Times are UTC Toggle Colours
00:00:10 <PublicServer> <Brumi> well, I need some rest 00:00:24 <PublicServer> <Brumi> I will definitely be dreaming with ottd this night :P 00:00:30 <PublicServer> <bassals> :-) 00:00:33 <PublicServer> <bassals> goodbye 00:00:36 <PublicServer> <Ayero> night 00:00:38 <PublicServer> <Brumi> bye 00:00:44 <PublicServer> <Qanael> night 00:00:48 <PublicServer> *** Brumi has left the game (leaving) 00:00:52 <PublicServer> <Qanael> Tunnels always need signals at the exit, right? 00:01:07 <PublicServer> <bassals> yes 00:01:08 *** Phoenix_the_II has quit IRC 00:01:17 <PublicServer> <Qanael> hmm 00:02:18 *** Phoenix_the_II has joined #openttdcoop 00:02:18 *** ChanServ sets mode: +o Phoenix_the_II 00:02:28 *** Brumi has left #openttdcoop 00:03:40 <PublicServer> <Ayero> do trains slow down if they go round 2 turns in the same direction at once 00:03:50 <PublicServer> <Ayero> that how it works or is it more complicateD? 00:04:01 <PublicServer> <StarLite> is that simple yeh 00:04:16 <PublicServer> <Ayero> that makes things much easier to understand :) 00:04:30 <PublicServer> <bassals> if they do 2 turns of 45ยบ in the same direction during their TL 00:05:02 <PublicServer> <Ayero> yeah thats how i understand it good makes more sense than just 'cl3' 00:05:28 <PublicServer> <Ayero> fascinated with what your going to do with this track that goes no where lol 00:05:54 <PublicServer> <StarLite> hehe, trying to figure out a compact soluion atm :P 00:06:04 <PublicServer> <StarLite> my wife is also haseeling me atm :P 00:08:22 <PublicServer> <Ayero> so diagonal through 3x3 = 3TL? 00:08:36 <PublicServer> <StarLite> yeah, you can enable a measurement tool in adv settings 00:08:43 <PublicServer> <StarLite> it will tell you the TL 00:08:49 <PublicServer> <StarLite> while you drag 00:09:35 <PublicServer> <Ayero> oh i had that on didnt realise it directly correlated to TL 00:12:55 <PublicServer> <Ayero> see where i put a sign just make sure i dont screw it up :P 00:13:01 <PublicServer> <StarLite> hehe 00:13:28 <PublicServer> <Ayero> that fine? 00:13:38 <PublicServer> <StarLite> yeh 00:14:05 <PublicServer> <Ayero> too used to doing signals after but guess with a network this big you have to get into a habit of doing em as you go along 00:14:40 <PublicServer> <StarLite> yeh, or you might suddenly realise your input line is connected to an outbound track :P 00:16:20 <PublicServer> <Qanael> Gonna take a break for now, feel free to work on MSH11 00:16:39 <PublicServer> *** Qanael has joined spectators 00:17:51 <XeryusTC> StarLite: do you know about my youtube channel yet btw? 00:18:06 <PublicServer> <StarLite> Nope, but I did see some of yer vids on the blog 00:18:36 <PublicServer> <Ayero> think it was one of your yt vids that made me find openttdcoop 00:19:02 <XeryusTC> oh, that is quite awesome :D 00:19:36 <PublicServer> <Ayero> fixed up something at !correct? not sure if its ok i think it is providing its merged correctly at the end 00:21:06 <PublicServer> *** LoPo has joined company #1 00:21:51 <PublicServer> <Ayero> at the two juctions point, as i understand it they are too close is that ok 00:22:03 <PublicServer> <Ayero> asking a lot of questions sorry :P 00:22:18 <PublicServer> <StarLite> asking q's is good :) 00:22:20 <PublicServer> <LoPo> hi; again 00:22:35 <PublicServer> <LoPo> at what hub if I may ask StarLight 00:22:49 <PublicServer> <StarLite> currently working on BBH07 00:23:11 <PublicServer> <StarLite> almost :P 00:23:13 <PublicServer> <Ayero> i guess it needs prios 00:23:27 <PublicServer> <LoPo> mae the splits closer to the hub 00:25:25 <PublicServer> <Ayero> not sure why i forgot to make that a double bridge 00:26:29 <PublicServer> <LoPo> fixed m8 :) 00:27:24 <PublicServer> *** XeryusTC joined the game 00:27:34 <PublicServer> <StarLite> lo xer 00:27:37 <PublicServer> <XeryusTC> yarr 00:27:59 <PublicServer> <XeryusTC> anyway, if you have a youtube account/google you should subscribe to my channel ;) 00:28:09 <PublicServer> <XeryusTC> as i will be uploading a lot more there :P 00:29:43 <PublicServer> <StarLite> you have a linky Xer? 00:30:34 <PublicServer> <LoPo> damn i love this game :P 00:31:35 <XeryusTC> http://www.youtube.com/user/XeryusTC 00:31:37 <Webster> Title: Kanal von XeryusTC - YouTube (at www.youtube.com) 00:31:50 <XeryusTC> oh shut up you german bot :P 00:32:31 <StarLite> Subscribed :) 00:32:40 <PublicServer> <bassals> aren't you german? 00:32:54 <XeryusTC> don't be silly 00:33:10 <PublicServer> <StarLite> never call a dutchy a german ;) 00:33:25 <PublicServer> <bassals> I'm sorry hahahahaha 00:33:37 <XeryusTC> it is that we are generally friendly in the channel, otherwise you'd have received a kick :P 00:33:55 <PublicServer> <bassals> I didn't know 00:37:09 <PublicServer> <LoPo> wtf :p 00:37:27 <PublicServer> <LoPo> Wrunfingbrigde in the way? 00:41:30 <PublicServer> <LoPo> need some help? 00:41:40 <PublicServer> <LoPo> at BBH 01? 00:41:42 <PublicServer> <LoPo> 07? 00:41:48 <PublicServer> <LoPo> 01 = 07 * 00:42:53 <PublicServer> <LoPo> StarLite: need help? 00:43:07 <PublicServer> <StarLite> ehm, are there any unconnected lines atm? 00:43:25 <PublicServer> <LoPo> you are not working on BBH 07? 00:43:31 <PublicServer> <StarLite> I am :) 00:43:37 <PublicServer> <LoPo> ah you are :P 00:43:48 <PublicServer> <LoPo> make the w8ing bays a bit longer ":) 00:44:46 <PublicServer> <StarLite> ist hat you xer? ;) 00:44:52 <PublicServer> <XeryusTC> no 00:44:55 <PublicServer> <StarLite> ow :P 00:45:37 <PublicServer> <LoPo> :Pnice 00:45:47 <PublicServer> <XeryusTC> i still quite like bbh5 :P 00:45:49 <PublicServer> <StarLite> that should do the trick :P 00:47:00 <PublicServer> <StarLite> BBH07 looks quite done to me 00:47:38 <PublicServer> <LoPo> north side is still a little strange :P 00:48:01 <PublicServer> <StarLite> its a bit streched out 00:48:24 <PublicServer> <LoPo> hmmm 00:50:12 <PublicServer> <LoPo> argh 00:51:14 <PublicServer> <LoPo> muwhhahah :p 00:52:36 <PublicServer> <LoPo> oky 00:52:51 <PublicServer> <LoPo> nice alu factory in the middle :P 00:53:17 <PublicServer> <StarLite> one day the aul fac will die and the hub will look weird :P 00:53:27 <PublicServer> <StarLite> "why didnt they just go over there?" :P 00:53:29 <PublicServer> <LoPo> :) 00:53:59 <PublicServer> <LoPo> ow, cl 00:54:57 <PublicServer> *** Qanael has left the game (leaving) 00:56:14 <PublicServer> <LoPo> wtf; :P ; Qanael 00:56:20 <PublicServer> <LoPo> your bbh 00:58:42 <PublicServer> <LoPo> shall I build a station? :P 00:59:08 <PublicServer> <bassals> If you have courage yes 00:59:39 <PublicServer> <LoPo> at? 00:59:54 <PublicServer> <LoPo> textile? :P 01:00:04 <PublicServer> <LoPo> roro or terminus? :) 01:00:06 *** Afdal has joined #openttdcoop 01:00:12 <PublicServer> <StarLite> roro 01:00:18 <PublicServer> <StarLite> imho 01:00:36 <PublicServer> <LoPo> drop + pickup? 01:00:50 <PublicServer> <LoPo> ofc :P 01:00:53 <PublicServer> <StarLite> yeh 01:01:51 <PublicServer> <LoPo> MSH 11 needs fixes :P 01:06:59 <Afdal> Hello all 01:07:15 <PublicServer> <StarLite> o/ 01:07:19 <PublicServer> <LoPo> yo 01:07:22 <Afdal> Which of these do you think is the better 2-mainline merge, I can't decide 01:07:30 <Afdal> http://gyazo.com/bc9f2d894b841b80cedc21a4a3e12267 versus http://gyazo.com/a9fd1cfc24647c256e57d4efd7cc3a19 01:07:31 <Webster> Title: bc9f2d894b841b80cedc21a4a3e12267.png (at gyazo.com) 01:07:50 <PublicServer> <LoPo> wha? 01:08:07 <StarLite> The 2nd has less chance to jam 01:08:17 <Afdal> yeah 01:08:23 <LoPo> hmmm :P 01:08:24 <LoPo> no 01:08:30 <Afdal> No? 01:08:34 <LoPo> even whit the fail save 01:08:45 <StarLite> Also depends on the trains you use 01:08:51 <PublicServer> <LoPo> you need a 3rd track if ML = full 01:09:00 <StarLite> slower locs with fast accel or LEV4 make a lot of diff 01:09:01 <Afdal> hmmmm 01:09:18 <PublicServer> <LoPo> i build a version of it 01:09:24 <Afdal> But I'd eventually have to merge that 3rd track somehow 01:09:38 <PublicServer> <LoPo> check my user site at the ottdcoop site 01:09:51 <Afdal> Do I make it kink a bit to increase the chances of merging later? 01:09:54 <LoPo> http://wiki.openttdcoop.org/File:Injectror_with_NPL.png 01:10:23 <Afdal> that's confusing :( 01:10:34 *** Vinnie_nl has quit IRC 01:10:38 <PublicServer> <LoPo> its eighter bays to let trais w8 or some soort of overflow 01:10:48 <StarLite> An "Injectror" :P 01:10:48 <PublicServer> <LoPo> otherwise it WILL block 01:10:48 <PublicServer> *** Vinnie has left the game (connection lost) 01:11:07 <Afdal> hmm 01:11:17 <Afdal> Is it still better with the fail-safe 01:11:24 <PublicServer> <LoPo> ofc 01:11:24 <Afdal> than the other version though? 01:11:31 <Afdal> The one with waiting bays 01:11:36 <PublicServer> <LoPo> well 01:11:46 <PublicServer> <LoPo> design is totally different 01:11:56 <PublicServer> <LoPo> so you cant talk about "better" 01:11:58 <PublicServer> <LoPo> :P 01:12:03 <Afdal> <.< 01:12:09 *** pugi has quit IRC 01:12:09 <Afdal> I don't see why not 01:12:13 <Afdal> One has to be more efficient 01:12:24 <StarLite> It depends on a lot of things 01:12:26 <PublicServer> <LoPo> TL = ? 01:12:29 <PublicServer> <LoPo> 4? 01:12:29 <Afdal> 6 01:12:30 <PublicServer> <LoPo> 5 ? 01:12:39 <PublicServer> <Ayero> 3 01:12:43 <PublicServer> <LoPo> 3 :) 01:12:45 <PublicServer> <LoPo> k ty 01:12:49 <StarLite> Train speed, train accel, TL, mainline fill %, sideline fill % 01:13:03 <Afdal> Well let's disregard the priority for the moment 01:13:14 <Afdal> The one with the fail-safe has slightly longer priority 01:13:30 <Afdal> but let's say both priorities are long enough to prevent jams of that nature 01:14:08 *** Progman has quit IRC 01:14:29 <Afdal> And let's say the side line is small enough that one track is fine for it 01:15:16 <Afdal> I've been using the one with the waiting bays for a while and trains don't actually choose track based on if the priorities are busy 01:15:16 <StarLite> The one with a waiting bay has a chance a train could wait quite long before it can join a line 01:15:25 <Afdal> So it seems to me like it would be better with the small split 01:15:37 <Afdal> yeah 01:15:51 *** pugi has joined #openttdcoop 01:15:53 <Afdal> They just pick whichever main line their pathfinding likes best 01:15:53 <StarLite> but the 1 with the bays can merge trains a bit faster 01:16:15 <StarLite> yeh 01:16:16 <Afdal> They only take the opposite line when there's already a train waiting in that waiting bay 01:17:04 <StarLite> I always tend to use the small split, cus it takes up less space 01:17:12 <Afdal> Basically my problem is 01:17:17 <Afdal> I see the advantage of a waiting bay 01:17:27 <Afdal> But I don't see any way to make trains choose the empty track 01:17:30 <Afdal> with the bays 01:17:51 <StarLite> Maybe you could do some extra prio magic 01:17:54 <PublicServer> <LoPo> ? 01:18:01 <PublicServer> <LoPo> what do you mean? 01:18:09 <Afdal> Let me take a pic 01:18:30 <StarLite> Also connect the prio to just after the split, at the start of the waiting bay 01:18:37 <Afdal> I could to it like this http://gyazo.com/791428347a9505ae4ee30d24c1848a36 01:18:38 <Webster> Title: 791428347a9505ae4ee30d24c1848a36.png (at gyazo.com) 01:18:40 <Afdal> do* 01:18:40 <StarLite> Altho that bring with it other problems 01:19:07 <Afdal> That will allow trains to choose the empty track 01:19:16 <Afdal> But it makes the waiting bays pointless 01:19:19 <Afdal> Or does it? 01:19:23 <StarLite> It will decrease throughput tho 01:19:29 <PublicServer> <LoPo> well 01:19:33 <Afdal> yeah, and that 01:19:37 <StarLite> Well, it depends. If your prio is long enough or not ;) 01:19:38 *** Firartix has quit IRC 01:19:46 <Afdal> LEt's say it is ;) 01:19:56 <PublicServer> <Ayero> the textile/wood drop ok? 01:20:02 <PublicServer> <LoPo> you probably will never have trains 100% chosing the empty tracks 01:20:04 <StarLite> Then its basicly the same as the small split 01:20:17 <Afdal> except with no fail-safe 01:20:25 <Afdal> So trains can pick and empty track, but 01:20:33 <PublicServer> <LoPo> but making w8ingbays other trains will see that that track is "full" 01:20:33 *** notchjohnson has joined #openttdcoop 01:20:37 <Afdal> if one ends up on a priority, they'll have to sit in the waiting bays 01:20:53 <PublicServer> <LoPo> yes; but that is because the distance is shorter 01:20:58 <PublicServer> *** NotchJohnson joined the game 01:21:10 <PublicServer> <StarLite> anyways, bedtime for me 01:21:16 <PublicServer> <StarLite> 02:20 here O_o 01:21:17 <Afdal> So which of the three do you think is the best? 01:21:23 <Afdal> aww, thanks for the help 01:21:26 <PublicServer> <LoPo> same here ;) 01:21:30 <PublicServer> <Ayero> night 01:21:40 <PublicServer> <LoPo> which is the thirth? 01:21:56 <Afdal> http://gyazo.com/791428347a9505ae4ee30d24c1848a36 01:21:57 <Webster> Title: 791428347a9505ae4ee30d24c1848a36.png (at gyazo.com) 01:22:00 <StarLite> waiting bay with 2 combo 01:22:06 <StarLite> ^^ 01:22:20 <PublicServer> <LoPo> w8ing bays are to slow there 01:22:35 <Afdal> What do you mean? 01:22:38 <PublicServer> <LoPo> is it a 3 -> 2 merger ? 01:22:42 <Afdal> no 01:22:44 <Afdal> 1 -> 2 01:22:57 <PublicServer> <LoPo> ??? 01:23:02 <PublicServer> <StarLite> 2ML + 1SL > 2 ML 01:23:06 <Afdal> yes 01:23:14 <PublicServer> <LoPo> k 01:23:16 <PublicServer> <StarLite> so yeah, 3>2 basicly then 01:23:28 <Afdal> I dunno your silly coop lingo :3 01:23:34 <PublicServer> <LoPo> :P 01:23:41 <PublicServer> <LoPo> well its 3 lanes to 2 01:23:55 <PublicServer> <LoPo> and the merging line is SL or ML ? 01:24:00 <Afdal> SL 01:24:03 <PublicServer> <LoPo> ah 01:24:19 <PublicServer> <LoPo> option 1 is best i thing 01:24:23 <PublicServer> <LoPo> think* 01:24:27 <Afdal> Really? 01:24:55 <Afdal> The problem with the 1st is tracks pick their favorite mainline track no matter its congestion 01:25:08 <Afdal> They only pick the other mainline track when there's another train in the waiting bay 01:25:15 <PublicServer> <LoPo> so? 01:25:21 <PublicServer> <LoPo> only 1 train w8ing 01:25:23 <Afdal> I dunno 01:25:25 <PublicServer> <StarLite> but then again, it's 'just 1 train' :) 01:25:27 <PublicServer> <LoPo> that is not a disater 01:25:37 <Afdal> It means my mainline gets really unbalanced 01:25:39 <PublicServer> <LoPo> what he sad 01:25:45 <PublicServer> <LoPo> why? 01:25:49 <PublicServer> <StarLite> if 1 waiting train means, 4 others arrive faster, thats a good thing :) 01:25:53 <Afdal> One line has the vast majority of trains 01:26:11 <PublicServer> <StarLite> Thats good imho 01:26:16 <Afdal> Oh? 01:26:31 <PublicServer> <LoPo> imo it doesnt matte 01:26:33 <PublicServer> <LoPo> r 01:26:39 <PublicServer> <StarLite> makes it easier for trains to merge on the 'quiet' track 01:26:46 <PublicServer> <LoPo> because ML is build for 100% capacity 01:27:02 <Afdal> However, with the fail-safe option 01:27:05 <PublicServer> <StarLite> Id rather have a 2 wide ML that is packed 80% / 20% then a 50 / 50% one 01:27:08 <Afdal> Trains don't wait around as much 01:27:10 <PublicServer> <StarLite> well, bedtime here :P 01:27:16 <PublicServer> <LoPo> trains should just "take" the "empty" tracks.... 01:27:23 <Afdal> because they don't get stuck ina waiting bay merging with the congested traffic 01:27:40 <Afdal> congested track* 01:29:27 <PublicServer> <Ayero> bed for me gnight guys 01:29:41 <PublicServer> *** Ayero has left the game (leaving) 01:33:37 <PublicServer> *** NotchJohnson has left the game (leaving) 01:33:50 *** notchjohnson has quit IRC 01:34:36 *** Fuco has quit IRC 01:44:21 <PublicServer> <bassals> ok now I'm leaving too 01:44:25 <PublicServer> <LoPo> oky 01:44:27 <PublicServer> <bassals> goodbye 01:44:33 <PublicServer> <LoPo> see ya 01:44:57 <PublicServer> *** bassals has left the game (leaving) 01:45:04 *** bassals has quit IRC 01:53:21 <PublicServer> <LoPo> woho Metalica on the radio :) 01:55:07 <PublicServer> *** XeryusTC has left the game (leaving) 02:02:16 <PublicServer> *** Sylf joined the game 02:02:27 <PublicServer> <LoPo> hi 02:06:36 *** pugi has quit IRC 02:07:54 <XeryusTC> LoPo: metallica is absolute shite 02:08:04 <PublicServer> <LoPo> :D oky? why? 02:08:15 <PublicServer> <LoPo> well the new tracks are shit 02:08:25 <PublicServer> <LoPo> but the older numbers are alright 02:08:26 <XeryusTC> they've got like 5 good songs 02:08:32 <XeryusTC> the rest are absolute crap 02:08:38 <XeryusTC> also, they are a bunch of greedy bastards 02:08:41 <PublicServer> <LoPo> oky 02:08:51 <PublicServer> <LoPo> that is absolutly true :P 02:08:55 <PublicServer> <LoPo> but i dont care 02:09:02 <PublicServer> <LoPo> because, so am i :P 02:09:27 <XeryusTC> yeah, but they despirately try to hide it xD 02:09:32 <XeryusTC> anyway, go listen to the top 2000 02:09:34 <PublicServer> <LoPo> :P 02:09:41 <PublicServer> <LoPo> oky 02:09:55 <PublicServer> <LoPo> im listening Penguin radio now :) 02:10:09 <PublicServer> <LoPo> the "no bullshit" radio 02:10:25 <XeryusTC> :o 02:10:30 <XeryusTC> http://radioplayer.omroep.nl/radio2-top2000/ 02:10:31 <Webster> Title: Radioplayer - Radio 2 - Top2000 - Radioplayer (at radioplayer.omroep.nl) 02:10:32 <XeryusTC> way better :P 02:10:47 <PublicServer> <LoPo> k ill put it on right now :) 02:10:49 <PublicServer> *** Sylf has joined company #1 02:11:13 <PublicServer> <LoPo> omg! :P 02:11:39 <PublicServer> <LoPo> geogre Michale! :S :P 02:12:52 *** Fuco has joined #openttdcoop 02:12:52 *** ChanServ sets mode: +v Fuco 02:14:29 <PublicServer> <LoPo> is textile drop oky? :P 02:14:35 <PublicServer> <LoPo> + pickup? 02:14:37 <PublicServer> <Sylf> Drop should be okay 02:14:44 <PublicServer> <Sylf> but you should make 1 pickup per cargo 02:15:02 <PublicServer> <LoPo> hmmm 02:15:22 <PublicServer> <LoPo> goods and lumber 02:15:28 <PublicServer> <Sylf> yup 02:15:29 <Afdal> So LoPo 02:15:50 <Afdal> That bypass track you were talking about 02:15:52 <PublicServer> <LoPo> afdal: ? 02:15:52 <XeryusTC> http://www.youtube.com/watch?v=W40d5QiXwGM 02:15:53 <Webster> Title: PSG #222 - BBH 01 construction - YouTube (at www.youtube.com) 02:15:55 <Afdal> http://wiki.openttdcoop.org/File:Injectror_with_NPL.png 02:15:58 <XeryusTC> @twitter 02:16:05 <Afdal> When do you end that track 02:16:09 <Afdal> How do you end it? 02:16:18 <XeryusTC> @twitter New timelapse video up at http://www.youtube.com/watch?v=W40d5QiXwGM 02:16:20 <LoPo> end? :P 02:16:23 <LoPo> its a loop 02:16:30 <LoPo> like a cyclotron 02:16:38 <XeryusTC> meh :( 02:16:42 <Afdal> Loop over the whole length of your mainline? 02:16:47 <PublicServer> <LoPo> no 02:16:57 <XeryusTC> @help 02:16:57 <Webster> XeryusTC: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 02:17:05 <XeryusTC> @help twitter 02:17:07 <Afdal> I see 02:17:09 <XeryusTC> @help twit 02:17:14 <Afdal> So it is a cyclotron then 02:17:15 <XeryusTC> fffffuuuuuuuuuuuuuuuuuuuuuuuuu 02:17:22 <Afdal> Just with more than one chances to merge 02:17:24 <PublicServer> <LoPo> not realy 02:17:25 <XeryusTC> !help 02:17:25 <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/IRC_Commands 02:17:35 <PublicServer> <LoPo> because it can "hold" more trains 02:17:41 <PublicServer> <LoPo> but 02:17:52 <PublicServer> <LoPo> in pure priciple it is :P 02:17:57 <Afdal> okay then 02:17:58 <Afdal> :3 02:18:22 <PublicServer> <LoPo> but about my pickup 02:18:28 <PublicServer> <LoPo> what if i make 2 stations? 02:18:35 <PublicServer> <LoPo> Like this 02:19:10 <XeryusTC> @list 02:19:10 <Webster> XeryusTC: Admin, Alias, Anonymous, AutoMode, BadWords, Channel, ChannelLogger, ChannelStats, Config, CoopWiki, Currency, CyborgName, Dict, Filter, Format, Games, Google, Herald, Internet, Later, Math, MessageParser, Misc, NickCapture, Nickometer, Ottdcoop, Owner, Plugin, Praise, Quote, RSS, RootWarner, Scheduler, Seen, Services, Status, Success, Suicide, SupyTweet, Supybot, Time, Topic, Trivia, URL, Unix, (1 more message) 02:19:18 <PublicServer> <Sylf> yup. 02:19:22 <PublicServer> <Sylf> fix the entrance 02:19:25 <PublicServer> <LoPo> ye 02:19:28 <PublicServer> <LoPo> ofc :p 02:19:29 <XeryusTC> @more 02:19:29 <Webster> XeryusTC: User, Utilities, Web, and Wikipedia 02:19:42 <PublicServer> <Sylf> oh, the overflow should be fixed too 02:19:47 <XeryusTC> @tweet 02:19:56 <XeryusTC> @list SupyTweet 02:19:56 <Webster> XeryusTC: cotag, cotags, dm, followers, following, getauth, login, mentions, pin, ratelimit, reply, retweet, status, timeline, tweet, and updaterestart 02:20:08 <PublicServer> <LoPo> ill build a seperate overlow now 02:20:09 <XeryusTC> @help tweet 02:20:09 <Webster> XeryusTC: (tweet <text>) -- Tweets <text> to twitter. If in multiuser, appends your CoTag. Fails if total length is longer than 140 characters. 02:20:13 <PublicServer> <LoPo> because there are 2 stations 02:20:27 <PublicServer> <Sylf> yop 02:20:27 <XeryusTC> @tweet New timelapse video up at http://www.youtube.com/watch?v=W40d5QiXwGM 02:21:19 <XeryusTC> oh fuuu 02:21:25 <PublicServer> <LoPo> ? 02:22:20 <PublicServer> <LoPo> :P 02:26:47 <PublicServer> <LoPo> rrr :P its late 02:26:57 <PublicServer> <Sylf> it's post-split 02:27:01 <PublicServer> <Sylf> sacrifice the sync 02:27:09 <PublicServer> <LoPo> ye 02:27:58 <PublicServer> <LoPo> looks good now ha? :) 02:28:20 <PublicServer> <Sylf> Can "A" reach Goods PU? 02:28:34 <PublicServer> <Sylf> bzzzzt. 02:28:38 <PublicServer> <LoPo> jakhsdjakhsd :P 02:28:40 <PublicServer> <LoPo> omg 02:28:46 <PublicServer> <Sylf> XD 02:28:56 <PublicServer> <Sylf> it's ok 02:31:46 <PublicServer> <LoPo> hmmm 02:33:44 <PublicServer> <LoPo> nice 02:34:10 <PublicServer> <Sylf> hrm 02:34:14 <PublicServer> <LoPo> no? 02:34:16 <PublicServer> <LoPo> :( 02:34:54 <PublicServer> <Sylf> overflow with bypass option :) 02:35:01 <PublicServer> <LoPo> yeah :) 02:35:13 <XeryusTC> overflow? :s 02:37:49 <Afdal> Well I just tested the original two designs 02:38:00 <Afdal> Over a 4 year period 02:38:04 <LoPo> oky 02:38:09 <Afdal> The track with the fail-safes in their merges 02:38:15 <Afdal> Made significantly more money 02:38:28 <Afdal> over the one with the waiting bays 02:38:36 <PublicServer> <LoPo> oky 02:38:50 <PublicServer> <LoPo> but the design is totally different 02:39:05 <PublicServer> <LoPo> so imo you cant realy compare them 02:39:30 <Afdal> Well the one with the fail-safe is more efficient for my game 02:39:50 <PublicServer> <LoPo> :) that is nice i thing 02:40:08 <PublicServer> <LoPo> what kind of trains do you sure? 02:40:14 <PublicServer> <LoPo> 2x lev3? 02:40:19 <Afdal> Because trains don't end up picking their favorite main line track all the time and needing to stop int he waiting bays 02:40:25 <Afdal> as often 02:40:29 <Afdal> to let traffic pass 02:40:41 <Afdal> It was with X2001 monorails 02:40:43 <PublicServer> <LoPo> ow w8 it was monorail right? 02:40:47 <Afdal> yeah 02:40:49 <PublicServer> <LoPo> ye 02:55:53 <PublicServer> <LoPo> bbh 02 and 03 are brothers? :P 02:56:04 <PublicServer> <LoPo> its almost one bbh 02:56:10 <PublicServer> <LoPo> or msh 02:56:13 <PublicServer> <LoPo> or whatever 02:56:23 <PublicServer> <Sylf> almost :) 02:58:54 <PublicServer> <LoPo> oky im going now :) 02:58:58 <PublicServer> <LoPo> see you guys 02:59:02 <PublicServer> <Sylf> see ya 02:59:14 <PublicServer> <LoPo> thx for the help Sylf btw :) 02:59:29 <PublicServer> <Sylf> no p 02:59:32 <PublicServer> *** LoPo has left the game (leaving) 02:59:40 <LoPo> bye 02:59:49 *** LoPo has quit IRC 03:01:57 *** Afdal has quit IRC 03:27:25 <PublicServer> *** Ardonel joined the game 03:28:01 <PublicServer> <Sylf> hello 03:28:16 <PublicServer> <Ardonel> hey sylf, long time no see 03:28:35 <PublicServer> <Sylf> oh? 03:28:45 <PublicServer> <Sylf> sorry, it must have been really long time 03:28:51 <PublicServer> <Ardonel> I haven't been here in a while 03:29:15 <PublicServer> <Ardonel> probably a couple years 03:29:33 <PublicServer> <Sylf> then I must be someone else 03:29:41 <PublicServer> <Sylf> I haven't been playing this that long 03:31:04 <PublicServer> <Sylf> anyway, I'm done for tonight 03:31:06 <PublicServer> <Ardonel> ok, I thought I remembered your name 03:31:34 <PublicServer> <Sylf> we can come back to this in another couple of years :P 03:31:38 <PublicServer> <Sylf> Anyway, have fun 03:31:40 <PublicServer> *** Sylf has left the game (leaving) 03:31:40 <PublicServer> *** Game paused (number of players) 03:32:24 <PublicServer> <Ardonel> are you doing anything StarLite? 03:33:51 <PublicServer> *** Ardonel has joined company #1 03:33:51 <PublicServer> *** Game unpaused (number of players) 03:42:19 <PublicServer> *** Ardonel has joined spectators 03:42:19 <PublicServer> *** Game paused (number of players) 03:42:28 <PublicServer> *** Ardonel has left the game (leaving) 03:55:12 <Ardonel> my apologies Sylf, it's been a year... my first PSG was 196 under my other nick, glevans2 04:02:59 *** Ardonel has quit IRC 04:03:43 *** glevans2 has joined #openttdcoop 04:10:09 *** glevans2 has quit IRC 04:12:32 *** glevans2 has joined #openttdcoop 04:15:06 *** DudeEnoch has joined #openttdcoop 04:17:13 *** DudeEnoch has quit IRC 04:59:59 *** Etedris has quit IRC 05:28:45 *** real` has joined #openttdcoop 05:33:07 *** `real has quit IRC 05:35:37 *** Absolutis has joined #openttdcoop 05:35:42 <Absolutis> heyy, building 05:35:45 <Absolutis> whose plan won 05:35:58 <Absolutis> which* 05:38:24 <Absolutis> !password 05:38:24 <PublicServer> Absolutis: deride 05:39:07 <PublicServer> *** Game still paused (number of players) 05:39:07 <PublicServer> *** Game unpaused (number of players) 05:39:07 <PublicServer> <Absolutis> eyy 05:39:08 <PublicServer> *** Absolutis joined the game 05:49:50 <PublicServer> <Absolutis> waiit 05:49:58 <PublicServer> <Absolutis> brewery doesnt produce food 05:50:04 <PublicServer> <Absolutis> it produces alcihol 06:22:29 <PublicServer> *** Absolutis has left the game (leaving) 06:22:29 <PublicServer> *** Game paused (number of players) 06:31:28 <PublicServer> *** Game still paused (number of players) 06:31:28 <PublicServer> *** Game unpaused (number of players) 06:31:31 <PublicServer> *** Mazur joined the game 06:35:59 <PublicServer> *** Mazur has joined spectators 06:35:59 <PublicServer> *** Game paused (number of players) 07:03:56 *** Firartix has joined #openttdcoop 07:07:22 *** Eightbitpwny has joined #openttdcoop 07:25:41 *** Eightbitpwny has left #openttdcoop 07:30:10 *** Eightbitpwny has joined #openttdcoop 07:30:32 *** Eightbitpwny has left #openttdcoop 07:46:16 *** DayDreamer has joined #openttdcoop 07:46:20 *** DayDreamer has left #openttdcoop 07:51:44 <Mark> !password 07:51:45 <PublicServer> Mark: bigots 07:52:21 <PublicServer> *** Game still paused (number of players) 07:52:21 <PublicServer> *** Game unpaused (number of players) 07:52:22 <PublicServer> *** Mark joined the game 07:52:57 <PublicServer> <Mark> morning 07:57:21 <Absolutis> 'ning 07:57:59 <Absolutis> !password 07:57:59 <PublicServer> Absolutis: vising 07:58:14 <PublicServer> *** Absolutis joined the game 07:58:24 <PublicServer> <Absolutis> hmm 07:58:42 <PublicServer> <Absolutis> that brewery,FP, MS drop might be a _bit_ overkill 07:58:48 <PublicServer> * Absolutis likes overkill 07:58:58 <PublicServer> <Mark> you'll be surprised 07:59:09 <PublicServer> <Mark> i think its about right 07:59:27 <PublicServer> <Mark> you need 3 pickups aswel 07:59:50 <PublicServer> <Absolutis> feel free to build them :) 08:00:00 <PublicServer> <Mark> im busy with mine 08:00:07 <PublicServer> <Absolutis> i'm not building pickups 08:00:14 <PublicServer> <Mark> what? 08:00:25 <PublicServer> <Mark> ... 08:00:27 <PublicServer> <Absolutis> for that station, anyway 08:00:41 <PublicServer> <Mark> why not? 08:00:48 <PublicServer> <Mark> you're only doing half the job? 08:01:08 <PublicServer> <Absolutis> i built a split/merge... 08:01:30 <PublicServer> <Absolutis> so you only have to do the station ("you" meaning anyone) 08:05:13 <PublicServer> <Mark> just 2 MSHs left 08:09:38 *** sla_ro|master has joined #openttdcoop 08:11:00 <PublicServer> <Absolutis> hmm, your station list has a small error 08:11:05 <PublicServer> <Absolutis> brewery doesnt produce foo 08:11:08 <PublicServer> <Absolutis> food* 08:11:24 <PublicServer> <Absolutis> it produces alcohol 08:11:28 <PublicServer> <Mark> oh yea 08:11:28 <PublicServer> <Mark> thanks 08:12:26 <PublicServer> <Absolutis> hmm 08:12:48 <PublicServer> <Absolutis> what lenght of a prio do the trains need for not slowing down trains on ML 08:14:54 <PublicServer> <Mark> about 7 will do for a MSL i think 08:15:05 <PublicServer> <Mark> maybe even 5 if you got a busy one 08:21:52 <Absolutis> !gap 6 08:21:52 <PublicServer> Absolutis: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 08:21:59 <Absolutis> !gap 3 6 08:21:59 <PublicServer> Absolutis: You need 2 tunnels/bridges for trainlength 3 and gap 6. 08:22:57 <Absolutis> !gap 3 9 08:22:57 <PublicServer> Absolutis: You need 2 tunnels/bridges for trainlength 3 and gap 9. 08:46:06 <PublicServer> *** Absolutis has left the game (leaving) 09:03:23 *** bassals has joined #openttdcoop 09:03:58 <PublicServer> *** bassals joined the game 09:04:09 <PublicServer> <bassals> hello 09:04:23 <PublicServer> <Mark> hiya 09:11:51 *** Koronen has quit IRC 09:14:28 *** Nickman87 has quit IRC 09:17:06 *** Nickman87 has joined #openttdcoop 09:28:25 <PublicServer> <Mark> should've put a couple 4-ways in this plan :D 09:36:11 *** StarLite has quit IRC 09:39:51 <PublicServer> *** Mark has joined spectators 09:42:09 *** Brumi has joined #openttdcoop 09:43:09 <PublicServer> *** Brumi joined the game 09:43:11 <PublicServer> <Brumi> hello 09:43:17 <PublicServer> <bassals> hello 09:43:27 <PublicServer> <Brumi> let's see what was going on here 09:46:41 <PublicServer> *** Mark has joined company #1 09:47:37 <PublicServer> <bassals> are you doing msh4? 09:47:45 <PublicServer> <Mark> yeah 09:47:47 <PublicServer> <Mark> you want it? 09:47:50 <PublicServer> <bassals> no 09:48:24 <PublicServer> <bassals> I leave you to decide how to connect it with msh5 09:53:50 <PublicServer> <Mark> shit 09:53:50 <PublicServer> <Mark> lol 09:53:52 <PublicServer> <Mark> wrong way around 09:56:10 <PublicServer> <bassals> have you also been in a LH driving country lately? 09:56:16 <PublicServer> <bassals> :-D 09:56:16 <PublicServer> <Mark> :P 09:56:46 <PublicServer> <Mark> RH will always be more natural though 09:57:43 *** Progman has joined #openttdcoop 10:00:27 <PublicServer> <bassals> level crossings are ugly 10:00:35 <PublicServer> <Mark> yeah 10:00:42 <PublicServer> <Mark> and illegal:P 10:03:32 <PublicServer> *** StarLite has joined spectators 10:07:22 *** Koronen has joined #openttdcoop 10:08:16 <PublicServer> <Mark> WOHOOO 10:08:19 <PublicServer> <Mark> that junkyard finally died 10:08:29 <PublicServer> <Mark> no i can go eyecandy the shit out of that island 10:09:07 <PublicServer> *** Brumi has left the game (leaving) 10:09:18 *** Brumi has left #openttdcoop 10:12:12 <Absolutis> !password 10:12:12 <PublicServer> Absolutis: ingest 10:12:25 <PublicServer> *** Absolutis joined the game 10:13:54 <PublicServer> <bassals> do you really think we can build an station for stockyard and steel mill in that little place? 10:14:04 <PublicServer> <Mark> give it a go :P 10:14:10 <PublicServer> <Absolutis> itll need a lot of TF 10:14:20 <PublicServer> <bassals> yes 10:14:23 <PublicServer> <Absolutis> that bay will need to go, as that mount 10:14:25 <PublicServer> <Mark> i might give it a go 10:14:31 <PublicServer> <Absolutis> maybe even that town 10:14:38 <PublicServer> <bassals> wronton? 10:14:42 <PublicServer> <Absolutis> ya 10:15:12 <PublicServer> <Mark> the style i used for the town drop is the most flexible 10:19:32 *** Qanael has quit IRC 10:20:14 <PublicServer> <bassals> oh you're already building some slh 10:20:29 <PublicServer> <Absolutis> i've built one already, this is the second 10:20:59 <PublicServer> <bassals> oh yes I can see the insane detour 10:21:22 <PublicServer> <Absolutis> i just could not sync that bridge without using the detour 10:21:32 <PublicServer> <Absolutis> hmm, but with minor TF... 10:21:47 <PublicServer> <Mark> mind if i change it? 10:21:58 <PublicServer> <Absolutis> i'm fixing it already 10:22:37 <PublicServer> <Mark> oh shit 10:22:51 <PublicServer> <Mark> prospecting is a lot more expensive.. 10:23:13 <PublicServer> <Absolutis> cant prospect all the time then :) 10:23:19 <PublicServer> <Mark> we need prospecting :P 10:23:25 <PublicServer> <Mark> im not building SLs for one single industry 10:23:35 <PublicServer> <Mark> oh well, we still got enough to prospect about a 100 10:24:14 <PublicServer> <Absolutis> right, back to 03 10:24:40 <PublicServer> <Absolutis> spotify is awesome 10:25:26 <PublicServer> <Absolutis> heavy bass, ohyeah 10:28:42 <PublicServer> <Mark> :) 10:28:44 <PublicServer> <Absolutis> haha 10:29:10 <PublicServer> <Mark> on the first try 10:29:18 <PublicServer> <Mark> odds of that are 1/14 10:29:28 <PublicServer> <Absolutis> but not zero 10:32:10 <PublicServer> <Mark> screw greenpeace, industrial wasteland is what i want 10:32:25 <PublicServer> <Absolutis> :P 10:52:19 <PublicServer> <Absolutis> hmm 10:52:25 <PublicServer> <Absolutis> only 1 tra 10:52:39 <PublicServer> <Absolutis> only 1 track ok for the drop on fishhing harbour? 10:52:46 <PublicServer> <Absolutis> ill use another for pickup 10:53:25 <PublicServer> <Mark> should be alright for now i suppose 10:53:31 <PublicServer> <Mark> wont be a very busy station anyway 10:53:47 <PublicServer> <Mark> have a look at !MAIN STATION NAMING 10:54:09 <PublicServer> <Absolutis> hmm 10:54:27 <PublicServer> <Absolutis> does the brewery station need 2 pickups for FS? 10:54:42 <PublicServer> <Absolutis> since it is produced both by machineshop and fert plant 10:54:46 <PublicServer> <Mark> no 10:54:48 <PublicServer> <Mark> 1's fine 10:55:08 <PublicServer> <Mark> i just put the x2 there because there's 2 industries producing FS at that station 10:56:10 <PublicServer> <bassals> how do we mahe SL to the fishing grounds? 10:56:36 <PublicServer> <Absolutis> a small platform next to FG locations, i suppose? 10:56:42 <PublicServer> <Mark> if there close enough to shore they can be in the station catchment, otherwise you can transfer with ships 10:56:48 <PublicServer> <Absolutis> i kno, a bit cheaty 10:56:51 <PublicServer> <Absolutis> afk 10:56:53 <PublicServer> *** Absolutis has joined spectators 10:57:10 <PublicServer> <Mark> shame we dont have FISH 10:57:43 <bassals> there's fish on the fishing grounds... 10:57:57 <PublicServer> <Mark> i mean FISH, the shipset 10:58:03 <PublicServer> <Mark> by the same guy who made FIRS 10:58:42 <bassals> okay hahahahaha 10:58:56 <PublicServer> <Mark> :P 11:05:02 <PublicServer> <bassals> have you finished msh4? 11:05:05 <PublicServer> <Mark> yeah 11:05:11 <PublicServer> <bassals> I'm going to connect it with msh5 11:11:56 *** mfb- has joined #openttdcoop 11:11:56 *** ChanServ sets mode: +o mfb- 11:12:05 <mfb-> hi 11:12:11 <PublicServer> <bassals> hello 11:12:13 <PublicServer> <Mark> hiya 11:12:42 <PublicServer> *** mfb joined the game 11:12:44 <mfb-> something is slow here 11:13:32 <PublicServer> *** Absolutis has joined company #1 11:13:44 <PublicServer> *** mfb has left the game (connection lost) 11:13:58 <mfb-> ... 11:14:13 <Ammler> Mark: slowly you have more than one reason to modify the game :-) 11:14:23 <mfb-> is it me or the server? 11:14:32 <PublicServer> *** mfb joined the game 11:15:24 <Mark> Ammler: what? 11:15:44 <Mark> oh 11:15:48 <Mark> yea 11:15:49 <Mark> :P 11:16:08 <PublicServer> <Mark> i dont want to break anything 11:16:37 <Ammler> members never break something 11:16:41 <PublicServer> <Mark> i do 11:17:00 <PublicServer> <mfb> you "fix" it 11:21:08 <PublicServer> <Absolutis> np: We No Speak Americano - Myd Remix 11:24:54 <PublicServer> <Mark> hah 11:25:13 *** Brumi has joined #openttdcoop 11:26:18 <PublicServer> *** Brumi joined the game 11:27:25 <PublicServer> <Brumi> well I think I could give MSH08 a shot 11:27:41 <PublicServer> <Brumi> loads of time until the evening rush hour :) 11:27:43 <PublicServer> <Absolutis> go ahead 11:27:49 <PublicServer> *** Brumi has joined company #1 11:28:13 <PublicServer> <bassals> but we still don't know how to make the stockyard - steel mill 11:28:20 <PublicServer> <mfb> why? 11:28:22 <PublicServer> <Absolutis> How come that cement plant chose the WORST possible location 11:28:28 <PublicServer> <Absolutis> look 11:28:50 <PublicServer> <Absolutis> at fishing harbour station 11:29:06 <PublicServer> <bassals> hahahaha 11:29:10 <PublicServer> <mfb> ehm 11:29:17 <PublicServer> <mfb> plan ahead one step? :p 11:29:19 <PublicServer> <Absolutis> The WORST possible location 11:29:29 <PublicServer> <mfb> just move it some tiles 11:29:39 <PublicServer> <Absolutis> it appeared while i was building 11:29:45 <PublicServer> <mfb> oh, ok 11:30:03 <PublicServer> <mfb> well, move it some tiles? 11:30:06 <PublicServer> <Absolutis> meh 11:30:09 <PublicServer> <Absolutis> thatll die 11:30:45 <PublicServer> <bassals> mfb: how would you build the stockyard - steel mill? 11:30:53 *** pugi has joined #openttdcoop 11:30:55 <PublicServer> <bassals> killing wronston? 11:31:17 <PublicServer> <mfb> at least reduce it 11:31:28 <PublicServer> <mfb> maybe move one station to the main land 11:31:50 <PublicServer> <mfb> the drop for example 11:32:00 <PublicServer> <bassals> or tf the whole bay 11:32:02 <PublicServer> <mfb> so the two pickups have some entry line 11:32:03 <PublicServer> <Absolutis> hmph 11:32:06 <PublicServer> <mfb> bad idea 11:32:17 <PublicServer> <Absolutis> that plan would require massive TF 11:32:27 <PublicServer> <mfb> you can use the chutburg/networkplan area as well 11:32:37 <PublicServer> <mfb> move the MSH to bronnville 11:32:37 <PublicServer> <Absolutis> sorry, was thinking aloud 11:33:33 <PublicServer> <Absolutis> ill just wait for that to diee 11:34:07 <PublicServer> <mfb> I did the line split there 11:35:17 <PublicServer> <mfb> all food goes to MSH05 (south) 11:37:16 <PublicServer> <Absolutis> sigh 11:37:35 <PublicServer> <Absolutis> i wanted to use 1 track for drop, 1 for pick on fishinggrounds 11:37:41 <PublicServer> <Absolutis> harbor* 11:37:49 <PublicServer> <Brumi> are the tracks OK at !branching length? 11:37:51 <PublicServer> <mfb> exit? 11:38:13 <PublicServer> <mfb> tunnel/bridge length? yes 11:38:23 <PublicServer> <Absolutis> well, for exit they can be mixed, but yes 11:38:37 <PublicServer> <Absolutis> or both exit and entry 11:38:55 <PublicServer> <mfb> no, you cannot use 1 entry for drop and 1 for pickup 11:39:13 <PublicServer> <Brumi> no, I mean this 11:39:15 <PublicServer> <mfb> use the existing entry split 11:40:27 <PublicServer> <mfb> and I would prefer a mixer at the exit 11:40:51 <PublicServer> <mfb> that reduces the problems at MSH02 11:41:05 <PublicServer> <bassals> hey 11:41:28 <PublicServer> <bassals> didn't we want to move MSH8 into bronnville? 11:41:46 <PublicServer> <mfb> that was an idea, not a decision 11:41:56 <PublicServer> <bassals> ah ok 11:42:31 <Brumi> @gap 11:42:31 <Webster> Brumi: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 11:42:38 <Brumi> @gap 3 11:42:38 <Webster> Brumi: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 11:46:29 <PublicServer> <Brumi> where do you plan to come out from the stockyard-steel mill station? 11:52:27 <PublicServer> <Absolutis> hmm 11:52:42 <PublicServer> <Absolutis> should i make a list; of things built? 11:52:50 <PublicServer> <mfb> why? 11:53:09 <PublicServer> <Absolutis> to see if everything is built, that's why 11:53:24 <PublicServer> <mfb> a list of things to build would be more useful 11:53:43 <PublicServer> <mfb> or just look where we have station signs without stations 11:53:53 <PublicServer> <mfb> sign list 11:53:58 <bassals> yes 11:56:34 <PublicServer> <Brumi> I still have my question at MSH08 11:56:38 <PublicServer> *** mfb has left the game (connection lost) 11:57:26 <PublicServer> <Absolutis> if it's about tunnel/bridge length being enough or not, use !gap <tl> <gap> in channel 11:57:35 <PublicServer> <Absolutis> wait, it works ingame 11:57:57 <PublicServer> <Mark> :) 11:58:00 <PublicServer> <Brumi> I meant if there is enough space for that 11:58:18 <mfb-> !password 11:58:18 <PublicServer> mfb-: quarts 11:58:18 <PublicServer> <Brumi> or are you going to come out at the north? 11:58:41 <PublicServer> *** mfb joined the game 11:58:55 *** Progman has quit IRC 11:59:18 <PublicServer> <Absolutis> np: We Are The People - Empire Of The Sun 11:59:48 <PublicServer> <Absolutis> @@coopstats 11:59:50 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 12:00:21 <PublicServer> <mfb> absolutis: is it ok if I switch your exit lines at the fishing harbour? 12:00:35 <PublicServer> <Absolutis> what do you mean? 12:00:35 <PublicServer> <mfb> to direct the food exit to the balanced line 12:00:45 <PublicServer> <mfb> the drop comes from both sides 12:00:51 <PublicServer> <mfb> food has only one side 12:01:06 <PublicServer> <Absolutis> i still don't geddit 12:01:16 <PublicServer> <mfb> all food trains will go to the south 12:01:56 <PublicServer> <mfb> so that part could get jam problems 12:02:46 <PublicServer> <Absolutis> i mean, i don't get what you mean by "switching the exit lines" 12:02:56 <PublicServer> <mfb> left to right and right to left 12:02:56 <PublicServer> <Absolutis> ah 12:03:18 <bassals> I'm off 12:03:20 <PublicServer> <Absolutis> well, go ahead 12:03:27 <PublicServer> *** bassals has joined spectators 12:03:37 *** bassals has quit IRC 12:03:59 <PublicServer> <Absolutis> isnt that called _mixing_ the exit lines 12:04:07 <PublicServer> <mfb> now it is mixing 12:04:09 <PublicServer> <mfb> as it is better 12:04:25 <PublicServer> <Absolutis> switching would be more like bridging one line over another 12:04:35 <PublicServer> <mfb> right 12:04:38 <PublicServer> <mfb> I changed my mind 12:04:49 <PublicServer> *** Absolutis has joined spectators 12:09:54 <PublicServer> <mfb> hmm 12:10:05 <PublicServer> <mfb> train groups will be a mess 12:11:47 <PublicServer> <mfb> I think each pickup should get its own example train 12:13:49 <PublicServer> <Mark> ode to ISR done :P 12:14:12 <PublicServer> <mfb> ? 12:14:17 <PublicServer> <Mark> town drop 12:14:33 <PublicServer> <mfb> ISR? 12:14:55 <PublicServer> <Mark> industrial stations renewal grf 12:14:58 <PublicServer> <mfb> ah 12:15:12 <PublicServer> <mfb> looks nice 12:15:23 <PublicServer> <Mark> thanks 12:15:29 <PublicServer> <Mark> will be nicer once the town grows a bit 12:18:20 <PublicServer> <mfb> the exit will balance the trains very much? :p 12:20:38 <PublicServer> <mfb> ok, infrastructure costs > MM income 12:20:49 <PublicServer> <Mark> thats not good 12:21:14 <PublicServer> <mfb> well, we have 100+ years without any money problems even without the MM 12:21:32 <PublicServer> <mfb> and I am sure V will give us new money if we need it 12:21:46 <PublicServer> <Mark> yeah 12:21:56 <PublicServer> <Mark> i might get some more money so we can prospect some primaries 12:21:59 <PublicServer> <Mark> they're lik 14m each 12:23:01 <PublicServer> <Brumi> @MSH08: is it OK if I do the joins this way? 12:23:35 <PublicServer> <Mark> not really... 12:23:41 <PublicServer> <Mark> they should be balanced 12:24:22 <PublicServer> <Mark> all traffic will use the same join 12:24:36 <PublicServer> <Brumi> why? 12:24:38 <PublicServer> <mfb> why? 12:25:04 <PublicServer> <mfb> it is better to combine both parts 12:25:14 <PublicServer> <mfb> but this should work 12:25:21 <PublicServer> <Mark> i doubt it 12:25:23 <PublicServer> <Mark> we'll see 12:25:45 <PublicServer> <mfb> it breaks down as soon as the exit cannot handle the full traffic. but in that case, everything breaks down in some way 12:26:11 <PublicServer> <Mark> the idea is to make everything as hard as possible to break... 12:26:18 <PublicServer> <Mark> thats why we use balancing in the first place 12:26:25 <PublicServer> <mfb> well, you cannot fill more than 100% traffic on a line 12:26:28 <PublicServer> <mfb> and it is balanced 12:27:04 <PublicServer> <Mark> oh shit 12:27:10 <PublicServer> <Mark> i was thinking LH traffic again 12:27:17 <PublicServer> <mfb> :D 12:27:19 <PublicServer> <Mark> wont be too bad, then 12:27:25 <PublicServer> <Mark> thought it was an exit 12:27:42 <PublicServer> <Mark> backwards australians 12:27:57 <PublicServer> <Brumi> :D 12:28:19 <PublicServer> <mfb> as exit, it would be bad, that is right 12:28:25 <PublicServer> <Mark> yes :P 12:42:29 <PublicServer> <mfb> wtf 12:42:45 <PublicServer> <Mark> ? 12:42:51 <PublicServer> <mfb> now I built the station for left-hand driving 12:42:58 <PublicServer> <Mark> lol 12:43:56 <PublicServer> <mfb> second try 12:44:06 <PublicServer> <Mark> thats pretty drastic 12:44:26 <PublicServer> <mfb> it does not work like that 12:44:33 <PublicServer> <mfb> the whole system plays with the directions 12:47:24 <PublicServer> <Mark> oh shit 12:47:30 <PublicServer> <Mark> there's no room left on my island for industries 12:47:36 <PublicServer> <mfb> lol 12:47:46 <PublicServer> <Mark> oh lime kiln is pretty small 12:49:00 <Ayero_> !password 12:49:00 <PublicServer> Ayero_: embark 12:49:14 <PublicServer> *** Ayero joined the game 12:49:25 <PublicServer> *** StarLite has joined company #1 12:49:29 <PublicServer> <mfb> 2x4 12:49:35 <PublicServer> <Mark> yeah 12:49:43 <PublicServer> <Mark> that'll fit 12:49:53 <PublicServer> <Mark> nah 12:50:01 <PublicServer> <mfb> ah 12:50:03 <PublicServer> <mfb> so far away 12:50:09 <PublicServer> <Mark> its close to the pickup 12:53:49 *** StarLite has joined #openttdcoop 12:55:08 <PublicServer> <StarLite> Oil wells tend to not die very quickly tho afaik 12:55:32 <PublicServer> <mfb> :( 12:56:30 <PublicServer> <StarLite> and they wont close at all if the parameter isn't set 12:56:36 <PublicServer> <StarLite> not sure if it is 12:57:12 <PublicServer> <mfb> hm 12:57:20 <PublicServer> <mfb> magic bulldozer? ;) 12:57:45 <PublicServer> <StarLite> I heard that patch wasnt installed on this server 12:57:55 <PublicServer> <StarLite> but not sure if thats true 12:59:02 <PublicServer> *** pugi joined the game 12:59:37 *** TWerkhoven[l] has joined #openttdcoop 12:59:43 <PublicServer> <Ayero> that oil well spring up mid construction? 12:59:49 <PublicServer> <mfb> no 13:00:01 <PublicServer> <mfb> but it blocks too much to build around it without problems 13:00:19 <PublicServer> <Ayero> yeah it has a pretty huge footprint 13:00:34 <PublicServer> <mfb> the current layout should work for now 13:01:33 <PublicServer> <StarLite> maintenance costs are almost higher then MM income, some months the MM can't even cover it 13:01:45 <PublicServer> <StarLite> luckily we have 3 bil in stock :P 13:01:51 <PublicServer> <Ayero> still take a while to reduce 2bil 13:02:05 <PublicServer> <mfb> cureency confusion :D 13:02:11 <PublicServer> <Ayero> but cash is exactly same as when i logged off last night 13:02:21 <PublicServer> <Ayero> oh it actually changes the number :O 13:02:27 <PublicServer> <Ayero> i figured only the symbol changed 13:02:57 <PublicServer> <Ayero> what do most people use then? 13:03:07 <PublicServer> <mfb> I think โฌ 13:03:13 <PublicServer> <StarLite> I use โฌ 13:03:27 <PublicServer> <StarLite> โฌ3,9 bil here 13:03:37 <PublicServer> <Ayero> switched to Euros 13:03:43 <PublicServer> <Mark> pounds is default i think 13:03:54 <PublicServer> <Mark> i think thats coop's official 13:03:56 <PublicServer> <Ayero> dont have a Euro symbol on my keyboard though lol 13:03:58 *** LoPo has joined #openttdcoop 13:04:07 <LoPo> hi there 13:04:13 <PublicServer> <Ayero> hi der 13:04:20 <PublicServer> <StarLite> alt 0255 iirc 13:04:31 <PublicServer> <Mark> or 0128 13:04:41 <PublicServer> <Mark> dont think that works in ottd though 13:04:47 <PublicServer> <StarLite> right alt 5 also works for me :P 13:04:47 <PublicServer> <Ayero> probably not no 13:05:22 <LoPo> !password 13:05:22 <PublicServer> LoPo: carded 13:05:36 <PublicServer> *** LoPo joined the game 13:05:40 <PublicServer> <bassals> hello! 13:05:43 <PublicServer> *** bassals has joined company #1 13:05:51 <PublicServer> <StarLite> my BBH looks weird without allthe industries that were in the way :P 13:06:23 <PublicServer> <Ayero> really liking chem + lime station 13:06:38 *** bassals has joined #openttdcoop 13:06:41 <PublicServer> <Mark> :) 13:06:44 <PublicServer> <Mark> took most of the day to build that :P 13:06:51 <PublicServer> *** mfb has joined spectators 13:06:53 <PublicServer> <StarLite> nice eyecandy :D 13:06:55 <PublicServer> <mfb> afk for a while 13:06:58 <PublicServer> <Mark> thanks 13:07:18 <PublicServer> <bassals> that industry in the fishing harbor has died 13:07:52 <PublicServer> <Ayero> antidemolition there to stop people being able to drag a huge box around the station and destroy it? 13:08:08 <PublicServer> <Mark> no :P 13:08:15 <PublicServer> <Ayero> i dont get it then 13:08:15 <PublicServer> *** {TWerkhoven[l]} joined the game 13:08:27 <PublicServer> <Mark> if you use the dynamite on a station it blows up the whole thing 13:08:53 <PublicServer> <Mark> its more to stop me from blowing it up during construction tbh 13:08:55 <PublicServer> <Ayero> yeah, and presumably you cant whilst a train is in the station 13:09:01 <PublicServer> <Mark> exactly 13:09:13 <PublicServer> <Ayero> ah right makes sense seen as how you're playing with station tiles 13:09:19 <PublicServer> <StarLite> It's a real masterpiece :D 13:09:26 <PublicServer> <Mark> thanks :) 13:09:36 <PublicServer> <Mark> it'll look nicer once the town covers all the empty spaces 13:09:38 <PublicServer> <TWerkhoven[l]> ello 13:09:48 <PublicServer> <Mark> hello 13:09:52 <PublicServer> <Ayero> will the town grow without passengers though? 13:09:54 <PublicServer> <StarLite> Adding more platforms to it will be a ... ehm.. "challenge" tho :OP 13:10:06 <PublicServer> <Mark> yeah thats why i made it massive to begin with :P 13:10:19 <PublicServer> *** {TWerkhoven[l]} has joined company #1 13:10:27 <PublicServer> <Mark> if it needs expanding i'll just make the island bigger 13:10:42 <PublicServer> <Brumi> phew 13:10:45 <PublicServer> <Brumi> gcc MSH08 13:10:53 <PublicServer> <Brumi> could someone check it? 13:11:03 <PublicServer> <StarLite> I enabled stations in my 'x' view :D 13:11:25 <PublicServer> <StarLite> I normally hide em, but making an exception now :P 13:11:47 <PublicServer> <Mark> :) 13:13:29 <PublicServer> <Ayero> gotta love bus routefinding 13:13:32 <PublicServer> <Mark> hehe 13:16:28 *** bassals_ has joined #openttdcoop 13:16:47 <PublicServer> *** Brumi has joined spectators 13:16:59 <PublicServer> <Ayero> if breakdowns are off will vehicles not go for a service? 13:17:07 <PublicServer> <Mark> no 13:17:10 <PublicServer> <StarLite> depends on settings 13:17:12 <PublicServer> <Mark> thats a setting 13:17:15 <PublicServer> <Mark> it should be off 13:17:22 <PublicServer> <Ayero> oh yeah think i saw it under advanced yeah 13:17:37 *** bassals is now known as Guest21963 13:17:37 *** bassals_ is now known as bassals 13:17:37 <PublicServer> <StarLite> woo,the last hubs are being built now :D 13:17:40 <PublicServer> <Mark> vehicles - servicing 13:17:51 <PublicServer> <Mark> we still need some main stations 13:18:21 <PublicServer> <bassals> there's a brick works in MSH12 though 13:18:23 <PublicServer> <StarLite> yeah, I will build one after I had my lunch, if theres anything left :P 13:19:09 <PublicServer> <TWerkhoven[l]> i can easily go around the brick wall if it hasnt died by the time im finished 13:20:44 <PublicServer> *** LoPo has joined spectators 13:21:40 <PublicServer> *** mfb has left the game (connection lost) 13:21:45 <PublicServer> <StarLite> Ill start with Furn, Oil, Bio then :) 13:22:58 *** Guest21963 has quit IRC 13:24:25 <LoPo> see you guys :) 13:24:32 <PublicServer> <Mark> cya 13:29:10 <PublicServer> *** Brumi has joined company #1 13:35:42 <TWerkhoven[l]> !gap 3 13:35:42 <PublicServer> TWerkhoven[l]: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 13:36:48 <PublicServer> *** Mark has left the game (connection lost) 13:37:24 <Mark> hm 13:38:30 <TWerkhoven[l]> !gap 3 9 13:38:30 <PublicServer> TWerkhoven[l]: You need 2 tunnels/bridges for trainlength 3 and gap 9. 13:39:10 <Mark> !gap 3 11 13:39:10 <PublicServer> Mark: You need 3 tunnels/bridges for trainlength 3 and gap 11. 13:39:12 <Mark> !gap 3 10 13:39:12 <PublicServer> Mark: You need 3 tunnels/bridges for trainlength 3 and gap 10. 13:39:20 <Mark> not sure about the 9 13:39:38 <PublicServer> <StarLite> "the 9"? 13:39:50 <Mark> i dont think you can get away with double tunnels for gap 9 13:39:59 <PublicServer> <StarLite> ah , ic 13:40:02 <PublicServer> <TWerkhoven[l]> i dont think the tunnels will end up that long anyway 13:40:02 <mfb-> !password 13:40:02 <PublicServer> mfb-: spotty 13:40:19 <PublicServer> *** mfb joined the game 13:40:29 <Mark> i'd say 6 is the max 13:40:31 <Mark> TL+3 13:40:48 <PublicServer> <mfb> we have 5+ tiles between trains 13:40:52 <Mark> thats under extreme load 13:40:54 <Mark> yeah 13:41:05 <Mark> 3 tiles does happen though 13:41:19 <Mark> especially on networks with SML or compressors 13:41:22 <PublicServer> <mfb> that gives slowdowns even on a regular track 13:41:32 <PublicServer> <mfb> and in regular curves as well 13:42:29 <PublicServer> <mfb> 4 tiles are not very stable, even on regular lines 13:42:42 <PublicServer> <mfb> would allow a gap of 8 13:42:52 <PublicServer> <mfb> with realistic spacings, 9 works as well 13:42:55 <Mark> we should do a game with real long trains and signal gap 5 13:43:01 <PublicServer> <StarLite> I ususally place extra signals in my hub on diagnals, but not on ML straight diags 13:43:04 <Mark> saves doubling most bridges 13:43:18 <PublicServer> *** bassals has joined spectators 13:44:06 <PublicServer> <mfb> TL5, 5 tiles between trains is the shortest distance which can be stable in curves 13:44:14 <PublicServer> <mfb> TL3, it may be ~4.5 tiles 13:54:40 <PublicServer> *** {TWerkhoven[l]} has joined spectators 13:54:42 <PublicServer> <TWerkhoven[l]> brb 13:58:50 <PublicServer> <mfb> all metal goes to station 5? 13:59:01 <PublicServer> <mfb> oh, and 10 14:00:59 <PublicServer> <Brumi> well, see you later 14:01:09 <PublicServer> *** Brumi has left the game (leaving) 14:02:57 <PublicServer> *** pugi has left the game (leaving) 14:03:01 *** Brumi has left #openttdcoop 14:03:11 <pugi> !playercount 14:03:11 <PublicServer> pugi: Number of players: 8 (5 spectators) 14:03:13 <PublicServer> <mfb> hmm, brumi is gone 14:03:19 <pugi> he just came back mfb 14:03:46 <PublicServer> <mfb> just saw MSH08 14:20:06 <PublicServer> *** {TWerkhoven[l]} has joined company #1 14:28:47 *** Maraxus has joined #openttdcoop 14:30:03 <Maraxus> !password 14:30:03 <PublicServer> Maraxus: babied 14:30:23 <PublicServer> *** Maraxus joined the game 14:30:35 <PublicServer> <Maraxus> hi 14:30:41 <PublicServer> <TWerkhoven[l]> heya 14:34:07 <PublicServer> *** mfb has joined spectators 14:36:11 *** Brumi has joined #openttdcoop 14:36:36 <PublicServer> *** Brumi joined the game 14:45:34 <PublicServer> <TWerkhoven[l]> i think thats msh12 finished, apart from signals and prios 14:47:20 <PublicServer> <StarLite> Furn + oil + bio is done :) 14:47:30 <PublicServer> <StarLite> xept for some eyecandy and stuff 14:47:49 <PublicServer> <TWerkhoven[l]> eyecandy can be added later 14:47:55 <PublicServer> <StarLite> yeh 14:49:34 <PublicServer> <StarLite> afk for a little 15:05:23 <PublicServer> <Brumi> could someone check if there are easier solutions to my problems at MSH08? 15:05:41 <PublicServer> <Brumi> I don't want to rebuild the whole stuff 15:09:35 <PublicServer> *** {TWerkhoven[l]} has joined spectators 15:09:35 <PublicServer> *** mfb has joined company #1 15:10:07 <PublicServer> *** Ayero has left the game (connection lost) 15:10:27 <PublicServer> <Brumi> now I have an idea... 15:10:51 *** valhallasw has joined #openttdcoop 15:15:53 *** Ayero_ has quit IRC 15:25:39 <PublicServer> <mfb> hmm 15:25:45 <PublicServer> <Brumi> could you help me out with the remaining balancing problems? 15:25:47 <PublicServer> <Brumi> MSH08 15:25:49 <PublicServer> <mfb> absolutis: why this side for SLH02? 15:26:15 <PublicServer> <mfb> why do you build the lines so long everywhere 15:26:46 <PublicServer> <Brumi> I couldn't build shorter ones 15:26:52 <PublicServer> <Brumi> not creative enough :) 15:27:30 <PublicServer> <mfb> like that, for example 15:27:54 <PublicServer> <Brumi> so single tunnels are ok under certain circumstances 15:28:04 <PublicServer> <mfb> for these merges: yes 15:28:55 <PublicServer> <Brumi> I'm avoiding bridges and tunnels too much near merges 15:29:17 <PublicServer> <mfb> in that case, it even improved the prio length 15:31:28 <PublicServer> <mfb> tricky prio now 15:32:22 <PublicServer> <mfb> well 15:32:32 <PublicServer> <mfb> could be better 15:33:42 <PublicServer> <Brumi> is the mess in the middle ok? 15:34:06 <PublicServer> <mfb> the only bad thing is the length of the joining lines 15:34:20 <PublicServer> <mfb> the double bridge works perfectly 15:34:59 <PublicServer> <mfb> would be easier if both lines could shift one tile 15:35:09 <PublicServer> <mfb> but then the prio for the other side gets problem 15:35:09 <PublicServer> <mfb> s 15:36:27 <PublicServer> <Brumi> I guess this is now ok then :) 15:36:54 <PublicServer> <StarLite> I think thats the last hub to build atm :) 15:39:56 <PublicServer> <Brumi> I've got to go now 15:39:59 <PublicServer> <Brumi> thanks for the help 15:40:21 <PublicServer> *** Brumi has left the game (leaving) 15:41:33 *** Brumi has left #openttdcoop 15:41:33 <Sylf> !password 15:41:33 <PublicServer> Sylf: possum 15:41:37 <PublicServer> <StarLite> whats next? 15:41:45 <PublicServer> <StarLite> do we want to do ALL main stations first? 15:41:53 <PublicServer> *** Sylf joined the game 15:41:55 <PublicServer> <Sylf> hullo 15:41:58 <PublicServer> <bassals> i guess so 15:42:05 <PublicServer> <StarLite> or can we connect some primaries and get some trains going? 15:42:23 <PublicServer> <bassals> not really because primaries need es/fs 15:42:33 <PublicServer> <mfb> if everything is ready for the primaries, I think we can run some trains as soon as all MSH/BBH are done 15:42:33 <PublicServer> <bassals> or they will close 15:42:35 <PublicServer> <StarLite> well, they don't "need" em to produce stuff 15:42:38 <PublicServer> <StarLite> but they wont grow 15:42:42 <PublicServer> <mfb> fishing grounds 15:42:52 <PublicServer> <mfb> or something like that 15:44:47 <PublicServer> <mfb> hmm 15:44:49 <PublicServer> <mfb> how does it work 15:45:07 <PublicServer> <mfb> ah 15:45:07 <PublicServer> <StarLite> ? 15:45:07 <PublicServer> <mfb> there 15:45:09 <TWerkhoven[l]> primaries need to get * supplies once a month 15:45:15 <TWerkhoven[l]> doesnt matter how much i think 15:45:22 <TWerkhoven[l]> frequency is more important 15:45:24 <PublicServer> <StarLite> yeah, the quantity doesnt matter 15:45:26 <PublicServer> <bassals> did you finance it? 15:45:36 <PublicServer> <mfb> yep 15:45:39 <PublicServer> *** bassals has joined company #1 15:45:50 <PublicServer> <mfb> fish is ready 15:46:00 <PublicServer> *** {TWerkhoven[l]} has joined company #1 15:46:25 <PublicServer> <StarLite> maybe we should start with ES/FS/MS production first 15:46:27 <PublicServer> <bassals> I want to see how to make SL for fish 15:46:27 <PublicServer> <StarLite> ? 15:48:05 <PublicServer> <StarLite> It's creepy to see such a HUGE network not being used at all :P 15:48:35 <PublicServer> *** Sylf has joined company #1 15:48:48 <PublicServer> <bassals> for example, plinningbury fishing grounds into SLH3 15:50:14 <PublicServer> <StarLite> that would be a nice start yeh :) 15:51:19 *** ODM has joined #openttdcoop 15:51:19 *** ChanServ sets mode: +o ODM 15:51:21 <PublicServer> <mfb> wtf 15:51:26 <PublicServer> <StarLite> ? 15:51:27 <PublicServer> <mfb> fish train can carry milk 15:51:33 <PublicServer> <StarLite> lol? 15:53:03 <PublicServer> <mfb> that is better 15:54:22 <PublicServer> <Sylf> Is fruit train supposed to be that short? 15:54:44 <PublicServer> <mfb> 5th wagon does not fit in 15:54:58 <PublicServer> <Sylf> it shows 3.0 here 15:55:08 <PublicServer> <mfb> oh 15:55:11 <PublicServer> <mfb> in that case... 15:55:33 <PublicServer> <mfb> yep 15:55:35 <PublicServer> <mfb> one was missing 15:56:23 <PublicServer> <mfb> hmm 15:56:33 <PublicServer> <mfb> D fish harbour accepts fish 15:56:37 <PublicServer> <mfb> but did not get some 15:57:04 <PublicServer> <mfb> now it collects fish from the fishing grounds 15:57:22 <PublicServer> <mfb> ah, there 15:57:54 <PublicServer> <Sylf> I'm going to re-create the station, then 15:58:00 <PublicServer> <mfb> ok 15:59:42 <PublicServer> <mfb> now it is away from the fishing grounds as security 15:59:45 <PublicServer> <bassals> will the P-food-fishing harbor get any food? 16:00:03 <PublicServer> <mfb> as soon as trains wait there to get food 16:00:07 <PublicServer> <bassals> ah yes 16:00:29 <PublicServer> <Sylf> that's a lot of fish per train :D 16:00:32 <PublicServer> <Sylf> Lots o' sushi 16:01:50 <PublicServer> <bassals> these trains are much slower than maglev:-D 16:01:56 <PublicServer> <mfb> :p 16:01:59 <PublicServer> <Sylf> really? 16:03:25 <PublicServer> <Sylf> hmmm, 3 stations near Genthill... 16:06:00 <PublicServer> <mfb> ok, the new MM works 16:06:05 <PublicServer> <mfb> now we make money again 16:06:35 <PublicServer> <Sylf> yuck... those machine shop pickups are tiny 16:06:49 <PublicServer> <mfb> somehow, the conversion fish -> food is really bad 16:07:00 <PublicServer> <mfb> the food train gets 4 tons of food per 40 tons of fish 16:07:10 <PublicServer> <Sylf> weird 16:10:39 *** Ayero has joined #openttdcoop 16:10:43 <Ayero> !password 16:10:43 <PublicServer> Ayero: tenure 16:10:53 <PublicServer> *** Ayero joined the game 16:14:31 <PublicServer> <mfb> ah now it works 16:19:33 <PublicServer> <mfb> paper mill is in preparation? 16:19:43 <PublicServer> <TWerkhoven[l]> i just started there yes 16:19:45 <PublicServer> <TWerkhoven[l]> haninghead 16:24:59 <PublicServer> *** bassals has joined spectators 16:26:55 <PublicServer> <mfb> towns love that 16:27:05 <PublicServer> <StarLite> ? 16:27:11 <PublicServer> <mfb> trees in the water 16:27:17 <PublicServer> <StarLite> yeh 16:28:03 <PublicServer> <Sylf> brb... 16:28:05 <PublicServer> *** Sylf has left the game (leaving) 16:28:25 <PublicServer> <Ayero> is decelleration on hills disabled? 16:28:43 <PublicServer> *** Sylf joined the game 16:28:45 <PublicServer> <mfb> trains are powerful enough for them 16:28:51 <PublicServer> <mfb> acceleration can be a bit lower 16:28:57 <PublicServer> <mfb> but if they are at full speed, they keep that 16:30:32 <PublicServer> *** Sylf has joined company #1 16:31:01 <PublicServer> <Sylf> darn, no CHIPS station 16:32:03 <PublicServer> <Absolutis> hmm 16:32:06 <PublicServer> <mfb> which station is the drop at paper mill? 16:32:06 <PublicServer> <Absolutis> trains alrdy? 16:32:09 <PublicServer> <mfb> some 16:32:16 <PublicServer> <mfb> we try to get the basic industry running 16:32:27 <PublicServer> *** Absolutis has joined company #1 16:32:31 <PublicServer> <mfb> some main stations are still missing 16:36:49 <PublicServer> <StarLite> Hmzz, whats with the jump tos in the chemical trains? 16:36:56 <PublicServer> <StarLite> They can never get to order 9? 16:36:59 <PublicServer> <mfb> stations which are not ready yet 16:37:06 <PublicServer> <StarLite> or is that cus that station isnt done yet? 16:37:12 <PublicServer> <StarLite> ah ok 16:38:08 <PublicServer> <Absolutis> hmm 16:38:20 <PublicServer> <Absolutis> what is the P BIOFUEL for 16:38:23 <PublicServer> <Absolutis> (cargoes) 16:38:26 <PublicServer> <mfb> petrol 16:38:36 <PublicServer> <Absolutis> it should be named Petrol 16:38:46 <PublicServer> <StarLite> done :) 16:38:48 <PublicServer> <Absolutis> since oil refinery produces petrol too 16:38:48 <PublicServer> <Sylf> petrol, gasoline... gasoline from bio source - bio fuel. 16:38:54 <PublicServer> <Sylf> >_< 16:38:56 <PublicServer> <Sylf> No fun. 16:39:02 <PublicServer> <mfb> well, at the moment it is just from mineral oil 16:39:18 <PublicServer> <Absolutis> what about just naming it "FUEL" 16:43:50 <PublicServer> <Absolutis> Keep the drop? whoever is building cement and glass wx 16:44:06 <PublicServer> <Sylf> it's kept 16:44:20 <PublicServer> <mfb> so these are the pickup stations 16:44:20 <PublicServer> <Sylf> 1 drop + 2 pickups 16:44:26 <PublicServer> <Absolutis> ahh 16:44:53 <PublicServer> <mfb> we have really large costs for building and "other stuff" 16:45:40 <PublicServer> <StarLite> other = building industries, trees etc 16:45:57 <PublicServer> <mfb> ah, industries 16:45:59 <PublicServer> <mfb> right 16:46:47 <PublicServer> <Absolutis> the limekiln station needs a limekiln soon 16:46:53 <PublicServer> <Absolutis> ive got the trains rdy 16:47:27 <PublicServer> <mfb> it has one 16:47:30 <PublicServer> <mfb> now 16:47:40 <PublicServer> <Absolutis> i just founded it 16:49:04 <PublicServer> <Sylf> grrr 16:49:22 <PublicServer> <Sylf> the pain of building a main station next to a town :( 16:49:28 <PublicServer> <Absolutis> wow, so spotify HAS a time limit 16:49:30 <PublicServer> <mfb> :D 16:49:36 <PublicServer> <mfb> spotify? 16:49:46 <PublicServer> <Absolutis> the music streaming program 16:49:52 <PublicServer> <Absolutis> the free version 16:52:19 <PublicServer> *** bassals has joined company #1 16:57:45 <PublicServer> <Absolutis> :P 16:57:55 <PublicServer> <Sylf> -__ 16:59:27 <PublicServer> <StarLite> I fixed your scrap metal pickup mfb ;) 16:59:33 <PublicServer> <StarLite> you missed the two ways ;) 17:00:03 <PublicServer> <mfb> oh, thanks 17:00:58 <PublicServer> *** {TWerkhoven[l]} has joined spectators 17:01:02 <PublicServer> <TWerkhoven[l]> dinnertime 17:03:44 <PublicServer> *** Absolutis has left the game (leaving) 17:05:56 <PublicServer> <StarLite> are we making ES's yet? 17:06:17 <PublicServer> <mfb> hmm 17:06:22 <PublicServer> <mfb> I think we produce some somewhere 17:06:33 <PublicServer> <StarLite> Lumber yard and machine shop make em 17:06:59 <PublicServer> <mfb> machine shop is working 17:07:01 <PublicServer> <StarLite> Time for some ES transfer power :P 17:07:11 <PublicServer> <mfb> so we have FS+ES there 17:07:14 <PublicServer> <StarLite> cool 17:08:04 <PublicServer> *** bassals has joined spectators 17:12:13 <PublicServer> <mfb> we have 4 trains, waiting for dindinghead farm? 17:12:26 <PublicServer> <StarLite> yeah, the pickups arent ready yet 17:12:32 <PublicServer> <mfb> textile stuff is ready 17:12:34 <PublicServer> <StarLite> I thought 1 was ready 17:12:36 <PublicServer> <StarLite> ah cool 17:12:47 <PublicServer> <mfb> well, one of it 17:14:31 <PublicServer> <StarLite> drat, your scrap yard just died :( 17:14:42 <PublicServer> <StarLite> @gundingstone woods 17:14:49 <PublicServer> <mfb> :( 17:14:55 <PublicServer> <StarLite> was just about to bring it ES... 17:15:30 <PublicServer> <mfb> FS for the wood? 17:15:30 <PublicServer> <mfb> ES for clay 17:18:51 <PublicServer> <mfb> hoho 17:18:57 <PublicServer> <mfb> BBH11 had a lot of traffic 17:19:03 <PublicServer> <mfb> 3 trains there at the same time! 17:19:06 <PublicServer> <Sylf> :P 17:21:10 <PublicServer> <mfb> the ES/FS transfer does not work 17:21:17 <PublicServer> <mfb> the truck wants to load goods 17:21:30 <PublicServer> <StarLite> ah crap, bloody refit :P 17:21:32 <PublicServer> <StarLite> tnx 17:27:51 <PublicServer> <Sylf> crap... running out of space 17:28:01 <PublicServer> <StarLite> The brewery doesnt accept F&V yet :p 17:28:03 <PublicServer> <mfb> for line splits? 17:28:17 <PublicServer> <mfb> there is no brewery 17:29:15 <PublicServer> <StarLite> There should be one tho :) 17:30:49 <PublicServer> <mfb> feel free to add one 17:32:07 <PublicServer> <StarLite> this ruit plant does 6 tonnes/month :o 17:32:09 <PublicServer> <mfb> there is one 17:32:16 <PublicServer> <StarLite> but I just managed to deliver FS to it 17:32:22 <PublicServer> <StarLite> so it should be ok :P 17:32:32 <PublicServer> <StarLite> tnx 17:32:35 <PublicServer> <mfb> brewery is ready 17:34:06 <PublicServer> <mfb> ... 17:34:16 <PublicServer> <StarLite> yeah true :o 17:34:38 <PublicServer> <StarLite> was a bit too much uh? 17:34:46 <PublicServer> <mfb> was a bit not necessary 17:35:36 <PublicServer> <StarLite> ah crap 17:35:43 <PublicServer> <StarLite> the plantation just disappeared :( 17:36:08 *** Progman has joined #openttdcoop 17:36:11 <PublicServer> <mfb> good for the BBH. bad for the station 17:37:18 <PublicServer> <StarLite> woods tain is coming back full? 17:37:28 <PublicServer> <Sylf> :/ CementGlass drop isn't ready yet 17:37:32 <PublicServer> <StarLite> k 17:37:38 <PublicServer> <Sylf> whoever sent train 88 17:37:50 <PublicServer> <mfb> hmm 17:38:00 <PublicServer> <mfb> sugar alu stuff gets wood 17:38:18 <PublicServer> <mfb> no iron works there 17:38:20 <PublicServer> <mfb> ah 17:38:36 <PublicServer> *** {TWerkhoven[l]} has joined company #1 17:38:41 <PublicServer> <mfb> and I cannot add one 17:38:43 <PublicServer> <mfb> :( 17:39:23 <PublicServer> <mfb> no iron works 17:40:11 *** Eightbitpwny has joined #openttdcoop 17:41:06 <PublicServer> <mfb> no way 17:41:14 <mfb-> I cannot add one 17:45:18 <PublicServer> <Sylf> I can use some help at !help 17:45:21 <PublicServer> <Sylf> pretty please? 17:45:59 <PublicServer> <mfb> both to both? 17:46:05 <PublicServer> <Sylf> yeah 17:46:07 <Absolutis> iron works = steel mill, but less efficient 17:46:38 <PublicServer> <mfb> ah 17:47:33 <PublicServer> <mfb> I think I got an idea 17:48:31 <PublicServer> <Sylf> oooh, radical 17:50:41 <PublicServer> <mfb> hmm 17:50:51 <PublicServer> <Sylf> hmm indeed. 17:51:33 <PublicServer> <mfb> ok 17:51:39 <PublicServer> <mfb> these are out of the way 17:52:50 <PublicServer> <mfb> I hope you don't mind the missing sync 17:53:01 <PublicServer> <Sylf> it's after a split 17:53:08 <PublicServer> <Sylf> It won't matter much 17:54:00 <PublicServer> <mfb> well 17:54:04 <PublicServer> <Sylf> hm? 17:54:06 <PublicServer> <mfb> the other version was in sync there 17:54:12 <PublicServer> <Sylf> ok 17:56:57 <Mark> !password 17:56:57 <PublicServer> Mark: clangs 17:57:13 <PublicServer> <Sylf> I was there just at the right moment :P 17:57:19 <PublicServer> <mfb> :p 17:57:33 <PublicServer> <StarLite> dialupuser incoming :P 17:58:01 <PublicServer> *** Mark joined the game 17:58:03 <PublicServer> <Mark> hello 17:58:05 <PublicServer> <mfb> hi 17:58:08 <PublicServer> <Sylf> CementGlass is fully in business now :D 17:58:18 <PublicServer> <mfb> we have no iron works 17:58:18 <PublicServer> <Sylf> thanks, mfb 17:58:25 <PublicServer> <mfb> remove it from the plan? 17:58:33 <PublicServer> <Mark> oh 17:58:36 <PublicServer> <Mark> yeah i suppose 17:58:38 <PublicServer> <Mark> hang on 17:59:12 <PublicServer> <Sylf> we neet plastic/MF station... 17:59:14 <PublicServer> <Sylf> what else's missing? 17:59:20 <PublicServer> <Mark> well that makes it a bit easier i suppose.. 17:59:26 <PublicServer> <mfb> paper mill, building yard 17:59:34 <PublicServer> <mfb> grain, bricks, lumber 17:59:44 <PublicServer> <mfb> stockyard, steel mill 17:59:47 <PublicServer> <Sylf> ah, we need magic dozer for SUGAR/ALU area oil well 18:00:06 <PublicServer> <mfb> would help a lot... 18:00:15 <PublicServer> <Sylf> I'm gong to kill Wronston 18:00:31 <PublicServer> <Sylf> make space for stockyard entry/exit 18:05:36 <PublicServer> *** Spike joined the game 18:08:00 <PublicServer> <StarLite> There, basic ES/FS services are going now :) 18:08:11 <PublicServer> <StarLite> Tho i was too late for some industries :( 18:08:18 <PublicServer> <Mark> please name your stations properly and put up the signs aswel 18:12:24 <PublicServer> <StarLite> brb, prepping food & walking the dog 18:13:05 <PublicServer> <mfb> chemicals for cement&glass ready 18:14:41 <PublicServer> <mfb> that is enough :D 18:14:47 <PublicServer> <Sylf> ok 18:14:47 <PublicServer> <mfb> and using the water is easier 18:14:49 <PublicServer> <mfb> nothing to kill 18:15:11 <PublicServer> <mfb> done 18:15:17 <PublicServer> <Sylf> oh, never done that before 18:15:20 <PublicServer> <Sylf> i'll have to remember that 18:15:30 <PublicServer> <mfb> nuking water is not negative for the town 18:21:40 <PublicServer> <Sylf> haha, that's one tight spot for train 37 18:21:52 <PublicServer> <mfb> :p 18:23:34 <PublicServer> <mfb> bonus question: how did it get there 18:24:00 <PublicServer> <Sylf> like that? 18:24:03 <PublicServer> <Sylf> :) 18:24:09 <PublicServer> <mfb> right 18:32:57 <PublicServer> <bassals> TWerkhoven[l] 18:33:12 <TWerkhoven[l]> ? 18:33:34 <PublicServer> <bassals> did you see? the industry in MSH12 has died! :-) 18:33:40 <PublicServer> <TWerkhoven[l]> yup 18:33:51 <PublicServer> <TWerkhoven[l]> no issue anymore though, as i'd already worked around it 18:33:58 <PublicServer> <bassals> yes hahahaa 18:37:28 <PublicServer> <Sylf> o_o only 1 tile separates BBH12 and MSH11 18:40:59 <PublicServer> <TWerkhoven[l]> be glad you dont need to put an slh inbetween there ;) 18:41:19 <PublicServer> <Sylf> be careful 18:41:26 <PublicServer> <Sylf> someone will take that as a challenge 18:41:48 <PublicServer> <TWerkhoven[l]> someone lik eyou? 18:41:51 <PublicServer> <Sylf> NO 18:41:53 <PublicServer> <Sylf> :P 18:41:56 <PublicServer> <TWerkhoven[l]> hehe 18:41:58 <PublicServer> <mfb> well 18:42:04 <PublicServer> <mfb> it is easy to make the BBH smaller 18:42:06 <PublicServer> <Sylf> more like 18:42:08 <PublicServer> <Sylf> HELL NO 18:42:34 <PublicServer> <mfb> interesting signal gap there 18:42:48 <PublicServer> <mfb> so I think it is possible to add a SLH there 18:42:50 <PublicServer> <Sylf> there were bunch of gaps in MSH 11 18:43:04 <PublicServer> <mfb> but we should use that space for expansions later 18:43:15 <PublicServer> <mfb> now there are two less 18:43:41 <PublicServer> <mfb> 3 18:43:47 <PublicServer> <mfb> 5 18:43:49 <PublicServer> <mfb> :D 18:43:52 <PublicServer> <Sylf> >_< 18:45:46 <PublicServer> <Sylf> can't keep our hands out of it 18:46:04 <PublicServer> <mfb> hmm 18:46:24 <PublicServer> <mfb> without that expansion problem... maybe I would build a SLH there :D 18:46:35 <PublicServer> <Sylf> hehehehehe 18:50:13 <PublicServer> <Sylf> oh, I see my name by the stockyard... 18:50:23 <PublicServer> <Sylf> I get the hint. 18:50:50 <PublicServer> <mfb> well, you worked there 18:51:05 <PublicServer> <Sylf> I only killed the town for anyone 18:51:41 <PublicServer> <Sylf> lesseee... 1 drop, 2 pu 18:52:15 <PublicServer> <TWerkhoven[l]> oilwell at sugar/alu died too 18:52:26 <PublicServer> <mfb> nice 18:53:12 <PublicServer> <Sylf> very nice 18:54:10 <PublicServer> <Sylf> I wish I could build that fast too 18:54:28 <PublicServer> <Sylf> but I'll take what I got :D 18:54:34 <PublicServer> <mfb> :p 18:55:09 <PublicServer> <mfb> it is fast as long as I can do everything with hotkeys 18:57:13 *** pugi has quit IRC 18:57:33 <PublicServer> *** {TWerkhoven[l]} has joined spectators 19:03:01 <PublicServer> <mfb> do we have sand and stone order templates? 19:06:03 <PublicServer> <mfb> well, now we have 19:12:25 <PublicServer> *** Mark has left the game (leaving) 19:15:51 *** Absolutis has quit IRC 19:17:40 *** pugi has joined #openttdcoop 19:18:28 *** Mark has quit IRC 19:25:13 <PublicServer> <StarLite> re 19:26:32 <PublicServer> <Sylf> Butcher shop is ready 19:26:56 <PublicServer> <mfb> SLH05 as well 19:27:33 <PublicServer> <mfb> oh, looks nice 19:28:55 <PublicServer> <mfb> scrap metal done 19:30:29 <PublicServer> <mfb> may I grow wronston a bit? :D 19:30:39 <PublicServer> <Sylf> hahaha sure 19:32:05 <PublicServer> <mfb> totally natural railroads through the town 19:34:18 <PublicServer> <mfb> ? 19:35:06 <PublicServer> <mfb> do we have grain or F&V somewhere? 19:35:28 <PublicServer> <StarLite> there was 1 F&V forest, but it died :( 19:35:30 <PublicServer> <Sylf> 2 arable farms 19:35:36 <PublicServer> <StarLite> just after I brought it its first FS 19:35:38 <PublicServer> <Sylf> 6 fruit plantations 19:35:48 <PublicServer> <mfb> connected? ;) 19:35:48 <PublicServer> <Sylf> not very many 19:35:50 <PublicServer> <mfb> connectable? 19:36:00 <PublicServer> <mfb> to begin alcohol production 19:36:14 <PublicServer> <Sylf> Hedingwell Arable Farm to SLH 05 19:36:21 <PublicServer> <Sylf> Go! :) 19:37:11 <PublicServer> <mfb> funny station names 19:41:38 <V453000> !password 19:41:38 <PublicServer> V453000: shirks 19:42:09 <PublicServer> *** V453000 joined the game 19:42:11 <PublicServer> <V453000> o/ 19:42:29 <PublicServer> <mfb> hi 19:42:33 <PublicServer> <V453000> hi hi :) 19:42:47 <PublicServer> <StarLite> lo 19:42:49 <PublicServer> <Sylf> hi x3 19:48:21 <PublicServer> <mfb> crap 19:48:24 <PublicServer> <mfb> my mines die away 19:48:30 <PublicServer> <StarLite> where? 19:48:34 <PublicServer> <StarLite> Ill supply ES to em :) 19:48:36 <PublicServer> <mfb> panley mine 19:48:46 <PublicServer> <mfb> that would be great 19:48:52 <PublicServer> <mfb> the whole western part needs some 19:48:58 <PublicServer> <StarLite> rgr 19:51:49 <PublicServer> <mfb> ah, we produce MS 19:52:12 <PublicServer> <mfb> wtf 19:52:18 <PublicServer> <mfb> train 114 has odd orders 19:52:30 <PublicServer> <mfb> oh, that is mine 19:53:13 <PublicServer> <mfb> was wrong in the train yard 19:59:00 <PublicServer> <mfb> MS trains on the way 19:59:09 <PublicServer> <mfb> let's increase the output a bit... 20:01:19 <PublicServer> <StarLite> Hmzz, not every "sector" has a SLH yet, not that theres a lot more primaries to connect tho.. 20:01:47 <mfb-> oh, we can get more primaries without problems 20:02:06 <PublicServer> <StarLite> can you prospect them via rcon or so? 20:02:08 <PublicServer> <mfb> SLHs and main stations are the limit at the moment 20:02:14 <PublicServer> <mfb> you can as well 20:02:14 <PublicServer> <StarLite> yeh 20:02:29 <PublicServer> <StarLite> ah, how did I miss that? :P 20:02:35 <PublicServer> <StarLite> ah well, SLH build time first 20:02:38 <PublicServer> <mfb> next to the industry list 20:03:00 <PublicServer> <StarLite> well, I saw the build option, I just didnt notive any primaries in there at first 20:03:30 <PublicServer> <mfb> too many secondaries in the list :D 20:03:40 <PublicServer> <StarLite> yeh 20:04:12 <PublicServer> *** Sylf has left the game (connection lost) 20:11:22 *** Sylf has quit IRC 20:26:36 *** Sylf has joined #openttdcoop 20:26:36 *** ChanServ sets mode: +o Sylf 20:28:46 <PublicServer> <mfb> oh, new SLH 20:28:52 <PublicServer> <StarLite> yup 20:29:32 <PublicServer> <StarLite> Ill check it 20:29:43 <PublicServer> <mfb> and it has a signal gap of 2 20:30:11 <PublicServer> *** XeryusTC joined the game 20:30:30 <PublicServer> <StarLite> hmzz, what do you suggest then? 20:30:52 <PublicServer> <mfb> that 20:30:59 <PublicServer> <XeryusTC> do we need all those drop signs at the top of the sign list? 20:31:06 <PublicServer> <StarLite> ah yeh, but what abnout the other bridge? 20:31:09 <PublicServer> <mfb> build the drop, remove the sign :D 20:31:36 <PublicServer> <StarLite> aahh, I see 20:31:42 <PublicServer> <mfb> and try to avoid twoway signals unless they have a good reason at splits 20:31:52 <PublicServer> <StarLite> k 20:31:55 <PublicServer> <XeryusTC> it seems that those signs are t here because it doesnt all fit in the station name 20:32:02 <PublicServer> <XeryusTC> but the top of the sign list becomes huge 20:32:12 <PublicServer> <mfb> they tend to do strange things with trains 20:32:16 <PublicServer> <StarLite> rgr 20:32:26 <PublicServer> <StarLite> they force a choice regardless of PF 20:32:42 <PublicServer> <mfb> as I said. build the station, remove the sign :p 20:33:00 <PublicServer> <mfb> that is the point. you'll never find network errors 20:33:07 <PublicServer> <XeryusTC> does anyone mind if i remove the other plans btw? :P 20:33:14 <PublicServer> <mfb> me not 20:33:36 <PublicServer> <XeryusTC> good enough for me :D 20:33:50 <PublicServer> <mfb> (I removed my own plan yesterday) 20:34:25 <PublicServer> *** Spike has joined company #1 20:36:34 <PublicServer> <StarLite> mfb, why the extra track behind a terminus station, for faster accel? 20:36:52 <PublicServer> <mfb> lost trains can block such a station 20:36:58 <PublicServer> <mfb> wt 20:37:06 <PublicServer> <StarLite> 2 diff stations :P 20:37:08 <PublicServer> <mfb> ah 20:37:10 <PublicServer> <StarLite> ;) 20:37:37 <PublicServer> <mfb> and with that tile, lost trains do not block the stations 20:37:55 <PublicServer> <StarLite> we need to start producing more ES and FS :) 20:38:01 <PublicServer> <StarLite> aha , I see 20:38:27 <PublicServer> <mfb> see pardingstone woods/north 20:38:33 <PublicServer> <StarLite> looking at t now :) 20:39:03 <PublicServer> <XeryusTC> i still like what i've done to bbh5 :D 20:39:03 <PublicServer> <StarLite> ahh I see 20:39:47 <PublicServer> <StarLite> I see, its a PF trap kind of thing then 20:39:54 <PublicServer> <mfb> oh 20:41:24 <PublicServer> <mfb> I don't think the timetable will work like that 20:41:38 <PublicServer> <mfb> 18 days in the station... and it needs >12 days for the delivery 20:41:44 <PublicServer> <StarLite> rly? 20:41:54 <PublicServer> <StarLite> its not that far of a drive is it? 20:41:58 *** Brumi has joined #openttdcoop 20:42:08 <PublicServer> <XeryusTC> hmm, train 82 doesnt have a working destination 20:42:14 <PublicServer> <mfb> started 29. aug now 20:42:18 <Sylf> !password 20:42:18 <PublicServer> Sylf: logger 20:42:45 <PublicServer> *** Sylf joined the game 20:42:47 <PublicServer> <StarLite> it *mught* *just* make it :P 20:42:49 <PublicServer> <StarLite> ah no :( 20:42:55 <PublicServer> <StarLite> 14 days 20:43:01 <PublicServer> <mfb> for one trip 20:43:08 <PublicServer> <StarLite> yeh 20:43:12 <PublicServer> <mfb> even with instant load, it is hard 20:43:20 <PublicServer> *** Brumi joined the game 20:43:43 <PublicServer> <Brumi> hello, just checking in for a bit :) 20:43:47 <PublicServer> <StarLite> I could buy 2 of em, but they will probably drive right behind eachother 20:43:53 <PublicServer> <StarLite> so thats not a lot of help as well 20:43:55 <PublicServer> <mfb> that is what the timetable is for 20:44:58 <PublicServer> <StarLite> I guess, never fully understood the full potential of timetables 20:45:18 <PublicServer> <mfb> it is a mess to work with them. but once they work, they do what they should 20:45:48 <PublicServer> <Brumi> What is the usual workflow after all mainlines and main stations are built? 20:46:06 <PublicServer> <Sylf> build SLH, connect primaries 20:46:08 <PublicServer> <mfb> SLHs, connect primaries, expand 20:46:18 <PublicServer> <Sylf> get main line busy and congested 20:46:26 <PublicServer> <Sylf> expand mainline, fix problems 20:46:48 <PublicServer> <StarLite> Primaries need ES and FS to grow 20:46:55 <PublicServer> <StarLite> and we need MOAR of em :P 20:46:58 <PublicServer> <Sylf> repeat, until everyone's bored with the game, AND all trains are running smoothly 20:47:52 <PublicServer> <Brumi> right, I think I will be able to join in later in the night :) 20:48:06 <PublicServer> <Sylf> whose night? 20:48:21 <PublicServer> <Sylf> we have a pretty global team here :) 20:48:31 <PublicServer> <Brumi> European night 20:48:33 <PublicServer> <mfb> 80% europe? 20:48:35 <PublicServer> <mfb> 90%? ;) 20:48:46 <PublicServer> <Sylf> OK, we have one global member here. 20:48:48 <PublicServer> <StarLite> I would almost say 80% dutch ;) 20:48:58 <PublicServer> <mfb> 1 australian, 1 US? 20:49:20 <PublicServer> *** XeryusTC has left the game (leaving) 20:49:24 <PublicServer> <Sylf> 1 australian who's back home in Dutchland :) 20:49:50 <PublicServer> <Sylf> and one Japanese who's lost in the US land 20:49:50 <PublicServer> <mfb> in terms of day/night cycle, that does not matter I think 20:49:59 <TWerkhoven[l]> :) 20:51:20 <PublicServer> <StarLite> Time to start a new SLH :P 20:52:22 <tycoondemon2> !password 20:52:22 <PublicServer> tycoondemon2: lapped 20:52:55 <PublicServer> *** tycoondemon joined the game 20:53:03 <tycoondemon2> lol, nice vid of XeryusTC 20:54:05 <PublicServer> *** Spike has joined spectators 20:54:10 <PublicServer> *** {TWerkhoven[l]} has joined company #1 20:59:53 <PublicServer> <tycoondemon> a firs game nice 21:01:23 <XeryusTC> tycoondemon2: you mean the new one? 21:01:24 *** Qanael has joined #openttdcoop 21:03:18 <PublicServer> *** Ayero has left the game (connection lost) 21:16:09 <PublicServer> <tycoondemon> nice station building 21:16:19 <PublicServer> <mfb> where? 21:16:22 <tycoondemon2> yes the newone 21:16:44 <PublicServer> <tycoondemon> p chemicals - lime kiln 21:16:55 <PublicServer> <mfb> that is not new 21:17:12 <tycoondemon2> i ment the new vid of XeryusTC 21:17:15 <PublicServer> <StarLite> that was actually the very first station that was built ;) 21:17:17 <PublicServer> <mfb> ah 21:17:29 *** tycoondemon2 has quit IRC 21:17:41 *** tycoondemon has joined #openttdcoop 21:17:51 <XeryusTC> tycoondemon: thanks :) 21:18:01 <PublicServer> <tycoondemon> well I like the station p chemicals lime kiln 21:18:20 <PublicServer> <tycoondemon> how it is situated around the town and all 21:19:18 <PublicServer> <tycoondemon> I need to play more of these games, instead of watching, it gets complicated 21:26:08 <PublicServer> *** Maraxus has left the game (leaving) 21:26:18 *** Maraxus has quit IRC 21:31:58 *** Firartix has quit IRC 21:33:18 <PublicServer> <mfb> plastics drop is ready 21:33:52 <PublicServer> <StarLite> time to connect it up then ;) 21:34:06 <PublicServer> <StarLite> ah nvm 21:34:12 <PublicServer> <StarLite> those lines are for the pickup 21:34:18 <PublicServer> <mfb> right 21:35:01 <PublicServer> *** V453000 has left the game (connection lost) 21:35:19 <PublicServer> <Sylf> 2 more main stations 21:35:29 <Qanael> !password 21:35:29 <PublicServer> Qanael: breast 21:35:29 <PublicServer> <Sylf> 1's already reserved 21:35:41 <PublicServer> *** Qanael joined the game 21:35:49 <PublicServer> <mfb> one for you? ;) 21:35:50 <V453000> !password 21:35:50 <PublicServer> V453000: breast 21:35:55 <PublicServer> <Sylf> nope. 21:35:59 <PublicServer> <StarLite> paper mill/builders yard left yeh 21:36:03 <PublicServer> <StarLite> I gtg walk the dog 21:36:03 <PublicServer> *** V453000 joined the game 21:36:05 <PublicServer> <StarLite> brb 21:36:39 <PublicServer> <Sylf> that dang cement plant 21:36:49 <PublicServer> <mfb> ? 21:36:53 <PublicServer> <StarLite> we need moar trains and primaries, were losing cash every year ;) 21:36:56 <PublicServer> <Sylf> by paper mill spot 21:37:02 <PublicServer> <mfb> ah 21:37:09 <PublicServer> <Sylf> we're losing cash to train purchases :) 21:37:27 <PublicServer> <StarLite> 77,5 K rail pieces :D 21:37:30 <PublicServer> <mfb> +-0 without building 21:37:44 <PublicServer> <mfb> well, you can get up to 36 on one tile 21:38:10 <PublicServer> <Sylf> holy crap... 23mil for maintenance 21:39:09 <PublicServer> <TWerkhoven[l]> 9 for railway, and 11 for signals 21:51:52 <PublicServer> <mfb> where is the drop at grain, bricks, lumber? 21:52:02 <PublicServer> <Sylf> top corner 21:52:08 <PublicServer> <Sylf> north east 21:52:14 <PublicServer> <V453000> it is signed with ! 21:52:17 <PublicServer> <mfb> no, I mean where are the station tiles 21:52:31 <PublicServer> <mfb> well that worked 21:52:34 <PublicServer> <V453000> ?? 21:52:36 <PublicServer> <V453000> :o 21:52:36 <PublicServer> <mfb> built my own tile 21:52:48 <PublicServer> <mfb> I added the station in an order list 21:52:51 <PublicServer> <V453000> it is just under the sign 21:52:57 <PublicServer> <mfb> ah, there 21:55:35 <PublicServer> <StarLite> brb 21:59:04 <PublicServer> <Qanael> Hmm 21:59:20 <PublicServer> <Qanael> I think trains entering the ML at MSH11 still can't turn left 21:59:38 <PublicServer> <Sylf> oh 21:59:40 <PublicServer> <mfb> from to? 21:59:42 <PublicServer> <Sylf> we all missed that 21:59:52 <PublicServer> <Sylf> from sawmill 22:00:02 <PublicServer> <mfb> :D 22:00:08 <PublicServer> <mfb> right.. 22:00:22 <PublicServer> <Qanael> I had to leave before doing the left turn, looks like nobody else did it either :P 22:00:24 <PublicServer> <Sylf> so much for the idea of fitting an SLH there 22:00:50 <PublicServer> <mfb> long tunnels? 22:01:00 <PublicServer> <mfb> ~11 tiles 22:01:19 <PublicServer> <mfb> hmm that works 22:01:53 <PublicServer> <Qanael> Could also use some bridges closer to BBH12 22:02:03 <PublicServer> <Qanael> go up the hill then turn 22:02:06 <PublicServer> <mfb> we need two lines 22:02:08 <PublicServer> <mfb> so: both 22:02:18 <PublicServer> <Qanael> Right 22:03:04 <PublicServer> <mfb> now we can focus on the important part :) 22:03:10 <PublicServer> <Sylf> :D 22:04:00 <PublicServer> <mfb> like that? 22:04:06 <PublicServer> <mfb> not perfect balancing, but it fits in 22:04:12 <PublicServer> <Sylf> looks good to me 22:04:14 <PublicServer> <Qanael> looks good 22:05:08 <PublicServer> <mfb> CL 22:05:16 <PublicServer> <mfb> easy 22:06:06 <PublicServer> <mfb> ? 22:06:32 <PublicServer> <mfb> something like that? 22:06:39 <PublicServer> <mfb> crap 22:06:43 <PublicServer> <Sylf> :P 22:07:49 <PublicServer> <Sylf> oh, oops 22:08:08 <PublicServer> <Qanael> I just watch in awe as half the hub gets rebuilt in a matter of minutes 22:08:19 <PublicServer> <StarLite> im off for a bit, nn if I wont be back tonite 22:08:21 <PublicServer> <StarLite> o/ 22:08:27 <PublicServer> <V453000> cya 22:08:29 <PublicServer> <mfb> cu 22:08:31 <PublicServer> <Qanael> See ya 22:08:46 <PublicServer> *** StarLite has left the game (leaving) 22:09:36 *** sla_ro|master has quit IRC 22:09:38 <PublicServer> <Sylf> that worked out rather well 22:10:17 <PublicServer> <mfb> the fun part comes if the two lines get full 22:10:23 <PublicServer> <mfb> if... 22:10:25 <PublicServer> <mfb> we have so many lines 22:13:28 *** Chris_Booth has joined #openttdcoop 22:14:27 <PublicServer> <mfb> same prio system for the other line? 22:14:42 <PublicServer> <mfb> @V 22:15:44 <PublicServer> <V453000> ah 22:15:44 <PublicServer> <V453000> sure 22:16:08 *** valhallasw has quit IRC 22:17:15 <PublicServer> <mfb> what do you want to try? 22:17:49 <PublicServer> <V453000> basically just overflow to it 22:20:19 <PublicServer> <V453000> just go around the island imo 22:20:23 <PublicServer> <V453000> this is ugly 22:21:41 <PublicServer> *** Chris Booth joined the game 22:22:09 <PublicServer> <Chris Booth> hi 22:22:11 <PublicServer> <mfb> hi 22:22:13 <PublicServer> <V453000> hello 22:22:40 <PublicServer> <mfb> that is an interesting idea 22:23:27 <PublicServer> <Chris Booth> oh RV feeders 22:25:42 <PublicServer> *** Brumi has joined company #1 22:26:42 <PublicServer> <Brumi> is there anyone working on the primaries near Prindston? 22:26:49 <PublicServer> <Chris Booth> 9 22:27:20 <PublicServer> <mfb> I don't think so 22:27:33 <PublicServer> <Brumi> ok then I'll build rail stations for the primaries 22:28:24 <PublicServer> <mfb> how great 22:28:31 <PublicServer> <mfb> two tiles between SLH07 and BBH10 22:28:45 <PublicServer> <mfb> and a CL issue 22:29:11 <PublicServer> <mfb> now it is only 1 tile 22:29:21 *** Firartix has joined #openttdcoop 22:30:22 <PublicServer> <mfb> ah, nice 22:30:40 <PublicServer> <Chris Booth> now you can have more room 22:33:12 <PublicServer> <Chris Booth> some of these junctions are huge 22:33:34 <PublicServer> <Chris Booth> I guess it makes them easy to expand 22:34:20 <mfb-> not really 22:35:22 <PublicServer> <mfb> ? 22:35:56 <PublicServer> <Chris Booth> shall I make the gap bigger @ !here? 22:36:18 <PublicServer> <mfb> build a SLH there (insider joke :p) 22:36:25 <PublicServer> <mfb> well, does not harm 22:36:47 <PublicServer> <Chris Booth> nope 22:36:59 <PublicServer> <Chris Booth> when it is nice and easy like that it is painless 22:37:09 <PublicServer> <mfb> "like a circuit board" - that is really a good description of some constructions 22:37:59 <PublicServer> *** Chris Booth has left the game (leaving) 22:38:15 <PublicServer> <mfb> that will give problems at ! 22:38:26 <PublicServer> <mfb> you can remove the tunnel there 22:38:30 <PublicServer> <mfb> and tunnel the overflow entry 22:41:12 <PublicServer> *** Qanael has left the game (leaving) 22:42:52 <PublicServer> <Brumi> where are train depots usually placed for building trains? 22:43:02 <PublicServer> <mfb> at SLHs 22:43:10 <PublicServer> <mfb> or in front of main stations for pickups 22:43:16 <PublicServer> <TWerkhoven[l]> and built so they cannot be re-entered 22:45:57 *** Chris_Booth has quit IRC 22:46:15 <Ayero> !password 22:46:15 <PublicServer> Ayero: trowel 22:46:29 <PublicServer> *** Ayero joined the game 22:47:38 *** Etedris has joined #openttdcoop 22:47:41 <Etedris> !password 22:47:41 <PublicServer> Etedris: trowel 22:47:55 <PublicServer> *** Etedris joined the game 22:47:58 <PublicServer> *** Etedris has joined company #1 22:49:06 <PublicServer> *** Etedris has left the game (leaving) 22:52:22 <PublicServer> <V453000> : 22:52:22 <PublicServer> <mfb> with a longer bridge there it works 22:52:28 <PublicServer> <V453000> what does 22:52:34 <PublicServer> <mfb> that connection 22:52:36 <PublicServer> <V453000> byt why 22:52:38 <PublicServer> <V453000> but 22:52:48 <PublicServer> <mfb> if you don't need it, ignore it 22:52:51 <PublicServer> <V453000> I dont :) 22:52:57 <PublicServer> <V453000> or at least I think I dont 22:52:57 <PublicServer> <mfb> thought you wanted to connect it to something 22:53:15 <PublicServer> <V453000> originally yes 22:53:17 <PublicServer> <mfb> :p 22:53:31 <PublicServer> <V453000> but now when I switched to the Drop Pickup Pickup pattern it helps 22:53:41 <PublicServer> <mfb> looks like that works 22:54:23 <PublicServer> <V453000> not so easily 22:54:50 <PublicServer> <mfb> where is the problem? 22:54:56 <PublicServer> <V453000> bay detectors 22:55:06 <PublicServer> <mfb> ah 22:55:52 <PublicServer> <V453000> might fit 22:56:26 <PublicServer> <mfb> maybe like that 22:56:52 <PublicServer> <mfb> ah wait 22:56:54 <PublicServer> <mfb> that is drop 22:57:48 <PublicServer> <Brumi> there is a jam at !jam 22:58:06 <PublicServer> <mfb> oh, missing signal 22:58:20 <PublicServer> *** Ayero has left the game (leaving) 22:59:00 <PublicServer> *** {TWerkhoven[l]} has joined spectators 22:59:22 <PublicServer> <V453000> possibly :) 22:59:30 <PublicServer> <Sylf> rawr 23:00:00 <PublicServer> *** Spike has left the game (leaving) 23:01:13 <PublicServer> <mfb> prio for food? 23:01:24 <PublicServer> <mfb> from that part 23:01:34 <PublicServer> <V453000> exactly 23:01:50 <PublicServer> <Sylf> mmm, so exhausting 23:01:55 *** ODM has quit IRC 23:02:49 <PublicServer> <V453000> ES doesnt need the longer prio I think 23:03:13 <TWerkhoven[l]> gnt 23:03:16 <TWerkhoven[l]> gnite too 23:03:19 <PublicServer> <Sylf> night 23:03:21 <PublicServer> <V453000> cya 23:03:21 <PublicServer> <mfb> well, easy to disconnect 23:03:23 <PublicServer> <mfb> good night 23:03:37 <PublicServer> <V453000> it isnt connected mfb, there is not the option to make it 23:03:47 <PublicServer> <V453000> oh lol 23:03:47 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 23:03:47 <PublicServer> <V453000> I did :D 23:03:51 <PublicServer> <V453000> nevermind =D 23:03:57 <PublicServer> <V453000> well lets keep it then 23:04:03 <PublicServer> <mfb> :p 23:06:57 <PublicServer> <V453000> :P 23:07:13 <PublicServer> <V453000> oh 23:07:27 <PublicServer> <V453000> wait 23:07:27 <PublicServer> <V453000> wait 23:07:37 <PublicServer> <V453000> we have a certain problem :) 23:07:47 <PublicServer> <mfb> ? 23:07:53 <PublicServer> <Sylf> holy... another bridge craziness 23:07:59 <PublicServer> <V453000> the other line was expected to be joined too :) 23:08:11 <PublicServer> <mfb> eh 23:08:25 <PublicServer> <mfb> really? :D 23:08:31 <PublicServer> <V453000> yes 23:08:49 <PublicServer> <mfb> well, everything outside can be moved 23:08:55 <PublicServer> <V453000> indeed 23:08:58 <PublicServer> <mfb> we don't have so many lines outside 23:09:09 <PublicServer> <mfb> but bay detectors are tricky 23:09:20 <PublicServer> <V453000> might not have to be 23:09:31 <PublicServer> <V453000> nono wait 23:09:38 <PublicServer> <V453000> certainly not that way 23:09:49 <PublicServer> <V453000> better work with the 2way exits I think 23:09:59 <PublicServer> <mfb> hmm 23:10:06 <PublicServer> <mfb> so we remove the signal in between 23:10:07 <PublicServer> <V453000> lets see 23:10:10 <PublicServer> <mfb> ah 23:10:16 <PublicServer> <mfb> detect the second bay 23:10:19 <PublicServer> <mfb> that is a good idea 23:10:41 <PublicServer> <mfb> just tricky with the first bay 23:10:56 <PublicServer> <mfb> move the entry signal 23:11:38 <PublicServer> <V453000> like this 23:11:41 <PublicServer> <V453000> problem might come with prios 23:11:51 <PublicServer> <mfb> wait 23:11:53 <PublicServer> <mfb> where is your entry 23:12:01 <PublicServer> <V453000> near the depot 23:12:07 <PublicServer> <mfb> ah 23:12:07 <PublicServer> <V453000> basically 1 set of platforms earlier 23:12:07 <PublicServer> <mfb> not at BM 23:12:17 <PublicServer> <mfb> well, or see food solution 23:12:31 <PublicServer> <V453000> yes that is also an option 23:12:39 <PublicServer> <V453000> though I still think the main problem will be prios 23:12:41 <PublicServer> <V453000> or? 23:12:55 <PublicServer> <V453000> yes but where do you put the prio 23:13:02 <PublicServer> <V453000> cant chain it with the 2way exits 23:13:04 <PublicServer> <mfb> ah 23:13:14 <PublicServer> <mfb> hmm 23:13:24 <PublicServer> <mfb> short prio 23:13:26 <PublicServer> <mfb> long prio 23:13:32 <PublicServer> <mfb> but nothing in between is possible 23:13:58 <PublicServer> <V453000> only this way 23:14:08 <PublicServer> <mfb> which? 23:14:16 <PublicServer> <mfb> ah 23:14:22 <PublicServer> <V453000> making a new signal block 23:14:32 <PublicServer> <mfb> I doubt that you get that line out 23:14:38 <PublicServer> <V453000> me too 23:15:05 <PublicServer> <mfb> hmm.. to long 23:15:31 <PublicServer> <mfb> looks better 23:15:43 <PublicServer> <V453000> will be broken prio 23:15:49 <PublicServer> <mfb> downside is that the prio end needs an exit signal and a new prio then 23:15:52 <PublicServer> <V453000> will break when trains get closer 23:15:58 <PublicServer> <mfb> which does not work together with the bays 23:16:08 <PublicServer> <V453000> that too 23:16:11 <PublicServer> <mfb> hmm 23:16:17 <PublicServer> <mfb> we can pull a part of the bays out 23:16:28 <PublicServer> <V453000> yes one of them 23:16:32 <PublicServer> <mfb> just enough to connect stoff 23:16:35 <PublicServer> <mfb> u 23:16:43 <PublicServer> <V453000> yes thought about that too 23:16:57 <PublicServer> <mfb> the first one of those 23:17:04 <PublicServer> <V453000> ok 23:17:18 <PublicServer> <mfb> hmm 23:17:21 <PublicServer> <mfb> the second might be easier 23:18:51 <PublicServer> <mfb> that is BM logic, ok 23:18:53 <PublicServer> <mfb> without prio 23:19:16 <PublicServer> <V453000> I know 23:20:00 <PublicServer> <V453000> getting big :d 23:21:18 <PublicServer> <V453000> ok there is the prio 23:21:56 <PublicServer> *** bassals has joined company #1 23:23:53 <PublicServer> <mfb> BM done, up to the depot? 23:24:12 <PublicServer> <V453000> like this 23:24:54 <PublicServer> <mfb> gmm 23:25:01 <PublicServer> <mfb> 3 tiles in between 23:25:23 <PublicServer> <mfb> fixed 23:25:33 <PublicServer> <Brumi> hmm 23:25:51 <PublicServer> <V453000> still 3 isnt it 23:25:54 <PublicServer> <mfb> right 23:25:56 <PublicServer> <Brumi> using dtrs stations at ES+FS drops is not such a good idea... 23:26:26 <PublicServer> <Brumi> or are you planning to use articulated vehicles? 23:26:45 <mfb-> ? 23:27:15 <PublicServer> <mfb> why is it not a good idea? 23:27:29 <PublicServer> <Brumi> because at D ES+FS 8 23:27:31 <PublicServer> * mfb likes to ignore the signal gap 23:27:39 <PublicServer> <V453000> indeed 23:27:39 <PublicServer> <V453000> fuck it 23:27:43 <PublicServer> <Brumi> there were 3 ES trucks and 1 FS truck 23:27:45 <PublicServer> <mfb> we have short signals 23:27:56 <PublicServer> <V453000> it wont be visible anyway probably 23:28:06 <PublicServer> <Brumi> and there was plenty of FS, but the FS truck couldn't take it away because of no overtaking 23:28:06 <PublicServer> <mfb> feel free to improve thes tations 23:28:36 <PublicServer> <Brumi> so now I'll be replacing these stations 23:28:51 <PublicServer> <mfb> ok no way to change it 23:30:17 <PublicServer> <mfb> want to tunnel out the detection 23:30:49 <PublicServer> <mfb> maybe tunnel the other bay 23:30:55 <PublicServer> <mfb> ah crap 23:30:58 <PublicServer> <V453000> sec 23:31:00 <PublicServer> <mfb> wrong part 23:32:22 <PublicServer> <mfb> hmm 23:32:26 <PublicServer> <V453000> that cant be food prio 23:32:32 <PublicServer> <mfb> right 23:32:38 <PublicServer> <mfb> as we have the waiting bays 23:33:17 <PublicServer> <V453000> good :) 23:33:23 <PublicServer> <mfb> (and it removes the signal gap :D= 23:33:29 <PublicServer> <V453000> :D just about to say it 23:34:21 <PublicServer> <V453000> good 23:34:43 <PublicServer> <Brumi> are you going to use timetables for supplies? 23:34:57 <PublicServer> <mfb> that is planned 23:34:59 <PublicServer> <V453000> I think we should, but the RV transfer idea is .. ugh 23:36:34 <PublicServer> <V453000> uhm :) 23:36:52 <PublicServer> <mfb> there it is 23:37:02 <PublicServer> <V453000> cant chain it that way 23:37:08 <PublicServer> <mfb> ah, same thing again 23:37:30 <PublicServer> <V453000> screw that 23:37:33 <PublicServer> <V453000> that one can be shorter 23:37:41 <PublicServer> <V453000> oh there isnt any yet :d 23:38:25 <PublicServer> <V453000> how much magic is available here 23:39:00 <PublicServer> <V453000> not that way I think 23:39:14 <PublicServer> <mfb> hmm 23:39:24 <PublicServer> <mfb> maybe we can move the bay detection 23:39:50 <PublicServer> <V453000> wa 23:39:52 <PublicServer> <V453000> oh 23:39:54 <PublicServer> <V453000> no 23:39:57 <PublicServer> <V453000> huge tunnel 23:40:05 <PublicServer> <mfb> oh, right 23:40:20 <PublicServer> <mfb> no 23:40:51 <PublicServer> <mfb> there 23:41:21 <PublicServer> <mfb> does that work? 23:41:28 <PublicServer> <V453000> yes 23:41:56 <PublicServer> <mfb> there is our prio 23:43:47 <PublicServer> <V453000> fun :D 23:45:26 <PublicServer> <V453000> alright :) 23:45:38 <PublicServer> <V453000> it is missing only the overflow for drop but lets say that is somewhat covered 23:45:45 <PublicServer> <mfb> :D 23:45:47 <PublicServer> <mfb> hmm 23:45:53 <PublicServer> <V453000> lets not bother with that 23:46:03 <PublicServer> <V453000> can make an extra overflow addon later 23:46:05 <PublicServer> <V453000> but meh 23:46:07 <PublicServer> <mfb> they actually can go the drop 23:46:09 <PublicServer> <mfb> it is just not detected 23:46:11 <PublicServer> <V453000> yes sure they can 23:46:29 <PublicServer> <V453000> I mean like some extra drop platforms after the reverser etc 23:46:31 <PublicServer> <V453000> doesnt matter 23:48:06 <PublicServer> <mfb> oh, the industry died 23:48:16 <PublicServer> <mfb> didn't notice 23:48:20 <PublicServer> <V453000> :) 23:48:26 <PublicServer> <V453000> anyway, bedtime for me :) 23:48:28 <PublicServer> <V453000> gnight 23:48:34 <PublicServer> <mfb> good night 23:48:52 <PublicServer> <mfb> pah :p 23:49:00 <PublicServer> <bassals> excuse me 23:49:22 <PublicServer> <V453000> excuse for? :D 23:49:28 <PublicServer> <bassals> how is the ES/FS road system supposed to work? 23:49:40 <PublicServer> <V453000> somehow, not too sure 23:49:58 <PublicServer> <V453000> take the main purpose that you need to ensure that you deliver supplies every month 23:50:01 <PublicServer> <V453000> no matter how much of it 23:50:39 <PublicServer> <bassals> then why are there 3 trucks for just one station? 23:50:42 <PublicServer> <bassals> let me see 23:50:45 <PublicServer> <mfb> trucks are slow 23:51:23 <PublicServer> <Brumi> that 3 trucks thing may be my fault 23:51:29 <PublicServer> <V453000> anyway, I will be back tomorrow evening :P gnight 23:51:31 <PublicServer> *** V453000 has left the game (leaving) 23:51:42 <V453000> pleasure to build with you mfb :P 23:52:57 <PublicServer> <bassals> what is the standard setting? 1 truck per industry or some trucks that go round all industries of the SL? 23:53:15 <PublicServer> <mfb> depends on the builder 23:55:07 <PublicServer> <mfb> some industries missing 23:55:14 <PublicServer> <mfb> many train connections missing 23:55:20 <PublicServer> <mfb> but I think the network is there 23:55:26 <PublicServer> <mfb> (many SLHs missing)