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Log for #openttdcoop on 27th April 2012:
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02:02:16  <dwarf> !password
02:02:16  <PublicServer> dwarf: lentil
02:02:34  <dwarf> hi
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04:29:29  <Cermix> !password
04:29:29  <PublicServer> Cermix: lentil
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06:27:16  <Firestar> howre things there going?
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06:41:34  <Mazur> Quite well, by hte last look.
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07:14:31  <Hazzard> Hello
07:15:16  <dwarf> hi
07:15:50  <dwarf> I have a plan for rebuilding MSH3
07:16:01  <dwarf> but first I have to walk home
07:16:12  <dwarf> I'll come back in about an hour
07:16:14  <PublicServer> <Cermix> LoPo is working on it
07:16:42  <dwarf> not the station, only the out direction
07:17:01  <dwarf> I saw he was working on a 3rd lane as well
07:17:22  <dwarf> but I don't think those would interfere
07:17:43  <dwarf> in fact I rely on him finishing that ;)
07:17:53  <PublicServer> <Cermix> I think that Beer station needs more attention..
07:18:00  <PublicServer> <Cermix> Its overloaded as hell..
07:19:20  <dwarf> there adding a few platforms to the ends would help
07:19:30  <PublicServer> <Cermix> yes..
07:19:35  <dwarf> at least would improve the situation
07:22:05  <PublicServer> *** Mazur has left the game (connection lost)
07:22:05  <PublicServer> *** Game still paused (number of players)
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07:27:18  <PublicServer> <Cermix> Mazur: want unpause?
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07:30:24  <Mazur> No, Cermix, I'm here to provide dwarf with moving targets whne he comes back, and to build then, if I see something.
07:30:46  <Cermix> fine
07:32:28  <Hazzard> Lol
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07:44:27  <dwarf> re
07:44:32  <dwarf> !password
07:44:32  <PublicServer> dwarf: whirls
07:44:48  <PublicServer> *** Game still paused (number of players)
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07:49:40  <Hazzard> brb
07:50:18  <Hazzard> !ping
07:50:18  <PublicServer> Hazzard: pong
07:50:21  <Hazzard> nevermind
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08:20:15  <PublicServer> <dwarf> aaaaaahhhhhh
08:20:29  <PublicServer> <Cermix> lol..
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08:31:59  <PublicServer> <Cermix> Who the hell bought train 723 and 725?!
08:32:29  <PublicServer> *** Cermix has joined company #1
08:32:47  <PublicServer> <dwarf> ahhh
08:33:09  <PublicServer> <dwarf> someone bought a bunch of ill-fitted trains, I met some of them too
08:33:28  <PublicServer> <Cermix> Yesterday I fixed at least 15 trains like this.....
08:33:42  <PublicServer> <Cermix> and I wote !! IMPORTANT NOTE !!...
08:34:32  <PublicServer> <Cermix> ok, both trains fixed..
08:43:04  <PublicServer> <Cermix> please.. expand beer station..
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09:05:47  <PublicServer> <Cermix> who again? :D
09:37:23  <PublicServer> <Mazur> Beer doies not seem to need expansion.
09:37:42  <PublicServer> <dwarf> yea, just about to build a 4th exit
09:37:58  <PublicServer> <dwarf> but the msh needs rebuild first
09:38:00  <Cermix> beer was already expanded..
09:38:07  <PublicServer> <Mazur> Ah, exit, that's another matter,
09:39:45  <PublicServer> <dwarf> actually, it's really simple
09:40:11  <PublicServer> <dwarf> I'll just bomb the whole mixer
09:40:15  <PublicServer> <dwarf> no need for it
09:40:21  <PublicServer> <Mazur> Should be, since V build hte damn MSH.
09:40:36  <PublicServer> <Mazur> V usually knows what he's doing....
09:41:18  <PublicServer> <dwarf> it looks like it was designed for 2 out
09:41:32  <PublicServer> <dwarf> 4->4 no mixing will be needed
09:41:44  <PublicServer> <Mazur> It was build for 2 out.
09:41:54  <PublicServer> <dwarf> I'll mix the ML in, that has very low traffic
09:41:54  <PublicServer> <Mazur> As we started out with 2-2.
09:42:24  <PublicServer> <dwarf> ok, I meant that it wasn't properly rebuilt since
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10:06:02  <cermix> !password
10:06:02  <PublicServer> cermix: pureed
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10:09:18  <LoPo> hi
10:09:21  <LoPo> !password
10:09:21  <PublicServer> LoPo: pureed
10:09:24  <PublicServer> <dwarf> hi
10:09:33  <PublicServer> *** LoPo joined the game
10:11:23  <PublicServer> <LoPo> dwarf
10:11:34  <PublicServer> <LoPo> why the mod?
10:11:36  <PublicServer> <dwarf> yea?
10:11:44  <PublicServer> <LoPo> prio mod?
10:12:26  <PublicServer> <dwarf> ahh, played in sp, and if it gets jammed, it gets permanently jammed
10:12:32  <PublicServer> <dwarf> but even with the mod
10:12:38  <PublicServer> <LoPo> ...
10:12:52  <PublicServer> <dwarf> the que goes completely around
10:13:08  <cermix> hi LoPo
10:13:52  <PublicServer> <LoPo> there
10:14:03  <PublicServer> <LoPo> now it can que inside the depot
10:14:15  <PublicServer> <dwarf> cool
10:14:41  <PublicServer> <dwarf> I messed up the other one too
10:14:53  <PublicServer> <Mazur> Only depot after PBS doesn't work, I think.
10:15:47  <PublicServer> <Mazur> That works.
10:15:50  <PublicServer> <Mazur> Definately.
10:18:08  <PublicServer> <Mazur> What's with he blocked third line?
10:18:27  <PublicServer> <LoPo> nothing :P
10:18:39  <PublicServer> <LoPo> some train took the PFT
10:18:49  <PublicServer> <LoPo> because i was working on the line
10:19:07  <PublicServer> <Mazur> Just thought I'd mention it.
10:19:29  <PublicServer> <LoPo> :)
10:19:31  <PublicServer> <LoPo> thx
10:19:56  <PublicServer> <Mazur> After all, you might not even want to use that line, so who am I to argue.
10:20:31  <PublicServer> <LoPo> what you mean?
10:21:09  <PublicServer> <Mazur> I was jokingly suggeesting you might have intentionally blocked that line for some reason.
10:21:15  <PublicServer> <LoPo> ow :P
10:21:21  <PublicServer> <LoPo> k :) hehe
10:24:00  <PublicServer> <LoPo> that is one big split dwarf :P
10:26:18  <V453000> !password
10:26:18  <PublicServer> V453000: mopped
10:26:36  <PublicServer> <V453000> hy
10:26:37  <PublicServer> *** V453000 joined the game
10:26:40  <PublicServer> <LoPo> hi
10:26:48  <PublicServer> <Mazur> low
10:27:03  <PublicServer> <Cermix> hi V
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10:28:41  <Hazzard> Hey V453000, I have a grf question
10:28:49  <V453000> out with it
10:29:58  <Hazzard> If I want my vehicle to only be able to cary passengers, what should I do with the "refittable_cargo_classes" and "non_refittable_cargo_classes" ?
10:30:14  <V453000> CC_PASSENGERS
10:30:17  <V453000> for refittable
10:30:26  <Hazzard> And the other is omitted?
10:30:28  <V453000> non refittable can stay empty
10:30:38  <V453000> you migh want to include CC_MAIL or CC_ARMOURED
10:30:45  <V453000> armoured is things like gold, valuables, diamonds
10:31:20  <V453000> http://newgrf-specs.tt-wiki.net/wiki/NML:Cargos
10:31:46  <Hazzard> Ah
10:31:50  <Hazzard> Thanks!
10:32:05  <PublicServer> <V453000> very welcome
10:32:40  <PublicServer> <Mazur> dwrf wanted to nuke your balancing at MSH beer.  I might have dissuaded him.
10:33:06  <PublicServer> <dwarf> I rebuilt it
10:33:13  <PublicServer> <dwarf> the west exit
10:33:14  <Hazzard> LOL
10:33:32  <PublicServer> <V453000> sure why not
10:33:46  <PublicServer> <Mazur> That was what I did not know.
10:33:48  <PublicServer> <Cermix> I gtg.. see ya guys
10:33:50  <PublicServer> <Mazur> ;-)
10:33:56  <PublicServer> <Mazur> BY, Cermix.
10:33:58  <PublicServer> *** Cermix has left the game (leaving)
10:33:58  <PublicServer> <V453000> see you
10:34:03  *** cermix has quit IRC
10:34:22  <PublicServer> <dwarf> bye
10:34:32  <Hazzard> What is express?
10:34:38  <Hazzard> Cargo type?
10:34:49  <V453000> cargo class you mean
10:34:55  <PublicServer> <dwarf> Beer exit done
10:34:58  <V453000> goods and stuff
10:35:14  <V453000> I dont exactly know which cargo belongs to what classes, I recommend just testing it out
10:35:20  <PublicServer> <Mazur> Unless it's Daily Express, in whihc case it's manure.
10:35:37  <V453000> http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels
10:35:40  <V453000> here
10:38:16  <PublicServer> <Mazur> Well done
10:38:21  <V453000> you can also exclude cargoes from the class by non_refittable_cargo(COAL) for example
10:38:24  <PublicServer> <LoPo> :P
10:39:28  <V453000> ah, that
10:39:39  <V453000> http://paste.openttdcoop.org/show/1360/ Hazzard
10:40:37  <V453000> this says that the wagon always loads liquid things except rubber, it cannot load bulk cargoes and it can load livestock, fish and fizzy drinks
10:40:56  <V453000> the whole cargo stuff is quite complicated :z
10:41:45  <Hazzard> is  non_refittable_cargo_classes: bitmask(CC_BULK); needed?
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10:43:51  <Hazzard> Wouldn't CC BULK not being in the refittable cargo classes imply that it not refittable?
10:44:28  <V453000> sure
10:44:43  <PublicServer> *** Mazur has left the game (leaving)
10:44:49  <V453000> it is also for some future compatibility with newgrfs
10:45:17  <Hazzard> Ok
10:45:19  <Hazzard> That makes sense
10:45:23  <Hazzard> I guess
10:46:27  <V453000> or maybe I just needed to exclude something
10:46:29  <V453000> idk anymore
10:46:48  <Hazzard> Ok :)
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10:49:41  <Hazzard> can you have include ALL_NORMAL_CARGO_CLASSES
10:49:44  <Hazzard> and exclude some?
10:51:39  <PublicServer> <LoPo> who did that?
10:51:53  <PublicServer> <dwarf> sry, it was me
10:52:19  <PublicServer> <dwarf> I'll revert it
10:53:01  <PublicServer> <LoPo> i see
10:53:04  <PublicServer> <LoPo> hmm
10:55:08  <PublicServer> <LoPo> this is beter :)
10:55:38  <PublicServer> <dwarf> :D
10:56:04  <PublicServer> <dwarf> sharp turn
10:56:30  <PublicServer> <LoPo> you mean here
10:56:46  <PublicServer> <dwarf> that as well
10:56:56  <PublicServer> <dwarf> also the one I fixed
10:57:22  <PublicServer> <LoPo> ah :)
11:01:30  <Hazzard> This is confusing
11:01:57  <PublicServer> <Sietse> heya
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11:04:15  <Hazzard> V453000: The website says not to use "refittable_cargo_types"
11:04:27  <V453000> I was told to
11:05:28  <Hazzard> Just thought I would mention it
11:05:37  <Hazzard> I noticed it on the page I was looking at
11:07:55  <V453000> idk, I have it this way, it works :)
11:08:37  <Hazzard> Do you know what cost factor and running cost factor do?
11:09:54  <planetmaker> cost factor: purchase cost. running cost factor: running cost
11:10:17  <planetmaker> they are multiplicators to the respective base costs
11:10:41  <planetmaker> which base costs is defined by... another property :-)
11:10:51  <planetmaker> (at least for trains)
11:11:32  <Hazzard> [STEAM | DIESEL | ELECTRIC | ROADVEH | NONE]  ?
11:11:57  <planetmaker> NONE probably is not available
11:12:07  <Hazzard> Ok
11:12:15  <Hazzard> So what is the actual base cost?
11:12:25  <planetmaker> depends :-P
11:12:45  <planetmaker> on what you make it. On difficulty setting. On inflation correction
11:12:56  <planetmaker> and on other base cost only newgrfs
11:13:07  <Hazzard> Ok
11:13:32  <Hazzard> That makes more sense
11:14:35  <planetmaker> Hazzard: als wrt cargo classes: Only set those classes which the vehicle CAN refit to.
11:15:16  <planetmaker> It's problematic to exclude classes... unless you want to exclude a cargo which can have a representation of the kind.
11:17:46  <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/Action0/Cargos#CargoClasses_.2816.29 <-- go by that table actually
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11:20:03  <planetmaker> and make any specific cargo support via cargo_allow_refit and cargo_disallow_refit
11:20:16  <planetmaker> that way you're much better future proof
11:21:08  <Hazzard> Ok
11:21:31  <Hazzard> Can I ask you another question?
11:22:14  <planetmaker> you already did ;-)
11:22:25  <Hazzard> :(
11:22:26  <Hazzard> Lol
11:22:36  <planetmaker> generally actually I advise to discuss NewGRF programming in #openttd rather than here
11:24:01  <planetmaker> Hazzard: generally the rule applies "don't ask to ask, just ask" ;-)
11:24:24  <V453000> ^
11:24:34  <Hazzard> I always feel like I am pestering people
11:24:52  <V453000> here? never :p
11:24:57  <planetmaker> Hazzard: that's why the rule applies. Ask. Those who don't feel pestered will answer, if they have time
11:25:57  <Hazzard> Ok
11:26:03  <Hazzard> So what do misc flags do?
11:26:33  <planetmaker> well...
11:26:37  <planetmaker> generally actually I advise to discuss NewGRF programming in #openttd rather than here
11:26:38  <V453000> just read the spec :d
11:26:46  <planetmaker> :-P
11:26:58  <planetmaker> general NewGRF programming is a bit off-topic here
11:27:08  <Hazzard> Yeh
11:27:15  <V453000> XXX=[TILT | 2CC | MU | FLIP | AUTOREFIT] quite clear :p
11:27:42  <planetmaker> and #openttd has those people who can help. And keeps noise done here :-p
11:28:10  <V453000> but yeah discussing this there is probably better
11:32:52  <PublicServer> <dwarf> duh
11:32:58  <PublicServer> <dwarf> I must sleeeep
11:33:06  <PublicServer> <LoPo> sleep?
11:33:17  <PublicServer> <LoPo> you can sleep when your dead
11:33:19  <PublicServer> <Sietse> NZ based right?
11:33:29  <PublicServer> <LoPo> :P
11:33:35  <PublicServer> <dwarf> :D
11:36:55  <PublicServer> <LoPo> hmmmm, coffe! :D
11:37:05  <PublicServer> <LoPo> omg caffe*
11:41:42  <planetmaker> @records
11:41:42  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
11:49:35  <Mark> hiya
11:49:42  <PublicServer> <Sietse> hey Mark
11:49:44  <PublicServer> <LoPo> hi
11:50:12  <Mark> LoPo: coffee :P
11:50:18  <PublicServer> <LoPo> argh!
11:50:24  <PublicServer> <LoPo> i need more :D
11:50:26  <PublicServer> <Sietse> bring me some as well
11:50:36  <PublicServer> <Sietse> everyone out of caffeine?\
11:50:42  * Mark isnt
11:50:49  * Mark hands everyone a tripple espresso
11:51:01  <PublicServer> <LoPo> thx
11:51:04  <Mark> !password
11:51:04  <PublicServer> Mark: breded
11:51:12  <Hazzard> Thanks
11:51:12  <PublicServer> *** Mark joined the game
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12:07:27  <PublicServer> <LoPo> wtf :P
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12:10:17  <PublicServer> <Mark> see !here
12:10:35  <PublicServer> <LoPo> ?
12:10:37  <PublicServer> <LoPo> yes
12:10:39  <PublicServer> <Mark> say, both waiting bays are full, what decides which train gets to join first if the prio is cleared?
12:11:02  <PublicServer> <LoPo> i say the middel track :)
12:11:04  <PublicServer> <Mark> you think it's random?
12:11:07  <PublicServer> <LoPo> no
12:11:17  <PublicServer> <Mark> test time
12:11:23  <PublicServer> <LoPo> but that is not what i tried to figure out :P
12:12:53  <PublicServer> <Mark> lets see
12:13:17  <PublicServer> <LoPo> hmmm
12:13:28  <PublicServer> <Mark> you think its the one that has been waiting longest?
12:13:40  <PublicServer> <LoPo> dunno
12:13:42  <PublicServer> <Mark> that would be fair i suppose
12:13:48  <PublicServer> <LoPo> looks like it
12:14:26  <PublicServer> <Mark> hmmm
12:14:32  <PublicServer> <LoPo> its random :P
12:14:42  <PublicServer> <Mark> it now prefers the bottom one :P
12:15:02  <PublicServer> <Mark> hmmm
12:15:37  <PublicServer> <Mark> ? :D
12:15:53  <PublicServer> <LoPo> oe :S
12:16:11  <PublicServer> <Mark> hmm wtf
12:17:33  <PublicServer> <LoPo> lol :P
12:17:37  <PublicServer> <Mark> weird
12:18:51  <PublicServer> <Mark> just the bottom one again
12:19:49  <PublicServer> <Mark> ??? :D
12:20:07  <PublicServer> <Mark> definetly not random
12:20:09  <PublicServer> <LoPo> thats why this sucks
12:20:29  <PublicServer> <LoPo> we should build them like this
12:21:00  <PublicServer> <LoPo> but great test :)
12:21:10  <PublicServer> <Mark> hmm good point
12:21:13  <PublicServer> <LoPo> weird why it takes the outer only...
12:21:20  <PublicServer> <Mark> slightly less effecient though
12:21:30  <PublicServer> <Mark> doesnt matter much
12:24:26  <PublicServer> <LoPo> wth
12:24:33  <PublicServer> <LoPo> it making me crazy :P
12:24:46  <PublicServer> <LoPo> look
12:24:48  <PublicServer> <Mark> yea...
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12:25:07  <PublicServer> <Mark> it worked perfectly for the first 5 trains :D
12:25:38  <PublicServer> <Mark> there must be something deciding which train goes first
12:27:37  <PublicServer> <LoPo> hehe:P
12:27:42  <PublicServer> <Mark> :)
12:27:46  <PublicServer> <LoPo> w8
12:28:50  <PublicServer> <LoPo> aha!
12:29:04  <PublicServer> <LoPo> its random
12:29:10  <PublicServer> <LoPo> i know it for sure now
12:29:22  <PublicServer> <Mark> bottom still goes way more often
12:29:40  <PublicServer> <LoPo> but the randomizer is detement by the clock speed of the server PC
12:30:14  <PublicServer> <LoPo> prehaps the steamer and the server are in "syc" somewhat
12:31:13  <PublicServer> <LoPo> we could buid 2 train counters
12:31:21  <PublicServer> <LoPo> and let it run for some time ;)
12:31:23  <PublicServer> <Mark> no thanks
12:31:25  <PublicServer> <Mark> :D
12:31:27  <PublicServer> <LoPo> haha
12:31:50  <PublicServer> <Mark> random dummy would be nice
12:32:06  <PublicServer> <Mark> it seems to be fairly equal now
12:33:54  <PublicServer> <Mark> right
12:34:17  <PublicServer> <Mark> without the logic train the bottom one always wins
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12:34:19  <PublicServer> <Mark> nvm
12:34:21  <PublicServer> <Mark> :D
12:34:54  <PublicServer> <LoPo> lol
12:35:04  <PublicServer> <LoPo> haha :P
12:35:31  <PublicServer> <LoPo> wtf...
12:35:37  <PublicServer> <Mark> uhm
12:36:12  <PublicServer> <Mark> these trains are cool btw
12:36:34  <PublicServer> <LoPo> the alogic ? :P
12:36:44  <PublicServer> <LoPo> or wicked warp?
12:38:10  <PublicServer> <Mark> the warpies
12:38:20  <PublicServer> <LoPo> :) yeah they look nice
12:38:31  <PublicServer> <LoPo> k back to my issue
12:38:33  <PublicServer> <V453000> wtf is that thing :o
12:38:41  <PublicServer> <V453000> some prio with exception?
12:38:49  <PublicServer> <LoPo> gvd
12:39:19  <PublicServer> <LoPo> no its a test
12:39:21  <PublicServer> <Mark> V453000: testing which trains enters first
12:39:47  <PublicServer> <Mark> no conclusion yet :P
12:39:52  <PublicServer> <Mark> other than "probably random"
12:39:52  <Maraxus> !password
12:39:52  <PublicServer> Maraxus: tamper
12:40:05  <PublicServer> *** Maraxus joined the game
12:40:14  <PublicServer> <Maraxus> hi
12:40:27  <PublicServer> <V453000> oh right
12:41:49  <PublicServer> <Mark> hehe..
12:41:53  <PublicServer> <LoPo> :P
12:42:03  <PublicServer> <LoPo> its screwing with us :P
12:42:06  <PublicServer> <Mark> yea
12:42:52  <PublicServer> <Mark> and equal again after 10
12:43:08  <PublicServer> <LoPo> what about a 3d line?
12:43:34  <PublicServer> <Mark> now the bottom one again
12:43:40  <PublicServer> <Mark> hah
12:43:42  <PublicServer> <Mark> and again
12:43:50  <PublicServer> <LoPo> not!
12:43:53  <PublicServer> <Mark> :(
12:44:00  <PublicServer> <LoPo> sory you lost youur money ;)
12:44:26  <PublicServer> <LoPo> top
12:44:32  <PublicServer> <LoPo> no!! :P
12:44:34  <PublicServer> <Mark> equal again
12:44:38  <PublicServer> <Mark> at 10 and 20
12:44:44  <PublicServer> <LoPo> yeah
12:46:14  <PublicServer> <LoPo> lol
12:47:48  <PublicServer> <Sietse> what is the goal?
12:47:55  <PublicServer> <Mark> WTF
12:47:57  <PublicServer> <Mark> dunno
12:47:59  <PublicServer> <Mark> just testing :P
12:48:03  <PublicServer> <Mark> gathering knowledge
12:48:18  <PublicServer> <Mark> LoPo: im over it
12:48:25  <PublicServer> <Mark> lets call it random :P
12:48:33  <PublicServer> <LoPo> :D
12:48:35  <PublicServer> <LoPo> but
12:48:49  <PublicServer> <LoPo> equal withing 10 trains :P
12:48:59  <PublicServer> <LoPo> which is funny
12:49:09  <PublicServer> <Mark> yes..
12:49:39  <PublicServer> <Mark> so it probably has to with ml train spacing
12:50:25  <PublicServer> <Mark> look at the pattern though
12:50:31  <PublicServer> <Mark> after 20 it was pretty much 1/1/1/1/1
12:50:37  <PublicServer> <Mark> before that like 4/4/4/4
12:50:51  <PublicServer> <LoPo> yeah
12:51:53  <PublicServer> <LoPo> does the engine "counts" amount trains driven on tracks?
12:52:03  <PublicServer> <LoPo> to determin track load?
12:53:33  <PublicServer> <Mark> i doubt it
12:54:07  <PublicServer> <Mark> that would mean storing data on every single track tile
12:54:21  <PublicServer> *** Mark has left the game (general timeout)
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12:54:24  <Mark> ...
12:54:31  <Mark> im not a dev though, maybe it does
12:54:39  <Mark> should ask some pathfinder guru i suppose
12:54:42  <Mark> whoever that may be
12:54:51  <PublicServer> <LoPo> :)
12:54:59  <Mark> !password
12:54:59  <PublicServer> Mark: vogued
12:55:02  <PublicServer> <LoPo> check this out
12:55:11  <PublicServer> *** Mark joined the game
12:55:15  <PublicServer> <LoPo> at !this
12:55:34  <PublicServer> <Sietse> I actually knew the guy who wrote the pf stuff of ottd
12:55:48  <PublicServer> <Mark> go ask him :D
12:55:58  <PublicServer> <Sietse> heheh
12:56:28  <PublicServer> <V453000> why do you actually test it?
12:56:35  <PublicServer> <V453000> some possible use?
12:56:37  <PublicServer> <Mark> curiosity :D
12:56:47  <PublicServer> <LoPo> mark had a dream
12:56:49  <PublicServer> <Mark> and determining fariness on balancers
12:56:53  <PublicServer> <Mark> fairness
12:57:04  <PublicServer> <Mark> see if every incoming track has an equal chance of joining
12:57:08  <PublicServer> <LoPo> about fair trade balancers :P
12:57:39  <PublicServer> <Sietse> socialist spirit :)
12:57:40  <PublicServer> <Mark> V453000: !this was the original test
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12:59:26  <PublicServer> <LoPo> is that a question V?
12:59:56  <PublicServer> <LoPo> yeah i wanted to know something else
13:00:18  <PublicServer> <LoPo> like; if you can make a PBS into a pre-signal
13:00:44  <Mark> and here i go again
13:00:49  <PublicServer> <LoPo> and the answer is yes :P
13:00:58  <Mark> you can make pbs prios, of course
13:00:58  <PublicServer> *** Mark has left the game (general timeout)
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13:01:10  <PublicServer> <LoPo> not prios
13:01:15  <Hazzard> PBS prio?!
13:01:19  <PublicServer> <LoPo> look at !this
13:01:22  <Hazzard> You are crazy
13:01:29  <Hazzard> Those are terrible
13:02:44  <PublicServer> <V453000> uhm
13:02:50  <PublicServer> <V453000> isnt tha how SLH 04 works?
13:03:09  <Hazzard> Oh
13:03:11  <Hazzard> That kind
13:03:13  <PublicServer> <LoPo> yes
13:03:17  <PublicServer> <LoPo> kinda
13:03:22  <Mark> V453000: www.sexcigarsbooze.com/wp-content/uploads/2011/03/Beer-Troubleshooting-beer-pattern.jpg/
13:03:25  <PublicServer> <V453000> in other words the thing I am repeating for months now
13:03:59  <PublicServer> <LoPo> but
13:04:10  <PublicServer> <LoPo> look
13:04:15  <V453000> 404 mark
13:04:26  <PublicServer> <LoPo> if i remove this track
13:04:35  <Mark> oh
13:04:41  <Mark> http://www.stumbleupon.com/su/80skpV/:1_wUZ5vIM:SGpV12qs/www.sexcigarsbooze.com/wp-content/uploads/2011/03/Beer-Troubleshooting-beer-pattern.jpg/
13:04:42  <Webster> Title: - StumbleUpon (at www.stumbleupon.com)
13:04:49  <CornishPasty> http://www.sexcigarsbooze.com/wp-content/uploads/2011/03/Beer-Troubleshooting-beer-pattern.jpg - Fixed
13:04:59  <PublicServer> <V453000> which track lopo
13:04:59  <Mark> or that
13:05:20  <PublicServer> <LoPo> see
13:05:27  <PublicServer> <V453000> what is wrong
13:05:37  <PublicServer> <LoPo> and intresting
13:06:11  <PublicServer> <V453000> well that is the dumbness of pbs
13:06:26  <PublicServer> <V453000> or is there something I am missing?
13:06:26  <Hazzard> I thought you meant this dinosaur http://wiki.openttd.org/images/f/fc/Rail_design1.png
13:06:38  <PublicServer> <LoPo> no
13:06:40  <PublicServer> <LoPo> w8
13:06:58  <PublicServer> <LoPo> look normally this will happen
13:07:16  <PublicServer> <LoPo> they will just go tothe red signal
13:07:23  <PublicServer> <V453000> ofc?
13:07:29  <PublicServer> <LoPo> yeah
13:07:39  <PublicServer> <LoPo> but now
13:07:54  <PublicServer> <LoPo> wtf
13:08:16  <PublicServer> <LoPo> k
13:08:18  <PublicServer> <LoPo> look
13:08:21  <PublicServer> <V453000> right
13:08:31  <PublicServer> <V453000> this happens like never though?
13:08:41  <PublicServer> <V453000> or ... for the small moment when train is on the way
13:09:11  <PublicServer> <V453000> and while mostly the prio gets red on its own
13:09:14  <PublicServer> <LoPo> yes but imo it might be usefull
13:09:16  <PublicServer> <V453000> I dont think it is an issue, is it
13:09:26  <PublicServer> <LoPo> its not an issue
13:09:49  <PublicServer> <V453000> useful ... not too sure
13:10:07  <PublicServer> <V453000> you just have a moment when PBS blocks when train goes towards the green eol
13:11:41  <Hazzard> V453000: The primary color in GRF graphix has to be blue?
13:13:07  <V453000> by default is
13:13:12  <V453000> I guess you could make it somehow different
13:13:24  <V453000> Mark: good thing :D
13:13:47  <Hazzard> Meh
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13:21:22  <Hazzard> !ping
13:21:22  <PublicServer> Hazzard: pong
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13:26:53  <V453000> I hereby announce friday celebration.
13:27:01  * V453000 sets up teh audio system
13:29:17  <LoPo> !ping\
13:29:19  <LoPo> !ping
13:29:19  <PublicServer> LoPo: pong
13:29:21  <LoPo> ?
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14:15:30  <Inkoate> !password
14:15:30  <PublicServer> Inkoate: hikers
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15:01:54  <Mazur> No jams or stoppages that I can find.
15:02:08  <Mazur> !rcon set max_trains 1555
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15:22:11  <PublicServer> <LoPo> fail
15:23:26  <PublicServer> <Mazur> Well, I was due a fail.
15:25:20  <PublicServer> <LoPo> i made the refit depots stackable
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15:26:35  <PublicServer> <Mazur> What is that?
15:26:49  <PublicServer> <LoPo> ?
15:27:04  <PublicServer> <Mazur> "stackable" depots?
15:27:23  <PublicServer> <LoPo> more than 1 train will enter now
15:27:38  <PublicServer> <LoPo> so its also an overflow
15:28:33  <PublicServer> <LoPo> now your bridge doesnt work
15:28:35  <Ryton> but theunissen trainster might. 'get stuck' for long timen...
15:28:42  <Ryton> timen
15:28:53  <Ryton> times
15:29:13  <Ryton> pff. nvr mind
15:29:17  <PublicServer> <LoPo> :P
15:30:08  <PublicServer> <Mazur> This is why i changed to single PBS before the bridges, even with 2 free paths no pair will enter for a weird reason.
15:30:39  <PublicServer> <Mazur> Plus they stack.
15:31:21  <PublicServer> <LoPo> lol
15:31:51  <PublicServer> <LoPo> but now it jams
15:32:05  <PublicServer> <Mazur> But sometimes two trains enter.
15:32:23  <PublicServer> <Mazur> And it doesn;t jam, I jammed the SL rebuilding it.
15:33:01  <PublicServer> <Mazur> It's clearing up in 5.
15:35:24  <PublicServer> <Mazur> See?  ALl done.
15:35:56  <PublicServer> <LoPo> :P
15:36:02  <PublicServer> <LoPo> k you win ;)
15:36:36  <PublicServer> <Mazur> Another win for Team M!
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16:08:23  <Vinnie_nl> !password
16:08:23  <PublicServer> Vinnie_nl: lapels
16:08:28  <PublicServer> *** Vinnie has left the game (connection lost)
16:08:44  <Vinnie_nl> cool, nice new feature
16:17:20  <Ryton> what's new?
16:17:45  <hylje> trains
16:18:01  <PublicServer> <LoPo> eyvinnie
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16:23:48  <Firestar> hi
16:24:17  <Firestar> !password
16:24:17  <PublicServer> Firestar: loosen
16:24:46  <PublicServer> *** Firestar joined the game
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16:31:43  *** ChanServ sets mode: +o mfb-
16:31:53  <mfb-> hi
16:31:59  <PublicServer> <LoPo> hi
16:32:00  <PublicServer> *** mfb joined the game
16:32:01  <PublicServer> <Firestar> hi
16:32:21  <Vinnie_nl> no it says an error, my pc cant handle the game
16:32:31  <PublicServer> <mfb> vinnie!
16:32:33  <PublicServer> <LoPo> lol
16:32:36  <PublicServer> <Firestar> hi vinnie+
16:32:40  <Vinnie_nl> hey
16:32:45  <mfb-> what happened? ;)
16:33:03  <Vinnie_nl> i get an error/message, my pc cant handle the game so i cant come in
16:33:21  <LoPo> got the newest version of nuts?
16:33:56  <PublicServer> <Firestar> your pc probably cant keep up with the server or some newgrf is missing
16:33:59  <PublicServer> <mfb> firestar: see !pointless signal please
16:34:06  <Vinnie_nl> !password
16:34:06  <PublicServer> Vinnie_nl: loosen
16:34:13  <PublicServer> <mfb> you could just remove it, identical situation
16:34:17  <PublicServer> *** Vinnie joined the game
16:34:21  <PublicServer> <Vinnie> ohh, i cheated myself in
16:34:24  <PublicServer> <Vinnie> hey
16:34:27  <PublicServer> <LoPo> ey
16:34:29  <PublicServer> <mfb> :)
16:34:35  <PublicServer> <LoPo> firestar
16:34:41  <PublicServer> <LoPo> you builded that youself
16:37:03  <PublicServer> <mfb> why do we have all these numbers at !here?
16:37:21  <PublicServer> <Firestar> idk
16:37:23  <PublicServer> <LoPo> mark and i wanted to test something
16:37:37  <PublicServer> <LoPo> the numbers are when a train was allowed on the ML
16:37:51  <PublicServer> <mfb> ah
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16:41:42  <PublicServer> <mfb> hmm
16:41:56  <PublicServer> <mfb> I would guess that there is a fixed order in which trains are checked
16:42:12  <PublicServer> <mfb> but reconstructing that from the number is a pain
16:42:14  <PublicServer> <LoPo> dunno
16:42:41  <PublicServer> <LoPo> it looks random whitin 10 trains
16:43:00  <PublicServer> <mfb> the point is that you mix your trains
16:43:26  <PublicServer> <LoPo> should that matter?
16:43:36  <PublicServer> <mfb> let's see with train names
16:44:18  <PublicServer> <mfb> no
16:44:32  <PublicServer> <mfb> wait please
16:44:42  <PublicServer> <LoPo> im not doing anything
16:44:57  <PublicServer> <Firestar> sry was me
16:45:03  <PublicServer> <mfb> 11 trains?
16:45:25  <PublicServer> <mfb> hmm
16:45:25  <PublicServer> <LoPo> 10
16:45:32  <PublicServer> <Firestar> hey mfb i just made a group for testing trains if you dont mind
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16:46:11  <PublicServer> <mfb> oh, I forgot train D
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16:50:14  <Chris_Booth[ph]> Hi
16:50:30  <PublicServer> <mfb> ok, not always the same for two trains
16:50:41  <Firestar> hi CB
16:50:51  <PublicServer> <mfb> hi
16:51:32  <Chris_Booth[ph]> How is everyone?
16:51:39  <PublicServer> <LoPo> hi and fine:)
16:51:49  <PublicServer> <Firestar> fine
16:51:53  <PublicServer> <Mazur> Under siege at SL12 refit
16:52:19  <PublicServer> <mfb> uhm
16:52:29  <PublicServer> <LoPo> lol again mazur? :P
16:52:29  <PublicServer> <mfb> why not near the town drop?
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16:53:45  <PublicServer> <mfb> I would move the waypoint
16:53:55  <PublicServer> <mfb> the trains decide too early which depot they want to use
16:54:09  <PublicServer> <mfb> like this
16:54:31  <leg3nd> !pass
16:54:34  <leg3nd> !password
16:54:34  <PublicServer> leg3nd: attune
16:54:56  <PublicServer> *** leg3nd joined the game
16:55:08  <PublicServer> <mfb> right in front of the depots?
16:57:14  <PublicServer> *** LoPo has left the game (leaving)
16:57:22  <LoPo> see you
16:57:26  <PublicServer> <Firestar> cya
16:57:30  <PublicServer> <mfb> cu
16:57:33  <PublicServer> <Mazur> See you.
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17:20:36  <Vinnie_nl> cya
17:20:36  *** Vinnie_nl has quit IRC
17:20:41  <PublicServer> <Mazur> BYe.
17:21:34  *** hylje has quit IRC
17:21:58  <Firestar> !password
17:21:58  <PublicServer> Firestar: piqued
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17:34:30  <PublicServer> *** Game paused (number of players)
17:35:19  <PublicServer> <mfb> is there anything to do?
17:35:38  <PublicServer> *** mfb has joined company #1
17:35:40  <PublicServer> *** Game unpaused (number of players)
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17:37:26  <mfb-> !rcon set max_trains 1666
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17:40:07  <Josee> @quickstart
17:40:15  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:41:09  <Josee> ty
17:43:24  <Josee> !dl win64
17:43:26  <PublicServer> Josee: http://binaries.openttd.org/nightlies/trunk/r24119/openttd-trunk-r24119-windows-win64.zip
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17:45:38  <Ryton> !password
17:45:38  <PublicServer> Ryton: strand
17:45:38  <PublicServer> *** Ryton has left the game (connection lost)
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17:47:15  <Josee> !password
17:47:15  <PublicServer> Josee: strand
17:47:50  <PublicServer> <Ryton> train limit?
17:47:57  <PublicServer> <Ryton> ah i'm not in the company :
17:48:00  <PublicServer> <Ryton> :D
17:48:07  <PublicServer> <Ryton> hmm I am
17:48:09  <PublicServer> <mfb> lol
17:48:15  <PublicServer> <Ryton> it says : cannot buy vehicle
17:48:28  <PublicServer> <mfb> why/where?
17:48:29  <PublicServer> *** Josee has left the game (connection lost)
17:48:33  <PublicServer> <Ryton> plastic train
17:48:35  <PublicServer> <Ryton> of trainyard
17:48:42  <PublicServer> <Ryton> maybe wrong depot
17:48:51  <PublicServer> <Ryton> Slardingworth depot nr 10
17:48:55  <PublicServer> *** Josee joined the game
17:48:59  <PublicServer> <mfb> non-erail?
17:49:05  <PublicServer> <Ryton> thats it
17:49:07  <PublicServer> <mfb> I can copy it
17:49:09  <PublicServer> <Ryton> a green one
17:49:12  <PublicServer> <Ryton> not a yellow
17:49:30  <PublicServer> <mfb> green/yellow?
17:49:30  <PublicServer> <Ryton> ty
17:49:36  <PublicServer> <Ryton> works now :-)
17:49:43  <PublicServer> <Ryton> blaim legend ;-)
17:50:18  <PublicServer> <mfb> and e-rail tracks :D
17:50:28  <PublicServer> <Ryton> ah, also wrong?
17:50:31  <PublicServer> <Ryton> missed that ;-)
17:50:42  <Josee> Oh wow, this co-op stuff's insane
17:50:50  <PublicServer> <mfb> and wrong train group :(
17:51:28  <PublicServer> <Ryton> 28 trains in trainyard, yay
17:52:35  <PublicServer> <Ryton> hmm
17:52:35  <PublicServer> <Ryton> 305 is not shared
17:52:37  <PublicServer> <mfb> wtf, no shared orders
17:52:39  <PublicServer> <mfb> yeah :D
17:52:46  <PublicServer> <Ryton> indeed
17:53:22  <PublicServer> <Ryton> all unshared?
17:53:29  <PublicServer> <Ryton> or just a few?
17:53:43  <PublicServer> <mfb> wredington bubble generator is done
17:53:49  <PublicServer> <mfb> were all unshared
17:53:51  <PublicServer> <Ryton> ah ok
17:54:10  <PublicServer> <Ryton> btw, how do you share withouth messing up orders?
17:54:19  <PublicServer> <Ryton> i'd remove all, and add shared ones
17:54:29  <PublicServer> <Ryton> but thats lots of work
17:56:15  <PublicServer> <Ryton> wow, slh11 is great
17:56:22  <PublicServer> <Ryton> I only notice it now :$
17:56:56  <PublicServer> <mfb> exit from S is slow
17:57:14  <PublicServer> <Ryton> no choices?
17:57:34  <PublicServer> <Ryton> ah one line :D
17:57:54  <PublicServer> <mfb> but I think this needs a second line
17:59:47  <PublicServer> <Ryton> cool, 1500 bubbles at Harningston generator
18:01:14  <PublicServer> <mfb> with CL1?
18:01:24  <PublicServer> <Ryton> ah :D
18:01:30  <PublicServer> <Ryton> oopz
18:02:05  <PublicServer> <mfb> btw: why do we have that reverser there?
18:02:18  <PublicServer> <Ryton> cause it cannot turn, I guess?
18:02:22  <PublicServer> <Ryton> CL1 :-)
18:02:33  <PublicServer> <mfb> of course it could
18:02:37  *** Maraxus has quit IRC
18:02:41  <PublicServer> <Ryton> trains from town drop should be able to go to Harningstoned
18:02:59  <PublicServer> <Ryton> but with a separate line, it can be removed
18:03:29  <PublicServer> <mfb> hmm.. town drop first
18:03:39  <PublicServer> <Ryton> hmm, is that needed?
18:03:46  <PublicServer> <Ryton> I think from towndrop to Bubble generator, yes
18:03:52  <PublicServer> <mfb> maybe for additional industries there
18:03:55  <PublicServer> <Ryton> ok
18:04:25  *** Chris_Booth[ph] has joined #openttdcoop
18:04:55  <PublicServer> <mfb> hmm
18:04:58  <PublicServer> <mfb> ok, best way
18:05:04  <PublicServer> <Ryton> hehe
18:06:09  <PublicServer> <mfb> not like that :D
18:09:13  <PublicServer> <mfb> wait ;)
18:09:24  <PublicServer> <Ryton> ah not needed?
18:10:09  *** Chris_Booth has joined #openttdcoop
18:10:50  <PublicServer> <mfb> no
18:10:56  <PublicServer> <Ryton> indeed
18:10:58  <PublicServer> <Ryton> this doesnt work :s
18:11:01  <PublicServer> <mfb> please, just let me build that
18:11:07  <PublicServer> <Ryton> k
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18:14:21  <PublicServer> <Ryton> SLH11 can only move south?
18:14:23  <PublicServer> <Ryton> not to W?
18:14:29  <PublicServer> <mfb> E?
18:14:35  <PublicServer> <Ryton> lines coming from SLH11 I mean
18:14:38  <PublicServer> <mfb> see E here
18:14:40  <PublicServer> <Ryton> trains*
18:14:46  <PublicServer> <Ryton> cannot go W on the mainline
18:14:48  <PublicServer> <Ryton> only south?
18:14:55  <PublicServer> <mfb> eh
18:15:01  <PublicServer> <mfb> see !here
18:15:08  <PublicServer> <Ryton> yes, but not the ones coming from towndrop
18:15:19  <PublicServer> <mfb> the trains from towndrop go to the SL
18:15:21  <PublicServer> <Ryton> ah ok tyeh can
18:15:23  <PublicServer> <mfb> not to the ML
18:15:25  <PublicServer> <Ryton> true
18:19:12  <PublicServer> *** Chris Booth joined the game
18:20:49  <PublicServer> *** Josee has joined company #1
18:22:10  <PublicServer> <mfb> hmm
18:22:57  <PublicServer> *** Josee has joined spectators
18:25:05  <PublicServer> <mfb> great
18:25:07  <PublicServer> <mfb> moved the jam :)
18:25:57  <PublicServer> *** Chris Booth has left the game (leaving)
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18:54:51  <PublicServer> *** mfb has left the game (general timeout)
18:54:51  <PublicServer> *** mfb has left the game (connection lost)
18:55:07  <mfb-> !playercount
18:55:07  <PublicServer> mfb-: Number of players: 6 (2 spectators)
18:55:36  <dwarf> !password
18:55:36  <PublicServer> dwarf: crates
18:55:59  <dwarf> hi
18:56:10  <dwarf> I shoouldn't play till 5 am
18:56:21  <PublicServer> <Ryton> hehe
18:56:23  <dwarf> I slept through a fire drill :D
18:56:57  <PublicServer> *** dwarf joined the game
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19:23:25  <Cermix> Hello all
19:23:26  <Cermix> !password
19:23:27  <PublicServer> Cermix: snarls
19:23:29  <PublicServer> <Ryton> hi X
19:23:41  <PublicServer> *** Player has joined spectators
19:24:53  <PublicServer> <Player> /name Cermix
19:25:02  <PublicServer> *** Player has changed his/her name to Cermix
19:25:06  <PublicServer> *** Cermix has left the game (leaving)
19:25:12  <Chris_Booth> lol
19:25:28  <PublicServer> *** Cermix has left the game (connection lost)
19:25:41  <PublicServer> *** Cermix joined the game
19:30:33  <PublicServer> *** mfb joined the game
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19:38:03  <PublicServer> <Chris Booth> hi guys
19:38:13  <PublicServer> <Ryton> hmm
19:38:13  <PublicServer> <mfb> hi
19:38:15  <PublicServer> <Cermix> hi
19:38:17  <PublicServer> <Ryton> some unshared trains at SLH13
19:38:31  <PublicServer> <Ryton> and with primary pickup
19:38:33  <PublicServer> <Ryton> in order list :p;
19:38:39  <PublicServer> <mfb> :D
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19:38:51  <PublicServer> <Chris Booth> poor Ryton you must fix it now!
19:39:01  <PublicServer> <Cermix> what? whats wrong?
19:39:08  <PublicServer> <Ryton> an unnamed toffee quarry
19:39:32  <PublicServer> <Ryton> Wendinghattan: has trains, but ungrouped, unshared and with wrong order :-)
19:39:34  <PublicServer> <Cermix> daamn.. forgot to change it...
19:39:40  <PublicServer> <Ryton> no prob :-)
19:41:10  <PublicServer> <Chris Booth> this is the best toyland game ever on this sever!
19:41:24  <PublicServer> <Ryton> at least it doesnt hurt your eyes :-)
19:41:34  <PublicServer> <Chris Booth> that is  a minus point
19:41:37  <PublicServer> <Chris Booth> I like the toyland grass
19:41:47  <PublicServer> <Cermix> hate it..
19:43:29  <PublicServer> <Cermix> who the hell is playing with SL 13 trains?
19:43:35  <PublicServer> <Chris Booth> your mum?
19:43:41  <PublicServer> <mfb> wtf
19:43:41  <PublicServer> <Ryton> me
19:43:47  <PublicServer> <Ryton> getting t hem in depot
19:43:49  <PublicServer> <Cermix> Ryton: Dont touch it please
19:43:55  <PublicServer> <Ryton> they were not sharing orders
19:44:02  <PublicServer> <Ryton> but if you want to solve it, ok :-)
19:44:15  <PublicServer> <Cermix> When I do it by myself it works well..
19:44:21  <PublicServer> <Ryton> sorry, I should have just let you do it, you are right
19:44:28  <PublicServer> <Ryton> still 2 to go :-)
19:44:38  <PublicServer> <Ryton> 569
19:44:42  <PublicServer> <Cermix> thx for your help... but two ppl can do on one simple thing at same time..
19:44:44  <PublicServer> <Ryton> and 149
19:45:08  <PublicServer> <mfb> it is not impossible ;)
19:45:26  <PublicServer> <Cermix> But I like when I do this alone and have it under control..
19:45:41  <PublicServer> <Ryton> ok, my appologies then
19:46:16  <PublicServer> <Ryton> my slh (10) may need a second in
19:46:28  <PublicServer> <Ryton> entry is getting full from time to time
19:46:30  <PublicServer> *** Chris Booth has left the game (leaving)
19:46:47  <PublicServer> <mfb> I fixed the signal gap
19:46:51  <PublicServer> <mfb> that should help ;)
19:46:54  <PublicServer> <Ryton> that can help :D
19:46:58  <PublicServer> <mfb> ~5 tiles
19:47:00  <PublicServer> <Ryton> where was one?
19:47:02  <PublicServer> <Ryton> lolz :D
19:47:12  <PublicServer> <mfb> at "here"
19:47:23  <PublicServer> <Ryton> ok ty
19:47:47  <PublicServer> <mfb> that should help, too
19:47:50  <PublicServer> <Ryton> I was moving things earlier,
19:48:04  <PublicServer> <Cermix> Damn 102 trains in SL13...
19:48:26  <PublicServer> <Ryton> I added some ;-))
19:48:40  <PublicServer> <Ryton> and some stations
19:48:47  <PublicServer> <Mazur> One more than SL 12.
19:48:59  <PublicServer> <Ryton> should be 108 niw
19:49:01  <PublicServer> <Ryton> now¨*
19:49:08  <PublicServer> <Cermix> damn I need to do doubled exit..
19:49:24  <PublicServer> <mfb> V has 178 at one station :D
19:49:36  <PublicServer> <mfb> ~350 at SLH04
19:50:07  <PublicServer> <Mazur> That's hs problem.
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19:50:25  <PublicServer> <Ryton> SLH5 a+B should be more ,no?
19:50:41  <PublicServer> <Ryton> ah it is 4+5 now
19:50:44  <PublicServer> <Ryton> nvr mind
19:56:38  <PublicServer> <Ryton> btw, Cermix: tyx for the fix around Trendingworth bubble generator
19:56:45  <PublicServer> <Ryton> it has more waiting area now
19:56:51  <PublicServer> <Cermix> no problemo..
19:56:53  <PublicServer> <Ryton> but, some very bad curve lengths too :s
19:57:05  <PublicServer> <Ryton> tough it shoudlnt matter, station is often empty :-)
19:57:07  <PublicServer> <mfb> a lot of them
19:57:09  <PublicServer> <mfb> and a bad entry
19:57:16  <PublicServer> <Ryton> well, more waiting bays :-)
19:57:27  <PublicServer> <Ryton> so it'll rarely block the sideline :-)
19:57:30  <PublicServer> <mfb> but I doubt that trains would use them as intended
19:57:32  <PublicServer> <Ryton> thats the advantage
19:57:46  <PublicServer> <Ryton> yes, presignals could be used better
19:57:52  <PublicServer> <mfb> what about that?
19:57:58  <PublicServer> <Cermix> I know that before it, it caused big jams in that SL
19:58:06  <PublicServer> <Cermix> so I made waiting bays.
19:58:12  <PublicServer> <mfb> more waiting bays and no strange construction
19:59:27  <PublicServer> <mfb> :D
19:59:34  <PublicServer> <Ryton> ty mfb :-)
19:59:48  <PublicServer> <mfb> trendingworth plastic has a nice line towards it
20:00:03  <PublicServer> <mfb> but what does the station do? :D
20:00:13  <PublicServer> <Ryton> hmm :p
20:00:28  <PublicServer> <Ryton> waiting for the plastic to cool down? :-)
20:00:38  <PublicServer> <mfb> waiting for it to move?
20:00:49  <PublicServer> <Mazur> THe train drivers go on excursion to the plastic fountains.
20:00:59  <PublicServer> <Mazur> lol
20:03:42  <PublicServer> <mfb> tricky one :p
20:04:10  <V453000> !password
20:04:10  <PublicServer> V453000: medals
20:04:20  <PublicServer> <V453000> o/
20:04:21  <PublicServer> *** V453000 joined the game
20:04:24  <PublicServer> <mfb> hi
20:04:26  <PublicServer> <Mazur> \o
20:04:30  <PublicServer> <Cermix> V.. need help lol :D
20:04:35  <PublicServer> <Cermix> SL 13 :D
20:04:41  <PublicServer> <Cermix> hello btw :D
20:04:52  <PublicServer> <mfb> what a mess :D
20:05:46  <PublicServer> <V453000> wat up with 13
20:06:01  <PublicServer> <Cermix> I dont like the exit.. :D
20:06:08  <PublicServer> <V453000> I dont like many things :)
20:06:31  <PublicServer> <mfb> and the exit is bad
20:06:41  <PublicServer> <Cermix> I know.....
20:06:43  <PublicServer> <Ryton> the SLH exit?
20:06:45  <PublicServer> <V453000> ah that
20:06:47  <PublicServer> <Ryton> or the town drop exit?
20:06:49  <PublicServer> <Cermix> yes..
20:06:51  <PublicServer> <mfb> just merge everything to a single line?
20:06:53  <PublicServer> <Cermix> SL exit
20:06:59  <PublicServer> <V453000> it doesnt need much throughput does it
20:07:11  <PublicServer> <Ryton> nope, just 140 trains
20:07:17  <PublicServer> <Cermix> XDD
20:07:32  <PublicServer> <mfb> like this
20:07:38  <PublicServer> <mfb> ?
20:08:36  <PublicServer> <mfb> cermix: see sign !this is ugly
20:08:59  <PublicServer> <Ryton> I was expecting a picture of V's nuts there :p
20:09:14  <PublicServer> <Cermix> damn.. didnt see that..
20:10:16  <PublicServer> <mfb> =easy way
20:10:16  <PublicServer> <Cermix> there is reallly much space....
20:10:30  <PublicServer> <Cermix> omg.. thanks..
20:10:48  <PublicServer> <Ryton> or just make larger curve
20:11:02  <PublicServer> <Ryton> possible too
20:11:12  <PublicServer> <Ryton> but this is fancy :-)
20:14:08  <PublicServer> *** tneo joined the game
20:14:16  <PublicServer> <Mazur> neo
20:14:38  <PublicServer> <tneo> evening
20:14:42  <PublicServer> <mfb> hi
20:15:04  <PublicServer> <Cermix> hi
20:15:11  <PublicServer> <V453000> hi tneo :)
20:16:33  <PublicServer> <tneo> what a rediclious large  exit at sweets drop
20:16:45  <PublicServer> <tneo> *sweets factory droy
20:17:02  <PublicServer> <mfb> well, one can argue that it is exit+MSH
20:17:09  <PublicServer> <mfb> but it is still LARGE
20:17:23  <PublicServer> <Mazur> I thought it was XXL.
20:17:23  <PublicServer> <Ryton> its fully balanced :-)
20:17:49  <PublicServer> <Mazur> To allow for overweight train drivers.
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20:18:00  <PublicServer> <tneo> it is oversized especially if you compare it with the entry
20:18:02  <PublicServer> <Ryton> pff
20:18:08  <PublicServer> <mfb> :D
20:18:10  <PublicServer> <Ryton> what is wrong with Slardingworth?
20:18:16  <PublicServer> <Ryton> I cannot get trains loading there decently...
20:18:27  <PublicServer> <mfb> ?
20:18:29  <PublicServer> <Ryton> plastic fountain is in range, no?
20:18:31  <PublicServer> <V453000> cmon it is 2 mergers in one
20:18:33  <PublicServer> <V453000> one for each direction
20:18:40  <PublicServer> <mfb> industry is not in range
20:18:42  <PublicServer> <V453000> :p
20:18:46  <PublicServer> <Ryton> pff :p
20:18:52  <PublicServer> <Ryton> not again :--))
20:18:54  <PublicServer> <mfb> 4 tiles ;)
20:19:00  <PublicServer> <tneo> could have been smaller V453000
20:19:02  <PublicServer> <Ryton> I thought it was 5
20:19:13  <PublicServer> <V453000> dont think it could
20:19:15  <PublicServer> <mfb> you can see it during construction if you activate the option for that
20:19:17  <PublicServer> <tneo> all those large constructions take away the fun for me...
20:19:24  <PublicServer> <V453000> or at least not this proper
20:19:40  <PublicServer> <Mazur> There is a foorprint you can see, it you want, when building it.
20:19:46  <PublicServer> <Mazur> And a footprint, as well.
20:21:01  <PublicServer> <V453000> well I havent quite found a pattern which would allow less than a rail every 7 tiles, and not be diagonal
20:21:31  <PublicServer> <V453000> maybe with some CL issues
20:21:53  <PublicServer> <V453000> ok it could be smaller by 1 tile per array
20:22:25  <PublicServer> <V453000> 6 tiles total
20:22:27  <PublicServer> <V453000> enough? :d
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20:24:13  <PublicServer> <tneo> you got to do what you feel like doing. :-)
20:24:31  <PublicServer> <V453000> if you want it small, take a look at SLH 04 :p
20:25:17  <PublicServer> <tneo> :)
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20:31:33  <PublicServer> <mfb> hmm
20:31:35  <PublicServer> <mfb> got a 6-tile pattern, too
20:31:53  <PublicServer> <mfb> one less if the split is not necessary
20:32:35  <PublicServer> <mfb> yeah, like that
20:32:49  <PublicServer> <V453000> ye
20:33:03  <PublicServer> <V453000> cant see anything else though
20:33:18  <PublicServer> <mfb> ah
20:33:20  <PublicServer> <V453000> that works only for the last bit
20:33:30  <PublicServer> <mfb> no, see south of the exit
20:33:30  <PublicServer> <V453000> atm it was made so that it can be expanded at any time
20:33:57  <PublicServer> <mfb> and there, too
20:34:01  <PublicServer> <V453000> tes
20:34:03  <PublicServer> <V453000> yes
20:34:07  <PublicServer> <V453000> I mean the other thing
20:34:13  <PublicServer> <mfb> ah
20:34:23  <PublicServer> <mfb> well
20:34:33  <PublicServer> <V453000> idk we can shroten it laterif we need expansions
20:34:53  <PublicServer> <mfb> that would give another one
20:34:56  <PublicServer> <mfb> as the split would move
20:35:46  <PublicServer> <mfb> ah, no
20:36:05  <PublicServer> *** Ryton has left the game (leaving)
20:36:10  <PublicServer> <V453000> actually
20:36:41  <PublicServer> <V453000> hm no 2nd bridge
20:37:04  <PublicServer> <mfb> ah
20:37:31  <PublicServer> <mfb> now?
20:37:53  <PublicServer> <mfb> no, does not help
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20:44:15  <PublicServer> <V453000> when you make it diagonally you could make it every 5 tiles I think
20:44:21  <PublicServer> <V453000> but diagonal doesnt really fit there
20:51:51  *** dwarf has joined #openttdcoop
20:51:57  <dwarf> !password
20:51:57  <PublicServer> dwarf: wintry
20:52:19  <PublicServer> *** dwarf has joined spectators
20:52:20  <PublicServer> *** dwarf joined the game
20:52:23  <PublicServer> <dwarf> hi
20:52:26  <PublicServer> <mfb> hi
20:52:31  <PublicServer> <Mazur> Luitenant D. Worff.
20:52:33  <PublicServer> <dwarf> just checking what's going on
20:54:04  *** cld has quit IRC
20:57:35  <PublicServer> *** dwarf has left the game (leaving)
20:58:08  <PublicServer> <mfb> see !exit/entry @ cermix
20:58:15  <PublicServer> <mfb> why that?
20:58:42  <PublicServer> <mfb> ah ok
20:58:56  <PublicServer> *** Chris Booth joined the game
20:59:08  <PublicServer> <Cermix> what?
21:01:07  *** Rhamphoryncus has quit IRC
21:01:50  <PublicServer> *** Chris Booth has left the game (leaving)
21:01:58  <PublicServer> <Mazur> Bye, Booth.
21:03:28  *** soloswitch has joined #openttdcoop
21:03:50  <V453000> http://dl.dropbox.com/u/20419525/3rdhopper_taster.png thoughts? :)
21:04:08  <mfb-> :)
21:04:19  <soloswitch> !password
21:04:19  <PublicServer> soloswitch: wintry
21:04:20  <Mazur> Lots of thoughts.
21:04:30  <Mazur> Most of them nothing to do with that image, though.
21:04:35  <PublicServer> *** scrlk joined the game
21:04:38  <PublicServer> *** scrlk has left the game (leaving)
21:04:40  <Chris_Booth> Mazur?
21:04:40  *** soloswitch has quit IRC
21:05:02  <Mazur> You left hte game, and I forgot to say Hi, so at least I said bye.
21:08:27  <PublicServer> <mfb> just a simple entry/exit combination
21:08:50  <PublicServer> <Cermix> why its not working with PBS?
21:08:56  <PublicServer> <mfb> it would work
21:09:02  <PublicServer> <mfb> but then you should remove all signals in front of the bridge
21:09:08  <PublicServer> <mfb> otherwise trains might wait there
21:09:23  <PublicServer> <Cermix> oh.. still learning :D thx
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21:14:48  *** bmarky has joined #openttdcoop
21:15:48  <bmarky> !help
21:15:48  <PublicServer> bmarky: http://www.openttdcoop.org/wiki/IRC_Commands
21:16:04  <bmarky> !download
21:16:04  <PublicServer> bmarky: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:16:04  <PublicServer> bmarky: http://www.openttd.org/en/download-trunk/r24119
21:16:14  <bmarky> !download win32
21:16:14  <PublicServer> bmarky: http://binaries.openttd.org/nightlies/trunk/r24119/openttd-trunk-r24119-windows-win32.zip
21:16:19  *** dwarf has quit IRC
21:16:33  <bmarky> !grf
21:16:34  <PublicServer> bmarky: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
21:19:05  *** leg3nd has joined #openttdcoop
21:19:16  <leg3nd> !password
21:19:16  <PublicServer> leg3nd: pawned
21:19:33  <PublicServer> *** leg3nd joined the game
21:20:34  *** dwarf has joined #openttdcoop
21:20:42  <PublicServer> <leg3nd> hi
21:20:49  <PublicServer> <mfb> hi
21:20:51  <PublicServer> <Mazur> lo, leg-end.
21:20:53  <PublicServer> <Cermix> hi
21:21:06  <dwarf> !password
21:21:06  <PublicServer> dwarf: spouts
21:21:25  <PublicServer> *** dwarf joined the game
21:21:29  <PublicServer> <Mazur> Worff.
21:21:31  <PublicServer> <leg3nd> Thanks for Fixing my errors at SLH1
21:22:01  <PublicServer> <leg3nd> Yes that is to you MFB :>
21:22:34  <mfb-> np :)
21:22:42  <PublicServer> <leg3nd> Still a bit rust here.
21:22:45  *** TWerkhoven[l] has joined #openttdcoop
21:22:56  <PublicServer> <leg3nd> been around 1 year ago since last :>
21:23:38  <PublicServer> <Mazur> Don't worry, it'll wear off, the rust, with use.
21:23:45  <PublicServer> <leg3nd> yeah that is true :>
21:25:19  <bmarky> !password
21:25:19  <PublicServer> bmarky: spouts
21:25:34  <PublicServer> *** bmarky joined the game
21:25:44  <PublicServer> <bmarky> hey guys
21:26:09  <PublicServer> *** dwarf has left the game (leaving)
21:30:53  <PublicServer> <Cermix> No more trains?
21:31:05  <PublicServer> <mfb> check for jams first
21:31:16  <PublicServer> <mfb> I see one at SLH10
21:31:48  <PublicServer> <Mazur> Expscially prune jams, 'cos htey are hard to shift.
21:32:18  <PublicServer> <mfb> the prio is broken
21:32:36  <PublicServer> <mfb> better
21:33:14  *** dwarf has quit IRC
21:36:54  <PublicServer> <mfb> V: !jam
21:37:13  <PublicServer> <mfb> quite massive on
21:37:15  <PublicServer> <mfb> +e
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21:39:09  <PublicServer> <V453000> oh
21:39:13  <PublicServer> <V453000> someone just added a line?
21:39:20  <PublicServer> <V453000> needs to add a join t hen
21:39:22  <PublicServer> <mfb> no idea
21:39:25  <PublicServer> <V453000> or 1>3
21:39:27  <PublicServer> <mfb> looks like this
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21:40:53  <Maraxus> !password
21:40:53  <PublicServer> Maraxus: papaya
21:41:14  <PublicServer> *** Maraxus joined the game
21:41:25  <PublicServer> <Maraxus> hi
21:41:39  <PublicServer> <Mazur> Axis.
21:41:54  <PublicServer> *** Inkoate joined the game
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22:01:08  <PublicServer> <mfb> advantage of the laggy server: it is easier to make signal changes with running trains
22:01:17  <PublicServer> <leg3nd> :>
22:01:17  <PublicServer> <Mazur> True.
22:03:00  <PublicServer> *** leg3nd has left the game (leaving)
22:05:50  <PublicServer> <Mazur> Oh, that jam is back.
22:07:07  <PublicServer> <mfb> :p
22:07:21  <PublicServer> <Mazur> Ah.
22:08:12  <PublicServer> <mfb> ah, that is bad
22:08:30  <PublicServer> <Mazur> Who is?
22:08:40  <PublicServer> <mfb> they have to use the outer lines
22:08:58  <PublicServer> <mfb> which makes the whole thing there a bad idea to be honest
22:09:19  *** ODM has quit IRC
22:09:21  <PublicServer> <Mazur> I don't even know yet +_what_ it is.
22:09:45  <PublicServer> <mfb> sweets
22:09:51  <PublicServer> <Mazur> A turnaround or bypass. but why?
22:11:13  <PublicServer> <Mazur> Those 6 lines come from the ML and are immediately turned back, or am I ogverlooking something?
22:11:39  *** bmarky has quit IRC
22:11:45  <PublicServer> <mfb> they come from ML
22:11:56  <PublicServer> <mfb> merge into the station exit of the appropriate direction
22:11:59  <PublicServer> <mfb> and go out again
22:12:37  <PublicServer> <Mazur> So why?  Evidently they are not for hte stations.
22:13:03  <PublicServer> <mfb> probably because V wanted to build something large
22:13:45  <PublicServer> <Mazur> Yeah, that's fine, but those 6 lines.
22:14:51  <PublicServer> <Mazur> I mean, I see no useful purpose for those lines a-F.
22:14:53  <PublicServer> <mfb> see sign "MSH merge"
22:15:03  <PublicServer> <mfb> they are E<->W on ML
22:15:25  <PublicServer> <mfb> B D F is E->W
22:15:31  <PublicServer> <mfb> A C E is W->E
22:15:35  <PublicServer> <Mazur> Oh, they are an extra circle ofthe ML.
22:15:41  <PublicServer> <mfb> right
22:16:14  <PublicServer> <Mazur> A kind of cloverleaf without the clover.
22:16:20  <PublicServer> <mfb> :D
22:18:26  *** mfb- has quit IRC
22:18:30  <PublicServer> <mfb> gn8
22:18:32  <PublicServer> *** mfb has left the game (leaving)
22:18:36  <PublicServer> <Mazur> Sleep right.
22:18:40  <PublicServer> <Maraxus> gn
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22:26:41  <Hazzard> Hello
22:26:51  <PublicServer> <Mazur> lo
22:26:59  <PublicServer> <Maraxus> gn
22:27:05  <PublicServer> *** Maraxus has left the game (leaving)
22:27:10  <PublicServer> <V453000> mfb: we simply need 3rd to SLH 01 at sweets :)
22:27:16  <PublicServer> <V453000> probably
22:27:19  <PublicServer> <V453000> oh he gone
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22:35:21  *** Progman_ is now known as Progman
22:43:55  <PublicServer> *** V453000 has left the game (leaving)
22:43:55  <PublicServer> *** Game paused (number of players)
22:44:08  <Mazur> !unpause
22:44:09  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
22:44:11  <PublicServer> *** Game unpaused (number of players)
22:44:32  <Mazur> CHecking whethe I split hte station riught and everything works fine there, now.
22:45:03  <V453000> :)
22:45:27  <Mazur> Cos there's weird shit there going on.
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22:46:17  <Cermix> !password
22:46:17  <PublicServer> Cermix: rudely
22:46:31  <PublicServer> *** Cermix has left the game (connection lost)
22:46:44  <PublicServer> *** Cermix joined the game
22:47:55  <PublicServer> *** Cermix has left the game (leaving)
22:48:18  <Cermix> GN
22:48:27  *** Cermix has quit IRC
22:48:29  <PublicServer> <Mazur> Sleep light.
22:48:29  *** TWerkhoven[l] has joined #openttdcoop
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22:54:24  <Mazur> That should do it.
22:54:28  <Mazur> !pause
22:54:28  <PublicServer> *** Mazur has paused the server.
22:54:30  <PublicServer> *** Game paused (number of players)
22:56:10  <PublicServer> *** Mazur has left the game (leaving)
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23:27:45  <leg3nd> !password
23:27:45  <PublicServer> leg3nd: rudely
23:27:59  <PublicServer> *** Game still paused (number of players)
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