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00:04:09 *** Etedris has quit IRC 00:07:49 *** notchjohnson has quit IRC 00:26:38 <XaTriX> !password 00:26:39 <PublicServer> XaTriX: planks 00:27:06 <PublicServer> *** Game still paused (number of players) 00:27:08 <PublicServer> *** XaTriX² joined the game 00:27:10 <PublicServer> *** XaTriX² has changed his/her name to XaTriX 00:27:52 <PublicServer> *** XaTriX has joined company #1 00:27:52 <PublicServer> *** Game unpaused (number of players) 00:46:42 <PublicServer> *** XaTriX has joined spectators 00:46:42 <PublicServer> *** Game paused (number of players) 01:12:43 *** pugi has quit IRC 01:13:12 *** pugi has joined #openttdcoop 01:34:59 *** collinp has joined #openttdcoop 02:45:36 <PublicServer> *** XaTriX has joined company #1 02:45:36 <PublicServer> *** Game unpaused (number of players) 03:05:06 *** Eightbitpwny has left #openttdcoop 03:09:04 *** Firartix has quit IRC 03:11:32 <PublicServer> *** XaTriX has left the game (leaving) 03:11:32 <PublicServer> *** Game paused (number of players) 03:37:27 *** collinp has quit IRC 04:29:57 *** pugi has quit IRC 05:18:37 *** Absolutis has joined #openttdcoop 05:18:45 <Absolutis> !identify Simple321 05:18:47 <Absolutis> !password 05:18:47 <PublicServer> Absolutis: beheld 05:19:40 <PublicServer> *** Game still paused (number of players) 05:19:40 <PublicServer> *** Game unpaused (number of players) 05:19:41 <PublicServer> *** Absolutis joined the game 05:20:04 <PublicServer> <Absolutis> hi hi 05:20:26 <PublicServer> <Absolutis> wtf is that maglev doing 05:25:25 <PublicServer> <Absolutis> btw, you new? 05:26:09 <Mark> morning 05:26:19 <PublicServer> <Absolutis> 'ning 05:26:21 <Mark> still jet-lagged.. 05:26:36 <Mark> !password 05:26:36 <PublicServer> Mark: beheld 05:27:16 <PublicServer> *** Mark joined the game 05:27:54 <PublicServer> <Mark> wtf's with the mlev? 05:28:00 <PublicServer> <Absolutis> i dunno 05:28:10 <PublicServer> <Mark> im killing it 05:28:16 <PublicServer> <Absolutis> good idea 05:28:30 <PublicServer> <Mark> someone also made more planes 05:28:48 <PublicServer> <Mark> ... 05:30:14 <PublicServer> <Mark> how can people get the right version, grfpack and password without knowing what ottdc is? 05:30:34 <PublicServer> <Absolutis> Idk 05:30:44 <PublicServer> <Absolutis> whoa, almost said "idc" 05:30:51 <PublicServer> <Mark> :P 06:06:47 <XaTriX> whats the goal of this server ? 06:07:10 <PublicServer> <Absolutis> ehh, it's kind of hard to explain 06:07:13 <PublicServer> <Absolutis> @@quickstart 06:07:14 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 06:07:22 <Absolutis> try that link 06:11:16 <PublicServer> <Absolutis> and try also: 06:11:18 <PublicServer> <Absolutis> @@slowstart 06:11:18 <Webster> Read everything on the wiki, and I mean everything 06:11:24 <PublicServer> <Absolutis> and @@veryslowstart 06:11:24 <Webster> Read TVTropes 06:32:27 *** Qanael has joined #openttdcoop 06:32:37 <Qanael> Hi all 06:33:09 <Qanael> !password 06:33:09 <PublicServer> Qanael: hawked 06:33:21 <PublicServer> *** Qanael joined the game 06:41:12 <PublicServer> *** Absolutis has left the game (leaving) 06:44:20 <PublicServer> *** Qanael has left the game (leaving) 07:00:44 <PublicServer> *** Mark has left the game (leaving) 07:00:44 <PublicServer> *** Game paused (number of players) 07:03:40 *** DayDreamer has joined #openttdcoop 07:54:00 *** sla_ro|master has joined #openttdcoop 08:06:05 *** Vinnie_nl has joined #openttdcoop 08:06:19 <Vinnie_nl> !version 08:06:19 <PublicServer> Vinnie_nl: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1) 08:06:31 <Vinnie_nl> !fish 08:06:31 <PublicServer> Vinnie_nl: Today's fish is sashimi with a trace of blowfish. 08:07:42 <Absolutis> !ifsh 08:07:49 <Absolutis> !fish 08:07:49 <PublicServer> Absolutis: Today's fish is sashimi with a trace of blowfish. 08:08:18 <Vinnie_nl> do you know why it does that? 08:08:24 <Vinnie_nl> and goodmorning 08:09:28 *** Qanael has quit IRC 08:09:30 *** Qanael has joined #openttdcoop 08:13:20 <Vinnie_nl> !url 08:13:20 <PublicServer> Vinnie_nl: http://ps.openttdcoop.org 08:19:39 <planetmaker> !fish 08:19:39 <PublicServer> planetmaker: Today's fish is ... where is it? "NEMO?" 08:19:48 <planetmaker> :-D 08:20:54 <Vinnie_nl> you must have known that :) 08:23:00 <Vinnie_nl> i have been looking into AP+ and that is an easter egg command. :) But what i am trying to find out what AP+ can do. Is it only a direct connection between an IRC channel and an openttd game? 08:29:07 <planetmaker> it's a script which hooks into the console of a dedicated server and somewhat filters what is said to also bridge communication between the game and irc. 08:29:28 <planetmaker> and yes, !fish is an easter egg. But ap+ only. It can be extended by many custom commands 08:29:50 <planetmaker> everybody has his individual fish of the day. randomly 08:29:56 <planetmaker> on this server 08:30:06 <planetmaker> i.e. not on the others, afaik 08:31:09 <Vinnie_nl> thank you. 08:32:28 <planetmaker> i.e. !playercount is also purely ap+ like is the !restart command which basically calls a script which then terminates openttd and restarts it 08:32:47 <planetmaker> but... all this *should* be replaced by a proper admin script :S 08:33:17 <Vinnie_nl> ahh ofcourse all commands starting with ! :) 08:34:10 <Vinnie_nl> proper admin script as in ottd source code? 08:34:10 <planetmaker> yes. that's the indicator that it shall be processed by ap+ 08:34:22 <planetmaker> no. As making use of the admin port 08:34:25 <planetmaker> of openttd 08:34:46 <planetmaker> i.e. a bot which connects to irc and openttd simultaneously 08:35:20 <planetmaker> in principle that's more powerful and would solve also our logging issue with the patch required for that 08:35:27 <Vinnie_nl> can i read about the admin port of openttd anywhere. wiki or forums? 08:36:02 <planetmaker> honestly, don't exactly know. Might be one of the problems :-) 08:36:21 <planetmaker> Though there are two libraries. But no real bot, except maybe one demonstration 08:37:14 <planetmaker> though... "admin port openttd" in google gives good results 08:38:19 <planetmaker> http://svn.openttd.org/trunk/docs/admin_network.txt <-- the only 'official' info 08:38:54 <planetmaker> though http://www.dev.openttdcoop.org/projects/joan/wiki/SimpleConsole is by d1h who basically implemented it 08:38:58 <Vinnie_nl> google also gave me that :) 08:39:25 <planetmaker> guess where I got the links from so quickly :-P 08:39:50 <Vinnie_nl> the forum answer said to create a packet. Sounds hard 08:40:05 <planetmaker> that's what the libraries can do for you 08:40:39 <planetmaker> joan (for java) and the other (forgot name) in python 08:40:48 <Absolutis> !password 08:40:48 <PublicServer> Absolutis: locust 08:41:17 <planetmaker> https://bitbucket.org/Xaroth/libottdadmin <-- there we go 08:41:20 <Webster> Title: Xaroth / libottdadmin / overview Bitbucket (at bitbucket.org) 08:41:37 <PublicServer> *** Game still paused (number of players) 08:41:37 <PublicServer> *** Game unpaused (number of players) 08:41:38 <PublicServer> *** Absolutis joined the game 08:42:59 <Vinnie_nl> thanks this will keep me busy for an hour :) 08:43:45 <planetmaker> good :-) 08:43:59 <planetmaker> I guess it can keep one busy for... days 08:45:06 *** DayDreamer has left #openttdcoop 08:58:53 <PublicServer> *** Absolutis has joined spectators 08:58:53 <PublicServer> *** Game paused (number of players) 08:59:47 <PublicServer> *** Game still paused (number of players) 08:59:47 <PublicServer> *** Game unpaused (number of players) 08:59:50 <PublicServer> *** Vinnie joined the game 09:00:03 <PublicServer> <Vinnie> hey 09:00:33 <PublicServer> <Absolutis> hihi 09:00:33 <TWerkhoven[l]> ey 09:00:49 <PublicServer> <Absolutis> mark is winning 09:01:15 <PublicServer> <Vinnie> marks plan is very nice but in time it can get to crwoded 09:03:01 <PublicServer> <Vinnie> does UKRS 3.04 support auto-refit? Because UKRS 2 does. 09:05:31 *** Qanael has quit IRC 09:06:33 *** Mark has quit IRC 09:09:06 *** Tray has joined #openttdcoop 09:14:07 <PublicServer> *** Mazur joined the game 09:15:28 <PublicServer> *** Mazur has left the game (connection lost) 09:23:48 *** Firartix has joined #openttdcoop 09:31:40 <PublicServer> *** Vinnie has left the game (connection lost) 09:31:42 <PublicServer> *** Game paused (number of players) 09:41:48 *** bassals has joined #openttdcoop 09:46:00 <PublicServer> *** Absolutis has joined company #1 09:46:00 <PublicServer> *** Game unpaused (number of players) 09:46:10 <PublicServer> *** Absolutis has joined spectators 09:46:10 <PublicServer> *** Game paused (number of players) 09:47:30 *** Tray has quit IRC 09:47:40 <PublicServer> *** Game still paused (number of players) 09:47:40 <PublicServer> *** Game unpaused (number of players) 09:47:42 <PublicServer> *** Vinnie joined the game 09:49:31 <PublicServer> *** bassals joined the game 09:51:08 <PublicServer> *** bassals has joined company #1 09:51:34 <bassals> !screen 09:51:34 <PublicServer> *** bassals liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 09:54:58 <Absolutis> O_o 09:56:58 <PublicServer> *** Vinnie has left the game (connection lost) 09:58:38 *** Ploes has joined #openttdcoop 09:58:41 <PublicServer> *** Absolutis has left the game (connection lost) 09:59:06 <Ploes> is the welcome server not linked onto the IRC? 10:00:32 <Ammler> Ploes: it is 10:03:01 *** Absolutis has quit IRC 10:04:42 <Ploes> well i just quit and joined, but its not reported it here 10:05:05 <Vinnie_nl> ploes channel: #openttdcoop.stable 10:05:39 <Ploes> thanks, didnt know it was its own 10:17:37 *** Brumi has joined #openttdcoop 10:18:47 *** Progman has joined #openttdcoop 10:40:56 *** Brumi has left #openttdcoop 11:15:29 *** Vinnie_nl is now known as Guest21865 11:15:29 *** Vinnie_nl has joined #openttdcoop 11:17:28 <PublicServer> <bassals> oh there's an IKEA :-D 11:23:30 *** Vinnie_nl has quit IRC 11:28:09 <PublicServer> *** Spike joined the game 11:29:07 <^Spike^> better not let ikea hear that we got an ikea in-game :) 11:29:20 * ^Spike^ hates all the paper work then :) 11:30:48 *** Vinnie_nl has joined #openttdcoop 11:31:23 <Vinnie_nl> !password 11:31:24 <PublicServer> Vinnie_nl: muting 11:31:24 <bassals> also there are many houses with Swedish flags 11:31:34 <PublicServer> *** Vinnie joined the game 11:31:37 <PublicServer> <Vinnie> hey 11:31:46 <bassals> hello 11:32:18 <PublicServer> <Vinnie> are you going to vote bassals? 11:33:22 <bassals> I still don't know 11:37:00 <PublicServer> <Vinnie> @@(calc 8424/111) 11:37:00 <Webster> PublicServer: 75.8918918919 11:37:09 <PublicServer> <Vinnie> nice :) 11:38:34 <bassals> I'd like to see V's plan, but it seems that he's going to lose 11:38:53 <bassals> and I don't want to delay the voting 11:39:35 <PublicServer> <Vinnie> if you want V to win vote for him. even if he is not winning 11:40:38 <PublicServer> <Vinnie> and voting could last another couple of days 11:40:44 <PublicServer> <Vinnie> even without your vote 11:41:15 *** mfb- has joined #openttdcoop 11:41:15 *** ChanServ sets mode: +o mfb- 11:41:23 <mfb-> hi 11:41:26 <PublicServer> <Vinnie> hey 11:41:54 <PublicServer> *** mfb joined the game 11:41:57 <bassals> bufff 11:43:46 *** pugi has joined #openttdcoop 11:51:51 *** Ploes has quit IRC 12:01:26 <PublicServer> *** Vinnie has joined spectators 12:13:09 *** TWerkhoven has joined #openttdcoop 12:15:07 *** Progman has quit IRC 12:17:18 *** Progman has joined #openttdcoop 12:18:55 *** Progman has quit IRC 12:21:08 *** Absolutis has joined #openttdcoop 12:21:11 *** Progman has joined #openttdcoop 12:24:01 <PublicServer> *** TWerkhoven[l] has left the game (connection lost) 12:24:43 *** TWerkhoven2[l] has joined #openttdcoop 12:31:34 *** TWerkhoven[l] has quit IRC 12:34:30 <Absolutis> !screen 12:34:30 <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 12:35:56 *** TWerkhoven has quit IRC 12:37:16 <Absolutis> !password 12:37:16 <PublicServer> Absolutis: snores 12:44:50 <Absolutis> !password 12:44:51 <PublicServer> Absolutis: besets 12:45:08 <PublicServer> *** mfb has joined spectators 12:45:09 <PublicServer> *** Absolutis joined the game 12:45:50 *** Progman has quit IRC 12:47:57 *** ODM has joined #openttdcoop 12:47:57 *** ChanServ sets mode: +o ODM 12:53:25 <PublicServer> *** Absolutis has left the game (leaving) 12:56:43 *** ODM has quit IRC 13:30:21 *** Ayero has quit IRC 13:46:06 *** XaTriX has quit IRC 14:04:17 *** StarLite|mobile has joined #openttdcoop 14:24:14 *** LXSJason has joined #openttdcoop 14:25:52 *** StarLiteMobile has joined #openttdcoop 14:33:23 *** StarLite|mobile has quit IRC 14:35:04 *** Mark_ has joined #openttdcoop 14:35:38 *** insulfrog has joined #openttdcoop 14:35:56 *** insulfrog has left #openttdcoop 14:38:59 <Mark_> !password 14:38:59 <PublicServer> Mark_: inters 14:39:11 <PublicServer> *** Mark joined the game 14:42:19 *** Maraxus has joined #openttdcoop 14:43:57 <Maraxus> !password 14:43:57 <PublicServer> Maraxus: cocoas 14:44:13 <PublicServer> *** Maraxus joined the game 14:45:21 <PublicServer> <Vinnie> hello 14:45:24 <PublicServer> <Maraxus> hi 14:49:54 <PublicServer> *** Vinnie has joined company #1 14:55:59 <PublicServer> *** mfb has left the game (connection lost) 15:04:17 *** StarLiteMobile has quit IRC 15:04:23 *** StarLiteMobile has joined #openttdcoop 15:06:17 *** StarLiteMobile has quit IRC 15:06:18 *** StarLiteMobile has joined #openttdcoop 15:14:33 *** StarLiteMobile has quit IRC 15:18:54 <Mark_> come on and vote so we can start building 15:19:04 * Mark_ is bored shitless 15:19:22 <PublicServer> <Vinnie> how mutch longer are you in the netherlands? 15:19:54 <PublicServer> *** Maraxus has joined company #1 15:20:48 <Mark_> until the 13rd 15:20:51 <Mark_> of jan 15:21:13 <PublicServer> <Vinnie> we might have started then :) 15:21:17 <PublicServer> <Mark> :P 15:21:51 *** StarLite|mobile has joined #openttdcoop 15:36:13 *** Absolutis has quit IRC 15:59:38 *** DayDreamer has joined #openttdcoop 16:01:03 *** DayDreamer has left #openttdcoop 16:01:30 <PublicServer> *** mfb joined the game 16:02:26 <PublicServer> *** mfb has joined spectators 16:06:08 <PublicServer> *** Mark has joined spectators 16:06:40 <PublicServer> *** Maraxus has joined spectators 16:11:25 <PublicServer> *** Ayero has left the game (leaving) 16:17:09 *** Mark_ is now known as Mark 16:21:13 *** Qanael has joined #openttdcoop 16:25:54 <TWerkhoven2[l]> !ping 16:25:54 <PublicServer> TWerkhoven2[l]: pong 16:26:02 *** TWerkhoven2[l] is now known as TWerkhoven[l] 16:33:21 *** Brumi has joined #openttdcoop 16:33:28 <PublicServer> <Vinnie> bassals: are you active? 16:33:47 <PublicServer> <mfb> if yes, vote please :) 16:33:57 <PublicServer> <mfb> same for spike 16:34:20 *** Absolutis has joined #openttdcoop 16:34:23 <Absolutis> !password 16:34:23 <PublicServer> Absolutis: rabble 16:34:48 <PublicServer> <Vinnie> if your going to highlight people :) 16:35:19 <PublicServer> *** Absolutis joined the game 16:35:22 <PublicServer> <Absolutis> @@coopstats 16:35:24 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 16:35:56 <Vinnie_nl> i am winning in the last 30 days :) 16:36:12 <mfb-> winning what? 16:36:19 <mfb-> ah stats 16:36:34 <PublicServer> <Absolutis> yay, i'm mentioned in all-time stats 16:36:52 <PublicServer> <Mark> you talk too much. 16:36:59 <PublicServer> <Absolutis> haha 16:37:05 <PublicServer> <Absolutis> very true 16:37:15 <PublicServer> <Mark> i was at #3 at some point... 16:37:17 <PublicServer> <Absolutis> ^yeah, like that 16:37:27 <PublicServer> <Absolutis> :D 16:37:40 <mfb-> well 16:37:49 <mfb-> I think the stats do not include ingame-chat 16:37:51 <PublicServer> <Mark> still at #10 after 2 years of inactivity 16:38:28 <mfb-> so talking here... 16:38:31 <PublicServer> <mfb> and here... 16:38:36 <mfb-> is something different 16:38:55 <PublicServer> <Vinnie> i dont think so they both count 16:39:06 <PublicServer> <Absolutis> in-game gets counted for publicserv? 16:39:20 <PublicServer> <Vinnie> no for you 16:39:27 <PublicServer> <Vinnie> mt qoute of the day i said ingame 16:39:29 <PublicServer> <Absolutis> waitno, i was mentioned by my ingame nick once in my early days 16:39:33 <mfb-> do you see PublicServer talk a lot, except with ingame-chat of players? 16:39:46 <PublicServer> <Absolutis> (Absolutis [FIN] 16:39:53 <PublicServer> <Absolutis> yes i do 16:40:19 <PublicServer> <Absolutis> wait, is ingame chat counted as _both_ for publicserv AND the player? 16:40:20 <mfb-> hmm 16:40:23 <PublicServer> <Absolutis> hmm 16:40:25 <mfb-> but it lists mfb and mfb- 16:40:25 <PublicServer> <Absolutis> might be possible 16:40:34 <mfb-> ah, that is possible 16:40:45 <PublicServer> <Vinnie> http://webster.openttdcoop.org/statsnicks.html has no Absolutis so there not counted as one 16:41:12 <mfb-> that is why I appear twice in the stats 16:41:38 <PublicServer> <Absolutis> i must be not registered, it knows only registered nicks 16:42:24 <PublicServer> <Absolutis> V is the most active speaker after PublicServer 16:42:27 <mfb-> <PeterT> has 10181 lines now, let's see if this one is counted... 16:43:00 <PublicServer> <Absolutis> i think it only updates from time-to-time 16:43:04 <PublicServer> <Absolutis> maybe twice a day 16:43:33 <mfb-> 12:00:17 16:43:36 <mfb-> so what 16:44:32 <PublicServer> *** Vinnie has left the game (leaving) 16:45:16 <PublicServer> <Absolutis> @@logs 16:45:17 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 16:46:00 <mfb-> "Most referenced nicks" -> "me" and "hi" ... 16:46:14 <Vinnie_nl> but i am still number 3 on the most lines typed for non members 16:46:56 <mfb-> ok, the music charts are ill-defined 16:50:53 <bassals> Vinnie_nl and Vinnie are counted as different 16:52:08 <PublicServer> *** Absolutis has left the game (leaving) 16:52:10 <PublicServer> *** Game paused (number of players) 16:52:30 <Vinnie_nl> it must count stable server to otherwise it can't be that high 16:52:34 <mfb-> who manages the stats? 16:53:28 <Vinnie_nl> Kenj I don't want to highlight him. Or the scipt he made for that. 16:53:51 <mfb-> I don't think pisg is from him 16:54:06 <mfb-> but he could merge different nicks 16:54:44 <bassals> yes, these stats are counting the ingame messages too 16:54:51 <mfb-> <user nick="mfb" alias="mfb-"> like that 16:54:55 <mfb-> in the config file 16:55:05 <Vinnie_nl> http://webster.openttdcoop.org/statsnicks.html 4th line from the bottom 16:55:36 <mfb-> ah 16:58:13 <bassals> but why don't you just use the normal nicknames in the IRC? are they taken? 16:59:16 *** LXSJason has quit IRC 16:59:36 <mfb-> mfb is ~mark@j0.ramona.indybay.org * mark burdett 16:59:50 <mfb-> <- not mark burdett 17:00:26 <mfb-> 3-letter-nicks are not unique everywhere 17:00:43 <^Spike^> :D 17:00:52 <Vinnie_nl> vote? 17:01:31 <PublicServer> <mfb> we need more votes :p 17:02:53 <bassals> 2-3-4 right now 17:03:21 <Vinnie_nl> btw if you look at mark his plan, on the worst case he has 6 BBH's in a row and 1 ML drop. (along the WE axis of the map) would be hard to fit any SLH in between :) 17:04:06 <mfb-> and ~25-30 BBH/MSHs in total 17:04:25 <Vinnie_nl> well that could be fun to build but terrible at balanced traffic 17:06:16 <Vinnie_nl> your plan is nice. two-way rings instead of the one way rings. Compared to a recent PSG [insert related PSG number] 17:06:39 <mfb-> larger map than the recent PSG 17:06:53 <mfb-> with 256x256, two twoway rings would be tricky 17:07:06 <Vinnie_nl> also and you need it for the two drops in a corner 17:07:34 <PublicServer> <mfb> well, it is useful for that 17:08:42 <PublicServer> <mfb> year 2118... 17:09:22 <Vinnie_nl> when did we start voting. 14:00 CET yesterday? 17:09:53 <mfb-> I think it was later 17:10:30 <mfb-> 16:56:34 <mfb-> @stage Voting 17:19:17 <PublicServer> *** Game still paused (number of players) 17:19:17 <PublicServer> *** Game unpaused (number of players) 17:19:19 <PublicServer> *** Vinnie joined the game 17:22:59 <PublicServer> <Vinnie> before i forget: i made a new prio for double bridges last game like !prio double bridge. This has the advantage to use pre-signals instead of PBS whitch can sometimes slow the flow. Or do you guys consider it bad 17:23:37 <PublicServer> <mfb> what is new? ;) 17:23:39 <PublicServer> *** mfb has joined company #1 17:24:15 <PublicServer> <mfb> similar method 17:24:21 <PublicServer> <mfb> just a bit shorter 17:24:55 <PublicServer> <Vinnie> no PBS is the main difference 17:25:01 <PublicServer> <mfb> but that is not new 17:25:15 <PublicServer> <Vinnie> ohh i could not find it on wiki :) 17:25:26 <PublicServer> <mfb> well... 17:26:00 <PublicServer> <Vinnie> yeah unlimited possibilities 17:26:15 <PublicServer> <mfb> hmm 17:26:17 <PublicServer> <mfb> the last one is wrong 17:28:54 *** Etedris has joined #openttdcoop 17:28:58 <PublicServer> *** mfb has joined spectators 17:29:07 <PublicServer> *** bassals has joined spectators 17:29:08 <PublicServer> *** Game paused (number of players) 17:29:11 <PublicServer> *** bassals has joined company #1 17:29:11 <PublicServer> *** Game unpaused (number of players) 17:29:15 <PublicServer> *** Vinnie has joined spectators 17:29:15 <PublicServer> *** Game paused (number of players) 17:29:17 <mfb-> afk 17:33:13 <PublicServer> *** bassals has joined spectators 17:35:41 *** Vinnie_nl has quit IRC 17:35:53 <PublicServer> *** Vinnie has left the game (connection lost) 17:49:00 *** StarLite has joined #openttdcoop 17:49:23 *** Eightbitpwny has joined #openttdcoop 17:49:59 <StarLite> !password 17:49:59 <PublicServer> StarLite: upends 17:50:09 <PublicServer> *** Game still paused (number of players) 17:50:10 <PublicServer> *** StarLite joined the game 17:55:13 <PublicServer> *** StarLite has left the game (leaving) 17:55:34 <StarLite> !password 17:55:34 <PublicServer> StarLite: upends 17:55:44 <PublicServer> *** Game still paused (number of players) 17:55:44 <PublicServer> *** StarLite joined the game 17:55:48 <PublicServer> *** StarLite has joined spectators 17:59:07 <PublicServer> *** Game still paused (number of players) 17:59:08 <PublicServer> *** Brumi joined the game 17:59:09 <PublicServer> <Brumi> hi there 18:09:16 <StarLite> o/ 18:10:55 *** StarLite|mobile has quit IRC 18:20:46 <PublicServer> <Mark> shall we start building then? 18:21:00 <PublicServer> <Mark> not a very convincing win.. 18:21:18 <PublicServer> *** mfb has joined company #1 18:21:22 <PublicServer> <Brumi> good for you if we start building now :D 18:21:40 <PublicServer> <mfb> convincing enough? 18:22:14 <PublicServer> <mfb> outline of the lines comes from you? 18:23:32 *** mib_3l9yqe has joined #openttdcoop 18:23:52 <PublicServer> <Mark> alrighty then 18:24:07 <PublicServer> *** Mark has joined company #1 18:24:07 <PublicServer> *** Game unpaused (number of players) 18:24:36 *** Absolutis has quit IRC 18:24:55 *** mib_3l9yqe is now known as XaTriX 18:27:41 <PublicServer> *** StarLite has joined company #1 18:28:05 <PublicServer> <Mark> stations signed 18:29:25 <PublicServer> <StarLite> Do we start by moving the winning plan and killing the other plans? 18:29:36 <PublicServer> <Mark> not until they're in the way 18:29:39 <PublicServer> <StarLite> k 18:30:15 <mfb-> @stage Building 18:30:15 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Merry X-Mas!" 18:30:27 <PublicServer> <Mark> lol 18:30:35 <PublicServer> <Mark> 12 MSHs and 10 BBHs 18:30:50 <PublicServer> <Mark> msh basically are BBHs 18:30:52 <mfb-> so few? 18:31:05 <PublicServer> <Mark> i think thats a coop record 18:31:11 <PublicServer> <Mark> for a 512^2 map anyway 18:31:21 <PublicServer> <mfb> you have two BBH10 18:31:35 <PublicServer> <Mark> oh 18:31:45 <PublicServer> <Mark> oh its 12 and 12 18:32:52 <PublicServer> <mfb> what about the wagons: V's yard? 18:32:54 <PublicServer> <StarLite> standard TF? 18:33:12 <PublicServer> <Mark> StarLite: low as possible 18:33:14 <PublicServer> <Mark> so, yes, standard 18:33:16 <PublicServer> <StarLite> k 18:33:31 <PublicServer> <Mark> mfb: suppose we could add a wagon, change the loc and use them 18:33:44 <mfb-> fine 18:37:35 <PublicServer> *** Maraxus has joined company #1 18:37:43 <PublicServer> <mfb> like that 18:38:37 <PublicServer> <StarLite> Ill start at the other end :) 18:39:03 <PublicServer> <mfb> don't forget train groups 18:41:45 <PublicServer> <Mark> there 18:41:47 <PublicServer> <Mark> all done 18:41:53 <PublicServer> <Mark> knock yourselves out :) 18:41:57 <PublicServer> <Mark> plenty of fun for everyone :P 18:42:03 <PublicServer> <mfb> all what? 18:42:09 <PublicServer> <mfb> ah 18:42:12 <PublicServer> <Mark> signed MSHs, BBHs and stations 18:42:28 <PublicServer> *** {TWerkhoven[l]} joined the game 18:42:42 <PublicServer> <StarLite> Hmzz, scrap metal train isTL 2.7 18:42:44 <PublicServer> <mfb> StarLite: train groups? 18:43:15 <PublicServer> <StarLite> ah yeha, ill move em 18:46:31 <TWerkhoven[l]> current trainyard is only a suggestion 18:46:47 <PublicServer> <mfb> now it is more than that 18:46:49 <TWerkhoven[l]> so it can be modified 18:48:09 <PublicServer> *** Brumi has joined company #1 18:48:25 <PublicServer> <Brumi> is some help needed with laying out the mainlines? 18:48:35 <PublicServer> <Mark> yes please :) 18:48:42 <PublicServer> <Brumi> ok i'll start in the southű 18:48:44 <PublicServer> <Mark> all hub locations are signed 18:48:47 <PublicServer> <Mark> cool 18:48:58 <PublicServer> <Brumi> I'll be a bit slow at first :) 18:49:00 <PublicServer> <Mark> if hub locations are real awkward give me a shout 18:49:54 <PublicServer> <mfb> BBH12/08 are a bit off 18:50:06 <PublicServer> <mfb> move 12 a bit north? 18:50:26 <PublicServer> <Brumi> would be better imho 18:50:32 <PublicServer> <Brumi> to line up with MSH10 18:50:50 <PublicServer> <Mark> there? 18:50:53 <PublicServer> <Mark> good point 18:51:05 <PublicServer> <mfb> something like that 18:53:12 <StarLite> @@curve 18:53:16 <StarLite> @@cl 18:53:18 <PublicServer> <Mark> cl3 18:53:38 <PublicServer> <StarLite> k, so 5 halves right? 18:53:45 <PublicServer> <Mark> uh 18:53:47 <PublicServer> <Mark> yeah 18:55:28 <XeryusTC> hello 18:55:31 <Mark> !rcon set magic_buldozer 1 18:55:31 <PublicServer> Mark: you are not allowed to use !rcon 18:55:33 <Mark> @op 18:55:33 *** Webster sets mode: +o Mark 18:55:35 <Mark> !rcon set magic_buldozer 1 18:55:35 <PublicServer> Mark: 'magic_buldozer' is an unknown setting. 18:55:38 <Mark> hmm 18:55:43 <Mark> hello XeryusTC :) 18:55:46 <XeryusTC> magic bulLdozer is a cheat :P 18:55:52 <XeryusTC> needs to be enabled in SP iirc 18:55:54 <PublicServer> *** bassals has joined company #1 18:55:56 <XeryusTC> StarLite: welcome back btw 18:55:58 <PublicServer> <bassals> hello 18:56:04 <PublicServer> <StarLite> tnx :) 18:56:17 <PublicServer> <StarLite> its been a while :) 18:56:21 <Mark> !magic_bulldozer 18:56:22 <PublicServer> *** XeryusTC joined the game 18:56:27 <Mark> !rcon magic_bulldozer 18:56:27 <PublicServer> Mark: ERROR: command not found 18:56:31 <Mark> there's a way.. 18:56:57 <mfb-> outline done 18:57:03 <PublicServer> <XeryusTC> i wonder if i can record without crashing bigtime :o 18:57:13 <PublicServer> <XeryusTC> my pc is suffering from random emergency shutdowns 18:57:23 <PublicServer> <Mark> thats no good 18:57:25 <PublicServer> <XeryusTC> and ofcourse that means that there is no indication of a cause :o 18:57:45 <PublicServer> <Brumi> ehm... will there be enough space for MSH11? 18:57:51 <PublicServer> <Brumi> two towns around 18:58:09 <PublicServer> <XeryusTC> i might start on bbh5 :o 18:58:09 <PublicServer> <Mark> yeah easily 18:58:27 <PublicServer> <mfb> who is building near BBH12? 18:58:30 <PublicServer> <Brumi> me 18:58:40 <PublicServer> <mfb> so you build the BBH? 18:58:47 <PublicServer> <Brumi> only the mainlines 18:58:53 <PublicServer> <mfb> that is pointless 18:58:55 <PublicServer> <StarLite> Sign the BBH as well if your building it 18:59:00 <PublicServer> <mfb> hubs first 18:59:10 <PublicServer> <mfb> otherwise you have no idea where the MLs will be 18:59:17 <PublicServer> <mfb> or you are constrained with the hub-building 18:59:19 <PublicServer> <Mark> i like doing MLs first :P 18:59:29 <PublicServer> <mfb> but not right next to the hub 18:59:31 <PublicServer> <Brumi> so what now? 18:59:31 <PublicServer> <Mark> you do have a point though 18:59:42 <PublicServer> <mfb> hubs now 18:59:52 <PublicServer> <mfb> and main stations 19:00:12 <PublicServer> <Brumi> right, I'll try my hand at BBH12 19:00:38 <PublicServer> <StarLite> Ill have some food and do some BBH's after that, if theres any left ;) 19:00:48 <PublicServer> <StarLite> brb 19:00:53 <PublicServer> *** StarLite has joined spectators 19:01:03 <PublicServer> <bassals> is there any completed bbh? 19:01:07 <PublicServer> <Mark> wow... havent done a hub in ages 19:01:09 <PublicServer> <mfb> not yet 19:01:11 <PublicServer> <Brumi> the 3-way LLRR BBH on the wiki is oversimplified :( 19:01:19 <PublicServer> <Mark> there's another one 19:01:26 <PublicServer> <Brumi> where? 19:01:26 <Mark> @wiki bbh 19:01:31 <mfb-> the PSGs have a lot of them 19:01:31 <Webster> Mark: "Backbone Hub" (Redirect from "BBH"): 19:01:32 <Mark> !wiki bbh 19:01:32 <PublicServer> Mark: http://www.openttdcoop.org/wiki/Main_Page 19:01:33 <Webster> Mark: http://wiki.openttdcoop.org/Backbone_Hub 19:01:34 <Webster> Mark: A backbone hub (BBH) is the largest type of Hub that is built in #OpenTTDCoop. It usually consists of at least 3 cardinal directions of mainline Track, and is also usually balanced as well. More information on backbone hubs including building them is in the Mainline Junctions guide. 19:01:56 <mfb-> @wiki Junctionary 19:01:57 <Webster> mfb-: http://wiki.openttdcoop.org/Junctionary 19:01:58 <Webster> mfb-: The Junctionary is a collection of important and clever constructions we have developed during our games. 19:01:59 <Mark> http://wiki.openttdcoop.org/images/c/c6/BBH_building_5.PNG 19:02:04 <Mark> thats the example one 19:02:19 <PublicServer> <Brumi> thx 19:02:21 <PublicServer> <Mark> watch me build MSH01 if you need inspiration 19:02:23 <PublicServer> <Brumi> that will do 19:02:47 <PublicServer> <bassals> how many TF are we allowed to do? 19:02:58 <PublicServer> <Mark> minimal 19:03:01 <PublicServer> <XeryusTC> coop tf i think 19:03:10 <PublicServer> <XeryusTC> C? 19:03:17 <PublicServer> <Brumi> is balancing needed for the BBHs? 19:03:23 <PublicServer> <Mark> yes 19:03:25 <PublicServer> <Brumi> ok 19:03:31 <PublicServer> <XeryusTC> CL even 19:03:35 <PublicServer> <Mark> 3 19:03:46 <PublicServer> <bassals> no TF? 19:04:00 <PublicServer> <Mark> just minimal 19:04:20 <Sylf> OH! Building stage! 19:04:34 <PublicServer> <bassals> MSL are also LL_____RR 19:04:46 <mfb-> minimal TF? oh, did not see that in the plan 19:05:13 <PublicServer> <Mark> thats standard isnt it 19:05:42 <PublicServer> <mfb> maybe we mean different things with "minimal" 19:06:01 <PublicServer> <mfb> "minimal" -> for each tile, I think if I need it 19:06:04 <PublicServer> <XeryusTC> we've got "coop" and "minimal" 19:06:11 <PublicServer> <Mark> coop, then 19:06:37 <PublicServer> <XeryusTC> coop is standard yes 19:06:43 <PublicServer> <Brumi> on the wiki its no, low, medium and high 19:06:49 <PublicServer> <XeryusTC> basically terraform what you need, but dont destroy the landscape 19:06:49 <PublicServer> <Brumi> is it the "low"? 19:07:05 <PublicServer> *** Sylf joined the game 19:07:07 <PublicServer> <bassals> it's medium i guess 19:07:09 <mfb-> medium 19:07:35 <PublicServer> <XeryusTC> doesnt the wiki also say what coop tf is? 19:07:49 <PublicServer> <Mark> probably does 19:07:53 <PublicServer> <mfb> I merged medium and coop recently 19:08:15 <PublicServer> <Brumi> medium "also known as coop terraforming" --wiki 19:10:30 <PublicServer> *** Sylf has joined company #1 19:13:46 <PublicServer> <bassals> i assume that i can start building a hub 19:14:04 <PublicServer> <XeryusTC> sure :) 19:15:38 <PublicServer> <Mark> coffee time, back in a bit 19:15:57 <PublicServer> <XeryusTC> good luck ;) 19:18:39 <PublicServer> <XeryusTC> oh fucking great xD 19:18:54 <PublicServer> <mfb> ? 19:19:04 *** Vinnie_nl has joined #openttdcoop 19:19:13 <PublicServer> <XeryusTC> i thought i'd timelapse the build of bbh5 19:19:31 <PublicServer> <XeryusTC> and i set recording software to start a new file every 10 mins of recording 19:19:37 <PublicServer> <XeryusTC> and ofcourse that doesnt work properly xD 19:19:40 <PublicServer> *** Vinnie joined the game 19:19:43 <PublicServer> <mfb> :D 19:19:45 <PublicServer> <Vinnie> hey 19:19:52 <PublicServer> <Maraxus> hi 19:19:54 <PublicServer> <Vinnie> building stage :) 19:19:58 <PublicServer> <Brumi> hello 19:20:05 <PublicServer> <mfb> hi 19:20:37 <PublicServer> <XeryusTC> well, i've just got to build another one then :P 19:20:43 <PublicServer> <Brumi> which line is given the priority in a BBH? 19:20:54 <PublicServer> <Vinnie> brumi whitch BBH? 19:20:56 <PublicServer> <mfb> the one with less balancing, in doubt 19:21:02 <PublicServer> <mfb> or the one with more traffic 19:21:20 <PublicServer> <Brumi> its BBH08 19:21:23 <PublicServer> <Brumi> sorry 19:21:25 <PublicServer> <XeryusTC> the one which doesnt get balanced usually 19:21:27 <PublicServer> <Brumi> BBH12 19:21:27 <PublicServer> <mfb> in your case, I would expect most traffic N<->S 19:21:53 <PublicServer> <Brumi> so, MSH10 <-> BBH08 ? 19:21:59 <PublicServer> <XeryusTC> i dont agree with mfb on the one with most traffic, if you have such an amount of traffic that no trains can join anymore then you want no prio or prio the low traffic line :P 19:22:13 <PublicServer> <mfb> MSH11<->BBH12<->MSH10 19:22:17 <PublicServer> <mfb> and less to BBH08 19:22:27 <PublicServer> <Brumi> right 19:22:33 <PublicServer> <Vinnie> Brumi can i talk you through it? 19:22:44 <mfb-> well, if the traffic is so high the outgoing lines cannot handle it any prio will fail 19:22:54 <PublicServer> <Brumi> tutorial mode? :) 19:23:09 <PublicServer> <Vinnie> kind of 19:23:21 <PublicServer> <Brumi> ok 19:23:36 <PublicServer> <Vinnie> the SE ones? 19:24:46 <PublicServer> <Vinnie> i would advise to make the tunnels 2 tiles longer 19:24:56 <PublicServer> <Vinnie> this gives you an easier sweet spot later 19:26:23 <PublicServer> <Vinnie> oke now you got 4 lines there for the merge, do you see them? 19:26:25 *** Ayero has joined #openttdcoop 19:26:25 <PublicServer> <Brumi> should I start with the splits and then the joins? 19:26:31 <Ayero> !password 19:26:31 <PublicServer> Ayero: clanks 19:26:40 <PublicServer> <XeryusTC> bbh 5 done 19:26:40 <PublicServer> *** Ayero joined the game 19:26:48 <PublicServer> <Vinnie> joins are more complex, so i would advise the joins 19:26:58 <PublicServer> <Sylf> msh03 done here 19:27:33 <PublicServer> <Vinnie> now those 4 lines need to become 2 lines. This means 2 lines need to merge to the other two. 19:27:42 <PublicServer> <XeryusTC> i quite like bbh5 :o 19:28:01 <PublicServer> <Vinnie> the easiest way is to make the inner two lines join the outer two lines 19:28:16 <PublicServer> <Brumi> but now balancing is needed 19:28:26 <PublicServer> <Vinnie> we can do that without the tunnels 19:28:37 <PublicServer> <Vinnie> the 2nd set of tunnels that is 19:28:54 <PublicServer> <Brumi> I've got some plan 19:28:56 <PublicServer> <Vinnie> and you merge to the South not north 19:29:07 <PublicServer> <Brumi> let me do it and then check it please 19:29:09 <PublicServer> <Vinnie> sure 19:29:15 <PublicServer> <Brumi> at least this merge 19:29:17 <PublicServer> *** StarLite has joined company #1 19:31:49 <PublicServer> <Brumi> yeah thx :) 19:34:59 <PublicServer> <Vinnie> priorities last 19:35:08 <PublicServer> <Brumi> ok 19:35:12 <PublicServer> <Vinnie> they are easy and can always fit in 19:35:30 <PublicServer> <Vinnie> nice 19:35:30 <PublicServer> <mfb> nearly always :D 19:35:54 <PublicServer> <Vinnie> but don't forget the buffer space of one trainlength between a split and the next merge 19:37:01 <PublicServer> <Vinnie> kinda hard the way you do it 19:37:35 <PublicServer> <Brumi> practice makes perfect :) 19:37:59 <PublicServer> <Vinnie> CL1 and CL 2 right now 19:38:18 <PublicServer> <Brumi> whoops 19:38:44 <PublicServer> <Ayero> Hope you guys don't mind me just having a watch, don't quite feel confident to get my hands dirty quite yet 19:39:02 <PublicServer> <mfb> easier parts will come later 19:39:41 <PublicServer> <Vinnie> may i make a little suggestion brumi? why not switch the prio of C and D. this saves you the double tunnel later 19:40:07 <PublicServer> <Ayero> Yeah will probably have an attempt at a few sideline stations 19:40:42 <PublicServer> <Brumi> well, I'm giving the msh10-msh11 line the prio 19:40:52 <PublicServer> <Vinnie> oke 19:41:11 <PublicServer> <Brumi> this bbh will be quite big :P 19:46:08 <PublicServer> <Ayero> where in the options is disable breakdowns? 19:46:18 <PublicServer> <XeryusTC> difficulty settings 19:46:28 <PublicServer> <Ayero> ah ok cheers 19:48:16 <PublicServer> <Brumi> what is your intention with that? 19:48:38 <PublicServer> <Vinnie> th connection from North to BBH 08 19:49:20 <PublicServer> <bassals> what is the speed of our trains? 19:49:26 <PublicServer> <XeryusTC> 220km/h 19:49:36 <PublicServer> <bassals> ok 19:49:52 <PublicServer> <bassals> then i can build 3-tile bridges 19:49:54 <PublicServer> <Sylf> or 230 19:50:02 <PublicServer> <Sylf> yeah 19:50:13 <PublicServer> <Sylf> girder bridges are fine 19:51:31 <PublicServer> <Sylf> phew... an industry popped up in the middle of my hub without blocking my way 19:54:29 <PublicServer> <mfb> same at BBH06: these double joiners have a lower capacity and tend to jam 19:54:36 <PublicServer> <XeryusTC> fortunately someone planned bbh1 right next to mfb's plan :o 19:54:50 <PublicServer> <mfb> feel free to remove it 19:54:56 <PublicServer> <StarLite> hmzz, so no 3>2 split joiners then? 19:55:19 <PublicServer> <StarLite> ah ok 19:55:21 <PublicServer> <mfb> like that 19:55:35 <PublicServer> <StarLite> tnx for the tip 19:55:42 <PublicServer> <mfb> or use it as challenge @01 :D 19:55:48 <PublicServer> <mfb> nice 19:56:24 <PublicServer> <mfb> looks like some lines are missing 19:56:31 <PublicServer> *** Sylf has left the game (connection lost) 19:57:15 <PublicServer> <mfb> one tile shorter? 19:57:21 <PublicServer> <StarLite> yeh 19:57:28 <PublicServer> <StarLite> and drop 1 earlier 19:57:32 <PublicServer> <mfb> that was meant for BBH01 19:57:38 <PublicServer> <XeryusTC> doesnt make much of a difference 19:57:40 <PublicServer> <StarLite> o lol ok :P 19:58:23 *** Sylf has quit IRC 19:59:27 <PublicServer> <bassals> these pBS look different 19:59:49 <PublicServer> <mfb> where is Sylf? 20:00:08 <mfb-> oh, connection lost 20:00:18 <PublicServer> <XeryusTC> died in a freak accident involving some ductape, a cat and a '69 caddilac 20:00:28 <PublicServer> <mfb> :p 20:00:54 <PublicServer> <Ayero> When you have two bridges or tunnels in quick succession why do you cross the tracks between em? 20:01:08 <PublicServer> <mfb> only if it good for sync 20:01:10 <PublicServer> <StarLite> To make the tracks just as long 20:01:14 <PublicServer> <mfb> so both lines have the same length 20:01:19 <PublicServer> <StarLite> otherwise 1 train has a longer track 20:01:21 <PublicServer> <Ayero> ah ok that makes sense 20:01:23 <PublicServer> <StarLite> and the tracks go out of sync 20:05:19 <PublicServer> <XeryusTC> bbh1 should be done now :o 20:06:37 <PublicServer> <mfb> hmm 20:06:55 <PublicServer> <mfb> I know I will hate that part when/if I expand it, but it fits so nice now 20:07:03 <PublicServer> <StarLite> Xeryus is the master of speedbuilding BBH's :P 20:07:05 <PublicServer> *** TWerkhoven[l] has left the game (connection lost) 20:07:26 <PublicServer> <Vinnie> mfb i know i made a compact MSH that will be a pain to expand 20:07:44 *** TWerkhoven2[l] has joined #openttdcoop 20:07:56 <PublicServer> <Brumi> so the quest for me is to build this bbh before the network is finished :P 20:08:10 <PublicServer> <StarLite> dont worry, im slow today as well :P 20:08:25 <PublicServer> <StarLite> trying out some new idea's that I have :P 20:08:35 <PublicServer> <StarLite> they will probably work, but it wont be compact at all :P 20:08:57 <PublicServer> <StarLite> not really working out the way I planned em, but well 20:09:07 <PublicServer> <StarLite> I can always rebuild it :P 20:11:46 <PublicServer> <XeryusTC> StarLite: this was not that fast actually :P 20:11:53 <PublicServer> <StarLite> o lol :P 20:12:04 <PublicServer> <StarLite> I like the style of your hubs :) 20:12:18 <PublicServer> <XeryusTC> cool :) 20:14:38 *** TWerkhoven[l] has quit IRC 20:16:14 <PublicServer> <mfb> lots of empty tiles left :( 20:17:09 <PublicServer> <StarLite> omg, do I see a presig PBS signal there? O_O 20:17:11 <PublicServer> <StarLite> YAY! 20:17:22 <PublicServer> <mfb> presig PBS? 20:17:32 <PublicServer> <mfb> oneway pbs? 20:17:46 <PublicServer> <StarLite> hmzz, their oneways, but they just changed the icon :( 20:17:52 <PublicServer> <StarLite> lame 20:20:18 <PublicServer> <mfb> coop hub factory :D 20:21:32 <PublicServer> <mfb> SLHs will be a mess 20:22:30 <PublicServer> <Ayero> ah crap, think i just accidentally removed one of the airports sorry guys 20:22:46 <PublicServer> <mfb> rebuild it (with the correct station) :) 20:23:01 <PublicServer> <Ayero> oh no i didnt just removed the station walk will fix it 20:24:09 <PublicServer> <StarLite> uhoh, someone got discovered :P 20:24:12 <PublicServer> <mfb> use trees 20:24:14 <PublicServer> <bassals> hahaha 20:24:17 *** Sylf has joined #openttdcoop 20:24:17 *** ChanServ sets mode: +o Sylf 20:24:50 <V453000> !password 20:24:50 <PublicServer> V453000: frugal 20:25:03 <PublicServer> <Ayero> is there not an easier way to station walk? 20:25:08 <PublicServer> <V453000> o/ 20:25:08 <PublicServer> *** V453000 joined the game 20:25:16 <PublicServer> <mfb> ctrl+click 20:25:16 <PublicServer> <Vinnie> ctrl build station 20:25:18 <PublicServer> <Vinnie> Hey 20:25:25 <PublicServer> <mfb> hi 20:25:31 <PublicServer> <Brumi> hello 20:25:33 <PublicServer> <Ayero> that is incredibly useful :) 20:25:36 <PublicServer> <V453000> oh, TL3 in the end? :( 20:25:39 <PublicServer> <Ayero> so many tricks i'm yet to learn 20:25:45 <PublicServer> <mfb> TL3 20:26:23 <PublicServer> <Brumi> now I'm too close to MSH01 :D 20:26:37 <PublicServer> <mfb> 11? 20:26:43 <PublicServer> <Brumi> 11, yes 20:26:47 <PublicServer> <mfb> the split can be closer to the hub 20:26:49 <PublicServer> <mfb> and smaller 20:26:54 <Sylf> !password 20:26:54 <PublicServer> Sylf: frugal 20:26:59 <PublicServer> <Ayero> all fixed 20:26:59 <PublicServer> <mfb> just separate the MLs a bit 20:27:05 <PublicServer> <Ayero> back to stalking you building 20:27:08 <PublicServer> *** Sylf joined the game 20:27:41 <PublicServer> <mfb> BBH11 needs a name 20:27:51 <PublicServer> <mfb> vinnie? 20:27:57 <XaTriX> admin? 20:27:57 <PublicServer> <Vinnie> yes 20:27:59 <PublicServer> *** Sylf has left the game (connection lost) 20:28:01 <PublicServer> <Ayero> i assume all msh, bbh are done before any stations? 20:28:12 <PublicServer> <mfb> well, main stations can be done now 20:28:26 <PublicServer> <mfb> BBH,MSH,main stations -> SLHs -> primaries 20:28:32 <PublicServer> <mfb> -> expand everything 20:28:54 <PublicServer> <StarLite> arghm, offcourse this church is RIGHT in the way :P 20:29:04 <PublicServer> <StarLite> tnx ;) 20:29:07 <PublicServer> <mfb> the church will not die 20:32:05 <PublicServer> <Vinnie> XTC did you record BBH 05? 20:33:28 *** Progman has joined #openttdcoop 20:33:47 <PublicServer> <V453000> nicely did you show the prio on bridges as I used in on one of the stable servers you saw Vinnie 20:33:47 <PublicServer> <V453000> nicely 20:34:31 <PublicServer> <Vinnie> havnt really seen your companies in stable but do you mean i copied? 20:34:56 *** Sylf has quit IRC 20:35:42 <PublicServer> <bassals> how long are the prios supposed to be with 230km/h erail tl3? 20:35:50 <PublicServer> *** XeryusTC has left the game (leaving) 20:35:54 <PublicServer> <mfb> "long enough" 20:36:03 <XeryusTC> !archive 20:36:03 <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 20:36:24 <PublicServer> <bassals> isn't there a webster calculation formula for that? 20:36:30 <PublicServer> <mfb> no 20:36:36 <PublicServer> <StarLite> depends on a lot of things 20:36:38 <PublicServer> <mfb> depends on too many different factors 20:36:44 <PublicServer> <StarLite> max speed, TL, accel 20:36:51 <PublicServer> <StarLite> just to name a few 20:38:45 *** Sylf has joined #openttdcoop 20:38:45 *** ChanServ sets mode: +o Sylf 20:39:24 *** Sheppyh has joined #openttdcoop 20:39:25 <Sheppyh> !password 20:39:25 <PublicServer> Sheppyh: tinsel 20:39:42 <PublicServer> *** Player has joined spectators 20:40:47 <PublicServer> <mfb> 17500 rail infrastructure :) 20:42:05 <PublicServer> *** Player has joined company #1 20:45:16 <PublicServer> <Ayero> anyone still building? 20:45:18 <PublicServer> <Brumi> yeah 20:45:25 <PublicServer> <Ayero> where abouts 20:45:30 <PublicServer> <mfb> BBH10 here 20:45:33 <PublicServer> <Ayero> found it 20:45:35 <PublicServer> *** V453000 has left the game (connection lost) 20:45:39 <PublicServer> <Player> hello all 20:45:42 <PublicServer> <Brumi> BBH12 here 20:45:44 <PublicServer> <StarLite> Hello Player :P 20:45:44 <PublicServer> *** Player has changed his/her name to Sheppyh 20:45:46 <PublicServer> <Vinnie> Hi 20:45:46 <PublicServer> <bassals> hello 20:45:50 <PublicServer> <Sheppyh> Hello :) 20:45:52 <PublicServer> <Maraxus> hi 20:45:54 <PublicServer> <Brumi> but don't watch me if you want to learn :) 20:46:17 <PublicServer> <mfb> learn how to not do it (sorry ;)) 20:46:23 <PublicServer> <Ayero> think i understand most of the theory just wouldnt get the signals right 20:46:41 <PublicServer> <Brumi> for me it's not the signals which is the hardest 20:46:51 <PublicServer> <mfb> signals are easy, as long as the tracks are correct 20:47:03 <PublicServer> <Ayero> i mean things like presignals on prios and such 20:47:13 <PublicServer> <mfb> as I said 20:47:23 <PublicServer> <Brumi> a BBH for my first ottdcoop building experience is tough, but ... challenge accepted :) 20:48:09 <PublicServer> <Ayero> are bbh in this have to be fully balanced? 20:48:17 <PublicServer> <Ayero> *do 20:48:23 <PublicServer> <mfb> 2 lines with prio and two balanced joins are fine 20:48:55 <PublicServer> <bassals> is anybody building main stations? 20:49:17 <PublicServer> <Ayero> not yet 20:52:12 <PublicServer> *** Sheppyh has left the game (leaving) 20:53:42 <PublicServer> <Mark> back 20:54:02 <Sheppyh> !password 20:54:02 <PublicServer> Sheppyh: hipper 20:54:20 <PublicServer> *** Player has joined spectators 20:54:53 <PublicServer> <Player> my signlist is empty :S 20:55:00 <PublicServer> <Player> omg. 20:55:02 <PublicServer> <mfb> there is an option for that 20:55:06 <PublicServer> *** Player has joined company #1 20:55:08 <PublicServer> <StarLite> yeah 20:55:08 <PublicServer> <mfb> and your name is "player" 20:55:14 <PublicServer> *** Player has changed his/her name to Sheppyh 20:55:16 <PublicServer> <StarLite> Under the wrench 20:55:18 <PublicServer> <Sheppyh> dunno why it keeps resetting 20:55:33 <PublicServer> <Sheppyh> no worries wasnt in the copmany hence no signs :P 20:55:52 <PublicServer> <mfb> you can view signs from outside as well 20:55:54 <PublicServer> <StarLite> Theres an option that lets you see all sings even as spectator 20:56:00 <PublicServer> <StarLite> under the wrench icon 20:56:03 <PublicServer> <StarLite> next to the visibility options 20:56:14 <PublicServer> <Sheppyh> ah ok thanks 20:57:20 *** Progman has quit IRC 20:58:07 <PublicServer> <Ayero> was going to have an attempt at msh 07 but its melting my brain having trains on the rhs 20:58:13 <PublicServer> <Ayero> damn americans and europeans 20:58:19 <PublicServer> <Ayero> infact damn the rest of the world 20:58:19 <PublicServer> <StarLite> :P 20:58:29 <PublicServer> <bassals> hahaha 20:58:31 <PublicServer> <mfb> lol 20:58:47 *** Sunblast has joined #openttdcoop 20:58:51 <PublicServer> <mfb> use a mirror :p 20:59:17 <PublicServer> <Ayero> haha not a bad idea wheres that flip display button on my graphics card settings :P 20:59:28 <PublicServer> <Ayero> wait that would make my mouse move the wrong way lol 20:59:33 <PublicServer> <StarLite> You can onvert that yoo 20:59:35 <PublicServer> <mfb> ;) 20:59:37 <Sunblast> !download win32 20:59:37 <PublicServer> Sunblast: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win32.zip 20:59:37 <PublicServer> <StarLite> *too 20:59:40 <PublicServer> <StarLite> dont alt-tab tho :p 20:59:42 <PublicServer> <bassals> i'm off for some minutes 20:59:45 <PublicServer> <StarLite> will frive you nuts ;) 20:59:55 <PublicServer> <bassals> but msh6 is almost done 21:00:27 <PublicServer> <StarLite> BBH 06 as well, just need to get 1 prio in , but thers simply no space, have to move some tracks :p 21:00:37 <PublicServer> <mfb> where? 21:00:47 <PublicServer> *** Sheppyh has left the game (connection lost) 21:00:47 <PublicServer> <mfb> I'll find some space 21:00:49 <PublicServer> <StarLite> @ !Here 21:00:55 <Sheppyh> !password 21:00:55 <PublicServer> Sheppyh: yearns 21:01:09 <PublicServer> <mfb> eh 21:01:13 <PublicServer> <StarLite> was thinking to bing it to the start of the tunnel 21:01:13 <PublicServer> *** Sheppyh joined the game 21:01:14 <Sunblast> !grf 21:01:14 <PublicServer> Sunblast: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 21:01:15 <PublicServer> <mfb> that waiting bay is too short 21:01:21 <PublicServer> <StarLite> ah yeh 21:01:23 <PublicServer> <mfb> only 2 tiles 21:01:25 <PublicServer> <StarLite> now that you way it 21:01:35 <PublicServer> <StarLite> *say 21:01:37 <PublicServer> <mfb> but there is an option without moving tracks 21:01:37 <PublicServer> <StarLite> damn fat fingers! 21:01:49 <PublicServer> <mfb> CL 21:01:52 <PublicServer> *** Sheppyh has left the game (connection lost) 21:01:56 <PublicServer> <StarLite> hmzz, grmbl 21:02:02 <Sheppyh> why do i keep losing connection >.< 21:02:04 <PublicServer> <mfb> but ok... it involves a bit advanced stuff 21:02:23 <Sheppyh> !password 21:02:23 <PublicServer> Sheppyh: yearns 21:02:33 <PublicServer> *** Sheppyh joined the game 21:02:37 <PublicServer> <StarLite> advanced is ok ;) 21:02:39 <PublicServer> <mfb> ah 21:02:45 <PublicServer> <mfb> use pbs for the split 21:02:53 <PublicServer> <mfb> or that 21:02:59 <PublicServer> <mfb> makes the prio easier 21:03:15 <PublicServer> <mfb> CL2 21:03:30 <PublicServer> <mfb> hint: use a bridge 21:03:47 <PublicServer> <StarLite> instad of tunnels :) 21:03:53 <PublicServer> <mfb> instead of one tunnel 21:03:59 <PublicServer> <mfb> the other one does not matter 21:04:37 <PublicServer> <StarLite> didnt think of that, :) 21:04:40 <PublicServer> <mfb> +prio 21:04:50 <PublicServer> <Ayero> fully expecting my attempt to be flattened but got to start somewhere 21:05:00 <PublicServer> <mfb> pbs for the bridge/tunnel is the easiest way 21:05:21 <Sunblast> !password 21:05:21 <PublicServer> Sunblast: yearns 21:05:26 <PublicServer> <StarLite> true, but I dont like PBS :P 21:05:34 <PublicServer> <StarLite> but its idneed the easiest solution in this case 21:05:35 <PublicServer> *** Sunblast joined the game 21:05:58 <PublicServer> <mfb> well 21:06:12 <PublicServer> <mfb> there is a solution without, I think 21:06:15 <PublicServer> <mfb> but it is really ugly 21:06:16 *** Progman has joined #openttdcoop 21:06:25 <PublicServer> <StarLite> maybe its easier with 2 bridges? 21:06:32 <PublicServer> <StarLite> would give 1 extra tile 21:06:34 <PublicServer> <mfb> that is one part of it 21:07:40 <PublicServer> <StarLite> hmzz 21:07:54 <PublicServer> <mfb> that may work 21:08:12 <PublicServer> <mfb> but I think you have to move the bridge heads by 1 tile 21:08:19 <PublicServer> <mfb> and the tunneled line 21:08:25 <PublicServer> <StarLite> yeh 21:08:27 <PublicServer> <Sheppyh> / 21:08:34 <PublicServer> <mfb> hmm no 21:08:42 <PublicServer> <mfb> it needs more 21:08:44 <PublicServer> <StarLite> no? 21:08:58 <PublicServer> <StarLite> drat, your right 21:09:16 <PublicServer> <mfb> there 21:09:22 <PublicServer> <mfb> prio exit 21:09:36 <PublicServer> <mfb> :D 21:10:19 <PublicServer> <StarLite> ah :P 21:10:21 <PublicServer> <StarLite> lol 21:10:23 <PublicServer> <StarLite> yeh 21:10:32 <PublicServer> <mfb> first side 21:10:45 <PublicServer> *** Chris Booth joined the game 21:11:08 <PublicServer> <Chris Booth> hi 21:11:18 <PublicServer> <Mark> hello CB :) 21:11:18 <PublicServer> <Brumi> hi 21:11:24 <PublicServer> <Chris Booth> hi Mark 21:11:26 <PublicServer> <StarLite> woo :P 21:11:34 <PublicServer> <mfb> hmm 21:11:44 <PublicServer> <Chris Booth> erm MSH 07 is looking a bit funny 21:11:46 <PublicServer> <StarLite> still not perfect 21:12:00 <PublicServer> <Mark> who's on 07? 21:12:00 <PublicServer> *** Sylf joined the game 21:12:08 <PublicServer> <Ayero> its getting flattened after :P 21:12:10 <PublicServer> <Chris Booth> ? 21:12:10 <PublicServer> <Ayero> me 21:12:12 <PublicServer> <mfb> that second bridge... 21:12:19 <PublicServer> *** Sylf has joined company #1 21:12:21 <PublicServer> <Ayero> its a first attempt with every intention of destroying it 21:12:21 <PublicServer> <Mark> you might want to have a look at building guidelines 21:12:41 <PublicServer> <Ayero> i've read em all i think but which specifically 21:12:48 <PublicServer> <mfb> (do we really want that)? 21:12:54 <PublicServer> <Mark> curvelength, for starters 21:13:03 *** Qanael has quit IRC 21:13:04 <PublicServer> <bassals> ok i'm back 21:13:06 <PublicServer> <mfb> but it solves the problem 21:13:10 <PublicServer> *** Sheppyh has left the game (connection lost) 21:13:18 <PublicServer> <StarLite> yeh 21:13:24 *** Qanael has joined #openttdcoop 21:13:25 <Sheppyh> !password 21:13:26 <PublicServer> Sheppyh: plated 21:13:26 <PublicServer> <StarLite> ah well, as long as it works ;) 21:13:28 <PublicServer> <Chris Booth> CL's then maybe mergers and sync 21:13:37 <PublicServer> *** Sheppyh joined the game 21:13:38 <PublicServer> <Ayero> if i play around until you need to do it is that ok 21:13:40 <PublicServer> <Chris Booth> and then you should be able to build a nice MSH 21:13:51 <PublicServer> <Chris Booth> yes, Ayero 21:14:05 <PublicServer> <Chris Booth> we can also give you pointers if you wish 21:14:15 <PublicServer> <Chris Booth> we are nice here and don't bite (that much) 21:14:25 <PublicServer> <Ayero> yeah that would be really appreciated 21:14:35 <PublicServer> <StarLite> \o/, tnx for the help mfb 21:14:54 <PublicServer> <mfb> weirdest prio so far in this game 21:14:56 <PublicServer> <Chris Booth> ok Ayero I will draw a few things for you 21:15:10 <PublicServer> <StarLite> It might have been 'nicer' to just have moved the whole join a bit, but well :P 21:15:21 <PublicServer> <StarLite> this works too :P 21:15:27 <PublicServer> <mfb> no... prio lines always fit in :D 21:15:33 <PublicServer> <StarLite> true :P 21:16:01 <PublicServer> <mfb> just one line was moved a bit 21:16:07 <PublicServer> <Ayero> thought i had the sync bit ok? 21:16:09 <PublicServer> <StarLite> drat, one of my joiners is too short :s 21:16:16 <PublicServer> <Chris Booth> yep the sync is fine 21:16:46 <PublicServer> <Chris Booth> we have 3 tiles for 'C' Curves at the moment 21:16:57 <PublicServer> <Ayero> radius 3 curves, right, is that always the same as the tl? 21:17:07 <PublicServer> <mfb> usually 21:17:10 <Qanael> !password 21:17:10 <PublicServer> Qanael: plated 21:17:15 <PublicServer> <Chris Booth> Ayero: not always 21:17:20 <PublicServer> *** Qanael joined the game 21:17:21 <PublicServer> <Chris Booth> but generaly 21:17:23 <PublicServer> <mfb> StarLite: why do you use combo signals for the joins? 21:17:29 <PublicServer> <StarLite> can be shorter with very powerfull joins 21:17:40 <PublicServer> <StarLite> *locs 21:17:42 <PublicServer> <Qanael> Hi everyone 21:17:48 <PublicServer> <Mark> hello 21:18:15 <PublicServer> <Ayero> ok think i can sort most of this 21:18:19 <PublicServer> <Chris Booth> if you keep to those rules your junction will start to look good 21:18:29 <PublicServer> <Ayero> it'll still need destroying but will get me some decent feedback :) 21:18:32 <PublicServer> <Chris Booth> then is mixing/merging 21:19:02 <PublicServer> <Ayero> yeah i'm probably going the wrong order but i was just going to join each track up like for like then balance/merge etc after? 21:19:22 <PublicServer> <Chris Booth> oooh, generaly we think the inline mixing it bad 21:19:32 <PublicServer> <Chris Booth> mixing at the merge is prefered 21:20:48 <PublicServer> <mfb> we have strange lines near BBH07 21:21:55 <PublicServer> <StarLite> mfb, you think its better to not use combo's @ the joins? 21:22:06 <PublicServer> <StarLite> and use a simple waiting bay? 21:22:12 <PublicServer> <Chris Booth> Ayero: I have built a simple mixer for you aswell 21:22:12 <PublicServer> <mfb> entry signals where the trains enter the ML 21:22:19 <PublicServer> <Chris Booth> feel free to mod.copy it 21:22:25 <PublicServer> <mfb> with maglevs, things are different 21:22:31 <PublicServer> <mfb> but our trains are not so fast 21:22:33 <PublicServer> <Ayero> if bridges wont slow trains down is it ok to make a few of them 21:22:35 <PublicServer> <Ayero> so long as each is short? 21:22:37 <PublicServer> <StarLite> good accel tho, thats true 21:23:07 <PublicServer> <Chris Booth> Ayero: brigde / tunnel as you need 21:23:15 <PublicServer> <StarLite> so a normal presig instead of combo works better for these trains? 21:23:29 <PublicServer> <StarLite> I ususally play with maglevs, hence the combo 21:23:57 <PublicServer> <mfb> see !join example 21:24:55 <PublicServer> <StarLite> k, ill update my prios accordingly then 21:25:01 <PublicServer> <Ayero> in a msh the prio should be to prioritise ml traffic? 21:25:23 <PublicServer> <Chris Booth> yes, but it is all ML effectively 21:25:37 <PublicServer> <Chris Booth> and mostly the station will be the 'main' route 21:25:47 <PublicServer> <Chris Booth> since that is where trains are heading 21:26:09 <PublicServer> <mfb> well, we have a lot of stations 21:26:16 <PublicServer> <Chris Booth> yes very true 21:26:41 <PublicServer> <Chris Booth> but BBH 05 - 06's ML will mainly have MSH 06/7 trains 21:26:56 <PublicServer> <Chris Booth> maybe a few SLH trains 21:27:44 <PublicServer> <Chris Booth> andw with FIRS you have loads of trains that just go main station - main station 21:27:46 <PublicServer> <StarLite> want help to make Wrunfinbridge some smaller, or will you build around it? 21:28:51 <Vinnie_nl> @@logs 21:28:54 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 21:29:42 <PublicServer> <Maraxus> gn 21:29:48 <PublicServer> <Mark> night 21:29:51 <PublicServer> <mfb> gn 21:29:57 <PublicServer> <StarLite> n 21:29:59 <PublicServer> *** Maraxus has left the game (leaving) 21:30:11 <PublicServer> <Chris Booth> MSH 10 is going to be huge by the end of the game 21:30:12 *** Maraxus has quit IRC 21:30:50 <PublicServer> <Chris Booth> I would bet my hat on that geing the busiest MSH 21:30:50 <PublicServer> <Ayero> more skill in this than it looks :P 21:31:06 <PublicServer> <StarLite> some stations will be very close to the ML, how will we make sure a drop in production doesnt jam everything? 21:31:10 <PublicServer> <Chris Booth> you can move my stuff Ayero 21:31:17 <PublicServer> <Chris Booth> just some helping pointers 21:31:20 <PublicServer> <Mark> dont let production drop :) 21:31:42 <mfb-> or add overflows to critical pickuos 21:31:44 <mfb-> pickups 21:31:46 <PublicServer> <Chris Booth> no we need more beer! 21:32:00 <PublicServer> <Qanael> Anyone working on MSH11? 21:32:06 <PublicServer> <Qanael> If not I'll get started on it 21:32:12 <PublicServer> *** Sheppyh has left the game (connection lost) 21:32:24 <PublicServer> <mfb> you think MSH10 will get a lot of traffic because V sends all the trains for beer-production to it? 21:32:26 <Sheppyh> !password 21:32:26 <PublicServer> Sheppyh: coring 21:32:27 <PublicServer> <Chris Booth> get stuck in Qanael 21:32:41 <PublicServer> *** Sheppyh joined the game 21:32:49 <PublicServer> *** Sylf has left the game (leaving) 21:32:57 <PublicServer> <Chris Booth> yes, beer + most ES are made there 21:33:03 <PublicServer> <Chris Booth> 2 most important items in FIRS 21:33:41 <PublicServer> <StarLite> ES I understand, but beer? 21:33:57 <PublicServer> <Mark> beer's an important part of anything 21:33:59 <PublicServer> <Chris Booth> StarLite: look at the archives 21:34:13 <PublicServer> <mfb> or look at brewery 21:34:16 <PublicServer> <Chris Booth> most games in coop have beer something 21:34:32 <PublicServer> <mfb> ah, that part 21:34:34 <PublicServer> <Chris Booth> and some people highlight when it is typed 21:34:37 <KenjiE20> mostly beer fueled 21:34:44 <PublicServer> <Chris Booth> XD 21:35:10 <PublicServer> <StarLite> well, you can bring a lot of stuff TO the brewery, thats true 21:35:16 <PublicServer> <StarLite> but it 'only' goes to the store :P 21:35:55 <PublicServer> <mfb> the store sells it locally 21:36:02 <PublicServer> <StarLite> I think the town drop is gonna be big as well :P 21:36:05 *** Chris_Booth has joined #openttdcoop 21:36:44 <PublicServer> <Chris Booth> depends on if we have enough no the network 21:36:54 <PublicServer> <StarLite> Ill get started on BBH04 then 21:36:57 <PublicServer> <Chris Booth> it is nice to have some goods waiting, to make the stations look cool 21:37:19 <PublicServer> <mfb> or use an own eyecandy station for that 21:37:47 <PublicServer> <Ayero> beginning to really struggle here :S 21:38:02 <PublicServer> <mfb> where do you work? 21:38:10 <PublicServer> <Ayero> msh07 21:38:18 <PublicServer> *** Chris Booth has left the game (leaving) 21:38:30 <PublicServer> <mfb> hmm 21:38:30 <PublicServer> <Qanael> What's the policy for PBS on doubled tunnels and such? 21:38:32 <PublicServer> <mfb> balancing? 21:38:58 <PublicServer> <mfb> presignals are preferred, pbs is ok 21:39:01 <PublicServer> <Qanael> Alright 21:40:03 <PublicServer> <mfb> whoa 21:40:13 <PublicServer> <mfb> hint: don't do that at MSH07 21:40:15 <PublicServer> <Brumi> ok, I think I'm done at BBH12 21:40:25 * Brumi crosses his fingers 21:40:40 <PublicServer> <mfb> CL at !what is that 21:40:43 <PublicServer> <Brumi> could someone check that 21:40:45 <PublicServer> <Ayero> first attempt at anything on this scale sorry 21:40:47 <PublicServer> <mfb> two things here 21:41:37 <PublicServer> <mfb> CL at !CL 21:41:55 <PublicServer> <mfb> well, I just add !-signs 21:43:36 <PublicServer> <bassals> oh 21:44:42 <PublicServer> *** Sunblast has left the game (leaving) 21:44:42 <PublicServer> <Ayero> is anyone available to take over msh07 so i can see what you would of done instead 21:45:35 <PublicServer> <Brumi> well I'm going to have some dinner 21:45:50 <PublicServer> <mfb> I think I got everything 21:45:50 <PublicServer> <Brumi> after that I'll return to correct everything I can 21:45:56 <PublicServer> <Ayero> cheers 21:46:07 <PublicServer> *** Brumi has joined spectators 21:47:11 <PublicServer> * mfb gets angry 21:47:19 <PublicServer> <StarLite> ? 21:47:21 <PublicServer> <mfb> who adds those pointless MLs everywhere 21:47:23 <PublicServer> <bassals> why? 21:47:31 <PublicServer> <mfb> near BBH03 in this case 21:47:58 <PublicServer> <Mark> what, those tunnels? 21:48:00 <PublicServer> <StarLite> I just connected to the tracks that were there 21:48:06 <PublicServer> <mfb> no, the tunnels are from me 21:48:18 <PublicServer> <mfb> and the MLs do not help there 21:48:24 <PublicServer> <Mark> i built the MLs 21:48:26 <PublicServer> <StarLite> feel free to move em 21:48:26 <PublicServer> <Mark> get over it 21:48:30 <PublicServer> *** Vinnie has joined spectators 21:48:32 <PublicServer> <Mark> blow them up if you want to 21:48:34 <PublicServer> <mfb> do you need more stuff east of dradinghall for BBH04? 21:48:49 <PublicServer> <StarLite> lemme see 21:48:51 <PublicServer> <mfb> yeah.. I do that the second time there now 21:49:01 <PublicServer> <StarLite> ill manage here mfb 21:49:12 <PublicServer> <StarLite> got plenty of space on top of this hill :P 21:49:22 <PublicServer> <mfb> fine 21:49:58 *** TWerkhoven2[l] has quit IRC 21:51:12 <PublicServer> <Mark> i swear there's some way to turn on the magic dozer through rcon 21:51:18 <^Spike^> ehm 21:51:23 <^Spike^> !rcon magic_bulldozer 21:51:23 <PublicServer> ^Spike^: ERROR: command not found 21:51:27 <^Spike^> i forgot :D 21:51:39 <Mark> !rcon set magic_bulldozer 21:51:39 <PublicServer> Mark: 'magic_bulldozer' is an unknown setting. 21:51:54 <PublicServer> <bassals> what is the magic buldozer? 21:52:03 <Mark> allows you to blow up anything 21:52:04 <Ammler> the patch is not installed :-P 21:52:08 <Mark> towns, industries, antennas 21:52:10 <Mark> shame 21:56:38 *** Chris_Booth has quit IRC 21:57:19 <PublicServer> <bassals> i guess that all industries not part of the plan are primaries that will be connected through SL 21:57:28 <PublicServer> <mfb> right 21:57:48 <PublicServer> <Mark> i think ill prospect a shitload soon as we get the ml done 21:58:00 <PublicServer> <Mark> makes it worthwhile building a SL 21:58:23 <PublicServer> <bassals> in particular I don't have to care about industries that ARE in the plan; they won't be in any SL 21:58:33 <PublicServer> <mfb> right 21:59:03 <PublicServer> <Sheppyh> anyone wanna help me at BBH07? :P 21:59:06 <PublicServer> <Mark> you dont really have to worry about industries at all at this stage 21:59:08 <PublicServer> <Qanael> Station lines are LL5RR as well, right? 21:59:22 <PublicServer> <mfb> "as they fit" 21:59:22 <PublicServer> <Qanael> Main station lines I mean 21:59:34 <PublicServer> <Mark> Qanael: yes 22:02:28 <PublicServer> <StarLite> whats the max tunneldouble length for our TL? 22:02:38 <PublicServer> <Mark> about 6? 22:02:49 <PublicServer> <StarLite> is that including entrance/exit? 22:02:55 <PublicServer> <Mark> yeah 22:02:59 <PublicServer> <StarLite> k 22:03:15 <PublicServer> <bassals> @@gap 3 22:03:16 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 22:03:29 <PublicServer> <bassals> (@@gap 3) 22:03:30 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 22:03:36 <^Spike^> add () around gap 3 bassals :) 22:03:43 <bassals> @gap 3 22:03:43 <Webster> bassals: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 22:03:43 <^Spike^> @@ outside the () :) 22:03:45 <PublicServer> <StarLite> tnx :) 22:03:52 <^Spike^> liek this: @@(gap 3) 22:03:54 <Webster> ^Spike^: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 22:03:54 <PublicServer> <Mark> i dont know about that 22:03:56 <^Spike^> like* 22:03:59 <PublicServer> <Mark> 9? 22:04:10 <bassals> yes 22:04:15 <^Spike^> if math fails blame KenjiE20 :D 22:04:30 <PublicServer> <Mark> i think i wrote that one 22:04:32 <PublicServer> <Mark> and its wrong :P 22:04:39 <^Spike^> :D 22:04:39 <bassals> ^Spike^: i never remember, and it's easier to open back the IRc 22:04:41 <PublicServer> <Mark> it doesnt take the 3rd train into account i think 22:04:47 <^Spike^> :) 22:04:57 <Ammler> !gap 3 3 22:04:57 <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 3 and gap 3. 22:05:10 <mfb-> without a third train, you can build length of arbitrary length 22:05:24 <mfb-> wait 22:05:27 <mfb-> :D 22:05:59 <Ammler> !gap 3 22:06:03 <Ammler> !gap 10 3 22:06:03 <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 10 and gap 3. 22:06:19 <Ammler> !gap 15 3 22:06:19 <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 15 and gap 3. 22:06:29 <^Spike^> !gap 3 10 22:06:29 <PublicServer> ^Spike^: You need 3 tunnels/bridges for trainlength 3 and gap 10. 22:06:32 <^Spike^> !gap 3 9 22:06:32 <PublicServer> ^Spike^: You need 2 tunnels/bridges for trainlength 3 and gap 9. 22:06:36 <^Spike^> !gap 3 15 22:06:36 <PublicServer> ^Spike^: You need 4 tunnels/bridges for trainlength 3 and gap 15. 22:06:51 <PublicServer> <Mark> i really want that magic dozer 22:06:57 <Ammler> :-) 22:06:57 <PublicServer> <Mark> ammler do something about it :P 22:07:09 <Ammler> Mark: you have !load 22:07:12 <^Spike^> make save... cheat and load save again 22:07:19 <PublicServer> <Sheppyh> how long can bridges be 22:07:21 <PublicServer> *** Brumi has joined company #1 22:07:21 <PublicServer> <Mark> nah.. 22:07:31 <Ammler> Mark: that is 10 secs? 22:07:46 <Ammler> the magic_bulldozer would also kick everyone 22:09:12 <PublicServer> <Sheppyh> anyone wanna help me at BBH07? bit stuck :p 22:09:34 <PublicServer> <Mark> why are you stuck? :P 22:09:40 <PublicServer> <Sheppyh> i dont know :( 22:09:43 <PublicServer> <Sheppyh> havnt done this for ages 22:09:49 <PublicServer> <Sheppyh> th 22:10:31 <PublicServer> <Sheppyh> I put signs on what im stick with 22:10:33 <PublicServer> <bassals> well i've finally finished msh6 22:10:35 <PublicServer> <Sheppyh> *LINK HERE *TO HERE 22:10:53 <PublicServer> <Mark> hmm 22:10:57 <PublicServer> <Mark> good point 22:11:03 <PublicServer> <Mark> you got a nasty hill there :P 22:11:10 <PublicServer> <mfb> hmm 22:11:12 <PublicServer> <Sheppyh> and factory 22:11:12 <PublicServer> <bassals> the first time I do one with nobody correcting me! 22:11:14 <PublicServer> <mfb> tunnel the industry? 22:11:16 <PublicServer> <Sheppyh> alu plant 22:11:22 <PublicServer> <Spike> bassals: don't challenge us ;) 22:11:32 <PublicServer> *** Sheppyh has left the game (connection lost) 22:11:44 <KenjiE20> nitpickers.. go! 22:11:46 <Sheppyh> !password 22:11:46 <PublicServer> Sheppyh: milked 22:11:46 <PublicServer> <Spike> msh06 bassals? :) 22:11:49 <PublicServer> <Mark> back in a bit 22:11:51 <PublicServer> <bassals> ooooooooooh 4 deaths! 22:11:56 <PublicServer> *** Sheppyh joined the game 22:11:57 <PublicServer> <Sheppyh> im bac 22:11:57 <PublicServer> <mfb> oh, new thing to look at 22:12:35 <PublicServer> <Spike> bassals: seems someone got it before me :D 22:12:41 <PublicServer> <Spike> never ask for it :D 22:12:47 <PublicServer> <Sheppyh> how long can bridges be? 22:12:57 <PublicServer> <bassals> oh 22:13:01 <KenjiE20> longer than you need :p 22:13:22 <^Spike^> hehe 22:13:24 <PublicServer> <Sheppyh> i mean when split whats the max length for effeciency, 5? 22:13:38 <KenjiE20> use @@gap for that 22:13:41 <Webster> KenjiE20: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 22:16:42 *** Sunblast has quit IRC 22:20:31 <PublicServer> <StarLite> ok, thats not fair, a clay pit appear, right in the way ... :P 22:20:41 <PublicServer> <StarLite> gotta go around the damn thing 22:24:24 <PublicServer> <Sheppyh> there we go what do you think 22:24:46 <Brumi> !screenshot 22:25:04 *** LoPo has joined #openttdcoop 22:25:14 <LoPo> hi 22:25:17 <LoPo> !password 22:25:17 <PublicServer> LoPo: quacks 22:25:20 <PublicServer> <mfb> hi 22:25:26 <PublicServer> <Brumi> hi there 22:25:26 <PublicServer> <mfb> anything to check? 22:25:31 <LoPo> how are things going? :) 22:25:52 <PublicServer> <mfb> hmm 22:25:58 <LoPo> which plan won? 22:26:01 <PublicServer> <mfb> nearly the whole inner ring :D 22:26:07 <PublicServer> <mfb> Mark 22:26:11 <PublicServer> *** LoPo joined the game 22:26:24 <PublicServer> <bassals> I think it does not to be balanced 22:26:38 <PublicServer> <mfb> would be better 22:26:40 <PublicServer> <bassals> because it's just a short MSL that starts in there 22:26:54 <PublicServer> <mfb> even a 1tile-line cannot handle more than 100% traffic 22:26:56 <PublicServer> <Qanael> Anyone wanna check my progress on the exit side of MSH11? 22:27:14 <PublicServer> <mfb> just one line? 22:27:34 <PublicServer> <mfb> oh 22:27:38 <PublicServer> <mfb> that is a bit... unconventional 22:28:10 <PublicServer> <Qanael> oh hmm 22:28:16 <PublicServer> <Qanael> ...I think I missed something 22:29:14 <PublicServer> <Qanael> I meant to give them choice of both lines, but I missed the actual choice part :P 22:29:20 <PublicServer> <Qanael> I'll do that then 22:29:36 <PublicServer> <Spike> you mean you missed making the 2nd line for the choice :D 22:29:42 <PublicServer> <Qanael> Yeah 22:29:49 <PublicServer> <Spike> you get a choice... Door number 1 22:29:52 <PublicServer> <Spike> :D 22:29:59 <PublicServer> <Qanael> You can go this way, or go this way 22:30:05 <PublicServer> <Qanael> Up to you 22:30:28 <PublicServer> <Spike> You can take my way.. or well... there is only 1 option my way :D 22:31:58 <PublicServer> <LoPo> nice guys "{ 22:32:00 <PublicServer> <LoPo> :p 22:32:14 <PublicServer> <LoPo> dont build to much 22:32:17 <PublicServer> *** Mark has left the game (leaving) 22:32:34 <PublicServer> <LoPo> i also want to hel p :) 22:32:37 <PublicServer> <LoPo> but not now 22:32:47 <PublicServer> <LoPo> got some friends over 22:32:49 <PublicServer> <LoPo> soo... 22:33:35 <mfb-> hmm 22:33:51 <mfb-> most BBHs and MSHs are done soon if we keep the current flow 22:34:04 <PublicServer> <LoPo> i see 22:34:07 <^Spike^> something wrong? :D 22:34:13 <PublicServer> <mfb> all BBHs have a name there 22:34:23 <PublicServer> <LoPo> BBH 12 needs some fizes tho 22:34:37 <PublicServer> <mfb> yeah 22:34:41 <PublicServer> <LoPo> allot of double merges 22:34:51 <PublicServer> <LoPo> and missing prio 22:35:09 <PublicServer> <mfb> the merges are fine 22:35:27 <PublicServer> <Brumi> I'm too tired to correct it now... 22:37:13 <PublicServer> <Ayero> tunnel length 10 means 3 tunnels yeah? 22:37:15 *** Eightbitpwny has left #openttdcoop 22:37:23 <PublicServer> <bassals> yes 22:37:29 <PublicServer> <LoPo> cl = 3 right 22:37:29 <PublicServer> <LoPo> ? 22:37:32 <PublicServer> <Ayero> yeah 22:37:35 <PublicServer> <LoPo> TL = 3 * 22:37:41 <PublicServer> <LoPo> or? .... :) 22:37:43 <PublicServer> <bassals> yes 22:37:45 <PublicServer> <LoPo> k ty 22:37:48 <PublicServer> <LoPo> :D 22:38:10 <PublicServer> <Sheppyh> lol sStarlight u done that whole BBH04 in the time i done what ive done to BBH07 22:38:16 <PublicServer> <Sheppyh> wanna help me finish it off with the merges? 22:38:39 <PublicServer> <StarLite> Im still finishing up BBH04 22:38:46 <PublicServer> <Sheppyh> sure 22:38:56 <PublicServer> <Brumi> could you explain the "!can block"s when you get there? 22:38:58 <PublicServer> <StarLite> but ill help hen im done, unless someone else has time before that offc :) 22:39:09 <PublicServer> <LoPo> at BBH12 22:39:13 <PublicServer> <mfb> which one? 22:39:16 <PublicServer> <LoPo> Tl is 3 22:39:18 <PublicServer> <Brumi> yeah BBH12 22:39:24 <PublicServer> <mfb> there are two 22:39:30 <PublicServer> <LoPo> if a train is w8ing at signal it WILL block 22:39:32 <PublicServer> <mfb> but the general idea is: a train can wait at the marked signal 22:39:43 <PublicServer> <mfb> and block the entry/exit signal stuff 22:40:38 <PublicServer> <Ayero> ewww that was yesterdays beer 22:42:04 <PublicServer> <mfb> that is... interesting 22:42:06 <PublicServer> <LoPo> fixed your east side :) 22:42:14 <PublicServer> <Brumi> thanks :) 22:42:28 <PublicServer> <mfb> one line has prio, the other 3 have both options 22:42:33 <PublicServer> <Brumi> I'll try the CL in the middle 22:42:35 <PublicServer> <mfb> with quite a long prio there 22:42:57 <PublicServer> <LoPo> can also balance the other track 22:43:03 <PublicServer> <mfb> way too complicated 22:43:09 <PublicServer> <mfb> but if you want to... 22:43:11 <PublicServer> <mfb> no 22:43:17 <PublicServer> <LoPo> ? 22:43:19 <PublicServer> <mfb> not like that 22:43:25 <PublicServer> <mfb> to brumi 22:43:35 <PublicServer> <Brumi> yeah 22:43:45 <PublicServer> <Brumi> then how? 22:44:11 <PublicServer> <Brumi> wow easier than I thought 22:44:11 <PublicServer> <mfb> +signals 22:50:34 <PublicServer> <LoPo> nha its oky :P 22:50:44 <PublicServer> <LoPo> but dont like the track layout :P 22:51:11 <Brumi> @gap 22:51:11 <Webster> Brumi: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 22:51:22 <Brumi> gap 3 22:51:25 <Brumi> @gap 3 22:51:25 <Webster> Brumi: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 22:51:57 <PublicServer> <LoPo> tunnel length 9 is max ? :) 22:51:59 <PublicServer> <LoPo> k 22:52:06 <PublicServer> <Brumi> and I don't understand that remaining !can block 22:52:20 <PublicServer> <LoPo> well i do ;) 22:52:27 <PublicServer> <LoPo> what if there are more than 1 train? 22:52:33 <PublicServer> <LoPo> in tjhe w8ing bay? 22:52:35 <PublicServer> <LoPo> see 22:52:43 <PublicServer> <LoPo> so 22:52:45 <PublicServer> <Brumi> ok? 22:52:59 <PublicServer> <mfb> better 22:53:01 <PublicServer> <LoPo> much 22:53:19 <PublicServer> <LoPo> but imo split at tunnel 22:53:22 <PublicServer> <bassals> what is Wefingway Woods for? 22:53:38 <PublicServer> <mfb> ? 22:53:48 <PublicServer> <LoPo> wh :P 22:53:50 <PublicServer> <LoPo> nvm 22:53:56 <PublicServer> <bassals> Kefingway woods 22:54:06 <PublicServer> <bassals> are you trying to grow kefingway? 22:54:12 <PublicServer> <mfb> passenger teleport 22:54:15 <PublicServer> <mfb> no, just a moneymaker 22:54:21 <PublicServer> <bassals> ok 22:54:23 <PublicServer> *** Sheppyh has left the game (connection lost) 22:54:35 <Sheppyh> !password 22:54:35 <PublicServer> Sheppyh: jockey 22:54:49 <PublicServer> *** Sheppyh joined the game 22:55:04 <PublicServer> <StarLite> BBH04 done, doing final check of lines, prios etc 22:55:16 <PublicServer> <Brumi> LoPo: what are you trying to do now? 22:55:26 <PublicServer> <Brumi> oh, I see now 22:55:29 <PublicServer> *** Sheppyh has left the game (connection lost) 22:55:37 <PublicServer> <LoPo> shorter tunnels 22:55:42 <Sheppyh> !password 22:55:44 <PublicServer> Sheppyh: jockey 22:55:52 <PublicServer> *** Sheppyh joined the game 22:56:25 <PublicServer> <LoPo> nice hub sofar Brumi 22:56:43 <PublicServer> <Brumi> well, it was 2.5 hours of work :) 22:56:45 <PublicServer> <LoPo> hehe 22:56:51 <PublicServer> <LoPo> tell me about it :P 22:57:09 <PublicServer> <Sheppyh> whos bribing Chunton lol? :P 22:57:15 <PublicServer> <Ayero> me 22:57:18 <PublicServer> <Ayero> damn house in the way 22:57:20 <PublicServer> <mfb> use trees 22:57:22 <PublicServer> <Sheppyh> indeed 22:57:26 <PublicServer> <Ayero> ran out of space for trees 22:57:36 <PublicServer> <mfb> nuke the water 22:57:40 <PublicServer> <mfb> plant trees (quick) 22:57:46 <PublicServer> <mfb> wait until trees died 22:57:46 <PublicServer> <mfb> repeat 22:57:53 <PublicServer> <mfb> infinite source of good will 22:58:03 <PublicServer> <StarLite> you still working on BBH07 Sheppy? 22:58:13 <PublicServer> <bassals> bombing a big rectangle and plant trees is usually enough 22:58:15 <PublicServer> <Ayero> there we go all sorted 22:58:17 <PublicServer> <Sheppyh> yeh 22:58:23 <PublicServer> <Brumi> that aluminum plant is nasty :P 22:58:23 <PublicServer> <Sheppyh> cant do the merges though 22:58:29 <PublicServer> <Sheppyh> cant remember how 22:58:31 <PublicServer> <Sheppyh> and yeh :P 22:58:31 <PublicServer> <Ayero> doesnt destroying the trees undo what planting em did? 22:58:33 <PublicServer> <StarLite> Their not that hard :) 22:58:47 <PublicServer> <LoPo> also Brumi; a small tip: make your ML splits way befor Pre/Combo signals 22:59:42 <PublicServer> <Brumi> wow, BBH04 is funny... 22:59:48 <PublicServer> <Sheppyh> anyone wanna finish BB07/ 22:59:56 <PublicServer> <Brumi> I thought mine was the largest 22:59:56 <PublicServer> <LoPo> ill try :P 23:00:06 <PublicServer> <LoPo> wtf 23:00:17 <PublicServer> <StarLite> There was a town in the way, and halway bukding it, a clay pit appeared @ BBH04 23:00:19 <PublicServer> <LoPo> BBH 04 / 07 havet even started yet :P 23:00:29 <PublicServer> <mfb> ? 23:00:51 <PublicServer> <StarLite> RL calls, afk for 10 mins 23:00:53 <PublicServer> <StarLite> brb 23:00:53 <PublicServer> <mfb> 04 is a real mess, but it looks like it could work 23:02:00 <PublicServer> <Sheppyh> 07 IS started i spent like 2 hours on that :P 23:02:12 <Brumi> !screen 23:02:13 <PublicServer> *** Brumi liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 23:02:39 <PublicServer> <Ayero> and there was me trying not to destroy nufingley market 23:02:53 <PublicServer> <LoPo> to late m8 :P 23:02:59 <PublicServer> *** Sheppyh has left the game (connection lost) 23:03:32 <PublicServer> <LoPo> k ill leave the churche 23:03:39 <PublicServer> <mfb> sheppy: the splits do not work like that 23:03:59 <PublicServer> <mfb> the one in the east is fine 23:04:17 <PublicServer> <Ayero> i dont care, this is my first game i just thought this game was a low terraform less destructive one 23:05:37 <PublicServer> *** Spike has left the game (leaving) 23:07:33 <PublicServer> <Brumi> wow mfb you're really fast - 5 BBHs... 23:07:49 *** Sheppyh has quit IRC 23:07:56 <PublicServer> <Qanael> @gap 23:07:59 <PublicServer> <Qanael> @@gap 23:08:02 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 23:08:06 *** Eightbitpwny has joined #openttdcoop 23:08:12 <PublicServer> <Qanael> @@(gap 3) 23:08:15 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 23:10:05 <PublicServer> <Brumi> are there any differences between the MSHs and the BBHs? 23:10:09 <PublicServer> <LoPo> see you guys 23:10:15 <PublicServer> *** Ayero has left the game (connection lost) 23:10:17 <PublicServer> <mfb> not in its design 23:10:17 <PublicServer> <LoPo> keep up the nice work :) 23:10:21 <PublicServer> <mfb> good night 23:10:21 <Ayero> brb 23:10:29 <PublicServer> <Brumi> good night 23:10:29 <PublicServer> <mfb> just in the function 23:10:39 <PublicServer> *** LoPo has left the game (leaving) 23:10:41 <PublicServer> <Qanael> ugh I've run out of room 23:11:04 <PublicServer> <Brumi> I'm afraid I won't have enough time and energy to start an MSH 23:11:34 <PublicServer> <bassals> in a bbh the three ends are ML, in a msl there is an end with less priority 23:11:48 <PublicServer> <mfb> or more 23:12:07 <PublicServer> <mfb> who fixed the prio at BBH12? 23:12:10 <PublicServer> <mfb> now the CL is wrong 23:12:13 <PublicServer> <Brumi> LoPo 23:12:20 <LoPo> yes 23:12:21 <LoPo> ? 23:12:34 <PublicServer> <mfb> see signs !CL 23:12:34 <PublicServer> <Brumi> you fixed BBH12 23:12:45 <PublicServer> <mfb> and the tunnels are a bit long 23:12:48 <PublicServer> <Brumi> no it was me 23:12:54 <PublicServer> <mfb> but that is not so important 23:13:40 <LoPo> i did? :P 23:13:45 <LoPo> yeah the tunnels 23:13:56 <LoPo> i shorthed them a bit 23:14:02 <PublicServer> <Brumi> it was me when I lenghtened the tunnels to make space for the prio 23:14:16 <PublicServer> <mfb> prio would fit in with the original tunnels as well 23:14:30 <PublicServer> <Brumi> really? 23:14:32 *** Ayero_ has joined #openttdcoop 23:14:32 <PublicServer> <mfb> really 23:14:37 <LoPo> !password 23:14:37 <PublicServer> LoPo: belfry 23:14:39 <Ayero_> !password 23:14:39 <PublicServer> Ayero_: belfry 23:14:52 <PublicServer> *** LoPo joined the game 23:14:54 <PublicServer> *** Ayero joined the game 23:15:03 <PublicServer> <LoPo> where is the CL ? 23:15:13 <PublicServer> <mfb> gone 23:15:20 <PublicServer> <LoPo> ... :P 23:15:26 <PublicServer> <Brumi> I put it back 23:15:26 <PublicServer> <mfb> was at !CL 23:15:29 <PublicServer> <Qanael> Gah I've messed up CL coming out of BBH12 into MSH11 23:15:36 <PublicServer> <LoPo> a 23:15:44 <PublicServer> <LoPo> THOSE were not mine :P 23:15:51 <PublicServer> <Qanael> That was me 23:15:54 <PublicServer> <Qanael> Sorry, just saw that 23:15:58 <PublicServer> <LoPo> even didnt thoughed that lien 23:16:12 <PublicServer> <mfb> whoa 23:16:14 <PublicServer> <Brumi> my fault 23:16:20 <PublicServer> <mfb> that thing is getting larger and larger 23:16:20 <PublicServer> <LoPo> k 23:16:26 <PublicServer> *** LoPo has joined spectators 23:16:31 <PublicServer> <LoPo> im gone now 23:16:45 <PublicServer> <Qanael> Anyone wanna take a look at MSH11 so far? 23:16:51 <PublicServer> <Qanael> I think trains can exit properly now :P 23:17:02 <PublicServer> <mfb> it is better to have only one exit for the MLs 23:17:05 <PublicServer> <mfb> and split that later 23:17:11 <PublicServer> <Brumi> BBH12 got too large 23:17:21 <PublicServer> <mfb> otherwise trains tend to use the same exit always 23:17:23 <PublicServer> * Qanael weeps 23:17:25 <PublicServer> <mfb> and jam that maybe 23:17:47 <PublicServer> <mfb> well, at least it is expandable within that size 23:17:53 <PublicServer> <Qanael> so one exit for each ML line and split that after for choice? 23:17:59 <PublicServer> <mfb> yes 23:18:06 <PublicServer> <Qanael> hmm, ok 23:18:18 <PublicServer> <mfb> you don't need to split all lines, the usual way is to split only 2 23:18:21 <PublicServer> <Qanael> I'll have to undo a bunch of stuff, but at least it'll fix the CL issue coming from BBH12 23:18:23 <PublicServer> <mfb> and merge them to the other two 23:18:26 *** Ayero has quit IRC 23:18:38 <PublicServer> <mfb> that? 23:18:44 <PublicServer> <Qanael> yeah 23:23:44 *** Eightbitpwny has left #openttdcoop 23:31:33 <PublicServer> <mfb> hmm 23:31:39 <PublicServer> <mfb> infrastructure costs are not low 23:31:53 <PublicServer> <StarLite> 16 mil per year now 23:32:05 <PublicServer> <mfb> eats up our MM soon 23:32:07 <PublicServer> <StarLite> but we DO have a LOT or rails tho 23:32:17 <PublicServer> <mfb> that is true 23:32:19 <PublicServer> <mfb> much more than usual 23:34:26 <PublicServer> <StarLite> Work on BBH07 has stopped for a while now 23:34:48 <PublicServer> <mfb> if it is still there tomorrow, I nuke it and build a BBH there 23:35:30 <PublicServer> <mfb> chances are good that the same happens to 04 as soon as we upgrade the lines to LLL_RRR 23:35:44 <PublicServer> <StarLite> yeh 23:35:54 <PublicServer> <mfb> too many lines hanging around somewhere 23:36:22 <PublicServer> <StarLite> somehow my hubs tend to get huge 23:36:29 <PublicServer> <StarLite> I must 23:36:44 <PublicServer> <StarLite> I must start different 23:38:54 <PublicServer> <Brumi> those long wooden bridges in BBH06 remind me of the old AI :) 23:39:00 <PublicServer> <mfb> :D 23:39:08 <PublicServer> <StarLite> :P 23:39:10 <PublicServer> <mfb> hmm 23:39:16 <PublicServer> <mfb> V built such a line some PSGs ago 23:39:18 <PublicServer> <Qanael> How long should prios be? 23:39:24 <PublicServer> <mfb> was for some prio I think 23:39:38 <PublicServer> <mfb> I use something like ~8 tiles 23:39:44 <PublicServer> <mfb> +- something as it fits 23:41:26 <PublicServer> <mfb> bassals: maybe you want to build the exit south of kefingway (see the lines from mark) 23:41:42 *** Sheppyh has joined #openttdcoop 23:42:16 <PublicServer> <bassals> oh i was with the phone 23:42:53 <PublicServer> <bassals> oh I see 23:43:03 <PublicServer> <StarLite> there, cleaned up BBH04 a bit 23:44:41 <PublicServer> <Brumi> ehm... in BBH01, how do trains go from src to dst? 23:44:48 <PublicServer> <Brumi> or they don't need to? 23:45:09 <PublicServer> <mfb> oh that dst 23:45:33 <PublicServer> <mfb> or do you mean the specific MLs? 23:45:35 <PublicServer> <mfb> they don't need to 23:46:07 <PublicServer> <mfb> two lines are merged into both others 23:46:34 <PublicServer> <Brumi> i thought that all lines must be accessible from all others when I built mine 23:46:48 <PublicServer> <mfb> no (and they are not in your BBH) 23:47:02 <PublicServer> <mfb> all directions from all directions 23:47:09 <PublicServer> <mfb> and enough balancing 23:47:19 <PublicServer> <Brumi> not in mine? where? 23:47:21 <PublicServer> <mfb> all to all lines is optional 23:47:41 <PublicServer> <mfb> same with the other line 23:47:45 <PublicServer> <mfb> and the other side 23:48:03 <PublicServer> <Brumi> true 23:48:37 <PublicServer> <mfb> all that ugly pbs at !prio :( 23:48:43 <PublicServer> <Brumi> then generally the line with the lower priority should access the other two? 23:48:45 <PublicServer> <Qanael> Could anyone check !prio and tell me if I'm doing it right? I've only done it a couple times 23:49:08 <PublicServer> <mfb> you give prio to lines with fewer choices.. yes 23:49:22 <PublicServer> <mfb> that prio works, but we prefer presignals here 23:49:29 <PublicServer> <Qanael> Yeah, I know - just a first attempt 23:49:35 <PublicServer> <Qanael> I'll make it pretty in a bit 23:50:49 <PublicServer> <mfb> sync is not important there 23:50:51 <PublicServer> <Ayero> sync problem at !sync 23:50:57 <PublicServer> <mfb> 4 bridges for a splitted line... 23:50:59 <PublicServer> <Ayero> why? 23:51:10 <PublicServer> <mfb> it would work with two single bridges as well 23:51:20 <PublicServer> <Ayero> wont route finder still try and send traffic over east bridge sometimes 23:51:26 <PublicServer> <Ayero> resulting in a problem 23:51:28 <PublicServer> <mfb> so what? 23:51:34 <PublicServer> <mfb> that is no problem 23:51:52 <PublicServer> <Qanael> Yes, I might have been overenthusiastic in my use of bridges/tunnels 23:51:58 <PublicServer> <Qanael> But it looks so fancy :D 23:52:04 <PublicServer> <mfb> the worst thing you can get is a slowdown of three trains follow each other on these two bridges 23:52:12 <PublicServer> <mfb> with a VERY small spacing between 2 and 3 23:52:18 <PublicServer> <mfb> and even then, nothing serious happens 23:52:32 <PublicServer> <mfb> there are two additional free bridges 23:52:44 <mfb-> +grammar 23:53:02 <PublicServer> <Qanael> Mind taking another look at !prio and letting me know if that will work? 23:53:18 <PublicServer> <mfb> that works. and fix the signal gaps on the ML please 23:53:28 *** sla_ro|master has quit IRC 23:54:18 <PublicServer> <Ayero> what is wrong with the cl at !cl? 23:54:25 <PublicServer> <mfb> s-bend 23:54:40 <PublicServer> <Ayero> oh two sucessfive sbends right 23:54:50 <PublicServer> <Qanael> ahh 23:55:04 <PublicServer> <mfb> good night 23:55:12 <PublicServer> <Ayero> night 23:55:14 <PublicServer> <Qanael> Good night 23:55:16 <PublicServer> <StarLite> nn 23:55:18 <PublicServer> *** mfb has left the game (leaving) 23:55:35 <mfb-> still a lot to do... 23:55:48 <mfb-> but I think we can run trains tomorrow 23:55:55 *** mfb- has quit IRC 23:57:16 <PublicServer> <Ayero> who is doing bbh07 23:57:26 <PublicServer> <StarLite> im redoing/finishing it 23:57:51 <PublicServer> <Ayero> just wondering so i know whether its someone i can learn from :P 23:58:06 <PublicServer> <StarLite> :P 23:58:24 <PublicServer> <StarLite> ive been away for a looong time, just started playing again