Log for #openttdcoop on 18th November 2012:
Times are UTC Toggle Colours
00:00:44  <Dom_> !password
00:00:44  <PublicServer> Dom_: chummy
00:01:35  <PublicServer> *** Dom joined the game
00:01:39  <PublicServer> <Dom> hi
00:01:43  *** Jam35 has quit IRC
00:01:45  <PublicServer> <Sturmi> hi
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00:10:55  <joshd19> @quickstart
00:10:56  <Webster> Quickstart - #openttdcoop Wiki -
00:18:05  <joshd19> so my client is telling me there are three newgrfs that it can't find
00:18:08  <joshd19> what do i do about that?
00:18:43  *** joshd19 has quit IRC
00:19:10  <dwarf> did you download the grfset?
00:19:20  <dwarf> ah, too late
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00:37:55  <PublicServer> <Dom> why are there full good train from oil goods pick driving back to oil goods pick?
00:38:14  <PublicServer> <Dom> ah
00:38:20  <PublicServer> <Dom> station doesnt accept goods
00:38:38  <PublicServer> <Dom> now it has
00:40:41  <Sylf> That means those trains have wrong order
00:41:01  <Sylf> Trains should always have "unload and load nothing" order
00:41:03  <PublicServer> <Dom> no station just didnt accept orders now it works, orders were ok
00:41:38  <Sylf> So, even if the destination station doesn't accept the cargo, the trains will still leave cargo there.
00:41:50  <PublicServer> <Dom> true
00:41:58  <PublicServer> <Dom> they had unload and take cargo order
00:42:08  <PublicServer> <Dom> now they have unload and leave empty
00:42:10  <PublicServer> <Sturmi> thats very wrong
00:42:32  <PublicServer> <Dom> most train orders are unload and take ... click any train
00:42:51  <Sylf> those orders are very dangerous.
00:42:59  <Sylf> especially for primary cargo trains
00:44:55  <PublicServer> <Sturmi> good night
00:45:03  <PublicServer> <dwarf> gn
00:45:05  <PublicServer> <Dom> n8
00:45:07  <PublicServer> *** Sturmi has left the game (leaving)
00:45:27  <PublicServer> <dwarf> I gtg as well
00:45:33  <PublicServer> <Dom> ok gn8
00:45:35  <PublicServer> <dwarf> bye
00:45:45  <PublicServer> *** dwarf has left the game (leaving)
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01:52:21  <dr-dinosaur> !password
01:52:21  <PublicServer> dr-dinosaur: coking
01:52:41  <PublicServer> *** Game still paused (number of players)
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07:54:10  <dwarf> !password
07:54:10  <PublicServer> dwarf: coking
07:55:02  <PublicServer> *** dwarf has left the game (processing map took too long)
07:55:02  <PublicServer> *** dwarf has left the game (connection lost)
07:55:02  <PublicServer> *** Game still paused (number of players)
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09:35:16  <Dom_> !playercount
09:35:16  <PublicServer> Dom_: Number of players: 0 (0 spectators)
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10:17:20  <Sturmi> !players
10:17:22  <PublicServer> Sturmi: There are currently no clients connected to the server
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11:17:45  *** Webster sets mode: +o LoPo
11:18:06  <LoPo> !password
11:18:06  <PublicServer> LoPo: coking
11:18:17  <PublicServer> *** Game still paused (number of players)
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11:29:18  <PublicServer> *** Game still paused (number of players)
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11:29:30  <PublicServer> <Sturmi> hey
11:56:53  <PublicServer> *** LoPo has left the game (leaving)
11:57:19  <Tray> !password
11:57:19  <PublicServer> Tray: tattoo
11:57:50  <PublicServer> *** Game still paused (number of players)
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11:57:56  <PublicServer> <Tray> hi
12:07:13  <Webster> Latest update from blog: Train Servicing settings <>
12:08:48  <Webster> 1 new tweet(s): openttdcoop New post: Train Servicing settings, 1 minute ago via #openttdcoop Blog. (270136116676526080)
12:10:38  <PublicServer> <Sturmi> oh things are moveing :D
12:10:44  <PublicServer> <Sturmi> hi tray
12:10:50  <PublicServer> <Tray> hi
12:15:14  <PublicServer> <Tray> pow
12:24:39  <PublicServer> *** Tray has left the game (leaving)
12:24:39  <PublicServer> *** Game paused (number of players)
12:26:53  <Webster> 1 new tweet(s): openttdcoop Post Edited: Train Servicing and Autoreplace, 9 seconds ago via #openttdcoop Blog. (270140982207586304)
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12:33:27  <BenJTotterdell> !password
12:33:27  <PublicServer> BenJTotterdell: jetted
12:33:35  <PublicServer> *** Game still paused (number of players)
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12:39:22  <Webster> Latest update from blog: Train Servicing and Autoreplace <>
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13:08:33  <PublicServer> <Sturmi> omg i am stupid
13:08:39  <PublicServer> <BenTotterdell> lol
13:08:45  <PublicServer> <BenTotterdell> what u doing?
13:09:07  <PublicServer> <Sturmi> i worked a little on that third line at SLH03 last night
13:09:19  <PublicServer> <Sturmi> and i didnt find the EASY solution
13:09:29  <PublicServer> <BenTotterdell> which was?
13:09:44  <PublicServer> <Sturmi> just make these tunnels a little longer.. as you did
13:09:51  <PublicServer> <BenTotterdell> haha ok
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13:19:07  <V453000> I have written a small article on the blog, mainly good if you play with autoreplacing ... not for typical PS games
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13:19:24  <PublicServer> *** BenTotterdell has left the game (general timeout)
13:19:24  <PublicServer> *** BenTotterdell has left the game (connection lost)
13:19:25  <Vinnie_nl> !password
13:19:25  <PublicServer> Vinnie_nl: magpie
13:19:26  <PublicServer> *** Game paused (number of players)
13:19:36  <PublicServer> *** Game still paused (number of players)
13:19:36  <PublicServer> *** Game unpaused (number of players)
13:19:36  <PublicServer> *** Vinnie joined the game
13:19:42  <PublicServer> <Vinnie> Hello
13:19:44  <BenJTotterdell> !password
13:19:44  <PublicServer> BenJTotterdell: magpie
13:19:46  <V453000> hy
13:19:50  <PublicServer> <Sturmi> hey
13:19:54  <PublicServer> *** BenTotterdell joined the game
13:21:09  <PublicServer> <Vinnie> Noooo
13:21:12  <PublicServer> <Vinnie> somone fixed my SLH
13:21:16  <V453000> you might find the last blog article useful Vinnie
13:21:18  <V453000> just a short one >]
13:21:18  <PublicServer> <Sturmi> :D
13:22:17  <Vinnie_nl> You keep writing more stuff
13:22:24  <Vinnie_nl> Starting your own wikipedia?
13:22:33  <PublicServer> <BenTotterdell> sorry vinnie, i could no resist
13:23:39  <PublicServer> <Vinnie> Ben Np, its ok
13:23:45  <PublicServer> <Vinnie> i just edited some signals
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13:27:18  <Vinnie_nl> V nice read, very usefull.
13:27:19  <PublicServer> <BenTotterdell> just tryna work out if i cba to implement my new and improved spinny rounded tihng merge
13:28:58  <V453000> well you know a half of it already, but the servicing can be a bitch too
13:29:24  <PublicServer> <Vinnie> Well if your talking about the current stable game where i placed some of those on bad spots
13:29:26  <V453000> !password
13:29:26  <PublicServer> V453000: magpie
13:29:51  <V453000> no im not  :)
13:30:01  <PublicServer> <Vinnie> I can't be arsed in a stable game :P
13:30:08  <PublicServer> *** V453000 joined the game
13:30:40  <PublicServer> <V453000> uhm well that is the main place where you totally should be arsed about those things
13:31:10  <PublicServer> <Vinnie> to many people there that leave there PC running so the gametime goes by fast
13:31:28  <PublicServer> <Vinnie> By then its a one time change to trains and we are done
13:32:02  <PublicServer> <Vinnie> But if it is to include people into this server i agree, proper building only
13:32:04  <PublicServer> <V453000> 1920-2070 isnt that short
13:32:42  <PublicServer> <V453000> uhm it doesnt really have anything to do with this server except rare autoreplacing games
13:32:42  <alfrenzo> Hello, new here, seems like I can't find some of the NewGRFs for the Public Server...
13:32:51  <PublicServer> <Sturmi> isnt it possible to force someone into spectator if he is idle?
13:32:53  <PublicServer> <V453000> hello, see @@quickstart
13:32:54  <Webster> Quickstart - #openttdcoop Wiki -
13:33:09  <PublicServer> <V453000> ofc is Sturmi but often the people really are playing
13:33:41  <PublicServer> <Sturmi> my definition of idle is: not even moving around in their viewport
13:33:47  <PublicServer> <V453000> well yeah sure
13:33:57  <PublicServer> <V453000> there usually is at least 1 person actively building something
13:34:04  <PublicServer> <Sturmi> ok
13:34:07  <PublicServer> <Vinnie> Sturmi: is that partial 3rd at MSH Squeezy Jeezy the last thing build yesterday?
13:34:33  <PublicServer> <Sturmi> nope, its built today
13:34:47  <PublicServer> <Vinnie> can i finish it to MSH whatever?
13:34:53  <PublicServer> <Sturmi> ofc
13:35:08  <PublicServer> <Sturmi> i wouldnt mess with mshwhatever
13:35:23  <PublicServer> <Vinnie> Me neither
13:35:37  <PublicServer> <Vinnie> just end it right before so mfb can do it himself
13:37:39  <PublicServer> <Sturmi> afk
13:37:45  <PublicServer> <Sturmi> *afttd
13:37:47  <PublicServer> *** Sturmi has joined spectators
13:39:07  <PublicServer> <BenTotterdell> hmm
13:39:38  <PublicServer> <BenTotterdell> is it worth replacing my ''experimental merge' with my new one?
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13:40:46  <PublicServer> <Vinnie> you force trains to stop in the circle
13:40:52  <PublicServer> <BenTotterdell> aye
13:41:06  <PublicServer> <Vinnie> why?
13:41:16  <PublicServer> <BenTotterdell> acts more like a normal waiting area
13:41:22  <PublicServer> <BenTotterdell> can't block the ML
13:41:32  <PublicServer> <V453000> o god circles
13:43:30  <PublicServer> <V453000> SLH 03 looks funny with the big mountain to the left
13:43:37  <PublicServer> <V453000> you wouldnt expect the low level tunnels from that end
13:43:51  <PublicServer> <Vinnie> it was lower
13:43:54  <PublicServer> <Vinnie> :P
13:44:48  <PublicServer> <Vinnie> oh nice we hit trainlimit :P
13:44:55  <PublicServer> <V453000> feeders :)
13:44:59  <PublicServer> <BenTotterdell> game finished?
13:45:03  <V453000> !rcon set max_trains 1111
13:45:19  <PublicServer> <Vinnie> Not yet
13:45:21  <PublicServer> <V453000> should probably end it soon, but if you want to expand I dont mind
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13:45:35  <PublicServer> <V453000> soon like within following days
13:46:23  <Vinnie_nl> alfrenzo: Can you find it in the quickstart?
13:48:21  <alfrenzo> give me a while :D
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13:50:29  <PublicServer> <Vinnie> Should i make the feeder for SLH05 LL_RR?
13:57:22  <alfrenzo> Not helping; still NewGRF mismatch
13:57:30  <alfrenzo> Does the autoupdate solve that?
13:57:35  <Vinnie_nl> did you download the grf pack?
13:57:46  <Vinnie_nl> !grf
13:57:46  <PublicServer> Vinnie_nl:
13:57:51  <Vinnie_nl> found on that link
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14:00:03  <alfrenzo> That'll take me 15 minutes to download; well, I'll be loitering around here.
14:00:22  <alfrenzo> Anyway, does this actually link to in-chat?
14:00:37  <PublicServer> <Vinnie> Yes
14:01:16  <alfrenzo> Ah, no wonder everything in here is being said by "PublicServer".
14:02:05  <Vinnie_nl> Do you already know where to install the grf's?
14:02:06  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
14:02:15  <Vinnie_nl> finding that out also could take some time
14:02:35  <alfrenzo> Yep. Everything is on that file, but isn't on the content download thing, so I guess everything has to be redownloaded en masse.
14:03:52  <alfrenzo> I've haven't been on a Public Server before, and the Welcome Servers were a tad too boring.
14:05:37  <alfrenzo> Anyway, what kind of game is on today? PAX/Cargo?
14:05:45  <PublicServer> <Vinnie> Cargo
14:05:51  <PublicServer> <Vinnie> 9 tile trains
14:06:08  <Sturmi> 9tile snails
14:06:47  <PublicServer> <Vinnie> yeah 133 kmph is nothing
14:08:34  <PublicServer> <Vinnie> brb gonna see if a reboot helps
14:08:36  <PublicServer> *** Vinnie has left the game (leaving)
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14:10:37  <PublicServer> <BenTotterdell> why do the trains have to go around the circle twice?
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14:12:04  <Vinnie_nl> !ping
14:12:04  <PublicServer> Vinnie_nl: pong
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14:15:58  <alfrenzo> !password
14:15:58  <PublicServer> alfrenzo: slated
14:16:24  <PublicServer> *** Alfrenzo has left the game (processing map took too long)
14:16:24  <PublicServer> *** Alfrenzo has left the game (connection lost)
14:16:32  <PublicServer> <Vinnie> Try again
14:16:57  <alfrenzo> It's a uniquely today-only problem.
14:17:34  <PublicServer> *** Alfrenzo has left the game (downloading map took too long)
14:17:34  <PublicServer> *** Alfrenzo has left the game (connection lost)
14:19:01  <alfrenzo> !password
14:19:02  <PublicServer> alfrenzo: crafty
14:19:48  <PublicServer> *** Alfrenzo has left the game (downloading map took too long)
14:19:48  <PublicServer> *** Alfrenzo has left the game (connection lost)
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14:22:37  <PublicServer> <Vinnie> welcome
14:22:57  <PublicServer> <Alfrenzo> switching locations to somewhere nearer the modem did work!
14:23:15  <PublicServer> <Vinnie> wifi?
14:23:23  <PublicServer> <Alfrenzo> mhmm.
14:24:17  <Sturmi> the main problem of WLAN is the W :D
14:24:42  <PublicServer> <Alfrenzo> really new, so I'm kinda watching in.
14:25:04  <PublicServer> <Vinnie> some building going on in MSH Lazy Slazy
14:25:10  <PublicServer> <Vinnie> if you wanna watch that
14:25:39  <PublicServer> <Sturmi> hint: open the sign list
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14:25:57  <PublicServer> <Alfrenzo> Yep, I know that one :D
14:26:15  <PublicServer> <Alfrenzo> I'm just observing the unfavoured line, and why it isn't getting traffic.
14:26:30  <PublicServer> <Vinnie> furthest join from the split
14:27:13  <PublicServer> <Vinnie> furthermore trains need to go up two tiles for that join
14:27:19  <PublicServer> <Vinnie> and more curves
14:27:33  <PublicServer> <Vinnie> both of those give a pathfinder penalty
14:28:43  <PublicServer> <BenTotterdell> ok almost there
14:29:58  <PublicServer> *** V453000 has left the game (leaving)
14:31:26  <PublicServer> <Alfrenzo> Are the towns Estonian/Finnish or Icelandic-named?
14:31:36  <PublicServer> <Vinnie> Yes for this map
14:35:45  <PublicServer> <BenTotterdell> ok if thats not an improvement....
14:36:15  <PublicServer> <Vinnie> you tried :)
14:37:45  <PublicServer> <BenTotterdell> actually I am happy with it
14:38:00  <PublicServer> <Alfrenzo> anything which I can experiment with?
14:38:15  <PublicServer> <Vinnie>  @@(clcalc maglev 2 20
14:38:26  <PublicServer> <Vinnie>  @@clcalc maglev 2 20)
14:38:27  <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:38:34  <PublicServer> <Vinnie> yeahyeah i know
14:38:42  <Vinnie_nl> @(clcalc maglev 2 20)
14:38:52  <PublicServer> *** BenTotterdell has left the game (leaving)
14:38:55  <Vinnie_nl>  @@(clcalc maglev 2 20)
14:38:56  <Webster> Vinnie_nl: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:39:03  <Vinnie_nl> @clcalc maglev 20 2)
14:39:03  <Webster> Vinnie_nl: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:39:22  <Vinnie_nl> @(clcalc maglev 20 2)
14:39:34  <Vinnie_nl>  @@(clcalc maglev 20 2)
14:39:35  <Webster> Vinnie_nl: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:39:40  <Vinnie_nl> damn it
14:39:46  <PublicServer> <Alfrenzo> ?
14:40:04  <PublicServer> <Vinnie> how fast my trains will go arround a corner
14:40:19  <PublicServer> <Vinnie> and yes at SLH05 there might be some work
14:41:05  <alfrenzo> (clcalc maglev 20 2) this?
14:41:18  <alfrenzo> (clcalc maglev 20 2)
14:41:30  <Vinnie_nl> should be but webster hates me
14:41:39  <Vinnie_nl> @clcalc maglev 20 2
14:41:39  <Webster> Vinnie_nl: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:41:50  <Vinnie_nl> @(clcalc maglev 20 2)
14:42:40  <alfrenzo> @clcalc <maglev> [<20>] <2>
14:42:47  <alfrenzo> @clcalc <maglev> [20] <2>
14:42:53  <alfrenzo> @clcalc <maglev> <20> <2>
14:42:53  <Webster> alfrenzo: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:43:02  <PublicServer> <Vinnie> No nevermind
14:43:37  <PublicServer> <Vinnie> We will find out the hard way
14:43:46  <alfrenzo> @clcalc <maglev> [20] <2>
14:43:56  <alfrenzo> up to you, hacking this code is easier for me :)
14:44:39  <PublicServer> <Vinnie>  @@(clcalc erail 160)
14:44:39  <Webster> PublicServer: Required CL for rail at 160km/h is 3 (5 half tiles) or TL
14:44:51  <PublicServer> <Vinnie> see that works, with tilt it can be a problem
14:44:52  <alfrenzo> @(clcalc maglev 20 2)
14:44:59  <alfrenzo> @clcalc maglev 20 2
14:45:00  <Webster> alfrenzo: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:45:37  <V453000> why do you spam the channel with wrong commands ...
14:45:56  <alfrenzo> enlighten us!
14:45:57  <PublicServer> <Vinnie> I am an idiot
14:46:40  <V453000> @clcalc maglev tilt 2
14:46:40  <Webster> V453000: A maglev Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 316km/h or 197mph
14:47:00  <V453000> either way, if you want to toy with bots there is #openttdcoop.bots channel
14:47:07  <alfrenzo> gah, I see.
14:47:12  <alfrenzo> @clcalc maglev 2
14:47:13  <Webster> alfrenzo: A maglev Curve Length of 2 (3 half tiles) gives a speed of 264km/h or 165mph
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14:55:02  <alfrenzo> Anyway, there are some oil near SLH 03, I intend to route it using maglev, to the oil intermediate stop.
14:55:41  <PublicServer> <Vinnie> you mean Uukuniemi Woods to the drop?
14:56:11  <PublicServer> <Alfrenzo> an oilfield north of Kemijarvi East which isn't served.
14:56:18  <PublicServer> <Alfrenzo> to the too much oil station
14:56:32  <PublicServer> <Vinnie> Sure
14:57:24  <PublicServer> <Vinnie> His sideline does look like it has an unwritten rule
14:57:30  <PublicServer> <Vinnie> Build only on the snow
14:57:49  <PublicServer> <Alfrenzo> No worries, I'll build it on snow.
14:57:52  <PublicServer> <Sturmi> maglev runs better if its cold
14:58:30  <PublicServer> <Alfrenzo> it's due to the superconducting qualities I believe.
14:58:32  <Sylf> Better superconductivity or something in cold?
14:58:53  <hylje> gotta go fast
14:58:55  <Sturmi> thats just the word i was looking for
14:58:58  <PublicServer> <Vinnie> are you thinking what i am thinking?
14:59:32  <PublicServer> <Alfrenzo> ?
14:59:47  <PublicServer> <Sturmi> if you think you need a beer, then yes :D
15:00:21  <hylje> all aboard the beer train
15:07:54  <alfrenzo> is there any simple way to remove all message boxes?
15:08:06  <PublicServer> <Vinnie> news settings
15:13:13  <PublicServer> *** Alfrenzo has left the game (leaving)
15:13:27  <alfrenzo> restructuring my news settings
15:13:55  *** Tray has quit IRC
15:13:59  <PublicServer> <Sturmi> why offline
15:17:33  <alfrenzo> !password
15:17:33  <PublicServer> alfrenzo: merest
15:17:55  <PublicServer> *** Alfrenzo has left the game (processing map took too long)
15:17:55  <PublicServer> *** Alfrenzo has left the game (connection lost)
15:18:37  <PublicServer> *** Alfrenzo has left the game (processing map took too long)
15:18:37  <PublicServer> *** Alfrenzo has left the game (connection lost)
15:18:54  <alfrenzo> I see why I have been lagging so badly.
15:19:04  <Sturmi> wifi madness
15:19:18  <alfrenzo> !password
15:19:18  <PublicServer> alfrenzo: sanest
15:19:30  <PublicServer> <Vinnie> Sturmi:  building?
15:19:34  <alfrenzo> Yes, server, I really do hope I am sane.
15:19:42  <PublicServer> *** Alfrenzo joined the game
15:19:46  <PublicServer> <Sturmi> not really
15:19:52  <PublicServer> <Vinnie> oke cya later
15:19:58  <PublicServer> <Sturmi> cu vin
15:19:58  <PublicServer> *** Vinnie has left the game (leaving)
15:20:13  <Sturmi> !players
15:20:16  <PublicServer> Sturmi: Client 106 (Orange) is Sturmi, in company 1 (Sharkey & Co.)
15:20:16  <PublicServer> Sturmi: Client 141 (Orange) is Alfrenzo, in company 1 (Sharkey & Co.)
15:23:58  *** alfrenzo has quit IRC
15:25:14  <PublicServer> <Sturmi> pretty tight curves
15:25:25  <PublicServer> <Alfrenzo> ?
15:25:59  <PublicServer> <Alfrenzo> oh I see.
15:26:17  <PublicServer> <Alfrenzo> unless I terraform to make it a bit smoother.
15:27:03  <PublicServer> <Sturmi> thata would work
15:27:10  <PublicServer> <Alfrenzo> hahaha, my computer is lagging so bad you have done it so much faster!
15:27:20  <PublicServer> <Sturmi> :D
15:28:10  <PublicServer> <Sturmi> thats the reason why i killed all wifi connections in my house
15:28:33  <PublicServer> <Alfrenzo> ooh
15:35:53  <PublicServer> <Sturmi> if you make the tunnels one tile shorter, its easy
15:36:13  <PublicServer> <Alfrenzo> the originals?
15:36:47  <PublicServer> <Sturmi> like this
15:36:47  <PublicServer> <Alfrenzo> hahaha :D
15:37:37  <PublicServer> <Alfrenzo> I was thinking of removing the house at Kemijarvi
15:37:51  <PublicServer> <Alfrenzo> Apparently the company has a bad rep there, I beleive someone leveled that place.
15:37:53  <PublicServer> <Sturmi> i saw that
15:38:07  <PublicServer> <Sturmi> you did a lot of terraforming in their area
15:38:22  <PublicServer> <Alfrenzo> does this connection work?
15:38:32  <PublicServer> <Sturmi> it does
15:39:10  <PublicServer> <Alfrenzo> is it two tiles apart for each signal?
15:39:16  <PublicServer> <Sturmi> yep
15:40:02  <PublicServer> <Sturmi> dang... i menat one signal every 2 tiles :D
15:40:09  <PublicServer> <Alfrenzo> yep I know
15:40:15  <PublicServer> <Alfrenzo> I misplaced it as 3.
15:40:19  <PublicServer> <Alfrenzo> forgot to change.
15:40:26  <PublicServer> <Sturmi> but as it is a sideline it doesnt matter so much
15:40:45  <PublicServer> <Alfrenzo> well, I'll do as you did :D
15:40:56  <PublicServer> <Alfrenzo> it was you who built this I believe.
15:41:22  <PublicServer> <Sturmi> no, i didnt build a single primary on this map :D
15:41:36  <PublicServer> <Alfrenzo> the sidelines?
15:41:58  <PublicServer> <Sturmi> I only messed a little with the Mainlines
15:42:41  <PublicServer> <Alfrenzo> hm? why were the signals two way?
15:42:55  <PublicServer> <Sturmi> which?
15:43:18  <PublicServer> <Alfrenzo> ok, done :D
15:43:32  <PublicServer> <Alfrenzo> i realized i needed to put one signal and change it first
15:43:36  <PublicServer> <Sturmi> ah
15:44:19  <PublicServer> <Sturmi> didnt  see your twoways. If you change your station entry signal to oneway PBS you are done
15:44:38  <PublicServer> <Alfrenzo> yep, its completed.
15:45:08  <PublicServer> <Alfrenzo> one train should suffice, I believe?
15:45:20  <PublicServer> <Sturmi> at least 2
15:45:35  <PublicServer> <Sturmi> so you have one loading while the other delivers
15:45:53  <PublicServer> <Sturmi> a third wont hurt
15:46:19  <PublicServer> <Alfrenzo> ah.
15:46:39  <PublicServer> <Alfrenzo> pbs?
15:46:53  <PublicServer> <Sturmi> path signal
15:48:21  <Vinnie_nl> Kills smurf number 4
15:48:45  <PublicServer> <Sturmi> vinnie: which smurfs are dead now?
15:48:58  <Vinnie_nl> can't be bothered
15:49:23  <Vinnie_nl> same as im still under no suspicion for smurf genocide
15:49:43  <Vinnie_nl> And still no one claims that !WB sign
15:49:45  <PublicServer> <Sturmi> :D
15:50:15  <PublicServer> <Sturmi> i had another !wb sign today
15:50:33  <PublicServer> <Sturmi> on msh squeezy
15:50:36  <Vinnie_nl> you want to kill a smurf?
15:50:38  <PublicServer> <Alfrenzo> not very profitable oil wells.
15:50:41  *** BenJTotterdell has quit IRC
15:50:52  <Vinnie_nl> i got spares
15:51:06  <PublicServer> <Sturmi> nah, i let you kill them :D
15:51:21  <PublicServer> <Sturmi> we would run out of smurfs before the map is dont
15:51:27  <PublicServer> <Sturmi> *done
15:51:41  <Vinnie_nl> 105 in total, according to google
15:51:53  <Vinnie_nl> But i might kill some smurfs twice
15:52:05  *** Tray has joined #openttdcoop
15:52:09  <Vinnie_nl> since it took me 5 minutes to remember how many i already have
15:52:13  <PublicServer> <Sturmi> evil dutchie
15:53:19  <PublicServer> <Alfrenzo> gah, there's an oilfield at kauhava, but it'll break the snow tradition.
15:56:02  <Tray> !password
15:56:02  <PublicServer> Tray: astute
15:56:26  <PublicServer> *** Tray joined the game
15:57:29  <PublicServer> <Alfrenzo> Should I build another sideline?
15:59:55  <PublicServer> <Alfrenzo> echo to Vinnie; asking for permission to touch oilfield near SLH03.
16:00:34  <Vinnie_nl> do it :P
16:00:40  <PublicServer> <Alfrenzo> hahahaha
16:00:52  <PublicServer> <Alfrenzo> I thought it will be a bit too close for comfort.
16:03:04  *** Dom_ has joined #openttdcoop
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16:06:05  *** TNepr has joined #openttdcoop
16:07:47  <Dom_> !password
16:07:47  <PublicServer> Dom_: primer
16:07:54  <PublicServer> *** Dom joined the game
16:07:58  <PublicServer> <Dom> hello
16:13:57  <PublicServer> <Sturmi> omg
16:14:02  <PublicServer> <Dom> ?
16:14:16  <PublicServer> <Sturmi> weird building near SLH03
16:14:26  <PublicServer> <Alfrenzo> inevitable...
16:15:44  *** Tray has quit IRC
16:15:44  <PublicServer> *** Tray has left the game (connection lost)
16:16:33  <PublicServer> *** Sturmi has joined spectators
16:23:15  <PublicServer> <Dom> after you build sign your stuff please!
16:23:29  <PublicServer> <Alfrenzo> sign?
16:23:56  <PublicServer> <Dom> well out a sign there with your name like it is everywhere else
16:24:38  <PublicServer> <Alfrenzo> like urm /alf ?
16:24:46  <PublicServer> <Dom> yes
16:24:56  <PublicServer> <Alfrenzo> no need for spacing?
16:25:06  <PublicServer> <Dom> idk xD
16:25:20  <PublicServer> <Dom> alsong as there is a sign with your name i do not think it matters :)
16:26:22  <PublicServer> <Alfrenzo> I don't really see the need for signs...
16:27:05  <PublicServer> <Dom> well players want to know what was build by who and it's always good to know when there are some troubles concerning that part build
16:28:52  <PublicServer> <Dom> bb
16:28:56  <PublicServer> <Alfrenzo> bb
16:28:58  <PublicServer> *** Dom has left the game (leaving)
16:28:58  <PublicServer> *** Game paused (number of players)
16:30:51  *** Dom_ has quit IRC
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16:32:18  <Alfrenzo> @clcalc maglev 20
16:32:18  <Webster> Alfrenzo: A maglev Curve Length of 20 (capped at 13 half tiles) gives a speed of 464km/h or 290mph
16:32:26  <Alfrenzo> @clcalc maglev 1
16:32:27  <Webster> Alfrenzo: A maglev Curve Length of 1 (1 half tiles) gives a speed of 176km/h or 110mph
16:36:37  <Sylf> !password
16:36:37  <PublicServer> Sylf: hooped
16:36:59  <PublicServer> *** Game still paused (number of players)
16:36:59  <PublicServer> *** Game unpaused (number of players)
16:37:02  <PublicServer> *** Sylf joined the game
16:37:13  <PublicServer> <Alfrenzo> hello
16:37:27  <PublicServer> <Sylf> hi
16:37:29  <PublicServer> <Alfrenzo> you're the clockwork which unpaused time.
16:37:57  <V453000> clockwork torpedo
16:38:30  <PublicServer> <Sylf> :D
16:41:19  <PublicServer> <Alfrenzo> gasp.
16:41:25  <PublicServer> <Alfrenzo> its almost 1am.
16:42:03  *** Alfrenzo has quit IRC
16:42:15  <PublicServer> <Alfrenzo> lemme try rebooting this, the speed is abysmal.
16:43:24  *** alfrenzo has joined #openttdcoop
16:43:49  <PublicServer> *** Alfrenzo has left the game (leaving)
16:43:49  <PublicServer> *** Game paused (number of players)
16:44:00  <alfrenzo> !password
16:44:00  <PublicServer> alfrenzo: hooped
16:44:31  <PublicServer> *** Alfrenzo has left the game (processing map took too long)
16:44:31  <PublicServer> *** Alfrenzo has left the game (connection lost)
16:44:31  <PublicServer> *** Game still paused (number of players)
16:44:35  <alfrenzo> it is a testimony to my slowing speed gah
16:45:12  <PublicServer> *** Game still paused (number of players)
16:45:12  <PublicServer> *** Game unpaused (number of players)
16:45:15  <PublicServer> *** Alfrenzo joined the game
16:55:02  <PublicServer> <Sylf> are you working on anything?
16:55:16  <PublicServer> <Alfrenzo> connecting another far-flung oilfield :D
16:55:26  <PublicServer> <Sylf> ah, ok.  where at?
16:55:32  <PublicServer> <Alfrenzo> kauhava
16:55:42  <PublicServer> <Alfrenzo> joining near aura woods
17:03:02  <PublicServer> *** Alfrenzo has left the game (general timeout)
17:03:02  <PublicServer> *** Alfrenzo has left the game (connection lost)
17:03:04  <PublicServer> *** Game paused (number of players)
17:03:12  *** alfrenzo has quit IRC
17:03:41  *** alfrenzo has joined #openttdcoop
17:03:47  <alfrenzo> !password
17:03:47  <PublicServer> alfrenzo: spades
17:03:57  *** [FR]Syl59 has joined #openttdcoop
17:04:02  <[FR]Syl59> !password
17:04:02  <PublicServer> [FR]Syl59: spades
17:04:17  <PublicServer> *** Game still paused (number of players)
17:04:17  <PublicServer> *** Game unpaused (number of players)
17:04:20  <PublicServer> *** Alfrenzo joined the game
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17:07:12  <PublicServer> *** [FR]Syl59 has left the game (leaving)
17:07:55  <Vinnie_nl> !password
17:07:55  <PublicServer> Vinnie_nl: spades
17:08:15  <PublicServer> *** Vinnie joined the game
17:08:19  <PublicServer> <Vinnie> Hello
17:08:29  <PublicServer> <Sylf> hi
17:08:35  <PublicServer> <Alfrenzo> Hello
17:08:47  *** alfrenzo has quit IRC
17:09:29  <PublicServer> *** Vinnie has joined company #1
17:12:42  <PublicServer> <Sylf> bye all
17:12:44  <PublicServer> *** Sylf has left the game (leaving)
17:12:46  <PublicServer> <Vinnie> cu
17:12:48  <PublicServer> <Sturmi> bb
17:13:02  *** [FR]Syl59 has quit IRC
17:13:07  <PublicServer> <Alfrenzo> two extremely hard to reach oilfields.
17:15:09  <PublicServer> <Vinnie> where?
17:15:39  <PublicServer> <Alfrenzo> One at Lapinjarvi, another at Pomarkku
17:15:51  <PublicServer> <Alfrenzo> I can't find the local rail oil connections that could be utilized.
17:16:26  <PublicServer> <Sturmi> lipinjärvi could go to sl09
17:17:05  <PublicServer> <Alfrenzo> SL09 Inorganic Central?
17:17:19  <PublicServer> <Vinnie> Yes
17:17:39  <PublicServer> <Sturmi> altough oil is actuall organic stuff
17:17:45  <PublicServer> <Alfrenzo> haha
17:17:59  <PublicServer> <Sturmi> old organic stuff but still organic
17:18:55  <PublicServer> <Alfrenzo> whoa its a mess!
17:20:09  <PublicServer> <Vinnie> who made a mess?
17:20:16  <PublicServer> <Alfrenzo> no one.
17:20:30  <PublicServer> <Alfrenzo> maybe my eyes hate seeing electrified rails.
17:21:06  <Sylf> coal is organic too for that matter :P
17:21:15  <PublicServer> <Alfrenzo> that's true.
17:21:18  <Sylf> ok, rename it Fossile Fuel Central
17:21:26  <PublicServer> <Alfrenzo> just solid, not liquid.
17:21:36  <PublicServer> *** Sturmi has joined company #1
17:21:52  <PublicServer> <Alfrenzo> done!
17:21:56  <V453000> !password
17:21:56  <PublicServer> V453000: dawdle
17:22:10  <PublicServer> *** V453000 joined the game
17:22:18  <PublicServer> <V453000> hi
17:22:21  <PublicServer> <Sturmi> and whe other is (F/W)ood Central :D
17:22:23  <PublicServer> <Vinnie> hello
17:22:29  <PublicServer> <Sturmi> hey V
17:22:31  <PublicServer> <Alfrenzo> plan is to move all Lapinjarvi Wood, coal and oil to SL09
17:22:33  <PublicServer> <Alfrenzo> hello
17:23:33  <PublicServer> *** Sturmi has joined spectators
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17:56:45  <BenJTotterdell> !password
17:56:45  <PublicServer> BenJTotterdell: confer
17:56:54  <PublicServer> *** BenTotterdell joined the game
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18:05:33  *** dwarf has joined #openttdcoop
18:05:39  <dwarf> !password
18:05:39  <PublicServer> dwarf: wicker
18:06:00  <PublicServer> *** dwarf joined the game
18:06:03  <PublicServer> <dwarf> hi
18:06:06  <PublicServer> <BenTotterdell> hi
18:09:25  *** TNepr1 has joined #openttdcoop
18:09:29  *** TNepr has quit IRC
18:10:44  <LoPo> hi
18:10:45  <LoPo> !password
18:10:45  <PublicServer> LoPo: wicker
18:10:46  <PublicServer> *** V453000 has left the game (leaving)
18:11:05  <PublicServer> *** LoPo joined the game
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18:12:13  <PublicServer> <LoPo> hi
18:12:19  <PublicServer> <Vinnie> Hello
18:12:21  <V453000> hi LoPo :)
18:12:24  <PublicServer> *** Vinnie has joined company #1
18:12:39  <V453000> did you understand what was mfb saying about the srnw stations?
18:12:49  <V453000> because both of the examples he linked to were normal not gated designs
18:13:04  <PublicServer> <LoPo> talking to me?
18:13:09  <V453000> while I thought you talk about the PBS sequence you did in the last srnw game and Dom has here
18:13:10  <PublicServer> <LoPo> when, where? :P
18:13:17  <PublicServer> <LoPo> yes
18:13:24  <PublicServer> <LoPo> a non not gated design
18:13:28  <V453000> like a few days ago
18:13:32  <PublicServer> <LoPo> he told me it was build before
18:13:34  <PublicServer> <LoPo> yes
18:13:44  <V453000> yes, I dont think it was
18:13:46  <PublicServer> <LoPo> but i cant and didnt found it in any PSG so...
18:14:12  <V453000> me neither, but he linked to some 2 stations in psg199
18:14:20  <PublicServer> <LoPo> true
18:14:23  <PublicServer> <LoPo> both SNG
18:14:31  *** Sturmi has joined #openttdcoop
18:14:35  <V453000> but I dont think these stations have anything to do with this at all
18:14:39  <PublicServer> <LoPo> one was realy large :)
18:14:47  <V453000> wtf is SNG again
18:14:52  <V453000> s- not gate?
18:14:56  <PublicServer> <LoPo> yeah, that was what i was thinking aswell
18:15:03  <PublicServer> <LoPo> single not gated
18:15:07  <V453000> ..
18:15:32  <V453000> please dont use those shortcuts we have enough shortcuts already :)
18:15:56  <PublicServer> <LoPo> lol, i'm going to use them allot in my next artilce :)
18:16:06  <PublicServer> <LoPo> which is about srnw stations
18:16:17  <V453000> thank you.
18:16:23  <PublicServer> <LoPo> ?
18:16:45  <PublicServer> <LoPo> im trying to make it to a level of ABR: SRNW stations 2
18:16:49  <PublicServer> <LoPo> but
18:17:00  <PublicServer> <Vinnie> about articles, is there a link to see the blog history instead of the latest 5?
18:17:07  <PublicServer> <LoPo> lets first finish it ^^
18:17:46  <PublicServer> <LoPo> archives?
18:18:45  <PublicServer> <Vinnie> Nevermind, i think i was drunk when i had that problem
18:18:48  <PublicServer> <Vinnie> because now i can see it
18:19:06  <PublicServer> <LoPo> whats with train 1038
18:19:44  <V453000> :d why "?" idk what else should I tell you when I ask you not to use those shortcuts and you reply you will use a ton of them ... not to mention they do not really mean anything, we dont say NG as not gate either, and that there is one not gate is not really important at all
18:20:02  <PublicServer> <Vinnie> Thats a new player connecting a SLH feeder to the main station
18:21:02  <PublicServer> <Vinnie> LoPo: !wrong 1 and 2
18:21:16  <PublicServer> <LoPo> importance is different for everyone...
18:21:18  <PublicServer> <LoPo> but oky
18:21:43  <V453000> well how does it matter if I make one not gate or 3
18:21:54  <V453000> to call the station systematically different
18:22:10  <Sturmi> !password
18:22:10  <PublicServer> Sturmi: ashore
18:22:21  <PublicServer> *** Sturmi joined the game
18:22:53  <PublicServer> <LoPo> lol wtf ;p
18:22:57  <PublicServer> <LoPo> @ !here
18:23:07  <PublicServer> <Vinnie> I know
18:23:17  <PublicServer> <Vinnie> kill those trains i will fix the network
18:23:38  <V453000> !password
18:23:38  <PublicServer> V453000: ashore
18:23:52  <PublicServer> *** V453000 joined the game
18:23:59  <PublicServer> <LoPo> but v, why cant i make up my own abreviations?
18:24:05  <PublicServer> <Sturmi> lol nice signs
18:24:19  <PublicServer> <V453000> im not sayin you cant I am asking you not to do such a thing especially when it is not useful for anything
18:24:33  <PublicServer> <LoPo> that they are "pointless" to you,, doesnt mean there also pointless to others...
18:24:47  <PublicServer> <BenTotterdell> is carzy cat lady meant to be crazy? :S
18:24:47  <PublicServer> <LoPo> but what is it IS usefull??
18:24:53  <PublicServer> <V453000> I didnt hear why yet so I dont think that will change my opinion much
18:25:24  *** valhallasw has quit IRC
18:25:39  <PublicServer> <LoPo> yes, you are the first one complaining about SNG or NNG or whatever?
18:26:05  <PublicServer> <V453000> how is that related?
18:26:39  <PublicServer> <LoPo> lol? you ask me not to use it?
18:26:42  <PublicServer> <Sturmi> abbreviations are not useful when nobody understands them
18:26:44  <PublicServer> <LoPo> that is how its related?!
18:26:59  <PublicServer> <V453000> that is awesome but how is that related to any sort of explanation why it is useful to you
18:27:21  <PublicServer> <LoPo> well, maybe abbriviations can be "new"
18:27:31  <PublicServer> <LoPo> but over time it can be more usefull imo
18:28:23  <PublicServer> <V453000> it is just a shortcut how could it be useful
18:29:09  <PublicServer> <LoPo> termonology of station designs?
18:29:35  <PublicServer> <V453000> do you really need t hat?
18:29:43  <PublicServer> <LoPo> roro is also a common used abbreviation?
18:29:49  <PublicServer> <V453000> saying that a station has one not gate?
18:30:19  <PublicServer> <LoPo> no, saying that a station uses a design that is based on only one not gate
18:30:46  <PublicServer> <LoPo> how would you can a standard srnw station?
18:30:53  <PublicServer> <LoPo> with one not gate?
18:31:07  <PublicServer> <LoPo> call*
18:31:10  <PublicServer> <LoPo> can = call*
18:31:24  <PublicServer> <V453000> well either dummy station, or if you want the spefic not gate, then station with a not gate
18:31:32  <PublicServer> <V453000> or not gate dummy station, something similar
18:31:38  <PublicServer> <V453000> but even adding there a number of the gates?
18:31:40  <PublicServer> <LoPo> lol not gate dummy? :P
18:31:50  <PublicServer> <LoPo> all srnw use dummies
18:32:00  <PublicServer> <LoPo> eighter they are loaders or feeders
18:32:15  <PublicServer> <V453000> not really
18:32:30  <PublicServer> <V453000> you can make something with conditionals, stations where trains just stop and such things, too
18:32:33  <PublicServer> <LoPo> so that is a standard thing in srnw stations wo I would not address that as a thing for its name
18:32:52  <PublicServer> <LoPo> oh? and how do we get cargo there then?
18:33:10  <PublicServer> <V453000> like in towns?
18:33:20  <PublicServer> <V453000> self regulating stuff without dummies?
18:33:30  <PublicServer> <V453000> no? either way that is getting away from the topic
18:33:32  <PublicServer> <LoPo> pax srnw stations always have feeders
18:33:42  <PublicServer> <LoPo> yeah but you are saying that :P
18:33:56  <PublicServer> <LoPo> im pointing out that the not gate design is a common design
18:34:02  <PublicServer> <BenTotterdell> argh I think oil is gonna need 4 each way
18:34:06  <PublicServer> <LoPo> and thus we should name them after this thingie
18:34:24  <PublicServer> <V453000> yes, that is how you generally call them, with a descriptive and clear name
18:34:28  <PublicServer> <V453000> say, not-gated station
18:34:36  <PublicServer> <V453000> not NGS
18:34:39  <PublicServer> <Sturmi> vinnie, i dont think that was astronauts work
18:34:49  <PublicServer> <Vinnie> Who then?
18:34:56  <PublicServer> <LoPo> and because most srnw stations, build by most peeps, are the ones with a single Not Gate (SNG)
18:34:59  <PublicServer> <LoPo> ;p
18:35:00  <Sturmi> alf-something
18:35:07  <PublicServer> <Vinnie> Oh right
18:35:13  <PublicServer> <V453000> how is the number of not gates relevant at all?
18:35:27  <PublicServer> <V453000> will we also say SNG5T for single not gate 5 tiles away from station?
18:35:34  <PublicServer> <LoPo> because when you need more gates the station is different indeed
18:35:41  <PublicServer> <Vinnie> Ty Sturmi
18:35:43  <PublicServer> <LoPo> lol no
18:36:54  <PublicServer> <V453000> I cant even recall any station which would have multiple gates and be specific about it
18:37:00  <PublicServer> <LoPo> v look at the junctionary
18:37:02  <PublicServer> <V453000> transfers, fine
18:37:16  <PublicServer> <V453000>  that is srnw transfer not 3-not-gated-transfer-srnw-station
18:37:19  <PublicServer> <LoPo> look at the second lowest on the special station page
18:37:37  <PublicServer> <V453000> yes
18:37:50  <LoPo>
18:38:01  <PublicServer> <LoPo> that is a Double Not Gated station
18:38:23  <PublicServer> <LoPo> and uses a different design than the standard srnw stations we use allot
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18:38:29  <V453000> how does that systematically change that it is a dummy station
18:38:35  <V453000> or, a standard station
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18:38:43  <PublicServer> <LoPo> lol ofcourse it a dummy station... :P
18:38:53  <PublicServer> <LoPo> all srnw stations are dummy based
18:39:11  <PublicServer> <LoPo> in which the dummies are eighter loaders or feeders ;p
18:39:24  <V453000> I didnt know that, thank you.
18:39:33  <PublicServer> <LoPo> your welcome ;)
18:40:13  <PublicServer> <LoPo> but if peeps can come up with other designs
18:40:43  <Sturmi> i can remember pax srnw withour dummies
18:40:49  <PublicServer> <LoPo> imo the double gated is different, because you dont need a endless long loader
18:41:31  <V453000> of course Sturmi
18:41:45  <PublicServer> <LoPo> but anyway
18:41:51  <V453000> I dont think calling it double gated explains anything
18:42:13  <V453000> it uses a double gate in order to - make dummies wait till all are full
18:42:13  <PublicServer> <LoPo> that might be true
18:42:20  <PublicServer> <LoPo> yeah
18:42:22  <V453000> that should be mentioned in the name, not count of gates
18:42:35  <V453000> therefore, single not gated is equally stupid
18:42:55  <PublicServer> <LoPo> thank you for calling me stupid...
18:43:01  <V453000> something like single dummy station and multiple dummy station is a lot more explanatory
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18:43:25  <PublicServer> <LoPo> well, i might call them in that fashion then
18:43:35  <PublicServer> <LoPo> but
18:43:48  <V453000> either way, the point I am trying to get to is that the name is explanatory, not a shortcut
18:44:04  <PublicServer> <LoPo> the srnw station without not gates uses multiple dummies...
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18:44:42  <V453000> yes that somehow needs to mention the PBS path reserving
18:45:04  <V453000> same as the basic pbs stations with 1 dummy reserving a path
18:45:42  <PublicServer> <LoPo> well, to me i see it that the PBS is the logic part, instead of a not gate
18:45:53  <PublicServer> <LoPo> but that is just how i see them...
18:46:09  <PublicServer> <LoPo> which apparenly doesnt count shit...
18:46:47  <PublicServer> <LoPo> but hey, people and there differences
18:46:50  <PublicServer> <LoPo> :P
18:46:52  <V453000> well how do you call that then
18:46:54  <PublicServer> <Sturmi> what about not-gated multiple dunnmy station vs. PBS controlled multiple dummy station
18:46:56  <PublicServer> <LoPo> their*
18:47:03  <PublicServer> <LoPo> i cal them as follow
18:47:27  <PublicServer> <LoPo> the standard ones with one not gate = Single Not Gated SRWN station
18:47:40  <V453000> I am asking only about the PBS ones
18:48:04  <PublicServer> <LoPo> the second one (with the dummies w8ing for each other) Double Not Gated SRWN station, the second not gate tells you here there is a second "check"
18:48:04  <PublicServer> <Vinnie> anyone building who i can help?
18:48:41  <PublicServer> <LoPo> the latter one, with no not gate (Non Not Gated) tells you that the logic is done differently
18:48:52  <PublicServer> <LoPo> thus imo PBS might be the case here
18:48:58  <PublicServer> <LoPo> which is the case...
18:49:05  <PublicServer> <LoPo> so imo its quit clear
18:49:11  <PublicServer> <Sturmi> can be the case
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18:49:21  <PublicServer> <Sturmi> can be simple presignal logic too
18:49:23  <PublicServer> <LoPo> can?
18:49:26  <V453000> I think so too, the path reversing is pretty obvious feature of PBS
18:49:54  <PublicServer> <LoPo> yeah but its about the logic part, not the path reserving
18:50:05  <V453000> what im getting at is that the name should be descriptive, not eliminatory of possibilities; it should say what it does not what it doesnt do
18:50:14  <PublicServer> <LoPo> theses stations are srnw stations, so there must be some kind of logic
18:50:20  <V453000> if it is "not not gated" then you can also say it is "not SML"
18:50:33  <PublicServer> <LoPo> no
18:50:47  <PublicServer> <LoPo> becuase the statios are connected, because their all srnw
18:50:49  <PublicServer> <Sturmi> what has this to do with shift main line?
18:51:06  <V453000> and you cant even be sure that there doesnt or wont exits any other option how to do a "non not gated" station
18:51:18  <V453000> absolutely nothing Sturmi
18:51:25  <PublicServer> <LoPo> look
18:51:32  <PublicServer> <LoPo> if i say NNG station
18:51:35  <V453000> but making a name for a station "this station doesnt do this" is ...
18:51:41  <PublicServer> <LoPo> that is compleet bullcrap indeed
18:51:43  <V453000> it should say "this station does this"
18:51:47  <PublicServer> <LoPo> but if i say NNG SRNW
18:51:54  <PublicServer> <LoPo> then it makes sence
18:52:04  <PublicServer> <Sturmi> so there is another point why abbreviations are bad... they cause misunderstandings
18:52:26  <PublicServer> <LoPo> its just termonoligy
18:52:56  <PublicServer> <LoPo> and, yes, some (most) of the times abbreviations are distracting
18:53:05  <V453000> apart from confusion with abbreviations, name "no not gate" can also be "no airport", "no flying trains" or anything else that is "not in the station"
18:53:41  <PublicServer> <LoPo> it doens make sence, i compare them witht he other two
18:53:47  <PublicServer> <LoPo> sng and dng ;p
18:53:52  <V453000> so, it should be something like sequential PBS srnw station or something similar I think; because it does use PBS feature, key feature is the sequential waiting for each other
18:54:08  <PublicServer> <LoPo> sng, basicly means there is a single check in the station
18:54:23  <PublicServer> <LoPo> dng, means there are 2 checks
18:54:26  <PublicServer> <LoPo> and so on
18:54:31  <V453000> do you even read what I say?
18:54:36  <LoPo> yes
18:55:41  <V453000> that is surprising as you seem to reply to something else
18:55:59  <V453000> if I say Shift Main Line then it is because it is a ML that is shifting
18:56:03  <V453000> it isnt a non not gated ML
18:56:05  <PublicServer> <LoPo> well, maybe we are talking along each other?
18:56:10  <V453000> which it could of course be as well
18:56:26  <PublicServer> <LoPo> we (i) are talking about a station
18:56:36  <PublicServer> <LoPo> not just A station but SRNW stations
18:56:46  <PublicServer> <Vinnie> dwarf, still here or afk?
18:56:50  <V453000> we are talking about naming
18:56:54  <PublicServer> <dwarf> here
18:57:00  <PublicServer> <LoPo> yes naming srnw stations
18:57:01  <V453000> if I mention name of SML it is because of the name which is descriptive?
18:57:08  <PublicServer> <Vinnie> Did you ever make a sign that said !WB?
18:57:11  <PublicServer> <Vinnie> this game
18:57:19  <PublicServer> <LoPo> i am talking about naming srnw stations
18:57:21  <PublicServer> <dwarf> yes
18:57:24  <PublicServer> <Vinnie> what does it mean?
18:57:31  <PublicServer> <LoPo> welcome back
18:57:41  <PublicServer> <dwarf> waiting bay
18:57:47  <PublicServer> <LoPo> ;p
18:57:57  <PublicServer> <Vinnie> waiting bay makes more sence
18:57:59  <PublicServer> <Vinnie> sense
18:58:02  <V453000> yes, and to illustrate the descriptiveness of other names we use I used an example of SML, will I be shot for that?
18:58:16  <PublicServer> <dwarf> :D on a sign over a hub certainly
18:58:23  <PublicServer> <LoPo> sure go ahead
18:59:01  <PublicServer> <LoPo> but i see your point in the pointliness of calling a ML which is not SML, a Non-SML ML
18:59:39  <PublicServer> <LoPo> but that is because normal ML were there before SML MLs
18:59:43  <PublicServer> <LoPo> so....
18:59:53  <PublicServer> <LoPo> i dont see the problem?
19:00:07  <PublicServer> <LoPo> we have single dummy srnw stations
19:00:14  <V453000> I am saying that SML is called SML correctly, while for example NNGML would be wrong
19:00:36  <PublicServer> <LoPo> yeah i agree with that
19:00:42  <V453000> yes
19:00:44  <PublicServer> <LoPo> NNGML = ML :P
19:00:50  <PublicServer> <LoPo> thus pointless
19:00:52  <V453000> because it doenst describe what it does
19:00:59  <PublicServer> <LoPo> yes
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19:01:32  <V453000> so why not call it obviously with a self-explanatory name which includes PBS as the core feature of the srnw station
19:01:54  <V453000> are you even sure that nobody will ever name another srnw station without not gate differently?
19:01:57  <PublicServer> <LoPo> might still do that
19:02:20  <PublicServer> <LoPo> but i thought it would be nicer if it was like; non, single, double, etc...
19:02:33  <V453000> that is cute but meaningless
19:02:53  <V453000> I see the "system" it uses, but the name is totally not obvious what in the end it is
19:03:32  <PublicServer> <LoPo> yeah, but that is always the case with naming
19:03:36  <V453000> I bet 2 not gates could effectively be used in many different ways in a srnw station, not just that one where dummies wait
19:03:44  <PublicServer> <LoPo> like do i look like a lopo?
19:03:51  <V453000> therefore it needs a name which mentions that dummies wait on each other
19:03:56  <V453000> not that they use a not gate
19:04:02  <PublicServer> <LoPo> true
19:04:12  <PublicServer> <LoPo> but i havent seen it so... ?
19:04:52  <V453000> that is irrelevant what you have seen or not, the name should describe the result and aim of the station not that it uses a not gate
19:06:09  <PublicServer> <LoPo> yeah true, but the single not gated stationis based on that single gate
19:06:23  <PublicServer> <LoPo> or is based on a single check
19:06:43  <V453000> then call it basic dummy station
19:06:55  <PublicServer> <LoPo> so imo i think its is relevant
19:07:09  <PublicServer> <LoPo> so the dummy is basic? :P
19:07:23  <V453000> the station is basic?
19:07:33  <PublicServer> <LoPo> its eighter single dummy or single notgate
19:07:48  <PublicServer> <LoPo> that is the design of that station
19:07:50  <V453000> single dummy is fine
19:08:22  <PublicServer> <LoPo> yes, and the other may be called multiple dummy station, aswell
19:08:40  <PublicServer> <LoPo> be there are many other designs which also use more than one dummy
19:08:56  <V453000> yes which is what I proposed about 20 minutes ago
19:09:16  <PublicServer> <LoPo> so imo that is confusing
19:09:30  <V453000> no you of course just specify it with further naming
19:09:53  <V453000> something like sequential dummy (pbs) station makes sense to me
19:09:58  <V453000> or something along those lines
19:09:59  <PublicServer> <LoPo> yeah, becuase i see it as a double check station
19:11:06  <PublicServer> <LoPo> but im not talking about the bps station, yet
19:11:13  <PublicServer> *** V453000 has left the game (leaving)
19:11:24  <V453000> yes im thinking about the other one now
19:11:35  <PublicServer> <LoPo> okies ^^
19:12:01  <PublicServer> <Vinnie> We got a big problem at BBH 02
19:12:05  <V453000> probably something like multiple synchronized dummy would make sense
19:12:09  <PublicServer> <Vinnie> the mainline is build on the snow
19:12:15  <V453000> the key feature is that they are synchronized
19:12:22  <V453000> how it is done can be various, but that isnt as important
19:12:34  <PublicServer> <LoPo> true
19:12:36  <Sturmi> SML=Snowy Mainline? :D
19:12:58  <PublicServer> <Vinnie> or Sexy MainLine
19:13:24  <PublicServer> <LoPo> maybe i should trow them all along the sychronized station design (+some extra info)
19:14:10  <V453000> I would just make a chapter with synchronized station design and eventually add figures A-Z
19:14:44  <PublicServer> <LoPo> well, i aslo wanted to compare the three designs
19:14:51  <PublicServer> <LoPo> and their drawbacks
19:15:06  <V453000> sure, that would do this chapter
19:15:10  <PublicServer> <LoPo> and maybe talk a bit about desychronized designs
19:15:28  <PublicServer> <LoPo> becuase that is "newer"
19:16:10  <V453000> but as an official abbreviation you need to say that a station "has an overflow" but you do not need to say "the station has an overflow made by check A, train exit path, pre-signalled reverser, ..." - same here, you need to say that the station uses synchronized dummy, that is the purpose of it. How exactly it is done should not be mentioned in the abbreviation
19:16:54  <V453000> so in an article I would just make them as Example 1, Example 2, Example 3
19:17:00  <V453000> to which you can link in specific discussion
19:17:14  <PublicServer> <LoPo> oky
19:17:41  <V453000> for example about every srnw transfer we did so far was different
19:18:05  <V453000> you dont need to give names to each of them, you just either say transfer station or say transfer station in psg199
19:18:23  <V453000> or describe the features it has instead of linking to a game
19:19:45  <PublicServer> <LoPo> well, i wanted to showthem the more newer transfer stations we build in 239
19:20:01  <V453000> sure, show those as well
19:20:38  <PublicServer> <LoPo> btw
19:20:40  <V453000> example: Chapter 666 - Transfer stations, Figure 1 from psg 199, Figure 2 from psg 200, Figure 3 from psg whatever
19:20:44  <PublicServer> <LoPo> look at BBH 01
19:21:03  <PublicServer> <LoPo> where is the track from west to north?
19:21:09  <PublicServer> <LoPo> oh
19:21:11  <PublicServer> <LoPo> nvm :P
19:21:21  <PublicServer> <Sturmi> lol
19:21:24  <PublicServer> <Vinnie> wanna make a roundabout memorial in the middle?
19:21:25  <V453000> that is what the article for, to show the features, and act as an unified source where people can look for srnw stations, you dont need to name them
19:21:40  <V453000> !password
19:21:40  <PublicServer> V453000: afloat
19:21:54  <PublicServer> *** V453000 joined the game
19:22:17  <PublicServer> <LoPo> oky, but i was thinking ahead, and wanted to give some stations "names"
19:22:40  <PublicServer> <LoPo> but ill just do it differently then
19:23:14  <V453000> just try to describe the purpose not how it is built I think
19:23:28  <PublicServer> <LoPo> no not how to build it :P
19:23:40  <PublicServer> <LoPo> just what is does and how it works :)
19:23:56  <V453000> ok, yes, but what it does needs to be the general aim
19:24:05  <V453000> you build that station, because: _
19:24:13  <PublicServer> <LoPo> maybe some pointers for, if you want to build this, take care of that
19:24:33  <V453000> well yes obviously that is the content of the article
19:24:37  <PublicServer> <LoPo> we build stations so trains get cargo?
19:24:56  <PublicServer> <LoPo> but i think on this we're on the same page
19:25:18  <PublicServer> <LoPo> it was just the naming which is should not do, or do it differently
19:25:53  <V453000> k I guess I will have to talk more bulletproof ... we build that srnw station design, because: _ _ _
19:26:41  <PublicServer> <Vinnie> Dwarf mind if i do some jams in there?
19:26:43  <V453000> the answer usually isnt "cause not gate". We use that design to synchronize dummies and make them wait for each other
19:26:50  <V453000> so, synchronized dummy station
19:26:52  <PublicServer> <LoPo> but, the naming was also for the article itselfe
19:26:59  <V453000> aka "descriptive station name"
19:27:01  <PublicServer> <dwarf> sure
19:27:07  <PublicServer> <LoPo> so peeps know about which station i was talking about
19:27:24  <V453000> naming for article itself is of course fine, but you apparently use it also when talking to others
19:30:08  <PublicServer> <LoPo> well, ill stop talking to people then ;0
19:30:42  <PublicServer> <LoPo> but sometimes i have the same so other which use some kind of nomeglature i dont understand
19:31:00  <V453000> just in general if you use a name, it has to be descriptive otherwise nobody understands what you are saying, and abbreviations should be there to make things easier not a complete mess
19:33:41  <PublicServer> *** LoPo has joined spectators
19:34:35  <PublicServer> <LoPo> k :)
19:34:38  <PublicServer> <LoPo> im off again
19:34:45  <PublicServer> <LoPo> see you soon ^^
19:34:54  <V453000> just do something and lets see later
19:34:56  <V453000> cya
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19:35:13  <PublicServer> <Vinnie> bye
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19:42:47  <sedgefish> !password
19:42:47  <PublicServer> sedgefish: ounces
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19:57:46  <PublicServer> <Vinnie> or are you active?
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19:59:25  <PublicServer> <Sturmi> not really
19:59:40  <Vinnie_nl> yeah it all flows pretty good till wood drop
19:59:58  <Vinnie_nl> but i don't want to expand m.fb his MSH
20:00:01  <Vinnie_nl> its so nice
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21:05:39  <Dom_> !password
21:05:39  <PublicServer> Dom_: fathom
21:05:43  <Dom_> !playercount
21:05:43  <PublicServer> Dom_: Number of players: 0 (0 spectators)
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21:33:19  <mfb-> hi
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21:36:13  <PublicServer> <mfb> 3rd at SLH03 :)
21:36:57  <dwarf> !players
21:36:59  <PublicServer> dwarf: Client 177 (Orange) is mfb, in company 1 (Sharkey & Co.)
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21:37:09  <dwarf> !password
21:37:09  <PublicServer> dwarf: jewels
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21:38:23  <V453000> hi mfb, I was wondering which station were you talking about to LoPo a few days back, you linked to some stations in psg199 but I dont think those stations have anything to do with a station of this kind LoPo talked about
21:38:27  <dwarf> ah, can't play
21:38:40  <dwarf> my roommate is probably skyping...
21:38:48  <mfb-> no, that was not the station type we discussed
21:38:59  <V453000> ok :)
21:39:17  <V453000> the multiple synchronized dummies then I suppose
21:39:37  <PublicServer> <mfb> right
21:39:51  <PublicServer> <mfb> two dummy trains, one NOT to keep them in sync
21:40:01  <V453000> yeah that has been built many times
21:40:07  <PublicServer> <mfb> can't find it any more
21:40:08  <V453000> even in 121 really
21:40:15  <PublicServer> <mfb> :D
21:40:45  <V453000> well sort of
21:41:13  <V453000> yeah actually exactly the same
21:41:43  <V453000> is the same as if I see right
21:42:01  <V453000> except that the newer one is faster
21:44:54  <V453000> it is basically just the same step done twice, the one from 121 is shortening the "hiding" spots by adding a gate, which is furtherly done again by the newer design
21:45:16  <V453000> or is it
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21:46:55  <PublicServer> <mfb> we have interesting thirds here
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21:46:57  <V453000> in fact if you made the trains just reverse after the 2way entry and return back to the station it would be exactly the same
21:47:04  <PublicServer> <mfb> "something like third"
21:47:14  <PublicServer> <mfb> "third" -> "another third"
21:47:37  <V453000> hm LoPo wont be happy to see this :)
21:48:00  <PublicServer> <mfb> the old stations?
21:48:42  <V453000> yeah
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21:50:48  <mfb-> !unpause
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21:50:49  <V453000> the old design just uses one gate for both purposes while the newer one uses two to do the same
21:50:58  <mfb-> !auto
21:50:58  <PublicServer> *** mfb- has enabled autopause mode.
21:51:00  <PublicServer> *** Game paused (number of players)
21:51:07  <mfb-> :D
21:52:56  <V453000> also
21:53:12  <V453000> we shouldnt play a logic toyland game ever again :D the tracks are so poorly visible
21:53:37  <V453000> kinda important with logic :)
21:54:06  <mfb-> :D
21:54:13  <mfb-> mars was ok
21:54:34  <V453000> mars is 100% fine
21:54:48  <V453000> mars is in fact really awesome for logic
21:54:53  <V453000> as the monorails are barely visible
21:54:58  <dr-dinosaur> Hellloooo
21:55:03  <V453000> makes for nice "less important" rail marking
21:55:07  <dr-dinosaur> How are you :)
21:55:09  <V453000> hi godzilla
21:55:17  <V453000> we are truly awful.
21:55:23  <dr-dinosaur> that bad hey
21:55:27  <dr-dinosaur> I haven't seen this map yet
21:55:31  <dr-dinosaur> I might jump on the next one
21:56:09  <V453000> dont delay, be evil today
21:56:25  <dr-dinosaur> I've been busy... I'm in a band now
21:56:27  <dr-dinosaur> wahey
21:57:11  <V453000> do you at least play metal? :)
21:57:19  <dr-dinosaur> no
21:57:26  <dr-dinosaur> rock :)
21:57:45  <V453000> almost there
21:58:47  <PublicServer> <mfb> wtf
21:58:53  <PublicServer> <mfb> Sylf killed a complete mountain
21:59:05  <V453000> really? :D
21:59:06  <V453000> !password
21:59:06  <PublicServer> V453000: jewels
21:59:07  <PublicServer> <mfb> or Alf. not sure
21:59:23  <PublicServer> *** Game still paused (number of players)
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21:59:26  <PublicServer> *** V453000 joined the game
21:59:47  <PublicServer> <V453000> :D
21:59:49  <PublicServer> <V453000> oh wow
21:59:55  <PublicServer> <V453000> that is ugly as hell
22:00:04  <PublicServer> <mfb> the ML is so curvy for a reason
22:00:09  <PublicServer> <V453000> esp since there are better options how to  do it
22:00:38  <PublicServer> *** Dom joined the game
22:01:03  <PublicServer> <Dom> ha at least not stablean :D
22:01:10  <PublicServer> <Dom> i like ps :D
22:01:24  <PublicServer> <Dom> why sad ?
22:01:33  <PublicServer> <Dom> are you saying you are stablean aswell?
22:01:47  <PublicServer> <Dom> shit happens ;)
22:01:51  <PublicServer> <V453000> no its not actually :)
22:01:55  <PublicServer> <V453000> those are two different people
22:02:32  <PublicServer> <Dom> where did we loose a mountain?
22:03:58  <PublicServer> <Dom> btw we need to get more traffic in the middle
22:04:30  <PublicServer> <V453000> that wont be easy, the plan is structured to have traffic outside
22:04:35  <dwarf> !password
22:04:35  <PublicServer> dwarf: spaded
22:04:40  <PublicServer> <V453000> any traffic from inside will increase traffic outside
22:05:01  <PublicServer> <Dom> hmm so why the middle part then`?
22:05:05  <PublicServer> <V453000> through secondaries
22:05:06  <PublicServer> *** dwarf joined the game
22:05:25  <PublicServer> <V453000> it still has some traffic
22:05:48  <PublicServer> <Dom> look at the traffic from bbh 08 to bbh 04 xD
22:06:14  <PublicServer> <Dom> none tbh :)
22:07:04  <PublicServer> <V453000> ah there
22:07:06  <PublicServer> <V453000> yeah
22:07:12  <PublicServer> <V453000> no SLH there either
22:07:14  <PublicServer> <V453000> not too surprising :P
22:07:28  <PublicServer> <mfb> BBH08 would work as single PBS cross :D
22:07:40  <PublicServer> <Dom> :D
22:07:46  <PublicServer> <mfb> hardly more than 1 train on it at the same time
22:07:56  <PublicServer> <V453000> +- :)
22:08:02  <PublicServer> <V453000> I wouldnt care about spread on this map much
22:09:26  <PublicServer> <Dom> there could be another slh for oil and wood
22:09:33  <PublicServer> <mfb> :D
22:09:55  <PublicServer> <Dom> not like the 2 hardcore stations xD
22:10:19  <PublicServer> <mfb> ah well
22:10:29  <PublicServer> <mfb> a second SLH at the same ML would not change anything
22:10:43  <PublicServer> *** dwarf has left the game (leaving)
22:10:51  <PublicServer> <mfb> and a direct oil line would be effective, but boring
22:11:35  *** ODM has quit IRC
22:12:57  <PublicServer> <Dom> :(
22:14:28  <PublicServer> <V453000> I think you are being hated by these things Dom
22:14:51  <PublicServer> <Dom> i'm sad because there are to many trains in the gam
22:14:53  <PublicServer> <Dom> e
22:15:15  <PublicServer> <mfb> just 1111
22:15:29  <PublicServer> <mfb> which looks like the limit
22:15:32  <V453000> !rcon set max_trains 1222
22:15:35  <PublicServer> <mfb> no
22:15:37  <PublicServer> <V453000> lies
22:15:48  <mfb-> oh lol
22:16:26  <PublicServer> <V453000> it is fun to look at full MLs
22:16:37  <PublicServer> <V453000> spaces where trains arent are really rare there :D
22:17:03  <PublicServer> <mfb> what
22:17:09  <PublicServer> <mfb> "for mfb to complete if he wants to"?
22:17:19  <PublicServer> <mfb> evil hack
22:17:37  <PublicServer> <V453000> Vinnie the bitch
22:21:35  <PublicServer> <V453000> tunolz :)
22:21:39  <PublicServer> <mfb> :p
22:22:21  <PublicServer> <mfb> I think I have to dig more tunnels
22:22:27  <PublicServer> <Dom> ?
22:22:30  <PublicServer> <V453000> dig dig
22:22:34  <PublicServer> <mfb> west of MSH whatever
22:22:49  <PublicServer> <V453000> more tunnels are always good
22:25:41  <Sturmi> !password
22:25:41  <PublicServer> Sturmi: humbug
22:25:44  <Sturmi> lol
22:25:57  <V453000> nice
22:26:05  <PublicServer> <mfb> ?
22:26:13  <PublicServer> *** Sturmi joined the game
22:26:28  <Sturmi> password is humbug
22:26:30  <PublicServer> <V453000> password humbug
22:26:34  <mfb-> :p
22:27:34  *** sla_ro|master has quit IRC
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22:28:26  <PublicServer> <V453000> fun, after about 20 hours I am starting to feel like a living human being again
22:28:29  <PublicServer> <V453000> got so trashed yesterday
22:29:05  <Sylf> I killed what?
22:29:15  <Sylf> You wanted those TL9 stations below snow?
22:29:20  <PublicServer> <mfb> no
22:29:27  <PublicServer> <mfb> but not a big meteorite crater
22:29:57  <PublicServer> <V453000> idk this seemed more like Alf than Torpedo
22:30:03  <PublicServer> <mfb> probably
22:30:42  <V453000> Sylf: there was just a huge hole in the ground in order to tunnel ML for a primary industry
22:33:21  <Sylf> !password
22:33:21  <PublicServer> Sylf: humbug
22:33:36  <PublicServer> *** Sylf joined the game
22:33:51  <PublicServer> <Sylf> lessee...
22:33:53  <PublicServer> <V453000> hi love
22:33:59  <PublicServer> <Sylf> hi dearest
22:34:17  <PublicServer> <V453000> Pello Heights had a hole
22:34:32  <PublicServer> <V453000> with tunnels something like that
22:34:50  <PublicServer> <V453000> obviously with a giga hole on teh other end
22:35:05  <PublicServer> <Sylf> oh yeah, I think I remember
22:35:17  <PublicServer> <Sylf> then he had 2x24 everywhere after that
22:35:24  <PublicServer> <Sylf> 2x45
22:39:58  <PublicServer> <V453000> feel free to mess with my candy station btw, I wont have much time in the following days to build most likely
22:40:30  <PublicServer> <Dom> ok
22:40:32  <PublicServer> <Dom> muhahahaha :D
22:40:35  <PublicServer> <Dom> xD
22:41:05  <PublicServer> <Dom> stop whining
22:44:23  <PublicServer> <V453000> might also want to read the hints there
22:45:58  <PublicServer> <mfb> wood/paper exit jams now
22:46:05  <PublicServer> <mfb> not surprising, with 3 in and 2 out
22:46:15  <PublicServer> <V453000> :>
22:46:25  <PublicServer> <Dom> that's what she said
22:46:25  <PublicServer> <Dom> ?
22:46:41  <PublicServer> <V453000> btw I think using no or very short prios is very in place here
22:46:51  <PublicServer> <V453000> because if you have a long prio you can keep a gap of X on the ML
22:47:03  <PublicServer> <V453000> while if you use short or none, those gaps will fill up by the well accelerating trains
22:47:55  <PublicServer> <mfb> hmm right
22:49:21  *** dwarf has quit IRC
22:53:35  <PublicServer> <Sturmi> good night
22:53:41  <PublicServer> <Sylf> gn
22:53:44  <PublicServer> <Dom> n8
22:53:46  <PublicServer> *** Sturmi has left the game (leaving)
22:53:46  <PublicServer> <Sylf> I gtg too
22:53:48  <PublicServer> *** Sylf has left the game (leaving)
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22:56:40  <PublicServer> <Dom> bbh 07 to slh 04 may ahave a bit too much traffic
22:59:39  <PublicServer> <mfb> :D
22:59:46  <PublicServer> <mfb> needs wood
23:00:21  *** Okami_Xci has joined #openttdcoop
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23:01:08  <PublicServer> *** V453000 has left the game (leaving)
23:01:12  <PublicServer> <Dom> gn8
23:01:20  <PublicServer> *** Dom has left the game (leaving)
23:01:20  <PublicServer> *** Game paused (number of players)
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