Config
Log for #openttdcoop on 30th December 2011:
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00:00:25  *** chester has joined #openttdcoop
00:00:41  <chester> !password
00:00:41  <PublicServer> chester: quakes
00:04:54  <PublicServer> *** Game still paused (number of players)
00:04:56  <PublicServer> *** Mazur joined the game
00:05:06  <Mazur> Just for support.
00:05:17  * Mazur is still watching TV.
00:05:28  <Mazur> Ergo: AFBNTK.
00:05:39  *** KenjiE20 has quit IRC
00:08:35  <Sylf> @quickstart
00:08:36  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
00:08:49  <Sylf> chester, go read that, including where to get the GRF pack
00:12:33  <chester> where is written abt  grf pack?
00:12:36  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
00:12:53  *** Firartix has quit IRC
00:13:33  <chester> !grf
00:13:33  <PublicServer> chester: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
00:14:26  <chester> downloading
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02:49:25  <Justech> hey?
06:16:44  <Sylf> !grf
06:16:44  <PublicServer> Sylf: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
06:29:27  <Sylf> @logs
06:29:28  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
06:31:54  <Sylf> !password
06:31:54  <PublicServer> Sylf: mosses
06:34:13  <Justech> !password
06:34:13  <PublicServer> Justech: mosses
06:34:45  <PublicServer> *** Game still paused (number of players)
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06:35:12  <PublicServer> *** Sylf joined the game
06:35:22  <PublicServer> <Justech> wow these are nice packs
06:36:16  <PublicServer> <Sylf> let's put the trains in motion
06:36:18  <PublicServer> <Sylf> join the company
06:36:22  <PublicServer> *** Sylf has joined company #1
06:37:21  <PublicServer> <Sylf> no?
06:37:24  <PublicServer> <Justech> sure
06:37:38  <PublicServer> *** Justech has joined company #1
06:37:39  <PublicServer> *** Game unpaused (number of players)
06:39:44  <PublicServer> <Sylf> so, this is how it's like to have 1300 trains running
06:40:10  <PublicServer> <Sylf> some massive upgrade is planned for tomorrow
06:40:22  <PublicServer> <Sylf> then people should be adding more trains
06:40:30  <PublicServer> <Justech> cool, but its during the night right? iam on Cali time too
06:41:00  <PublicServer> <Sylf> it'll mostly happen during our morning-midday
06:41:19  <PublicServer> <Sylf> most serious players in Europe
06:41:45  <PublicServer> <Justech> whats the story on RV only for transfers?
06:41:53  <PublicServer> <Sylf> I have yet to succeed in bringing more US based regulars
06:42:12  <PublicServer> <Sylf> Are you familiar with FIRS industry set?
06:42:34  <PublicServer> <Justech> not exactly, i know its a more advance commodity system
06:43:00  <PublicServer> <Sylf> with this industry set, most raw material sites (mines, quarries, farms) require supplies
06:43:06  <PublicServer> <Sylf> Engineering supply or Farm supply
06:43:29  <PublicServer> <Sylf> those are produced at couple of locations on this map
06:43:56  <PublicServer> <Sylf> so we bring those supplies to this ES/FS depot
06:44:10  <PublicServer> <Sylf> from that depot, we deliver the supplies to the mines/farms using RVs
06:44:37  <PublicServer> <Sylf> It's one style of making such delivery
06:45:54  <PublicServer> <Justech> whats the story on buses?
06:46:08  <PublicServer> <Sylf> those are mostly eyecandies
06:46:27  <PublicServer> <Sylf> and some feeders for the moneymakers
06:47:09  <PublicServer> <Justech> HQ looks nice
06:47:17  <PublicServer> <Sylf> I haven't even seen it
06:47:27  <PublicServer> <Sylf> oh that
06:48:34  <PublicServer> <Justech> theres 4 ungrouped trains dont know what they do
06:48:58  <PublicServer> <Sylf> those are supply trains
06:49:17  <PublicServer> <Sylf> there are some primary industries that are pretty far from the supply depot in that area
06:49:29  <PublicServer> <Sylf> so some people are using trains instead of RV to do the task
06:50:12  <PublicServer> <Justech> is this map almost done?
06:50:28  <PublicServer> <Sylf> not really.
06:50:37  <PublicServer> <Sylf> the initial part of building is done
06:50:51  <PublicServer> <Sylf> now we expand and tweak for couple of weeks
06:51:53  <PublicServer> <Justech> do you now where grf presests are saved?
06:51:54  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
06:52:10  <PublicServer> <Sylf> it's in openttd.cfg
06:54:00  <PublicServer> <Justech> i see a mild clog
06:57:34  <PublicServer> <Sylf> yeah, there are spots that are congested
06:58:12  <PublicServer> <Justech> a few trains got stranded
06:58:19  <PublicServer> <Sylf> so we'll be identifying those heavily trafficked area, and add more capacity
07:00:21  <PublicServer> <Justech> i wish the welcome server had the same grf settings. I really like them
07:00:41  <PublicServer> <Sylf> like which part?
07:00:44  <PublicServer> <Sylf> We can't have the DB set...
07:00:52  <PublicServer> <Justech> mostly the US stuff, boxcars, roads
07:01:28  <PublicServer> <Sylf> North American roads and town set are pretty nice
07:01:34  <PublicServer> <Sylf> I miss them on welcome server too
07:01:44  <PublicServer> <Sylf> and DB set for trains, US set...
07:02:06  <PublicServer> <Sylf> but we share many common station sets
07:02:22  <PublicServer> <Sylf> and a few other trains sets - NARS, UKRS, Tropic set...
07:07:41  <PublicServer> *** Sylf has left the game (connection lost)
07:07:43  <PublicServer> *** Game paused (number of players)
07:07:49  <PublicServer> *** Justech has left the game (leaving)
07:09:45  <Sylf> blah.
07:09:45  <Sylf> anyway.  that's your preview.
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07:49:04  <Mark> morning
07:49:54  <Mark> !password
07:49:54  <PublicServer> Mark: hangar
07:50:03  <PublicServer> *** Game still paused (number of players)
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09:18:47  <PublicServer> *** Game still paused (number of players)
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09:58:51  <Absolutis> !password
09:58:51  <PublicServer> Absolutis: merger
09:59:35  <PublicServer> *** Game still paused (number of players)
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10:22:32  <StarLite> o/
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10:33:54  <PublicServer> *** Absolutis has joined company #1
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10:35:47  <PublicServer> <Absolutis> hmm, any line needs 3rd?
10:36:05  <PublicServer> <StarLite> whole west needs 4, some others may need 3
10:36:15  <PublicServer> <StarLite> we could start by tagging where we need 3 and 4 lines first
10:36:45  <PublicServer> <StarLite> would be a waste if we rebuild a hub, only to find out that after rebuilding it, you need to add *another* line to it :P
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10:46:41  <PublicServer> <StarLite> mornin'!
10:47:40  <PublicServer> <Chris Booth> hi
10:48:36  <PublicServer> <Chris Booth> MSH 12 is stillbad
10:49:19  <PublicServer> <StarLite> yeh
10:49:30  <PublicServer> <StarLite> we need 4 lines along the whole west side
10:49:41  <PublicServer> <StarLite> between MSH12 and MSH10
10:49:59  <PublicServer> <StarLite> and 3probably  lines towards the hubs there
10:50:17  <PublicServer> <StarLite> and 3 as well possibly at some other places
10:50:43  <PublicServer> <StarLite> but that requires s to basicly shut down the network, so we wanted to to it when more people were on
10:50:58  <PublicServer> <StarLite> as last night there werent enough people on to do it before everyone went to bed
10:51:00  <PublicServer> <Chris Booth> prepwork can be done now though
10:51:02  <PublicServer> <StarLite> yeah
10:51:12  <PublicServer> <StarLite> My thought was to label all problem areas
10:51:20  <PublicServer> <StarLite> and label how many lines it needs
10:51:27  <PublicServer> <Chris Booth> yep
10:51:34  <PublicServer> <Chris Booth> startbuying lots of land
10:51:36  <PublicServer> <StarLite> so that we rebuild/expand the hubs with the correct amount of lines
10:51:42  <PublicServer> <StarLite> yeah
10:51:53  <PublicServer> <StarLite> ive been doing that at some places
10:52:37  <PublicServer> <Chris Booth> so the full ML for MSH 10 - 12 will be 4L_R4
10:52:48  <PublicServer> <StarLite> That was what we said yesterday
10:53:02  <PublicServer> <StarLite> and I think thats going to be needed as well yeah
10:53:17  <PublicServer> <StarLite> as that whoel stretch is constantly filled and jamming
10:53:23  <PublicServer> <Chris Booth> wow that is going to be fun
10:53:47  <PublicServer> <Chris Booth> I think i am going to seek refuge under my table while that is happening
10:54:00  <PublicServer> <StarLite> we might have to do some concessions with regards to balancing tho
10:54:01  <TWerkhoven> lol
10:54:40  <PublicServer> <StarLite> a fullt balanced 4 way all-to-all -lines will be .. hard :P
10:54:46  <PublicServer> <Chris Booth> 4 -> balancing is easy
10:55:08  <PublicServer> <StarLite> it requires quite some space tho :P
10:55:20  <PublicServer> <Chris Booth> yes
10:55:38  <PublicServer> <StarLite> my LL_RR hubs are already 'large' :P
10:55:44  <PublicServer> <StarLite> compared to others
10:56:32  <PublicServer> <Chris Booth> well a fully balance 4 way should be 4 times larger than a fully balanced 2 way
11:00:00  <PublicServer> <StarLite> brb
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11:03:07  <Chris_Booth> TWerkhoven you have 2 laptops?
11:03:27  <PublicServer> <Chris Booth> also is it me or is the server laging a bit?
11:03:45  <TWerkhoven> no
11:03:52  <TWerkhoven> its wifi dropped
11:04:27  <Chris_Booth> bad wifi
11:04:28  <PublicServer> *** TWerkhoven joined the game
11:04:41  <PublicServer> <TWerkhoven> it is stuttering a wee bit
11:05:12  <PublicServer> <Chris Booth> thought so
11:06:30  <PublicServer> <Chris Booth> SLH 06 is going to have to be moved
11:07:01  *** TWerkhoven[l] has quit IRC
11:07:48  <PublicServer> <Chris Booth> or a more inventive use of the space
11:18:02  <PublicServer> <StarLite> yeh
11:18:12  <PublicServer> *** TWerkhoven has left the game (connection lost)
11:18:24  <PublicServer> * Chris Booth Slaps TWerkhoven
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11:27:08  <PublicServer> <StarLite> I placed some signs with "!upgrade to <x>"
11:27:14  <PublicServer> <StarLite> just an idea tho
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11:27:28  <PublicServer> <StarLite> please comment if you think im wrong anywhere/everywhere ;)
11:29:26  <PublicServer> <StarLite> eg: MSH12 > BBH06 , maybe 3 wont be enough once we get to 2K trains
11:32:29  <PublicServer> <StarLite> MSH02 > BBH01 > SLH04 > MSH04 route is quite busy as well, will need an upgrade to 3 lines  also
11:33:19  <PublicServer> <StarLite> jsut as MSH06 > BBh05
11:33:29  <PublicServer> <StarLite> and BBH05 > MSH01
11:35:22  <XeryusTC> ^Spike^: is @Spik3? :o
11:35:26  <^Spike^> :D
11:35:30  <PublicServer> <StarLite> anywyas, brb
11:36:03  <^Spike^> something wrong with that XeryusTC? :)
11:36:27  <^Spike^> i was like wtf when i received mail of a new follower on ottdc account :)
11:36:35  <XeryusTC> :P
11:39:39  <PublicServer> <Chris Booth> MSH 02 would be fine if it was built better
11:42:01  <PublicServer> *** Chris Booth has left the game (leaving)
11:46:02  <^Spike^> omg XeryusTC discovered twitter and keeps posting! :)
11:50:28  <Chris_Booth> zomg just block him
11:50:29  <XeryusTC> yes
11:50:35  <XeryusTC> and that will probably last for 2 days :P
11:50:43  <Chris_Booth> also I must hide my twitter name
11:58:01  <Mazur> He hasn;t found me.  *relief*
11:59:57  <PublicServer> *** StarLite has joined spectators
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12:08:42  <LoPo> hiya
12:08:44  <LoPo> !password
12:08:44  <PublicServer> LoPo: bossed
12:11:41  <PublicServer> *** Game still paused (number of players)
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12:23:31  <PublicServer> <LoPo> see you later :P
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13:04:53  <PublicServer> *** Game still paused (number of players)
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13:32:06  <Chris_Booth> quite here
13:34:37  <planetmaker> and not quite there. But maybe quiet
13:48:36  <Absolutis> !password
13:48:37  <PublicServer> Absolutis: ninths
13:49:32  <PublicServer> *** Game still paused (number of players)
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13:58:00  <Maraxus> !password
13:58:00  <PublicServer> Maraxus: chalky
13:58:16  <PublicServer> *** Game still paused (number of players)
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14:31:18  <PublicServer> <StarLite> Hmzz, not very much players active
14:31:20  <PublicServer> <StarLite> atm
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14:47:04  <Thijs> !download win64
14:47:04  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip
14:48:41  <Thijs> !password
14:48:41  <PublicServer> Thijs: nimbly
14:48:56  <PublicServer> *** Game still paused (number of players)
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14:48:57  <PublicServer> *** Thijs joined the game
14:49:13  <PublicServer> <Thijs> Hi
14:50:22  <Chris_Booth> hi
14:50:37  <PublicServer> *** Chris Booth joined the game
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14:55:11  <PublicServer> <Chris Booth> when did we get 2 new zoom levels?
14:56:41  <TWerkhoven> few nightlys ago
14:56:46  <TWerkhoven> its in 1.2 beta too
14:57:04  <TWerkhoven> you can set max zoom levels in advanced settings btw, if you dont like it
14:57:07  <PublicServer> <Chris Booth> not sure if they have much use
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14:59:13  <PublicServer> <Chris Booth> oooh they also allow blind people like me to adujst the graph!
14:59:59  <TWerkhoven> which one is that?
15:00:08  <TWerkhoven> line thickness?
15:00:11  <PublicServer> <Chris Booth> yep
15:00:29  <TWerkhoven> i thought that was in nightly for a long time already
15:00:43  <PublicServer> <Chris Booth> I haven't played for ages
15:00:55  <Zack_> what is line thickness?
15:01:33  <PublicServer> <Chris Booth> means you can see graphs without putting your glasses on
15:01:48  <Zack_> ah ok
15:02:40  <Zack_> you know that ottd 1.2.0-beta1 came out for testing?
15:03:15  <PublicServer> <Chris Booth> yes
15:03:21  <PublicServer> <Chris Booth> I used it today
15:04:07  <Zack_> well yeah im playing with it normally  on the welcome server
15:04:17  <Zack_> but i cant go on it right now
15:04:24  <PublicServer> <Chris Booth> aah thats no fai
15:04:27  <PublicServer> <Chris Booth> fair
15:04:41  <Zack_> its lagging on my computer terribly
15:04:58  <Zack_> i always waiting for anew game
15:05:29  <PublicServer> <StarLite> the lag isnt your PC, its the server or so
15:05:41  <PublicServer> <StarLite> at least, thsi game is not using a lot of CPU power here
15:05:47  <PublicServer> <StarLite> and I have an ancient dual core
15:06:13  <Zack_> no for the others the game is going without lagging
15:06:24  <Zack_> it could be my internet or so
15:06:42  <Zack_> or because my pc is eight years old alredy
15:06:47  <Zack_> already
15:06:56  <TWerkhoven> cpu stats?
15:07:54  <Zack_> well it should be going on 1800+ Mhz but its going on 1115 Mhz since two years and i dont know why
15:08:05  <PublicServer> <StarLite> openttd is using like 15% cpu here, and it has been sturrering for a little while, and im not the only one that has problems
15:08:20  <PublicServer> <Chris Booth> Zack, you need to check your BIOS settings
15:08:21  <TWerkhoven> laptop?
15:08:37  <Zack_> normal tower pc
15:08:58  <Zack_> i let my father check hes expert in there
15:09:06  <PublicServer> <Chris Booth> you realy need to check your bios settings, and fix your clock speeds
15:09:19  <TWerkhoven> bios, if that fails check temperature
15:09:27  <TWerkhoven> it might just throttle as its overheating
15:09:28  <Zack_> ok ill be right back in 1 min
15:10:49  <StarLite> Or maybe speedstep is kicking in :P
15:10:49  <Zack_> ok im back
15:11:33  <TWerkhoven> same thing, but it shouldnt unless its overheating, otherwise itll run full=speed when required by software (eg, openttd)
15:11:35  <Zack_> how should i check  the BIOS settings?
15:12:08  <TWerkhoven> you'd need to reboot, and go into bios (usually press delete or F10 at the very first screen you see)
15:12:18  <TWerkhoven> have you or your father ever messed in there?
15:12:37  <Zack_> idk anymore
15:12:40  <Zack_> maybe
15:12:43  <Chris_Booth> BIOS is scary for a first time user
15:12:48  <Zack_> ill reboot now
15:12:51  <TWerkhoven> yeah, lets not do that
15:12:59  <TWerkhoven> stop, your dad can do that if needed
15:13:04  <TWerkhoven> check temps first
15:13:21  <StarLite> you could always reset your BIOS to default settings, that should set everything to auto
15:13:33  <Zack_> ok
15:13:42  <TWerkhoven> it might also break his pc, if it needs some odd settings
15:13:49  <TWerkhoven> eg boot from raid instead of first hdd
15:14:33  <StarLite> Thats true
15:15:00  <TWerkhoven> http://www.almico.com/speedfan445.exe <-- download and install that, it will give a readout of current cpu temperature (and some others as well)
15:15:01  <Webster> Title: Download SpeedFan - Access temperature sensor in your computer (at www.almico.com)
15:16:53  <Zack_> installing that program
15:18:31  <Zack_> shoudl i tell you the temperatures?
15:18:44  <TWerkhoven> please
15:19:14  <TWerkhoven> either that, or take a screenshot and upload that
15:19:44  <Zack_> Temp1: 12 C Temp2: 53 C Temp3: 38 C HD0: 44 C Temp1: 53 C
15:20:07  <TWerkhoven> looks fine
15:20:54  <Zack_> well whats the problem with cpu then?
15:21:40  <Chris_Booth> must be BIOS related
15:21:44  <TWerkhoven> yes
15:21:50  <TWerkhoven> i take it fanspeeds are ok too?
15:22:05  <Zack_> yep
15:22:47  <PublicServer> *** Chris Booth has left the game (leaving)
15:24:17  <Zack_> do you know whos company got the most performance in the welcome server?
15:25:15  <PublicServer> *** Mark has joined spectators
15:25:15  <PublicServer> *** Game paused (number of players)
15:25:30  <Zack_> hi mark
15:25:38  <PublicServer> <Mark> hello
15:25:51  <Zack_> in which server are ya plain?
15:25:58  <Zack_> playing
15:25:59  <Mark> this one
15:26:15  <Zack_> the welcome or an other one?
15:29:11  <Zack_> mark hows it going in your company?
15:30:01  <Chris_Booth> Mark
15:30:38  <Chris_Booth> Zack_: he isn't playing on any other server
15:30:55  <Zack_> hey crhis_booth what do you think bout the ikarus set?
15:31:05  <Zack_> whats the server name?
15:31:14  <Chris_Booth> what set?
15:31:30  <Zack_> ikarus set 5.3 NewGRF
15:32:00  <PublicServer> *** Thijs has left the game (connection lost)
15:32:03  <Zack_> it contains all the buses from ikarus
15:33:13  *** Zack_ has quit IRC
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15:34:53  <Robert3012> !password
15:34:53  <PublicServer> Robert3012: snarls
15:35:01  <PublicServer> *** Game still paused (number of players)
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15:39:36  <PublicServer> *** Robert has left the game (leaving)
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15:40:10  <Zack__> when does a new game start in the openttdcoop welcome server?
15:40:48  <tycoondemon> what is the welcome server :O:S
15:41:00  <^Spike^> stable server
15:41:46  <Chris_Booth> Zack__ the 10th of never
15:41:48  <PublicServer> *** Game still paused (number of players)
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15:42:55  <Zack__> i just want to play on it but i cant right now
15:43:22  <PublicServer> *** TWerkhoven has left the game (leaving)
15:43:26  <Chris_Booth> Well if you make a new map, and submit it a new game will happen now
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15:44:08  <Zack__> i dont know how to do it
15:44:28  <Chris_Booth> then you will have to wait :'(
15:44:34  <Zack__> and i let the more experienced people doing it
15:45:00  <Zack__> ive got plenty of time like one weeknearly
15:45:30  <Chris_Booth> Zack__: you could annoy people in #openttdcoop.stable until they make a new game
15:45:37  <Chris_Booth> that would be my next move
15:45:51  <PublicServer> *** Chris Booth has left the game (leaving)
15:46:01  <Sylf> stop teaching bad things
15:46:07  <Zack__> that would be YOUR next move but not mine
15:46:21  <Zack__> i want to avoid things like that
15:46:31  <Zack__> hi sylf how re ya
15:46:31  <Chris_Booth> Oh how little you must have missed me
15:46:43  <Sylf> yeah, a great deal.
15:47:16  <Zack__> hey sylf what does that @ at you name mean
15:48:14  <Chris_Booth> mean he is amazing
15:49:09  <Zack__> do you know what would be amazing in ottd?
15:49:41  <Chris_Booth> no, what would Zack__
15:49:49  <Chris_Booth> oh Zack__  BTW new game
15:50:09  <Zack__> if there could be signals built on bridges an tunnels could be crossed
15:50:22  <Zack__> thx for the info im going to join now
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15:50:28  <TWerkhoven> theres patches available for each
15:50:39  <TWerkhoven> just not in trunk
15:50:44  <StarLite> Chills patchpack has signals on bridges/tunnels :)
15:51:09  <StarLite> we played with crossing tunnels once, but IMHO its a bit of a cheat
15:51:26  <StarLite> makes building hubs too easy :P
15:51:41  <TWerkhoven> didnt like the signals one, you cannot control where on the bridge teh signals are
15:52:04  <StarLite> They are just on every tile?
15:52:57  <TWerkhoven> i want em on every other tile, as continued from the preceding track
16:01:15  <StarLite> would be cool if it would put em every <x> tiles, where <x> is the setting for auto-signalling
16:01:47  <StarLite>  or whatever its called :P
16:01:58  <PublicServer> *** Game still paused (number of players)
16:02:20  <PublicServer> *** Game still paused (number of players)
16:02:21  <PublicServer> *** Sylf joined the game
16:02:27  *** mfb- has joined #openttdcoop
16:02:27  *** ChanServ sets mode: +o mfb-
16:02:32  <mfb-> hi
16:02:38  <PublicServer> <Sylf> hi
16:02:51  <PublicServer> *** Game still paused (number of players)
16:02:51  <PublicServer> *** mfb joined the game
16:03:12  <PublicServer> *** Sylf has joined company #1
16:03:12  <PublicServer> *** Game unpaused (number of players)
16:03:55  <Robert3012> !password
16:03:55  <PublicServer> Robert3012: dawdle
16:04:09  <PublicServer> *** Robert joined the game
16:04:12  <PublicServer> <Robert> hi all :-)
16:04:18  <PublicServer> <mfb> hi
16:04:28  <PublicServer> <Sylf> hi Robert
16:13:52  <PublicServer> <Sylf> I'll start with BBH 11
16:15:31  <PublicServer> <mfb> just testing how the flow works with 3 lines
16:16:47  <PublicServer> <mfb> maybe that is a bit short for the 3->2
16:17:38  <PublicServer> <Sylf> the space is pretty tight
16:17:53  <PublicServer> <mfb> that is right
16:18:23  <PublicServer> <mfb> hmm
16:18:33  <PublicServer> <mfb> but I think I have an idea
16:18:51  <PublicServer> <mfb> which moves that a bit
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16:20:25  <PublicServer> <mfb> hmm
16:20:32  <PublicServer> <mfb> that system is strange
16:20:46  <PublicServer> <Sylf> ?
16:22:36  <PublicServer> <mfb> but that is really bad now
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16:25:07  <PublicServer> <Sylf> I've created an evil mode
16:25:33  <PublicServer> <mfb> the whole join is evil
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16:26:31  <PublicServer> <Robert> where are you building?
16:26:37  <PublicServer> <mfb> MSH09
16:26:43  <PublicServer> <Sylf> I'm tweaking BBH 11
16:27:25  <PublicServer> <mfb> you can plan with a 3rd exit to south
16:27:34  <PublicServer> <mfb> +entry
16:30:25  <PublicServer> <Sylf> so, you want a third line between BBH 11 and MSH9?
16:30:35  <PublicServer> <mfb> right
16:30:45  <PublicServer> <Sylf> and that's where the 3rd line ends?
16:30:51  <PublicServer> <mfb> after MSH08
16:30:53  <PublicServer> <mfb> 09
16:30:59  <PublicServer> <Sylf> ok, extending that far
16:31:07  <PublicServer> <mfb> just to 09
16:33:10  <Chris_Booth> Sylf: you here?
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16:33:14  <PublicServer> <Sylf> yes
16:33:17  <Ammler> Sylf: you do not react on irc highlights?
16:33:19  <Chris_Booth> thoguht so
16:33:26  <PublicServer> <Sylf> no, I don't...
16:33:36  <Ammler> there is an issue on .stable about train length
16:33:53  <PublicServer> *** Vinnie joined the game
16:33:55  <PublicServer> <Vinnie> hello
16:33:57  <PublicServer> <mfb> hi
16:34:03  <Ammler> I don't want to change it, if you set it on purpose that short
16:34:07  <Chris_Booth> as I said TL4 is fine
16:34:17  <PublicServer> <Sylf> yeah, it was on purpose
16:34:31  <PublicServer> <Sylf> and I'm not sure how I can improve my nick alert yet
16:34:49  <PublicServer> <Sylf> running irssi on another box...
16:34:59  <PublicServer> <Sylf> It doesn't give me any audible notice
16:36:29  <PublicServer> *** Vinnie has joined spectators
16:37:30  <PublicServer> <Sylf> I'll start connecting that 3rd line on my end
16:39:17  <PublicServer> <mfb> that is a strange system
16:39:31  <PublicServer> <Sylf> I wasn't planning for 3 line exit
16:39:59  *** Absolutis has quit IRC
16:40:58  <PublicServer> <Sylf> as it stands, it's not very well balanced
16:41:16  <PublicServer> <mfb> right
16:41:26  <PublicServer> <mfb> one line has some sort of balancing
16:41:28  <PublicServer> <Sylf> ok, some ideas...
16:41:34  <PublicServer> <mfb> one just joins another line
16:41:42  <PublicServer> <mfb> 5->3
16:41:49  <PublicServer> <mfb> so 2 could get some choice
16:42:03  <PublicServer> <mfb> maybe the two from north
16:42:13  <PublicServer> <mfb> as they are not very busy
16:42:46  <PublicServer> <Sylf> ok
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16:44:41  <PublicServer> <Sylf> I like that
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16:48:23  <PublicServer> *** StarLite has joined company #1
16:55:23  <PublicServer> <LoPo> hiya
16:55:25  <PublicServer> <StarLite> lo
16:55:27  <PublicServer> *** LoPo has joined company #1
16:55:29  <PublicServer> <Sylf> Hi
17:01:06  *** Chris_Booth has quit IRC
17:08:36  <PublicServer> <LoPo> exit of SLH 06 is very slow
17:08:56  <PublicServer> <LoPo> might need some longer tracks before it merges with the rest
17:10:43  <PublicServer> <Sylf> I wouldn't worry about that slowness right now
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17:11:03  <PublicServer> <Sylf> someon's in process of expanding the ML
17:11:16  *** Justech is now known as Guest22203
17:11:18  <PublicServer> <Sylf> from LL_RR to LLLL_RRRR
17:11:26  <PublicServer> <LoPo> yes me
17:11:32  <PublicServer> <LoPo> at bbh 12
17:11:35  <Guest22203> cool
17:11:37  <PublicServer> <mfb> where?
17:11:37  <PublicServer> <LoPo> msh*
17:11:39  <PublicServer> <mfb> ah
17:12:01  <PublicServer> <mfb> don't upgrade the ML, upgrade the hub :p
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17:12:13  <PublicServer> <LoPo> working on it right now :P
17:12:21  <PublicServer> *** mfb has joined spectators
17:12:49  <PublicServer> <Sylf> I do see one problem... hmm
17:13:13  <Guest22203> !password
17:13:13  <PublicServer> Guest22203: hading
17:13:25  <PublicServer> <StarLite> some hubs will peobably need to be rebuilt :)
17:13:38  <PublicServer> *** Justech joined the game
17:14:25  <PublicServer> *** Robert has left the game (connection lost)
17:20:57  <PublicServer> <LoPo> ahmm :P a 4+4->4 merger
17:21:16  <PublicServer> <Sylf> you can do it!
17:21:58  <PublicServer> *** {TWerkhoven[l]} joined the game
17:22:40  <PublicServer> <Sylf> need a tweak with one prio..
17:24:23  <PublicServer> *** Chris Booth joined the game
17:24:47  <PublicServer> <Chris Booth> wb Chris Booth
17:24:54  <PublicServer> <StarLite> wb ;)
17:24:55  <TWerkhoven[l]> eya
17:25:10  <PublicServer> <Chris Booth> ooh nice
17:26:28  <PublicServer> <Chris Booth> would it help to stop some trains?
17:31:28  <PublicServer> <Chris Booth> mfb: I am stoping all trains using MSH 12
17:31:50  <PublicServer> <mfb> for the big upgrade?
17:31:53  <PublicServer> <Chris Booth> yes
17:31:55  <PublicServer> <LoPo> thx :P
17:32:05  <PublicServe