Config
Log for #openttdcoop on 3rd March 2012:
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00:17:59  *** theholyduck has joined #openttdcoop
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03:10:42  <elecRules> !players
03:10:46  <PublicServer> elecRules: There are currently no clients connected to the server
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07:22:58  <V453000> !password
07:22:58  <PublicServer> V453000: rhymed
07:29:58  *** Firartix has joined #openttdcoop
07:33:54  <PublicServer> *** Game still paused (number of players)
07:33:55  <PublicServer> *** V453000 joined the game
07:36:04  *** Lugnuts has joined #openttdcoop
07:36:34  <Lugnuts> !password
07:36:34  <PublicServer> Lugnuts: rhymed
07:36:36  <Lugnuts> !players
07:36:39  <PublicServer> Lugnuts: Client 3450 (Orange) is V453000, in company 1 (Trunington Transport)
07:36:51  <Lugnuts> Hmmm...
07:37:22  <PublicServer> *** Game still paused (number of players)
07:37:23  <PublicServer> *** Lugnuts joined the game
07:37:28  <PublicServer> <V453000> hello
07:37:31  <PublicServer> <Lugnuts> Hey
07:37:37  <PublicServer> <V453000> just join the company :)
07:37:53  <PublicServer> <Lugnuts> I'm going to lag out
07:37:59  <PublicServer> *** Lugnuts has joined company #1
07:37:59  <PublicServer> *** Game unpaused (number of players)
07:38:01  <PublicServer> <V453000> oh
07:39:09  <PublicServer> *** Lugnuts has left the game (general timeout)
07:39:09  <PublicServer> *** Lugnuts has left the game (connection lost)
07:39:09  <PublicServer> *** Game paused (number of players)
07:39:51  <PublicServer> *** Lugnuts has left the game (processing map took too long)
07:39:51  <PublicServer> *** Lugnuts has left the game (connection lost)
07:39:53  <PublicServer> *** Game still paused (number of players)
07:40:16  <V453000> !unpause
07:40:16  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
07:40:26  <PublicServer> *** Lugnuts joined the game
07:41:43  <PublicServer> <V453000> looks good
07:41:53  <PublicServer> *** Lugnuts has left the game (general timeout)
07:41:54  <PublicServer> *** Lugnuts has left the game (connection lost)
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08:07:36  <V453000> !save
08:07:36  <PublicServer> Saving game...
08:07:44  <V453000> !transfer 227 game.sav
08:07:49  <PublicServer> V453000: PublicServerGame_227_Final.sav
08:07:49  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_227_Final.sav)
08:08:44  <PublicServer> *** V453000 has left the game (leaving)
08:08:44  <PublicServer> *** Game paused (number of players)
08:09:06  <V453000> !date
08:09:07  <PublicServer> V453000: 19 Oct 2298
08:09:10  <V453000> !gamenr 228
08:09:10  <PublicServer> *** V453000 has set gamenr to 228 (next !restart)
08:09:18  <V453000> !restart
08:09:18  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
08:10:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
08:10:02  <PublicServer> Thank you for playing r23974.
08:10:07  <PublicServer> Server has exited
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08:10:37  <PublicServer> Autopilot engaged
08:10:37  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
08:10:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG228 (r23974) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
08:10:37  *** ChanServ sets mode: +v PublicServer
08:10:57  <PublicServer> ***  made screenshot at 00006D43: http://ps.openttdcoop.org/publicserver/webcam/00006D43.png
08:11:29  <PublicServer> *** Game still paused (manual, number of players)
08:11:41  <V453000> !rcon server_pw
08:11:41  <PublicServer> V453000: Current value for 'server_password' is: 'graven'
08:11:45  <V453000> !password
08:11:45  <PublicServer> V453000: waives
08:11:49  <PublicServer> *** V453000 has left the game (connection lost)
08:11:49  <PublicServer> *** Game still paused (manual, number of players)
08:11:56  <PublicServer> *** Game still paused (manual, number of players)
08:11:59  <PublicServer> *** V453000 joined the game
08:13:18  <V453000> @stage Planning
08:13:18  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG228 (r23974) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
08:17:20  <V453000> !unpause
08:17:20  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
08:17:43  <PublicServer> *** Game unpaused (manual)
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09:02:28  <Lugnuts> New game?
09:02:38  <PublicServer> <V453000> maybe :p
09:02:41  <Lugnuts> !password
09:02:41  <PublicServer> Lugnuts: pastry
09:03:05  <PublicServer> *** Hazard joined the game
09:03:16  <PublicServer> <V453000> oh and please use same nicknames in irc and game
09:03:19  <PublicServer> <V453000> or similar at least
09:03:25  <PublicServer> <Hazard> My bad
09:03:35  <PublicServer> <V453000> it is written in the rules/quickstart somewhere btw
09:03:41  <PublicServer> <Hazard> Im normally hazard
09:03:51  <PublicServer> <Hazard> I know, just forgot
09:03:51  <PublicServer> <V453000> ok, pick any nickname you want really :)
09:04:09  *** Lugnuts is now known as Hazard
09:04:21  <PublicServer> <Hazard> Its alreaddy taken on the IRC though
09:04:24  <PublicServer> <Hazard> Anyway
09:04:30  <V453000> :p
09:04:33  <PublicServer> <Hazard> What is this?
09:04:39  <PublicServer> <V453000> what is?
09:04:46  <PublicServer> <Hazard> Test map?
09:04:52  <PublicServer> <V453000> no
09:04:54  <PublicServer> <Hazard> Or do all games start like this?
09:05:02  <PublicServer> <V453000> not at all, just a bit different map
09:05:16  <PublicServer> <V453000> usually passenger based games
09:05:27  <PublicServer> <Hazard> So this is a specian game?
09:05:34  <PublicServer> <V453000> perhaps
09:07:52  <PublicServer> *** Hazard has joined spectators
09:08:00  <PublicServer> *** Hazard has joined company #1
09:08:29  <V453000> !auto
09:08:29  <PublicServer> *** V453000 has enabled autopause mode.
09:08:46  <PublicServer> <V453000> ok my plan is pretty much done :)
09:08:48  <PublicServer> <Hazard> You want to turn this entire map into a giant city...?!
09:09:06  <PublicServer> <V453000> yes
09:09:33  <PublicServer> <Hazard> Unless there is some sort of newGRF, I don't think it is possible
09:10:48  <PublicServer> <V453000> well, I say lets try. If we cant manage it with this layout then probably with no other ... and even if we manage to fail doing it, we can just adjust the plan and contain the city in the center, and grow new towns on the outer ring
09:11:07  <PublicServer> <V453000> I have tested and am sure that a town can easily grow into the ~190x190 area in the center
09:11:45  <PublicServer> <Hazard> In the scenario editor, spam clicking the "expand city" button only makes it so big
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09:12:00  <PublicServer> <Hazard> I am not sure about the real game though
09:12:15  <PublicServer> <V453000> it should be possible
09:12:19  <Firestar> !players
09:12:20  <PublicServer> Firestar: Client 5 (Orange) is V453000, in company 1 (Skyscrapist inc.)
09:12:20  <PublicServer> Firestar: Client 21 (Orange) is Hazard, in company 1 (Skyscrapist inc.)
09:12:26  <Firestar> !password
09:12:26  <PublicServer> Firestar: chunky
09:12:53  <PublicServer> <Hazard> What exactly are growing tunnels
09:12:57  <PublicServer> <V453000> we also looked into the game code and discovered that if you set roads to "original" then it has the potential to grow about 6 or 3 times more than a regular city could
09:12:59  <PublicServer> <Hazard> Are they actual roads?
09:13:05  <PublicServer> <V453000> yes it is just a road tunnel
09:13:13  <PublicServer> *** Firestar joined the game
09:13:16  <PublicServer> <Firestar> elo
09:13:16  <PublicServer> <V453000> they come from the center to the edges of the map
09:13:26  <PublicServer> <V453000> the trick is, a tunnel == 0 length
09:13:36  <PublicServer> *** Firestar has joined company #1
09:13:40  <PublicServer> <V453000> so the center is technically not only in the city center but also on the outside
09:13:48  <PublicServer> <Hazard> Hmm
09:13:54  <PublicServer> <V453000> and the town grows from center, and all the points where grow tunnels come to surface
09:14:00  <PublicServer> <V453000> which is 9 points on the map in the plan
09:14:02  <PublicServer> <Hazard> Is it the same with bridges?
09:14:16  <PublicServer> <V453000> yes but bridges will block other construction which can be annoying
09:14:30  <PublicServer> <Hazard> Just hypothetically
09:14:30  <PublicServer> <V453000> tunnels are a lot more sneaky and you can just hide them - like at underground level -3
09:14:52  <PublicServer> <Hazard> City will be built at 0?
09:15:27  <PublicServer> <V453000> can be, doesnt have to
09:17:06  <PublicServer> <Hazard> Swasticas
09:17:18  <PublicServer> <V453000> is it?
09:17:32  <PublicServer> <Hazard> Yes
09:17:51  <PublicServer> <Hazard> Its fine
09:18:01  <PublicServer> <V453000> ok my town center would look like this
09:18:23  <PublicServer> <Hazard> Yup
09:18:25  <PublicServer> <V453000> to allow for both growing tunnels and cross of roads
09:19:04  <PublicServer> <V453000> where the ends are ofc at the end of the map
09:19:27  <PublicServer> <Hazard> What is ofc?
09:19:30  <PublicServer> <V453000> of course
09:20:01  <PublicServer> <Hazard> Okay
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09:26:35  <PublicServer> *** Chris Booth has left the game (general timeout)
09:26:35  <PublicServer> *** Chris Booth has left the game (connection lost)
09:28:59  <Rhamphoryncus> !password
09:28:59  <PublicServer> Rhamphoryncus: hazels
09:29:08  <PublicServer> *** Rhamphoryncus has left the game (connection lost)
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09:30:41  <PublicServer> <Firestar> cya
09:30:47  <PublicServer> <V453000> cu
09:30:47  <PublicServer> *** Firestar has left the game (leaving)
09:30:47  <PublicServer> <Rhamphoryncus> bye
09:31:00  <Firestar> be back at afternoon
09:31:03  *** Firestar has left #openttdcoop
09:33:58  <PublicServer> <V453000> im off too :) laters
09:34:02  <PublicServer> <Rhamphoryncus> toodles
09:34:04  <PublicServer> <Hazard> Bye
09:34:04  <PublicServer> *** V453000 has left the game (leaving)
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09:35:24  <PublicServer> <Hazard> Ok...
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09:37:46  <PublicServer> *** Game paused (number of players)
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10:11:07  <PublicServer> <Chris Booth> I am kinda copying your plan V453000 since I think it will work, but with a slight OCD twist
10:11:29  <PublicServer> *** Chris Booth has joined spectators
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10:12:19  <Chris_Booth> I hope you don't mind
10:20:02  <PublicServer> *** Chris Booth has left the game (leaving)
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10:58:36  <Chris_Booth[ph]> Hi guys
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11:27:51  <Jono_> !password
11:27:51  <PublicServer> Jono_: shrill
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11:30:35  <Jono_> @quickstart
11:30:36  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:33:08  <Jono_> !help
11:33:08  <PublicServer> Jono_: http://www.openttdcoop.org/wiki/IRC_Commands
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11:56:56  <Jono_> !dl win64
11:56:57  <PublicServer> Jono_: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip
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12:49:57  <Firestar> !password
12:49:57  <PublicServer> Firestar: shrill
12:50:33  <PublicServer> *** Game still paused (number of players)
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12:51:10  <Lafie> !password
12:51:10  <PublicServer> Lafie: shrill
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13:47:53  <V453000> !password
13:47:53  <PublicServer> V453000: moored
13:48:02  <PublicServer> *** Game still paused (number of players)
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13:50:04  <V453000> Chris_Booth: copying the way how ML works seems really poor to me. There are many ways to do that
13:50:53  <V453000> I am ok with cloning stuff, but cloning a new idea is tbh absolutely ridiculous
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14:06:59  <XeryusTC> !password
14:06:59  <PublicServer> XeryusTC: wallow
14:07:01  <PublicServer> *** XeryusTC has left the game (connection lost)
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14:12:55  <PublicServer> <V453000> hi :)
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14:19:20  *** ChanServ sets mode: +o mfb-
14:19:28  <mfb-> hi
14:19:33  <mfb-> oh, that was quick
14:19:34  <PublicServer> *** mfb joined the game
14:20:07  <PublicServer> <V453000> hello :) not a big map in filesize :)
14:20:26  <mfb-> the finalizing of the old game, not the download of the new one :p
14:20:56  <PublicServer> <V453000> ah
14:21:03  <PublicServer> <V453000> well there were no jams that I know of
14:21:11  <Maraxus> !password
14:21:11  <PublicServer> Maraxus: mucous
14:21:21  <mfb-> we had some broken waiting bays the last time I checked the map
14:21:23  <PublicServer> *** Maraxus joined the game
14:21:31  <PublicServer> <V453000> I fixed some of those
14:21:33  <PublicServer> <mfb> ah nice
14:21:48  <PublicServer> *** Chris Booth joined the game
14:21:50  <PublicServer> <Chris Booth> hi
14:21:53  <PublicServer> <Maraxus> hi
14:22:00  <PublicServer> <V453000> hello
14:22:15  <PublicServer> <Chris Booth> I copied your orders from your plan as I liked them so much
14:22:22  <PublicServer> <V453000> yes, ridiculous
14:22:28  <PublicServer> <Chris Booth> lol
14:23:02  <PublicServer> <Chris Booth> maybe I should not have made a plan, and by default you would have won
14:23:32  <PublicServer> <mfb> "revert when load>50%"?
14:23:42  <PublicServer> <Chris Booth> yep thats the one mfb
14:24:20  <PublicServer> <Chris Booth> thats is the only part I borrowed, other than that its 100%
14:25:27  <PublicServer> <V453000> if you feel good about it ...
14:26:19  <PublicServer> <Chris Booth> I like the 3 layer idea, Maglev - Erail - Metro
14:26:29  <PublicServer> <Chris Booth> I just hope others like it as well
14:26:31  <PublicServer> <mfb> CB: I don't think you copied V's orders
14:27:03  <hylje> !password
14:27:03  <PublicServer> hylje: parted
14:27:05  <PublicServer> <V453000> hm, perhaps not :) but suspiciously similar :P
14:27:12  <PublicServer> *** hylje joined the game
14:27:15  <PublicServer> <hylje> this seems mad
14:27:33  <PublicServer> <hylje> cargo only?
14:27:35  <PublicServer> <Chris Booth> aaarrgghhhhh mad or Wooooh mad?
14:27:45  <PublicServer> <Chris Booth> hylje: what pax only!
14:27:47  <mfb-> hylje: compared to what?
14:28:05  <PublicServer> <hylje> oh the city is just well hidden in plain sight
14:28:27  <PublicServer> <Chris Booth> he he
14:29:34  <PublicServer> <Chris Booth> if we get100% coverage can we expect to take ~85-90% of pax produced?
14:29:44  <PublicServer> <Chris Booth> or will it be more like 75-80%?
14:29:52  <PublicServer> <mfb> depends on the service quality
14:30:10  <PublicServer> <mfb> 90% is quite hard
14:30:20  <PublicServer> <Chris Booth> without maglev yes it is
14:30:34  <PublicServer> <mfb> maybe we can build a statue
14:30:34  <PublicServer> <Chris Booth> I think 80% is about normal for normal Erail trains
14:30:53  <PublicServer> <V453000> depends how well you service the stations ofc
14:30:56  <PublicServer> <mfb> well, the issue is: can you service your station good enough
14:31:07  <PublicServer> <mfb> if you always have trains waiting, you get ~90%
14:31:13  <PublicServer> <V453000> if you have trains always waiting then 92% is about the maximum
14:31:27  <PublicServer> <mfb> but do you expect this at every station?
14:31:34  <PublicServer> <V453000> ^
14:31:44  <PublicServer> <hylje> with a lot of trains
14:31:46  <PublicServer> <Chris Booth> not on a map this size, unless we have SRNW
14:32:01  <PublicServer> <hylje> i'm struggling to come up with a mad enough plan
14:32:15  <PublicServer> <mfb> in PSG201, we had one city which ever reached 90% I think
14:32:29  <PublicServer> <mfb> and it had some... extended stations
14:32:43  <PublicServer> <mfb> not really walked, but multiple stations built as one
14:32:45  <PublicServer> <Chris Booth> thats not allowed in my plan, otherwise I will personal shoot you
14:32:55  <PublicServer> <V453000> yes, to reach trains always waiting :)
14:33:13  <PublicServer> <Chris Booth> oh that is different from walking
14:33:19  <PublicServer> <V453000> not much
14:33:23  <PublicServer> <mfb> 80-85% look like a realistic target for the whole city
14:33:33  <PublicServer> <mfb> 90% on the outside, less in the middle
14:33:48  <PublicServer> <V453000> the Sbahn I showed you has 92% in the 200x200 center
14:34:14  <PublicServer> <mfb> but a low population density, compared to other layouts
14:34:14  <PublicServer> <Chris Booth> mfb: you mean like "This Station"
14:34:20  <PublicServer> <V453000> yes pretty much
14:34:31  <PublicServer> <mfb> CB: ?
14:34:37  <PublicServer> <V453000> well, population density isnt really a big problem
14:34:43  <PublicServer> <mfb> ah
14:34:45  <PublicServer> <Chris Booth> mfb: check the station list
14:34:47  <PublicServer> <V453000> and having trains always waiting is good
14:35:05  <PublicServer> <mfb> was like this
14:35:12  <PublicServer> <V453000> yeah, but that is the same point :)
14:35:18  <PublicServer> <Chris Booth> same idea realy
14:35:40  <PublicServer> <mfb> hmm, I'll compute some numbers for PSG201
14:35:59  <PublicServer> *** hylje has left the game (leaving)
14:36:35  <PublicServer> <V453000> idk ... are numbers important?
14:36:41  <PublicServer> <Chris Booth> not really, fun is
14:36:55  <PublicServer> <Chris Booth> the game isn't here to break records is it?
14:37:07  <PublicServer> <V453000> perhaps is, doesnt matter
14:37:30  <PublicServer> <V453000> thing is, I doubt the issue is anything you mentioned. The way how to make the city grow could be the biggest problem
14:37:46  <mfb-> 87% with the connected stations
14:37:49  <PublicServer> <Chris Booth> bridges and tunnels
14:37:54  <mfb-> most other towns were close to 75%
14:38:17  <PublicServer> <Chris Booth> and make sure you don't kill it with to many connections in the centre
14:38:23  <PublicServer> <V453000> sort of
14:38:31  <mfb-> but with a single big city, we have a lot of area with a lower population density
14:38:35  <mfb-> which is easy to handle
14:38:49  <PublicServer> <V453000> yeah, the outside shouldnt be too hard
14:40:23  <PublicServer> <V453000> well, with bridges and tunnels ... you also need to have them as long as possible I guess
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14:40:45  <PublicServer> <V453000> making so many of them like you have seems like automatically bad I think
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14:41:03  <PublicServer> <Chris Booth> yep
14:41:31  <PublicServer> *** Chris Booth has left the game (general timeout)
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14:41:50  <PublicServer> <V453000> I looked for psg 140, the 1M city had direct super long growing tunnels from city center. But that was probably added in the end of the game because the center was suddenly dying
14:42:08  <PublicServer> <V453000> so I tried something like suggested here, and worked really well
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14:43:03  <PublicServer> <V453000> another thing is, I think the "cross of roads from center" makes growing oh so much better
14:43:04  <PublicServer> *** Chris Booth joined the game
14:43:23  <PublicServer> <V453000> or at least, when I did that, the town grew like mad
14:44:30  <PublicServer> <Chris Booth> My plan was to have 1 tunnel from the middle to the edge of each row, and then a chain of tunnels / bridges back
14:44:49  <PublicServer> <V453000> hm
14:44:56  <PublicServer> *** NotchJohnson has left the game (connection lost)
14:45:08  <PublicServer> <Chris Booth> since with the 1 from the centre to the edge you are effectivly making the edge 1 tile away from the middle
14:45:14  <PublicServer> <V453000> sort of
14:45:34  <PublicServer> <V453000> but the 2nd tunnel never has the same effect I think
14:45:52  <PublicServer> <V453000> maybe does
14:45:52  <PublicServer> <V453000> idk
14:46:06  <PublicServer> *** Chris Booth has left the game (general timeout)
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14:46:47  <PublicServer> <V453000> in my idea, I am trying to make the center as much on the outside as possible, and when it connects the suburbs with the center, it makes skyscrapers everywhere, which is what it did on the 200x200 testcase
14:47:29  <PublicServer> <V453000> which means as few tunnels as possible ofc
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14:48:19  <PublicServer> <V453000> idk, nobody says your plan must grow just 1 town either
14:48:35  <PublicServer> <V453000> if your grid doesnt fit growing tunnel idea you can just have several towns
14:49:40  *** elecRules has joined #openttdcoop
14:49:41  <elecRules> !players
14:49:44  <PublicServer> elecRules: Client 95 (Orange) is V453000, in company 1 (Skyscrapist inc.)
14:49:44  <PublicServer> elecRules: Client 104 (Orange) is XeryusTC, in company 1 (Skyscrapist inc.)
14:49:44  <PublicServer> elecRules: Client 107 (Orange) is mfb, in company 1 (Skyscrapist inc.)
14:49:44  <PublicServer> elecRules: Client 109 is Maraxus, a spectator
14:49:44  <PublicServer> elecRules: Client 121 (Orange) is Chris Booth, in company 1 (Skyscrapist inc.)
14:49:55  <PublicServer> <Chris Booth> the main idea behind mine is the 128^2 area, nice and easy to manage
14:50:25  <PublicServer> <Chris Booth> and should give 16 nice sized areas
14:50:40  <mfb-> 156x170 look similar, too
14:50:50  <PublicServer> <V453000> yeah I dont have them that much bigger
14:51:12  <PublicServer> <Chris Booth> nope
14:51:17  <mfb-> hmm.. 156x200 and 156^2
14:51:23  <theholyduck> !password
14:51:23  <PublicServer> theholyduck: attune
14:51:33  <PublicServer> *** elecRules has left the game (connection lost)
14:51:35  <mfb-> well something along this
14:51:43  <PublicServer> <V453000> something, but not full 200
14:51:51  <PublicServer> *** elecRules joined the game
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14:52:02  <PublicServer> <Chris Booth> 200^2 is to big IMO
14:52:04  <PublicServer> <mfb> your plan does not include the SBahn center at the moment, right?
14:52:06  <PublicServer> <V453000> even 150*150 would work
14:52:08  <PublicServer> <elecRules> "Madness Epicenter" lol wut
14:52:16  <PublicServer> *** theholyduck joined the game
14:52:20  <PublicServer> <theholyduck> :o
14:52:22  <PublicServer> <V453000> mfb: not exactly yet, but it is what I would do there
14:52:33  <PublicServer> <V453000> Chris Booth: I have a special Sbahn which is able to take care of such area
14:52:39  <PublicServer> <mfb> yeah, I guessed that :p
14:52:57  <PublicServer> <Chris Booth> you do V453000 and its not Transrapid?
14:53:15  <PublicServer> <V453000> and 150*150 or rest-in-corner is pretty good sizes I think
14:53:18  <PublicServer> <V453000> it is transrapid, why?
14:53:35  <mfb-> special track layout
14:53:40  <PublicServer> <Chris Booth> your own words, transrapid is boring
14:53:51  <PublicServer> <V453000> sure, in lower scale as normal pax games
14:53:57  <PublicServer> <elecRules> Can we have "Wait for % load" orders now? :D
14:54:01  <PublicServer> <V453000> 200x200 Sbahn isnt normal town
14:54:07  <PublicServer> <V453000> elecRules: no :)
14:54:22  <PublicServer> <elecRules> I thought I saw a plan mention them
14:54:28  <PublicServer> <Chris Booth> you can have if load is <=> orders
14:54:35  <PublicServer> <mfb> I would love an order "goto waypoint x, if you happen to get to a station wait for 100% load" :D
14:54:37  <PublicServer> <V453000> after leaving the station
14:54:43  <PublicServer> <Chris Booth> or >=< how ever you want ot write it
14:54:49  <PublicServer> <V453000> mfb: yeah :D
14:54:55  <PublicServer> <mfb> for specific stations, there is a workaround for "load x%"
14:55:01  <PublicServer> <elecRules> @CB != or <=>, couldn't care less
14:55:03  <PublicServer> <mfb> make them one tile longer
14:55:10  <PublicServer> <elecRules> How's that help with load %?
14:55:20  <PublicServer> <mfb> let them go to the station multiple times until load is x%
14:55:23  <PublicServer> <elecRules> ohhhh
14:55:25  <PublicServer> <elecRules> lol
14:55:35  <PublicServer> <V453000> :)
14:55:44  <PublicServer> <V453000> thing is why would you do that with a specific station
14:56:02  <PublicServer> <mfb> you get the point :D
14:56:08  <PublicServer> <V453000> :P
14:56:18  <PublicServer> <elecRules> I guess we want a PAX game?
14:56:24  <PublicServer> <elecRules> (Both the plans are PAX)
14:56:28  <PublicServer> <V453000> we do, if you dont, make a different plan
14:56:34  <PublicServer> <elecRules> right
14:56:48  <PublicServer> <elecRules> I was thinking of there being a restriction on game type set from above or something
14:57:07  <PublicServer> <Chris Booth> not realy, just the map was made as a pax map
14:57:14  <PublicServer> <V453000> :)
14:57:17  <PublicServer> <Chris Booth> if you have a better way to use it you can elecRules
14:57:27  <PublicServer> <V453000> it doesnt have to be a pax map
14:57:37  <PublicServer> <V453000> some insane timing logic would use this too
14:57:40  <PublicServer> <elecRules> @mfb I like those new shiny Jump orders
14:57:50  <mfb-> new? :D
14:57:54  <PublicServer> <V453000> :D
14:58:00  <PublicServer> <elecRules> I guess I've been away too long :P
14:58:06  <PublicServer> <Chris Booth> V453000: I said if elecRules had a better use we would use it for that
14:58:08  <PublicServer> <elecRules> got behind the times
14:58:14  <PublicServer> <V453000> sure :)
14:58:16  <PublicServer> <theholyduck> this is pretty O_o
14:58:28  <PublicServer> <Chris Booth> maybe a timed SML like that PZG
14:58:38  <PublicServer> <elecRules> timed SML?
14:58:41  <PublicServer> <V453000> I wonder who would have fun building that again :)
14:58:43  <PublicServer> <mfb> hmm
14:58:49  <PublicServer> <mfb> PZ13 @elecRules
14:58:51  <PublicServer> <elecRules> I know SML but why'd you need a timer in there?
14:59:01  <PublicServer> <mfb> to get all trains in sync
14:59:07  <PublicServer> <mfb> for 100% usage of the ML
14:59:10  <PublicServer> <elecRules> ...wow
14:59:13  <PublicServer> <mfb> just watch PZG13
14:59:15  <PublicServer> *** theholyduck has left the game (leaving)
14:59:17  <PublicServer> <mfb> it is crazy
14:59:19  <PublicServer> <V453000> with appropriate revision
14:59:27  <PublicServer> <mfb> V: not everyone was present there
14:59:41  <PublicServer> <V453000> ?
14:59:59  <PublicServer> <V453000> what do you mean?
15:00:12  <mfb-> the most recent revision works fine for me
15:00:13  <PublicServer> <elecRules> Would the PZG13 savegame work in this nightly?
15:00:23  <mfb-> it wouldn't be "again" for me for example
15:00:25  <PublicServer> <V453000> it doesnt, the acceleration is broken
15:00:36  <PublicServer> <V453000> try it
15:00:38  <PublicServer> <elecRules> k, openttd folder #3 :P
15:00:40  <PublicServer> <V453000> the timing will break
15:00:58  <mfb-> hmm I see
15:01:05  <mfb-> well it runs for a while
15:01:08  <elecRules> !dl win64
15:01:08  <PublicServer> elecRules: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip
15:01:25  <V453000> I have it saved http://dl.dropbox.com/u/20419525/pz13%20%E2%80%93%20kopie.rar but there probably is some mess with newgrfs etc
15:01:43  <elecRules> Damn it, it's not on binaries :(
15:01:45  <V453000> and other stuff that I shouldnt officially distribute, but ..
15:02:17  <PublicServer> <V453000> elecRules: it works with the revision I posted the link to
15:02:24  <elecRules> downloading now
15:02:28  <elecRules> laggy dropbox is laggy ;(
15:02:49  <elecRules> if only there was another file sharing service with the same awesome features, but decent speeds :/
15:03:11  <PublicServer> <V453000> I guess you get better speed with proper accounts
15:03:21  <PublicServer> <V453000> free account doesnt have much space available anyway for bigger uploads
15:03:24  <elecRules> i.e. paid?
15:03:25  *** Firestar has joined #openttdcoop
15:03:29  <PublicServer> <V453000> i.e paid
15:03:31  <Firestar> !players
15:03:34  <PublicServer> Firestar: Client 95 (Orange) is V453000, in company 1 (Skyscrapist inc.)
15:03:34  <PublicServer> Firestar: Client 104 (Orange) is XeryusTC, in company 1 (Skyscrapist inc.)
15:03:34  <PublicServer> Firestar: Client 107 (Orange) is mfb, in company 1 (Skyscrapist inc.)
15:03:34  <PublicServer> Firestar: Client 109 is Maraxus, a spectator
15:03:34  <PublicServer> Firestar: Client 121 (Orange) is Chris Booth, in company 1 (Skyscrapist inc.)
15:03:36  <PublicServer> Firestar: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
15:03:44  <Firestar> !password
15:03:44  <PublicServer> Firestar: tenure
15:03:45  <elecRules> I use a 2GB account as well, and it uploads at like 64kB/s, at best
15:03:53  <elecRules> my inet supports up to 256kB/s
15:03:55  <PublicServer> <V453000> hm :) enough for me
15:04:35  <PublicServer> *** Firestar joined the game
15:04:37  <elecRules> @V How do I load the savegame though?
15:04:45  <V453000> normally?
15:04:47  <elecRules> is it in the download since it is called "pzg13 download"
15:04:53  <elecRules> or do I need to d/l that seperately from archive
15:05:01  <V453000> the archive is a binary
15:05:07  <elecRules> k
15:05:10  <V453000> that is a normal openttd, you launch that
15:05:13  <V453000> and then open the save in it
15:05:14  <elecRules> yea
15:05:56  <V453000> I will have a special revision sometime soon which would be able to open some key games of ours without errors
15:06:11  <PublicServer> <Chris Booth> never pull a spring load key off a laptop!
15:06:17  <elecRules> D:
15:06:27  <elecRules> I guess you can't get it back in?
15:06:47  <Chris_Booth> I pulled one one my mac book air just now and it wasn't going back without a fight
15:06:53  <elecRules> :S
15:06:57  <Chris_Booth> I won in the end but was a close match
15:06:57  <elecRules> OH MY GOD the savegame just loaded
15:07:00  <elecRules> MIND = BLOWN
15:07:11  <V453000> :)
15:07:14  <V453000> welcome to my world
15:07:29  * Chris_Booth cleans elecRules' mind off the screen
15:07:49  <elecRules> is it the trains slowing down, or is my i7 quad 8GB lagging?
15:07:51  *** Firartix has quit IRC
15:08:08  <mfb-> it cannot use multiple cores ;)
15:08:15  <elecRules> @mfb q_q
15:08:30  <elecRules> It sure needs to :P
15:08:41  <PublicServer> *** Firestar has left the game (connection lost)
15:08:49  <elecRules> run competitors in one thread, pathfinding in another and GUI/rendering in a third
15:08:54  <elecRules> would probably be a lot less laggy
15:09:14  <PublicServer> <mfb> because we have so many competitors in our games
15:09:15  <Firestar> !password
15:09:15  <PublicServer> Firestar: tenure
15:09:32  <PublicServer> <mfb> unless you count towns
15:09:33  <elecRules> I meant in the general case, since some people do play against AIs
15:09:36  <PublicServer> *** Firestar joined the game
15:09:48  <PublicServer> <mfb> but usually not with 2000 times trains :D
15:09:48  <elecRules> and no, I don't think towns need that much AI calculation
15:09:51  <elecRules> xP
15:09:56  <PublicServer> <Chris Booth> elecRules: that is not a good idea for network sync
15:10:17  <elecRules> @Chris ok, network code in a 4th thread :P
15:10:28  <Chris_Booth> thats an even worse idea
15:10:35  <elecRules> Hmm
15:10:48  <PublicServer> *** Firestar has left the game (leaving)
15:10:49  <elecRules> I guess openttd uses some unusual networking model?
15:10:51  *** Firestar has quit IRC
15:10:54  <Chris_Booth> let everyone calculate there bits, then call the network and ask them how does yours look?
15:11:13  <Chris_Booth> everone would be desyncing like no tomorrow
15:11:20  <elecRules> The threading thing wasn't meant for MP
15:11:31  <elecRules> for MP it'd run network & GUI clientside
15:11:38  <elecRules> and use AI/PF threads serverside
15:11:43  <elecRules> then no desyncs
15:12:27  <theholyduck> elecRules, as i understand it
15:12:35  <theholyduck> pretty much the entirety of the openttd cpu usage
15:12:38  <theholyduck> comes from the tileloop
15:12:45  <planetmaker> 16:08 elecRules: run competitors in one thread, pathfinding in another and GUI/rendering in a third <-- what makes you believe that those things in the categories which *can* be threaded aren't?
15:13:03  <elecRules> 01:38 <@mfb-> it cannot use multiple cores ;)
15:13:18  <PublicServer> <mfb> threads != cores?
15:13:19  <elecRules> You've gotta try pretty hard to use threads and not use multiple cores
15:13:40  <planetmaker> the AI is run server-side only, if present. The GUI has limited threads. Many things interact directly with the map
15:13:43  <elecRules> unless you mean co-operative 'green' threading as opposed to kernel threads
15:14:06  <planetmaker> And your idea to "send all PF data over the network" would kinda bloat the network usage by orders of magnitude
15:14:17  <elecRules> I don't mean sending PF data over the network
15:14:29  <elecRules> I meant running PF in a seperate thread from AI/network code/GUI
15:14:30  <planetmaker> as a very big part of computations is path finding
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15:15:04  <theholyduck> elecRules, ai/network code/gui isnt that big part of it though. as i understand
15:15:07  <planetmaker> the PF needs an exact map state to work on
15:15:10  <elecRules> That's exactly why I was thinking of seperating serverside pathfinding (in multiplayer) or clientside pathfinding (in singleplayer)
15:15:13  <elecRules> into a seperate thread
15:15:17  <planetmaker> you cannot change the map while PF is running
15:15:26  <planetmaker> you also cannot re-order PF
15:15:31  <elecRules> How much of the map does the PF work with at a time?
15:15:35  <planetmaker> thus you cannot run it in parallel
15:15:39  <planetmaker> everything of the map
15:15:44  <elecRules> i.e. given a 2048x2048 map,
15:15:48  <planetmaker> 2048x2048
15:15:53  <elecRules> will the PF ever need to refer to the whole thing
15:15:58  <planetmaker> always
15:16:02  <elecRules> (for 1 train)
15:16:04  <planetmaker> always
15:16:10  <elecRules> Yeech
15:16:16  <elecRules> I guess there's no PF caching?
15:16:24  <planetmaker> there is heavy PF caching
15:16:48  <elecRules> Therefore "chunked" PF shouldn't be a problem, right?
15:17:01  <planetmaker> it should. It would make results not optimal
15:17:27  <planetmaker> we currently have with A* one of the best PF available (if not the best)
15:17:30  <elecRules> It could allow for even bigger maps though
15:17:32  <planetmaker> thus trains go the best way
15:17:41  <planetmaker> bigger maps?
15:17:47  <elecRules> AFAIK the reason for the map size limit is the PF/AI
15:17:57  <planetmaker> That's not an issue. I've not seen a 2048**2 map 'finished' anywhere
15:18:11  <elecRules> ah
15:18:22  <elecRules> for that, we need in-game 'copying' tools :P
15:18:29  <Chris_Booth> 512^2 is massive enough for me
15:18:40  <elecRules> e.g. make a SML segment, and duplicate it N times
15:18:50  <Chris_Booth> oh god no elecRules
15:18:54  <elecRules> why not?
15:19:03  <Chris_Booth> what about hills?
15:19:05  <planetmaker> elecRules: have an AI play for you
15:19:09  <Chris_Booth> or lakes? or bends?
15:19:14  <planetmaker> it substitutes well the "play me" button
15:19:15  <mfb-> hills in a flat 2048^2 map?
15:19:20  <elecRules> lol
15:20:09  <elecRules> 'level of terraforming' config slider
15:20:14  <Chris_Booth> can you load an AI to play for you at the moment planetmaker ?
15:20:18  <planetmaker> elecRules: we have that...
15:20:27  <planetmaker> though not on the GUI
15:20:31  <elecRules> @Chris_Booth In theory, a clientside 'bot' is possible
15:20:34  <mfb-> I guess and AI wouldn't build networks
15:20:37  <elecRules> @planetmaker ??!??!?!
15:20:45  <elecRules> @mfb lol, yea, point-to-point only, lol
15:20:51  <mfb-> point-to-point connections are easy
15:20:59  <planetmaker> Chris_Booth: I can start as many AI as I want and switch company
15:21:02  <elecRules> as in the current AIs only use P2P
15:21:05  <mfb-> computing effort is just linear with the map area
15:21:12  <planetmaker> and starting AIs is a good way to quickly test some NewGRFs
15:21:24  <mfb-> but try to do a network
15:21:28  <planetmaker> elecRules: I know of AI which build networks
15:21:35  <mfb-> and I would expect at least area^2
15:21:39  <planetmaker> you obviously didn't test them all
15:21:42  <mfb-> oh, nice
15:21:44  <elecRules> @planetmaker I don't think we have an AI which builds SMLs.
15:21:49  <mfb-> :D
15:21:52  <PublicServer> *** Chris Booth has left the game (leaving)
15:21:54  <planetmaker> No, that's coop crazyness
15:21:57  <mfb-> you don't need SMLs for a network
15:21:59  <elecRules> That's coop EPICNESS
15:22:05  <elecRules> @mfb no, but it'd be interesting
15:22:07  <Chris_Booth> no that boring ness
15:22:11  <planetmaker> I know also of no human who builds it and who was not once on this server
15:22:45  * mfb- thinks about turing tests in openttd building at the moment
15:22:52  <Chris_Booth> I have never seen it anywhere else
15:23:10  <elecRules> @mfb YES. #openttdcoop as a turing test XD
15:23:49  <mfb-> I am quite sure we don't have any AIs building on our server
15:23:58  <Chris_Booth> last time I played with AI I have to say it was boring, so I bought them all and deleted them
15:24:08  <Chris_Booth> mfb-: have in the past
15:24:10  <elecRules> @mfb I don't mean that
15:24:19  <mfb-> Chris_Booth: had?
15:24:32  <elecRules> I meant that when a general AI can successfully build and participate in #openttdcoop, it passes the test
15:24:38  <Chris_Booth> yes as a test in PZ
15:25:26  <mfb-> elecRules: right :p
15:26:02  <planetmaker> oh, those were the times when coop made test matches against AI :-)
15:26:08  <planetmaker> was quite loads of fun
15:27:36  <PublicServer> <elecRules> "growing tunnels"?
15:28:51  <PublicServer> <elecRules> (mentioned in V's plan)
15:28:56  <mfb-> towns love tunnels. they will consider the end of the tunnel as very close (like 1 tile) from the other side
15:29:05  <PublicServer> <elecRules> ohhhhhhhhhh
15:29:07  <mfb-> so they can continue to grow at the other side
15:29:25  <PublicServer> <elecRules> so 1 town across the whole map? lol
15:29:46  <mfb-> it may work
15:30:23  <PublicServer> <elecRules> also, this plan means that all of the stations are ML-stations?
15:30:29  <PublicServer> <elecRules> (therefore insanely huge with >32 platforms)
15:30:31  <PublicServer> <mfb> no
15:30:45  <PublicServer> <mfb> just the 8 stations in the plan
15:30:48  <PublicServer> <mfb> all other transfer pax to them
15:31:06  <PublicServer> <elecRules> so Sbahns inside the squares & center
15:31:09  <PublicServer> <XeryusTC> oh, left my ottd running
15:31:11  <PublicServer> <mfb> right
15:31:15  <PublicServer> <elecRules> transfer pax to middle loop
15:31:46  <PublicServer> <elecRules> how do the passengers leave the middle loop though?
15:31:52  <PublicServer> *** XeryusTC has left the game (leaving)
15:31:56  <PublicServer> <mfb> they don't
15:31:58  <PublicServer> <elecRules> they'd keep getting transfered back on
15:32:01  <PublicServer> <mfb> they are unloaded at the next station
15:32:03  <PublicServer> <elecRules> and we'd never get any money
15:32:21  <PublicServer> <elecRules> so the middle line stations are still 'city' stations?
15:32:27  <PublicServer> <elecRules> that makes sense
15:32:27  <PublicServer> <mfb> right
15:32:49  <PublicServer> <elecRules> lol, pax is much more confusing than cargo
15:34:16  <PublicServer> <mfb> V: see !ML concept
15:34:22  *** Chris_Booth has quit IRC
15:34:59  <PublicServer> <elecRules> i.e. making the ML go under towns?
15:35:09  <PublicServer> <mfb> as many tunnels as possible
15:35:11  <PublicServer> <elecRules> wouldn't that cause signal gap issues though?
15:35:17  <PublicServer> <mfb> it is doubled
15:35:31  <PublicServer> <mfb> and we have TL8
15:35:37  <PublicServer> <elecRules> ah
15:35:45  <PublicServer> <elecRules> it should be OK for tl8
15:36:07  <PublicServer> <mfb> the concept has the capacity of a regular full line in both directions
15:36:09  <PublicServer> <mfb> needs the same space
15:36:15  <PublicServer> <mfb> but allows to have some houses above
15:36:57  <PublicServer> <elecRules> I can't wait for proper tunnels i.e. which would support building signals etc inside
15:37:12  <PublicServer> <mfb> boring? ;)
15:37:30  <PublicServer> <elecRules> nah, just a bit of a problem for really compact hubs
15:37:34  <PublicServer> <elecRules> same goes for bridges
15:37:52  <PublicServer> <mfb> add diagonal bridges and tunnels and hubs are really boring
15:37:58  <PublicServer> <elecRules> LOL yeah
15:38:11  <bassals> I'm sure you guys have heard this a lot of times
15:38:25  <bassals> but why do depots have internal signals and bridges do not?
15:38:48  <PublicServer> <elecRules> Depots have to control when trains get 'released'
15:39:04  <PublicServer> <elecRules> so they have a 'magic' signal inside which is both PBS and pre-signal in one
15:39:38  <PublicServer> <mfb> like that
15:39:51  <planetmaker> bassals: simple answer: bridges and depots work totally different
15:39:51  <bassals> yeah, why bridges don't have magic signals at their ends?
15:40:10  <PublicServer> <mfb> at their ends? that would not help
15:40:12  <planetmaker> what would a magic signal allow? That 1000 trains enter the bridge? Like a depot?
15:40:14  <PublicServer> <elecRules> @mfb you mean that if we get diagonal bridges we could build hubs like that?
15:40:25  <PublicServer> <mfb> yeah
15:40:41  <PublicServer> <mfb> like that
15:40:48  <planetmaker> indeed signals on bridge ends is a broken solution by design
15:40:58  <planetmaker> Normal signal placement on bridges or none at all
15:41:04  <PublicServer> <elecRules> yeah, that would be boring, lol
15:41:15  <PublicServer> <elecRules> I say instead of diagonal bridges, signals on bridges and tunnels
15:41:17  <planetmaker> but not another hack solution
15:41:21  <PublicServer> <elecRules> would be more balanced, kinda
15:41:26  <planetmaker> why do you say instead?
15:41:36  <planetmaker> Do you know how and if so where they're related?
15:41:37  <PublicServer> <mfb> or implement roller coaster tycoon in ottd :p
15:41:37  <PublicServer> <elecRules> Because diagonal bridges make hubs boring
15:41:46  <bassals> at least 3-tile bridge would work...
15:41:47  <planetmaker> (I think they#re not)
15:42:10  <bassals> would not make a signal gap I mean
15:42:14  <planetmaker> signals on bridges make building boring
15:42:26  <planetmaker> no doubling etc ;-)
15:42:30  <PublicServer> <elecRules> @planetmaker They would allow for some more compact designs though
15:42:37  <PublicServer> <elecRules> and cross-the-ocean bridges, too
15:42:55  <bassals> planetmaker: this is also true
15:43:38  <PublicServer> <elecRules> xD
15:43:40  <planetmaker> the correct question usually is not "because it enables to do XY" but "does the game gain from it"
15:43:58  <planetmaker> it would gain from both, diagonal bridges and normal signal placement thereon
15:44:19  <planetmaker> both are somewhat arbitrary restrictions
15:45:30  <PublicServer> <elecRules> LOL
15:45:37  <PublicServer> <V453000> mfb: I thought about the wider version
15:45:59  <PublicServer> <elecRules> Depot PBS?
15:46:09  <PublicServer> <mfb> "ignore signal"
15:46:15  <PublicServer> <elecRules> ah
15:47:05  <PublicServer> <elecRules> This is how we should build trainyards
15:47:21  <PublicServer> <mfb> I don't think so
15:47:27  <PublicServer> <elecRules> just for the lolz
15:48:00  <bassals> !password
15:48:00  <PublicServer> bassals: heckle
15:48:15  <PublicServer> *** bassals joined the game
15:49:39  <PublicServer> <V453000> should we start voting?
15:50:04  <mfb-> I think we can do so
15:50:09  <mfb-> voting board is already prepared
15:50:20  <V453000> @stage Voting & Planning
15:50:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG228 (r23974) | STAGE: Voting & Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
15:51:06  <PublicServer> <V453000> :p
15:51:16  <PublicServer> <V453000> btw the town is Original roads mfb ;)
15:51:22  <PublicServer> <mfb> :D
15:52:12  <PublicServer> <V453000> how many times was it compared to the grids?
15:52:15  <PublicServer> <V453000> 4x?
15:53:01  <mfb-> something like that, but I don't see the difference in the games
15:53:09  <PublicServer> <V453000> hm :)
15:53:15  <PublicServer> *** Maraxus has joined company #1
15:53:23  <mfb-> maybe I would have to run it to some millions
15:53:30  <PublicServer> *** Maraxus has joined spectators
15:53:32  <PublicServer> <V453000> I think so
15:53:38  <PublicServer> <V453000> I think only the top cap increases
15:53:42  <PublicServer> <V453000> effectively
15:54:09  <PublicServer> <mfb> "near map edge" -> not near the center of the outer blocks?
15:54:41  <PublicServer> <V453000> I think it makes a bit more sense to have it on the outside
15:54:48  <PublicServer> <mfb> why?
15:55:18  <PublicServer> <mfb> 256 is town center, ~150 is outer part of the central area
15:55:20  <PublicServer> <V453000> I feel like making city center away from the "real center" is the main idea why it should be good
15:55:35  <PublicServer> <mfb> so I would expect the tunnel end something between 50-70 tiles from the edge
15:55:55  <PublicServer> <V453000> well the central cross idea is not a problem really
15:56:02  <PublicServer> <V453000> but the map corners are I think
15:56:08  <PublicServer> <V453000> to get big houses there or around there
15:56:22  <PublicServer> <V453000> so is the tunnel is in the very corner, I think it is best
15:56:40  <PublicServer> <V453000> but ultimately, I expect to have the tunnels flexibly done by reserving 1 underground level for them
15:56:42  <PublicServer> <mfb> big houses is just a matter of total population
15:56:49  <PublicServer> <V453000> well sure :)
15:56:56  <PublicServer> <mfb> but with tunnels at the map edge, some inner parts are harder to reach than the map edges
15:57:18  <PublicServer> <V453000> yeah but we dont have to make the tunnels in final shape from the start
15:57:21  <PublicServer> <mfb> which is bad for town growth
15:57:31  <PublicServer> <V453000> hm, yeah probably you are right
15:58:05  <PublicServer> <V453000> lets put it this way: we start with tunnels in middle of areas, and if we manage to grow the town everywhere we can try to make the population higher by putting tunnels otherwise
15:58:33  <PublicServer> <mfb> that sounds good
15:58:52  <PublicServer> <V453000> after all, by having a whole free underground levels for the tunnels, a cross of roads in center which can be turned into tunnel entrance anytime, it should only rely on the map corners to be compatible with it, which should be easy to reach
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16:00:04  *** Bassssals is now known as Bassals
16:00:07  <PublicServer> <V453000> only full hill tile cant have a hill I think
16:00:13  <PublicServer> <V453000> the semi-hill can
16:00:16  <PublicServer> <mfb> the tile I marked
16:00:18  <PublicServer> <V453000> or am I wrong?
16:00:26  <PublicServer> <V453000> oooh I didnt see the mark
16:00:40  <PublicServer> <V453000> sorry
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16:02:18  <PublicServer> <V453000> idea of stations is like this
16:02:29  <PublicServer> <V453000> double PBS station with extra "arrows" for reversing
16:02:47  <PublicServer> <V453000> trains reverse there when they decide to go to the other station :D
16:03:03  <PublicServer> <mfb> just let them reverse in the station?
16:03:13  <PublicServer> <V453000> not so easily
16:03:16  <PublicServer> <mfb> why?
16:03:30  <PublicServer> <V453000> they have the path blocked already to the front
16:03:36  <PublicServer> <V453000> stupidity of PBS
16:03:47  <PublicServer> <mfb> I think they can still reverse without problem
16:04:07  <PublicServer> <V453000> hm
16:04:17  <PublicServer> <V453000> then there was another thing when the 2way is red
16:04:20  <PublicServer> <V453000> ok :)
16:04:35  <PublicServer> <mfb> simple fix ;)
16:04:37  <PublicServer> <V453000> when 2way is red they try to go towards the 1way
16:04:39  <PublicServer> <V453000> yeah sure
16:05:01  <PublicServer> <V453000> but if you have this
16:05:03  <PublicServer> <mfb> that is bad
16:05:09  <PublicServer> <V453000> trains would go to the 1way
16:05:13  <PublicServer> <V453000> which sucks
16:05:44  <PublicServer> <mfb> just without twoway in that case
16:05:46  <PublicServer> <V453000> but if you do the tiny arrows
16:05:49  <PublicServer> <V453000> no you need the 2way
16:05:56  <PublicServer> <V453000> could easily deadlock otherwise
16:06:06  <PublicServer> <mfb> signal gap
16:06:08  <PublicServer> <V453000> and it doesnt hurt to have trains going randomly somewhere
16:06:27  <PublicServer> <mfb> it hurts
16:06:29  <PublicServer> <mfb> as they have their orders
16:06:31  <PublicServer> <V453000> still could, look at how the orders work - they reverse in circumstance -whatever-
16:06:39  <PublicServer> <mfb> they will go around the full ML to reach the station
16:06:47  <PublicServer> <V453000> so it can easily happen that they start reversing between 2 stations
16:06:54  <PublicServer> <V453000> no it wont, I have no non-stop orders for that
16:07:04  <PublicServer> <mfb> non-stop around the full ML
16:07:05  <PublicServer> <V453000> so the train stops in the next station and tries to return if it is able to
16:07:07  <PublicServer> <V453000> yes
16:07:25  <PublicServer> <mfb> like that
16:07:25  <PublicServer> <V453000> look at the train in the plan
16:07:40  <PublicServer> <mfb> ah
16:07:46  <PublicServer> <mfb> ok
16:07:48  <PublicServer> <mfb> hmm
16:07:54  <PublicServer> <V453000> I think that works great
16:08:12  <PublicServer> <V453000> because generally trains try to search for the stations with largest amount of pax
16:08:19  <PublicServer> <V453000> while they should do a lot of random trips
16:08:23  <PublicServer> <mfb> but reversing at the oneway is not so bad
16:08:29  <PublicServer> <V453000> it is
16:08:32  <PublicServer> <V453000> it blocks the 1way from doing anything
16:08:43  <PublicServer> <V453000> while reversing at the X blocks no other path
16:08:45  <PublicServer> <mfb> for larger stations, you have some tiles which cannot reach the arrow anyway
16:08:51  <PublicServer> <mfb> like this
16:08:53  <PublicServer> <V453000> not necessarily
16:09:11  <PublicServer> <V453000> if you do something like this
16:09:17  <PublicServer> <mfb> but that is really bad
16:09:19  <PublicServer> <V453000> why?
16:09:21  <PublicServer> <mfb> that blocks the whole station then
16:09:44  <PublicServer> <mfb> ah like this
16:09:47  <PublicServer> <V453000> separate Xes
16:09:54  <PublicServer> <mfb> hmm
16:10:01  <PublicServer> <mfb> btw., looking at stations...
16:10:05  <PublicServer> <V453000> well whatever really, both can work
16:10:15  <PublicServer> <V453000> I believe even without the arrows it still does a good job
16:10:22  <PublicServer> <mfb> we could just build a lot of nearly independent 2-line-stuff
16:10:34  <PublicServer> <V453000> what do you mean?
16:10:39  <PublicServer> <V453000> nearly independent?
16:10:51  <PublicServer> <mfb> station done
16:10:54  <PublicServer> <V453000> like not balanced?
16:11:04  <PublicServer> <mfb> well, not in every station
16:11:18  <PublicServer> <V453000> like only corner stations would involve some balancing
16:11:24  <PublicServer> <V453000> or the other ones
16:11:30  <PublicServer> <mfb> something like that
16:11:35  <PublicServer> <V453000> and rest just goes tunnel -> platforms -> tunnel
16:11:46  <PublicServer> <V453000> could do, I thought about something like that as well
16:12:08  <PublicServer> <mfb> anything which merges and splits line in front of the stations adds tiles which cannot be used otherwise
16:12:15  *** Firestar has joined #openttdcoop
16:12:21  <Firestar> !players
16:12:24  <PublicServer> Firestar: Client 95 (Orange) is V453000, in company 1 (Skyscrapist inc.)
16:12:24  <PublicServer> Firestar: Client 148 (Orange) is bassals, in company 1 (Skyscrapist inc.)
16:12:24  <PublicServer> Firestar: Client 107 (Orange) is mfb, in company 1 (Skyscrapist inc.)
16:12:24  <PublicServer> Firestar: Client 109 is Maraxus, a spectator
16:12:24  <PublicServer> Firestar: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
16:12:30  <Firestar> !password
16:12:30  <PublicServer> Firestar: bribed
16:12:33  <PublicServer> <mfb> and long tunnels are the most efficient way to transport the trains
16:12:41  <Firestar> lo
16:12:44  <PublicServer> <V453000> yes :)
16:12:54  <PublicServer> <V453000> hi hi
16:13:05  <PublicServer> *** Firestar joined the game
16:13:06  <PublicServer> <mfb> corner stations can get something like 6 platforms per line and balance 3 groups of L_R
16:13:09  <PublicServer> <mfb> well LR
16:13:16  <PublicServer> <V453000> about that
16:13:22  <PublicServer> <V453000> they have 2 sides anyway
16:13:28  <PublicServer> <V453000> one can be used as a balancer, one as the station
16:13:50  <PublicServer> <V453000> or something like that
16:13:51  <PublicServer> <mfb> and they have to add at 90°-bend
16:14:01  <PublicServer> <mfb> at -> a
16:14:10  <PublicServer> <V453000> well that can be incorporated in the balancing thing
16:14:16  <PublicServer> <V453000> somehow
16:14:24  <PublicServer> <mfb> probably
16:15:34  <PublicServer> <V453000> :D
16:15:34  <PublicServer> <mfb> oh crap
16:15:37  <PublicServer> <Firestar> nice
16:15:51  <PublicServer> <bassals> hahaha
16:16:50  <PublicServer> <V453000> well mfb
16:17:05  <Firestar> another four people eliminated from the world
16:17:07  <PublicServer> <V453000> if we have long tunnels we totally dont have to care about colliding of paths at the 1way signal reversing
16:17:21  <PublicServer> <mfb> wtf
16:17:27  <PublicServer> <mfb> it worked
16:17:46  <PublicServer> <Firestar> yeah but the trains in the middle was a little bit faster
16:17:56  <PublicServer> <mfb> bit why?
16:17:58  <PublicServer> <mfb> they are identical
16:18:04  <PublicServer> <mfb> have the same length
16:18:46  <PublicServer> <mfb> both have to stop there
16:19:04  <PublicServer> <V453000> :)
16:19:18  <PublicServer> <V453000> put one in center, other on edge, start?
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16:19:33  <PublicServer> <mfb> in that case, the one at the center is slower
16:19:39  <PublicServer> <mfb> as it begins with 0km/h
16:19:39  <PublicServer> <V453000> so they swap edge/center positions with each other
16:19:53  <PublicServer> <V453000> mhm
16:22:11  <PublicServer> <Firestar> yay!
16:22:13  <PublicServer> <mfb> :D
16:23:56  <PublicServer> <mfb> hard to sync that
16:24:05  <PublicServer> <mfb> your routes have a different length
16:24:08  <PublicServer> <V453000> mfb see station
16:24:15  <PublicServer> <V453000> :D extra reversing tiles
16:24:18  <PublicServer> <mfb> ah, good idea
16:24:25  <PublicServer> <V453000> yay
16:24:43  <PublicServer> <V453000> what TL for ML? is 8 enough?
16:24:51  <PublicServer> <mfb> I think 8 is fine
16:25:05  <PublicServer> <mfb> aw too slow
16:25:15  <PublicServer> <V453000> yeah it probably is
16:25:52  <PublicServer> <mfb> :/
16:26:02  <PublicServer> <V453000> either way, with this we can make some sort of simple balancing at stations easily
16:26:09  <PublicServer> <V453000> like tracks swap at corners
16:26:23  <PublicServer> <V453000> and some PBS crossings in straight stations
16:26:25  <PublicServer> <Firestar> you crashed too mfb?
16:26:35  <PublicServer> <mfb> one crash was mine
16:26:54  <PublicServer> <mfb> your crash was just a matter of time ;)
16:28:01  <PublicServer> <Firestar> theres another crash soon
16:28:25  <PublicServer> <mfb> if they crash, it is some bug
16:28:39  <PublicServer> <Firestar> i dont mean your trains
16:28:42  <PublicServer> <mfb> ah ok
16:28:50  <PublicServer> <mfb> which one?
16:29:00  <PublicServer> <Firestar> dont know
16:29:18  <PublicServer> <Firestar> i think i will arrange one caus of boredoom
16:29:58  <PublicServer> <V453000> the straight signal track ftw? :) stop trains, start all from same location
16:30:19  <PublicServer> <V453000> or well same, relatively :)
16:30:22  <PublicServer> <mfb> maybe
16:30:40  <PublicServer> <mfb> then I have to count tiles
16:30:50  <PublicServer> <mfb> and still get the timing right
16:31:08  <PublicServer> <mfb> but I think I have an idea now
16:31:23  <PublicServer> <V453000> :)
16:31:45  <PublicServer> <V453000> just similarly stop them at some signals?
16:31:55  <PublicServer> <V453000> like this
16:31:57  <PublicServer> <mfb> that does not work
16:31:59  <PublicServer> <V453000> to get them in proper locations
16:32:01  <PublicServer> <V453000> hm
16:33:01  <PublicServer> <mfb> I need some trains "in the middle"
16:33:54  <PublicServer> <V453000> yeah
16:33:59  <PublicServer> <V453000> hm
16:34:03  <PublicServer> <Firestar> i knew it
16:34:09  <PublicServer> <mfb> not middle enough
16:35:23  <PublicServer> <mfb> that is the issue
16:35:43  <PublicServer> <mfb> that crashes
16:37:06  <PublicServer> <mfb> ? ^
16:38:09  <PublicServer> <V453000> wouldnt something like this work?
16:38:21  <PublicServer> <V453000> starting them in shifted position
16:38:32  <PublicServer> <mfb> the middle train will be a bit faster than
16:38:37  <PublicServer> <V453000> hm yeah
16:38:39  <PublicServer> <V453000> :z
16:38:49  <PublicServer> <mfb> +the others
16:38:59  <PublicServer> <mfb> but you can try it with 1 tile
16:39:05  <PublicServer> <mfb> hmm no
16:39:19  <PublicServer> <mfb> well there is some point with a reasonable agreement, I think
16:42:03  <PublicServer> <V453000> hm :)
16:42:29  <PublicServer> <mfb> it works!
16:42:36  <PublicServer> <V453000> you are missing one
16:42:42  <PublicServer> <mfb> I know
16:42:45  <PublicServer> <V453000> ok :)
16:44:13  <PublicServer> <mfb> there it is
16:44:33  <PublicServer> <V453000> :)
16:44:53  <PublicServer> <V453000> YEY
16:44:55  <PublicServer> <mfb> this insane and you know it
16:44:57  <PublicServer> <Firestar> yay
16:45:40  <PublicServer> <mfb> and it cannot work I think
16:46:19  <Tray> !password
16:46:19  <PublicServer> Tray: beaded
16:46:30  <PublicServer> <V453000> perhaps with .5 tile trains?
16:46:40  <PublicServer> <mfb> not even with them
16:46:50  <PublicServer> <mfb> hmm
16:46:51  <PublicServer> *** Tray joined the game
16:47:18  <PublicServer> <Tray> what the heck's going on? o:
16:47:22  <PublicServer> <V453000> hi
16:47:25  <PublicServer> <mfb> maybe with tick-precision
16:47:35  <PublicServer> <Firestar> where
16:47:44  <PublicServer> <mfb> and I would use slower trains
16:47:52  <PublicServer> <mfb> near the road tunnels
16:47:55  <PublicServer> <V453000> perhaps
16:48:06  <PublicServer> <mfb> and try it with two trains first :D
16:48:12  <PublicServer> <mfb> but well
16:48:55  <PublicServer> <V453000> hm now what :) :D
16:49:01  <PublicServer> <mfb> NS-trains?
16:49:07  <PublicServer> <V453000> yes sure but which spots
16:49:09  <PublicServer> <mfb> :D
16:49:31  <PublicServer> <V453000> wtf cloverleaf :D
16:49:41  <PublicServer> <mfb> like that for example
16:49:51  <PublicServer> <V453000> hm
16:49:53  <PublicServer> <mfb> all edges are fine for the corner trains
16:50:07  <PublicServer> <V453000> should try to set them up with signals somehow
16:50:23  <PublicServer> <V453000> I wonder if that is possible
16:50:29  <PublicServer> <mfb> large enough: sure
16:50:33  <PublicServer> <V453000> he
16:51:32  <PublicServer> <mfb> like that
16:51:34  <PublicServer> <V453000> booring and large :P
16:51:44  <PublicServer> <mfb> signals are quite expensive here
16:51:46  <PublicServer> <V453000> needs to be small to give it the cute look :D
16:51:49  <PublicServer> <mfb> :p
16:51:51  <PublicServer> <V453000> DB set
16:52:19  <PublicServer> <mfb> so expensive that two parallel lines with larger signal gap would be cheaper :D
16:52:25  <PublicServer> <V453000> :)
16:52:50  *** Joosta has joined #openttdcoop
16:52:58  <Joosta> morning
16:53:02  <PublicServer> <V453000> hello
16:53:03  <Joosta> !password
16:53:03  <PublicServer> Joosta: beaded
16:53:05  <PublicServer> <Firestar> hi
16:53:05  <mfb-> hi
16:53:14  <PublicServer> *** Joostas joined the game
16:53:58  <PublicServer> <Tray> Voting fail ):
16:54:08  <PublicServer> <Tray> Now.
16:54:12  <PublicServer> <V453000> :))
16:54:30  <PublicServer> <Tray> flat map is flap I say.
16:54:32  <PublicServer> <mfb> :D
16:54:40  <PublicServer> <mfb> V: see 3x3-grid
16:55:03  <PublicServer> <V453000> the complete one?
16:55:05  <PublicServer> <V453000> or?
16:55:07  <PublicServer> <Tray> it's missing two trains?
16:55:09  <PublicServer> <mfb> your rail-thing
16:55:12  <PublicServer> <mfb> he
16:55:18  <PublicServer> <V453000> oh :) cool
16:55:20  <PublicServer> <mfb> who crashed the trains :(
16:55:35  <PublicServer> <mfb> it is.. "missing" two trains, right
16:56:31  <PublicServer> <V453000> hooray
16:59:14  <PublicServer> <mfb> :D
16:59:24  <PublicServer> <V453000> moar
16:59:38  <PublicServer> <Firestar> moar what?
16:59:38  <PublicServer> <Tray> and to dimensional
16:59:40  <PublicServer> <mfb> they use the same track in opposite directions
16:59:58  <PublicServer> <mfb> pf magic
17:00:32  <PublicServer> <Firestar> wish tunnels could cross themselves
17:00:35  <PublicServer> *** Joostas has left the game (leaving)
17:00:44  *** Joosta has quit IRC
17:01:32  <PublicServer> <V453000> hm oh well
17:01:46  <PublicServer> <V453000> I kinda forgot that I actually need to build tracks underneath the trains
17:01:53  <PublicServer> <mfb> lol
17:02:07  <PublicServer> <mfb> I don't understand my rails
17:02:09  <PublicServer> <mfb> it works the first time
17:02:15  <PublicServer> <mfb> but not the second time?
17:02:17  <PublicServer> <mfb> he
17:02:23  <PublicServer> <mfb> don't capture good trains
17:02:41  <PublicServer> <mfb> that will break
17:02:47  <PublicServer> <mfb> as the timing is bad
17:04:17  <PublicServer> *** Chris Booth joined the game
17:04:18  *** Chris_Booth has joined #openttdcoop
17:06:07  <PublicServer> <Chris Booth> someone played with mfb's trains
17:06:15  <PublicServer> <mfb> I know
17:06:17  <PublicServer> <mfb> and tried to fix it
17:06:21  <PublicServer> <mfb> but the last one was bad
17:06:23  <PublicServer> <Tray> he's trying to reestalblish
17:06:37  <PublicServer> <mfb> train first@V
17:07:03  <PublicServer> <V453000> hm?
17:07:05  <PublicServer> <V453000> this crashes eh
17:07:09  <PublicServer> <mfb> :p
17:07:24  <PublicServer> <mfb> wtf
17:07:27  <PublicServer> <mfb> who was that
17:07:42  <PublicServer> <Chris Booth> lol
17:07:57  <PublicServer> <Chris Booth> wasn't me
17:08:19  <PublicServer> <Firestar> lol what happened?
17:08:29  <PublicServer> <Chris Booth> someone is crashing mfb's trains
17:09:31  <PublicServer> <mfb> aww
17:09:41  <PublicServer> <Firestar> thats not me
17:09:41  <PublicServer> <Chris Booth> what?
17:09:47  <PublicServer> <Firestar> really
17:09:51  <PublicServer> <Chris Booth> who keeps doing this?
17:09:53  <PublicServer> <V453000> faster than selling you know
17:09:55  <PublicServer> <Firestar> crashind the trains
17:11:09  <PublicServer> <V453000> btw Chris Booth, ICE3 is TL4/TL8 only
17:11:34  <PublicServer> <Chris Booth> erm of then I guess it will be TL4
17:11:34  <PublicServer> <Firestar> tl8 when its double right?
17:11:44  <PublicServer> <V453000> sure
17:13:26  <PublicServer> <V453000> add more wagons
17:13:38  <PublicServer> <V453000> to make it TL8
17:13:40  <PublicServer> <mfb> wtf
17:13:54  <PublicServer> <Chris Booth> I didn't want TL 8
17:14:36  <PublicServer> <mfb> so all even numbers work
17:15:04  <PublicServer> <Firestar> lol
17:15:06  <PublicServer> <V453000> great eyecandy
17:15:20  <PublicServer> <Firestar> only one wagon too much XD
17:15:32  <PublicServer> <mfb> :D
17:16:24  <PublicServer> <Chris Booth> ICE1 and TD can't be made long
17:17:34  <PublicServer> <Chris Booth> the BR 182 might be a better choice than ICE1
17:17:50  <PublicServer> <V453000> mfb: isnt all you need there just pour trains in it and when you see there is enough just cut it?
17:17:56  <PublicServer> <V453000> requires precision but .... :)
17:18:02  <PublicServer> <mfb> ?
17:18:18  <PublicServer> <V453000> well you count the tiles to know how many trains to put there dont you
17:18:34  <PublicServer> <mfb> well, more "in which pattern"
17:18:38  <PublicServer> <V453000> BR182 is hyper ugly tbh
17:18:44  <PublicServer> <V453000> ah right
17:19:19  <PublicServer> <Chris Booth> you don't like it like that V453000?
17:19:39  <PublicServer> <V453000> I love how ICEs look, not how they work :)
17:19:55  <PublicServer> <V453000> mfb: does that work with TL1?
17:20:13  <PublicServer> <mfb> let's see
17:20:23  <PublicServer> <mfb> no
17:20:31  <PublicServer> <Tray> funny though (:
17:20:36  <PublicServer> <V453000> I think 0.5 is needed
17:20:43  <PublicServer> <mfb> was a close miss
17:20:46  <PublicServer> <mfb> the cycles worked
17:20:48  <PublicServer> <Chris Booth> lol
17:20:54  <PublicServer> <mfb> just the final train and the first train did not
17:21:55  *** theholyduck has joined #openttdcoop
17:22:03  <theholyduck> !password
17:22:03  <PublicServer> theholyduck: tribal
17:22:04  <PublicServer> <Chris Booth> V453000: i think your plan will win
17:22:16  <PublicServer> <V453000> hell I hope so :)
17:22:19  <PublicServer> *** theholyduck joined the game
17:22:27  <PublicServer> <V453000> I have been preparing it for about a month
17:22:45  <PublicServer> <Chris Booth> lol I don't want it to win though :(
17:22:57  <PublicServer> <Chris Booth> nothing against it and I would like to play it
17:23:23  <PublicServer> <Chris Booth> that ICE TD will not move
17:23:25  <PublicServer> <Firestar> who said actually that ICE-TD cant be made long?
17:23:35  <PublicServer> <Chris Booth> no one
17:23:45  <PublicServer> <V453000> then what is the problem CB? :D
17:23:47  <PublicServer> <Chris Booth> its useless above TL2
17:23:49  <PublicServer> <mfb> ok somehow my counting is wrong
17:23:58  <PublicServer> <theholyduck> thats sum fast accelerating train
17:24:10  *** DrSpangle has joined #openttdcoop
17:24:12  <PublicServer> <Chris Booth> I would rather my plan won V453000 otherwise I would not have made it
17:24:58  <PublicServer> <V453000> sure but why :D
17:25:12  <PublicServer> <theholyduck> is that train still accelerating
17:25:18  <PublicServer> <mfb> where?
17:25:20  <PublicServer> <Chris Booth> yep
17:25:26  <PublicServer> <theholyduck> train 10...
17:25:26  <PublicServer> <mfb> ah
17:25:28  <PublicServer> <Chris Booth> yep
17:25:28  <PublicServer> <V453000> lol :)
17:25:28  <PublicServer> <mfb> lol
17:25:30  <PublicServer> <Chris Booth> at 88 now
17:25:55  <PublicServer> <Chris Booth> 93 now!
17:26:13  <PublicServer> <theholyduck> what can you say, i dont think its exactly practical as a train
17:26:21  <PublicServer> <V453000> it is amazing
17:26:27  <PublicServer> <theholyduck> train that takes literally half the map to reach its top speed
17:26:33  <PublicServer> <V453000> just half?
17:26:40  <PublicServer> <V453000> it wont ever reach top speed
17:26:42  <PublicServer> <theholyduck> er. top speed is 200
17:26:45  <PublicServer> <theholyduck> oops
17:26:52  <PublicServer> <Chris Booth> its not going to hit 160
17:27:00  <PublicServer> <theholyduck> so yeah, max speed is 153kph
17:27:02  <PublicServer> <theholyduck> for that lenght
17:27:09  <PublicServer> <theholyduck> not exatly practical indeed
17:27:24  <PublicServer> <mfb> :D
17:27:42  <PublicServer> <Chris Booth> V453000: I just want to play a 3 layered Sbahn game
17:27:44  <PublicServer> <Firestar> im gonna try out what top speed of IE-TD is at TL 45 XD
17:28:10  <PublicServer> <Firestar> the well known old bug is here!
17:28:16  <PublicServer> <Tray> coopers when they get bored (:
17:28:20  <PublicServer> <V453000> bug? feature!
17:28:22  <PublicServer> <V453000> see psg 203 :)
17:28:27  <PublicServer> *** Chris Booth has left the game (general timeout)
17:28:27  <PublicServer> *** Chris Booth has left the game (connection lost)
17:29:22  <PublicServer> <theholyduck> so trains cant colide with themselfs eh
17:29:27  <PublicServer> <theholyduck> not suprising i guess
17:30:02  <PublicServer> <Tray> what's the canal purpose by the way?
17:30:18  <PublicServer> <V453000> just marking the center
17:30:25  <PublicServer> <theholyduck> now thats some accelration right there
17:30:35  <PublicServer> <V453000> serious stuff
17:30:42  <PublicServer> <mfb> ok, cloverleaf works
17:30:48  <PublicServer> <Firestar> 80 kph almost
17:31:46  <PublicServer> <V453000> mfb: it is possible to do it with double density, isnt it?
17:32:07  <PublicServer> <mfb> as long as no train distance is ~6 tiles
17:32:31  <PublicServer> <mfb> 6.5 +-1
17:32:37  <PublicServer> <mfb> as this distance leads to a crash
17:33:47  <PublicServer> <V453000> hm :) yeah
17:34:05  <PublicServer> <mfb> that looks quite good
17:34:15  <PublicServer> <mfb> be be careful with starting
17:34:41  <PublicServer> <mfb> :D
17:34:47  <PublicServer> <mfb> nice
17:34:51  *** Chris_Booth has quit IRC
17:35:29  <PublicServer> <V453000> :)
17:36:26  <PublicServer> <V453000> I want to build already :( :)
17:37:26  <PublicServer> <theholyduck> this will be my first pax game i play from the start :d
17:38:40  <PublicServer> <mfb> aw
17:38:47  <PublicServer> <mfb> no shared orders at one train
17:38:56  <PublicServer> <V453000> :)
17:39:15  <DrSpangle> !password
17:39:15  <PublicServer> DrSpangle: bereft
17:40:07  <PublicServer> <bassals> my coverleaf has almost the double of trains
17:40:09  <PublicServer> <bassals> :-P
17:40:26  <PublicServer> *** theholyduck has left the game (leaving)
17:41:13  <PublicServer> <mfb> a single long train does not count :p
17:41:18  <DrSpangle> hey everyone, i have a semi-urgent but trivial request
17:41:37  <DrSpangle> i need a very impressive screenshot of what's happening in the server right now so that i can impress a colleague who is on the fence about getting into openttd
17:41:40  <PublicServer> <Firestar> if you want to see a moving cloverleaf check sign
17:41:50  <PublicServer> <mfb> hmm
17:41:57  <V453000> that is very urgent :D
17:41:59  <PublicServer> <mfb> we are in the voting stage
17:42:04  <V453000> ^
17:42:06  <DrSpangle> a classic screenshot is fine too
17:42:08  <V453000> use the wiki DrSpangle
17:42:11  <V453000> @junctionary
17:42:15  <V453000> !junctionary
17:42:15  <PublicServer> V453000: http://www.openttdcoop.org/wiki/Junctionary
17:42:19  <DrSpangle> i just need something, anything, and i have looked through the junctionary but they've not got enough eyecandies
17:42:20  <V453000> link him there perhaps
17:42:28  <mfb-> http://wiki.openttdcoop.org/File:Psg227.png
17:42:41  <mfb-> or show him our archive: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_221_-_230
17:42:42  <PublicServer> <Firestar> be right back
17:42:56  <DrSpangle> ok, what am i looking at in this screenshot
17:43:08  <V453000> some hub
17:43:13  <mfb-> a major hub in our last game
17:43:30  <mfb-> 4 lines per direction from west, 3 from north and 2 from east I think
17:44:26  <DrSpangle> fantastic
17:44:26  <DrSpangle> thanks very much
17:44:31  <DrSpangle> i'll be back after my negotations
17:44:35  <PublicServer> <V453000> :)
17:45:41  <PublicServer> <Firestar> backe
17:46:17  <PublicServer> <bassals> how does train 50 work?
17:46:43  <PublicServer> <mfb> :p
17:46:45  <PublicServer> <V453000> that is what the train set does if you dont have "correct" lenght of some passenger trains
17:46:50  <DrSpangle> well, unfortunately i couldn't convince my pal to get involved, it seems the "dated graphics" and level of complexity was just too much for him
17:46:54  <DrSpangle> oh well
17:47:05  <PublicServer> <V453000> dated graphics lol
17:50:52  <mfb-> hmm well
17:50:56  <PublicServer> <Firestar> i think i know who will win actuall
17:51:00  <mfb-> we have lower levels of complexity available
17:51:10  <mfb-> that was the most complex stuff of the last game
17:52:39  <V453000> not sure if snake nest wasnt a bit more complicated :p
17:53:05  <PublicServer> <V453000> but it sure was the point where most things happened throughout the game
17:53:12  <PublicServer> <Firestar> V453000: youre plans and junctions are always complicated
17:53:50  <PublicServer> <V453000> not sure :)
17:55:58  <Tray> chngin' OS
17:56:03  <PublicServer> *** Tray has left the game (connection lost)
17:56:04  *** Tray has quit IRC
17:56:12  <PublicServer> <Firestar> to which one?
17:56:42  <PublicServer> <V453000> idk but he is fast to disconnect :D
17:56:52  <PublicServer> <Firestar> :D
17:57:10  <PublicServer> <Firestar> ya know that i stopped all the trains?
17:57:17  <PublicServer> <V453000> yes
17:57:19  <PublicServer> <bassals> I can see that
17:57:41  <PublicServer> <Firestar> should i start them?
17:59:48  <PublicServer> <bassals> PF magic in middkle?
17:59:58  <PublicServer> <Firestar> nvm
18:02:22  <PublicServer> <Firestar> when finish votin?
18:02:26  <PublicServer> *** {TWerkhoven[l]} joined the game
18:02:38  <PublicServer> <V453000> I dont know I am just wondering whether it is really necessary to wait
18:03:08  <PublicServer> <bassals> Firestar: you can speed it up by voting
18:04:36  <theholyduck> !password
18:04:36  <PublicServer> theholyduck: ensues
18:04:51  <PublicServer> *** theholyduck joined the game
18:05:25  <PublicServer> <Firestar> dont want wait
18:05:27  <PublicServer> *** theholyduck has left the game (general timeout)
18:05:27  <PublicServer> *** theholyduck has left the game (connection lost)
18:05:29  <PublicServer> <Firestar> want build
18:05:39  <theholyduck> seems my net is borked again
18:05:42  <PublicServer> <V453000> right, is there anyone who thinks we should wait?
18:05:59  <PublicServer> <V453000> mfb: ?,
18:06:02  *** Keyboard_Warrior has joined #openttdcoop
18:06:07  <PublicServer> <theholyduck> lets see if this helps
18:06:08  <PublicServer> *** theholyduck joined the game
18:06:12  <PublicServer> <theholyduck> looks like i was connected to a far away ap
18:06:14  <PublicServer> <Firestar> starting building
18:07:12  *** Tray has joined #openttdcoop
18:07:28  <Tray> !password
18:07:28  <PublicServer> Tray: ensues
18:08:18  <PublicServer> *** Tray joined the game
18:08:27  <PublicServer> <Firestar> Tray which OS are you using now?
18:08:39  *** Rhamphoryncus has joined #openttdcoop
18:08:44  <PublicServer> <Tray> lmde 32bit xfce
18:08:56  <PublicServer> <Tray> o:
18:09:18  <PublicServer> <Tray> linuy distribution
18:10:12  <PublicServer> <V453000> ok lets start the building officially
18:10:23  <V453000> @stage Building
18:10:23  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG228 (r23974) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
18:10:29  <PublicServer> <V453000> now
18:10:30  <PublicServer> <V453000> this is the central cross
18:10:37  <PublicServer> <V453000> from there lets measure how the center looks like
18:10:51  <Bassals> I have LXDE for I'm using a really shitty laptop
18:11:15  <PublicServer> <mfb> sorry, was busy
18:11:29  <mfb-> I think I can build in ~1 hour
18:11:32  <PublicServer> *** mfb has joined spectators
18:11:48  <PublicServer> <V453000> please stop removing the roads I build
18:11:49  <Tray> I'm using it for university stuff in general because I trust much more than windows (:
18:12:04  <PublicServer> <Firestar> im not removing roads
18:12:06  <Tray> afk for gettin some "quark" (whatever it's in english)
18:12:09  <PublicServer> <mfb> madness epicenter was modified
18:12:22  <DrSpangle> quark?
18:12:23  <PublicServer> <mfb> ah
18:12:29  <PublicServer> <V453000> I just did it differently to add a statue in center
18:12:31  <DrSpangle> like queludes?
18:12:37  <PublicServer> <V453000> I guess/hope this works too
18:12:39  <mfb-> http://dict.leo.org/ende?lp=ende&lang=de&searchLoc=0&cmpType=relaxed&sectHdr=on&spellToler=&search=quark
18:12:40  <Webster> Title: dict.leo.org" target="_blank">dict.leo.org - Ergebnisse fr "quark" (at dict.leo.org" target="_blank">dict.leo.org)
18:13:04  <DrSpangle> oh hahahah
18:13:16  <DrSpangle> dass heisst es in deutsch
18:13:41  *** theholyduck has quit IRC
18:14:12  <PublicServer> * theholyduck has quite literally no idea how pax games work
18:14:19  <PublicServer> <theholyduck> i should read on the wiki i guess
18:14:25  <PublicServer> <V453000> it is simple
18:14:32  <PublicServer> <V453000> we have ML ring with 8 stations
18:14:43  <PublicServer> <V453000> rest of map feeds these stations
18:15:07  <PublicServer> <V453000> psg 201 is a nice simple example
18:15:08  <PublicServer> <theholyduck> well yeah, that i get, its more the nature of all these cropcircles for city growing.
18:15:27  <PublicServer> <V453000> :D
18:15:31  <DrSpangle> why on earth is the automatic downloader now updating my newgrf content?
18:15:40  <DrSpangle> or, rather, not updating... it's not downloading
18:15:55  <PublicServer> <Firestar> its scanning them i guess
18:16:13  <DrSpangle> it's getting stuck downloading after getting 1kb or so
18:16:39  <DrSpangle> 14kb*
18:16:40  <PublicServer> <Firestar> probably the i-net?
18:17:03  <DrSpangle> well, i'm certainly connected to the internet just fine, and there's no problems, operating at nominal bandwidth throughput
18:17:06  <DrSpangle> must be the update server, maybe
18:17:34  <PublicServer> <Firestar> what does it says when its getting stuck?
18:17:36  <DrSpangle> says could not decompress the downloaded file now
18:17:48  <DrSpangle> i had just stopped it and tried to download again
18:17:49  <planetmaker> self-compiled?
18:17:52  <DrSpangle> nope
18:17:58  <DrSpangle> downloaded the win64 binaries just last night
18:18:33  <PublicServer> <V453000> right, almost there
18:19:47  <PublicServer> <theholyduck> i'm guessing the growing tunnels spreads the town growth to start from all the places it goes to?
18:19:54  <PublicServer> <V453000> pretty much
18:24:01  <PublicServer> <bassals> do we need to finance buildings for the town to start growing?
18:24:04  <PublicServer> <V453000> yes we will
18:24:06  <PublicServer> <V453000> dont yet
18:24:08  <PublicServer> <Firestar> yes
18:24:41  <PublicServer> <V453000> alright
18:24:49  <PublicServer> <V453000> this is exactly the cage of central Sbahn
18:25:03  <PublicServer> <V453000> I will build one block in the bottom and I will need help with copying them all over
18:25:13  <PublicServer> <theholyduck> sure
18:26:32  <DrSpangle> okay, i have achieved a new error message. the two missing packs are av8 and the total town replacement set
18:26:49  <DrSpangle> but when i click on them in the download manager, it says that the content is unknown and cannot be downloaded in openttd
18:28:16  <PublicServer> <V453000> this is it basically
18:28:20  <Tray> They are not accesible via ingame interface you have to manually put the openttdcgrf pack into your grffolder
18:28:50  <Tray> @grf
18:28:53  <Tray> hrm
18:29:00  <Firestar> !grf
18:29:00  <PublicServer> Firestar: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
18:29:15  <Tray> http://wiki.openttdcoop.org/GRF
18:29:24  <Tray> oh, thanks.
18:30:20  <PublicServer> <V453000> see what it does?
18:30:39  <DrSpangle> thanks
18:30:53  <DrSpangle> that explains everything
18:31:00  <PublicServer> <Firestar> at every square?
18:31:06  <PublicServer> <V453000> at every square
18:31:14  <DrSpangle> but i could've sworn i did this already
18:31:55  *** Jono_ has joined #openttdcoop
18:32:13  <PublicServer> <bassals> where will the ICE transfer be at?
18:32:19  <PublicServer> <V453000> that is unsure yet
18:32:22  <PublicServer> <V453000> we need the center first
18:33:13  *** Sylf has joined #openttdcoop
18:33:13  *** ChanServ sets mode: +o Sylf
18:33:32  <Jono_> !dl win64
18:33:32  <PublicServer> Jono_: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip
18:34:40  <PublicServer> <theholyduck> v, i asume it connects up !here
18:34:40  <PublicServer> <theholyduck> right?
18:34:47  <PublicServer> <V453000> yes
18:34:53  <PublicServer> <theholyduck> ok
18:35:00  <PublicServer> <V453000> good
18:35:09  <DrSpangle> ok i am having literally the exact same problem as efore now, i reextracted the GRF and overwrote everything, but when i'm preparing to join and i am checking for missing files online, the download is getting stuck a few kb in
18:36:14  <DrSpangle> any advice, anyone?
18:38:22  <Bassals> is there a problem in bananas?
18:38:43  <PublicServer> <theholyduck> i just know i'm going to miss some connections here :P
18:39:07  <Tray> I downloaded my missing grf minites ago just fine
18:39:09  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
18:39:47  <Tray> Wich file you try to download, DrSpangle?
18:39:55  <DrSpangle> i don't see how the problem could exist on my end, i thoght perhaps it might be a permissions issue again so i reset the permissions and removed the readonly attribute on the openttd folder and also the corresponding folder in my documents
18:40:08  <DrSpangle> well, it's telling me i need the av8 and total town replacement packs
18:40:27  <DrSpangle> right now it's stopped in a normal looking download notification box at 4kb, while downloading total town
18:41:17  <PublicServer> *** Sylf joined the game
18:41:20  <DrSpangle> it says 1 of 2, so i don't think it's even managed to get to the point where it's tried downloading av8
18:41:23  <PublicServer> <Sylf> ello strangers
18:41:25  <PublicServer> <V453000> btw if you build the roads, I have also filled in the detailed pattern of those
18:41:27  <PublicServer> <V453000> hi Sylf! :)
18:41:45  <PublicServer> <bassals> did you guys finance the buildings or has it started by its own?
18:41:49  <Tray> I'm sorry, can't help.
18:42:04  <PublicServer> <theholyduck> somebody is financing buildings it seems
18:42:10  <PublicServer> <V453000> I do now
18:42:20  <PublicServer> <V453000> will start growing, we have magic dozer on anyway
18:42:50  <PublicServer> <Firestar> we should have crossing tunnels on once too
18:43:11  <V453000> !rcon set max_roadveh 20
18:43:16  <PublicServer> <V453000> sometime
18:43:34  <PublicServer> <V453000> I think in psg 230 we wil
18:43:36  <PublicServer> <V453000> will
18:43:40  <PublicServer> <Firestar> would be useful sometimes
18:44:11  <Bassals> in psg230?
18:44:19  <Bassals> do you have a plan for that?
18:44:37  <PublicServer> <V453000> well someone has to make a map and I have a few ideas for the future
18:44:39  <PublicServer> <V453000> that is one of them
18:44:41  <PublicServer> <Firestar> who made the buses?
18:44:44  <PublicServer> <V453000> I did
18:45:02  <PublicServer> <Firestar> ya could have made some 417GG ones too
18:45:13  <PublicServer> <V453000> dont quite care which ones are there
18:45:20  <PublicServer> <Firestar> theyre my favourite
18:45:34  <PublicServer> <V453000> slow
18:45:44  <PublicServer> <V453000> but well it doesnt really matter
18:46:34  <PublicServer> <theholyduck> this is melting my mind a bit
18:46:39  <PublicServer> <theholyduck> but i think i'm getitng the pattern
18:46:48  <PublicServer> <V453000> just do some dumb cloning for now ;)
18:46:54  <PublicServer> <theholyduck> thats what i'm doing
18:46:56  <PublicServer> <V453000> it is basically just rows going in all 4 ways
18:47:02  <PublicServer> <theholyduck> yeah, i realized that.
18:47:04  <PublicServer> <V453000> so they are able to transfer to all 8 stations on the ML
18:47:27  <PublicServer> <V453000> in detail, it is a row of self-reg stations with dummy trains
18:47:37  <PublicServer> <Firestar> havinng dinner
18:48:44  <PublicServer> <bassals> oh
18:48:51  <PublicServer> <bassals> pax srnw
18:49:02  <PublicServer> <V453000> partial srnw :)
18:49:13  <PublicServer> <V453000> just call it Sbahn for best precision :p
18:49:35  <PublicServer> <V453000> because it wont regulate anyhow
18:49:49  <PublicServer> <Firestar> S-Bahn were regional passenger trains in Vienna
18:49:52  <PublicServer> <V453000> but it is a cycle of stuff serviced by 1 orger group
18:50:36  <PublicServer> <bassals> but there's a dummy loading train
18:50:49  <PublicServer> <V453000> yes
18:51:19  <PublicServer> <Firestar> be back later cya
18:51:21  <PublicServer> *** Firestar has left the game (leaving)
18:51:23  <PublicServer> <V453000> it is a mix of a cycle of stations, conditional order stuff, a srnw and trains going towards a waypoint
18:51:28  *** Firestar has quit IRC
18:51:41  <PublicServer> <V453000> basically just an improved version of Beer York from psg201
18:51:47  <PublicServer> <V453000> with the dummy stations to ensure good loading
18:52:01  <PublicServer> <V453000> help build please :)
18:52:05  <Bassals> okay
18:52:26  <Bassals> do you mean to improve the population record of 201?
18:52:33  <Keyboard_Warrior> derp
18:52:36  <PublicServer> <V453000> not necessarily
18:52:49  <PublicServer> <V453000> but I think it is possible that we will beat it
18:52:50  <Keyboard_Warrior> internet borking, hungry
18:52:51  <Keyboard_Warrior> be back
18:53:09  <PublicServer> *** Sylf has left the game (leaving)
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18:54:00  <DrSpangle> anyone have any advice for how i can troubleshoot bananas
18:54:35  <PublicServer> <V453000> try asking in #openttd
18:54:47  <V453000> just type /join #openttd
18:55:19  <DrSpangle> yeah, i'll try there
18:56:39  <Jono_> !password
18:56:39  <PublicServer> Jono_: leered
18:57:17  <PublicServer> *** Player has left the game (connection lost)
18:58:10  *** mib_xwu5zb has joined #openttdcoop
18:58:32  <mib_xwu5zb> !password
18:58:32  <PublicServer> mib_xwu5zb: Please, read the rules!
18:59:02  <PublicServer> *** Player has left the game (connection lost)
18:59:18  <mib_xwu5zb> @quickstart
18:59:19  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:59:26  <mib_xwu5zb> !help
18:59:26  <PublicServer> mib_xwu5zb: http://www.openttdcoop.org/wiki/IRC_Commands
19:00:18  <mib_xwu5zb> !password
19:00:18  <PublicServer> mib_xwu5zb: Please, read the rules!
19:01:26  <mib_xwu5zb> !rules
19:01:26  <PublicServer> mib_xwu5zb: http://www.openttdcoop.org/wiki/Ruleset
19:01:37  <mib_xwu5zb> !password
19:01:37  <PublicServer> mib_xwu5zb: Please, read the rules!
19:01:46  <PublicServer> <Tray> flat surfaces tend to repetetive patterns, huh?
19:02:04  <PublicServer> <V453000> dont have to
19:02:15  <PublicServer> <V453000> but it allows custom patterns to take place
19:02:30  <PublicServer> <V453000> after all, you can make the outer Sbahns any random way you like
19:04:00  <PublicServer> <V453000> lets use City stations?
19:04:04  <Rhamphoryncus> !password
19:04:04  <PublicServer> Rhamphoryncus: leered
19:04:16  <PublicServer> *** Rhamphoryncus joined the game
19:04:19  <PublicServer> <V453000> perhaps we could use each direction with different stations
19:05:07  *** mib_xwu5zb has left #openttdcoop
19:06:33  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
19:11:24  *** lmergen has joined #openttdcoop
19:19:59  <PublicServer> <Tray> sigh
19:20:06  *** Chris_Booth has joined #openttdcoop
19:20:08  <PublicServer> *** Chris Booth joined the game
19:21:20  <DrSpangle> !dl win64
19:21:20  <PublicServer> DrSpangle: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip
19:21:39  <PublicServer> <Tray> It's very super annoying to make the copycat ):
19:22:11  <PublicServer> <V453000> just need the outer edge done
19:22:17  <PublicServer> <V453000> so we could make main stations
19:22:38  *** als has joined #openttdcoop
19:22:39  <PublicServer> <bassals> the central cross will not get in catchment?
19:22:46  <PublicServer> <V453000> we can walk it a bit
19:23:05  <als> !download
19:23:05  <PublicServer> als: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:23:05  <PublicServer> als: http://www.openttd.org/en/download-trunk/r23974
19:23:33  <PublicServer> <Tray> having those park stations tiles might be nice for it
19:23:41  <PublicServer> <V453000> not really
19:23:44  <PublicServer> <V453000> bus stops
19:26:08  <PublicServer> *** Rhamphoryncus has left the game (leaving)
19:26:11  <mfb-> re
19:26:16  <Rhamphoryncus> yo
19:26:26  <PublicServer> *** mfb has joined company #1
19:26:30  <PublicServer> <V453000> hi
19:27:00  <PublicServer> <mfb> perfect timing for the ML ring? :D
19:27:10  <PublicServer> <V453000> probably
19:27:20  <PublicServer> <Tray> perfect timing for fill in every station in the center!
19:27:26  <PublicServer> <mfb> I like the station name lower madness epicenter
19:27:45  <PublicServer> *** Chris Booth has left the game (leaving)
19:27:55  <PublicServer> <mfb> hmm
19:28:05  <PublicServer> <mfb> I don't see the system at the border yet
19:28:08  <PublicServer> <mfb> but the inner parts: sure
19:28:26  <PublicServer> <V453000> I am trying to make border clear now
19:28:48  <PublicServer> <mfb> everything like "this cell isn't done yet"?
19:29:28  <PublicServer> <V453000> the one at the most bottom is from me
19:29:36  <PublicServer> <V453000> at !pattern
19:29:38  <PublicServer> <mfb> ok
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19:32:20  <PublicServer> <mfb> ok, highly symmetric
19:32:33  <als> !password
19:32:33  <PublicServer> als: crates
19:32:38  <PublicServer> <V453000> well the easiest way is to have 4 rotating cells :)
19:32:40  <PublicServer> *** als has left the game (connection lost)
19:32:46  <PublicServer> <mfb> of course
19:32:48  <PublicServer> <V453000> didnt really feel like making a cell pattern :)
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19:33:24  <PublicServer> *** als joined the game
19:33:44  <PublicServer> *** als has left the game (general timeout)
19:33:44  <PublicServer> *** als has left the game (connection lost)
19:34:02  <PublicServer> *** als joined the game
19:34:17  <PublicServer> <mfb> hmm
19:34:43  <PublicServer> <mfb> see !this tunnel signs
19:34:53  <PublicServer> <mfb> they intersect
19:36:46  <PublicServer> <mfb> mfb WIP cell has a workaround
19:37:13  <PublicServer> <Tray> you are right
19:37:31  <PublicServer> <Tray> but the split is missing at your workaround
19:37:46  <PublicServer> <Tray> (:
19:38:40  <PublicServer> <mfb> hmm
19:38:51  <PublicServer> <mfb> station #33 has a smaller solution
19:39:05  <PublicServer> <mfb> we just have to rotate it
19:39:27  <PublicServer> <Tray> isn't just everything rotateted?
19:40:30  <PublicServer> <mfb> I am confused right now
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19:40:50  <Firestar> !password
19:40:50  <PublicServer> Firestar: carats
19:40:55  <PublicServer> <mfb> ah, this
19:41:14  <Firestar> im back!
19:41:32  <PublicServer> <Tray> so no problem?
19:41:37  <PublicServer> <mfb> that works
19:41:37  <PublicServer> *** Firestar joined the game
19:41:49  <PublicServer> <V453000> these tunnels dont intersect ;)
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19:49:00  <PublicServer> <mfb> I limited town growth a bit so we can still build the rails there
19:49:18  <PublicServer> <V453000> magic dozer is on
19:49:18  <PublicServer> <V453000> dont worry
19:49:24  <PublicServer> <mfb> ok
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19:51:14  <theholyduck> !password
19:51:14  <PublicServer> theholyduck: carats
19:51:43  <PublicServer> *** theholyduck joined the game
19:51:45  <PublicServer> <theholyduck> am back baby
19:51:56  <PublicServer> <V453000> hi baby
19:52:10  <PublicServer> <theholyduck> hmm
19:52:12  <PublicServer> <theholyduck> looking at it
19:52:18  <PublicServer> <theholyduck> isnt it easier to just do it row by row,?
19:52:21  <PublicServer> <theholyduck> instead of cel by cell?
19:52:27  <PublicServer> <V453000> probably
19:52:31  <PublicServer> <V453000> as you want really
19:52:49  <PublicServer> <mfb> I build roads at the moment
19:52:52  <PublicServer> <theholyduck> ok, i'll do one collum then
19:53:06  <PublicServer> <Firestar> me too
19:53:08  <PublicServer> <V453000> I am sorting out the outer stations
19:53:18  <PublicServer> <mfb> that gives a nice idea which tracks belongs where
19:54:41  <PublicServer> <theholyduck> shouldnt somebody update the wiki compass again?
19:54:51  <PublicServer> <V453000> no care
19:54:53  <PublicServer> <theholyduck> or are we really using the diagonals as north/south/west/east?
19:55:07  <PublicServer> <mfb> I use the tile-directions
19:55:09  <PublicServer> <V453000> I dont accept any compass
19:55:28  <PublicServer> <V453000> but the tile directions make more sense
19:55:52  <PublicServer> <theholyduck> well my point was, in game we seem to practice something other than the wiki
19:55:55  <PublicServer> <theholyduck> so its misleading for new people
19:56:01  <PublicServer> <theholyduck> when somebody says, east, etc
19:56:42  <Tray> well change it if you care (:
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19:57:13  <PublicServer> <V453000> it is an official convention of ours so it isnt so easy to change, and not even members agree on it so w/e I say :)
19:57:27  <PublicServer> <V453000> make a compass in a game you plan and use that as a "local" convention
19:57:38  <PublicServer> <V453000> and use whatever people agree on at the time
19:58:00  <PublicServer> <theholyduck> v, did i do it right on the 3 tile crossing at !here crossing?
19:58:00  <PublicServer> <Tray> or use upperight if you want to be sure
19:58:06  <PublicServer> <theholyduck> or should the tunnel be long instead?
19:58:21  <PublicServer> <V453000> hm
19:58:23  <PublicServer> <mfb> wait
19:58:29  <PublicServer> <V453000> ahh
19:58:44  <PublicServer> <mfb> oh ok
19:58:46  <PublicServer> <V453000> I did one of those already near the center duck
19:59:08  <PublicServer> <V453000> signed it
19:59:30  <PublicServer> <theholyduck> so, lift the roads instead?
19:59:40  <PublicServer> <theholyduck> middle one rather
20:00:24  <PublicServer> <V453000> works this way
20:00:30  <PublicServer> <theholyduck> thanks, :d
20:00:34  <PublicServer> <V453000> sure thing
20:07:21  *** Guest4906 has quit IRC
20:12:39  *** Jono__ has joined #openttdcoop
20:12:43  <PublicServer> *** bassals has joined spectators
20:12:47  <PublicServer> <mfb> hmm
20:12:57  <Bassals> awf
20:13:00  <PublicServer> <mfb> a simple longer tunnel does work as well for the middle part
20:13:46  <PublicServer> *** theholyduck has left the game (general timeout)
20:13:46  <PublicServer> *** theholyduck has left the game (connection lost)
20:13:54  <theholyduck> !password
20:13:54  <PublicServer> theholyduck: stalls
20:14:07  <PublicServer> *** theholyduck has left the game (connection lost)
20:14:13  <theholyduck> derp
20:14:16  <theholyduck> internet borks a bit
20:19:36  *** Jono_ has quit IRC
20:20:01  <V453000> @clcalc maglev 4
20:20:01  <Webster> V453000: A maglev Curve Length of 4 (7 half tiles) gives a speed of 392km/h or 245mph
20:20:28  <PublicServer> <mfb> hmm
20:20:42  <PublicServer> <V453000> whats up?
20:21:08  <PublicServer> <mfb> messing around with the pattern change near the center
20:21:15  <PublicServer> <mfb> I prefer the longer tunnel
20:21:49  <PublicServer> <V453000> looks precisely right
20:22:27  <PublicServer> <mfb> you see the issue :p
20:22:41  <PublicServer> <V453000> yeah but that wasnt right with the pattern :p
20:30:51  <theholyduck> !password
20:30:51  <PublicServer> theholyduck: awakes
20:31:18  <PublicServer> *** theholyduck joined the game
20:31:45  <PublicServer> <theholyduck> looks like somebody finished the strip i was working on
20:31:55  <PublicServer> <mfb> no idea which strip
20:31:58  <PublicServer> <Firestar> it was probably me
20:32:06  <PublicServer> <mfb> I am building in the north-east at the moment
20:32:36  <PublicServer> * theholyduck moves up 1 strip
20:32:38  <PublicServer> <V453000> I am at the outer edges :)
20:33:16  <PublicServer> <theholyduck> hmm wait mine wasnt QUITE done
20:33:35  <PublicServer> <mfb> I don't build strip by strip
20:33:50  <PublicServer> <mfb> might be from me
20:33:53  <PublicServer> <V453000> whatever you prefer :)
20:33:59  <PublicServer> <theholyduck> naw, i just didnt spot it right
20:35:06  <PublicServer> <V453000> worky :)
20:36:39  <PublicServer> <theholyduck> the regularity of the pattern is pretty mesmerizing
20:36:50  <PublicServer> <mfb> that is why I build chaos-style
20:36:52  <PublicServer> <V453000> what does that mean?
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20:41:44  <PublicServer> <mfb> station 104 :D
20:41:59  <PublicServer> <V453000> :)
20:44:41  <PublicServer> *** theholyduck has left the game (leaving)
20:44:45  <PublicServer> *** bassals has joined company #1
20:44:53  <PublicServer> <bassals> i'm back
20:44:59  <PublicServer> <Firestar> wb
20:54:53  <PublicServer> <V453000> alright :) all outer stations are copy-able now as well
20:55:09  <PublicServer> *** tneo joined the game
20:55:43  <PublicServer> <mfb> like waypoint 5?
20:56:06  <PublicServer> <V453000> no that is a corner station
20:56:08  <PublicServer> <mfb> and east has a strange connection
20:56:27  <PublicServer> <mfb> ah, outer stations are just these
20:56:33  <PublicServer> <V453000> both are A and B
20:56:39  <PublicServer> <V453000> plus 2 unique corner stations
20:57:33  <PublicServer> *** tneo has left the game (leaving)
21:01:51  <PublicServer> <mfb> wtf
21:01:58  <PublicServer> <mfb> station 135
21:02:06  <PublicServer> <mfb> what is wrong there?
21:02:12  <PublicServer> <mfb> ah
21:03:02  <PublicServer> <V453000> got it already?
21:03:09  <PublicServer> <mfb> was just a wrong road
21:03:44  <PublicServer> <V453000> alright, outer station pattern set up
21:04:06  <PublicServer> <mfb> feel free to complete these stations :p
21:04:32  <Tray> I got tired after 3 started a movie after several other ...
21:04:50  <PublicServer> <V453000> well you can also build a ML now :)
21:06:00  <PublicServer> <V453000> and additional on that, more Sbahns :)
21:08:28  <PublicServer> <Firestar> town grows every day
21:09:17  <PublicServer> <V453000> the growth is best at 5+ stations right
21:09:20  <PublicServer> <V453000> not 4
21:11:18  <PublicServer> <Firestar> im afk cya tomorrow
21:11:20  <PublicServer> *** Firestar has left the game (leaving)
21:11:25  *** Firestar has left #openttdcoop
21:20:56  <PublicServer> <V453000> YEY station B is majorly screwed up
21:21:06  <PublicServer> <mfb> :D
21:21:16  <PublicServer> <V453000> so awesome :D
21:21:50  <PublicServer> <mfb> ah
21:21:52  <PublicServer> <mfb> that looks better
21:24:11  <PublicServer> <V453000> I wonder if the CL2 fucks it up by a lot
21:24:32  <PublicServer> <mfb> probably not
21:24:38  <PublicServer> <V453000> I guess
21:25:37  <PublicServer> <mfb> tunnels do not match at station 162
21:26:14  <PublicServer> <V453000> oh amazing
21:27:25  <PublicServer> <V453000> ok? :)
21:29:33  *** lmergen has quit IRC
21:29:47  <PublicServer> <mfb> ok
21:30:01  <PublicServer> <mfb> but B and A would give a lot more than 8 stations
21:30:19  <PublicServer> <mfb> is that intended?
21:31:05  <PublicServer> <V453000> yes sure
21:31:23  <PublicServer> <V453000> originally I intended to have then just walk-connected to the ML station
21:31:37  <PublicServer> <V453000> final solutions can be a lot different
21:31:37  <PublicServer> <mfb> 29 stations
21:31:47  <PublicServer> <mfb> ah
21:32:05  <PublicServer> <V453000> I think breaking the station pattern wouldnt be ideal
21:32:16  <PublicServer> <V453000> but we could for example make another transfer between the stations and ML stations
21:32:30  <PublicServer> <V453000> which takes some space but should work ok I guess
21:32:33  <PublicServer> <V453000> not that much space
21:32:47  <PublicServer> <mfb> or just move the stations around a bit
21:33:22  <PublicServer> <V453000> idk I think it is better to keep good road pattern
21:33:32  <PublicServer> <V453000> but sure we could move them around I guess
21:33:38  <PublicServer> <mfb> between the roads and the corner
21:33:50  <PublicServer> <mfb> which is tram at the moment
21:34:12  <PublicServer> <V453000> hmmm perhaps
21:35:31  <PublicServer> <V453000> so what you think?
21:35:46  <PublicServer> <V453000> try to walk stations to make it 1 ML station?
21:35:51  <PublicServer> <mfb> if there is an easy way to move the stations together...
21:35:58  <PublicServer> <mfb> then some additional walk will be fine
21:36:16  <PublicServer> <mfb> 4 stations per ML station
21:36:27  <PublicServer> <mfb> moving 2 to 2 others or something like that
21:36:33  <PublicServer> <V453000> hm
21:36:53  <PublicServer> <V453000> 3 per corner, 4 per inside
21:37:15  <PublicServer> <V453000> depends on which corner .. :)
21:37:29  <PublicServer> <mfb> like the signs in S/SW
21:39:11  <PublicServer> <mfb> anything in the central part missing, except dummy trains and tons of signals?
21:39:26  <PublicServer> <Tray> some tunnels
21:39:36  <PublicServer> <V453000> if rails are done, probably nothing
21:39:43  <PublicServer> <V453000> renaming stations is useful
21:40:25  <PublicServer> <V453000> I use 01-1, 01-2, ... 01-7 for first row
21:41:13  <PublicServer> <V453000> like that
21:41:27  <PublicServer> <mfb> hmm
21:41:27  <PublicServer> <V453000> and 02 is the row going after it rail-wise
21:41:33  <PublicServer> <mfb> no direction in the name?
21:41:55  <PublicServer> <V453000> no just increasing number
21:43:55  <PublicServer> <mfb> LRLRLR means 18 tiles for the ML?
21:44:14  <PublicServer> <V453000> I guess it could
21:44:24  <PublicServer> <V453000> it rather means the structure, not the count
21:44:42  <PublicServer> <V453000> I think something like 10 tiles would be enough
21:44:48  <PublicServer> <mfb> ok
21:44:58  <PublicServer> <V453000> while having tunnels like LRLRLRLRLR, not LLRRLLRR tunnels
21:45:09  <PublicServer> <mfb> of course
21:45:11  <PublicServer> <V453000> anything similar goes I guess
21:49:29  <PublicServer> <V453000> so ... who thinks we can cover the whole map with 1 city? :)
21:49:40  <PublicServer> <mfb> let's try
21:49:56  <PublicServer> <V453000> sure thing :)
21:50:14  <PublicServer> <bassals> are you gonna make the long tunnels?
21:50:18  <PublicServer> <V453000> sure
21:50:20  <PublicServer> <mfb> I think it is possible to get houses in each region
21:50:20  <PublicServer> <bassals> right now?
21:50:26  <PublicServer> <V453000> not now :)
21:50:26  <PublicServer> <mfb> soon
21:50:29  <PublicServer> <V453000> need some good city center first
21:51:03  <PublicServer> <mfb> ah, these long tunnels
21:52:01  <PublicServer> <V453000> hm
21:52:13  <PublicServer> <V453000> mfb do we want to keep the central cross of roads or now?
21:52:25  <PublicServer> <mfb> ?
21:52:27  <PublicServer> <V453000> I mean, should the station be made to dodge it or not
21:52:29  <PublicServer> <V453000> the central roads
21:52:39  <PublicServer> <V453000> these
21:52:46  <PublicServer> <mfb> oh, the tunnels are fine there
21:52:48  <PublicServer> <V453000> idk whether it is good to tunnel them
21:52:50  <PublicServer> <V453000> ok
21:53:08  <PublicServer> <mfb> I wonder why you added a waypoint in front of the drop stations
21:53:18  <PublicServer> <V453000> the orders work that way
21:53:24  <PublicServer> <mfb> ah
21:53:30  <PublicServer> <V453000> trains go to the waypoint and when they arrive, they either go to drop or to the next waypoint
21:53:32  <PublicServer> <mfb> they don't reach the station, right
21:53:35  <PublicServer> <mfb> in the overflow
21:53:37  <PublicServer> <V453000> yes
21:53:49  <PublicServer> <mfb> ok
21:53:51  <PublicServer> <V453000> but in both cases they pass the waypoint ofc
21:53:57  <PublicServer> <mfb> simple design, basically
21:54:11  <PublicServer> <V453000> well what isnt simple in the end :D
21:54:25  <PublicServer> <mfb> ? :p
21:54:39  <PublicServer> <V453000> everything is a lot simplier when you see it done
21:54:49  <PublicServer> <V453000> anyway, bassals a growing tunnel is !this for example
21:55:09  <PublicServer> <V453000> however it isnt connected in the center
21:55:21  <PublicServer> <mfb> hmm
21:55:25  <PublicServer> <mfb> connect and watch?
21:55:27  <PublicServer> <V453000> no, not yet
21:55:29  <PublicServer> <mfb> ah station
21:55:47  <PublicServer> <V453000> I think about first 500k population is a reasonable time to connect tunnels
21:55:53  <PublicServer> <V453000> if not more
21:57:19  <PublicServer> <mfb> we can use dead-ends for the drop stations, right?
21:57:27  <PublicServer> <mfb> or well.. just a terminus
21:57:29  <PublicServer> <V453000> what do you mean
21:57:43  <PublicServer> <V453000> anything goes
21:57:49  <PublicServer> <V453000> reverser works but probably needs doubling
21:57:55  <PublicServer> <V453000> and waypoint in front of it ofc
22:00:17  <PublicServer> <mfb> see nadbess epicenter east
22:00:20  <PublicServer> <mfb> *madness
22:00:32  <PublicServer> <V453000> yes I see
22:00:39  <PublicServer> <V453000> quite good I guess
22:01:10  <PublicServer> <V453000> if the curves do too much ass we can shorten the tunnel a bit
22:01:22  <PublicServer> <V453000> like that
22:01:27  <PublicServer> <mfb> CL4 without overflow
22:01:33  <PublicServer> <V453000> but that is just worst case scenario really
22:01:35  <PublicServer> <V453000> yeah
22:01:45  <PublicServer> <mfb> the trains need some tile to accelerate anyway
22:02:12  <PublicServer> <V453000> yes, about 4 :D
22:02:15  <PublicServer> <mfb> :D
22:02:25  <mfb-> @clcalc rail 4
22:02:25  <Webster> mfb-: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph
22:02:34  <PublicServer> <mfb> how fast are they?
22:02:40  <PublicServer> <V453000> 502
22:02:42  <PublicServer> <V453000> iirc
22:02:48  <PublicServer> <mfb> oh, right
22:02:48  <PublicServer> <V453000> ye
22:02:51  <PublicServer> <V453000> its ok I think
22:05:29  <PublicServer> <V453000> just make it a level lower
22:05:43  <PublicServer> <V453000> so you can have this
22:05:58  <PublicServer> <mfb> ?
22:06:08  <PublicServer> <mfb> where?
22:06:11  <PublicServer> <V453000> that signal isnt too useful with PBS anyway usually
22:06:25  <PublicServer> <V453000> well 2way breaks it totally
22:06:45  <PublicServer> <V453000> but moving the station 1 tile underground makes you able to lengthen the tunnel
22:06:51  <PublicServer> <V453000> just 1 tile so .. :(
22:06:53  <PublicServer> <V453000> :)
22:06:57  <PublicServer> <V453000> w/e
22:07:03  <PublicServer> <mfb> :D
22:07:21  <PublicServer> <V453000> I just do that sometimes in Sbahns to save the fking tile
22:07:23  <PublicServer> <mfb> the missing house at that tile is going to kill me
22:07:37  <PublicServer> <V453000> oh, true
22:10:19  <PublicServer> <mfb> hmm wtf
22:10:25  <PublicServer> <mfb> that was wrong
22:10:25  <PublicServer> <V453000> wtf wtf big wtf?
22:10:31  <PublicServer> <V453000> what was?
22:10:53  <PublicServer> <mfb> I think it should be connected to the southern row?
22:11:26  <PublicServer> <V453000> 115?
22:11:34  <PublicServer> <mfb> 128
22:12:04  <PublicServer> <V453000> its fine I think?
22:12:14  <PublicServer> <mfb> it was connected to 129
22:13:26  <PublicServer> <V453000> 128 to 129?
22:13:36  <PublicServer> <mfb> 208 to 128
22:14:39  <PublicServer> <V453000> 113 goes to 115, 209 to 128
22:14:42  <PublicServer> <V453000> *208
22:14:48  <PublicServer> <mfb> right
22:14:50  <PublicServer> <V453000> no exchanges between lines
22:14:56  <PublicServer> <V453000> exchanges are only top and bottom corners
22:15:02  <PublicServer> <mfb> and I had a connection from 208 zo 129
22:15:08  <PublicServer> <V453000> hm :)
22:16:00  <PublicServer> <mfb> hmmhmm
22:16:14  <PublicServer> <V453000> I missed the celebration of first 100k pop :D
22:16:16  <PublicServer> <mfb> but these lines have tunnels of ~10 tiles
22:16:34  <PublicServer> <mfb> so this should work
22:16:36  <PublicServer> <V453000> correctI think
22:16:38  <PublicServer> <V453000> correct
22:18:34  <PublicServer> <V453000> reversers might not be
22:18:36  <PublicServer> <mfb> two reversers
22:18:40  <PublicServer> <V453000> needed with sufficient penalty
22:19:02  <PublicServer> <mfb> hmm
22:19:09  <PublicServer> <mfb> the station is terminus
22:19:15  <PublicServer> <mfb> ah well does not matter
22:19:21  <PublicServer> <V453000> yes :)
22:19:59  <PublicServer> <V453000> hopefully enough
22:20:02  <PublicServer> <V453000> if not, change settings
22:24:41  <PublicServer> <V453000> 15 rows numbered
22:24:56  <PublicServer> <mfb> :p
22:25:03  <PublicServer> <V453000> fucking endless :D
22:25:09  <PublicServer> <V453000> and adding dummies is twice the fun
22:25:20  <PublicServer> <mfb> yeah
22:25:22  <PublicServer> <V453000> takes literally forever
22:25:29  <PublicServer> <mfb> but at least we have a tile for the depot
22:25:39  <PublicServer> <bassals> not literally
22:25:39  <PublicServer> <V453000> yes I know :)
22:26:06  <PublicServer> <V453000> bassals come build =D
22:27:32  <PublicServer> <V453000> I should have disabled those stupid trees, now we have to grow buildings all over them
22:27:32  <PublicServer> <V453000> what a disaster
22:27:52  <PublicServer> <mfb> transparency :)
22:28:10  <PublicServer> <bassals> a
22:28:12  <PublicServer> <V453000> sure but still :p
22:29:22  <PublicServer> <mfb> waypoint walking :D
22:29:29  <PublicServer> <V453000> :DD
22:29:39  <PublicServer> <mfb> helps to save a line
22:29:41  <PublicServer> <V453000> hm
22:30:03  <PublicServer> <V453000> the waypoint should be behind reverser
22:30:05  <PublicServer> <V453000> or add penalties
22:30:15  <PublicServer> <V453000> just put it in the tunnel
22:30:17  <PublicServer> <mfb> ok, penalty
22:30:24  <PublicServer> <V453000> like this?
22:30:30  <PublicServer> <mfb> ah ok
22:30:38  <PublicServer> <V453000> could be even further ahead
22:30:52  <PublicServer> <mfb> they prefer the dead end over the station?
22:30:52  <PublicServer> <V453000> if we want to reduce that gap
22:31:06  <PublicServer> <V453000> there
22:31:16  <PublicServer> <mfb> that is nice
22:31:22  <PublicServer> <V453000> yey
22:32:41  <PublicServer> <mfb> btw. where is the difference between B and A?
22:32:51  <PublicServer> <V453000> one goes left one goes right
22:33:05  <PublicServer> <V453000> if you do the custom stations it doesnt matter in the end
22:33:39  <PublicServer> <bassals> excuse me why is 06-5 longer than the other stations?
22:34:13  <PublicServer> <V453000> is it?
22:34:15  <PublicServer> <V453000> :P
22:34:15  <PublicServer> <mfb> :p
22:34:26  <PublicServer> <bassals> :-)
22:44:35  *** Firestar has joined #openttdcoop
22:44:43  <Firestar> !password
22:44:43  <PublicServer> Firestar: altars
22:44:48  <Firestar> !players
22:44:50  <PublicServer> Firestar: Client 95 (Orange) is V453000, in company 1 (Skyscrapist inc.)
22:44:50  <PublicServer> Firestar: Client 148 (Orange) is bassals, in company 1 (Skyscrapist inc.)
22:44:50  <PublicServer> Firestar: Client 107 (Orange) is mfb, in company 1 (Skyscrapist inc.)
22:44:50  <PublicServer> Firestar: Client 109 is Maraxus, a spectator
22:44:50  <PublicServer> Firestar: Client 227 is als, a spectator
22:44:52  <PublicServer> Firestar: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
22:44:52  <PublicServer> Firestar: Client 194 (Orange) is Tray, in company 1 (Skyscrapist inc.)
22:45:00  <V453000> i am starting to hate that command already
22:45:06  <PublicServer> *** Firestar joined the game
22:45:26  <PublicServer> <V453000> please use !playercount instead
22:45:29  <mfb-> you can use !playercount or ask PublicServer in a query, Firestar
22:45:42  <PublicServer> <Firestar> but why?
22:45:52  <PublicServer> <V453000> highlights everyone in the game
22:45:58  <PublicServer> <V453000> unless they have different nick in IRC from game
22:46:18  <PublicServer> <Firestar> how are ya gettin on anyawy?
22:46:25  <PublicServer> <mfb> ?
22:46:43  <mfb-> password is enough
22:48:07  <PublicServer> <V453000> hm
22:49:45  <PublicServer> <Tray> Any reason to not add some dummy trains right now?
22:50:04  <PublicServer> <mfb> the system cannot transport the passengers to something interesting
22:50:11  <PublicServer> <mfb> but of course you can add them
22:50:13  <PublicServer> <V453000> probably noy Tray
22:50:19  <PublicServer> <V453000> you are totally free to do so
22:50:33  <PublicServer> <mfb> I added a train group for them
22:50:47  <PublicServer> <V453000> use 5 engines for them please
22:50:50  <PublicServer> <V453000> not like 1 engine 8 Wagons
22:51:00  <PublicServer> <Tray> ICE3?
22:51:02  <PublicServer> <V453000> doesnt matter much for dummies, but .. :)
22:51:04  <PublicServer> <V453000> no, transrapid
22:51:14  <PublicServer> <Tray> Ah
22:51:22  <PublicServer> <bassals> aaah
22:51:48  <PublicServer> <V453000> but if you want to do something less slave-laboury, you can build outer transfer stations or even ML stations
22:51:51  <PublicServer> <V453000> or even outer Sbahns
22:52:45  <PublicServer> <Tray> I stick to slave labour, thanks (: ... at least until I get too much bored with it
22:52:52  <PublicServer> <V453000> :D
22:53:02  <PublicServer> *** Firestar has left the game (leaving)
22:53:05  *** Firestar has left #openttdcoop
22:53:10  <PublicServer> <V453000> I am too tired and drunk atm to do anything more creative than adding labels to stations
22:53:29  <PublicServer> <mfb> "creative"
22:53:59  <PublicServer> <Tray> Drunk? You're writing a little too good for being drunk as I expect it from czech guys o:
22:54:18  <PublicServer> <V453000> drunk has a difference from shitfaced you know :D
22:54:38  <PublicServer> <mfb> there, another row done
22:54:52  <PublicServer> <V453000> signalz?
22:55:00  <PublicServer> <mfb> no, names
22:55:06  <PublicServer> <V453000> ah
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22:57:25  <PublicServer> <Tray> How smart is that easy order option by the way?
22:57:39  <PublicServer> <V453000> easy order option?
22:57:59  <PublicServer> <Tray> I remember some create quick order option or something
22:58:10  <PublicServer> <V453000> dont quite know what that is
22:58:24  <PublicServer> <V453000> I can think of automatic orders but that is something a bit different
22:58:26  <PublicServer> <Tray> "quick creation of vehicle orders"
22:58:40  <PublicServer> <V453000> ctrl click -> quickly full load?
22:58:42  <PublicServer> <V453000> or?
22:58:44  <PublicServer> <mfb> no
22:58:58  <PublicServer> <mfb> I think you can just keep clicking to add stations
22:59:00  <PublicServer> <V453000> clicking on trains with order tool?
22:59:06  <PublicServer> <mfb> (on stations)
22:59:41  <PublicServer> <bassals> Advanced setting and interface
22:59:43  <PublicServer> <Tray> so not very smart \:
23:00:45  <PublicServer> <Tray> There some names missing (station #82 for example) but I don't see the pattern to fix it on the way o:
23:00:55  <PublicServer> <V453000> aint done yet
23:01:01  <PublicServer> <mfb> look in the direction of the stations
23:01:23  <PublicServer> <Tray> so #82 is 23-1?
23:01:23  <PublicServer> <mfb> usually there is a named station in the row
23:01:33  <PublicServer> <Tray> okay I got it
23:01:35  <PublicServer> <Tray> but
23:01:37  <PublicServer> <mfb> oh, that was 82? :D
23:01:48  <PublicServer> <Tray> shouldn't we start counting by 0? for computer's sake?
23:01:58  <PublicServer> <Tray> o:
23:01:58  <PublicServer> <mfb> :p
23:02:00  <PublicServer> <V453000> :D
23:02:02  <PublicServer> <mfb> we can rename 30 to 0
23:02:16  <PublicServer> <V453000> guys?
23:02:16  <PublicServer> <mfb> your argument is... circular!
23:02:19  <PublicServer> <V453000> there also humans here
23:02:22  <PublicServer> <V453000> and humans count from 1
23:02:25  <PublicServer> <V453000> not from 0
23:02:37  <PublicServer> <mfb> 0 other humans confirmed that yet
23:02:39  <PublicServer> <V453000> :P
23:02:49  <PublicServer> <Tray> I always tried to teach my daughter to start counting by 0 ... kindergarden fucked up ):
23:02:57  <PublicServer> <V453000> :DDDDDDDD
23:03:19  <PublicServer> <V453000> prime life problems of computer madmen
23:03:38  <PublicServer> <V453000> station names done?
23:03:44  <Rhamphoryncus> Counting from 0 is self-defeating.  1 is defined as the first item.  If you count from 0 then you're simply redefining 0 as 1.
23:03:46  <PublicServer> <mfb> no
23:03:48  <PublicServer> <mfb> see station list
23:03:55  <PublicServer> <mfb> ah
23:04:03  <PublicServer> <mfb> these are bus stops or other stuff
23:04:33  *** Chris_Booth[ph] has joined #openttdcoop
23:05:45  <PublicServer> <V453000> just outer and random stations now
23:06:31  <PublicServer> <V453000> I guess naming outer stations is pointless
23:06:38  <PublicServer> <V453000> as they will be replaced with ML station
23:07:05  <PublicServer> <Tray> wow first set of dummys done (:
23:07:11  <PublicServer> <als> Are the trains you guys are making now ment as a cache for passengers?
23:07:37  <PublicServer> <V453000> pretty much
23:08:00  <PublicServer> <Tray> It just opens the station for real trains if it's full loaded than drops everything into the real train
23:08:11  <PublicServer> <V453000> almost-real trains! :D just Sbahns
23:08:37  <PublicServer> <Tray> by so at every station is only a single trains with very simple orders
23:08:47  <PublicServer> <Tray> (on the real trains)
23:09:02  <PublicServer> <V453000> all trains share 1 order list here
23:09:08  <PublicServer> <V453000> the half-real ones :P
23:09:08  <PublicServer> <mfb> do we have virtual trains too?
23:09:18  <PublicServer> <Tray> no but complex
23:09:24  <PublicServer> <mfb> nice
23:09:27  <PublicServer> <Tray> can't see them though
23:09:29  <PublicServer> <mfb> train 123+5i
23:10:45  <PublicServer> *** mfb has joined spectators
23:12:43  <PublicServer> <V453000> hm
23:12:48  <PublicServer> <V453000> top of town is growin faster than bottom
23:12:56  <PublicServer> <V453000> damn your blockades of roads mfb :D
23:13:12  *** sla_ro|master has quit IRC
23:13:14  <PublicServer> <mfb> oh oh
23:13:24  <PublicServer> <mfb> and I removed more houses at the top
23:13:26  <PublicServer> <mfb> even without them
23:13:52  <PublicServer> <V453000> whatever
23:14:47  *** Joosta has joined #openttdcoop
23:15:01  <Joosta> !password
23:15:01  <PublicServer> Joosta: weaned
23:15:14  <PublicServer> *** Joostas joined the game
23:16:57  *** valhallasw has quit IRC
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23:22:17  <PublicServer> *** Joostas has left the game (leaving)
23:23:17  <PublicServer> <bassals> how did they crash?
23:23:25  <PublicServer> <V453000> just unlucky
23:23:31  <PublicServer> <als> Someone stopped them?
23:23:37  <PublicServer> <bassals> ah :-D
23:23:45  <PublicServer> <V453000> very unlucky
23:24:41  *** smoovi has quit IRC
23:24:46  <PublicServer> <bassals> unlucky for you disliked them XD
23:26:35  <PublicServer> <Tray> every of these rows or cols are connected? ):
23:27:02  <PublicServer> <Tray> And I hoped for the "yay you can add s-bahn to xyz" soon
23:27:12  <PublicServer> <V453000> ?
23:27:46  <PublicServer> <Tray> A trains overflows from 1->2
23:27:52  <PublicServer> <V453000> yes
23:27:56  <PublicServer> <Tray> not 1->1
23:27:58  <PublicServer> <V453000> kind of
23:28:05  <PublicServer> <V453000> well that isnt even possible, is it
23:28:36  <PublicServer> <Tray> it would be a simple srnw ring?
23:28:43  <PublicServer> <V453000> not really
23:28:53  <PublicServer> <Tray> how so?
23:28:55  <PublicServer> <V453000> if you remember 201 beer york, that is what it is
23:29:05  <PublicServer> <V453000> but with enhanced stations for the pickups
23:29:11  <PublicServer> <V453000> SRNW would regulate itself somehow, this doesnt
23:29:18  <PublicServer> <V453000> this is just a loop of stations
23:29:20  <PublicServer> <V453000> big loop
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23:29:47  <PublicServer> <V453000> so ... I have no clue how to call what this is but ... w/e
23:29:53  <PublicServer> <V453000> this is this.
23:30:11  <PublicServer> <bassals> ok I'm leaving
23:30:14  <PublicServer> <bassals> good night!!
23:30:17  <PublicServer> <V453000> gn
23:30:27  <PublicServer> <V453000> who built SOUTHEAST ml station?
23:30:38  <PublicServer> <V453000> I think you forgot that the station entrance isnt TL5 but TL8 :)
23:30:47  <PublicServer> <bassals> not me
23:30:53  <PublicServer> <bassals> bye
23:30:57  <PublicServer> *** bassals has left the game (leaving)
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23:37:46  <PublicServer> <Tray> How many stations are there?
23:37:53  <PublicServer> <V453000> in the center?
23:37:56  <PublicServer> <V453000> or ML stations?
23:37:58  <PublicServer> <Tray> yes
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23:38:04  <PublicServer> <V453000> 30*7
23:38:08  <PublicServer> <V453000> 210
23:38:12  <PublicServer> <V453000> fuck that is a lot
23:38:26  <PublicServer> <Tray> sigh ... it is
23:38:38  <PublicServer> <Tray> one quarter done with dummies! \:
23:38:44  <PublicServer> <V453000> :)
23:38:48  <PublicServer> *** Ihmemies joined the game
23:39:01  <PublicServer> <V453000> hello :)
23:39:16  <PublicServer> <Ihmemies> my fps over that city is like 3 :I
23:39:26  <PublicServer> <V453000> that isnt much
23:39:32  <PublicServer> <Ihmemies> no
23:39:35  <PublicServer> <V453000> we are at very ealy stage in the game
23:39:45  <PublicServer> <Ihmemies> i wonder why the fps is so bad :D
23:40:16  <PublicServer> <Ihmemies> top of those turqoise houses is blinking on/off ;D
23:40:24  <PublicServer> <V453000> yes
23:40:27  <PublicServer> <V453000> the sprites are too large
23:40:31  <PublicServer> <Ihmemies> i see :P
23:40:58  <PublicServer> <Tray> making them invisible is a good
23:41:09  <PublicServer> <Tray> idea on this game I guess
23:41:15  <PublicServer> <V453000> :)
23:41:22  <PublicServer> <V453000> yes it is
23:41:24  <PublicServer> <Ihmemies> are you planning to build lots of those?
23:41:38  <PublicServer> <Tray> those what?
23:41:52  <PublicServer> *** mfb has joined company #1
23:41:57  <PublicServer> <V453000> houzös  Iguess
23:41:59  <PublicServer> <Ihmemies> ugly buildings :P
23:42:22  <PublicServer> <V453000> no
23:42:28  <PublicServer> <V453000> we wont build any more buildings now
23:43:29  <PublicServer> <Ihmemies> biggui grf doesn't seem to be on when i join :(
23:43:34  <PublicServer> <Ihmemies> maybe if i add it to config or something
23:43:36  <PublicServer> *** Ihmemies has left the game (leaving)
23:43:50  <PublicServer> <V453000> you have to add it to the static newgrfs in config
23:43:52  <Ihmemies> yes
23:43:58  <PublicServer> <V453000> however to be quite hoenst I dont see why would you do that :)
23:44:05  <Ihmemies> 2560x1600, poor eyesight
23:44:12  <PublicServer> <V453000> he
23:44:30  <PublicServer> <V453000> fullHD at 24" and no problem
23:45:45  <PublicServer> *** Ihmemies joined the game
23:45:46  <PublicServer> <Ihmemies> wee hee
23:46:32  <PublicServer> <Ihmemies> about time someone managed to implement scaling ui
23:46:35  <PublicServer> <Ihmemies> and fonts
23:46:41  <PublicServer> <Ihmemies> and more zoom.
23:46:59  <PublicServer> <V453000> idk I felt the need for any of those things
23:47:01  <PublicServer> <Tray> missing signals ):
23:47:04  <PublicServer> <V453000> I never*
23:47:06  <PublicServer> *** mfb has joined spectators
23:47:35  <PublicServer> <Tray> could someone care about signals (e.g. 03-4) please?
23:47:46  <PublicServer> <Ihmemies> what is the purpose of this arrangement? :P
23:47:57  <PublicServer> <Ihmemies> around the town
23:48:40  <PublicServer> <V453000> there yo ugo
23:49:58  <PublicServer> <V453000> Ihmemies: it is meant to collect all passengers from all town buildings in the center
23:50:09  <PublicServer> <V453000> and transfer them to the ML (which mostly isnt built yet)
23:50:17  <PublicServer> <V453000> and all that done with just 1 order group
23:50:39  <PublicServer> <Ihmemies> and you made all those stations with copypasting? :D
23:50:45  <PublicServer> <V453000> no :)
23:50:56  <PublicServer> <Ihmemies> :I
23:52:55  <PublicServer> <Tray> 80 is enough for now
23:55:11  <PublicServer> *** mfb has joined company #1
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23:56:41  <PublicServer> <mfb> that does not work
23:56:43  <PublicServer> <Ihmemies> what kind of network you are going to do then?
23:56:51  <PublicServer> <V453000> :) ok
23:57:06  <PublicServer> <V453000> Ihmemies: a simple ring which is basically fed by the cities
23:57:21  <PublicServer> <Ihmemies> nowdays you build everyhing yourself, including cities?
23:57:31  <PublicServer> <V453000> while the ring is attempting to be a bit self-intelligent and try to deal with stuff where needed
23:57:34  <PublicServer> <V453000> of course
23:57:44  <PublicServer> <V453000> if you let cities to build roads they dont do it as you would like them to do it
23:57:53  <Ihmemies> :P
23:58:07  <sietse> !password
23:58:07  <PublicServer> sietse: furors
23:58:12  <PublicServer> *** Sietse has left the game (connection lost)
23:58:21  <PublicServer> <Ihmemies> this looks like coding
23:58:35  <PublicServer> <V453000> or like fucking madness =D
23:58:46  <PublicServer> *** Sietse joined the game
23:58:50  <PublicServer> <Sietse> hiya
23:58:52  <PublicServer> <V453000> hiya
23:59:23  <sietse> city game :)
23:59:29  <PublicServer> <V453000> yar
23:59:35  <PublicServer> <mfb> oh wtf at SE station
23:59:42  <PublicServer> <V453000> whats wrong
23:59:48  <PublicServer> <mfb> see sign
23:59:59  <PublicServer> *** Sietse has joined company #1

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