Config
Log for #openttdcoop on 23rd January 2013:
Times are UTC Toggle Colours
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03:02:14  <Sylf> !password
03:02:14  <PublicServer> Sylf: gravel
03:03:03  <PublicServer> *** Game still paused (number of players)
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03:18:50  <Sylf> !unpause
03:18:51  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
03:18:51  <PublicServer> *** Game unpaused (number of players)
03:21:06  <Sylf> !password
03:21:06  <PublicServer> Sylf: gravel
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03:31:18  <Sylf> !auto
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09:55:10  <V453000> !password
09:55:10  <PublicServer> V453000: relaid
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10:33:42  <Killian> !players
10:33:45  <PublicServer> Killian: There are currently no clients connected to the server
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12:33:48  <BenJTotterdell> !password
12:33:48  <PublicServer> BenJTotterdell: relaid
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16:53:04  <Edison> !password
16:53:04  <PublicServer> Edison: relaid
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19:00:02  <Ryton> !players
19:00:04  <PublicServer> Ryton: There are currently no clients connected to the server
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20:02:27  <Ryton> !password
20:02:27  <PublicServer> Ryton: relaid
20:02:41  <Ryton> relayd
20:02:57  <Ryton> @dict relaid
20:02:59  <Webster> Ryton: No definition for "relaid" could be found in wn
20:03:09  <Ryton> pff
20:03:21  <PublicServer> *** Game still paused (number of players)
20:03:21  <PublicServer> *** Ryton joined the game
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20:21:40  *** ChanServ sets mode: +o mfb-
20:21:45  <mfb-> hi
20:22:02  <V453000> hi
20:22:04  <PublicServer> *** Game still paused (number of players)
20:22:07  <PublicServer> *** mfb joined the game
20:23:54  <PublicServer> <mfb> interesting, gronnway has an S-bahn system but absolutely no opinion on us
20:24:09  <V453000> lol
20:24:26  <V453000> if the town was funded after all the construction, I guess it makes sense
20:24:35  <PublicServer> <mfb> same at budstone and tinhill
20:24:37  <PublicServer> <mfb> hmm
20:24:43  <PublicServer> <mfb> but then the streets have to fit
20:24:48  <Ryton> hi mfb
20:24:49  <PublicServer> <mfb> and no...
20:24:55  <PublicServer> <mfb> I modified the system
20:24:58  <PublicServer> *** Ryton has joined company #1
20:24:58  <PublicServer> *** Game unpaused (number of players)
20:25:07  <PublicServer> <mfb> hi Ryton
20:25:27  <PublicServer> <Ryton> BTW
20:25:30  <PublicServer> <Ryton> btw*
20:25:50  <PublicServer> <Ryton> shouldnt  unnamedville station be connected in some way to Athens on lake ICE?
20:26:08  <PublicServer> <mfb> I would prefer a new station
20:26:12  <PublicServer> <mfb> or use PVL
20:26:14  <PublicServer> <Ryton> ok too
20:26:20  <PublicServer> <Ryton> you have big plans with Unnamedville then? :-)
20:26:30  <PublicServer> <mfb> not my town
20:26:33  <PublicServer> <Ryton> or just dislike the Athens-on-Lake one ? :p
20:26:39  <PublicServer> <mfb> right
20:27:02  <PublicServer> <Ryton> Athens has a nice growth though
20:27:08  <PublicServer> <Ryton> with just 7 trains
20:27:14  <PublicServer> <mfb> it is big
20:27:16  <PublicServer> <mfb> that is sufficient
20:27:21  *** DntPannik has joined #openttdcoop
20:27:38  <DntPannik> !info
20:27:38  <PublicServer> DntPannik: #:1(Orange) Company Name: 'Muir & Co.'  Year Founded: 2100  Money: 23488251319  Loan: 0  Value: 23499358764  (T:1282, R:545, P:6, S:5) unprotected
20:28:19  *** Dilandau has joined #openttdcoop
20:28:27  <PublicServer> <Ryton> I'll mess around again with my trainspeeds :-)
20:28:32  <PublicServer> <mfb> :D
20:28:54  <PublicServer> <Ryton> I think a longer joiner (with pre-accelleration may help to increase the train density
20:29:05  <DntPannik> heya
20:29:43  <PublicServer> <mfb> hi
20:29:49  <PublicServer> <Ryton> hi there
20:30:25  <DntPannik> hows it going? sorry to interrupt
20:30:55  <DntPannik> !ip
20:30:56  <PublicServer> DntPannik: ps.openttdcoop.org
20:31:54  <DntPannik> !genkey
20:31:54  <PublicServer> DntPannik: you must be channel op to use !genkey
20:35:57  <DntPannik> sorry if this is a stupid question, ive never used IRC before, I was interested in just spectating the public server. How do you get what the password is?
20:36:08  <mfb-> @quickstart
20:36:09  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:36:21  <V453000> you have to guess!
20:36:38  <DntPannik> haha. got it. thanks
20:37:15  <DntPannik> !password
20:37:16  <PublicServer> DntPannik: locust
20:37:33  <PublicServer> <Ryton> oi
20:37:35  <PublicServer> *** DntPannik joined the game
20:38:44  <DntPannik> pretty crazy. Ive been reading alot of stuff the website
20:39:51  <V453000> :)
20:40:00  <V453000> hope you didnt Panic
20:40:23  <DntPannik> maybe a little bit
20:40:39  *** persifleur has joined #openttdcoop
20:41:07  <DntPannik> ive been looking at archive games for a couple of days to give me new ideas for large scale stuff.
20:41:25  <PublicServer> *** persifleur joined the game
20:41:29  <V453000> :)
20:41:53  <V453000> !password
20:41:53  <PublicServer> V453000: locust
20:41:55  <DntPannik> i really like how you guys set up lucascity. thats something i started using
20:41:57  <PublicServer> <mfb> interesting, my streets don't get street lights
20:42:15  <PublicServer> <V453000> oy
20:42:17  <PublicServer> *** V453000 joined the game
20:42:30  <PublicServer> <mfb> probably because of slardingbury
20:42:33  <PublicServer> <mfb> but the buildings are fine
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20:46:45  <PublicServer> <DntPannik> do you guys usually play with no industries?
20:46:52  <PublicServer> <V453000> not quite
20:47:55  <PublicServer> <Ryton> yippie, reverser on a life line works :D
20:48:17  <PublicServer> <Ryton> see !reverser :-)
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20:50:51  <PublicServer> <V453000> lol
20:51:10  <PublicServer> <V453000> not like it has a reason there
20:51:24  <PublicServer> <Ryton> who needs reason :p
20:51:29  *** Progman has quit IRC
20:51:38  <PublicServer> <V453000> at least some is good to have
20:52:32  <PublicServer> <V453000> Costa has 3439/15649 transported btw
20:52:38  <PublicServer> <Ryton> so? :p
20:52:48  <PublicServer> <Ryton> check Athens-on-Lake :p
20:52:51  <PublicServer> <V453000> so needs improving?
20:53:18  <PublicServer> <Ryton> nah, just another KPI :p
20:53:25  <PublicServer> <V453000> Athens-on-Lake seem wip
20:53:35  <PublicServer> <V453000> kpi?
20:53:41  <PublicServer> <Ryton> key performance indicator
20:53:47  <PublicServer> <Ryton> what you want to optimise/maximise
20:54:02  <PublicServer> <Ryton> not % transported for me ;-)
20:54:29  <PublicServer> <V453000> right
20:55:08  <PublicServer> <V453000> I have noticed that you are trying to get out of the standards at all costs lately, but the results should still work
20:55:14  <PublicServer> <V453000> 30% transported isnt "works"
20:55:26  <PublicServer> <Ryton> well, add a 3rd /4thline
20:55:29  <PublicServer> <Ryton> and the concept works
20:55:36  <PublicServer> <Ryton> was working earlier
20:55:43  <mfb-> Athens-on-Lake is like that for some days now
20:55:53  <PublicServer> <Ryton> with a smaller city
20:56:07  <PublicServer> <Ryton> but you are right
20:56:11  <PublicServer> <V453000> you grew your city -> ?
20:56:27  <PublicServer> <Ryton> about doubled (was 25k for a while)
20:59:13  <PublicServer> *** Ryton has left the game (connection lost)
21:00:37  <PublicServer> *** V453000 has left the game (leaving)
21:00:37  <PublicServer> *** Game paused (number of players)
21:02:01  <BenJTotterdell> !password
21:02:01  <PublicServer> BenJTotterdell: sliver
21:02:12  <PublicServer> *** Game still paused (number of players)
21:02:12  <PublicServer> *** Game unpaused (number of players)
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21:09:29  <PublicServer> <mfb> did you think about an ICE station there?
21:09:47  <PublicServer> <BenTotterdell> nope, go for it if you want
21:10:01  <PublicServer> <mfb> you could use PVL
21:10:11  <PublicServer> <BenTotterdell> PVL?
21:10:21  <PublicServer> <mfb> north of that
21:10:22  <V453000> !password
21:10:22  <PublicServer> V453000: sliver
21:10:27  <PublicServer> <BenTotterdell> ah ok
21:10:39  <PublicServer> <V453000> back :)
21:10:40  <PublicServer> *** V453000 joined the game
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21:36:33  <PublicServer> <BenTotterdell> broke my trains :(
21:36:35  <PublicServer> <BenTotterdell> dunno how
21:36:38  <PublicServer> <mfb> ?
21:36:48  <PublicServer> <mfb> ah
21:36:59  <PublicServer> <BenTotterdell> no longer go down the tunnels
21:37:22  <PublicServer> <BenTotterdell> maybe i should completely separate both the tracks
21:37:29  <PublicServer> <mfb> arrows \o/
21:37:45  <PublicServer> <V453000> magic
21:37:59  <PublicServer> <BenTotterdell> how the hell does that work?
21:38:13  <PublicServer> <mfb> they hate dead ends without splits
21:38:59  <PublicServer> <mfb> don't think it would make any sense
21:42:21  <PublicServer> <V453000> why dont you make your tunnels longer for more houses btw
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21:42:35  <PublicServer> <V453000> well I guess the waiting space is nice to have
21:42:53  <PublicServer> <mfb> won't give many houses
21:42:56  <PublicServer> <mfb> just 2 I think
21:43:00  <PublicServer> <BenTotterdell> i didn't originally. but yeah someone told me to make a waiting space
21:43:18  <PublicServer> <V453000> hm yeah not many
21:46:29  <PublicServer> <V453000> I like your semi-terminus stations mfb :)
21:46:36  <PublicServer> <mfb> :D
21:46:51  <PublicServer> <mfb> evil hacks
21:47:03  <PublicServer> <V453000> evil is good
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21:55:18  <PublicServer> <BenTotterdell> yay - all up an running
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22:05:54  <PublicServer> <BenTotterdell> athens on lake looks very ineffeicient
22:06:00  <PublicServer> <mfb> :D
22:07:02  <PublicServer> <BenTotterdell> wish i could easily eyecandy my stations... dang it
22:07:09  <PublicServer> <mfb> :D
22:07:59  <PublicServer> <mfb> your split logic there leads to jams
22:08:18  <PublicServer> <mfb> and I don't see its purpose at all
22:08:29  <PublicServer> <mfb> just increase signal gap if you like less waiting bays
22:08:36  <PublicServer> <BenTotterdell> the preferred going in 1 direction
22:08:43  <PublicServer> <BenTotterdell> so i am forcing them to go the other
22:08:45  <PublicServer> <BenTotterdell> as well
22:08:55  <PublicServer> <BenTotterdell> *they
22:08:55  <PublicServer> <mfb> the twoways do that
22:09:23  <PublicServer> <BenTotterdell> i just wanted less waiting space. idk
22:09:43  <PublicServer> <mfb> simple
22:10:36  <Tray> !password
22:10:36  <PublicServer> Tray: genies
22:10:55  <PublicServer> *** Tray joined the game
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22:12:07  <PublicServer> <BenTotterdell> anyone fancy making a third line with me?
22:12:35  <PublicServer> <mfb> just a minute
22:13:05  <PublicServer> <mfb> ok
22:13:47  <PublicServer> <mfb> you don't need that flat lan
22:13:49  <PublicServer> <mfb> +d
22:14:00  <PublicServer> <BenTotterdell> hmmm
22:16:18  <PublicServer> <mfb> +1 road?
22:16:36  <PublicServer> <mfb> well it is fine like that
22:16:46  <PublicServer> <mfb> capacity of the small stations is not sufficient anyway
22:16:52  <PublicServer> <BenTotterdell> ye
22:17:30  <PublicServer> <BenTotterdell> waiting space or no waiting space?
22:17:44  <PublicServer> <mfb> for the long tunnels, it could be useful
22:17:47  <PublicServer> <mfb> for the others... well
22:18:17  <PublicServer> <mfb> V: how was engine loading speed defined? what does a value of 30 mean?
22:18:39  <PublicServer> <V453000> what do you mean
22:18:41  <PublicServer> <mfb> it loads in steps of 30?
22:18:43  <PublicServer> <V453000> yeah
22:18:45  <PublicServer> <mfb> ok
22:18:55  <PublicServer> <V453000> so if capacity is 90, it will be 3 stages
22:27:21  <PublicServer> <mfb> hmm
22:27:33  <PublicServer> <mfb> holographic universe says "wagon capacity 110"
22:27:36  <PublicServer> <mfb> but it is just 90
22:32:34  <PublicServer> <V453000> hm
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22:37:01  <PublicServer> <BenTotterdell> The trains don't like a 3 way double signal junction :/
22:39:56  <PublicServer> <V453000> hm lol
22:40:11  <PublicServer> <V453000> rail local 9 has the same capacity switch as the first local trains
22:40:15  <PublicServer> <V453000> oh well :) thanks for reporting
22:41:53  <PublicServer> <V453000> the 2 loading stages are correct?
22:42:03  <PublicServer> <V453000> yeah probaly are
22:42:06  <mfb-> they are
22:42:21  <mfb-> just wondered why the train did not unload with 50%->0%
22:42:24  <PublicServer> <V453000> hm alright :) fixed
22:42:29  <mfb-> but something like 41% -> 0%
22:42:38  <PublicServer> <V453000> yeah 45% it says
22:43:12  <PublicServer> <V453000> ofc it is the one and only local train I am not using in my town to detect that issue ... :)
22:49:33  <PublicServer> <BenTotterdell> PVL needs alot more trains
22:50:43  <mfb-> :D
22:51:31  <PublicServer> <BenTotterdell> just not too sure how the ML trains work :P
22:51:59  <PublicServer> <mfb> "not" is a good approximation
22:52:29  <PublicServer> <BenTotterdell> :(
22:57:39  <mfb-> ah that 41% is specific for TL3
22:59:49  <PublicServer> <mfb> is there an easy way to convert 10 train groups from monorail to erail without creating every new train manually?
23:00:57  <PublicServer> <BenTotterdell> night nighbt
23:01:07  <PublicServer> *** BenTotterdell has left the game (leaving)
23:02:11  <Dilandau> !password
23:02:11  <PublicServer> Dilandau: molest
23:02:28  <PublicServer> *** Dilandau joined the game
23:04:16  <PublicServer> <Dilandau> hello
23:04:34  <PublicServer> <Dilandau> it's me or the game run very slowy
23:04:36  <PublicServer> <Dilandau> ?
23:04:47  <PublicServer> <mfb> sometimes
23:05:03  <PublicServer> <Dilandau> k ^^
23:05:37  <PublicServer> <V453000> its your brains!
23:05:48  <PublicServer> <Dilandau> :p
23:15:32  <PublicServer> <mfb> gn8
23:15:36  <PublicServer> <Dilandau> gn
23:15:50  <PublicServer> *** mfb has left the game (leaving)
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