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00:10:40 *** pugi has quit IRC 01:35:32 <Dom_> !playercount 01:35:32 <PublicServer> Dom_: Number of players: 0 (0 spectators) 01:35:34 <Dom_> !password 01:35:34 <PublicServer> Dom_: floras 01:35:44 <PublicServer> *** Game still paused (number of players) 01:35:46 <PublicServer> *** Dom joined the game 01:36:02 <PublicServer> *** Game still paused (number of players) 01:36:03 <PublicServer> *** Sylf joined the game 01:36:14 <PublicServer> <Dom> hello 01:36:17 <PublicServer> <Sylf> hi 01:37:31 <PublicServer> <Dom> care to join? 01:38:20 <PublicServer> <Sylf> maybe later 01:38:23 <PublicServer> <Dom> ok 01:41:38 <PublicServer> *** Sylf has left the game (leaving) 01:47:27 *** IANF has joined #openttdcoop 01:47:34 <IANF> hello 01:48:18 *** IANF has quit IRC 01:48:30 *** IANF has joined #openttdcoop 01:48:56 *** cyph3r has quit IRC 01:50:24 <IANF> !password 01:50:24 <PublicServer> IANF: dazing 01:50:53 <PublicServer> *** Game still paused (number of players) 01:50:53 <PublicServer> *** Game unpaused (number of players) 01:50:54 <PublicServer> *** IANF joined the game 01:50:57 <PublicServer> <Dom> hello 01:50:59 <PublicServer> <IANF> hi 01:51:03 <PublicServer> <IANF> i am new here 01:51:09 <PublicServer> <Dom> cool 01:51:16 <PublicServer> <Dom> if you need any help just tell me 01:51:23 <PublicServer> <IANF> ok 01:51:41 <PublicServer> <IANF> omg everytthing here is probably soo advanced and stuff :P 01:51:49 *** IANF has quit IRC 01:51:55 <PublicServer> <Dom> well you can always start your own town 01:52:00 <PublicServer> <Dom> you just have to follow the plan 01:53:36 <PublicServer> <IANF> omg there is soo much stuff that it is laggy :P 01:53:40 <PublicServer> <Dom> :) 01:54:59 <Mark> !password 01:54:59 <PublicServer> Mark: noised 01:55:10 <PublicServer> *** Mark joined the game 01:55:18 <PublicServer> <Dom> +hello 01:55:28 <PublicServer> <Mark> yo 01:55:43 <PublicServer> <IANF> so why are there random bits of monorail line connected to the maglev line? 01:55:45 <PublicServer> <Mark> changed welcome board 01:55:51 <PublicServer> <Mark> its not very kind 01:55:54 <PublicServer> <IANF> lol 01:56:04 <PublicServer> <Dom> where 01:56:14 <PublicServer> <Mark> everywhere im guessing 01:56:18 <PublicServer> <Mark> see them as data lines 01:56:26 <PublicServer> <IANF> some place i am looking at 01:56:28 <PublicServer> <Dom> well my overflow has some 01:56:31 <PublicServer> <Dom> touchtown pick 01:56:35 <PublicServer> <IANF> that 01:56:49 <PublicServer> <Mark> traffic doesnt use them 01:56:58 <PublicServer> <IANF> ok 01:57:43 <PublicServer> <IANF> do the trains not breakdown? 01:57:58 <PublicServer> <Mark> no 01:58:15 <PublicServer> <IANF> that would explain why i see soo much about trains being old 01:58:21 <PublicServer> <Mark> :) 01:58:28 <PublicServer> <Mark> we dont like those features 01:59:42 <PublicServer> <IANF> yay i built a town 02:00:36 <PublicServer> <Mark> well done :) 02:00:38 <PublicServer> <Mark> :P 02:01:23 <PublicServer> <Mark> IANF: have you read the quickstart in the wiki? 02:01:23 *** Dom__ has joined #openttdcoop 02:01:23 *** Dom_ has quit IRC 02:01:24 *** Dom__ is now known as Dom_ 02:01:29 <PublicServer> <IANF> uuh no 02:01:32 <PublicServer> <IANF> should i? 02:01:46 <PublicServer> <Mark> you dont have to but you would probably like to 02:02:00 <PublicServer> <Mark> pretty basic explanation of how stuff works here 02:02:03 <Mark> @quickstart 02:02:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 02:02:20 <PublicServer> <IANF> ok 02:04:44 <PublicServer> <IANF> ya ok idk what i should be doing :P 02:04:58 <PublicServer> <Mark> just watching probably 02:05:05 <PublicServer> <IANF> ok 02:05:24 <PublicServer> <Mark> not much going on now, its usually more active in european daytime 02:05:46 <PublicServer> <IANF> and it is like some time int he middle of the noght for europeans :P 02:05:52 <PublicServer> <Mark> 3am 02:05:55 <PublicServer> <Dom> its 3 am 02:06:17 <PublicServer> <Mark> Dom: where are you? 02:06:21 <PublicServer> <Dom> austria 02:06:40 <PublicServer> <Mark> ooh snowy 02:06:44 <PublicServer> <Dom> yep 02:06:51 <PublicServer> <Dom> we have like 20 cm from yesterday 02:06:54 <PublicServer> <IANF> it looks like a train is stuck 02:07:04 <PublicServer> <Mark> nice 02:07:06 <PublicServer> <IANF> or it is waiting 02:07:09 <PublicServer> <Mark> its snowing atm here 02:07:15 <PublicServer> <IANF> i want snow :P 02:07:17 <PublicServer> <Mark> pretty rare 02:07:21 <PublicServer> <Mark> ill be chaos tomorrow 02:07:24 <PublicServer> <Dom> really xDD in holland? 02:07:26 <PublicServer> <Mark> yea 02:07:30 <PublicServer> <Dom> nice :D 02:07:54 <PublicServer> <Dom> well it's pretty normal that we have snow but this year it's not alot 02:07:56 <PublicServer> <IANF> i'm confused... that train just loaded so it could turn aroudn and unload ontot eh samew station 02:08:06 <PublicServer> <Mark> yeah 02:08:08 <PublicServer> <Dom> get stoned and go skiing :D 02:08:11 <PublicServer> <Mark> im going skiing in italy in 2weeks 02:08:13 <PublicServer> <Mark> :D 02:08:27 <PublicServer> <Dom> nice! madonna di campiglio? 02:08:42 <PublicServer> <Mark> what? 02:08:48 <PublicServer> <Mark> if my wife is coming? 02:08:54 <PublicServer> <Dom> that's a nice skiing place in italy :) 02:09:02 <PublicServer> <Mark> oh i thought it actually meant something :P 02:09:12 <PublicServer> <Dom> well its a town :D 02:09:12 <PublicServer> <Mark> going to cortina d ampezzo 02:09:22 <PublicServer> <Dom> oh thats near turin right? 02:09:33 <PublicServer> <Mark> it is 02:09:39 <PublicServer> <Mark> not far from innsbruck either 02:09:41 <PublicServer> <IANF> ok i see how this works bu i don't understand why 02:09:55 <PublicServer> <Dom> i normally go to carinthia 02:10:01 <PublicServer> <Dom> because it's like an hour away :D 02:10:13 <PublicServer> <Mark> you know we have to drive 14 hours 02:10:16 <PublicServer> <Mark> i hate you 02:10:19 <PublicServer> <Dom> :D 02:10:30 <PublicServer> <Dom> well you have legal weed 02:10:36 <PublicServer> <Mark> :D 02:10:38 <PublicServer> <Dom> so what should i say :D 02:10:48 <PublicServer> <IANF> i get it. you want to make the most profit off of the passengers so you load them then unload them from a train? 02:11:06 <PublicServer> <Mark> surely you get weed in austria 02:11:16 <PublicServer> <Dom> well not as good as in holland 02:11:16 <PublicServer> <IANF> they do in 2 states in america 02:11:19 <PublicServer> <Dom> i normally drive to slovenia 02:11:22 <PublicServer> <Mark> IANF: we dont care too much about profit really 02:11:28 <PublicServer> <Mark> :D 02:11:32 <PublicServer> <IANF> then why do the stations do this 02:11:35 <PublicServer> <Dom> there you can get stuff as good as in holland 02:11:45 <PublicServer> <Mark> not sure you should be telling me where you import your weed from 02:11:51 <PublicServer> <Dom> :D 02:12:21 <PublicServer> <Dom> well since im not living down south anymore it doesnt happen very often :) 02:13:43 <PublicServer> *** Mark has left the game (general timeout) 02:13:43 <PublicServer> *** Mark has left the game (connection lost) 02:13:53 <Mark> ... 02:14:10 <PublicServer> <Dom> well snow is slowing your internet down :D 02:14:33 <Mark> must be that 02:14:42 <Mark> or im too far away from my router 02:19:40 <PublicServer> <IANF> well i have to go. this is all soo confusing :P 02:19:48 <PublicServer> <Dom> ok bb 02:19:53 <PublicServer> *** Dom has left the game (leaving) 02:19:53 <PublicServer> *** Game paused (number of players) 02:19:57 <PublicServer> *** IANF has left the game (leaving) 02:41:24 *** Dom_ has quit IRC 02:42:46 *** Dom_ has joined #openttdcoop 02:48:05 *** Dom__ has joined #openttdcoop 02:54:34 *** Dom_ has quit IRC 02:55:38 *** Dom_ has joined #openttdcoop 02:58:14 *** Dom_ has quit IRC 03:02:06 *** Dom__ has quit IRC 04:34:29 *** tycoondemon2 has joined #openttdcoop 04:34:30 *** tycoondemon has quit IRC 05:53:22 *** chester_ has joined #openttdcoop 07:05:56 *** chester_ has quit IRC 07:08:32 <PublicServer> *** Game still paused (number of players) 07:08:33 <PublicServer> *** Sylf joined the game 07:11:48 <PublicServer> *** Sylf has left the game (leaving) 07:15:25 *** chester_ has joined #openttdcoop 07:26:07 *** chester_1 has joined #openttdcoop 07:29:57 *** chester_ has quit IRC 07:44:12 *** Dilandau has joined #openttdcoop 07:55:39 <Dilandau> hello 07:55:41 <Dilandau> !info 07:55:42 <PublicServer> Dilandau: #:1(Orange) Company Name: 'Muir & Co.' Year Founded: 2100 Money: 4642198270 Loan: 0 Value: 4646422807 (T:498, R:312, P:0, S:0) unprotected 08:16:54 *** genon has joined #openttdcoop 08:39:03 *** Gregor-PLNL has joined #openttdcoop 08:48:15 *** andbo has joined #openttdcoop 09:09:25 <Mark> !password 09:09:25 <PublicServer> Mark: diners 09:09:34 <PublicServer> *** Game still paused (number of players) 09:09:35 <PublicServer> *** Mark joined the game 09:31:44 <Mark> !unpause 09:31:44 <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.) 09:31:46 <PublicServer> *** Game unpaused (number of players) 09:32:29 <PublicServer> <V453000> hi 09:32:29 <PublicServer> *** V453000 joined the game 09:32:30 <PublicServer> <Mark> yo 09:32:58 <PublicServer> <V453000> nice dogshit bitch 09:33:08 <PublicServer> <Mark> :D 09:35:54 <PublicServer> <V453000> well the transported % are rather low :( 09:36:00 <PublicServer> <V453000> fix! 09:36:10 <PublicServer> <Mark> working on it 09:37:24 <PublicServer> <Mark> all trains want to take the easiest route through roros 09:37:38 <PublicServer> <Mark> in the north branch nuttown gets almost all the trains 09:38:11 <PublicServer> <V453000> shortest route 09:38:17 <PublicServer> <V453000> hm I didnt think about that 09:38:18 *** Ryton has joined #openttdcoop 09:38:31 <PublicServer> <V453000> you should either have split after me 09:38:39 <PublicServer> <V453000> or make your shit with a pf trap 09:38:41 <PublicServer> <V453000> so they like it 09:38:48 <Ryton> heya 09:38:51 <Ryton> !password 09:38:51 <PublicServer> Ryton: romped 09:38:54 <PublicServer> <V453000> hi 09:39:23 <PublicServer> *** Ryton joined the game 09:39:30 <PublicServer> <Ryton> µwoa 09:39:32 <PublicServer> <Ryton> my city has boomed 09:39:34 <PublicServer> <Ryton> and gridlocked :s 09:40:16 <PublicServer> <Mark> :D 09:40:23 <PublicServer> <Ryton> bad combination ;:p 09:40:27 <PublicServer> <Mark> overflow depots are overrated 09:40:29 <PublicServer> <Mark> :D 09:40:35 <PublicServer> <V453000> TL1? :d 09:40:37 <PublicServer> <Ryton> still they are :p 09:41:07 <PublicServer> <Ryton> but maybe they have their function :p 09:41:19 <PublicServer> <V453000> what the bloody fuck is that Ryton 09:41:21 <PublicServer> <Ryton> or i just need a longer delay route :p 09:49:55 <PublicServer> <Mark> intercities load too slow 09:54:29 <PublicServer> <Ryton> oops 09:54:39 <PublicServer> <Ryton> 8k passengers waiting at roro 09:56:25 <PublicServer> <V453000> that kinda is why they are intercity :) 09:56:36 <PublicServer> <Mark> ... 09:57:07 <PublicServer> <V453000> I cant reduce their capacity any further 09:57:15 <PublicServer> <V453000> meaning I cant imrove loadspeed 09:57:42 <PublicServer> <V453000> and making them accelerate badly isnt really a solution 09:57:52 <PublicServer> <Mark> no 09:59:34 <PublicServer> <Ryton> pff 10:04:32 <PublicServer> <Ryton> hm 10:04:46 <PublicServer> <Ryton> NE hub may need doubling, trains have difficulty exitting there 10:05:32 <PublicServer> <Mark> TouchTown is backing up to the ML 10:13:36 *** Killian has joined #openttdcoop 10:14:28 <Killian> !players 10:14:30 <PublicServer> Killian: Client 111 (Orange) is Mark, in company 1 (Muir & Co.) 10:14:30 <PublicServer> Killian: Client 113 (Orange) is V453000, in company 1 (Muir & Co.) 10:14:30 <PublicServer> Killian: Client 114 (Orange) is Ryton, in company 1 (Muir & Co.) 10:18:08 <PublicServer> <Ryton> V or mark? 10:18:14 <PublicServer> <Ryton> could you look at !why? 10:18:32 <PublicServer> <Ryton> any idea why it prefers the 1 signal over the 2 way? 10:19:27 <PublicServer> <Mark> lost trains do strange things 10:19:34 <PublicServer> <Mark> cant you make both a 2-way? 10:19:43 <PublicServer> <Ryton> now it seems to work ok 10:19:49 <PublicServer> <Ryton> wp was 2 spaces further 10:19:51 <PublicServer> <Ryton> made a difference it seems 10:19:57 <PublicServer> <V453000> why wouldnt it 10:19:59 <PublicServer> <Ryton> very close WP was attractive 10:20:01 <PublicServer> <V453000> ofc 10:20:15 <PublicServer> <Ryton> just 2 tiles... 10:20:25 <PublicServer> <V453000> and a hill 10:20:26 <PublicServer> <V453000> 400 penalty 10:20:36 <PublicServer> <Ryton> oh ok 10:20:38 <PublicServer> <V453000> or 300 not sure exactly 10:20:44 <PublicServer> <Ryton> didnt know it made such a difference 10:20:55 <PublicServer> <V453000> I think every tile is 100 10:21:01 <PublicServer> <V453000> hill is 200 or 300 10:21:07 <PublicServer> <V453000> idk how diagonal tiles count 10:21:29 <PublicServer> <Mark> nice article on the srnw stations btw 10:21:43 <PublicServer> <Mark> didnt quite realise yesterday, thought it was yet another article on overflows :P 10:22:25 <PublicServer> <V453000> dont tell me LoPo wrote it 10:22:31 <PublicServer> <Mark> oh 10:22:33 <PublicServer> <Mark> :D 10:22:43 <PublicServer> <V453000> admittedly I helped him all the time to consolidate the article, but the srnw ideas are his 10:23:25 <PublicServer> <V453000> I told him as well, the article is superb, but I would like to see it in games first 10:23:51 <PublicServer> <V453000> we usually come up with some improvements and stuff when it is in game 10:23:54 <PublicServer> <V453000> esp people like mfb do 10:24:17 <PublicServer> <V453000> but it is nice none the less 10:24:35 <PublicServer> <Mark> looks like most of it has been used in game 10:25:03 <PublicServer> <V453000> the basic designs yes 10:25:19 <PublicServer> <V453000> but pretty much everything the article is about are the new things 10:25:25 <PublicServer> <V453000> out of which like 2 were used 10:28:15 <PublicServer> <Mark> V453000: this sucks 10:29:13 <PublicServer> <V453000> wat 10:29:24 <PublicServer> <Mark> trains only go to 1 roro on each spoke 10:29:36 <PublicServer> <V453000> use 2way and eventually delayer 10:29:46 <PublicServer> <V453000> gap/slow bridge 10:30:01 <PublicServer> <Mark> flip flop 10:30:07 <PublicServer> <V453000> split to drop and pickup has to be separate 10:30:14 <PublicServer> <V453000> flipflop isnt necessary 10:30:26 <PublicServer> <V453000> I dont think we want to split them equally either 10:32:47 *** Killian_ has joined #openttdcoop 10:33:25 <Killian_> !password 10:33:25 <PublicServer> Killian_: zeroed 10:33:45 <PublicServer> *** Killian joined the game 10:34:00 <PublicServer> <Ryton> hey killi 10:34:04 <PublicServer> <Killian> hi 10:34:11 <PublicServer> <Mark> hello 10:49:36 *** Dom_ has joined #openttdcoop 10:54:52 <PublicServer> *** Killian has left the game (leaving) 10:55:19 *** Dom_ has quit IRC 10:55:36 <PublicServer> <Ryton> pff, I didnt knew towns wouldnt build on steep hills 10:55:42 <PublicServer> <Ryton> now my city is half empty :( 10:56:06 <PublicServer> <Mark> yeah seaside cliffs are shit for town building 10:56:13 <PublicServer> <Ryton> seems so 10:56:16 <PublicServer> <Mark> thats why i smoothened them in my town 10:56:18 <PublicServer> <Ryton> but its trange 10:56:25 <PublicServer> <Ryton> the oter sides are built upon... 10:56:59 *** Killian_ has quit IRC 10:58:55 <PublicServer> <Ryton> woa 10:59:18 <PublicServer> <Ryton> ML needs more trains 10:59:24 <PublicServer> <Ryton> at least the E/W side 10:59:30 <PublicServer> <Mark> not really 10:59:37 <PublicServer> <Mark> ive just rebuilt part of the center hub 10:59:43 <PublicServer> <Ryton> ah ok :) 11:00:02 <PublicServer> <Ryton> oh there is a line indeed 11:01:32 <PublicServer> <Ryton> pff 11:02:18 <PublicServer> <Ryton> lolz 11:02:24 <PublicServer> <Ryton> just remove it :-) 11:02:26 <PublicServer> <Ryton> may be easier 11:02:40 <PublicServer> <Mark> dunno why its there to begin with 11:02:44 <PublicServer> <Ryton> that was just a PF trap 11:02:54 <PublicServer> <Ryton> to lure trains going to touchdown 11:02:56 <PublicServer> <Ryton> into my statiojn 11:03:18 <PublicServer> <Ryton> else they preferred the ML over my sideline 11:03:52 <PublicServer> <Mark> getting laggy 11:05:19 <PublicServer> <Ryton> btw 11:05:37 <PublicServer> <Ryton> can you check ! i doubt? 11:12:50 <PublicServer> <Ryton> hmm 11:13:00 <PublicServer> <Ryton> now E has 2 lanes in, 1 way out 11:13:10 <PublicServer> <Ryton> => ... trouble :p 11:13:33 <PublicServer> <Ryton> care to double the way to the N too, Mark, 11:13:35 <PublicServer> <Ryton> ? 11:27:24 <PublicServer> <V453000> eat shit and die 11:27:26 <PublicServer> <V453000> lunchtiemz 11:27:28 <PublicServer> *** V453000 has left the game (leaving) 11:27:33 <V453000> bai :) 11:27:37 <PublicServer> <Mark> :D 11:28:33 <V453000> http://dev.openttdcoop.org/issues/4796 :) 11:32:49 *** Killian has quit IRC 11:33:13 <PublicServer> <Mark> touch town is way too small 11:33:44 <PublicServer> <Ryton> aahj 11:33:50 <PublicServer> <Ryton> Mark: with your removal 11:33:52 <PublicServer> <Ryton> my station is flooded :p 11:34:22 <PublicServer> <Mark> needs to be much bigger too 11:34:32 <PublicServer> <Mark> 10 platforms a track probably 11:34:59 <PublicServer> <Ryton> the goal was just to let only a limited amount in 11:35:05 <PublicServer> <Ryton> and send the rest onwards on the ML 11:35:12 <PublicServer> <Mark> the network plan doesnt work that way 11:35:14 <PublicServer> <Ryton> different concept :p 11:35:17 <PublicServer> <Ryton> why not? 11:35:35 <PublicServer> <Ryton> ah, then trains takae a circle & back to their ml 11:35:37 <PublicServer> <Ryton> nvr mind 11:35:52 <PublicServer> <Mark> about half of the ML trains are supposed to pass through there 11:36:07 <PublicServer> <Ryton> then I dont understand the plan :p 11:36:37 <PublicServer> <Mark> ill make it bigger for you if you like 11:36:39 <PublicServer> <Mark> just a quick fix 11:36:43 <PublicServer> <Ryton> sure, be my guest 11:36:46 <PublicServer> <Ryton> or I can do it too 11:36:56 <PublicServer> <Ryton> but I thought the main idea was regulation 11:37:02 <PublicServer> <Ryton> so mostly the busy cities where visited 11:37:08 <PublicServer> <Ryton> it seems its just random dropoff 11:37:11 <PublicServer> <Mark> yeah 11:37:13 <PublicServer> <Ryton> even if there is no cargo waiting? 11:37:16 <PublicServer> <Mark> yep 11:37:18 <PublicServer> <Ryton> kk 11:37:20 <PublicServer> <Ryton> b 11:37:34 <PublicServer> <Ryton> but then your large cities will get a huge line of angry passengers :-) 11:37:44 <PublicServer> <Ryton> 100k-ish 11:37:50 <PublicServer> <Mark> mine has pickup trains too 11:37:58 <PublicServer> <Mark> i dont think you need pickup trains 11:38:30 <PublicServer> <Ryton> ah well, differnt concept it is 11:38:41 <PublicServer> <Ryton> I'll add a couple of mainline stations 11:38:48 <PublicServer> <Ryton> ah you are busy :-) 11:38:50 <PublicServer> <Ryton> kk 11:39:16 <PublicServer> <Mark> touch town needs the same 11:47:00 <PublicServer> <Mark> starting to get some movement again 11:47:06 <PublicServer> <Ryton> yeah 11:47:18 <PublicServer> <Ryton> I'm working on doubling the ML too 11:47:57 <PublicServer> <Ryton> bah :p 11:48:00 <PublicServer> <Ryton> so far for the progress 11:49:22 <PublicServer> <Mark> what 11:49:24 <PublicServer> <Mark> station too spread out 11:49:27 <PublicServer> <Ryton> :p 11:50:57 <PublicServer> <Ryton> 225 hasnt got orders either 11:51:08 <PublicServer> <Mark> meh 11:51:18 <PublicServer> <Mark> there shouldnt be orderless trains 11:51:21 <PublicServer> <Mark> dunno who added them 11:51:27 <PublicServer> <Mark> think there are quite a few of them 11:51:54 <PublicServer> <Ryton> the train grouping menu should have a way of sorting on orderless too :-) 11:52:04 <PublicServer> <Ryton> sorting out* 11:52:11 <PublicServer> <Mark> yea 11:55:40 <PublicServer> <Ryton> Mark: 11:55:44 <PublicServer> <Ryton> too short prio here 11:55:50 <PublicServer> <Ryton> nvr midn 11:55:56 <PublicServer> <Ryton> waiting bay I ment, but its some other problem 11:56:22 <PublicServer> <Ryton> you are rebuilding 11:57:32 <PublicServer> <Ryton> actually, the ML shouldnt be a ring with this network plan 11:57:38 <PublicServer> <Mark> no 11:58:52 <PublicServer> <Ryton> ah 11:59:38 <Dilandau> !password 11:59:38 <PublicServer> Dilandau: violet 11:59:40 <Dilandau> hello 11:59:46 <PublicServer> <Mark> yo 11:59:57 <PublicServer> *** Dilandau joined the game 12:00:34 <PublicServer> <Ryton> emptying depots first, i guess? 12:00:37 <PublicServer> <Ryton> overflow* 12:00:44 <PublicServer> <Mark> where? 12:00:46 <PublicServer> <Ryton> btw, not good 12:01:00 <PublicServer> <Ryton> touchtown 12:01:11 <PublicServer> <Ryton> its good 12:01:13 <PublicServer> <Ryton> :-) 12:01:16 <PublicServer> <Mark> :) 12:01:34 <PublicServer> <Mark> the terminus might have to be bigger 12:01:49 <PublicServer> <Ryton> now itll be fine 12:01:55 <PublicServer> <Ryton> I think 12:02:21 <PublicServer> <Mark> only 13 trains for pickup 12:05:23 <PublicServer> <Ryton> afk (luch) 12:05:26 <PublicServer> <Ryton> lunch* 12:05:29 <PublicServer> <Ryton> hf here! 12:05:35 <PublicServer> <Mark> k cya 12:05:42 <PublicServer> *** Ryton has joined spectators 12:28:04 <PublicServer> <Ryton> wow Mark 12:28:10 <PublicServer> <Ryton> you've been busy 12:28:42 <PublicServer> *** Ryton has joined company #1 12:29:14 <PublicServer> <Ryton> pff 12:36:40 <PublicServer> *** Mark has left the game (general timeout) 12:36:40 <PublicServer> *** Mark has left the game (connection lost) 12:36:41 *** Mark has quit IRC 12:37:22 *** Mark has joined #openttdcoop 12:37:22 *** Webster sets mode: +o Mark 12:53:40 <PublicServer> <Ryton> hey Dilandau, still here? 13:00:04 *** Dom_ has joined #openttdcoop 13:03:26 <PublicServer> <Dilandau> i m back 13:03:29 <PublicServer> <Ryton> wb 13:03:35 <PublicServer> <Dilandau> thx ^^ 13:07:13 <PublicServer> <Ryton> 200k city... 13:07:15 <PublicServer> <Ryton> nice! 13:07:26 <PublicServer> <Dilandau> :) 13:07:28 <PublicServer> <Ryton> and w/o mail :-) 13:12:01 <Dom_> !password 13:12:01 <PublicServer> Dom_: pumice 13:12:30 <PublicServer> *** Dom joined the game 13:12:33 <PublicServer> <Dom> hello 13:12:39 <PublicServer> <Ryton> hey dom 13:12:54 <PublicServer> <Dilandau> hello 13:13:45 *** cyph3r has joined #openttdcoop 13:17:39 <PublicServer> <Ryton> where ru building? 13:17:53 <PublicServer> <Dom> me? 13:17:56 <PublicServer> <Ryton> yeah 13:17:59 <PublicServer> <Dom> not atm 13:18:05 <PublicServer> <Dom> but brb 13:18:28 <PublicServer> *** Dom has left the game (general timeout) 13:18:28 <PublicServer> *** Dom has left the game (connection lost) 13:18:28 *** Dom__ has joined #openttdcoop 13:18:38 <Dom__> !password 13:18:38 <PublicServer> Dom__: pumice 13:18:49 <PublicServer> *** Dom joined the game 13:19:17 <PublicServer> <Mark> hai 13:19:18 <PublicServer> *** Mark joined the game 13:19:21 <PublicServer> <Dom> hi 13:19:23 <PublicServer> <Ryton> wb 13:19:29 <PublicServer> <Ryton> i tried to finish the ml 13:19:35 <PublicServer> <Mark> yeah thanks 13:19:49 <PublicServer> <Ryton> though idk if its done correctly :p 13:19:49 <PublicServer> <Mark> internet dropped while i was in the middle of it 13:20:19 <PublicServer> <Ryton> see 'is this ok? 13:20:29 <PublicServer> <Mark> you should try to not swap over tracks at splits 13:20:39 <PublicServer> <Mark> look !here 13:20:41 <PublicServer> <Ryton> why not? mess intended :p 13:21:03 <PublicServer> *** Mark has left the game (general timeout) 13:21:03 <PublicServer> *** Mark has left the game (connection lost) 13:21:29 <PublicServer> <Ryton> so first split, then swap later? 13:21:44 <PublicServer> <Ryton> ah,j ust join 1 ml then? 13:22:28 <Mark> !password 13:22:28 <PublicServer> Mark: pumice 13:22:36 <PublicServer> *** Dom has left the game (leaving) 13:22:37 <PublicServer> *** Mark joined the game 13:22:49 <PublicServer> <Mark> ill show you 13:22:53 <PublicServer> <Ryton> k 13:23:17 *** Dom___ has joined #openttdcoop 13:23:35 <PublicServer> <Ryton> ah 13:23:42 <PublicServer> <Ryton> just 1 sl per split 13:23:52 <PublicServer> <Ryton> ah it goes to 1 anyway 13:23:56 <PublicServer> <Ryton> didnt see that... 13:24:15 <PublicServer> <Mark> this way outer tracks remains the outer track 13:24:45 <PublicServer> <Ryton> better for overview, or does it have another advantage too? 13:25:00 <PublicServer> <Mark> just overview really 13:25:10 <PublicServer> <Mark> and it takes less space usually 13:25:16 <PublicServer> <Ryton> so the X in ''and this isnt needed either 13:25:30 <PublicServer> <Ryton> just remove that and link to the 2 tracks 13:25:36 <PublicServer> <Mark> yeah 13:26:05 *** Dom_ has quit IRC 13:26:06 *** Dom___ is now known as Dom_ 13:26:06 <PublicServer> <Ryton> doesnt matter :-) 13:26:12 <PublicServer> <Ryton> it has a gap anyway 13:26:28 <PublicServer> <Ryton> I liked the yellow bridges :-) 13:26:42 <PublicServer> <Mark> hehe 13:26:52 <PublicServer> <Mark> dont really care about the bridge colour too much :O 13:26:54 <PublicServer> <Mark> :P 13:27:05 <PublicServer> <Ryton> color is everything :;p 13:27:19 <PublicServer> <Ryton> who cares about their speed? :p 13:28:01 <PublicServer> <Ryton> 2 heres 13:28:03 <PublicServer> <Mark> you want to try or should i? 13:28:10 <PublicServer> <Mark> the one remaining 13:28:22 <PublicServer> <Ryton> sure, but why should it be propper? 13:28:28 <PublicServer> <Ryton> its after a split :p 13:28:40 <PublicServer> <Mark> shouldnt split there either 13:29:03 <PublicServer> <Ryton> both sides should be full speed, you mean? 13:29:11 <PublicServer> <Mark> consider the straight through track ML and have the other one merge into it 13:29:13 <PublicServer> <Ryton> so that if one ML is clogged, the other still can get all the traffic? 13:29:19 <PublicServer> <Mark> yea 13:29:21 <PublicServer> <Ryton> k 13:29:31 <PublicServer> <Mark> both ML should be able to pick from both outgoing tracks 13:29:43 <PublicServer> <Mark> like the join at !here3 13:30:20 *** Dom__ has quit IRC 13:30:25 <PublicServer> <Ryton> the split is done earlier 13:30:31 <PublicServer> <Ryton> at my hub 13:30:41 <PublicServer> <Ryton> see 'split is made here' 13:30:59 <PublicServer> <Ryton> meaning: each train can get each direction 13:31:06 <PublicServer> <Ryton> but you are right about the centre line 13:31:16 <PublicServer> <Ryton> that should be able to handle double traffi 13:31:18 <PublicServer> <Ryton> traffic* 13:35:45 <PublicServer> <Mark> much better 13:35:47 <PublicServer> <Ryton> how about that? 13:36:05 <PublicServer> <Mark> "this lane" could go around the outside track rather than having 2 bridges over itself 13:36:31 <PublicServer> <Ryton> at the left you mean? 13:36:41 <PublicServer> <Ryton> or ok like this? 13:36:48 <PublicServer> <Mark> no ill show you 13:36:51 <PublicServer> <Ryton> kk 13:36:58 <PublicServer> <Ryton> ah offc 13:37:15 <Mark> ah crap 13:37:18 <PublicServer> *** Mark has left the game (general timeout) 13:37:18 <PublicServer> *** Mark has left the game (connection lost) 13:37:29 <Mark> !password 13:37:29 <PublicServer> Mark: chunky 13:37:39 <PublicServer> *** Mark joined the game 13:38:38 <PublicServer> <Mark> yeah thats fine 13:38:54 <PublicServer> <Mark> with shorter trains you should always double bridges though 13:40:05 <PublicServer> <Ryton> k 13:40:33 <PublicServer> <Ryton> here you dont need bc of the average inter-train distance > a bridge (4 tiles)? 13:40:52 <PublicServer> <Mark> exactly 13:41:22 <PublicServer> <Ryton> cool, just 2 bridges :D 13:41:32 <PublicServer> <Ryton> I'd use 4 typiccaly :-) 13:41:38 <PublicServer> <Mark> :D 13:41:42 <PublicServer> <Mark> less is more :P 13:42:29 <PublicServer> <Ryton> whats with the other !here? 13:42:35 <PublicServer> <Ryton> you dont like the grey bridges? :p 13:42:42 <PublicServer> <Ryton> -neither do I ;-)- :P 13:42:46 <PublicServer> <Mark> it needs a 2-2 join aswell 13:42:57 <PublicServer> <Mark> the track under the bridge that is 13:43:20 <PublicServer> <Ryton> in theory, yes 13:43:34 <PublicServer> <Ryton> but only the trains who go to the terminus station, take that track 13:43:40 <PublicServer> <Ryton> I'd disagree 13:43:50 <PublicServer> <Ryton> will never be more than 1 line 13:44:14 <PublicServer> <Ryton> only trains towards TouchTownPick take that track 13:44:17 <PublicServer> <Mark> trains going to the roro should take it as well 13:44:32 <PublicServer> <Ryton> well: some 13:44:35 <PublicServer> <Mark> the split from your town just doesnt force it 13:44:37 <PublicServer> <Ryton> but almost noen 13:44:47 <PublicServer> <Ryton> before it did 13:44:51 <PublicServer> <Mark> we'll have more trains and better splits at some point 13:44:57 <PublicServer> <Ryton> but 80% of town trains should go N anyway 13:45:00 <PublicServer> <Ryton> since 80% of cities 13:45:02 <PublicServer> <Ryton> are there 13:45:34 <PublicServer> <Ryton> actually we should use a logic splitter of some kind 13:45:36 <PublicServer> <Ryton> or a timer 13:45:39 <PublicServer> <Ryton> makes more sense there 13:46:01 <PublicServer> <Mark> it would 13:46:16 <PublicServer> <Ryton> btw, is it the goal of the NW plan to v isit more tna one roro from time to time? 13:46:27 <PublicServer> <Ryton> or always 1, meaning: terminus=> roro=> terminus? 13:54:13 <PublicServer> <Mark> got to love renaming 60 stations 13:54:23 <PublicServer> <Ryton> yeah joy 13:54:29 <PublicServer> <Ryton> btw, can you check your !here 13:54:32 <PublicServer> <Ryton> probably agian overkill :p 13:54:38 <PublicServer> <Ryton> lots of paralell tracks 13:54:53 <PublicServer> <Mark> yeah much better 13:55:00 <PublicServer> <Mark> some of the joins could be quite a bit shorter 13:55:10 <PublicServer> <Ryton> shorter than 1 TL?µ 13:55:21 <PublicServer> <Mark> no 13:55:39 <PublicServer> <Mark> some of them are 3tl though 13:55:41 <PublicServer> <Ryton> true 13:55:51 <PublicServer> <Ryton> but then: how to make long prios? 13:56:15 <PublicServer> <Mark> doesnt really need long prios 13:56:21 <PublicServer> <Mark> but there is always a way 13:56:23 <PublicServer> <Ryton> k 13:59:37 <PublicServer> <Ryton> there is always a way, indeed :p 13:59:47 <PublicServer> <Mark> :D 14:00:59 <PublicServer> <Ryton> anyway 14:01:01 <PublicServer> <Ryton> going 14:01:05 <PublicServer> *** Ryton has joined spectators 14:01:08 <PublicServer> *** Ryton has left the game (leaving) 14:01:08 <PublicServer> <Mark> cya 14:11:29 <PublicServer> *** Mark has joined spectators 14:14:44 <PublicServer> *** Mark has joined company #1 14:14:47 <PublicServer> *** Mark has joined spectators 14:16:01 <PublicServer> *** Mark has joined company #1 14:35:05 <Dom_> !password 14:35:05 <PublicServer> Dom_: joying 14:35:50 <PublicServer> *** Dom joined the game 14:38:46 <PublicServer> *** Dom has left the game (general timeout) 14:38:46 <PublicServer> *** Dom has left the game (connection lost) 14:38:50 *** Dom__ has joined #openttdcoop 14:39:29 <Dom__> !password 14:39:29 <PublicServer> Dom__: botany 14:39:45 <PublicServer> *** Dom joined the game 14:40:06 *** genon has quit IRC 14:45:18 *** Dom_ has quit IRC 14:45:18 *** Dom__ is now known as Dom_ 15:25:03 *** Tray has joined #openttdcoop 15:25:54 <PublicServer> *** Dom has left the game (general timeout) 15:25:54 <PublicServer> *** Dom has left the game (connection lost) 16:14:28 <PublicServer> *** Mark has left the game (general timeout) 16:14:28 <PublicServer> *** Mark has left the game (connection lost) 16:15:40 <Mark> !password 16:15:40 <PublicServer> Mark: peeked 16:15:49 <PublicServer> *** Mark joined the game 16:22:53 <PublicServer> *** Mark has left the game (general timeout) 16:22:53 <PublicServer> *** Mark has left the game (connection lost) 16:28:04 <Mark> !password 16:28:05 <PublicServer> Mark: nasals 16:28:15 <PublicServer> *** Mark joined the game 16:39:22 *** Ryton has quit IRC 16:47:02 *** pugi has joined #openttdcoop 16:50:20 *** Gregor-PLNL has quit IRC 16:52:30 *** Kalaidos has joined #openttdcoop 16:52:46 <PublicServer> *** Mark has left the game (general timeout) 16:52:46 <PublicServer> *** Mark has left the game (connection lost) 16:52:57 <Kalaidos> !password 16:52:57 <PublicServer> Kalaidos: soling 16:53:08 <PublicServer> *** Kalaidos joined the game 16:53:10 <PublicServer> <Kalaidos> Hi 16:54:17 <PublicServer> <Kalaidos> Mark was productive I see 16:56:17 <PublicServer> <Kalaidos> what's with the trains having no orders at all? 17:01:07 <PublicServer> *** Kalaidos has left the game (connection lost) 17:01:15 *** Kalaidos has quit IRC 17:07:48 <PublicServer> *** Dilandau has left the game (leaving) 17:07:48 <PublicServer> *** Game paused (number of players) 17:27:01 <Dom_> !password 17:27:01 <PublicServer> Dom_: soling 17:27:14 <PublicServer> *** Game still paused (number of players) 17:27:14 <PublicServer> *** Game unpaused (number of players) 17:27:15 <PublicServer> *** Dom joined the game 17:27:23 <PublicServer> *** Dom has enabled autopause mode. 17:27:25 <PublicServer> *** Game paused (number of players) 17:32:25 <PublicServer> *** Dom has left the game (leaving) 17:33:39 *** Gregor-PLNL has joined #openttdcoop 17:36:49 *** genon has joined #openttdcoop 17:44:59 *** iklucas has joined #openttdcoop 17:47:59 <iklucas> !password 17:47:59 <PublicServer> iklucas: soling 17:48:36 <PublicServer> *** iklucas has left the game (processing map took too long) 17:48:36 <PublicServer> *** iklucas has left the game (connection lost) 17:48:36 <PublicServer> *** Game still paused (number of players) 17:53:57 *** iklucas_ has joined #openttdcoop 17:54:02 <iklucas_> !password 17:54:02 <PublicServer> iklucas_: soling 17:54:22 <PublicServer> *** Game still paused (number of players) 17:54:23 <PublicServer> *** iklucas joined the game 17:56:00 *** iklucas has quit IRC 17:59:14 <PublicServer> *** iklucas has left the game (leaving) 17:59:50 <Mark> !password 17:59:51 <PublicServer> Mark: soling 17:59:58 <PublicServer> *** Game still paused (number of players) 17:59:59 <PublicServer> *** Mark joined the game 18:00:54 <Mark> !unpause 18:00:54 <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.) 18:00:54 <PublicServer> *** Game unpaused (number of players) 18:02:41 *** andbo has quit IRC 18:06:09 *** iklucas_ has quit IRC 18:24:07 *** Progman has joined #openttdcoop 18:27:00 *** Ryton has joined #openttdcoop 18:36:59 *** ODM has joined #openttdcoop 18:36:59 *** ChanServ sets mode: +o ODM 18:58:43 <PublicServer> *** Mark has joined spectators 18:58:43 <PublicServer> *** Game paused (number of players) 18:58:45 <Mark> !auto 18:58:45 <PublicServer> *** Mark has enabled autopause mode. 19:10:43 <Ryton> yo 19:10:52 <Ryton> !password 19:10:52 <PublicServer> Ryton: stylus 19:11:12 <PublicServer> *** Game still paused (number of players) 19:11:15 <PublicServer> *** Ryton joined the game 19:13:43 <PublicServer> <Ryton> ah, bbh's have names now :-) 19:13:53 <PublicServer> <Ryton> 1 and 1a :p 19:14:47 <PublicServer> <Ryton> got an idea to improve my prio at bbh01 19:14:54 <PublicServer> <Ryton> but then game should be unpaused :p 19:15:05 <PublicServer> <Ryton> & some signals are missing at bbh01 19:18:20 <Mark> yo 19:18:26 <PublicServer> *** Mark has joined company #1 19:18:26 <PublicServer> *** Game unpaused (number of players) 19:18:52 <PublicServer> <Mark> there should be signal gaps after the splits to spread trains 19:19:27 <PublicServer> <Mark> touch town is real slow 19:29:27 <V453000> !password 19:29:27 <PublicServer> V453000: worsts 19:29:38 <PublicServer> <V453000> hi 19:29:41 <PublicServer> *** V453000 joined the game 19:29:44 <PublicServer> <Mark> yo 19:29:56 <PublicServer> <V453000> looks nice Mark 19:29:58 <PublicServer> <Mark> i got ships and planes 19:30:00 <PublicServer> <V453000> almost like your ass 19:30:02 <PublicServer> <Mark> thanks 19:30:06 <PublicServer> <Mark> i know you like my ass 19:32:00 <PublicServer> <Ryton> b 19:32:59 *** dr_gonzo_ has joined #openttdcoop 19:33:43 <PublicServer> <V453000> b what 19:33:46 <PublicServer> <V453000> his ass aint no B 19:33:49 <PublicServer> <V453000> it is A++ 19:34:23 <PublicServer> <Mark> you know it 19:34:27 <PublicServer> <V453000> how is nut-pax anyway 19:34:49 <PublicServer> <Mark> its good 19:34:55 <PublicServer> <Mark> these local trains are pretty epic 19:35:10 <PublicServer> <V453000> yeah rail is really solid 19:35:20 <PublicServer> <V453000> monorail seems a bit worthless atm, at least local 19:35:28 <PublicServer> <Mark> hardly ever uses more than 3 platforms/track 19:35:34 <PublicServer> <V453000> yep 19:35:37 <PublicServer> <V453000> thats the idea 19:35:51 <PublicServer> <Mark> i might even downsize my sbahn drop 19:36:02 <PublicServer> <Mark> pickups could be smaller too 19:36:04 <PublicServer> *** Ryton has joined spectators 19:36:17 <PublicServer> <Mark> brb 19:39:29 <PublicServer> <V453000> Mark you arent using colour refit 19:39:31 <PublicServer> <V453000> fucking noob 19:39:33 <PublicServer> <V453000> unbelievable 19:39:35 <PublicServer> <V453000> . 19:41:54 <PublicServer> <Mark> what colour refit 19:42:08 <PublicServer> <V453000> you can refit local trains to colours 19:42:18 <PublicServer> <V453000> so you could like have different colour at each station 19:42:24 <PublicServer> <V453000> you can do that via orders too 19:42:26 <PublicServer> <Mark> that would have been pretty nice 19:42:32 <PublicServer> <V453000> just put depot behind station 19:42:38 <PublicServer> <V453000> and set go to nearest depot after load 19:42:42 <PublicServer> <V453000> and refit to whatever you want :) 19:43:28 <PublicServer> <V453000> see trains from FB transfer 19:43:38 <PublicServer> <Mark> yea im already doing LP 19:44:20 <PublicServer> <Mark> of course you did blue aswell 19:44:22 <PublicServer> <V453000> same colour 19:44:24 <PublicServer> <V453000> lol 19:44:27 <PublicServer> <Mark> ill change 19:44:33 <PublicServer> <V453000> ok :) 19:45:36 <PublicServer> <V453000> you could even like make them change colour every trip :P I do that sometimes 19:45:50 <PublicServer> <Mark> :D 19:45:52 <PublicServer> <Mark> no thanks 19:46:58 <PublicServer> <Mark> LP transfer has 4 colours noiw 19:47:08 <PublicServer> <V453000> :D 19:47:16 <PublicServer> <Mark> wish i could do the same with buses 19:47:26 <PublicServer> <V453000> no NUTbusses 19:47:26 <PublicServer> <V453000> gg 19:48:08 <PublicServer> <Mark> right that is real nice 19:48:10 <PublicServer> <Mark> gj 19:48:14 <PublicServer> <V453000> :) 19:48:41 <PublicServer> <V453000> there is also black available :P 19:48:45 <PublicServer> <V453000> *pink duh* 19:48:51 <PublicServer> <Mark> :D 19:56:54 *** bassals has joined #openttdcoop 20:23:10 <Mark> we need a proper road vehicle wiki page 20:23:42 <PublicServer> *** Mark has left the game (general timeout) 20:23:42 <PublicServer> *** Mark has left the game (connection lost) 20:23:44 <PublicServer> *** Game paused (number of players) 20:24:22 *** [1]Mark has joined #openttdcoop 20:25:34 <PublicServer> <Ryton> I'm gone too 20:25:36 <PublicServer> <Ryton> cya 20:25:38 <PublicServer> *** Ryton has left the game (leaving) 20:27:48 <[1]Mark> !password 20:27:48 <PublicServer> [1]Mark: onward 20:27:59 <PublicServer> *** Game still paused (number of players) 20:27:59 <PublicServer> *** Game unpaused (number of players) 20:28:00 <PublicServer> *** Mark joined the game 20:29:27 <PublicServer> *** Mark has left the game (general timeout) 20:29:29 <PublicServer> *** Mark has left the game (connection lost) 20:29:29 <PublicServer> *** Game paused (number of players) 20:30:07 <PublicServer> *** V453000 has left the game (leaving) 20:31:10 *** Mark has quit IRC 20:31:10 *** [1]Mark is now known as Mark 20:38:18 *** genon has quit IRC 20:41:12 *** [1]Mark has joined #openttdcoop 20:47:34 *** Mark has quit IRC 20:47:34 *** [1]Mark is now known as Mark 20:48:30 *** ODM has quit IRC 20:52:49 *** Ryton has quit IRC 20:53:46 <Gregor-PLNL> !password 20:53:46 <PublicServer> Gregor-PLNL: onward 20:54:02 <Gregor-PLNL> good evening 20:54:07 <PublicServer> *** Game still paused (number of players) 20:54:07 <PublicServer> *** GregorPLNL joined the game 20:58:35 *** Mark has quit IRC 20:59:16 *** Mark has joined #openttdcoop 20:59:16 *** Webster sets mode: +o Mark 21:06:54 *** cyph3r has quit IRC 21:08:28 <Dilandau> hello 21:08:30 <Dilandau> !password 21:08:30 <PublicServer> Dilandau: onward 21:09:20 <PublicServer> *** Game still paused (number of players) 21:09:23 <PublicServer> *** Dilandau joined the game 21:13:30 *** tkjacobsen has quit IRC 21:17:50 *** dr_gonzo_ has quit IRC 21:19:48 <Tray> !password 21:19:48 <PublicServer> Tray: onward 21:20:28 <PublicServer> *** Game still paused (number of players) 21:20:28 <PublicServer> *** Game unpaused (number of players) 21:20:31 <PublicServer> *** Tray joined the game 21:20:37 <PublicServer> *** tneo joined the game 21:21:37 <Mark> !password 21:21:37 <PublicServer> Mark: onward 21:21:46 <PublicServer> *** Mark joined the game 21:21:49 <PublicServer> <Mark> hello 21:22:53 <PublicServer> *** Tray has left the game (leaving) 21:24:17 <PublicServer> *** tneo has left the game (connection lost) 21:26:57 *** Chris_Booth has joined #openttdcoop 21:33:33 <PublicServer> *** Mark has left the game (general timeout) 21:33:33 <PublicServer> *** Mark has left the game (connection lost) 21:33:35 <PublicServer> *** Game paused (number of players) 21:33:39 *** Mark has quit IRC 21:34:20 *** Mark has joined #openttdcoop 21:34:20 *** Webster sets mode: +o Mark 21:37:46 <Gregor-PLNL> interesting graphics, a pity it is not high res 21:38:10 <PublicServer> *** GregorPLNL has left the game (leaving) 21:38:19 *** valhallasw has joined #openttdcoop 21:51:12 *** bassals has quit IRC 21:55:59 <PublicServer> *** Dilandau has left the game (leaving) 21:56:05 *** Edison has joined #openttdcoop 21:56:05 *** Dilandau has quit IRC 21:58:19 <Edison> hello 21:58:43 <Edison> i'm new i just want to speactate the server but i don't find all NewGRF 21:59:41 *** Mark has quit IRC 22:00:12 <V453000> lmfao Gregor-PLNL 22:00:22 <V453000> Edison: see @quickstart :) 22:00:23 *** Mark has joined #openttdcoop 22:00:23 *** Webster sets mode: +o Mark 22:00:24 <V453000> @quickstart 22:00:25 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:00:25 <Gregor-PLNL> V453000: ? 22:00:44 <Edison> Webster: thank you 22:00:57 <Gregor-PLNL> Edison: just unpack the whole grf pack into your newgrf directory, subdirectories are fine 22:01:04 <V453000> hi-res is trash 22:01:12 <V453000> pixel art is a lot better in openttd 22:01:44 <Gregor-PLNL> V453000: well, I use the graphics pack z-base and I really like it 22:01:54 <Edison> ok thank you 22:03:19 <Gregor-PLNL> V453000: I just played a lot games like civ1 or railroad tycoon 1, I just had enough pixel art in my life :) 22:03:45 <Edison> !dl 22:03:45 <PublicServer> Edison: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 22:03:45 <PublicServer> Edison: http://www.openttd.org/en/download-trunk/r24884 22:03:59 *** Edison has quit IRC 22:04:16 *** Edison has joined #openttdcoop 22:04:37 <Edison> !dl win64 22:04:37 <PublicServer> Edison: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win64.zip 22:07:39 <Mark> cant have too much pixel art in your life 22:07:43 <Mark> V would know about that 22:08:00 *** Mark has quit IRC 22:08:19 *** Mark has joined #openttdcoop 22:08:19 *** Webster sets mode: +o Mark 22:11:00 *** Gregor-PLNL has quit IRC 22:13:51 <Edison> !password 22:13:51 <PublicServer> Edison: loomed 22:14:07 <PublicServer> *** Game still paused (number of players) 22:14:09 <PublicServer> *** edison joined the game 22:20:24 *** Kalaidos has joined #openttdcoop 22:21:06 <Kalaidos> !password 22:21:07 <PublicServer> Kalaidos: loomed 22:21:16 <PublicServer> *** Game still paused (number of players) 22:21:16 <PublicServer> *** Kalaidos joined the game 22:22:45 <PublicServer> *** Kalaidos has left the game (leaving) 22:22:48 *** Kalaidos has quit IRC 22:23:17 *** Tray has quit IRC 22:26:15 <Edison> when the game is not paused? 22:26:43 *** [1]Mark has joined #openttdcoop 22:28:26 <PublicServer> *** edison has left the game (leaving) 22:29:43 *** Mark has quit IRC 22:29:43 *** [1]Mark is now known as Mark 22:35:45 *** Chris_Booth has quit IRC 22:40:27 *** Progman has quit IRC 23:09:27 *** iklucas has joined #openttdcoop 23:10:21 <iklucas> !password 23:10:21 <PublicServer> iklucas: loomed 23:10:41 <PublicServer> *** Game still paused (number of players) 23:10:43 <PublicServer> *** iklucas joined the game 23:15:06 *** valhallasw has quit IRC 23:16:02 *** chester_1 has quit IRC 23:17:48 *** Edison has quit IRC 23:18:25 <PublicServer> *** Game still paused (number of players) 23:18:25 <PublicServer> *** edison joined the game 23:18:26 *** Edison has joined #openttdcoop 23:19:09 <PublicServer> *** edison has left the game (leaving) 23:36:29 <PublicServer> *** iklucas has left the game (leaving) 23:53:22 <iklucas> !password 23:53:22 <PublicServer> iklucas: loomed 23:53:38 <PublicServer> *** Game still paused (number of players) 23:53:39 <PublicServer> *** iklucas joined the game 23:54:22 *** So_BiG has joined #openttdcoop 23:54:25 <So_BiG> hi! 23:54:27 <So_BiG> !password 23:54:28 <PublicServer> So_BiG: loomed 23:54:52 <PublicServer> *** Big Meech has left the game (processing map took too long) 23:54:52 <PublicServer> *** Big Meech has left the game (connection lost) 23:54:52 <PublicServer> *** Game still paused (number of players) 23:55:07 <PublicServer> *** Game still paused (number of players) 23:55:28 <PublicServer> *** Game still paused (number of players) 23:55:29 <PublicServer> *** Big Meech joined the game 23:55:40 <PublicServer> <Big Meech> holy s! 23:56:32 <PublicServer> <iklucas> :P 23:56:34 <PublicServer> *** iklucas has joined company #1 23:56:42 <PublicServer> <iklucas> nice huh? 23:56:44 <PublicServer> *** Big Meech has joined company #1 23:56:44 <PublicServer> *** Game unpaused (number of players) 23:56:50 <PublicServer> <Big Meech> haha yea 23:57:00 <PublicServer> <iklucas> i starte building in the left corner 23:57:23 <PublicServer> <Big Meech> fruntbourne? 23:57:37 <PublicServer> <iklucas> ye 23:57:47 <PublicServer> <iklucas> going to fund a new city there once ready 23:57:50 <PublicServer> <Big Meech> ah cool, so youve been amaking your own town theN? 23:57:53 <PublicServer> <Big Meech> Nice 23:58:51 <PublicServer> <Big Meech> I wold help but I haven't really built with you before 23:59:25 <PublicServer> <iklucas> some day has to be the first day ;) 23:59:39 <PublicServer> <Big Meech> looks like you've gotten a lot better also 23:59:53 <PublicServer> <iklucas> im still crap 23:59:55 <PublicServer> <iklucas> havent played for ages