Config
Log for #openttdcoop on 30th November 2011:
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01:26:46  <Twinkie> !dl
01:26:46  <PublicServer> Twinkie: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
01:26:46  <PublicServer> Twinkie: http://www.openttd.org/en/download-trunk/r23321
01:28:31  <Twinkie> help
01:28:35  <Twinkie> !help
01:28:35  <PublicServer> Twinkie: http://www.openttdcoop.org/wiki/IRC_Commands
01:28:51  <Twinkie>  !password
01:28:51  <PublicServer> Twinkie: fizzes
01:29:08  <PublicServer> *** Game still paused (number of players)
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03:03:32  * Fyriole waves.
03:05:27  * Mazur is swept away on the waves and starts reading a book in puzzlement.
03:07:34  <Fyriole> !dl win32
03:07:35  <PublicServer> Fyriole: http://binaries.openttd.org/nightlies/trunk/r23321/openttd-trunk-r23321-windows-win32.zip
03:08:01  <Fyriole> Very handy command.
03:09:01  <Mazur> @quickstart is as well.
03:09:02  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
03:09:14  <Fyriole> Yep, reading that now.
03:09:43  * Fyriole has checked out some of the games as a spectator before, never tried actually playing in one of them.
03:11:08  <Mazur> Well, since it's 4 am CET, you won't find anyone else active now, we're all asleep.
03:11:18  <Mazur> It's not the weekend.
03:11:26  <Fyriole> I figured as much.
03:11:56  <Fyriole> But I can at least check out the stuff on the wiki.
03:12:02  <Mazur> Very wise.
03:12:34  <Mazur> It helps with the jargon we've developed as a shorthand.
03:34:43  <Mazur> AFK.
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08:14:41  <Fyriole> !password
08:14:41  <PublicServer> Fyriole: fizzes
08:15:05  <PublicServer> *** Game still paused (number of players)
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11:59:25  <Fyriole> !password
11:59:25  <PublicServer> Fyriole: morsel
11:59:58  <PublicServer> *** bassals has joined company #1
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12:57:07  <MDGrein> !password
12:57:07  <PublicServer> MDGrein: quiets
12:57:12  <PublicServer> *** Game still paused (number of players)
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13:08:24  <PublicServer> <MDGrein> ello
13:08:44  <PublicServer> <bassals> hi
13:08:55  <PublicServer> *** Mazur joined the game
13:08:57  <PublicServer> <Mazur> Halo.
13:09:11  <PublicServer> <MDGrein> hi
13:09:29  <PublicServer> <Mazur> Or I wanted to say: Halo too you two.
13:09:39  <PublicServer> <bassals> halo?
13:09:49  <PublicServer> <MDGrein> :)
13:09:55  <PublicServer> <Mazur> Yes.  Just to shake things up a little.
13:11:08  <PublicServer> <MDGrein> whats cooking in tze game?
13:11:51  <PublicServer> <Mazur> 4th line along the steel drop, still needs some elements before it can be connected at the head.
13:13:50  <PublicServer> <Mazur> A 4->3 at BBH 08, whihc I believe Vinnie might do today, a proper connection at the steel drop exit, or so, and perhaps some preparation at the head.
13:14:53  <PublicServer> <Mazur> But my attention was divided, so I can;t swear to anything.
13:15:25  <PublicServer> <MDGrein> there's atleast two !connect signst at the steel exit
13:16:17  <PublicServer> <Mazur> Mighty long tunnels.
13:16:36  <PublicServer> <MDGrein> yeah, they could be shortened a tad though
13:17:51  <PublicServer> <MDGrein> 18 became 14
13:18:49  <PublicServer> <MDGrein> and since the exit track they connect to only sees half the traffic it shuld work out I guess
13:23:23  <PublicServer> <Mazur> That's because that exit track is not yet connected properly at the end, only single  simple join.
13:24:48  <MDGrein> !gap 12 3
13:24:48  <PublicServer> MDGrein: You need 2 tunnels/bridges for trainlength 12 and gap 3.
13:24:53  <MDGrein> !gap 3 14
13:24:53  <PublicServer> MDGrein: You need 3 tunnels/bridges for trainlength 3 and gap 14.
13:32:04  <PublicServer> *** Thraxian joined the game
13:32:18  <V453000> \o/ Hello Thraxian, nice to see you :)
13:32:19  <PublicServer> <MDGrein> that's a familiar nick, hi Thrax
13:32:25  <PublicServer> <Thraxian> heya
13:32:31  <PublicServer> <bassals> hi
13:32:42  <PublicServer> <Thraxian> I've been busy...still really busy, but wanted to stop by and say hi
13:32:53  <PublicServer> <MDGrein> most welcome
13:32:55  <PublicServer> *** bassals has joined spectators
13:34:09  <V453000> you come one game too late ... train record got its ass kicked :p
13:34:29  <PublicServer> <Thraxian> my system/network wouldn't have been able to handle it
13:35:10  <V453000> aww
13:35:21  <^Spike^> @records
13:35:21  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
13:37:37  <PublicServer> <Thraxian> is this game still being built, or is it the final stage already?
13:37:51  <V453000> I think still expanded but unsure
13:38:37  <PublicServer> <MDGrein> theres proabably a bbh or two somewhere that needs reworking to take more lines
13:39:12  <PublicServer> <Thraxian> the sawmill and steel mill aren't being serviced very well
13:40:18  <PublicServer> <MDGrein> neither is the grain goods pickup
13:40:38  <PublicServer> <Thraxian> I don't think the steel is even being moved, is it?
13:40:53  <PublicServer> <Thraxian> I see STEEL DROP but no STEEL PICKUP
13:40:55  <PublicServer> <MDGrein> there is a steel drop station
13:41:11  <PublicServer> <MDGrein> steel pickup is somewhere
13:41:25  <PublicServer> <MDGrein> nw corner
13:42:19  <PublicServer> <Thraxian> oops...I meant that there is no goods pickup at the steel drop.  are goods transported?
13:42:22  <V453000> steel goods are missing on purpose
13:42:58  <PublicServer> <Thraxian> ok.  I saw the plan called for no coal and no oil, but didn't see about the steel goods
13:44:25  <V453000> hm :) I expected it to be obvious that what isnt written there, is of course not transported, that sign might have been misleading ... but if you look at it, the pattern is simple. Raw drop in corner, secondaries in other spots
13:44:40  <PublicServer> <Thraxian> yeah, I see that now
13:47:03  <PublicServer> <Mazur> Thraksksksian, hi.
13:47:17  <PublicServer> <Thraxian> hey Mazur
13:49:07  <PublicServer> <Mazur> Though Vinnie made noises about going to finalising, mfb disagreed, for now, so we are still building.  Meaning, I suppose, one more round of moar tranez and network adjusting.
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15:00:20  <bassals> !gap
15:00:20  <PublicServer> bassals: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
15:00:26  <bassals> !gap 3 9
15:00:26  <PublicServer> bassals: You need 2 tunnels/bridges for trainlength 3 and gap 9.
15:01:46  <bassals> @gap
15:01:46  <Webster> bassals: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:02:20  <bassals> @gap 3
15:02:20  <Webster> bassals: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:08:01  <dlr365> !password
15:08:01  <PublicServer> dlr365: stuffy
15:08:10  <PublicServer> *** dlr365 joined the game
15:08:14  <PublicServer> <dlr365> hullos
15:08:29  <PublicServer> <bassals> hi
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15:17:07  <PublicServer> *** Mazur has left the game (connection lost)
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15:56:39  <PublicServer> <bassals> the game does not run smooth on my computer
15:56:53  <PublicServer> <Mazur> It does on mine.
15:57:00  <PublicServer> <bassals> perhaps is because of the amount of trains?
16:00:28  <MDGrein> does making the game window smaller work?
16:01:22  <bassals> a little better yes
16:01:42  <bassals> also the closer the zoom is, the better it runs
16:01:43  <MDGrein> then it's proabably your computer that can't handle it
16:02:05  <MDGrein> yeah, small window of close zoom is the same thing (less stuff to render)
16:02:19  <MDGrein> what sorta CPU do you have?
16:02:53  <MDGrein> !password
16:02:53  <PublicServer> MDGrein: berths
16:03:03  <PublicServer> *** MDGrein joined the game
16:03:26  <bassals> 1.73 GHz :-D
16:04:29  *** Vinnie_nl has joined #openttdcoop
16:04:44  <MDGrein> I have a 2.8 and there is some lag when zoomed out max in fullscreen on 1900*1200, a little bit of an upgrade shuld do the trick for ya :)
16:04:49  <Vinnie_nl> !password
16:04:49  <PublicServer> Vinnie_nl: berths
16:05:03  <PublicServer> *** Vinnie joined the game
16:05:04  <PublicServer> <Vinnie> hello people
16:05:19  <PublicServer> <dlr365> hi
16:07:14  <MDGrein> bassals: makes no diffrence weither the game has access to all cores or if I force it to run on only one so it's not threaded, perhaps you can clock your machine a bit?
16:08:06  <^Spike^> well it does help assigning it to a different core then core 0/1
16:08:15  <^Spike^> as those 90% of the time run OS related stuff alot :)
16:08:27  <MDGrein> that's true
16:08:29  <^Spike^> but that's just local and has nothing to do with the game :)
16:08:38  <^Spike^> it does speed it up a litle not much
16:08:41  <^Spike^> cause it has a core to itself
16:08:45  <^Spike^> and doesn't have to share it
16:09:06  <MDGrein> is there a framerate thingie somewhere?
16:09:18  <PublicServer> <Mazur> Vincit!
16:09:46  <^Spike^> not that i know :)
16:09:53  <^Spike^> who cares about framerate in ottd? :)
16:10:09  <MDGrein> just for testing purposes :)
16:10:14  <^Spike^> Noes! it doesn't run 100FPS! :)
16:10:17  <PublicServer> <Vinnie> Merger time
16:10:47  <PublicServer> <Mazur> I'm doing a 2->3 split at Grain Good Pickup.
16:10:57  <PublicServer> <Vinnie> or do you wanna make one dlr365?
16:11:07  <PublicServer> <dlr365> where?
16:11:13  <PublicServer> <Mazur> BBH 08
16:11:19  <MDGrein> was mostly interested to see whether core affinity had any effect, can't really tell so proally not. But still, I like them numbers :)
16:11:30  <PublicServer> <dlr365> sure
16:12:36  <^Spike^> i don't know if there is such a debug function somewhere :)
16:12:41  <^Spike^> would have to ask the ottd guys :)
16:14:29  <PublicServer> <Vinnie> yes BBH 08 to S
16:15:34  <PublicServer> <dlr365> we need a 4th line through the valley yes?
16:15:48  <PublicServer> <Vinnie> yes
16:16:03  <PublicServer> <dlr365> k
16:20:10  <PublicServer> <Vinnie> feel free to help if you see fit
16:20:15  <PublicServer> <dlr365> yup
16:25:33  <PublicServer> <bassals> do you plan to connect the 4th entrance to bbh8?
16:25:41  <PublicServer> <Vinnie> yes
16:25:47  <PublicServer> <dlr365> im working on that
16:29:37  <PublicServer> <Vinnie> oops
16:29:55  <PublicServer> <Mazur> Oops?
16:30:05  <PublicServer> <Vinnie> i planned 3 exits not 4
16:30:23  <PublicServer> <Mazur> Bum, Bummer, Bumst.
16:39:24  <PublicServer> <Vinnie> big jam time?
16:39:49  <PublicServer> <dlr365> already backed up :)
16:43:31  <PublicServer> <dlr365> boo
16:44:08  <PublicServer> <Mazur> I see no wreck.  Not at BBH 08?
16:44:11  <PublicServer> <dlr365> ya
16:44:14  <PublicServer> <dlr365> entrance at N
16:44:16  <PublicServer> <dlr365> NE
16:44:18  <PublicServer> <Vinnie> it is BBH 08
16:44:29  <PublicServer> <Mazur> ic
16:44:37  <PublicServer> <dlr365> should i replace the trains?
16:44:47  <PublicServer> <Mazur> Yes, please.
16:44:50  <PublicServer> <dlr365> k
16:45:20  <PublicServer> <dlr365> train limiit :(
16:45:48  <PublicServer> <Mazur> Oh, someone used the buffer of 10 there was.
16:46:11  <PublicServer> <Mazur> Damn, just to late to memorise them.
16:46:29  <PublicServer> <dlr365> one was cow goods pickup and another was from a cow farm
16:47:03  <PublicServer> <Mazur> Goods are not important trains, meaning there are plenty more, but the cow farm could probably use a replacement.
16:47:31  <PublicServer> <dlr365> k ill find which one is missing
16:47:53  <PublicServer> <Mazur> How, if you don't know already?
16:48:24  <PublicServer> <dlr365> stare at the station list until i recognize the one from the orders :)
16:48:54  <PublicServer> <Mazur> You can limit them to hte cow ones with hte icon switches.
16:49:00  <PublicServer> <dlr365> yup
16:49:28  <bassals> is it really that important?
16:49:39  <PublicServer> <Mazur> Not _that_ important.
16:50:25  <PublicServer> <dlr365> k i added a new cow train, pretty sure it was the right one
16:50:28  <PublicServer> <Mazur> BUt imagine a primary with 3 trains, you crash one, not replacing, it will affect its rating a lot,.
16:50:55  <PublicServer> <Mazur> Not that there are any primariss with only 3 trains left, I think.
16:55:36  <PublicServer> <Vinnie> there is a 4th ready for N
16:57:22  <PublicServer> <Mazur> Oh, overflow playing?
17:00:08  <PublicServer> <Vinnie> oke
17:00:52  <PublicServer> <dlr365> k i think the entrace at NE is done
17:00:58  <PublicServer> <Vinnie> see sign 4th
17:01:12  <PublicServer> <dlr365> ahh alright
17:01:12  <PublicServer> <Vinnie> to
17:01:19  <PublicServer> <dlr365> ya i can hook that up
17:01:33  <PublicServer> <Vinnie> please
17:03:39  <PublicServer> <Vinnie> do you use ctrl when you drag signals?
17:03:49  <PublicServer> <dlr365> no, what does it do?
17:04:07  <PublicServer> <Vinnie> it makes the signal placing go around corners
17:04:09  <PublicServer> <Mazur> Repeat as long as possible.
17:04:19  <PublicServer> <bassals> I do it, is it wrong?
17:04:29  <PublicServer> <Mazur> It is right.
17:05:28  <PublicServer> <Mazur> Except if it's wrong, or left, whichever comes last.
17:05:52  <bassals> ?
17:06:04  <PublicServer> <Mazur> That last bnit might have been just a joke
17:06:14  <PublicServer> <bassals> ok
17:08:16  <PublicServer> <dlr365> k now it is done :)
17:09:07  <PublicServer> <Vinnie> yep
17:09:17  <PublicServer> <Vinnie> now the other side
17:09:23  <PublicServer> <Vinnie> BBH 06
17:09:26  <PublicServer> <dlr365> did you move those top two lines just so they look nicer?
17:09:42  <PublicServer> <Mazur> My exit of Grain Goods PU look acceptable, Vin, or did I made gross mistakes I overlooked?
17:09:44  <PublicServer> <Vinnie> no you needed some space for sync of the new bridges
17:09:59  <PublicServer> <dlr365> oh right
17:10:05  <PublicServer> <dlr365> i remember thinking of that when i built them
17:10:11  <PublicServer> <dlr365> but then promptly forgot :)
17:10:38  <PublicServer> <Vinnie> its ok Maz
17:11:07  <PublicServer> <dlr365> before we do BBH06 could we get the 4th line connected at BBH04
17:11:09  <PublicServer> <dlr365> ?
17:11:12  <PublicServer> <Vinnie> yes
17:11:22  <PublicServer> <dlr365> i added the 4th around the ring on the N side this morning
17:12:40  <PublicServer> *** Mazur has joined spectators
17:12:48  <PublicServer> <Mazur> Bbl.
17:12:55  <PublicServer> <Vinnie> cya
17:13:05  <PublicServer> <Vinnie> the question at BBH 06 is how
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17:27:41  <PublicServer> <Vinnie> pff
17:29:50  <PublicServer> <Vinnie> who made Nagy-Drávahegyes Grain bigger ?
17:30:16  <PublicServer> <MDGrein> that would be me
17:30:40  <PublicServer> <Vinnie> you placed a combo on the track where trais split
17:30:43  <PublicServer> <Vinnie> trains
17:30:53  <PublicServer> <Vinnie> that combo caused a jam
17:30:59  <PublicServer> *** Vinnie has left the game (connection lost)
17:31:06  <Vinnie_nl> !password
17:31:06  <PublicServer> Vinnie_nl: trophy
17:31:21  <PublicServer> *** Vinnie joined the game
17:31:22  <PublicServer> <bassals> can you put a sign?
17:31:34  <PublicServer> <Vinnie> of the jam or the combo?
17:31:45  <PublicServer> <MDGrein> where was the combo?
17:31:51  <PublicServer> <bassals> the combo
17:31:59  <PublicServer> <Vinnie> sign !combo
17:32:09  <PublicServer> <MDGrein> yeah, that was my bad
17:32:17  <PublicServer> *** Mazur has joined company #1
17:32:37  <PublicServer> <Vinnie> that signal allows a train to exit from north simultanous to a train entering from south
17:32:47  <PublicServer> <Vinnie> whitch will deadlock the primary
17:33:13  <PublicServer> <Vinnie> also the depot overflow signal is imo wrong
17:33:39  <PublicServer> <bassals> why?
17:35:17  <PublicServer> <Vinnie> because a train can simultanous exit the depot and a second train can use the extra track. Blocking the depot as the first train stops at the first sign. 3rd train on the overflow jams the overflow and again, the primary is deadlocked
17:35:39  <PublicServer> <MDGrein> Noticed that and fixed it
17:36:21  <PublicServer> <Vinnie> but this is all what could  happen in my opinion. and i am not always right
17:37:07  <PublicServer> <Vinnie> SLH 07 always like this?
17:37:37  <PublicServer> <MDGrein> seems like you were correct in both cases
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17:39:51  <Absolutis> !password
17:39:51  <PublicServer> Absolutis: trophy
17:39:59  <PublicServer> <Vinnie> member inbound
17:40:14  <PublicServer> <Vinnie> hide the beer
17:41:18  <Absolutis> !dl win32
17:41:18  <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r23321/openttd-trunk-r23321-windows-win32.zip
17:42:30  <PublicServer> *** Absolutis joined the game
17:42:33  <PublicServer> <Vinnie> hello
17:42:37  <PublicServer> <Absolutis> hi
17:42:43  <PublicServer> <MDGrein> evenin
17:42:46  <PublicServer> <dlr365> hey
17:42:49  <PublicServer> <Absolutis> i see this new nightly has new zoom levels
17:42:55  <PublicServer> <Absolutis> 2?
17:42:57  <PublicServer> <Vinnie> so who wants to do BBH 04
17:43:11  <PublicServer> <dlr365> im already working on BBH04
17:43:26  <PublicServer> <Vinnie> don't know exact abso but in adv settings you can adjust it
17:43:57  <PublicServer> <dlr365> BBh04:
17:44:01  <PublicServer> <Absolutis> and a new "right click tooltip" option
17:44:11  <PublicServer> <dlr365> im adding the 4th line to the N side
17:44:19  <PublicServer> <dlr365> working on the exit at NW right now
17:44:21  <PublicServer> <Vinnie> i see
17:44:23  <PublicServer> <bassals> right click tooltip?
17:44:30  <PublicServer> <dlr365> brb a few min
17:44:48  <PublicServer> <Absolutis> when you rightclick a button, a tooltip appears, or so i understand
17:44:54  <PublicServer> <Absolutis> ya
17:45:08  <PublicServer> <bassals> for me it does not :-(
17:45:08  <PublicServer> <Absolutis> interface - Show tooltips
17:45:15  <PublicServer> <Absolutis> there's a new option
17:45:18  <PublicServer> <Absolutis> right click
17:45:21  <PublicServer> <Mazur> Not noticably.
17:46:05  <PublicServer> <Absolutis> advanced settings -> interface > Show tooltips (you can set that to right click now)
17:46:43  <PublicServer> <bassals> great
17:46:54  <PublicServer> <Absolutis> hmm, max zoom out level does not work apparently
17:47:17  <PublicServer> <Absolutis> wait no, it does
17:47:31  <PublicServer> <Absolutis> the maximum is just what the max was before
17:48:07  <PublicServer> <Mazur> 2 options: Adv. Settings->Display Options ->Max Zoom (in/out) level.
17:49:33  <PublicServer> *** Absolutis has left the game (leaving)
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18:02:20  <PublicServer> <MDGrein> I'm off, c ya peeps
18:02:26  <PublicServer> <dlr365> later
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18:27:00  <dlr365> !password
18:27:00  <PublicServer> dlr365: shrank
18:27:19  <PublicServer> *** Game still paused (number of players)
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18:27:27  <PublicServer> <Vinnie> hello number 2
18:27:29  <PublicServer> <dlr365> hey
18:27:43  <PublicServer> <dlr365> i just need to finish the merger that im working on :)
18:27:46  <PublicServer> <Vinnie> BBH 04?
18:27:49  <PublicServer> <dlr365> yeah
18:28:43  <PublicServer> <Vinnie> anyway i need to go. cya
18:28:50  <PublicServer> <dlr365> cya, thanks for the help
18:28:55  <PublicServer> *** Vinnie has left the game (leaving)
18:35:23  <dlr365> @gap 3
18:35:23  <Webster> dlr365: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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19:51:42  <dlr365> 4th line going into BBH04 is done
19:51:49  <dlr365> both exits still need some work though
19:51:51  <dlr365> but i gtg
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20:35:54  <Utter> !password
20:35:54  <PublicServer> Utter: suites
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22:55:39  <Mazur> Pomtipom.
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