Config
Log for #openttdcoop on 1st November 2012:
Times are UTC Toggle Colours
00:04:25  <dwarf> !password
00:04:25  <PublicServer> dwarf: jugged
00:04:40  <PublicServer> *** Game still paused (number of players)
00:04:40  <PublicServer> *** Game unpaused (number of players)
00:04:40  <PublicServer> *** dwarf joined the game
00:04:59  <PublicServer> <dwarf> hi
00:16:12  <PublicServer> <V453000> oh hi dwarf :)
00:16:18  <PublicServer> <dwarf> hi
00:16:24  <PublicServer> <V453000> was reading news, some seriously random shit happening :)
00:16:31  <PublicServer> <V453000> czech politicians goint batshit
00:16:45  <PublicServer> <dwarf> what ? :D
00:16:59  <PublicServer> <V453000> I dont even know what is happening really
00:17:21  <PublicServer> <V453000> idk if everybody lies, or everything is wrong, or what ... but I really have no clue what this chaos is all about :D
00:18:51  <PublicServer> <V453000> the current government is doing various weird things and it looks like almost surely the same unchanged communists who were here for 40 years of totalitarism, are going to win the next government election
00:19:01  <PublicServer> <V453000> but well .. :)
00:19:17  <PublicServer> <dwarf> happens :D
00:19:43  <PublicServer> <V453000> I wouldnt start the expansion that way
00:19:53  <PublicServer> <dwarf> why?
00:20:07  <PublicServer> <V453000> if you start from the part where you dont have space, you can move outwards where you do have space
00:20:41  <PublicServer> <V453000> also complete curves are probably going to be big
00:20:47  <PublicServer> <V453000> no, I would just start with the XX lines
00:20:50  <PublicServer> <V453000> from the left to the right
00:20:59  <PublicServer> <V453000> and see how it gets together
00:21:13  <PublicServer> <V453000> for example, XX probably wants to split into 3
00:21:16  <PublicServer> <dwarf> I was going to remove those
00:21:18  <PublicServer> <V453000> I would start with that
00:21:25  <PublicServer> <V453000> why would you do that
00:21:59  <PublicServer> <V453000> they should be able to save some space comparably to the other options
00:24:06  <PublicServer> <V453000> guess we can keep LL output?
00:24:13  <PublicServer> <dwarf> yup
00:25:38  <PublicServer> <V453000> hang on
00:26:26  <PublicServer> <V453000> hm
00:26:57  <PublicServer> <V453000> idk if that is ideal :D but ...
00:28:52  <PublicServer> <V453000> wonder if this helps somehow
00:29:06  <PublicServer> <V453000> yeah itcould
00:29:40  <PublicServer> <V453000> dam
00:29:52  <PublicServer> <V453000> hm
00:29:57  <PublicServer> <V453000> well that is an option
00:31:28  <PublicServer> <V453000> oh righttt
00:31:55  <PublicServer> <V453000> almost there
00:32:33  <PublicServer> <V453000> there we go
00:33:31  <PublicServer> <V453000> could be enlarged with PBS in case
00:35:05  <PublicServer> <V453000> right
00:35:15  <PublicServer> <V453000> I think we could do 4th there already
00:35:19  <PublicServer> <V453000> towards 02
00:35:38  <PublicServer> <V453000> I will do this forn ow
00:37:16  <PublicServer> <dwarf> are you doing 4th in 2?
00:37:22  <PublicServer> <V453000> yeah
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00:37:35  <PublicServer> <V453000> the 3rd to 12 would make it necessary anyway
00:38:02  <PublicServer> <V453000> lets see what this does
00:38:10  <PublicServer> <V453000> rather lazy/dirty but ...
00:38:28  <PublicServer> <dwarf> I'll clean up the join then for 4
00:38:54  <PublicServer> <V453000> I wouldnt worry too much
00:39:25  <PublicServer> <dwarf> well, it's really complex and slow for 3+2->4
00:39:30  <PublicServer> <dwarf> could be much simpler
00:39:44  <PublicServer> <V453000> just give more choices :)
00:39:54  <PublicServer> <V453000> if we expand to 5 then it will be useful again
00:43:08  <PublicServer> <V453000> try to make choices short
00:43:08  <PublicServer> <V453000> always
00:47:42  <PublicServer> <V453000> oh
00:47:44  <PublicServer> <V453000> fucking PBS
00:47:54  <PublicServer> <V453000> how dumb can it get
00:52:28  <PublicServer> <V453000> might actually just nuke SLH 05
00:52:34  <PublicServer> <V453000> idk why was it built so close to the BBH
00:52:45  <PublicServer> <V453000> but lets see how it works
00:53:03  <PublicServer> <V453000> those changes to the 2bridges are pretty bad there dwarf
00:53:09  <PublicServer> <V453000> makes other CL and the PBS cant be there
00:55:06  <PublicServer> <V453000> just keep that part as it was I think
00:55:08  <PublicServer> <V453000> yeah
00:55:43  <PublicServer> <V453000> I think it should be okay, lets adjust eventually
00:58:37  <PublicServer> <V453000> lets see this way
01:03:59  <PublicServer> <V453000> oh holy shit what did I do
01:03:59  <PublicServer> <V453000> :D
01:08:17  <PublicServer> <V453000> k where are trains
01:08:17  <PublicServer> <V453000> oh
01:08:20  <PublicServer> <V453000> what
01:08:22  <PublicServer> <V453000> you destroyed the merger completely?
01:08:24  <PublicServer> <V453000> :(
01:08:26  <PublicServer> <V453000> thanks.
01:08:38  <PublicServer> <V453000> told you we will most likely need it in the future
01:08:48  <PublicServer> <dwarf> srry
01:09:12  <PublicServer> <V453000> hm
01:09:36  <PublicServer> <V453000> why did you do that anyway
01:09:54  <PublicServer> <dwarf> cause it was very slow
01:10:01  <PublicServer> <V453000> you could at least tell me ...
01:12:51  <PublicServer> <V453000> the idea was the that the already bridged lines are the ones which choose
01:12:59  <PublicServer> <V453000> not the ones which are unharmed by bridges yet
01:16:10  <PublicServer> <V453000> I will have to go
01:16:16  <PublicServer> <V453000> I can leave it unpaused for you if you want
01:16:26  <PublicServer> <V453000> just type !auto when you are done
01:16:30  <V453000> !unpause
01:16:31  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
01:16:38  <PublicServer> <dwarf> ok
01:16:40  <PublicServer> <dwarf> thx
01:16:56  <PublicServer> <V453000> if you get into some bad spot just leave the merger and I will help you with it or rebuild it tomorrow
01:17:22  <PublicServer> <V453000> gnight
01:17:22  <PublicServer> <dwarf> I'll get it, just need a little time
01:17:24  <PublicServer> <dwarf> bye
01:17:39  <PublicServer> <V453000> I could give you a hint, try to merge the inner parts of the merge
01:17:42  <PublicServer> <V453000> like all of them
01:17:49  <PublicServer> <V453000> without priorities into the inner 2 lines
01:17:55  <PublicServer> <V453000> and with prios to the outer 2
01:18:19  <PublicServer> <V453000> the lines which dont have bridges get prio, bridged lines choose from those + 2 escape paths without prios
01:18:25  <PublicServer> <V453000> +-
01:18:27  <PublicServer> <V453000> gn
01:18:29  <PublicServer> *** V453000 has left the game (leaving)
01:18:46  <V453000> 2:18 :z
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01:33:02  <dwarf> !auto
01:33:02  <PublicServer> *** dwarf has enabled autopause mode.
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01:53:43  <Zues> well then
01:53:59  <Zues> howdy everyone I guess
02:08:10  <Sylf> hi hi
02:08:24  <PublicServer> *** Game still paused (number of players)
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02:38:43  <Dom_> !playercpizmz
02:38:46  <Dom_> #2
02:38:55  <Dom_> #!plqa34recount
02:39:00  <Dom_> !plqa34doun5
02:39:06  <Dom_> !playercount
02:39:06  <PublicServer> Dom_: Number of players: 1 (1 spectators)
02:39:24  <Dom_> !pqww2o3w
02:39:34  <Dom_> !password
02:39:34  <PublicServer> Dom_: rectum
02:39:56  <PublicServer> *** Game still paused (number of players)
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02:39:59  <Dom_> dafuq
02:48:27  <PublicServer> <Sylf> hi
02:48:35  <Sylf> nice PW
02:48:48  <PublicServer> *** Sylf has joined company #1
02:48:48  <PublicServer> *** Game unpaused (number of players)
02:50:31  <Roadforeman> server it still restarting
02:51:05  <Sylf> this isn't the right channel for that.  Go to #openttdcoop.stable
02:51:07  <Roadforeman> nvm
02:51:16  <Roadforeman> ok
03:08:12  <PublicServer> <Sylf> Dom, are you building anything?
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07:03:47  <dwarf> !password
07:03:47  <PublicServer> dwarf: sicker
07:04:10  <PublicServer> *** Game still paused (number of players)
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10:34:25  <Sturmi> @quickstart
10:34:25  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:35:23  <V453000> hi :)
10:36:00  <Sturmi> hey V
10:36:10  <Sturmi> !password
10:36:10  <PublicServer> Sturmi: sicker
10:37:16  <Sturmi> !dl win64
10:37:16  <PublicServer> Sturmi: http://binaries.openttd.org/nightlies/trunk/r24636/openttd-trunk-r24636-windows-win64.zip
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10:40:29  <PublicServer> <Dom> hi
10:40:35  <PublicServer> <Player> hey
10:41:10  <PublicServer> * Player is too stupid to login correctly
10:41:21  <PublicServer> <Dom> lol
10:41:32  <PublicServer> *** Player has left the game (leaving)
10:41:34  <PublicServer> <Dom> well at first you need a name change
10:41:40  <PublicServer> <Dom> ...
10:41:46  <Sturmi> !password
10:41:46  <PublicServer> Sturmi: sicker
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10:42:11  <PublicServer> <Dom> hi
10:42:15  <PublicServer> <sturmi> well, thats better
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15:52:25  <Vinnie_nl> !dl osx
15:52:25  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r24636/openttd-trunk-r24636-macosx-universal.zip
15:53:19  <PublicServer> *** Game still paused (number of players)
15:53:19  <V453000> hy
15:53:22  <PublicServer> *** Vinnie joined the game
15:53:32  <Vinnie_nl> hello
15:53:56  <V453000> !password
15:53:56  <PublicServer> V453000: quells
15:54:05  <PublicServer> *** Game still paused (number of players)
15:54:07  <PublicServer> <V453000> hy
15:54:08  <PublicServer> *** V453000 joined the game
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15:54:35  <PublicServer> *** Game unpaused (number of players)
15:55:43  <PublicServer> <Vinnie> a player is named Jam, thats could confuse
15:55:50  <PublicServer> *** Amm1er joined the game
15:55:55  <PublicServer> <Vinnie> but still funny
15:55:57  <PublicServer> <Amm1er> Hello :-)
15:56:01  <PublicServer> <V453000> yes :)
15:56:11  <PublicServer> <Vinnie> hi
15:56:13  <PublicServer> <V453000> he is actually James but he writes himself Jam35
15:56:44  <PublicServer> <V453000> also hi Ammler :P
15:57:10  <PublicServer> <Amm1er> bananas zbuild
15:57:16  <PublicServer> <V453000> o god
15:57:23  <PublicServer> <Amm1er> :-)
15:57:37  <PublicServer> <V453000> dont think im downloading another version of that again :)
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16:10:47  <PublicServer> <Vinnie> oh thats new, changing signals with train on track
16:12:05  <PublicServer> <V453000> yes
16:14:43  <PublicServer> <V453000> would be nice if it worked with stations as well
16:14:45  <PublicServer> <V453000> candy and stuff
16:16:46  <BenJTotterdell> !password
16:16:46  <PublicServer> BenJTotterdell: stench
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16:19:37  <PublicServer> <BenTotterdell> too many vehicles in game?
16:19:51  <PublicServer> <Amm1er> someone rebuild my nice pbs sl
16:20:05  <PublicServer> <Vinnie> which hub?
16:20:08  <PublicServer> <V453000> Xeryus did Ammler :p
16:20:34  <PublicServer> <V453000> or at least he was the one who talked about it, idk if he ended up rebuilding it
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16:20:52  <PublicServer> <Amm1er> did it really fail or was it just not nice?
16:20:58  <PublicServer> <V453000> idk ask him
16:21:21  <PublicServer> <BenTotterdell> My favourite SLH is #11
16:21:21  <PublicServer> *** Bassals joined the game
16:21:53  <PublicServer> <V453000> hm :)
16:21:55  <PublicServer> <Bassals> hello
16:22:05  <PublicServer> <Vinnie> Hi
16:22:06  <Maraxus> !password
16:22:06  <PublicServer> Maraxus: stench
16:22:11  <PublicServer> <V453000> it got some pretty wtf adjustments though with the 3rd line BenTotterdell
16:22:22  <PublicServer> *** Maraxus joined the game
16:22:25  <PublicServer> <Maraxus> hi
16:22:44  <PublicServer> <Vinnie> hello
16:22:47  <PublicServer> <V453000> hy
16:23:23  <Ammler> !trains
16:23:37  <Ammler> !rcon get max_trains
16:23:37  <PublicServer> Ammler: ERROR: command not found
16:23:43  <Ammler> !rcon set max_trains
16:23:43  <PublicServer> Ammler: Current value for 'max_trains' is: '1050' (min: 0, max: 5000)
16:23:58  <Ammler> any reason to keep limit that low?
16:24:12  <PublicServer> <V453000> just in order to control the flow of the game
16:24:22  <PublicServer> <V453000> not nice if people suddenly spam 500 Trains
16:24:35  <Ammler> so I need to remove som trains elsewhere to get mine?
16:24:46  <PublicServer> <V453000> no? we can agree to raise it
16:25:10  <Ammler> well, I am not the first one asking about the low limit :-)
16:25:18  <PublicServer> <V453000> also I dont remember a game where we would service _all_ primaries well, so ... some always "need trains"
16:25:38  <PublicServer> <Bassals> what are you guys doing?รง
16:25:44  <PublicServer> <BenTotterdell> nothing atm
16:25:50  <PublicServer> <Vinnie> looking at CL1 on mainline
16:26:00  <PublicServer> <V453000> well there obviously are various states of the game, if we are expanding then the limitstays low, if we are done expanding it can be raised (if we intend to expand any further)
16:26:06  <PublicServer> <Amm1er> oh, how ugly
16:26:16  <PublicServer> <Amm1er> someone extended ml
16:26:58  <PublicServer> <V453000> what the ass
16:28:28  <PublicServer> <Bassals> I have a question, is there a way to change the openttd hotkeys?
16:28:34  <PublicServer> <V453000> hotkeys.ini
16:28:41  <PublicServer> <Bassals> thanks
16:28:46  <PublicServer> <V453000> or something like that
16:28:48  <Ammler> @man hotkeys
16:28:49  <Webster> Hotkeys - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=hotkeys
16:28:52  <PublicServer> <V453000> similar file to config
16:29:38  <PublicServer> <Amm1er> some mls are empty, some have 4 lines, very ugly, imo
16:29:52  <PublicServer> <V453000> that is because of the random shape of the network
16:29:58  <PublicServer> <V453000> nothing to do about it this game anymore
16:30:28  <PublicServer> <Amm1er> you mean network plan failed?
16:30:38  <PublicServer> <V453000> no it just has its specifics
16:30:52  <PublicServer> <Amm1er> I would say, it failed :-)
16:30:52  <PublicServer> <V453000> you have to expect weird path with this kind of network
16:31:18  <PublicServer> <V453000> if you declare L_R even-ness a requirement, then it failed :)
16:31:36  <PublicServer> <Amm1er> something like that should not happen to the 2 most experienced coopers
16:31:59  <PublicServer> <V453000> well admittedly I knew this will happen
16:32:13  <PublicServer> <Amm1er> :-D
16:32:27  <PublicServer> <V453000> just a different game, im fine with it
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16:33:09  <PublicServer> <BenTotterdell> is there owt left to build/do?
16:33:27  <PublicServer> <V453000> depends what we want to do with the game
16:33:35  <PublicServer> <V453000> a) expand like mad, b) get another game
16:34:01  <PublicServer> <BenTotterdell> well we can easily expand
16:34:12  <PublicServer> <BenTotterdell> however to what gain?
16:34:27  <PublicServer> <Vinnie>  @@records
16:34:27  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
16:34:29  <PublicServer> <V453000> the philosophy of MOAR shall not be questioned :p
16:35:11  <PublicServer> <V453000> just the matter of want/dont want. I personally am pretty done with this game from my point of view
16:35:22  <PublicServer> <V453000> perhaps you could try to increase the traffic on the other part of network than sawmill end
16:35:54  <PublicServer> <V453000> making more farms in the south part of the map could be a good step
16:36:28  <PublicServer> <Vinnie>  @@archive
16:36:28  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
16:36:34  <bassals> btw ^Spike^
16:36:46  <bassals> there's a wiki page to delete
16:36:46  <PublicServer> <BenTotterdell> well there are existing farms without enough trains as it is
16:36:47  <bassals> http://wiki.openttdcoop.org/Psychotherapist_London_-_A_Few_Ideas_5
16:36:51  <PublicServer> <V453000> check out the last game Vinnie
16:37:35  <V453000> thanks bassals
16:37:35  <V453000> done
16:37:57  <PublicServer> <BenTotterdell> I have anxiety tho
16:38:03  <PublicServer> <BenTotterdell> could have been useful
16:38:06  <V453000> Vinnie_nl: @@psgsave 245
16:38:06  <Webster> V453000: (psgsave <an alias, 1 argument>) -- Alias for "echo PSG  Archive entry; [squish http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_ [math calc (floor((-1)/10)*10)+1]_-_[math calc ((floor((-1)/10)+1)*10)]#gameid_]".
16:38:09  <Vinnie_nl> lol last line of that game descripton
16:38:14  <V453000> zz
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16:41:52  <sturmi> !password
16:41:52  <PublicServer> sturmi: salads
16:42:06  <PublicServer> *** Sturmi joined the game
16:42:13  <PublicServer> <Sturmi> hey
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16:42:25  *** ChanServ sets mode: +o ODM
16:42:45  <PublicServer> *** Vinnie joined the game
16:42:52  <PublicServer> <Vinnie> Nice V, good idea in last game
16:42:58  <PublicServer> *** Bassals has joined company #1
16:43:02  <PublicServer> <Vinnie> looked quite good
16:43:02  <PublicServer> <V453000> I agree :p
16:43:16  <PublicServer> <V453000> it worked flawless
16:43:30  <PublicServer> <Vinnie> you did have 5k in spare FS
16:43:58  <PublicServer> <V453000> the only questionable thing would be if the supplies is often enough for low production industries as train only arrives once when a primary train is full
16:44:28  <PublicServer> <V453000> yeah there was quite a lot of extra FS, but that can be changed jus by different industries, like adding more farms
16:44:34  <PublicServer> *** Bassals has left the game (general timeout)
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16:45:30  <PublicServer> <Vinnie> Yes people its time
16:45:33  <PublicServer> <Vinnie> beer time
16:48:57  <PublicServer> <Vinnie> V or Amm!er could one of you updrade tre trainlimit so we can expand in this map, please?
16:48:59  <PublicServer> *** V453000 has left the game (general timeout)
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16:49:11  <PublicServer> <Vinnie> *upgrade
16:49:22  <V453000> !rcon set max_trains 1333
16:49:41  <PublicServer> <Vinnie> Thank you
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16:55:00  <PublicServer> <Vinnie> wow
16:55:18  <PublicServer> <Vinnie> how is my screen tracking a train
16:55:34  <V453000> ctrl click on its position
16:55:37  <V453000> in the train window
16:55:38  <V453000> the eye
16:55:46  <PublicServer> <Vinnie> oh
16:55:48  <PublicServer> <Vinnie> nice
16:56:03  <V453000> works that way since forever :p
16:56:11  <BenJTotterdell> !password
16:56:12  <PublicServer> BenJTotterdell: choosy
16:56:17  <PublicServer> <Vinnie> never done it before :P
16:56:22  <PublicServer> *** BenTotterdell joined the game
17:00:35  <PublicServer> <Vinnie> there we go that should start creating work
17:01:49  <PublicServer> *** Sturmi has left the game (general timeout)
17:01:49  <PublicServer> *** Sturmi has left the game (connection lost)
17:02:11  <sturmi> wtf
17:02:18  <sturmi> my computer is too slow?
17:02:38  <PublicServer> <Vinnie> try joining again
17:02:43  <sturmi> !password
17:02:43  <PublicServer> sturmi: choosy
17:02:58  <PublicServer> <BenTotterdell> MSH 02 is already causing problems again
17:02:58  <PublicServer> *** Sturmi joined the game
17:03:02  <PublicServer> <Vinnie> SLH06 if someone wants to do something
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17:03:27  <PublicServer> <Vinnie> and BBH04
17:03:37  <PublicServer> *** Amm1er has left the game (leaving)
17:03:39  <PublicServer> <Vinnie> nice
17:03:50  <PublicServer> *** Bassals has left the game (connection lost)
17:04:18  <PublicServer> <Sturmi> bbh4 is a mess. a huge one
17:04:30  <PublicServer> <Vinnie> no just a little wierd
17:04:40  <PublicServer> <Vinnie> inside its a 4 > 2 > 4
17:04:43  <PublicServer> <Sturmi> its the same to me^
17:04:47  <PublicServer> *** Bassals has left the game (processing map took too long)
17:04:47  <PublicServer> *** Bassals has left the game (connection lost)
17:04:57  <bassals> oh
17:05:43  <V453000> !password
17:05:44  <PublicServer> V453000: choosy
17:05:49  <PublicServer> <Vinnie> whats wrong with MSH 02?
17:06:01  <PublicServer> *** V453000 joined the game
17:06:04  <PublicServer> <BenTotterdell> massive queue?
17:06:12  <PublicServer> <Vinnie> thats just the station exit
17:06:26  <PublicServer> <V453000> just a note, if you fuck BBH 04 up I will take revenge on your babies :p
17:06:33  <PublicServer> <Vinnie> got none yet
17:06:36  <PublicServer> <Sturmi> lol
17:06:51  <PublicServer> <V453000> doesnt matter
17:07:09  <PublicServer> <Sturmi> as long as you dont fuck with my beer supply^^
17:07:23  <PublicServer> <V453000> :D take the kids, but never touch my beer
17:07:41  <PublicServer> <Vinnie> Is it storaged cold?
17:07:51  <PublicServer> <Sturmi> ofc
17:07:57  <PublicServer> <Vinnie> im comming for you now
17:08:31  <PublicServer> <Sturmi> you can come, but bring your own booze :p
17:08:41  <PublicServer> <Vinnie> :(
17:11:08  <PublicServer> <BenTotterdell> ok now say MSH is because of the station exit.
17:11:38  <PublicServer> <Vinnie> someone is building
17:11:52  <PublicServer> <BenTotterdell> I just finished moving the split
17:12:07  <PublicServer> <Vinnie> but i give you this
17:12:13  <PublicServer> *** V453000 has left the game (general timeout)
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17:12:25  <PublicServer> <Vinnie> the join isnt connected to inner ML
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17:12:37  <V453000> WTF is happening here
17:12:42  <V453000> your computer is too slow
17:12:44  <V453000> what
17:12:46  <V453000> the shit
17:13:05  <PublicServer> <Vinnie> check the overflow fail :P
17:13:24  <PublicServer> <Sturmi> at  oil goods pickup?
17:13:59  <PublicServer> <Sturmi> oh still msh2^^
17:14:09  <PublicServer> <BenTotterdell> lol
17:15:47  <PublicServer> *** Sturmi has left the game (general timeout)
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17:15:55  <sturmi> da fuq
17:16:09  <PublicServer> <Vinnie> actually, what is that for a merge in MSH 02
17:16:20  <sturmi> !password
17:16:20  <PublicServer> sturmi: cashew
17:16:36  <PublicServer> *** Sturmi joined the game
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17:17:42  <PublicServer> *** Bassals has left the game (general timeout)
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17:17:50  <PublicServer> <BenTotterdell> well we could un balance the ml and force the trains onto the inner line
17:18:08  <PublicServer> <BenTotterdell> at MSH 02, creating more space on the outer tracks
17:18:46  <PublicServer> <Vinnie> i haven't played in a while, is that proper buildstyle these days?
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17:19:54  <V453000> NO :D
17:19:54  <BenJTotterdell> no idea
17:19:56  <PublicServer> *** Sturmi has left the game (general timeout)
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17:20:03  <BenJTotterdell> Its the easier solution
17:20:03  <V453000> MSH02 definitely isnt proper
17:20:11  <V453000> its just what fit there
17:20:28  <PublicServer> *** Sturmi joined the game
17:20:52  <PublicServer> <Vinnie> doesnt work
17:20:55  <PublicServer> <Vinnie> 1 to short
17:21:23  <PublicServer> <BenTotterdell> hmm
17:21:40  <PublicServer> <Vinnie> its temp
17:21:43  <PublicServer> <Vinnie> doesnt matter
17:22:29  <PublicServer> <Vinnie> so we do the easy thing
17:22:30  <PublicServer> <Vinnie> fix MSH 02
17:22:49  <PublicServer> <BenTotterdell> fixing my lamp irl atm
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17:26:14  <PublicServer> <BenTotterdell> can't be done
17:26:28  <PublicServer> <Vinnie> lol
17:26:30  <PublicServer> <BenTotterdell> its been glued together instead of screwed wtf
17:27:21  <PublicServer> <BenTotterdell> can we make a 2 laned slh?
17:27:51  <PublicServer> <BenTotterdell> well make a slh 2 laned instead of 1
17:28:25  <PublicServer> *** BenTotterdell has left the game (general timeout)
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17:28:58  <BenJTotterdell> !password
17:28:59  <PublicServer> BenJTotterdell: guiles
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17:41:57  <sturmi> !password
17:41:57  <PublicServer> sturmi: corals
17:42:26  <PublicServer> *** Sturmi joined the game
17:49:22  <PublicServer> <Vinnie> No CL S bend
17:49:23  <PublicServer> <BenTotterdell> hmm ok
17:52:51  <PublicServer> *** Jam35 joined the game
17:52:54  <PublicServer> <Vinnie> needs to be 3 lines anyway
17:52:58  <PublicServer> <Jam35> hihihi
17:53:04  <PublicServer> <BenTotterdell> does it
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17:54:09  <PublicServer> <BenTotterdell> well i solved a little issue there
17:54:17  <PublicServer> <Vinnie> hi Jam35
17:54:19  <PublicServer> <BenTotterdell> part of it was no electrified
17:55:00  <PublicServer> <Vinnie> oke im gonna rebuild some parts again
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18:05:15  <PublicServer> <Sturmi> RIP
18:05:22  <PublicServer> <Vinnie> Muhhahahaha
18:05:27  <PublicServer> <BenTotterdell> lol
18:06:25  <PublicServer> <Sturmi> whoever is on MSH02, what about this connection !here?
18:06:33  <PublicServer> <Vinnie> Alot
18:08:01  <PublicServer> <BenTotterdell> goods only go south right?
18:10:55  <PublicServer> <BenTotterdell> there is going to be a 3rd line exit isn't there?
18:11:12  <PublicServer> *** Maraxus has joined company #1
18:18:29  <PublicServer> <BenTotterdell> k i think that'll wokr
18:18:32  <PublicServer> <BenTotterdell> *work
18:22:14  <PublicServer> <BenTotterdell> removing slow down
18:23:13  <PublicServer> <BenTotterdell> we good to go?
18:23:18  <PublicServer> <Vinnie> yeah
18:25:27  <PublicServer> <Jam35> Forest has died @Denninstone
18:26:25  <PublicServer> <Sturmi> ah great... just connected it
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18:31:43  <PublicServer> <BenTotterdell> some would describe it as messy :P
18:32:07  <PublicServer> <Vinnie> some would get get an angry Vinnie
18:32:21  <PublicServer> <BenTotterdell> it is working alot better
18:32:51  <PublicServer> <BenTotterdell> I would like to think tunnelling the N bound track to be a momment of genius on my part
18:33:49  <PublicServer> <Vinnie> yeah thats a good solution
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18:35:03  <PublicServer> <Sturmi> nice work vinnie
18:35:06  <PublicServer> <Vinnie> ty
18:35:12  <PublicServer> <Sturmi> now you get your beer :)
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18:35:22  <PublicServer> <Vinnie> who said impossible
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18:40:47  <Ilmor> !password
18:40:47  <PublicServer> Ilmor: grotto
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18:58:42  <PublicServer> *** Game paused (number of players)
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19:08:10  <PublicServer> <Vinnie> hi again
19:08:21  <PublicServer> <Sturmi> welcome back
19:15:47  <PublicServer> <Vinnie> all my ! signs are fixed :)
19:17:27  <PublicServer> <Vinnie> Are you doing anything Sturmi?
19:17:41  <PublicServer> <Jam35> bfn
19:17:43  <PublicServer> *** Jam35 has left the game (leaving)
19:17:52  <PublicServer> <Sturmi> just finished
19:18:02  <PublicServer> <Vinnie> wanna hit train cap again?
19:18:21  <PublicServer> <Sturmi> how much room is there=
19:18:22  <PublicServer> <Sturmi> ?
19:18:45  <PublicServer> <Vinnie> about 120 trains
19:19:03  <PublicServer> <Sturmi> 100 to be exact
19:19:13  <PublicServer> <Sturmi> i added some oilers
19:24:19  <PublicServer> <Vinnie> 9
19:27:53  <PublicServer> <Sturmi> bbh13 is slightly jammed
19:28:05  <PublicServer> <Vinnie> slightly
19:28:15  <PublicServer> <Vinnie> it goes back 3 BBH's
19:28:41  <PublicServer> <Sturmi> only 3?
19:29:19  <PublicServer> <Vinnie> BBH12 is 3R
19:29:29  <PublicServer> <Vinnie> so just need to extend that to BBH 12
19:29:39  <PublicServer> <Vinnie> 13*
19:36:26  <PublicServer> <Vinnie> will you do BBH13?
19:36:40  <PublicServer> <Sturmi> well i can try^
19:50:06  <PublicServer> <Vinnie> you got it
19:50:13  <PublicServer> <Sturmi> was kinda confused
19:50:37  <PublicServer> <Sturmi> and still am^^
19:51:27  <Mark> hello
19:55:25  <PublicServer> <Vinnie> sign it?
20:00:27  <PublicServer> <Vinnie> Hi Mark
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20:26:54  <PublicServer> <Vinnie> im done for today
20:26:57  <PublicServer> <Vinnie> goodnight
20:27:03  <PublicServer> <Sturmi> cu
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20:27:14  <PublicServer> *** Game paused (number of players)
20:39:39  <Dom_> !password
20:39:39  <PublicServer> Dom_: uppers
20:40:00  <PublicServer> *** Game still paused (number of players)
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20:40:07  <PublicServer> <Dom> hi
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22:46:44  <V453000> !password
22:46:44  <PublicServer> V453000: bredes
22:47:19  <PublicServer> *** Game still paused (number of players)
22:47:19  <PublicServer> *** Game unpaused (number of players)
22:47:20  <PublicServer> *** V453000 joined the game
22:47:21  <PublicServer> <V453000> hy
22:47:23  <PublicServer> <Sturmi> hey
22:47:34  <PublicServer> <Sturmi> you plan to stay some time?
22:47:45  <PublicServer> <V453000> yeah
22:48:03  <PublicServer> <V453000> just finished a film so im quite relaxed
22:48:06  <PublicServer> <Sturmi> i am about to start expansion of Oil drop exit
22:49:18  <PublicServer> <V453000> interesting
22:49:29  <PublicServer> <V453000> hm could have been the gaps
22:49:33  <PublicServer> <Sturmi> i already planned offline :p
22:49:50  <PublicServer> <V453000> just do whatever it will most likely be useful :)
22:49:56  <PublicServer> <Sturmi> hehe
22:53:12  <Sylf> !password
22:53:12  <PublicServer> Sylf: bredes
22:53:31  <PublicServer> *** Sylf joined the game
22:53:32  <PublicServer> <Sylf> hi
22:53:32  <PublicServer> <V453000> hi :)
22:53:36  <PublicServer> <Sturmi> hey
22:53:43  <PublicServer> <V453000> you have a glitch in the stable map ;)
22:53:51  <PublicServer> <Sylf> oh
22:53:53  <PublicServer> <V453000> new swedish rails change tunnels
22:54:11  <PublicServer> <V453000> so rail tunnels are with old landscape
22:54:23  <PublicServer> <V453000> not a big issue, just noting it
22:54:33  <PublicServer> <Sylf> yeah
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22:54:57  <PublicServer> <V453000> oh and I think there is somehow too much water which percentage did you use?
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22:55:11  <PublicServer> <Sylf> 60%
22:55:13  <PublicServer> <V453000> either way I think smooth maps are okay for island games
22:55:19  <PublicServer> <V453000> hm yeah that is a lot
22:55:31  <PublicServer> <V453000> 50-55% is good
22:55:45  <PublicServer> <V453000> every % does quite a lot
22:56:03  <PublicServer> <Sylf> I'm trying to find settings where it gives more number of islands
22:56:37  <PublicServer> <V453000> hm
22:56:56  <PublicServer> <V453000> idk, smooth with 50-55% worked for me ... also with all edges not-water
22:57:06  <PublicServer> <V453000> I noticed you made 2 edges water, 2 freeform
22:57:34  <PublicServer> <V453000> im not sure if the edge water counts into the %
22:57:58  <PublicServer> <Sylf> I'm not sure.  I leave the edge at random normally
22:58:01  <PublicServer> <V453000> and grain station needs entrance refucking
22:58:04  <PublicServer> <V453000> oh
22:58:14  <PublicServer> <V453000> I think edges are really good to keep at freeform
22:58:44  <PublicServer> <V453000> try to generate a smaller map to see it better
22:59:03  <PublicServer> <Sylf> yeah, the large map is because of 60% water
22:59:37  <PublicServer> <V453000> well 512x1024 is fine with nuts
22:59:44  <PublicServer> <V453000> people usually build bigger with nuts so they make use of it
23:00:55  *** TNepr1 has quit IRC
23:02:10  <PublicServer> <V453000> I think I will just make a big boom
23:02:40  <PublicServer> <V453000> where is Ben I have to eat him alive
23:02:43  <PublicServer> <V453000> he did it again
23:03:05  <PublicServer> <V453000> boomtime
23:03:11  <PublicServer> <Sylf> ?
23:03:13  <PublicServer> <V453000> expect trains more stupid than usual
23:03:19  <PublicServer> <V453000> rebuilding grain
23:04:21  <PublicServer> <V453000> DESTRUCTION
23:04:27  <PublicServer> <Sylf> :D
23:04:29  <PublicServer> <Sturmi> ?
23:04:36  <PublicServer> <V453000> SO MUCH DESTRUCTION
23:05:14  <PublicServer> <V453000> hm I might actually
23:05:16  <PublicServer> <V453000> hmm
23:05:20  <PublicServer> <V453000> fuck yeah
23:05:38  <PublicServer> <V453000> Vinnie said expanding
23:05:40  <PublicServer> <Sylf> :o
23:05:40  <PublicServer> <V453000> bring it
23:05:50  <PublicServer> <Sylf> so much bigger
23:07:08  <PublicServer> <V453000> hm this could be fun
23:07:15  <PublicServer> <V453000> lets do the shitty entrance
23:07:50  *** Jake has quit IRC
23:07:57  <PublicServer> <V453000> hm na
23:08:03  <PublicServer> <V453000> decisions, decisions
23:08:18  *** Jake has joined #openttdcoop
23:08:51  <PublicServer> <V453000> oh of fucking course
23:08:58  <PublicServer> <V453000> what else would happen on flat land
23:10:15  <PublicServer> <Sturmi> Oil drop should work better now
23:12:37  <Sylf> this PC can't handle this game anymore
23:12:43  <PublicServer> <V453000> 1300 :d
23:12:49  <PublicServer> *** Sylf has left the game (leaving)
23:13:10  <Sylf> maybe lost trains cost more cpu time
23:13:25  <PublicServer> <Sturmi> server lag does
23:13:31  <PublicServer> <V453000> Sturmi please rejoin in a few minutes
23:13:37  <PublicServer> <V453000> I have to kill this ecological disaster
23:13:39  <PublicServer> <Sturmi> ok
23:13:45  <PublicServer> *** V453000 has left the game (leaving)
23:13:45  <PublicServer> *** Game paused (number of players)
23:13:48  <Sylf> lol, the forest?
23:14:04  <PublicServer> *** Sturmi has left the game (leaving)
23:14:41  <sturmi> it makes thingts just a little challenging :p
23:15:06  <V453000> !getsave https://dl.dropbox.com/u/20419525/Gatston%20Transport%2C%202322-01-19.sav
23:15:09  <V453000> yeah sure
23:15:09  <PublicServer> V453000: OK :-)
23:15:15  <V453000> !rcon ls
23:15:15  <PublicServer> V453000: 0) .. (Parent directory)
23:15:15  <PublicServer> V453000: 1) archive/ (Directory)
23:15:15  <PublicServer> V453000: 2) Gatston Transport, 2322-01-19.sav
23:15:15  <PublicServer> V453000: 3) Gatston Transport, 2268-12-18.sav
23:15:15  <PublicServer> V453000: 4) psg246start2.sav
23:15:16  <PublicServer> V453000: 5) psg246start1.sav
23:15:16  <PublicServer> V453000: 6) Nelson & Co., 2332-10-06.sav
23:15:18  <PublicServer> V453000: 7) Nelson & Co., 2293-08-02.sav
23:15:18  <PublicServer> V453000: 8) Nelson & Co., 2236-02-05.sav
23:15:20  <PublicServer> V453000: 9) psg245start3.sav
23:15:20  <PublicServer> V453000: you have 60 more messages
23:15:20  <V453000> !rcon load 2
23:15:30  <V453000> !changepw
23:15:30  <PublicServer> V453000: Password changed to demure
23:15:31  <PublicServer> *** Game still paused (manual, number of players)
23:15:35  <V453000> oh not yet
23:15:35  <sturmi> lol check your spambox
23:15:36  <V453000> bitch
23:15:45  <V453000> !changepw
23:15:45  <PublicServer> V453000: Password changed to stanks
23:15:47  <V453000> !auto
23:15:47  <PublicServer> *** V453000 has enabled autopause mode.
23:15:47  <PublicServer> *** Game still paused (number of players)
23:16:10  <PublicServer> *** Game still paused (number of players)
23:16:10  <PublicServer> *** V453000 joined the game
23:16:12  <PublicServer> <V453000> cool
23:16:23  <PublicServer> *** Game still paused (number of players)
23:16:23  <PublicServer> *** Game unpaused (number of players)
23:16:24  <PublicServer> *** Sturmi joined the game
23:17:28  *** valhallasw has quit IRC
23:18:15  <PublicServer> <Sturmi> omg you even removed the factory
23:18:23  <PublicServer> <V453000> I removed everything
23:18:34  *** Jake has quit IRC
23:19:04  *** Jake has joined #openttdcoop
23:20:39  <PublicServer> <Sturmi> server is running in slow motion :/
23:20:53  <PublicServer> <V453000> actually yes
23:21:10  <PublicServer> <Sturmi> too many lost trains
23:21:25  <PublicServer> <V453000> how about this
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23:43:48  <PublicServer> <V453000> that would be 3 lines for entrance
23:44:06  <PublicServer> <Sturmi> nice
23:44:40  <PublicServer> <V453000> could be nice but it is acceptable
23:44:42  <PublicServer> <V453000> nicer*
23:45:01  <PublicServer> <Sturmi> if it works, its good
23:45:47  <PublicServer> <V453000> of course I meant nicer functionally
23:46:01  <PublicServer> <V453000> hm actually it should be quite okay
23:46:24  <PublicServer> <V453000> getting to the final state seemed more confusing
23:46:42  <PublicServer> <Sturmi> oh didnt see you removed the pickup
23:46:48  <PublicServer> <V453000> :)
23:47:19  <PublicServer> <Sturmi> i see some merger chaos incoming
23:47:29  <PublicServer> <V453000> overflow chaos first
23:47:33  <PublicServer> <Sturmi> lol
23:48:00  <PublicServer> <V453000> it might be smarter to actually do it in the same direction
23:48:07  <PublicServer> <V453000> and use the space
23:48:09  <PublicServer> <Sturmi> and i work on a 3 lane merge... i feel so small^
23:48:23  <PublicServer> <V453000> dont feel small you are doing nice :)
23:48:43  <PublicServer> <Sturmi> just a little sarcasm :)
23:49:09  <Sylf> !password
23:49:09  <PublicServer> Sylf: minnow
23:49:36  <PublicServer> *** Sylf joined the game
23:50:41  <PublicServer> <V453000> haha
23:50:43  <PublicServer> <V453000> idea
23:51:35  *** Dom_ has quit IRC
23:53:37  <PublicServer> <V453000> ^^
23:53:51  <PublicServer> <V453000> hm
23:53:57  <PublicServer> <V453000> why did I actually do this
23:54:07  <PublicServer> <V453000> :d
23:54:59  <PublicServer> <Sturmi> funny signal logic again?
23:55:09  <PublicServer> <V453000> since when is logic funny: )
23:55:20  <PublicServer> <V453000> ;)
23:56:50  <PublicServer> <V453000> if you follow the ABRs, this isnt too new in fact
23:57:10  <PublicServer> <Sturmi> didnt follow for a long time
23:57:21  <PublicServer> <V453000> 12 it is then if you are interested
23:57:25  <PublicServer> <Sturmi> actually no openttd at all since psg 200
23:57:31  <PublicServer> <V453000> oh
23:57:37  <PublicServer> <V453000> that was the time of abr 09
23:57:47  <PublicServer> <Sturmi> yep
23:58:06  <PublicServer> <Sturmi> and i just worked through abr09 yesterday
23:58:16  <PublicServer> <V453000> ah that is why you refer to funny logic
23:58:23  <PublicServer> <Sturmi> yep
23:58:37  <PublicServer> <V453000> I have made a lot simplier/more efficient solutions for transfers in some later games
23:59:01  <PublicServer> <Sturmi> when time comes
23:59:20  <V453000> http://wiki.openttdcoop.org/Junctionary_-_Stations_-_Special_Cases see srnw transfers
23:59:29  <V453000> idk if you know that I redid the junctionary ^ :p
23:59:30  <PublicServer> <Sturmi> thx
23:59:40  <PublicServer> <Sturmi> i've read that
23:59:46  <PublicServer> <V453000> :)
23:59:48  <PublicServer> <Sturmi> but i didnt have a look into it yet

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