Config
Log for #openttdcoop on 25th May 2013:
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00:01:31  <PublicServer> *** nicfer has left the game (leaving)
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09:58:41  <Webster> Latest update from blog: New Curve Page <http://blog.openttdcoop.org/2013/05/25/new-curve-page/>
09:59:33  <Webster> 1 new tweet(s): openttdcoop New Curve Page http://t.co/wFrptX2Ln8, about -1 years, 52 weeks, 0 days, and 23 hours ago via WordPress.com. (338233229087760384)
10:10:08  <Mazur> password
10:10:13  <Mazur> !password
10:10:13  <PublicServer> Mazur: gourds
10:10:32  <PublicServer> *** Game still paused (number of players)
10:10:32  <PublicServer> *** Mazur joined the game
10:14:45  *** uliko has joined #openttdcoop
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10:20:23  <V453000> :> did some further small improvements to the curve page
10:20:27  <V453000> also morgen
10:20:30  <PublicServer> *** Game still paused (number of players)
10:20:30  <PublicServer> *** Game unpaused (number of players)
10:20:32  <PublicServer> <Vinnie> hello
10:20:32  <PublicServer> *** Vinnie joined the game
10:20:58  <V453000> hy
10:23:03  <V453000> !password give
10:23:03  <PublicServer> V453000: gourds
10:23:26  <PublicServer> *** V453000 joined the game
10:23:30  <PublicServer> <V453000> mu
10:23:44  <PublicServer> * Vinnie makes sheep noise
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10:24:38  <PublicServer> <V453000> looks nice
10:24:48  <PublicServer> <V453000> got to do some cleaning and shit though :s
10:24:50  <PublicServer> <V453000> later
10:24:53  <PublicServer> *** V453000 has left the game (leaving)
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10:41:20  <PublicServer> <Mazur> Baa-aa-aa-aa-h.
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10:43:30  <PublicServer> <Mazur> Jammie.
10:43:34  <Vinnie_nl> man down
10:43:38  <PublicServer> *** Vinnie has left the game (general timeout)
10:43:38  <PublicServer> *** Vinnie has left the game (connection lost)
10:43:38  <PublicServer> *** Game paused (number of players)
10:43:44  <PublicServer> <Mazur> Little one, at SL03 P 18.
10:43:48  <Vinnie_nl> !password
10:43:48  <PublicServer> Vinnie_nl: catnap
10:44:04  <PublicServer> *** Game still paused (number of players)
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10:44:04  <PublicServer> *** Vinnie joined the game
10:45:00  <PublicServer> <Vinnie> cool
10:45:26  <PublicServer> <Mazur> Yeah, but how shall we solve it today?
10:45:41  <PublicServer> <Vinnie> i can do it in 1 click and 5 minutes
10:47:58  <PublicServer> <Mazur> That should do it, barring a fourth wanting to wait.
10:48:32  <PublicServer> <Vinnie> crash a train
10:48:47  <PublicServer> <Mazur> Too crude.
10:49:02  <PublicServer> <Vinnie> cats run into eachother all the time
10:58:20  <PublicServer> <Mazur> And hat is permanent solvation.
10:59:10  <PublicServer> <Mazur> Any major works going on?
11:05:48  <PublicServer> <Vinnie> i finished my stuff
11:05:59  <PublicServer> <Vinnie> and nicfer his late night stuff
11:06:17  <PublicServer> <Mazur> So, what next?
11:06:59  <PublicServer> <Vinnie> wanna go trough all the ! signs?
11:07:19  <PublicServer> <Mazur> One mo, oil station has coal in it.  01/19.
11:07:57  <PublicServer> <Mazur> Remove and rebuild, I'd say?
11:08:21  <PublicServer> <Mazur> Or do you have a better idea?
11:08:23  <PublicServer> <Vinnie> sure
11:09:53  <PublicServer> <Mazur> Clean.
11:12:01  <PublicServer> <Mazur> ANd coal has oil.
11:14:03  <PublicServer> <Vinnie> only  !bottleneck bridge is something im not sure about
11:14:09  <PublicServer> <Vinnie> rest should be ok
11:14:11  <PublicServer> <Mazur> Be right there.
11:21:10  <PublicServer> <Mazur> I don;t think all of them were meant for that one station.
11:21:26  <PublicServer> <Mazur> There's two shared groups.
11:22:24  <PublicServer> <Vinnie> still at 01/19?
11:22:39  <PublicServer> <Mazur> Or not.
11:22:51  <PublicServer> <Mazur> 01/11, yeah.
11:23:33  <PublicServer> <Mazur> No, correct, both station and group have 14 trains.  Brainfart.
11:23:35  <PublicServer> <Vinnie> i guess you just fixed it, looks ok
11:24:33  <PublicServer> <Mazur> I don;t think there's much can be done at bottleneck-breaking bridge.
11:25:12  <PublicServer> <Vinnie> i think i fixed it, there was a missing connection
11:25:23  <PublicServer> <Vinnie> should have less traffic now
11:25:25  <PublicServer> <Mazur> Kewlness.
11:26:55  <PublicServer> <Mazur> Is using those path signals to force as many trains to the outer line(s) a good idea?
11:27:53  <PublicServer> <Vinnie> looks like it can handle it
11:28:11  <PublicServer> <Mazur> Hm, maybe yes, as the other line prefers it the other way around.
11:28:44  <Vinnie_nl> !password
11:28:45  <PublicServer> Vinnie_nl: mellow
11:28:49  <PublicServer> *** Vinnie has left the game (general timeout)
11:28:49  <PublicServer> *** Vinnie has left the game (connection lost)
11:28:49  <PublicServer> *** Game paused (number of players)
11:29:00  * Mazur salutes hte General.
11:29:03  <PublicServer> *** Game still paused (number of players)
11:29:03  <PublicServer> *** Game unpaused (number of players)
11:29:05  <PublicServer> *** Vinnie joined the game
11:29:37  <PublicServer> <Vinnie> lets now search for every WIP sign td left
11:30:17  <PublicServer> <Mazur> Quite hard, to just select all three of them.
11:30:36  <PublicServer> <Mazur> Irony is fun, too.
11:31:06  <PublicServer> <Vinnie> want the signs back?
11:31:32  <PublicServer> <Mazur> Can ytou stilll not tell hwne I'm joking?
11:31:46  <PublicServer> <Vinnie> always
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11:33:02  <PublicServer> <Mazur> Shall I makew it a double?
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11:40:40  <PublicServer> <Vinnie> ML looks fine for finalizing
11:41:17  <PublicServer> <Vinnie> ain't my sign, but i believe it is the uphill slowdown
11:47:57  <PublicServer> <Vinnie> was inflation on for NUTS testing purposes?
11:50:27  <PublicServer> <Mazur> I've not the slightest.
11:50:41  <PublicServer> <Mazur> I only know it wasn;t accidental.
11:52:47  <PublicServer> <Mazur> I like my idea for a look ahead prio at 03/03.
11:52:51  <tycoondemon> I am not here in the weekend
11:52:59  <tycoondemon> so if you want to kill my WIPs np
11:53:02  <PublicServer> <Mazur> Liar.
11:53:14  <PublicServer> <Mazur> It _is_ weekend, and you _are_ here.
11:53:24  <PublicServer> <Mazur> >:_)
11:53:29  <tycoondemon> yes but unable to play, at work, and tonight away so
11:53:32  <PublicServer> <Mazur> We kiled you already.
11:53:38  <tycoondemon> tommorow weekend is over
11:53:48  <PublicServer> <Mazur> No, day after.
11:53:48  <tycoondemon> yes, but I just telling I dont mind ;P
11:54:01  <PublicServer> <Vinnie> your telling to late anywat
11:54:40  <PublicServer> <Vinnie> why a lookahead prio?
11:54:58  <PublicServer> <Mazur> Eek, my copper ore mine died and I never noticed!
11:55:40  <PublicServer> <Mazur> because the join was there,adn I wanted to keep the track free for station exit after a jam had blocked it.
11:57:14  <PublicServer> <Mazur> Culd have easier moved te join, but meh.  Boring.
12:01:38  <PublicServer> <Vinnie> and now?
12:01:40  <PublicServer> <Mazur> Who gave me this suddent craving for snadwich spread and cocosbread?
12:01:54  <PublicServer> <Mazur> It's not liek it's summer and I'm in Ouddorp.
12:02:06  <PublicServer> <Vinnie> not me, i have a craving for turkish pizza
12:02:37  <PublicServer> <Mazur> Now there's always room for a train to exit from the station.  Unless the jam is permanent.
12:06:48  <PublicServer> <Mazur> Cleared.
12:10:26  <PublicServer> <Mazur> Any problems anywhere?
12:10:45  <PublicServer> <Vinnie> no
12:11:09  <PublicServer> <Mazur> Hm.
12:11:53  <PublicServer> <Mazur> Ah, there are two of them.
12:12:15  <PublicServer> <Mazur> And they are up to speed with loading again.
12:12:30  <PublicServer> <Vinnie> someone is using pre-signals on the end o double bridges
12:12:44  <PublicServer> <Vinnie> creating 3 tiles gaps
12:12:46  <PublicServer> <Mazur> bastard,
12:13:00  <PublicServer> <Vinnie> get the shtgun
12:13:18  <PublicServer> <Mazur> i or o?
12:13:24  <PublicServer> <Mazur> ;-)
12:13:40  <PublicServer> <Vinnie> i for a warning
12:13:58  <PublicServer> <Mazur> Smelly, should work.
12:14:01  <PublicServer> *** Vinnie has left the game (general timeout)
12:14:01  <PublicServer> *** Vinnie has left the game (connection lost)
12:14:03  <PublicServer> *** Game paused (number of players)
12:14:05  <Vinnie_nl> !password
12:14:05  <PublicServer> Vinnie_nl: photon
12:14:18  <PublicServer> *** Game still paused (number of players)
12:14:18  <PublicServer> *** Game unpaused (number of players)
12:14:18  <PublicServer> *** Vinnie joined the game
12:15:58  <PublicServer> <Mazur> Hmm, how this works....?
12:17:14  <PublicServer> <Mazur> It's not out of reach, apparently it works.
12:17:24  <PublicServer> <Mazur> Or doesn;t it?
12:17:30  <PublicServer> <Vinnie> i think  it does
12:17:32  <PublicServer> <Vinnie> x
12:17:47  <PublicServer> <Mazur> Nope, pildfield no rating.
12:18:14  <PublicServer> <Mazur> We'd need to extend the shoreline one tile.
12:18:31  <PublicServer> <Mazur> Or put in a ship.
12:19:09  <PublicServer> <Mazur> Or build the dock on hte lther side.
12:21:59  <PublicServer> <Vinnie> SL 2 might needs some balancing
12:26:12  <PublicServer> <Mazur> I'm going AFK for a while, need to buy potatoes later.
12:26:22  <PublicServer> <Vinnie> same here then
12:26:29  <PublicServer> <Mazur> I'll hang ohn for movemen.
12:26:43  <PublicServer> *** Vinnie has joined spectators
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12:26:47  <PublicServer> <Mazur> Ok, then I'll spectate
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15:09:24  <Vinnie_nl> !password
15:09:24  <PublicServer> Vinnie_nl: toupee
15:09:40  <PublicServer> *** Game still paused (number of players)
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16:50:06  <nicfer> !password
16:50:06  <PublicServer> nicfer: trough
16:50:20  <PublicServer> *** Game still paused (number of players)
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16:53:31  <nicfer> finalizing means no more changes?
17:01:51  <hylje> finishing what needs work but not starting new projects
17:05:38  <Vinnie_nl> !password
17:05:38  <PublicServer> Vinnie_nl: trough
17:06:13  <PublicServer> *** Game still paused (number of players)
17:06:13  <PublicServer> *** Vinnie joined the game
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17:22:20  <nicfer> !password
17:22:21  <PublicServer> nicfer: bridal
17:22:38  <PublicServer> *** Game still paused (number of players)
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17:23:26  <PublicServer> *** Game still paused (number of players)
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17:23:34  <PublicServer> <Vinnie> hey
17:23:38  <nicfer> trying to overpower a train with cheat engine, I crashed a SP copy of the map
17:23:41  <PublicServer> <nicfer> h
17:23:43  <PublicServer> <nicfer> hi
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17:24:09  <PublicServer> <Vinnie> do you run on universal rail?
17:24:16  <PublicServer> <nicfer> no
17:24:27  <PublicServer> <Vinnie> maybe that + the logic train newgrf
17:24:58  <PublicServer> <nicfer> cheat engine is an app to modify ram directions
17:25:01  <PublicServer> *** nicfer has joined company #1
17:25:01  <PublicServer> *** Game unpaused (number of players)
17:45:28  <PublicServer> <Vinnie> im done checking signals, i want normal rails in the next game
17:48:31  <PublicServer> <Vinnie> afk
17:48:49  <PublicServer> <nicfer> why didn't we used SHI*s instead of C4Ts?
17:49:17  <PublicServer> <nicfer> althrough they're slower, they have much more power
17:51:36  <PublicServer> *** nicfer has joined spectators
17:51:36  <PublicServer> *** Game paused (number of players)
17:53:44  <PublicServer> <nicfer> I fixed: a missing exit at the goods exit, the coal bypass @ SLH07 and improved SL04n PRIMARY 03 exit
18:00:08  <PublicServer> *** Vinnie has left the game (general timeout)
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19:54:18  *** ChanServ sets mode: +o mfb-
19:54:23  <mfb-> hi
19:54:44  <mfb-> !playercount
19:54:44  <PublicServer> mfb-: Number of players: 1 (1 spectators)
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22:08:43  <Mazur> Lo.
22:10:43  <PublicServer> *** Mazur has joined company #1
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