Log for #openttdcoop on 17th February 2013:
Times are UTC Toggle Colours
00:00:10  <PublicServer> <V453000> the release checks arent quite right
00:00:56  <PublicServer> <V453000> apart from the one undetected t hingy
00:01:19  <PublicServer> <V453000> you have this condition
00:01:20  <PublicServer> <dwarf> well, the midle double bridge is undetected too
00:01:36  <PublicServer> <V453000> but you need to detect if there is at least one free spot
00:01:39  <PublicServer> <dwarf> but I figured it doesn't matter what's going to the other platforms
00:02:09  <PublicServer> <V453000> sort of does
00:02:20  <PublicServer> <V453000> I get your logic but it would be nice to release to any platform
00:02:46  <PublicServer> <dwarf> I'm detecting free spot on the southern platforms
00:03:10  <PublicServer> <V453000> well yeah I see that but what if the other set has free space
00:03:33  <PublicServer> <dwarf> well, yea
00:03:39  <PublicServer> <dwarf> not perfect
00:03:41  <PublicServer> <V453000> oh right you only release to the bottom
00:03:43  <PublicServer> <V453000> :/
00:04:02  <PublicServer> <V453000> overflow should have choice from any platform imo
00:04:13  <PublicServer> <dwarf> but it's the first time I try to build a main station overflow from scratch :D
00:04:21  <PublicServer> <V453000> right
00:05:07  <PublicServer> <V453000> well ok
00:05:37  <PublicServer> <V453000> but I think adding access to the second set of platforms would be nice
00:06:11  <PublicServer> <dwarf> would be...
00:06:19  <PublicServer> <V453000> not like it is hard :p
00:06:32  <PublicServer> <dwarf> feel free to do it, I have to go now for a while
00:06:47  <PublicServer> *** dwarf has joined spectators
00:06:48  <PublicServer> <V453000> it wont run anywhere :)
00:08:31  <PublicServer> <ZxBiohazardZx> who is doing ML shit>?
00:08:46  <PublicServer> <ZxBiohazardZx> where does the iron/steel shit end up at
00:08:47  <PublicServer> <ZxBiohazardZx> i see a sign, but its on a hill..... :P
00:09:10  <PublicServer> <V453000> ZxBiohazardZx: what are the !signals supposed to do?
00:09:36  <PublicServer> <V453000> same question for the exit
00:09:43  <PublicServer> <ZxBiohazardZx> eehm nothing special acutally
00:09:54  <PublicServer> <V453000> then why are they presignals
00:09:54  <PublicServer> <ZxBiohazardZx> 2 to 1 so dunno
00:10:02  <PublicServer> <ZxBiohazardZx> normal now
00:10:57  <PublicServer> <V453000> at the station exit too btw
00:11:30  <PublicServer> <ZxBiohazardZx> i think on exit they solve issues on leaving
00:11:51  <PublicServer> <V453000> how
00:11:54  <PublicServer> <ZxBiohazardZx> else the ones closer to exit have advantage?
00:12:00  <PublicServer> <ZxBiohazardZx> so now all bays have equal chances?
00:12:18  <PublicServer> <ZxBiohazardZx> or wait nvm
00:12:36  <PublicServer> <V453000> signal A will be red as long as B and C are red
00:12:39  <PublicServer> <V453000> sure you want that?
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00:12:57  <PublicServer> <ZxBiohazardZx> i want A red if C red
00:13:00  <PublicServer> <V453000> why
00:13:02  <Kyler> im back
00:13:05  <PublicServer> <V453000> to make the train wait longer?
00:13:08  <PublicServer> <ZxBiohazardZx> not sure actally :P
00:13:17  <PublicServer> <V453000> I know that
00:13:18  <PublicServer> <ZxBiohazardZx> had an idea but yeah screw it
00:13:33  <Kyler> !password
00:13:33  <PublicServer> Kyler: meshes
00:13:38  <PublicServer> <V453000> you dont seem to be interested in explanations, but whatever
00:14:01  <PublicServer> *** Kyler joined the game
00:14:09  <PublicServer> <ZxBiohazardZx> i think i wanted A red if C was red to make sure all bays had equal chance
00:14:15  <PublicServer> <ZxBiohazardZx> but because of the extra signals they all have equal chance
00:14:29  <PublicServer> <Maraxus> gn
00:14:35  <PublicServer> <ZxBiohazardZx> its almost pbs style...
00:14:54  <PublicServer> <Kyler> we can build now?
00:15:00  <PublicServer> *** Maraxus has left the game (leaving)
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00:15:38  <Kyler> ...
00:16:26  <PublicServer> <ZxBiohazardZx> V45300 better like this?
00:16:45  <PublicServer> <V453000> more or less
00:16:53  <PublicServer> <ZxBiohazardZx> PBS vs pre-end is same on this setup :P
00:17:15  <PublicServer> <ZxBiohazardZx> PBS can even be placed closer to station if you remove the "slowtile"
00:17:17  <PublicServer> <V453000> what I wanted you to reach was this
00:17:55  <PublicServer> <V453000> not like it is necessary there
00:17:57  <PublicServer> <ZxBiohazardZx> whats that wormtail stuff haha
00:18:07  <PublicServer> <V453000> line for signals?
00:18:37  <PublicServer> <ZxBiohazardZx> the B part is pure signalling strip right
00:18:49  <PublicServer> <ZxBiohazardZx> ive seen it in ALOT of your savegames and screens
00:18:59  <PublicServer> <ZxBiohazardZx> but i cant figure out why it works :P
00:19:02  <PublicServer> *** dwarf has joined company #1
00:19:46  <PublicServer> <V453000> signal A is red if B is red?
00:19:48  <PublicServer> <ZxBiohazardZx> A is Red when B is red i get that much
00:19:51  <PublicServer> <V453000> nothing more to it
00:19:53  <PublicServer> <ZxBiohazardZx> but when is B red?
00:19:59  <PublicServer> <ZxBiohazardZx> it is a track to nowhere
00:20:01  <PublicServer> <V453000> when there is a train at C?
00:21:05  <PublicServer> <ZxBiohazardZx> B is a siding without a direct link to C?
00:21:39  <PublicServer> <ZxBiohazardZx> or is this one of those crappy ottd mechanics
00:21:45  <PublicServer> <V453000> ?
00:21:55  <PublicServer> <ZxBiohazardZx> 90 deg turn
00:21:59  <PublicServer> <ZxBiohazardZx> or even sharper that is here
00:22:01  <PublicServer> <V453000> so what it is the same signal block
00:22:23  <PublicServer> <ZxBiohazardZx> ah
00:22:25  <PublicServer> <ZxBiohazardZx> random :)
00:22:31  <PublicServer> <V453000> random?
00:22:33  <PublicServer> <ZxBiohazardZx> that solves alot of my questions haha
00:22:44  <PublicServer> <ZxBiohazardZx> suddenly alot of shit makes more sense haha
00:22:50  <PublicServer> <ZxBiohazardZx> yeah imo that should be green
00:23:00  <PublicServer> <ZxBiohazardZx> as there is no direct path from train to red
00:23:02  <PublicServer> <ZxBiohazardZx> but yeah
00:23:34  <PublicServer> <ZxBiohazardZx> its not path-based thus it ignores :)
00:23:44  <PublicServer> <V453000> they are called block signals hence the block based behavior
00:24:15  <PublicServer> <ZxBiohazardZx> im a civil engineering student
00:24:25  <PublicServer> <ZxBiohazardZx> hence i linked block-signals to the real- life block definitions
00:24:43  <PublicServer> <ZxBiohazardZx> not to the for me less logical block-definitions of ttd
00:24:46  <PublicServer> <dwarf> primary trains have unload and leave empty at drop?
00:24:52  <PublicServer> <ZxBiohazardZx> but its ok, this helps me understand stuff
00:25:32  <PublicServer> <V453000> also make sure you read about @@prio
00:25:33  <Webster> prio: Priority, see also:
00:25:43  <PublicServer> <V453000> dwarf: yes
00:25:45  <PublicServer> <ZxBiohazardZx> yeah i did see priority signal setups
00:25:51  <PublicServer> <ZxBiohazardZx> and the weird stuff it contained
00:25:58  <PublicServer> <ZxBiohazardZx> this helps me see why it works
00:26:07  <PublicServer> <ZxBiohazardZx> as i use that setup a few times before
00:26:23  <PublicServer> <V453000> if you look at what dwarf built at sawmill you can see some more usage of presignal logics ;)
00:26:27  <PublicServer> <ZxBiohazardZx> though i think i usually add a "real" loop/connection to mentally make m work
00:26:46  <PublicServer> <ZxBiohazardZx> the mono-rail abuse ive seen before
00:26:52  <PublicServer> <ZxBiohazardZx> still dont see what it does
00:26:54  <PublicServer> <ZxBiohazardZx> but ok
00:27:08  <PublicServer> <V453000> it checks if the train can be released
00:27:30  <PublicServer> <V453000> if there is any train at A B or C, signal is red
00:27:50  <PublicServer> <V453000> plus those two actually
00:28:32  <PublicServer> <ZxBiohazardZx> so its depot control
00:28:42  <PublicServer> <V453000> pretty much
00:28:44  <PublicServer> <ZxBiohazardZx> aka controlled entrance from depot on the line based on traffic
00:28:46  <PublicServer> <V453000> we call the whole thing overflow
00:28:52  <PublicServer> <ZxBiohazardZx> spagetty style
00:28:55  <PublicServer> <V453000> you can read about them on the blog
00:29:01  <PublicServer> <ZxBiohazardZx> will do :)
00:29:15  <PublicServer> <V453000>  @@ABR04 , @@ABR08 and @@ABR12
00:29:16  <Webster> Advanced Building Revue 04: Overflows at #openttdcoop -
00:29:17  <Webster> Advanced Building Revue 08: Overflows II at #openttdcoop -
00:29:18  <Webster> Advanced Building Revue 12: Overflows III at #openttdcoop -
00:29:21  <PublicServer> <dwarf> you can follow the numbers
00:29:23  <PublicServer> <ZxBiohazardZx> i did read some stuff but some of the stuff is insanely hard to grasp if you dont see the hackytricks i just spotted
00:29:35  <PublicServer> <V453000> sure it takes time :)
00:29:49  <PublicServer> <dwarf> if anything blocks any of those, the signal stays red
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00:37:02  <PublicServer> <ZxBiohazardZx> anyone wanna make the MSH's near stealmill and oilref?
00:37:04  <PublicServer> <ZxBiohazardZx> aka Grunnley area
00:41:03  <PublicServer> *** mfb has left the game (leaving)
00:41:20  <PublicServer> <ZxBiohazardZx> whatever i have to go so cya tomorrow
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00:50:13  *** BiG_MeEcH has joined #openttdcoop
00:50:25  <BiG_MeEcH> woo
00:50:40  <BiG_MeEcH> !players
00:50:42  <PublicServer> BiG_MeEcH: Client 152 (Orange) is Dom, in company 1 (Grenford Transport)
00:50:42  <PublicServer> BiG_MeEcH: Client 156 (Orange) is Kyler, in company 1 (Grenford Transport)
00:50:42  <PublicServer> BiG_MeEcH: Client 103 (Orange) is dwarf, in company 1 (Grenford Transport)
00:50:42  <PublicServer> BiG_MeEcH: Client 115 (Orange) is V453000, in company 1 (Grenford Transport)
00:50:53  <BiG_MeEcH> woo wtg Kyler!
00:51:27  <BiG_MeEcH> !version
00:51:27  <PublicServer> BiG_MeEcH: Autopilot AP+ 4.0 Beta (r99+.422ef4e8cbe1+)
00:51:34  <BiG_MeEcH> !commands
00:52:08  <BiG_MeEcH> !download
00:52:08  <PublicServer> BiG_MeEcH: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:52:08  <PublicServer> BiG_MeEcH:
00:59:46  <BiG_MeEcH> !password bitches
00:59:46  <PublicServer> BiG_MeEcH: gerbil
01:00:09  <PublicServer> *** Big Meech joined the game
01:01:30  <PublicServer> <Big Meech> nobody talking?
01:03:06  <PublicServer> *** Big Meech has joined company #1
01:03:14  <PublicServer> <Big Meech> gonna help whoever is working on MSH build me
01:03:33  <PublicServer> <dwarf> grain?
01:03:39  <PublicServer> <dwarf> sure
01:03:41  <PublicServer> <Big Meech> yep
01:03:47  <PublicServer> <Big Meech> gonna connect some unconnected rails
01:04:49  <PublicServer> *** Big Meech has left the game (general timeout)
01:04:49  <PublicServer> *** Big Meech has left the game (connection lost)
01:04:54  <BiG_MeEcH> fml
01:07:58  <BiG_MeEcH> !password
01:07:58  <PublicServer> BiG_MeEcH: tugged
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01:20:33  <PublicServer> *** V453000 has left the game (leaving)
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01:33:25  <PublicServer> <dwarf> are you building, dom?
01:35:04  <PublicServer> <Big Meech> did you need help ?
01:35:06  <PublicServer> *** dwarf has joined spectators
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04:15:13  <Sylf> !password
04:15:13  <PublicServer> Sylf: placid
04:16:07  <PublicServer> *** Game still paused (number of players)
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04:21:36  <PublicServer> *** Sylf has left the game (leaving)
05:02:55  <BiG_MeEcH> !password woo
05:02:55  <PublicServer> BiG_MeEcH: fussed
05:03:07  <Sylf> no U
05:03:13  <Sylf> You're fussy, PublicServer
05:03:20  <BiG_MeEcH> :P
05:03:38  <PublicServer> *** Game still paused (number of players)
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05:04:05  <PublicServer> *** Game still paused (number of players)
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05:04:09  <PublicServer> *** Game unpaused (number of players)
05:04:22  <PublicServer> <Big Meech> let me know where you are gonna start and I will try and follow
05:04:57  <PublicServer> <Sylf> we should fix the refinery first
05:05:19  <PublicServer> <Big Meech> im there
05:05:53  <PublicServer> <Big Meech> that cl is okay?
05:06:21  <PublicServer> <Sylf> which CL?
05:07:01  <PublicServer> <Big Meech> better?
05:07:07  <PublicServer> <Sylf> no
05:07:17  <PublicServer> <Big Meech> ok?
05:07:19  <PublicServer> <Sylf> it wasn't an issue before
05:07:39  <PublicServer> <Big Meech> okay then
05:10:35  <PublicServer> <Sylf> hmmmm
05:10:45  <PublicServer> <Big Meech> i thought it would need 2 goign out
05:10:55  <PublicServer> <Sylf> I'm thinking about it
05:11:13  <PublicServer> <Big Meech> if you overdo it now it wont be an issue later
05:11:15  <PublicServer> <Sylf> it won't matter
05:11:21  <PublicServer> <Big Meech> hmm
05:11:21  <PublicServer> <Sylf> we don't have very many oil wells
05:13:44  <PublicServer> <Big Meech> now what ceo Sylf ?
05:14:39  <PublicServer> <Sylf> I think steel mill hub
05:15:41  <PublicServer> <Big Meech> what about the problems at steel dropoff and pick
05:15:55  <PublicServer> <Sylf> bio needs to see those first
05:16:03  <PublicServer> <Big Meech> kk
05:16:10  <PublicServer> <Sylf> same with butcher shop
05:16:28  <PublicServer> <Sylf> the butcher shop is beyond terrible
05:16:46  <PublicServer> <Big Meech> i dont see it
05:16:52  <PublicServer> <Sylf> bottom corner
05:16:58  <PublicServer> <Big Meech> oh
05:17:00  <PublicServer> <Big Meech> was that him ?
05:17:06  <PublicServer> <Sylf> no
05:17:08  <PublicServer> <Big Meech> `
05:17:14  <PublicServer> <Sylf> we don't know for sure
05:17:16  <PublicServer> <Big Meech> oh, i gotcha
05:17:18  <PublicServer> <Big Meech> ill take the blame xD
05:17:25  <PublicServer> <Big Meech> im pro terraform
05:18:28  <PublicServer> <Sylf> anyway.
05:18:30  <PublicServer> <Sylf> the hub.
05:18:37  <PublicServer> <Big Meech> woo
05:18:43  <PublicServer> <Big Meech> im ready to fuck it up
05:18:51  <PublicServer> <Sylf> do it.
05:19:00  <PublicServer> <Big Meech> woo
05:19:51  <PublicServer> <Big Meech> fuckign oil xD
05:32:07  <PublicServer> <Big Meech> im not good with priority but i think everything is hooked up correctly
05:33:10  <PublicServer> <Sylf> looks like you have some connections mixed up
05:33:17  <PublicServer> <Big Meech> really?
05:33:19  <PublicServer> <Big Meech> shit
05:33:45  <PublicServer> <Big Meech> oh area you saying the inner lane becomes outside ?
05:34:04  <PublicServer> <Big Meech> shit
05:34:06  <PublicServer> <Big Meech> xD
05:34:24  <PublicServer> <Sylf> :P
05:34:58  <PublicServer> <Big Meech> i dont see it
05:35:56  <PublicServer> <Sylf> oh town, do you really have to be there?
05:36:07  <PublicServer> <Big Meech> the ikea loves you
05:37:05  <PublicServer> <Sylf> crap, it wasn't good enough to blow the ikea
05:37:11  <PublicServer> <Big Meech> lol
05:37:14  <PublicServer> <Big Meech> NUKE THE TOWN
05:37:25  <PublicServer> <Big Meech> SWEDISH FURNITURE MUST DIE
05:37:27  <PublicServer> <Big Meech> xD
05:37:45  <PublicServer> <Sylf> I think I'm gonna work around the stuff
05:44:09  *** pietballas has joined #openttdcoop
05:44:31  <pietballas> !password
05:44:31  <PublicServer> pietballas: waylay
05:44:53  <PublicServer> *** pietballas joined the game
05:44:57  <PublicServer> <Big Meech> hi
05:45:02  <PublicServer> <pietballas> hi
05:47:07  <PublicServer> <Sylf> we need a mixer right there
05:47:29  <PublicServer> <Big Meech> ;3
05:49:00  <PublicServer> <Sylf> grrrr
05:49:06  <PublicServer> <Sylf> damn CL
05:51:56  <PublicServer> <Sylf> screw you, tower! :D
05:52:02  <PublicServer> <Big Meech> :D
05:52:25  <PublicServer> <Big Meech> its sending secret signals to build around it
05:52:39  <PublicServer> <Sylf> damn brainwash signal
05:53:41  <PublicServer> <Big Meech> oh my bad
05:53:55  <PublicServer> <Big Meech> why the gap?
05:53:57  <PublicServer> <Sylf> almost done
05:54:04  <PublicServer> <Sylf> to match the gap size of the tunnels
05:54:14  <PublicServer> <Big Meech> heh okay
06:00:09  <PublicServer> <pietballas> Syl  need some advice here pls
06:00:20  <PublicServer> <pietballas> at the livestock goods
06:00:26  <PublicServer> <Sylf> yeah
06:00:45  <PublicServer> <pietballas> need to allow both lines access but this hill is killing me
06:01:03  <PublicServer> <pietballas> can i split further up the line ?
06:01:13  <PublicServer> <Sylf> hold on
06:01:58  <PublicServer> <Big Meech> oh, i see a few connections i missed i think
06:02:12  <PublicServer> <Sylf> also, piet, don't build the factory
06:02:23  <PublicServer> <pietballas> ok
06:05:39  <PublicServer> <pietballas> are we just dropping the live stock here ?
06:05:45  <PublicServer> <Sylf> no
06:05:49  <PublicServer> <Sylf> there'll be a pickup too
06:06:56  <PublicServer> <pietballas> my mistake thought we needed a factory here
06:07:22  <PublicServer> <Sylf> you build the factory only after everything is connected
06:07:33  <PublicServer> <Sylf> otherwise, the factory will just close
06:07:39  <PublicServer> <pietballas> ah ok will do that in the futute
06:08:02  <PublicServer> <Big Meech> can i just bulldoze this mess I made xD
06:08:25  <PublicServer> <pietballas> how do you remove the factory, can you ?
06:08:43  <PublicServer> <Big Meech> you can just let the factory sit idle for now
06:11:58  <PublicServer> <Sylf> if the hill is bad, you can build something basic like that
06:12:04  <PublicServer> <Sylf> or cluster of something basic
06:12:22  <PublicServer> <pietballas> k
06:12:52  <PublicServer> <pietballas> hence my over TF :(
06:13:06  <PublicServer> <pietballas> here to learn...
06:13:24  <PublicServer> <Big Meech> youll get it :)
06:14:15  <PublicServer> <Sylf> I can't build cool shit like other ppl do
06:14:21  <PublicServer> <Sylf> hmmm
06:14:48  <PublicServer> <Big Meech> sylf, you build cool around the clock
06:21:29  <PublicServer> <Sylf> I hope nobody's muslim around here
06:21:39  <PublicServer> <Sylf> I'll rename polk chop if anyone is
06:21:55  <PublicServer> <Big Meech> i dont think they take offense they just cant eat it
06:26:05  <PublicServer> <pietballas> looking good syl
06:26:15  <PublicServer> <Sylf> there
06:26:18  <PublicServer> <Sylf> everething's connected
06:26:36  <PublicServer> <pietballas> tx
06:29:42  <PublicServer> <Big Meech> I think mine is fixed and done also
06:30:32  <PublicServer> <Big Meech> could be totally wrong though :D
06:32:55  <PublicServer> <Big Meech> oh i had cl2 there
06:33:02  <PublicServer> <Sylf> no
06:33:08  <PublicServer> <Sylf> I just increased the waiting bay sie
06:33:10  <PublicServer> <Sylf> size
06:33:12  <PublicServer> <Big Meech> oh okay
06:33:30  <PublicServer> <Big Meech> looks right now :D i think
06:35:08  <PublicServer> <Sylf> 2 more BBH to go
06:35:22  <PublicServer> <Sylf> not tonight though
06:35:36  <PublicServer> <Sylf> we've done good work :)
06:35:46  <PublicServer> <Big Meech> :D
06:36:12  <PublicServer> <Big Meech> glad i could see my problem without too much help
06:36:34  <PublicServer> <Sylf> don't omit the signals
06:36:49  <PublicServer> <Big Meech> im so tred xD
06:39:51  <PublicServer> <Big Meech> kk i think i got it
06:40:01  <PublicServer> <Big Meech> oh ty
06:40:19  <PublicServer> <Sylf> that spot is a tricky CL
06:41:33  <PublicServer> <Big Meech> huh, thats slow with cl3 ?
06:41:55  <PublicServer> <Big Meech> i thought it was okay as long as it was entering a cl3 from a cl1 or 2
06:42:05  <PublicServer> <Sylf> let's test
06:42:55  <PublicServer> <Big Meech> oh wow, barely at your !slow but i know bad and bad were bad
06:42:59  <PublicServer> <Sylf> the reason for !slow is because of TL5
06:43:05  <PublicServer> <Big Meech> OH
06:43:15  <PublicServer> <Big Meech> i need to look better at the engine next time
06:43:18  <PublicServer> <Big Meech> if that was cl 4 it should be okay
06:43:33  <PublicServer> <Sylf> yes, that's fine
06:43:40  <PublicServer> <Big Meech> yup
06:43:42  <PublicServer> <Sylf> or it was okay if we were playing TL4
06:43:44  <PublicServer> <Big Meech> ill be more careful next time
06:43:54  <PublicServer> <Big Meech>  you taught me a lot last time with the cl demo
06:43:56  <PublicServer> <Big Meech> remember that?
06:44:03  <PublicServer> <Sylf> not at all XD
06:44:09  <PublicServer> <Big Meech> good! :D
06:44:11  <PublicServer> <Big Meech> anyhoo
06:44:14  <PublicServer> <Big Meech> i need to get up at 7am
06:44:40  <PublicServer> <Big Meech> ty for another demo
06:44:42  <PublicServer> *** Big Meech has joined spectators
06:44:46  <PublicServer> <Sylf> gn
06:44:49  <PublicServer> <Big Meech> hope to be here tomorrow at some point!
06:44:55  <PublicServer> <Big Meech> have a good one you two!
06:45:50  <PublicServer> <pietballas> i'm off, need to go pratice and build some hubs, these hubs are mindblowing
06:46:04  <PublicServer> <Big Meech> :D
06:46:10  <PublicServer> <pietballas> tx for the help syl will cya later
06:46:17  <PublicServer> <Sylf> see ya around
06:46:49  <PublicServer> *** pietballas has left the game (leaving)
06:46:49  <PublicServer> *** Game paused (number of players)
06:47:32  *** Radigand has joined #openttdcoop
06:47:40  <Radigand> hi there
06:47:47  <PublicServer> <Sylf> hi
06:48:22  <Radigand> are there any public servers I can join as a Spectator watch the magic work?
06:48:36  <PublicServer> <Sylf> this one
06:48:42  <PublicServer> <Sylf> there's only one public server
06:48:50  <Sylf> !quickstart
06:48:55  <Sylf> @quickstart
06:48:56  <Webster> Quickstart - #openttdcoop Wiki -
06:49:07  <Sylf> so, readthat quick start guide, and jump right in
06:49:16  <Sylf> although, you came at a very slow time
06:49:56  <Sylf> There'll be more activities if you come back in another 8-10 hours
06:50:05  <Radigand> :)
06:50:18  <Radigand> I just skimmed through that guide and I have a quick question
06:50:27  <PublicServer> <Sylf> shoot.
06:50:37  <Radigand> can I use the default client to observe the games?
06:50:59  <PublicServer> <Sylf> Do read the guide again :P
06:51:00  <Radigand> it's version 1.2.3
06:51:04  <Radigand> lol, ok
06:51:24  <PublicServer> <Sylf> The standard version isn't compatible with the version used here
06:51:47  <PublicServer> <Sylf> we use a nightly build
06:52:18  <Sylf> !unpause
06:52:18  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
06:52:20  <PublicServer> *** Game unpaused (number of players)
06:52:28  <Sylf> !auto
06:52:28  <PublicServer> *** Sylf has enabled autopause mode.
06:52:28  <PublicServer> *** Game paused (number of players)
06:57:13  <Radigand> that's odd, does nightly build come with 32 bit graphics?
06:57:24  <PublicServer> <Sylf> nope.
06:57:40  <PublicServer> <Sylf> It's capable of handling 32bit graphics, but it's optional
06:57:54  <PublicServer> <Sylf> I play with 8 bit set
06:58:33  <Radigand> is nightly build 8- or 32- bit by default?
06:58:59  <PublicServer> <Sylf> graphic wise, it's exactly the same as 1.2.3
06:59:08  <pietballas> you need the 32bit zbase for 32 bit 2 work
06:59:32  <Radigand> that's odd, then nightly build somehow located my GRF library, I didn't need to set it up
06:59:58  <PublicServer> <Sylf> all versions share config files, grf files, save files, etc
07:00:00  <pietballas> It's inside your my documents/openttd
07:00:46  <PublicServer> <Sylf> only if I could find a sensible way to let those files be shared across all the PCs in the house...
07:00:54  <Radigand> hehe
07:00:58  <Radigand> ok, makes sense
07:03:25  <Radigand> "original base graphics from TTD aren't available for free, still." it's a 17 year old game FFS,lol; somebody is greedy
07:04:35  <Sylf> just like how no Beatles songs are in public domain yet
07:05:06  <Radigand> to what location do I extract the GRF package?
07:05:31  <Sylf> Are you on Windows? Linux? OSX?
07:05:49  <Radigand> Win64
07:05:57  *** Sylf has left #openttdcoop
07:06:00  <Radigand> err.. Win7-64
07:06:28  *** Sylf has joined #openttdcoop
07:06:28  *** ChanServ sets mode: +o Sylf
07:07:14  <Sylf> extract it to My Documents\openttd\NewGRF
07:07:14  <pietballas> mine is at <OpenTTD dir>\data\ottdc_grfpack\
07:07:40  <pietballas> but syl's will be shared accross clients
07:08:33  <Radigand> setting up this bad boy takes a bit of time, ty
07:09:14  <pietballas> it's easier than what it used to be especially with the 32bit gfx
07:10:02  <pietballas> the EZ setup was a pain to get all the right grf
07:10:21  <Sylf> EZ setup?
07:10:41  <pietballas> Extra Zoom old 32bit version
07:10:50  <Sylf> oh that
07:11:08  <Sylf> I'm disappointed with 32bit graphics so far
07:12:15  <pietballas> yea, me too the ez grf is not compatible and needs translation, which hasn'nt been done.
07:13:06  <pietballas> i'm a 3d modeler hobbyist and want to do create some sprites when i have time
07:15:16  <Radigand> I'm having difficulties locating coop server
07:15:40  <Radigand> does it have the name?
07:15:51  <pietballas> search for coop
07:15:57  <Sylf> you're running nightly version revision 24990?
07:16:06  <pietballas> all the opencoop servers will filter
07:16:12  <Sylf> I think it's titled something like #openttdcoop Public Server or something
07:17:21  <Radigand> ah, I found 4: Welcome, prozone, nightlyzone, and public
07:18:19  <Radigand> !password
07:18:19  <PublicServer> Radigand: dampen
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07:18:39  <Firestar> hi all!
07:18:52  <Firestar> !password
07:18:52  <PublicServer> Firestar: dampen
07:18:55  <Sylf> hi
07:19:18  <PublicServer> *** Game still paused (number of players)
07:19:18  <PublicServer> *** Game unpaused (number of players)
07:19:22  <PublicServer> *** Firestar joined the game
07:19:49  <Radigand> where do I input the password? game doesn't ask for for it when I click on public server, it just doesn't do anything
07:20:13  <Sylf> highlight the server, and click join
07:20:37  <Radigand> the option is greyed out for me
07:20:38  <Sylf> then highlight the company, and click join
07:20:48  <Sylf> which version are you running?
07:21:01  <Sylf> It should say at the top of the ottd window
07:21:05  <Radigand> nightly
07:21:16  <Sylf> yes, but which nightly?
07:21:30  <Radigand> r25007
07:21:37  <Radigand> is that what you're looking for?
07:21:49  <Sylf> No, but yes :P
07:21:54  <Radigand> lol
07:21:59  <Radigand> I'm confused
07:22:04  <Sylf> That's the information I needed.
07:22:13  <Sylf> But that wasn't the number I was looking for
07:22:17  <pietballas> type !download in irc
07:22:35  <pietballas> will give you the version to download
07:22:38  <Sylf> Ya see, this is where the quickstart guide is useful and important
07:22:54  <Radigand> oh, I see, server is running r24990
07:23:15  <Radigand> !download
07:23:16  <PublicServer> Radigand: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
07:23:16  <PublicServer> Radigand:
07:23:39  <Radigand> my version is too fresh
07:24:14  <PublicServer> *** Big Meech has left the game (general timeout)
07:24:14  <PublicServer> *** Big Meech has left the game (connection lost)
07:26:05  <PublicServer> *** Radigand joined the game
07:26:09  <Radigand> w00t
07:26:16  <PublicServer> <Sylf> welcome
07:26:16  <Radigand> thanks a lot, guys
07:26:50  <Radigand> is there a reddit for coop, or just IRC?
07:27:20  <PublicServer> <Sylf> I don't think there's reddit
07:27:52  <Radigand> this is freaking me out, whatever I say in my browser shows up in game :D
07:28:56  <PublicServer> <Sylf> Firestar,  steel mill isn't ready yet, if you're building an iron ore station
07:29:14  <PublicServer> <Firestar> im building a wood loading station?
07:33:06  <PublicServer> <Firestar> sylf is the oil refinery drop ready so i can make some oil trains for it?
07:33:36  <PublicServer> <Sylf> I prefer not making trains yet
07:33:46  <PublicServer> <Firestar> ok
07:33:56  <PublicServer> *** Radigand has left the game (leaving)
07:34:04  <PublicServer> <Sylf> that should come after all BBHs are built
07:34:39  <Radigand> ttyal
07:34:43  *** Radigand has quit IRC
07:34:45  <PublicServer> <Sylf> cya
07:34:47  <PublicServer> <Firestar> cya
07:34:59  <PublicServer> <Firestar> how many BBHs are there? or should be therE?
07:35:30  <PublicServer> <Sylf> there are 2 more to be built
07:35:54  <PublicServer> <Firestar> ye but i only see two MSHs not BBHs
07:36:04  <PublicServer> <Firestar> to be built
07:36:15  <PublicServer> <Sylf> MSH is a type of BBH
07:36:25  <PublicServer> <Firestar> ok
07:36:40  *** zxbiohazardzx has joined #openttdcoop
07:36:43  <zxbiohazardzx> !password
07:36:43  <PublicServer> zxbiohazardzx: grills
07:37:01  <PublicServer> *** ZxBiohazardZx joined the game
07:37:10  <PublicServer> <ZxBiohazardZx> morning
07:37:20  <PublicServer> <Firestar> moin
07:38:07  <PublicServer> <Sylf> anyway. I'm beyond tired after helping a few people tonight
07:38:13  <PublicServer> <Sylf> cya all
07:38:13  <PublicServer> *** Sylf has left the game (leaving)
07:38:15  <PublicServer> <Firestar> cya
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07:54:19  <PublicServer> <ZxBiohazardZx> in what way do we use feeders
07:54:26  <PublicServer> <ZxBiohazardZx> aka if i have mine A and mine B and steelmill
07:54:44  <PublicServer> <ZxBiohazardZx> do we connect A and B  to steelmill directly
07:54:51  <PublicServer> <Firestar> no
07:54:57  <PublicServer> <ZxBiohazardZx> or is it ok to deliver A to B and then to steelmill
07:55:12  <PublicServer> <Firestar> yes
07:55:27  <PublicServer> <ZxBiohazardZx> Tranbridge Forest is gone :P
07:55:33  <PublicServer> <ZxBiohazardZx> lol
07:55:40  <PublicServer> <Firestar> and if you have mine c too then its mine b to mine a and mine c and mine a and then to steel mill
07:55:43  <PublicServer> <ZxBiohazardZx> just poofed out
07:56:09  <PublicServer> <ZxBiohazardZx> nah just A and B are close i think
07:56:17  <PublicServer> <ZxBiohazardZx> unless i ocunt Plunnington as close enough
07:56:24  <PublicServer> <Firestar> they dont need to be close together
07:56:48  <PublicServer> <Firestar> they can be a bit further apart too i think
07:56:54  <PublicServer> <ZxBiohazardZx> tranbridge, plunnington
07:57:08  <PublicServer> <ZxBiohazardZx> yeah but that will require way more infra then just a seperate line
07:57:10  <PublicServer> <ZxBiohazardZx> sidenote :)
07:57:44  <PublicServer> <Firestar> was actually the steel mill station ready for use?
07:58:06  <PublicServer> <ZxBiohazardZx> i only noticed 1 issue with PBS reaction time, so i changed it to pre-end like the rest is
07:58:20  <PublicServer> <ZxBiohazardZx> if you see issues it can be corrected still, its not like traffic on the station is huge
07:58:30  <PublicServer> <ZxBiohazardZx> atm 2 trains just to keep the steel mill alive
07:59:24  <PublicServer> <Firestar> ya know we couldve just fund a new steel mill if it dies weve got enough cash for it
07:59:33  <PublicServer> <ZxBiohazardZx> fair enough
07:59:49  <PublicServer> <ZxBiohazardZx> but yeah i didnt see other issues the  "PBS might be "slow" here"
07:59:55  <PublicServer> <ZxBiohazardZx> so i changed PBS to pre-end and win
08:00:35  *** BiG_MeEcH has quit IRC
08:00:45  <PublicServer> <Firestar> anyway im off cya later
08:00:47  <PublicServer> *** Firestar has left the game (leaving)
08:00:47  <PublicServer> *** Game paused (number of players)
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08:19:17  <PublicServer> *** Game still paused (number of players)
08:19:19  <PublicServer> *** Fenya joined the game
08:21:44  *** dwarf has joined #openttdcoop
08:21:47  <dwarf> !players
08:21:50  <PublicServer> dwarf: Client 179 (Orange) is Fenya, in company 1 (Grenford Transport)
08:21:56  <dwarf> !password
08:21:56  <PublicServer> dwarf: pitied
08:22:34  <PublicServer> *** Game still paused (number of players)
08:22:34  <PublicServer> *** Game unpaused (number of players)
08:22:35  <PublicServer> *** dwarf joined the game
08:22:39  <PublicServer> <dwarf> hi
08:22:45  <PublicServer> <Fenya> hi
08:37:38  <PublicServer> *** Fenya has left the game (general timeout)
08:37:38  <PublicServer> *** Fenya has left the game (connection lost)
08:37:40  <PublicServer> *** Game paused (number of players)
08:38:14  <dwarf> Fenya: are you leaving for good?
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08:50:31  <dwarf> hi
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09:09:24  *** ChanServ sets mode: +o ODM
09:14:58  *** planetmaker is now known as planetifex
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09:20:19  <zxbiohazardzxx> !password
09:20:19  <PublicServer> zxbiohazardzxx: median
09:20:29  <PublicServer> *** Game still paused (number of players)
09:20:29  <PublicServer> *** Game unpaused (number of players)
09:20:32  <PublicServer> *** ZxBiohazardZx joined the game
09:20:45  <PublicServer> <ZxBiohazardZx> ah wb dwarf
09:20:56  <PublicServer> <ZxBiohazardZx> i stole your forest :P
09:21:01  <dwarf> hi
09:21:12  <dwarf> np
09:21:14  <PublicServer> <ZxBiohazardZx> the closed down forest so not really a steal
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09:32:10  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
09:32:10  <PublicServer> *** Game paused (number of players)
09:32:27  <zxbiohazardzxx> or wait do you need me to afk-sit dwarf ?
09:32:47  <PublicServer> <dwarf> yea, a few minutes would be nice
09:32:57  <PublicServer> <dwarf> just finishing up a SLH
09:33:01  <zxbiohazardzxx> !password
09:33:01  <PublicServer> zxbiohazardzxx: recurs
09:33:11  <PublicServer> *** Game still paused (number of players)
09:33:11  <PublicServer> *** Game unpaused (number of players)
09:33:12  <PublicServer> *** ZxBiohazardZx joined the game
09:33:13  <zxbiohazardzxx> will do :)
09:33:15  <PublicServer> <dwarf> thx
09:33:19  <PublicServer> <ZxBiohazardZx> no prob
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09:36:01  <PublicServer> <ZxBiohazardZx> hmmz
09:36:11  <PublicServer> <ZxBiohazardZx> i want it more west, any chance?
09:36:21  <PublicServer> <ZxBiohazardZx> like so?
09:36:39  <PublicServer> <dwarf> sure
09:36:45  <PublicServer> <dwarf> no plans for that side
09:36:55  <PublicServer> <ZxBiohazardZx> something like that
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09:50:38  <PublicServer> <dwarf> I'm done for now
09:50:56  <PublicServer> <ZxBiohazardZx> k
09:51:02  <PublicServer> <ZxBiohazardZx> then either we both log or i dunno
09:51:04  <PublicServer> <ZxBiohazardZx> XD
09:51:11  <PublicServer> <dwarf> XD
09:51:18  <PublicServer> <dwarf> bye
09:51:24  <PublicServer> <ZxBiohazardZx> cya later
09:51:30  <PublicServer> *** dwarf has left the game (leaving)
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10:10:09  <Dom_> !password
10:10:09  <PublicServer> Dom_: belied
10:10:21  <PublicServer> *** Game still paused (number of players)
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10:53:00  <zxbiohazardzx> sup
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11:19:29  <zxbiohazardzx> !password
11:19:29  <zxbiohazardzx> hmmz
11:19:29  <PublicServer> zxbiohazardzx: belied
11:19:30  <zxbiohazardzx> slow is slow?
11:19:42  <PublicServer> *** Game still paused (number of players)
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11:38:50  <pietballas> !password
11:38:50  <PublicServer> pietballas: ironed
11:39:11  <PublicServer> *** Game still paused (number of players)
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11:43:22  <PublicServer> *** Game still paused (number of players)
11:43:23  <PublicServer> *** Jam35 joined the game
11:43:32  <PublicServer> <Jam35> hi
11:48:11  <zxbiohazardzx> sup
11:48:21  <PublicServer> <ZxBiohazardZx> eehm sup is the way as well :P
11:53:00  <PublicServer> *** Jam35 has joined company #1
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11:58:42  <Firestar> !password
11:58:43  <PublicServer> Firestar: hobnob
11:58:45  <Firestar> hye all
11:59:09  <PublicServer> *** Firestar joined the game
11:59:20  <PublicServer> <Jam35> hi
11:59:26  <PublicServer> <Firestar> hey
11:59:46  <PublicServer> <Firestar> jam are ya working on the MSH?
11:59:56  <PublicServer> <Jam35> kind of :)
12:00:15  <PublicServer> <Firestar> fancy some help? :D
12:00:30  <PublicServer> <Jam35> k
12:03:10  <PublicServer> <ZxBiohazardZx> firestar i had a question for you
12:03:13  <PublicServer> <ZxBiohazardZx> but nvm i forgot it :)
12:03:19  <PublicServer> <Firestar> xD
12:05:54  <V453000> !password
12:05:54  <PublicServer> V453000: pigpen
12:06:06  <PublicServer> *** V453000 joined the game
12:06:09  <PublicServer> <V453000> tycoon wars howgh!
12:06:11  <PublicServer> <Firestar> hi V
12:08:30  <PublicServer> <Firestar> lol xD
12:08:44  <PublicServer> <ZxBiohazardZx> ?
12:09:02  <PublicServer> <ZxBiohazardZx> V4350000 i assume you commented the PBS stuff @ steel?
12:09:12  <PublicServer> <ZxBiohazardZx> i replaced them with pre/exit, but how much extra delay do double pbs give?
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12:11:06  <PublicServer> <Jam35> who put the sign?
12:11:16  <PublicServer> <Firestar> me
12:11:24  <PublicServer> <Jam35> didn't want to take credit :)
12:11:34  <PublicServer> <ZxBiohazardZx> you build thus you get it
12:15:52  <PublicServer> <ZxBiohazardZx> can someone check the SLH? bio thing i did
12:17:38  <PublicServer> <V453000> I didnt and it doesnt make sense either
12:17:40  <PublicServer> *** pietballas has left the game (general timeout)
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12:17:42  <PublicServer> <V453000> the signs are wrong
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12:20:40  <Dom_> !password
12:20:40  <PublicServer> Dom_: wobbly
12:20:57  <PublicServer> *** Dom joined the game
12:20:58  <PublicServer> <Dom> hello
12:21:01  <PublicServer> <Firestar> hi dom
12:21:23  <PublicServer> <Jam35> hi
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12:28:13  <PublicServer> <ZxBiohazardZx> can someone check the "Check Here Plz" sign for me
12:28:39  <PublicServer> <V453000> Firestar: how about you fix your signs, remove them, or deal with the problem somehow?
12:28:54  <PublicServer> <V453000> now that you know they are wrong
12:29:12  <PublicServer> <Firestar> V what are you talkjing about?
12:29:18  <PublicServer> <Firestar> talking*
12:29:20  <PublicServer> <V453000> ok
12:29:35  <V453000> [13:12] <+PublicServer> <Jam35> who put the sign? [13:12] <+PublicServer> <Firestar> me ?
12:29:57  <PublicServer> <V453000> sorry if I am talking about something else
12:30:33  <PublicServer> <Firestar> which sign ya mean?
12:32:21  <PublicServer> <ZxBiohazardZx> any issues with "Check Here Plz"  or can i start putting trains on there?
12:34:25  <PublicServer> <V453000> hint: if you add ! in front of the sign, people will probably find it faster ;)
12:34:39  <PublicServer> <ZxBiohazardZx> added
12:34:49  <PublicServer> <V453000> it is more or less okay
12:34:56  <PublicServer> <V453000> but the merge is a bit sub-optimal
12:35:22  <PublicServer> <ZxBiohazardZx> hmmz
12:35:32  <PublicServer> <ZxBiohazardZx> i didnt see the room to improve that
12:35:42  <PublicServer> <ZxBiohazardZx> i already moved up the line slightly to give me some space :)
12:35:56  <PublicServer> <ZxBiohazardZx> but either oil or town has to die in order to get some more space i think
12:36:34  <PublicServer> <ZxBiohazardZx> alternatively i can merge earlier, but that might give a jam  on bridge?
12:36:57  <PublicServer> <ZxBiohazardZx> oh well, good enough for trains?
12:38:27  <PublicServer> <V453000> if you dont have room, make room :)
12:38:47  <PublicServer> <V453000> technically you have 2+1 -> 2 here
12:38:53  <PublicServer> <ZxBiohazardZx> well the acutal question is: why is it only sub optimal and how can i improve it alot?
12:38:55  <PublicServer> <ZxBiohazardZx> true
12:39:18  <PublicServer> <V453000> first off, the split has no signals which would stop trains if it was full
12:39:32  <PublicServer> <V453000> second, the lenght of each choice from the split towards the final line is very long
12:39:46  <PublicServer> <ZxBiohazardZx> ah yeah true, but thats due to the double brige
12:39:48  <LoPo> lo
12:39:52  <PublicServer> <ZxBiohazardZx> i can  accomodate that :)
12:40:02  <PublicServer> <Firestar> hi LoPO
12:40:14  <PublicServer> <V453000> third, the choice is weird because there is no priority. The trains from the split must check whether the joined line is free
12:40:24  <PublicServer> <V453000> meaning it needs a check (priority) there
12:40:31  <LoPo> !password
12:40:31  <PublicServer> LoPo: bladed
12:40:42  <PublicServer> <V453000> uhm wtf is that
12:40:47  <PublicServer> <ZxBiohazardZx> ah oil died
12:40:49  <PublicServer> <V453000> it leads to a forest?
12:40:51  <PublicServer> <Jam35> Firestar: look at some others :)
12:40:51  <PublicServer> *** LoPo joined the game
12:41:11  <PublicServer> <V453000> well then it is a half-SLH
12:41:30  <PublicServer> <Jam35> lines need more choices also
12:41:48  <PublicServer> <ZxBiohazardZx> ? Jam?
12:41:50  <PublicServer> <Jam35> (to Firestar)
12:41:52  <PublicServer> <Dom> dude
12:41:54  <PublicServer> <Dom> dafuQ
12:41:56  <PublicServer> <ZxBiohazardZx> and yeah its half SLH indeed
12:42:15  <PublicServer> <LoPo> hi
12:42:18  <PublicServer> <LoPo> again :P
12:42:21  <PublicServer> <Jam35> hi
12:42:27  <PublicServer> <LoPo> what seems to be the problem officers?
12:42:54  <PublicServer> <LoPo> Bio is making a (first) SLH?
12:43:08  *** Firestar has left #openttdcoop
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12:43:20  <PublicServer> <V453000> im not sure if he is aware of it but yes
12:44:00  <PublicServer> <ZxBiohazardZx> relax
12:44:06  <PublicServer> <V453000> im seriously asking
12:44:12  <PublicServer> <ZxBiohazardZx> im still building and learning, check again when im done :)
12:44:30  <PublicServer> <ZxBiohazardZx> prio setup but i think i have to back it into the line instead of foward
12:44:53  <PublicServer> <LoPo> first just do the lines
12:45:05  <PublicServer> <LoPo> prio's can be build later
12:45:35  <PublicServer> <LoPo> hmmm
12:45:39  <PublicServer> <LoPo> can i help :P
12:46:55  <PublicServer> <Firestar> wel it seems almost everything is connected :D
12:49:15  *** ChanServ sets mode: +v Sylf
12:49:15  *** ChanServ sets mode: +v KenjiE20
12:49:15  *** ChanServ sets mode: +v SmatZ
12:49:15  *** ChanServ sets mode: +v V453000
12:49:16  *** ChanServ sets mode: -o LoPo
12:49:16  *** ChanServ sets mode: +v hylje
12:49:16  *** ChanServ sets mode: +v ^Spike^
12:49:16  *** ChanServ sets mode: +v tneo
12:49:16  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG254 (r24990) | STAGE: Building | | New players, use @quickstart and !help | | Participate on wiki upgrades!"
12:49:21  <PublicServer> <ZxBiohazardZx> hmmz
12:49:23  <PublicServer> <ZxBiohazardZx> something like this :)
12:49:43  <PublicServer> <Dom> now
12:50:01  <PublicServer> <V453000> pretty good
12:50:15  <PublicServer> <V453000> well done
12:50:17  <PublicServer> <ZxBiohazardZx> those signals dont add anything no? 5 tile trains, the 2 extra signals someone added dont add stuff
12:50:35  <PublicServer> <V453000> they make it faster
12:50:37  <PublicServer> <ZxBiohazardZx> and why the roundabout on the one side and not the other
12:50:44  <PublicServer> <V453000> another train can get in to the bay quicker
12:50:54  <PublicServer> <V453000> ok so you didnt build that
12:51:00  <PublicServer> *** V453000 has left the game (leaving)
12:51:04  <PublicServer> <ZxBiohazardZx> i did not build the roundabout
12:51:06  <PublicServer> <ZxBiohazardZx> i did build the rest
12:51:29  <PublicServer> <ZxBiohazardZx> we talking same thing?:P
12:51:35  <V453000> LoPo: one thing is hepling people, second thing is doing it for them - when they will not learn
12:51:59  <PublicServer> <ZxBiohazardZx> well i see someone added it, and im trying to figure out why its better, and why the toplane doesnt have it :)
12:52:17  <PublicServer> <ZxBiohazardZx> rest is mine, just the small A roundabout not
12:52:39  <PublicServer> <LoPo> V; he didnt answere my question so i did nothing...
12:52:58  <V453000> sorry then :) who did?
12:53:09  <PublicServer> <ZxBiohazardZx> think Dom did?
12:53:20  <PublicServer> <Dom> ?
12:53:22  <PublicServer> <Dom> where
12:53:31  <PublicServer> <Dom> yep
12:53:33  <PublicServer> <ZxBiohazardZx> who added that A part :)
12:53:43  <PublicServer> <ZxBiohazardZx> ah ok, care to elaborate this n00b why?
12:53:48  <V453000> whatever
12:53:56  <PublicServer> <Dom> longer prio
12:54:04  <V453000> but do explain stuff to people if you do it for them
12:54:07  <V453000> important
12:54:10  <PublicServer> <Dom> ok
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12:54:20  <PublicServer> <Dom> sry i wasnt reading the chat :)
12:54:26  <PublicServer> <Dom> im watchin dragonball :D
12:54:36  <PublicServer> <Firestar> :D
12:54:54  <PublicServer> <ZxBiohazardZx> its over 9000
12:55:04  <PublicServer> <ZxBiohazardZx> anyway so it lenghtens the priority
12:55:10  <PublicServer> <ZxBiohazardZx> why not simply make the signals combo more?
12:55:20  <PublicServer> <ZxBiohazardZx> aka why not just make 2-3 combos and leave out the loop?
12:55:35  <PublicServer> <ZxBiohazardZx> and why only do it on 1 of the 2 parts :P
12:55:41  <PublicServer> *** Firestar has left the game (leaving)
12:55:50  <Firestar> have fun playig :D
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12:56:00  <PublicServer> <ZxBiohazardZx> will have thx
13:00:26  <PublicServer> <LoPo> oh tl = 5 ;p
13:00:28  <PublicServer> <LoPo> LOL!
13:00:36  <PublicServer> <ZxBiohazardZx> what did you think haha?
13:00:43  <PublicServer> <LoPo> 3 -_-
13:00:49  <PublicServer> <LoPo> but its oky ;p
13:00:52  <PublicServer> <LoPo> CL is still 3
13:01:01  <PublicServer> <ZxBiohazardZx> CL?
13:01:12  <PublicServer> <ZxBiohazardZx> curve
13:01:14  <PublicServer> <ZxBiohazardZx> ?
13:01:20  <PublicServer> <Dom> curve lenght
13:01:30  <PublicServer> <ZxBiohazardZx> yeah k
13:02:30  <PublicServer> <ZxBiohazardZx> also i was wondering
13:02:40  <PublicServer> <ZxBiohazardZx> how much slower is PBS then normal pre/exit?
13:03:24  <V453000> depends
13:03:40  <PublicServer> <ZxBiohazardZx> someone commented on Steel Goods Pickups that it was slower
13:03:41  <V453000> in some cases it can easily completely fail to choose the empty track
13:03:44  <PublicServer> <ZxBiohazardZx> so i replaced by pre/exit
13:03:50  <V453000> yes those signs are wrong
13:03:54  <PublicServer> <ZxBiohazardZx> ah ok
13:03:55  <V453000> ignore and delete them please
13:04:02  <PublicServer> <ZxBiohazardZx> i think i already did
13:04:08  <PublicServer> <ZxBiohazardZx> replaced by pre-exits
13:10:14  <PublicServer> <ZxBiohazardZx> back late r :0
13:10:18  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
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13:11:34  <PublicServer> <Jam35> merger help please
13:11:37  <PublicServer> <Dom> where?
13:11:57  <PublicServer> <Dom> ok
13:11:59  <PublicServer> <Dom> well
13:12:13  <PublicServer> <Dom> which line has tio be split?
13:12:39  <PublicServer> <Dom> ?
13:12:45  <PublicServer> <Jam35> I wondered the same
13:12:56  <PublicServer> <LoPo> what do you want?
13:12:58  <PublicServer> <Dom> well normally the one comming from the station
13:13:04  <PublicServer> <Jam35> was just trying to give as many choices
13:13:06  <PublicServer> <Jam35> as I could
13:13:20  <PublicServer> <Jam35> that's what I did above
13:13:30  <PublicServer> <Dom> nah
13:13:45  <PublicServer> <Dom> it would be easier to do the bridge here
13:14:04  <PublicServer> <Dom> and then the line upwards there
13:14:11  <PublicServer> <Dom> to keep the cl
13:15:09  <PublicServer> <Dom> no
13:15:15  <PublicServer> <Dom> to complicated
13:15:25  <PublicServer> <Dom> close the bridge here
13:15:41  <PublicServer> <LoPo> ?
13:15:55  <PublicServer> <Dom> LoPo:  you building on the msh?
13:15:58  <PublicServer> <LoPo> yesh
13:16:04  <PublicServer> <Dom> oh ok
13:16:04  <PublicServer> <Jam35> not me :)
13:16:08  <PublicServer> <LoPo> this works
13:16:14  <PublicServer> <Dom> ok
13:16:21  <PublicServer> <Dom> but i think it may be to complicated
13:16:27  <PublicServer> <LoPo> why?
13:16:27  <PublicServer> <Dom> oh i thought it was you Jam35
13:16:39  <PublicServer> <Dom> idk could be done esier
13:16:42  <PublicServer> <LoPo> simple "inner-merg"
13:16:44  <PublicServer> <Jam35> I thought it was you :P
13:16:54  <PublicServer> <LoPo> well could be yes
13:17:16  <PublicServer> <LoPo> but didnt want to nuke the whole place up ;)
13:17:22  <PublicServer> <Dom> :)
13:18:25  <PublicServer> <LoPo> k brb
13:18:28  <PublicServer> *** LoPo has joined spectators
13:18:41  <PublicServer> <Dom> so the main part of the network is more or less done
13:18:55  <PublicServer> <Jam35> yes indeed
13:18:55  <PublicServer> <Dom> one station missing
13:19:09  <PublicServer> <Jam35> where?
13:19:16  <PublicServer> <Dom> grain
13:19:31  <PublicServer> <Jam35> oh unfinished
13:19:37  <Maraxus> !password
13:19:37  <PublicServer> Maraxus: spiked
13:19:41  <PublicServer> <Jam35> and a bit ugly
13:19:56  <PublicServer> <Dom> wroking on it
13:20:02  <PublicServer> *** Maraxus joined the game
13:20:06  <PublicServer> <Maraxus> hi
13:20:09  <PublicServer> <Jam35> sorry Maraxus :)
13:20:12  <PublicServer> <Dom> hi
13:20:14  <PublicServer> <Jam35> hi
13:31:03  <V453000> [13:49] == ChanServ changed the topic of #nuts to: MAD STUFF AND SHIT
13:31:06  <V453000> it did it ITSELF
13:31:50  <PublicServer> <Dom> who is doing the exit?
13:31:56  <PublicServer> <Jam35> moi
13:32:00  <PublicServer> <Dom> ok
13:32:50  <PublicServer> <Jam35> whoever built the station: not sure it's best for it's purpose
13:32:57  <PublicServer> <Dom> idk xD
13:33:08  <PublicServer> <Dom> anyway i would split the grop trains
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13:38:42  <pietballas> !password
13:38:42  <PublicServer> pietballas: stripe
13:39:03  <PublicServer> *** pietballas joined the game
13:39:11  <PublicServer> <pietballas> Hi
13:39:18  <PublicServer> <Dom> hi
13:39:32  <PublicServer> <Maraxus> hi
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14:20:41  <PublicServer> <LoPo> hi
14:20:43  <PublicServer> <LoPo> im back
14:20:45  <PublicServer> <Maraxus> hi
14:20:53  <PublicServer> <Jam35> hi
14:20:59  <PublicServer> <Dom> WB
14:21:13  <PublicServer> *** LoPo has joined company #1
14:21:29  <PublicServer> <LoPo> refinery died ;p
14:32:06  <Sylf> !password
14:32:06  <PublicServer> Sylf: truing
14:32:27  <PublicServer> *** Sylf joined the game
14:32:46  <PublicServer> <Sylf> hi
14:32:56  <PublicServer> <Jam35> hi
14:33:02  <PublicServer> <Maraxus> hi
14:33:04  <PublicServer> <LoPo> lo
14:49:37  <PublicServer> <LoPo> hmm
14:50:07  <PublicServer> <Jam35> why the hmming ?
14:51:17  <PublicServer> <LoPo> who does the /who signs?
14:51:39  <PublicServer> <Sylf> me
14:53:23  <LoPo> !rcon setting yapf.rail_firstred_twoway_eol
14:53:23  <PublicServer> LoPo: you are not allowed to use !rcon
14:55:08  <LoPo> @op
14:55:08  *** Webster sets mode: +o LoPo
14:55:18  <LoPo> !rcon setting yapf.rail_firstred_twoway_eol
14:55:18  <PublicServer> LoPo: Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
15:00:32  <PublicServer> <Jam35> is !this too close to your station exit Maraxus?
15:01:02  <PublicServer> <Maraxus> it can be moved later
15:01:38  <PublicServer> <Sylf> evict the town later
15:01:44  <PublicServer> <Jam35> :)
15:01:51  <PublicServer> <Maraxus> nod :)
15:07:37  *** zxbiohazardzx has joined #openttdcoop
15:08:10  <zxbiohazardzx> !password
15:08:10  <PublicServer> zxbiohazardzx: limber
15:08:21  <PublicServer> <ZxBiohazardZx> sup
15:08:21  <PublicServer> *** ZxBiohazardZx joined the game
15:08:34  <PublicServer> <Sylf> hi
15:18:18  <PublicServer> <Sylf> meh.  this is ugly, but it won't kill me.
15:18:28  <PublicServer> <LoPo> lol
15:18:30  <PublicServer> <Sylf> it might kill someone else, but that's not my problem
15:18:37  <PublicServer> <ZxBiohazardZx> haha
15:18:39  <PublicServer> <LoPo> how big? :P
15:19:05  <PublicServer> <Sylf> hmmm
15:19:23  <PublicServer> <Sylf> it's a sizable mess
15:29:57  <PublicServer> <ZxBiohazardZx> LoPo here?
15:30:03  <PublicServer> <LoPo> yes
15:30:33  <PublicServer> <LoPo> sup?
15:30:44  <PublicServer> <ZxBiohazardZx> is there a reason the iron from Gratown goes all the way around to SLH 3 before going to BBH3 and BBh1 where it is located?
15:31:03  <PublicServer> <ZxBiohazardZx> aka can there not be added a SLH near there for the coal/wood/iron we have on that part?
15:31:21  <PublicServer> <LoPo> sure go ahead
15:31:35  <PublicServer> <ZxBiohazardZx> and/or use a feeder for gendwood, saves a bit as well...
15:31:37  <PublicServer> <ZxBiohazardZx> haha
15:32:05  <PublicServer> <LoPo> but i figured that sooner or later that part of the ML will become one big mess because its the bottleneck
15:32:11  <PublicServer> <Sylf> stay away from feeders
15:32:25  <PublicServer> <ZxBiohazardZx> Sylf why?
15:33:47  <PublicServer> <Sylf> eventually, you can grow one industry and kill the other because of the nature of the feeder
15:34:02  <PublicServer> <Sylf> you might as well build two full stations
15:34:13  <PublicServer> <ZxBiohazardZx> ah ok
15:34:36  <PublicServer> <ZxBiohazardZx> i fed tranbridge but ill change that to normal then
15:34:39  <PublicServer> <ZxBiohazardZx> soon (tm)
15:40:13  <PublicServer> <LoPo> wow
15:40:19  <PublicServer> <LoPo> DWE Objects :D
15:40:25  <PublicServer> <LoPo> cool eyecandy
15:40:32  <PublicServer> <ZxBiohazardZx> haha eyecandy network!
15:40:34  <PublicServer> <ZxBiohazardZx> XD
15:41:48  <PublicServer> <Sylf> oh, we have ships as objects? XD
15:41:54  <PublicServer> <ZxBiohazardZx> Marico?
15:41:57  <PublicServer> <LoPo> yeah
15:42:03  <PublicServer> <Sylf> not marico
15:42:13  <PublicServer> <ZxBiohazardZx> ow nvm ISR/DWE :0
15:44:55  <PublicServer> <Jam35> who's building @Ganinghall Coal: orders are messed up
15:45:06  <PublicServer> <ZxBiohazardZx> me
15:45:52  <PublicServer> <LoPo> lol
15:45:58  <PublicServer> <ZxBiohazardZx> fixed i think
15:45:58  <PublicServer> <LoPo> why the station walk?
15:46:12  <PublicServer> <ZxBiohazardZx> the hatred of crossing :)
15:46:18  <PublicServer> <LoPo> ...
15:46:21  <PublicServer> <ZxBiohazardZx> but yeah ill move the line under
15:46:27  <PublicServer> <ZxBiohazardZx> spagetty style
15:46:34  <PublicServer> <LoPo> laziness you mean?
15:46:44  <PublicServer> <ZxBiohazardZx> sssttt!!! ^^
15:47:06  <PublicServer> <Sylf> single tunnels will do
15:47:16  <PublicServer> <ZxBiohazardZx> im planning on adding the wood as well
15:47:22  <PublicServer> <ZxBiohazardZx> prindhattan ones
15:48:48  <PublicServer> <LoPo> sure go ahead
15:48:58  <PublicServer> <ZxBiohazardZx> TF bridge or go around?
15:49:40  <PublicServer> <LoPo> ;p
15:49:40  <PublicServer> <LoPo> idk
15:49:46  <PublicServer> <ZxBiohazardZx> XD
15:49:52  <PublicServer> <Sylf> who built Prufingford ore mine?
15:49:52  <PublicServer> <Jam35> use the hub @ sluworth?
15:49:54  <PublicServer> <Sylf> that's bad
15:50:04  <PublicServer> <Sylf> you need to connect it to the main line
15:50:14  <PublicServer> <LoPo> lol
15:50:28  <PublicServer> <Sylf> and that Chufield ore mine is just as bad
15:50:47  <PublicServer> <Sylf> bad station walking, and the incomplete SLH
15:51:05  <PublicServer> <Jam35> yeah that one :)
15:51:39  <PublicServer> <ZxBiohazardZx> i build both XD
15:51:50  <PublicServer> <ZxBiohazardZx> i can cut out chufield and connect like sluworth
15:52:05  <PublicServer> <ZxBiohazardZx> but for pru i didnt see a connector so i cut it short
15:52:36  <PublicServer> <ZxBiohazardZx> same walking as near Sedingtown :P
15:53:14  <PublicServer> <Sylf> bad James :P
15:53:32  <PublicServer> <Jam35> huh?
15:53:54  <PublicServer> <Sylf> oh wait
15:54:01  <PublicServer> <Sylf> your name is only on the drop station
15:54:09  <PublicServer> <Sylf> holy CRAP
15:54:19  <PublicServer> <Sylf> PLZ, bio, no station walking
15:54:26  <PublicServer> <ZxBiohazardZx> yes yes ill fix the walkings
15:54:37  <PublicServer> <ZxBiohazardZx> just give me a moment and ill fix all my walkers
15:54:59  <PublicServer> <Jam35> I guess the half hub there is acceptable
15:55:17  <PublicServer> <Sylf> at the town drop?  yes.
15:55:17  <PublicServer> <ZxBiohazardZx> where what?
15:55:43  <PublicServer> <Jam35> nr Shorwood
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15:57:22  <PublicServer> <Maraxus> I'm off - cu later
15:57:27  <PublicServer> <Jam35> bye
15:57:30  <PublicServer> *** Maraxus has left the game (leaving)
15:57:33  <PublicServer> <Sylf> seee ya
16:00:02  <PublicServer> <ZxBiohazardZx> its not the most pretty one but it will do
16:02:18  <PublicServer> <Sylf> who's working on Chufield ore mine now?
16:02:36  <PublicServer> <ZxBiohazardZx> me
16:02:38  <PublicServer> <ZxBiohazardZx> still
16:02:42  <PublicServer> <ZxBiohazardZx> (duh)
16:02:56  <PublicServer> <Sylf> so I guess someone else is workingon Sedingtown forest etc, I guss
16:03:06  <PublicServer> <ZxBiohazardZx> yeah that aint me
16:03:13  <PublicServer> <Sylf> so, bio.
16:03:31  <PublicServer> <Sylf> when we connect the industries, we build SLHs.
16:03:45  <PublicServer> <Sylf> not some random branches off of the main line
16:04:05  <PublicServer> <ZxBiohazardZx> what is the diff between your SLH and my "branch" ?
16:04:35  <PublicServer> <Sylf> for one thing, you have 2 branches from the ML leading to two stations
16:04:49  <PublicServer> <Sylf> also, it's at best a half SLH
16:04:51  <PublicServer> <ZxBiohazardZx> im changing, see Garfingway entry
16:04:57  <PublicServer> <Sylf> you can't connect any farms or forest to it as is
16:06:27  <PublicServer> <Sylf> wait
16:06:33  <PublicServer> <Sylf> don't double the bridge there
16:10:27  <PublicServer> <Sylf> can I make that connection, Bio?
16:10:33  <PublicServer> <ZxBiohazardZx> Sylf im trying to learn
16:10:39  <PublicServer> <ZxBiohazardZx> its not a critial corner
16:10:47  <PublicServer> <ZxBiohazardZx> so unless you want ot make it a quick one and do it then ofc you can
16:11:02  <PublicServer> <ZxBiohazardZx> but im trying to make a spagetti SLH myself based on what i see you guys do
16:11:04  <PublicServer> <Sylf> I want to show you a thing or two about balancer
16:11:38  <PublicServer> <ZxBiohazardZx> then yeah be my guest :)
16:12:12  <PublicServer> <Sylf> the balancer works by creating appropriate sized waiting bays for the joining lines
16:12:32  <PublicServer> <Sylf> we're playing with 5 tile trains, so the waiting bays should be 5 tiles long as well
16:12:37  <PublicServer> <Sylf> given that...
16:13:05  <PublicServer> <Sylf> hrm
16:13:15  <PublicServer> <ZxBiohazardZx> ok so new line enters on mid there?
16:13:27  <PublicServer> <ZxBiohazardZx> i can clean up a bit if you want
16:14:05  <PublicServer> <Sylf> there, we now have 2 5-tile waiting bays
16:14:09  <PublicServer> <ZxBiohazardZx> let me clean up the stuff 1 sec
16:14:15  <PublicServer> <ZxBiohazardZx> yeah i see
16:14:37  <PublicServer> <ZxBiohazardZx> lemmy stop the trains and clear the spagetti
16:15:11  <PublicServer> <ZxBiohazardZx> nah just remove it, i stopped the trains
16:16:38  <PublicServer> <ZxBiohazardZx> ??
16:16:44  <PublicServer> <ZxBiohazardZx> ah nvm
16:16:49  <PublicServer> <ZxBiohazardZx> same idea as before
16:17:00  <PublicServer> *** LoPo has joined spectators
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16:18:44  <PublicServer> <ZxBiohazardZx> w8 if needed that line can move south
16:18:50  <PublicServer> <ZxBiohazardZx> makes junct easier
16:19:05  <PublicServer> <Sylf> no
16:19:23  <PublicServer> <ZxBiohazardZx> easier to cross there
16:19:46  <PublicServer> <Sylf> it's not really easier
16:19:53  <PublicServer> <ZxBiohazardZx> why not?
16:19:57  <PublicServer> <ZxBiohazardZx> you have more room there?
16:21:43  <PublicServer> <Sylf> we don't nee  that double tunnel
16:21:49  <PublicServer> <ZxBiohazardZx> why not
16:21:53  <PublicServer> <ZxBiohazardZx> if we also add wood etc?
16:21:59  <PublicServer> <Sylf> it's a low traffic side line
16:22:13  <PublicServer> <ZxBiohazardZx> even if we add wood, oil and iron from top?
16:22:16  <PublicServer> <ZxBiohazardZx> i think not
16:22:19  <PublicServer> <Sylf> yup.
16:22:24  <PublicServer> <ZxBiohazardZx> but ok
16:22:51  <PublicServer> <ZxBiohazardZx> you can use the tunnel for your curvy one?
16:23:13  <PublicServer> <Sylf> if ya want
16:24:07  <PublicServer> <ZxBiohazardZx> remove the cloverleaf i made so you have more room/view on whats needed?
16:24:15  <PublicServer> <ZxBiohazardZx> or do you want to keep that loop of mine
16:24:33  <PublicServer> <Sylf> hmmm
16:25:20  <PublicServer> <ZxBiohazardZx> when in doubt, remove :)
16:28:18  <PublicServer> <ZxBiohazardZx> optionally sluworth can be roro
16:28:58  <PublicServer> <Sylf>  i think we have something
16:29:04  <PublicServer> <Sylf> that can work out
16:29:23  <PublicServer> <ZxBiohazardZx> we still lack some connections :P
16:29:24  <PublicServer> <ZxBiohazardZx> but yeah
16:30:44  <PublicServer> <ZxBiohazardZx> will that X not cause issues?
16:31:16  <PublicServer> <Sylf> which x?
16:31:30  <PublicServer> <ZxBiohazardZx> the 3 tiles where you  just put sig
16:31:45  <PublicServer> <Sylf> yes, possibly in the future
16:31:59  <PublicServer> <ZxBiohazardZx> k
16:32:17  <PublicServer> <Sylf> if it slows down the main lines, we'll deal with it
16:33:25  <V453000> !password
16:33:25  <PublicServer> V453000: tarted
16:33:41  <PublicServer> <V453000> moo
16:33:41  <PublicServer> *** V453000 joined the game
16:34:56  <PublicServer> <V453000> Jam35: that grain goods pickup is borked
16:34:58  <PublicServer> <Sylf> is that side line spaghetti enough?
16:35:12  <PublicServer> <V453000> 2 things, 1. short waiting bays, 2. the exit signals dont work
16:36:10  <PublicServer> <Jam35> jus' copied the drop exit . station was already built
16:36:21  <PublicServer> <Jam35> &entry
16:37:17  <PublicServer> <pietballas> Sylf: Hi quick question
16:37:27  <PublicServer> <Sylf> ya
16:38:01  <PublicServer> <pietballas> Can you connect SLH on ML after MSH for primary pickups ?
16:38:55  <PublicServer> <Sylf> In this map, sure.
16:39:01  <PublicServer> <Sylf> rename the MSH to BBH
16:39:20  <PublicServer> <pietballas> tx
16:39:44  <PublicServer> <V453000> Jam35: yes, drop exit is obviously wrong just as well
16:41:11  <PublicServer> <Jam35> I'll change it when that farm dies :P
16:42:09  <PublicServer> <V453000> that farm has nothign to do with it
16:42:16  <PublicServer> <ZxBiohazardZx> wow lagspike
16:42:53  <PublicServer> <Jam35> it does when I'm building it :)
16:42:54  <PublicServer> *** V453000 has left the game (general timeout)
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16:44:07  <V453000> !password
16:44:07  <PublicServer> V453000: tarted
16:44:21  <PublicServer> *** V453000 joined the game
16:44:30  <PublicServer> <V453000> Jam35: see my signs?
16:44:40  <PublicServer> <Jam35> yes I see the problems
16:44:50  <PublicServer> *** Sylf has left the game (leaving)
16:44:52  <PublicServer> <Jam35> overlooked the bay length
16:45:10  <PublicServer> <Jam35> the signals were copied from above...wasn;t sure anyway
16:45:18  <PublicServer> <V453000> ...
16:45:24  <PublicServer> <V453000> no comment about that
16:45:38  <PublicServer> <Jam35> that is a comment :)
16:45:42  <PublicServer> <V453000> :)
16:45:49  <PublicServer> <V453000> go fix :p
16:46:32  <PublicServer> <Jam35> that could take 14 hours :)
16:47:33  <PublicServer> <ZxBiohazardZx> ah Sylf just the SLH i asked lopo about earlier :P haha
16:48:04  <PublicServer> <ZxBiohazardZx> anyway im off for a bit, back later
16:48:07  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
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16:50:40  <PublicServer> *** Sylf joined the game
16:50:45  <PublicServer> <V453000> Jam35: ?
16:51:16  <PublicServer> <Jam35> that's one solution :)
16:52:02  <PublicServer> <Jam35> laaag
16:52:43  <PublicServer> *** Jam35 has left the game (general timeout)
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16:53:00  <Jam35> ffs
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16:53:56  <V453000> !password
16:53:57  <PublicServer> V453000: elopes
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16:54:43  <PublicServer> *** V453000 has left the game (processing map took too long)
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17:02:10  <pietballas> !password
17:02:10  <PublicServer> pietballas: revoke
17:02:17  <PublicServer> <Jam35> farm's in the way :D
17:02:32  <PublicServer> *** pietballas joined the game
17:04:32  <PublicServer> <V453000> what farm
17:04:54  <PublicServer> <V453000> in the way of?
17:05:12  <PublicServer> <Jam35> exit tracks
17:05:18  <PublicServer> <V453000> ?
17:06:16  <PublicServer> <Jam35> exit prio for other line? or not neede
17:06:39  <PublicServer> <V453000> I dont think I understand you
17:07:06  <PublicServer> <V453000> the farm doesnt seem to be in the way of anything to me
17:07:28  <PublicServer> <Jam35> on the inner tracks you have priority over bridges
17:07:34  <PublicServer> <Jam35> other line needs this?
17:07:48  <PublicServer> <V453000> obviously?
17:08:10  <PublicServer> <V453000> ah you mean that on
17:08:16  <PublicServer> <V453000> why dont you place a sign ..
17:08:35  <PublicServer> <V453000> that one does not need a prio because all tracks join in a rather random succession
17:08:39  <PublicServer> <V453000> 3+2
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17:08:47  <PublicServer> <Jam35> ok
17:08:54  <PublicServer> <V453000> the farm has nothing to do with the tracks
17:09:13  <PublicServer> <Jam35> I didn't place them btw :P
17:09:19  <PublicServer> <V453000> still
17:25:43  <PublicServer> *** Dom has left the game (leaving)
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17:52:07  <PublicServer> *** Game paused (number of players)
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17:52:12  <PublicServer> *** Jam35 has left the game (connection lost)
17:53:06  <PublicServer> *** Game still paused (number of players)
17:53:06  <PublicServer> *** Game unpaused (number of players)
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17:58:00  <PublicServer> *** Sylf has left the game (general timeout)
17:58:00  <PublicServer> *** Sylf has left the game (connection lost)
17:58:00  <PublicServer> *** Game paused (number of players)
19:06:40  *** mfb- has joined #openttdcoop
19:06:40  *** ChanServ sets mode: +o mfb-
19:06:46  <mfb-> hi
19:07:00  <PublicServer> <pietballas> Hi
19:07:21  <PublicServer> *** Game still paused (number of players)
19:07:21  <PublicServer> *** Game unpaused (number of players)
19:07:21  <PublicServer> *** mfb joined the game
19:10:23  <PublicServer> <mfb> oh so many trains :)
19:36:49  <PublicServer> <mfb> 4 platforms + overflow for a single farm :D (with 50tons current production)
19:39:01  <Maraxus> !password
19:39:01  <PublicServer> Maraxus: caucus
19:39:18  <PublicServer> *** Maraxus joined the game
19:39:22  <PublicServer> <Maraxus> hi
19:39:26  <PublicServer> <mfb> hi
19:46:55  <PublicServer> <mfb> SLH 09 / Bio-Sylf :D
19:47:01  <PublicServer> <mfb> recycled sylf?
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20:14:52  *** ChanServ sets mode: +o ODM
20:17:10  <PublicServer> *** V453000 has left the game (leaving)
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20:47:26  <dwarf> .!password
20:47:30  <dwarf> !password
20:47:30  <PublicServer> dwarf: endive
20:47:42  <PublicServer> *** dwarf joined the game
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21:18:06  <LoPo>  !password
21:18:06  <PublicServer> LoPo: lesion
21:18:26  <PublicServer> <LoPo> lo
21:18:27  <PublicServer> *** LoPo joined the game
21:18:47  <PublicServer> <Maraxus> hi
21:25:00  <PublicServer> <LoPo> a bit slow the balancer
21:25:02  <PublicServer> <LoPo> dwarf
21:25:12  <PublicServer> <dwarf> yea...
21:25:50  *** Tray has joined #openttdcoop
21:26:38  <PublicServer> <LoPo> brb
21:29:14  <Dom_> !password
21:29:14  <PublicServer> Dom_: lesion
21:29:26  <PublicServer> *** Dom joined the game
21:29:30  <PublicServer> <Dom> yo
21:29:48  <PublicServer> <mfb> hi
21:30:11  <PublicServer> <mfb> oh, farm at BBH 04 died :)
21:30:53  <PublicServer> <dwarf> but it's the other direction that'll need expansion soon
21:31:23  <PublicServer> <mfb> sure
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21:42:01  <PublicServer> <LoPo> :)
21:42:07  <PublicServer> <LoPo> im back btw ;p
21:42:25  <PublicServer> <Dom> hi
21:42:27  <PublicServer> <dwarf> ;)
21:47:14  <PublicServer> <LoPo> lol mfb
21:47:20  <PublicServer> <LoPo> Pinston Woods :D
21:47:54  <PublicServer> <mfb> :p
21:48:21  <PublicServer> <mfb> lorry system
21:48:31  <PublicServer> <LoPo> seems to work aswell
21:51:25  *** cyph3r has quit IRC
21:54:10  <PublicServer> <LoPo> who is/was working on BBH 05?
22:01:47  <Jam35> !password
22:01:47  <PublicServer> Jam35: gritty
22:02:07  <PublicServer> *** Jam35 joined the game
22:02:11  <PublicServer> <Jam35> hi
22:02:19  <PublicServer> <LoPo> lo
22:02:21  <PublicServer> <Dom> hi
22:02:23  <PublicServer> <Maraxus> hi
22:02:30  <PublicServer> <dwarf> hi
22:02:58  *** chester_ has quit IRC
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22:18:29  <PublicServer> <Dom> lol
22:18:32  <PublicServer> <Dom> need more vehicles pls
22:18:45  <mfb-> !rcon set max_trains 750
22:18:47  <mfb-> done
22:19:13  <PublicServer> <Dom> thx
22:20:39  <PublicServer> *** Jam35 has left the game (general timeout)
22:20:39  <PublicServer> *** Jam35 has left the game (connection lost)
22:20:58  *** Jam35 has quit IRC
22:28:43  <PublicServer> <LoPo> bye
22:28:47  <PublicServer> *** LoPo has left the game (leaving)
22:28:49  <PublicServer> <dwarf> cu
22:28:51  <PublicServer> <Dom> bb
22:28:53  <PublicServer> <mfb> cu
22:28:55  <PublicServer> <Maraxus> cu
22:39:23  <PublicServer> <dwarf> bye
22:39:33  <PublicServer> *** dwarf has left the game (leaving)
22:41:00  *** pietballas has quit IRC
22:46:09  <PublicServer> <Maraxus> gn
22:46:15  <PublicServer> <Dom> n8
22:46:15  <PublicServer> <mfb> gn
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23:41:30  <Generalcamo> @quickstart
23:41:31  <Webster> Quickstart - #openttdcoop Wiki -
23:42:06  <PublicServer> <mfb> we have some circular traffic again
23:42:16  <PublicServer> <mfb> @northern side
23:44:34  <Generalcamo> So, I'm new here, where are the plans?
23:50:58  <mfb-> which plans?
23:54:41  *** dwarf has joined #openttdcoop
23:54:44  <dwarf> !password
23:54:44  <PublicServer> dwarf: vested
23:55:06  <PublicServer> *** dwarf joined the game
23:55:52  <Generalcamo> Ahh, you guys use the playtest?
23:56:09  <mfb-> ?
23:56:56  <Generalcamo> Its telling me version mismatch with 1.2.2
23:57:07  <Generalcamo> *.3
23:57:09  <mfb-> we use r24990, see topic
23:57:29  <mfb-> that is some current revision
23:57:30  <Generalcamo> How did I miss that..
23:57:41  <Generalcamo> Perhaps you should put Version: behind that
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23:59:57  <bootmii> !password
23:59:57  <PublicServer> bootmii: vested

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