Config
Log for #openttdcoop on 17th July 2012:
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00:01:21  <PublicServer> <retro> I think it shold be 3 insted of 2 in and out.
00:01:39  <PublicServer> <retro> not sure
00:01:43  <PublicServer> <retro> check networkplan
00:01:53  <PublicServer> <Dom> LL RR
00:01:55  <PublicServer> <Skom> nope, 2, i just fixed it cause i made 3 xd
00:02:01  <PublicServer> <retro> hmm, sorry
00:02:08  <PublicServer> <Skom> apart from that, u see any mistake?
00:02:46  <PublicServer> <retro> Only inner ring is LLL RRR ?
00:02:56  <PublicServer> <Skom> i think so
00:02:56  <PublicServer> <Dom> yes
00:03:02  <PublicServer> <LoPo> in the begin it is
00:03:46  <PublicServer> <retro> Why there are two stations at animal central?
00:03:53  <PublicServer> <Dom> drop and pick
00:03:56  <PublicServer> <LoPo> frop and pickup?
00:03:59  <PublicServer> <retro> oki
00:04:34  <PublicServer> <Dom> need some help at refinery exit.. pls :)
00:09:44  <PublicServer> <LoPo> hmmm
00:09:50  <PublicServer> <Skom> are you still busy lopo?
00:09:52  <PublicServer> <LoPo> yes
00:09:54  <PublicServer> <LoPo> sorry
00:09:57  <PublicServer> <Skom> :(
00:10:19  <PublicServer> <LoPo> ill place some signs
00:10:53  <PublicServer> <LoPo> done
00:10:55  <PublicServer> <Skom> its not posible to make 3cl there...
00:11:06  <PublicServer> <LoPo> then fix it
00:11:08  <PublicServer> <Skom> well, I can make the station smaller...
00:11:14  <PublicServer> <LoPo> this is realy bad
00:11:22  <PublicServer> <retro> you can use a little terraforming I think
00:11:25  <PublicServer> <LoPo> tf some water?
00:11:58  <PublicServer> <LoPo> omg fixed ... :P
00:12:05  <PublicServer> <Skom> lol cool thanks!
00:12:25  <PublicServer> <Skom> the exit i made will be faster? i never tried doing it like this
00:12:47  <PublicServer> <LoPo> we will find out when there are trains :P
00:12:49  <PublicServer> <LoPo> ;)
00:12:55  <PublicServer> <Skom> ok :)
00:16:04  <PublicServer> <Skom> gtg now, if someone fix my station, my name will still be there right?
00:16:14  <PublicServer> <LoPo> sure
00:16:20  <PublicServer> <Skom> ok :)
00:16:22  <PublicServer> <LoPo> no one will fix it :P
00:16:45  <PublicServer> <Skom> if there are not trains tomorrow, i will :)
00:16:48  <PublicServer> <Skom> good night
00:16:51  <PublicServer> <LoPo> gn
00:16:54  <PublicServer> *** Skom has left the game (leaving)
00:16:58  <PublicServer> <rb98700> gn
00:17:00  *** Skom has quit IRC
00:17:32  <PublicServer> <rb98700> Ho made these signs at BBH3?
00:17:38  <PublicServer> <LoPo> i did
00:17:44  <PublicServer> <LoPo> to help
00:17:54  <PublicServer> <rb98700> Thanks.
00:18:00  <PublicServer> <LoPo> well to show you what is not "oky"
00:18:23  <PublicServer> <rb98700> shure
00:26:04  <PublicServer> *** Sietse has left the game (general timeout)
00:26:04  <PublicServer> *** Sietse has left the game (connection lost)
00:29:32  <PublicServer> <Dom> oil drop an pick done!
00:30:02  <PublicServer> <retro> Sure?
00:30:13  <PublicServer> <retro> WHat about exit?
00:30:17  <PublicServer> <Dom> :)
00:30:36  <PublicServer> <Dom> i do not want to tf the mountain but i do not want to make a shitty exit :)
00:30:43  <PublicServer> <LoPo> your signals
00:30:49  <PublicServer> <LoPo> check them
00:31:59  <PublicServer> <Dom> which station?
00:32:09  <PublicServer> <LoPo> Ratwood North
00:33:27  <PublicServer> <Dom> better?
00:33:39  <PublicServer> *** V453000 has left the game (leaving)
00:33:41  <PublicServer> <LoPo> nope
00:33:42  <V453000> gnight
00:33:46  <PublicServer> <Dom> n8
00:33:48  <PublicServer> <LoPo> bb
00:33:48  <PublicServer> <rb98700> gn
00:34:06  <PublicServer> <Dom> hmm tell me :D
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00:34:32  <PublicServer> <LoPo> like that
00:34:46  <PublicServer> <LoPo> or even that
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00:35:57  <PublicServer> <Dom> looks better :) thanks
00:36:04  <PublicServer> <LoPo> :)
00:39:25  <PublicServer> <rb98700> Lopo... I need help here to solve this...
00:39:33  <PublicServer> <LoPo> where?
00:39:43  <PublicServer> <Dom> rb i've got some ideas if i may?
00:39:46  <PublicServer> <rb98700> GBBH 03
00:40:02  <PublicServer> <LoPo> ye work togetter :)
00:40:25  <PublicServer> <rb98700> k
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00:46:13  <PublicServer> <LoPo> argh
00:46:18  <PublicServer> <Dom> ?
00:46:27  <PublicServer> <LoPo> cant get my station right ;S
00:47:43  <PublicServer> <Dom> the upper one is better or?
00:47:49  <PublicServer> <LoPo> ?
00:47:51  <PublicServer> <LoPo> no
00:47:55  <PublicServer> <LoPo> its all shit :P
00:47:57  <PublicServer> <Dom> xD
00:48:17  <PublicServer> <rb98700> XD
00:48:44  <PublicServer> <rb98700> Just for know... Ho is helping me?
00:48:46  <PublicServer> <LoPo> dont laugh :P
00:48:56  <PublicServer> <Dom> moi
00:49:02  <PublicServer> <Dom> kind of xD
00:49:05  <PublicServer> <rb98700> Ok.
00:49:36  <PublicServer> <rb98700> Show me yout though...
00:52:30  <PublicServer> <Dom> ok a bit higher is better?
00:52:58  <PublicServer> <LoPo> exit / entry to south is LL_RR
00:53:05  <PublicServer> <Dom> ll rr?
00:53:24  <PublicServer> <Dom> ups yeah ... sry
00:53:30  <PublicServer> <LoPo> but
00:53:45  <PublicServer> <LoPo> that merger 3->2 is not realy good
00:53:55  <PublicServer> <LoPo> build it with waiting bays
00:54:49  <PublicServer> <LoPo> like this :)
01:00:27  <PublicServer> <rb98700> ??? waht?
01:00:30  <PublicServer> <LoPo> ?
01:00:32  <PublicServer> <rb98700> what
01:00:32  <PublicServer> <Dom> good?
01:00:46  <PublicServer> <rb98700> Seens good to me
01:00:52  <PublicServer> <Dom> ok :)
01:01:00  <PublicServer> <LoPo> looks good :)
01:01:14  <PublicServer> <Dom> now the last 2 lines
01:01:29  <PublicServer> <LoPo> try to split before merger splits
01:01:47  <PublicServer> <LoPo> get what i mean?
01:01:53  <PublicServer> <Dom> yep
01:01:55  <PublicServer> <LoPo> k
01:02:05  <PublicServer> <Dom> thats i i thought maybe to get rid of the tunnels
01:02:32  <PublicServer> <LoPo> @@gap 10 3
01:02:33  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
01:02:57  <PublicServer> <LoPo> and you need 3 tunnesl
01:03:24  <PublicServer> <rb98700> ><
01:07:42  <PublicServer> <LoPo> lol
01:07:46  <PublicServer> <LoPo> it fits :P
01:08:36  <PublicServer> <LoPo> now the drop :P
01:10:03  <PublicServer> <Dom> yay :D
01:11:53  <PublicServer> <rb98700> The corner is too short.
01:12:01  <PublicServer> <Dom> which?
01:12:14  <PublicServer> <rb98700> I mark it...
01:14:29  <PublicServer> <Dom> good?
01:14:53  <PublicServer> *** Dom has left the game (general timeout)
01:14:53  <PublicServer> *** Dom has left the game (connection lost)
01:15:35  <rb98700> Looks good. XD
01:16:29  <PublicServer> *** CYPHER has left the game (leaving)
01:18:09  <PublicServer> *** retro has left the game (general timeout)
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01:18:29  <PublicServer> <rb98700> DOM?
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01:19:16  <DomDom> !password
01:19:17  <PublicServer> DomDom: tosses
01:19:25  <PublicServer> *** Dom joined the game
01:19:29  <PublicServer> <Dom> damn computer -.-
01:19:52  <PublicServer> <Dom> bbh finished?
01:19:58  <PublicServer> <rb98700> You ask if was good. It was. :)
01:20:06  <PublicServer> <Dom> ok :)
01:20:16  <PublicServer> <rb98700> Yes, I think.
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01:22:34  <PublicServer> <rb98700> Thank you for your help. XD
01:22:44  <PublicServer> <Dom> np :D
01:23:06  <PublicServer> <LoPo> thats coop guys :)
01:23:12  <PublicServer> <LoPo> working togetter
01:23:14  <PublicServer> <Dom> :D
01:24:17  <PublicServer> <rb98700> Shure... LoPo You build it too or just help with tips?
01:24:27  <PublicServer> <LoPo> both
01:24:42  <PublicServer> <LoPo> ow with your hub?
01:24:52  <PublicServer> <rb98700> y
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01:25:31  <PublicServer> <LoPo> i didnt build alot :)
01:25:41  <PublicServer> <rb98700> Ok
01:25:41  <PublicServer> <LoPo> so its almost 100% your work :)
01:25:47  <PublicServer> <Dom> me neither xD
01:26:33  <PublicServer> <rb98700> Ok. It looks so bad?
01:26:44  <PublicServer> <Dom> y?
01:26:58  <PublicServer> <LoPo> it looks fine :)
01:27:04  <PublicServer> <Dom> i looks huge :D
01:27:18  <PublicServer> <Dom> like an octopus
01:27:22  <PublicServer> <LoPo> hehe :)
01:27:33  <PublicServer> <rb98700> Yes... I though this too. It get huge... ><
01:27:35  <PublicServer> <rb98700> Hahah
01:27:41  <PublicServer> <LoPo> btw dont build ML togetter
01:27:47  <PublicServer> <rb98700> Let me see...
01:27:51  <PublicServer> <LoPo> leave a tile open between them
01:29:17  <PublicServer> <rb98700> how? L SPACE L SPACE L - R SPACE R SPACE R
01:29:23  <PublicServer> <LoPo> no
01:29:29  <PublicServer> <LoPo> LL_space_RR
01:29:29  <PublicServer> <rb98700> Or LLL SPACE RRR?
01:29:35  <PublicServer> <LoPo> well _ = space
01:29:45  <PublicServer> <rb98700> Ah!
01:29:48  <PublicServer> <rb98700> Ok
01:30:10  <PublicServer> <LoPo> and its at least 1 tile
01:30:19  <PublicServer> <LoPo> more are also allowed
01:30:25  <PublicServer> <LoPo> but not to much
01:30:27  <PublicServer> <LoPo> as well :P
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01:37:13  <PublicServer> <rb98700> Welll I'm eager to see it working.
01:37:20  <PublicServer> <Dom> yep me 2
01:37:27  <PublicServer> <Dom> and the stations
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01:39:03  <PublicServer> <rb98700> Could some one explain to me how V's Animal central works?
01:39:21  <PublicServer> <LoPo> ?
01:39:32  <PublicServer> <LoPo> what do you not understand?
01:39:35  <PublicServer> <Dom> it is a reverser pick
01:39:41  <PublicServer> <Dom> and a roro drop
01:42:24  <PublicServer> <LoPo> yes thats it :P
01:42:34  <PublicServer> <LoPo> and the pickup has an overflow
01:43:29  <PublicServer> <rb98700> I'm understand nothing... >< Sorry.
01:43:36  <PublicServer> <LoPo> lol
01:43:46  <PublicServer> <LoPo> you knowwhat ro-ro is/
01:43:46  <PublicServer> <LoPo> ?
01:44:10  <PublicServer> <rb98700> Yes...
01:44:33  <PublicServer> <LoPo> the pickup is a ro-ro + overflow
01:44:52  <PublicServer> <LoPo> those signals are needed to check wheter the station is full or not
01:45:11  <PublicServer> <LoPo> see "train waiting here" sign?
01:45:31  <PublicServer> <Dom> if you want to see it in action go to the welcome server :D and look at pink ;)
01:45:34  <PublicServer> <rb98700> yes
01:46:04  <PublicServer> <LoPo> and the drop is a terminus station
01:46:10  <PublicServer> <LoPo> nothing fancy there
01:46:21  <PublicServer> <rb98700> I have np with drop... ^_^
01:46:40  <PublicServer> <LoPo> k
01:48:14  <PublicServer> <rb98700> Ok. I get it... XD
01:48:40  <PublicServer> <rb98700> But I will enter in walcome to see it.
01:49:52  <PublicServer> <rb98700> Wrong version error. ><
01:50:07  <PublicServer> <Dom> you need the stable version
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01:50:30  <PublicServer> <rb98700> I will get it later...
01:50:53  <PublicServer> <rb98700> What moreI could do?
01:52:23  <PublicServer> <Dom> some BBH or some stations :D
02:00:19  <PublicServer> <rb98700> I will do papel mill
02:00:25  <PublicServer> <Dom> ok
02:01:17  <PublicServer> <rb98700> But I see a Stations here. belongs to ho?
02:01:35  <PublicServer> <Dom> us
02:01:38  <PublicServer> <rb98700> :)
02:01:48  <PublicServer> <LoPo> that the money maker
02:01:54  <PublicServer> <LoPo> lol
02:02:04  <PublicServer> <LoPo> dont destroy it!
02:02:13  <PublicServer> <Dom> i didn't
02:02:15  <PublicServer> <Dom> i moved it
02:02:19  <PublicServer> <LoPo> ah k
02:02:25  <PublicServer> <Dom> :)
02:05:15  <PublicServer> *** phatmatt has left the game (leaving)
02:05:41  <PublicServer> <rb98700> OMG! Sorry guys. I have to get my way to work.
02:05:48  <PublicServer> <rb98700> c'ya!
02:05:56  <PublicServer> <rb98700> And thanks again!
02:05:58  <PublicServer> <Dom> bye
02:06:04  <PublicServer> <LoPo> lol
02:06:06  <PublicServer> <LoPo> bye
02:06:12  <PublicServer> <Dom> ?
02:06:15  <PublicServer> *** rb98700 has left the game (leaving)
02:06:23  <PublicServer> <LoPo> probably late ;p
02:06:31  <PublicServer> <Dom> xD
02:06:41  <PublicServer> <Dom> it's only 4 am xD
02:06:52  <PublicServer> <LoPo> ye but not at his place ;)
02:06:58  <PublicServer> <LoPo> hes in brazil
02:07:16  <PublicServer> <Dom> nice :D
02:14:30  <PublicServer> <Dom> anyways im gonna go to bed :D
02:14:56  <PublicServer> <LoPo> nps
02:14:58  <PublicServer> <Dom> ahh you just finished your station :D
02:15:00  <PublicServer> <Dom> nice :D
02:15:10  <PublicServer> <Dom> n8  and cya
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02:15:48  <PublicServer> *** Game paused (number of players)
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07:25:17  *** Webster sets mode: +o Lopo
07:25:24  <Lopo> !nick LoPo
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07:26:47  *** Webster sets mode: +o LoPo
07:29:44  <LoPo> hi
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08:37:18  <LoPo> ey Maraxus
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08:43:09  <Dom__> !password
08:43:09  <PublicServer> Dom__: pinned
08:43:18  <PublicServer> *** Game still paused (number of players)
08:43:18  <PublicServer> *** Dom joined the game
08:47:20  <LoPo> ey dom
08:47:24  <PublicServer> <Dom> hey :)
08:47:32  <LoPo> wanna play?
08:47:40  <PublicServer> <Dom> can't sry
08:47:50  <PublicServer> <Dom> i am just looking at the map
08:47:56  <PublicServer> <Dom> but have to go in like 5 min :)
08:47:56  <LoPo> k but ill join anyway, so i can build ;)
08:48:00  <LoPo> ow
08:48:03  <PublicServer> *** Dom has joined company #1
08:48:11  <PublicServer> <Dom> ok :)
08:48:16  <LoPo> !password
08:48:17  <PublicServer> LoPo: pinned
08:48:21  <PublicServer> <Dom> i can stay joined so that you can build
08:48:29  <PublicServer> *** Game still paused (number of players)
08:48:30  <PublicServer> *** Game unpaused (number of players)
08:48:32  <PublicServer> *** LoPo joined the game
08:49:28  <PublicServer> <Dom> can't wait to see some trains on this tracks :D
08:49:36  <PublicServer> <LoPo> :)
09:01:51  <PublicServer> <LoPo> oops :P
09:01:57  <PublicServer> <Dom> ?
09:02:11  <PublicServer> <LoPo> to many lines
09:02:17  <PublicServer> <Dom> :D
09:12:31  <PublicServer> <LoPo> arg
09:12:53  <PublicServer> <Dom> ?
09:12:59  <PublicServer> <Dom> bbh?
09:13:05  <PublicServer> <LoPo> i forgot the last line :P
09:20:43  <PublicServer> <LoPo> are you doing something?
09:20:57  <PublicServer> <Dom> not atm :) i was just finished my stations
09:21:12  <PublicServer> <Dom> *have
09:21:22  <PublicServer> <LoPo> k
09:22:43  <Maraxus> !password
09:22:43  <PublicServer> Maraxus: tingle
09:22:56  <PublicServer> *** Maraxus joined the game
09:23:00  <PublicServer> <Maraxus> hi
09:23:04  <PublicServer> <Dom> hey :)
09:23:34  <PublicServer> <LoPo> hi
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09:47:51  <PublicServer> <Dom> who is building bbh1?
09:48:01  <PublicServer> <Maraxus> I am
09:48:05  <PublicServer> <Dom> ok
09:48:12  <PublicServer> <LoPo> a pro:)
09:48:14  <PublicServer> <LoPo> :P
09:48:36  <PublicServer> <Dom> :D
09:50:07  <PublicServer> <Maraxus> not yet
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09:52:17  <V453000> !password
09:52:17  <PublicServer> V453000: sauced
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09:52:34  <PublicServer> *** V453000 joined the game
09:52:35  <PublicServer> <V453000> hi
09:52:37  <PublicServer> <Maraxus> hi V
09:52:39  <PublicServer> <Dom> hey :)
09:52:53  <PublicServer> <LoPo> ola
09:56:39  <PublicServer> <LoPo> finished!
09:56:53  <PublicServer> <LoPo> and pretty small as well :)
09:57:07  <PublicServer> <Dom> looks gr8 :)
09:57:37  <PublicServer> <V453000> I wonder how you intend to expand that but otherwise it is good
09:57:52  <PublicServer> <LoPo> expand? :P
09:58:30  <PublicServer> <LoPo> have you seen bbh 03
09:58:40  <PublicServer> <V453000> mhm yes
09:58:51  <PublicServer> <LoPo> bridge mayhem
09:59:01  <PublicServer> <V453000> will be a big problem later I think
09:59:40  <PublicServer> <V453000> has so much space above it, should have been oriented more that way, but ... lets hope it works
09:59:58  <PublicServer> <Dom> it must work :D
10:00:22  <PublicServer> <V453000> for now, yes
10:00:29  <PublicServer> <V453000> when expanding, idk
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10:01:39  <PublicServer> <LoPo> V453000: i was thinking about a "new" design for bbhs
10:01:55  <Skom> !password
10:01:55  <PublicServer> Skom: chords
10:02:07  <PublicServer> <V453000> where is it then :)
10:02:11  <PublicServer> *** Skom joined the game
10:02:23  <PublicServer> <LoPo> see !new bbh
10:02:41  <PublicServer> <V453000> what the fuck
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10:03:03  <PublicServer> <LoPo> why not?
10:03:10  <PublicServer> <Skom> really cool lol
10:03:12  <PublicServer> <V453000> does that mean a roundabout or what
10:03:18  <PublicServer> <LoPo> yes
10:03:21  <PublicServer> <V453000> lol
10:03:33  <PublicServer> <V453000> that is a lot bigger than normal BBH
10:03:33  *** burns has quit IRC
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10:03:40  <PublicServer> <LoPo> you think?
10:03:43  <PublicServer> <V453000> I know
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10:04:05  <PublicServer> <V453000> just imagine how many tracks does the roundabout need to have
10:04:17  <PublicServer> <LoPo> X+X/2
10:04:27  <PublicServer> <LoPo> so 4 maybe 5
10:04:41  <PublicServer> <V453000> for 4way hub it is somewhat ok but boring to build
10:04:41  <hylje> 1.5x
10:04:45  <PublicServer> <V453000> for 3way its just stupid
10:05:05  <hylje> magic roundabout
10:05:21  <PublicServer> <V453000> just notice that it increases the amount of merges you need to have
10:06:11  <PublicServer> <V453000> first split from the ML, then  5+3->5 for join to the roundabout, then split from it, and finally 5->3 as the last merger
10:06:15  <PublicServer> <V453000> instead of split->merge
10:06:45  <PublicServer> <LoPo> hmmm kay
10:06:56  <PublicServer> <LoPo> ill try it sometime in SP then first ;)
10:07:14  <PublicServer> <V453000> on the other hand it is quite expandable if you build it right
10:07:36  <PublicServer> <V453000> but the amount of tracks in the roundabout is the hugest problem
10:07:46  <PublicServer> <LoPo> oky
10:07:47  <V453000> @psgsave 195
10:07:47  <Webster> PSG 195 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_191_-_200#gameid_195
10:08:02  <PublicServer> <V453000> ok there we had 6 lines
10:08:16  <PublicServer> <V453000> and 3 tracks joining on 6 is a lot, even with TL2
10:08:27  <PublicServer> <LoPo> still fits on one screen^^
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10:08:29  <PublicServer> <V453000> it was a 4way but still
10:08:35  <PublicServer> <V453000> zoomed out though
10:08:49  <PublicServer> <LoPo> ah yes
10:09:08  <PublicServer> <V453000> but it is a 4way which ... justifies it a tiny bit
10:12:50  <PublicServer> <V453000> ok LoPo does the station without presignals :D no fucking with it
10:13:08  <PublicServer> <LoPo> ?
10:13:11  <PublicServer> <V453000> the overflow
10:13:14  <PublicServer> <LoPo> yes
10:13:17  <PublicServer> <LoPo> not good
10:13:19  <PublicServer> <LoPo> ?
10:13:21  <PublicServer> <V453000> by the way you have 2 tile long depot waiting bay
10:13:33  <PublicServer> <V453000> it should work but it might release trains from the overflow more than you want it to
10:13:55  <PublicServer> <Skom> whats the best way to the the balancer at "balancer?" XD
10:14:15  <PublicServer> <V453000> not building there any?
10:14:41  <PublicServer> <Skom> lopo put the signal
10:14:41  <PublicServer> <V453000> btw what do you expect the presignals at the exit to do Skom
10:15:19  <PublicServer> <Skom> trains go straight if another train is passing instead of joining, well thats the idea
10:15:25  <PublicServer> <Skom> and they join later
10:15:35  <PublicServer> <V453000> but they join the same line
10:15:37  <PublicServer> <Skom> im not sure if it will work really..
10:15:51  <PublicServer> <V453000> thus it doesnt influence anything
10:16:03  <PublicServer> <V453000> just slows trains downa s it makes a 2 tile gap of signals
10:16:25  <PublicServer> <V453000> see above
10:16:35  <PublicServer> <V453000> these signals will be red
10:16:49  <PublicServer> <V453000> as long as there is a train in "abc"
10:17:11  <PublicServer> <V453000> same for the bottom
10:17:37  <PublicServer> <Skom> ok, so what i do?
10:17:48  <PublicServer> <V453000> Dom: short waiting bays at Ratwood Woods
10:17:59  <PublicServer> <V453000> well as this doesnt do anything you can do it simply
10:18:03  <PublicServer> <V453000> like
10:18:26  <PublicServer> <V453000> and same for the other half
10:18:36  <PublicServer> <V453000> does exactly the same but faster
10:18:55  <PublicServer> <Dom> V like this?
10:18:57  <PublicServer> <V453000> do you understand why?
10:19:11  <PublicServer> <V453000> Dom: like wha
10:19:12  <PublicServer> <Skom> well, more or less yes
10:20:09  <PublicServer> *** Skom has left the game (leaving)
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10:21:01  <PublicServer> <V453000> the waiting bays are a bigger problem
10:21:37  <PublicServer> <V453000> how about
10:22:43  <PublicServer> <V453000> I think this cl is safe
10:22:51  <PublicServer> <Dom> ok thanks :)
10:22:57  <PublicServer> <V453000> yw
10:23:15  <PublicServer> <V453000> also you copied the exit wrongly
10:23:30  <PublicServer> <V453000> must be 1 tile longer if you wantto fit signals there
10:23:48  <PublicServer> <Dom> ?
10:24:30  <PublicServer> <V453000> this is one signal gap
10:24:40  <PublicServer> <V453000> yes
10:24:42  <PublicServer> <V453000> and the other end
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10:27:57  <retro> !password
10:27:57  <PublicServer> retro: teased
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10:34:07  <PublicServer> <V453000> hm BBH 02 wont be easy :)
10:34:17  <PublicServer> <LoPo> :P
10:34:19  <PublicServer> <LoPo> no shit
10:34:33  <PublicServer> <LoPo> but
10:34:39  <PublicServer> <V453000> can use the ridge
10:34:39  <PublicServer> <V453000> ez
10:34:53  <PublicServer> <LoPo> you could make some nice large bridges
10:34:59  <PublicServer> <V453000> exactly
10:35:15  <PublicServer> <V453000> the power plant will be ass
10:35:17  <PublicServer> <LoPo> and then the hub under the bridges
10:35:33  <PublicServer> <V453000> yes +-
10:36:01  <PublicServer> <Dom> anyways have fun :)
10:36:03  <PublicServer> <Dom> i gtgo
10:36:05  <PublicServer> <Dom> bb
10:36:11  <PublicServer> <LoPo> 5 -_-
10:36:33  <PublicServer> *** Dom has left the game (leaving)
10:37:17  <PublicServer> <LoPo> meh, might do it later
10:39:51  <PublicServer> <LoPo> @gap 3
10:40:01  <PublicServer> <LoPo> @@gap
10:40:03  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
10:42:54  <PublicServer> <LoPo> Maraxus: did you die?
10:43:00  <PublicServer> <Maraxus> no
10:43:07  <PublicServer> <LoPo> oky :P
10:43:18  <PublicServer> <Maraxus> just having a few problems
10:47:05  <LoPo> k
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10:48:16  <LoPo> wow
10:48:20  <LoPo> intresting
10:48:34  <LoPo> a two-way behaves like a path signal
10:48:41  <PublicServer> <V453000> hm?
10:48:48  <PublicServer> <V453000> it is a bit more complicated
10:48:53  <LoPo> at my overflow
10:48:57  <PublicServer> <V453000> the 2way behaves like a 2way
10:49:01  <LoPo> yes
10:49:06  <LoPo> but it blocks
10:49:14  <LoPo> if there is no free path
10:49:29  <PublicServer> <V453000> train is let in if it is allowed to by the logic ahead - or by simply the block being free in your case
10:49:39  <PublicServer> <V453000> and after the train is let in by that signal the PBS signals take it
10:49:46  <PublicServer> <V453000> that is basically what the 2way path signals do
10:49:56  <PublicServer> <LoPo> ah
10:50:02  <PublicServer> <V453000> and also the reason why the release is likely to release too much
10:50:13  <PublicServer> <LoPo> but
10:50:15  <PublicServer> <V453000> because the "priority" is technically equal to the others
10:50:46  <PublicServer> <V453000> because anytime the signal block is green, the train proceeds to PBS
10:51:00  <PublicServer> <V453000> and once it start searching for path it has the same priority as the others
10:51:12  <LoPo> ye
10:51:13  <LoPo> i see
10:51:57  <LoPo> but removing the reversed pbs signals seems to help
10:52:07  <PublicServer> <V453000> uh
10:52:17  <PublicServer> <V453000> well technically it does
10:52:18  <LoPo> the singal block is now larger
10:52:22  <PublicServer> <V453000> but it requires all 3 platforms to be free
10:52:23  <LoPo> 1->3
10:52:31  <LoPo> instead of 1->1+1+1
10:52:37  <PublicServer> <V453000> which ... might  be too strict but lets see
10:52:59  <PublicServer> <LoPo> im testing it on the ABR12 save
10:54:41  <PublicServer> <LoPo> now it only releases when all platforms are free
10:54:51  <PublicServer> <V453000> yes exactly
10:56:05  <LoPo> but you can manipulate it a bit by adding some pbs singals
10:56:11  <PublicServer> <V453000> yes
10:56:19  <LoPo> lol neat ^^
10:56:49  <PublicServer> <V453000> like G does
10:56:59  <PublicServer> <LoPo> g?
10:57:06  <PublicServer> <V453000> example G from the article/savegame
10:57:29  <PublicServer> <LoPo> ah
10:58:48  <PublicServer> <LoPo> well that one is a bit weird; because trains tent to wait, even when there are free platforms
10:59:05  <PublicServer> <LoPo> for the overflow that is oky
10:59:08  <PublicServer> <V453000> yes
10:59:10  <PublicServer> <LoPo> but not for the rest
10:59:12  <PublicServer> <V453000> because trains R dumb
10:59:15  <PublicServer> <LoPo> and they also do it
10:59:25  <PublicServer> <V453000> so you need to make more penalty for the platforms which dont have 2way PBS
10:59:29  <PublicServer> <LoPo> weird penalty screw up i think
10:59:36  <PublicServer> <V453000> then it will work
11:00:18  <PublicServer> <LoPo> but reserved pbs = station penaltry right?
11:00:18  <PublicServer> <LoPo> like 4000 or so?
11:00:18  <PublicServer> <V453000> depends on settings
11:00:18  <PublicServer> <V453000> usually not exactly
11:00:23  <PublicServer> <LoPo> oh
11:00:32  <PublicServer> <V453000> just find the settings in the config and check
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11:18:13  <Firestar> hi
11:18:17  <Firestar> !passwword
11:18:25  <PublicServer> <LoPo> lo
11:18:25  <Firestar> !password
11:18:26  <PublicServer> Firestar: demure
11:18:28  <PublicServer> <Maraxus> hi
11:18:41  <Firestar> first traijn already went out on its trip?
11:20:01  <Firestar> !password
11:20:01  <PublicServer> Firestar: demure
11:20:30  <PublicServer> *** Firestar joined the game
11:25:37  <PublicServer> <Firestar> what CL are we using?
11:25:43  <PublicServer> <retro> 3 i think
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11:27:17  <PublicServer> <V453000> alright bbh 0ě complete
11:27:19  <PublicServer> <V453000> 02
11:36:25  <PublicServer> <Maraxus> if anyone want to feel free to give a hand with BBH01
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11:50:07  <rb98700> !password
11:50:07  <PublicServer> rb98700: skeins
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11:50:28  <PublicServer> <rb98700> Hi!
11:50:55  <PublicServer> <Maraxus> hi
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11:55:35  <cyph3r> !password
11:55:35  <PublicServer> cyph3r: skeins
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11:56:51  <PublicServer> <LoPo> rb98700: that is a joke...
11:56:53  <PublicServer> <LoPo> lol
11:57:07  <PublicServer> <rb98700> Oh! Hahahaha
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11:57:53  <Absolutis> !password
11:57:53  <PublicServer> Absolutis: skeins
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12:02:21  <PublicServer> <Absolutis> hmh
12:02:25  <PublicServer> <Absolutis> paper mill still left to buiöd
12:02:28  <PublicServer> <Absolutis> build*
12:02:46  <PublicServer> <rb98700> Yes... I'm looking at.
12:02:57  <PublicServer> <Absolutis> too late
12:03:15  <PublicServer> <rb98700> Np.
12:03:50  <PublicServer> <V453000> not that way :)
12:04:02  <PublicServer> <Absolutis> ??
12:05:54  <PublicServer> <Absolutis> so if someone want to build the pickup feel free
12:06:20  <PublicServer> <V453000> you usually build both things ...
12:06:27  <PublicServer> <Absolutis> yeah
12:06:32  <PublicServer> <Absolutis> i can build the pickup too
12:06:50  <PublicServer> <LoPo> you will build it ;)
12:06:52  <PublicServer> <Absolutis> ok
12:07:04  <PublicServer> <rb98700> gO AREAD. i'M PAYING ATTENTION IN HOW YOU BUILD.
12:07:11  <PublicServer> <LoPo> omg
12:07:45  <PublicServer> <rb98700> Sorry for caps lock.
12:07:53  <PublicServer> <CYPHER> NO PROBLEM
12:08:07  <PublicServer> <rb98700> Kkk
12:08:23  <PublicServer> <retro> I'm very offended.
12:08:35  <PublicServer> <V453000> OH SHIT
12:08:37  <PublicServer> <V453000> :)
12:08:48  <PublicServer> <rb98700> XD
12:08:54  <PublicServer> <LoPo> ?
12:09:04  <PublicServer> <Absolutis> i wonder if that's enough waiting space...
12:09:36  <PublicServer> <V453000> yes and no
12:09:46  <PublicServer> <V453000> no with this signalling
12:09:52  <PublicServer> <V453000> yes if you use PBS
12:10:04  <PublicServer> <V453000> like that
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12:13:36  <PublicServer> <V453000> btw
12:13:42  <PublicServer> <V453000> you also need a signal behind the platforms
12:13:44  <PublicServer> <V453000> Absolutis:
12:13:50  <PublicServer> <Absolutis> oh right
12:14:13  <PublicServer> <Absolutis> wait a second
12:14:23  <PublicServer> <V453000> second wait I shall
12:14:24  <PublicServer> <Absolutis> i don't need overflows if that's drop...
12:14:34  <PublicServer> <V453000> no shit sherlock
12:14:45  <PublicServer> <V453000> :)
12:14:48  <PublicServer> <Absolutis> meh, works as pickup
12:14:54  <PublicServer> <V453000> xd
12:17:22  <PublicServer> <V453000> needs that
12:17:28  <PublicServer> <Absolutis> oh right
12:17:35  <PublicServer> <V453000> can extend it that way
12:17:49  <PublicServer> <Absolutis> sure
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12:19:39  <PublicServer> <Absolutis> hmh
12:19:49  <PublicServer> <Absolutis> i _could_ do it on the inside
12:21:04  <PublicServer> <V453000> not worth it
12:21:14  <PublicServer> <Absolutis> i agree
12:21:41  <PublicServer> <V453000> you would need to make even bigger gap
12:21:51  <PublicServer> <Absolutis> yeah
12:22:07  <Skom> !password
12:22:07  <PublicServer> Skom: garter
12:22:22  <PublicServer> *** Skom joined the game
12:23:36  <PublicServer> <Absolutis> hmh
12:27:58  <PublicServer> *** Skom has left the game (leaving)
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12:42:49  <PublicServer> <rb98700> Absolutis?
12:42:52  <PublicServer> <Absolutis> ?
12:43:24  <PublicServer> <rb98700> Man... I think that is better not pass this line next to Pickup.
12:43:42  <PublicServer> <Absolutis> the wood drop exit line?
12:43:48  <PublicServer> <rb98700> Yes
12:44:07  <PublicServer> <Absolutis> would it be better to route through !here
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12:44:33  <PublicServer> <rb98700> Yes, by my though.
12:45:08  <PublicServer> <Absolutis> k
12:45:18  <PublicServer> <rb98700> The Wood Drop Exit must be forward too.
12:45:28  <PublicServer> <Absolutis> does it matter?
12:45:29  <PublicServer> <rb98700> not to side.
12:45:34  <PublicServer> <rb98700> Yes...
12:46:02  <PublicServer> <Absolutis> meh, i'm not rebuilding
12:46:14  <PublicServer> <rb98700> Think when that expland time comes...
12:46:24  <PublicServer> <Absolutis> oh
12:46:26  <PublicServer> <rb98700> # expand.
12:46:28  <PublicServer> <Absolutis> well
12:46:59  <PublicServer> <Absolutis> if you'd like to fit a straight exit in that space feel free
12:54:49  <PublicServer> <Absolutis> hmh
13:02:04  <PublicServer> <Absolutis> there
13:02:06  <PublicServer> <Absolutis> done
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13:11:57  <PublicServer> <Absolutis> hmh
13:12:15  <PublicServer> <Absolutis> so my overflow must have a path back to the ML?
13:12:34  <PublicServer> <Absolutis> or do ro-ro stations require escape path
13:13:37  <PublicServer> <Absolutis> gtg
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13:26:02  <PublicServer> <V453000> oh fuck Absolutis you just got on my hate list!
13:26:14  <Absolutis> ??
13:26:18  <PublicServer> <V453000> depoy must have waiting bay
13:26:24  <PublicServer> <V453000> not combo signal
13:26:36  <PublicServer> <V453000> always
13:26:50  <Absolutis> sorry
13:26:53  <PublicServer> <V453000> :P
13:27:03  <Absolutis> don't have really much experience building overflows
13:27:25  <PublicServer> <V453000> well it is mentioned in the last article :PP
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13:28:51  <Mazur> Welcome to hte Hate-list, Absolutis.  It's a bit crowded here, but we're a jolly bunch, basking in hte glow of V's hatred.
13:29:00  <Absolutis> :P
13:29:00  <V453000>  and building waiting bays on the depot exits. last words of the article in fact :)
13:29:05  <V453000> xd
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13:38:03  <PublicServer> <rb98700> V?
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13:49:01  <rb98700> Lopo? Are you arond?
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13:49:29  <PublicServer> <CYPHER> Ok, I've been watching this for almost a day now. How the hell can I build hubs and stations like this? I don't seem to be figuring out the logic of these at all.
13:49:41  <rb98700> #around
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13:52:15  <PublicServer> <rb98700> Man... Indeed these hubs are hard. Try to focus on a small piece. One income track must be able to reach any direction.
13:53:21  <PublicServer> <CYPHER> Yes, that I know. The main problem for me are those little unreachable pieces.
13:53:39  <PublicServer> <rb98700> Like?
13:54:22  <PublicServer> <CYPHER> Like near chopped animals pickup, there are tunnels under the station that cross a path and end up in the other path.
13:54:36  <PublicServer> <CYPHER> With 90° crossing.
13:54:42  <PublicServer> <rb98700> Um...
13:54:56  <PublicServer> <rb98700> This is some logic.
13:55:10  <PublicServer> <rb98700> Please follow me.
13:55:17  <PublicServer> <CYPHER> Where?
13:57:03  <PublicServer> <rb98700> Ok
13:57:15  <PublicServer> <CYPHER> Yup?
13:57:50  <PublicServer> <rb98700> If 1&2 signals get red, 4 will get red too.
13:58:13  <PublicServer> <CYPHER> Yup.
13:58:28  <PublicServer> <CYPHER> And 5 won't?
13:58:30  <PublicServer> <rb98700> If 4 get red 5 will get red too
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13:58:56  <PublicServer> <rb98700> if 5&3 get red 6 will get red.
13:59:22  <PublicServer> <rb98700> 6 determines the overflow entrance...
13:59:41  <PublicServer> <rb98700> there must be some waiting trains...
14:00:11  <PublicServer> <rb98700> Get it?
14:00:19  <PublicServer> <CYPHER> So... if platforms 1,2 and 3 are full, nothing will use line with signal 6?
14:00:42  <PublicServer> <rb98700> yes
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14:01:14  <PublicServer> <CYPHER> I'm not sure how these semaphores work (and if it's settings dependent). Let me do a 7.
14:01:44  <PublicServer> <rb98700> Ok. Go aread
14:01:44  <PublicServer> <CYPHER> There. If 6 is red, will anything at all go south from 7?
14:01:58  <PublicServer> <rb98700> No
14:02:20  <PublicServer> <CYPHER> And is this dependant on thath yapf.something_bla_eol setting?
14:02:44  <PublicServer> <rb98700> The signal at 7 is not entrance or combo signals.
14:03:18  <PublicServer> <CYPHER> Yes, but while 6 is red and there's no train waiting at 6, I could imagine that one train would be delegated on 6 to wait.
14:03:49  <PublicServer> <rb98700> Ok. Let me finish... :)
14:04:31  <PublicServer> <rb98700> Ok. 1,2,3 are full...
14:04:33  <PublicServer> <CYPHER> I'm sorry if I 'm sounding like a retard just now, I just got frustrated from trying to figure this out on my own :)
14:05:11  <PublicServer> <rb98700> No you dont. :)
14:05:42  <PublicServer> <rb98700> 6 don have train waiting. but 7 & 8 have.
14:05:48  <PublicServer> <rb98700> get it?
14:05:51  <PublicServer> <CYPHER> Yes
14:06:10  <PublicServer> <Maraxus> BBH 01 done
14:06:29  <PublicServer> <rb98700> 9 will get red.
14:07:26  <PublicServer> <rb98700> The next train that reach 9 signal will get 10 [is a reversal]...
14:07:32  <PublicServer> <rb98700> Get it?
14:08:11  <PublicServer> <CYPHER> Wait a minute, the next train to reach a red 9 will go into 10 and reverse there?
14:08:42  <PublicServer> <rb98700> Yes. 'Couse 7 have a wating train
14:09:01  <PublicServer> <CYPHER> Holy crap, of course. I wondered what the hell is that supposed to be. It's starting to make sense to me :-)
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14:09:43  <PublicServer> <CYPHER> Thanks very much. I'll do some practicing and hopefully build something non-idiotic some day.
14:09:47  <PublicServer> <rb98700> Ok. Now follow the that track and try to figure out for yourself. I'm here if you need.
14:10:05  <PublicServer> <CYPHER> Okay.
14:10:34  <PublicServer> <rb98700> Ha! I'm not too far from you. ^_^"
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14:14:34  <PublicServer> <rb98700> Um... Now I see that this logic is not flawless, but it will work great. :)
14:15:30  <PublicServer> <rb98700> All ok Cypher? Can I remove the signs?
14:17:54  <PublicServer> <CYPHER> Yes you can, i've made a screenshot :-)
14:18:01  <PublicServer> <CYPHER> Thanks again.
14:18:35  <PublicServer> <rb98700> Ok. Take notes on a txt. Just an adivice. ^_^
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14:24:49  <PublicServer> <CYPHER> I've got IRC log for that :)
14:25:04  <PublicServer> <rb98700> :) Smart.
14:25:07  <PublicServer> <rb98700> XD
14:25:49  <PublicServer> <rb98700> Wel... Im brb
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14:28:57  <PublicServer> <CYPHER> Btw printed money pickup looks awesome.
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14:53:35  <PublicServer> <LoPo> lol @ CL north of oil goods pickup
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14:57:31  <PublicServer> <CYPHER> I'm looking forward to watch someone build BBH 05 in that place where it's supposed to be.
14:57:53  <PublicServer> <LoPo> go ahead
14:57:55  <PublicServer> <LoPo> ;)
14:59:29  <PublicServer> <CYPHER> If I went ahead, you probably would get mad, ban me and order someone to kill me.
15:08:46  <PublicServer> *** Mazur has left the game (processing map took too long)
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15:11:24  <rb98700> LoPo. Are you around?
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15:31:59  <PublicServer> <TWerkhoven> ello
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15:34:19  <PublicServer> <LoPo> hi
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15:42:53  <Absolutis> !password
15:42:54  <PublicServer> Absolutis: slumps
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15:49:51  <PublicServer> <Absolutis> hmh
15:50:13  <PublicServer> <Absolutis> the oil part of the network is not done yet
15:50:43  <PublicServer> <Absolutis> but can you do trains going to other stations then?
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15:52:06  <V453000> finish that part of network then? :)
15:52:17  <PublicServer> <Absolutis> nah someone is building BBH 05
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15:56:24  <PublicServer> <rb98700> Ho is building BBH05?
15:56:28  <PublicServer> <Absolutis> someone
15:56:34  <PublicServer> <Absolutis> that's enough for me
15:56:42  <TWerkhoven> lopo i think
16:03:19  <PublicServer> <LoPo> hmmm
16:08:09  <PublicServer> *** TWerkhoven has joined spectators
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16:08:27  <Ryton> oi
16:08:39  <PublicServer> <rb98700> hi
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16:25:02  <PublicServer> <LoPo> almost done ^^
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16:29:53  <PublicServer> <LoPo> does someone else want to make the final merger?
16:30:03  <PublicServer> <LoPo> i need to prepare dinner
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16:41:32  <prooz> Awesome webconfig
16:41:46  <prooz> To who ever made it
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17:14:43  <PublicServer> <Ryton> wow, impressive progress in 24 hours!!
17:15:14  <PublicServer> <Ryton> cool, the moment of truth? connecting bbh 5 &6?
17:15:35  <PublicServer> <Ryton> or isnt bbh°5 ready yet?
17:15:54  <PublicServer> <Ryton> apart from signalling, it looks ok to me
17:16:10  <PublicServer> <Ryton> who is building bbh05?
17:16:15  <PublicServer> <Ryton> is/was
17:16:41  <PublicServer> <CYPHER> LoPo I think.
17:16:49  <PublicServer> <Ryton> must be :-)
17:16:51  <PublicServer> <Ryton> its nice :-)
17:21:11  <PublicServer> <Ryton> srry LoPo: i added some signals :p
17:21:16  <PublicServer> <Ryton> hope you dont mind... :s
17:21:46  <PublicServer> <Maraxus> LoPo didn't build that part of the hub
17:22:18  <PublicServer> <Maraxus> afaik
17:24:00  <PublicServer> <Ryton> kk
17:27:08  <PublicServer> <LoPo> NO
17:27:11  <PublicServer> <Ryton> ok
17:27:17  <PublicServer> <Ryton> ty
17:27:31  <PublicServer> <LoPo> if you want to change it build it yourself then...
17:27:39  <PublicServer> <Ryton> no its ok, just wondering & learning
17:27:45  <PublicServer> <LoPo> k
17:28:03  <PublicServer> <LoPo> oops ;P
17:28:10  <PublicServer> <LoPo> k connect al MLs
17:28:21  <PublicServer> <Ryton> k
17:30:26  <PublicServer> <LoPo> ye small cl
17:30:28  <PublicServer> <LoPo> / care
17:30:36  <PublicServer> <Maraxus> ok
17:30:39  <PublicServer> <Ryton> shuld be ok
17:31:34  <PublicServer> <Ryton> wow lopo, you've been active agian this game ;-)
17:31:46  <PublicServer> <LoPo> becuase you guys are slackers :P
17:31:52  <PublicServer> <LoPo> haha j/k
17:32:18  <PublicServer> <LoPo> first slh is also ready ;|
17:32:20  <PublicServer> <Absolutis> all the way from goods to paper and gold drop is built by you
17:32:30  <PublicServer> <Absolutis> gj lopo
17:32:34  <PublicServer> <Ryton> uhu, impressive :-)
17:32:37  <PublicServer> <LoPo> wow yeah
17:32:43  <PublicServer> <Ryton> animal central still isnt connected
17:32:43  <PublicServer> <LoPo> didnt saw that :P
17:32:49  <PublicServer> <Ryton> but apart from that: ready to roll?
17:32:49  <PublicServer> <LoPo> lol
17:33:40  <PublicServer> <LoPo> guys try to keep the MLs togetter
17:34:06  <PublicServer> <Ryton> oh, tall  bridges is active?
17:34:20  <PublicServer> <retro> It's hard in this landscape and low tr.
17:34:26  <PublicServer> <Ryton> true
17:34:36  <PublicServer> <LoPo> :)
17:35:36  <PublicServer> <Absolutis> ah
17:39:06  <PublicServer> *** LoPo has joined spectators
17:39:15  <PublicServer> <Ryton> jus tthe mainline, and the map is already quite full :D
17:39:29  <PublicServer> <Ryton> where should the 2cnd SLH be?
17:39:32  <PublicServer> <Ryton> or a second*
17:39:54  <PublicServer> <Absolutis> hmh
17:39:58  <PublicServer> <LoPo> look for a nice cluster of primaries
17:40:08  <PublicServer> <LoPo> and then build a SLH near that
17:40:10  <PublicServer> <Ryton> kk
17:40:34  <PublicServer> <Ryton> not happy, Absolutis?
17:40:43  <PublicServer> <Absolutis> i want that station to be... different
17:42:12  <PublicServer> <LoPo> abso
17:42:18  <PublicServer> *** LoPo has joined company #1
17:42:18  <PublicServer> <Absolutis> ?
17:42:33  <PublicServer> <LoPo> what about
17:42:47  <PublicServer> <LoPo> uhh
17:43:10  <PublicServer> <Absolutis> all pickups must have overflows
17:43:13  <PublicServer> <Absolutis> ah
17:43:59  <PublicServer> <LoPo> no the depot there
17:44:27  <PublicServer> <LoPo> lol :P
17:44:33  <PublicServer> <LoPo> taht was good
17:45:54  <PublicServer> <Absolutis> hmh
17:46:00  <PublicServer> <Absolutis> but the escape path?
17:46:50  <PublicServer> <LoPo> this works
17:47:16  <PublicServer> <Absolutis> read plan: all terminus overflows must have an escape path
17:47:26  <PublicServer> <LoPo> os
17:47:26  <PublicServer> <Absolutis> hmh?
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17:47:46  <mfb-> hi
17:47:53  <PublicServer> <Maraxus> hi
17:48:15  <PublicServer> <LoPo> lol
17:48:51  <PublicServer> <Absolutis> oh but that does not work either
17:48:52  <PublicServer> <Absolutis> right
17:49:34  <PublicServer> <LoPo> first they need to go inside the depot
17:49:36  <PublicServer> <CYPHER> Train 20 seems a bit lost...
17:49:47  <PublicServer> <Absolutis> that's because it is
17:49:54  <PublicServer> <LoPo> we're testing stuff
17:50:22  <PublicServer> <Absolutis> nah
17:50:24  <PublicServer> <Absolutis> too short
17:50:31  <prooz> Hi
17:50:46  <PublicServer> <LoPo> w8
17:50:52  <PublicServer> <LoPo> Absolutis:
17:50:54  <PublicServer> <Absolutis> hm
17:51:01  <PublicServer> <Absolutis> that would be another reverser
17:51:26  <PublicServer> <Absolutis> well
17:51:41  <PublicServer> <Absolutis> isn't it possible for that to cause problems?
17:52:07  <PublicServer> <LoPo> here this works
17:52:25  <PublicServer> <LoPo> not with pbs
17:52:35  <PublicServer> <CYPHER> Just out of curiosity, what's the purpose of these three dead-ends on the reverser?
17:52:57  <PublicServer> <LoPo> trains then think there is a path there
17:52:59  <PublicServer> <Absolutis> the PF needs it
17:53:05  <PublicServer> <CYPHER> Oh
17:53:16  <PublicServer> <LoPo> pf is looking for splits
17:53:24  <PublicServer> <Absolutis> it doesn't really make sense but...
17:53:26  <PublicServer> <CYPHER> So two would work just aswell?
17:53:33  <PublicServer> <Absolutis> this game doesn't really make sense...
17:53:59  <PublicServer> <LoPo> why not?
17:54:25  <PublicServer> <CYPHER> Maybe cause you transport steel on magnetic levitation trains? :D
17:54:48  <PublicServer> <Absolutis> buses the size of houses
17:55:22  <PublicServer> <LoPo> and remember guys
17:55:29  <PublicServer> <retro> ufo
17:55:31  <PublicServer> <LoPo> there must always be a waiting train
17:55:39  <PublicServer> <LoPo> trains
17:55:46  <PublicServer> <CYPHER> The weirdest thing is in candyland - I don't get why the water is blue there. That's the weirdest thing seeing blue water near lollypop trees.
17:55:48  <PublicServer> <Absolutis> loading
17:55:55  <PublicServer> <LoPo> loading trains :P
17:56:05  <PublicServer> <LoPo> thx Absolutis ;)
17:56:22  <mfb-> !password
17:56:23  <PublicServer> mfb-: sliver
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17:58:05  <PublicServer> <CYPHER> Shouldn't the wood drop.... accept wood?
17:58:12  <PublicServer> <retro> it does
17:58:14  <PublicServer> <Maraxus> it does
17:58:16  <PublicServer> <mfb> fund an industry?
17:58:18  <PublicServer> <mfb> ah
17:58:24  <PublicServer> <CYPHER> Ah, I misclicked.
17:58:54  <PublicServer> <mfb> we print money? ah, now I know why we make billions each game
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18:00:34  <PublicServer> <mfb> LoPo: see !prio?
18:00:42  <PublicServer> <mfb> (I added the signals there btw.)
18:01:04  <PublicServer> <LoPo> in afk
18:01:07  <PublicServer> <LoPo> sorry
18:01:21  <PublicServer> <LoPo> mfb go ahead and fix some shit of mine :P
18:01:29  <PublicServer> <mfb> done
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18:03:20  <PublicServer> <mfb> anything important missing?
18:03:34  <PublicServer> <Absolutis> no don't think so
18:03:48  <PublicServer> <Absolutis> we need SLH's though
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18:08:31  <PublicServer> <Absolutis> hmh
18:08:38  <PublicServer> <Absolutis> will my overflow work?
18:08:45  <PublicServer> <Absolutis> Flinfinghill woods
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18:08:55  <PublicServer> <mfb> probably
18:09:08  <sietse> !dl lin
18:09:08  <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-linux-generic-i686.tar.xz
18:09:19  <PublicServer> <Absolutis> also slinnbridge mines has visible depot?
18:09:37  <PublicServer> <mfb> do you plan to refit anything?
18:09:43  <PublicServer> <Absolutis> ??
18:09:53  <PublicServer> <mfb> if not, do you see a problem?
18:09:59  <PublicServer> <Absolutis> ??
18:10:11  <sietse> !password
18:10:11  <PublicServer> sietse: movers
18:10:17  <PublicServer> <mfb> where is the issue?
18:10:23  <PublicServer> *** Sietse joined the game
18:10:23  <PublicServer> <Sietse> hello all
18:10:29  <PublicServer> *** Dom joined the game
18:10:37  <PublicServer> <Absolutis> hm
18:10:47  <PublicServer> <Absolutis> i guess it doesn't do any harm...
18:10:47  <PublicServer> <CYPHER> Who? :)
18:11:01  <PublicServer> <mfb> right
18:11:51  <PublicServer> <mfb> if V plans to change anything, I can add a reverser later
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18:13:39  <PublicServer> <Absolutis> hrm
18:15:24  <PublicServer> <mfb> I think animal drop should accept animals?
18:15:32  <PublicServer> <Absolutis> i know
18:15:38  <PublicServer> <Absolutis> farm in the way
18:15:47  <prooz> Notice: Undefined index: patches in /var/www/index.php on line 415
18:15:54  <PublicServer> <CYPHER> Cool.
18:15:56  <PublicServer> <mfb> I would build it next to printing works
18:16:03  <prooz> For the webconfig... anyone know what that means?
18:16:09  <PublicServer> <retro> openttd is written in PHP?
18:16:15  <PublicServer> <mfb> no
18:16:47  <PublicServer> <Absolutis> there's a FPP NE of bundhall
18:16:47  <hylje> yes it is
18:16:49  <PublicServer> <mfb> in which way is the farm "in the way"?
18:17:01  <hylje> openttd is the most complex PHP app in all the world
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18:17:31  <prooz> hylje: Uhm. Do they see what we write in here?
18:17:37  <hylje> yes
18:18:05  <PublicServer> <Absolutis> unless you mean something else than players ingame, yes
18:18:22  <prooz> I'm writing from irc :P
18:18:33  <PublicServer> <Absolutis> duh
18:18:47  <PublicServer> <mfb> and I'm writing ingame
18:22:09  <PublicServer> <retro> OIL GOODS PICKUP is not gathering goods from OIL DROP refinery I think.
18:22:23  <PublicServer> <mfb> refinery died
18:22:38  <PublicServer> *** Sietse has joined company #1
18:22:43  <PublicServer> <mfb> and no we serve one in a bad location
18:23:12  <PublicServer> <mfb> that is better
18:24:07  <PublicServer> <mfb> stupid transmitter
18:25:44  <V453000> !password
18:25:44  <PublicServer> V453000: eddies
18:26:11  <PublicServer> <V453000> hai
18:26:11  <PublicServer> *** V453000 joined the game
18:26:13  <PublicServer> <mfb> hi
18:26:15  <PublicServer> <Maraxus> hi V
18:26:33  <PublicServer> <V453000> hi mfb :) havent seen you in a while
18:26:49  <PublicServer> <mfb> busy with other stuff
18:29:47  <PublicServer> <Ryton> slh 02 ready
18:29:49  <PublicServer> <V453000> Absolutis: at a station like Flinfinghill Woods you dont need to make the reverser that long
18:29:56  <PublicServer> <V453000> even this should work
18:30:00  <PublicServer> <Absolutis> k
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18:39:22  <PublicServer> <CYPHER> Okay :(
18:40:28  <PublicServer> <mfb> ah, V: do you have problems with visible depots?
18:40:42  <PublicServer> <V453000> I dont like it but I wont say anything against it
18:40:46  <PublicServer> <mfb> ok
18:41:08  <PublicServer> <V453000> I dont really think the danger in a PS game of it being an issue is anyhow reasonably high
18:41:22  <PublicServer> <V453000> so .. whavets
18:42:20  <PublicServer> <mfb> there are some nice compact designs with visible depots
18:42:26  <PublicServer> <V453000> yes i know
18:49:02  <PublicServer> <mfb> do you think Bruhill animals works?
18:49:14  <PublicServer> <mfb> I can see a possible slowdown, but nothing serious
18:49:19  <PublicServer> <V453000> uh
18:49:35  <PublicServer> <V453000> unsure about the combo
18:49:41  <PublicServer> <V453000> and separate signal blocks
18:49:59  <PublicServer> <V453000> it is dangerous but should work
18:50:13  <PublicServer> <mfb> dangerous? how?
18:50:23  <PublicServer> <V453000> if a train leaves the depot
18:50:30  <PublicServer> <V453000> and just before it reaches the platform block another train comes
18:50:36  <PublicServer> <V453000> and gets the platform instead
18:50:42  <PublicServer> <V453000> so you have a train leaving depot, blocked
18:50:44  <PublicServer> <mfb> that is the possible slowdown
18:50:50  <PublicServer> <V453000> ah right
18:51:01  <PublicServer> <V453000> well that is completely disabling the overflow eventually
18:51:11  <PublicServer> <mfb> until the train loaded
18:51:13  <PublicServer> <Absolutis> runway is now a bit more fitting for its name
18:51:15  <PublicServer> <V453000> yes
18:51:18  <PublicServer> <mfb> well...
18:51:22  <PublicServer> <mfb> fine
18:51:27  <PublicServer> <V453000> but it isnt very likely to happen
18:51:33  <PublicServer> <mfb> this.
18:51:35  <PublicServer> <V453000> I just dislike this kind of logic which is dangerous about that
18:52:02  <PublicServer> <mfb> it has to be timed up to a single tile
18:52:12  *** ChanServ sets mode: +v mfb-
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18:52:12  *** ChanServ sets mode: +v KenjiE20
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18:52:12  *** ChanServ sets mode: +v V453000
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18:52:26  <PublicServer> <V453000> well the train is in the depot so it goes slowly
18:52:37  <PublicServer> <V453000> so it is like 5 tiles, but still not very likely to happen
18:53:20  <mfb-> I mean the new train
18:53:45  <PublicServer> <mfb> as soon as a train leaves the depot, it blocks -both- signals for new trains
18:54:11  <PublicServer> <mfb> so a new train has to be on the split already
18:54:14  <PublicServer> <mfb> otherwise, nothing happens
18:54:24  <PublicServer> <V453000> ah, right
18:54:38  <PublicServer> <V453000> well that is also an option
18:54:53  <PublicServer> <V453000> I rather meant that the new incoming train takes the platform
18:54:59  <PublicServer> <V453000> instead of the train which is just leaving the depot
18:55:03  <PublicServer> <mfb> it cannot
18:55:05  <PublicServer> <V453000> and that train gets stuck in teh depot
18:55:11  <PublicServer> <V453000> ah right
18:55:13  <PublicServer> <V453000> I see now
18:55:47  <PublicServer> <V453000> ok that should be fairly ok with exception of that one little case
18:56:21  <PublicServer> <Ryton> make it failsafe with overflow? ;-)
18:56:25  <PublicServer> <mfb> if I could make a exit/combo signal (for different directions), it could be improved :D
18:56:37  <PublicServer> <mfb> a second overflow? :D
18:56:43  <PublicServer> <V453000> lol
18:56:50  <PublicServer> <Ryton> yeah, overkill, but sure ;-)
18:57:14  <prooz> Does the webconfig-tool only save config? It does not load existing config?
18:57:34  <PublicServer> <mfb> does a stupid pbs-solution work?
18:57:44  <PublicServer> <mfb> just replace entry + block signal by pbs, remove all other signals?
18:57:54  <PublicServer> <V453000> xd
18:58:00  <PublicServer> <V453000> no
18:58:08  <PublicServer> <mfb> does not use the depot?
18:58:10  <PublicServer> <V453000> with some pf traps and shit perhaps
18:58:16  <PublicServer> <mfb> ok
18:59:51  <PublicServer> <mfb> hmm
18:59:58  <PublicServer> <mfb> no
19:01:52  <PublicServer> <mfb> well... afk
19:01:58  <PublicServer> *** mfb has joined spectators
19:02:10  <PublicServer> <mfb> retro your overflow is broken
19:02:16  <PublicServer> <mfb> near gontbourne
19:02:18  <PublicServer> <retro> I see
19:03:05  <PublicServer> <retro> Do you have any better idea?
19:03:09  <PublicServer> <retro> For my overflow?
19:03:11  <PublicServer> <Ryton> its almost ok :-)
19:03:25  <PublicServer> <Maraxus> just need better signals
19:04:32  <PublicServer> <retro> :(
19:05:18  <PublicServer> <retro> thx
19:05:20  <PublicServer> <Ryton> yw
19:05:26  <PublicServer> <Ryton> thank mfb ;-)
19:05:52  <PublicServer> <Ryton> reasoning:
19:06:06  <PublicServer> <Ryton> 2way red has a huge penalty
19:06:26  <PublicServer> <V453000> eol not penalty :)
19:06:30  <PublicServer> <V453000> say endless penalty
19:06:32  <PublicServer> <Ryton> eol = infinity?
19:06:35  <PublicServer> <Ryton> kk :-)
19:06:59  <PublicServer> <Ryton> but I've learned never to say invinity
19:07:05  <PublicServer> <Ryton> that doesnt exist :p ;-)
19:07:11  <PublicServer> <Ryton> not in computers, at least
19:07:37  <PublicServer> <Absolutis> true dat
19:08:20  <PublicServer> <Ryton> btw, normal 2 way is not eol?, only presignal exit 2way, right?
19:08:30  <PublicServer> <V453000> both are
19:08:32  <PublicServer> <Ryton> oh retro:
19:08:34  <PublicServer> <V453000> 2way is 2way
19:08:40  <PublicServer> <Ryton> do NOT mix lifestock & grain in 1 station... :-)
19:08:42  <PublicServer> <retro> Cypher, group your trinas.
19:08:45  <PublicServer> <retro> :) ok
19:08:55  <PublicServer> <Ryton> we use separate stations, else it could be that grain trains are loading, and no lifestock can enter
19:08:59  <PublicServer> <retro> sure
19:09:13  <PublicServer> <CYPHER> Group what how?
19:09:23  <PublicServer> <Absolutis> ??
19:09:29  <PublicServer> <CYPHER> Nvm, my bad.
19:10:15  <PublicServer> <Ryton> so retro: add a second station there, for wheat, with its own overflow
19:10:18  <PublicServer> <retro> sure
19:10:21  <PublicServer> <retro> I'm working on it
19:10:25  <PublicServer> <Ryton> or for lifestock, you pick one :-)
19:10:27  <PublicServer> <Ryton> np
19:10:49  <PublicServer> <Ryton> or use waypoints and 2 parts of the same staion
19:10:51  <PublicServer> <Ryton> that is ok too
19:11:05  <PublicServer> <Ryton> then there is always an empty track for each type
19:12:52  <PublicServer> <Ryton> mfb: bruhill animals exiting depot train is blocking himself
19:13:18  <PublicServer> <V453000> he meant to build it this wya
19:13:20  <PublicServer> <V453000> way
19:13:22  <PublicServer> <Ryton> kk
19:13:24  <PublicServer> <V453000> at least that is how it was originally
19:13:39  <PublicServer> <Ryton> retro, still working on it?
19:13:45  <PublicServer> <Ryton> lifestock is massing up there ;-)
19:13:52  <PublicServer> <retro> give me few secs
19:14:02  <PublicServer> <retro> I sold my lifestock trains
19:14:04  <PublicServer> <Ryton> np :-)
19:14:10  <PublicServer> <Ryton> just asking :-)
19:14:16  <PublicServer> <Ryton> maybe sell grain too, and build anew
19:14:22  <PublicServer> <Ryton> else the ratings will be really bad
19:14:36  <PublicServer> <retro> yup, I'll do that
19:14:38  <PublicServer> <Ryton> and lifestock will still be amassed in that statin
19:14:40  <PublicServer> <Ryton> station¨*
19:14:46  <PublicServer> <Ryton> so catch em all in depot, and sell all
19:14:48  <PublicServer> *** Absolutis has left the game (leaving)
19:15:00  <PublicServer> <Ryton> or build new station, appoint to new one
19:15:06  <PublicServer> <Ryton> and then delete the old station
19:15:08  <PublicServer> <Ryton> is ok too
19:16:06  <PublicServer> <Ryton> good
19:17:28  *** Skom has joined #openttdcoop
19:17:54  <Skom> !password
19:17:54  <PublicServer> Skom: phlegm
19:18:24  <PublicServer> *** Skom joined the game
19:19:09  *** Absolutis has quit IRC
19:21:17  <PublicServer> <Ryton> retro, still not into Livestock?
19:21:31  <PublicServer> <retro> Do you see any :) ?
19:21:35  <PublicServer> <retro> planning
19:21:43  <PublicServer> <Ryton> not yet, but maybe its a new, invisble station :p ;-)
19:21:45  <PublicServer> <Ryton> kk
19:21:48  <PublicServer> <Ryton> just try
19:21:56  <PublicServer> <Ryton> the company can afford it :p
19:22:50  <PublicServer> <retro> Who is fishing at Gontbourne?
19:22:52  <PublicServer> <Ryton> I am
19:22:59  <PublicServer> <Ryton> now you can build a station
19:23:03  <PublicServer> <Ryton> rating was too low before
19:23:25  <PublicServer> <Ryton> trees can be build on muddy water ... small flaw in OTTD
19:23:32  <PublicServer> <retro> :)
19:23:38  <PublicServer> <retro> That's new for me.
19:23:48  <PublicServer> <V453000> THAT IS UNREALISTIC!1!1!!1!!!!!1!!!!1
19:23:54  <PublicServer> <Ryton> ah, respect the landscape?
19:24:11  <PublicServer> <Ryton> we were growing kelp, V; its not :P
19:24:16  <PublicServer> <V453000> xD
19:27:27  <PublicServer> <Ryton> doesnt Bruhill animals need an escape path?
19:27:30  <PublicServer> <Ryton> or is this ok?
19:32:44  <PublicServer> *** Ryton has left the game (leaving)
19:37:52  <PublicServer> <Skom> hey i dont find nothing to do any idea?
19:40:07  <PublicServer> <retro> build
19:40:34  <PublicServer> <Skom> ... yeah thats the thing...
19:41:03  <PublicServer> <retro> funk
19:41:10  <PublicServer> *** Skom has left the game (leaving)
19:41:17  *** Skom has quit IRC
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19:48:28  <Ryton> any progress on the pig transport, Retro?
19:48:34  <PublicServer> <retro> yup
19:48:36  <PublicServer> <retro> working on it
19:49:01  <Ryton> great! ;-) :-)
19:49:04  <PublicServer> <retro> Because Cypher needs some transport.
19:49:10  <PublicServer> <CYPHER> ?
19:53:24  <PublicServer> *** V453000 has left the game (leaving)
19:53:26  <V453000> byez
19:53:58  <PublicServer> <Maraxus> cu
19:58:41  <PublicServer> *** Maraxus has joined spectators
20:02:08  *** labalag has quit IRC
20:02:19  <PublicServer> <retro> pigs ready
20:02:25  <PublicServer> <retro> not nice
20:03:30  *** Chris_Booth has joined #openttdcoop
20:03:45  <PublicServer> *** mfb has joined company #1
20:04:14  <PublicServer> <mfb> retro: see gontbourne
20:04:28  <PublicServer> <retro> why?
20:04:34  <PublicServer> <mfb> with 2 signals in front of the tunnel, trains can be a bit strange sometimes
20:04:41  <PublicServer> <mfb> and wait in front of a full tunnel
20:04:47  <PublicServer> <mfb> instead of taking the empty one
20:04:54  <PublicServer> <retro> you mean signals only?
20:04:58  <PublicServer> <mfb> it does not matter here
20:05:08  <PublicServer> <mfb> but a single signal would be better
20:05:15  <PublicServer> <mfb> (and entry/exit best, of course)
20:05:30  <PublicServer> <retro> entry on split
20:05:37  <PublicServer> <retro> exit before merge?
20:05:39  <PublicServer> <mfb> like this
20:05:53  <PublicServer> <retro> ok
20:05:55  <PublicServer> <retro> thx
20:06:05  <PublicServer> <mfb> we have funny airplanes
20:06:32  <PublicServer> *** Chris Booth joined the game
20:10:27  <PublicServer> <mfb> ah... so simple
20:10:41  <PublicServer> <Chris Booth> what?
20:10:43  <PublicServer> <mfb> and I try to do the same with 5+ signals more...
20:10:47  <PublicServer> <mfb> bruhill animals
20:10:54  <PublicServer> <Chris Booth> at oil goods pickup?
20:11:09  <PublicServer> <Chris Booth> oh
20:11:39  <PublicServer> <Chris Booth> the overflow only works on one side
20:11:49  <PublicServer> <mfb> well... no
20:11:59  <PublicServer> <mfb> it is an overflow for the station
20:12:04  <PublicServer> <mfb> as soon as the northern platform is free, it can be used
20:12:06  <PublicServer> <mfb> that is fine
20:12:18  <PublicServer> <Chris Booth> it is also visible to all ML trains
20:12:32  <PublicServer> <mfb> that is no problem
20:12:35  <PublicServer> <Chris Booth> it is
20:12:50  <PublicServer> <mfb> why?
20:13:00  <PublicServer> <Chris Booth> no depot should be visible to ML trains
20:13:01  <PublicServer> <mfb> also: ask V :p
20:13:15  <PublicServer> <mfb> CB: don't use a rule to justify a rule
20:13:37  <PublicServer> <Chris Booth> what?
20:13:55  <PublicServer> <mfb> do you see any problems with visible depots?
20:14:02  <PublicServer> <Chris Booth> yes
20:14:05  <PublicServer> <mfb> which?
20:14:11  <PublicServer> <Chris Booth> look at what is in your depot
20:14:26  <PublicServer> *** Maraxus has joined company #1
20:14:32  <PublicServer> <mfb> some ill trains, which can escape later
20:14:42  <PublicServer> <mfb> they never planned to use the depot anyway
20:14:56  <PublicServer> <mfb> it has no escape route
20:14:59  <PublicServer> <Chris Booth> no they didn'y
20:15:01  <PublicServer> <mfb> that is a different issue
20:15:36  <PublicServer> <mfb> and common to most other designs
20:16:04  <PublicServer> <Chris Booth> what if someone accidently send all trains to it?
20:16:26  <PublicServer> <mfb> which happened like once in the last 40 PSGs?
20:16:36  <PublicServer> <Chris Booth> it happened
20:16:42  <PublicServer> <mfb> so what
20:16:50  <PublicServer> <Chris Booth> so what it is a stupid detop
20:16:57  <PublicServer> <Chris Booth> it is a stupid idea, you are wrong
20:17:00  <PublicServer> <mfb> no
20:17:02  <PublicServer> <Chris Booth> just admit it
20:17:44  <PublicServer> <Chris Booth> that failed so hard I heard it here
20:20:30  <PublicServer> <mfb> that should fix the small glitch the station had before
20:21:00  <PublicServer> <Chris Booth> tnt would fix the big glitch of the fail depot that is still present
20:21:32  <PublicServer> <mfb> there you go
20:21:48  <PublicServer> <Chris Booth> I would never build like that
20:22:02  <PublicServer> <mfb> I didn't say that
20:22:20  <PublicServer> <Chris Booth> your sign did
20:22:42  <PublicServer> <mfb> it was meant as a depot "for you"
20:23:13  <PublicServer> <Chris Booth> I hated it
20:23:56  <PublicServer> <CYPHER> Why is that bad bad near Sadhattan lakeside?
20:24:02  <PublicServer> <CYPHER> Oh, nvm.
20:24:48  <PublicServer> <mfb> see !broken overflow
20:24:51  <PublicServer> <mfb> not from me
20:24:57  <PublicServer> <mfb> but I can confirm the issue :D
20:24:59  <PublicServer> <retro> from me
20:25:18  <PublicServer> <CYPHER> Crap.
20:25:20  <PublicServer> <mfb> this should fix the problem
20:25:30  <PublicServer> <CYPHER> You fixed that?
20:25:37  <PublicServer> <mfb> I changed sadhattan valley
20:25:45  <PublicServer> <mfb> hmm
20:25:49  <PublicServer> <CYPHER> Don't you mean sadhattan East?
20:25:51  <PublicServer> <mfb> this
20:25:58  <PublicServer> <mfb> east is broken in the same way
20:26:00  <PublicServer> <mfb> you can copy it
20:26:06  <PublicServer> <mfb> see? this works
20:26:10  <PublicServer> <CYPHER> I'm not sure what you did.
20:26:12  <PublicServer> <mfb> at valley
20:26:18  <PublicServer> <mfb> modified the tracks
20:26:30  <PublicServer> <CYPHER> Will see that after the train leaves.
20:26:52  <PublicServer> <CYPHER> Oh, I get it.
20:27:14  <PublicServer> <mfb> hmm
20:27:28  <PublicServer> <mfb> not like that
20:27:34  <PublicServer> <CYPHER> Also, sadhattan valley broke.
20:27:53  <PublicServer> <mfb> this is very slow now
20:27:55  <PublicServer> <mfb> at east
20:28:09  <PublicServer> <mfb> interesting
20:28:13  <PublicServer> <mfb> why did it work this time
20:28:21  <PublicServer> <CYPHER> I have no idea.
20:28:31  <PublicServer> <CYPHER> Let's wait for another train.
20:29:09  <PublicServer> <CYPHER> Who has cloned weed trains to sadhattan valley? :X
20:29:28  <PublicServer> <Chris Booth> weed or wheat?
20:29:30  <PublicServer> <CYPHER> Omg, the hell..
20:29:31  <PublicServer> <mfb> ?
20:29:40  <PublicServer> <retro> He is junkie.
20:29:41  <PublicServer> <mfb> wtf
20:29:50  <PublicServer> <Chris Booth> what?
20:29:54  <PublicServer> <CYPHER> I click on sadhattan valley trains and see trains that don't have sadhattan valley in orders...
20:30:02  <PublicServer> <CYPHER> Ugh, implicit orders.
20:30:12  <PublicServer> <Chris Booth> lol
20:30:14  <PublicServer> <mfb> ah, maybe that was the single wrong train
20:30:19  <PublicServer> <CYPHER> Probably.
20:30:26  <PublicServer> <mfb> oh
20:30:28  <PublicServer> <CYPHER> The overflow seems to be working now.
20:30:30  <PublicServer> <mfb> please use non-stop orders
20:30:32  <PublicServer> <Chris Booth> use none stop orders then
20:30:38  <PublicServer> <CYPHER> Why?
20:30:52  <PublicServer> <mfb> to avoid things like that
20:31:07  <PublicServer> <mfb> and do not clone train yard trains
20:31:25  <PublicServer> <mfb> (with shared orders)
20:31:27  <PublicServer> <CYPHER> The trains should be non-stop on stations on which they are supposed to stop?
20:31:33  <PublicServer> <mfb> otherwise the train yard shares your orders
20:31:43  <PublicServer> <mfb> no, they should have non-stop orders everywhere
20:31:49  <PublicServer> <mfb> to not stop on the path to this station
20:31:59  <PublicServer> <CYPHER> Oh.
20:32:02  <PublicServer> <mfb> "go non-stop to X" -> "go to X and stop there, but nowhere else"
20:32:12  <PublicServer> <CYPHER> I thought it meant "don't stop in the station"
20:32:16  <PublicServer> <mfb> no ;)
20:32:22  <PublicServer> <mfb> that is go via
20:33:44  <PublicServer> <retro> Who mase Gontebourne Heights?
20:33:47  <PublicServer> <retro> made
20:33:51  <PublicServer> <CYPHER> Me.
20:33:58  <PublicServer> <retro> bad orders
20:34:12  <PublicServer> <CYPHER> Yup, fixing that just now.
20:34:18  <PublicServer> *** Chris Booth has left the game (leaving)
20:35:48  <PublicServer> <mfb> cypher: did you build the long bridges behind the sadhattan farm stations?
20:36:10  <PublicServer> <CYPHER> Yes.
20:36:13  <PublicServer> <CYPHER> Are they wrong?
20:36:21  <PublicServer> <mfb> the presignals do not make sense like this
20:36:41  <PublicServer> <mfb> like this
20:36:44  <PublicServer> <CYPHER> Okay.
20:36:53  <PublicServer> <mfb> exit in front of the bridge, and block signal behind
20:37:03  <PublicServer> <mfb> otherwise you block too many bridges / bridges which are free
20:37:25  <PublicServer> <mfb> and this is pointless
20:38:01  <PublicServer> <mfb> just like that
20:39:12  <PublicServer> <mfb> gontbourne heights needs an additional track
20:39:42  <PublicServer> <CYPHER> Ok.
20:39:53  <PublicServer> <mfb> see the current situation :D
20:40:16  <PublicServer> <CYPHER> Erm.
20:40:19  <PublicServer> <mfb> better
20:43:41  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
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20:46:09  <PublicServer> <retro> What to do with Sadhattan Valley? Very poor rating of wheath.
20:46:15  <PublicServer> <retro> wheat
20:46:43  <PublicServer> <mfb> well, should have 0...
20:46:57  <PublicServer> <retro> So delete and rebuild?
20:46:57  <PublicServer> <mfb> the best way would be to remove all trains, kill the station and build a new one
20:47:07  <PublicServer> <retro> hmm, cypher :(?
20:47:29  <PublicServer> <CYPHER> I wonder how the wheat trains got there in the first place.
20:47:31  <PublicServer> <retro> Gutford woods
20:47:33  <PublicServer> <CYPHER> Nevermind.
20:47:35  <PublicServer> <retro> also is not fine
20:51:57  <PublicServer> <Sietse> aah, nice... someone helping me :)
20:52:32  <PublicServer> <Maraxus> trying to
20:52:38  <PublicServer> <LoPo> guys
20:52:44  <PublicServer> <Sietse> I think I need signals in the middle
20:52:48  <PublicServer> <LoPo> take a look at Gutford Woods
20:52:58  <PublicServer> <LoPo> something is wrong
20:53:00  <PublicServer> <Maraxus> we are
20:53:07  <PublicServer> <retro> yup
20:53:10  <PublicServer> <Sietse> trying to figure out what for some time now :)
20:53:24  <PublicServer> <LoPo> ow lol
20:53:26  <PublicServer> *** LoPo has joined company #1
20:53:46  <PublicServer> <Sietse> I think I need signals in that middle choice
20:53:48  <PublicServer> <mfb> arrow was missing
20:53:59  <PublicServer> <Sietse> arrow needed?
20:54:05  <PublicServer> <mfb> as you can see
20:54:27  <PublicServer> <mfb> oh, and you should block your depot exit in some way
20:54:30  <PublicServer> <mfb> exit signal
20:54:40  <PublicServer> <mfb> otherwise you get this
20:54:46  <PublicServer> <Sietse> I do not get it
20:54:53  <PublicServer> <Sietse> why is that arrow needed
20:55:05  <PublicServer> <mfb> pathfinder
20:55:07  <PublicServer> <Sietse> smells like magic
20:55:14  <PublicServer> <mfb> it prefers a red twoway over a dead end without arrow
20:55:20  <PublicServer> <mfb> (without any split)
20:55:38  <PublicServer> <mfb> now the depot works, too
20:55:49  <PublicServer> <mfb> apart from the funny infinite circle the train does
20:56:27  <PublicServer> <mfb> twoway now
20:56:37  <PublicServer> <mfb> like this
20:57:16  <PublicServer> <Sietse> what locks the train?\
20:57:31  <PublicServer> <mfb> the full station
20:57:39  <PublicServer> <CYPHER> Where?
20:57:45  <PublicServer> <mfb> gutford woods
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20:59:51  <PublicServer> <Sietse> shouldn't it get released?
21:00:01  <PublicServer> <Sietse> damn... new train arriving
21:00:01  <PublicServer> <mfb> why?
21:00:08  <PublicServer> <mfb> there is no free platform
21:00:28  <PublicServer> <Sietse> there was one spot in the southern waiting bay available
21:00:54  <PublicServer> <mfb> but it got filled again
21:00:54  <PublicServer> <Sietse> that could be an alternative for that feedback loop
21:01:49  <PublicServer> <Sietse> thanks anyways
21:01:55  <PublicServer> <Sietse> good lesson
21:02:18  <PublicServer> <Sietse> like now I meant
21:02:29  <PublicServer> <mfb> now it checks the waiting bays as well
21:08:24  *** Wold has joined #openttdcoop
21:08:36  <PublicServer> *** Sietse has joined spectators
21:09:11  <Wold> !password
21:09:11  <PublicServer> Wold: haggle
21:09:56  <PublicServer> *** Player has changed his/her name to Wold
21:10:44  <PublicServer> *** rb98700 has left the game (general timeout)
21:10:44  <PublicServer> *** rb98700 has left the game (connection lost)
21:12:01  <PublicServer> *** Wold has left the game (leaving)
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21:19:03  <rodrigo_> !passwprd
21:19:09  <rodrigo_> !password
21:19:10  <PublicServer> rodrigo_: puddle
21:19:33  <PublicServer> *** rb98700 joined the game
21:20:26  <PublicServer> <mfb> industries with 0 production :(
21:20:38  <PublicServer> <CYPHER> Where?
21:20:48  <PublicServer> <mfb> now they got some
21:20:55  <PublicServer> <CYPHER> That would be new industries<?
21:21:09  <PublicServer> <mfb> maybe
21:21:11  <PublicServer> <mfb> 2 out of 4...
21:24:39  *** Ryton has quit IRC
21:25:35  <PublicServer> <CYPHER> Godingbury woods looks cool :))
21:25:41  <PublicServer> <mfb> :)
21:33:59  <PublicServer> <mfb> stupid industries
21:34:09  <PublicServer> <mfb> now one died
21:34:10  <PublicServer> <rb98700> ??
21:36:31  <PublicServer> <retro> What about to just connect station with walking instead of building those transports around Godingbury woods?
21:36:42  <PublicServer> <mfb> that is ugly
21:41:35  <PublicServer> <Dom> hello there :)
21:41:38  <PublicServer> <mfb> hi
21:41:40  <PublicServer> *** Dom has joined company #1
21:41:42  <PublicServer> <rb98700> Hi!
21:41:52  <PublicServer> <Dom> how is it going?
21:42:26  <PublicServer> <mfb> the power station in BBH02 :D
21:42:49  <PublicServer> <Dom> xDD
21:43:03  <PublicServer> <Dom> looks nice though :)
21:45:35  <PublicServer> <CYPHER> We should really start supplying some oil.
21:45:42  <PublicServer> *** Chris Booth joined the game
21:45:48  <PublicServer> <mfb> do it?
21:46:06  <PublicServer> <CYPHER> I will.
21:46:44  <PublicServer> *** mfb has left the game (general timeout)
21:46:44  <PublicServer> *** mfb has left the game (connection lost)
21:46:47  <mfb-> !password
21:46:47  <PublicServer> mfb-: embalm
21:46:49  <PublicServer> <Chris Booth> hi
21:47:01  <PublicServer> *** mfb joined the game
21:47:03  <PublicServer> <Dom> hey !
21:47:18  <PublicServer> <Chris Booth> is anyone going to fix the noob zone?
21:47:32  <PublicServer> <mfb> where did you build?
21:47:50  <PublicServer> <Chris Booth> no the noob zone is .stable
21:47:57  <PublicServer> <mfb> ah
21:48:59  <PublicServer> <Chris Booth> dont it is broken
21:49:03  <PublicServer> <Chris Booth> breakdowns are on
21:49:17  <PublicServer> <Chris Booth> 100% noobs build single p2p networks
21:49:23  <PublicServer> <Chris Booth> I laugh rather hard
21:49:33  <PublicServer> <mfb> with breakdowns, this is not so bad...
21:50:07  <PublicServer> <Chris Booth> not as bad as your depot
21:50:38  <PublicServer> <mfb> simple solution: build many stations with a visible depot :D
21:50:56  <PublicServer> <mfb> in this case, the network can handle it even if you try to replace trains
21:52:16  <PublicServer> <Chris Booth> I would do no such thing
21:53:02  <PublicServer> <mfb> oh, a 4th wood spawned
21:53:20  <PublicServer> <Chris Booth> Dom: didn't you like the insults / noobs?
21:53:34  <PublicServer> <Dom> insults?
21:53:45  <PublicServer> <Dom> haven't seen any xD
21:53:49  <PublicServer> <Maraxus> gn
21:53:55  <PublicServer> <Dom> but i prefer the public server :)
21:53:57  <PublicServer> <mfb> gn
21:54:00  <PublicServer> <Dom> n8
21:54:03  <PublicServer> *** Maraxus has left the game (leaving)
21:54:05  <PublicServer> <Chris Booth> oh they may have just insulted me then
21:54:11  *** Maraxus has quit IRC
21:54:11  <PublicServer> <Dom> lol what did they say?
21:54:41  <PublicServer> <Chris Booth> something about hitler cat
21:54:44  <PublicServer> <Chris Booth> not sure what that means
21:55:02  <PublicServer> <Dom> lol yeah seen this guy yesterday morning in the welcome server
21:55:41  <PublicServer> <mfb> for 3 trains on a special line? no
21:55:52  <PublicServer> <mfb> check the connection
21:57:42  <PublicServer> <CYPHER> I don't get it. You build a giant cargo train station and the citizens still celebrate...
21:57:57  <PublicServer> <mfb> it is different in RL
21:58:04  <PublicServer> <CYPHER> Slightly.
21:58:15  <PublicServer> <mfb> if you build a big station, you get protests everywhere
21:58:29  <PublicServer> <mfb> even for a passenger station which really improves traffic
21:58:47  <PublicServer> <mfb> ("Stuttgart 21")
21:59:05  <PublicServer> <mfb> I hate it
21:59:15  <PublicServer> <mfb> now a serviced farm died.
21:59:27  <PublicServer> <CYPHER> Where?
21:59:37  <PublicServer> <mfb> munfingfield heights
22:00:08  <PublicServer> <CYPHER> Didn't you mean forest?
22:00:17  <mfb-> eh.. yes
22:00:19  <mfb-> !rcon set raw_industry_construction 1
22:00:25  <mfb-> !rcon set raw_industry_construction 2
22:00:29  <mfb-> there it is again...
22:01:13  <PublicServer> <CYPHER> I call woodoo on that.
22:01:20  <PublicServer> <mfb> see IRC for details
22:01:26  <PublicServer> <CYPHER> Seen.
22:02:37  <PublicServer> <rb98700> MFB?
22:02:39  <PublicServer> <mfb> ?
22:02:54  <PublicServer> <rb98700> Are you busy?
22:03:08  <PublicServer> <mfb> looking at the BBHs at the moment
22:03:30  <PublicServer> <mfb> why?
22:03:36  <PublicServer> <rb98700> Could you gime some help? :D
22:03:46  <PublicServer> <mfb> where?
22:04:08  <PublicServer> <rb98700> Winninghall woods
22:04:46  <PublicServer> <mfb> what is wrong?
22:05:14  <PublicServer> <Dom> overflow injection pre signals
22:05:28  <PublicServer> <mfb> ah
22:05:39  <PublicServer> <mfb> simple use this?
22:05:49  <PublicServer> <mfb> *y
22:05:55  <PublicServer> <LoPo> HI!
22:05:57  <PublicServer> <LoPo> im back
22:05:57  <PublicServer> <Dom> hey
22:06:23  <PublicServer> <mfb> or use block signals for the regular line and check the platforms with separate logic
22:06:41  <PublicServer> <rb98700> I cant figure out how to close overflow injection if all 4 stations lanes are full.
22:06:51  <PublicServer> <Dom> i actually mean this sign!
22:06:51  <PublicServer> <Dom> :)
22:07:39  <PublicServer> <Dom> rb if you make the stations 1 tile apart you can tunnel or bridge 4 tracks from the overflow inside
22:07:57  <PublicServer> <Dom> but yeah missing space i see
22:08:24  <PublicServer> <mfb> well, you can use the existing presignals
22:08:27  <PublicServer> <Dom> but you can reach the inner and outer station tile from the overflow
22:08:41  <PublicServer> <mfb> or do it like this
22:09:07  <PublicServer> <mfb> connect all 4
22:09:11  <PublicServer> <mfb> and check for a free platform
22:09:37  <PublicServer> <rb98700> Ok.
22:10:23  <PublicServer> <Chris Booth> SLH 06 rules
22:10:42  <PublicServer> <mfb> you call that balancing?
22:10:44  <PublicServer> <mfb> :D
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22:11:02  <PublicServer> <mfb> oh wait
22:11:05  <PublicServer> <mfb> that is a different linke
22:11:07  <PublicServer> <mfb> -k
22:11:17  <PublicServer> <Chris Booth> what? :S
22:11:23  <PublicServer> <CYPHER> Someone could finally remove space from "why so much space" :)
22:11:33  <PublicServer> <mfb> does not harm
22:11:55  <PublicServer> <mfb> did not see that both "this" are not connected
22:12:01  <PublicServer> <Chris Booth> oh lol
22:12:59  <PublicServer> <Chris Booth> would be stupid if they were connected mfb
22:13:01  <PublicServer> <mfb> well, nice concept
22:13:07  <PublicServer> <mfb> indeed
22:14:07  <PublicServer> <Chris Booth> bed time for me nn alllllllll
22:14:10  <PublicServer> *** Chris Booth has left the game (leaving)
22:14:18  <PublicServer> <mfb> gn
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22:20:24  <PublicServer> <CYPHER> Look at oil goods pickup. What's up with that?
22:20:36  <PublicServer> <Dom> ?
22:20:38  <PublicServer> <LoPo> sec
22:20:50  <PublicServer> <mfb> still working
22:21:04  <PublicServer> <mfb> ah
22:21:10  <PublicServer> <CYPHER> It solved itself, but taking from east, the second and third platform won't be free till the first is free.
22:22:01  <PublicServer> <Dom> what do you mean?
22:22:15  <PublicServer> <mfb> well, the overflow signal should be green if and only if a platform is free
22:22:26  <PublicServer> <mfb> with exit signals there, it just checks the small block between the exits
22:22:30  <PublicServer> <CYPHER> This was on the exit, not on entry.
22:22:40  <PublicServer> <mfb> I know
22:22:54  <PublicServer> <CYPHER> So you fixed it? :)
22:22:56  <PublicServer> <LoPo> true mfb
22:23:02  <PublicServer> <mfb> now I fixed it
22:23:08  <PublicServer> <LoPo> but its the same design as animal pickup
22:23:15  <PublicServer> <Dom> true
22:23:25  <PublicServer> <mfb> no this is better
22:23:35  <PublicServer> <mfb> the tunnels go to the single platform first
22:24:09  <PublicServer> <LoPo> well i dont see it :P
22:24:15  <PublicServer> <LoPo> do you mean the gap?
22:24:18  <PublicServer> <mfb> no
22:24:45  <PublicServer> <LoPo> yes
22:24:59  <PublicServer> <LoPo> that is good
22:25:17  <PublicServer> <LoPo> must be combo
22:25:23  <PublicServer> <mfb> combo has another issue
22:25:33  <PublicServer> <LoPo> larger gap?
22:25:39  <PublicServer> <LoPo> ah
22:25:53  <PublicServer> <LoPo> remove signal? :P
22:25:55  <PublicServer> <mfb> therefore, go to the single platform first
22:25:58  <PublicServer> <mfb> that is what I did
22:26:08  <PublicServer> <LoPo> ah
22:26:10  <PublicServer> <Dom> nice thanks :D
22:26:10  <PublicServer> <LoPo> kk :P
22:26:10  <PublicServer> <mfb> but the animal solution looks a bit better
22:26:49  <PublicServer> <LoPo> its not properly copied then ;P
22:26:56  <PublicServer> <mfb> right
22:27:06  <PublicServer> <Dom> i actually copied it from the blog
22:27:08  <PublicServer> <Dom> :D
22:27:22  <PublicServer> <LoPo> hmmm
22:33:51  <mfb-> good night
22:33:54  <PublicServer> <LoPo> bb
22:33:56  <PublicServer> <Dom> n8
22:34:02  <PublicServer> <rb98700> c'ya
22:34:08  <PublicServer> *** mfb has left the game (leaving)
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22:51:51  <PublicServer> <Dom> thx :)
22:51:54  <PublicServer> <LoPo> ;)
22:52:28  <PublicServer> <LoPo> now you need bay detection
22:52:38  <PublicServer> <Dom> i see xD
22:54:39  <PublicServer> <rb98700> :) Seens to work.
22:55:15  <PublicServer> <LoPo> there
22:55:17  <PublicServer> <LoPo> see
22:55:25  <PublicServer> <Dom> thanks :)
22:55:43  <PublicServer> <Dom> a lot of signaling that i failed xD
22:55:51  <PublicServer> <LoPo> :)
23:00:23  <PublicServer> <LoPo> omg!
23:00:26  <PublicServer> <LoPo> paper pickuP!!!
23:00:28  <PublicServer> <retro> wut?
23:00:30  <PublicServer> <LoPo> :P
23:00:48  <PublicServer> <LoPo> moah trains
23:01:14  <PublicServer> <LoPo> mediocre rating :(
23:01:20  <PublicServer> <rb98700> I though that it was not activate yet for some reason.
23:02:38  <PublicServer> <CYPHER> 52% transported :(
23:02:56  <PublicServer> <rb98700> Well fill it with trains. ^_^
23:03:30  <PublicServer> <retro> Winninghall woods and Slinnbridge mines similar situation.
23:03:37  *** pugi has quit IRC
23:03:56  <PublicServer> <LoPo> add trains then
23:05:59  <PublicServer> <retro> mfb?
23:08:06  <PublicServer> <retro> PRINTED MONEY PICKUP also bad  rating
23:08:16  <PublicServer> <retro> But I can't find any depo around.
23:08:18  <PublicServer> <LoPo> yes i know :P
23:08:25  <PublicServer> <LoPo> i was waiting for it :P
23:08:51  <PublicServer> <LoPo> added trains now
23:08:59  <PublicServer> <CYPHER> So we're printing so much money now that we don't even bother to pick them up?
23:09:01  <PublicServer> <retro> i see
23:09:07  <PublicServer> <LoPo> ;P
23:10:09  <PublicServer> <CYPHER> Who built Frunhattan woods? :))
23:10:31  <PublicServer> <LoPo> V
23:10:47  <PublicServer> <LoPo> why?
23:10:53  <PublicServer> <CYPHER> Have a look...
23:11:04  <PublicServer> <LoPo> ??
23:11:10  <PublicServer> <CYPHER> The oil wells have 0% transported for some reason.
23:11:32  <PublicServer> <LoPo> fiexd :P
23:11:35  <PublicServer> <Dom> LoPo there are some signal problems at money pick
23:11:45  <PublicServer> <LoPo> where?
23:11:55  <PublicServer> <Dom> trains from the iverflow only enter when all the stations are free
23:11:58  <PublicServer> <CYPHER> The wells must have moved anyway, one of the trains had like 20%...
23:12:04  <PublicServer> <LoPo> no
23:12:18  <PublicServer> <LoPo> trains from the overflow only enter when the middel one is free
23:12:24  <PublicServer> <LoPo> its on purpose
23:12:30  <PublicServer> <Dom> ah ok :) sry
23:12:32  <PublicServer> <LoPo> np :)
23:12:51  <PublicServer> <LoPo> good that you pay attention to detail :)
23:13:01  <PublicServer> <Dom> i try to :)
23:13:04  <PublicServer> <Dom> xD
23:18:12  <PublicServer> <retro> What is train 393?
23:18:22  <PublicServer> <LoPo> :P
23:18:50  <PublicServer> <retro> Train 393 is :D ?
23:18:56  <PublicServer> <retro> :P
23:19:02  <PublicServer> <LoPo> yes
23:19:12  <PublicServer> <LoPo> train 393 is :P
23:19:34  <PublicServer> <retro> unlogic train probably
23:19:45  <PublicServer> <LoPo> lol
23:19:51  <PublicServer> <LoPo> its just eye candy
23:19:53  <PublicServer> <LoPo> ...
23:20:07  <PublicServer> <rb98700> Kkkkkk
23:20:38  <PublicServer> <rb98700> I almost bracking my head...
23:20:47  <PublicServer> <LoPo> why?
23:21:07  <PublicServer> <rb98700> Trying to see some use for 393... Kkkk
23:21:17  <PublicServer> <LoPo> ah lol
23:21:43  <PublicServer> <retro> It is tourist attraction in local woods museum.
23:22:02  <PublicServer> <LoPo> yes
23:23:52  <PublicServer> <retro> Now it will travel fully loaded until end of this game?
23:24:06  <PublicServer> <LoPo> yes :)
23:24:28  <PublicServer> <LoPo> the funny thing is that we will have to pay for the wood if we bring it towood drop :P
23:28:22  <PublicServer> <Dom> can some1 tell me pls why my second gold mine in lennpool bridge mines isn't beeing serviced?
23:28:48  <PublicServer> <LoPo> you have 2 stations
23:28:54  <PublicServer> <LoPo> see
23:29:00  <PublicServer> <Dom> ups xD
23:29:39  <PublicServer> <Dom> thanks x)
23:29:53  <PublicServer> <LoPo> yw
23:31:55  <PublicServer> <retro> OIL goods pickup probably bad signals?
23:32:05  <PublicServer> <retro> there are free platforms, but trains are waiting
23:32:35  <PublicServer> <Dom> waiting bays are long i know
23:33:15  <PublicServer> <Dom> but there cant be any resizing done without redoing the whole entry
23:47:44  <PublicServer> <LoPo> oops
23:47:47  <PublicServer> <retro> :(
23:47:49  <PublicServer> <CYPHER> hahahaha
23:47:59  <PublicServer> <LoPo> where you looking :P
23:48:21  <PublicServer> <retro> At his bulding style.
23:50:12  <PublicServer> <Dom> have fun and gn8 :)
23:50:16  <PublicServer> <retro> bye
23:50:26  <PublicServer> *** Dom has left the game (leaving)
23:50:32  <PublicServer> <LoPo> bb
23:50:53  *** Dom__ has quit IRC
23:56:54  <PublicServer> <CYPHER> :P is ruining us.
23:57:02  <PublicServer> <LoPo> ?
23:57:09  <PublicServer> <CYPHER> It's too expensive.
23:57:13  <PublicServer> <CYPHER> In this economy and all.

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