Log for #openttdcoop on 15th January 2013:
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00:10:40  *** pugi has quit IRC
01:35:32  <Dom_> !playercount
01:35:32  <PublicServer> Dom_: Number of players: 0 (0 spectators)
01:35:34  <Dom_> !password
01:35:34  <PublicServer> Dom_: floras
01:35:44  <PublicServer> *** Game still paused (number of players)
01:35:46  <PublicServer> *** Dom joined the game
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01:36:03  <PublicServer> *** Sylf joined the game
01:36:14  <PublicServer> <Dom> hello
01:36:17  <PublicServer> <Sylf> hi
01:37:31  <PublicServer> <Dom> care to join?
01:38:20  <PublicServer> <Sylf> maybe later
01:38:23  <PublicServer> <Dom> ok
01:41:38  <PublicServer> *** Sylf has left the game (leaving)
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01:47:34  <IANF> hello
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01:50:24  <IANF> !password
01:50:24  <PublicServer> IANF: dazing
01:50:53  <PublicServer> *** Game still paused (number of players)
01:50:53  <PublicServer> *** Game unpaused (number of players)
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01:50:57  <PublicServer> <Dom> hello
01:50:59  <PublicServer> <IANF> hi
01:51:03  <PublicServer> <IANF> i am new here
01:51:09  <PublicServer> <Dom> cool
01:51:16  <PublicServer> <Dom> if you need any help just tell me
01:51:23  <PublicServer> <IANF> ok
01:51:41  <PublicServer> <IANF> omg everytthing here is probably soo advanced and stuff :P
01:51:49  *** IANF has quit IRC
01:51:55  <PublicServer> <Dom> well you can always start your own town
01:52:00  <PublicServer> <Dom> you just have to follow the plan
01:53:36  <PublicServer> <IANF> omg there is soo much stuff that it is laggy :P
01:53:40  <PublicServer> <Dom> :)
01:54:59  <Mark> !password
01:54:59  <PublicServer> Mark: noised
01:55:10  <PublicServer> *** Mark joined the game
01:55:18  <PublicServer> <Dom> +hello
01:55:28  <PublicServer> <Mark> yo
01:55:43  <PublicServer> <IANF> so why are there random bits of monorail line connected to the maglev line?
01:55:45  <PublicServer> <Mark> changed welcome board
01:55:51  <PublicServer> <Mark> its not very kind
01:55:54  <PublicServer> <IANF> lol
01:56:04  <PublicServer> <Dom> where
01:56:14  <PublicServer> <Mark> everywhere im guessing
01:56:18  <PublicServer> <Mark> see them as data lines
01:56:26  <PublicServer> <IANF> some place i am looking at
01:56:28  <PublicServer> <Dom> well my overflow has some
01:56:31  <PublicServer> <Dom> touchtown pick
01:56:35  <PublicServer> <IANF> that
01:56:49  <PublicServer> <Mark> traffic doesnt use them
01:56:58  <PublicServer> <IANF> ok
01:57:43  <PublicServer> <IANF> do the trains not breakdown?
01:57:58  <PublicServer> <Mark> no
01:58:15  <PublicServer> <IANF> that would explain why i see soo much about trains being old
01:58:21  <PublicServer> <Mark> :)
01:58:28  <PublicServer> <Mark> we dont like those features
01:59:42  <PublicServer> <IANF> yay i built a town
02:00:36  <PublicServer> <Mark> well done :)
02:00:38  <PublicServer> <Mark> :P
02:01:23  <PublicServer> <Mark> IANF: have you read the quickstart in the wiki?
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02:01:29  <PublicServer> <IANF> uuh no
02:01:32  <PublicServer> <IANF> should i?
02:01:46  <PublicServer> <Mark> you dont have to but you would probably like to
02:02:00  <PublicServer> <Mark> pretty basic explanation of how stuff works here
02:02:03  <Mark> @quickstart
02:02:04  <Webster> Quickstart - #openttdcoop Wiki -
02:02:20  <PublicServer> <IANF> ok
02:04:44  <PublicServer> <IANF> ya ok idk what i should be doing :P
02:04:58  <PublicServer> <Mark> just watching probably
02:05:05  <PublicServer> <IANF> ok
02:05:24  <PublicServer> <Mark> not much going on now, its usually more active in european daytime
02:05:46  <PublicServer> <IANF> and it is like some time int he middle of the noght for europeans :P
02:05:52  <PublicServer> <Mark> 3am
02:05:55  <PublicServer> <Dom> its 3 am
02:06:17  <PublicServer> <Mark> Dom: where are you?
02:06:21  <PublicServer> <Dom> austria
02:06:40  <PublicServer> <Mark> ooh snowy
02:06:44  <PublicServer> <Dom> yep
02:06:51  <PublicServer> <Dom> we have like 20 cm from yesterday
02:06:54  <PublicServer> <IANF> it looks like a train is stuck
02:07:04  <PublicServer> <Mark> nice
02:07:06  <PublicServer> <IANF> or it is waiting
02:07:09  <PublicServer> <Mark> its snowing atm here
02:07:15  <PublicServer> <IANF> i want snow :P
02:07:17  <PublicServer> <Mark> pretty rare
02:07:21  <PublicServer> <Mark> ill be chaos tomorrow
02:07:24  <PublicServer> <Dom> really xDD in holland?
02:07:26  <PublicServer> <Mark> yea
02:07:30  <PublicServer> <Dom> nice :D
02:07:54  <PublicServer> <Dom> well it's pretty normal that we have snow but this year it's not alot
02:07:56  <PublicServer> <IANF> i'm confused... that train just loaded so it could turn aroudn and unload ontot eh samew station
02:08:06  <PublicServer> <Mark> yeah
02:08:08  <PublicServer> <Dom> get stoned and go skiing :D
02:08:11  <PublicServer> <Mark> im going skiing in italy in 2weeks
02:08:13  <PublicServer> <Mark> :D
02:08:27  <PublicServer> <Dom> nice! madonna di campiglio?
02:08:42  <PublicServer> <Mark> what?
02:08:48  <PublicServer> <Mark> if my wife is coming?
02:08:54  <PublicServer> <Dom> that's a nice skiing place in italy :)
02:09:02  <PublicServer> <Mark> oh i thought it actually meant something :P
02:09:12  <PublicServer> <Dom> well its a town :D
02:09:12  <PublicServer> <Mark> going to cortina d ampezzo
02:09:22  <PublicServer> <Dom> oh thats near turin right?
02:09:33  <PublicServer> <Mark> it is
02:09:39  <PublicServer> <Mark> not far from innsbruck either
02:09:41  <PublicServer> <IANF> ok i see how this works bu i don't understand why
02:09:55  <PublicServer> <Dom> i normally go to carinthia
02:10:01  <PublicServer> <Dom> because it's like an hour away :D
02:10:13  <PublicServer> <Mark> you know we have to drive 14 hours
02:10:16  <PublicServer> <Mark> i hate you
02:10:19  <PublicServer> <Dom> :D
02:10:30  <PublicServer> <Dom> well you have legal weed
02:10:36  <PublicServer> <Mark> :D
02:10:38  <PublicServer> <Dom> so what should i say :D
02:10:48  <PublicServer> <IANF> i get it. you want to make the most profit off of the passengers so you load them then unload them from a train?
02:11:06  <PublicServer> <Mark> surely you get weed in austria
02:11:16  <PublicServer> <Dom> well not as good as in holland
02:11:16  <PublicServer> <IANF> they do in 2 states in america
02:11:19  <PublicServer> <Dom> i normally drive to slovenia
02:11:22  <PublicServer> <Mark> IANF: we dont care too much about profit really
02:11:28  <PublicServer> <Mark> :D
02:11:32  <PublicServer> <IANF> then why do the stations do this
02:11:35  <PublicServer> <Dom> there you can get stuff as good as in holland
02:11:45  <PublicServer> <Mark> not sure you should be telling me where you import your weed from
02:11:51  <PublicServer> <Dom> :D
02:12:21  <PublicServer> <Dom> well since im not living down south anymore it doesnt happen very often :)
02:13:43  <PublicServer> *** Mark has left the game (general timeout)
02:13:43  <PublicServer> *** Mark has left the game (connection lost)
02:13:53  <Mark> ...
02:14:10  <PublicServer> <Dom> well snow is slowing your internet down :D
02:14:33  <Mark> must be that
02:14:42  <Mark> or im too far away from my router
02:19:40  <PublicServer> <IANF> well i have to go. this is all soo confusing :P
02:19:48  <PublicServer> <Dom> ok bb
02:19:53  <PublicServer> *** Dom has left the game (leaving)
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07:08:32  <PublicServer> *** Game still paused (number of players)
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07:55:39  <Dilandau> hello
07:55:41  <Dilandau> !info
07:55:42  <PublicServer> Dilandau: #:1(Orange) Company Name: 'Muir & Co.'  Year Founded: 2100  Money: 4642198270  Loan: 0  Value: 4646422807  (T:498, R:312, P:0, S:0) unprotected
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09:09:25  <Mark> !password
09:09:25  <PublicServer> Mark: diners
09:09:34  <PublicServer> *** Game still paused (number of players)
09:09:35  <PublicServer> *** Mark joined the game
09:31:44  <Mark> !unpause
09:31:44  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
09:31:46  <PublicServer> *** Game unpaused (number of players)
09:32:29  <PublicServer> <V453000> hi
09:32:29  <PublicServer> *** V453000 joined the game
09:32:30  <PublicServer> <Mark> yo
09:32:58  <PublicServer> <V453000> nice dogshit bitch
09:33:08  <PublicServer> <Mark> :D
09:35:54  <PublicServer> <V453000> well the transported % are rather low :(
09:36:00  <PublicServer> <V453000> fix!
09:36:10  <PublicServer> <Mark> working on it
09:37:24  <PublicServer> <Mark> all trains want to take the easiest route through roros
09:37:38  <PublicServer> <Mark> in the north branch nuttown gets almost all the trains
09:38:11  <PublicServer> <V453000> shortest route
09:38:17  <PublicServer> <V453000> hm I didnt think about that
09:38:18  *** Ryton has joined #openttdcoop
09:38:31  <PublicServer> <V453000> you should either have split after me
09:38:39  <PublicServer> <V453000> or make your shit with a pf trap
09:38:41  <PublicServer> <V453000> so they like it
09:38:48  <Ryton> heya
09:38:51  <Ryton> !password
09:38:51  <PublicServer> Ryton: romped
09:38:54  <PublicServer> <V453000> hi
09:39:23  <PublicServer> *** Ryton joined the game
09:39:30  <PublicServer> <Ryton> µwoa
09:39:32  <PublicServer> <Ryton> my city has boomed
09:39:34  <PublicServer> <Ryton> and gridlocked :s
09:40:16  <PublicServer> <Mark> :D
09:40:23  <PublicServer> <Ryton> bad combination ;:p
09:40:27  <PublicServer> <Mark> overflow depots are overrated
09:40:29  <PublicServer> <Mark> :D
09:40:35  <PublicServer> <V453000> TL1? :d
09:40:37  <PublicServer> <Ryton> still they are :p
09:41:07  <PublicServer> <Ryton> but maybe they have their function :p
09:41:19  <PublicServer> <V453000> what the bloody fuck is that Ryton
09:41:21  <PublicServer> <Ryton> or i just need a longer delay route :p
09:49:55  <PublicServer> <Mark> intercities load too slow
09:54:29  <PublicServer> <Ryton> oops
09:54:39  <PublicServer> <Ryton> 8k passengers waiting at roro
09:56:25  <PublicServer> <V453000> that kinda is why they are intercity :)
09:56:36  <PublicServer> <Mark> ...
09:57:07  <PublicServer> <V453000> I cant reduce their capacity any further
09:57:15  <PublicServer> <V453000> meaning I cant imrove loadspeed
09:57:42  <PublicServer> <V453000> and making them accelerate badly isnt really a solution
09:57:52  <PublicServer> <Mark> no
09:59:34  <PublicServer> <Ryton> pff
10:04:32  <PublicServer> <Ryton> hm
10:04:46  <PublicServer> <Ryton> NE hub may need doubling, trains have difficulty exitting there
10:05:32  <PublicServer> <Mark> TouchTown is backing up to the ML
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10:14:28  <Killian> !players
10:14:30  <PublicServer> Killian: Client 111 (Orange) is Mark, in company 1 (Muir & Co.)
10:14:30  <PublicServer> Killian: Client 113 (Orange) is V453000, in company 1 (Muir & Co.)
10:14:30  <PublicServer> Killian: Client 114 (Orange) is Ryton, in company 1 (Muir & Co.)
10:18:08  <PublicServer> <Ryton> V or mark?
10:18:14  <PublicServer> <Ryton> could you look at !why?
10:18:32  <PublicServer> <Ryton> any idea why it prefers the 1 signal over the 2 way?
10:19:27  <PublicServer> <Mark> lost trains do strange things
10:19:34  <PublicServer> <Mark> cant you make both a 2-way?
10:19:43  <PublicServer> <Ryton> now it seems to work ok
10:19:49  <PublicServer> <Ryton> wp was 2 spaces further
10:19:51  <PublicServer> <Ryton> made a difference it seems
10:19:57  <PublicServer> <V453000> why wouldnt it
10:19:59  <PublicServer> <Ryton> very close WP was attractive
10:20:01  <PublicServer> <V453000> ofc
10:20:15  <PublicServer> <Ryton> just 2 tiles...
10:20:25  <PublicServer> <V453000> and a hill
10:20:26  <PublicServer> <V453000> 400 penalty
10:20:36  <PublicServer> <Ryton> oh ok
10:20:38  <PublicServer> <V453000> or 300 not sure exactly
10:20:44  <PublicServer> <Ryton> didnt know it made such a difference
10:20:55  <PublicServer> <V453000> I think every tile is 100
10:21:01  <PublicServer> <V453000> hill is 200 or 300
10:21:07  <PublicServer> <V453000> idk how diagonal tiles count
10:21:29  <PublicServer> <Mark> nice article on the srnw stations btw
10:21:43  <PublicServer> <Mark> didnt quite realise yesterday, thought it was yet another article on overflows :P
10:22:25  <PublicServer> <V453000> dont tell me LoPo wrote it
10:22:31  <PublicServer> <Mark> oh
10:22:33  <PublicServer> <Mark> :D
10:22:43  <PublicServer> <V453000> admittedly I helped him all the time to consolidate the article, but the srnw ideas are his
10:23:25  <PublicServer> <V453000> I told him as well, the article is superb, but I would like to see it in games first
10:23:51  <PublicServer> <V453000> we usually come up with some improvements and stuff when it is in game
10:23:54  <PublicServer> <V453000> esp people like mfb do
10:24:17  <PublicServer> <V453000> but it is nice none the less
10:24:35  <PublicServer> <Mark> looks like most of it has been used in game
10:25:03  <PublicServer> <V453000> the basic designs yes
10:25:19  <PublicServer> <V453000> but pretty much everything the article is about are the new things
10:25:25  <PublicServer> <V453000> out of which like 2 were used
10:28:15  <PublicServer> <Mark> V453000: this sucks
10:29:13  <PublicServer> <V453000> wat
10:29:24  <PublicServer> <Mark> trains only go to 1 roro on each spoke
10:29:36  <PublicServer> <V453000> use 2way and eventually delayer
10:29:46  <PublicServer> <V453000> gap/slow bridge
10:30:01  <PublicServer> <Mark> flip flop
10:30:07  <PublicServer> <V453000> split to drop and pickup has to be separate
10:30:14  <PublicServer> <V453000> flipflop isnt necessary
10:30:26  <PublicServer> <V453000> I dont think we want to split them equally either
10:32:47  *** Killian_ has joined #openttdcoop
10:33:25  <Killian_> !password
10:33:25  <PublicServer> Killian_: zeroed
10:33:45  <PublicServer> *** Killian joined the game
10:34:00  <PublicServer> <Ryton> hey killi
10:34:04  <PublicServer> <Killian> hi
10:34:11  <PublicServer> <Mark> hello
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10:55:36  <PublicServer> <Ryton> pff, I didnt knew towns wouldnt build on steep hills
10:55:42  <PublicServer> <Ryton> now my city is half empty :(
10:56:06  <PublicServer> <Mark> yeah seaside cliffs are shit for town building
10:56:13  <PublicServer> <Ryton> seems so
10:56:16  <PublicServer> <Mark> thats why i smoothened them in my town
10:56:18  <PublicServer> <Ryton> but its trange
10:56:25  <PublicServer> <Ryton> the oter sides are built upon...
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10:58:55  <PublicServer> <Ryton> woa
10:59:18  <PublicServer> <Ryton> ML needs more trains
10:59:24  <PublicServer> <Ryton> at least the E/W side
10:59:30  <PublicServer> <Mark> not really
10:59:37  <PublicServer> <Mark> ive just rebuilt part of the center hub
10:59:43  <PublicServer> <Ryton> ah ok :)
11:00:02  <PublicServer> <Ryton> oh there is a line indeed
11:01:32  <PublicServer> <Ryton> pff
11:02:18  <PublicServer> <Ryton> lolz
11:02:24  <PublicServer> <Ryton> just remove it :-)
11:02:26  <PublicServer> <Ryton> may be easier
11:02:40  <PublicServer> <Mark> dunno why its there to begin with
11:02:44  <PublicServer> <Ryton> that was just a PF trap
11:02:54  <PublicServer> <Ryton> to lure trains going to touchdown
11:02:56  <PublicServer> <Ryton> into my statiojn
11:03:18  <PublicServer> <Ryton> else they preferred the ML over my sideline
11:03:52  <PublicServer> <Mark> getting laggy
11:05:19  <PublicServer> <Ryton> btw
11:05:37  <PublicServer> <Ryton> can you check ! i doubt?
11:12:50  <PublicServer> <Ryton> hmm
11:13:00  <PublicServer> <Ryton> now E has 2 lanes in, 1 way out
11:13:10  <PublicServer> <Ryton> => ... trouble :p
11:13:33  <PublicServer> <Ryton> care to double the way to the N too, Mark,
11:13:35  <PublicServer> <Ryton> ?
11:27:24  <PublicServer> <V453000> eat shit and die
11:27:26  <PublicServer> <V453000> lunchtiemz
11:27:28  <PublicServer> *** V453000 has left the game (leaving)
11:27:33  <V453000> bai :)
11:27:37  <PublicServer> <Mark> :D
11:28:33  <V453000> :)
11:32:49  *** Killian has quit IRC
11:33:13  <PublicServer> <Mark> touch town is way too small
11:33:44  <PublicServer> <Ryton> aahj
11:33:50  <PublicServer> <Ryton> Mark: with your removal
11:33:52  <PublicServer> <Ryton> my station is flooded :p
11:34:22  <PublicServer> <Mark> needs to be much bigger too
11:34:32  <PublicServer> <Mark> 10 platforms a track probably
11:34:59  <PublicServer> <Ryton> the goal was just to let only a limited amount in
11:35:05  <PublicServer> <Ryton> and send the rest onwards on the ML
11:35:12  <PublicServer> <Mark> the network plan doesnt work that way
11:35:14  <PublicServer> <Ryton> different concept :p
11:35:17  <PublicServer> <Ryton> why not?
11:35:35  <PublicServer> <Ryton> ah, then trains takae a circle & back to their ml
11:35:37  <PublicServer> <Ryton> nvr mind
11:35:52  <PublicServer> <Mark> about half of the ML trains are supposed to pass through there
11:36:07  <PublicServer> <Ryton> then I dont understand the plan :p
11:36:37  <PublicServer> <Mark> ill make it bigger for you if you like
11:36:39  <PublicServer> <Mark> just a quick fix
11:36:43  <PublicServer> <Ryton> sure, be my guest
11:36:46  <PublicServer> <Ryton> or I can do it too
11:36:56  <PublicServer> <Ryton> but I thought the main idea was regulation
11:37:02  <PublicServer> <Ryton> so mostly the busy cities where visited
11:37:08  <PublicServer> <Ryton> it seems its just random dropoff
11:37:11  <PublicServer> <Mark> yeah
11:37:13  <PublicServer> <Ryton> even if there is no cargo waiting?
11:37:16  <PublicServer> <Mark> yep
11:37:18  <PublicServer> <Ryton> kk
11:37:20  <PublicServer> <Ryton> b
11:37:34  <PublicServer> <Ryton> but then your large cities will get a huge line of angry passengers :-)
11:37:44  <PublicServer> <Ryton> 100k-ish
11:37:50  <PublicServer> <Mark> mine has pickup trains too
11:37:58  <PublicServer> <Mark> i dont think you need pickup trains
11:38:30  <PublicServer> <Ryton> ah well, differnt concept it is
11:38:41  <PublicServer> <Ryton> I'll add a couple of mainline stations
11:38:48  <PublicServer> <Ryton> ah you are busy :-)
11:38:50  <PublicServer> <Ryton> kk
11:39:16  <PublicServer> <Mark> touch town needs the same
11:47:00  <PublicServer> <Mark> starting to get some movement again
11:47:06  <PublicServer> <Ryton> yeah
11:47:18  <PublicServer> <Ryton> I'm working on doubling the ML too
11:47:57  <PublicServer> <Ryton> bah :p
11:48:00  <PublicServer> <Ryton> so far for the progress
11:49:22  <PublicServer> <Mark> what
11:49:24  <PublicServer> <Mark> station too spread out
11:49:27  <PublicServer> <Ryton>  :p
11:50:57  <PublicServer> <Ryton> 225 hasnt got orders either
11:51:08  <PublicServer> <Mark> meh
11:51:18  <PublicServer> <Mark> there shouldnt be orderless trains
11:51:21  <PublicServer> <Mark> dunno who added them
11:51:27  <PublicServer> <Mark> think there are quite a few of them
11:51:54  <PublicServer> <Ryton> the train grouping menu should have a way of sorting on orderless too :-)
11:52:04  <PublicServer> <Ryton> sorting out*
11:52:11  <PublicServer> <Mark> yea
11:55:40  <PublicServer> <Ryton> Mark:
11:55:44  <PublicServer> <Ryton> too short prio here
11:55:50  <PublicServer> <Ryton> nvr midn
11:55:56  <PublicServer> <Ryton> waiting bay I ment, but its some other problem
11:56:22  <PublicServer> <Ryton> you are rebuilding
11:57:32  <PublicServer> <Ryton> actually, the ML shouldnt be a ring with this network plan
11:57:38  <PublicServer> <Mark> no
11:58:52  <PublicServer> <Ryton> ah
11:59:38  <Dilandau> !password
11:59:38  <PublicServer> Dilandau: violet
11:59:40  <Dilandau> hello
11:59:46  <PublicServer> <Mark> yo
11:59:57  <PublicServer> *** Dilandau joined the game
12:00:34  <PublicServer> <Ryton> emptying depots first, i guess?
12:00:37  <PublicServer> <Ryton> overflow*
12:00:44  <PublicServer> <Mark> where?
12:00:46  <PublicServer> <Ryton> btw, not good
12:01:00  <PublicServer> <Ryton> touchtown
12:01:11  <PublicServer> <Ryton> its good
12:01:13  <PublicServer> <Ryton>  :-)
12:01:16  <PublicServer> <Mark> :)
12:01:34  <PublicServer> <Mark> the terminus might have to be bigger
12:01:49  <PublicServer> <Ryton> now itll be fine
12:01:55  <PublicServer> <Ryton> I think
12:02:21  <PublicServer> <Mark> only 13 trains for pickup
12:05:23  <PublicServer> <Ryton> afk (luch)
12:05:26  <PublicServer> <Ryton> lunch*
12:05:29  <PublicServer> <Ryton> hf here!
12:05:35  <PublicServer> <Mark> k cya
12:05:42  <PublicServer> *** Ryton has joined spectators
12:28:04  <PublicServer> <Ryton> wow Mark
12:28:10  <PublicServer> <Ryton> you've been busy
12:28:42  <PublicServer> *** Ryton has joined company #1
12:29:14  <PublicServer> <Ryton> pff
12:36:40  <PublicServer> *** Mark has left the game (general timeout)
12:36:40  <PublicServer> *** Mark has left the game (connection lost)
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12:37:22  *** Webster sets mode: +o Mark
12:53:40  <PublicServer> <Ryton> hey Dilandau, still here?
13:00:04  *** Dom_ has joined #openttdcoop
13:03:26  <PublicServer> <Dilandau> i m back
13:03:29  <PublicServer> <Ryton> wb
13:03:35  <PublicServer> <Dilandau> thx ^^
13:07:13  <PublicServer> <Ryton> 200k city...
13:07:15  <PublicServer> <Ryton> nice!
13:07:26  <PublicServer> <Dilandau> :)
13:07:28  <PublicServer> <Ryton> and w/o mail :-)
13:12:01  <Dom_> !password
13:12:01  <PublicServer> Dom_: pumice
13:12:30  <PublicServer> *** Dom joined the game
13:12:33  <PublicServer> <Dom> hello
13:12:39  <PublicServer> <Ryton> hey dom
13:12:54  <PublicServer> <Dilandau> hello
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13:17:39  <PublicServer> <Ryton> where ru building?
13:17:53  <PublicServer> <Dom> me?
13:17:56  <PublicServer> <Ryton> yeah
13:17:59  <PublicServer> <Dom> not atm
13:18:05  <PublicServer> <Dom> but brb
13:18:28  <PublicServer> *** Dom has left the game (general timeout)
13:18:28  <PublicServer> *** Dom has left the game (connection lost)
13:18:28  *** Dom__ has joined #openttdcoop
13:18:38  <Dom__> !password
13:18:38  <PublicServer> Dom__: pumice
13:18:49  <PublicServer> *** Dom joined the game
13:19:17  <PublicServer> <Mark> hai
13:19:18  <PublicServer> *** Mark joined the game
13:19:21  <PublicServer> <Dom> hi
13:19:23  <PublicServer> <Ryton> wb
13:19:29  <PublicServer> <Ryton> i tried to finish the ml
13:19:35  <PublicServer> <Mark> yeah thanks
13:19:49  <PublicServer> <Ryton> though idk if its done correctly :p
13:19:49  <PublicServer> <Mark> internet dropped while i was in the middle of it
13:20:19  <PublicServer> <Ryton> see 'is this ok?
13:20:29  <PublicServer> <Mark> you should try to not swap over tracks at splits
13:20:39  <PublicServer> <Mark> look !here
13:20:41  <PublicServer> <Ryton> why not? mess intended :p
13:21:03  <PublicServer> *** Mark has left the game (general timeout)
13:21:03  <PublicServer> *** Mark has left the game (connection lost)
13:21:29  <PublicServer> <Ryton> so first split, then swap later?
13:21:44  <PublicServer> <Ryton> ah,j ust join 1 ml then?
13:22:28  <Mark> !password
13:22:28  <PublicServer> Mark: pumice
13:22:36  <PublicServer> *** Dom has left the game (leaving)
13:22:37  <PublicServer> *** Mark joined the game
13:22:49  <PublicServer> <Mark> ill show you
13:22:53  <PublicServer> <Ryton> k
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13:23:35  <PublicServer> <Ryton> ah
13:23:42  <PublicServer> <Ryton> just 1 sl per split
13:23:52  <PublicServer> <Ryton> ah it goes to 1 anyway
13:23:56  <PublicServer> <Ryton> didnt see that...
13:24:15  <PublicServer> <Mark> this way outer tracks remains the outer track
13:24:45  <PublicServer> <Ryton> better for overview, or does it have another advantage too?
13:25:00  <PublicServer> <Mark> just overview really
13:25:10  <PublicServer> <Mark> and it takes less space usually
13:25:16  <PublicServer> <Ryton> so the X in ''and this isnt needed either
13:25:30  <PublicServer> <Ryton> just remove that and link to the 2 tracks
13:25:36  <PublicServer> <Mark> yeah
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13:26:06  <PublicServer> <Ryton> doesnt matter :-)
13:26:12  <PublicServer> <Ryton> it has a gap anyway
13:26:28  <PublicServer> <Ryton> I liked the yellow bridges :-)
13:26:42  <PublicServer> <Mark> hehe
13:26:52  <PublicServer> <Mark> dont really care about the bridge colour too much :O
13:26:54  <PublicServer> <Mark> :P
13:27:05  <PublicServer> <Ryton> color is everything :;p
13:27:19  <PublicServer> <Ryton> who cares about their speed? :p
13:28:01  <PublicServer> <Ryton> 2 heres
13:28:03  <PublicServer> <Mark> you want to try or should i?
13:28:10  <PublicServer> <Mark> the one remaining
13:28:22  <PublicServer> <Ryton> sure, but why should it be propper?
13:28:28  <PublicServer> <Ryton> its after a split :p
13:28:40  <PublicServer> <Mark> shouldnt split there either
13:29:03  <PublicServer> <Ryton> both sides should be full speed, you mean?
13:29:11  <PublicServer> <Mark> consider the straight through track ML and have the other one merge into it
13:29:13  <PublicServer> <Ryton> so that if one ML is clogged, the other still can get all the traffic?
13:29:19  <PublicServer> <Mark> yea
13:29:21  <PublicServer> <Ryton> k
13:29:31  <PublicServer> <Mark> both ML should be able to pick from both outgoing tracks
13:29:43  <PublicServer> <Mark> like the join at !here3
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13:30:25  <PublicServer> <Ryton> the split is done earlier
13:30:31  <PublicServer> <Ryton> at my hub
13:30:41  <PublicServer> <Ryton> see 'split is made here'
13:30:59  <PublicServer> <Ryton> meaning: each train can get each direction
13:31:06  <PublicServer> <Ryton> but you are right about the centre line
13:31:16  <PublicServer> <Ryton> that should be able to handle double traffi
13:31:18  <PublicServer> <Ryton> traffic*
13:35:45  <PublicServer> <Mark> much better
13:35:47  <PublicServer> <Ryton> how about that?
13:36:05  <PublicServer> <Mark> "this lane" could go around the outside track rather than having 2 bridges over itself
13:36:31  <PublicServer> <Ryton> at the left you mean?
13:36:41  <PublicServer> <Ryton> or ok like this?
13:36:48  <PublicServer> <Mark> no ill show you
13:36:51  <PublicServer> <Ryton> kk
13:36:58  <PublicServer> <Ryton> ah offc
13:37:15  <Mark> ah crap
13:37:18  <PublicServer> *** Mark has left the game (general timeout)
13:37:18  <PublicServer> *** Mark has left the game (connection lost)
13:37:29  <Mark> !password
13:37:29  <PublicServer> Mark: chunky
13:37:39  <PublicServer> *** Mark joined the game
13:38:38  <PublicServer> <Mark> yeah thats fine
13:38:54  <PublicServer> <Mark> with shorter trains you should always double bridges though
13:40:05  <PublicServer> <Ryton> k
13:40:33  <PublicServer> <Ryton> here you dont need bc of the average inter-train distance > a bridge (4 tiles)?
13:40:52  <PublicServer> <Mark> exactly
13:41:22  <PublicServer> <Ryton> cool, just 2 bridges :D
13:41:32  <PublicServer> <Ryton> I'd use 4 typiccaly :-)
13:41:38  <PublicServer> <Mark> :D
13:41:42  <PublicServer> <Mark> less is more :P
13:42:29  <PublicServer> <Ryton> whats with the other !here?
13:42:35  <PublicServer> <Ryton> you dont like the grey bridges? :p
13:42:42  <PublicServer> <Ryton> -neither do I ;-)- :P
13:42:46  <PublicServer> <Mark> it needs a 2-2 join aswell
13:42:57  <PublicServer> <Mark> the track under the bridge that is
13:43:20  <PublicServer> <Ryton> in theory, yes
13:43:34  <PublicServer> <Ryton> but only the trains who go to the terminus station, take that track
13:43:40  <PublicServer> <Ryton> I'd disagree
13:43:50  <PublicServer> <Ryton> will never be more than 1 line
13:44:14  <PublicServer> <Ryton> only trains towards TouchTownPick take that track
13:44:17  <PublicServer> <Mark> trains going to the roro should take it as well
13:44:32  <PublicServer> <Ryton> well: some
13:44:35  <PublicServer> <Mark> the split from your town just doesnt force it
13:44:37  <PublicServer> <Ryton> but almost noen
13:44:47  <PublicServer> <Ryton> before it did
13:44:51  <PublicServer> <Mark> we'll have more trains and better splits at some point
13:44:57  <PublicServer> <Ryton> but 80% of town trains should go N anyway
13:45:00  <PublicServer> <Ryton> since 80% of cities
13:45:02  <PublicServer> <Ryton> are there
13:45:34  <PublicServer> <Ryton> actually we should use a logic splitter of some kind
13:45:36  <PublicServer> <Ryton> or a timer
13:45:39  <PublicServer> <Ryton> makes more sense there
13:46:01  <PublicServer> <Mark> it would
13:46:16  <PublicServer> <Ryton> btw, is it the goal of the NW plan to v isit more tna one roro from time to time?
13:46:27  <PublicServer> <Ryton> or always 1, meaning: terminus=> roro=> terminus?
13:54:13  <PublicServer> <Mark> got to love renaming 60 stations
13:54:23  <PublicServer> <Ryton> yeah joy
13:54:29  <PublicServer> <Ryton> btw, can you check your !here
13:54:32  <PublicServer> <Ryton> probably agian overkill :p
13:54:38  <PublicServer> <Ryton> lots of paralell tracks
13:54:53  <PublicServer> <Mark> yeah much better
13:55:00  <PublicServer> <Mark> some of the joins could be quite a bit shorter
13:55:10  <PublicServer> <Ryton> shorter than 1 TL?µ
13:55:21  <PublicServer> <Mark> no
13:55:39  <PublicServer> <Mark> some of them are 3tl though
13:55:41  <PublicServer> <Ryton> true
13:55:51  <PublicServer> <Ryton> but then: how to make long prios?
13:56:15  <PublicServer> <Mark> doesnt really need long prios
13:56:21  <PublicServer> <Mark> but there is always a way
13:56:23  <PublicServer> <Ryton> k
13:59:37  <PublicServer> <Ryton> there is always a way, indeed :p
13:59:47  <PublicServer> <Mark> :D
14:00:59  <PublicServer> <Ryton> anyway
14:01:01  <PublicServer> <Ryton> going
14:01:05  <PublicServer> *** Ryton has joined spectators
14:01:08  <PublicServer> *** Ryton has left the game (leaving)
14:01:08  <PublicServer> <Mark> cya
14:11:29  <PublicServer> *** Mark has joined spectators
14:14:44  <PublicServer> *** Mark has joined company #1
14:14:47  <PublicServer> *** Mark has joined spectators
14:16:01  <PublicServer> *** Mark has joined company #1
14:35:05  <Dom_> !password
14:35:05  <PublicServer> Dom_: joying
14:35:50  <PublicServer> *** Dom joined the game
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14:38:46  <PublicServer> *** Dom has left the game (connection lost)
14:38:50  *** Dom__ has joined #openttdcoop
14:39:29  <Dom__> !password
14:39:29  <PublicServer> Dom__: botany
14:39:45  <PublicServer> *** Dom joined the game
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14:45:18  *** Dom__ is now known as Dom_
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15:25:54  <PublicServer> *** Dom has left the game (general timeout)
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16:15:40  <Mark> !password
16:15:40  <PublicServer> Mark: peeked
16:15:49  <PublicServer> *** Mark joined the game
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16:28:04  <Mark> !password
16:28:05  <PublicServer> Mark: nasals
16:28:15  <PublicServer> *** Mark joined the game
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16:52:46  <PublicServer> *** Mark has left the game (general timeout)
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16:52:57  <Kalaidos> !password
16:52:57  <PublicServer> Kalaidos: soling
16:53:08  <PublicServer> *** Kalaidos joined the game
16:53:10  <PublicServer> <Kalaidos> Hi
16:54:17  <PublicServer> <Kalaidos> Mark was productive I see
16:56:17  <PublicServer> <Kalaidos> what's with the trains having no orders at all?
17:01:07  <PublicServer> *** Kalaidos has left the game (connection lost)
17:01:15  *** Kalaidos has quit IRC
17:07:48  <PublicServer> *** Dilandau has left the game (leaving)
17:07:48  <PublicServer> *** Game paused (number of players)
17:27:01  <Dom_> !password
17:27:01  <PublicServer> Dom_: soling
17:27:14  <PublicServer> *** Game still paused (number of players)
17:27:14  <PublicServer> *** Game unpaused (number of players)
17:27:15  <PublicServer> *** Dom joined the game
17:27:23  <PublicServer> *** Dom has enabled autopause mode.
17:27:25  <PublicServer> *** Game paused (number of players)
17:32:25  <PublicServer> *** Dom has left the game (leaving)
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17:47:59  <iklucas> !password
17:47:59  <PublicServer> iklucas: soling
17:48:36  <PublicServer> *** iklucas has left the game (processing map took too long)
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17:48:36  <PublicServer> *** Game still paused (number of players)
17:53:57  *** iklucas_ has joined #openttdcoop
17:54:02  <iklucas_> !password
17:54:02  <PublicServer> iklucas_: soling
17:54:22  <PublicServer> *** Game still paused (number of players)
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17:59:50  <Mark> !password
17:59:51  <PublicServer> Mark: soling
17:59:58  <PublicServer> *** Game still paused (number of players)
17:59:59  <PublicServer> *** Mark joined the game
18:00:54  <Mark> !unpause
18:00:54  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
18:00:54  <PublicServer> *** Game unpaused (number of players)
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18:36:59  *** ChanServ sets mode: +o ODM
18:58:43  <PublicServer> *** Mark has joined spectators
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18:58:45  <Mark> !auto
18:58:45  <PublicServer> *** Mark has enabled autopause mode.
19:10:43  <Ryton> yo
19:10:52  <Ryton> !password
19:10:52  <PublicServer> Ryton: stylus
19:11:12  <PublicServer> *** Game still paused (number of players)
19:11:15  <PublicServer> *** Ryton joined the game
19:13:43  <PublicServer> <Ryton> ah, bbh's have names now :-)
19:13:53  <PublicServer> <Ryton> 1 and 1a :p
19:14:47  <PublicServer> <Ryton> got an idea to improve my prio at bbh01
19:14:54  <PublicServer> <Ryton> but then game should be unpaused :p
19:15:05  <PublicServer> <Ryton> & some signals are missing at bbh01
19:18:20  <Mark> yo
19:18:26  <PublicServer> *** Mark has joined company #1
19:18:26  <PublicServer> *** Game unpaused (number of players)
19:18:52  <PublicServer> <Mark> there should be signal gaps after the splits to spread trains
19:19:27  <PublicServer> <Mark> touch town is real slow
19:29:27  <V453000> !password
19:29:27  <PublicServer> V453000: worsts
19:29:38  <PublicServer> <V453000> hi
19:29:41  <PublicServer> *** V453000 joined the game
19:29:44  <PublicServer> <Mark> yo
19:29:56  <PublicServer> <V453000> looks nice Mark
19:29:58  <PublicServer> <Mark> i got ships and planes
19:30:00  <PublicServer> <V453000> almost like your ass
19:30:02  <PublicServer> <Mark> thanks
19:30:06  <PublicServer> <Mark> i know you like my ass
19:32:00  <PublicServer> <Ryton> b
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19:33:43  <PublicServer> <V453000> b what
19:33:46  <PublicServer> <V453000> his ass aint no B
19:33:49  <PublicServer> <V453000> it is A++
19:34:23  <PublicServer> <Mark> you know it
19:34:27  <PublicServer> <V453000> how is nut-pax anyway
19:34:49  <PublicServer> <Mark> its good
19:34:55  <PublicServer> <Mark> these local trains are pretty epic
19:35:10  <PublicServer> <V453000> yeah rail is really solid
19:35:20  <PublicServer> <V453000> monorail seems a bit worthless atm, at least local
19:35:28  <PublicServer> <Mark> hardly ever uses more than 3 platforms/track
19:35:34  <PublicServer> <V453000> yep
19:35:37  <PublicServer> <V453000> thats the idea
19:35:51  <PublicServer> <Mark> i might even downsize my sbahn drop
19:36:02  <PublicServer> <Mark> pickups could be smaller too
19:36:04  <PublicServer> *** Ryton has joined spectators
19:36:17  <PublicServer> <Mark> brb
19:39:29  <PublicServer> <V453000> Mark you arent using colour refit
19:39:31  <PublicServer> <V453000> fucking noob
19:39:33  <PublicServer> <V453000> unbelievable
19:39:35  <PublicServer> <V453000> .
19:41:54  <PublicServer> <Mark> what colour refit
19:42:08  <PublicServer> <V453000> you can refit local trains to colours
19:42:18  <PublicServer> <V453000> so you could like have different colour at each station
19:42:24  <PublicServer> <V453000> you can do that via orders too
19:42:26  <PublicServer> <Mark> that would have been pretty nice
19:42:32  <PublicServer> <V453000> just put depot behind station
19:42:38  <PublicServer> <V453000> and set go to nearest depot after load
19:42:42  <PublicServer> <V453000> and refit to whatever you want :)
19:43:28  <PublicServer> <V453000> see trains from FB transfer
19:43:38  <PublicServer> <Mark> yea im already doing LP
19:44:20  <PublicServer> <Mark> of course you did blue aswell
19:44:22  <PublicServer> <V453000> same colour
19:44:24  <PublicServer> <V453000> lol
19:44:27  <PublicServer> <Mark> ill change
19:44:33  <PublicServer> <V453000> ok :)
19:45:36  <PublicServer> <V453000> you could even like make them change colour every trip :P I do that sometimes
19:45:50  <PublicServer> <Mark> :D
19:45:52  <PublicServer> <Mark> no thanks
19:46:58  <PublicServer> <Mark> LP transfer has 4 colours noiw
19:47:08  <PublicServer> <V453000> :D
19:47:16  <PublicServer> <Mark> wish i could do the same with buses
19:47:26  <PublicServer> <V453000> no NUTbusses
19:47:26  <PublicServer> <V453000> gg
19:48:08  <PublicServer> <Mark> right that is real nice
19:48:10  <PublicServer> <Mark> gj
19:48:14  <PublicServer> <V453000> :)
19:48:41  <PublicServer> <V453000> there is also black available :P
19:48:45  <PublicServer> <V453000> *pink duh*
19:48:51  <PublicServer> <Mark> :D
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20:23:10  <Mark> we need a proper road vehicle wiki page
20:23:42  <PublicServer> *** Mark has left the game (general timeout)
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20:23:44  <PublicServer> *** Game paused (number of players)
20:24:22  *** [1]Mark has joined #openttdcoop
20:25:34  <PublicServer> <Ryton> I'm gone too
20:25:36  <PublicServer> <Ryton> cya
20:25:38  <PublicServer> *** Ryton has left the game (leaving)
20:27:48  <[1]Mark> !password
20:27:48  <PublicServer> [1]Mark: onward
20:27:59  <PublicServer> *** Game still paused (number of players)
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20:53:46  <Gregor-PLNL> !password
20:53:46  <PublicServer> Gregor-PLNL: onward
20:54:02  <Gregor-PLNL> good evening
20:54:07  <PublicServer> *** Game still paused (number of players)
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20:59:16  *** Webster sets mode: +o Mark
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21:08:28  <Dilandau> hello
21:08:30  <Dilandau> !password
21:08:30  <PublicServer> Dilandau: onward
21:09:20  <PublicServer> *** Game still paused (number of players)
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21:19:48  <Tray> !password
21:19:48  <PublicServer> Tray: onward
21:20:28  <PublicServer> *** Game still paused (number of players)
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21:21:37  <Mark> !password
21:21:37  <PublicServer> Mark: onward
21:21:46  <PublicServer> *** Mark joined the game
21:21:49  <PublicServer> <Mark> hello
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21:33:33  <PublicServer> *** Mark has left the game (general timeout)
21:33:33  <PublicServer> *** Mark has left the game (connection lost)
21:33:35  <PublicServer> *** Game paused (number of players)
21:33:39  *** Mark has quit IRC
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21:34:20  *** Webster sets mode: +o Mark
21:37:46  <Gregor-PLNL> interesting graphics, a pity it is not high res
21:38:10  <PublicServer> *** GregorPLNL has left the game (leaving)
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21:56:05  *** Edison has joined #openttdcoop
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21:58:19  <Edison> hello
21:58:43  <Edison> i'm new i just want to speactate the server but i don't find all NewGRF
21:59:41  *** Mark has quit IRC
22:00:12  <V453000> lmfao Gregor-PLNL
22:00:22  <V453000> Edison: see @quickstart :)
22:00:23  *** Mark has joined #openttdcoop
22:00:23  *** Webster sets mode: +o Mark
22:00:24  <V453000> @quickstart
22:00:25  <Webster> Quickstart - #openttdcoop Wiki -
22:00:25  <Gregor-PLNL> V453000: ?
22:00:44  <Edison> Webster: thank you
22:00:57  <Gregor-PLNL> Edison: just unpack the whole grf pack into your newgrf directory, subdirectories are fine
22:01:04  <V453000> hi-res is trash
22:01:12  <V453000> pixel art is a lot better in openttd
22:01:44  <Gregor-PLNL> V453000: well, I use the graphics pack z-base and I really like it
22:01:54  <Edison> ok thank you
22:03:19  <Gregor-PLNL> V453000: I just played a lot games like civ1 or railroad tycoon 1, I just had enough pixel art in my life :)
22:03:45  <Edison> !dl
22:03:45  <PublicServer> Edison: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
22:03:45  <PublicServer> Edison:
22:03:59  *** Edison has quit IRC
22:04:16  *** Edison has joined #openttdcoop
22:04:37  <Edison> !dl win64
22:04:37  <PublicServer> Edison:
22:07:39  <Mark> cant have too much pixel art in your life
22:07:43  <Mark> V would know about that
22:08:00  *** Mark has quit IRC
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22:08:19  *** Webster sets mode: +o Mark
22:11:00  *** Gregor-PLNL has quit IRC
22:13:51  <Edison> !password
22:13:51  <PublicServer> Edison: loomed
22:14:07  <PublicServer> *** Game still paused (number of players)
22:14:09  <PublicServer> *** edison joined the game
22:20:24  *** Kalaidos has joined #openttdcoop
22:21:06  <Kalaidos> !password
22:21:07  <PublicServer> Kalaidos: loomed
22:21:16  <PublicServer> *** Game still paused (number of players)
22:21:16  <PublicServer> *** Kalaidos joined the game
22:22:45  <PublicServer> *** Kalaidos has left the game (leaving)
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22:26:15  <Edison> when the game is not paused?
22:26:43  *** [1]Mark has joined #openttdcoop
22:28:26  <PublicServer> *** edison has left the game (leaving)
22:29:43  *** Mark has quit IRC
22:29:43  *** [1]Mark is now known as Mark
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23:09:27  *** iklucas has joined #openttdcoop
23:10:21  <iklucas> !password
23:10:21  <PublicServer> iklucas: loomed
23:10:41  <PublicServer> *** Game still paused (number of players)
23:10:43  <PublicServer> *** iklucas joined the game
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23:18:25  <PublicServer> *** Game still paused (number of players)
23:18:25  <PublicServer> *** edison joined the game
23:18:26  *** Edison has joined #openttdcoop
23:19:09  <PublicServer> *** edison has left the game (leaving)
23:36:29  <PublicServer> *** iklucas has left the game (leaving)
23:53:22  <iklucas> !password
23:53:22  <PublicServer> iklucas: loomed
23:53:38  <PublicServer> *** Game still paused (number of players)
23:53:39  <PublicServer> *** iklucas joined the game
23:54:22  *** So_BiG has joined #openttdcoop
23:54:25  <So_BiG> hi!
23:54:27  <So_BiG> !password
23:54:28  <PublicServer> So_BiG: loomed
23:54:52  <PublicServer> *** Big Meech has left the game (processing map took too long)
23:54:52  <PublicServer> *** Big Meech has left the game (connection lost)
23:54:52  <PublicServer> *** Game still paused (number of players)
23:55:07  <PublicServer> *** Game still paused (number of players)
23:55:28  <PublicServer> *** Game still paused (number of players)
23:55:29  <PublicServer> *** Big Meech joined the game
23:55:40  <PublicServer> <Big Meech> holy s!
23:56:32  <PublicServer> <iklucas> :P
23:56:34  <PublicServer> *** iklucas has joined company #1
23:56:42  <PublicServer> <iklucas> nice huh?
23:56:44  <PublicServer> *** Big Meech has joined company #1
23:56:44  <PublicServer> *** Game unpaused (number of players)
23:56:50  <PublicServer> <Big Meech> haha yea
23:57:00  <PublicServer> <iklucas> i starte building in the left corner
23:57:23  <PublicServer> <Big Meech> fruntbourne?
23:57:37  <PublicServer> <iklucas> ye
23:57:47  <PublicServer> <iklucas> going to fund a new city there once ready
23:57:50  <PublicServer> <Big Meech> ah cool, so youve been amaking your own town theN?
23:57:53  <PublicServer> <Big Meech> Nice
23:58:51  <PublicServer> <Big Meech> I wold help but I haven't really built with you before
23:59:25  <PublicServer> <iklucas> some day has to be the first day ;)
23:59:39  <PublicServer> <Big Meech> looks like you've gotten a lot better also
23:59:53  <PublicServer> <iklucas> im still crap
23:59:55  <PublicServer> <iklucas> havent played for ages

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