Log for #openttdcoop on 28th December 2011:
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00:00:10  <PublicServer> <Brumi> well, I need some rest
00:00:24  <PublicServer> <Brumi> I will definitely be dreaming with ottd this night :P
00:00:30  <PublicServer> <bassals> :-)
00:00:33  <PublicServer> <bassals> goodbye
00:00:36  <PublicServer> <Ayero> night
00:00:38  <PublicServer> <Brumi> bye
00:00:44  <PublicServer> <Qanael> night
00:00:48  <PublicServer> *** Brumi has left the game (leaving)
00:00:52  <PublicServer> <Qanael> Tunnels always need signals at the exit, right?
00:01:07  <PublicServer> <bassals> yes
00:01:08  *** Phoenix_the_II has quit IRC
00:01:17  <PublicServer> <Qanael> hmm
00:02:18  *** Phoenix_the_II has joined #openttdcoop
00:02:18  *** ChanServ sets mode: +o Phoenix_the_II
00:02:28  *** Brumi has left #openttdcoop
00:03:40  <PublicServer> <Ayero> do trains slow down if they go round 2 turns in the same direction at once
00:03:50  <PublicServer> <Ayero> that how it works or is it more complicateD?
00:04:01  <PublicServer> <StarLite> is that simple yeh
00:04:16  <PublicServer> <Ayero> that makes things much easier to understand :)
00:04:30  <PublicServer> <bassals> if they do 2 turns of 45º in the same direction during their TL
00:05:02  <PublicServer> <Ayero> yeah thats how i understand it good makes more sense than just 'cl3'
00:05:28  <PublicServer> <Ayero> fascinated with what your going to do with this track that goes no where lol
00:05:54  <PublicServer> <StarLite> hehe, trying to figure out a compact soluion atm :P
00:06:04  <PublicServer> <StarLite> my wife is also haseeling me atm :P
00:08:22  <PublicServer> <Ayero> so diagonal through 3x3 = 3TL?
00:08:36  <PublicServer> <StarLite> yeah, you can enable a measurement tool in adv settings
00:08:43  <PublicServer> <StarLite> it will tell you the TL
00:08:49  <PublicServer> <StarLite> while you drag
00:09:35  <PublicServer> <Ayero> oh i had that on didnt realise it directly correlated to TL
00:12:55  <PublicServer> <Ayero> see where i put a sign just make sure i dont screw it up :P
00:13:01  <PublicServer> <StarLite> hehe
00:13:28  <PublicServer> <Ayero> that fine?
00:13:38  <PublicServer> <StarLite> yeh
00:14:05  <PublicServer> <Ayero> too used to doing signals after but guess with a network this big you have to get into a habit of doing em as you go along
00:14:40  <PublicServer> <StarLite> yeh, or you might suddenly realise your input line is connected to an outbound track :P
00:16:20  <PublicServer> <Qanael> Gonna take a break for now, feel free to work on MSH11
00:16:39  <PublicServer> *** Qanael has joined spectators
00:17:51  <XeryusTC> StarLite: do you know about my youtube channel yet btw?
00:18:06  <PublicServer> <StarLite> Nope, but I did see some of yer vids on the blog
00:18:36  <PublicServer> <Ayero> think it was one of your yt vids that made me find openttdcoop
00:19:02  <XeryusTC> oh, that is quite awesome :D
00:19:36  <PublicServer> <Ayero> fixed up something at !correct? not sure if its ok i think it is providing its merged correctly at the end
00:21:06  <PublicServer> *** LoPo has joined company #1
00:21:51  <PublicServer> <Ayero> at the two juctions point, as i understand it they are too close is that ok
00:22:03  <PublicServer> <Ayero> asking a lot of questions sorry :P
00:22:18  <PublicServer> <StarLite> asking q's is good :)
00:22:20  <PublicServer> <LoPo> hi; again
00:22:35  <PublicServer> <LoPo> at what hub if I may ask StarLight
00:22:49  <PublicServer> <StarLite> currently working on BBH07
00:23:11  <PublicServer> <StarLite> almost :P
00:23:13  <PublicServer> <Ayero> i guess it needs prios
00:23:27  <PublicServer> <LoPo> mae the splits closer to the hub
00:25:25  <PublicServer> <Ayero> not sure why i forgot to make that a double bridge
00:26:29  <PublicServer> <LoPo> fixed m8 :)
00:27:24  <PublicServer> *** XeryusTC joined the game
00:27:34  <PublicServer> <StarLite> lo xer
00:27:37  <PublicServer> <XeryusTC> yarr
00:27:59  <PublicServer> <XeryusTC> anyway, if you have a youtube account/google you should subscribe to my channel ;)
00:28:09  <PublicServer> <XeryusTC> as i will be  uploading a lot more there :P
00:29:43  <PublicServer> <StarLite> you have a linky Xer?
00:30:34  <PublicServer> <LoPo> damn i love this game :P
00:31:35  <XeryusTC>
00:31:37  <Webster> Title: Kanal von XeryusTC - YouTube (at
00:31:50  <XeryusTC> oh shut up you german bot :P
00:32:31  <StarLite> Subscribed :)
00:32:40  <PublicServer> <bassals> aren't you german?
00:32:54  <XeryusTC> don't be silly
00:33:10  <PublicServer> <StarLite> never call a dutchy a german ;)
00:33:25  <PublicServer> <bassals> I'm sorry hahahahaha
00:33:37  <XeryusTC> it is that we are generally friendly in the channel, otherwise you'd have received a kick :P
00:33:55  <PublicServer> <bassals> I didn't know
00:37:09  <PublicServer> <LoPo> wtf  :p
00:37:27  <PublicServer> <LoPo> Wrunfingbrigde in the way?
00:41:30  <PublicServer> <LoPo> need some help?
00:41:40  <PublicServer> <LoPo> at BBH 01?
00:41:42  <PublicServer> <LoPo> 07?
00:41:48  <PublicServer> <LoPo> 01 = 07 *
00:42:53  <PublicServer> <LoPo> StarLite: need help?
00:43:07  <PublicServer> <StarLite> ehm, are there any unconnected lines atm?
00:43:25  <PublicServer> <LoPo> you are not working on BBH 07?
00:43:31  <PublicServer> <StarLite> I am :)
00:43:37  <PublicServer> <LoPo> ah you are :P
00:43:48  <PublicServer> <LoPo> make the w8ing bays a bit longer ":)
00:44:46  <PublicServer> <StarLite> ist hat you xer? ;)
00:44:52  <PublicServer> <XeryusTC> no
00:44:55  <PublicServer> <StarLite> ow :P
00:45:37  <PublicServer> <LoPo> :Pnice
00:45:47  <PublicServer> <XeryusTC> i still quite like bbh5 :P
00:45:49  <PublicServer> <StarLite> that should do the trick :P
00:47:00  <PublicServer> <StarLite> BBH07 looks quite done to me
00:47:38  <PublicServer> <LoPo> north side is still a little strange :P
00:48:01  <PublicServer> <StarLite> its a bit streched out
00:48:24  <PublicServer> <LoPo> hmmm
00:50:12  <PublicServer> <LoPo> argh
00:51:14  <PublicServer> <LoPo> muwhhahah :p
00:52:36  <PublicServer> <LoPo> oky
00:52:51  <PublicServer> <LoPo> nice alu factory in the middle :P
00:53:17  <PublicServer> <StarLite> one day the aul fac will die and the hub will look weird :P
00:53:27  <PublicServer> <StarLite> "why didnt they just go over there?" :P
00:53:29  <PublicServer> <LoPo> :)
00:53:59  <PublicServer> <LoPo> ow, cl
00:54:57  <PublicServer> *** Qanael has left the game (leaving)
00:56:14  <PublicServer> <LoPo> wtf; :P ; Qanael
00:56:20  <PublicServer> <LoPo> your bbh
00:58:42  <PublicServer> <LoPo> shall I build a station? :P
00:59:08  <PublicServer> <bassals> If you have courage yes
00:59:39  <PublicServer> <LoPo> at?
00:59:54  <PublicServer> <LoPo> textile? :P
01:00:04  <PublicServer> <LoPo> roro or terminus? :)
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01:00:12  <PublicServer> <StarLite> roro
01:00:18  <PublicServer> <StarLite> imho
01:00:36  <PublicServer> <LoPo> drop + pickup?
01:00:50  <PublicServer> <LoPo> ofc :P
01:00:53  <PublicServer> <StarLite> yeh
01:01:51  <PublicServer> <LoPo> MSH 11 needs fixes :P
01:06:59  <Afdal> Hello all
01:07:15  <PublicServer> <StarLite> o/
01:07:19  <PublicServer> <LoPo> yo
01:07:22  <Afdal> Which of these do you think is the better 2-mainline merge, I can't decide
01:07:30  <Afdal> versus
01:07:31  <Webster> Title: bc9f2d894b841b80cedc21a4a3e12267.png (at
01:07:50  <PublicServer> <LoPo> wha?
01:08:07  <StarLite> The 2nd has less chance to jam
01:08:17  <Afdal> yeah
01:08:23  <LoPo> hmmm :P
01:08:24  <LoPo> no
01:08:30  <Afdal> No?
01:08:34  <LoPo> even whit the fail save
01:08:45  <StarLite> Also depends on the  trains you use
01:08:51  <PublicServer> <LoPo> you need a 3rd track if ML = full
01:09:00  <StarLite> slower locs with fast accel or LEV4 make a lot of diff
01:09:01  <Afdal> hmmmm
01:09:18  <PublicServer> <LoPo> i build a version of it
01:09:24  <Afdal> But I'd eventually have to merge that 3rd track somehow
01:09:38  <PublicServer> <LoPo> check my user site at the ottdcoop site
01:09:51  <Afdal> Do I make it kink a bit to increase the chances of merging later?
01:09:54  <LoPo>
01:10:23  <Afdal> that's confusing :(
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01:10:38  <PublicServer> <LoPo> its eighter bays to let trais w8 or some soort of overflow
01:10:48  <StarLite> An "Injectror" :P
01:10:48  <PublicServer> <LoPo> otherwise it WILL block
01:10:48  <PublicServer> *** Vinnie has left the game (connection lost)
01:11:07  <Afdal> hmm
01:11:17  <Afdal> Is it still better with the fail-safe
01:11:24  <PublicServer> <LoPo> ofc
01:11:24  <Afdal> than the other version though?
01:11:31  <Afdal> The one with waiting bays
01:11:36  <PublicServer> <LoPo> well
01:11:46  <PublicServer> <LoPo> design is totally different
01:11:56  <PublicServer> <LoPo> so you cant talk about "better"
01:11:58  <PublicServer> <LoPo>  :P
01:12:03  <Afdal> <.<
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01:12:09  <Afdal> I don't see why not
01:12:13  <Afdal> One has to be more efficient
01:12:24  <StarLite> It depends on a lot of things
01:12:26  <PublicServer> <LoPo> TL = ?
01:12:29  <PublicServer> <LoPo> 4?
01:12:29  <Afdal> 6
01:12:30  <PublicServer> <LoPo> 5 ?
01:12:39  <PublicServer> <Ayero> 3
01:12:43  <PublicServer> <LoPo> 3 :)
01:12:45  <PublicServer> <LoPo> k ty
01:12:49  <StarLite> Train speed, train accel, TL, mainline fill %, sideline fill %
01:13:03  <Afdal> Well let's disregard the priority for the moment
01:13:14  <Afdal> The one with the fail-safe has slightly longer priority
01:13:30  <Afdal> but let's say both priorities are long enough to prevent jams of that nature
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01:14:29  <Afdal> And let's say the side line is small enough that one track is fine for it
01:15:16  <Afdal> I've been using the one with the waiting bays for a while and trains don't actually choose track based on if the priorities are busy
01:15:16  <StarLite> The one with a waiting bay has a chance a train could wait quite long before it can join a line
01:15:25  <Afdal> So it seems to me like it would be better with the small split
01:15:37  <Afdal> yeah
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01:15:53  <Afdal> They just pick whichever main line their pathfinding likes best
01:15:53  <StarLite> but the 1 with the bays can merge trains a bit faster
01:16:15  <StarLite> yeh
01:16:16  <Afdal> They only take the opposite line when there's already a train waiting in that waiting bay
01:17:04  <StarLite> I always tend to use the small split, cus it takes up less space
01:17:12  <Afdal> Basically my problem is
01:17:17  <Afdal> I see the advantage of a waiting bay
01:17:27  <Afdal> But I don't see any way to make trains choose the empty track
01:17:30  <Afdal> with the bays
01:17:51  <StarLite> Maybe you could do some extra prio magic
01:17:54  <PublicServer> <LoPo> ?
01:18:01  <PublicServer> <LoPo> what do you mean?
01:18:09  <Afdal> Let me take a pic
01:18:30  <StarLite>  Also connect the prio to just after the split, at the start of the waiting bay
01:18:37  <Afdal> I could to it like this
01:18:38  <Webster> Title: 791428347a9505ae4ee30d24c1848a36.png (at
01:18:40  <Afdal> do*
01:18:40  <StarLite> Altho that bring with it other problems
01:19:07  <Afdal> That will allow trains to choose the empty track
01:19:16  <Afdal> But it makes the waiting bays pointless
01:19:19  <Afdal> Or does it?
01:19:23  <StarLite> It will decrease throughput tho
01:19:29  <PublicServer> <LoPo> well
01:19:33  <Afdal> yeah, and that
01:19:37  <StarLite> Well, it depends. If your prio is long enough or not ;)
01:19:38  *** Firartix has quit IRC
01:19:46  <Afdal> LEt's say it is ;)
01:19:56  <PublicServer> <Ayero> the textile/wood drop ok?
01:20:02  <PublicServer> <LoPo> you probably will never have trains 100% chosing the empty tracks
01:20:04  <StarLite> Then its basicly the same as the small split
01:20:17  <Afdal> except with no fail-safe
01:20:25  <Afdal> So trains can pick and empty track, but
01:20:33  <PublicServer> <LoPo> but making w8ingbays other trains will see that that track is "full"
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01:20:37  <Afdal> if one ends up on a priority, they'll have to sit in the waiting bays
01:20:53  <PublicServer> <LoPo> yes; but that is because the distance is shorter
01:20:58  <PublicServer> *** NotchJohnson joined the game
01:21:10  <PublicServer> <StarLite> anyways, bedtime for me
01:21:16  <PublicServer> <StarLite> 02:20 here O_o
01:21:17  <Afdal> So which of the three do you think is the best?
01:21:23  <Afdal> aww, thanks for the help
01:21:26  <PublicServer> <LoPo> same here ;)
01:21:30  <PublicServer> <Ayero> night
01:21:40  <PublicServer> <LoPo> which is the thirth?
01:21:56  <Afdal>
01:21:57  <Webster> Title: 791428347a9505ae4ee30d24c1848a36.png (at
01:22:00  <StarLite> waiting bay with 2 combo
01:22:06  <StarLite> ^^
01:22:20  <PublicServer> <LoPo> w8ing bays are to slow there
01:22:35  <Afdal> What do you mean?
01:22:38  <PublicServer> <LoPo> is it a 3 -> 2 merger ?
01:22:42  <Afdal> no
01:22:44  <Afdal> 1 -> 2
01:22:57  <PublicServer> <LoPo> ???
01:23:02  <PublicServer> <StarLite> 2ML + 1SL > 2 ML
01:23:06  <Afdal> yes
01:23:14  <PublicServer> <LoPo> k
01:23:16  <PublicServer> <StarLite> so yeah, 3>2 basicly then
01:23:28  <Afdal> I dunno your silly coop lingo :3
01:23:34  <PublicServer> <LoPo>  :P
01:23:41  <PublicServer> <LoPo> well its 3 lanes to 2
01:23:55  <PublicServer> <LoPo> and the merging line is SL or ML ?
01:24:00  <Afdal> SL
01:24:03  <PublicServer> <LoPo> ah
01:24:19  <PublicServer> <LoPo> option 1 is best i thing
01:24:23  <PublicServer> <LoPo> think*
01:24:27  <Afdal> Really?
01:24:55  <Afdal> The problem with the 1st is tracks pick their favorite mainline track no matter its congestion
01:25:08  <Afdal> They only pick the other mainline track when there's another train in the waiting bay
01:25:15  <PublicServer> <LoPo> so?
01:25:21  <PublicServer> <LoPo> only 1 train w8ing
01:25:23  <Afdal> I dunno
01:25:25  <PublicServer> <StarLite> but then again, it's 'just 1 train' :)
01:25:27  <PublicServer> <LoPo> that is not a disater
01:25:37  <Afdal> It means my mainline gets really unbalanced
01:25:39  <PublicServer> <LoPo> what he sad
01:25:45  <PublicServer> <LoPo> why?
01:25:49  <PublicServer> <StarLite> if 1 waiting train means, 4 others arrive faster, thats a good thing :)
01:25:53  <Afdal> One line has the vast majority of trains
01:26:11  <PublicServer> <StarLite> Thats good imho
01:26:16  <Afdal> Oh?
01:26:31  <PublicServer> <LoPo> imo it doesnt matte
01:26:33  <PublicServer> <LoPo> r
01:26:39  <PublicServer> <StarLite> makes it easier for trains to merge on the 'quiet' track
01:26:46  <PublicServer> <LoPo> because ML is build for 100% capacity
01:27:02  <Afdal> However, with the fail-safe option
01:27:05  <PublicServer> <StarLite> Id rather have a 2 wide ML that is packed 80% / 20% then a 50 / 50% one
01:27:08  <Afdal> Trains don't wait around as much
01:27:10  <PublicServer> <StarLite> well, bedtime here :P
01:27:16  <PublicServer> <LoPo> trains should just "take" the "empty"  tracks....
01:27:23  <Afdal> because they don't get stuck ina  waiting bay merging with the congested traffic
01:27:40  <Afdal> congested track*
01:29:27  <PublicServer> <Ayero> bed for me gnight guys
01:29:41  <PublicServer> *** Ayero has left the game (leaving)
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01:44:21  <PublicServer> <bassals> ok now I'm leaving too
01:44:25  <PublicServer> <LoPo> oky
01:44:27  <PublicServer> <bassals> goodbye
01:44:33  <PublicServer> <LoPo> see ya
01:44:57  <PublicServer> *** bassals has left the game (leaving)
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01:53:21  <PublicServer> <LoPo> woho Metalica on the radio :)
01:55:07  <PublicServer> *** XeryusTC has left the game (leaving)
02:02:16  <PublicServer> *** Sylf joined the game
02:02:27  <PublicServer> <LoPo> hi
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02:07:54  <XeryusTC> LoPo: metallica is absolute shite
02:08:04  <PublicServer> <LoPo> :D oky? why?
02:08:15  <PublicServer> <LoPo> well the new tracks are shit
02:08:25  <PublicServer> <LoPo> but the older numbers are alright
02:08:26  <XeryusTC> they've got like 5 good songs
02:08:32  <XeryusTC> the rest are absolute crap
02:08:38  <XeryusTC> also, they are a bunch of greedy bastards
02:08:41  <PublicServer> <LoPo> oky
02:08:51  <PublicServer> <LoPo> that is absolutly true :P
02:08:55  <PublicServer> <LoPo> but i dont care
02:09:02  <PublicServer> <LoPo> because, so am i :P
02:09:27  <XeryusTC> yeah, but they despirately try to hide it xD
02:09:32  <XeryusTC> anyway, go listen to the top 2000
02:09:34  <PublicServer> <LoPo> :P
02:09:41  <PublicServer> <LoPo> oky
02:09:55  <PublicServer> <LoPo> im listening Penguin radio now :)
02:10:09  <PublicServer> <LoPo> the "no bullshit" radio
02:10:25  <XeryusTC> :o
02:10:30  <XeryusTC>
02:10:31  <Webster> Title: Radioplayer - Radio 2 - Top2000 - Radioplayer (at
02:10:32  <XeryusTC> way better :P
02:10:47  <PublicServer> <LoPo> k ill put it on right now :)
02:10:49  <PublicServer> *** Sylf has joined company #1
02:11:13  <PublicServer> <LoPo> omg! :P
02:11:39  <PublicServer> <LoPo> geogre Michale!  :S  :P
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02:12:52  *** ChanServ sets mode: +v Fuco
02:14:29  <PublicServer> <LoPo> is textile drop oky? :P
02:14:35  <PublicServer> <LoPo> + pickup?
02:14:37  <PublicServer> <Sylf> Drop should be okay
02:14:44  <PublicServer> <Sylf> but you should make 1 pickup per cargo
02:15:02  <PublicServer> <LoPo> hmmm
02:15:22  <PublicServer> <LoPo> goods and lumber
02:15:28  <PublicServer> <Sylf> yup
02:15:29  <Afdal> So LoPo
02:15:50  <Afdal> That bypass track you were talking about
02:15:52  <PublicServer> <LoPo> afdal: ?
02:15:52  <XeryusTC>
02:15:53  <Webster> Title: PSG #222 - BBH 01 construction - YouTube (at
02:15:55  <Afdal>
02:15:58  <XeryusTC> @twitter
02:16:05  <Afdal> When do you end that track
02:16:09  <Afdal> How do you end it?
02:16:18  <XeryusTC> @twitter New timelapse video up at
02:16:20  <LoPo> end? :P
02:16:23  <LoPo> its a loop
02:16:30  <LoPo> like a cyclotron
02:16:38  <XeryusTC> meh :(
02:16:42  <Afdal> Loop over the whole length of your mainline?
02:16:47  <PublicServer> <LoPo> no
02:16:57  <XeryusTC> @help
02:16:57  <Webster> XeryusTC: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
02:17:05  <XeryusTC> @help twitter
02:17:07  <Afdal> I see
02:17:09  <XeryusTC> @help twit
02:17:14  <Afdal> So it is a cyclotron then
02:17:15  <XeryusTC> fffffuuuuuuuuuuuuuuuuuuuuuuuuu
02:17:22  <Afdal> Just with more than one chances to merge
02:17:24  <PublicServer> <LoPo> not realy
02:17:25  <XeryusTC> !help
02:17:25  <PublicServer> XeryusTC:
02:17:35  <PublicServer> <LoPo> because it can "hold" more trains
02:17:41  <PublicServer> <LoPo> but
02:17:52  <PublicServer> <LoPo> in pure priciple it is :P
02:17:57  <Afdal> okay then
02:17:58  <Afdal> :3
02:18:22  <PublicServer> <LoPo> but about my pickup
02:18:28  <PublicServer> <LoPo> what if i make 2 stations?
02:18:35  <PublicServer> <LoPo> Like this
02:19:10  <XeryusTC> @list
02:19:10  <Webster> XeryusTC: Admin, Alias, Anonymous, AutoMode, BadWords, Channel, ChannelLogger, ChannelStats, Config, CoopWiki, Currency, CyborgName, Dict, Filter, Format, Games, Google, Herald, Internet, Later, Math, MessageParser, Misc, NickCapture, Nickometer, Ottdcoop, Owner, Plugin, Praise, Quote, RSS, RootWarner, Scheduler, Seen, Services, Status, Success, Suicide, SupyTweet, Supybot, Time, Topic, Trivia, URL, Unix, (1 more message)
02:19:18  <PublicServer> <Sylf> yup.
02:19:22  <PublicServer> <Sylf> fix the entrance
02:19:25  <PublicServer> <LoPo> ye
02:19:28  <PublicServer> <LoPo> ofc :p
02:19:29  <XeryusTC> @more
02:19:29  <Webster> XeryusTC: User, Utilities, Web, and Wikipedia
02:19:42  <PublicServer> <Sylf> oh, the overflow should be fixed too
02:19:47  <XeryusTC> @tweet
02:19:56  <XeryusTC> @list SupyTweet
02:19:56  <Webster> XeryusTC: cotag, cotags, dm, followers, following, getauth, login, mentions, pin, ratelimit, reply, retweet, status, timeline, tweet, and updaterestart
02:20:08  <PublicServer> <LoPo> ill build a seperate overlow now
02:20:09  <XeryusTC> @help tweet
02:20:09  <Webster> XeryusTC: (tweet <text>) -- Tweets <text> to twitter. If in multiuser, appends your CoTag. Fails if total length is longer than 140 characters.
02:20:13  <PublicServer> <LoPo> because there are 2 stations
02:20:27  <PublicServer> <Sylf> yop
02:20:27  <XeryusTC> @tweet New timelapse video up at
02:21:19  <XeryusTC> oh fuuu
02:21:25  <PublicServer> <LoPo> ?
02:22:20  <PublicServer> <LoPo> :P
02:26:47  <PublicServer> <LoPo> rrr :P its late
02:26:57  <PublicServer> <Sylf> it's post-split
02:27:01  <PublicServer> <Sylf> sacrifice the sync
02:27:09  <PublicServer> <LoPo> ye
02:27:58  <PublicServer> <LoPo> looks good now ha? :)
02:28:20  <PublicServer> <Sylf> Can "A" reach Goods PU?
02:28:34  <PublicServer> <Sylf> bzzzzt.
02:28:38  <PublicServer> <LoPo> jakhsdjakhsd :P
02:28:40  <PublicServer> <LoPo> omg
02:28:46  <PublicServer> <Sylf> XD
02:28:56  <PublicServer> <Sylf> it's ok
02:31:46  <PublicServer> <LoPo> hmmm
02:33:44  <PublicServer> <LoPo> nice
02:34:10  <PublicServer> <Sylf> hrm
02:34:14  <PublicServer> <LoPo> no?
02:34:16  <PublicServer> <LoPo> :(
02:34:54  <PublicServer> <Sylf> overflow with bypass option :)
02:35:01  <PublicServer> <LoPo> yeah :)
02:35:13  <XeryusTC> overflow? :s
02:37:49  <Afdal> Well I just tested the original two designs
02:38:00  <Afdal> Over a 4 year period
02:38:04  <LoPo> oky
02:38:09  <Afdal> The track with the fail-safes in their merges
02:38:15  <Afdal> Made significantly more money
02:38:28  <Afdal> over the one with the waiting bays
02:38:36  <PublicServer> <LoPo> oky
02:38:50  <PublicServer> <LoPo> but the design is totally different
02:39:05  <PublicServer> <LoPo> so imo you cant realy compare them
02:39:30  <Afdal> Well the one with the fail-safe is more efficient for my game
02:39:50  <PublicServer> <LoPo> :) that is nice i thing
02:40:08  <PublicServer> <LoPo> what kind of trains do you sure?
02:40:14  <PublicServer> <LoPo> 2x lev3?
02:40:19  <Afdal> Because trains don't end up picking their favorite main line track all the time and needing to stop int he waiting bays
02:40:25  <Afdal> as often
02:40:29  <Afdal> to let traffic pass
02:40:41  <Afdal> It was with X2001 monorails
02:40:43  <PublicServer> <LoPo> ow w8 it was monorail right?
02:40:47  <Afdal> yeah
02:40:49  <PublicServer> <LoPo> ye
02:55:53  <PublicServer> <LoPo> bbh 02 and 03 are brothers? :P
02:56:04  <PublicServer> <LoPo> its almost one bbh
02:56:10  <PublicServer> <LoPo> or msh
02:56:13  <PublicServer> <LoPo> or whatever
02:56:23  <PublicServer> <Sylf> almost :)
02:58:54  <PublicServer> <LoPo> oky im going now :)
02:58:58  <PublicServer> <LoPo> see you guys
02:59:02  <PublicServer> <Sylf> see ya
02:59:14  <PublicServer> <LoPo> thx for the help Sylf btw :)
02:59:29  <PublicServer> <Sylf> no p
02:59:32  <PublicServer> *** LoPo has left the game (leaving)
02:59:40  <LoPo> bye
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03:28:01  <PublicServer> <Sylf> hello
03:28:16  <PublicServer> <Ardonel> hey sylf, long time no see
03:28:35  <PublicServer> <Sylf> oh?
03:28:45  <PublicServer> <Sylf> sorry, it must have been really long time
03:28:51  <PublicServer> <Ardonel> I haven't been here in a while
03:29:15  <PublicServer> <Ardonel> probably a couple years
03:29:33  <PublicServer> <Sylf> then I must be someone else
03:29:41  <PublicServer> <Sylf> I haven't been playing this that long
03:31:04  <PublicServer> <Sylf> anyway, I'm done for tonight
03:31:06  <PublicServer> <Ardonel> ok, I thought I remembered your name
03:31:34  <PublicServer> <Sylf> we can come back to this in another couple of years :P
03:31:38  <PublicServer> <Sylf> Anyway, have fun
03:31:40  <PublicServer> *** Sylf has left the game (leaving)
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03:32:24  <PublicServer> <Ardonel> are you doing anything StarLite?
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03:55:12  <Ardonel> my apologies Sylf, it's been a year... my first PSG was 196 under my other nick, glevans2
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05:35:42  <Absolutis> heyy, building
05:35:45  <Absolutis> whose plan won
05:35:58  <Absolutis> which*
05:38:24  <Absolutis> !password
05:38:24  <PublicServer> Absolutis: deride
05:39:07  <PublicServer> *** Game still paused (number of players)
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05:39:07  <PublicServer> <Absolutis> eyy
05:39:08  <PublicServer> *** Absolutis joined the game
05:49:50  <PublicServer> <Absolutis> waiit
05:49:58  <PublicServer> <Absolutis> brewery doesnt produce food
05:50:04  <PublicServer> <Absolutis> it produces alcihol
06:22:29  <PublicServer> *** Absolutis has left the game (leaving)
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07:51:44  <Mark> !password
07:51:45  <PublicServer> Mark: bigots
07:52:21  <PublicServer> *** Game still paused (number of players)
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07:52:57  <PublicServer> <Mark> morning
07:57:21  <Absolutis> 'ning
07:57:59  <Absolutis> !password
07:57:59  <PublicServer> Absolutis: vising
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07:58:24  <PublicServer> <Absolutis> hmm
07:58:42  <PublicServer> <Absolutis> that brewery,FP, MS drop might be a _bit_ overkill
07:58:48  <PublicServer> * Absolutis likes overkill
07:58:58  <PublicServer> <Mark> you'll be surprised
07:59:09  <PublicServer> <Mark> i think its about right
07:59:27  <PublicServer> <Mark> you need 3 pickups aswel
07:59:50  <PublicServer> <Absolutis> feel free to build them :)
08:00:00  <PublicServer> <Mark> im busy with mine
08:00:07  <PublicServer> <Absolutis> i'm not building pickups
08:00:14  <PublicServer> <Mark> what?
08:00:25  <PublicServer> <Mark> ...
08:00:27  <PublicServer> <Absolutis> for that station, anyway
08:00:41  <PublicServer> <Mark> why not?
08:00:48  <PublicServer> <Mark> you're only doing half the job?
08:01:08  <PublicServer> <Absolutis> i built a split/merge...
08:01:30  <PublicServer> <Absolutis> so you only have to do the station ("you" meaning anyone)
08:05:13  <PublicServer> <Mark> just 2 MSHs left
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08:11:00  <PublicServer> <Absolutis> hmm, your station list has a small error
08:11:05  <PublicServer> <Absolutis> brewery doesnt produce foo
08:11:08  <PublicServer> <Absolutis> food*
08:11:24  <PublicServer> <Absolutis> it produces alcohol
08:11:28  <PublicServer> <Mark> oh yea
08:11:28  <PublicServer> <Mark> thanks
08:12:26  <PublicServer> <Absolutis> hmm
08:12:48  <PublicServer> <Absolutis> what lenght of a prio do the trains need for not slowing down trains on ML
08:14:54  <PublicServer> <Mark> about 7 will do for a MSL i think
08:15:05  <PublicServer> <Mark> maybe even 5 if you got a busy one
08:21:52  <Absolutis> !gap 6
08:21:52  <PublicServer> Absolutis: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
08:21:59  <Absolutis> !gap 3 6
08:21:59  <PublicServer> Absolutis: You need 2 tunnels/bridges for trainlength 3 and gap 6.
08:22:57  <Absolutis> !gap 3 9
08:22:57  <PublicServer> Absolutis: You need 2 tunnels/bridges for trainlength 3 and gap 9.
08:46:06  <PublicServer> *** Absolutis has left the game (leaving)
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09:04:09  <PublicServer> <bassals> hello
09:04:23  <PublicServer> <Mark> hiya
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09:28:25  <PublicServer> <Mark> should've put a couple 4-ways in this plan :D
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09:43:11  <PublicServer> <Brumi> hello
09:43:17  <PublicServer> <bassals> hello
09:43:27  <PublicServer> <Brumi> let's see what was going on here
09:46:41  <PublicServer> *** Mark has joined company #1
09:47:37  <PublicServer> <bassals> are you doing msh4?
09:47:45  <PublicServer> <Mark> yeah
09:47:47  <PublicServer> <Mark> you want it?
09:47:50  <PublicServer> <bassals> no
09:48:24  <PublicServer> <bassals> I leave you to decide how to connect it with msh5
09:53:50  <PublicServer> <Mark> shit
09:53:50  <PublicServer> <Mark> lol
09:53:52  <PublicServer> <Mark> wrong way around
09:56:10  <PublicServer> <bassals> have you also been in a LH driving country lately?
09:56:16  <PublicServer> <bassals> :-D
09:56:16  <PublicServer> <Mark> :P
09:56:46  <PublicServer> <Mark> RH will always be more natural though
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10:00:27  <PublicServer> <bassals> level crossings are ugly
10:00:35  <PublicServer> <Mark> yeah
10:00:42  <PublicServer> <Mark> and illegal:P
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10:08:16  <PublicServer> <Mark> WOHOOO
10:08:19  <PublicServer> <Mark> that junkyard finally died
10:08:29  <PublicServer> <Mark> no i can go eyecandy the shit out of that island
10:09:07  <PublicServer> *** Brumi has left the game (leaving)
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10:12:12  <Absolutis> !password
10:12:12  <PublicServer> Absolutis: ingest
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10:13:54  <PublicServer> <bassals> do you really think we can build an station for stockyard and steel mill in that little place?
10:14:04  <PublicServer> <Mark> give it a go :P
10:14:10  <PublicServer> <Absolutis> itll need a lot of TF
10:14:20  <PublicServer> <bassals> yes
10:14:23  <PublicServer> <Absolutis> that bay will need to go, as that mount
10:14:25  <PublicServer> <Mark> i might give it a go
10:14:31  <PublicServer> <Absolutis> maybe even that town
10:14:38  <PublicServer> <bassals> wronton?
10:14:42  <PublicServer> <Absolutis> ya
10:15:12  <PublicServer> <Mark> the style i used for the town drop is the most flexible
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10:20:14  <PublicServer> <bassals> oh you're already building some slh
10:20:29  <PublicServer> <Absolutis> i've built one already, this is the second
10:20:59  <PublicServer> <bassals> oh yes I can see the insane detour
10:21:22  <PublicServer> <Absolutis> i just could not sync that bridge without using the detour
10:21:32  <PublicServer> <Absolutis> hmm, but with minor TF...
10:21:47  <PublicServer> <Mark> mind if i change it?
10:21:58  <PublicServer> <Absolutis> i'm fixing it already
10:22:37  <PublicServer> <Mark> oh shit
10:22:51  <PublicServer> <Mark> prospecting is a lot more expensive..
10:23:13  <PublicServer> <Absolutis> cant prospect all the time then :)
10:23:19  <PublicServer> <Mark> we need prospecting :P
10:23:25  <PublicServer> <Mark> im not building SLs for one single industry
10:23:35  <PublicServer> <Mark> oh well, we still got enough to prospect about a 100
10:24:14  <PublicServer> <Absolutis> right, back to 03
10:24:40  <PublicServer> <Absolutis> spotify is awesome
10:25:26  <PublicServer> <Absolutis> heavy bass, ohyeah
10:28:42  <PublicServer> <Mark> :)
10:28:44  <PublicServer> <Absolutis> haha
10:29:10  <PublicServer> <Mark> on the first try
10:29:18  <PublicServer> <Mark> odds of that are 1/14
10:29:28  <PublicServer> <Absolutis> but not zero
10:32:10  <PublicServer> <Mark> screw greenpeace, industrial wasteland is what i want
10:32:25  <PublicServer> <Absolutis> :P
10:52:19  <PublicServer> <Absolutis> hmm
10:52:25  <PublicServer> <Absolutis> only 1 tra
10:52:39  <PublicServer> <Absolutis> only 1 track ok for the drop on fishhing harbour?
10:52:46  <PublicServer> <Absolutis> ill use another for pickup
10:53:25  <PublicServer> <Mark> should be alright for now i suppose
10:53:31  <PublicServer> <Mark> wont be a very busy station anyway
10:53:47  <PublicServer> <Mark> have a look at !MAIN STATION NAMING
10:54:09  <PublicServer> <Absolutis> hmm
10:54:27  <PublicServer> <Absolutis> does the brewery station need 2 pickups for FS?
10:54:42  <PublicServer> <Absolutis> since it is produced both by machineshop and fert plant
10:54:46  <PublicServer> <Mark> no
10:54:48  <PublicServer> <Mark> 1's fine
10:55:08  <PublicServer> <Mark> i just put the x2 there because there's 2 industries producing FS at that station
10:56:10  <PublicServer> <bassals> how do we mahe SL to the fishing grounds?
10:56:36  <PublicServer> <Absolutis> a small platform next to FG locations, i suppose?
10:56:42  <PublicServer> <Mark> if there close enough to shore they can be in the station catchment, otherwise you can transfer with ships
10:56:48  <PublicServer> <Absolutis> i kno, a bit cheaty
10:56:51  <PublicServer> <Absolutis> afk
10:56:53  <PublicServer> *** Absolutis has joined spectators
10:57:10  <PublicServer> <Mark> shame we dont have FISH
10:57:43  <bassals> there's fish on the fishing grounds...
10:57:57  <PublicServer> <Mark> i mean FISH, the shipset
10:58:03  <PublicServer> <Mark> by the same guy who made FIRS
10:58:42  <bassals> okay hahahahaha
10:58:56  <PublicServer> <Mark> :P
11:05:02  <PublicServer> <bassals> have you finished msh4?
11:05:05  <PublicServer> <Mark> yeah
11:05:11  <PublicServer> <bassals> I'm going to connect it with msh5
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11:12:05  <mfb-> hi
11:12:11  <PublicServer> <bassals> hello
11:12:13  <PublicServer> <Mark> hiya
11:12:42  <PublicServer> *** mfb joined the game
11:12:44  <mfb-> something is slow here
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11:13:44  <PublicServer> *** mfb has left the game (connection lost)
11:13:58  <mfb-> ...
11:14:13  <Ammler> Mark: slowly you have more than one reason to modify the game :-)
11:14:23  <mfb-> is it me or the server?
11:14:32  <PublicServer> *** mfb joined the game
11:15:24  <Mark> Ammler: what?
11:15:44  <Mark> oh
11:15:48  <Mark> yea
11:15:49  <Mark> :P
11:16:08  <PublicServer> <Mark> i dont want to break anything
11:16:37  <Ammler> members never break something
11:16:41  <PublicServer> <Mark> i do
11:17:00  <PublicServer> <mfb> you "fix" it
11:21:08  <PublicServer> <Absolutis> np: We No Speak Americano - Myd Remix
11:24:54  <PublicServer> <Mark> hah
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11:27:25  <PublicServer> <Brumi> well I think I could give MSH08 a shot
11:27:41  <PublicServer> <Brumi> loads of time until the evening rush hour :)
11:27:43  <PublicServer> <Absolutis> go ahead
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11:28:13  <PublicServer> <bassals> but we still don't know how to make the stockyard - steel mill
11:28:20  <PublicServer> <mfb> why?
11:28:22  <PublicServer> <Absolutis> How come that cement plant chose the WORST possible location
11:28:28  <PublicServer> <Absolutis> look
11:28:50  <PublicServer> <Absolutis> at fishing harbour station
11:29:06  <PublicServer> <bassals> hahahaha
11:29:10  <PublicServer> <mfb> ehm
11:29:17  <PublicServer> <mfb> plan ahead one step? :p
11:29:19  <PublicServer> <Absolutis> The WORST possible location
11:29:29  <PublicServer> <mfb> just move it some tiles
11:29:39  <PublicServer> <Absolutis> it appeared while i was building
11:29:45  <PublicServer> <mfb> oh, ok
11:30:03  <PublicServer> <mfb> well, move it some tiles?
11:30:06  <PublicServer> <Absolutis> meh
11:30:09  <PublicServer> <Absolutis> thatll die
11:30:45  <PublicServer> <bassals> mfb: how would you build the stockyard - steel mill?
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11:30:55  <PublicServer> <bassals> killing wronston?
11:31:17  <PublicServer> <mfb> at least reduce it
11:31:28  <PublicServer> <mfb> maybe move one station to the main land
11:31:50  <PublicServer> <mfb> the drop for example
11:32:00  <PublicServer> <bassals> or tf the whole bay
11:32:02  <PublicServer> <mfb> so the two pickups have some entry line
11:32:03  <PublicServer> <Absolutis> hmph
11:32:06  <PublicServer> <mfb> bad idea
11:32:17  <PublicServer> <Absolutis> that plan would require massive TF
11:32:27  <PublicServer> <mfb> you can use the chutburg/networkplan area as well
11:32:37  <PublicServer> <mfb> move the MSH to bronnville
11:32:37  <PublicServer> <Absolutis> sorry, was thinking aloud
11:33:33  <PublicServer> <Absolutis> ill just wait for that to diee
11:34:07  <PublicServer> <mfb> I did the line split there
11:35:17  <PublicServer> <mfb> all food goes to MSH05 (south)
11:37:16  <PublicServer> <Absolutis> sigh
11:37:35  <PublicServer> <Absolutis> i wanted to use 1 track for drop, 1 for pick on fishinggrounds
11:37:41  <PublicServer> <Absolutis> harbor*
11:37:49  <PublicServer> <Brumi> are the tracks OK at !branching length?
11:37:51  <PublicServer> <mfb> exit?
11:38:13  <PublicServer> <mfb> tunnel/bridge length? yes
11:38:23  <PublicServer> <Absolutis> well, for exit they can be mixed, but yes
11:38:37  <PublicServer> <Absolutis> or both exit and entry
11:38:55  <PublicServer> <mfb> no, you cannot use 1 entry for drop and 1 for pickup
11:39:13  <PublicServer> <Brumi> no, I mean this
11:39:15  <PublicServer> <mfb> use the existing entry split
11:40:27  <PublicServer> <mfb> and I would prefer a mixer at the exit
11:40:51  <PublicServer> <mfb> that reduces the problems at MSH02
11:41:05  <PublicServer> <bassals> hey
11:41:28  <PublicServer> <bassals> didn't we want to move MSH8 into bronnville?
11:41:46  <PublicServer> <mfb> that was an idea, not a decision
11:41:56  <PublicServer> <bassals> ah ok
11:42:31  <Brumi> @gap
11:42:31  <Webster> Brumi: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
11:42:38  <Brumi> @gap 3
11:42:38  <Webster> Brumi: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
11:46:29  <PublicServer> <Brumi> where do you plan to come out from the stockyard-steel mill station?
11:52:27  <PublicServer> <Absolutis> hmm
11:52:42  <PublicServer> <Absolutis> should i make a list; of things built?
11:52:50  <PublicServer> <mfb> why?
11:53:09  <PublicServer> <Absolutis> to see if everything is built, that's why
11:53:24  <PublicServer> <mfb> a list of things to build would be more useful
11:53:43  <PublicServer> <mfb> or just look where we have station signs without stations
11:53:53  <PublicServer> <mfb> sign list
11:53:58  <bassals> yes
11:56:34  <PublicServer> <Brumi> I still have my question at MSH08
11:56:38  <PublicServer> *** mfb has left the game (connection lost)
11:57:26  <PublicServer> <Absolutis> if it's about tunnel/bridge length being enough or not, use !gap <tl> <gap> in channel
11:57:35  <PublicServer> <Absolutis> wait, it works ingame
11:57:57  <PublicServer> <Mark> :)
11:58:00  <PublicServer> <Brumi> I meant if there is enough space for that
11:58:18  <mfb-> !password
11:58:18  <PublicServer> mfb-: quarts
11:58:18  <PublicServer> <Brumi> or are you going to come out at the north?
11:58:41  <PublicServer> *** mfb joined the game
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11:59:18  <PublicServer> <Absolutis> np: We Are The People - Empire Of The Sun
11:59:48  <PublicServer> <Absolutis> @@coopstats
11:59:50  <Webster> #openttdcoop @ OFTC stats by Webster -
12:00:21  <PublicServer> <mfb> absolutis: is it ok if I switch your exit lines at the fishing harbour?
12:00:35  <PublicServer> <Absolutis> what do you mean?
12:00:35  <PublicServer> <mfb> to direct the food exit to the balanced line
12:00:45  <PublicServer> <mfb> the drop comes from both sides
12:00:51  <PublicServer> <mfb> food has only one side
12:01:06  <PublicServer> <Absolutis> i still don't geddit
12:01:16  <PublicServer> <mfb> all food trains will go to the south
12:01:56  <PublicServer> <mfb> so that part could get jam problems
12:02:46  <PublicServer> <Absolutis> i mean, i don't get what you mean by "switching the exit lines"
12:02:56  <PublicServer> <mfb> left to right and right to left
12:02:56  <PublicServer> <Absolutis> ah
12:03:18  <bassals> I'm off
12:03:20  <PublicServer> <Absolutis> well, go ahead
12:03:27  <PublicServer> *** bassals has joined spectators
12:03:37  *** bassals has quit IRC
12:03:59  <PublicServer> <Absolutis> isnt that called _mixing_ the exit lines
12:04:07  <PublicServer> <mfb> now it is mixing
12:04:09  <PublicServer> <mfb> as it is better
12:04:25  <PublicServer> <Absolutis> switching would be more like bridging one line over another
12:04:35  <PublicServer> <mfb> right
12:04:38  <PublicServer> <mfb> I changed my mind
12:04:49  <PublicServer> *** Absolutis has joined spectators
12:09:54  <PublicServer> <mfb> hmm
12:10:05  <PublicServer> <mfb> train groups will be a mess
12:11:47  <PublicServer> <mfb> I think each pickup should get its own example train
12:13:49  <PublicServer> <Mark> ode to ISR done :P
12:14:12  <PublicServer> <mfb> ?
12:14:17  <PublicServer> <Mark> town drop
12:14:33  <PublicServer> <mfb> ISR?
12:14:55  <PublicServer> <Mark> industrial stations renewal grf
12:14:58  <PublicServer> <mfb> ah
12:15:12  <PublicServer> <mfb> looks nice
12:15:23  <PublicServer> <Mark> thanks
12:15:29  <PublicServer> <Mark> will be nicer once the town grows a bit
12:18:20  <PublicServer> <mfb> the exit will balance the trains very much? :p
12:20:38  <PublicServer> <mfb> ok, infrastructure costs > MM income
12:20:49  <PublicServer> <Mark> thats not good
12:21:14  <PublicServer> <mfb> well, we have 100+ years without any money problems even without the MM
12:21:32  <PublicServer> <mfb> and I am sure V will give us new money if we need it
12:21:46  <PublicServer> <Mark> yeah
12:21:56  <PublicServer> <Mark> i might get some more money so we can prospect some primaries
12:21:59  <PublicServer> <Mark> they're lik 14m each
12:23:01  <PublicServer> <Brumi> @MSH08: is it OK if I do the joins this way?
12:23:35  <PublicServer> <Mark> not really...
12:23:41  <PublicServer> <Mark> they should be balanced
12:24:22  <PublicServer> <Mark> all traffic will use the same join
12:24:36  <PublicServer> <Brumi> why?
12:24:38  <PublicServer> <mfb> why?
12:25:04  <PublicServer> <mfb> it is better to combine both parts
12:25:14  <PublicServer> <mfb> but this should work
12:25:21  <PublicServer> <Mark> i doubt it
12:25:23  <PublicServer> <Mark> we'll see
12:25:45  <PublicServer> <mfb> it breaks down as soon as the exit cannot handle the full traffic. but in that case, everything breaks down in some way
12:26:11  <PublicServer> <Mark> the idea is to make everything as hard as possible to break...
12:26:18  <PublicServer> <Mark> thats why we use balancing in the first place
12:26:25  <PublicServer> <mfb> well, you cannot fill more than 100% traffic on a line
12:26:28  <PublicServer> <mfb> and it is balanced
12:27:04  <PublicServer> <Mark> oh shit
12:27:10  <PublicServer> <Mark> i was thinking LH traffic again
12:27:17  <PublicServer> <mfb> :D
12:27:19  <PublicServer> <Mark> wont be too bad, then
12:27:25  <PublicServer> <Mark> thought it was an exit
12:27:42  <PublicServer> <Mark> backwards australians
12:27:57  <PublicServer> <Brumi> :D
12:28:19  <PublicServer> <mfb> as exit, it would be bad, that is right
12:28:25  <PublicServer> <Mark> yes :P
12:42:29  <PublicServer> <mfb> wtf
12:42:45  <PublicServer> <Mark> ?
12:42:51  <PublicServer> <mfb> now I built the station for left-hand driving
12:42:58  <PublicServer> <Mark> lol
12:43:56  <PublicServer> <mfb> second try
12:44:06  <PublicServer> <Mark> thats pretty drastic
12:44:26  <PublicServer> <mfb> it does not work like that
12:44:33  <PublicServer> <mfb> the whole system plays with the directions
12:47:24  <PublicServer> <Mark> oh shit
12:47:30  <PublicServer> <Mark> there's no room left on my island for industries
12:47:36  <PublicServer> <mfb> lol
12:47:46  <PublicServer> <Mark> oh lime kiln is pretty small
12:49:00  <Ayero_> !password
12:49:00  <PublicServer> Ayero_: embark
12:49:14  <PublicServer> *** Ayero joined the game
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12:49:29  <PublicServer> <mfb> 2x4
12:49:35  <PublicServer> <Mark> yeah
12:49:43  <PublicServer> <Mark> that'll fit
12:49:53  <PublicServer> <Mark> nah
12:50:01  <PublicServer> <mfb> ah
12:50:03  <PublicServer> <mfb> so far away
12:50:09  <PublicServer> <Mark> its close to the pickup
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12:55:08  <PublicServer> <StarLite> Oil wells tend to not die very quickly tho afaik
12:55:32  <PublicServer> <mfb> :(
12:56:30  <PublicServer> <StarLite> and they wont close at all if the parameter isn't set
12:56:36  <PublicServer> <StarLite> not sure if it is
12:57:12  <PublicServer> <mfb> hm
12:57:20  <PublicServer> <mfb> magic bulldozer? ;)
12:57:45  <PublicServer> <StarLite> I heard that patch wasnt installed on this server
12:57:55  <PublicServer> <StarLite> but not sure if thats true
12:59:02  <PublicServer> *** pugi joined the game
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12:59:43  <PublicServer> <Ayero> that oil well spring up mid construction?
12:59:49  <PublicServer> <mfb> no
13:00:01  <PublicServer> <mfb> but it blocks too much to build around it without problems
13:00:19  <PublicServer> <Ayero> yeah it has a pretty huge footprint
13:00:34  <PublicServer> <mfb> the current layout should work for now
13:01:33  <PublicServer> <StarLite> maintenance costs are almost higher then MM  income, some months the MM can't even cover it
13:01:45  <PublicServer> <StarLite> luckily we have 3 bil in stock :P
13:01:51  <PublicServer> <Ayero> still take a while to reduce 2bil
13:02:05  <PublicServer> <mfb> cureency confusion :D
13:02:11  <PublicServer> <Ayero> but cash is exactly same as when i logged off last night
13:02:21  <PublicServer> <Ayero> oh it actually changes the number :O
13:02:27  <PublicServer> <Ayero> i figured only the symbol changed
13:02:57  <PublicServer> <Ayero> what do most people use then?
13:03:07  <PublicServer> <mfb> I think €
13:03:13  <PublicServer> <StarLite> I use €
13:03:27  <PublicServer> <StarLite> €3,9 bil  here
13:03:37  <PublicServer> <Ayero> switched to Euros
13:03:43  <PublicServer> <Mark> pounds is default i think
13:03:54  <PublicServer> <Mark> i think thats coop's official
13:03:56  <PublicServer> <Ayero> dont have a Euro symbol on my keyboard though lol
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13:04:07  <LoPo> hi there
13:04:13  <PublicServer> <Ayero> hi der
13:04:20  <PublicServer> <StarLite> alt 0255 iirc
13:04:31  <PublicServer> <Mark> or 0128
13:04:41  <PublicServer> <Mark> dont think that works in ottd though
13:04:47  <PublicServer> <StarLite> right alt 5 also works for me :P
13:04:47  <PublicServer> <Ayero> probably not no
13:05:22  <LoPo> !password
13:05:22  <PublicServer> LoPo: carded
13:05:36  <PublicServer> *** LoPo joined the game
13:05:40  <PublicServer> <bassals> hello!
13:05:43  <PublicServer> *** bassals has joined company #1
13:05:51  <PublicServer> <StarLite> my BBH looks weird without allthe  industries that were in the way :P
13:06:23  <PublicServer> <Ayero> really liking chem + lime station
13:06:38  *** bassals has joined #openttdcoop
13:06:41  <PublicServer> <Mark> :)
13:06:44  <PublicServer> <Mark> took most of the day to build that :P
13:06:51  <PublicServer> *** mfb has joined spectators
13:06:53  <PublicServer> <StarLite> nice eyecandy :D
13:06:55  <PublicServer> <mfb> afk for a while
13:06:58  <PublicServer> <Mark> thanks
13:07:18  <PublicServer> <bassals> that industry in the fishing harbor has died
13:07:52  <PublicServer> <Ayero> antidemolition there to stop people being able to drag a huge box around the station and destroy it?
13:08:08  <PublicServer> <Mark> no :P
13:08:15  <PublicServer> <Ayero> i dont get it then
13:08:15  <PublicServer> *** {TWerkhoven[l]} joined the game
13:08:27  <PublicServer> <Mark> if you use the dynamite on a station it blows up the whole thing
13:08:53  <PublicServer> <Mark> its more to stop me from blowing it up during construction tbh
13:08:55  <PublicServer> <Ayero> yeah, and presumably you cant whilst a train is in the station
13:09:01  <PublicServer> <Mark> exactly
13:09:13  <PublicServer> <Ayero> ah right makes sense seen as how you're playing with station tiles
13:09:19  <PublicServer> <StarLite> It's a real masterpiece :D
13:09:26  <PublicServer> <Mark> thanks :)
13:09:36  <PublicServer> <Mark> it'll look nicer once the town covers all the empty spaces
13:09:38  <PublicServer> <TWerkhoven[l]> ello
13:09:48  <PublicServer> <Mark> hello
13:09:52  <PublicServer> <Ayero> will the town grow without passengers though?
13:09:54  <PublicServer> <StarLite> Adding more platforms to it will be a ... ehm.. "challenge" tho :OP
13:10:06  <PublicServer> <Mark> yeah thats why i made it massive to begin with :P
13:10:19  <PublicServer> *** {TWerkhoven[l]} has joined company #1
13:10:27  <PublicServer> <Mark> if it needs expanding i'll just make the island bigger
13:10:42  <PublicServer> <Brumi> phew
13:10:45  <PublicServer> <Brumi> gcc MSH08
13:10:53  <PublicServer> <Brumi> could someone check it?
13:11:03  <PublicServer> <StarLite> I enabled stations in my 'x' view :D
13:11:25  <PublicServer> <StarLite> I normally hide em, but making an exception now :P
13:11:47  <PublicServer> <Mark> :)
13:13:29  <PublicServer> <Ayero> gotta love bus routefinding
13:13:32  <PublicServer> <Mark> hehe
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13:16:47  <PublicServer> *** Brumi has joined spectators
13:16:59  <PublicServer> <Ayero> if breakdowns are off will vehicles not go for a service?
13:17:07  <PublicServer> <Mark> no
13:17:10  <PublicServer> <StarLite> depends on settings
13:17:12  <PublicServer> <Mark> thats a setting
13:17:15  <PublicServer> <Mark> it should be off
13:17:22  <PublicServer> <Ayero> oh yeah think i saw it under advanced yeah
13:17:37  *** bassals is now known as Guest21963
13:17:37  *** bassals_ is now known as bassals
13:17:37  <PublicServer> <StarLite> woo,the last hubs are being built now :D
13:17:40  <PublicServer> <Mark> vehicles - servicing
13:17:51  <PublicServer> <Mark> we still need some main stations
13:18:21  <PublicServer> <bassals> there's a brick works in MSH12 though
13:18:23  <PublicServer> <StarLite> yeah, I will build one after I had my lunch, if theres anything left :P
13:19:09  <PublicServer> <TWerkhoven[l]> i can easily go around the brick wall if it hasnt died by the time im finished
13:20:44  <PublicServer> *** LoPo has joined spectators
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13:21:45  <PublicServer> <StarLite> Ill start with Furn, Oil, Bio then :)
13:22:58  *** Guest21963 has quit IRC
13:24:25  <LoPo> see you guys :)
13:24:32  <PublicServer> <Mark> cya
13:29:10  <PublicServer> *** Brumi has joined company #1
13:35:42  <TWerkhoven[l]> !gap 3
13:35:42  <PublicServer> TWerkhoven[l]: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
13:36:48  <PublicServer> *** Mark has left the game (connection lost)
13:37:24  <Mark> hm
13:38:30  <TWerkhoven[l]> !gap 3 9
13:38:30  <PublicServer> TWerkhoven[l]: You need 2 tunnels/bridges for trainlength 3 and gap 9.
13:39:10  <Mark> !gap 3 11
13:39:10  <PublicServer> Mark: You need 3 tunnels/bridges for trainlength 3 and gap 11.
13:39:12  <Mark> !gap 3 10
13:39:12  <PublicServer> Mark: You need 3 tunnels/bridges for trainlength 3 and gap 10.
13:39:20  <Mark> not sure about the 9
13:39:38  <PublicServer> <StarLite> "the 9"?
13:39:50  <Mark> i dont think you can get away with double tunnels for gap 9
13:39:59  <PublicServer> <StarLite> ah , ic
13:40:02  <PublicServer> <TWerkhoven[l]> i dont think the tunnels will end up that long anyway
13:40:02  <mfb-> !password
13:40:02  <PublicServer> mfb-: spotty
13:40:19  <PublicServer> *** mfb joined the game
13:40:29  <Mark> i'd say 6 is the max
13:40:31  <Mark> TL+3
13:40:48  <PublicServer> <mfb> we have 5+ tiles between trains
13:40:52  <Mark> thats under extreme load
13:40:54  <Mark> yeah
13:41:05  <Mark> 3 tiles does happen though
13:41:19  <Mark> especially on networks with SML or compressors
13:41:22  <PublicServer> <mfb> that gives slowdowns even on a regular track
13:41:32  <PublicServer> <mfb> and in regular curves as well
13:42:29  <PublicServer> <mfb> 4 tiles are not very stable, even on regular lines
13:42:42  <PublicServer> <mfb> would allow a gap of 8
13:42:52  <PublicServer> <mfb> with realistic spacings, 9 works as well
13:42:55  <Mark> we should do a game with real long trains and signal gap 5
13:43:01  <PublicServer> <StarLite> I ususally place extra signals in my hub on diagnals, but not on ML straight diags
13:43:04  <Mark> saves doubling most bridges
13:43:18  <PublicServer> *** bassals has joined spectators
13:44:06  <PublicServer> <mfb> TL5, 5 tiles between trains is the shortest distance which can be stable in curves
13:44:14  <PublicServer> <mfb> TL3, it may be ~4.5 tiles
13:54:40  <PublicServer> *** {TWerkhoven[l]} has joined spectators
13:54:42  <PublicServer> <TWerkhoven[l]> brb
13:58:50  <PublicServer> <mfb> all metal goes to station 5?
13:59:01  <PublicServer> <mfb> oh, and 10
14:00:59  <PublicServer> <Brumi> well, see you later
14:01:09  <PublicServer> *** Brumi has left the game (leaving)
14:02:57  <PublicServer> *** pugi has left the game (leaving)
14:03:01  *** Brumi has left #openttdcoop
14:03:11  <pugi> !playercount
14:03:11  <PublicServer> pugi: Number of players: 8 (5 spectators)
14:03:13  <PublicServer> <mfb> hmm, brumi is gone
14:03:19  <pugi> he just came back mfb
14:03:46  <PublicServer> <mfb> just saw MSH08
14:20:06  <PublicServer> *** {TWerkhoven[l]} has joined company #1
14:28:47  *** Maraxus has joined #openttdcoop
14:30:03  <Maraxus> !password
14:30:03  <PublicServer> Maraxus: babied
14:30:23  <PublicServer> *** Maraxus joined the game
14:30:35  <PublicServer> <Maraxus> hi
14:30:41  <PublicServer> <TWerkhoven[l]> heya
14:34:07  <PublicServer> *** mfb has joined spectators
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14:36:36  <PublicServer> *** Brumi joined the game
14:45:34  <PublicServer> <TWerkhoven[l]> i think thats msh12 finished, apart from signals and prios
14:47:20  <PublicServer> <StarLite> Furn + oil + bio is done :)
14:47:30  <PublicServer> <StarLite> xept for some eyecandy and stuff
14:47:49  <PublicServer> <TWerkhoven[l]> eyecandy can be added later
14:47:55  <PublicServer> <StarLite> yeh
14:49:34  <PublicServer> <StarLite> afk for a little
15:05:23  <PublicServer> <Brumi> could someone check if there are easier solutions to my problems at MSH08?
15:05:41  <PublicServer> <Brumi> I don't want to rebuild the whole stuff
15:09:35  <PublicServer> *** {TWerkhoven[l]} has joined spectators
15:09:35  <PublicServer> *** mfb has joined company #1
15:10:07  <PublicServer> *** Ayero has left the game (connection lost)
15:10:27  <PublicServer> <Brumi> now I have an idea...
15:10:51  *** valhallasw has joined #openttdcoop
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15:25:39  <PublicServer> <mfb> hmm
15:25:45  <PublicServer> <Brumi> could you help me out with the remaining balancing problems?
15:25:47  <PublicServer> <Brumi> MSH08
15:25:49  <PublicServer> <mfb> absolutis: why this side for SLH02?
15:26:15  <PublicServer> <mfb> why do you build the lines so long everywhere
15:26:46  <PublicServer> <Brumi> I couldn't build shorter ones
15:26:52  <PublicServer> <Brumi> not creative enough :)
15:27:30  <PublicServer> <mfb> like that, for example
15:27:54  <PublicServer> <Brumi> so single tunnels are ok under certain circumstances
15:28:04  <PublicServer> <mfb> for these merges: yes
15:28:55  <PublicServer> <Brumi> I'm avoiding bridges and tunnels too much near merges
15:29:17  <PublicServer> <mfb> in that case, it even improved the prio length
15:31:28  <PublicServer> <mfb> tricky prio now
15:32:22  <PublicServer> <mfb> well
15:32:32  <PublicServer> <mfb> could be better
15:33:42  <PublicServer> <Brumi> is the mess in the middle ok?
15:34:06  <PublicServer> <mfb> the only bad thing is the length of the joining lines
15:34:20  <PublicServer> <mfb> the double bridge works perfectly
15:34:59  <PublicServer> <mfb> would be easier if both lines could shift one tile
15:35:09  <PublicServer> <mfb> but then the prio for the other side gets problem
15:35:09  <PublicServer> <mfb> s
15:36:27  <PublicServer> <Brumi> I guess this is now ok then :)
15:36:54  <PublicServer> <StarLite> I think thats the last hub to build atm :)
15:39:56  <PublicServer> <Brumi> I've got to go now
15:39:59  <PublicServer> <Brumi> thanks for the help
15:40:21  <PublicServer> *** Brumi has left the game (leaving)
15:41:33  *** Brumi has left #openttdcoop
15:41:33  <Sylf> !password
15:41:33  <PublicServer> Sylf: possum
15:41:37  <PublicServer> <StarLite> whats next?
15:41:45  <PublicServer> <StarLite> do we want to do ALL main stations first?
15:41:53  <PublicServer> *** Sylf joined the game
15:41:55  <PublicServer> <Sylf> hullo
15:41:58  <PublicServer> <bassals> i guess so
15:42:05  <PublicServer> <StarLite> or can we connect some primaries and get some trains going?
15:42:23  <PublicServer> <bassals> not really because primaries need es/fs
15:42:33  <PublicServer> <mfb> if everything is ready for the primaries, I think we can run some trains as soon as all MSH/BBH are done
15:42:33  <PublicServer> <bassals> or they will close
15:42:35  <PublicServer> <StarLite> well, they don't "need" em to produce stuff
15:42:38  <PublicServer> <StarLite> but they wont grow
15:42:42  <PublicServer> <mfb> fishing grounds
15:42:52  <PublicServer> <mfb> or something like that
15:44:47  <PublicServer> <mfb> hmm
15:44:49  <PublicServer> <mfb> how does it work
15:45:07  <PublicServer> <mfb> ah
15:45:07  <PublicServer> <StarLite> ?
15:45:07  <PublicServer> <mfb> there
15:45:09  <TWerkhoven[l]> primaries need to get * supplies once a month
15:45:15  <TWerkhoven[l]> doesnt matter how much i think
15:45:22  <TWerkhoven[l]> frequency is more important
15:45:24  <PublicServer> <StarLite> yeah, the quantity doesnt matter
15:45:26  <PublicServer> <bassals> did you finance it?
15:45:36  <PublicServer> <mfb> yep
15:45:39  <PublicServer> *** bassals has joined company #1
15:45:50  <PublicServer> <mfb> fish is ready
15:46:00  <PublicServer> *** {TWerkhoven[l]} has joined company #1
15:46:25  <PublicServer> <StarLite> maybe we should start with ES/FS/MS production first
15:46:27  <PublicServer> <bassals> I want to see how to make SL for fish
15:46:27  <PublicServer> <StarLite> ?
15:48:05  <PublicServer> <StarLite> It's creepy to see such a HUGE network not being used at all :P
15:48:35  <PublicServer> *** Sylf has joined company #1
15:48:48  <PublicServer> <bassals> for example, plinningbury fishing grounds into SLH3
15:50:14  <PublicServer> <StarLite> that would be a nice start yeh :)
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15:51:19  *** ChanServ sets mode: +o ODM
15:51:21  <PublicServer> <mfb> wtf
15:51:26  <PublicServer> <StarLite> ?
15:51:27  <PublicServer> <mfb> fish train can carry milk
15:51:33  <PublicServer> <StarLite> lol?
15:53:03  <PublicServer> <mfb> that is better
15:54:22  <PublicServer> <Sylf> Is fruit train supposed to be that short?
15:54:44  <PublicServer> <mfb> 5th wagon does not fit in
15:54:58  <PublicServer> <Sylf> it shows 3.0 here
15:55:08  <PublicServer> <mfb> oh
15:55:11  <PublicServer> <mfb> in that case...
15:55:33  <PublicServer> <mfb> yep
15:55:35  <PublicServer> <mfb> one was missing
15:56:23  <PublicServer> <mfb> hmm
15:56:33  <PublicServer> <mfb> D fish harbour accepts fish
15:56:37  <PublicServer> <mfb> but did not get some
15:57:04  <PublicServer> <mfb> now it collects fish from the fishing grounds
15:57:22  <PublicServer> <mfb> ah, there
15:57:54  <PublicServer> <Sylf> I'm going to re-create the station, then
15:58:00  <PublicServer> <mfb> ok
15:59:42  <PublicServer> <mfb> now it is away from the fishing grounds as security
15:59:45  <PublicServer> <bassals> will the P-food-fishing harbor get any food?
16:00:03  <PublicServer> <mfb> as soon as trains wait there to get food
16:00:07  <PublicServer> <bassals> ah yes
16:00:29  <PublicServer> <Sylf> that's a lot of fish per train :D
16:00:32  <PublicServer> <Sylf> Lots o' sushi
16:01:50  <PublicServer> <bassals> these trains are much slower than maglev:-D
16:01:56  <PublicServer> <mfb> :p
16:01:59  <PublicServer> <Sylf> really?
16:03:25  <PublicServer> <Sylf> hmmm, 3 stations near Genthill...
16:06:00  <PublicServer> <mfb> ok, the new MM works
16:06:05  <PublicServer> <mfb> now we make money again
16:06:35  <PublicServer> <Sylf> yuck...  those machine shop pickups are tiny
16:06:49  <PublicServer> <mfb> somehow, the conversion fish -> food is really bad
16:07:00  <PublicServer> <mfb> the food train gets 4 tons of food per 40 tons of fish
16:07:10  <PublicServer> <Sylf> weird
16:10:39  *** Ayero has joined #openttdcoop
16:10:43  <Ayero> !password
16:10:43  <PublicServer> Ayero: tenure
16:10:53  <PublicServer> *** Ayero joined the game
16:14:31  <PublicServer> <mfb> ah now it works
16:19:33  <PublicServer> <mfb> paper mill is in preparation?
16:19:43  <PublicServer> <TWerkhoven[l]> i just started there yes
16:19:45  <PublicServer> <TWerkhoven[l]> haninghead
16:24:59  <PublicServer> *** bassals has joined spectators
16:26:55  <PublicServer> <mfb> towns love that
16:27:05  <PublicServer> <StarLite> ?
16:27:11  <PublicServer> <mfb> trees in the water
16:27:17  <PublicServer> <StarLite> yeh
16:28:03  <PublicServer> <Sylf> brb...
16:28:05  <PublicServer> *** Sylf has left the game (leaving)
16:28:25  <PublicServer> <Ayero> is decelleration on hills disabled?
16:28:43  <PublicServer> *** Sylf joined the game
16:28:45  <PublicServer> <mfb> trains are powerful enough for them
16:28:51  <PublicServer> <mfb> acceleration can be a bit lower
16:28:57  <PublicServer> <mfb> but if they are at full speed, they keep that
16:30:32  <PublicServer> *** Sylf has joined company #1
16:31:01  <PublicServer> <Sylf> darn, no CHIPS station
16:32:03  <PublicServer> <Absolutis> hmm
16:32:06  <PublicServer> <mfb> which station is the drop at paper mill?
16:32:06  <PublicServer> <Absolutis> trains alrdy?
16:32:09  <PublicServer> <mfb> some
16:32:16  <PublicServer> <mfb> we try to get the basic industry running
16:32:27  <PublicServer> *** Absolutis has joined company #1
16:32:31  <PublicServer> <mfb> some main stations are still missing
16:36:49  <PublicServer> <StarLite> Hmzz, whats with the jump tos in the chemical trains?
16:36:56  <PublicServer> <StarLite> They can never get to order 9?
16:36:59  <PublicServer> <mfb> stations which are not ready yet
16:37:06  <PublicServer> <StarLite> or is that cus that station isnt done yet?
16:37:12  <PublicServer> <StarLite> ah ok
16:38:08  <PublicServer> <Absolutis> hmm
16:38:20  <PublicServer> <Absolutis> what is the P BIOFUEL for
16:38:23  <PublicServer> <Absolutis> (cargoes)
16:38:26  <PublicServer> <mfb> petrol
16:38:36  <PublicServer> <Absolutis> it should be named Petrol
16:38:46  <PublicServer> <StarLite> done :)
16:38:48  <PublicServer> <Absolutis> since oil refinery produces petrol too
16:38:48  <PublicServer> <Sylf> petrol, gasoline... gasoline from bio source - bio fuel.
16:38:54  <PublicServer> <Sylf> >_<
16:38:56  <PublicServer> <Sylf> No fun.
16:39:02  <PublicServer> <mfb> well, at the moment it is just from mineral oil
16:39:18  <PublicServer> <Absolutis> what about just naming it "FUEL"
16:43:50  <PublicServer> <Absolutis> Keep the drop? whoever is building cement and glass wx
16:44:06  <PublicServer> <Sylf> it's kept
16:44:20  <PublicServer> <mfb> so these are the pickup stations
16:44:20  <PublicServer> <Sylf> 1 drop + 2 pickups
16:44:26  <PublicServer> <Absolutis> ahh
16:44:53  <PublicServer> <mfb> we have really large costs for building and "other stuff"
16:45:40  <PublicServer> <StarLite> other = building industries, trees etc
16:45:57  <PublicServer> <mfb> ah, industries
16:45:59  <PublicServer> <mfb> right
16:46:47  <PublicServer> <Absolutis> the limekiln station needs a limekiln soon
16:46:53  <PublicServer> <Absolutis> ive got the trains rdy
16:47:27  <PublicServer> <mfb> it has one
16:47:30  <PublicServer> <mfb> now
16:47:40  <PublicServer> <Absolutis> i just founded it
16:49:04  <PublicServer> <Sylf> grrr
16:49:22  <PublicServer> <Sylf> the pain of building a main station next to a town :(
16:49:28  <PublicServer> <Absolutis> wow, so spotify HAS a time limit
16:49:30  <PublicServer> <mfb> :D
16:49:36  <PublicServer> <mfb> spotify?
16:49:46  <PublicServer> <Absolutis> the music streaming program
16:49:52  <PublicServer> <Absolutis> the free version
16:52:19  <PublicServer> *** bassals has joined company #1
16:57:45  <PublicServer> <Absolutis> :P
16:57:55  <PublicServer> <Sylf> -__
16:59:27  <PublicServer> <StarLite> I fixed your scrap metal pickup mfb ;)
16:59:33  <PublicServer> <StarLite> you missed the two ways ;)
17:00:03  <PublicServer> <mfb> oh, thanks
17:00:58  <PublicServer> *** {TWerkhoven[l]} has joined spectators
17:01:02  <PublicServer> <TWerkhoven[l]> dinnertime
17:03:44  <PublicServer> *** Absolutis has left the game (leaving)
17:05:56  <PublicServer> <StarLite> are we making ES's yet?
17:06:17  <PublicServer> <mfb> hmm
17:06:22  <PublicServer> <mfb> I think we produce some somewhere
17:06:33  <PublicServer> <StarLite> Lumber yard and machine shop make em
17:06:59  <PublicServer> <mfb> machine shop is working
17:07:01  <PublicServer> <StarLite> Time for some ES transfer power :P
17:07:11  <PublicServer> <mfb> so we have FS+ES there
17:07:14  <PublicServer> <StarLite> cool
17:08:04  <PublicServer> *** bassals has joined spectators
17:12:13  <PublicServer> <mfb> we have 4 trains, waiting for dindinghead farm?
17:12:26  <PublicServer> <StarLite> yeah, the pickups arent ready yet
17:12:32  <PublicServer> <mfb> textile stuff is ready
17:12:34  <PublicServer> <StarLite> I thought 1 was ready
17:12:36  <PublicServer> <StarLite> ah cool
17:12:47  <PublicServer> <mfb> well, one of it
17:14:31  <PublicServer> <StarLite> drat, your scrap yard just died :(
17:14:42  <PublicServer> <StarLite> @gundingstone woods
17:14:49  <PublicServer> <mfb> :(
17:14:55  <PublicServer> <StarLite> was just about to bring it ES...
17:15:30  <PublicServer> <mfb> FS for the wood?
17:15:30  <PublicServer> <mfb> ES for clay
17:18:51  <PublicServer> <mfb> hoho
17:18:57  <PublicServer> <mfb> BBH11 had a lot of traffic
17:19:03  <PublicServer> <mfb> 3 trains there at the same time!
17:19:06  <PublicServer> <Sylf> :P
17:21:10  <PublicServer> <mfb> the ES/FS transfer does not work
17:21:17  <PublicServer> <mfb> the truck wants to load goods
17:21:30  <PublicServer> <StarLite> ah crap, bloody refit :P
17:21:32  <PublicServer> <StarLite> tnx
17:27:51  <PublicServer> <Sylf> crap... running out of space
17:28:01  <PublicServer> <StarLite> The brewery doesnt accept F&V yet :p
17:28:03  <PublicServer> <mfb> for line splits?
17:28:17  <PublicServer> <mfb> there is no brewery
17:29:15  <PublicServer> <StarLite> There should be one tho :)
17:30:49  <PublicServer> <mfb> feel free to add one
17:32:07  <PublicServer> <StarLite> this ruit plant does 6 tonnes/month :o
17:32:09  <PublicServer> <mfb> there is one
17:32:16  <PublicServer> <StarLite> but I just managed to deliver FS to it
17:32:22  <PublicServer> <StarLite> so it should be ok :P
17:32:32  <PublicServer> <StarLite> tnx
17:32:35  <PublicServer> <mfb> brewery is ready
17:34:06  <PublicServer> <mfb> ...
17:34:16  <PublicServer> <StarLite> yeah true :o
17:34:38  <PublicServer> <StarLite> was a bit too much uh?
17:34:46  <PublicServer> <mfb> was a bit not necessary
17:35:36  <PublicServer> <StarLite> ah crap
17:35:43  <PublicServer> <StarLite> the plantation just disappeared :(
17:36:08  *** Progman has joined #openttdcoop
17:36:11  <PublicServer> <mfb> good for the BBH. bad for the station
17:37:18  <PublicServer> <StarLite> woods tain is coming back full?
17:37:28  <PublicServer> <Sylf> :/   CementGlass drop isn't ready yet
17:37:32  <PublicServer> <StarLite> k
17:37:38  <PublicServer> <Sylf> whoever sent train 88
17:37:50  <PublicServer> <mfb> hmm
17:38:00  <PublicServer> <mfb> sugar alu stuff gets wood
17:38:18  <PublicServer> <mfb> no iron works there
17:38:20  <PublicServer> <mfb> ah
17:38:36  <PublicServer> *** {TWerkhoven[l]} has joined company #1
17:38:41  <PublicServer> <mfb> and I cannot add one
17:38:43  <PublicServer> <mfb> :(
17:39:23  <PublicServer> <mfb> no iron works
17:40:11  *** Eightbitpwny has joined #openttdcoop
17:41:06  <PublicServer> <mfb> no way
17:41:14  <mfb-> I cannot add one
17:45:18  <PublicServer> <Sylf> I can use some help at !help
17:45:21  <PublicServer> <Sylf> pretty please?
17:45:59  <PublicServer> <mfb> both to both?
17:46:05  <PublicServer> <Sylf> yeah
17:46:07  <Absolutis> iron works = steel mill, but less efficient
17:46:38  <PublicServer> <mfb> ah
17:47:33  <PublicServer> <mfb> I think I got an idea
17:48:31  <PublicServer> <Sylf> oooh, radical
17:50:41  <PublicServer> <mfb> hmm
17:50:51  <PublicServer> <Sylf> hmm indeed.
17:51:33  <PublicServer> <mfb> ok
17:51:39  <PublicServer> <mfb> these are out of the way
17:52:50  <PublicServer> <mfb> I hope you don't mind the missing sync
17:53:01  <PublicServer> <Sylf> it's after a split
17:53:08  <PublicServer> <Sylf> It won't matter much
17:54:00  <PublicServer> <mfb> well
17:54:04  <PublicServer> <Sylf> hm?
17:54:06  <PublicServer> <mfb> the other version was in sync there
17:54:12  <PublicServer> <Sylf> ok
17:56:57  <Mark> !password
17:56:57  <PublicServer> Mark: clangs
17:57:13  <PublicServer> <Sylf> I was there just at the right moment :P
17:57:19  <PublicServer> <mfb> :p
17:57:33  <PublicServer> <StarLite> dialupuser incoming :P
17:58:01  <PublicServer> *** Mark joined the game
17:58:03  <PublicServer> <Mark> hello
17:58:05  <PublicServer> <mfb> hi
17:58:08  <PublicServer> <Sylf> CementGlass is fully in business now :D
17:58:18  <PublicServer> <mfb> we have no iron works
17:58:18  <PublicServer> <Sylf> thanks, mfb
17:58:25  <PublicServer> <mfb> remove it from the plan?
17:58:33  <PublicServer> <Mark> oh
17:58:36  <PublicServer> <Mark> yeah i suppose
17:58:38  <PublicServer> <Mark> hang on
17:59:12  <PublicServer> <Sylf> we neet plastic/MF station...
17:59:14  <PublicServer> <Sylf> what else's missing?
17:59:20  <PublicServer> <Mark> well that makes it a bit easier i suppose..
17:59:26  <PublicServer> <mfb> paper mill, building yard
17:59:34  <PublicServer> <mfb> grain, bricks, lumber
17:59:44  <PublicServer> <mfb> stockyard, steel mill
17:59:47  <PublicServer> <Sylf> ah, we need magic dozer for SUGAR/ALU area oil well
18:00:06  <PublicServer> <mfb> would help a lot...
18:00:15  <PublicServer> <Sylf> I'm gong to kill Wronston
18:00:31  <PublicServer> <Sylf> make space for stockyard entry/exit
18:05:36  <PublicServer> *** Spike joined the game
18:08:00  <PublicServer> <StarLite> There, basic ES/FS services are going now :)
18:08:11  <PublicServer> <StarLite> Tho i was too late for some industries :(
18:08:18  <PublicServer> <Mark> please name your stations properly and put up the signs aswel
18:12:24  <PublicServer> <StarLite> brb, prepping food & walking the dog
18:13:05  <PublicServer> <mfb> chemicals for cement&glass ready
18:14:41  <PublicServer> <mfb> that is enough :D
18:14:47  <PublicServer> <Sylf> ok
18:14:47  <PublicServer> <mfb> and using the water is easier
18:14:49  <PublicServer> <mfb> nothing to kill
18:15:11  <PublicServer> <mfb> done
18:15:17  <PublicServer> <Sylf> oh, never done that before
18:15:20  <PublicServer> <Sylf> i'll have to remember that
18:15:30  <PublicServer> <mfb> nuking water is not negative for the town
18:21:40  <PublicServer> <Sylf> haha, that's one tight spot for train 37
18:21:52  <PublicServer> <mfb> :p
18:23:34  <PublicServer> <mfb> bonus question: how did it get there
18:24:00  <PublicServer> <Sylf> like that?
18:24:03  <PublicServer> <Sylf> :)
18:24:09  <PublicServer> <mfb> right
18:32:57  <PublicServer> <bassals> TWerkhoven[l]
18:33:12  <TWerkhoven[l]> ?
18:33:34  <PublicServer> <bassals> did you see? the industry in MSH12 has died! :-)
18:33:40  <PublicServer> <TWerkhoven[l]> yup
18:33:51  <PublicServer> <TWerkhoven[l]> no issue anymore though, as i'd already worked around it
18:33:58  <PublicServer> <bassals> yes hahahaa
18:37:28  <PublicServer> <Sylf> o_o  only 1 tile separates BBH12 and MSH11
18:40:59  <PublicServer> <TWerkhoven[l]> be glad you dont need to put an slh inbetween there ;)
18:41:19  <PublicServer> <Sylf> be careful
18:41:26  <PublicServer> <Sylf> someone will take that as a challenge
18:41:48  <PublicServer> <TWerkhoven[l]> someone lik eyou?
18:41:51  <PublicServer> <Sylf> NO
18:41:53  <PublicServer> <Sylf> :P
18:41:56  <PublicServer> <TWerkhoven[l]> hehe
18:41:58  <PublicServer> <mfb> well
18:42:04  <PublicServer> <mfb> it is easy to make the BBH smaller
18:42:06  <PublicServer> <Sylf> more like
18:42:08  <PublicServer> <Sylf> HELL NO
18:42:34  <PublicServer> <mfb> interesting signal gap there
18:42:48  <PublicServer> <mfb> so I think it is possible to add a SLH there
18:42:50  <PublicServer> <Sylf> there were bunch of gaps in MSH 11
18:43:04  <PublicServer> <mfb> but we should use that space for expansions later
18:43:15  <PublicServer> <mfb> now there are two less
18:43:41  <PublicServer> <mfb> 3
18:43:47  <PublicServer> <mfb> 5
18:43:49  <PublicServer> <mfb> :D
18:43:52  <PublicServer> <Sylf> >_<
18:45:46  <PublicServer> <Sylf> can't keep our hands out of it
18:46:04  <PublicServer> <mfb> hmm
18:46:24  <PublicServer> <mfb> without that expansion problem... maybe I would build a SLH there :D
18:46:35  <PublicServer> <Sylf> hehehehehe
18:50:13  <PublicServer> <Sylf> oh, I see my name by the stockyard...
18:50:23  <PublicServer> <Sylf> I get the hint.
18:50:50  <PublicServer> <mfb> well, you worked there
18:51:05  <PublicServer> <Sylf> I only killed the town for anyone
18:51:41  <PublicServer> <Sylf> lesseee...  1 drop, 2 pu
18:52:15  <PublicServer> <TWerkhoven[l]> oilwell at sugar/alu died too
18:52:26  <PublicServer> <mfb> nice
18:53:12  <PublicServer> <Sylf> very nice
18:54:10  <PublicServer> <Sylf> I wish I could build that fast too
18:54:28  <PublicServer> <Sylf> but I'll take what I got :D
18:54:34  <PublicServer> <mfb> :p
18:55:09  <PublicServer> <mfb> it is fast as long as I can do everything with hotkeys
18:57:13  *** pugi has quit IRC
18:57:33  <PublicServer> *** {TWerkhoven[l]} has joined spectators
19:03:01  <PublicServer> <mfb> do we have sand and stone order templates?
19:06:03  <PublicServer> <mfb> well, now we have
19:12:25  <PublicServer> *** Mark has left the game (leaving)
19:15:51  *** Absolutis has quit IRC
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19:18:28  *** Mark has quit IRC
19:25:13  <PublicServer> <StarLite> re
19:26:32  <PublicServer> <Sylf> Butcher shop is ready
19:26:56  <PublicServer> <mfb> SLH05 as well
19:27:33  <PublicServer> <mfb> oh, looks nice
19:28:55  <PublicServer> <mfb> scrap metal done
19:30:29  <PublicServer> <mfb> may I grow wronston a bit? :D
19:30:39  <PublicServer> <Sylf> hahaha sure
19:32:05  <PublicServer> <mfb> totally natural railroads through the town
19:34:18  <PublicServer> <mfb> ?
19:35:06  <PublicServer> <mfb> do we have grain or F&V somewhere?
19:35:28  <PublicServer> <StarLite> there was 1 F&V forest, but it died :(
19:35:30  <PublicServer> <Sylf> 2 arable farms
19:35:36  <PublicServer> <StarLite> just after I brought it its first FS
19:35:38  <PublicServer> <Sylf> 6 fruit plantations
19:35:48  <PublicServer> <mfb> connected? ;)
19:35:48  <PublicServer> <Sylf> not very many
19:35:50  <PublicServer> <mfb> connectable?
19:36:00  <PublicServer> <mfb> to begin alcohol production
19:36:14  <PublicServer> <Sylf> Hedingwell Arable Farm to SLH 05
19:36:21  <PublicServer> <Sylf> Go! :)
19:37:11  <PublicServer> <mfb> funny station names
19:41:38  <V453000> !password
19:41:38  <PublicServer> V453000: shirks
19:42:09  <PublicServer> *** V453000 joined the game
19:42:11  <PublicServer> <V453000> o/
19:42:29  <PublicServer> <mfb> hi
19:42:33  <PublicServer> <V453000> hi hi :)
19:42:47  <PublicServer> <StarLite> lo
19:42:49  <PublicServer> <Sylf> hi x3
19:48:21  <PublicServer> <mfb> crap
19:48:24  <PublicServer> <mfb> my mines die away
19:48:30  <PublicServer> <StarLite> where?
19:48:34  <PublicServer> <StarLite> Ill supply ES to em :)
19:48:36  <PublicServer> <mfb> panley mine
19:48:46  <PublicServer> <mfb> that would be great
19:48:52  <PublicServer> <mfb> the whole western part needs some
19:48:58  <PublicServer> <StarLite> rgr
19:51:49  <PublicServer> <mfb> ah, we produce MS
19:52:12  <PublicServer> <mfb> wtf
19:52:18  <PublicServer> <mfb> train 114 has odd orders
19:52:30  <PublicServer> <mfb> oh, that is mine
19:53:13  <PublicServer> <mfb> was wrong in the train yard
19:59:00  <PublicServer> <mfb> MS trains on the way
19:59:09  <PublicServer> <mfb> let's increase the output a bit...
20:01:19  <PublicServer> <StarLite> Hmzz, not every "sector" has a SLH yet, not that theres a lot more primaries to connect tho..
20:01:47  <mfb-> oh, we can get more primaries without problems
20:02:06  <PublicServer> <StarLite> can you prospect them via rcon  or so?
20:02:08  <PublicServer> <mfb> SLHs and main stations are the limit at the moment
20:02:14  <PublicServer> <mfb> you can as well
20:02:14  <PublicServer> <StarLite> yeh
20:02:29  <PublicServer> <StarLite> ah, how did I miss that? :P
20:02:35  <PublicServer> <StarLite> ah well, SLH build time first
20:02:38  <PublicServer> <mfb> next to the industry list
20:03:00  <PublicServer> <StarLite> well, I saw the build option, I just didnt notive any primaries in there at first
20:03:30  <PublicServer> <mfb> too many secondaries in the list :D
20:03:40  <PublicServer> <StarLite> yeh
20:04:12  <PublicServer> *** Sylf has left the game (connection lost)
20:11:22  *** Sylf has quit IRC
20:26:36  *** Sylf has joined #openttdcoop
20:26:36  *** ChanServ sets mode: +o Sylf
20:28:46  <PublicServer> <mfb> oh, new SLH
20:28:52  <PublicServer> <StarLite> yup
20:29:32  <PublicServer> <StarLite> Ill check it
20:29:43  <PublicServer> <mfb> and it has a signal gap of 2
20:30:11  <PublicServer> *** XeryusTC joined the game
20:30:30  <PublicServer> <StarLite> hmzz, what do you suggest then?
20:30:52  <PublicServer> <mfb> that
20:30:59  <PublicServer> <XeryusTC> do we need all those drop signs at the top of the sign list?
20:31:06  <PublicServer> <StarLite> ah yeh, but what abnout the other bridge?
20:31:09  <PublicServer> <mfb> build the drop, remove the sign :D
20:31:36  <PublicServer> <StarLite> aahh, I see
20:31:42  <PublicServer> <mfb> and try to avoid twoway signals unless they have a good reason at splits
20:31:52  <PublicServer> <StarLite> k
20:31:55  <PublicServer> <XeryusTC> it seems that those signs are t here because it doesnt all fit in the station name
20:32:02  <PublicServer> <XeryusTC> but the top of the sign list becomes huge
20:32:12  <PublicServer> <mfb> they tend to do strange things with trains
20:32:16  <PublicServer> <StarLite> rgr
20:32:26  <PublicServer> <StarLite> they force a choice regardless of PF
20:32:42  <PublicServer> <mfb> as I said. build the station, remove the sign :p
20:33:00  <PublicServer> <mfb> that is the point. you'll never find network errors
20:33:07  <PublicServer> <XeryusTC> does anyone mind if i remove the other plans btw? :P
20:33:14  <PublicServer> <mfb> me not
20:33:36  <PublicServer> <XeryusTC> good enough for me :D
20:33:50  <PublicServer> <mfb> (I removed my own plan yesterday)
20:34:25  <PublicServer> *** Spike has joined company #1
20:36:34  <PublicServer> <StarLite> mfb, why the extra track behind a terminus station, for faster accel?
20:36:52  <PublicServer> <mfb> lost trains can block such a station
20:36:58  <PublicServer> <mfb> wt
20:37:06  <PublicServer> <StarLite> 2 diff stations :P
20:37:08  <PublicServer> <mfb> ah
20:37:10  <PublicServer> <StarLite> ;)
20:37:37  <PublicServer> <mfb> and with that tile, lost trains do not block the stations
20:37:55  <PublicServer> <StarLite> we need to start producing more ES and FS :)
20:38:01  <PublicServer> <StarLite> aha , I see
20:38:27  <PublicServer> <mfb> see pardingstone woods/north
20:38:33  <PublicServer> <StarLite> looking at t now :)
20:39:03  <PublicServer> <XeryusTC> i still like what i've done to bbh5 :D
20:39:03  <PublicServer> <StarLite> ahh I see
20:39:47  <PublicServer> <StarLite> I see, its a PF trap kind of thing then
20:39:54  <PublicServer> <mfb> oh
20:41:24  <PublicServer> <mfb> I don't think the timetable will work like that
20:41:38  <PublicServer> <mfb> 18 days in the station... and it needs >12 days for the delivery
20:41:44  <PublicServer> <StarLite> rly?
20:41:54  <PublicServer> <StarLite> its not that far of a drive is it?
20:41:58  *** Brumi has joined #openttdcoop
20:42:08  <PublicServer> <XeryusTC> hmm, train 82 doesnt have a working destination
20:42:14  <PublicServer> <mfb> started 29. aug now
20:42:18  <Sylf> !password
20:42:18  <PublicServer> Sylf: logger
20:42:45  <PublicServer> *** Sylf joined the game
20:42:47  <PublicServer> <StarLite> it *mught* *just* make it :P
20:42:49  <PublicServer> <StarLite> ah no :(
20:42:55  <PublicServer> <StarLite> 14 days
20:43:01  <PublicServer> <mfb> for one trip
20:43:08  <PublicServer> <StarLite> yeh
20:43:12  <PublicServer> <mfb> even with instant load, it is hard
20:43:20  <PublicServer> *** Brumi joined the game
20:43:43  <PublicServer> <Brumi> hello, just checking in for a bit :)
20:43:47  <PublicServer> <StarLite> I could buy 2 of em, but they will probably drive right behind eachother
20:43:53  <PublicServer> <StarLite> so thats not a lot of help as well
20:43:55  <PublicServer> <mfb> that is what the timetable is for
20:44:58  <PublicServer> <StarLite> I guess, never fully understood the full potential of timetables
20:45:18  <PublicServer> <mfb> it is a mess to work with them. but once they work, they do what they should
20:45:48  <PublicServer> <Brumi> What is the usual workflow after all mainlines and main stations are built?
20:46:06  <PublicServer> <Sylf> build SLH, connect primaries
20:46:08  <PublicServer> <mfb> SLHs, connect primaries, expand
20:46:18  <PublicServer> <Sylf> get main line busy and congested
20:46:26  <PublicServer> <Sylf> expand mainline, fix problems
20:46:48  <PublicServer> <StarLite> Primaries need ES and FS to grow
20:46:55  <PublicServer> <StarLite> and we need MOAR of em :P
20:46:58  <PublicServer> <Sylf> repeat, until everyone's bored with the game, AND all trains are running smoothly
20:47:52  <PublicServer> <Brumi> right, I think I will be able to join in later in the night :)
20:48:06  <PublicServer> <Sylf> whose night?
20:48:21  <PublicServer> <Sylf> we have a pretty global team here :)
20:48:31  <PublicServer> <Brumi> European night
20:48:33  <PublicServer> <mfb> 80% europe?
20:48:35  <PublicServer> <mfb> 90%? ;)
20:48:46  <PublicServer> <Sylf> OK, we have one global member here.
20:48:48  <PublicServer> <StarLite> I would almost say 80% dutch ;)
20:48:58  <PublicServer> <mfb> 1 australian, 1 US?
20:49:20  <PublicServer> *** XeryusTC has left the game (leaving)
20:49:24  <PublicServer> <Sylf> 1 australian who's back home in Dutchland   :)
20:49:50  <PublicServer> <Sylf> and one Japanese who's lost in the US land
20:49:50  <PublicServer> <mfb> in terms of day/night cycle, that does not matter I think
20:49:59  <TWerkhoven[l]> :)
20:51:20  <PublicServer> <StarLite> Time to start a new SLH :P
20:52:22  <tycoondemon2> !password
20:52:22  <PublicServer> tycoondemon2: lapped
20:52:55  <PublicServer> *** tycoondemon joined the game
20:53:03  <tycoondemon2> lol, nice vid of XeryusTC
20:54:05  <PublicServer> *** Spike has joined spectators
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20:59:53  <PublicServer> <tycoondemon> a firs game nice
21:01:23  <XeryusTC> tycoondemon2: you mean the new one?
21:01:24  *** Qanael has joined #openttdcoop
21:03:18  <PublicServer> *** Ayero has left the game (connection lost)
21:16:09  <PublicServer> <tycoondemon> nice station building
21:16:19  <PublicServer> <mfb> where?
21:16:22  <tycoondemon2> yes the newone
21:16:44  <PublicServer> <tycoondemon> p chemicals - lime kiln
21:16:55  <PublicServer> <mfb> that is not new
21:17:12  <tycoondemon2> i ment the new vid of XeryusTC
21:17:15  <PublicServer> <StarLite> that was actually the very first station that was built ;)
21:17:17  <PublicServer> <mfb> ah
21:17:29  *** tycoondemon2 has quit IRC
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21:17:51  <XeryusTC> tycoondemon: thanks :)
21:18:01  <PublicServer> <tycoondemon> well I like the station p chemicals lime kiln
21:18:20  <PublicServer> <tycoondemon> how it is situated around the town and all
21:19:18  <PublicServer> <tycoondemon> I need to play more of these games, instead of watching, it gets complicated
21:26:08  <PublicServer> *** Maraxus has left the game (leaving)
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21:33:18  <PublicServer> <mfb> plastics drop is ready
21:33:52  <PublicServer> <StarLite> time to connect it up then ;)
21:34:06  <PublicServer> <StarLite> ah nvm
21:34:12  <PublicServer> <StarLite> those lines are for the pickup
21:34:18  <PublicServer> <mfb> right
21:35:01  <PublicServer> *** V453000 has left the game (connection lost)
21:35:19  <PublicServer> <Sylf> 2 more main stations
21:35:29  <Qanael> !password
21:35:29  <PublicServer> Qanael: breast
21:35:29  <PublicServer> <Sylf> 1's already reserved
21:35:41  <PublicServer> *** Qanael joined the game
21:35:49  <PublicServer> <mfb> one for you? ;)
21:35:50  <V453000> !password
21:35:50  <PublicServer> V453000: breast
21:35:55  <PublicServer> <Sylf> nope.
21:35:59  <PublicServer> <StarLite> paper mill/builders yard left yeh
21:36:03  <PublicServer> <StarLite> I gtg walk the dog
21:36:03  <PublicServer> *** V453000 joined the game
21:36:05  <PublicServer> <StarLite> brb
21:36:39  <PublicServer> <Sylf> that dang cement plant
21:36:49  <PublicServer> <mfb> ?
21:36:53  <PublicServer> <StarLite> we need moar trains and primaries, were losing cash every year ;)
21:36:56  <PublicServer> <Sylf> by paper mill spot
21:37:02  <PublicServer> <mfb> ah
21:37:09  <PublicServer> <Sylf> we're losing cash to train purchases :)
21:37:27  <PublicServer> <StarLite> 77,5 K rail pieces :D
21:37:30  <PublicServer> <mfb> +-0 without building
21:37:44  <PublicServer> <mfb> well, you can get up to 36 on one tile
21:38:10  <PublicServer> <Sylf> holy crap... 23mil for maintenance
21:39:09  <PublicServer> <TWerkhoven[l]> 9 for railway, and 11 for signals
21:51:52  <PublicServer> <mfb> where is the drop at grain, bricks, lumber?
21:52:02  <PublicServer> <Sylf> top corner
21:52:08  <PublicServer> <Sylf> north east
21:52:14  <PublicServer> <V453000> it is signed with !
21:52:17  <PublicServer> <mfb> no, I mean where are the station tiles
21:52:31  <PublicServer> <mfb> well that worked
21:52:34  <PublicServer> <V453000> ??
21:52:36  <PublicServer> <V453000> :o
21:52:36  <PublicServer> <mfb> built my own tile
21:52:48  <PublicServer> <mfb> I added the station in an order list
21:52:51  <PublicServer> <V453000> it is just under the sign
21:52:57  <PublicServer> <mfb> ah, there
21:55:35  <PublicServer> <StarLite> brb
21:59:04  <PublicServer> <Qanael> Hmm
21:59:20  <PublicServer> <Qanael> I think trains entering the ML at MSH11 still can't turn left
21:59:38  <PublicServer> <Sylf> oh
21:59:40  <PublicServer> <mfb> from to?
21:59:42  <PublicServer> <Sylf> we all missed that
21:59:52  <PublicServer> <Sylf> from sawmill
22:00:02  <PublicServer> <mfb> :D
22:00:08  <PublicServer> <mfb> right..
22:00:22  <PublicServer> <Qanael> I had to leave before doing the left turn, looks like nobody else did it either :P
22:00:24  <PublicServer> <Sylf> so much for the idea of fitting an SLH there
22:00:50  <PublicServer> <mfb> long tunnels?
22:01:00  <PublicServer> <mfb> ~11 tiles
22:01:19  <PublicServer> <mfb> hmm that works
22:01:53  <PublicServer> <Qanael> Could also use some bridges closer to BBH12
22:02:03  <PublicServer> <Qanael> go up the hill then turn
22:02:06  <PublicServer> <mfb> we need two lines
22:02:08  <PublicServer> <mfb> so: both
22:02:18  <PublicServer> <Qanael> Right
22:03:04  <PublicServer> <mfb> now we can focus on the important part :)
22:03:10  <PublicServer> <Sylf> :D
22:04:00  <PublicServer> <mfb> like that?
22:04:06  <PublicServer> <mfb> not perfect balancing, but it fits in
22:04:12  <PublicServer> <Sylf> looks good to me
22:04:14  <PublicServer> <Qanael> looks good
22:05:08  <PublicServer> <mfb> CL
22:05:16  <PublicServer> <mfb> easy
22:06:06  <PublicServer> <mfb> ?
22:06:32  <PublicServer> <mfb> something like that?
22:06:39  <PublicServer> <mfb> crap
22:06:43  <PublicServer> <Sylf> :P
22:07:49  <PublicServer> <Sylf> oh, oops
22:08:08  <PublicServer> <Qanael> I just watch in awe as half the hub gets rebuilt in a matter of minutes
22:08:19  <PublicServer> <StarLite> im off for a bit, nn if I wont be back tonite
22:08:21  <PublicServer> <StarLite> o/
22:08:27  <PublicServer> <V453000> cya
22:08:29  <PublicServer> <mfb> cu
22:08:31  <PublicServer> <Qanael> See ya
22:08:46  <PublicServer> *** StarLite has left the game (leaving)
22:09:36  *** sla_ro|master has quit IRC
22:09:38  <PublicServer> <Sylf> that worked out rather well
22:10:17  <PublicServer> <mfb> the fun part comes if the two lines get full
22:10:23  <PublicServer> <mfb> if...
22:10:25  <PublicServer> <mfb> we have so many lines
22:13:28  *** Chris_Booth has joined #openttdcoop
22:14:27  <PublicServer> <mfb> same prio system for the other line?
22:14:42  <PublicServer> <mfb> @V
22:15:44  <PublicServer> <V453000> ah
22:15:44  <PublicServer> <V453000> sure
22:16:08  *** valhallasw has quit IRC
22:17:15  <PublicServer> <mfb> what do you want to try?
22:17:49  <PublicServer> <V453000> basically just overflow to it
22:20:19  <PublicServer> <V453000> just go around the island imo
22:20:23  <PublicServer> <V453000> this is ugly
22:21:41  <PublicServer> *** Chris Booth joined the game
22:22:09  <PublicServer> <Chris Booth> hi
22:22:11  <PublicServer> <mfb> hi
22:22:13  <PublicServer> <V453000> hello
22:22:40  <PublicServer> <mfb> that is an interesting idea
22:23:27  <PublicServer> <Chris Booth> oh RV feeders
22:25:42  <PublicServer> *** Brumi has joined company #1
22:26:42  <PublicServer> <Brumi> is there anyone working on the primaries near Prindston?
22:26:49  <PublicServer> <Chris Booth> 9
22:27:20  <PublicServer> <mfb> I don't think so
22:27:33  <PublicServer> <Brumi> ok then I'll build rail stations for the primaries
22:28:24  <PublicServer> <mfb> how great
22:28:31  <PublicServer> <mfb> two tiles between SLH07 and BBH10
22:28:45  <PublicServer> <mfb> and a CL issue
22:29:11  <PublicServer> <mfb> now it is only 1 tile
22:29:21  *** Firartix has joined #openttdcoop
22:30:22  <PublicServer> <mfb> ah, nice
22:30:40  <PublicServer> <Chris Booth> now you can have more room
22:33:12  <PublicServer> <Chris Booth> some of these junctions are huge
22:33:34  <PublicServer> <Chris Booth> I guess it makes them easy to expand
22:34:20  <mfb-> not really
22:35:22  <PublicServer> <mfb> ?
22:35:56  <PublicServer> <Chris Booth> shall I make the gap bigger @ !here?
22:36:18  <PublicServer> <mfb> build a SLH there (insider joke :p)
22:36:25  <PublicServer> <mfb> well, does not harm
22:36:47  <PublicServer> <Chris Booth> nope
22:36:59  <PublicServer> <Chris Booth> when it is nice and easy like that it is painless
22:37:09  <PublicServer> <mfb> "like a circuit board" - that is really a good description of some constructions
22:37:59  <PublicServer> *** Chris Booth has left the game (leaving)
22:38:15  <PublicServer> <mfb> that will give problems at !
22:38:26  <PublicServer> <mfb> you can remove the tunnel there
22:38:30  <PublicServer> <mfb> and tunnel the overflow entry
22:41:12  <PublicServer> *** Qanael has left the game (leaving)
22:42:52  <PublicServer> <Brumi> where are train depots usually placed for building trains?
22:43:02  <PublicServer> <mfb> at SLHs
22:43:10  <PublicServer> <mfb> or in front of main stations for pickups
22:43:16  <PublicServer> <TWerkhoven[l]> and built so they cannot be re-entered
22:45:57  *** Chris_Booth has quit IRC
22:46:15  <Ayero> !password
22:46:15  <PublicServer> Ayero: trowel
22:46:29  <PublicServer> *** Ayero joined the game
22:47:38  *** Etedris has joined #openttdcoop
22:47:41  <Etedris> !password
22:47:41  <PublicServer> Etedris: trowel
22:47:55  <PublicServer> *** Etedris joined the game
22:47:58  <PublicServer> *** Etedris has joined company #1
22:49:06  <PublicServer> *** Etedris has left the game (leaving)
22:52:22  <PublicServer> <V453000> :
22:52:22  <PublicServer> <mfb> with a longer bridge there it works
22:52:28  <PublicServer> <V453000> what does
22:52:34  <PublicServer> <mfb> that connection
22:52:36  <PublicServer> <V453000> byt why
22:52:38  <PublicServer> <V453000> but
22:52:48  <PublicServer> <mfb> if you don't need it, ignore it
22:52:51  <PublicServer> <V453000> I dont :)
22:52:57  <PublicServer> <V453000> or at least I think I dont
22:52:57  <PublicServer> <mfb> thought you wanted to connect it to something
22:53:15  <PublicServer> <V453000> originally yes
22:53:17  <PublicServer> <mfb> :p
22:53:31  <PublicServer> <V453000> but now when I switched to the Drop Pickup Pickup pattern it helps
22:53:41  <PublicServer> <mfb> looks like that works
22:54:23  <PublicServer> <V453000> not so easily
22:54:50  <PublicServer> <mfb> where is the problem?
22:54:56  <PublicServer> <V453000> bay detectors
22:55:06  <PublicServer> <mfb> ah
22:55:52  <PublicServer> <V453000> might fit
22:56:26  <PublicServer> <mfb> maybe like that
22:56:52  <PublicServer> <mfb> ah wait
22:56:54  <PublicServer> <mfb> that is drop
22:57:48  <PublicServer> <Brumi> there is a jam at !jam
22:58:06  <PublicServer> <mfb> oh, missing signal
22:58:20  <PublicServer> *** Ayero has left the game (leaving)
22:59:00  <PublicServer> *** {TWerkhoven[l]} has joined spectators
22:59:22  <PublicServer> <V453000> possibly :)
22:59:30  <PublicServer> <Sylf> rawr
23:00:00  <PublicServer> *** Spike has left the game (leaving)
23:01:13  <PublicServer> <mfb> prio for food?
23:01:24  <PublicServer> <mfb> from that part
23:01:34  <PublicServer> <V453000> exactly
23:01:50  <PublicServer> <Sylf> mmm, so exhausting
23:01:55  *** ODM has quit IRC
23:02:49  <PublicServer> <V453000> ES doesnt need the longer prio I think
23:03:13  <TWerkhoven[l]> gnt
23:03:16  <TWerkhoven[l]> gnite too
23:03:19  <PublicServer> <Sylf> night
23:03:21  <PublicServer> <V453000> cya
23:03:21  <PublicServer> <mfb> well, easy to disconnect
23:03:23  <PublicServer> <mfb> good night
23:03:37  <PublicServer> <V453000> it isnt connected mfb, there is not the option to make it
23:03:47  <PublicServer> <V453000> oh lol
23:03:47  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
23:03:47  <PublicServer> <V453000> I did :D
23:03:51  <PublicServer> <V453000> nevermind =D
23:03:57  <PublicServer> <V453000> well lets keep it then
23:04:03  <PublicServer> <mfb> :p
23:06:57  <PublicServer> <V453000> :P
23:07:13  <PublicServer> <V453000> oh
23:07:27  <PublicServer> <V453000> wait
23:07:27  <PublicServer> <V453000> wait
23:07:37  <PublicServer> <V453000> we have a certain problem :)
23:07:47  <PublicServer> <mfb> ?
23:07:53  <PublicServer> <Sylf> holy... another bridge craziness
23:07:59  <PublicServer> <V453000> the other line was expected to be joined too :)
23:08:11  <PublicServer> <mfb> eh
23:08:25  <PublicServer> <mfb> really? :D
23:08:31  <PublicServer> <V453000> yes
23:08:49  <PublicServer> <mfb> well, everything outside can be moved
23:08:55  <PublicServer> <V453000> indeed
23:08:58  <PublicServer> <mfb> we don't have so many lines outside
23:09:09  <PublicServer> <mfb> but bay detectors are tricky
23:09:20  <PublicServer> <V453000> might not have to be
23:09:31  <PublicServer> <V453000> nono wait
23:09:38  <PublicServer> <V453000> certainly not that way
23:09:49  <PublicServer> <V453000> better work with the 2way exits I think
23:09:59  <PublicServer> <mfb> hmm
23:10:06  <PublicServer> <mfb> so we remove the signal in between
23:10:07  <PublicServer> <V453000> lets see
23:10:10  <PublicServer> <mfb> ah
23:10:16  <PublicServer> <mfb> detect the second bay
23:10:19  <PublicServer> <mfb> that is a good idea
23:10:41  <PublicServer> <mfb> just tricky with the first bay
23:10:56  <PublicServer> <mfb> move the entry signal
23:11:38  <PublicServer> <V453000> like this
23:11:41  <PublicServer> <V453000> problem might come with prios
23:11:51  <PublicServer> <mfb> wait
23:11:53  <PublicServer> <mfb> where is your entry
23:12:01  <PublicServer> <V453000> near the depot
23:12:07  <PublicServer> <mfb> ah
23:12:07  <PublicServer> <V453000> basically 1 set of platforms earlier
23:12:07  <PublicServer> <mfb> not at BM
23:12:17  <PublicServer> <mfb> well, or see food solution
23:12:31  <PublicServer> <V453000> yes that is also an option
23:12:39  <PublicServer> <V453000> though I still think the main problem will be prios
23:12:41  <PublicServer> <V453000> or?
23:12:55  <PublicServer> <V453000> yes but where do you put the prio
23:13:02  <PublicServer> <V453000> cant chain it with the 2way exits
23:13:04  <PublicServer> <mfb> ah
23:13:14  <PublicServer> <mfb> hmm
23:13:24  <PublicServer> <mfb> short prio
23:13:26  <PublicServer> <mfb> long prio
23:13:32  <PublicServer> <mfb> but nothing in between is possible
23:13:58  <PublicServer> <V453000> only this way
23:14:08  <PublicServer> <mfb> which?
23:14:16  <PublicServer> <mfb> ah
23:14:22  <PublicServer> <V453000> making a new signal block
23:14:32  <PublicServer> <mfb> I doubt that you get that line out
23:14:38  <PublicServer> <V453000> me too
23:15:05  <PublicServer> <mfb> hmm.. to long
23:15:31  <PublicServer> <mfb> looks better
23:15:43  <PublicServer> <V453000> will be broken prio
23:15:49  <PublicServer> <mfb> downside is that the prio end needs an exit signal and a new prio then
23:15:52  <PublicServer> <V453000> will break when trains get closer
23:15:58  <PublicServer> <mfb> which does not work together with the bays
23:16:08  <PublicServer> <V453000> that too
23:16:11  <PublicServer> <mfb> hmm
23:16:17  <PublicServer> <mfb> we can pull a part of the bays out
23:16:28  <PublicServer> <V453000> yes one of them
23:16:32  <PublicServer> <mfb> just enough to connect stoff
23:16:35  <PublicServer> <mfb> u
23:16:43  <PublicServer> <V453000> yes thought about that too
23:16:57  <PublicServer> <mfb> the first one of those
23:17:04  <PublicServer> <V453000> ok
23:17:18  <PublicServer> <mfb> hmm
23:17:21  <PublicServer> <mfb> the second might be easier
23:18:51  <PublicServer> <mfb> that is BM logic, ok
23:18:53  <PublicServer> <mfb> without prio
23:19:16  <PublicServer> <V453000> I know
23:20:00  <PublicServer> <V453000> getting big :d
23:21:18  <PublicServer> <V453000> ok there is the prio
23:21:56  <PublicServer> *** bassals has joined company #1
23:23:53  <PublicServer> <mfb> BM done, up to the depot?
23:24:12  <PublicServer> <V453000> like this
23:24:54  <PublicServer> <mfb> gmm
23:25:01  <PublicServer> <mfb> 3 tiles in between
23:25:23  <PublicServer> <mfb> fixed
23:25:33  <PublicServer> <Brumi> hmm
23:25:51  <PublicServer> <V453000> still 3 isnt it
23:25:54  <PublicServer> <mfb> right
23:25:56  <PublicServer> <Brumi> using dtrs stations at ES+FS drops is not such a good idea...
23:26:26  <PublicServer> <Brumi> or are you planning to use articulated vehicles?
23:26:45  <mfb-> ?
23:27:15  <PublicServer> <mfb> why is it not a good idea?
23:27:29  <PublicServer> <Brumi> because at D ES+FS 8
23:27:31  <PublicServer> * mfb likes to ignore the signal gap
23:27:39  <PublicServer> <V453000> indeed
23:27:39  <PublicServer> <V453000> fuck it
23:27:43  <PublicServer> <Brumi> there were 3 ES trucks and 1 FS truck
23:27:45  <PublicServer> <mfb> we have short signals
23:27:56  <PublicServer> <V453000> it wont be visible anyway probably
23:28:06  <PublicServer> <Brumi> and there was plenty of FS, but the FS truck couldn't take it away because of no overtaking
23:28:06  <PublicServer> <mfb> feel free to improve thes tations
23:28:36  <PublicServer> <Brumi> so now I'll be replacing these stations
23:28:51  <PublicServer> <mfb> ok no way to change it
23:30:17  <PublicServer> <mfb> want to tunnel out the detection
23:30:49  <PublicServer> <mfb> maybe tunnel the other bay
23:30:55  <PublicServer> <mfb> ah crap
23:30:58  <PublicServer> <V453000> sec
23:31:00  <PublicServer> <mfb> wrong part
23:32:22  <PublicServer> <mfb> hmm
23:32:26  <PublicServer> <V453000> that cant be food prio
23:32:32  <PublicServer> <mfb> right
23:32:38  <PublicServer> <mfb> as we have the waiting bays
23:33:17  <PublicServer> <V453000> good :)
23:33:23  <PublicServer> <mfb> (and it removes the signal gap :D=
23:33:29  <PublicServer> <V453000> :D just about to say it
23:34:21  <PublicServer> <V453000> good
23:34:43  <PublicServer> <Brumi> are you going to use timetables for supplies?
23:34:57  <PublicServer> <mfb> that is planned
23:34:59  <PublicServer> <V453000> I think we should, but the RV transfer idea is .. ugh
23:36:34  <PublicServer> <V453000> uhm :)
23:36:52  <PublicServer> <mfb> there it is
23:37:02  <PublicServer> <V453000> cant chain it that way
23:37:08  <PublicServer> <mfb> ah, same thing again
23:37:30  <PublicServer> <V453000> screw that
23:37:33  <PublicServer> <V453000> that one can be shorter
23:37:41  <PublicServer> <V453000> oh there isnt any yet :d
23:38:25  <PublicServer> <V453000> how much magic is available here
23:39:00  <PublicServer> <V453000> not that way I think
23:39:14  <PublicServer> <mfb> hmm
23:39:24  <PublicServer> <mfb> maybe we can move the bay detection
23:39:50  <PublicServer> <V453000> wa
23:39:52  <PublicServer> <V453000> oh
23:39:54  <PublicServer> <V453000> no
23:39:57  <PublicServer> <V453000> huge tunnel
23:40:05  <PublicServer> <mfb> oh, right
23:40:20  <PublicServer> <mfb> no
23:40:51  <PublicServer> <mfb> there
23:41:21  <PublicServer> <mfb> does that work?
23:41:28  <PublicServer> <V453000> yes
23:41:56  <PublicServer> <mfb> there is our prio
23:43:47  <PublicServer> <V453000> fun :D
23:45:26  <PublicServer> <V453000> alright :)
23:45:38  <PublicServer> <V453000> it is missing only the overflow for drop but lets say that is somewhat covered
23:45:45  <PublicServer> <mfb> :D
23:45:47  <PublicServer> <mfb> hmm
23:45:53  <PublicServer> <V453000> lets not bother with that
23:46:03  <PublicServer> <V453000> can make an extra overflow addon later
23:46:05  <PublicServer> <V453000> but meh
23:46:07  <PublicServer> <mfb> they actually can go the drop
23:46:09  <PublicServer> <mfb> it is just not detected
23:46:11  <PublicServer> <V453000> yes sure they can
23:46:29  <PublicServer> <V453000> I mean like some extra drop platforms after the reverser etc
23:46:31  <PublicServer> <V453000> doesnt matter
23:48:06  <PublicServer> <mfb> oh, the industry died
23:48:16  <PublicServer> <mfb> didn't notice
23:48:20  <PublicServer> <V453000> :)
23:48:26  <PublicServer> <V453000> anyway, bedtime for me :)
23:48:28  <PublicServer> <V453000> gnight
23:48:34  <PublicServer> <mfb> good night
23:48:52  <PublicServer> <mfb> pah :p
23:49:00  <PublicServer> <bassals> excuse me
23:49:22  <PublicServer> <V453000> excuse for? :D
23:49:28  <PublicServer> <bassals> how is the ES/FS road system supposed to work?
23:49:40  <PublicServer> <V453000> somehow, not too sure
23:49:58  <PublicServer> <V453000> take the main purpose that you need to ensure that you deliver supplies every month
23:50:01  <PublicServer> <V453000> no matter how much of it
23:50:39  <PublicServer> <bassals> then why are there 3 trucks for just one station?
23:50:42  <PublicServer> <bassals> let me see
23:50:45  <PublicServer> <mfb> trucks are slow
23:51:23  <PublicServer> <Brumi> that 3 trucks thing may be my fault
23:51:29  <PublicServer> <V453000> anyway, I will be back tomorrow evening :P gnight
23:51:31  <PublicServer> *** V453000 has left the game (leaving)
23:51:42  <V453000> pleasure to build with you mfb :P
23:52:57  <PublicServer> <bassals> what is the standard setting? 1 truck per industry or some trucks that go round all industries of the SL?
23:53:15  <PublicServer> <mfb> depends on the builder
23:55:07  <PublicServer> <mfb> some industries missing
23:55:14  <PublicServer> <mfb> many train connections missing
23:55:20  <PublicServer> <mfb> but I think the network is there
23:55:26  <PublicServer> <mfb> (many SLHs missing)

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