Log for #openttdcoop on 8th September 2012:
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00:01:46  *** Rhamphoryncus has joined #openttdcoop
00:02:02  *** barnex has joined #openttdcoop
00:03:34  <barnex> Hey guys, I'm trying to make a reverser and I don't quite get the idea of 'pathfinder trap'. I'm trying to recreate this: and I got something like this:
00:03:48  <barnex> whops, wrong dropbox link...
00:04:08  <barnex>
00:05:11  <barnex> Is train supposed to wait a little bit in front of the trap?
00:05:27  <barnex> I was under the impression that it only fools the pathfinder and trains don't actually go that way
00:07:32  <Dom_> take a look into ABR 12 Overflows 3
00:08:51  <Dom_> btw you got it a bit wrong there in your design
00:09:29  <barnex> yeah, I started with that article. Still I'm not quite sure why my situation is different and what exactly is wrong
00:10:00  <barnex> why trains go to A1 here? because it's close to the station?
00:10:15  <Dom_> it couldn't work since there is no reverser = forced depot and there is a exit of the depot missing and some detection so that trains wait in the waiting bay before entering the station tiles
00:10:42  <Dom_> are you playing a private game?
00:11:18  <barnex> No, networked one with 1.2.2
00:11:28  <barnex> Is depot required?
00:11:48  <barnex> I was trying to make sort-of overflow loop with two reversers
00:11:55  <Dom_> well trains need to wait somewhere
00:12:13  <Dom_> the problem with a loop is if you got more trains waiting then you need a big loop
00:12:50  <Dom_> btw have you changed the settings in the config?
00:14:11  <barnex> I tried to mimic one of #openttdcoop's public games with my settings, so probably yes. Which settings are required for reversers to work? More than just reversing at the end of track?
00:14:38  <Dom_>  has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
00:14:38  <Dom_>  yapf.rail_firstred_twoway_eol = 1
00:14:38  <Dom_>  in openttd.cfg
00:15:22  <Dom_> you will find everything in the config file
00:15:36  <barnex> oh, it's off
00:19:28  <barnex> Ok, that will probably help me a lot. Thanks.
00:19:49  <Dom_> yw
00:22:05  <barnex> I'm not sure I understand this setting, but I got my design to work.
00:22:41  <barnex> Now red two-way seems to be worse than actual end of line, not equal.
00:24:48  <Dom_> btw i didn't say your design would work because im not quite sure how it's supposed to work..
00:31:13  <Dom_> anyway im gone gn8
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01:16:35  <Phillip> !players
01:16:37  <PublicServer> Phillip: There are currently no clients connected to the server
01:16:43  <Phillip> !password
01:16:43  <PublicServer> Phillip: grudge
01:16:57  <PublicServer> *** Game still paused (number of players)
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08:50:07  <Tray> !playercount
08:50:07  <PublicServer> Tray: Number of players: 0 (0 spectators)
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09:07:23  <theRelentless> Hiiiii
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11:29:18  <Ryton-> !players
11:29:20  <PublicServer> Ryton-: There are currently no clients connected to the server
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11:38:04  <V453000> !password
11:38:04  <PublicServer> V453000: bunker
11:38:12  <PublicServer> *** Game still paused (number of players)
11:38:14  <PublicServer> <V453000> hy
11:38:14  <PublicServer> *** V453000 joined the game
11:41:37  <PublicServer> *** Game still paused (number of players)
11:41:38  <PublicServer> *** Game unpaused (number of players)
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11:41:52  <PublicServer> <Tray> ji
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11:51:38  <PublicServer> <V453000> hi :)
11:51:56  <PublicServer> <Tray> what do you think about the game?
11:52:14  <PublicServer> <V453000> I like it
11:52:29  <PublicServer> <Tray> really?
11:52:32  <PublicServer> <Tray> Why that?
11:52:38  <PublicServer> <V453000> you dont?
11:53:08  <PublicServer> <Tray> Well many parts are not as clean as would like them
11:53:35  <PublicServer> <V453000> clean isnt a problem if it works in my book :)
11:54:33  <PublicServer> <V453000> I actually it is the best game since 234 with the current result and where it is going
11:55:36  <PublicServer> <V453000> although we might want to do some large amount of bigger hubs from the start next game again :) I kinda miss that
11:59:19  <PublicServer> <V453000> also almost 1000 trains in 256x256 is not bad :p
11:59:38  <PublicServer> <V453000> we will reach above 1000 no problem I think
12:07:54  <PublicServer> <V453000> lol
12:08:00  <PublicServer> <Tray> ?
12:08:03  <PublicServer> <V453000> that PBS on livestock/wheat drop is epic though
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12:09:13  <Dom_> !password
12:09:13  <PublicServer> Dom_: larges
12:09:21  <PublicServer> <Dom> hi
12:09:21  <PublicServer> *** Dom joined the game
12:09:23  <PublicServer> <V453000> hi
12:09:41  <PublicServer> <V453000> just removed your flipflop, please dont build stuff cause you are bored
12:09:51  <PublicServer> <Dom> k
12:09:55  <PublicServer> <V453000> you can do a lot more other useful things when you are bored
12:11:37  <PublicServer> <V453000> ha :) gold trains load instantly
12:11:59  <PublicServer> <V453000> not too surprising as the loading speed is same for pax and gold but gold has reduced capacity by a lot :)
12:14:13  <PublicServer> <Tray> is that loading behauviour reasonable?
12:14:27  <PublicServer> <Tray> I think valueables are more cargo than passengers.
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12:59:40  <Ryton-> !players
12:59:43  <PublicServer> Ryton-: Client 1598 (Orange) is V453000, in company 1 (Planingley Transport)
12:59:43  <PublicServer> Ryton-: Client 1601 (Orange) is Tray, in company 1 (Planingley Transport)
12:59:43  <PublicServer> Ryton-: Client 1610 is Dom, a spectator
13:00:23  <Ryton-> oh, its running, cool!
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14:18:32  <mfb-> hi
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14:21:21  <PublicServer> <mfb> V: do you want to expand your SLH06?
14:24:45  <PublicServer> <V453000> do it if you want :)
14:24:53  <PublicServer> <mfb> :/ :p
14:25:01  <PublicServer> <mfb> it is so compact
14:25:07  <PublicServer> <V453000> I will do it in like an hour if you dont
14:25:25  <PublicServer> <mfb> well there is a way
14:26:40  <PublicServer> <V453000> there is always a way :)
14:26:51  <PublicServer> <mfb> ;)
14:30:01  <PublicServer> *** Tray has left the game (leaving)
14:34:25  <PublicServer> <mfb> there we go
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14:49:01  <PublicServer> <mfb> SLH 05 has a problematic position ;)
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16:05:29  <PublicServer> <mfb> I guess oil drop needs an expansion
16:05:35  <PublicServer> <mfb> or at least a proper entry
16:33:17  <Tray> !password
16:33:17  <PublicServer> Tray: burger
16:33:25  <Tray> omnomnonmom
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17:11:36  <randomic> !password
17:11:36  <PublicServer> randomic: turnip
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17:24:23  <PublicServer> <Tray> BBH 05 -> SLH 07 could take ome love
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17:49:52  <xav> !download
17:49:52  <PublicServer> xav: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
17:49:52  <PublicServer> xav:
17:50:35  <xav> !password
17:50:35  <PublicServer> xav: pucker
17:51:35  <PublicServer> *** mfb joined the game
17:51:58  <xav> !password
17:51:58  <PublicServer> xav: panted
17:52:08  <PublicServer> <mfb> another line?
17:52:15  <PublicServer> *** Xav joined the game
17:52:33  <PublicServer> <mfb> no, SLH07 jams
17:53:44  <PublicServer> *** Xav has left the game (leaving)
17:53:50  <PublicServer> <mfb> + wood drop had an error
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17:56:28  <PublicServer> <mfb> SLH jam-a-lot
17:59:06  <PublicServer> <mfb> aww
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18:31:38  <PublicServer> *** mfb has joined company #1
18:54:18  <PublicServer> <mfb> boom!
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19:09:33  <Ryton> !password
19:09:33  <PublicServer> Ryton: blimps
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19:12:57  <PublicServer> <mfb> hi player :p
19:13:04  <Ryton> :-P
19:13:42  <Ryton> was me, on other machine... still needs right settings
19:14:13  <PublicServer> *** mfb has left the game (general timeout)
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19:15:58  <PublicServer> <mfb> 973 trains and some parts begin to get mad
19:19:08  <PublicServer> <mfb> Ryton: BB01 needs a 3rd N->S. interested? ;)
19:19:43  <Ryton> sure, but i wont be in for another 5'
19:19:53  <PublicServer> <mfb> oh ok
19:21:09  <Ryton> and building will be slow, the pc has a broken ctrl key... :-( :-(
19:21:37  <PublicServer> <mfb> both?
19:21:54  <Ryton> luckily they come in pairs ;-) :-)
19:23:13  <PublicServer> <mfb> indeed
19:23:18  <Ryton> nope, but it is the one i use most. gaming might have caused it...
19:23:49  <PublicServer> <mfb> if it is just the key - I think those are identical. if it is the contact.. well, bad
19:24:00  <Ryton> so, my own fault :-)
19:24:42  <Ryton> its something mechanical, or at least local
19:33:23  <Ryton> !password
19:33:24  <PublicServer> Ryton: paddle
19:33:37  <PublicServer> *** Ryton joined the game
19:33:39  <PublicServer> <Ryton> hi all
19:33:41  <PublicServer> <mfb> hi
19:34:36  <PublicServer> <Ryton> oh, msh 02 is under re-construction? :-)
19:34:42  <PublicServer> <mfb> 3rd
19:34:45  <PublicServer> <Ryton> good :-)
19:35:37  <PublicServer> <Ryton> BBH01 needs a 3th to the N?
19:35:45  <PublicServer> <mfb> hmm... maybe
19:36:20  <PublicServer> <Ryton> nice job on town drop entry
19:36:42  <PublicServer> <mfb> thanks :)
19:37:16  <PublicServer> <Ryton> its a crowded area now :-)
19:37:34  <PublicServer> <mfb> less crowded than before ;)
19:37:55  <PublicServer> <mfb> as trains don't have to wait
19:37:57  <PublicServer> <Ryton> cool, WP names are visble too here!
19:37:57  <PublicServer> <mfb> ?
19:37:57  <PublicServer> <Ryton> its probably an option in the advanced settings then :--)
19:38:01  <PublicServer> <Ryton> normally I have to click each of em
19:38:08  <PublicServer> <Ryton> to see the name
19:39:11  <mfb-> ok.. strange
19:39:17  <PublicServer> <mfb> ah
19:39:19  <PublicServer> <mfb> it is in the main options menu
19:39:19  <PublicServer> <Ryton> got to change that soon then :-)
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19:39:19  *** Webster sets mode: +o Mark
19:39:23  <Webster> Hi! From all your Coop Friends!
19:40:08  <PublicServer> <Ryton> lol @ sync is fun :D
19:40:26  <PublicServer> *** Tray has left the game (connection lost)
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19:42:23  <PublicServer> <Ryton> hmm, there is a graphical glitch under "working overflow /mfb" for me
19:42:37  <PublicServer> <Ryton> probably I should update OpenGFX soon :-)
19:42:39  <PublicServer> <mfb> not here
19:43:01  <PublicServer> <Ryton> lol.
19:43:07  <PublicServer> <Ryton> It was gone after terraforming
19:43:11  <PublicServer> <Ryton> and now it returns
19:43:28  <PublicServer> <Ryton> has to do with snow covered tiles
19:43:47  <PublicServer> <Ryton> but np
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19:43:57  <PublicServer> <mfb> see !here for something which looks glitchy (but is not) ;p
19:44:39  <PublicServer> <mfb> hmm... needs a train
19:45:30  <PublicServer> <mfb> :D
19:45:32  <PublicServer> <Ryton> pff, the most ugly train in the catalogue :p
19:45:50  <PublicServer> <Ryton> now THATS glitchy :;p
19:45:53  <PublicServer> <mfb> :D
19:46:13  <PublicServer> <Ryton> fun would be:
19:46:23  <PublicServer> <Ryton> t add trains in crners, but I guess they would crash
19:46:37  <PublicServer> <mfb> it is possible
19:46:40  <PublicServer> <mfb> if you are careful
19:46:46  <PublicServer> <Ryton> on half a tile?
19:46:52  <PublicServer> <Ryton> on one tile, i guess yes
19:46:56  <PublicServer> <mfb> ?
19:47:03  <PublicServer> <Ryton> on 1 diagonal?
19:47:18  <PublicServer> <Ryton> I doubt it :p
19:47:20  <PublicServer> <mfb> oh, not careful
19:47:46  <PublicServer> <mfb> you could use speed settings
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19:53:39  <PublicServer> <Ryton> i really doubt it :p
19:54:06  <PublicServer> <Ryton> unless 1 frame difference would work
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19:55:00  <PublicServer> <mfb> where is the problem?
19:55:18  <PublicServer> <Ryton> there :p
19:55:26  <PublicServer> <mfb> ah you want to run those trains
19:55:30  <PublicServer> <Ryton> yea :p
19:55:45  <PublicServer> <mfb> well that might crash
19:55:46  <PublicServer> <Ryton> it just stays in 1 place :-)
19:55:52  <PublicServer> <Ryton> so indeed
19:56:02  <PublicServer> <Ryton> may work with 2 types of tracks
19:56:36  <Webster> Latest update from dznews: Library: Pathfinder.Road - Version 4 have been released <>
19:57:55  <PublicServer> <mfb> boom
19:57:57  <PublicServer> <mfb> ha!
19:59:07  <PublicServer> <mfb> they do not use the whole track in that way
19:59:09  <PublicServer> <mfb> quite interesting
19:59:48  <PublicServer> <mfb> that would work
19:59:51  <PublicServer> <mfb> probably
19:59:54  <PublicServer> <Ryton> too easy
20:00:00  <PublicServer> <Ryton> but lets try
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20:00:55  <PublicServer> <Ryton> nice
20:01:11  <PublicServer> <Ryton> its the same group, I hope? :p
20:01:21  <PublicServer> <mfb> yeah
20:01:24  <PublicServer> <Ryton> you can raise the speedlimit together?
20:01:29  <PublicServer> <mfb> of course
20:01:31  <PublicServer> <mfb> same group
20:02:41  <PublicServer> <Ryton> its probably the same length
20:02:47  <PublicServer> <Ryton> just visually shorter  :s
20:02:50  <PublicServer> <mfb> probably
20:02:56  <PublicServer> <mfb> hmm
20:03:10  <PublicServer> <Ryton> ah well
20:03:13  <PublicServer> <mfb> we could run TL1-trains on the 1.5-tracks
20:03:20  <PublicServer> <Ryton> rest of the game is more interesting imho
20:03:22  <PublicServer> <Ryton> hehe :D
20:03:25  <PublicServer> <mfb> :p
20:03:50  <PublicServer> <Ryton> I'd like a TL1 game :-)
20:04:02  <PublicServer> <Ryton> and try to make a signal density of 1 then too :pp
20:04:24  <PublicServer> <mfb> that requires that all merges/splits are on diagonals
20:04:30  <PublicServer> <Ryton> which will be impossible for any hub type
20:04:37  <PublicServer> <Ryton> yup, new building challenges :p
20:04:41  <PublicServer> <Ryton> but you can do CL1 :p
20:04:51  <PublicServer> <mfb> slow trains
20:04:53  <PublicServer> <mfb> done
20:05:19  <PublicServer> <Ryton> true. but with CL1,all merges/splits on diagonals becomes less scary
20:05:29  <PublicServer> <Ryton> bt it will influence every part of the game for sure
20:05:43  <PublicServer> <Ryton> think about it... even a normal pickup station should be modified
20:05:43  <PublicServer> <mfb> merge is the same of course
20:06:04  <PublicServer> <Ryton> and prios should all be on diagonals
20:06:10  <PublicServer> <Ryton> or < length 2 :p
20:06:20  <PublicServer> <mfb> ;)
20:06:22  <PublicServer> <Ryton> idea for PZ game? :p
20:06:52  <PublicServer> <mfb> see prio example
20:07:10  <PublicServer> <Ryton> where?
20:07:47  <PublicServer> <Ryton> yes
20:08:01  <atdt> !password
20:08:01  <PublicServer> atdt: mosses
20:08:05  <PublicServer> <Ryton> so: only prio lines on diagonals
20:08:19  <PublicServer> <Ryton> but try to envision a 2L2R hub like that
20:08:21  <PublicServer> *** Player has joined spectators
20:08:27  <PublicServer> <Ryton> and double the nr of bridges/tunnels you have :p
20:08:54  <PublicServer> <mfb> oh oh
20:09:01  <PublicServer> <Ryton> and it has a usefull result: great track density
20:09:11  <PublicServer> <Ryton> train density*
20:09:29  <PublicServer> <Ryton> but, back to this game?
20:09:55  <PublicServer> <Ryton> oil drop needs expansion? or you did that already?
20:09:59  <PublicServer> <Ryton> seems ok now
20:10:13  <PublicServer> <Ryton> not too much slowdowns atm
20:11:39  <PublicServer> *** Player has joined company #1
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20:12:06  <atdt> !password
20:12:06  <PublicServer> atdt: mosses
20:12:16  <PublicServer> *** atdt joined the game
20:12:31  <PublicServer> <atdt> lol madnessie
20:13:45  <PublicServer> <Ryton> can we add some more primary stations/Trains?
20:13:53  <PublicServer> <Ryton> gold eg?
20:14:03  <PublicServer> <mfb> everything which does not jam :p
20:14:09  <PublicServer> <atdt> im adding some capacity to the fluntberg mines feeder trucks
20:14:16  <PublicServer> <mfb> something which adds traffic to BBH08 would be nice
20:14:28  <PublicServer> <Ryton> were's 8? lets see
20:14:51  <PublicServer> <atdt> fluntberg
20:15:01  <PublicServer> <Ryton> nt much will go troug there
20:15:04  <PublicServer> <atdt> nope
20:15:22  <PublicServer> <atdt> if there was a well placed coal or farm
20:15:28  <PublicServer> <Ryton> wheat/lifestock from SLH04 might use it
20:15:46  <PublicServer> <atdt> windingvill sidings is overflowing with coal
20:15:48  <PublicServer> <Ryton> but thats about it
20:15:52  <PublicServer> <atdt> could expand that and send more trains
20:16:22  <PublicServer> <atdt> the westbound side of that slh is hardly used
20:16:37  <PublicServer> <Ryton> yeah
20:16:51  <PublicServer> <mfb> just for that one coal mine I think
20:16:53  <PublicServer> <Ryton> can add trains & capacity to windingville side
20:17:04  <PublicServer> <Ryton> or add some farms on that sl
20:17:11  <PublicServer> <Ryton> or the opposite route
20:17:13  <PublicServer> <mfb> there is a farm
20:17:19  <PublicServer> <Ryton> slh08=> E
20:17:33  <PublicServer> <atdt> 2 farms
20:17:35  <PublicServer> <Ryton> is there?
20:17:50  <PublicServer> <Ryton> ah, in the N
20:17:54  <PublicServer> <Ryton> next to the water
20:18:09  <PublicServer> <mfb> but I can add a farm in the valley there, if you like
20:18:15  <PublicServer> <Ryton> 4w slh then? :p
20:18:21  <PublicServer> <Ryton> yeah would be more logicial i think
20:18:23  <PublicServer> <atdt> yeah :p
20:18:27  <PublicServer> <atdt> but really its becoming a bbh
20:18:41  <PublicServer> <atdt> its bigger than bbh08
20:18:41  <PublicServer> <atdt> lol
20:19:08  <PublicServer> <Ryton> it has more incoming lines, thats why
20:19:14  <PublicServer> <Ryton> a bbh == a slh techniqally
20:19:24  <PublicServer> <Ryton> only a slh curves back on itself
20:19:31  <PublicServer> <Ryton> and has different priorities
20:19:43  <PublicServer> <mfb> and some SLHs have just 1 line
20:19:46  <PublicServer> <Ryton> and bit lower requirements for trougput capacity normally
20:19:56  <PublicServer> <mfb> hmm
20:19:56  <PublicServer> <Ryton> but here, indeed its quite striking :)
20:20:03  <PublicServer> <mfb> the problem with the disconnected thing is
20:20:11  <PublicServer> <mfb> we have way too many trains now
20:20:31  <PublicServer> <atdt> oh right
20:20:34  <PublicServer> <atdt> :/
20:20:44  <PublicServer> <Ryton> maybe if signal density is increased,  trains will reroute trough BBH08, that now go next tot Lifestock/wheat drop?
20:21:00  <PublicServer> <atdt> i can reconnect it, but the space would be better used for primaries now
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20:21:29  <PublicServer> <Ryton> what was disconnected?
20:21:33  <PublicServer> <Ryton> I missed it :s
20:21:35  <PublicServer> <atdt> the madness
20:21:45  <PublicServer> <atdt> i just reconnected it because yeah there are too many trains
20:22:32  <PublicServer> <Ryton> line is almost full indeed :-)
20:22:51  <PublicServer> <Ryton> connect it & add trains to a buffer, till a free spot opens up?
20:22:59  <PublicServer> <Ryton> would work i think
20:23:13  <PublicServer> <Ryton> but... its part of the game now, I would leave it :-)
20:23:19  <PublicServer> <atdt> meh, i dont have any time to  play now, but yeah
20:23:21  <PublicServer> <atdt> lol
20:23:27  <PublicServer> <atdt> gtg
20:23:30  <PublicServer> <atdt> good luck :p
20:23:36  <PublicServer> *** atdt has left the game (leaving)
20:23:40  <PublicServer> <Ryton> I'll be off soonish too
20:23:48  <PublicServer> <Ryton> could you add a farm or 2, mfb?
20:23:59  <PublicServer> <Ryton> or better
20:23:59  <PublicServer> <mfb> where?
20:24:05  <PublicServer> <Ryton> add gold/ oil
20:24:11  <PublicServer> <Ryton> to SLH08 area
20:24:13  <PublicServer> <Ryton> slh04
20:24:28  <PublicServer> <Ryton> oh, slh8 has 2 oil wells
20:24:34  <PublicServer> <mfb> chunbridge needs more oil trains
20:24:45  <PublicServer> <Ryton> yeah saw it too
20:25:01  <PublicServer> <Ryton> valley too
20:25:13  <PublicServer> <mfb> oh, even better
20:25:55  <PublicServer> <Ryton> lol mfb
20:26:09  <PublicServer> <mfb> oh
20:26:27  <PublicServer> <mfb> stupid missing hotkey for depot orientation
20:26:28  <PublicServer> <Ryton> np
20:26:37  <PublicServer> <Ryton> was there a hotkey before?
20:26:39  <PublicServer> <mfb> no
20:27:02  <PublicServer> <Ryton> I like the "feature" that putting a pbs signal when a train is standing there, it stays green :D
20:27:17  <PublicServer> <mfb> ah that was the reason
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20:28:11  <PublicServer> <Ryton> I'm gone
20:28:17  <PublicServer> <Ryton> thx for playing, & see you later all
20:28:22  <mfb-> cu
20:28:49  <PublicServer> <Ryton> btw
20:28:52  <PublicServer> <Ryton> wood on SLH08
20:28:58  <PublicServer> <Ryton> adds to midline traffic too
20:29:00  <PublicServer> <mfb> great, signal gap of 4
20:29:10  <PublicServer> <Ryton> so maybe chum woods can use aditional trains too
20:29:10  <PublicServer> <mfb> and I am wondering why that line jams...
20:29:18  <PublicServer> <Ryton> hmm
20:29:22  <PublicServer> <Ryton> maybe its my fault
20:29:24  <PublicServer> <Ryton>  :p
20:29:26  <PublicServer> <Ryton> I hope not :-)
20:29:33  <PublicServer> <Ryton> bye
20:29:35  <PublicServer> <mfb> BBH06
20:29:49  <PublicServer> <Ryton> ah n
20:29:49  <PublicServer> <mfb> Dom or V :p
20:29:51  <PublicServer> <Ryton> didnt touch that :p
20:30:01  <PublicServer> <Ryton> must have been V then ;-)) ;-)
20:30:19  <PublicServer> <Ryton> bye *before i'm kicked /banned :-)*
20:30:19  <PublicServer> <mfb> I know that he built some of those lines
20:30:19  <PublicServer> *** Ryton has left the game (leaving)
20:30:21  <PublicServer> <mfb> ;)
20:39:58  <PublicServer> <mfb> why did we have a stopped train in paper pickup station? :D
20:41:37  <PublicServer> <mfb> oh chondwood requires 3 crates of goods to grow. good that we provide 3000
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20:43:38  <Dom_> !players
20:43:41  <PublicServer> Dom_: Client 1598 (Orange) is V453000, in company 1 (Planingley Transport)
20:43:41  <PublicServer> Dom_: Client 1739 (Orange) is CYPHER, in company 1 (Planingley Transport)
20:43:41  <PublicServer> Dom_: Client 1714 (Orange) is mfb, in company 1 (Planingley Transport)
20:43:56  <Dom_> !password
20:43:56  <PublicServer> Dom_: guiles
20:44:07  <PublicServer> *** Dom joined the game
20:44:10  <PublicServer> <Dom> hi
20:44:13  <mfb-> hi
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21:01:27  *** Webster sets mode: +o Mark
21:01:28  <Webster> Hi! From all your Coop Friends!
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21:18:44  <mfb-> !rcon set max_trains 1100
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21:29:29  <PublicServer> <mfb> wtf. who reverses signals here
21:29:44  <PublicServer> <mfb> fixed 3 of them today, that is more than in the last 10 PSGs together
21:30:11  <mfb-> in lines which already worked earlier
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