Config
Log for #openttdcoop on 2nd June 2013:
Times are UTC Toggle Colours
00:01:49  *** Progman has quit IRC
00:03:59  <PublicServer> <iinsomlol> ah you added 3rd lines
00:04:01  <PublicServer> <iinsomlol> :D
00:06:33  <PublicServer> <Mazur> Only the beginning of one
00:11:49  <PublicServer> <Mazur> Some hibs have grown a bit.
00:12:14  <PublicServer> <iinsomlol> yeah
00:12:17  <PublicServer> <iinsomlol> bbh 08
00:12:23  <PublicServer> <iinsomlol> and msh 02 i first noticed
00:13:15  <PublicServer> <Mazur> BBH04 now has 5 underground layers.
00:13:53  <PublicServer> <iinsomlol> haha yeah
00:14:05  <PublicServer> <iinsomlol> thats crazy
00:14:06  <PublicServer> <iinsomlol> :D
00:15:10  <V453000> [02:16] <+PublicServer> <Mazur> BBH04 now has 5 underground layers. <--- bad grammar
00:15:12  <V453000> you forgot SO FAR
00:15:13  <V453000> :P
00:17:28  <PublicServer> <Mazur> My bad.
00:18:46  <Anson> !password
00:18:46  <PublicServer> Anson: trawls
00:18:59  <PublicServer> *** Anson joined the game
00:19:07  <PublicServer> <Mazur> Hi, ABso.
00:19:29  <PublicServer> <Anson> hallo ... my first look at PS :-)
00:19:54  <V453000> hi :)
00:20:26  <PublicServer> <Anson> took me quite a while to find r25300 :-(
00:20:28  <PublicServer> <Mazur> Be afraid.
00:20:39  <PublicServer> <iinsomlol> you can find it on irc
00:20:41  <PublicServer> <Mazur> Be very, very afraid.
00:20:58  <iinsom`au> !dl win64
00:20:58  <PublicServer> iinsom`au: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-windows-win64.zip
00:20:59  <iinsom`au> for example
00:21:07  <Mazur> !dl lin
00:21:07  <PublicServer> Mazur: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-linux-generic-i686.tar.xz
00:21:52  *** iinsomlol has joined #openttdcoop
00:22:15  <V453000> fuck linux!
00:22:24  <PublicServer> <Anson> i looked at http://www.openttd.org/ -> download nightly ... but there is only a more current version
00:22:30  <iinsom`au> yeah
00:22:33  <iinsom`au> if you come onto irc
00:22:37  <iinsom`au> type !dl
00:22:39  <iinsom`au> !dl
00:22:39  <PublicServer> iinsom`au: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:22:39  <PublicServer> iinsom`au: http://www.openttd.org/en/download-trunk/r25300
00:22:50  <iinsom`au> and it gives you the direct links for it
00:23:25  <PublicServer> <Anson> yes, now i know ... but can i remember until next time ? .-)
00:23:36  <PublicServer> <Anson> i finally had found a link at http://www.openttdcoop.org/?page=servers
00:25:51  <PublicServer> <Anson> but my setup is not yet complete: when i start ottd, i get a message that my base grafix may miss some sprites and i should get an update ... do i really have to? and how ?
00:26:02  <iinsom`au> i get that message too
00:26:11  <iinsom`au> missing some sprites
00:26:15  <PublicServer> <iinsomlol> game works fine
00:26:31  <Mazur> I got it too, and I updated everything.
00:26:52  <Mazur> BUt usually, click "CHeck online conent" and download updates.
00:26:58  <Mazur> +t
00:27:11  <V453000> nightly version of openttd can easily require nightly version of opengfx
00:27:25  <V453000> I still suggest to buy the game and use original graphics  though ;)
00:27:37  <PublicServer> <Anson> yes, i updated, and started ottd again, and got the same message again ... still missing some base grafix sprites
00:27:40  *** iinsom`work has quit IRC
00:27:47  <iinsom`au> :o
00:27:51  <iinsom`au> my work pc crashed
00:28:29  <PublicServer> <Anson> do i need TTD or can i also use TT to get the grafix ? :-)
00:29:01  <V453000> I am pretty sure TTD
00:29:10  <V453000> e.g. TT doesnt have presignals or maglev
00:29:16  <V453000> or toyland
00:29:16  <V453000> :>
00:43:45  *** Raaaak has quit IRC
00:55:57  *** pugi has quit IRC
00:58:54  <PublicServer> *** Mazur has joined spectators
00:58:54  <PublicServer> *** Game paused (number of players)
00:59:30  <PublicServer> <Mazur> Brain stopped functioning right, so I'd best stop building.
00:59:33  <PublicServer> <Mazur> ;-)
01:00:11  <PublicServer> *** Mazur has left the game (leaving)
01:00:45  <PublicServer> *** Game still paused (number of players)
01:00:45  <PublicServer> *** Game unpaused (number of players)
01:00:47  <PublicServer> *** Mazur joined the game
01:00:51  <PublicServer> *** Mazur has joined spectators
01:00:51  <PublicServer> *** Game paused (number of players)
01:01:16  <PublicServer> <Mazur> Wow, 32 bits is _different_.
01:02:02  <PublicServer> <Mazur> Weird colours, though, will  take getting used to.
01:03:26  <PublicServer> *** Mazur has left the game (leaving)
01:03:47  <Mazur> Still missing graphics warning, though.
01:04:02  <perk11> I guess it's just safe to ignore
01:04:24  <perk11> gfx is not updated as often as do sprites in openttd
01:04:59  <perk11> 32 bits are great at max zoom level
01:05:11  <perk11> but at normal zoom they are harder to play a bit
01:05:59  <V453000> at normal zoom it is total trash if you ask me
01:06:02  *** roboboy has quit IRC
01:06:10  <V453000> blurry signals, no detail, generally ugly
01:06:33  <perk11> yeah that's what I meant, just tried to be polite :D
01:06:42  <Mazur> Same here.
01:08:16  <V453000> aand work stuff sent
01:08:22  <V453000> love working till 3 am on saturdays
01:08:24  <V453000> ..
01:08:26  <V453000> gnight
01:08:38  <Mazur> Sleep well.
01:08:43  <Mazur> Well, sleep.
01:08:49  * perk11 was working too and it's 5 am
01:08:50  <Mazur> >.-)
01:15:50  *** dwarf has quit IRC
01:16:37  *** dwarf has joined #openttdcoop
01:16:37  *** Webster sets mode: +o dwarf
01:18:33  *** evildwarf has joined #openttdcoop
01:18:33  *** Webster sets mode: +o evildwarf
01:24:50  *** dwarf has quit IRC
01:33:48  *** dwarf has joined #openttdcoop
01:33:48  *** Webster sets mode: +o dwarf
01:40:15  *** evildwarf has quit IRC
01:42:50  <PublicServer> *** iinsomlol has left the game (leaving)
01:46:50  *** dwarf has quit IRC
01:47:14  *** dwarf has joined #openttdcoop
01:47:14  *** Webster sets mode: +o dwarf
01:51:01  *** Max| has quit IRC
02:01:17  *** dwarf has quit IRC
02:26:38  <PublicServer> *** Game still paused (number of players)
02:26:39  <PublicServer> *** Sylf joined the game
02:27:29  <PublicServer> *** Sylf has joined company #1
02:32:01  <PublicServer> <Anson> hallo, sylf
02:32:05  <PublicServer> <Sylf> hi
02:32:23  <PublicServer> <Anson> my first look at a PS game ... trying to understand what you do :-)
02:32:57  <PublicServer> <Sylf> concept is really simple.
02:33:11  <PublicServer> <Sylf> build a big network.  a smooth running network.
02:33:18  <PublicServer> <Sylf> add trains.
02:33:32  <PublicServer> <Sylf> If those trains make the network unsmooth, apply fixes.
02:34:39  <PublicServer> <Anson> i had a look at BBH05 ... nice and "simple"
02:35:05  <PublicServer> <Sylf> which one?
02:35:11  <PublicServer> <Anson> then i checked BBH04 ... quite complicated with lots of turns
02:35:13  <PublicServer> <Sylf> BBH 04?
02:35:40  <PublicServer> <Sylf> if you only focus on those parts, it'll only blow your mind
02:36:04  <PublicServer> <Anson> BBH 04 connects all entries with all exits ... i really checked it :-)
02:36:30  <PublicServer> <Anson> but is it still good when trains turn left and right, do U-turns, etc ?
02:36:32  <PublicServer> <Sylf> dunno.  those things are less important.
02:37:18  <PublicServer> <Sylf> what matters the most is that we don't get congestions on the main lines.
02:37:34  <PublicServer> <Sylf> most everything else are secondary.
02:41:01  <PublicServer> <Anson> if trains start taking that route through BBH 04, from MSH 05, unfinished right rail, to BBH 07, left rail or middle rail, won't that cause lags and jams ?
02:41:16  <PublicServer> <Anson> it is a double tunnel only, not 9 :-)
02:41:28  <PublicServer> <Sylf> join company 1 and see it in action.
02:42:01  <PublicServer> <Anson> it is not finished yet ... there are no trains coming yet since the rail starts in the void
02:42:55  <PublicServer> *** Anson has joined company #1
02:42:55  <PublicServer> *** Game unpaused (number of players)
02:45:07  <Mazur> Sylf, I made some preparations for the third frmo BBH01 that you might like to continue.
02:45:18  <Mazur> Or redo.
02:45:42  <PublicServer> <Sylf> it's not all about absolute science either, anson.
02:45:57  <Mazur> Your choice, should you choose to.
02:46:05  <PublicServer> <Sylf> take a look how much traffice there are taking that path
02:46:33  <PublicServer> <Anson> i checked BBH 04 ... everything seems to be connected properly, but will a tunnel of 40 tiles length still be smooth ?
02:46:58  <PublicServer> <Sylf> yes, becasue there are not many trains that need to take those tunnels.
02:47:01  <PublicServer> <Anson> currently, there is NO traffic, since that rail is not yet connected :-)
02:47:24  <PublicServer> <Sylf> there are some, but not overwheliming.
02:47:30  <PublicServer> <Sylf> we have 4 tunnels, not 2
02:48:08  <PublicServer> <Sylf> actually, 6.
02:50:20  <PublicServer> <Sylf> there are 6 super long tunnels
02:50:30  <PublicServer> <Sylf> they all connect in the same direction.
02:50:48  <PublicServer> <Sylf> we don't have 9 as suggested by the calculation
02:51:07  <PublicServer> <Sylf> but not all trains will be taking those.
02:51:15  <PublicServer> <Sylf> we will have trains that will head north as well.
02:51:45  <PublicServer> <Sylf> also, please use the public chat.
02:51:55  <PublicServer> <Sylf> Team chat doesn't get relayed to the IRC channel.
02:52:57  <PublicServer> <Anson> oh, that is my default setting from normal games : use team chat when there are teammates playing
02:53:41  <PublicServer> <Anson> ok, switched that setting off now
03:01:07  <PublicServer> <Anson> are you taking care of train 5 ? it has no orders
03:01:41  <PublicServer> <Sylf> train 5 is an eyecandy.
03:01:47  <PublicServer> <Sylf> it needs no orders.
03:02:05  <PublicServer> <Sylf> where did its brother go?!
03:04:56  <PublicServer> <Anson> when it is only eye candy, we can rename the depots and the trains ? eg depots EYE and CANDY, and the trains get orders to go there :-)
03:05:42  <PublicServer> <Sylf> we're not here to micromanage everything.
03:05:42  <PublicServer> *** Sylf has left the game (leaving)
03:05:42  <PublicServer> *** Game paused (number of players)
03:06:42  <PublicServer> <Anson> it was not intended as management, but to give them orders, and easily see that they have no real orders
03:07:22  <Sylf> why does it matter that the trains have orders?
03:07:58  <Sylf> If you're getting the message about trains having no orders, you can turn those off.
03:08:08  <PublicServer> <Anson> to detect whether some trains escaped, i have set the warnings to ON ...
03:08:46  <Sylf> Like I said, those concerns are secondary.
03:08:52  <PublicServer> <Anson> it usually doesn't happen or at least not often, but whne it happens, it often causes some jams
03:09:26  <Sylf> 1 train usually doesn't create a jam.
03:09:38  <Sylf> if it does, we find the culprit, and fix it.
03:10:14  <PublicServer> <Anson> finding it : that's why i have the warnings ON :-)
03:10:29  <Sylf> you can just as easily give it some bogus orders with existing stations if you want.
03:10:59  <Sylf> there's no need to create some extra station just for the eyecandy.
03:11:11  <Sylf> go ahead and give it an order to go to alcatraz.
03:11:25  <PublicServer> <Anson> that was my idea : rename bogus depots with bogus names and give those orders :-)
03:11:25  <Sylf> if that satisfy your frustration.
03:11:44  <Sylf> no need to rename anything as anything.
03:12:10  <Sylf> train orders don't need to have orders that are reacheable.
03:12:36  <Sylf> if the warning bothers you, add orders to go to some random stations on the map.
03:20:15  *** frdm has quit IRC
03:20:41  *** frdm has joined #openttdcoop
03:34:43  *** frdm has quit IRC
03:37:44  *** frdm has joined #openttdcoop
03:52:21  <PublicServer> <Anson> nobody is there ? neither am i now at 6am :-) ... CU
03:52:35  <PublicServer> *** Anson has left the game (leaving)
04:31:24  *** roboboy has joined #openttdcoop
04:37:43  *** dwarf has joined #openttdcoop
04:37:43  *** Webster sets mode: +o dwarf
04:44:33  *** alang has joined #openttdcoop
04:50:11  *** dwarf has quit IRC
04:51:57  *** nicfer has quit IRC
05:25:53  *** roboboy has quit IRC
05:25:56  *** robotboy has joined #openttdcoop
06:30:22  *** robotboy has quit IRC
07:16:27  *** Gregor-PLNL has joined #openttdcoop
07:32:41  *** Raaaak has joined #openttdcoop
07:39:55  *** frdm has quit IRC
07:40:49  *** frdm has joined #openttdcoop
07:47:50  *** Vinnie_nl has joined #openttdcoop
07:47:50  *** ChanServ sets mode: +o Vinnie_nl
07:48:24  <Vinnie_nl> !password
07:48:24  <PublicServer> Vinnie_nl: clawed
07:48:38  <PublicServer> *** Game still paused (number of players)
07:48:41  <PublicServer> *** Vinnie joined the game
07:51:24  <PublicServer> *** Vinnie has left the game (leaving)
08:03:02  *** condac has joined #openttdcoop
08:10:29  *** frdm has quit IRC
08:11:15  *** frdm has joined #openttdcoop
08:15:35  *** Raaaak has quit IRC
08:20:59  <V453000> http://www.youtube.com/watch?v=_30tzMRv4MA ...............
08:20:59  <Webster> Title: Bugs on My Nuts- ICP, Length: 4m 22s, Views: 211066, Likes: 447
08:27:27  *** Raaaak has joined #openttdcoop
08:28:50  *** Progman has joined #openttdcoop
08:31:14  *** Jam35 has joined #openttdcoop
08:44:38  *** Jam35 has quit IRC
08:50:10  *** Jam35 has joined #openttdcoop
08:52:40  *** Maraxus has joined #openttdcoop
08:56:05  *** dwarf has joined #openttdcoop
08:56:05  *** Webster sets mode: +o dwarf
08:59:14  *** Gregor-PLNL has quit IRC
09:00:53  <Jam35> !password
09:00:53  <PublicServer> Jam35: clawed
09:01:08  <PublicServer> *** Game still paused (number of players)
09:01:08  <PublicServer> *** Jam35 joined the game
09:02:08  <tycoondemon> !password
09:02:08  <PublicServer> tycoondemon: clawed
09:02:15  <PublicServer> *** Game still paused (number of players)
09:02:18  <PublicServer> *** tycoondemon joined the game
09:02:41  <PublicServer> <tycoondemon> hmm
09:02:48  <PublicServer> *** Jam35 has joined company #1
09:02:48  <PublicServer> *** Game unpaused (number of players)
09:02:52  <PublicServer> <Jam35> hi
09:05:26  <PublicServer> <tycoondemon> hello
09:11:09  <PublicServer> *** Vinnie joined the game
09:11:13  <PublicServer> <Vinnie> goodmorning
09:11:23  <PublicServer> <tycoondemon> mm
09:11:29  <PublicServer> <Jam35> likewise
09:17:45  <PublicServer> <Vinnie> MSH 03 missing priorities
09:28:58  <PublicServer> <Vinnie> brb
09:29:00  <PublicServer> *** Vinnie has left the game (leaving)
09:55:32  *** pugi has joined #openttdcoop
10:03:14  *** frdm has quit IRC
10:03:38  *** frdm has joined #openttdcoop
10:04:29  <PublicServer> *** tycoondemon has joined spectators
10:04:29  <PublicServer> *** Game paused (number of players)
10:04:33  <PublicServer> *** tycoondemon has joined company #1
10:04:33  <PublicServer> *** Game unpaused (number of players)
10:10:55  <tycoondemon> icp is cool
10:11:39  *** frdm has quit IRC
10:12:40  *** frdm has joined #openttdcoop
10:13:07  <Jam35> icp?
10:20:39  *** dwarf has quit IRC
10:20:44  *** frdm has quit IRC
10:21:14  *** frdm has joined #openttdcoop
10:43:00  <tycoondemon> insane clown posse
10:43:16  <PublicServer> <Jam35> :d
10:49:36  <PublicServer> *** tycoondemon has left the game (general timeout)
10:49:36  <PublicServer> *** tycoondemon has left the game (connection lost)
10:49:38  <PublicServer> *** Game paused (number of players)
10:50:26  <Jam35> :(
10:58:23  <tycoondemon> sorry
10:58:28  <tycoondemon> was off a bit
10:58:37  <tycoondemon> !password
10:58:37  <PublicServer> tycoondemon: rugged
10:58:42  <PublicServer> *** Game still paused (number of players)
10:58:42  <PublicServer> *** Game unpaused (number of players)
10:58:45  <PublicServer> *** tycoondemon joined the game
11:00:29  <PublicServer> <Jam35> k back in 5
11:00:35  <PublicServer> *** Jam35 has joined spectators
11:00:35  <PublicServer> *** Game paused (number of players)
11:04:35  <PublicServer> *** Jam35 has joined company #1
11:04:35  <PublicServer> *** Game unpaused (number of players)
11:18:10  *** Max| has joined #openttdcoop
11:26:14  *** perk11 has quit IRC
11:40:06  <PublicServer> <tycoondemon> I gtg
11:40:12  <PublicServer> <Jam35> ok bb
11:40:18  <PublicServer> <tycoondemon> bb
11:40:24  <PublicServer> *** tycoondemon has left the game (leaving)
11:40:24  <PublicServer> *** Game paused (number of players)
11:41:44  <PublicServer> *** Jam35 has joined spectators
11:55:53  *** fonsinchen has joined #openttdcoop
12:18:43  *** uliko has joined #openttdcoop
12:18:43  *** ChanServ sets mode: +o uliko
12:22:04  *** Slideshow776 has joined #openttdcoop
12:25:45  *** frdm has quit IRC
12:26:47  *** frdm has joined #openttdcoop
12:29:54  *** Slideshow776 has quit IRC
12:33:04  *** fonsinchen has quit IRC
12:40:19  *** Jam35_ has joined #openttdcoop
13:03:10  *** Chris_Booth has joined #openttdcoop
13:05:06  *** Max|_ has joined #openttdcoop
13:07:00  *** Max| has quit IRC
13:35:41  *** Max|_ has quit IRC
13:36:05  *** Max| has joined #openttdcoop
13:41:59  *** Chris_Booth has quit IRC
14:12:55  *** Fuco has quit IRC
14:17:40  *** KenjiE20 has quit IRC
14:38:48  *** nicfer has joined #openttdcoop
14:40:38  *** Fuco has joined #openttdcoop
14:40:38  *** ChanServ sets mode: +v Fuco
14:42:37  <nicfer> !playercount
14:42:37  <PublicServer> nicfer: Number of players: 1 (1 spectators)
15:10:18  *** Chris_Booth has joined #openttdcoop
15:41:43  <PublicServer> *** Game still paused (number of players)
15:41:45  <PublicServer> *** Mazur joined the game
15:41:57  <PublicServer> <Mazur> Just add 1.
15:47:23  <PublicServer> <Jam35> hi Mazur
15:47:29  <PublicServer> *** Jam35 has joined company #1
15:47:29  <PublicServer> *** Game unpaused (number of players)
15:47:31  <PublicServer> <Mazur> Jambo.
15:48:05  <PublicServer> <Jam35> I continued what you started @ SLH11
15:48:19  <PublicServer> <Mazur> Yes, I saw.  Well done.
15:48:37  <PublicServer> <Mazur> Now at MSH07, gotta finish it.
15:48:40  <PublicServer> <Jam35> oh you removed the signs :)
15:49:18  <PublicServer> <Mazur> My signs, yes, since you and I had both read them.
15:49:24  *** frdm has quit IRC
15:50:06  *** frdm has joined #openttdcoop
15:50:13  <PublicServer> <Mazur> Looking at !temp.
15:50:32  <PublicServer> <Mazur> We  need to connect both MSH lines to third.
15:52:03  <PublicServer> <Mazur> One fo them is easy, the other not so obvious.
15:52:29  <PublicServer> <Jam35> yes the merger from station looks more problematic
15:52:52  <PublicServer> <Mazur> It is, though, just need to come from the outside.
15:53:23  <PublicServer> <Mazur> Like that.
16:00:55  <PublicServer> <Mazur> Oh, you found a better way, or are you rebuilding an existing connection?
16:01:18  <PublicServer> <Jam35> was going to add choice from W
16:01:24  <PublicServer> <Jam35> to the new 3rd
16:01:39  <PublicServer> <Jam35> making space
16:02:33  <PublicServer> <Mazur> Like I have done.
16:02:59  <PublicServer> <Mazur> Like this connection?
16:03:49  <PublicServer> <Jam35> yes that's okay but maybe give choice to the other line
16:04:39  <PublicServer> <Mazur> I build two exit from 3rd to both station lines within the hub, those gets split over the real station lines.
16:05:11  <PublicServer> <Mazur> Ok.
16:05:21  <PublicServer> <Mazur> Still, evil X.
16:07:51  <PublicServer> <Jam35> with such low traffic I don't see a problem
16:08:22  <PublicServer> <Mazur> As it is, no.  If it becomes a problem, I'm sure someone will curse us and fix it.
16:10:01  <PublicServer> <Jam35> there :)
16:21:37  <PublicServer> <Jam35> damn brb . will stay online
16:24:32  <PublicServer> <Jam35> ok
16:24:45  *** SineTheCreator has joined #openttdcoop
16:26:19  <SineTheCreator> @quickstart
16:26:20  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:36:19  <planetmaker> SineTheCreator, the stable server is 1.3.1... and found in #openttdcoop.stable ;-)
16:37:17  *** Abacus has joined #openttdcoop
16:37:50  <SineTheCreator> planetmaker: ahh, thank you :D
16:37:55  <Abacus> !password
16:37:55  <PublicServer> Abacus: goblet
16:45:15  *** frdm has quit IRC
16:46:01  *** frdm has joined #openttdcoop
16:46:04  *** ZxBiohazardZx has joined #openttdcoop
16:48:27  <ZxBiohazardZx> !players
16:48:29  <PublicServer> ZxBiohazardZx: Client 50 (Orange) is Jam35, in company 1 (Bloggs & Co.)
16:48:29  <PublicServer> ZxBiohazardZx: Client 62 (Orange) is Mazur, in company 1 (Bloggs & Co.)
16:48:30  <ZxBiohazardZx> !password
16:48:30  <PublicServer> ZxBiohazardZx: abides
16:49:59  <PublicServer> *** ZxBiohazardZx joined the game
16:50:19  <PublicServer> <ZxBiohazardZx> soo
16:53:33  <PublicServer> <ZxBiohazardZx> loljam on net
16:53:47  <PublicServer> <ZxBiohazardZx> the !temp blocks it all
16:55:53  <PublicServer> <ZxBiohazardZx> whos building on MSH07?
16:56:04  <PublicServer> <Jam35> moi
16:56:25  <PublicServer> <ZxBiohazardZx> it jams whole network :p
16:56:27  <PublicServer> <Jam35> making a mess atm :P
16:56:37  <PublicServer> <ZxBiohazardZx> the also temp presignals fix it slightly but still
16:56:38  <PublicServer> <ZxBiohazardZx> haha
16:56:47  <PublicServer> <ZxBiohazardZx> so i see
16:58:09  *** frdm has quit IRC
16:58:24  *** frdm has joined #openttdcoop
16:59:27  <Abacus> !password
16:59:28  <PublicServer> Abacus: foment
17:00:38  <PublicServer> *** Abacus joined the game
17:04:19  <PublicServer> <ZxBiohazardZx> i added 3rd down from the 2 ins i noticed
17:04:25  <PublicServer> <ZxBiohazardZx> can be improved but the hell
17:08:27  <PublicServer> <Jam35> why i dint do that in the first place?
17:08:45  <PublicServer> <ZxBiohazardZx> what?
17:08:48  <PublicServer> <ZxBiohazardZx> what i just did? :P
17:09:06  <PublicServer> <Jam35> no with the split at tunnels
17:09:13  <PublicServer> <Jam35> spent ages trying to get a third
17:09:16  <PublicServer> <ZxBiohazardZx> its still not final, 1 has 2 choices and prio on both, so 1 can be abused in favor of 3rd
17:09:58  <PublicServer> <ZxBiohazardZx> and i always tend to abuse tunnels and bridges for splits
17:10:08  <PublicServer> <ZxBiohazardZx> if 3 is output, make 3 tunnels of length > 10
17:10:15  <PublicServer> <ZxBiohazardZx> they auto-split evenly :P
17:10:51  <PublicServer> <Jam35> I was doing similar but couldn't get a third under/over everything
17:11:01  <PublicServer> <ZxBiohazardZx> hmmz
17:11:04  <PublicServer> <ZxBiohazardZx> where do you need that thing then?
17:11:08  <PublicServer> <ZxBiohazardZx> the big tunnelset right?
17:11:22  <PublicServer> <ZxBiohazardZx> lenght 8 atm, so you can stretch it a bit
17:11:34  <PublicServer> <ZxBiohazardZx> yeah 13 is still in range :P
17:11:40  <PublicServer> <ZxBiohazardZx> hence think bigger?
17:12:09  <PublicServer> <Jam35> doesn't make the merges easy
17:12:09  <PublicServer> <ZxBiohazardZx> also saves you a few bridges under the MSH sign
17:12:13  <PublicServer> <ZxBiohazardZx> why not?
17:12:31  <PublicServer> <ZxBiohazardZx> long tunnel -> 1 out of 3 goes up, others dive into 2nd tunnelset
17:12:33  <PublicServer> <ZxBiohazardZx> it makes it bigger
17:12:36  <PublicServer> <ZxBiohazardZx> but its doable
17:12:50  <PublicServer> <ZxBiohazardZx> its not most compact i agree
17:13:12  <PublicServer> <Jam35> my intent was keeping most of what is there
17:13:18  <PublicServer> <Jam35> not that it matters :)
17:13:20  <PublicServer> <ZxBiohazardZx> good intend :P
17:13:30  <PublicServer> <ZxBiohazardZx> well the new bridges over the tunnels are "too good"
17:13:36  <PublicServer> <ZxBiohazardZx> they are so much shorter, all trains prefer it
17:14:14  <PublicServer> *** Abacus has left the game (general timeout)
17:14:14  <PublicServer> *** Abacus has left the game (connection lost)
17:14:18  <PublicServer> <ZxBiohazardZx> also end of third needs a more equal balancer for temp
17:14:21  <PublicServer> <ZxBiohazardZx> anyway dinner, brb
17:14:24  <PublicServer> <Jam35> k
17:27:25  <Abacus> !password
17:27:25  <PublicServer> Abacus: pueblo
17:27:41  <PublicServer> <Mazur> Third extended to just past SLH06.
17:27:59  <PublicServer> *** Abacus joined the game
17:29:31  <PublicServer> <Mazur> Can !temp be deleted?  I forget.
17:29:50  <PublicServer> <Jam35> I guess
17:30:15  <Vinnie_nl> !password
17:30:15  <PublicServer> Vinnie_nl: pueblo
17:30:29  <PublicServer> *** Vinnie joined the game
17:30:36  <PublicServer> <Mazur> MSH07, Vin.
17:30:36  <PublicServer> <Vinnie> hello
17:30:42  <PublicServer> <Mazur> HI.
17:31:00  <PublicServer> <Jam35> hi
17:31:22  <PublicServer> <Vinnie> looks like WIP
17:31:36  <PublicServer> <Mazur> It is.
17:31:38  <PublicServer> <Jam35> `
17:31:54  <PublicServer> <Mazur> Jam35: is jamming there with bio.
17:31:56  <PublicServer> <Jam35> should be RIP :p
17:32:03  <PublicServer> <Jam35> bio is afk
17:32:17  <PublicServer> <Vinnie> mind if id build a bridge?
17:32:33  <PublicServer> <Mazur> I thought we'd already replaced temp.
17:32:35  <PublicServer> <Jam35> no probs
17:36:57  <PublicServer> <ZxBiohazardZx> i was afk, back now
17:37:09  *** Chris_Booth has quit IRC
17:38:38  <PublicServer> <ZxBiohazardZx> yeah thats the spirit Jam, go for tunnelsplit :)
17:38:40  *** Abacus has quit IRC
17:38:52  <PublicServer> *** Abacus has left the game (connection lost)
17:39:09  <PublicServer> <Jam35> it's huge ;)
17:39:11  <PublicServer> <Mazur> Tunnelspit.
17:39:29  <PublicServer> <Jam35> but was beginning to piss me off
17:39:47  <PublicServer> <Mazur> Gods, my SLH06 is oogly.
17:40:29  <PublicServer> <Jam35> hm merge then split situation
17:40:35  *** frdm has quit IRC
17:40:41  *** frdm has joined #openttdcoop
17:41:44  <PublicServer> <Mazur> SLH needs a third to the S.
17:41:50  <PublicServer> <Mazur> 06
17:42:58  <PublicServer> <Mazur> So, your third out at MSH07 needs extending backwards, bio.
17:44:34  *** Abacus has joined #openttdcoop
17:47:23  <Abacus> !password
17:47:23  <PublicServer> Abacus: fonder
17:47:30  *** Rton has joined #openttdcoop
17:47:37  <Rton> !password
17:47:37  <PublicServer> Rton: fonder
17:47:49  <PublicServer> *** Abacus joined the game
17:47:51  <PublicServer> *** Ryton joined the game
17:49:40  *** KenjiE20 has joined #openttdcoop
17:49:40  *** ChanServ sets mode: +o KenjiE20
17:50:36  <Abacus> !help
17:50:36  <PublicServer> Abacus: http://www.openttdcoop.org/wiki/IRC_Commands
17:50:58  <PublicServer> <Ryton> if you make a sign too :p
17:51:04  <PublicServer> <Ryton> then we know where :-)
17:51:46  <PublicServer> <Abacus> Sorry, I was just trying to open help in IRC, not in game
17:52:00  <PublicServer> <Ryton> ah ok :-)
17:52:02  <PublicServer> <Ryton> thats possible thoguh
17:52:12  <PublicServer> <Ryton> at at help normally
17:52:35  <PublicServer> <Ryton> with at the at-sign
17:52:37  <PublicServer> <Abacus> I do not play OpenTTDCoop since more than 2 years
17:52:47  <PublicServer> <Ryton> glad to have you back!
17:53:02  <nicfer> !password
17:53:02  <PublicServer> nicfer: fonder
17:53:11  <Mazur> IRC help is with: /help
17:53:15  <PublicServer> *** nicfer joined the game
17:53:23  <PublicServer> *** nicfer has joined company #1
17:53:35  <PublicServer> <Mazur> Hey, mister Nik.
17:53:37  <PublicServer> <nicfer> hi
17:53:43  <PublicServer> <Ryton> oh is it? sorry, bad advice I gave then
17:54:29  <PublicServer> <Abacus> should I save and try things in solo mode? or better start here in any corner?
17:54:59  <PublicServer> <Ryton> here is better/easier, just pick a task you can handle, and ask for advice/ second opinion if you're not sure
17:55:13  <PublicServer> <Ryton> (I forgot: here can be more fun! ;))
17:55:31  <PublicServer> <ZxBiohazardZx> cleaned up the tunnel entries a bit
17:55:33  <PublicServer> <Mazur> You can try to find a primary without a station and connect that to its sideline.
17:55:43  <Maraxus> !password
17:55:43  <PublicServer> Maraxus: fonder
17:55:43  <PublicServer> <Ryton> depends on your sabotage skills too, actually. Try to beat me, I crashed the server yesterday ;-) :$ *oops*
17:55:58  <PublicServer> *** Maraxus joined the game
17:55:59  <PublicServer> <Abacus> ok, I will search for a primary
17:56:06  <PublicServer> <Maraxus> hi
17:56:08  <PublicServer> <Mazur> Abacus: One thing, though,
17:56:10  <PublicServer> <Ryton> interesting sign: ! needs balancing
17:56:16  <PublicServer> <Jam35> hi
17:56:26  <PublicServer> <Mazur> we sign most our work here, try to remember that.
17:56:41  <Abacus> yes, I did so in past, but need to practice again
17:57:24  <PublicServer> <Mazur> It's the most commonly forgotten thing, which is why I mentioed it.
17:57:44  <PublicServer> * Mazur is not blameless in that area.
17:57:58  <PublicServer> <Ryton> rarely forgotten, just not as simple for us beginners
17:58:12  <PublicServer> <nicfer> redoing wood goods exit
17:58:22  <PublicServer> <Ryton> kk
17:58:28  <PublicServer> <Ryton> can I help? or hinder you? :p
17:58:38  <PublicServer> <Ryton> hinder => pff
17:58:44  <PublicServer> <Ryton> block/ annoy
17:58:44  <PublicServer> <Mazur> No, Ryton, that's my task and text.
17:58:46  <PublicServer> <nicfer> I think I can do it
17:58:48  <PublicServer> <Ryton> kk
17:58:51  <PublicServer> <Mazur> ;-)
17:59:05  <PublicServer> <nicfer> if I do need help, I'll as
17:59:07  <PublicServer> <nicfer> ask
17:59:09  <PublicServer> <Ryton> I'll work on lifestock entry then
17:59:29  <PublicServer> <Ryton> thats not too busy atm, but can be good practice
17:59:31  <PublicServer> <Mazur> If you want something tricky, try adding the third south from SLH06 to MSH07.
17:59:42  <PublicServer> <Ryton> hmm, thats more V's cup of Tea I think
17:59:49  <PublicServer> <Ryton> probably out of my league, but I'll have a look, ty
17:59:59  <PublicServer> <Mazur> Go back to sleep, V, he meant Vinnie.
18:00:22  <PublicServer> <Ryton> I ment vinnie ;-)
18:00:31  <PublicServer> <Ryton> He has to prove himself now, does he not?
18:00:50  <PublicServer> *** Abacus has left the game (leaving)
18:00:54  <PublicServer> <Ryton> hmm, bridging SLH06 seems doable
18:01:01  <Abacus> !password
18:01:01  <PublicServer> Abacus: ordain
18:01:04  <PublicServer> <Mazur> Yup, step up to the plate and stuff.
18:01:11  <PublicServer> <Ryton> kk
18:01:22  <PublicServer> *** Abacus joined the game
18:01:24  <PublicServer> <Ryton> wb
18:01:30  <PublicServer> <Mazur> Rehi
18:03:20  <PublicServer> <Mazur> I meant more the other way, Ryton.
18:03:22  <PublicServer> <ZxBiohazardZx> are my mergers misplaced?
18:03:40  <PublicServer> <Ryton> hmm, other way?
18:03:54  <PublicServer> <Mazur> From SLH06 to hte south.
18:04:00  <PublicServer> <Ryton> the other way has a 3rd?
18:04:00  <PublicServer> <Mazur> Left-bottom.
18:04:10  <PublicServer> <Ryton> yeah first trough SLH06, no?
18:04:22  <PublicServer> <Ryton> either way
18:04:40  <PublicServer> <Ryton> ok, maybe other way is more urgent
18:04:42  <PublicServer> <Mazur> Incoming is not heavy from that direction, it could just start inside SLH06.
18:04:52  <PublicServer> <Ryton> true, but thats half work
18:04:54  <PublicServer> <Abacus> wow! a lot annoying messages, trains getting old. How to avoid this?
18:04:56  <PublicServer> <Ryton> better expand between BBHs
18:05:06  <PublicServer> <Ryton> since MSH03 is done anyway
18:05:09  <PublicServer> <Mazur> LOts of woods trains and coal trains  to and from hte south, noprthbound traffix is low.
18:05:12  <PublicServer> <Ryton> 2 misn extra work now, troubles later
18:05:46  <PublicServer> <Jam35> advanced settings search for message
18:06:25  <PublicServer> <Jam35> advice on vehicle off
18:06:47  <PublicServer> <Mazur> ┬┐Que?
18:07:12  <PublicServer> <Jam35> Abacus asked about message settings
18:07:25  <Mazur> Ah.
18:09:32  <Abacus> Mazur, do you speak spanish?
18:09:38  <PublicServer> <Ryton> 3rd ok
18:09:46  <PublicServer> <Mazur> No.
18:10:04  <PublicServer> <Vinnie> you guys getting insane yet?
18:10:06  <PublicServer> <Mazur> But I have family in Mexico and Peru.
18:10:08  <PublicServer> <ZxBiohazardZx> not me
18:10:11  <Abacus> oh, I saw you told "┐Que?"
18:10:13  <PublicServer> <Ryton> ah lol
18:10:15  <PublicServer> <Ryton> not ok :p
18:10:18  <PublicServer> <Ryton> srry :-)
18:10:22  <PublicServer> <Ryton>  I assumed
18:10:25  <PublicServer> <Ryton> MSH07 was ready
18:10:35  <PublicServer> <Mazur> That was the idea, Ryton.  ;-)
18:10:54  <V453000> Mazur speaks international
18:11:08  <PublicServer> <Vinnie> and gibberish
18:11:35  <PublicServer> <Mazur> Shall we use 3rd instead of 2nd to relieve SLH06?
18:12:01  <PublicServer> <Mazur> Forget that.
18:12:19  <PublicServer> <Vinnie> SLH 06 needs double bridge first
18:12:25  <PublicServer> <Vinnie> that will solve alot
18:12:36  <PublicServer> *** Abacus has left the game (connection lost)
18:12:41  <PublicServer> <Mazur> Please do.
18:12:59  <Abacus> wow! game crashed
18:13:41  <PublicServer> <Ryton> 3rd S isnt complely ready either
18:13:51  <PublicServer> <Ryton> so it will just fill the 3 lines & move the problem :-)
18:14:29  <PublicServer> <Mazur> But V is right, when I'm on vacation, here or abroad, I always get at least once accosted by tourists asking me for directions in what they best think is to try for language on the local people.
18:15:19  <PublicServer> <Mazur> In Paris it was a couple of Americans, who did their best, spoke French with the most horrible American accent.
18:15:24  <V453000> btw please make your mind what you mean by saying V. Mistaking it for multiple nicks purposedly is extremely uncomfortable for me
18:15:25  <PublicServer> <Maraxus> someone made an !intereresting prio
18:15:50  <Mazur> I already did, V.
18:16:30  <PublicServer> <Mazur> You said, "Mazur speaks internmational.".  I was referring to that.
18:16:48  <V453000> [20:02] <+PublicServer> <Ryton> hmm, thats more V's cup of Tea I think
18:17:06  <PublicServer> <Mazur> Ah, you were not talking to me.
18:19:34  <V453000> sorry for the confusion but doesnt hurt if you hear it multiple times :P
18:20:55  <PublicServer> <Mazur> Damn Rosemary in the way of easy getting in good graces.
18:21:09  <PublicServer> <Ryton> poff
18:21:17  <V453000> !password
18:21:17  <PublicServer> V453000: sloped
18:21:19  <PublicServer> <Vinnie> busted
18:21:25  <PublicServer> <Mazur> Of course.
18:21:28  <PublicServer> <Vinnie> game over man
18:21:48  <PublicServer> *** V453000 joined the game
18:21:52  <PublicServer> <V453000> mu
18:22:02  <PublicServer> <Mazur> Trying to remove those three houses in the way of making CLs disappear at !temp.
18:22:04  <PublicServer> <Ryton> oh cl 3 :s
18:22:06  <PublicServer> <Vinnie> hello\
18:22:10  <PublicServer> <Maraxus> hi V
18:22:18  <PublicServer> <ZxBiohazardZx> fixed the downhill merger i think
18:22:24  <PublicServer> <ZxBiohazardZx> ready for 3rd from north
18:22:34  <PublicServer> <ZxBiohazardZx> hi v
18:22:40  <PublicServer> <Vinnie> no need to keep !temp signs
18:23:02  <PublicServer> <Jam35> I see a couple more cl issues
18:23:04  <PublicServer> <Mazur> Maraxus, bio, please don't shorten Vinnie beyond Vin, as it gets confusing.
18:23:15  <PublicServer> <ZxBiohazardZx> where did ?
18:23:25  <PublicServer> <V453000> rcon kick Mazur
18:23:27  <PublicServer> <ZxBiohazardZx> ah i thought v was here haha
18:23:27  <PublicServer> <Ryton> ┬Áyeah I was aiming for CL2
18:23:29  <PublicServer> <Ryton> messy
18:23:31  <PublicServer> <ZxBiohazardZx> see v is here
18:23:33  <PublicServer> <ZxBiohazardZx> and i said hi
18:23:44  <PublicServer> <Mazur> Ok.
18:24:38  <PublicServer> <V453000> people expanding like if they were on fire is good to see
18:24:38  <PublicServer> <V453000> :)
18:24:40  <PublicServer> <ZxBiohazardZx> `
18:24:53  <PublicServer> <ZxBiohazardZx> haha well its fun redoing juncts with trains on it
18:24:59  <PublicServer> <ZxBiohazardZx> the MSH07 is now a joint venture i think
18:25:10  <PublicServer> <ZxBiohazardZx> jam and me for sure and i think we had a 3rd there peeking no?
18:25:17  <PublicServer> <ZxBiohazardZx> anyway we did hit train limit (yet again) XD
18:25:20  <PublicServer> <Maraxus> anyone see a way to do !needs choice from S?
18:25:46  <PublicServer> <ZxBiohazardZx> why is that 3rd tube disconnected (@ !!! sign)
18:26:24  <PublicServer> <Jam35> since there was no 3rd
18:26:26  <PublicServer> <V453000> BBH 04 is awesome
18:26:36  <PublicServer> <V453000> btu needs more mayhem
18:26:46  <PublicServer> <ZxBiohazardZx> haha
18:27:11  <PublicServer> <Vinnie> why was your 3 line all-to-all smaller last game?
18:27:15  <PublicServer> <ZxBiohazardZx> maybe V wants to add some mayhem? hes good in that
18:27:18  <PublicServer> <Mazur> Add some more primaries of whatever goes through there, then.  Wood.
18:27:29  <PublicServer> <ZxBiohazardZx> you dont need more prims
18:27:39  <PublicServer> <ZxBiohazardZx> just allow me to buy more trains :P
18:27:46  <PublicServer> <ZxBiohazardZx> and hit higher % then 20% on forests :p
18:27:56  <PublicServer> <V453000> uhmmm ... the wetrail hub was smaller?
18:28:07  <PublicServer> <V453000> well TL1 can do some wtf on mergers with more levels
18:28:11  <PublicServer> <V453000> I mean CL1
18:28:13  <PublicServer> <Vinnie> yeah until we expanded to 4 lines
18:28:15  <PublicServer> <ZxBiohazardZx> yes it was, but wetrails didnt have CL3 right?
18:28:18  <PublicServer> <V453000> hm
18:28:28  <PublicServer> <V453000> well no but trian length was 5
18:28:35  <PublicServer> <V453000> although that wasnt as big of a factor
18:28:46  <PublicServer> <V453000> most of the places I see here, TL5 CL3 would work on this hub mostly too
18:28:56  <PublicServer> <Vinnie> Bio no need for more wood trains, we have 350 against the average of 150 for other cargo's
18:28:58  <PublicServer> <ZxBiohazardZx> i think shorter trains dont equal smaller hubs per se, sometimes your tunnel/bridgelenghts are 4-5 anyway
18:29:09  <PublicServer> <ZxBiohazardZx> Vinnie i know, i wanted goods trains actually
18:29:16  <PublicServer> <ZxBiohazardZx> oil-goods are @ 10% or so? hehe
18:29:22  <PublicServer> <ZxBiohazardZx> no overflow on the pickup though
18:30:12  <PublicServer> <ZxBiohazardZx> its ok
18:30:16  <PublicServer> <ZxBiohazardZx> just think of tunnels as splitters
18:30:38  <PublicServer> <ZxBiohazardZx> no need to X again after you split, just keep them as 2 lines for 2 outs (makes it easy)
18:31:04  <PublicServer> <ZxBiohazardZx> or 3 tunnels into 3 lines etc etc, it makes your design easier
18:31:32  <PublicServer> <Ryton> trying to mix the 3rd line too to 2 others
18:31:38  <PublicServer> <Vinnie> south always get priority
18:31:38  <PublicServer> <V453000> :( wanted to buy WASD keyboard, but shipping from the US would cost like 50-70 $, plus 20% czech tax for the actual keyboard, plus some border-crossing payments
18:31:40  <PublicServer> <V453000> :(
18:31:42  <PublicServer> <V453000> :(
18:31:48  <PublicServer> <ZxBiohazardZx> its Ryton on the double bridges right?
18:32:06  <PublicServer> <ZxBiohazardZx> a WASD keyboard?
18:32:08  <PublicServer> <Maraxus> ouch - expensive
18:32:10  <PublicServer> <ZxBiohazardZx> QWERTY ftw
18:32:16  <PublicServer> <V453000> its a brand
18:32:18  <PublicServer> <ZxBiohazardZx> :P
18:32:23  <V453000> http://www.wasdkeyboards.com/index.php/
18:32:24  <Webster> Title: WASD Keyboards: Custom Mechanical Keyboards (at www.wasdkeyboards.com)
18:32:40  <PublicServer> <V453000> could cost me like 300 dollars :s
18:32:56  <PublicServer> <V453000> better start saving up :D
18:33:10  <PublicServer> <ZxBiohazardZx> blegh thats alot for keyboard hehe
18:33:20  <PublicServer> <ZxBiohazardZx> so back on the west merger
18:33:23  <PublicServer> <ZxBiohazardZx> whos that building?
18:33:26  <PublicServer> <ZxBiohazardZx> jam or ryton?
18:33:40  <PublicServer> <V453000> jams are usually not building
18:33:42  <PublicServer> <Ryton> me :p
18:33:44  <PublicServer> <ZxBiohazardZx> ah ok
18:33:47  <PublicServer> <ZxBiohazardZx> well let me see
18:33:49  <PublicServer> <Ryton> if it suckx, it probably me :p
18:33:55  <PublicServer> <Ryton> jam =: much better
18:33:55  <PublicServer> <ZxBiohazardZx> we got 3 in from north and 3 from south no?
18:34:14  <PublicServer> <ZxBiohazardZx> hmmz crappy from south but still
18:34:20  <PublicServer> <ZxBiohazardZx> lets fix north first
18:34:26  <PublicServer> <ZxBiohazardZx> the innermost isnt connected
18:34:28  <PublicServer> <ZxBiohazardZx> kill Oxford
18:35:50  <PublicServer> <Vinnie> Why kill town?
18:35:53  <PublicServer> <Vinnie> you have all connections
18:35:57  <PublicServer> <ZxBiohazardZx> its in the way for the 3rd to north no
18:35:59  <PublicServer> *** Ryton has left the game (general timeout)
18:35:59  <PublicServer> *** Ryton has left the game (connection lost)
18:36:05  <PublicServer> <ZxBiohazardZx> 3rd north to 3rd south isnt there
18:36:35  <PublicServer> <Vinnie> it is
18:36:41  <PublicServer> <ZxBiohazardZx> no
18:36:52  <PublicServer> <ZxBiohazardZx> from A to B, where
18:36:58  <PublicServer> <Mazur> Because we need to offer blood to Satan, so he keeps his evil influences from  interfering badly.
18:37:18  <PublicServer> <ZxBiohazardZx> XD
18:37:36  <PublicServer> <ZxBiohazardZx> CL issues
18:37:50  <PublicServer> <Vinnie> thinking
18:38:00  <PublicServer> <ZxBiohazardZx> i know alternatives
18:38:06  <PublicServer> <ZxBiohazardZx> they do involve raping the juct
18:38:08  <PublicServer> <ZxBiohazardZx> but thats not bad
18:38:10  *** Rytn has joined #openttdcoop
18:38:14  <PublicServer> <ZxBiohazardZx> as we already have a bad mergepoint @ D
18:38:31  <Rytn> !password
18:38:31  <PublicServer> Rytn: corpus
18:38:58  <PublicServer> *** Ryton joined the game
18:39:15  <PublicServer> <Mazur> I made room for a third to the DROP, why not use that?
18:39:26  <PublicServer> <Mazur> +already
18:40:35  *** Rton has quit IRC
18:41:08  <PublicServer> <Mazur> Was thinking about a connection from the south to the third.
18:41:31  <PublicServer> <ZxBiohazardZx> i want to do similar trick i did on south merger
18:41:33  <PublicServer> <ZxBiohazardZx> aka downhillt hem
18:42:37  <PublicServer> <Vinnie> you want D 2 lines?
18:43:28  <PublicServer> <Ryton> so, CL = 3?
18:43:42  <PublicServer> <Vinnie> you will see
18:44:05  <PublicServer> <Ryton> I should have known
18:44:11  <PublicServer> <ZxBiohazardZx> why ?
18:44:13  <PublicServer> <Ryton> but SLH06 was build as SL┬░2 alraedy
18:44:15  <PublicServer> <Ryton> exit
18:44:21  <PublicServer> <ZxBiohazardZx> you dont need more space tehre
18:44:39  <PublicServer> <Ryton> i just made it worse :p
18:45:13  <PublicServer> <ZxBiohazardZx> pointless exersise :P
18:47:18  <PublicServer> <ZxBiohazardZx> just dont do it there!
18:47:20  <PublicServer> <ZxBiohazardZx> wait
18:47:26  <PublicServer> <ZxBiohazardZx> see that longer tunnel above D?
18:47:32  <PublicServer> <ZxBiohazardZx> easier there
18:48:00  <PublicServer> <Vinnie> D needs 4 tunnels, i thought that was your point
18:50:22  <PublicServer> <Mazur> The two old lines at the cola drop should also split over both areas of platforms.
18:50:24  <PublicServer> <ZxBiohazardZx> ugh this puzzle!
18:53:08  <PublicServer> <Vinnie> wanna hear the fun part
18:53:11  <PublicServer> *** V453000 has left the game (leaving)
18:53:16  <PublicServer> <Ryton> sure
18:53:23  <PublicServer> <Mazur> Yes, lets hear the fnu!
18:53:35  <PublicServer> <Vinnie> one of your incomming lines is two ML joined
18:53:42  *** Jam35_ has quit IRC
18:55:33  <PublicServer> <ZxBiohazardZx> hmmz
18:55:39  <PublicServer> <ZxBiohazardZx> evilplan
18:55:45  <PublicServer> <Mazur> Okay.
18:56:31  <PublicServer> <Ryton> cl3 is messy
18:59:38  <PublicServer> <Vinnie> those tunnels get longer every change
19:00:14  <PublicServer> <Mazur> I see a pair than can be shortened, now,
19:00:22  <PublicServer> <Ryton> cool, you can a signalled line from double to single lights?
19:00:32  <PublicServer> <Ryton> or was it delete/replace?
19:01:54  <PublicServer> <Vinnie> two-ways only mask a real problem
19:02:18  <PublicServer> <Ryton> you like a one way on splits more?
19:02:22  <PublicServer> <Ryton> also on double bridges then?
19:02:44  <PublicServer> <Vinnie> on double bridge a one way does exaclty the same as a two way
19:03:06  <PublicServer> *** Mazur has joined spectators
19:03:11  <PublicServer> <Mazur> Dinner and TV.
19:03:23  <PublicServer> <Vinnie> on a split to multiple lines a one way will jam if somewhere on the map you have a signal error / missing link / other type of fuck up
19:04:05  <PublicServer> <Vinnie> no i was giving you that space
19:04:09  <PublicServer> <Ryton> not me :p
19:04:19  <PublicServer> <Ryton> but I was shortening the bridges
19:04:22  <PublicServer> <Ryton> but I m not building there
19:04:32  <PublicServer> <Ryton> so maybe better ask him/her
19:04:34  <PublicServer> <Ryton> or was it you, vinnie?
19:04:49  <PublicServer> <Vinnie> shift one tile north
19:05:09  <PublicServer> <Vinnie> nvm
19:07:35  <PublicServer> <ZxBiohazardZx> AHA\
19:07:38  <PublicServer> <ZxBiohazardZx> i KNEW we had to many there
19:07:45  <PublicServer> <ZxBiohazardZx> S3 has 2 splits for westbound haha
19:09:37  *** perk11 has joined #openttdcoop
19:09:47  *** perk11 has quit IRC
19:10:03  *** perk11 has joined #openttdcoop
19:11:13  <PublicServer> <Vinnie> merger under your sweet spot
19:11:19  <PublicServer> <Vinnie> thats gonna be fun
19:12:15  <PublicServer> *** Vinnie has joined spectators
19:13:27  <PublicServer> <ZxBiohazardZx> ok so southbound traffic is now in W2 and W3
19:13:34  <PublicServer> <ZxBiohazardZx> eehm all incoming from south
19:13:40  <PublicServer> <ZxBiohazardZx> now north -> west same way
19:13:48  <PublicServer> <ZxBiohazardZx> W1 and W2 option will do i think
19:14:10  *** dwarf has joined #openttdcoop
19:14:10  *** Webster sets mode: +o dwarf
19:14:16  <PublicServer> *** Vinnie has left the game (general timeout)
19:14:16  <PublicServer> *** Vinnie has left the game (connection lost)
19:19:45  *** Vinnie_nl has quit IRC
19:20:29  <PublicServer> <ZxBiohazardZx> for a connection :P
19:20:44  <PublicServer> <Ryton>  from where?there was a conneciton ;-)
19:21:06  <PublicServer> <Ryton> ah for exit to N?
19:21:14  <PublicServer> <Ryton> no thats there already.
19:21:16  <PublicServer> <Ryton> Idk :p
19:22:08  <PublicServer> <ZxBiohazardZx> oxford may die imo
19:22:26  <PublicServer> <Ryton> lol at bribe :-)
19:22:28  <PublicServer> <nicfer> oxford may bust you imo
19:25:10  <PublicServer> <Ryton> pff they ignore you after a bribe, or what? :p
19:25:34  <PublicServer> <ZxBiohazardZx> nah we got up to mediocre
19:25:42  <PublicServer> <Ryton> kk
19:27:26  <PublicServer> *** Maraxus has joined spectators
19:27:39  <PublicServer> <ZxBiohazardZx> hmmz its still ok if i make 2nd prio over 1 and 3 then we could be fine
19:27:53  <PublicServer> <ZxBiohazardZx> and make it balanced into 2 and 3 then:P
19:28:43  <PublicServer> <Ryton> but , you only have 2 out atm
19:28:49  <PublicServer> <ZxBiohazardZx> haha yes
19:28:51  <PublicServer> <ZxBiohazardZx> 3
19:28:57  <PublicServer> <ZxBiohazardZx> check better
19:29:07  <PublicServer> <ZxBiohazardZx> we have north -> west  into 1 land
19:29:13  <PublicServer> <ZxBiohazardZx> and we have all south into west into 2 lanes
19:29:24  <PublicServer> <ZxBiohazardZx> hence north needs more connections into mid at least
19:29:26  <PublicServer> <ZxBiohazardZx> but for now its ok
19:29:40  <PublicServer> <Ryton> ah so you have 2 exits south, 2 north
19:29:50  <PublicServer> <Ryton> could support 3 into the staiton normally
19:29:57  <PublicServer> <Ryton> but not really up to traffic atm
19:30:03  <PublicServer> <Ryton> not crowded at all
19:30:05  <PublicServer> <ZxBiohazardZx> well atm it is fine
19:30:15  <PublicServer> <ZxBiohazardZx> from north there is less traffic, so 1 tube is fine for now
19:30:15  <PublicServer> <Ryton> maybe one full line
19:30:17  <PublicServer> <ZxBiohazardZx> untill we expand it
19:30:35  <PublicServer> <Ryton> tough its coal
19:30:41  <PublicServer> <Ryton> most will come from S
19:32:11  <PublicServer> <Ryton> good enough for now, imho
19:33:22  <PublicServer> <Ryton> bbh04 is a real gem
19:36:51  <PublicServer> <ZxBiohazardZx> oh well im off for a bit more
19:37:07  <PublicServer> <Ryton> i'm going for a LS entry expand
19:37:13  <PublicServer> *** ZxBiohazardZx has left the game (general timeout)
19:37:13  <PublicServer> *** ZxBiohazardZx has left the game (connection lost)
19:37:18  <PublicServer> <Ryton> or at least a better entry
19:41:00  *** Gregor-PLNL has joined #openttdcoop
19:41:36  <PublicServer> <Ryton> though, its holding fine atm
19:41:39  <PublicServer> <Ryton> maybe not that usefull
19:42:39  <PublicServer> <Ryton> BBH13 to MSH06 could use a 3rd imho
19:44:00  *** ZxBiohazardZx has quit IRC
19:46:55  *** SineTheCreator has left #openttdcoop
19:48:58  <PublicServer> *** Maraxus has left the game (leaving)
19:49:08  *** Maraxus has quit IRC
19:56:30  *** frdm has quit IRC
19:57:14  *** frdm has joined #openttdcoop
19:57:29  <PublicServer> <Jam35> bfn
19:57:32  <PublicServer> *** Jam35 has left the game (leaving)
19:58:11  *** Jam35 has quit IRC
19:58:20  <PublicServer> <nicfer> looks like wood exit is balanced now
20:02:56  *** iinsom has joined #openttdcoop
20:07:28  <PublicServer> *** Sylf joined the game
20:09:40  *** iinsomlol has quit IRC
20:12:34  <PublicServer> *** Sylf has left the game (leaving)
20:12:55  *** valhallasw has joined #openttdcoop
20:27:45  <PublicServer> <Ryton> hmm
20:28:11  <PublicServer> <Ryton> using double tunnels as choosers isnt as good in a bbh when one of the joining lines is almost full, it seems :s
20:32:14  *** AnsonMobil has joined #openttdcoop
20:38:14  *** Anson has quit IRC
20:38:33  <PublicServer> <Ryton> i'm off
20:38:35  <PublicServer> <Ryton> cya
20:38:37  <PublicServer> *** Ryton has joined spectators
20:38:37  <PublicServer> *** Game paused (number of players)
20:38:43  <PublicServer> *** Ryton has left the game (leaving)
20:39:01  <Rytn> or were u building?
20:39:06  <PublicServer> <nicfer> I was...
20:39:17  <Rytn> i'll return then
20:39:20  <Rytn> !password
20:39:20  <PublicServer> Rytn: albino
20:40:08  <PublicServer> *** Game still paused (number of players)
20:40:08  <PublicServer> *** Game unpaused (number of players)
20:40:09  <PublicServer> *** Ryton joined the game
20:40:13  <PublicServer> <Ryton> sorry, I didnt notice it was just the 2 of us
20:41:31  <PublicServer> <Ryton> MSH06 exit to S sould be enlarged soonish
20:42:29  <PublicServer> <Ryton> 3 in from N, 2 from goods drop
20:42:35  <PublicServer> <Ryton> and only 2 out
20:50:30  <PublicServer> <Ryton> ready?
20:51:39  <V453000> :> out of the sadness that I bought no keyboard I at least bought a mouse
20:51:55  <PublicServer> <Ryton> Vasek; I have to go
20:52:01  <PublicServer> <Ryton> but nicefer is still building
20:52:07  <PublicServer> <Ryton> coudl you unpause or join plz?
20:52:07  <PublicServer> <Ryton> ty
20:52:13  <PublicServer> *** Ryton has joined spectators
20:52:13  <PublicServer> *** Game paused (number of players)
20:52:35  <PublicServer> <nicfer> bye
20:52:38  <PublicServer> <Ryton> bye
20:52:40  <PublicServer> <Ryton> ready now?
20:52:42  <PublicServer> <Ryton> or not yet?
20:52:48  <PublicServer> <nicfer> not yet
20:52:55  <PublicServer> <Ryton> (sorry really got to go now :-))
20:53:01  <PublicServer> <Ryton> you'll be unpaused
20:53:05  <V453000> !unpause
20:53:05  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
20:53:07  <PublicServer> *** Game unpaused (number of players)
20:53:23  <PublicServer> *** Ryton has left the game (general timeout)
20:53:23  <PublicServer> *** Ryton has left the game (connection lost)
20:54:22  <V453000> XD
20:54:34  <V453000> timeout
20:56:52  *** chester_ has joined #openttdcoop
20:59:39  *** Rytn has quit IRC
21:02:34  <PublicServer> *** nicfer has joined spectators
21:02:34  <PublicServer> *** Game paused (number of players)
21:03:34  <PublicServer> *** nicfer has joined company #1
21:03:34  <PublicServer> *** Game unpaused (number of players)
21:03:50  <PublicServer> *** nicfer has joined spectators
21:03:50  <PublicServer> *** Game paused (number of players)
21:04:09  <V453000> !auto
21:04:09  <PublicServer> *** V453000 has enabled autopause mode.
21:04:33  *** fonsinchen has joined #openttdcoop
21:05:00  <PublicServer> *** nicfer has left the game (leaving)
21:15:01  <Abacus> !password
21:15:01  <PublicServer> Abacus: broils
21:17:57  <PublicServer> *** Game still paused (number of players)
21:17:58  <PublicServer> *** Abacus joined the game
21:22:27  *** uliko has quit IRC
21:25:44  *** frdm has quit IRC
21:26:06  *** frdm has joined #openttdcoop
21:27:41  *** Gregor-PLNL has quit IRC
21:39:46  *** fonsinchen has quit IRC
21:41:09  *** valhallasw has quit IRC
21:42:14  <PublicServer> *** Mazur has joined company #1
21:42:14  <PublicServer> *** Game unpaused (number of players)
21:42:38  <PublicServer> <Abacus> hi Mazur
21:43:44  <PublicServer> <Mazur> I've diconnected COAL DROP for a quick build.
21:45:03  <PublicServer> <Abacus> located a sign /Abacus near an unused forest
21:45:38  <PublicServer> <Abacus> I will try to build a station an connect it, feel free to guide me if you like
21:46:01  <PublicServer> <Mazur> WIll do after I finish here.
21:46:23  <PublicServer> <Abacus> I see easy ways for 3 out of 4 connections
22:00:17  <PublicServer> <Mazur> I'm here/
22:00:40  <PublicServer> <Abacus> do you see where I'm acting?
22:01:10  <PublicServer> <Mazur> Yes, but I wonder what that line to the west is dupposed to be for?
22:01:44  <PublicServer> <Abacus> didnt check where it goes, just practicing to get dual entrance and exit
22:02:10  <PublicServer> <Mazur> Well, exiting towards other primaries is not going to be helpful, is it?
22:02:37  <PublicServer> <Abacus> then this place isnt good to practice that...
22:02:55  <PublicServer> <Abacus>  just connect to the east then?
22:03:46  <PublicServer> <Mazur> Your trains will be coming and going from and to the SLH with with the rails of the SL here is South, so yes.
22:04:00  <PublicServer> <Mazur> Erm, wait.
22:04:26  <PublicServer> <Mazur> I got it wrong way around, map in my head messed up.
22:05:04  <PublicServer> <Mazur> You need to come and go to and from the west.
22:05:18  <PublicServer> <Mazur> SLH03.
22:05:26  <PublicServer> <Abacus> ok, but that is the way I find hard
22:05:45  <PublicServer> <Abacus> how to connect with upcoming line?
22:05:56  <PublicServer> <Abacus> oh, I see
22:06:00  <PublicServer> <Abacus> a bridge
22:06:26  <PublicServer> <Abacus> thanks, I will try to set all the signals
22:06:57  <PublicServer> <Mazur> That, or bridge the SL itself, best to bridge your primaries' line, as usually the SL has more than one primary behind and will be busier.
22:07:17  <PublicServer> <Mazur> But sometimes the land prefers yu to bridge the SL.
22:07:51  <PublicServer> <Abacus> I see few trains here, I will try this
22:08:17  <PublicServer> <Mazur> The SL does not alwyas need multiple bridges to keep signal gap intact, since it has not the load of a ML.
22:09:39  <PublicServer> <Abacus> ops, wrong station, it should be not maglev
22:10:01  <PublicServer> <Mazur> It helps to have "Most used" in your railtype preference.
22:10:33  <scshunt> !password
22:10:33  <PublicServer> scshunt: catnip
22:10:46  <PublicServer> *** scshunt joined the game
22:10:59  <PublicServer> <Mazur> schant.
22:11:09  <scshunt> hi
22:12:37  <PublicServer> <Mazur> That might work better.
22:13:12  <PublicServer> <Abacus> thanks
22:14:38  <PublicServer> <scshunt> hey guys, with the usual newbiewarning, would it be a bad idea to place a bridge at !here to let  trains crossing to the oil wells avoid the other line?
22:15:06  <PublicServer> <Mazur> One mo.
22:15:38  <PublicServer> <Mazur> Yes, that would be better.
22:15:56  <PublicServer> <scshunt> cool, will do
22:16:47  <PublicServer> <Mazur> Abacus: What direction should your entering trains come from?
22:17:03  <PublicServer> <Abacus> from east?
22:17:13  <PublicServer> <Abacus> and exit to the west
22:17:14  <V453000> !password
22:17:14  <PublicServer> V453000: hashes
22:17:25  <PublicServer> *** V453000 joined the game
22:17:27  <PublicServer> <Abacus> oh, sorry, I forgot
22:17:29  <PublicServer> <Mazur> What is further on in the east?
22:17:29  <PublicServer> <V453000> mooooo
22:17:35  <PublicServer> <V453000> the dumb cow is back
22:17:35  <PublicServer> <Mazur> EEk!
22:17:41  <PublicServer> <Mazur> A shark!
22:19:03  <PublicServer> <Mazur> A little TF is ok, Abacus, just don't flatten whole sections of map to make things easier to build.
22:19:33  <PublicServer> <Mazur> Like now, this would be helpful.
22:20:15  <PublicServer> <Mazur> See? Length 3, the current curve length.  Not important for a primary, but nice either way.
22:20:33  <PublicServer> <Mazur> No need to T more.
22:20:35  <PublicServer> <Mazur> TF
22:21:01  <PublicServer> <Abacus> I need to practice on a save game...
22:21:19  <PublicServer> <Abacus> I'll check now the signals
22:21:33  <PublicServer> <Abacus> I think there are the same kind from what I played last time
22:21:55  <PublicServer> <Mazur> Best pratice is here, where we'll help you, and occasioanlly yell at you if you screw things up with malicious intent.
22:22:33  <PublicServer> <Abacus> is this way correct?
22:23:03  <PublicServer> <Mazur> No unnecessary PBS, though.
22:23:17  <PublicServer> <Mazur> Use block signals on exit.
22:23:44  <PublicServer> <V453000> I might actually write a signals article next week
22:24:15  <PublicServer> <Mazur> There is no need for the block signals before the platforms with a PBS there.
22:24:25  <PublicServer> <V453000> I feel like none of the articles there are on the web currently cover enough of the basics
22:24:56  <PublicServer> <V453000> Abacus: the best way how to discover how signals work is to send a lot of trains to the station
22:25:02  <PublicServer> <V453000> so you see how trains behave there and why
22:25:02  <PublicServer> <Abacus> Then I will read all again, I think I cannot just stay away 2 years and come to play
22:25:29  <PublicServer> <V453000> just send trains to your station
22:25:35  <PublicServer> <V453000> you will see what is happening and learn from it
22:26:38  *** Progman has quit IRC
22:26:41  <PublicServer> <Mazur> DO you remember how to make an initial train?
22:27:02  <PublicServer> <Abacus> no, I think I need to read the entire wiki again
22:27:20  <PublicServer> <V453000> oh, that much
22:27:23  <PublicServer> <V453000> just build a depot and click on it
22:27:46  <PublicServer> <Mazur> Copy (without CTRL)  the train for the type of cargo from the TRAINYARD and adapt its orders.
22:27:52  <PublicServer> <Abacus> oh, build a new temporary depot
22:28:34  <PublicServer> <Mazur> That too, since this SL has no depot near the hub for easy of use.
22:29:24  <PublicServer> <scshunt> Ok so I made the merge at SLH 03 a bit better, but I ran into another problem. I put in a PBS solution but would appreciate if someone else could review to see if there's a better way
22:30:22  <PublicServer> <Mazur> I'm busy for 5 minutes, until Abacus has refound his feet with making trains.
22:30:28  <PublicServer> <scshunt> ok
22:30:55  <PublicServer> <Abacus> too many vehicles, cannot buy more trains
22:31:50  <Mazur> !rcon set max_trains 1550
22:32:00  <PublicServer> <Mazur> But you can.
22:32:20  <PublicServer> <Mazur> ................................... now.
22:32:26  <PublicServer> <Mazur> :-)
22:32:46  <PublicServer> <Abacus> yes, now I bought a new train
22:33:17  <PublicServer> <Mazur> Now go to the orders, click on the one  you want right after the visit to your primary.
22:33:23  <PublicServer> <Mazur> Good.
22:33:31  <PublicServer> <Mazur> Now "Skip".
22:34:13  <PublicServer> <Mazur> I skipped it for you, now.
22:34:47  <PublicServer> <Mazur> Release the hounds!
22:35:13  <PublicServer> <Mazur> Good.
22:35:27  <PublicServer> <Mazur> Now I;ll be with scshunt for a few.
22:35:45  <PublicServer> <Mazur> Ok, what,where, how, who?
22:35:48  <PublicServer> <Abacus> nice, thanks, I will observe my trains to adjust signals
22:35:50  <PublicServer> <Mazur> SLH 03.
22:36:05  <PublicServer> <scshunt> the PBS just next to the forest
22:36:56  <PublicServer> <scshunt> it works at this volume, but it  won't scale
22:37:11  <PublicServer> <Mazur> Of course there is a better way, but this'll do in these quiet times.
22:37:42  <PublicServer> <scshunt> I can't see anthing that clearly works better in the available space
22:38:13  <PublicServer> <Mazur> If volume is likely to get heavy, you'll want a proper mixer.
22:38:59  <PublicServer> <Mazur> Which tou could build next to the oil wells.
22:39:33  <PublicServer> <Mazur> If all else fails.
22:39:35  <PublicServer> <Abacus> I still need to put some signals, I think...
22:40:15  <PublicServer> <Mazur> And that's the right answer!  Do you go on for the big prize?
22:40:30  <PublicServer> <scshunt> Ok, Mazur, so it's good for now?
22:40:48  <PublicServer> <scshunt> (and the not-doubled bridge as well?)
22:40:55  <PublicServer> <Mazur> Looks like it;s not too busy, you think otherwise?
22:41:03  <PublicServer> <scshunt> Nope, just wanted to make sure it was good :)
22:41:19  <PublicServer> <Mazur> Rmind me whre the bridge was?
22:41:41  <PublicServer> <scshunt> the entrance to the wells from the other direction of the ML
22:41:57  <PublicServer> <Mazur> Abacus: Look at the SL, or other primaries, how are those lines signalled?
22:42:16  <PublicServer> <Mazur> Ah yes,. that one.
22:42:40  <Abacus> its hard to see what kind of signals are in use
22:42:57  <PublicServer> <Mazur> Then use your "?" icon.
22:44:55  <PublicServer> <Mazur> On the one hand, it's a primary,  scshunt, how bad could traffic get, on the other hand, it's close to a HUB, so backed up traffic gets quicl;y an annoyance, but then again, the primary has an overflow for that very same reason.
22:44:57  <PublicServer> <scshunt> What's the general approach to primaries? connect as many as possible if they aren't in the way?
22:45:17  <PublicServer> <Mazur> scshunt: In a word, to your heart's content.
22:45:23  <PublicServer> <scshunt> thanks
22:45:29  <PublicServer> <Mazur> If they aren't in the way, indeed.
22:45:59  <PublicServer> <Mazur> And keep in mind there may be expansion needs when you are close to something.
22:46:05  <PublicServer> <scshunt> yeah
22:46:35  <PublicServer> <Mazur> Though members differ in opniion as to what is too close.  ;-)
22:46:45  <PublicServer> <V453000> EVERYTHING
22:46:57  <PublicServer> <Mazur> Vinnie, for one, needs less space than I do.
22:46:59  <PublicServer> <scshunt> lol
22:47:14  <PublicServer> <scshunt> doing that forest at SLH03 would be bad, right?
22:47:25  <Mazur> V453000, did you have a look at my new COAL DROP entrance?
22:47:53  <PublicServer> <V453000> having 2ways at the end of PBS choice will stop the stops and slowdowns
22:47:55  <PublicServer> <Mazur> Kinda, yes and no.
22:48:06  <PublicServer> <V453000> I would also remove the penalties, they serve no purpose
22:48:30  <PublicServer> <V453000> and I would totally try to shorten the top side
22:48:56  <PublicServer> <V453000> a) would make it a lot faster, b) is easy to do there, c) cl ahead
22:49:30  <PublicServer> <V453000> nononoonono
22:49:30  <PublicServer> <V453000> WTF
22:49:56  <PublicServer> <V453000> try to work with them there
22:50:00  <PublicServer> <Mazur> Ok.
22:50:38  <PublicServer> <V453000> I meant the xx part
22:50:40  <PublicServer> <V453000> mainly
22:51:06  <PublicServer> <Mazur> Yes, but to do that, I need to shorten  YY.
22:51:12  <PublicServer> <V453000> no
22:51:14  <PublicServer> <V453000> why
22:51:17  <PublicServer> <V453000> how is that related at all
22:51:31  <PublicServer> <V453000> see this
22:51:37  <PublicServer> <V453000> if you work with the waiting spots like that
22:51:43  <PublicServer> <V453000> you can see where a joining point couldb e
22:52:09  <PublicServer> <Mazur> AH, that.
22:52:40  <PublicServer> <V453000> why are you
22:52:42  <PublicServer> <V453000> doing that?
22:52:48  <PublicServer> <V453000> its only destroying what I just did
22:52:52  <PublicServer> <V453000> uh
22:53:10  <PublicServer> <V453000> can you explain to me what logic does this follow? :d
22:53:44  <PublicServer> <Mazur> That's what you said, right?  TO stop halts and slowdowns.
22:54:12  <PublicServer> <V453000> I didnt expect you to go against the most basic things about PBS
22:54:20  <PublicServer> <V453000> so
22:54:26  <PublicServer> <V453000> PBS needs a safe waiting spot?
22:54:32  <PublicServer> <V453000> without signals?
22:54:42  <PublicServer> <V453000> so it cant be in front of the bridge
22:55:28  <PublicServer> <V453000> those are the 2ways
22:56:02  <PublicServer> <V453000> see now?
22:56:24  <PublicServer> <V453000> entry signals are signals marking where trains can wait
22:56:30  <PublicServer> <Mazur> Yes, I may be out of practice, but I do still have two braincells.
22:57:28  <PublicServer> <V453000> I always failed to understand how lack of practice erases basic logic like path reserving, but I guess I am just weird
22:57:32  <PublicServer> <V453000> either way, there you go :P
22:58:26  <PublicServer> <V453000> just try to work with where trains stop more, and you will be fine :)
22:58:29  <PublicServer> <Mazur> It's still there, just sagged out of immediate retrieval through lack of use.
22:59:59  <PublicServer> <Mazur> At least  the back platforms get used now.
23:02:05  <PublicServer> <scshunt> Ok, how do I add new trains for a new primary station? clone trains from the yard and change orders?
23:02:39  <PublicServer> <Mazur> Copy first train, do not share orders.
23:02:49  <PublicServer> <scshunt> from which depot?
23:02:52  <PublicServer> <Abacus> schunt, yes, I just cloned a train, added order to load then cloned this several times
23:03:06  <PublicServer> <Abacus> I made a temp new depot
23:03:08  <PublicServer> <scshunt> the clones of the first copy should share orders, right?
23:03:26  <PublicServer> <Mazur> Nearest going in yor direction, if there is none, make one you can use.
23:04:56  <PublicServer> <Mazur> Oh, Abacus, if your station gets really busy, it will block.
23:05:18  <PublicServer> <Abacus> there are only 5 trains, the station is almost all the time empty
23:05:37  <PublicServer> <Mazur> Yes, but will it be like that forever?
23:05:56  <PublicServer> <Abacus> ok, I will continue with a waiting area
23:06:10  <PublicServer> <Mazur> Watch this.
23:06:48  <PublicServer> <Mazur> See what happened?
23:06:58  <PublicServer> <Abacus> the trains cannot exit, right?
23:07:13  <PublicServer> <Mazur> That one could not, indeed.
23:07:53  <PublicServer> <Mazur> Now, how could you solve that with block signals.
23:07:55  <PublicServer> <Abacus> I will check another forest station
23:08:09  <PublicServer> <scshunt> which forest is this?
23:08:25  <PublicServer> <Mazur> Bearspaw Factory.
23:08:31  <PublicServer> <Abacus> this is Bearspaw forest
23:08:45  <PublicServer> <Mazur> Or lok for Abacus in the sign list.
23:08:49  <nicfer> !playercount
23:08:49  <PublicServer> nicfer: Number of players: 4 (0 spectators)
23:09:07  <PublicServer> <scshunt> Oh I see
23:09:16  <nicfer> !password
23:09:16  <PublicServer> nicfer: feline
23:09:30  <PublicServer> *** nicfer joined the game
23:09:35  <scshunt> is there a list of depots somewhere?
23:09:37  <PublicServer> *** nicfer has joined company #1
23:09:39  <PublicServer> <Mazur> Heya, mr. Nick.
23:09:49  <PublicServer> <nicfer> hi
23:10:03  <PublicServer> <V453000> dumb cows are out
23:10:05  <PublicServer> <V453000> cya
23:10:07  <PublicServer> *** V453000 has left the game (leaving)
23:10:09  <V453000> moo
23:10:21  <PublicServer> <Mazur> No, though I occasionally make a sign if I have a SL injector depot, or rename it like that.
23:10:31  <PublicServer> <Abacus> oh, there is no need for a two ways signals in front of the station, right?
23:10:37  <PublicServer> <Mazur> Bye, cow.
23:10:47  <PublicServer> <Abacus> I mean the station itself has signals
23:11:15  *** chester_ has quit IRC
23:11:25  <PublicServer> <Mazur> There is, with block signals, how else would the X become free for the next train?
23:11:43  <PublicServer> <Mazur> Abacus: D o you remember exit signals and pre-signals?
23:12:37  <PublicServer> <Mazur> Now you've made a one platform station.
23:13:59  <PublicServer> <Mazur> Shall I fix it for you?
23:14:09  <PublicServer> <Abacus> sure, thanks
23:14:24  <PublicServer> <Mazur> Like that.
23:15:10  <PublicServer> <Mazur> The exit signals before the platforms tell hte presig oif there is one free, if both occupied, the presig gets red.
23:15:12  <PublicServer> <Abacus> oh, we can add signals in the X
23:15:20  <PublicServer> *** nicfer has joined spectators
23:15:29  <PublicServer> <Mazur> No, right after, though.
23:15:39  <PublicServer> <Mazur> On the slope.
23:16:57  <PublicServer> <scshunt> Mazur, when you're done there, please take a moment to look at C
23:17:03  <PublicServer> <scshunt> *Trout Lake Woods
23:18:55  <PublicServer> <Mazur> You're running your entrance from an MSH, we don't do that.  Your trains might interfere with the Main station trains.
23:21:49  <PublicServer> <Abacus> is it correct this way of waiting area at station entrance?
23:22:55  <PublicServer> <Abacus> oh, forgot exit block signals
23:22:57  <PublicServer> <Abacus> thanks
23:23:20  <PublicServer> <Mazur> Foirget that, is a single line anyway.
23:23:46  <PublicServer> <Mazur> No harm done if a train blocks the split.
23:24:08  <PublicServer> <scshunt> was that at me?
23:24:15  <PublicServer> <Mazur> No, at Abacus.
23:24:29  <PublicServer> <Mazur> I started a better entrance line for you.
23:24:41  <PublicServer> <Abacus> so, is it ready to throw more trains to see what happens?
23:24:43  <PublicServer> <scshunt> I noticed. Why is that better?
23:25:17  <PublicServer> <Mazur> Abacus: Until there is a demonstrated need for such waiting bays, I would not bother, since this introduces unnecessary CL issues.
23:26:35  <PublicServer> <Mazur> Waiting bays os more for busy DROP or Pickup stations,
23:26:55  <PublicServer> <Abacus> how do you decide when to release more trains?
23:27:10  <PublicServer> <Mazur> Back to the Trout fishing.
23:27:16  <PublicServer> <scshunt> heh
23:27:24  <PublicServer> <scshunt> I signalled the bridges you added
23:28:02  <PublicServer> <Mazur> But  do you see you are drawing frmo an MSH, although it _was_ labelled BBH?
23:28:08  <PublicServer> <scshunt> oh
23:28:23  <PublicServer> <scshunt> missed the rename
23:28:25  <PublicServer> <scshunt> sounds good
23:28:52  <PublicServer> <Mazur> That's because I told noone.
23:29:04  <PublicServer> <Mazur> Until now.
23:29:58  <PublicServer> <Mazur> Onw bridge is likely enough, but I added a second jus because.
23:30:12  <PublicServer> <scshunt> Yeah, I'm going to add a second on the way back oto
23:30:26  <PublicServer> <Mazur> Not likely to get used.
23:30:33  <PublicServer> <scshunt> oh right, good point
23:30:35  <PublicServer> <scshunt> and there's no good room
23:30:49  <PublicServer> <Mazur> Since time across the bridge and time loading are about equal?
23:30:55  <PublicServer> <scshunt> yeah
23:31:07  <PublicServer> <scshunt> uh, that's interesting
23:31:17  <PublicServer> <scshunt> another train just decided to get in line for the station
23:31:48  <PublicServer> <Mazur> Shortcut.
23:32:04  <PublicServer> <scshunt> probably
23:32:15  <PublicServer> <Mazur> I'm going to follow the next one to see why.
23:32:16  <PublicServer> <scshunt> how do I see all the trains that are sharing with it?
23:32:22  <PublicServer> <scshunt> I'll get it
23:32:57  <PublicServer> <Mazur> Check orders, there's a small icon near the rightbottom.
23:37:31  <PublicServer> <Mazur> OIL DROP exit getting slow.
23:39:01  <PublicServer> <scshunt> found it
23:39:23  <PublicServer> <scshunt> there was a signal pointed in the wrong direction so one of the ML tracks couldn't get to the SL
23:39:37  <PublicServer> <Mazur> Mark it, please, so I can look at it before we fix it?
23:39:52  <PublicServer> <scshunt> already fixed it, it was pretty glaring
23:40:03  <PublicServer> <Mazur> I wants to see et!
23:40:17  <PublicServer> * Mazur is pouting.
23:40:17  <PublicServer> <scshunt> added a sign 'this signal'
23:40:27  <PublicServer> <Mazur> thx.
23:40:53  <PublicServer> <Mazur> Train I'm following is on the way back.
23:41:51  <PublicServer> <Mazur> That'd do it.
23:43:05  <PublicServer> <Mazur> Do not forget to sign your station, scshunt.
23:43:15  <PublicServer> <scshunt> I did
23:43:29  <PublicServer> <Mazur> Oh, under the lo9ading percentage.
23:44:48  <PublicServer> <Mazur> Now, boys and girls, can you get on without me for a few?
23:44:59  <PublicServer> <scshunt> I hope so!
23:45:01  <PublicServer> <Abacus> sure, take a rest
23:45:07  <PublicServer> *** Mazur has joined spectators
23:45:37  <Mazur> If urgent, use my nickname , it'll hightlight on hte IRC channel.
23:48:20  <Mazur> If not urgent, or if you want to talk _about_ me, just not use my whole nick.
23:52:19  <PublicServer> *** nicfer has joined company #1
23:55:28  *** frdm has quit IRC
23:56:25  *** frdm has joined #openttdcoop
23:58:08  <iinsom> !password
23:58:08  <PublicServer> iinsom: cruels
23:58:19  <PublicServer> *** iinsomlol joined the game

Powered by YARRSTE version: svn-trunk