Log for #openttdcoop on 15th March 2012:
Times are UTC Toggle Colours
00:05:44  <PublicServer> *** V453000 has left the game (leaving)
00:05:44  <PublicServer> *** Game paused (number of players)
00:05:52  <V453000> guess not :) gnight
00:06:18  <Troy_McClure_> night
00:08:05  *** Maraxus has quit IRC
00:13:30  *** DrSpangle has left #openttdcoop
00:15:33  <PublicServer> *** mfb has left the game (leaving)
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02:59:27  <PublicServer> *** Mazur has left the game (connection lost)
02:59:29  <PublicServer> *** Game still paused (number of players)
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05:56:34  <Absolutis> !password
05:56:34  <PublicServer> Absolutis: deltas
05:59:14  <PublicServer> *** Game still paused (number of players)
05:59:16  <PublicServer> *** Absolutis joined the game
06:00:36  <PublicServer> *** Absolutis has left the game (leaving)
06:37:44  *** DrSpangle has left #openttdcoop
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07:13:25  *** xav has joined #openttdcoop
07:13:38  <xav> !password
07:13:38  <PublicServer> xav: madden
07:14:18  <PublicServer> *** Game still paused (number of players)
07:14:21  <PublicServer> *** Xav joined the game
07:14:44  <PublicServer> <Xav> AHHHHHH
07:24:03  <PublicServer> *** Xav has left the game (leaving)
07:55:46  <Absolutis> it look like the toyland is not pleasing people...
08:07:15  *** Hazzard has joined #openttdcoop
08:07:34  <Hazzard> !password
08:07:34  <PublicServer> Hazzard: cognac
08:07:38  <Hazzard> hmm
08:07:56  <PublicServer> *** Game still paused (number of players)
08:07:56  <PublicServer> *** Hazzard joined the game
08:07:58  <Hazzard> Very good password
08:15:06  *** Maraxus has joined #openttdcoop
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08:19:42  <PublicServer> *** Hazzard has joined company #1
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09:14:38  <V453000> !password
09:14:38  <PublicServer> V453000: cognac
09:14:48  <PublicServer> *** Game still paused (number of players)
09:14:50  <PublicServer> *** V453000 joined the game
09:20:59  <PublicServer> *** Game still paused (number of players)
09:20:59  <PublicServer> *** Game unpaused (number of players)
09:21:00  <PublicServer> *** bassals joined the game
09:21:07  <PublicServer> <bassals> hello V453000!
09:29:23  <Maraxus> !password
09:29:23  <PublicServer> Maraxus: cognac
09:29:57  <Maraxus> !password
09:29:57  <PublicServer> Maraxus: twinge
09:30:12  <PublicServer> *** Maraxus joined the game
09:30:24  <PublicServer> <Maraxus> hi
09:32:26  <PublicServer> <V453000> hello :)
09:34:08  <PublicServer> *** Maraxus has joined company #1
09:34:28  <PublicServer> <V453000> want to build?
09:34:39  <PublicServer> <Maraxus> yes
09:34:43  <PublicServer> <V453000> alright
09:34:45  <PublicServer> <bassals> your plan has akready won I guess
09:34:55  <PublicServer> <V453000> looks so
09:34:59  <V453000> @stage Building
09:34:59  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Building | | New players, use @quickstart and !help |"
09:35:31  <PublicServer> <V453000> there we go
09:35:49  <PublicServer> <V453000> lets start with L_R
09:36:31  <Tray> !password
09:36:31  <PublicServer> Tray: twinge
09:36:51  <PublicServer> *** Tray joined the game
09:36:56  <PublicServer> <Tray> yay toyland (:
09:37:02  <PublicServer> <V453000> hi :)
09:37:13  <PublicServer> <bassals> for RV
09:37:28  <PublicServer> <bassals> we don't need to care for slopes
09:37:30  <PublicServer> <bassals> do we?
09:37:36  <PublicServer> <V453000> dont care now.
09:39:24  <PublicServer> <V453000> wait please I will cheat the date so we have latest RVs
09:39:30  <PublicServer> <V453000> autoreplacing RVs is major fuckup
09:39:40  <PublicServer> *** V453000 has left the game (leaving)
09:39:48  <PublicServer> *** Tray has left the game (leaving)
09:39:52  <PublicServer> *** Maraxus has left the game (leaving)
09:39:52  <PublicServer> *** Game paused (number of players)
09:44:46  <V453000> ok finally
09:44:48  <PublicServer> *** Game paused (number of players)
09:44:50  <V453000> !auto
09:44:50  <PublicServer> *** V453000 has enabled autopause mode.
09:44:55  <V453000> !password
09:44:55  <PublicServer> V453000: foible
09:44:57  <V453000> !changepw
09:44:57  <PublicServer> V453000: Password changed to attune
09:45:15  <PublicServer> *** bassals joined the game
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09:46:08  <PublicServer> <V453000> alright, drops
09:46:59  <PublicServer> *** Tray has left the game (connection lost)
09:47:11  <PublicServer> *** Tray joined the game
09:51:21  <PublicServer> <Tray> V, you mentioned that pickups are much more omplicated than drops ( I think due to the lack of presignals) so what I#ve to consider building one?
09:51:48  <PublicServer> <V453000> well the point is that you have to provide good spread for all platforms
09:52:08  <PublicServer> <V453000> to make cars actually use them all
09:52:30  <PublicServer> <V453000> which doesnt have to be as simple as it sounds with the dumbRVs
09:53:31  *** Zeknurn has quit IRC
09:54:29  <PublicServer> *** Tray has left the game (general timeout)
09:54:29  <PublicServer> *** Tray has left the game (connection lost)
09:54:46  *** LoPo has joined #openttdcoop
09:54:50  <LoPo> lo
09:54:52  <PublicServer> <V453000> hi
09:54:55  <PublicServer> <Maraxus> hi
09:55:05  <PublicServer> <bassals> hello
09:55:10  <LoPo> !password
09:55:10  <PublicServer> LoPo: attune
09:55:14  *** Tray|2 has joined #openttdcoop
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09:55:43  <Tray|2> !password
09:55:43  <PublicServer> Tray|2: attune
09:55:48  <PublicServer> *** LoPo joined the game
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09:56:15  <PublicServer> <LoPo> lol candy land :P
09:56:23  <PublicServer> <V453000> :)
09:56:33  <PublicServer> <LoPo> and RV chaos
09:56:47  <PublicServer> <V453000> chaos?
09:56:57  <PublicServer> <LoPo> not chaos building styl
09:57:03  <PublicServer> <LoPo> but RV...
09:57:10  <PublicServer> <LoPo> damn cant see shit :P
09:57:19  <PublicServer> <LoPo> to mush colours
09:58:42  <PublicServer> <V453000> takes some getting used to but its ok I think :)
09:59:38  <PublicServer> <Tray> Toyland was my favourite landscape at time I tried to understand and try some of the coop stuff in SP (:
10:00:40  <PublicServer> <LoPo> how did the city building went?
10:00:48  <PublicServer> <V453000> not well
10:00:58  <PublicServer> <LoPo> ? why not
10:01:00  <PublicServer> <V453000> it isnt possible to grow a city that large
10:01:12  <PublicServer> <V453000> and our ML was not strong enough, and many Sbahns were screwed up as well
10:01:19  *** Tray has quit IRC
10:01:26  <PublicServer> <LoPo> maybe without al the tracks that take space :P
10:01:36  <PublicServer> <V453000> it isnt possible. :)
10:01:50  <PublicServer> <V453000> see mfbs research at his wiki page
10:01:53  <PublicServer> <LoPo> oky
10:02:50  <LoPo> where do i have to look?
10:02:58  <PublicServer> <V453000> userpage
10:03:56  <Absolutis> !password
10:03:56  <PublicServer> Absolutis: atoned
10:04:34  *** Hazzard has joined #openttdcoop
10:05:29  <Hazzard> !password
10:05:29  <PublicServer> Hazzard: atoned
10:06:22  <PublicServer> *** Hazzard joined the game
10:06:26  <PublicServer> <Hazzard> Heyhey
10:06:36  <PublicServer> <V453000> ello
10:06:54  <PublicServer> <Hazzard> Do we delete the losing plans?
10:07:06  <PublicServer> <V453000> I guess
10:07:06  <LoPo> V453000: i cant find anything on his page :S
10:07:35  <Bassals>
10:07:44  <V453000> ^
10:07:49  <V453000> lol he doesnt have a link to it :)
10:07:59  <PublicServer> *** Absolutis joined the game
10:08:59  <PublicServer> <V453000> wtf?
10:09:05  <PublicServer> <V453000> im building there?
10:09:07  <PublicServer> <Absolutis> oh you building a station?
10:09:09  <PublicServer> <Absolutis> nm
10:09:23  <PublicServer> <V453000> it fits nicely as 3 but you need 3 pickups behind it
10:09:38  <PublicServer> <Hazzard> That is a lot of trucs for not very many bubles
10:09:47  <PublicServer> <V453000> will grow
10:10:09  <PublicServer> <Hazzard> It is possible that it will go out of buisness?
10:10:21  <PublicServer> <V453000> btw I am going to show you 2 extremely nutty things this game
10:10:53  <PublicServer> <Hazzard> Hmm?
10:11:40  <PublicServer> <V453000> wont spoil the surprise
10:11:42  <PublicServer> <V453000> :p
10:12:01  <PublicServer> <Absolutis> :P
10:12:07  <PublicServer> <Hazzard> :|
10:12:17  <PublicServer> <Hazzard> Whoa
10:12:25  <PublicServer> <Hazzard> Oh
10:12:31  <PublicServer> <Hazzard> I think I know this one
10:12:57  <PublicServer> <Hazzard> Bulldoze and plant, right?
10:12:59  <PublicServer> <Absolutis> oh and btw
10:13:13  <PublicServer> <Absolutis> is a simple junction like that at SLH 02 OK?
10:13:15  <PublicServer> <Hazzard> To rais the rating
10:13:32  <PublicServer> *** LoPo has joined spectators
10:13:37  <PublicServer> <V453000> do it R_L instead of L_R Absolutis
10:13:44  <PublicServer> <Absolutis> why?
10:13:50  <PublicServer> <V453000> gives no crossing paths
10:14:32  <PublicServer> <V453000> see?
10:14:34  <PublicServer> <Absolutis> sure
10:14:56  <PublicServer> <Tray> Is the nothern pickup like this okay?
10:15:06  <PublicServer> <V453000> wait a second with pickups
10:15:08  <PublicServer> <V453000> but yes it is
10:15:23  <PublicServer> <Absolutis> but yeah, is a simple crossing ok
10:15:25  <PublicServer> <Hazzard> That is confusing
10:15:32  <PublicServer> <Absolutis> or consier eyecandy
10:15:34  <PublicServer> <Hazzard> With the station signs all mixed up
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10:16:57  <PublicServer> <Hazzard> What is the purpose of the waterburg transfer station?
10:17:08  <PublicServer> <V453000> the whole point of this game :)
10:17:18  <PublicServer> <V453000> it makes cars split into the 2 roads better
10:17:24  <PublicServer> <Tray> it's a balancer
10:17:30  <PublicServer> <Hazzard> How does it do that?
10:17:40  <PublicServer> <Tray> RV in stations are a huge penalty
10:17:50  <PublicServer> <V453000> a station with a RV gives more penalty than an empty station
10:17:56  <PublicServer> <Tray> so any RV behind it will prefer the other side
10:18:02  <PublicServer> <V453000> so if there is a RV heading to one direction already, the other one will try to go elsewhere
10:18:04  <PublicServer> <Hazzard> ahh
10:18:04  <PublicServer> <Tray> and vice versa
10:18:06  <LoPo> well, im off playing ME3 ^^
10:18:11  <LoPo> see ya
10:18:56  <PublicServer> <Hazzard> So how is Splutterwick going to grow?
10:19:10  <PublicServer> <V453000> not much
10:19:20  <PublicServer> <V453000> just to accept our shit
10:21:06  <PublicServer> *** LoPo has left the game (leaving)
10:22:46  <PublicServer> <Hazzard> Well, I'm off
10:22:56  <PublicServer> <Hazzard> See you guys layer
10:22:58  <PublicServer> <Hazzard> later
10:23:00  <PublicServer> <V453000> cya
10:23:06  <PublicServer> *** Hazzard has left the game (leaving)
10:25:24  <PublicServer> <V453000> damnnnn, needs some improvements :D
10:29:14  <PublicServer> <Absolutis> ah
10:29:21  <PublicServer> <Absolutis> didn't read the plan
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10:32:57  <PublicServer> <Absolutis> brb lunch
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10:48:29  <PublicServer> <bassals> oooooh
10:48:55  <PublicServer> <V453000> shouldnt happen again :)
10:49:06  <PublicServer> <Absolutis> wait
10:49:16  <PublicServer> <Absolutis> is my SLH wrong way around?
10:49:26  <PublicServer> <V453000> ?
10:49:32  <PublicServer> <V453000> o
10:49:40  <PublicServer> <Absolutis> i think yeah
10:49:42  <PublicServer> <V453000> you need the primary stations to be able to go both ways
10:52:16  <PublicServer> <V453000> hm
10:52:40  <PublicServer> <Absolutis> are those simple crossing enough btw?
10:52:59  <PublicServer> <V453000> for now they are, see later
10:56:50  <PublicServer> <V453000> hm I need logic engine
10:57:10  <PublicServer> <Absolutis> what is that?
10:57:11  <PublicServer> <V453000> guess I will have to code it :D
10:57:21  <PublicServer> <V453000> guess, you have 3 attempts .)
10:57:31  <PublicServer> <Absolutis> a logic thing?
10:57:37  <PublicServer> <bassals> you mean there is no logic train for toylands?
10:57:46  <PublicServer> <Absolutis> some kind SRNW thing?
10:57:46  <PublicServer> <V453000> no there isnt
10:57:52  <PublicServer> <V453000> Absolutis: yes :)
10:57:58  <PublicServer> <V453000> overflow/srnw pickup for RVs
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10:58:09  <PublicServer> <V453000> it works well but when larger, it needs faster train
10:59:15  <PublicServer> <V453000> I will just make a new newGRF
11:00:35  <Bassals> !ping
11:00:39  <V453000> o_O
11:00:46  <Absolutis> !password
11:00:59  <PublicServer> *** Tray has left the game (general timeout)
11:00:59  <PublicServer> *** Tray has left the game (connection lost)
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11:00:59  <PublicServer> *** Absolutis has left the game (connection lost)
11:00:59  <PublicServer> *** V453000 has left the game (general timeout)
11:01:00  <PublicServer> *** V453000 has left the game (connection lost)
11:01:00  <PublicServer> *** bassals has left the game (general timeout)
11:01:02  <PublicServer> *** bassals has left the game (connection lost)
11:01:02  <PublicServer> *** Game paused (number of players)
11:01:02  <Absolutis> hm?
11:01:02  <Absolutis> !password
11:01:04  <PublicServer> *** Maraxus has left the game (general timeout)
11:01:04  <PublicServer> *** Maraxus has left the game (connection lost)
11:01:06  <PublicServer> Bassals: pong
11:01:06  <PublicServer> Absolutis: goblet
11:01:08  <PublicServer> Absolutis: goblet
11:01:20  <PublicServer> *** Game still paused (number of players)
11:01:22  <PublicServer> *** bassals joined the game
11:01:26  <PublicServer> *** Game still paused (number of players)
11:01:30  <PublicServer> *** Game unpaused (number of players)
11:01:30  <PublicServer> *** Absolutis joined the game
11:01:31  <V453000> just some network stuff I guess :)
11:02:04  <PublicServer> <Absolutis> i hope that slope will not slow down RVs too much
11:02:28  <V453000> slopes will slow a lot, but fix later
11:02:59  <PublicServer> <Absolutis> except down slopes
11:03:13  <PublicServer> <Absolutis> hm, sugar mine disappeared?
11:03:22  <PublicServer> <Absolutis> meh, it happens
11:03:51  <V453000> which sprite do you want for a logic engine
11:04:08  <Absolutis> nyan cat
11:04:22  <V453000> one of the colourful ones above it? :)
11:04:44  <Absolutis> below you mean?
11:05:29  <Absolutis> well what about one of the steamers
11:05:38  <V453000> oh yes below :)
11:05:59  <Absolutis> or the first one below nyan?
11:06:45  *** Hazzard has joined #openttdcoop
11:06:47  <Bassals> actually nyan cat sounds very appropiate for a logic trains that only goes in circles
11:06:48  <Bassals> hahahha
11:07:19  <Hazzard> Hey guys
11:07:29  <Hazzard> Do you know how to add tags to wiki pages?
11:07:38  <Bassals> tags?
11:07:48  <Hazzard> Sorry, categories
11:07:50  <Hazzard>
11:07:57  <Hazzard> This one has no categories
11:08:06  <Hazzard> and it had quite a few other cobwebs
11:10:24  <Hazzard> Ahh, I figured it out
11:13:00  <PublicServer> <bassals> I think that the candy trucks lack a drop order
11:13:08  <PublicServer> <bassals> in splutterwick central
11:13:31  <PublicServer> <bassals> but I don't know where to insert it
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11:15:45  <Hazzard> Editing wikis is one of the great joys of the internet
11:16:22  <Maraxus> !password
11:16:22  <PublicServer> Maraxus: deaden
11:16:36  <PublicServer> *** Maraxus joined the game
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11:24:15  <PublicServer> <Absolutis> crashes
11:24:18  <PublicServer> <Absolutis> :P
11:24:33  <PublicServer> <Mazur> However does one manage that?
11:24:40  <PublicServer> <Absolutis> what?
11:24:44  <PublicServer> <Mazur> Oh, crossroads.
11:25:14  <PublicServer> <Mazur> You should eliminate those.
11:25:28  <PublicServer> <Absolutis> those are important
11:25:38  <PublicServer> <Absolutis> some SRNW stuff if i'm correct
11:25:38  <PublicServer> <Mazur> Don't let RVs cross tacks on the same level.
11:25:44  <PublicServer> *** Maraxus has joined spectators
11:26:02  <PublicServer> <Mazur> Oh, you did not build it?
11:26:08  <PublicServer> <Absolutis> no i didn't
11:26:14  <PublicServer> <Mazur> No, V did, I see.
11:28:09  <PublicServer> *** Mazur has left the game (leaving)
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11:30:20  <PublicServer> *** Game paused (number of players)
11:37:29  <V453000> ok I have the newgrf but I need to upload it to bananas somehow now
11:38:01  <Bassals> can you do that?
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11:40:43  <PublicServer> *** Absolutis has left the game (general timeout)
11:40:43  <PublicServer> *** Absolutis has left the game (connection lost)
11:41:43  <Rhamphoryncus> !password
11:41:43  <PublicServer> Rhamphoryncus: wicket
11:41:50  <PublicServer> *** Game still paused (number of players)
11:41:50  <PublicServer> *** Game unpaused (number of players)
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11:43:58  <PublicServer> *** Maraxus has joined company #1
11:44:14  <PublicServer> <Rhamphoryncus> Nice trains :P
11:46:40  *** Absolutis has quit IRC
11:47:14  <PublicServer> <Rhamphoryncus> I'm going to rebuild drop north to get rid of the candy pickup
11:47:36  <PublicServer> <bassals> hy?
11:47:41  <V453000> wha?
11:47:48  <PublicServer> <Rhamphoryncus> It has candy waiting
11:48:03  <V453000> that is because south pickup doesnt work yet
11:48:11  <PublicServer> <Rhamphoryncus> oh
11:48:30  <PublicServer> <Rhamphoryncus> #137 has implicits.  Is that intentional?
11:48:40  <PublicServer> <bassals> yes
11:49:00  <PublicServer> <Rhamphoryncus> hum
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11:55:56  *** Absolutis has joined #openttdcoop
11:55:59  <PublicServer> <Rhamphoryncus> So why doesn't south pickup work?
11:56:00  <Absolutis> !password
11:56:00  <PublicServer> Absolutis: newsed
11:56:36  <PublicServer> <bassals> I think that V453000 needs logic trains to finish it
11:56:38  <PublicServer> *** Absolutis joined the game
11:56:58  <PublicServer> <bassals> that's what he was doing some minutes ago
11:57:21  <PublicServer> <bassals> creating the logic engine newgrf for toylands
11:57:33  <PublicServer> <Rhamphoryncus> huh
11:59:25  <PublicServer> *** Rhamphoryncus has left the game (leaving)
12:00:15  <PublicServer> <bassals> isn't it a bit weird the sl3?
12:00:28  <PublicServer> <Absolutis> there was a sugar mine in the mountains
12:00:31  <PublicServer> <Absolutis> but it died already
12:00:37  <PublicServer> <bassals> ooh
12:00:41  <PublicServer> <Absolutis> so it made sense when i made it
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12:35:39  <Firestar> hi
12:35:52  <Firestar> !password
12:35:52  <PublicServer> Firestar: waists
12:36:12  <PublicServer> *** Firestar joined the game
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12:38:59  <Hazzard> !password
12:38:59  <PublicServer> Hazzard: waists
12:39:17  <PublicServer> *** Hazzard joined the game
12:41:09  <PublicServer> <Hazzard> Wow
12:41:20  <PublicServer> <Hazzard> I see some weirt logit trains
12:44:22  <PublicServer> <Hazzard> How the heck does pickup sout sweets work?
12:44:33  <PublicServer> <bassals> it does not work yet
12:44:56  <PublicServer> <bassals> the "killer" train is supposed to be much faster
12:45:06  <PublicServer> <Hazzard> So that it doesn't kill?
12:45:25  <PublicServer> <bassals> yeah
12:45:35  <PublicServer> <bassals> so that it only lets 1 truck enter
12:45:42  <PublicServer> <bassals> I think, I'm not really sure
12:45:52  <PublicServer> <Hazzard> I saw some cars go in
12:46:02  <PublicServer> <Hazzard> But they just skipped the station to go maintain
12:47:50  <PublicServer> <Hazzard> Reserved Paths seem to make the lights turn on
12:47:53  <PublicServer> <Firestar> lol
12:47:55  <PublicServer> <bassals> yes
12:48:49  <PublicServer> <Hazzard> They really need to fix that exploit
12:48:57  <PublicServer> <Hazzard> Because I hate all that grey land you make
12:49:15  <PublicServer> <Absolutis> if they fix that i'll stop playing this game
12:49:18  <PublicServer> <bassals> the "but trees" exploit?
12:49:33  <PublicServer> <Hazzard> Uhoh
12:49:59  <PublicServer> <Hazzard> The train almost killed an rv :(
12:50:26  <PublicServer> <Hazzard> Shouldn't the PBS be closer to the roads?
12:50:36  <PublicServer> <bassals> no
12:50:52  <PublicServer> <Absolutis> i think the idea is to "warn the RVs early"
12:50:54  <PublicServer> <Hazzard> I'm not going to change anything by the way
12:51:08  <PublicServer> <Hazzard> The thing is
12:51:22  <PublicServer> <Hazzard> On the ones farthest to the east
12:51:24  <PublicServer> <Hazzard> 2 can get in at once
12:51:42  <PublicServer> <Hazzard> Causing one to wait on the track
12:52:06  <V453000> chill :)
12:52:18  <V453000> redemption is coming
12:53:20  <PublicServer> <Hazzard> Noooooo
12:53:36  <PublicServer> <Hazzard> Driver dies
12:53:58  <PublicServer> <Absolutis> that happens quite ofthen
12:54:09  <PublicServer> <Absolutis> so we have replaced drivers with robot drivers
12:54:35  <PublicServer> <Absolutis> anyone isn't willing to drive our trucks anymore as they risk of dying in a crash
12:54:57  <PublicServer> <Hazzard> I sure wouldn't want to
12:55:23  <PublicServer> <bassals> in fact that's why they keep invading the railroad after one truck has already passed
12:55:30  <PublicServer> <Hazzard> Do crashes upset the local authority?
12:55:44  <PublicServer> <Absolutis> for sleepyton toffee: route to SLH 03?
12:56:15  <PublicServer> <bassals> what about waterbug tofe
12:56:31  <PublicServer> <Absolutis> hm
12:56:45  <PublicServer> <Absolutis> pretty inefficient station type at sleepyton toffee
12:56:52  <PublicServer> <Absolutis> nm
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12:57:07  <PublicServer> <Hazzard> What are the depots for?
12:57:13  <PublicServer> <Absolutis> or for 4 platforms actually it is
12:57:29  <PublicServer> <Hazzard> There goes 2 rvas
12:58:07  <PublicServer> <Hazzard> 3?
12:58:57  <PublicServer> <Absolutis> what about using SL 3 for sleepyton toffee
12:59:25  <PublicServer> <Hazzard> Why not use both?
12:59:37  <PublicServer> <Absolutis> the vehicles would prefer only one
12:59:43  <PublicServer> <Absolutis> i've tried in SP
13:00:01  <PublicServer> <Hazzard> But it has 2 sets of orders?
13:00:11  <PublicServer> <Absolutis> ?
13:00:22  <PublicServer> <Hazzard> To north and to south?
13:00:32  <PublicServer> <Absolutis> well, it would prefer only one, when going the other way
13:00:32  <PublicServer> <Hazzard> Did you test that in SP?
13:00:38  <PublicServer> <Absolutis> well not that
13:00:44  <PublicServer> <Absolutis> just with one drop
13:00:56  <PublicServer> <Firestar> thx absolutis
13:01:35  <PublicServer> <Hazzard> The roatating logic trains are a not gate, right?
13:01:41  <PublicServer> <Absolutis> that's a great 2 square wide station design at sleepyton toffee
13:01:43  <PublicServer> <bassals> yes
13:01:43  <PublicServer> <Absolutis> yes
13:02:13  <PublicServer> <Hazzard> It is
13:02:16  <PublicServer> <Hazzard> a good design
13:07:22  <PublicServer> <Hazzard> Can penalties be bus stations?
13:07:32  <PublicServer> <Absolutis> why not
13:08:50  <PublicServer> <Hazzard> Hey, who changed the name of the station :P
13:08:54  <PublicServer> <Firestar> me
13:08:56  <PublicServer> <Absolutis> Bassals'?
13:09:00  <PublicServer> <bassals> pickup N?
13:09:12  <PublicServer> <Absolutis> i changed it
13:09:22  <PublicServer> <Absolutis> as i did toy pick north
13:09:32  <PublicServer> <bassals> nice
13:09:43  <PublicServer> <Firestar> i did splutterwick toffee pickup
13:09:49  <PublicServer> <bassals> where are they supposed to drop?
13:09:51  <PublicServer> <Hazzard> Hmm
13:10:02  <PublicServer> <bassals> DROP SOUTH or Splutterfick drop?
13:11:20  <PublicServer> <Hazzard> Roads seem so strange to work with
13:11:32  <PublicServer> <Absolutis> hmm
13:11:51  <PublicServer> <Absolutis> do i dare to do some pickups in south?
13:12:13  <PublicServer> <bassals> hmm
13:12:44  <PublicServer> <Firestar> there is one sugar mine waiting for us to pick up its sugar
13:14:08  <PublicServer> *** bassals has joined spectators
13:15:26  <PublicServer> <Hazzard> I cant tell if these roads are one way or two way and in which direction
13:17:40  <PublicServer> <Hazzard> Are all the road vehicles sorted by cargo type?
13:21:18  <PublicServer> <Hazzard> Hmm
13:21:32  <PublicServer> <Hazzard> That one truck started trying to go to the station entrance
13:21:34  <PublicServer> <Absolutis> there did pickup S toys
13:22:40  <PublicServer> <Absolutis> technically that splutterwick plastic pick isn't attached to any SL...
13:22:58  <PublicServer> <Hazzard> I think that is fine
13:23:18  <PublicServer> <Hazzard> Isn't it its own sideline?
13:23:31  <PublicServer> <Absolutis> well you could say so
13:23:38  <PublicServer> <Firestar> the trucks are going to drop south and back
13:23:58  <PublicServer> *** Absolutis has joined spectators
13:24:02  <PublicServer> <Hazzard> Doesn't that screw up the balance?
13:26:13  <PublicServer> <Hazzard> Watching my truck do a full loop of its orders
13:26:31  <PublicServer> <Hazzard> Veryy boring
13:26:57  <PublicServer> <Hazzard> Where is it going...
13:27:19  <PublicServer> <Hazzard> No no no
13:28:02  <PublicServer> *** Maraxus has joined spectators
13:28:54  <V453000> !password
13:28:54  <PublicServer> V453000: lichen
13:29:04  <PublicServer> *** V453000 joined the game
13:29:05  <PublicServer> <V453000> behold! :D
13:29:08  <PublicServer> <Hazzard> Redemption?
13:29:18  <PublicServer> *** V453000 has left the game (leaving)
13:29:26  <PublicServer> <Hazzard> Oh
13:29:33  <PublicServer> *** Tray joined the game
13:30:18  <PublicServer> *** Game paused (number of players)
13:30:19  <V453000> !auto
13:30:19  <PublicServer> *** V453000 has enabled autopause mode.
13:30:22  <V453000> !password
13:30:22  <PublicServer> V453000: clings
13:30:26  <V453000> !changepw
13:30:26  <PublicServer> V453000: Password changed to funnel
13:30:44  <PublicServer> *** Game still paused (number of players)
13:30:46  <PublicServer> *** Tray joined the game
13:30:50  <PublicServer> *** Game still paused (number of players)
13:30:52  <PublicServer> *** V453000 joined the game
13:30:56  <V453000> oh, nevermind
13:30:58  <V453000> !content
13:30:58  <Tray|2> something is wrong (:
13:30:58  <PublicServer> V453000: Connection established
13:30:58  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
13:30:58  <PublicServer> V453000: (you need to !restart to have the new content loaded)
13:31:06  <V453000> it doesnt have the newgrf ofc
13:31:09  <PublicServer> *** Tray has left the game (leaving)
13:31:12  <V453000> !content
13:31:14  <PublicServer> V453000: Expect timeout triggered!
13:31:14  <PublicServer> V453000: Downloading 4 file(s) (84050 bytes)
13:31:14  <PublicServer> V453000: (you need to !restart to have the new content loaded)
13:31:17  <V453000> !restart
13:31:17  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
13:31:29  <PublicServer> *** Game still paused (number of players)
13:31:30  <PublicServer> *** Firestar joined the game
13:32:01  <PublicServer> *** Firestar has left the game (leaving)
13:32:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
13:32:03  <PublicServer> Thank you for playing r23974.
13:32:06  <PublicServer> Server has exited
13:32:07  *** PublicServer has quit IRC
13:32:37  *** PublicServer has joined #openttdcoop
13:32:37  <PublicServer> Autopilot engaged
13:32:37  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
13:32:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Building | | New players, use @quickstart and !help |"
13:32:37  *** ChanServ sets mode: +v PublicServer
13:32:59  <PublicServer> ***  made screenshot at 00004422:
13:34:04  <PublicServer> *** Game still paused (manual, number of players)
13:34:05  <V453000> !auto
13:34:05  <PublicServer> *** V453000 has enabled autopause mode.
13:34:07  <V453000> !password
13:34:07  <PublicServer> V453000: plumed
13:34:07  <PublicServer> *** Game still paused (number of players)
13:34:08  <V453000> !changepw
13:34:08  <PublicServer> V453000: Password changed to iodine
13:34:19  <PublicServer> *** Game still paused (number of players)
13:34:21  <PublicServer> *** V453000 joined the game
13:34:29  <PublicServer> <V453000> OMG its alive! :D
13:34:44  <V453000> !unpause
13:34:44  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
13:34:46  <PublicServer> *** Game unpaused (number of players)
13:35:22  <PublicServer> *** Firestar has left the game (connection lost)
13:35:36  <PublicServer> *** Firestar joined the game
13:36:20  <PublicServer> *** Tray joined the game
13:36:40  <Hazzard> Ahh
13:36:43  <Hazzard> Logic train
13:36:48  <Ammler> !dl lin64
13:36:49  <PublicServer> Ammler:
13:37:11  <PublicServer> <V453000> there goes =D
13:37:22  <PublicServer> *** Hazzard joined the game
13:38:54  <Ammler> openttd still not able to autodownload missing newgrfs?
13:38:55  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
13:39:00  <PublicServer> *** Amm1er joined the game
13:39:40  <PublicServer> <V453000> probably not
13:39:53  <Ammler> planetmaker: music is damn loud compared with sound
13:40:06  <planetmaker> that can be adjusted?
13:40:22  <Ammler> hmm, if not, what is broken?
13:40:48  <Ammler> music volume has no influence here
13:40:53  <planetmaker> dunno. Are there not two controls? Hm.
13:41:02  <PublicServer> <V453000> ok sweet pickup mk 2 here we go
13:41:07  <Maraxus> !password
13:41:07  <PublicServer> Maraxus: iodine
13:41:20  <PublicServer> *** Maraxus joined the game
13:41:30  <PublicServer> <Hazzard> The moment of truth
13:41:44  <PublicServer> <Hazzard> Or something like that
13:41:46  <PublicServer> <V453000> the first row will break
13:41:54  <PublicServer> <Amm1er> V453000: U see no color
13:42:01  <PublicServer> <V453000> hm?
13:42:07  <PublicServer> <Amm1er> s/U/I/
13:42:13  <PublicServer> <Amm1er> on the logic train
13:42:15  <PublicServer> <Hazzard> They stack up pretty nicely
13:42:17  <PublicServer> <V453000> fuck its red
13:42:19  <PublicServer> <V453000> :D
13:42:49  <PublicServer> <Hazzard> Oh dear
13:42:55  <PublicServer> <Tray> (:
13:43:14  <PublicServer> <Hazzard> Uh
13:44:01  <PublicServer> <V453000> god
13:46:31  <PublicServer> <V453000> hm
13:46:33  <Ammler> why does the train need to be so long
13:46:39  <Ammler> the signals are red anyway
13:46:42  <PublicServer> <V453000> to block all at this moment
13:46:52  <PublicServer> <V453000> well RVs dont care about signals
13:46:54  <Ammler> but pbs does make the signals red
13:46:56  <PublicServer> <V453000> sure
13:47:03  <PublicServer> <V453000> but I need them to block when it stops too
13:47:17  <PublicServer> <Hazzard> If there was some way you could get the train to stop at the pbs
13:47:40  <PublicServer> <Hazzard> Another wave
13:48:10  <PublicServer> <Hazzard> A bunch of the cars just cliped into each other
13:48:24  <PublicServer> <V453000> yeah that is a problem when they wait for too long
13:48:26  <PublicServer> <V453000> for some reason
13:48:36  <PublicServer> *** bassals joined the game
13:49:04  <PublicServer> <V453000> come on, load already :z
13:49:10  <PublicServer> <Hazzard> I think they try to pass eachother, then they discover the red lights so they just merge back together
13:49:16  <PublicServer> <V453000> probably
13:49:38  <PublicServer> <V453000> cant move it there
13:49:39  <planetmaker> cars have quantum properties in order to avoid unfixable jams
13:49:42  <PublicServer> <V453000> the train needs to hide there first
13:49:50  <PublicServer> <Hazzard> Hid?
13:50:01  <PublicServer> <Hazzard> Hide?
13:50:04  <PublicServer> <V453000> sure
13:50:10  <PublicServer> <V453000> so it has the reserved path free again
13:50:20  <PublicServer> <V453000> if it still is at the crossings, it cant reserve it there
13:50:30  <PublicServer> <Hazzard> So it will block itself?
13:50:38  <PublicServer> <V453000> yes
13:51:11  <PublicServer> <Hazzard> You could use 2 trains?
13:51:30  <PublicServer> <V453000> it should work ok
13:51:37  <PublicServer> <bassals> they're not nyan cats
13:51:40  <PublicServer> <bassals> :-D
13:51:50  <PublicServer> <V453000> too sane?
13:52:14  <PublicServer> <bassals> they are still nice
13:52:17  <PublicServer> <Hazzard> You updated the logic train grf?
13:52:19  <PublicServer> <V453000> yes
13:52:29  <PublicServer> <Hazzard> Before it was nyan cat?
13:52:39  <PublicServer> <V453000> before it just linked to the base set sprites
13:52:46  <PublicServer> <bassals> what is the difference between the happy and the sad?
13:52:48  <PublicServer> <Hazzard> oH
13:52:58  <PublicServer> <V453000> sad is stopped, happy is going
13:52:58  <PublicServer> <V453000> easy :)
13:53:00  <PublicServer> <Hazzard> I love the happy and angry faces
13:53:10  <PublicServer> <bassals> oooh
13:53:36  <PublicServer> <Hazzard> So is the station working or not working?
13:53:40  <PublicServer> <V453000> it will
13:53:59  <PublicServer> <Hazzard> Ooh
13:54:07  <PublicServer> <Hazzard> It did work
13:54:13  <PublicServer> <Hazzard> Very fancy
13:54:19  <PublicServer> <V453000> wtf where did the candy go
13:54:29  <PublicServer> <V453000> it isnt in station, isnt in train and RVs didnt take it
13:54:48  <PublicServer> <Hazzard> ?!/
13:55:02  <PublicServer> <Hazzard> The train has it
13:55:09  <PublicServer> <V453000> that is another train
13:55:21  <PublicServer> <V453000> hm the other train was probably empty
13:55:23  <PublicServer> <V453000> nevermind
13:55:25  <PublicServer> <Tray> the !! trains
13:56:01  <PublicServer> <V453000> much better
13:58:20  <PublicServer> <V453000> there goes
13:58:23  *** fonsinchen has quit IRC
13:58:26  <PublicServer> <V453000> hm almost good
13:58:44  *** fonsinchen has joined #openttdcoop
13:58:56  <Ammler> someone listen to the ttd music?
13:59:06  <PublicServer> <Firestar> not me
13:59:06  <PublicServer> <V453000> not anymore :)
13:59:16  <PublicServer> <Firestar> im listening to my own music
13:59:23  <Ammler> or could he try at least and check if he is able to control volume
13:59:45  <PublicServer> <V453000> well openttd has the jukebox which controls those volumes, doesnt it?
13:59:51  <Ammler> yes
13:59:55  <Ammler> which does not work for me
13:59:57  <PublicServer> <Hazzard> I am listening to the OpenMSX music
14:00:00  <PublicServer> <V453000> :d
14:00:07  <PublicServer> <Tray> It works here.
14:00:15  <Ammler> Tray|2: os?
14:00:27  <PublicServer> <V453000> fuck
14:00:29  <PublicServer> <Tray> Where min is not off, but I can here a difference between max and min
14:00:32  <PublicServer> <Tray> win7
14:00:34  <PublicServer> <V453000> DONT MODIFY IT
14:00:39  <PublicServer> <V453000> which idiot did
14:00:52  <PublicServer> <Hazzard> Dun dun dun
14:00:59  <PublicServer> <Hazzard> Not me
14:01:17  <PublicServer> <Amm1er> I sometime skipped orders of the train :-)
14:01:35  <PublicServer> <V453000> :d
14:01:38  <PublicServer> <V453000> I mean someone killed my depots
14:01:48  <PublicServer> <Hazzard> Oh, that
14:01:50  <PublicServer> <Hazzard> Also not me
14:02:51  <PublicServer> <Firestar> ill be back later cya
14:02:53  <PublicServer> *** Firestar has left the game (leaving)
14:02:56  *** Firestar has quit IRC
14:03:06  <PublicServer> <Hazzard> A road vehicle overflow, eh?
14:03:12  <PublicServer> <V453000> yes
14:04:22  <PublicServer> <Hazzard> Why do they actually go into the depots?
14:04:48  <PublicServer> <Hazzard> Ah, orders
14:05:30  <PublicServer> <Amm1er> and what is the clue about this station?
14:05:41  <PublicServer> <V453000> SRNW for RVs
14:05:51  <PublicServer> <Hazzard> Faaancy
14:06:02  <PublicServer> <Amm1er> ah
14:06:02  <Absolutis> !password
14:06:02  <PublicServer> Absolutis: nodded
14:06:18  <PublicServer> <V453000> when bus stops get full, they divert traffic very well
14:06:55  <PublicServer> *** Absolutis joined the game
14:07:00  <PublicServer> <Hazzard> I bet the citizens of splutterwick are happy that there are 100 trucks constantly driving in circles near them
14:07:06  <PublicServer> <V453000> :D
14:08:16  <PublicServer> <Absolutis> hm, you removed the exit of my pickup?
14:08:22  <PublicServer> <V453000> for now
14:08:53  <PublicServer> <Hazzard> Some trucks got hit
14:09:01  <PublicServer> <V453000> yes, I was changing something
14:09:07  <PublicServer> <Hazzard> Ah
14:09:18  <PublicServer> <Hazzard> That sure is fragile
14:09:36  <PublicServer> <V453000> yes if you touch the trians
14:09:38  <PublicServer> <V453000> trains
14:10:24  <PublicServer> <Absolutis> haha lol
14:10:34  <PublicServer> <Absolutis> that train turns red when stopp
14:10:36  <PublicServer> <Absolutis> stops
14:10:42  <PublicServer> <Hazzard> They have little faces
14:10:45  <PublicServer> <Absolutis> nice idea
14:10:47  <PublicServer> <Absolutis> lolol
14:10:58  <PublicServer> <Absolutis> and they smile when moving?
14:11:02  <PublicServer> <V453000> :)
14:11:50  *** fonsinchen has quit IRC
14:12:08  <PublicServer> *** Amm1er has left the game (leaving)
14:12:56  <PublicServer> <V453000> they shouldnt be able to stack up now
14:13:06  <PublicServer> <Hazzard> Why not?
14:13:09  <PublicServer> <V453000> look
14:13:16  <PublicServer> <V453000> only one in each bay
14:13:22  <PublicServer> <V453000> never 2 behind each other
14:13:36  <PublicServer> <Hazzard> But what did you change to make it work that way?
14:13:50  <PublicServer> <Hazzard> Hmm
14:13:52  <PublicServer> <V453000> shortened the path to the overflow and added more options there
14:13:58  <PublicServer> <V453000> so they always have a nice path through there
14:14:00  <PublicServer> <Absolutis> all of the penalty stations have a RV in them?
14:14:07  <PublicServer> <Absolutis> the RVs won't go that way
14:14:37  <PublicServer> <Hazzard> Are the depots actually necesary?
14:14:43  <PublicServer> <V453000> sure
14:14:49  <PublicServer> <V453000> if you had too many vehicles, depots provide overflow
14:15:08  <PublicServer> <V453000> overflow is very useful at least at one end of our network
14:15:22  <PublicServer> <V453000> so toy and drink pickup at this end should be done the same way
14:15:48  <PublicServer> <Absolutis> is that so?
14:15:51  <PublicServer> <Absolutis> hm
14:18:33  *** fonsinchen has joined #openttdcoop
14:18:51  <PublicServer> <Absolutis> the S toys pick done
14:18:57  <PublicServer> <Absolutis> with overflow
14:19:05  <PublicServer> <V453000> oh
14:19:11  <PublicServer> <V453000> yes that is also an option
14:19:17  <PublicServer> <Absolutis> should i make it longer?
14:19:32  <PublicServer> <V453000> mainly make waypoint, go to nearest depot stuff
14:19:38  <PublicServer> <V453000> not goto certain depot
14:20:20  <PublicServer> <Hazzard> One of the bus stops has 2 trucks
14:20:34  <PublicServer> <V453000> yeah, cant do anything with that
14:20:44  <PublicServer> <Hazzard> Ok
14:21:14  <PublicServer> <V453000> the second one goes there when the first one is just on the way there, but not in the station yet
14:21:18  <PublicServer> <V453000> so the extra penalty doesnt yet apply
14:21:32  <PublicServer> <V453000> Absolutis: this should be good
14:21:35  <PublicServer> <Absolutis> oke
14:21:45  <PublicServer> <V453000> also we could modify the station a bit
14:21:51  <PublicServer> <V453000> now you only use the 1st row of stations
14:21:55  <PublicServer> <V453000> and half of the directions
14:22:15  <PublicServer> <V453000> RVs will stop there, not in other platforms
14:22:15  *** tycoondemon2 has quit IRC
14:22:25  <PublicServer> <V453000> nah
14:22:43  <PublicServer> <V453000> just give options at entrance
14:22:53  <PublicServer> <Absolutis> ?
14:23:07  <PublicServer> <V453000> nice
14:23:29  <PublicServer> <V453000> and remove the last row
14:23:33  <PublicServer> <bassals> oh you guys have shortened the entrance to pickup south sweets
14:23:37  <PublicServer> <V453000> now its fine when we fill the stations in
14:24:03  <PublicServer> <V453000> no keep it
14:24:13  <PublicServer> <V453000> that row stays free
14:24:35  <PublicServer> <Hazzard> How much money did this game start out with?
14:24:37  <PublicServer> <V453000> so when they get at end of line they can re-decide or turn around, or whatever they need to do
14:24:43  <PublicServer> <V453000> no clue, some money
14:24:53  <PublicServer> <Tray> I remember something around 150M
14:26:27  <PublicServer> <Hazzard> The fines have a massive impact on the transported rate
14:26:43  <PublicServer> <V453000> dont use them then?
14:28:06  <PublicServer> <V453000> :)
14:28:08  <PublicServer> <V453000> nice
14:28:22  <PublicServer> <V453000> although ...
14:28:36  <PublicServer> <V453000> if the overflow comes into effect, the station will jam badly
14:28:54  <PublicServer> <V453000> or maybe not
14:28:56  <PublicServer> <V453000> will see
14:28:58  <PublicServer> <V453000> should work
14:29:04  <PublicServer> <V453000> somewhat
14:29:10  <PublicServer> <bassals> how does it work that toys overflow?
14:29:13  <PublicServer> <bassals> i don't understand
14:29:20  <PublicServer> <V453000> orders again
14:29:42  <PublicServer> <V453000> forced overflow, but probably working
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14:34:05  <PublicServer> <V453000> come try something different Abso
14:34:11  <PublicServer> <V453000> this is the same again
14:34:14  <PublicServer> <Absolutis> oke
14:34:36  <PublicServer> <Absolutis> hmm
14:35:02  <PublicServer> <V453000> ...
14:36:18  <PublicServer> <bassals> are you guys prospecting?
14:36:19  <PublicServer> <Absolutis> i am
14:36:29  <PublicServer> <Absolutis> something in your way?
14:36:35  <PublicServer> <bassals> no, it's okay
14:36:45  <PublicServer> <bassals> I forgive you
14:39:11  <PublicServer> <V453000> what about somthing like this
14:39:18  <PublicServer> <Absolutis> sure
14:40:56  <PublicServer> <Absolutis> must there be a so big gap between the tracks and the actual pickups in pickup south sweets?
14:41:14  <PublicServer> <V453000> probably must
14:41:17  <PublicServer> <V453000> havent retouched that yet
14:41:23  <PublicServer> <V453000> but it is so tha the train has eonugh time to unload
14:41:39  <PublicServer> <Hazzard> At this rate
14:41:49  <PublicServer> <V453000> the unloading is slow
14:41:51  <PublicServer> <Hazzard> We are going to be out of money in 2 years
14:42:05  <PublicServer> <V453000> can you please stop caring about the fucking money already? please
14:42:15  <PublicServer> <Hazzard> But do you cheat in more?
14:42:21  <PublicServer> <V453000> if we need to
14:42:24  <PublicServer> <Hazzard> Ok
14:42:38  <PublicServer> <Absolutis> the income - maintenance - running costs is positive
14:42:50  <PublicServer> <Absolutis> just the constructing exceeds the profit
14:43:04  <PublicServer> <Hazzard> Yes
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14:46:06  <PublicServer> <V453000> yeah
14:46:09  <PublicServer> <V453000> exactly that distance is good
14:46:15  <PublicServer> <V453000> look when they load again
14:46:22  <PublicServer> <V453000> just when the train goes to 0%, the last car arrives
14:47:21  <PublicServer> <V453000> +-
14:52:44  <PublicServer> <V453000> Mark will shit his pants when he sees SRNW for RVs :D
14:53:56  <PublicServer> <bassals> we ought to have a S toys drop
14:54:06  <PublicServer> <V453000> that is the same as candy drop
14:54:28  <PublicServer> <V453000> hm how did sweets get in S toy pickup
14:54:50  <PublicServer> <bassals> that's not good
14:55:09  <PublicServer> <bassals> but not especially bad I think
14:55:28  <PublicServer> <V453000> especially bad
14:55:30  <PublicServer> <Hazzard> Pickups toys it collecting candy
14:57:04  <PublicServer> <V453000> oh I know how they managed to screw it up now
14:57:10  <PublicServer> <V453000> wont happen
14:57:49  <PublicServer> <Hazzard> Gtg
14:57:55  <PublicServer> *** Hazzard has left the game (leaving)
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15:00:43  <PublicServer> <V453000> hm the southern drink overflow is probably useless big time
15:00:55  <PublicServer> <V453000> but doesnt have to be :)
15:06:19  <PublicServer> *** Absolutis has left the game (leaving)
15:18:23  <PublicServer> <bassals> drop N is picking drinks
15:18:26  <PublicServer> <bassals> and toys
15:18:53  <PublicServer> <bassals> ah, it doesn't accept these cargos
15:21:12  *** fonsinchen has joined #openttdcoop
15:22:37  <PublicServer> <V453000> hm :)
15:30:17  *** Firestar has joined #openttdcoop
15:30:20  <Firestar> !password
15:30:20  <PublicServer> Firestar: sharps
15:30:33  <Firestar> hows it going?
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15:31:21  <PublicServer> *** Firestar joined the game
15:31:36  <PublicServer> <Firestar> hi
15:31:42  <PublicServer> <bassals> hello
15:31:45  <PublicServer> <Maraxus> hi
15:32:43  <PublicServer> *** V453000 has joined spectators
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15:37:53  <PublicServer> <bassals> pickup N candy should be bigger
15:37:55  <PublicServer> <bassals> any ideas?
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15:46:17  <PublicServer> <bassals> hey the ML is jamming
15:46:27  <PublicServer> <bassals> because of pickup candy n
15:46:38  <PublicServer> <Firestar> yeah
15:52:47  <PublicServer> *** Maraxus has joined company #1
15:53:40  <PublicServer> <bassals> we need cash
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16:00:40  <Thorinbur> !password
16:00:40  <PublicServer> Thorinbur: spites
16:04:10  <Thorinbur> !password
16:04:10  <PublicServer> Thorinbur: goners
16:04:23  <PublicServer> *** Thorinbur joined the game
16:06:34  <PublicServer> <Thorinbur> Heh V... *looks in amazement on the logic driven station
16:06:52  *** fonsinchen has quit IRC
16:08:20  <PublicServer> <Thorinbur> wth is happening up North
16:08:46  <PublicServer> <Maraxus> too many RV is what is happening
16:10:57  <PublicServer> <Tray> There's a whole bunch of candy south but none north
16:11:05  <Rhamphoryncus> !password
16:11:05  <PublicServer> Rhamphoryncus: goners
16:11:17  <PublicServer> *** Rhamphoryncus joined the game
16:11:47  <PublicServer> <Rhamphoryncus> north drop is still supplying candy
16:11:49  <PublicServer> <Thorinbur> funny how on V's plans there is: "this work's thanks to equal distribution by primary orders
16:12:16  <PublicServer> <Thorinbur> so is V wrong, or someone screwed up somewhere and all thing disbalanced?
16:13:07  <PublicServer> <Rhamphoryncus> Logic train didn't exist for toyland.  Had to go rewrite the newgrf.  A temporary measure was setup..
16:13:33  <PublicServer> <Thorinbur> Thats why i had trouble joining...
16:14:57  <PublicServer> <Thorinbur> But what is the function of that logic drien station?
16:15:15  <PublicServer> <Tray> workaround for presignal like logic
16:15:54  <PublicServer> <Rhamphoryncus> aha, it forces them to wait in another station, which gives other RV's a large PF penalty
16:15:57  <PublicServer> <Thorinbur> So the trucks use platforms efficiently?
16:16:31  <PublicServer> <Tray> no the trucks just enter the station if there's a full load
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16:20:31  <PublicServer> *** Thorinbur has left the game (leaving)
16:20:37  <roysvork> afternoon guys
16:21:39  <Bassals> hello
16:22:36  <roysvork> I have a question about SL hubs... I have been trying to build these maintaining tl on curves at all times... however I've noticed in the junctionary that this doesn't seem to be neccesary
16:22:48  <roysvork> on the joining lines at lesat
16:22:50  <roysvork> least
16:24:02  <PublicServer> <V453000> the pickup spread works for sure
16:24:07  <roysvork> do I need to worry?
16:24:26  <PublicServer> <V453000> but sweets pickup south mighth have released excessive amount of vehicles before
16:24:28  <PublicServer> <V453000> now it shouldnt
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16:38:38  <Mazur> !password
16:38:38  <PublicServer> Mazur: bettor
16:39:23  <PublicServer> *** Mazur joined the game
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16:50:13  <Absolutis> !password
16:50:13  <PublicServer> Absolutis: cringe
16:51:52  <PublicServer> *** Absolutis joined the game
16:54:44  <PublicServer> <Absolutis> brb
16:54:51  <PublicServer> <Absolutis> was working on truckyard, can finish
16:55:29  <PublicServer> *** Absolutis has joined spectators
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16:58:20  <Rhamphoryncus> huh
17:02:22  *** fonsinchen has quit IRC
17:04:00  <Bassals> !ping
17:04:00  <PublicServer> Bassals: pong
17:04:21  <Bassals> how does it not pause?
17:06:24  <PublicServer> *** Absolutis has joined company #1
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17:09:36  <PublicServer> <V453000> btw we should make separate drop for secondaries and primaries, like at south
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17:20:06  <V453000> !rcon set min_active_clients
17:20:06  <PublicServer> V453000: Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
17:20:08  <V453000> wtf
17:20:10  <V453000> !rcon set min_active_clients 2
17:20:16  <PublicServer> <Absolutis> ?
17:20:28  <PublicServer> <Absolutis> ah
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17:29:46  <PublicServer> <Absolutis> hmm
17:30:05  <PublicServer> <Absolutis> why does south have more sweets anyway?
17:34:14  <PublicServer> *** Absolutis has left the game (leaving)
17:34:14  <PublicServer> *** Game paused (number of players)
17:34:39  <Tray|2> ):
17:47:02  <PublicServer> <V453000> that is strange indeed
17:47:08  <PublicServer> <V453000> but split northern drop to see the differences
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17:55:50  <PublicServer> *** Game still paused (number of players)
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18:26:17  *** Firestar has joined #openttdcoop
18:26:18  <Firestar> !password
18:26:18  <PublicServer> Firestar: swathe
18:26:31  <PublicServer> *** Game still paused (number of players)
18:26:34  <PublicServer> *** Firestar joined the game
18:27:38  <PublicServer> *** Firestar has joined company #1
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18:40:41  <PublicServer> <Firestar> hey Tray like the company name?
18:41:16  <PublicServer> <Tray> well, doesn't hurt, huh?
18:41:46  <PublicServer> <Firestar> well not in the taste
18:43:52  <PublicServer> <Tray> can you please help me to clear candy pickup north?
18:44:54  <PublicServer> <Tray> thanks
18:46:04  <PublicServer> <Tray> let's see
18:47:14  <PublicServer> <Firestar> ya know last year some months ago ive been playing on stable server
18:47:21  <PublicServer> <Firestar> there was toyland too
18:47:45  <PublicServer> <Firestar> and ive had some problems with the candy factory
18:47:48  <PublicServer> <Firestar> and space
18:51:37  <V453000> !info
18:51:37  <PublicServer> V453000: #:1(Orange) Company Name: 'SWEETIEST TRANSPORT'  Year Founded: 1950  Money: 2112704  Loan: 0  Value: 3538050  (T:5, R:713, P:0, S:0) unprotected
18:52:44  <PublicServer> <Tray> so let's see wether that design is lasting more than half a day ~~
18:53:26  <PublicServer> <Firestar> what sign?
18:53:45  <PublicServer> <Tray> design, the way something's is made
18:54:44  <PublicServer> <Tray> one thing is missing ):
18:54:54  <PublicServer> <Firestar> ?
18:55:16  <PublicServer> <Tray> the RV are going over the whole map non-non-stoping
18:55:31  <PublicServer> <Tray> so a waypoint close to the station would be nice \:
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18:56:05  <PublicServer> <Tray> oh nevermind they're just going from drop to pickup stoping, that shouldn't be an issue
19:00:08  <PublicServer> <Firestar> watch out for some bigger sweet truck approach
19:01:14  <PublicServer> <Tray> It works kinda good for just 4 pickup stations that are used oneway \:
19:01:24  <PublicServer> <Tray> not very advanced ...
19:02:40  <PublicServer> <Tray> jam jam
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19:06:12  <PublicServer> <Tray> huh?
19:06:15  <PublicServer> <Tray> out of money o:
19:06:41  <PublicServer> <Tray> the other curves further down might need doubling as well
19:16:59  <PublicServer> *** bassals has left the game (general timeout)
19:16:59  <PublicServer> *** bassals has left the game (connection lost)
19:18:49  <PublicServer> <Firestar> k we reached max RVs in this game
19:22:41  <PublicServer> <Tray> killed a whole lot of candy RV -.-
19:22:55  <PublicServer> *** Firestar has left the game (leaving)
19:22:55  <PublicServer> *** Game paused (number of players)
19:22:59  <Firestar> cya
19:23:02  *** Firestar has left #openttdcoop
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19:34:35  <V453000> !password
19:34:35  <PublicServer> V453000: lichen
19:34:47  <PublicServer> *** Game still paused (number of players)
19:34:47  <PublicServer> *** Game unpaused (number of players)
19:34:50  <PublicServer> *** V453000 joined the game
19:34:53  <PublicServer> <V453000> hi
19:34:59  <PublicServer> *** Maraxus has joined company #1
19:35:03  <PublicServer> <Maraxus> hi
19:36:01  <PublicServer> <Maraxus> too many RV at pickup N Candy again...
19:36:08  <PublicServer> <V453000> separate drop.
19:36:15  <PublicServer> <V453000> secondaries and primaries
19:40:12  <Thorinbur> !password
19:40:12  <PublicServer> Thorinbur: lichen
19:40:18  <PublicServer> *** Thorinbur has left the game (connection lost)
19:40:34  <PublicServer> *** Thorinbur joined the game
19:40:43  <PublicServer> <V453000> ello
19:40:49  <PublicServer> <Tray> hi
19:40:55  <PublicServer> <Thorinbur> hi
19:40:57  <PublicServer> <Maraxus> hi
19:42:12  <PublicServer> <Tray> beer pickup north looks pretty bad
19:42:18  <PublicServer> <V453000> as I said
19:42:20  <PublicServer> <V453000> separate drop
19:42:24  <PublicServer> <V453000> I wont say it again
19:42:55  <PublicServer> <Tray> seperate drop wouldn't solve blocking pickups, that jams the mainline?
19:43:05  <PublicServer> <Thorinbur> wow thats some jam we have here
19:43:16  <PublicServer> <V453000> of course not, but it would start the problem solution
19:43:30  <PublicServer> <V453000> we need to check if all cars go where they should
19:43:40  <PublicServer> <V453000> which we can do only with separate dro
19:43:42  <PublicServer> <V453000> p
19:43:57  <PublicServer> <V453000> and we will need that for the whole game so it is not just for now
19:45:15  <PublicServer> <Thorinbur> damn my mouse wheel is glitching out again.. I bought new mouse because of that 4 months ago...
19:45:29  <PublicServer> <Tray> why do we need a seperate drop to compare the balance? south has 491 + 448 wich equals 939 Rv of nothern drop
19:46:11  <PublicServer> <V453000> im not going to count that all game long :D but ok if it fits and you hate to separate it that much ...
19:46:21  <PublicServer> <V453000> then there is some other issue  :z
19:46:39  <PublicServer> <V453000> ah north doesnt have statue
19:46:50  <PublicServer> <V453000> now does
19:46:59  <PublicServer> <Tray> I don't hate it, I just wonder what a seperate drop does.
19:47:21  <PublicServer> <V453000> you can just look at it and see that the numbers of cars are equal, done
19:47:31  <PublicServer> <V453000> true that we could also merge southern drop instead
19:48:24  <PublicServer> *** Thorinbur has left the game (leaving)
19:48:29  <PublicServer> <Tray> okay I may add a seperate drop (;
19:48:40  <PublicServer> <Tray> but first I wonder how the RV prio works
19:48:47  <PublicServer> <V453000> prio?
19:49:09  <PublicServer> <Tray> yeah when two lines try to merge wich one gets first
19:49:15  <PublicServer> <V453000> oh
19:49:21  <PublicServer> <V453000> they just zip together?
19:49:27  <PublicServer> <Tray> because it doesn't look like trains where one enters then the other and so on
19:49:33  <PublicServer> <V453000> hm
19:49:35  <PublicServer> <V453000> dont know
19:50:54  <PublicServer> <Tray> but it looks like my overflow attempt works in some way. \:
19:51:02  <PublicServer> <V453000> :D yes
19:51:09  <PublicServer> <V453000> sort of
19:51:23  <PublicServer> <Tray> "attempt" (;
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20:07:32  <PublicServer> <V453000> NUTS readme at 10 000 characters ...
20:08:06  <PublicServer> <Tray> tl;dr?
20:08:12  <PublicServer> <V453000> ?
20:08:19  <PublicServer> <Tray> joke failed ):
20:08:26  <PublicServer> <V453000> some linux shit eh :)
20:08:42  <PublicServer> <Tray> some interwebz shit.
20:09:04  <PublicServer> <Tray> I get angry about RV pickups!
20:09:18  <PublicServer> <V453000> oh, do you? .)
20:09:22  <PublicServer> <Tray> thanks for including them, challenge accepted. still angry though
20:09:36  <PublicServer> <V453000> :DDD
20:09:47  <PublicServer> <V453000> bigger==better btw :p
20:10:47  <PublicServer> <V453000> how do you like the new newgrf? :)
20:10:53  <PublicServer> <Tray> at least bassals station can't deadlock itself - my can \:
20:11:11  <PublicServer> <Tray> the logic engine one?
20:11:17  <PublicServer> <V453000> sure
20:11:44  <PublicServer> <Tray> pretty funny (:
20:12:02  <PublicServer> <Tray> but you can't see the funny face very good due to it's speed. ):
20:12:08  <PublicServer> <V453000> yes I know :D
20:12:22  <PublicServer> <V453000> dont worry, funny faces will be in NUTS with more reasonable speeds
20:12:32  <PublicServer> <V453000> the smiling face is exacly from there
20:12:42  <PublicServer> <Tray> or we have to do a new aproach on cl1 maglev!
20:13:20  <PublicServer> <V453000> lol :D
20:13:27  <PublicServer> <V453000> NUTS has faces on monorail
20:13:38  <PublicServer> <V453000> I have a screenshot somewhere
20:13:56  <PublicServer> <Tray> I hope I don't have to read the readme using it. (;
20:14:12  <V453000>
20:14:28  <V453000> :D no, not really, it is mostly just some extra information on what, where, why
20:14:55  <PublicServer> <Tray> those games are going o be fun (:
20:16:17  <PublicServer> <V453000> hm, the srnw station is nice but the throughput will soon be insufcicient
20:17:15  <PublicServer> <Tray> I hope for it, more cargo less jam at north (;
20:17:33  <PublicServer> <V453000> :D
20:17:39  <PublicServer> <V453000> well the state should stay the same
20:17:57  <PublicServer> <V453000> the productions of N and S must be the same in the long run
20:18:19  <PublicServer> <V453000> so if you have many excessive RVs now, they will probably stay there for a while :) until productions raise
20:18:51  <PublicServer> <Tray> do you have a rage-face train in NUTS?
20:18:57  <PublicServer> <V453000> not really
20:19:17  <PublicServer> <V453000> I just have the cat because I like cats
20:19:27  <PublicServer> <V453000> I hate the rest of internet meme wtf things
20:27:31  <PublicServer> <Tray> hrm
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20:30:58  <PublicServer> <Tray> a penalty for roadcrossing with a RV on it would be nice ):
20:36:34  <PublicServer> *** Chris Booth joined the game
20:38:17  <PublicServer> <V453000> LO
20:38:20  <PublicServer> <V453000> uh caps :)
20:38:32  <PublicServer> <Chris Booth> hi
20:38:38  <PublicServer> <V453000> uh, north jammed as hell?
20:38:49  <PublicServer> <V453000> ooh your pickup deadlocked Tray
20:39:35  <PublicServer> <Chris Booth> drop might need expanding
20:39:45  <PublicServer> <Chris Booth> and ML might need expanding
20:39:48  <PublicServer> <V453000> might
20:39:55  <PublicServer> <Chris Booth> XD
20:40:37  <PublicServer> <Chris Booth> this logic trains is cool
20:40:40  <PublicServer> <V453000> :) thanks
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20:41:03  <PublicServer> <V453000> mainly works in toyland, the previous version didnt
20:41:17  <Firestar> !password
20:41:17  <PublicServer> Firestar: gruffs
20:41:17  <PublicServer> <V453000> but it probably should have, not sure
20:41:19  <PublicServer> <V453000> but well here is an update
20:41:24  <Firestar> hi
20:41:29  <PublicServer> <V453000> ello
20:41:51  <PublicServer> <Tray> finally!
20:41:53  <PublicServer> <Tray> whoooho.
20:41:59  <PublicServer> *** Firestar joined the game
20:42:03  <PublicServer> <Tray> afk
20:42:06  <PublicServer> <Tray> C:
20:44:28  <PublicServer> <Tray> slopes will become an issue - see SLH 01
20:44:38  <PublicServer> <V453000> they sure will :)
20:44:52  <PublicServer> <Chris Booth> that is why you expand
20:44:55  <PublicServer> <V453000> the setting is original just like my 5000 RV game
20:45:09  <PublicServer> <V453000> nah you can just double those, expansion is for another full ine
20:45:23  <PublicServer> <V453000> doubling hills allows for the line to have the full throughput
20:46:06  <PublicServer> <V453000> ultimate shredder machine ? :D
20:46:12  <PublicServer> <Firestar> :D
20:46:19  <PublicServer> <V453000> you shall not pass?
20:46:27  <PublicServer> <Tray> I tried wether it's possible for a trains to know wether a road is free or not
20:46:29  <PublicServer> <Firestar> money wasting shredder machine
20:48:11  <PublicServer> <Tray> that's interessting
20:49:17  <PublicServer> <Chris Booth> I added a 2nd lane
20:49:36  <PublicServer> <Chris Booth> why we killing all these RVs?
20:49:51  <PublicServer> <V453000> testing something I guess
20:51:33  <PublicServer> <Firestar> someone likes company name?
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21:02:47  <PublicServer> <Tray> I'm redoing N BEER
21:04:41  <PublicServer> <V453000> yeah, do
21:10:25  <PublicServer> <Tray> maybe something like this may do better
21:14:55  <PublicServer> <Tray> now south jams (:
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21:17:01  <mfb-> hi
21:17:52  <mfb-> !password
21:17:52  <PublicServer> mfb-: mosque
21:18:02  <PublicServer> *** mfb joined the game
21:18:15  <PublicServer> <V453000> hi
21:18:27  <PublicServer> <mfb> what is train 1? bus shredder?
21:18:38  <PublicServer> <V453000> something along those lines
21:18:56  <PublicServer> <Tray> I tried wether it's possible to build a prio for RV
21:19:18  <PublicServer> <mfb> :D
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21:19:40  <PublicServer> <mfb> weird color changes
21:20:30  <PublicServer> <mfb> double curves :D
21:21:13  <PublicServer> <mfb> why do we have multiple connections at SLH03?
21:21:36  <PublicServer> <mfb> like, two exits at W
21:21:46  <PublicServer> <V453000> ask me not
21:22:01  <PublicServer> <mfb> and jbs at SLH02
21:22:31  <PublicServer> <Chris Booth> jbs is not an issue is it?
21:22:41  <PublicServer> <mfb> see SLH02 west
21:22:47  <PublicServer> <mfb> trains do strange things there
21:22:49  <PublicServer> <Chris Booth> i see it, but this is RVs
21:25:31  <PublicServer> <mfb> and why do we have stations at the MLs
21:25:45  <PublicServer> <Chris Booth> balancing
21:25:57  <PublicServer> <mfb> balancing what where?
21:26:11  <PublicServer> <Tray> I think he means Waterburg bubble Pickup, not double curves thingies
21:26:14  <PublicServer> <Chris Booth> oh
21:26:32  <PublicServer> <mfb> I mean splutterhead lakeside
21:26:40  <PublicServer> <mfb> and teddywick lakesid
21:26:54  <PublicServer> <Chris Booth> thats for balancing
21:27:08  <PublicServer> <Chris Booth> you place them at junctions
21:27:46  <PublicServer> <Chris Booth> it forces a choice rather than all down one road
21:28:36  <PublicServer> <mfb> it forces some trucks to go in the wrong direction until they hit the one-way tile
21:28:58  <PublicServer> <Chris Booth> that stupid trucks
21:29:02  <PublicServer> <Chris Booth> not the penalty
21:29:12  <PublicServer> <mfb> but it is the penalty which generates that
21:29:27  <PublicServer> <mfb> we cannot improve the AI here
21:29:33  <PublicServer> <mfb> we have to work with it
21:30:05  <PublicServer> <Chris Booth> then we need a better junction layout
21:30:15  <PublicServer> <V453000> the penalties improve it in the long run
21:30:42  <PublicServer> <V453000> few vehicles turn around, but in the end they find their way just fine
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21:33:37  <PublicServer> <mfb> I like sweets pickup S
21:34:04  <PublicServer> <mfb> but I think it needs more trucks
21:34:43  <V453000> :P
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21:51:44  <PublicServer> <mfb> does S toys overflow really work?
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21:56:05  <V453000> it is just a forced overflow isnt it
21:56:15  <V453000> hm one of the depots might be join before split eh
21:56:18  <PublicServer> <mfb> it is
21:56:27  <V453000> like cars going left colliding with incoming cars
21:56:34  <PublicServer> <mfb> let's test
21:57:57  <PublicServer> <mfb> this side works
21:58:02  <PublicServer> <mfb> so it's fine
21:59:32  <PublicServer> <mfb> what do splitterwick annexe/north do?
22:01:38  <V453000> annexe is sweets pickup wp I think
22:01:45  <V453000> north ... balancer/penalties ?
22:01:55  <V453000> !password
22:01:55  <PublicServer> V453000: firsts
22:02:06  <PublicServer> *** V453000 joined the game
22:02:07  <PublicServer> <mfb> well, not the part which is near north
22:02:09  <PublicServer> <V453000> yes
22:02:12  <PublicServer> <mfb> see "what is this?"
22:02:15  <PublicServer> <V453000> yes
22:02:21  <PublicServer> <V453000> overflo
22:02:23  <PublicServer> <V453000> of the SRNW station
22:02:29  <PublicServer> <V453000> the whole thing is basically a srnw loop
22:02:31  <PublicServer> <mfb> ah :D
22:02:59  <PublicServer> <mfb> but why north?
22:03:06  <PublicServer> <mfb> as penalty?
22:03:33  <PublicServer> <V453000> sure
22:03:39  <PublicServer> <V453000> and choosing between depots
22:03:53  <PublicServer> <V453000> they still need to be motivated to go to the actual station
22:04:04  <PublicServer> <V453000> so the overflow must have penalty
22:04:15  <PublicServer> <mfb> interesting road :D
22:04:45  <PublicServer> <V453000> used to be some catcher before the station actually worked
22:04:55  <PublicServer> <V453000> were two things somehow
22:05:04  <PublicServer> <V453000> now just 2way stupid thing :)
22:05:08  <PublicServer> <mfb> can be removed?
22:05:12  <PublicServer> <V453000> I guess
22:05:22  <PublicServer> <mfb> well, no truck can use it anyway
22:05:22  <PublicServer> <V453000> nothing can go through it anyway
22:08:08  <PublicServer> <V453000> how do you like the new logic engine? :D
22:08:26  <PublicServer> <mfb> it is... just crazy
22:09:32  <PublicServer> <mfb> somehow south drink pickup does not work as intended. or I really misunderstood it
22:09:54  <PublicServer> <V453000> the idea is coming from ass, not head
22:09:58  <PublicServer> <V453000> should be rebuilt
22:10:04  <PublicServer> <V453000> I just didnt think that through :)
22:10:19  <PublicServer> <V453000> the original intention was even something else, this is just some adjustment to make it somehow work
22:10:46  <PublicServer> <mfb> what about that?
22:10:53  <PublicServer> <mfb> endless cycle :D
22:10:57  <PublicServer> <mfb> well, not endless
22:10:59  <PublicServer> <V453000> :D
22:11:14  <PublicServer> <mfb> they just go through the station until they are ful
22:13:36  <PublicServer> <V453000> that was the second original
22:13:39  <PublicServer> <mfb> bad thing: the goods can have a long round-trip time now
22:13:49  <PublicServer> <mfb> ah, unload missing
22:14:17  <PublicServer> <mfb> that is better
22:14:20  <PublicServer> <V453000> hm yeah they could dropback
22:14:38  <PublicServer> <V453000> :)
22:26:17  <PublicServer> <Tray> there's very much overflow at the nothern drink pickup
22:27:25  <PublicServer> <mfb> same as at south
22:27:39  <PublicServer> <mfb> oh, not now
22:28:09  <PublicServer> <mfb> hmm
22:28:43  <PublicServer> <mfb> trains would allow to transmit data S<->N
22:28:57  <PublicServer> <mfb> like "let trains without load overflow, we need more at the other side"
22:29:21  <PublicServer> <Tray> that should be possible with RV too
22:29:27  <PublicServer> <mfb> but maybe that was just the result of the crash
22:29:29  <PublicServer> <mfb> RVs do not have signals
22:29:32  <PublicServer> <Tray> overflow -> go to the other station
22:29:35  <PublicServer> <V453000> I see what you mean
22:29:45  <PublicServer> <V453000> can try that with some more random game
22:29:45  <PublicServer> <mfb> well, that would be bad
22:29:52  <PublicServer> <V453000> the orders here should give equal productions in teh long run
22:30:02  <PublicServer> <V453000> in pzg17 it worked quite well
22:30:16  <PublicServer> <Tray> your drop order btw is pretty nice
22:30:16  <PublicServer> <V453000> but some synchronization logic might be interesting indeed
22:30:38  <PublicServer> <V453000> which one? :o
22:30:41  <PublicServer> <Tray> I added it to N Beer and it's much better than just the loop
22:31:05  <PublicServer> <V453000> ah that :)
22:31:08  <PublicServer> <Tray> load -> check -> drop & overflow or go to the other side
22:31:23  <PublicServer> <mfb> ah, that :D
22:32:21  <PublicServer> <Tray> can someone check RV though, they are going through the station without loading despite there not non-stoping and there's waiting cargo
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22:34:30  <PublicServer> <Tray> I don't understand it.
22:35:20  <PublicServer> <mfb> only in the middle row?
22:35:30  <PublicServer> <Tray> all
22:35:40  <PublicServer> <mfb> ah there
22:35:50  <PublicServer> <Tray> but sometimes they are loading
22:35:56  <PublicServer> <Tray> so I don't get it
22:36:02  <PublicServer> <V453000> you might want to consider doubling the depot at sweets north btw
22:36:09  <PublicServer> <V453000> cars cant get out quickly enough
22:38:11  <PublicServer> <Tray> but that doesn't solve the issue that the RV are not loading
22:39:57  <PublicServer> <V453000> I was talking about sweets, not drinks :p
22:41:31  <PublicServer> <mfb> looks like that helped
22:41:45  <PublicServer> <Tray> you changed from unload to transfer?
22:41:55  <PublicServer> <mfb> I added the waypoint waterburg
22:42:05  <PublicServer> <mfb> between depot and implicit loading
22:42:23  <PublicServer> <Tray> that's too strange for me o:
22:42:37  <PublicServer> <mfb> well, just removed the difference between S and N :D
22:43:53  <PublicServer> <Tray> a further improvement is to enable leaving for full trucks withour waiting for unloading ones infrom of them
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23:02:15  <Hazzard> !password
23:02:15  <PublicServer> Hazzard: weaved
23:03:00  <Hazzard> !password
23:03:00  <PublicServer> Hazzard: exhort
23:03:16  <PublicServer> *** Hazzard joined the game
23:12:00  <PublicServer> <Tray> I gues South is running into capacity issues?
23:15:50  <PublicServer> <Hazzard> Hmm
23:15:53  <PublicServer> <Hazzard> Vehicle limit reached
23:16:19  <mfb-> !rcon set max_roadveh 1500
23:16:28  <PublicServer> <mfb> no :D
23:17:34  <PublicServer> <Tray> what's the point of the doubled mainline after splutterhead?
23:17:53  <PublicServer> <Tray> shouldn't we double critical spots (slopes,curves, ...) instead of doubling the whole mainline
23:17:55  <PublicServer> <mfb> more capacity probably
23:18:13  <PublicServer> <mfb> curve doubling does not really work good
23:18:20  <PublicServer> <mfb> the merge has a curve
23:18:21  <PublicServer> <Hazzard> Yeah
23:18:24  <PublicServer> <mfb> no way to work around that
23:18:44  <PublicServer> <Tray> see !double curves in sync
23:19:06  <PublicServer> *** Tray has left the game (general timeout)
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23:19:35  <PublicServer> <mfb> btw. this is not in sync
23:19:45  <PublicServer> <Hazzard> What?
23:19:48  <PublicServer> <mfb> bridge is slower ;)
23:20:10  <PublicServer> <Hazzard> where?
23:24:00  <PublicServer> <Hazzard> I'm off
23:24:02  <PublicServer> <Hazzard> see you guys later
23:24:06  <mfb-> cu
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23:24:12  <PublicServer> <Maraxus> cu
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23:33:25  <PublicServer> <Maraxus> gn
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