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00:11:13 *** Firartix has quit IRC 00:57:39 *** pugi has quit IRC 01:24:14 *** Twinkie has joined #openttdcoop 01:26:46 <Twinkie> !dl 01:26:46 <PublicServer> Twinkie: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 01:26:46 <PublicServer> Twinkie: http://www.openttd.org/en/download-trunk/r23321 01:28:31 <Twinkie> help 01:28:35 <Twinkie> !help 01:28:35 <PublicServer> Twinkie: http://www.openttdcoop.org/wiki/IRC_Commands 01:28:51 <Twinkie> !password 01:28:51 <PublicServer> Twinkie: fizzes 01:29:08 <PublicServer> *** Game still paused (number of players) 01:29:11 <PublicServer> *** Player has joined spectators 01:29:27 <PublicServer> *** Player has joined company #1 01:30:03 <PublicServer> *** Player has left the game (leaving) 01:36:55 *** valhallasw has quit IRC 01:40:14 *** Twinkie has quit IRC 02:17:27 <PublicServer> *** Game still paused (number of players) 03:03:16 *** Fyriole has joined #openttdcoop 03:03:32 * Fyriole waves. 03:05:27 * Mazur is swept away on the waves and starts reading a book in puzzlement. 03:07:34 <Fyriole> !dl win32 03:07:35 <PublicServer> Fyriole: http://binaries.openttd.org/nightlies/trunk/r23321/openttd-trunk-r23321-windows-win32.zip 03:08:01 <Fyriole> Very handy command. 03:09:01 <Mazur> @quickstart is as well. 03:09:02 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 03:09:14 <Fyriole> Yep, reading that now. 03:09:43 * Fyriole has checked out some of the games as a spectator before, never tried actually playing in one of them. 03:11:08 <Mazur> Well, since it's 4 am CET, you won't find anyone else active now, we're all asleep. 03:11:18 <Mazur> It's not the weekend. 03:11:26 <Fyriole> I figured as much. 03:11:56 <Fyriole> But I can at least check out the stuff on the wiki. 03:12:02 <Mazur> Very wise. 03:12:34 <Mazur> It helps with the jargon we've developed as a shorthand. 03:34:43 <Mazur> AFK. 03:42:12 *** `real has joined #openttdcoop 03:47:16 *** real` has quit IRC 03:47:16 *** perk11 has joined #openttdcoop 05:12:02 *** dlr365 has joined #openttdcoop 05:20:03 *** Razaekel has joined #openttdcoop 06:06:50 *** dlr365 has quit IRC 06:29:25 *** perk111 has joined #openttdcoop 06:33:19 *** perk11 has quit IRC 06:45:58 *** perk111 has quit IRC 06:51:21 *** Mucht has quit IRC 06:53:00 *** Firartix has joined #openttdcoop 07:33:27 *** sla_ro|master has joined #openttdcoop 08:10:12 *** ODM has joined #openttdcoop 08:10:12 *** ChanServ sets mode: +o ODM 08:14:41 <Fyriole> !password 08:14:41 <PublicServer> Fyriole: fizzes 08:15:05 <PublicServer> *** Game still paused (number of players) 08:15:08 <PublicServer> *** Fyriole joined the game 08:16:35 *** Firartix has quit IRC 08:18:34 *** DayDreamer has joined #openttdcoop 08:22:32 <PublicServer> *** Fyriole has left the game (leaving) 08:24:17 *** Tray has joined #openttdcoop 08:30:39 *** pugi has joined #openttdcoop 09:18:44 *** bassals has joined #openttdcoop 09:55:29 *** `real has quit IRC 10:09:55 *** `real has joined #openttdcoop 10:19:39 *** DayDreamer has quit IRC 10:29:11 *** Progman has joined #openttdcoop 10:48:02 <PublicServer> *** Game still paused (number of players) 10:48:03 <PublicServer> *** bassals joined the game 11:00:31 *** sla_ro|master has quit IRC 11:59:25 <Fyriole> !password 11:59:25 <PublicServer> Fyriole: morsel 11:59:58 <PublicServer> *** bassals has joined company #1 11:59:58 <PublicServer> *** Game still paused (number of players) 12:00:01 <PublicServer> *** Fyriole joined the game 12:00:24 <PublicServer> *** bassals has joined spectators 12:05:04 <PublicServer> *** Fyriole has left the game (leaving) 12:57:07 <MDGrein> !password 12:57:07 <PublicServer> MDGrein: quiets 12:57:12 <PublicServer> *** Game still paused (number of players) 12:57:15 <PublicServer> *** MDGrein joined the game 13:07:16 <PublicServer> *** bassals has joined company #1 13:07:17 <PublicServer> *** Game unpaused (number of players) 13:08:24 <PublicServer> <MDGrein> ello 13:08:44 <PublicServer> <bassals> hi 13:08:55 <PublicServer> *** Mazur joined the game 13:08:57 <PublicServer> <Mazur> Halo. 13:09:11 <PublicServer> <MDGrein> hi 13:09:29 <PublicServer> <Mazur> Or I wanted to say: Halo too you two. 13:09:39 <PublicServer> <bassals> halo? 13:09:49 <PublicServer> <MDGrein> :) 13:09:55 <PublicServer> <Mazur> Yes. Just to shake things up a little. 13:11:08 <PublicServer> <MDGrein> whats cooking in tze game? 13:11:51 <PublicServer> <Mazur> 4th line along the steel drop, still needs some elements before it can be connected at the head. 13:13:50 <PublicServer> <Mazur> A 4->3 at BBH 08, whihc I believe Vinnie might do today, a proper connection at the steel drop exit, or so, and perhaps some preparation at the head. 13:14:53 <PublicServer> <Mazur> But my attention was divided, so I can;t swear to anything. 13:15:25 <PublicServer> <MDGrein> there's atleast two !connect signst at the steel exit 13:16:17 <PublicServer> <Mazur> Mighty long tunnels. 13:16:36 <PublicServer> <MDGrein> yeah, they could be shortened a tad though 13:17:51 <PublicServer> <MDGrein> 18 became 14 13:18:49 <PublicServer> <MDGrein> and since the exit track they connect to only sees half the traffic it shuld work out I guess 13:23:23 <PublicServer> <Mazur> That's because that exit track is not yet connected properly at the end, only single simple join. 13:24:48 <MDGrein> !gap 12 3 13:24:48 <PublicServer> MDGrein: You need 2 tunnels/bridges for trainlength 12 and gap 3. 13:24:53 <MDGrein> !gap 3 14 13:24:53 <PublicServer> MDGrein: You need 3 tunnels/bridges for trainlength 3 and gap 14. 13:32:04 <PublicServer> *** Thraxian joined the game 13:32:18 <V453000> \o/ Hello Thraxian, nice to see you :) 13:32:19 <PublicServer> <MDGrein> that's a familiar nick, hi Thrax 13:32:25 <PublicServer> <Thraxian> heya 13:32:31 <PublicServer> <bassals> hi 13:32:42 <PublicServer> <Thraxian> I've been busy...still really busy, but wanted to stop by and say hi 13:32:53 <PublicServer> <MDGrein> most welcome 13:32:55 <PublicServer> *** bassals has joined spectators 13:34:09 <V453000> you come one game too late ... train record got its ass kicked :p 13:34:29 <PublicServer> <Thraxian> my system/network wouldn't have been able to handle it 13:35:10 <V453000> aww 13:35:21 <^Spike^> @records 13:35:21 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 13:37:37 <PublicServer> <Thraxian> is this game still being built, or is it the final stage already? 13:37:51 <V453000> I think still expanded but unsure 13:38:37 <PublicServer> <MDGrein> theres proabably a bbh or two somewhere that needs reworking to take more lines 13:39:12 <PublicServer> <Thraxian> the sawmill and steel mill aren't being serviced very well 13:40:18 <PublicServer> <MDGrein> neither is the grain goods pickup 13:40:38 <PublicServer> <Thraxian> I don't think the steel is even being moved, is it? 13:40:53 <PublicServer> <Thraxian> I see STEEL DROP but no STEEL PICKUP 13:40:55 <PublicServer> <MDGrein> there is a steel drop station 13:41:11 <PublicServer> <MDGrein> steel pickup is somewhere 13:41:25 <PublicServer> <MDGrein> nw corner 13:42:19 <PublicServer> <Thraxian> oops...I meant that there is no goods pickup at the steel drop. are goods transported? 13:42:22 <V453000> steel goods are missing on purpose 13:42:58 <PublicServer> <Thraxian> ok. I saw the plan called for no coal and no oil, but didn't see about the steel goods 13:44:25 <V453000> hm :) I expected it to be obvious that what isnt written there, is of course not transported, that sign might have been misleading ... but if you look at it, the pattern is simple. Raw drop in corner, secondaries in other spots 13:44:40 <PublicServer> <Thraxian> yeah, I see that now 13:47:03 <PublicServer> <Mazur> Thraksksksian, hi. 13:47:17 <PublicServer> <Thraxian> hey Mazur 13:49:07 <PublicServer> <Mazur> Though Vinnie made noises about going to finalising, mfb disagreed, for now, so we are still building. Meaning, I suppose, one more round of moar tranez and network adjusting. 14:04:29 *** DayDreamer has joined #openttdcoop 14:04:44 <PublicServer> *** bassals has joined company #1 14:11:07 <PublicServer> *** Thraxian has left the game (connection lost) 14:21:50 *** dlr365 has joined #openttdcoop 14:36:56 <PublicServer> *** MDGrein has left the game (leaving) 14:37:12 <PublicServer> *** bassals has joined spectators 14:37:12 <PublicServer> *** Game paused (number of players) 14:37:20 <PublicServer> *** bassals has joined company #1 14:37:20 <PublicServer> *** Game unpaused (number of players) 14:52:00 *** TWerkhoven has joined #openttdcoop 14:52:34 *** Phazorx has quit IRC 14:52:46 *** Phazorx has joined #openttdcoop 15:00:20 <bassals> !gap 15:00:20 <PublicServer> bassals: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 15:00:26 <bassals> !gap 3 9 15:00:26 <PublicServer> bassals: You need 2 tunnels/bridges for trainlength 3 and gap 9. 15:01:46 <bassals> @gap 15:01:46 <Webster> bassals: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 15:02:20 <bassals> @gap 3 15:02:20 <Webster> bassals: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 15:08:01 <dlr365> !password 15:08:01 <PublicServer> dlr365: stuffy 15:08:10 <PublicServer> *** dlr365 joined the game 15:08:14 <PublicServer> <dlr365> hullos 15:08:29 <PublicServer> <bassals> hi 15:08:53 <PublicServer> *** TWerkhoven joined the game 15:17:07 <PublicServer> *** Mazur has left the game (connection lost) 15:25:25 <PublicServer> *** Mazur joined the game 15:56:39 <PublicServer> <bassals> the game does not run smooth on my computer 15:56:53 <PublicServer> <Mazur> It does on mine. 15:57:00 <PublicServer> <bassals> perhaps is because of the amount of trains? 16:00:28 <MDGrein> does making the game window smaller work? 16:01:22 <bassals> a little better yes 16:01:42 <bassals> also the closer the zoom is, the better it runs 16:01:43 <MDGrein> then it's proabably your computer that can't handle it 16:02:05 <MDGrein> yeah, small window of close zoom is the same thing (less stuff to render) 16:02:19 <MDGrein> what sorta CPU do you have? 16:02:53 <MDGrein> !password 16:02:53 <PublicServer> MDGrein: berths 16:03:03 <PublicServer> *** MDGrein joined the game 16:03:26 <bassals> 1.73 GHz :-D 16:04:29 *** Vinnie_nl has joined #openttdcoop 16:04:44 <MDGrein> I have a 2.8 and there is some lag when zoomed out max in fullscreen on 1900*1200, a little bit of an upgrade shuld do the trick for ya :) 16:04:49 <Vinnie_nl> !password 16:04:49 <PublicServer> Vinnie_nl: berths 16:05:03 <PublicServer> *** Vinnie joined the game 16:05:04 <PublicServer> <Vinnie> hello people 16:05:19 <PublicServer> <dlr365> hi 16:07:14 <MDGrein> bassals: makes no diffrence weither the game has access to all cores or if I force it to run on only one so it's not threaded, perhaps you can clock your machine a bit? 16:08:06 <^Spike^> well it does help assigning it to a different core then core 0/1 16:08:15 <^Spike^> as those 90% of the time run OS related stuff alot :) 16:08:27 <MDGrein> that's true 16:08:29 <^Spike^> but that's just local and has nothing to do with the game :) 16:08:38 <^Spike^> it does speed it up a litle not much 16:08:41 <^Spike^> cause it has a core to itself 16:08:45 <^Spike^> and doesn't have to share it 16:09:06 <MDGrein> is there a framerate thingie somewhere? 16:09:18 <PublicServer> <Mazur> Vincit! 16:09:46 <^Spike^> not that i know :) 16:09:53 <^Spike^> who cares about framerate in ottd? :) 16:10:09 <MDGrein> just for testing purposes :) 16:10:14 <^Spike^> Noes! it doesn't run 100FPS! :) 16:10:17 <PublicServer> <Vinnie> Merger time 16:10:47 <PublicServer> <Mazur> I'm doing a 2->3 split at Grain Good Pickup. 16:10:57 <PublicServer> <Vinnie> or do you wanna make one dlr365? 16:11:07 <PublicServer> <dlr365> where? 16:11:13 <PublicServer> <Mazur> BBH 08 16:11:19 <MDGrein> was mostly interested to see whether core affinity had any effect, can't really tell so proally not. But still, I like them numbers :) 16:11:30 <PublicServer> <dlr365> sure 16:12:36 <^Spike^> i don't know if there is such a debug function somewhere :) 16:12:41 <^Spike^> would have to ask the ottd guys :) 16:14:29 <PublicServer> <Vinnie> yes BBH 08 to S 16:15:34 <PublicServer> <dlr365> we need a 4th line through the valley yes? 16:15:48 <PublicServer> <Vinnie> yes 16:16:03 <PublicServer> <dlr365> k 16:20:10 <PublicServer> <Vinnie> feel free to help if you see fit 16:20:15 <PublicServer> <dlr365> yup 16:25:33 <PublicServer> <bassals> do you plan to connect the 4th entrance to bbh8? 16:25:41 <PublicServer> <Vinnie> yes 16:25:47 <PublicServer> <dlr365> im working on that 16:29:37 <PublicServer> <Vinnie> oops 16:29:55 <PublicServer> <Mazur> Oops? 16:30:05 <PublicServer> <Vinnie> i planned 3 exits not 4 16:30:23 <PublicServer> <Mazur> Bum, Bummer, Bumst. 16:39:24 <PublicServer> <Vinnie> big jam time? 16:39:49 <PublicServer> <dlr365> already backed up :) 16:43:31 <PublicServer> <dlr365> boo 16:44:08 <PublicServer> <Mazur> I see no wreck. Not at BBH 08? 16:44:11 <PublicServer> <dlr365> ya 16:44:14 <PublicServer> <dlr365> entrance at N 16:44:16 <PublicServer> <dlr365> NE 16:44:18 <PublicServer> <Vinnie> it is BBH 08 16:44:29 <PublicServer> <Mazur> ic 16:44:37 <PublicServer> <dlr365> should i replace the trains? 16:44:47 <PublicServer> <Mazur> Yes, please. 16:44:50 <PublicServer> <dlr365> k 16:45:20 <PublicServer> <dlr365> train limiit :( 16:45:48 <PublicServer> <Mazur> Oh, someone used the buffer of 10 there was. 16:46:11 <PublicServer> <Mazur> Damn, just to late to memorise them. 16:46:29 <PublicServer> <dlr365> one was cow goods pickup and another was from a cow farm 16:47:03 <PublicServer> <Mazur> Goods are not important trains, meaning there are plenty more, but the cow farm could probably use a replacement. 16:47:31 <PublicServer> <dlr365> k ill find which one is missing 16:47:53 <PublicServer> <Mazur> How, if you don't know already? 16:48:24 <PublicServer> <dlr365> stare at the station list until i recognize the one from the orders :) 16:48:54 <PublicServer> <Mazur> You can limit them to hte cow ones with hte icon switches. 16:49:00 <PublicServer> <dlr365> yup 16:49:28 <bassals> is it really that important? 16:49:39 <PublicServer> <Mazur> Not _that_ important. 16:50:25 <PublicServer> <dlr365> k i added a new cow train, pretty sure it was the right one 16:50:28 <PublicServer> <Mazur> BUt imagine a primary with 3 trains, you crash one, not replacing, it will affect its rating a lot,. 16:50:55 <PublicServer> <Mazur> Not that there are any primariss with only 3 trains left, I think. 16:55:36 <PublicServer> <Vinnie> there is a 4th ready for N 16:57:22 <PublicServer> <Mazur> Oh, overflow playing? 17:00:08 <PublicServer> <Vinnie> oke 17:00:52 <PublicServer> <dlr365> k i think the entrace at NE is done 17:00:58 <PublicServer> <Vinnie> see sign 4th 17:01:12 <PublicServer> <dlr365> ahh alright 17:01:12 <PublicServer> <Vinnie> to 17:01:19 <PublicServer> <dlr365> ya i can hook that up 17:01:33 <PublicServer> <Vinnie> please 17:03:39 <PublicServer> <Vinnie> do you use ctrl when you drag signals? 17:03:49 <PublicServer> <dlr365> no, what does it do? 17:04:07 <PublicServer> <Vinnie> it makes the signal placing go around corners 17:04:09 <PublicServer> <Mazur> Repeat as long as possible. 17:04:19 <PublicServer> <bassals> I do it, is it wrong? 17:04:29 <PublicServer> <Mazur> It is right. 17:05:28 <PublicServer> <Mazur> Except if it's wrong, or left, whichever comes last. 17:05:52 <bassals> ? 17:06:04 <PublicServer> <Mazur> That last bnit might have been just a joke 17:06:14 <PublicServer> <bassals> ok 17:08:16 <PublicServer> <dlr365> k now it is done :) 17:09:07 <PublicServer> <Vinnie> yep 17:09:17 <PublicServer> <Vinnie> now the other side 17:09:23 <PublicServer> <Vinnie> BBH 06 17:09:26 <PublicServer> <dlr365> did you move those top two lines just so they look nicer? 17:09:42 <PublicServer> <Mazur> My exit of Grain Goods PU look acceptable, Vin, or did I made gross mistakes I overlooked? 17:09:44 <PublicServer> <Vinnie> no you needed some space for sync of the new bridges 17:09:59 <PublicServer> <dlr365> oh right 17:10:05 <PublicServer> <dlr365> i remember thinking of that when i built them 17:10:11 <PublicServer> <dlr365> but then promptly forgot :) 17:10:38 <PublicServer> <Vinnie> its ok Maz 17:11:07 <PublicServer> <dlr365> before we do BBH06 could we get the 4th line connected at BBH04 17:11:09 <PublicServer> <dlr365> ? 17:11:12 <PublicServer> <Vinnie> yes 17:11:22 <PublicServer> <dlr365> i added the 4th around the ring on the N side this morning 17:12:40 <PublicServer> *** Mazur has joined spectators 17:12:48 <PublicServer> <Mazur> Bbl. 17:12:55 <PublicServer> <Vinnie> cya 17:13:05 <PublicServer> <Vinnie> the question at BBH 06 is how 17:14:12 *** sla_ro|master has joined #openttdcoop 17:27:41 <PublicServer> <Vinnie> pff 17:29:50 <PublicServer> <Vinnie> who made Nagy-Drávahegyes Grain bigger ? 17:30:16 <PublicServer> <MDGrein> that would be me 17:30:40 <PublicServer> <Vinnie> you placed a combo on the track where trais split 17:30:43 <PublicServer> <Vinnie> trains 17:30:53 <PublicServer> <Vinnie> that combo caused a jam 17:30:59 <PublicServer> *** Vinnie has left the game (connection lost) 17:31:06 <Vinnie_nl> !password 17:31:06 <PublicServer> Vinnie_nl: trophy 17:31:21 <PublicServer> *** Vinnie joined the game 17:31:22 <PublicServer> <bassals> can you put a sign? 17:31:34 <PublicServer> <Vinnie> of the jam or the combo? 17:31:45 <PublicServer> <MDGrein> where was the combo? 17:31:51 <PublicServer> <bassals> the combo 17:31:59 <PublicServer> <Vinnie> sign !combo 17:32:09 <PublicServer> <MDGrein> yeah, that was my bad 17:32:17 <PublicServer> *** Mazur has joined company #1 17:32:37 <PublicServer> <Vinnie> that signal allows a train to exit from north simultanous to a train entering from south 17:32:47 <PublicServer> <Vinnie> whitch will deadlock the primary 17:33:13 <PublicServer> <Vinnie> also the depot overflow signal is imo wrong 17:33:39 <PublicServer> <bassals> why? 17:35:17 <PublicServer> <Vinnie> because a train can simultanous exit the depot and a second train can use the extra track. Blocking the depot as the first train stops at the first sign. 3rd train on the overflow jams the overflow and again, the primary is deadlocked 17:35:39 <PublicServer> <MDGrein> Noticed that and fixed it 17:36:21 <PublicServer> <Vinnie> but this is all what could happen in my opinion. and i am not always right 17:37:07 <PublicServer> <Vinnie> SLH 07 always like this? 17:37:37 <PublicServer> <MDGrein> seems like you were correct in both cases 17:39:50 *** Absolutis has joined #openttdcoop 17:39:51 <Absolutis> !password 17:39:51 <PublicServer> Absolutis: trophy 17:39:59 <PublicServer> <Vinnie> member inbound 17:40:14 <PublicServer> <Vinnie> hide the beer 17:41:18 <Absolutis> !dl win32 17:41:18 <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r23321/openttd-trunk-r23321-windows-win32.zip 17:42:30 <PublicServer> *** Absolutis joined the game 17:42:33 <PublicServer> <Vinnie> hello 17:42:37 <PublicServer> <Absolutis> hi 17:42:43 <PublicServer> <MDGrein> evenin 17:42:46 <PublicServer> <dlr365> hey 17:42:49 <PublicServer> <Absolutis> i see this new nightly has new zoom levels 17:42:55 <PublicServer> <Absolutis> 2? 17:42:57 <PublicServer> <Vinnie> so who wants to do BBH 04 17:43:11 <PublicServer> <dlr365> im already working on BBH04 17:43:26 <PublicServer> <Vinnie> don't know exact abso but in adv settings you can adjust it 17:43:57 <PublicServer> <dlr365> BBh04: 17:44:01 <PublicServer> <Absolutis> and a new "right click tooltip" option 17:44:11 <PublicServer> <dlr365> im adding the 4th line to the N side 17:44:19 <PublicServer> <dlr365> working on the exit at NW right now 17:44:21 <PublicServer> <Vinnie> i see 17:44:23 <PublicServer> <bassals> right click tooltip? 17:44:30 <PublicServer> <dlr365> brb a few min 17:44:48 <PublicServer> <Absolutis> when you rightclick a button, a tooltip appears, or so i understand 17:44:54 <PublicServer> <Absolutis> ya 17:45:08 <PublicServer> <bassals> for me it does not :-( 17:45:08 <PublicServer> <Absolutis> interface - Show tooltips 17:45:15 <PublicServer> <Absolutis> there's a new option 17:45:18 <PublicServer> <Absolutis> right click 17:45:21 <PublicServer> <Mazur> Not noticably. 17:46:05 <PublicServer> <Absolutis> advanced settings -> interface > Show tooltips (you can set that to right click now) 17:46:43 <PublicServer> <bassals> great 17:46:54 <PublicServer> <Absolutis> hmm, max zoom out level does not work apparently 17:47:17 <PublicServer> <Absolutis> wait no, it does 17:47:31 <PublicServer> <Absolutis> the maximum is just what the max was before 17:48:07 <PublicServer> <Mazur> 2 options: Adv. Settings->Display Options ->Max Zoom (in/out) level. 17:49:33 <PublicServer> *** Absolutis has left the game (leaving) 17:53:46 <PublicServer> *** Vinnie has joined spectators 17:56:58 *** valhallasw has joined #openttdcoop 18:02:00 *** valhalla1w has joined #openttdcoop 18:02:20 <PublicServer> <MDGrein> I'm off, c ya peeps 18:02:26 <PublicServer> <dlr365> later 18:02:32 <PublicServer> *** MDGrein has left the game (leaving) 18:03:02 <PublicServer> *** bassals has joined spectators 18:05:02 *** valhallasw has quit IRC 18:25:58 <PublicServer> *** Mazur has left the game (connection lost) 18:25:58 <PublicServer> *** Game paused (number of players) 18:27:00 <dlr365> !password 18:27:00 <PublicServer> dlr365: shrank 18:27:19 <PublicServer> *** Game still paused (number of players) 18:27:19 <PublicServer> *** Game unpaused (number of players) 18:27:19 <PublicServer> *** dlr365-2 joined the game 18:27:27 <PublicServer> <Vinnie> hello number 2 18:27:29 <PublicServer> <dlr365> hey 18:27:43 <PublicServer> <dlr365> i just need to finish the merger that im working on :) 18:27:46 <PublicServer> <Vinnie> BBH 04? 18:27:49 <PublicServer> <dlr365> yeah 18:28:43 <PublicServer> <Vinnie> anyway i need to go. cya 18:28:50 <PublicServer> <dlr365> cya, thanks for the help 18:28:55 <PublicServer> *** Vinnie has left the game (leaving) 18:35:23 <dlr365> @gap 3 18:35:23 <Webster> dlr365: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:38:23 *** Absolutis has quit IRC 18:42:17 *** Firartix has joined #openttdcoop 19:27:09 <PublicServer> *** bassals has left the game (connection lost) 19:51:15 <PublicServer> *** dlr365 has left the game (leaving) 19:51:15 <PublicServer> *** Game paused (number of players) 19:51:17 <PublicServer> *** dlr365-2 has left the game (leaving) 19:51:42 <dlr365> 4th line going into BBH04 is done 19:51:49 <dlr365> both exits still need some work though 19:51:51 <dlr365> but i gtg 19:53:20 *** Vinnie_nl has quit IRC 20:21:00 *** Vinnie_nl has joined #openttdcoop 20:35:46 *** Utter has joined #openttdcoop 20:35:54 <Utter> !password 20:35:54 <PublicServer> Utter: suites 20:36:03 <PublicServer> *** Game still paused (number of players) 20:36:06 <PublicServer> *** Apoptyzm joined the game 20:38:03 <PublicServer> *** Apoptyzm has left the game (leaving) 20:38:13 *** Utter has quit IRC 20:40:58 *** MatheusMK3 has joined #openttdcoop 20:58:33 *** Mucht has joined #openttdcoop 20:58:33 *** ChanServ sets mode: +o Mucht 21:05:43 *** DayDreamer has quit IRC 21:22:59 *** Mucht has quit IRC 21:26:16 *** Mucht has joined #openttdcoop 21:26:16 *** ChanServ sets mode: +o Mucht 21:44:28 *** Tray has quit IRC 21:52:16 <PublicServer> *** TWerkhoven has left the game (leaving) 21:53:10 *** TWerkhoven has quit IRC 22:21:17 *** Vinnie_nl has quit IRC 22:38:15 *** bassals has quit IRC 22:46:15 *** Dixon has joined #openttdcoop 22:55:39 <Mazur> Pomtipom. 22:59:41 *** ODM has quit IRC 23:06:04 *** sla_ro|master has quit IRC 23:09:52 *** Firartix has quit IRC 23:17:44 *** valhalla1w has quit IRC 23:24:24 *** Dixon has quit IRC 23:53:02 *** dlr365 has quit IRC