Log for #openttdcoop on 27th December 2011:
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00:04:09  *** Etedris has quit IRC
00:07:49  *** notchjohnson has quit IRC
00:26:38  <XaTriX> !password
00:26:39  <PublicServer> XaTriX: planks
00:27:06  <PublicServer> *** Game still paused (number of players)
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00:27:10  <PublicServer> *** XaTriX² has changed his/her name to XaTriX
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05:18:45  <Absolutis> !identify Simple321
05:18:47  <Absolutis> !password
05:18:47  <PublicServer> Absolutis: beheld
05:19:40  <PublicServer> *** Game still paused (number of players)
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05:19:41  <PublicServer> *** Absolutis joined the game
05:20:04  <PublicServer> <Absolutis> hi hi
05:20:26  <PublicServer> <Absolutis> wtf is that maglev doing
05:25:25  <PublicServer> <Absolutis> btw, you new?
05:26:09  <Mark> morning
05:26:19  <PublicServer> <Absolutis> 'ning
05:26:21  <Mark> still jet-lagged..
05:26:36  <Mark> !password
05:26:36  <PublicServer> Mark: beheld
05:27:16  <PublicServer> *** Mark joined the game
05:27:54  <PublicServer> <Mark> wtf's with the mlev?
05:28:00  <PublicServer> <Absolutis> i dunno
05:28:10  <PublicServer> <Mark> im killing it
05:28:16  <PublicServer> <Absolutis> good idea
05:28:30  <PublicServer> <Mark> someone also made more planes
05:28:48  <PublicServer> <Mark> ...
05:30:14  <PublicServer> <Mark> how can people get the right version, grfpack and password without knowing what ottdc is?
05:30:34  <PublicServer> <Absolutis> Idk
05:30:44  <PublicServer> <Absolutis> whoa, almost said "idc"
05:30:51  <PublicServer> <Mark> :P
06:06:47  <XaTriX> whats the goal of  this server ?
06:07:10  <PublicServer> <Absolutis> ehh, it's kind of hard to explain
06:07:13  <PublicServer> <Absolutis> @@quickstart
06:07:14  <Webster> Quickstart - #openttdcoop Wiki -
06:07:22  <Absolutis> try that link
06:11:16  <PublicServer> <Absolutis> and try also:
06:11:18  <PublicServer> <Absolutis> @@slowstart
06:11:18  <Webster> Read everything on the wiki, and I mean everything
06:11:24  <PublicServer> <Absolutis> and @@veryslowstart
06:11:24  <Webster> Read TVTropes
06:32:27  *** Qanael has joined #openttdcoop
06:32:37  <Qanael> Hi all
06:33:09  <Qanael> !password
06:33:09  <PublicServer> Qanael: hawked
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06:41:12  <PublicServer> *** Absolutis has left the game (leaving)
06:44:20  <PublicServer> *** Qanael has left the game (leaving)
07:00:44  <PublicServer> *** Mark has left the game (leaving)
07:00:44  <PublicServer> *** Game paused (number of players)
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08:06:19  <Vinnie_nl> !version
08:06:19  <PublicServer> Vinnie_nl: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1)
08:06:31  <Vinnie_nl> !fish
08:06:31  <PublicServer> Vinnie_nl: Today's fish is sashimi with a trace of blowfish.
08:07:42  <Absolutis> !ifsh
08:07:49  <Absolutis> !fish
08:07:49  <PublicServer> Absolutis: Today's fish is sashimi with a trace of blowfish.
08:08:18  <Vinnie_nl> do you know why it does that?
08:08:24  <Vinnie_nl> and goodmorning
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08:13:20  <Vinnie_nl> !url
08:13:20  <PublicServer> Vinnie_nl:
08:19:39  <planetmaker> !fish
08:19:39  <PublicServer> planetmaker: Today's fish is ... where is it? "NEMO?"
08:19:48  <planetmaker> :-D
08:20:54  <Vinnie_nl> you must have known that :)
08:23:00  <Vinnie_nl> i have been looking into AP+ and that is an easter egg command. :) But what i am trying to find out what AP+ can do. Is it only a direct connection between an IRC channel and an openttd game?
08:29:07  <planetmaker> it's a script which hooks into the console of a dedicated server and somewhat filters what is said to also bridge communication between the game and irc.
08:29:28  <planetmaker> and yes, !fish is an easter egg. But ap+ only. It can be extended by many custom commands
08:29:50  <planetmaker> everybody has his individual fish of the day. randomly
08:29:56  <planetmaker> on this server
08:30:06  <planetmaker> i.e. not on the others, afaik
08:31:09  <Vinnie_nl> thank you.
08:32:28  <planetmaker> i.e. !playercount is also purely ap+ like is the !restart command which basically calls a script which then terminates openttd and restarts it
08:32:47  <planetmaker> but... all this *should* be replaced by a proper admin script :S
08:33:17  <Vinnie_nl> ahh ofcourse all commands starting with ! :)
08:34:10  <Vinnie_nl> proper admin script as in ottd source code?
08:34:10  <planetmaker> yes. that's the indicator that it shall be processed by ap+
08:34:22  <planetmaker> no. As making use of the admin port
08:34:25  <planetmaker> of openttd
08:34:46  <planetmaker> i.e. a bot which connects to irc and openttd simultaneously
08:35:20  <planetmaker> in principle that's more powerful and would solve also our logging issue with the patch required for that
08:35:27  <Vinnie_nl> can i read about the admin port of openttd anywhere. wiki or forums?
08:36:02  <planetmaker> honestly, don't exactly know. Might be one of the problems :-)
08:36:21  <planetmaker> Though there are two libraries. But no real bot, except maybe one demonstration
08:37:14  <planetmaker> though... "admin port openttd" in google gives good results
08:38:19  <planetmaker> <-- the only 'official' info
08:38:54  <planetmaker> though is by d1h who basically implemented it
08:38:58  <Vinnie_nl> google also gave me that :)
08:39:25  <planetmaker> guess where I got the links from so quickly :-P
08:39:50  <Vinnie_nl> the forum answer said to create a packet. Sounds hard
08:40:05  <planetmaker> that's what the libraries can do for you
08:40:39  <planetmaker> joan (for java) and the other (forgot name) in python
08:40:48  <Absolutis> !password
08:40:48  <PublicServer> Absolutis: locust
08:41:17  <planetmaker> <-- there we go
08:41:20  <Webster> Title: Xaroth / libottdadmin / overview Bitbucket (at
08:41:37  <PublicServer> *** Game still paused (number of players)
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08:42:59  <Vinnie_nl> thanks this will keep me busy for an hour :)
08:43:45  <planetmaker> good :-)
08:43:59  <planetmaker> I guess it can keep one busy for... days
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09:00:03  <PublicServer> <Vinnie> hey
09:00:33  <PublicServer> <Absolutis> hihi
09:00:33  <TWerkhoven[l]> ey
09:00:49  <PublicServer> <Absolutis> mark is winning
09:01:15  <PublicServer> <Vinnie> marks plan is very nice but in time it can get to crwoded
09:03:01  <PublicServer> <Vinnie> does UKRS 3.04 support auto-refit? Because UKRS 2 does.
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09:47:40  <PublicServer> *** Game still paused (number of players)
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09:51:34  <bassals> !screen
09:51:34  <PublicServer> *** bassals liked to make screenshot of last action, but nobody was working since. (
09:54:58  <Absolutis> O_o
09:56:58  <PublicServer> *** Vinnie has left the game (connection lost)
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09:59:06  <Ploes> is the welcome server not linked onto the IRC?
10:00:32  <Ammler> Ploes: it is
10:03:01  *** Absolutis has quit IRC
10:04:42  <Ploes> well i just quit and joined, but its not reported it here
10:05:05  <Vinnie_nl> ploes channel: #openttdcoop.stable
10:05:39  <Ploes> thanks, didnt know it was its own
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11:15:29  *** Vinnie_nl is now known as Guest21865
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11:17:28  <PublicServer> <bassals> oh there's an IKEA :-D
11:23:30  *** Vinnie_nl has quit IRC
11:28:09  <PublicServer> *** Spike joined the game
11:29:07  <^Spike^> better not let ikea hear that we got an ikea in-game :)
11:29:20  * ^Spike^ hates all the paper work then :)
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11:31:23  <Vinnie_nl> !password
11:31:24  <PublicServer> Vinnie_nl: muting
11:31:24  <bassals> also there are many houses with Swedish flags
11:31:34  <PublicServer> *** Vinnie joined the game
11:31:37  <PublicServer> <Vinnie> hey
11:31:46  <bassals> hello
11:32:18  <PublicServer> <Vinnie> are you going to vote bassals?
11:33:22  <bassals> I still don't know
11:37:00  <PublicServer> <Vinnie>  @@(calc 8424/111)
11:37:00  <Webster> PublicServer: 75.8918918919
11:37:09  <PublicServer> <Vinnie> nice :)
11:38:34  <bassals> I'd like to see V's plan, but it seems that he's going to lose
11:38:53  <bassals> and I don't want to delay the voting
11:39:35  <PublicServer> <Vinnie> if you want V to win vote for him. even if he is not winning
11:40:38  <PublicServer> <Vinnie> and voting could last another couple of days
11:40:44  <PublicServer> <Vinnie> even without your vote
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11:41:15  *** ChanServ sets mode: +o mfb-
11:41:23  <mfb-> hi
11:41:26  <PublicServer> <Vinnie> hey
11:41:54  <PublicServer> *** mfb joined the game
11:41:57  <bassals> bufff
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12:34:30  <Absolutis> !screen
12:34:30  <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (
12:35:56  *** TWerkhoven has quit IRC
12:37:16  <Absolutis> !password
12:37:16  <PublicServer> Absolutis: snores
12:44:50  <Absolutis> !password
12:44:51  <PublicServer> Absolutis: besets
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14:38:59  <Mark_> !password
14:38:59  <PublicServer> Mark_: inters
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14:43:57  <Maraxus> !password
14:43:57  <PublicServer> Maraxus: cocoas
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14:45:21  <PublicServer> <Vinnie> hello
14:45:24  <PublicServer> <Maraxus> hi
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15:18:54  <Mark_> come on and vote so we can start building
15:19:04  * Mark_ is bored shitless
15:19:22  <PublicServer> <Vinnie> how mutch longer are you in the netherlands?
15:19:54  <PublicServer> *** Maraxus has joined company #1
15:20:48  <Mark_> until the 13rd
15:20:51  <Mark_> of jan
15:21:13  <PublicServer> <Vinnie> we might have started then :)
15:21:17  <PublicServer> <Mark> :P
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16:17:09  *** Mark_ is now known as Mark
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16:25:54  <TWerkhoven2[l]> !ping
16:25:54  <PublicServer> TWerkhoven2[l]: pong
16:26:02  *** TWerkhoven2[l] is now known as TWerkhoven[l]
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16:33:28  <PublicServer> <Vinnie> bassals: are you active?
16:33:47  <PublicServer> <mfb> if yes, vote please :)
16:33:57  <PublicServer> <mfb> same for spike
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16:34:23  <Absolutis> !password
16:34:23  <PublicServer> Absolutis: rabble
16:34:48  <PublicServer> <Vinnie> if your going to highlight people :)
16:35:19  <PublicServer> *** Absolutis joined the game
16:35:22  <PublicServer> <Absolutis> @@coopstats
16:35:24  <Webster> #openttdcoop @ OFTC stats by Webster -
16:35:56  <Vinnie_nl> i am winning in the last 30 days :)
16:36:12  <mfb-> winning what?
16:36:19  <mfb-> ah stats
16:36:34  <PublicServer> <Absolutis> yay, i'm mentioned in all-time stats
16:36:52  <PublicServer> <Mark> you talk too much.
16:36:59  <PublicServer> <Absolutis> haha
16:37:05  <PublicServer> <Absolutis> very true
16:37:15  <PublicServer> <Mark> i was at #3 at some point...
16:37:17  <PublicServer> <Absolutis> ^yeah, like that
16:37:27  <PublicServer> <Absolutis> :D
16:37:40  <mfb-> well
16:37:49  <mfb-> I think the stats do not include ingame-chat
16:37:51  <PublicServer> <Mark> still at #10 after 2 years of inactivity
16:38:28  <mfb-> so talking here...
16:38:31  <PublicServer> <mfb> and here...
16:38:36  <mfb-> is something different
16:38:55  <PublicServer> <Vinnie> i dont think so they both count
16:39:06  <PublicServer> <Absolutis> in-game gets counted for publicserv?
16:39:20  <PublicServer> <Vinnie> no for you
16:39:27  <PublicServer> <Vinnie> mt qoute of the day i said ingame
16:39:29  <PublicServer> <Absolutis> waitno, i was mentioned by my ingame nick once in my early days
16:39:33  <mfb-> do you see PublicServer talk a lot, except with ingame-chat of players?
16:39:46  <PublicServer> <Absolutis> (Absolutis [FIN]
16:39:53  <PublicServer> <Absolutis> yes i do
16:40:19  <PublicServer> <Absolutis> wait, is ingame chat counted as _both_ for publicserv AND the player?
16:40:20  <mfb-> hmm
16:40:23  <PublicServer> <Absolutis> hmm
16:40:25  <mfb-> but it lists mfb and mfb-
16:40:25  <PublicServer> <Absolutis> might be possible
16:40:34  <mfb-> ah, that is possible
16:40:45  <PublicServer> <Vinnie> has no Absolutis so there not counted as one
16:41:12  <mfb-> that is why I appear twice in the stats
16:41:38  <PublicServer> <Absolutis> i must be not registered, it knows only registered nicks
16:42:24  <PublicServer> <Absolutis> V is the most active speaker after PublicServer
16:42:27  <mfb-> <PeterT> has 10181 lines now, let's see if this one is counted...
16:43:00  <PublicServer> <Absolutis> i think it only updates from time-to-time
16:43:04  <PublicServer> <Absolutis> maybe twice a day
16:43:33  <mfb-> 12:00:17
16:43:36  <mfb-> so what
16:44:32  <PublicServer> *** Vinnie has left the game (leaving)
16:45:16  <PublicServer> <Absolutis> @@logs
16:45:17  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
16:46:00  <mfb-> "Most referenced nicks" -> "me" and "hi" ...
16:46:14  <Vinnie_nl> but i am still number 3 on the most lines typed for non members
16:46:56  <mfb-> ok, the music charts are ill-defined
16:50:53  <bassals> Vinnie_nl and Vinnie are counted as different
16:52:08  <PublicServer> *** Absolutis has left the game (leaving)
16:52:10  <PublicServer> *** Game paused (number of players)
16:52:30  <Vinnie_nl> it must count stable server to otherwise it can't be that high
16:52:34  <mfb-> who manages the stats?
16:53:28  <Vinnie_nl> Kenj I don't want to highlight him. Or the scipt he made for that.
16:53:51  <mfb-> I don't think pisg is from him
16:54:06  <mfb-> but he could merge different nicks
16:54:44  <bassals> yes, these stats are counting the ingame messages too
16:54:51  <mfb-> <user nick="mfb" alias="mfb-"> like that
16:54:55  <mfb-> in the config file
16:55:05  <Vinnie_nl> 4th line from the bottom
16:55:36  <mfb-> ah
16:58:13  <bassals> but why don't you just use the normal nicknames in the IRC? are they taken?
16:59:16  *** LXSJason has quit IRC
16:59:36  <mfb-> mfb is * mark burdett
16:59:50  <mfb-> <- not mark burdett
17:00:26  <mfb-> 3-letter-nicks are not unique everywhere
17:00:43  <^Spike^> :D
17:00:52  <Vinnie_nl> vote?
17:01:31  <PublicServer> <mfb> we need more votes :p
17:02:53  <bassals> 2-3-4 right now
17:03:21  <Vinnie_nl> btw if you look at mark his plan, on the worst case he has 6 BBH's in a row and 1 ML drop. (along the WE axis of the map) would be hard to fit any SLH in between :)
17:04:06  <mfb-> and ~25-30 BBH/MSHs in total
17:04:25  <Vinnie_nl> well that could be fun to build but terrible at balanced traffic
17:06:16  <Vinnie_nl> your plan is nice. two-way rings instead of the one way rings. Compared to a recent PSG [insert related PSG number]
17:06:39  <mfb-> larger map than the recent PSG
17:06:53  <mfb-> with 256x256, two twoway rings would be tricky
17:07:06  <Vinnie_nl> also and you need it for the two drops in a corner
17:07:34  <PublicServer> <mfb> well, it is useful for that
17:08:42  <PublicServer> <mfb> year 2118...
17:09:22  <Vinnie_nl> when did we start voting. 14:00 CET yesterday?
17:09:53  <mfb-> I think it was later
17:10:30  <mfb-> 16:56:34  <mfb-> @stage Voting
17:19:17  <PublicServer> *** Game still paused (number of players)
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17:22:59  <PublicServer> <Vinnie> before i forget: i made a new prio for double bridges last game like !prio double bridge. This has the advantage to use pre-signals instead of PBS whitch can sometimes slow the flow. Or do you guys consider it bad
17:23:37  <PublicServer> <mfb> what is new? ;)
17:23:39  <PublicServer> *** mfb has joined company #1
17:24:15  <PublicServer> <mfb> similar method
17:24:21  <PublicServer> <mfb> just a bit shorter
17:24:55  <PublicServer> <Vinnie> no PBS is the main difference
17:25:01  <PublicServer> <mfb> but that is not new
17:25:15  <PublicServer> <Vinnie> ohh i could not find it on wiki :)
17:25:26  <PublicServer> <mfb> well...
17:26:00  <PublicServer> <Vinnie> yeah unlimited possibilities
17:26:15  <PublicServer> <mfb> hmm
17:26:17  <PublicServer> <mfb> the last one is wrong
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17:29:17  <mfb-> afk
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17:49:59  <StarLite> !password
17:49:59  <PublicServer> StarLite: upends
17:50:09  <PublicServer> *** Game still paused (number of players)
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17:55:13  <PublicServer> *** StarLite has left the game (leaving)
17:55:34  <StarLite> !password
17:55:34  <PublicServer> StarLite: upends
17:55:44  <PublicServer> *** Game still paused (number of players)
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17:59:08  <PublicServer> *** Brumi joined the game
17:59:09  <PublicServer> <Brumi> hi there
18:09:16  <StarLite> o/
18:10:55  *** StarLite|mobile has quit IRC
18:20:46  <PublicServer> <Mark> shall we start building then?
18:21:00  <PublicServer> <Mark> not a very convincing win..
18:21:18  <PublicServer> *** mfb has joined company #1
18:21:22  <PublicServer> <Brumi> good for you if we start building now :D
18:21:40  <PublicServer> <mfb> convincing enough?
18:22:14  <PublicServer> <mfb> outline of the lines comes from you?
18:23:32  *** mib_3l9yqe has joined #openttdcoop
18:23:52  <PublicServer> <Mark> alrighty then
18:24:07  <PublicServer> *** Mark has joined company #1
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18:24:55  *** mib_3l9yqe is now known as XaTriX
18:27:41  <PublicServer> *** StarLite has joined company #1
18:28:05  <PublicServer> <Mark> stations signed
18:29:25  <PublicServer> <StarLite> Do we start by moving the winning plan and killing the other plans?
18:29:36  <PublicServer> <Mark> not until they're in the way
18:29:39  <PublicServer> <StarLite> k
18:30:15  <mfb-> @stage Building
18:30:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: Building | | New players, use @quickstart and !help | | Merry X-Mas!"
18:30:27  <PublicServer> <Mark> lol
18:30:35  <PublicServer> <Mark> 12 MSHs and 10 BBHs
18:30:50  <PublicServer> <Mark> msh basically are BBHs
18:30:52  <mfb-> so few?
18:31:05  <PublicServer> <Mark> i think thats a coop record
18:31:11  <PublicServer> <Mark> for a 512^2 map anyway
18:31:21  <PublicServer> <mfb> you have two BBH10
18:31:35  <PublicServer> <Mark> oh
18:31:45  <PublicServer> <Mark> oh its 12 and 12
18:32:52  <PublicServer> <mfb> what about the wagons: V's yard?
18:32:54  <PublicServer> <StarLite> standard TF?
18:33:12  <PublicServer> <Mark> StarLite: low as possible
18:33:14  <PublicServer> <Mark> so, yes, standard
18:33:16  <PublicServer> <StarLite> k
18:33:31  <PublicServer> <Mark> mfb: suppose we could add a wagon, change the loc and use them
18:33:44  <mfb-> fine
18:37:35  <PublicServer> *** Maraxus has joined company #1
18:37:43  <PublicServer> <mfb> like that
18:38:37  <PublicServer> <StarLite> Ill start at the other end :)
18:39:03  <PublicServer> <mfb> don't forget train groups
18:41:45  <PublicServer> <Mark> there
18:41:47  <PublicServer> <Mark> all done
18:41:53  <PublicServer> <Mark> knock yourselves out :)
18:41:57  <PublicServer> <Mark> plenty of fun for everyone :P
18:42:03  <PublicServer> <mfb> all what?
18:42:09  <PublicServer> <mfb> ah
18:42:12  <PublicServer> <Mark> signed MSHs, BBHs and stations
18:42:28  <PublicServer> *** {TWerkhoven[l]} joined the game
18:42:42  <PublicServer> <StarLite> Hmzz, scrap metal train isTL  2.7
18:42:44  <PublicServer> <mfb> StarLite: train groups?
18:43:15  <PublicServer> <StarLite> ah yeha, ill move em
18:46:31  <TWerkhoven[l]> current trainyard is only a suggestion
18:46:47  <PublicServer> <mfb> now it is more than that
18:46:49  <TWerkhoven[l]> so it can be modified
18:48:09  <PublicServer> *** Brumi has joined company #1
18:48:25  <PublicServer> <Brumi> is some help needed with laying out the mainlines?
18:48:35  <PublicServer> <Mark> yes please :)
18:48:42  <PublicServer> <Brumi> ok i'll start in the southű
18:48:44  <PublicServer> <Mark> all hub locations are signed
18:48:47  <PublicServer> <Mark> cool
18:48:58  <PublicServer> <Brumi> I'll be a bit slow at first :)
18:49:00  <PublicServer> <Mark> if hub locations are real awkward give me a shout
18:49:54  <PublicServer> <mfb> BBH12/08 are a bit off
18:50:06  <PublicServer> <mfb> move 12 a bit north?
18:50:26  <PublicServer> <Brumi> would be better imho
18:50:32  <PublicServer> <Brumi> to line up with MSH10
18:50:50  <PublicServer> <Mark> there?
18:50:53  <PublicServer> <Mark> good point
18:51:05  <PublicServer> <mfb> something like that
18:53:12  <StarLite> @@curve
18:53:16  <StarLite> @@cl
18:53:18  <PublicServer> <Mark> cl3
18:53:38  <PublicServer> <StarLite> k, so 5 halves right?
18:53:45  <PublicServer> <Mark> uh
18:53:47  <PublicServer> <Mark> yeah
18:55:28  <XeryusTC> hello
18:55:31  <Mark> !rcon set magic_buldozer 1
18:55:31  <PublicServer> Mark: you are not allowed to use !rcon
18:55:33  <Mark> @op
18:55:33  *** Webster sets mode: +o Mark
18:55:35  <Mark> !rcon set magic_buldozer 1
18:55:35  <PublicServer> Mark: 'magic_buldozer' is an unknown setting.
18:55:38  <Mark> hmm
18:55:43  <Mark> hello XeryusTC :)
18:55:46  <XeryusTC> magic bulLdozer is a cheat :P
18:55:52  <XeryusTC> needs to be enabled in SP iirc
18:55:54  <PublicServer> *** bassals has joined company #1
18:55:56  <XeryusTC> StarLite: welcome back btw
18:55:58  <PublicServer> <bassals> hello
18:56:04  <PublicServer> <StarLite> tnx :)
18:56:17  <PublicServer> <StarLite> its been a while :)
18:56:21  <Mark> !magic_bulldozer
18:56:22  <PublicServer> *** XeryusTC joined the game
18:56:27  <Mark> !rcon magic_bulldozer
18:56:27  <PublicServer> Mark: ERROR: command not found
18:56:31  <Mark> there's a way..
18:56:57  <mfb-> outline done
18:57:03  <PublicServer> <XeryusTC> i wonder if i can record without crashing bigtime :o
18:57:13  <PublicServer> <XeryusTC> my pc is suffering from random emergency shutdowns
18:57:23  <PublicServer> <Mark> thats no good
18:57:25  <PublicServer> <XeryusTC> and ofcourse that means that there is no indication of a cause :o
18:57:45  <PublicServer> <Brumi> ehm... will there be enough space for MSH11?
18:57:51  <PublicServer> <Brumi> two towns around
18:58:09  <PublicServer> <XeryusTC> i might start on bbh5 :o
18:58:09  <PublicServer> <Mark> yeah easily
18:58:27  <PublicServer> <mfb> who is building near BBH12?
18:58:30  <PublicServer> <Brumi> me
18:58:40  <PublicServer> <mfb> so you build the BBH?
18:58:47  <PublicServer> <Brumi> only the mainlines
18:58:53  <PublicServer> <mfb> that is pointless
18:58:55  <PublicServer> <StarLite> Sign the BBH as well if your building it
18:59:00  <PublicServer> <mfb> hubs first
18:59:10  <PublicServer> <mfb> otherwise you have no idea where the MLs will be
18:59:17  <PublicServer> <mfb> or you are constrained with the hub-building
18:59:19  <PublicServer> <Mark> i like doing MLs first :P
18:59:29  <PublicServer> <mfb> but not right next to the hub
18:59:31  <PublicServer> <Brumi> so what now?
18:59:31  <PublicServer> <Mark> you do have a point though
18:59:42  <PublicServer> <mfb> hubs now
18:59:52  <PublicServer> <mfb> and main stations
19:00:12  <PublicServer> <Brumi> right, I'll try my hand at BBH12
19:00:38  <PublicServer> <StarLite> Ill have some food and do some BBH's after that, if theres any left ;)
19:00:48  <PublicServer> <StarLite> brb
19:00:53  <PublicServer> *** StarLite has joined spectators
19:01:03  <PublicServer> <bassals> is there any completed bbh?
19:01:07  <PublicServer> <Mark> wow... havent done a hub in ages
19:01:09  <PublicServer> <mfb> not yet
19:01:11  <PublicServer> <Brumi> the 3-way LLRR BBH on the wiki is oversimplified :(
19:01:19  <PublicServer> <Mark> there's another one
19:01:26  <PublicServer> <Brumi> where?
19:01:26  <Mark> @wiki bbh
19:01:31  <mfb-> the PSGs have a lot of them
19:01:31  <Webster> Mark: "Backbone Hub" (Redirect from "BBH"):
19:01:32  <Mark> !wiki bbh
19:01:32  <PublicServer> Mark:
19:01:33  <Webster> Mark:
19:01:34  <Webster> Mark: A backbone hub (BBH) is the largest type of Hub that is built in #OpenTTDCoop. It usually consists of at least 3 cardinal directions of mainline Track, and is also usually balanced as well. More information on backbone hubs including building them is in the Mainline Junctions guide.
19:01:56  <mfb-> @wiki Junctionary
19:01:57  <Webster> mfb-:
19:01:58  <Webster> mfb-: The Junctionary is a collection of important and clever constructions we have developed during our games.
19:01:59  <Mark>
19:02:04  <Mark> thats the example one
19:02:19  <PublicServer> <Brumi> thx
19:02:21  <PublicServer> <Mark> watch me build MSH01 if you need inspiration
19:02:23  <PublicServer> <Brumi> that will do
19:02:47  <PublicServer> <bassals> how many TF are we allowed to do?
19:02:58  <PublicServer> <Mark> minimal
19:03:01  <PublicServer> <XeryusTC> coop tf i think
19:03:10  <PublicServer> <XeryusTC> C?
19:03:17  <PublicServer> <Brumi> is balancing needed for the BBHs?
19:03:23  <PublicServer> <Mark> yes
19:03:25  <PublicServer> <Brumi> ok
19:03:31  <PublicServer> <XeryusTC> CL even
19:03:35  <PublicServer> <Mark> 3
19:03:46  <PublicServer> <bassals> no TF?
19:04:00  <PublicServer> <Mark> just minimal
19:04:20  <Sylf> OH! Building stage!
19:04:34  <PublicServer> <bassals> MSL are also LL_____RR
19:04:46  <mfb-> minimal TF? oh, did not see that in the plan
19:05:13  <PublicServer> <Mark> thats standard isnt it
19:05:42  <PublicServer> <mfb> maybe we mean different things with "minimal"
19:06:01  <PublicServer> <mfb> "minimal" -> for each tile, I think if I need it
19:06:04  <PublicServer> <XeryusTC> we've got "coop" and "minimal"
19:06:11  <PublicServer> <Mark> coop, then
19:06:37  <PublicServer> <XeryusTC> coop is standard yes
19:06:43  <PublicServer> <Brumi> on the wiki its no, low, medium and high
19:06:49  <PublicServer> <XeryusTC> basically terraform what you need, but dont destroy the landscape
19:06:49  <PublicServer> <Brumi> is it the "low"?
19:07:05  <PublicServer> *** Sylf joined the game
19:07:07  <PublicServer> <bassals> it's medium i guess
19:07:09  <mfb-> medium
19:07:35  <PublicServer> <XeryusTC> doesnt the wiki also say what coop tf is?
19:07:49  <PublicServer> <Mark> probably does
19:07:53  <PublicServer> <mfb> I merged medium and coop recently
19:08:15  <PublicServer> <Brumi> medium "also known as coop terraforming" --wiki
19:10:30  <PublicServer> *** Sylf has joined company #1
19:13:46  <PublicServer> <bassals> i assume that i can start building a hub
19:14:04  <PublicServer> <XeryusTC> sure :)
19:15:38  <PublicServer> <Mark> coffee time, back in a bit
19:15:57  <PublicServer> <XeryusTC> good luck ;)
19:18:39  <PublicServer> <XeryusTC> oh fucking great xD
19:18:54  <PublicServer> <mfb> ?
19:19:04  *** Vinnie_nl has joined #openttdcoop
19:19:13  <PublicServer> <XeryusTC> i thought i'd timelapse the build of bbh5
19:19:31  <PublicServer> <XeryusTC> and i set recording software to start a new file every 10 mins of recording
19:19:37  <PublicServer> <XeryusTC> and ofcourse that doesnt work properly xD
19:19:40  <PublicServer> *** Vinnie joined the game
19:19:43  <PublicServer> <mfb> :D
19:19:45  <PublicServer> <Vinnie> hey
19:19:52  <PublicServer> <Maraxus> hi
19:19:54  <PublicServer> <Vinnie> building stage :)
19:19:58  <PublicServer> <Brumi> hello
19:20:05  <PublicServer> <mfb> hi
19:20:37  <PublicServer> <XeryusTC> well, i've just got to build another one then :P
19:20:43  <PublicServer> <Brumi> which line is given the priority in a BBH?
19:20:54  <PublicServer> <Vinnie> brumi whitch BBH?
19:20:56  <PublicServer> <mfb> the one with less balancing, in doubt
19:21:02  <PublicServer> <mfb> or the one with more traffic
19:21:20  <PublicServer> <Brumi> its BBH08
19:21:23  <PublicServer> <Brumi> sorry
19:21:25  <PublicServer> <XeryusTC> the one which doesnt get balanced usually
19:21:27  <PublicServer> <Brumi> BBH12
19:21:27  <PublicServer> <mfb> in your case, I would expect most traffic N<->S
19:21:53  <PublicServer> <Brumi> so, MSH10 <-> BBH08 ?
19:21:59  <PublicServer> <XeryusTC> i dont agree with mfb on the one with most traffic, if you have such an amount of traffic that no trains can join anymore then you want no prio or prio the low traffic line :P
19:22:13  <PublicServer> <mfb> MSH11<->BBH12<->MSH10
19:22:17  <PublicServer> <mfb> and less to BBH08
19:22:27  <PublicServer> <Brumi> right
19:22:33  <PublicServer> <Vinnie> Brumi can i talk you through it?
19:22:44  <mfb-> well, if the traffic is so high the outgoing lines cannot handle it any prio will fail
19:22:54  <PublicServer> <Brumi> tutorial mode? :)
19:23:09  <PublicServer> <Vinnie> kind of
19:23:21  <PublicServer> <Brumi> ok
19:23:36  <PublicServer> <Vinnie> the SE ones?
19:24:46  <PublicServer> <Vinnie> i would advise to make the tunnels 2 tiles longer
19:24:56  <PublicServer> <Vinnie> this gives you an easier sweet spot later
19:26:23  <PublicServer> <Vinnie> oke now you got 4 lines there for the merge, do you see them?
19:26:25  *** Ayero has joined #openttdcoop
19:26:25  <PublicServer> <Brumi> should I start with the splits and then the joins?
19:26:31  <Ayero> !password
19:26:31  <PublicServer> Ayero: clanks
19:26:40  <PublicServer> <XeryusTC> bbh 5 done
19:26:40  <PublicServer> *** Ayero joined the game
19:26:48  <PublicServer> <Vinnie> joins are more complex, so i would advise the joins
19:26:58  <PublicServer> <Sylf> msh03 done here
19:27:33  <PublicServer> <Vinnie> now those 4 lines need to become 2 lines. This means 2 lines need to merge to the other two.
19:27:42  <PublicServer> <XeryusTC> i quite like bbh5 :o
19:28:01  <PublicServer> <Vinnie> the easiest way is to make the inner two lines join the outer two lines
19:28:16  <PublicServer> <Brumi> but now balancing is needed
19:28:26  <PublicServer> <Vinnie> we can do that without the tunnels
19:28:37  <PublicServer> <Vinnie> the 2nd set of tunnels that is
19:28:54  <PublicServer> <Brumi> I've got some plan
19:28:56  <PublicServer> <Vinnie> and you merge to the South not north
19:29:07  <PublicServer> <Brumi> let me do it and then check it please
19:29:09  <PublicServer> <Vinnie> sure
19:29:15  <PublicServer> <Brumi> at least this merge
19:29:17  <PublicServer> *** StarLite has joined company #1
19:31:49  <PublicServer> <Brumi> yeah thx :)
19:34:59  <PublicServer> <Vinnie> priorities last
19:35:08  <PublicServer> <Brumi> ok
19:35:12  <PublicServer> <Vinnie> they are easy and can always fit in
19:35:30  <PublicServer> <Vinnie> nice
19:35:30  <PublicServer> <mfb> nearly always :D
19:35:54  <PublicServer> <Vinnie> but don't forget the buffer space of one trainlength between a split and the next merge
19:37:01  <PublicServer> <Vinnie> kinda hard the way you do it
19:37:35  <PublicServer> <Brumi> practice makes perfect :)
19:37:59  <PublicServer> <Vinnie> CL1 and CL 2 right now
19:38:18  <PublicServer> <Brumi> whoops
19:38:44  <PublicServer> <Ayero> Hope you guys don't mind me just having a watch, don't quite feel confident to get my hands dirty quite yet
19:39:02  <PublicServer> <mfb> easier parts will come later
19:39:41  <PublicServer> <Vinnie> may i make a little suggestion brumi? why not switch the prio of C and D. this saves you the double tunnel later
19:40:07  <PublicServer> <Ayero> Yeah will probably have an attempt at a few sideline stations
19:40:42  <PublicServer> <Brumi> well, I'm giving the msh10-msh11 line the prio
19:40:52  <PublicServer> <Vinnie> oke
19:41:11  <PublicServer> <Brumi> this bbh will be quite big :P
19:46:08  <PublicServer> <Ayero> where in the options is disable breakdowns?
19:46:18  <PublicServer> <XeryusTC> difficulty settings
19:46:28  <PublicServer> <Ayero> ah ok cheers
19:48:16  <PublicServer> <Brumi> what is your intention with that?
19:48:38  <PublicServer> <Vinnie> th connection from North to BBH 08
19:49:20  <PublicServer> <bassals> what is the speed of our trains?
19:49:26  <PublicServer> <XeryusTC> 220km/h
19:49:36  <PublicServer> <bassals> ok
19:49:52  <PublicServer> <bassals> then i can build 3-tile bridges
19:49:54  <PublicServer> <Sylf> or 230
19:50:02  <PublicServer> <Sylf> yeah
19:50:13  <PublicServer> <Sylf> girder bridges are fine
19:51:31  <PublicServer> <Sylf> phew... an industry popped up in the middle of my hub without blocking my way
19:54:29  <PublicServer> <mfb> same at BBH06: these double joiners have a lower capacity and tend to jam
19:54:36  <PublicServer> <XeryusTC> fortunately someone planned bbh1 right next to mfb's plan :o
19:54:50  <PublicServer> <mfb> feel free to remove it
19:54:56  <PublicServer> <StarLite> hmzz, so no 3>2 split joiners then?
19:55:19  <PublicServer> <StarLite> ah ok
19:55:21  <PublicServer> <mfb> like that
19:55:35  <PublicServer> <StarLite> tnx for the tip
19:55:42  <PublicServer> <mfb> or use it as challenge @01 :D
19:55:48  <PublicServer> <mfb> nice
19:56:24  <PublicServer> <mfb> looks like some lines are missing
19:56:31  <PublicServer> *** Sylf has left the game (connection lost)
19:57:15  <PublicServer> <mfb> one tile shorter?
19:57:21  <PublicServer> <StarLite> yeh
19:57:28  <PublicServer> <StarLite> and drop 1 earlier
19:57:32  <PublicServer> <mfb> that was meant for BBH01
19:57:38  <PublicServer> <XeryusTC> doesnt make much of a difference
19:57:40  <PublicServer> <StarLite> o lol ok :P
19:58:23  *** Sylf has quit IRC
19:59:27  <PublicServer> <bassals> these pBS look different
19:59:49  <PublicServer> <mfb> where is Sylf?
20:00:08  <mfb-> oh, connection lost
20:00:18  <PublicServer> <XeryusTC> died in a freak accident involving some ductape, a cat and a '69 caddilac
20:00:28  <PublicServer> <mfb> :p
20:00:54  <PublicServer> <Ayero> When you have two bridges or tunnels in quick succession why do you cross the tracks between em?
20:01:08  <PublicServer> <mfb> only if it good for sync
20:01:10  <PublicServer> <StarLite> To make the tracks just as long
20:01:14  <PublicServer> <mfb> so both lines have the same length
20:01:19  <PublicServer> <StarLite> otherwise 1 train has a longer track
20:01:21  <PublicServer> <Ayero> ah ok that makes sense
20:01:23  <PublicServer> <StarLite> and the tracks go out of sync
20:05:19  <PublicServer> <XeryusTC> bbh1 should be done now :o
20:06:37  <PublicServer> <mfb> hmm
20:06:55  <PublicServer> <mfb> I know I will hate that part when/if I expand it, but it fits so nice now
20:07:03  <PublicServer> <StarLite> Xeryus is the master of speedbuilding BBH's :P
20:07:05  <PublicServer> *** TWerkhoven[l] has left the game (connection lost)
20:07:26  <PublicServer> <Vinnie> mfb i know i made a compact MSH that will be a pain to expand
20:07:44  *** TWerkhoven2[l] has joined #openttdcoop
20:07:56  <PublicServer> <Brumi> so the quest for me is to build this bbh before the network is finished :P
20:08:10  <PublicServer> <StarLite> dont worry, im slow today as well :P
20:08:25  <PublicServer> <StarLite> trying out some new idea's that I have :P
20:08:35  <PublicServer> <StarLite> they will probably work, but it wont be compact at all :P
20:08:57  <PublicServer> <StarLite> not really working out the way I planned em, but well
20:09:07  <PublicServer> <StarLite> I can always rebuild it :P
20:11:46  <PublicServer> <XeryusTC> StarLite: this was not that fast actually :P
20:11:53  <PublicServer> <StarLite> o lol :P
20:12:04  <PublicServer> <StarLite> I like the style of your hubs :)
20:12:18  <PublicServer> <XeryusTC> cool :)
20:14:38  *** TWerkhoven[l] has quit IRC
20:16:14  <PublicServer> <mfb> lots of empty tiles left :(
20:17:09  <PublicServer> <StarLite> omg, do I see a presig PBS signal there? O_O
20:17:11  <PublicServer> <StarLite> YAY!
20:17:22  <PublicServer> <mfb> presig PBS?
20:17:32  <PublicServer> <mfb> oneway pbs?
20:17:46  <PublicServer> <StarLite> hmzz, their oneways, but they just changed the icon :(
20:17:52  <PublicServer> <StarLite> lame
20:20:18  <PublicServer> <mfb> coop hub factory :D
20:21:32  <PublicServer> <mfb> SLHs will be a mess
20:22:30  <PublicServer> <Ayero> ah crap, think i just accidentally removed one of the airports sorry guys
20:22:46  <PublicServer> <mfb> rebuild it (with the correct station) :)
20:23:01  <PublicServer> <Ayero> oh no i didnt just removed the station walk will fix it
20:24:09  <PublicServer> <StarLite> uhoh, someone got discovered :P
20:24:12  <PublicServer> <mfb> use trees
20:24:14  <PublicServer> <bassals> hahaha
20:24:17  *** Sylf has joined #openttdcoop
20:24:17  *** ChanServ sets mode: +o Sylf
20:24:50  <V453000> !password
20:24:50  <PublicServer> V453000: frugal
20:25:03  <PublicServer> <Ayero> is there not an easier way to station walk?
20:25:08  <PublicServer> <V453000> o/
20:25:08  <PublicServer> *** V453000 joined the game
20:25:16  <PublicServer> <mfb> ctrl+click
20:25:16  <PublicServer> <Vinnie> ctrl build station
20:25:18  <PublicServer> <Vinnie> Hey
20:25:25  <PublicServer> <mfb> hi
20:25:31  <PublicServer> <Brumi> hello
20:25:33  <PublicServer> <Ayero> that is incredibly useful :)
20:25:36  <PublicServer> <V453000> oh, TL3 in the end? :(
20:25:39  <PublicServer> <Ayero> so many tricks i'm yet to learn
20:25:45  <PublicServer> <mfb> TL3
20:26:23  <PublicServer> <Brumi> now I'm too close to MSH01 :D
20:26:37  <PublicServer> <mfb> 11?
20:26:43  <PublicServer> <Brumi> 11, yes
20:26:47  <PublicServer> <mfb> the split can be closer to the hub
20:26:49  <PublicServer> <mfb> and smaller
20:26:54  <Sylf> !password
20:26:54  <PublicServer> Sylf: frugal
20:26:59  <PublicServer> <Ayero> all fixed
20:26:59  <PublicServer> <mfb> just separate the MLs a bit
20:27:05  <PublicServer> <Ayero> back to stalking you building
20:27:08  <PublicServer> *** Sylf joined the game
20:27:41  <PublicServer> <mfb> BBH11 needs a name
20:27:51  <PublicServer> <mfb> vinnie?
20:27:57  <XaTriX> admin?
20:27:57  <PublicServer> <Vinnie> yes
20:27:59  <PublicServer> *** Sylf has left the game (connection lost)
20:28:01  <PublicServer> <Ayero> i assume all msh, bbh are done before any stations?
20:28:12  <PublicServer> <mfb> well, main stations can be done now
20:28:26  <PublicServer> <mfb> BBH,MSH,main stations -> SLHs -> primaries
20:28:32  <PublicServer> <mfb> -> expand everything
20:28:54  <PublicServer> <StarLite> arghm, offcourse this church is RIGHT in the way :P
20:29:04  <PublicServer> <StarLite> tnx ;)
20:29:07  <PublicServer> <mfb> the church will not die
20:32:05  <PublicServer> <Vinnie> XTC did you record BBH 05?
20:33:28  *** Progman has joined #openttdcoop
20:33:47  <PublicServer> <V453000> nicely did you show the prio on bridges as I used in on one of the stable servers you saw Vinnie
20:33:47  <PublicServer> <V453000> nicely
20:34:31  <PublicServer> <Vinnie> havnt really seen your companies in stable but do you mean i copied?
20:34:56  *** Sylf has quit IRC
20:35:42  <PublicServer> <bassals> how long are the prios supposed to be with 230km/h erail tl3?
20:35:50  <PublicServer> *** XeryusTC has left the game (leaving)
20:35:54  <PublicServer> <mfb> "long enough"
20:36:03  <XeryusTC> !archive
20:36:03  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
20:36:24  <PublicServer> <bassals> isn't there a webster calculation formula for that?
20:36:30  <PublicServer> <mfb> no
20:36:36  <PublicServer> <StarLite> depends on a lot of things
20:36:38  <PublicServer> <mfb> depends on too many different factors
20:36:44  <PublicServer> <StarLite> max speed, TL, accel
20:36:51  <PublicServer> <StarLite> just to name a few
20:38:45  *** Sylf has joined #openttdcoop
20:38:45  *** ChanServ sets mode: +o Sylf
20:39:24  *** Sheppyh has joined #openttdcoop
20:39:25  <Sheppyh> !password
20:39:25  <PublicServer> Sheppyh: tinsel
20:39:42  <PublicServer> *** Player has joined spectators
20:40:47  <PublicServer> <mfb> 17500 rail infrastructure :)
20:42:05  <PublicServer> *** Player has joined company #1
20:45:16  <PublicServer> <Ayero> anyone still building?
20:45:18  <PublicServer> <Brumi> yeah
20:45:25  <PublicServer> <Ayero> where abouts
20:45:30  <PublicServer> <mfb> BBH10 here
20:45:33  <PublicServer> <Ayero> found it
20:45:35  <PublicServer> *** V453000 has left the game (connection lost)
20:45:39  <PublicServer> <Player> hello all
20:45:42  <PublicServer> <Brumi> BBH12 here
20:45:44  <PublicServer> <StarLite> Hello Player :P
20:45:44  <PublicServer> *** Player has changed his/her name to Sheppyh
20:45:46  <PublicServer> <Vinnie> Hi
20:45:46  <PublicServer> <bassals> hello
20:45:50  <PublicServer> <Sheppyh> Hello :)
20:45:52  <PublicServer> <Maraxus> hi
20:45:54  <PublicServer> <Brumi> but don't watch me if you want to learn :)
20:46:17  <PublicServer> <mfb> learn how to not do it (sorry ;))
20:46:23  <PublicServer> <Ayero> think i understand most of the theory just wouldnt get the signals right
20:46:41  <PublicServer> <Brumi> for me it's not the signals which is the hardest
20:46:51  <PublicServer> <mfb> signals are easy, as long as the tracks are correct
20:47:03  <PublicServer> <Ayero> i mean things like presignals on prios and such
20:47:13  <PublicServer> <mfb> as I said
20:47:23  <PublicServer> <Brumi> a BBH for my first ottdcoop building experience is tough, but ... challenge accepted :)
20:48:09  <PublicServer> <Ayero> are bbh in this have to be fully balanced?
20:48:17  <PublicServer> <Ayero> *do
20:48:23  <PublicServer> <mfb> 2 lines with prio and two balanced joins are fine
20:48:55  <PublicServer> <bassals> is anybody building main stations?
20:49:17  <PublicServer> <Ayero> not yet
20:52:12  <PublicServer> *** Sheppyh has left the game (leaving)
20:53:42  <PublicServer> <Mark> back
20:54:02  <Sheppyh> !password
20:54:02  <PublicServer> Sheppyh: hipper
20:54:20  <PublicServer> *** Player has joined spectators
20:54:53  <PublicServer> <Player> my signlist is empty :S
20:55:00  <PublicServer> <Player> omg.
20:55:02  <PublicServer> <mfb> there is an option for that
20:55:06  <PublicServer> *** Player has joined company #1
20:55:08  <PublicServer> <StarLite> yeah
20:55:08  <PublicServer> <mfb> and your name is "player"
20:55:14  <PublicServer> *** Player has changed his/her name to Sheppyh
20:55:16  <PublicServer> <StarLite> Under the wrench
20:55:18  <PublicServer> <Sheppyh> dunno why it keeps resetting
20:55:33  <PublicServer> <Sheppyh> no worries wasnt in the copmany hence no signs :P
20:55:52  <PublicServer> <mfb> you can view signs from outside as well
20:55:54  <PublicServer> <StarLite> Theres an option that lets you see all sings even as spectator
20:56:00  <PublicServer> <StarLite> under the wrench icon
20:56:03  <PublicServer> <StarLite> next to the visibility options
20:56:14  <PublicServer> <Sheppyh> ah ok thanks
20:57:20  *** Progman has quit IRC
20:58:07  <PublicServer> <Ayero> was going to have an attempt at msh 07 but its melting my brain having trains on the rhs
20:58:13  <PublicServer> <Ayero> damn americans and europeans
20:58:19  <PublicServer> <Ayero> infact damn the rest of the world
20:58:19  <PublicServer> <StarLite> :P
20:58:29  <PublicServer> <bassals> hahaha
20:58:31  <PublicServer> <mfb> lol
20:58:47  *** Sunblast has joined #openttdcoop
20:58:51  <PublicServer> <mfb> use a mirror :p
20:59:17  <PublicServer> <Ayero> haha not a bad idea wheres that flip display button on my graphics card settings :P
20:59:28  <PublicServer> <Ayero> wait that would make my mouse move the wrong way lol
20:59:33  <PublicServer> <StarLite> You can onvert that yoo
20:59:35  <PublicServer> <mfb> ;)
20:59:37  <Sunblast> !download win32
20:59:37  <PublicServer> Sunblast:
20:59:37  <PublicServer> <StarLite> *too
20:59:40  <PublicServer> <StarLite> dont alt-tab tho :p
20:59:42  <PublicServer> <bassals> i'm off for some minutes
20:59:45  <PublicServer> <StarLite> will frive you nuts ;)
20:59:55  <PublicServer> <bassals> but msh6 is almost done
21:00:27  <PublicServer> <StarLite> BBH 06 as well, just need to get 1 prio in , but thers simply no space, have to move some tracks :p
21:00:37  <PublicServer> <mfb> where?
21:00:47  <PublicServer> *** Sheppyh has left the game (connection lost)
21:00:47  <PublicServer> <mfb> I'll find some space
21:00:49  <PublicServer> <StarLite> @ !Here
21:00:55  <Sheppyh> !password
21:00:55  <PublicServer> Sheppyh: yearns
21:01:09  <PublicServer> <mfb> eh
21:01:13  <PublicServer> <StarLite> was thinking to bing it to the start of the tunnel
21:01:13  <PublicServer> *** Sheppyh joined the game
21:01:14  <Sunblast> !grf
21:01:14  <PublicServer> Sunblast: (Version 8.0)
21:01:15  <PublicServer> <mfb> that waiting bay is too short
21:01:21  <PublicServer> <StarLite> ah yeh
21:01:23  <PublicServer> <mfb> only 2 tiles
21:01:25  <PublicServer> <StarLite> now that you way it
21:01:35  <PublicServer> <StarLite> *say
21:01:37  <PublicServer> <mfb> but there is an option without moving tracks
21:01:37  <PublicServer> <StarLite> damn fat fingers!
21:01:49  <PublicServer> <mfb> CL
21:01:52  <PublicServer> *** Sheppyh has left the game (connection lost)
21:01:56  <PublicServer> <StarLite> hmzz, grmbl
21:02:02  <Sheppyh> why do i keep losing connection >.<
21:02:04  <PublicServer> <mfb> but ok... it involves a bit advanced stuff
21:02:23  <Sheppyh> !password
21:02:23  <PublicServer> Sheppyh: yearns
21:02:33  <PublicServer> *** Sheppyh joined the game
21:02:37  <PublicServer> <StarLite> advanced is ok ;)
21:02:39  <PublicServer> <mfb> ah
21:02:45  <PublicServer> <mfb> use pbs for the split
21:02:53  <PublicServer> <mfb> or that
21:02:59  <PublicServer> <mfb> makes the prio easier
21:03:15  <PublicServer> <mfb> CL2
21:03:30  <PublicServer> <mfb> hint: use a bridge
21:03:47  <PublicServer> <StarLite> instad of tunnels :)
21:03:53  <PublicServer> <mfb> instead of one tunnel
21:03:59  <PublicServer> <mfb> the other one does not matter
21:04:37  <PublicServer> <StarLite> didnt think of that, :)
21:04:40  <PublicServer> <mfb> +prio
21:04:50  <PublicServer> <Ayero> fully expecting my attempt to be flattened but got to start somewhere
21:05:00  <PublicServer> <mfb> pbs for the bridge/tunnel is the easiest way
21:05:21  <Sunblast> !password
21:05:21  <PublicServer> Sunblast: yearns
21:05:26  <PublicServer> <StarLite> true, but I dont like PBS :P
21:05:34  <PublicServer> <StarLite> but its idneed the easiest solution in this case
21:05:35  <PublicServer> *** Sunblast joined the game
21:05:58  <PublicServer> <mfb> well
21:06:12  <PublicServer> <mfb> there is a solution without, I think
21:06:15  <PublicServer> <mfb> but it is really ugly
21:06:16  *** Progman has joined #openttdcoop
21:06:25  <PublicServer> <StarLite> maybe its easier with 2 bridges?
21:06:32  <PublicServer> <StarLite> would give 1 extra tile
21:06:34  <PublicServer> <mfb> that is one part of it
21:07:40  <PublicServer> <StarLite> hmzz
21:07:54  <PublicServer> <mfb> that may work
21:08:12  <PublicServer> <mfb> but I think you have to move the bridge heads by 1 tile
21:08:19  <PublicServer> <mfb> and the tunneled line
21:08:25  <PublicServer> <StarLite> yeh
21:08:27  <PublicServer> <Sheppyh> /
21:08:34  <PublicServer> <mfb> hmm no
21:08:42  <PublicServer> <mfb> it needs more
21:08:44  <PublicServer> <StarLite> no?
21:08:58  <PublicServer> <StarLite> drat, your right
21:09:16  <PublicServer> <mfb> there
21:09:22  <PublicServer> <mfb> prio exit
21:09:36  <PublicServer> <mfb> :D
21:10:19  <PublicServer> <StarLite> ah :P
21:10:21  <PublicServer> <StarLite> lol
21:10:23  <PublicServer> <StarLite> yeh
21:10:32  <PublicServer> <mfb> first side
21:10:45  <PublicServer> *** Chris Booth joined the game
21:11:08  <PublicServer> <Chris Booth> hi
21:11:18  <PublicServer> <Mark> hello CB :)
21:11:18  <PublicServer> <Brumi> hi
21:11:24  <PublicServer> <Chris Booth> hi Mark
21:11:26  <PublicServer> <StarLite> woo :P
21:11:34  <PublicServer> <mfb> hmm
21:11:44  <PublicServer> <Chris Booth> erm MSH 07 is looking a bit funny
21:11:46  <PublicServer> <StarLite> still not perfect
21:12:00  <PublicServer> <Mark> who's on 07?
21:12:00  <PublicServer> *** Sylf joined the game
21:12:08  <PublicServer> <Ayero> its getting flattened after :P
21:12:10  <PublicServer> <Chris Booth> ?
21:12:10  <PublicServer> <Ayero> me
21:12:12  <PublicServer> <mfb> that second bridge...
21:12:19  <PublicServer> *** Sylf has joined company #1
21:12:21  <PublicServer> <Ayero> its a first attempt with every intention of destroying it
21:12:21  <PublicServer> <Mark> you might want to have a look at building guidelines
21:12:41  <PublicServer> <Ayero> i've read em all i think but which specifically
21:12:48  <PublicServer> <mfb> (do we really want that)?
21:12:54  <PublicServer> <Mark> curvelength, for starters
21:13:03  *** Qanael has quit IRC
21:13:04  <PublicServer> <bassals> ok i'm back
21:13:06  <PublicServer> <mfb> but it solves the problem
21:13:10  <PublicServer> *** Sheppyh has left the game (connection lost)
21:13:18  <PublicServer> <StarLite> yeh
21:13:24  *** Qanael has joined #openttdcoop
21:13:25  <Sheppyh> !password
21:13:26  <PublicServer> Sheppyh: plated
21:13:26  <PublicServer> <StarLite> ah well, as long as it works ;)
21:13:28  <PublicServer> <Chris Booth> CL's then maybe mergers and sync
21:13:37  <PublicServer> *** Sheppyh joined the game
21:13:38  <PublicServer> <Ayero> if i play around until you need to do it is that ok
21:13:40  <PublicServer> <Chris Booth> and then you should be able to build a nice MSH
21:13:51  <PublicServer> <Chris Booth> yes, Ayero
21:14:05  <PublicServer> <Chris Booth> we can also give you pointers if you wish
21:14:15  <PublicServer> <Chris Booth> we are nice here and don't bite (that much)
21:14:25  <PublicServer> <Ayero> yeah that would be really appreciated
21:14:35  <PublicServer> <StarLite> \o/, tnx for the help mfb
21:14:54  <PublicServer> <mfb> weirdest prio so far in this game
21:14:56  <PublicServer> <Chris Booth> ok Ayero I will draw a few things for you
21:15:10  <PublicServer> <StarLite> It might have been 'nicer' to just have moved the whole join a bit, but well :P
21:15:21  <PublicServer> <StarLite> this works too :P
21:15:27  <PublicServer> <mfb> no... prio lines always fit in :D
21:15:33  <PublicServer> <StarLite> true :P
21:16:01  <PublicServer> <mfb> just one line was moved a bit
21:16:07  <PublicServer> <Ayero> thought i had the sync bit ok?
21:16:09  <PublicServer> <StarLite> drat, one of my joiners is too short :s
21:16:16  <PublicServer> <Chris Booth> yep the sync is fine
21:16:46  <PublicServer> <Chris Booth> we have 3 tiles for 'C' Curves at the moment
21:16:57  <PublicServer> <Ayero> radius 3 curves, right, is that always the same as the tl?
21:17:07  <PublicServer> <mfb> usually
21:17:10  <Qanael> !password
21:17:10  <PublicServer> Qanael: plated
21:17:15  <PublicServer> <Chris Booth> Ayero: not always
21:17:20  <PublicServer> *** Qanael joined the game
21:17:21  <PublicServer> <Chris Booth> but generaly
21:17:23  <PublicServer> <mfb> StarLite: why do you use combo signals for the joins?
21:17:29  <PublicServer> <StarLite> can be shorter with very powerfull joins
21:17:40  <PublicServer> <StarLite> *locs
21:17:42  <PublicServer> <Qanael> Hi everyone
21:17:48  <PublicServer> <Mark> hello
21:18:15  <PublicServer> <Ayero> ok think i can sort most of this
21:18:19  <PublicServer> <Chris Booth> if you keep to those rules your junction will start to look good
21:18:29  <PublicServer> <Ayero> it'll still need destroying but will get me some decent feedback :)
21:18:32  <PublicServer> <Chris Booth> then is mixing/merging
21:19:02  <PublicServer> <Ayero> yeah i'm probably going the wrong order but i was just going to join each track up like for like then balance/merge etc after?
21:19:22  <PublicServer> <Chris Booth> oooh, generaly we think the inline mixing it bad
21:19:32  <PublicServer> <Chris Booth> mixing at the merge is prefered
21:20:48  <PublicServer> <mfb> we have strange lines near BBH07
21:21:55  <PublicServer> <StarLite> mfb, you think its better to not use combo's @ the joins?
21:22:06  <PublicServer> <StarLite> and use a simple waiting bay?
21:22:12  <PublicServer> <Chris Booth> Ayero:  I have built a simple mixer for you aswell
21:22:12  <PublicServer> <mfb> entry signals where the trains enter the ML
21:22:19  <PublicServer> <Chris Booth> feel free to mod.copy it
21:22:25  <PublicServer> <mfb> with maglevs, things are different
21:22:31  <PublicServer> <mfb> but our trains are not so fast
21:22:33  <PublicServer> <Ayero> if bridges wont slow trains down is it ok to make a few of them
21:22:35  <PublicServer> <Ayero> so long as each is short?
21:22:37  <PublicServer> <StarLite> good accel tho, thats true
21:23:07  <PublicServer> <Chris Booth> Ayero:  brigde / tunnel as you need
21:23:15  <PublicServer> <StarLite> so a normal presig instead of combo works better for these trains?
21:23:29  <PublicServer> <StarLite> I ususally play with maglevs, hence the combo
21:23:57  <PublicServer> <mfb> see !join example
21:24:55  <PublicServer> <StarLite> k, ill update my prios accordingly then
21:25:01  <PublicServer> <Ayero> in a msh the prio should be to prioritise ml traffic?
21:25:23  <PublicServer> <Chris Booth> yes, but it is all ML effectively
21:25:37  <PublicServer> <Chris Booth> and mostly the station will be the 'main' route
21:25:47  <PublicServer> <Chris Booth> since that is where trains are heading
21:26:09  <PublicServer> <mfb> well, we have a lot of stations
21:26:16  <PublicServer> <Chris Booth> yes very true
21:26:41  <PublicServer> <Chris Booth> but BBH 05 - 06's ML will mainly have MSH 06/7 trains
21:26:56  <PublicServer> <Chris Booth> maybe a few SLH trains
21:27:44  <PublicServer> <Chris Booth> andw with FIRS you have loads of trains that just go main station - main station
21:27:46  <PublicServer> <StarLite> want help to make Wrunfinbridge some smaller, or will you build around it?
21:28:51  <Vinnie_nl>  @@logs
21:28:54  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
21:29:42  <PublicServer> <Maraxus> gn
21:29:48  <PublicServer> <Mark> night
21:29:51  <PublicServer> <mfb> gn
21:29:57  <PublicServer> <StarLite> n
21:29:59  <PublicServer> *** Maraxus has left the game (leaving)
21:30:11  <PublicServer> <Chris Booth> MSH 10 is going to be huge by the end of the game
21:30:12  *** Maraxus has quit IRC
21:30:50  <PublicServer> <Chris Booth> I would bet my hat on that geing the busiest MSH
21:30:50  <PublicServer> <Ayero> more skill in this than it looks :P
21:31:06  <PublicServer> <StarLite> some stations will be very close to the ML, how will we make sure a drop in production doesnt jam everything?
21:31:10  <PublicServer> <Chris Booth> you can move my stuff Ayero
21:31:17  <PublicServer> <Chris Booth> just some helping pointers
21:31:20  <PublicServer> <Mark> dont let production drop :)
21:31:42  <mfb-> or add overflows to critical pickuos
21:31:44  <mfb-> pickups
21:31:46  <PublicServer> <Chris Booth> no we need more beer!
21:32:00  <PublicServer> <Qanael> Anyone working on MSH11?
21:32:06  <PublicServer> <Qanael> If not I'll get started on it
21:32:12  <PublicServer> *** Sheppyh has left the game (connection lost)
21:32:24  <PublicServer> <mfb> you think MSH10 will get a lot of traffic because V sends all the trains for beer-production to it?
21:32:26  <Sheppyh> !password
21:32:26  <PublicServer> Sheppyh: coring
21:32:27  <PublicServer> <Chris Booth> get stuck in Qanael
21:32:41  <PublicServer> *** Sheppyh joined the game
21:32:49  <PublicServer> *** Sylf has left the game (leaving)
21:32:57  <PublicServer> <Chris Booth> yes, beer + most ES are made there
21:33:03  <PublicServer> <Chris Booth> 2 most important items in FIRS
21:33:41  <PublicServer> <StarLite> ES I understand, but beer?
21:33:57  <PublicServer> <Mark> beer's an important part of anything
21:33:59  <PublicServer> <Chris Booth> StarLite:  look at the archives
21:34:13  <PublicServer> <mfb> or look at brewery
21:34:16  <PublicServer> <Chris Booth> most games in coop have beer something
21:34:32  <PublicServer> <mfb> ah, that part
21:34:34  <PublicServer> <Chris Booth> and some people highlight when it is typed
21:34:37  <KenjiE20> mostly beer fueled
21:34:44  <PublicServer> <Chris Booth> XD
21:35:10  <PublicServer> <StarLite> well, you can bring a lot of stuff TO the brewery, thats true
21:35:16  <PublicServer> <StarLite> but it 'only' goes to the store :P
21:35:55  <PublicServer> <mfb> the store sells it locally
21:36:02  <PublicServer> <StarLite> I think the town drop is gonna be big as well :P
21:36:05  *** Chris_Booth has joined #openttdcoop
21:36:44  <PublicServer> <Chris Booth> depends on if we have enough no the network
21:36:54  <PublicServer> <StarLite> Ill get started on BBH04 then
21:36:57  <PublicServer> <Chris Booth> it is nice to have some goods waiting, to make the stations look cool
21:37:19  <PublicServer> <mfb> or use an own eyecandy station for that
21:37:47  <PublicServer> <Ayero> beginning to really struggle here :S
21:38:02  <PublicServer> <mfb> where do you work?
21:38:10  <PublicServer> <Ayero> msh07
21:38:18  <PublicServer> *** Chris Booth has left the game (leaving)
21:38:30  <PublicServer> <mfb> hmm
21:38:30  <PublicServer> <Qanael> What's the policy for PBS on doubled tunnels and such?
21:38:32  <PublicServer> <mfb> balancing?
21:38:58  <PublicServer> <mfb> presignals are preferred, pbs is ok
21:39:01  <PublicServer> <Qanael> Alright
21:40:03  <PublicServer> <mfb> whoa
21:40:13  <PublicServer> <mfb> hint: don't do that at MSH07
21:40:15  <PublicServer> <Brumi> ok, I think I'm done at BBH12
21:40:25  * Brumi crosses his fingers
21:40:40  <PublicServer> <mfb> CL at !what is that
21:40:43  <PublicServer> <Brumi> could someone check that
21:40:45  <PublicServer> <Ayero> first attempt at anything on this scale sorry
21:40:47  <PublicServer> <mfb> two things here
21:41:37  <PublicServer> <mfb> CL at !CL
21:41:55  <PublicServer> <mfb> well, I just add !-signs
21:43:36  <PublicServer> <bassals> oh
21:44:42  <PublicServer> *** Sunblast has left the game (leaving)
21:44:42  <PublicServer> <Ayero> is anyone available to take over msh07 so i can see what you would of done instead
21:45:35  <PublicServer> <Brumi> well I'm going to have some dinner
21:45:50  <PublicServer> <mfb> I think I got everything
21:45:50  <PublicServer> <Brumi> after that I'll return to correct everything I can
21:45:56  <PublicServer> <Ayero> cheers
21:46:07  <PublicServer> *** Brumi has joined spectators
21:47:11  <PublicServer> * mfb gets angry
21:47:19  <PublicServer> <StarLite> ?
21:47:21  <PublicServer> <mfb> who adds those pointless MLs everywhere
21:47:23  <PublicServer> <bassals> why?
21:47:31  <PublicServer> <mfb> near BBH03 in this case
21:47:58  <PublicServer> <Mark> what, those tunnels?
21:48:00  <PublicServer> <StarLite> I just connected to the tracks that were there
21:48:06  <PublicServer> <mfb> no, the tunnels are from me
21:48:18  <PublicServer> <mfb> and the MLs do not help there
21:48:24  <PublicServer> <Mark> i built the MLs
21:48:26  <PublicServer> <StarLite> feel free to move em
21:48:26  <PublicServer> <Mark> get over it
21:48:30  <PublicServer> *** Vinnie has joined spectators
21:48:32  <PublicServer> <Mark> blow them up if you want to
21:48:34  <PublicServer> <mfb> do you need more stuff east of dradinghall for BBH04?
21:48:49  <PublicServer> <StarLite> lemme see
21:48:51  <PublicServer> <mfb> yeah.. I do that the second time there now
21:49:01  <PublicServer> <StarLite> ill manage here mfb
21:49:12  <PublicServer> <StarLite> got plenty of space on top of this hill :P
21:49:22  <PublicServer> <mfb> fine
21:49:58  *** TWerkhoven2[l] has quit IRC
21:51:12  <PublicServer> <Mark> i swear there's some way to turn on the magic dozer through rcon
21:51:18  <^Spike^> ehm
21:51:23  <^Spike^> !rcon magic_bulldozer
21:51:23  <PublicServer> ^Spike^: ERROR: command not found
21:51:27  <^Spike^> i forgot :D
21:51:39  <Mark> !rcon set magic_bulldozer
21:51:39  <PublicServer> Mark: 'magic_bulldozer' is an unknown setting.
21:51:54  <PublicServer> <bassals> what is the magic buldozer?
21:52:03  <Mark> allows you to blow up anything
21:52:04  <Ammler> the patch is not installed :-P
21:52:08  <Mark> towns, industries, antennas
21:52:10  <Mark> shame
21:56:38  *** Chris_Booth has quit IRC
21:57:19  <PublicServer> <bassals> i guess that all industries not part of the plan are primaries that will be connected through SL
21:57:28  <PublicServer> <mfb> right
21:57:48  <PublicServer> <Mark> i think ill prospect a shitload soon as we get the ml done
21:58:00  <PublicServer> <Mark> makes it worthwhile building a SL
21:58:23  <PublicServer> <bassals> in particular I don't have to care about industries that ARE in the plan; they won't be in any SL
21:58:33  <PublicServer> <mfb> right
21:59:03  <PublicServer> <Sheppyh> anyone wanna help me at BBH07? :P
21:59:06  <PublicServer> <Mark> you dont really have to worry about industries at all at this stage
21:59:08  <PublicServer> <Qanael> Station lines are LL5RR as well, right?
21:59:22  <PublicServer> <mfb> "as they fit"
21:59:22  <PublicServer> <Qanael> Main station lines I mean
21:59:34  <PublicServer> <Mark> Qanael: yes
22:02:28  <PublicServer> <StarLite> whats the max tunneldouble length for our TL?
22:02:38  <PublicServer> <Mark> about 6?
22:02:49  <PublicServer> <StarLite> is that including entrance/exit?
22:02:55  <PublicServer> <Mark> yeah
22:02:59  <PublicServer> <StarLite> k
22:03:15  <PublicServer> <bassals> @@gap 3
22:03:16  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
22:03:29  <PublicServer> <bassals> (@@gap 3)
22:03:30  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
22:03:36  <^Spike^> add () around gap 3 bassals :)
22:03:43  <bassals> @gap 3
22:03:43  <Webster> bassals: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
22:03:43  <^Spike^> @@ outside the () :)
22:03:45  <PublicServer> <StarLite> tnx :)
22:03:52  <^Spike^> liek this: @@(gap 3)
22:03:54  <Webster> ^Spike^: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
22:03:54  <PublicServer> <Mark> i dont know about that
22:03:56  <^Spike^> like*
22:03:59  <PublicServer> <Mark> 9?
22:04:10  <bassals> yes
22:04:15  <^Spike^> if math fails blame KenjiE20 :D
22:04:30  <PublicServer> <Mark> i think i wrote that one
22:04:32  <PublicServer> <Mark> and its wrong :P
22:04:39  <^Spike^> :D
22:04:39  <bassals> ^Spike^: i never remember, and it's easier to open back the IRc
22:04:41  <PublicServer> <Mark> it doesnt take the 3rd train into account i think
22:04:47  <^Spike^> :)
22:04:57  <Ammler> !gap 3 3
22:04:57  <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 3 and gap 3.
22:05:10  <mfb-> without a third train, you can build length of arbitrary length
22:05:24  <mfb-> wait
22:05:27  <mfb-> :D
22:05:59  <Ammler> !gap  3
22:06:03  <Ammler> !gap 10 3
22:06:03  <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 10 and gap 3.
22:06:19  <Ammler> !gap 15 3
22:06:19  <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 15 and gap 3.
22:06:29  <^Spike^> !gap 3 10
22:06:29  <PublicServer> ^Spike^: You need 3 tunnels/bridges for trainlength 3 and gap 10.
22:06:32  <^Spike^> !gap 3 9
22:06:32  <PublicServer> ^Spike^: You need 2 tunnels/bridges for trainlength 3 and gap 9.
22:06:36  <^Spike^> !gap 3 15
22:06:36  <PublicServer> ^Spike^: You need 4 tunnels/bridges for trainlength 3 and gap 15.
22:06:51  <PublicServer> <Mark> i really want that magic dozer
22:06:57  <Ammler> :-)
22:06:57  <PublicServer> <Mark> ammler do something about it :P
22:07:09  <Ammler> Mark: you have !load
22:07:12  <^Spike^> make save... cheat and load save again
22:07:19  <PublicServer> <Sheppyh> how long can bridges be
22:07:21  <PublicServer> *** Brumi has joined company #1
22:07:21  <PublicServer> <Mark> nah..
22:07:31  <Ammler> Mark: that is 10 secs?
22:07:46  <Ammler> the magic_bulldozer would also kick everyone
22:09:12  <PublicServer> <Sheppyh> anyone wanna help me at BBH07? bit stuck :p
22:09:34  <PublicServer> <Mark> why are you stuck? :P
22:09:40  <PublicServer> <Sheppyh> i dont know :(
22:09:43  <PublicServer> <Sheppyh> havnt done this for ages
22:09:49  <PublicServer> <Sheppyh> th
22:10:31  <PublicServer> <Sheppyh> I put signs on what im stick with
22:10:33  <PublicServer> <bassals> well i've finally finished msh6
22:10:35  <PublicServer> <Sheppyh> *LINK HERE *TO HERE
22:10:53  <PublicServer> <Mark> hmm
22:10:57  <PublicServer> <Mark> good point
22:11:03  <PublicServer> <Mark> you got a nasty hill there :P
22:11:10  <PublicServer> <mfb> hmm
22:11:12  <PublicServer> <Sheppyh> and factory
22:11:12  <PublicServer> <bassals> the first time I do one with nobody correcting me!
22:11:14  <PublicServer> <mfb> tunnel the industry?
22:11:16  <PublicServer> <Sheppyh> alu plant
22:11:22  <PublicServer> <Spike> bassals:  don't challenge us ;)
22:11:32  <PublicServer> *** Sheppyh has left the game (connection lost)
22:11:44  <KenjiE20> nitpickers.. go!
22:11:46  <Sheppyh> !password
22:11:46  <PublicServer> Sheppyh: milked
22:11:46  <PublicServer> <Spike> msh06 bassals? :)
22:11:49  <PublicServer> <Mark> back in a bit
22:11:51  <PublicServer> <bassals> ooooooooooh 4 deaths!
22:11:56  <PublicServer> *** Sheppyh joined the game
22:11:57  <PublicServer> <Sheppyh> im bac
22:11:57  <PublicServer> <mfb> oh, new thing to look at
22:12:35  <PublicServer> <Spike> bassals:  seems someone got it before me :D
22:12:41  <PublicServer> <Spike> never ask for it :D
22:12:47  <PublicServer> <Sheppyh> how long can bridges be?
22:12:57  <PublicServer> <bassals> oh
22:13:01  <KenjiE20> longer than you need :p
22:13:22  <^Spike^> hehe
22:13:24  <PublicServer> <Sheppyh> i mean when split whats the max length for effeciency, 5?
22:13:38  <KenjiE20> use @@gap for that
22:13:41  <Webster> KenjiE20: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
22:16:42  *** Sunblast has quit IRC
22:20:31  <PublicServer> <StarLite> ok, thats not fair, a clay pit appear, right in the way ... :P
22:20:41  <PublicServer> <StarLite> gotta go around the damn thing
22:24:24  <PublicServer> <Sheppyh> there we go what do you think
22:24:46  <Brumi> !screenshot
22:25:04  *** LoPo has joined #openttdcoop
22:25:14  <LoPo> hi
22:25:17  <LoPo> !password
22:25:17  <PublicServer> LoPo: quacks
22:25:20  <PublicServer> <mfb> hi
22:25:26  <PublicServer> <Brumi> hi there
22:25:26  <PublicServer> <mfb> anything to check?
22:25:31  <LoPo> how are things going? :)
22:25:52  <PublicServer> <mfb> hmm
22:25:58  <LoPo> which plan won?
22:26:01  <PublicServer> <mfb> nearly the whole inner ring :D
22:26:07  <PublicServer> <mfb> Mark
22:26:11  <PublicServer> *** LoPo joined the game
22:26:24  <PublicServer> <bassals> I think it does not to be balanced
22:26:38  <PublicServer> <mfb> would be better
22:26:40  <PublicServer> <bassals> because it's just a short MSL that starts in there
22:26:54  <PublicServer> <mfb> even a 1tile-line cannot handle more than 100% traffic
22:26:56  <PublicServer> <Qanael> Anyone wanna check my progress on the exit side of MSH11?
22:27:14  <PublicServer> <mfb> just one line?
22:27:34  <PublicServer> <mfb> oh
22:27:38  <PublicServer> <mfb> that is a bit... unconventional
22:28:10  <PublicServer> <Qanael> oh hmm
22:28:16  <PublicServer> <Qanael> ...I think I missed something
22:29:14  <PublicServer> <Qanael> I meant to give them choice of both lines, but I missed the actual choice part :P
22:29:20  <PublicServer> <Qanael> I'll do that then
22:29:36  <PublicServer> <Spike> you mean you missed making the 2nd line for the choice :D
22:29:42  <PublicServer> <Qanael> Yeah
22:29:49  <PublicServer> <Spike> you get a choice... Door number 1
22:29:52  <PublicServer> <Spike> :D
22:29:59  <PublicServer> <Qanael> You can go this way, or go this way
22:30:05  <PublicServer> <Qanael> Up to you
22:30:28  <PublicServer> <Spike> You can take my way.. or well... there is only 1 option my way :D
22:31:58  <PublicServer> <LoPo> nice guys "{
22:32:00  <PublicServer> <LoPo> :p
22:32:14  <PublicServer> <LoPo> dont build to much
22:32:17  <PublicServer> *** Mark has left the game (leaving)
22:32:34  <PublicServer> <LoPo> i also want to hel p  :)
22:32:37  <PublicServer> <LoPo> but not now
22:32:47  <PublicServer> <LoPo> got some friends over
22:32:49  <PublicServer> <LoPo> soo...
22:33:35  <mfb-> hmm
22:33:51  <mfb-> most BBHs and MSHs are done soon if we keep the current flow
22:34:04  <PublicServer> <LoPo> i see
22:34:07  <^Spike^> something wrong? :D
22:34:13  <PublicServer> <mfb> all BBHs have a name there
22:34:23  <PublicServer> <LoPo> BBH 12 needs some fizes tho
22:34:37  <PublicServer> <mfb> yeah
22:34:41  <PublicServer> <LoPo> allot of double merges
22:34:51  <PublicServer> <LoPo> and missing prio
22:35:09  <PublicServer> <mfb> the merges are fine
22:35:27  <PublicServer> <Brumi> I'm too tired to correct it now...
22:37:13  <PublicServer> <Ayero> tunnel length 10 means 3 tunnels yeah?
22:37:15  *** Eightbitpwny has left #openttdcoop
22:37:23  <PublicServer> <bassals> yes
22:37:29  <PublicServer> <LoPo> cl = 3 right
22:37:29  <PublicServer> <LoPo> ?
22:37:32  <PublicServer> <Ayero> yeah
22:37:35  <PublicServer> <LoPo> TL = 3 *
22:37:41  <PublicServer> <LoPo> or? .... :)
22:37:43  <PublicServer> <bassals> yes
22:37:45  <PublicServer> <LoPo> k ty
22:37:48  <PublicServer> <LoPo> :D
22:38:10  <PublicServer> <Sheppyh> lol sStarlight u done that whole  BBH04 in the time i done what ive done to BBH07
22:38:16  <PublicServer> <Sheppyh> wanna help me finish it off with the merges?
22:38:39  <PublicServer> <StarLite> Im still finishing up BBH04
22:38:46  <PublicServer> <Sheppyh> sure
22:38:56  <PublicServer> <Brumi> could you explain the "!can block"s when you get there?
22:38:58  <PublicServer> <StarLite> but ill help hen im done, unless someone else has time before that offc :)
22:39:09  <PublicServer> <LoPo> at BBH12
22:39:13  <PublicServer> <mfb> which one?
22:39:16  <PublicServer> <LoPo> Tl is 3
22:39:18  <PublicServer> <Brumi> yeah BBH12
22:39:24  <PublicServer> <mfb> there are two
22:39:30  <PublicServer> <LoPo> if a train is w8ing at signal it WILL block
22:39:32  <PublicServer> <mfb> but the general idea is: a train can wait at the marked signal
22:39:43  <PublicServer> <mfb> and block the entry/exit signal stuff
22:40:38  <PublicServer> <Ayero> ewww that was yesterdays beer
22:42:04  <PublicServer> <mfb> that is... interesting
22:42:06  <PublicServer> <LoPo> fixed your east side :)
22:42:14  <PublicServer> <Brumi> thanks :)
22:42:28  <PublicServer> <mfb> one line has prio, the other 3 have both options
22:42:33  <PublicServer> <Brumi> I'll try the CL in the middle
22:42:35  <PublicServer> <mfb> with quite a long prio there
22:42:57  <PublicServer> <LoPo> can also balance the other track
22:43:03  <PublicServer> <mfb> way too complicated
22:43:09  <PublicServer> <mfb> but if you want to...
22:43:11  <PublicServer> <mfb> no
22:43:17  <PublicServer> <LoPo> ?
22:43:19  <PublicServer> <mfb> not like that
22:43:25  <PublicServer> <mfb> to brumi
22:43:35  <PublicServer> <Brumi> yeah
22:43:45  <PublicServer> <Brumi> then how?
22:44:11  <PublicServer> <Brumi> wow easier than I thought
22:44:11  <PublicServer> <mfb> +signals
22:50:34  <PublicServer> <LoPo> nha its oky :P
22:50:44  <PublicServer> <LoPo> but dont like the track layout :P
22:51:11  <Brumi> @gap
22:51:11  <Webster> Brumi: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
22:51:22  <Brumi> gap 3
22:51:25  <Brumi> @gap 3
22:51:25  <Webster> Brumi: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
22:51:57  <PublicServer> <LoPo> tunnel length 9 is max ? :)
22:51:59  <PublicServer> <LoPo> k
22:52:06  <PublicServer> <Brumi> and I don't understand that remaining !can block
22:52:20  <PublicServer> <LoPo> well i do ;)
22:52:27  <PublicServer> <LoPo> what if there are more than 1 train?
22:52:33  <PublicServer> <LoPo> in tjhe w8ing bay?
22:52:35  <PublicServer> <LoPo> see
22:52:43  <PublicServer> <LoPo> so
22:52:45  <PublicServer> <Brumi> ok?
22:52:59  <PublicServer> <mfb> better
22:53:01  <PublicServer> <LoPo> much
22:53:19  <PublicServer> <LoPo> but imo split at tunnel
22:53:22  <PublicServer> <bassals> what is Wefingway Woods for?
22:53:38  <PublicServer> <mfb> ?
22:53:48  <PublicServer> <LoPo> wh :P
22:53:50  <PublicServer> <LoPo> nvm
22:53:56  <PublicServer> <bassals> Kefingway woods
22:54:06  <PublicServer> <bassals> are you trying to grow kefingway?
22:54:12  <PublicServer> <mfb> passenger teleport
22:54:15  <PublicServer> <mfb> no, just a moneymaker
22:54:21  <PublicServer> <bassals> ok
22:54:23  <PublicServer> *** Sheppyh has left the game (connection lost)
22:54:35  <Sheppyh> !password
22:54:35  <PublicServer> Sheppyh: jockey
22:54:49  <PublicServer> *** Sheppyh joined the game
22:55:04  <PublicServer> <StarLite> BBH04 done, doing final check of lines, prios etc
22:55:16  <PublicServer> <Brumi> LoPo: what are you trying to do now?
22:55:26  <PublicServer> <Brumi> oh, I see now
22:55:29  <PublicServer> *** Sheppyh has left the game (connection lost)
22:55:37  <PublicServer> <LoPo> shorter tunnels
22:55:42  <Sheppyh> !password
22:55:44  <PublicServer> Sheppyh: jockey
22:55:52  <PublicServer> *** Sheppyh joined the game
22:56:25  <PublicServer> <LoPo> nice hub sofar Brumi
22:56:43  <PublicServer> <Brumi> well, it was 2.5 hours of work :)
22:56:45  <PublicServer> <LoPo> hehe
22:56:51  <PublicServer> <LoPo> tell me about it :P
22:57:09  <PublicServer> <Sheppyh> whos bribing Chunton lol? :P
22:57:15  <PublicServer> <Ayero> me
22:57:18  <PublicServer> <Ayero> damn house in the way
22:57:20  <PublicServer> <mfb> use trees
22:57:22  <PublicServer> <Sheppyh> indeed
22:57:26  <PublicServer> <Ayero> ran out of space for trees
22:57:36  <PublicServer> <mfb> nuke the water
22:57:40  <PublicServer> <mfb> plant trees (quick)
22:57:46  <PublicServer> <mfb> wait until trees died
22:57:46  <PublicServer> <mfb> repeat
22:57:53  <PublicServer> <mfb> infinite source of good will
22:58:03  <PublicServer> <StarLite> you  still working on BBH07 Sheppy?
22:58:13  <PublicServer> <bassals> bombing a big rectangle and plant trees is usually enough
22:58:15  <PublicServer> <Ayero> there we go all sorted
22:58:17  <PublicServer> <Sheppyh> yeh
22:58:23  <PublicServer> <Brumi> that aluminum plant is nasty :P
22:58:23  <PublicServer> <Sheppyh> cant do the merges though
22:58:29  <PublicServer> <Sheppyh> cant remember how
22:58:31  <PublicServer> <Sheppyh> and yeh :P
22:58:31  <PublicServer> <Ayero> doesnt destroying the trees undo what planting em did?
22:58:33  <PublicServer> <StarLite> Their not that hard  :)
22:58:47  <PublicServer> <LoPo> also Brumi; a small tip: make your ML splits way befor Pre/Combo signals
22:59:42  <PublicServer> <Brumi> wow, BBH04 is funny...
22:59:48  <PublicServer> <Sheppyh> anyone wanna finish BB07/
22:59:56  <PublicServer> <Brumi> I thought mine was the largest
22:59:56  <PublicServer> <LoPo> ill try :P
23:00:06  <PublicServer> <LoPo> wtf
23:00:17  <PublicServer> <StarLite> There was a town in the way, and halway bukding it, a clay pit appeared @ BBH04
23:00:19  <PublicServer> <LoPo> BBH 04 / 07 havet even started yet :P
23:00:29  <PublicServer> <mfb> ?
23:00:51  <PublicServer> <StarLite> RL calls, afk for 10 mins
23:00:53  <PublicServer> <StarLite> brb
23:00:53  <PublicServer> <mfb> 04 is a real mess, but it looks like it could work
23:02:00  <PublicServer> <Sheppyh> 07 IS started i spent like 2 hours on that :P
23:02:12  <Brumi> !screen
23:02:13  <PublicServer> *** Brumi liked to make screenshot of last action, but nobody was working since. (
23:02:39  <PublicServer> <Ayero> and there was me trying not to destroy nufingley market
23:02:53  <PublicServer> <LoPo> to late m8 :P
23:02:59  <PublicServer> *** Sheppyh has left the game (connection lost)
23:03:32  <PublicServer> <LoPo> k ill leave the churche
23:03:39  <PublicServer> <mfb> sheppy: the splits do not work like that
23:03:59  <PublicServer> <mfb> the one in the east is fine
23:04:17  <PublicServer> <Ayero> i dont care, this is my first game i just thought this game was a low terraform less destructive one
23:05:37  <PublicServer> *** Spike has left the game (leaving)
23:07:33  <PublicServer> <Brumi> wow mfb you're really fast - 5 BBHs...
23:07:49  *** Sheppyh has quit IRC
23:07:56  <PublicServer> <Qanael> @gap
23:07:59  <PublicServer> <Qanael> @@gap
23:08:02  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
23:08:06  *** Eightbitpwny has joined #openttdcoop
23:08:12  <PublicServer> <Qanael> @@(gap 3)
23:08:15  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
23:10:05  <PublicServer> <Brumi> are there any differences between the MSHs and the BBHs?
23:10:09  <PublicServer> <LoPo> see you guys
23:10:15  <PublicServer> *** Ayero has left the game (connection lost)
23:10:17  <PublicServer> <mfb> not in its design
23:10:17  <PublicServer> <LoPo> keep up the nice work :)
23:10:21  <PublicServer> <mfb> good night
23:10:21  <Ayero> brb
23:10:29  <PublicServer> <Brumi> good night
23:10:29  <PublicServer> <mfb> just in the function
23:10:39  <PublicServer> *** LoPo has left the game (leaving)
23:10:41  <PublicServer> <Qanael> ugh I've run out of room
23:11:04  <PublicServer> <Brumi> I'm afraid I won't have enough time and energy to start an MSH
23:11:34  <PublicServer> <bassals> in a bbh the three ends are ML, in a msl there is an end with less priority
23:11:48  <PublicServer> <mfb> or more
23:12:07  <PublicServer> <mfb> who fixed the prio at BBH12?
23:12:10  <PublicServer> <mfb> now the CL is wrong
23:12:13  <PublicServer> <Brumi> LoPo
23:12:20  <LoPo> yes
23:12:21  <LoPo> ?
23:12:34  <PublicServer> <mfb> see signs !CL
23:12:34  <PublicServer> <Brumi> you fixed BBH12
23:12:45  <PublicServer> <mfb> and the tunnels are a bit long
23:12:48  <PublicServer> <Brumi> no it was me
23:12:54  <PublicServer> <mfb> but that is not so important
23:13:40  <LoPo> i did? :P
23:13:45  <LoPo> yeah the tunnels
23:13:56  <LoPo> i shorthed them a bit
23:14:02  <PublicServer> <Brumi> it was me when I lenghtened the tunnels to make space for the prio
23:14:16  <PublicServer> <mfb> prio would fit in with the original tunnels as well
23:14:30  <PublicServer> <Brumi> really?
23:14:32  *** Ayero_ has joined #openttdcoop
23:14:32  <PublicServer> <mfb> really
23:14:37  <LoPo> !password
23:14:37  <PublicServer> LoPo: belfry
23:14:39  <Ayero_> !password
23:14:39  <PublicServer> Ayero_: belfry
23:14:52  <PublicServer> *** LoPo joined the game
23:14:54  <PublicServer> *** Ayero joined the game
23:15:03  <PublicServer> <LoPo> where is the CL ?
23:15:13  <PublicServer> <mfb> gone
23:15:20  <PublicServer> <LoPo> ... :P
23:15:26  <PublicServer> <Brumi> I put it back
23:15:26  <PublicServer> <mfb> was at !CL
23:15:29  <PublicServer> <Qanael> Gah I've messed up CL coming out of BBH12 into MSH11
23:15:36  <PublicServer> <LoPo> a
23:15:44  <PublicServer> <LoPo> THOSE were not mine :P
23:15:51  <PublicServer> <Qanael> That was me
23:15:54  <PublicServer> <Qanael> Sorry, just saw that
23:15:58  <PublicServer> <LoPo> even didnt thoughed that lien
23:16:12  <PublicServer> <mfb> whoa
23:16:14  <PublicServer> <Brumi> my fault
23:16:20  <PublicServer> <mfb> that thing is getting larger and larger
23:16:20  <PublicServer> <LoPo> k
23:16:26  <PublicServer> *** LoPo has joined spectators
23:16:31  <PublicServer> <LoPo> im gone now
23:16:45  <PublicServer> <Qanael> Anyone wanna take a look at MSH11 so far?
23:16:51  <PublicServer> <Qanael> I think trains can exit properly now :P
23:17:02  <PublicServer> <mfb> it is better to have only one exit for the MLs
23:17:05  <PublicServer> <mfb> and split that later
23:17:11  <PublicServer> <Brumi> BBH12 got too large
23:17:21  <PublicServer> <mfb> otherwise trains tend to use the same exit always
23:17:23  <PublicServer> * Qanael weeps
23:17:25  <PublicServer> <mfb> and jam that maybe
23:17:47  <PublicServer> <mfb> well, at least it is expandable within that size
23:17:53  <PublicServer> <Qanael> so one exit for each ML line and split that after for choice?
23:17:59  <PublicServer> <mfb> yes
23:18:06  <PublicServer> <Qanael> hmm, ok
23:18:18  <PublicServer> <mfb> you don't need to split all lines, the usual way is to split only 2
23:18:21  <PublicServer> <Qanael> I'll have to undo a bunch of stuff, but at least it'll fix the CL issue coming from BBH12
23:18:23  <PublicServer> <mfb> and merge them to the other two
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23:18:38  <PublicServer> <mfb> that?
23:18:44  <PublicServer> <Qanael> yeah
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23:31:33  <PublicServer> <mfb> hmm
23:31:39  <PublicServer> <mfb> infrastructure costs are not low
23:31:53  <PublicServer> <StarLite> 16 mil per year now
23:32:05  <PublicServer> <mfb> eats up our MM soon
23:32:07  <PublicServer> <StarLite> but we DO have a LOT  or rails tho
23:32:17  <PublicServer> <mfb> that is true
23:32:19  <PublicServer> <mfb> much more than usual
23:34:26  <PublicServer> <StarLite> Work on BBH07 has stopped for a while now
23:34:48  <PublicServer> <mfb> if it is still there tomorrow, I nuke it and build a BBH there
23:35:30  <PublicServer> <mfb> chances are good that the same happens to 04 as soon as we upgrade the lines to LLL_RRR
23:35:44  <PublicServer> <StarLite> yeh
23:35:54  <PublicServer> <mfb> too many lines hanging around somewhere
23:36:22  <PublicServer> <StarLite> somehow my hubs tend to get huge
23:36:29  <PublicServer> <StarLite> I must
23:36:44  <PublicServer> <StarLite> I must start different
23:38:54  <PublicServer> <Brumi> those long wooden bridges in BBH06 remind me of the old AI :)
23:39:00  <PublicServer> <mfb> :D
23:39:08  <PublicServer> <StarLite> :P
23:39:10  <PublicServer> <mfb> hmm
23:39:16  <PublicServer> <mfb> V built such a line some PSGs ago
23:39:18  <PublicServer> <Qanael> How long should prios be?
23:39:24  <PublicServer> <mfb> was for some prio I think
23:39:38  <PublicServer> <mfb> I use something like ~8 tiles
23:39:44  <PublicServer> <mfb> +- something as it fits
23:41:26  <PublicServer> <mfb> bassals: maybe you want to build the exit south of kefingway (see the lines from mark)
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23:42:16  <PublicServer> <bassals> oh i was with the phone
23:42:53  <PublicServer> <bassals> oh I see
23:43:03  <PublicServer> <StarLite> there, cleaned up BBH04 a bit
23:44:41  <PublicServer> <Brumi> ehm... in BBH01, how do trains go from src to dst?
23:44:48  <PublicServer> <Brumi> or they don't need to?
23:45:09  <PublicServer> <mfb> oh that dst
23:45:33  <PublicServer> <mfb> or do you mean the specific MLs?
23:45:35  <PublicServer> <mfb> they don't need to
23:46:07  <PublicServer> <mfb> two lines are merged into both others
23:46:34  <PublicServer> <Brumi> i thought that all lines must be accessible from all others when I built mine
23:46:48  <PublicServer> <mfb> no (and they are not in your BBH)
23:47:02  <PublicServer> <mfb> all directions from all directions
23:47:09  <PublicServer> <mfb> and enough balancing
23:47:19  <PublicServer> <Brumi> not in mine? where?
23:47:21  <PublicServer> <mfb> all to all lines is optional
23:47:41  <PublicServer> <mfb> same with the other line
23:47:45  <PublicServer> <mfb> and the other side
23:48:03  <PublicServer> <Brumi> true
23:48:37  <PublicServer> <mfb> all that ugly pbs at !prio :(
23:48:43  <PublicServer> <Brumi> then generally the line with the lower priority should access the other two?
23:48:45  <PublicServer> <Qanael> Could anyone check !prio and tell me if I'm doing it right? I've only done it a couple times
23:49:08  <PublicServer> <mfb> you give prio to lines with fewer choices.. yes
23:49:22  <PublicServer> <mfb> that prio works, but we prefer presignals here
23:49:29  <PublicServer> <Qanael> Yeah, I know - just a first attempt
23:49:35  <PublicServer> <Qanael> I'll make it pretty in a bit
23:50:49  <PublicServer> <mfb> sync is not important there
23:50:51  <PublicServer> <Ayero> sync problem at !sync
23:50:57  <PublicServer> <mfb> 4 bridges for a splitted line...
23:50:59  <PublicServer> <Ayero> why?
23:51:10  <PublicServer> <mfb> it would work with two single bridges as well
23:51:20  <PublicServer> <Ayero> wont route finder still try and send traffic over east bridge sometimes
23:51:26  <PublicServer> <Ayero> resulting in a problem
23:51:28  <PublicServer> <mfb> so what?
23:51:34  <PublicServer> <mfb> that is no problem
23:51:52  <PublicServer> <Qanael> Yes, I might have been overenthusiastic in my use of bridges/tunnels
23:51:58  <PublicServer> <Qanael> But it looks so fancy :D
23:52:04  <PublicServer> <mfb> the worst thing you can get is a slowdown of three trains follow each other on these two bridges
23:52:12  <PublicServer> <mfb> with a VERY small spacing between 2 and 3
23:52:18  <PublicServer> <mfb> and even then, nothing serious happens
23:52:32  <PublicServer> <mfb> there are two additional free bridges
23:52:44  <mfb-> +grammar
23:53:02  <PublicServer> <Qanael> Mind taking another look at !prio and letting me know if that will work?
23:53:18  <PublicServer> <mfb> that works. and fix the signal gaps on the ML please
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23:54:18  <PublicServer> <Ayero> what is wrong with the cl at !cl?
23:54:25  <PublicServer> <mfb> s-bend
23:54:40  <PublicServer> <Ayero> oh two sucessfive sbends right
23:54:50  <PublicServer> <Qanael> ahh
23:55:04  <PublicServer> <mfb> good night
23:55:12  <PublicServer> <Ayero> night
23:55:14  <PublicServer> <Qanael> Good night
23:55:16  <PublicServer> <StarLite> nn
23:55:18  <PublicServer> *** mfb has left the game (leaving)
23:55:35  <mfb-> still a lot to do...
23:55:48  <mfb-> but I think we can run trains tomorrow
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23:57:16  <PublicServer> <Ayero> who is doing bbh07
23:57:26  <PublicServer> <StarLite> im redoing/finishing it
23:57:51  <PublicServer> <Ayero> just wondering so i know whether its someone i can learn from :P
23:58:06  <PublicServer> <StarLite> :P
23:58:24  <PublicServer> <StarLite> ive been away for a looong time, just started playing again

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