Log for #openttdcoop on 6th February 2012:
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00:21:57  <bassals> planetmaker: I will create the wiki entry for PSG224 even if the savegame is not correct
00:21:58  <bassals> ok?
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00:39:46  <bassals> ok done
00:40:38  <PublicServer> *** Game still paused (number of players)
00:40:38  <PublicServer> *** bassals joined the game
00:40:58  <bassals> now somebody has to update the IRC topic
00:46:14  *** Joosta has joined #openttdcoop
00:46:43  *** Joosta is now known as Guest1660
00:48:43  *** Guest1660 is now known as Joosta
00:48:47  <Joosta> !password
00:48:47  <PublicServer> Joosta: weaver
00:48:56  <PublicServer> *** Game still paused (number of players)
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00:49:20  <PublicServer> *** bassals has left the game (leaving)
00:49:39  <bassals> ok, I'm leaving good night
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02:25:15  <Rhamphoryncus> Doh, should have disconnected
02:25:48  <Rhamphoryncus> otoh, I can still see my cost numbers, so apparently that didn't matter
02:27:01  <PublicServer> *** Rhamphoryncus has left the game (leaving)
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02:51:18  <xav> !download
02:51:18  <PublicServer> xav: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
02:51:18  <PublicServer> xav:
02:51:35  <xav> !password
02:51:35  <PublicServer> xav: weaver
02:52:18  <LoPo> !password
02:52:18  <PublicServer> LoPo: weaver
02:52:52  <LoPo> new trunk?  :S
02:53:11  <PublicServer> *** Game still paused (number of players)
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02:54:43  <PublicServer> *** Game still paused (number of players)
02:54:50  <LoPo> new trunk?  :S
02:54:51  <LoPo> !password
02:54:51  <PublicServer> LoPo: weaver
02:55:07  <PublicServer> *** Game still paused (number of players)
02:55:08  <PublicServer> *** Game unpaused (number of players)
02:55:09  <PublicServer> *** LoPo joined the game
03:00:06  <PublicServer> <LoPo> hi, and bye :P
03:00:13  <PublicServer> *** LoPo has left the game (leaving)
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06:01:03  <Zaitzev> hello
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06:35:45  <Zaitzev> @quickstart
06:35:46  <Webster> Quickstart - #openttdcoop Wiki -
06:35:52  <Zaitzev> !help
06:35:52  <PublicServer> Zaitzev:
06:35:56  <Zaitzev> ><
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08:18:03  <Firestar> !password
08:18:03  <PublicServer> Firestar: weaver
08:18:18  <PublicServer> *** Game still paused (number of players)
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08:20:15  <Firestar> !password
08:20:15  <PublicServer> Firestar: weaver
08:23:21  <PublicServer> *** Firestar has left the game (leaving)
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08:23:51  <planetmaker> !playercount
08:23:51  <PublicServer> planetmaker: Number of players: 0 (0 spectators)
08:24:30  <Tray> !password
08:24:30  <PublicServer> Tray: lambda
08:24:54  <Tray> !dl win32
08:24:55  <PublicServer> Tray:
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09:10:40  <Tray> !password
09:10:40  <PublicServer> Tray: lambda
09:12:25  <PublicServer> *** Game still paused (number of players)
09:12:25  <PublicServer> *** Tray joined the game
09:12:38  <PublicServer> *** Tray has left the game (leaving)
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09:33:32  <Mark> !password
09:33:32  <PublicServer> Mark: lambda
09:39:30  <bassals> Mark: planetm made me write the entry for PSG224
09:39:39  <bassals> but the savegame is not the correct one
09:39:49  <bassals> do you know how to get the final one?
09:40:07  <Mark> !dl win32
09:40:08  <PublicServer> Mark:
09:40:17  <Mark> savegame should be the correct one
09:40:45  <Mark> just copy the entry before it and change the numbers
09:40:53  <Mark> (also the number in the .sav)
09:41:22  <bassals> I've already done that
09:41:43  <bassals> but the linked savegame is from an early stage in the game
09:41:53  <Mark> uh oh
09:42:36  <Mark> ill have a look hang on
09:42:45  <bassals> and I don't know if it's possible to browse the game server to find another file
09:43:38  <Mark> yeah that one is pretty old
09:45:16  <bassals> by the way, I wonder who owns this server?
09:46:19  <Mark> phoenix owns the ps
09:46:43  <Mark> !rcon ls
09:46:43  <PublicServer> Mark: 0) .. (Parent directory)
09:46:43  <PublicServer> Mark: 1) archive/ (Directory)
09:46:43  <PublicServer> Mark: 2) autosave/ (Directory)
09:46:43  <PublicServer> Mark: 3) uploads/ (Directory)
09:46:43  <PublicServer> Mark: 4) restart.sav
09:46:45  <PublicServer> Mark: 5) continue.sav
09:46:45  <PublicServer> Mark: 6) game.sav
09:46:47  <PublicServer> Mark: 7) continue2.sav
09:46:47  <PublicServer> Mark: 8) psg220_end.sav
09:46:49  <PublicServer> Mark: 9) update.sav
09:46:49  <PublicServer> Mark: you have 63 more messages
09:47:11  <bassals> !rcon ls -al
09:47:11  <PublicServer> bassals: you are not allowed to use !rcon
09:47:31  <Ammler> http;//
09:47:54  <planetmaker> *someone* didn't make a final save and then the wrong file was archived :-(
09:47:58  <Mark> pretty sure i transfered it right
09:48:03  <Mark> i did make a final save
09:48:11  <planetmaker> I saw no file with an obvious name
09:48:13  <Mark> .!transfer 224 game.sav
09:48:20  <planetmaker> game.sav!!?
09:48:49  <Mark> wheres this log gone
09:49:04  <Ammler> @logs
09:49:05  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
09:49:07  <planetmaker> game.sav is overwritten everytime someone calls !save
09:49:48  <Mark> yeah
09:50:02  <Mark> so you do !save and then !transfer
09:51:03  <Mark> fuck
09:51:07  <Mark> forgot to !save
09:51:08  <Mark> ...
09:52:02  <bassals> doesn't openttd automatically make save in another folder?
09:52:07  <planetmaker> :S
09:52:12  <bassals> mmm perhaps they're already overwritten
09:52:14  <Ammler> maybe there are still autoaves
09:52:18  <planetmaker> bassals: yes... but they're all overwritten
09:52:25  <planetmaker> at least I think so
09:52:26  <bassals> aaah
09:53:02  <planetmaker> Mark: I suggest you shop around, look at your HDD and ask other players for the latest version of the savegame
09:53:40  <planetmaker> and better do that quick. Or those will also be overwritten ;-)
09:53:52  <Ammler> I don't get it, how can all autosaves be gone, if current game is still 224?
09:54:19  <planetmaker> the topic hasn't been updated, iirc?
09:54:27  <Mark> yea
09:54:34  <planetmaker> @psg 225
09:54:34  *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG225 (r23902) | STAGE: Building | | New players, use @quickstart and !help |"
09:54:34  <Webster> planetmaker: (psg <no arguments>) -- Returns full name and reference url (if defined)
09:54:46  <Ammler> !gamenr
09:54:46  <PublicServer> Ammler: This is game number: 224
09:54:52  <planetmaker> @topic
09:54:52  <Webster> planetmaker: Welcome to #openttdcoop, the Cooperative OpenTTD | PSG225 (r23902) | STAGE: Building | | New players, use @quickstart and !help |
09:55:03  <Ammler> !gamenr 225
09:55:04  <PublicServer> *** Ammler has set gamenr to 225 (next !restart)
09:55:12  <Ammler> !restart
09:55:12  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
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09:55:37  <Mark> @topic add Wanted: PSG224 Final Save
09:55:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG225 (r23902) | STAGE: Building | | New players, use @quickstart and !help | | Wanted: PSG224 Final Save"
09:55:41  <Ammler> hmm, maybe someone didn't know about !gamenr :-)
09:55:59  <planetmaker> that's completely new to me. What's its use case anyway?
09:56:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
09:56:02  <PublicServer> Thank you for playing r23902.
09:56:07  <PublicServer> Server has exited
09:56:08  *** PublicServer has quit IRC
09:56:15  <Ammler> it does set the nr in topic
09:56:28  <Ammler> it does set the gamelog filename
09:56:29  <planetmaker> ehm...
09:56:40  *** PublicServer has joined #openttdcoop
09:56:40  <PublicServer> Autopilot engaged
09:56:40  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
09:56:40  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG225 (r23902) | STAGE: Building | | New players, use @quickstart and !help | | Wanted: PSG224 Final Save"
09:56:40  *** ChanServ sets mode: +v PublicServer
09:56:44  <Ammler> dunno, if there are other cases too
09:57:03  <PublicServer> ***  made screenshot at 00005860:
09:58:05  <Ammler> planetmaker: maybe we should remove @psg :-)
09:58:21  <planetmaker> I don't use either
09:58:33  <planetmaker> :-P
09:59:10  <Osai> !playercount
09:59:10  <PublicServer> Osai: Number of players: 0 (0 spectators)
09:59:30  <Ammler> @setpsg
09:59:30  <Webster> use !gamenr
09:59:47  <planetmaker> :-)
09:59:47  <Ammler> psg is some kind of bug
10:00:17  <Ammler> Good morning Osai :-)
10:00:37  <Ammler> hmm, did I say good morning to the rest of you? :-P
10:00:46  <planetmaker> moin Ammler :-)
10:00:51  <Osai> good morning Ammler, pm :))
10:02:34  <Ammler> there is "prios, psgsave, pstest, pzg13", but no psg
10:02:36  <Ammler> @psg
10:02:37  <Webster> psg: Public Server Game
10:02:45  <Ammler> what could that be?
10:02:57  <Ammler> hmm, maybe I fixed it
10:03:11  <Ammler> @psg 225
10:03:12  <Webster> Ammler: (psg <no arguments>) -- Returns full name and reference url (if defined)
10:03:34  <theholyduck> !password
10:03:34  <PublicServer> theholyduck: dressy
10:04:12  <theholyduck> derp
10:04:13  <theholyduck> we updated
10:04:19  <theholyduck> !dl win64
10:04:19  <PublicServer> theholyduck:
10:05:40  <PublicServer> *** Game still paused (number of players)
10:05:41  <PublicServer> *** theholyduck joined the game
10:07:10  <theholyduck> i think i had an epiphanny about how to make my junction upgrade actually work
10:07:11  <Webster> 1 new tweet(s): openttdcoop New post: Wanted: PSG224 Final Save, 1 minute ago via #openttdcoop Blog. (166462601490989057)
10:07:14  <theholyduck> on the other hand, am too tired to do it
10:07:21  <PublicServer> *** theholyduck has left the game (leaving)
10:12:11  <PublicServer> *** Game still paused (number of players)
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10:13:31  <PublicServer> *** Game still paused (number of players)
10:13:31  <PublicServer> *** Game unpaused (number of players)
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10:19:41  <Webster> Latest update from blog: Wanted: PSG224 Final Save <>
10:19:43  <Osai> !rcon set max_trains
10:19:43  <PublicServer> Osai: Current value for 'max_trains' is: '850' (min: 0, max: 5000)
10:19:46  <V453000> oh, 224 lost? :o
10:19:52  <Osai> !rcon set max_trains 851
10:20:03  <V453000> also hi guys :)
10:20:17  <V453000> !dl win64
10:20:17  <PublicServer> V453000:
10:21:04  <V453000> !password
10:21:04  <PublicServer> V453000: dressy
10:21:09  <PublicServer> *** V453000 has left the game (connection lost)
10:21:16  <PublicServer> <0sai> okay, the injection is done
10:21:21  <PublicServer> *** V453000 joined the game
10:22:16  <PublicServer> <0sai> I guess we need two if them
10:22:19  <PublicServer> <0sai> of*
10:22:25  <PublicServer> <theholyduck> derp, my sl really NEEDS more lines :P
10:22:43  <PublicServer> <0sai> you mean SL 1?
10:22:46  <PublicServer> <theholyduck> yeah
10:22:53  <PublicServer> <0sai> well
10:22:57  <PublicServer> <V453000> just the ML is insufficient at this point
10:22:59  <PublicServer> <theholyduck> the balancer is a bit borked due to rebuilding for extra lines
10:23:01  <PublicServer> <0sai> I am planing it
10:23:04  <PublicServer> <theholyduck> but yeah, i cant merge onto the ml
10:23:12  <PublicServer> <theholyduck> cause its full
10:23:22  <PublicServer> <0sai> check !injection
10:24:16  <PublicServer> *** V453000 has left the game (leaving)
10:24:26  <PublicServer> <0sai> and right behind I'll add an overflow
10:24:52  <PublicServer> <0sai> brb
10:25:02  <PublicServer> <0sai> catching some food :D
10:28:22  <PublicServer> <theholyduck> derp..
10:28:32  <PublicServer> <theholyduck> didnt see that forest
10:29:50  *** Maraxus has joined #openttdcoop
10:33:08  <Maraxus> !password
10:33:08  <PublicServer> Maraxus: comely
10:33:23  <PublicServer> *** Maraxus joined the game
10:33:46  <PublicServer> <Maraxus> hi
10:33:53  <PublicServer> <theholyduck> ok, i THINK i more or lessadded 3 lanes in 1 direction
10:33:59  <PublicServer> <theholyduck> with the split and the merge in a way that it SHOULD work
10:34:14  <PublicServer> <theholyduck> now. do i have the sanity to do it in the other direction..
10:34:36  <V453000> there is always too much sanity
10:34:43  <PublicServer> <theholyduck> might actually be worse in the other direction,
10:34:48  <PublicServer> <theholyduck> because thats the humptydumpty bit
10:35:02  <PublicServer> <theholyduck> i just kept extending the up and down section
10:35:09  <Zaitzev> hi guys
10:35:26  * Zaitzev was playing here a year ago or so, doubt any of you remember me :p
10:35:35  <PublicServer> <theholyduck> i sort of remember you i think
10:35:41  <PublicServer> <theholyduck> though i havent been playing since a year ago
10:35:48  <Zaitzev> hehe, same here
10:36:12  <Zaitzev> I had other commitments so I disappeared..
10:36:21  <Zaitzev> would be fun joining in again tho
10:36:40  <V453000> we remember dont worry :)
10:36:49  <V453000> welcome back
10:36:56  <Zaitzev> :D
10:36:58  <PublicServer> *** Maraxus has joined company #1
10:37:31  <Zaitzev> guess I gotta read up on some of the basics again, lol
10:39:06  <V453000> just hop in and try to build stuff .)
10:39:27  <Zaitzev> what was the address?
10:39:36  <Osai> !ip
10:39:36  <PublicServer> Osai:
10:39:43  <Zaitzev> ty
10:39:45  <planetmaker> @quickstart
10:39:46  <Webster> Quickstart - #openttdcoop Wiki -
10:40:21  <Zaitzev> hm, looks like I'm missing some grfs
10:40:23  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
10:40:46  <Osai> @slowstart
10:40:46  <Webster> Read everything on the wiki, and I mean everything
10:40:50  <Osai> hahaha
10:41:01  <Zaitzev> I just downloaded the ottdc pack
10:41:05  <Osai> I want you to learn my profile page :D
10:41:09  <Zaitzev> guess that covers it
10:41:10  <Zaitzev> haha :P
10:41:32  <planetmaker> like "quote the last sentence of the 3rd paragraph of Osai's user page"? :-P
10:41:53  <Osai> yea
10:42:43  <Zaitzev> !password
10:42:43  <PublicServer> Zaitzev: cashed
10:43:00  <PublicServer> *** Zaitzev joined the game
10:43:08  <PublicServer> <Zaitzev> :)
10:46:13  <cornjuliox> !password
10:46:13  <PublicServer> cornjuliox: cashed
10:46:44  <cornjuliox> !dl win64
10:46:44  <PublicServer> cornjuliox:
10:47:46  <cornjuliox> ooh we switched versions.
10:55:52  <PublicServer> * theholyduck just realized he has to think the other way aroudn on this issue
10:56:08  <PublicServer> <theholyduck> time to let the ml run straigh on this side, and let the sl do the dobble bridges
10:56:14  <PublicServer> <theholyduck> that way i wont need a ton of space
10:56:16  <PublicServer> <theholyduck> why didint i realize it before?
10:56:30  <PublicServer> <0sai> dunno
10:56:33  <PublicServer> <0sai> :p
10:58:25  <cornjuliox> !password
10:58:25  <PublicServer> cornjuliox: medley
10:58:49  <PublicServer> *** cornjuliox has left the game (processing map took too long)
10:58:50  <PublicServer> *** cornjuliox has left the game (connection lost)
10:59:23  <PublicServer> <theholyduck> what are you working on osai anyway?
10:59:37  <PublicServer> <0sai> I am creating an injection system
11:00:03  <PublicServer> <0sai> every pickup train should be paired with a feeder train
11:02:07  <cornjuliox> !password
11:02:07  <PublicServer> cornjuliox: medley
11:02:35  <PublicServer> *** cornjuliox has left the game (processing map took too long)
11:02:35  <PublicServer> *** cornjuliox has left the game (connection lost)
11:03:26  <PublicServer> *** cornjuliox has left the game (processing map took too long)
11:03:26  <PublicServer> *** cornjuliox has left the game (connection lost)
11:04:11  <PublicServer> <theholyduck> ;d my second attempt at crossing the ml through here is going a lot better so far
11:07:00  <PublicServer> <theholyduck> all these damn forests..
11:07:13  <PublicServer> <Zaitzev> hehe
11:07:22  <Mark> g'day
11:07:23  <PublicServer> <Zaitzev> go under?
11:07:31  <PublicServer> <Zaitzev> nvm
11:07:37  <PublicServer> <theholyduck> not entirely sure i have room to do that
11:08:38  <Mark> !password
11:08:38  <PublicServer> Mark: medley
11:08:49  <PublicServer> *** Mark joined the game
11:09:19  <cornjuliox> !password
11:09:21  <PublicServer> cornjuliox: medley
11:10:07  <PublicServer> *** cornjuliox has left the game (downloading map took too long)
11:10:07  <PublicServer> *** cornjuliox has left the game (connection lost)
11:10:51  *** roboboy has quit IRC
11:12:34  <PublicServer> *** Zaitzev has left the game (leaving)
11:26:18  <PublicServer> <0sai> this is a mess -.-
11:26:26  <PublicServer> <Mark> what is
11:26:29  <PublicServer> <0sai> my SL
11:26:35  <PublicServer> <0sai> I wonder how it could happen
11:26:52  <PublicServer> <Mark> :P
11:27:30  <PublicServer> <Mark> expanding my SLH is going to be tricky
11:28:37  <PublicServer> <Mark> there might be some lost trains because of my building btw
11:28:43  <PublicServer> <0sai> okay
11:28:47  <PublicServer> <theholyduck> same for mine :p
11:29:02  <Maraxus> can I send you a file, Mark? It's a PGS224 save a bit closer to the end
11:29:09  <Mark> yes please
11:29:46  <PublicServer> <0sai> jam
11:29:57  <Mark> connect failed?
11:30:12  <Mark> can you just replace the one on the wiki?
11:30:43  <Maraxus> how do I do that?
11:30:59  <PublicServer> <theholyduck> er
11:31:05  <PublicServer> <theholyduck> idiot tired brain
11:31:40  <PublicServer> <0sai> luckily no trains of my area
11:31:54  <PublicServer> <0sai> :p
11:32:09  <Mark> go to upload file, name the destination filename PublicServerGame_224_Final.sav
11:32:17  <Mark> it'll ask you if you want to replace the old one, say yes
11:32:39  <PublicServer> <theholyduck> but atleast all that shuffling around
11:32:41  <PublicServer> <theholyduck> gave me a bit more space
11:34:49  <PublicServer> *** bassals joined the game
11:34:50  <PublicServer> <bassals> hello
11:34:52  <PublicServer> <0sai> hi
11:34:55  <PublicServer> <Mark> hello
11:35:57  *** Firestar has joined #openttdcoop
11:36:05  <Firestar> !password
11:36:05  <PublicServer> Firestar: ankled
11:36:09  <PublicServer> <bassals> looks like you're having a lot of work in sl1
11:36:19  <PublicServer> <0sai> yea
11:36:31  <PublicServer> <0sai> and of course I try something funny :D
11:36:36  <PublicServer> *** Firestar joined the game
11:36:45  <PublicServer> <0sai> but first of all I need a clean structure
11:36:52  <PublicServer> <0sai> which is not given right now :/
11:37:28  <Ammler> !wiki Osai
11:37:28  <PublicServer> Ammler:
11:37:35  <PublicServer> <theholyduck> well, somebody stuck all these forests right aroudn all the places around where i'm trying to cram in 3 extra lines in both directions
11:37:43  <Osai> lol Ammler :D
11:37:56  <Osai> @osai
11:37:59  <PublicServer> <theholyduck> thats my problem atm atleast
11:38:24  <Ammler> :-)
11:38:42  <Ammler> no clue what is special on your profile page :-o
11:40:18  <PublicServer> <Mark> fuck
11:40:43  <PublicServer> <Firestar> another four dead people
11:40:46  <PublicServer> *** Maraxus has left the game (leaving)
11:41:02  <PublicServer> <theholyduck> hmm, apart from the cl issue
11:41:04  <PublicServer> <theholyduck> i think i worked it all out
11:41:31  <Osai> Ammler: nothing
11:42:15  <Osai> the slowstart just tells you to read everything!
11:45:30  <Maraxus> !password
11:45:30  <PublicServer> Maraxus: remiss
11:45:42  <PublicServer> *** Maraxus joined the game
11:48:10  <PublicServer> <theholyduck> err
11:48:13  <PublicServer> <theholyduck> i think i more or less did it
11:48:17  <PublicServer> <theholyduck> apart from 1 more split
11:48:27  <PublicServer> <theholyduck> + signaling the entire damn thing
11:48:38  <PublicServer> <theholyduck> i think i got2 more or less working mergers
11:51:18  <cornjuliox> !password
11:51:18  <PublicServer> cornjuliox: remiss
11:51:58  <PublicServer> *** cornjuliox has left the game (processing map took too long)
11:51:58  <PublicServer> *** cornjuliox has left the game (connection lost)
11:53:06  <PublicServer> *** cornjuliox has left the game (downloading map took too long)
11:53:06  <PublicServer> *** cornjuliox has left the game (connection lost)
11:53:24  <cornjuliox> oh for the love of god
11:53:48  <theholyduck> bigest issue is your connection takes like 20 years :P
11:53:49  <theholyduck> of pause
11:53:56  <PublicServer> *** cornjuliox has left the game (processing map took too long)
11:53:56  <PublicServer> *** cornjuliox has left the game (connection lost)
11:54:01  <theholyduck> got borky internet aswell?
11:54:47  <cornjuliox> probably
11:54:52  * cornjuliox rage
11:54:54  * cornjuliox rage hard
11:56:50  <cornjuliox> maybe its my wireless? i don't know. I can't wire into the router directly from where i am...
11:57:45  <Maraxus> why not?
11:57:52  <PublicServer> <0sai> taking a break
11:57:54  <PublicServer> <0sai> cya later
11:58:16  <PublicServer> *** 0sai has left the game (leaving)
11:59:21  <Mark> Maraxus: did you manage to replace the save?
11:59:45  <Maraxus> I think, but you might want to check
11:59:58  <bassals> it still links to the other one
12:00:05  <Mark> i think its still the old one
12:00:16  <bassals> but it's easy to change the Archive PublicServer template to point out the correct
12:02:00  <bassals> may I do that?
12:03:24  <PublicServer> <theholyduck> derp, keep forgetting theres a forest there
12:05:16  <Mark> which is the correct one?
12:05:31  <PublicServer> <Firestar> well good luck with the expansions
12:05:37  <PublicServer> *** Firestar has left the game (leaving)
12:05:39  <bassals>
12:05:55  *** Firestar has quit IRC
12:09:10  <Mark> bassals: go for it
12:09:35  <Mark> i thought it'd change to the new file automatically
12:15:27  <PublicServer> <theholyduck> ok, i THINK i'm done upgrading my slh
12:15:33  <PublicServer> <theholyduck> and made it even more massive
12:15:43  <PublicServer> <theholyduck> the amount of lines here for just a LR slh is depressive
12:15:58  <PublicServer> <theholyduck> i suck at slh building, neeldess to say
12:16:25  <PublicServer> <theholyduck> but yeah, baring any mistakes i'll probably have made because i'm sleep deprived. i declare slh01 done
12:16:35  <PublicServer> <Mark> good job on forest dodging :P
12:17:05  <PublicServer> <theholyduck> well i ended up having to move some stations
12:17:37  <PublicServer> <Mark> avoiding ML bridges is one way to make SLHs way compater and easier to build
12:17:42  <PublicServer> <Mark> as you dont need double synced bridges
12:17:56  <PublicServer> <theholyduck> yeah i realized that
12:18:03  <PublicServer> <theholyduck> but at that point, my ml was basicly allready in bridges
12:18:09  <PublicServer> <theholyduck> and i sort of had to stick with this design
12:18:19  <PublicServer> <theholyduck> i fixed it a bit for the added lines
12:18:29  <PublicServer> <theholyduck> but i dont have the nerve to tear down the middle bit
12:19:36  <PublicServer> <theholyduck> looks to me like the main stations need upgrading aswell
12:19:38  <PublicServer> <theholyduck> especially north
12:19:44  <PublicServer> <Mark> yeah
12:19:52  <PublicServer> <theholyduck> well, really, both of them
12:22:08  <PublicServer> <theholyduck> derp at how jammed slh07 is
12:22:30  <PublicServer> <theholyduck> trains cant merge due to traffic and a blocked train :P
12:22:52  <PublicServer> <theholyduck> lets see if this helps
12:23:19  <PublicServer> <theholyduck> jams the same way..
12:23:21  <PublicServer> <theholyduck> hmm
12:23:53  <PublicServer> <Mark> signal was wrong
12:24:00  <PublicServer> <Mark> changed exit to combo
12:24:15  <PublicServer> <theholyduck> yeah, better now
12:25:05  <PublicServer> <Mark> SLH04 is quite messy
12:25:24  <theholyduck> some weird jamming going on there yeah
12:25:31  <theholyduck> well rather, really tiny prios
12:25:34  <PublicServer> <Mark> well, not weird
12:25:42  <PublicServer> <Mark> yeah and long tunnels close to ML
12:26:57  <theholyduck> theres not THAT much left before we could make a large amount of our infrastructure 6lx6r
12:27:10  <theholyduck> slh03 needs the other side added
12:27:17  <theholyduck> slh02 needs it fully
12:27:21  <PublicServer> <Mark> that side is easy
12:27:35  <PublicServer> <theholyduck> how07
12:27:37  <theholyduck> slh04 and slh07
12:27:49  <theholyduck> + the stations obviously
12:27:51  <theholyduck> but i think thats that
12:28:31  <PublicServer> <Mark> slh04 should jam a bit less now
12:28:43  <theholyduck> well, its probably going to need a bit of a redesign anyway
12:28:45  <PublicServer> <Mark> its pretty poor construction though
12:28:48  <PublicServer> <Mark> yeah
12:28:50  <theholyduck> for 6L x 6R
12:30:06  <PublicServer> <Mark> alright got stuff to do
12:30:08  <PublicServer> <Mark> cya later
12:30:11  <PublicServer> *** Mark has left the game (leaving)
12:30:13  <PublicServer> <bassals> bye
12:30:17  <theholyduck> i got sleep to do
12:30:21  <PublicServer> <Maraxus> cu
12:30:39  <PublicServer> *** theholyduck has left the game (leaving)
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12:34:26  <vb> hey
12:34:43  <vb> it doesn't let me download the new company colour grf
12:34:48  <vb> so i can't join the server
12:35:09  <bassals> perhaps it's in the grf pack
12:35:44  <vb> link?
12:36:56  <bassals> !GRF
12:36:56  <PublicServer> bassals: don't scream!
12:37:06  <bassals> !grf
12:37:06  <PublicServer> bassals: (Version 8.0)
12:38:36  <vb> tks
12:39:36  <vb> where do i put them?
12:40:15  <bassals> in a data folder of your shared location
12:40:25  <bassals> create /date/
12:40:32  <bassals> ups /data/
12:41:46  <vb> !ip
12:41:46  <PublicServer> vb:
12:43:14  <vb> it was yellow, now it's red
12:43:16  <vb> o.O
12:43:24  <vb> !version
12:43:25  <PublicServer> vb: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1)
12:43:38  <bassals> !dl
12:43:38  <PublicServer> bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:43:38  <PublicServer> bassals:
12:43:39  <vb> i have the 1.2 beta 4
12:44:17  <V453000> !revision
12:44:17  <PublicServer> V453000: Game version is r23902
12:44:20  <V453000> also read @quickstart
12:44:27  <V453000> @quickstart
12:44:30  <Webster> Quickstart - #openttdcoop Wiki -
12:45:49  <vb> !password
12:45:49  <PublicServer> vb: irater
12:45:52  <PublicServer> *** violetblood(ro) has left the game (connection lost)
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12:46:27  <vb> o.O
12:47:21  <PublicServer> <violetblood(ro)> this is awkward
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12:51:03  <V453000> right :D
12:59:46  <Mark> lol
12:59:50  <Mark> overwhelmed?
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13:21:38  <PublicServer> <bassals> I need to go
13:23:09  <Maraxus> cu
13:23:15  <PublicServer> <bassals> goodbye
13:23:20  <PublicServer> *** bassals has left the game (leaving)
13:23:20  <PublicServer> *** Game paused (number of players)
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13:36:36  <cornjuliox> !password
13:36:36  <PublicServer> cornjuliox: afresh
13:37:00  <PublicServer> *** cornjuliox has left the game (processing map took too long)
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13:37:00  <PublicServer> *** Game still paused (number of players)
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16:42:28  <Rhamphoryncus> !password
16:42:28  <PublicServer> Rhamphoryncus: afresh
16:42:43  <PublicServer> *** Game still paused (number of players)
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17:00:12  <Mark> any way to get dirt roads?
17:00:19  <Mark> NARoads says its missing a sprite
17:00:34  <Mark> something to do with opengfx...?
17:00:55  <V453000> NA roads missing sprite?
17:01:13  <V453000> afaik just use the parameters as readme says and it works perfectly
17:01:19  <Mark> it doesnt :(
17:01:37  <V453000> how come?
17:02:03  <V453000> or ... what did you do?
17:02:18  <Mark> A fatal newgrf error has occured
17:02:24  <Mark> unexpected sprite
17:02:37  <Mark> sptite654
17:02:54  <Mark> it actually says "sptite" in the error message btw
17:04:15  <V453000> what rev of openttd?
17:04:17  <Mark> it works without parameters
17:04:20  <Mark> 23902
17:04:40  <Mark> but i want to keep dirt roads throughout the game
17:05:16  <Mark> setting parameter 3 to 1 should keep dirt roads always
17:06:17  <V453000> wow :o
17:08:14  <V453000> Mark: see psg 217
17:08:43  <V453000> the settings need to choose more things, I just dont remember which
17:09:15  <V453000> I think the 1way road setting must not say "original arrows"
17:09:26  <Mark> right
17:09:26  <V453000> and that breaks the old roads
17:09:59  <V453000> try that, I hope I remember correctly
17:10:56  <Mark> it works
17:10:56  <Mark> thanks
17:10:58  <Mark> awesome
17:11:04  <Mark> next game will be awesome :P
17:11:10  <Mark> dinner time now
17:11:24  <V453000> very welcome :) enjoy your meal
17:12:13  <cornjuliox> !passwrod
17:12:15  <cornjuliox> !password
17:12:15  <PublicServer> cornjuliox: afresh
17:12:30  <^Spike^> so.... mark comes back and also loses savegames? ;)
17:12:42  <PublicServer> *** Game still paused (number of players)
17:12:43  <PublicServer> *** cornjuliox joined the game
17:12:44  <PublicServer> <cornjuliox> IM IN
17:12:46  <PublicServer> <cornjuliox> WOO
17:13:10  <PublicServer> <cornjuliox> so it looks like i can only get in late at night in my timezone.
17:15:53  <PublicServer> *** cornjuliox has left the game (leaving)
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18:43:33  <[1]Mark> [18:12] <@^Spike^> so.... mark comes back and also loses savegames? ;) -> yes, but he finds them aswel :)
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19:11:40  <cornjuliox> i finally got into the game
19:11:43  <cornjuliox> when nobody else was playing
19:11:44  <cornjuliox> :-(
19:12:19  <^Spike^> :)
19:13:06  <^Spike^> mark i saw the post @ work and thinking: Not again? :D
19:13:33  <[1]Mark> yea...
19:13:45  <[1]Mark> we found a pretty recent save though
19:13:49  <[1]Mark> Maraxus had one
19:14:07  *** [1]Mark is now known as Mark
19:21:36  <^Spike^> :)
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19:26:16  *** sane has joined #openttdcoop
19:28:50  <sane> !password
19:28:50  <PublicServer> sane: afresh
19:28:51  <sane> !info
19:28:51  <PublicServer> sane: #:1(Orange) Company Name: 'Allan & Co.'  Year Founded: 1970  Money: 1763877042  Loan: 0  Value: 1766511968  (T:852, R:30, P:0, S:0) unprotected
19:29:00  <PublicServer> *** Game still paused (number of players)
19:29:04  <PublicServer> *** Player has joined spectators
19:29:10  <PublicServer> *** Player has changed his/her name to sane
19:29:12  <PublicServer> *** sane has joined company #1
19:32:59  <Maraxus> !password
19:32:59  <PublicServer> Maraxus: afresh
19:33:10  <PublicServer> *** Game still paused (number of players)
19:33:10  <PublicServer> *** Game unpaused (number of players)
19:33:10  <PublicServer> *** Maraxus joined the game
19:38:13  <sane> i like the map and the game :)
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20:25:22  <Mark> !password
20:25:22  <PublicServer> Mark: ampler
20:25:26  <PublicServer> *** Mark has left the game (connection lost)
20:25:43  <PublicServer> *** Mark joined the game
20:29:35  <sane> 6L_6R is nice!
20:36:36  <Mark> pretty ugly imho :P
20:36:39  <Mark> especially when its not connected
20:37:20  <PublicServer> <sane> agreed on that :)
20:37:42  <PublicServer> <sane> you see what happens if not designed from the get-go
20:39:49  <PublicServer> <Mark> yeah
20:39:55  <PublicServer> <Mark> i much prefer adding one lane at a time
20:40:31  <PublicServer> <sane> hmm the SRNW at tramtown also has some troubles it seem.the waiting bays dont fill up
20:41:25  <PublicServer> *** sane has joined spectators
20:41:33  <PublicServer> <sane> gtg ng
20:41:39  <PublicServer> *** sane has left the game (leaving)
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20:41:59  <PublicServer> <Mark> thats no srnw
20:43:38  <V453000> well then just add one at a time Mark :)¨
20:43:50  <V453000> but with this speed we will be doing that many times again and again
20:44:21  <Mark> were waiting for you to expand your stations and slhs :P
20:45:30  <Zaitzev> !password
20:45:30  <PublicServer> Zaitzev: revamp
20:45:33  <PublicServer> *** Zaitzev has left the game (connection lost)
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20:46:13  <PublicServer> <Zaitzev> evening
20:46:16  <V453000> coming soon
20:46:22  <PublicServer> <Mark> hello
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20:46:40  <PublicServer> <Zaitzev> wish I got here earlier so I could join in the round from the getgo
20:46:47  <PublicServer> <Zaitzev> oh well ;P
20:48:05  <PublicServer> <Zaitzev> some day we'll see OpenTTD on the Frostbite-engine
20:48:11  <PublicServer> <Zaitzev> now THAT would be something alright
20:48:33  <PublicServer> <Zaitzev> first person ottd :P
20:48:44  <PublicServer> <Mark> shooting trains
20:49:25  <V453000> !password
20:49:25  <PublicServer> V453000: revamp
20:49:43  <PublicServer> *** V453000 joined the game
20:52:07  <PublicServer> <Zaitzev> it looks like the lines could handle a lot more traffic?
20:52:21  <PublicServer> <Zaitzev> maybe not a lot, but some
20:52:27  <PublicServer> <Mark> 3 of them are pretty full
20:52:49  <PublicServer> <Mark> south station is full
20:53:11  <PublicServer> <V453000> hm yeah
20:53:37  <PublicServer> <Zaitzev> south outer seems like half the stations are empty
20:54:03  <PublicServer> <V453000> 4th ready there
20:55:09  <PublicServer> <V453000> I will do north, you can connect the 4th to the station there for now
20:55:15  <PublicServer> <V453000> I can deal with south station tomorrow
20:56:21  <PublicServer> <Zaitzev> i remember one of the last rounds i was playing here the last time
20:56:31  <PublicServer> <Zaitzev> with megatrains
20:56:33  <PublicServer> <Zaitzev> that was fun
20:56:37  <PublicServer> <V453000> yes 203
20:56:42  <PublicServer> <Zaitzev> :3
20:56:57  <Zaitzev> it was game #203 ?
20:57:01  <PublicServer> <V453000> yes
20:57:07  <Zaitzev> and now it's #225?
20:57:21  <PublicServer> <V453000> yes
20:57:25  <Zaitzev> not too many rounds in over a year hehe
20:57:36  <PublicServer> <V453000> that is quite a few
20:57:56  <Zaitzev> how long is a round, averaged?
20:58:01  <Zaitzev> I've never noticed really
20:58:16  <PublicServer> <V453000> week, two, three, depends
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20:58:38  <Zaitzev> that does of course explain the numbers
20:58:49  <Zaitzev> when did this start?
20:58:56  <PublicServer> <V453000> 2 days ago?
20:59:02  <PublicServer> <Zaitzev> mkay
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21:00:04  <PublicServer> <Zaitzev> any noticeable updates to the game itself over the last year?
21:00:10  <PublicServer> <V453000> sure
21:01:48  <PublicServer> <Zaitzev> uhm
21:02:06  <PublicServer> <Zaitzev> SL01 seems stuck?
21:02:12  <PublicServer> <Zaitzev> that entire area
21:02:23  <PublicServer> <Mark> yeah because of full ML
21:02:25  <PublicServer> <V453000> oh splendid :D
21:02:35  <PublicServer> <Zaitzev> i can see that
21:02:39  <PublicServer> <Zaitzev> fun ;P
21:03:17  <PublicServer> <Zaitzev> this game brings out the masochist in me
21:03:24  <PublicServer> <Zaitzev> :P
21:04:15  <PublicServer> <Mark> "brings out the megalomaniac in everyone"
21:04:30  <PublicServer> <Mark> thats the slogan for TTD i think
21:04:32  <PublicServer> <Zaitzev> *brings out the nuke gun and aims at SLH01*
21:05:35  <PublicServer> <Zaitzev> why not expand the merge to a double line?
21:05:38  <PublicServer> <Zaitzev> and flipflop it?
21:05:56  <PublicServer> <Mark> slh01 is now jamming back through intself onto the ML
21:06:07  <PublicServer> <Mark> i feel a gridlock coming
21:06:13  <PublicServer> <Zaitzev> :3
21:06:20  <PublicServer> <Zaitzev> I'm still aiming that nuke :P
21:06:31  <PublicServer> <Zaitzev> quick and painless fix. haha
21:06:38  <PublicServer> <Zaitzev> poor trains tho :/
21:10:44  <PublicServer> <Zaitzev> hm
21:11:12  <PublicServer> <Zaitzev> the unused lines  (3?), are they usable yet?
21:11:30  <PublicServer> <Mark> no
21:11:58  <PublicServer> <Zaitzev> ah, there's the end of those
21:14:21  <PublicServer> <Mark> my once pretty SLH is now a monster
21:16:11  <PublicServer> <V453000> there we go :DDD
21:17:15  <PublicServer> <Mark> good luck with that :P
21:17:25  <PublicServer> <Zaitzev> hm?
21:17:32  <PublicServer> <V453000> I am stubborn.
21:23:46  <PublicServer> *** Zaitzev has left the game (leaving)
21:32:42  <PublicServer> <V453000> :)
21:32:52  <PublicServer> <V453000> I declare that valid
21:33:31  <PublicServer> <Maraxus> nice :)
21:34:58  <PublicServer> <V453000> xD I just synced two independent bridges
21:35:30  <PublicServer> <Mark> noob :P
21:38:00  <PublicServer> <V453000> ok this would be complete
21:40:07  <PublicServer> <V453000> can you please deal with SLH 02 and connect there some temp 6->4 to the station,
21:40:09  <PublicServer> <V453000> ?
21:40:27  <PublicServer> <V453000> anyone
21:41:57  *** Chris_Booth has joined #openttdcoop
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21:47:17  <PublicServer> *** Chris Booth joined the game
21:48:33  <PublicServer> <Chris Booth> wow!
21:48:47  <PublicServer> <V453000> bigass stuff?
21:48:51  <PublicServer> <Chris Booth> yes
21:49:36  *** Firestar has joined #openttdcoop
21:49:41  <Firestar> hwos going?
21:49:55  <PublicServer> *** Mark has left the game (leaving)
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21:50:51  <PublicServer> <Chris Booth> Something has been bugging me about the south station for a while
21:51:09  <Firestar> and what was it?
21:51:28  <PublicServer> <Chris Booth> would it not work better with PBS on the platform aswell
21:51:38  <PublicServer> <Chris Booth> or using nearside order first?
21:51:46  <PublicServer> <V453000> wut?
21:51:50  <PublicServer> <Chris Booth> since trains block the entrance
21:51:55  <PublicServer> <V453000> ah that
21:52:09  <PublicServer> <V453000> yes I spotted that too
21:52:17  <Firestar> well im always using middle order always
21:52:19  <PublicServer> <V453000> if you mean this
21:52:47  <PublicServer> <Chris Booth> can I try stop nearside pickup if less than x% drop farside?
21:52:57  <PublicServer> <V453000> ??
21:53:48  <PublicServer> <V453000> if you want to do something useful you could expand SLH 02 and bring a 4th to the station which is ready there
21:54:10  *** Firestar has quit IRC
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21:55:15  <PublicServer> <V453000> wtf?
21:55:18  <PublicServer> <V453000> why that
21:55:24  *** [1]Mark is now known as Mark
21:55:28  <PublicServer> <Chris Booth> didn't want to be useful
21:55:41  <Mark> !password
21:55:41  <PublicServer> Mark: ginned
21:55:42  <PublicServer> <V453000> no comment
21:55:53  <PublicServer> <Chris Booth> XD
21:56:12  <V453000> !rcon kick 216
21:56:12  <PublicServer> V453000: ‎*** Chris Booth has left the game (kicked by server)
21:56:12  <PublicServer> V453000: ‎*** Chris Booth has left the game (connection lost)
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22:00:45  <Chris_Booth> who ever invented chain emails should be shot
22:04:38  *** Chris_Booth has quit IRC
22:05:14  <planetmaker> I guess you gotta travel back in time. There were also chain (snail) mails
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22:10:49  <PublicServer> <V453000> fucking shit I havent discovered earlier there is the cantliever bridge replacement o_O
22:10:51  <PublicServer> <V453000> must have
22:12:56  <PublicServer> <V453000> anyone building anything?
22:13:09  <PublicServer> <Mark> not me
22:13:11  <PublicServer> <Mark> im off anyway
22:13:12  <PublicServer> <V453000> ok im going to do some dozing :) brb
22:13:13  <PublicServer> <Maraxus> not me
22:13:19  <PublicServer> *** V453000 has left the game (leaving)
22:13:23  <PublicServer> <Mark> dozing?
22:13:25  <PublicServer> *** Mark has left the game (leaving)
22:13:26  <PublicServer> *** Game paused (number of players)
22:15:33  <PublicServer> *** Game still paused (number of players)
22:15:39  <V453000> !getsave
22:15:41  <PublicServer> V453000: OK :-)
22:16:01  <PublicServer> *** Game still paused (manual, number of players)
22:16:03  <V453000> !password
22:16:03  <PublicServer> V453000: crouch
22:16:05  <V453000> !rcon server_pw
22:16:05  <PublicServer> V453000: Current value for 'server_password' is: 'lambda'
22:16:17  <PublicServer> *** Game still paused (manual, number of players)
22:16:18  <PublicServer> *** V453000 joined the game
22:16:24  <V453000> !auto
22:16:24  <PublicServer> *** V453000 has enabled autopause mode.
22:16:25  <PublicServer> *** Game still paused (number of players)
22:16:46  <Maraxus> !password
22:16:46  <PublicServer> Maraxus: crouch
22:17:20  <V453000> lambda
22:17:49  <PublicServer> *** Game still paused (number of players)
22:17:49  <PublicServer> *** Game unpaused (number of players)
22:17:49  <PublicServer> *** Maraxus joined the game
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22:42:27  <PublicServer> <V453000> how is south going?
22:42:57  <PublicServer> <Maraxus> not going is the current situation
22:43:59  <PublicServer> <V453000> nobody seen that
22:44:01  <PublicServer> <V453000> literally
22:47:39  *** Progman has quit IRC
22:52:27  <PublicServer> <V453000> north complete
22:52:50  <PublicServer> <Maraxus> :)
22:53:29  <PublicServer> <V453000> lets add the 4th temporarily for south
22:57:51  <PublicServer> <V453000> lets say this is ok for now
22:59:13  <PublicServer> <Maraxus> need to expand south station before it matters?
22:59:19  <PublicServer> <V453000> no
22:59:26  <PublicServer> <V453000> 4 lines should be ok until tomorrow
22:59:28  <PublicServer> <V453000> then I will
22:59:38  <PublicServer> <Maraxus> ok
23:03:32  <PublicServer> <V453000> right
23:03:38  <PublicServer> <V453000> how are jams?
23:05:24  <PublicServer> <Maraxus> need to clear slh 05 to see
23:05:54  <PublicServer> <V453000> what you mean?
23:06:22  <PublicServer> <Maraxus> some trains were lost
23:06:32  <PublicServer> <V453000> not too surprising :))
23:08:21  *** cornjuliox has quit IRC
23:10:14  <PublicServer> <V453000> seems stable
23:10:24  <PublicServer> <V453000> lets go get some sleep, shall we?
23:10:26  <PublicServer> <Maraxus> looks as if north station is missing some waypoints in the western side
23:10:41  <PublicServer> <V453000> oh
23:12:10  <PublicServer> <V453000> they should be able to find their way back now
23:12:48  <PublicServer> <V453000> with some possible issues but meh
23:12:55  <PublicServer> <V453000> thanks, good point
23:13:54  <PublicServer> *** V453000 has left the game (leaving)
23:13:54  <PublicServer> *** Game paused (number of players)
23:13:56  <PublicServer> <Maraxus> time for sleep - gn
23:13:58  <V453000> gnight
23:14:08  <PublicServer> *** Maraxus has left the game (leaving)
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