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Log for #openttdcoop on 24th May 2013:
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00:09:07  <PublicServer> *** Game still paused (number of players)
00:09:10  <PublicServer> *** Sylf joined the game
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00:29:54  <PublicServer> *** Mazur has joined company #1
00:35:07  <V453000> Mazur: see the newest few :)
00:35:08  <V453000> http://blog.openttdcoop.org/wp-admin/upload.php
00:36:45  <V453000> I still dont see the point to use such icons but they could help you :P tbh yours are a bit  unreadable (to me at least)
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00:37:37  *** Webster sets mode: +o evildwarf
00:37:55  <V453000> :D so evil
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00:38:09  * V453000 pokes evildwarf 
00:38:21  * V453000 waits if it bites
00:43:01  <PublicServer> *** Mazur has left the game (general timeout)
00:43:01  <PublicServer> *** Mazur has left the game (connection lost)
00:43:06  <V453000> :d
00:43:08  <V453000> he ded
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00:49:10  <PublicServer> <Mazur> He not ded, he live!
00:54:55  <V453000> he live, look @ icons :P
00:55:00  <V453000> http://blog.openttdcoop.org/wp-admin/upload.php
00:57:55  <Mazur> NIce.
00:59:08  <Mazur> I thought about that, but didn;t want to mess with the logo itself.  Not sure how attached people might be to the $ sign.
00:59:52  <V453000> I also tried to put a green box to the top and text in it, but that is unnecessary and ugly in the end tbh
01:00:01  <V453000> I found the replacement of rather meaningless dollar sign as the best option
01:00:26  <V453000> but tbh the main thing are the colours, people get very quickly used to colours so they dont even need to read the letters
01:00:38  <Mazur> Yup.
01:01:21  <Mazur> Which is why i used red for prozone, and first green for welcome, but that clashed with the orange and was not very readable.
01:01:40  <Mazur> Magenta as the colour between them.
01:03:56  <Mazur> Are you going to publish them in a reaction to my blog?
01:04:19  <V453000> yes but if you just put the text simply over the logo then it is very poorly readable and the letter colour isnt significant enough either ;)
01:04:34  <V453000> well I wanted to but I dont know if I can put that in comments
01:04:44  <Mazur> DOn;t know either.
01:04:50  <V453000> maybe just adding it to the article itself would make sense
01:05:00  <Mazur> Feel free.
01:05:32  <Mazur> Or should I do it?
01:06:48  <V453000> please do, I got shit needs doing
01:08:49  <Mazur> Done.
01:09:27  <V453000> :d those are bigger
01:11:36  <Mazur> They are.
01:14:15  <Mazur> The shading looks real nice on my screen.
01:14:24  <V453000> hm, for reason x my icon changing in windows fails absolutely
01:14:25  <V453000> but k
01:14:42  <Mazur> Wrong format?
01:14:55  <V453000> tried both ico and png
01:15:12  <Mazur> I think they went BMP.
01:15:23  <V453000> in fact when I open the properties, they even did change, but on the desktop it isnt changed :D
01:15:52  <Mazur> Long live M$.
01:16:30  <V453000> bmp hardly, bmp cant have alpha
01:16:33  <V453000> at least not that I know of
01:17:48  <Mazur> They can.
01:17:56  <Mazur> http://en.wikipedia.org/wiki/BMP_file_format
01:17:57  <Webster> Title: BMP file format - Wikipedia, the free encyclopedia (at en.wikipedia.org)
01:19:10  <V453000> well yeah, can, but the white background would be kind of ugly :P
01:19:51  <Mazur> M$ just is ugly.
01:20:38  <Mazur> Based on "Disk Operating System" which was not an operating system in any sane definition.
01:26:35  <V453000> LOL
01:26:51  <V453000> the ps and ws folders actually change without problems
01:26:54  <V453000> but pz just NO.
01:28:18  <V453000> solution, create new folder, copy to new folder
01:28:19  <V453000> lol
01:28:21  <Mazur> Maybe it does not want yo to play there.
01:35:42  *** Rhamphoryncus has joined #openttdcoop
01:38:34  <V453000> that is for sure
01:38:54  <V453000> processor is probably simply afraid
01:42:01  <Mazur> Nah, not the processor, the W*nd*ws.
01:42:48  <V453000> windoze dont give two shits, those are broken regardless
01:43:15  <V453000> but,
01:43:17  <V453000> fuck linux
01:43:18  <V453000> :))
01:44:48  <Mazur> At least you can fuck linux.
01:44:58  <Mazur> :-p
01:45:10  <V453000> :d
01:46:17  <Mazur> It W*nd*ws that goes BSOD whenever it is asked to do something important.
01:47:10  <V453000> you are just jealous because you have no bsod
01:47:13  <V453000> .
01:49:25  <Mazur> I had a Black screen of death the last btwo nights.
01:49:56  <V453000> not good enough
01:50:24  <Mazur> So I turned off power managent in my screensaver again.
01:50:41  <Mazur> +me
01:52:25  <Mazur> Oh, yes, I was going to write a /pw comamnd for my client, to ask password per privmsg from the resident channel server bot.
01:53:06  <Mazur> Nah, brain already halfway to bed, another day.
01:54:58  <iinsom`work> i havnt had any dramas on windoze
01:56:19  <Mazur> Casual user.
01:58:44  <Mazur> Lets play some football, then.
02:10:10  <V453000> football?
02:10:38  <Mazur> Football Manager 2008.
02:10:52  <V453000> < starcraft :P
02:11:45  <Mazur> Don't have that.
02:12:20  <V453000> best purchase for a game I ever made
02:12:24  <V453000> 130% worth it
02:14:27  <Mazur> I dislike RTS.  Makes me too edgy to have to be attentive 100% all the time.
02:15:06  <V453000> oh :)
02:15:45  <Mazur> I play turn based, like Alpha Centauri.
02:16:49  <Mazur> I don't play those shooters, either, don't have the reaction speed anymore.
02:17:21  <Mazur> Had fairly good  reaction when Im was younger, but then those games weren;t there yet.
02:17:36  <Mazur> Just console games like asteroids.
02:17:41  <Mazur> ANd invaders.
02:18:27  <V453000> when it comes to turn based, I cant even imagine how much time did I kill on heroes of might and magic V
02:19:03  <V453000> I have terrible reactions too, dont worry :D
02:19:06  <Mazur> And the one where you fly a craft to hte right, or rather the background scrolls to the left, and you must shoot aliens trying to abduct little persons from hte ground, adn dave falling persons if you kill the abductor on the way up.
02:19:21  <Mazur> I have HOMAM III.
02:19:33  <Mazur> For Linux.
02:19:36  <V453000> 3 is nice but 5 was the real awesome to me :)
02:19:42  <V453000> XD
02:19:55  <Mazur> I must try it in wine, then.
02:20:09  <Mazur> FIrst illegally for a try out and buy if good.
02:20:21  <Mazur> ;-)
02:20:27  <V453000> my way of doing it
02:21:20  <Mazur> I'm forced to do it like this, haven;t got hte money to wate on games I won;t play much, and not got the friends to try the games out at.
02:22:11  <V453000> honestly it is a good way, if you look at what happens with modern games, especially the pre-order things, it is disgusting
02:22:25  <V453000> they promise so many things, make ultra cute trailers and whatnot, and then the game is total trash :)
02:22:43  <V453000> ofc the person is going to buy the game if it is worht it
02:23:00  <V453000> e.g. starcraft 2 without battle.net is just not even half as awesome as with it
02:23:42  <V453000> though many games dont require those kinds of things, then it is just about the moral whether you actually buy it even though you "have" it already
02:28:44  <Mazur> Indeed.  And I'm usually quite a moral person, where I think it counts.
02:29:18  <Mazur> Ah, damn, I got 1-4 on a disk I downloaded, not 5.
02:30:55  <Mazur> BUt I should learn 3, really, I still jhave trouble figuring when to attack something and what to leave alone.
02:31:10  <V453000> ALWAYS attack :D Charge!
02:32:09  <V453000> but yeah, the combat in V is simple, but you can invent so many fucking things
02:32:45  <V453000> it is on squares instead of hexes, which allows for a lot more interesting behaviour as you can block more movement I think
02:35:27  <V453000> obviously with a ton of special unit abilities :)
02:35:42  <V453000> oh god and the hero leveling http://www.celestialheavens.com/viewpage.php?id=520
02:35:43  <Webster> Title: Celestial Heavens - All Things Might and Magic (at www.celestialheavens.com)
02:35:45  <iinsom`work> how do you get the dual headed trains
02:36:05  <V453000> what do you mean iinsom`work
02:36:11  <iinsom`work> but like the asia stars
02:36:23  <iinsom`work> where each end faces the opposite way
02:36:29  <V453000> like how to reverse the rear train if it is made of 2 separate trains?
02:36:34  <iinsom`work> yeah
02:36:41  <V453000> ctrl click it in the depot
02:36:50  <V453000> only works with original vehicles, nuts, or opengfx+ trains
02:36:56  <iinsom`work> i did that
02:37:00  <iinsom`work> and it makes a 2nd train
02:37:01  <V453000> maybe with some other set but definitely not for all trains if so
02:37:25  <V453000> ctrl+clicking the vehicle in the deopt does not clone it
02:37:29  <iinsom`work> doesnt reverse it
02:37:37  <V453000> after clicking clone button, it does
02:37:47  <iinsom`work> i just bought a train
02:37:50  <iinsom`work> made the 4 wagons
02:37:51  <V453000> which train set do you have
02:37:55  <iinsom`work> nuts
02:38:01  <iinsom`work> trying to clone gec
02:38:04  <iinsom`work> class 91
02:38:10  <V453000> which engine are you trying to reverse
02:38:18  <iinsom`work> GEC"Class 91
02:38:19  <iinsom`work> "
02:38:20  <V453000> gec class 91 is from ukrs nor from nuts
02:38:27  <V453000> not*
02:38:41  <iinsom`work> asdf
02:38:47  <iinsom`work> i noticed it in your
02:38:48  <V453000> to reverse those, is a lot more tricky
02:38:51  <iinsom`work> one of the psg games
02:39:12  <V453000> you must do it in a very old version of openttd when it was allowed for all train sets
02:39:19  <iinsom`work> ah ok
02:39:20  <iinsom`work> nvm then
02:39:22  <V453000> which is impossible once the game is saved in newer version
02:39:31  <V453000> so that train was reversed even before game started, and then just cloned
02:39:54  <V453000> because of that I said, only train sets which work with it now is original, nuts, opengfx+
02:40:03  <iinsom`work> no worries
02:40:03  <V453000> as the set needs to explicitly allow it
02:40:08  <iinsom`work> thanks
02:40:11  <V453000> yw
02:40:32  <V453000> it is mentioned here http://blog.openttdcoop.org/2012/10/16/creating-maps/
02:40:40  <V453000> (in the document)
02:42:14  <V453000> + the actual openttd for win64 is there too I think
02:44:19  <iinsom`work> you play sc?
02:44:29  <V453000> from time to time
02:44:35  <iinsom`work> 1 or 2?
02:44:38  <V453000> 2
02:45:05  <V453000> I am pretty bad in it though :)
02:45:07  <iinsom`work> =)
02:45:11  <iinsom`work> i play it too
02:45:27  <V453000> platinum for 1v1 and diamond for 3v3 .... I guess that is ok considering I bought it just 3 weeks ago
02:45:35  <iinsom`work> thats good
02:45:42  <iinsom`work> i havnt played for a fewmonths
02:45:45  <iinsom`work> what race do you play
02:45:58  <V453000> random, but zerg is my strongest
02:46:20  <iinsom`work> ah
02:46:24  <iinsom`work> i main terran
02:46:42  <V453000> I once lost to pure mine into battlecruiser ._.
02:46:53  <iinsom`work> haha
02:47:15  <V453000> I was like wtf do I do with that :D
02:47:24  <V453000> there were so many mines that I couldnt even trigger them with lings properly
02:47:39  <V453000> and when 30 mines just walks into your mineral line ...
02:47:50  <iinsom`work> haha
02:47:51  <iinsom`work> :(
02:47:56  <V453000> a 3 points on the map at the same time I might add
02:48:06  <V453000> was seriously weird game :D
02:48:16  <iinsom`work> what server?
02:48:19  <iinsom`work> eu i assume
02:48:42  <V453000> yes sure
02:49:19  <iinsom`work> haha
02:49:20  <iinsom`work> not sure?
02:49:43  <V453000> ?
02:49:59  <V453000> it certainly is eu :)
02:50:31  <iinsom`work> ah kk
02:50:31  <V453000> though I was actually quite surprised by my rather low ping on america ... didnt try korea :D
02:51:48  <iinsom`work> korea
02:51:51  <iinsom`work> server is so dumb
02:51:54  <iinsom`work> because all the bad koreans
02:51:58  <iinsom`work> are godlike
02:51:58  <iinsom`work> lol
02:52:05  <V453000> that I realize
02:52:45  <iinsom`work> haha
02:52:49  <iinsom`work> you watch like gsl?
02:53:16  <V453000> I have watched quite a lot of stuff from day9, and I like total biscuit and his casts
02:53:22  <V453000> husky is meh, but funny sometimes
02:53:31  <iinsom`work> day9 is probably the best to watch
02:53:33  <iinsom`work> if you're learning lots
02:53:49  <V453000> I know, I have been watching it for years already ... not massively often, but ... :)
03:02:27  <iinsom`work> :)
03:02:28  <iinsom`work> nice
03:05:23  <V453000> I dont really have a brutal urge to learn how to play really well, I just do some stuff intuitively
03:06:11  <iinsom`work> yeah
03:06:17  <V453000> I admit that when I was throwing roach hydra at bio ball with triple units lost than him I did wonder what should I do better :D
03:06:18  <iinsom`work> its good fun =)
03:06:25  <iinsom`work> haha
03:06:25  <iinsom`work> :D
03:06:33  <V453000> I had 5 bases, he had 2 for the whole game
03:06:34  <V453000> I lost
03:06:38  <V453000> I was like ..
03:06:49  <V453000> :)
03:07:09  <V453000> some people are funny
03:09:04  <V453000> I did mass muta vs some protoss, kept him on 2 bases while I had 6 ... he was complaining that zerg just makes air when they dont know what to do ... as a matter of fact I could have made mass queens and win with that much economy advantage :D he didnt want to understand that though
03:09:15  <iinsom`work> haha
03:09:17  <iinsom`work> =)
03:11:22  <V453000> oh and I love how everyone hates zvz :D
03:11:58  <V453000> I mean, my unit control is so bad that I really suck in it, especially early (bane)ling battles, but some people even leave against me like 1 second after game start :D
03:12:03  <V453000> just cause they see it is zvz
03:12:27  <iinsom`work> haha
03:12:28  <iinsom`work> yeah
03:12:31  <iinsom`work> zvz is a pain
03:21:24  <V453000> what league are you in anyway? :)
03:21:28  <V453000> grandmaster on korea?
03:23:36  <iinsom`work> lol no way
03:23:42  <iinsom`work> im only diamond
03:23:46  <iinsom`work> 1v1 and master team
03:24:15  <V453000> :)
03:24:16  <V453000> that is healthy
03:24:30  <iinsom`work> thats about a month ago though
03:24:36  <iinsom`work> highest ive reached is only high masters
03:24:46  <V453000> lol
03:28:01  <PublicServer> *** Mazur has left the game (leaving)
04:02:33  <iinsom`work> whats funny =(
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11:58:29  <nicfer> !pc
11:58:34  <nicfer> !playercount
11:58:34  <PublicServer> nicfer: Number of players: 0 (0 spectators)
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13:52:42  <Mazur> Coming.
13:52:52  <Mazur> !password
13:52:52  <PublicServer> Mazur: shamed
13:53:34  <PublicServer> *** Game still paused (number of players)
13:53:37  <PublicServer> *** Mazur joined the game
13:53:49  <Mazur> !playercount
13:53:49  <PublicServer> Mazur: Number of players: 2 (0 spectators)
13:54:29  <Mazur> You're not a player yourself, Pubbie.
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15:47:06  <tycoondemon> !password
15:47:06  <PublicServer> tycoondemon: shamed
15:47:22  <PublicServer> *** Game still paused (number of players)
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15:48:08  <PublicServer> <tycoondemon> the trains are laggy even though the game is not laggy
15:53:26  <PublicServer> *** tycoondemon has left the game (leaving)
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18:10:38  <Vinnie_nl> !password
18:10:38  <PublicServer> Vinnie_nl: crests
18:10:56  <PublicServer> *** Game still paused (number of players)
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18:11:00  <PublicServer> <Vinnie> hello
18:13:36  <PublicServer> *** Vinnie has joined spectators
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18:34:47  <Ryton> !playercount
18:34:47  <PublicServer> Ryton: Number of players: 4 (2 spectators)
18:35:17  <Vinnie_nl> yes
18:35:18  <Ryton> !password
18:35:18  <PublicServer> Ryton: bodily
18:35:26  <PublicServer> *** Game still paused (number of players)
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18:35:35  <Ryton> no. I disagree :-)
18:35:47  <Vinnie_nl> no one disagres]
18:35:53  <PublicServer> <Ryton> hmm, the contrast is shocking indeed
18:36:05  <PublicServer> <Ryton> prozone trains vs these slugs
18:36:11  <PublicServer> <Ryton> *snails
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18:36:50  <PublicServer> <Ryton> lol @perk in SLH01
18:37:04  <PublicServer> <Ryton> made downhill he says: 1 tile downhill :-)
18:37:38  <PublicServer> <Vinnie> haha
18:37:44  <PublicServer> <Ryton> all seems well here
18:37:50  <PublicServer> <Ryton> care to join me in PZ? :-)
18:38:00  <PublicServer> <Ryton> SRNW ruleze
18:38:02  <PublicServer> <Vinnie> this laptop fails at prozone
18:38:08  <PublicServer> <Ryton> now already?
18:38:26  <PublicServer> *** Ryton has joined spectators
18:38:26  <PublicServer> *** Game paused (number of players)
18:38:32  <PublicServer> <Vinnie>  PZ unpauses at 1 player
18:39:23  <Ryton> oh cool
18:39:27  <Ryton> i just notices, yes
18:39:32  <Ryton> but got do do other stuff first
18:39:34  <Ryton> 10 mins
18:45:35  <PublicServer> <Mazur> I wish poepl would get on with this game, personally I'd like to see a next game before I die.
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18:46:01  <PublicServer> <Vinnie> i don't want to play alone and you seemed afk
18:49:43  <PublicServer> <Mazur> Well, not in the mood to add lanes to HUBs, myself, feel myself more at the piddling margin stuff like fixing stations and sidelines.
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18:50:37  <PublicServer> <Vinnie> do we need more lines? it runs smooth last time i checked
18:50:43  <PublicServer> *** Vinnie has joined company #1
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18:51:20  <nicfer> !password
18:51:21  <PublicServer> nicfer: wailed
18:51:36  <PublicServer> *** nicfer joined the game
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18:52:12  <PublicServer> <Mazur> Well, I don't know.
18:52:42  <PublicServer> <Vinnie> if !prio is longer some jams should fix
18:52:56  <PublicServer> <Mazur> Not much room left like that.
18:53:28  <PublicServer> <Mazur> Unless you'd single tunnel that line the other way.
18:54:06  <PublicServer> <Vinnie> are you looking at !prio?
18:54:12  <PublicServer> <Mazur> Yes.
18:54:26  <PublicServer> <Vinnie> lets say i move this signal on the other diagonal
18:54:33  <PublicServer> <Vinnie> same gap?
18:54:41  <V453000> @stage Finalizing
18:54:42  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG259 (r25267) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
18:54:47  <V453000> I assume that is reasonable :p
18:55:00  <Mazur> For my part, yes.
18:55:17  <V453000> well finalizing can last longer if other parts disagree :)
18:55:28  <Mazur> Expanding hubs would become legendary at this stage.
18:57:26  <Mazur> Alternatively, you could change top another locomotive and type of rails to see if that would indeed make any difference.
18:57:46  <Mazur> Just kidding, I'd never hurt a cat.
18:58:56  <PublicServer> <Vinnie> it will run smooth but probalby to many trains for primaries
19:05:26  <PublicServer> *** Vinnie has joined spectators
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19:17:14  <PublicServer> <nicfer> I'm reforming factory drop exit to 5 way
19:18:06  *** mfb- has joined #openttdcoop
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19:18:10  <mfb-> hi
19:18:22  <PublicServer> <nicfer> hey
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19:18:30  <PublicServer> <Mazur> lo
19:18:39  <PublicServer> *** mfb joined the game
19:18:54  <PublicServer> <Mazur> WHat happened at SL01 P 01, mfb?
19:19:01  <PublicServer> <Mazur> I'm curious.
19:19:26  <mfb-> ?
19:19:33  <PublicServer> <mfb> ah
19:19:39  <PublicServer> <mfb> where is the problem?
19:19:49  <PublicServer> <mfb> it fits in like that
19:20:00  <PublicServer> <Mazur> A bit overdone, isn't it, using two entrances?
19:20:08  <PublicServer> <mfb> not for capacity
19:20:14  <PublicServer> <mfb> for connection management
19:20:28  <PublicServer> <mfb> sure, that would have been possible, too
19:20:50  <PublicServer> <Mazur> More usual, certainly.
19:20:54  <PublicServer> <mfb> :p
19:21:00  <PublicServer> <mfb> usual is boring
19:21:11  <PublicServer> <Ryton> where's the sightseeing?
19:21:19  <PublicServer> <Ryton> +1 to "usual is boring"
19:21:25  <PublicServer> <mfb> at !two entrances
19:21:56  <PublicServer> <Ryton> interesting
19:22:27  <PublicServer> <Ryton> a simple tunnel at !here seems more straightfoward imho :
19:22:34  <PublicServer> *** Ryton has joined company #1
19:22:46  <PublicServer> <Ryton> but this works :-)
19:22:52  <PublicServer> <mfb> that would be ugly in terms of signals
19:22:54  <PublicServer> <Ryton> and might be blocking leaving traffic
19:22:56  <PublicServer> <Ryton> true
19:22:58  <PublicServer> <mfb> I could do that
19:23:01  <PublicServer> <mfb> but ... why ;)
19:23:23  <PublicServer> <Ryton> but whats more ugly than a 4 signal gap anyway?
19:23:34  <PublicServer> <mfb> :D
19:23:52  <PublicServer> <mfb> better
19:24:06  <PublicServer> <mfb> CL
19:24:13  <PublicServer> <Ryton> true, but so is your curve :p
19:24:19  <PublicServer> <mfb> no
19:24:25  <PublicServer> <Ryton> cl1.5?
19:24:27  <PublicServer> <Ryton> ah 1 = oke
19:24:29  <PublicServer> <mfb> it is CL1 (2 half-tiles)
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19:24:44  <PublicServer> <Ryton> kk, good point :-)
19:25:24  <PublicServer> <mfb> wtf is train 1040
19:25:34  <PublicServer> <mfb> network jam
19:25:44  <PublicServer> <Ryton> ll
19:25:44  <PublicServer> <mfb> at goods station
19:26:02  <PublicServer> <Ryton> a SHI*
19:26:09  <PublicServer> <Ryton> appereantly
19:26:11  <PublicServer> <Mazur> Nice!
19:26:15  <PublicServer> <mfb> reversed signals..
19:27:02  <PublicServer> <Ryton> thats a long jam
19:27:04  <PublicServer> <nicfer> I put them for preventing trains going through the still in progress exits
19:27:18  <PublicServer> <mfb> ah well
19:28:12  <PublicServer> <mfb> what about a 5th line in?
19:28:27  <PublicServer> <nicfer> I might do that later
19:28:29  <PublicServer> <mfb> hmm those bridges can be split
19:28:32  <PublicServer> <Ryton> to factory?
19:28:57  <PublicServer> <mfb> like that
19:29:55  <PublicServer> <Mazur> Severe case of not longest gap first, though.
19:30:13  <PublicServer> <Mazur> At !her
19:30:14  <PublicServer> <mfb> it is the longest gap
19:30:23  <PublicServer> <Mazur> It;'s not hte first one.
19:30:25  <PublicServer> <mfb> oh
19:30:48  <PublicServer> <mfb> hmm
19:30:51  <PublicServer> <Ryton> is that mine?
19:30:53  <PublicServer> <Ryton> probably
19:31:04  <PublicServer> <Ryton> but the other bridge
19:31:12  <PublicServer> <Ryton>  are similarly large :p
19:31:23  <PublicServer> <Ryton> see !bottleneck bridge
19:31:47  <PublicServer> <mfb> ah
19:31:56  <PublicServer> <Ryton> I tried moving around the tunnels
19:31:56  <PublicServer> <mfb> well should work with twoways
19:31:58  <PublicServer> <Ryton> but its ugly
19:32:08  <PublicServer> <Ryton> was 2ways
19:32:10  <PublicServer> <Mazur> And again not longest gap first.
19:32:10  <PublicServer> <Ryton> who changed it?
19:32:25  <PublicServer> <mfb> the first gap includes the bridges
19:32:31  <PublicServer> <mfb> until all lines are full
19:32:31  <PublicServer> <Mazur> Just saying.
19:32:50  <PublicServer> <Ryton> was 2ways beind bridges
19:32:54  <PublicServer> <Ryton> now there are noraml signals
19:32:58  <PublicServer> <Ryton> / presignals
19:33:08  <PublicServer> <mfb> okay
19:34:22  <PublicServer> <Mazur> Ah, great, a new power station, just what I was waiting for!
19:34:24  <PublicServer> <mfb> :D
19:34:35  <PublicServer> <mfb> next to goods?
19:34:49  <PublicServer> <Mazur> Nope, in the middle of nowhere.
19:35:01  <PublicServer> <mfb> why did you wait for that?
19:35:24  <PublicServer> <Mazur> Because  sarcasm is funny.
19:35:30  <PublicServer> <mfb> :p
19:35:30  <PublicServer> <Mazur> ;-)
19:39:32  <PublicServer> <nicfer> f the fps drop
19:39:50  <PublicServer> <Ryton> zooming out is deadly :'(
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19:40:20  <PublicServer> <mfb> why? :p
19:40:22  <PublicServer> <Mazur> Which one?
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19:41:35  <PublicServer> <Mazur> Food plant?  ZOomed out nothing interesting happens here.
19:41:49  <PublicServer> <mfb> :D
19:42:44  <PublicServer> <Ryton> lol at 996 and 674
19:42:54  <PublicServer> <Ryton> that doesnt look finished :p
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19:47:52  <PublicServer> <Mazur> I must confess I don't get it.
19:48:07  <PublicServer> <Ryton> my comment? mfb solved it
19:48:14  <PublicServer> <mfb> ?
19:48:32  <PublicServer> <Ryton> or someone else. Or is there something else? The meaning of life for example?
19:48:42  <PublicServer> <Mazur> Ah, well, that'd explain why I didn't see anything untoward.
19:48:57  <PublicServer> <Ryton> nicefer solved it hten?
19:48:59  <PublicServer> <Ryton>  :-)
19:49:01  <PublicServer> <Ryton> possible too :-)
19:49:07  <PublicServer> <mfb> what?
19:49:14  <PublicServer> <Ryton> factory exit
19:49:17  <PublicServer> <Ryton> seemed like your work
19:49:36  <PublicServer> <nicfer> yeah I almost finished
19:49:39  <PublicServer> <mfb> I let a train escape there
19:49:49  <PublicServer> <mfb> but I did not build more exits
19:49:55  <PublicServer> <Ryton> neither did I
19:50:01  <PublicServer> <Ryton> but I ment the escaping
19:51:39  <PublicServer> <Ryton> anyways, I go PZ, cya
19:51:45  <PublicServer> *** Ryton has left the game (leaving)
19:51:53  <PublicServer> <Mazur> BYe.
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19:52:51  <PublicServer> <nicfer> look just south of Suworth
19:53:09  <PublicServer> <mfb> no
19:53:11  <PublicServer> <mfb> two different SLHs
19:53:30  <PublicServer> <nicfer> no problem with that?
19:53:36  <PublicServer> <mfb> we could weave it of course
19:53:51  <PublicServer> <mfb> 99% of all SLHs have that
19:53:57  <PublicServer> <mfb> usually with more distance in between
19:54:05  <PublicServer> <mfb> but that is the way we build basically everything
19:54:11  <PublicServer> <nicfer> do trains need to go directly from a SL to a SL?
19:54:15  <PublicServer> <mfb> no
19:54:25  <PublicServer> <mfb> why do you expect a problem at that particular spot?
19:54:31  <PublicServer> <mfb> and not at the 100 others in this game?
19:54:41  <PublicServer> <mfb> just because you can see both at the same screen?
19:54:59  <PublicServer> <nicfer> yup
19:55:03  <PublicServer> <mfb> :p
19:55:17  <PublicServer> <nicfer> so, as long as they're different SLHs, it's ok?
19:55:35  <PublicServer> <mfb> everything else gets messy really quick
19:56:01  <PublicServer> <mfb> in terms of traffic, you could split everything at goods exit
19:56:04  <PublicServer> <mfb> that would be best
19:56:10  <PublicServer> <mfb> but it would give a real mass
19:56:12  <PublicServer> <mfb> *mess
19:56:48  <PublicServer> *** nicfer has left the game (general timeout)
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19:57:06  <nicfer> !password
19:57:06  <PublicServer> nicfer: hiatus
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20:01:04  <PublicServer> <mfb> wtf
20:01:18  <PublicServer> <mfb> who added !+2?
20:01:36  <PublicServer> <mfb> that is so pointless :D
20:01:43  <PublicServer> <mfb> it comes from a single bridge
20:01:56  <V453000> @cl
20:01:56  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
20:02:08  <PublicServer> <Mazur> A single long bridge, no less.
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20:02:50  <PublicServer> <mfb> no!
20:02:54  <PublicServer> <mfb> that single bridge is great
20:03:12  <PublicServer> <nicfer> I think I built that
20:03:19  <PublicServer> <mfb> :p
20:03:37  <PublicServer> <mfb> one ML connection is missing now
20:04:27  <PublicServer> *** Mazur has joined spectators
20:04:49  <PublicServer> <Mazur> Back latur.
20:04:58  <PublicServer> *** Thraxian joined the game
20:05:03  <PublicServer> <mfb> livestock train yard train is in maize group :D
20:06:16  <V453000> ^^
20:13:03  <PublicServer> <nicfer> shall I stop the trains before factory drop entry to connect the 5th way in?
20:14:36  <PublicServer> <nicfer> btw, the actual entry has some issues
20:17:42  *** blk__ has joined #openttdcoop
20:17:56  <PublicServer> <nicfer> for example, at !short gap, the trains block the entry, preventing trains choosing other platforms
20:20:13  <PublicServer> *** Vinnie joined the game
20:20:17  <PublicServer> <Vinnie> Hi
20:20:20  <PublicServer> <nicfer> hi
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20:21:15  <PublicServer> <nicfer> how shall I reform the factory drop entry?
20:21:58  <PublicServer> <Vinnie> talking to me?
20:22:05  <PublicServer> *** Vinnie has joined company #1
20:22:11  <PublicServer> <nicfer> not precisely
20:23:37  <PublicServer> <Vinnie> factory exit broken
20:24:43  <PublicServer> <Vinnie> if you want 5th in you need to redesign
20:26:09  <PublicServer> <nicfer> that means stopping trains at entry?
20:26:29  <PublicServer> <Vinnie> not nexxesairly
20:27:09  <PublicServer> <Vinnie> if you redesign the furtherst part first you can keep the trainflow
20:27:40  <PublicServer> *** Thraxian has left the game (leaving)
20:29:24  <PublicServer> <nicfer> will it work a design like the exit or like a test I made at the north?
20:29:46  <PublicServer> <Vinnie> yes
20:30:13  <PublicServer> <nicfer> yes which?
20:30:55  <PublicServer> <Vinnie> i see only one example
20:31:21  <PublicServer> <nicfer> that or something like the exit
20:31:55  <PublicServer> <Vinnie> thats the same thing
20:33:18  <PublicServer> <nicfer> I put the second example together
20:39:30  <V453000> http://wiki.openttdcoop.org/Max_Curve_Speed does that explain it clearly?
20:40:19  <V453000> Ryton: ? :P
20:41:35  <Vinnie_nl>  good picture, took me 10 seconds to see it as an informative picture. I thought it was an advertisement
20:42:08  <V453000> lol
20:42:12  <PublicServer> *** nicfer has left the game (general timeout)
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20:42:27  <V453000> GET CL1.5 WITH SLUGS FOR 30% DISCOUNT TODAY
20:42:27  <nicfer> !password
20:42:28  <PublicServer> nicfer: besets
20:42:43  <PublicServer> *** nicfer joined the game
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20:45:28  <V453000> I just wanted it to be highlighted Vinnie, it is the basic logic of CL which most people do not know
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21:05:09  <PublicServer> <nicfer> shall I use presig at my beta station entry? or pbs?
21:05:55  <PublicServer> <Vinnie> like so
21:06:15  <PublicServer> <Vinnie> block signal and two-ways
21:06:53  <PublicServer> <nicfer> hmmm
21:07:08  <PublicServer> <nicfer> looks like reverse pbs stop block zones
21:07:30  <PublicServer> <Vinnie> because i din't use pre-signals it didn't block it before
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21:35:54  <PublicServer> <Vinnie> i have to go soon
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21:44:18  <PublicServer> *** Vinnie has left the game (general timeout)
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21:44:20  <PublicServer> *** Game paused (number of players)
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22:49:29  <PublicServer> <nicfer> I want to complete the factory drop
22:50:41  <PublicServer> <nicfer> anyone wanting to join for no more than 10 minutes?
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22:59:59  <mfb-> !unpause
22:59:59  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
23:00:04  <mfb-> that?
23:00:07  <mfb-> !playercound
23:00:08  <mfb-> !playercount
23:00:08  <PublicServer> mfb-: Number of players: 2 (2 spectators)
23:00:22  <mfb-> nicfer
23:07:18  <mfb-> well..
23:07:20  <mfb-> !auto
23:07:20  <PublicServer> *** mfb- has enabled autopause mode.
23:54:53  <PublicServer> <nicfer> back
23:59:45  <PublicServer> <nicfer> off again

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