Log for #openttdcoop on 14th June 2013:
Times are UTC Toggle Colours
00:00:10  <PublicServer> <Sylf> like where the sign"BioTown Pop" is at
00:00:12  <PublicServer> <Sylf> NO
00:00:14  <PublicServer> <Sylf> NO
00:00:16  <PublicServer> <Sylf> STOYP
00:00:26  <PublicServer> <ZxBiohazardZx> that flat part was flattend after dozering yes
00:00:28  <PublicServer> <Sylf> Don't try to "fix" that stuff
00:00:38  <PublicServer> <Sylf> just never flatten a large portion of land like that in the futuer
00:01:00  <PublicServer> <ZxBiohazardZx> nah i want my lakeside view back then :P
00:01:31  <PublicServer> <Sylf> SOF
00:01:33  <PublicServer> <Sylf> NO
00:01:35  <PublicServer> <Sylf> FU cK NO
00:01:49  <PublicServer> <ZxBiohazardZx> k
00:02:12  <PublicServer> <Sylf> Please go back and read the rules and stuff again
00:02:38  <PublicServer> <Sylf> all these issues like cooperating and landscaping and stuff are all written on our wiki
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00:02:52  <PublicServer> <ZxBiohazardZx> hmhm
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00:11:02  <PublicServer> <ZxBiohazardZx> hmmz thats 50% done :)
00:12:46  <PublicServer> <Sylf> are we abandoning Anzac?
00:13:02  <PublicServer> <ZxBiohazardZx> think better we do
00:13:08  <PublicServer> <ZxBiohazardZx> ministek had alot of buildings there :P
00:13:14  <PublicServer> <ZxBiohazardZx> most of it was already mini
00:13:21  <PublicServer> <ZxBiohazardZx> so i killed the ones that had mini-blocks
00:13:31  <PublicServer> <ZxBiohazardZx> i think only a few houses belong to Anzac
00:13:45  <PublicServer> <ZxBiohazardZx> worth trying to rebuild like acme.... :P
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00:16:03  <PublicServer> <ZxBiohazardZx> there
00:16:06  <PublicServer> <ZxBiohazardZx> purged of ministik
00:16:12  <PublicServer> <ZxBiohazardZx> brings mini under 200k :P
00:16:26  <PublicServer> <ZxBiohazardZx> hmmz now just gotta fix my MSH for that new IC station :P
00:16:40  <PublicServer> <Sylf> ugh
00:16:42  <PublicServer> <ZxBiohazardZx> i got the in and out for 1 ML, but the other will be ugly :P
00:16:48  <PublicServer> <Sylf> who keeps buying these company statues...
00:17:14  <PublicServer> <ZxBiohazardZx> :P dont you like a statue of yourself?:P
00:18:13  <PublicServer> <ZxBiohazardZx> ?
00:19:53  <PublicServer> <Sylf> just leave the rest
00:19:59  <PublicServer> <ZxBiohazardZx> hmhm
00:20:03  <PublicServer> <Sylf> no need to fix the damage
00:20:07  <PublicServer> <ZxBiohazardZx> im already back to my junct :P
00:20:17  <PublicServer> <ZxBiohazardZx> more outs, more ins
00:22:11  <PublicServer> <Sylf> so, why do we need 2 ice stations for ministik?
00:22:33  <PublicServer> <ZxBiohazardZx> the "new station" will be gone
00:22:43  <PublicServer> <ZxBiohazardZx> i figured it was easier to build a new one and its MSH before removing old
00:23:09  <PublicServer> <ZxBiohazardZx> and we needed multiple for size :P
00:23:15  <PublicServer> <Sylf> you know...
00:23:26  <PublicServer> <Sylf> maybe the things could be simpler if the main station was a ro-ro
00:23:38  <PublicServer> <ZxBiohazardZx> very much true :P
00:23:56  <PublicServer> <ZxBiohazardZx> but terminus is more challenging:P
00:24:30  <PublicServer> <ZxBiohazardZx> and i think i got the biggest pains out of the way now and i dont wanna boomstick again:P
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00:40:30  <PublicServer> <ZxBiohazardZx> just 1 IN mising
00:40:34  <PublicServer> <ZxBiohazardZx> but im off to sleep some
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00:41:08  <PublicServer> <Sylf> it would be nice if you ask if I'm working on anything before you leave
00:41:22  <Sylf> but he isn't listening
00:41:33  <Sylf> grrrrrRRRRR
00:41:37  <Sylf> !unpause
00:41:37  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
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00:46:54  <iinsomlol> i could join if you want sylf
00:47:09  <PublicServer> <Sylf> if you want
00:47:15  <PublicServer> <Sylf> I can always abuse admin power
00:47:34  <PublicServer> <Sylf> but it'd be nice if he could be more considerate to other players
00:58:18  <iinsomlol> !password
00:58:18  <PublicServer> iinsomlol: endive
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00:59:06  <PublicServer> <Sylf> hi
00:59:48  <PublicServer> <iinsomlol> yo
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01:02:56  <PublicServer> <Sylf> have you been around much for this map?
01:03:16  <iinsomlol> nah i havnt
01:03:20  <iinsomlol> first time logging in
01:04:46  <PublicServer> <Sylf> there are a few issues I see that needs some work at this point, so I'll be doing some of that for now
01:05:00  <PublicServer> <iinsomlol> ah ok
01:05:08  <PublicServer> <Sylf> I'm doing the easiest of those right now - connectiong Rainbow Lake
01:05:39  <PublicServer> <iinsomlol> ah
01:05:40  <PublicServer> <Sylf> Someone grew that town, but it wasn't connected very good, so I'm  trying to fix that.
01:05:43  <PublicServer> <iinsomlol> so its a pax game
01:06:26  <PublicServer> <Sylf> Town of Acme is having problem growing, so I think I'll found a new town near by, and build new SBahn system around that area
01:06:58  <PublicServer> <Sylf> West Baptiste is suffering from both of those issues.  The SBahn isn't very good, AND the town refuses to grow
01:07:22  <PublicServer> <Sylf> "Town grows every 23,212 days" actually means the town will keep shrinking
01:07:32  <PublicServer> <iinsomlol> bastards
01:07:32  <PublicServer> <iinsomlol> lol
01:08:06  <PublicServer> <Sylf> so.  back to the first one of those.... rainbow lake
01:08:12  <PublicServer> <Sylf> a nice lakeside community :)
01:08:18  <PublicServer> <iinsomlol> :D
01:08:33  <PublicServer> <iinsomlol> you just plan to make it that size, not expand it further?
01:08:59  <PublicServer> <Sylf> pretty much.
01:09:09  <PublicServer> <iinsomlol> fair call
01:09:23  <PublicServer> <Sylf> the town will fill some blank spots along the streets eventually
01:09:29  <PublicServer> <Sylf> but that'll be all.
01:09:59  <PublicServer> <Sylf> I think people can grow Blue Quill and feed RBL station too
01:10:13  <PublicServer> <iinsomlol> ah ok
01:10:15  <PublicServer> <iinsomlol> im new to all this stuff
01:10:41  <PublicServer> <iinsomlol> especially pax games lol
01:11:19  <PublicServer> <Sylf> I don't like pax games.
01:11:41  <PublicServer> <Sylf> but I'll live.
01:11:43  <PublicServer> <iinsomlol> i much rather
01:11:46  <PublicServer> <iinsomlol> doing cargo
01:11:56  <PublicServer> <iinsomlol> but im still rusty with like hubs and etc
01:12:30  <PublicServer> <iinsomlol> im getting ok with them, just need some more practice
01:13:59  <PublicServer> <Sylf> oh
01:14:05  <PublicServer> <iinsomlol> that top line in
01:14:07  <PublicServer> <iinsomlol> isnt that the wrong way?
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01:27:51  <PublicServer> <Sylf> any obvious mistakes?
01:27:59  <PublicServer> <iinsomlol> 2 SEC
01:28:01  <PublicServer> <iinsomlol> caps*
01:28:05  <PublicServer> <iinsomlol> phone call
01:30:03  <PublicServer> <iinsomlol> i cant see any obvious errors
01:30:45  <PublicServer> <Sylf> let's run some trains
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01:39:23  <PublicServer> <iinsomlol> bloody work lol
01:39:35  <PublicServer> <Sylf> hehe
01:39:48  <iinsomlol> as if theyd make me actually work lol
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02:00:50  <PublicServer> <iinsomlol> i need to afk for an hour or so, ill leave the game logged in incase you want to do anything
02:01:04  <PublicServer> <Sylf> you're not in the company anyway :P
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02:01:19  <PublicServer> <iinsomlol> =)
02:01:21  <PublicServer> <iinsomlol> beat me to it
02:01:35  <PublicServer> <Sylf> nah, don't worry about it.
02:15:02  <Sylf> !rcon set found_town
02:15:02  <PublicServer> Sylf: Current value for 'found_town' is: '0' (min: 0, max: 2)
02:15:04  <Sylf> !rcon set found_town 1
02:15:08  <Sylf> !rcon set found_town 2
02:15:30  <Sylf> !rcon set found_town 1
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03:16:33  <Sylf> !auto
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03:17:31  <Anson> !password
03:17:31  <PublicServer> Anson: orator
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03:18:33  <PublicServer> <Sylf> hi anson
03:18:55  <PublicServer> <Anson> hallo
03:19:21  <PublicServer> <Anson> i took a break and tested cargodist yesterday ... offline
03:19:43  <PublicServer> <Anson> really nice idea, but i had quite a few problems with it too
03:19:45  <PublicServer> <Sylf> cargodist is weird to me
03:20:32  <PublicServer> <Anson> i did the test with forest and sawmill only, connecting 3 forests and 4 sawmills, all with a central station
03:21:10  <PublicServer> <Anson> really nice that it automatically transferred cargo to the central station, and then trains took the cargo to the sawmills
03:21:37  <PublicServer> <Sylf> I ran cargodist with firs the other day
03:21:43  <PublicServer> <Anson> the problem i had with it: at first i had connected one sawmill only, and only that one was used
03:22:22  <PublicServer> <Anson> when i connected the others, almost no cargo was sent to them, and thus the graph didn√Ąt include the new stations, which in turn caused no cargo being sent to them ....
03:22:24  <PublicServer> <Sylf> I thought stuff like engineering supply would get distributed evenly among all the stations that needed those supplies.  But it wasn't working at all like I wanted
03:23:22  <PublicServer> <Anson> in the advanced options, you can set a parameter to prefer or not prefer near destinations
03:23:33  <Sylf> The cargo re-distribution takes a while to take effect, as far as I can tell
03:23:57  <Sylf> I had my options set to not consider distance
03:24:27  <PublicServer> <Anson> depending on that parameter, first the nearest stations are handled until they are saturated ... or you can set it to low, so that also distant stations get it ... at least that is the description of the parameter :-)
03:25:33  <PublicServer> <Anson> i think, the graph is created from deliveries that took place, and thus will barely include new connectiions for quite some time
03:25:51  <Sylf> If I set it to none, I expected all stations to get the cargo
03:26:11  <PublicServer> <Anson> and with those connections barely being used, they won't be included in the graph ... a circle of cause and result
03:27:33  <PublicServer> <Anson> when i rebuilt a main line (only deleting one tile for a moment), the graph adjusted and set all cargo which previously used the ML to "deliver to ANY destination"
03:32:54  <PublicServer> <Anson> hehe, Ministik is a nice town :-) but what is the numbering scheme for the stations ? and where is Ministik 13 ?
03:33:40  <PublicServer> <Anson> Ministik B1 is missing a space in front of the "M" :-)
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03:50:55  <Sylf> I dunno...  Ministik is not my favorite
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03:54:44  <BiG> !password
03:54:44  <PublicServer> BiG: delves
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03:55:17  <PublicServer> <Big Meech> lol
03:55:23  <PublicServer> <Big Meech> I'm a deputy
03:55:49  <PublicServer> <Anson> i didn't shoot the deputy :-)
03:56:04  <PublicServer> <Big Meech> Shame sylf isnt the sherrif
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07:10:03  <scshunt> I think ministik is poorly named
07:11:10  <PublicServer> <Anson> hallo, scs
07:11:40  <PublicServer> <Anson> i had a look at east coulee and train orders need to be checked/updated
07:13:46  <PublicServer> <Anson> one route (eg train 81) has an invalid order instead of ECO, and thus creates implicit orders
07:14:00  <PublicServer> <Anson> you also don't use non-stop orders
07:21:07  <scshunt> oops, thanks
07:21:21  <scshunt> !password
07:21:21  <PublicServer> scshunt: ponder
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07:21:50  <scshunt> why use non-stop for local routes though?
07:22:36  <PublicServer> <Anson> i thought that was the usual method :-) ... you also avoid any implicit orders
07:22:38  <scshunt> the trains have no choice anyway, so it doesn't really matter
07:22:53  <scshunt> avoiding implicit I'm fine with, though really it doesn't make much difference here
07:23:00  <PublicServer> <Anson> when trains go to a depot and then resume, they might get implicit orders
07:23:13  <scshunt> ah, good point
07:23:54  <PublicServer> <Anson> i have set advanced options to use non-stop by default, thus no longer think about using non-stop :-)
07:24:40  <PublicServer> <scshunt> ah, thanks
07:25:26  <PublicServer> <Anson> i also had a look at all the BBH and SLH, and don't understand something about SLH01
07:25:36  <PublicServer> <scshunt> sure
07:25:43  <PublicServer> <scshunt> although it was really sylf's design
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07:26:58  <PublicServer> <Anson> all entries to SLH01 are connected to the exits of SLH01 this way: left entry of left track only connects to left exit, right of right only to right, and the other two (right of left and left of right) connect to both exits
07:27:32  <PublicServer> <Anson> sorry, BBH01, not SLH01
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07:28:20  <PublicServer> <scshunt> You would have to ask sylf about that
07:29:03  <PublicServer> <scshunt> also, how do you change default track type?
07:29:05  <PublicServer> <scshunt> that keeps getting me
07:30:21  <PublicServer> <Anson> advanced options: you can set default track type after joining/starting to the most used track type, to the lowest track type, or to the last/highest track type
07:31:17  <PublicServer> <Anson> do you see my signs "left of right", "right of left", etc ?
07:31:39  <PublicServer> <scshunt> yeah I get it
07:31:45  <PublicServer> <scshunt> but I can't answer your question
07:31:53  <PublicServer> <scshunt> where in the options is the train type?
07:33:33  <PublicServer> <Anson> interface / default rail type
07:33:49  <PublicServer> <scshunt> thanks
07:34:12  <PublicServer> <Anson> and non-stop option is the first at vehicles
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07:35:58  <PublicServer> <scshunt> ugh
07:36:05  <PublicServer> <scshunt> the guy who build MSH 02 left a connection out
07:36:39  <PublicServer> <Anson> i just set signs for BBH01 ... do you know the answer ?
07:36:45  <PublicServer> <scshunt> No I don't
07:36:51  <PublicServer> <scshunt> You'll have to ask Sylf
07:37:14  <PublicServer> <Anson> the same applies to the entries/exits on the left side of BBH01
07:37:44  <PublicServer> <scshunt> now please excuse me while I try to work out if there exists a sane solution to the travesty that is MSH 02
07:38:06  <PublicServer> <Anson> and also to the third entry/exit side of BBH01
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07:38:20  <PublicServer> <scshunt> dude, telling me where all the problems are won't help me explain them ;)
07:39:12  <PublicServer> <scshunt> ok, conclusion is there is no ideal solution
07:39:23  <PublicServer> <scshunt> gonna hack together a less-than-ideal one instead
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07:41:49  <PublicServer> <Anson> your new version of MSGH02 now has an X instead of a "split before merge"
07:42:15  <PublicServer> <scshunt> huh?
07:42:21  <PublicServer> <scshunt> oh, yes, I'm aware
07:42:51  <PublicServer> <scshunt> there's more to be done
07:42:54  <PublicServer> <scshunt> I'll work on that X later
07:43:02  <PublicServer> <scshunt> I think there might be enough room there
07:43:04  <PublicServer> <Anson> i use X often, but also most of the time get problems with it, by trains switching lanes all the time and thus causing jams
07:43:07  <PublicServer> <scshunt> the other side is what I'm more worried about
07:43:33  <PublicServer> <scshunt> can you doublecheck that all the bridges are signalled correctly?
07:43:37  <PublicServer> <scshunt> many are not
07:44:45  <PublicServer> <Anson> entry sig first, followed by two exit signals, right ?
07:44:50  <PublicServer> <scshunt> yeah
07:44:57  <PublicServer> <scshunt> actually, I see a problem
07:49:35  <PublicServer> <Anson> i marked the signals with "sig"
07:49:53  <PublicServer> <Anson> didn't change any myself
07:50:00  <PublicServer> <scshunt> thanks
07:50:58  <PublicServer> <Anson> there are more signals to adjust at the entry of IC station #2, for the waiting bays
07:51:25  <PublicServer> <scshunt> ugh, ok
07:51:43  <PublicServer> <Anson> depending on trainlength, they need to be moved/deleted/added
07:52:06  <PublicServer> <scshunt> oh dear they really really do
07:52:16  <PublicServer> <scshunt> ugh, this is problematic
07:52:22  <PublicServer> <scshunt> thanks
07:52:52  <PublicServer> <Anson> hehe, that is why i often use PBS in offline games :-) LOL
07:53:38  <PublicServer> <scshunt> ok, I think that will do
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07:54:14  <PublicServer> <scshunt> are you leaving?
07:59:55  <PublicServer> <Anson> i only didn't want to advance the time too much while doing nothing
08:00:00  <PublicServer> <scshunt> I'm building
08:00:10  <PublicServer> <Anson> too bad that you can only modify signs when really playing some company
08:00:20  <PublicServer> <scshunt> MSH 02 needs serious work
08:00:34  <PublicServer> <scshunt> it's missing an inbound connection from one of the ML directions
08:01:16  <PublicServer> <Anson> this game has "when paused allow: all actions" in the advanced options, thus no need for a second player to build something
08:01:27  <PublicServer> <scshunt> oh, huh
08:01:29  <PublicServer> <scshunt> didn't know that
08:01:44  <PublicServer> <scshunt> can you join for just a few seconds so I can clear a train off track I want to build on?
08:01:47  <PublicServer> <Anson> last option in advanced/construction
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08:02:13  <PublicServer> <scshunt> thanks, any time is good
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08:15:44  <PublicServer> <Anson> one longer for TL 5
08:16:09  <PublicServer> <scshunt> where?
08:16:23  <PublicServer> <Anson> where you just shortened the track
08:16:25  <PublicServer> <scshunt> oh, right
08:16:31  <PublicServer> <Anson> marked 1..5
08:18:47  <PublicServer> <scshunt> now for the fun one
08:18:55  <PublicServer> <scshunt> does there exist enough space to do the other split separately?
08:19:13  <PublicServer> <Anson> check tracklength
08:20:55  <PublicServer> <scshunt> ugh, people are yelling at me, gotta split, sorry
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10:25:27  <fonsinchen> !password
10:25:27  <PublicServer> fonsinchen: fondle
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11:10:49  <ZxBiohazardZx> !players
11:10:51  <PublicServer> ZxBiohazardZx: Client 163 (Orange) is Anson, in company 1 (Sharkey & Co.)
11:11:30  <ZxBiohazardZx> !password
11:11:30  <PublicServer> ZxBiohazardZx: bronco
11:11:39  <PublicServer> *** Game still paused (number of players)
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11:12:28  <PublicServer> <ZxBiohazardZx> lol comments on my unfinished work:)
11:12:32  <PublicServer> <ZxBiohazardZx> loving it already though
11:13:06  <PublicServer> <Anson> hallo
11:13:12  <PublicServer> <Anson> at MSH02 ?
11:13:15  <PublicServer> <ZxBiohazardZx> yeah ofc
11:13:18  <PublicServer> <ZxBiohazardZx> not done :P
11:13:25  <PublicServer> <ZxBiohazardZx> it was 3 am when i was like: fuck it
11:13:27  <PublicServer> <ZxBiohazardZx> :P
11:13:37  <PublicServer> <ZxBiohazardZx> now i think: fuck it, ro-ro it :P
11:13:37  <PublicServer> <ZxBiohazardZx> :)
11:14:23  <PublicServer> <Anson> what do you think of the new exit from IC station, new out1 and out2 without tunnels etc ?
11:14:42  <PublicServer> <ZxBiohazardZx> signalgap but meh
11:14:44  <PublicServer> <Anson> it's my first attempt at any PS construction :-)
11:15:02  <PublicServer> <ZxBiohazardZx> the tunnels arent bad if you use them for choices
11:15:33  <PublicServer> <ZxBiohazardZx> also the choicemoment for O1 is now more advanced then i had in mind :P
11:16:13  <PublicServer> <ZxBiohazardZx> so i think ill re-add the tunnel :P
11:16:21  <PublicServer> <ZxBiohazardZx> also you bridged the ML
11:16:39  <PublicServer> <Anson> yes ... there can be up to 4 trains waiting between the split and the merge
11:16:46  <PublicServer> <ZxBiohazardZx> and i think i didnt have to do that due to use of tunnelz
11:17:12  <PublicServer> <ZxBiohazardZx> in short i hated this part since i build it @ 11 pm
11:17:14  <PublicServer> <Anson> at sign ML BRIDGE ?
11:17:16  <PublicServer> <ZxBiohazardZx> i hated it more at 3 am
11:17:27  <PublicServer> <ZxBiohazardZx> so now ill just start from scratch and make a better system
11:17:45  <PublicServer> <ZxBiohazardZx> tempting it is for sure
11:17:55  <PublicServer> <ZxBiohazardZx> uphill merger! :P
11:18:17  <PublicServer> <Anson> the bridges at ML BRIDGE were already there ... i only shortened them by 1 tile and replaced PBS with entry/exit
11:18:19  <PublicServer> <ZxBiohazardZx> to nuke or not to nuke, THAT is the question :P
11:19:31  <PublicServer> <Anson> hehe, how many trains will be there ? currently, i see trains very sparely and thus it doesn't matter now, how the exit is built
11:19:46  <PublicServer> <ZxBiohazardZx> yes and no
11:20:01  <PublicServer> <ZxBiohazardZx> im gonna rape it  and change it all as reality isnt how i imagined it :P
11:20:03  <PublicServer> <ZxBiohazardZx> :)
11:29:13  <PublicServer> *** ZxBiohazardZx has left the game (general timeout)
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11:29:15  <PublicServer> *** Game paused (number of players)
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11:30:31  <zxbiohazardzx_> !password
11:30:31  <PublicServer> zxbiohazardzx_: flared
11:30:39  <PublicServer> *** Game still paused (number of players)
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11:33:49  <PublicServer> <ZxBiohazardZx> boom:(
11:35:39  <PublicServer> <Anson> hehe, i thought so, with that CL1 at the exit :-)
11:35:53  <PublicServer> <ZxBiohazardZx> tempfix
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11:36:00  <PublicServer> <ZxBiohazardZx> just so that 1 train can go on as usual
11:36:50  <PublicServer> <Anson> you have lots of universal rails mixed with electric ...
11:37:00  <PublicServer> <ZxBiohazardZx> universal rail is for markup
11:37:06  <PublicServer> <ZxBiohazardZx> its the TL waits showing
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11:57:11  <nicfer> !password
11:57:11  <PublicServer> nicfer: waifed
11:57:24  <PublicServer> *** nicfer joined the game
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12:02:03  <PublicServer> <Anson> is this a game with cargo ? or only pax/mail/valu ?
12:02:22  <PublicServer> <nicfer> pax/mail/valu
12:03:22  <PublicServer> <Anson> then the west baptiste is only to create goods for making the town grow faster ? does that work ?
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12:24:02  <PublicServer> <ZxBiohazardZx> debated
12:24:05  <PublicServer> <ZxBiohazardZx> wiki claims not
12:24:23  <PublicServer> <ZxBiohazardZx> but there are townbuilder sets taht give it a beneficial factor
12:24:29  <PublicServer> <ZxBiohazardZx> and im to lazy to hunt the cpp
12:25:48  <PublicServer> <ZxBiohazardZx> haha reversers are alternative option haha
12:25:58  <PublicServer> <ZxBiohazardZx> i dont wanna merge before split :P
12:29:19  <PublicServer> *** Anson has joined spectators
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12:33:27  <PublicServer> <nicfer> can I disconnect West Baptiste?
12:33:37  <PublicServer> <ZxBiohazardZx> why?
12:33:37  <PublicServer> <nicfer> it grows each 23k days
12:33:56  <PublicServer> <nicfer> same as acme
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12:58:54  <PublicServer> <Anson> back
12:59:25  <PublicServer> <Anson> try mail transport, instead of goods ... pax + mail should improve cities ... at least that help me some times
13:00:15  <PublicServer> <ZxBiohazardZx> trying to carve myself some room :P
13:00:34  <PublicServer> <ZxBiohazardZx> why add those checks?
13:00:45  <PublicServer> <ZxBiohazardZx> its not like there is an overflow of any kind
13:00:55  <PublicServer> <ZxBiohazardZx> nor if the line should be red if the wait is full
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13:02:00  <PublicServer> <Anson> bio, do you really want to merge to the ML at the top end of a double/triple slope ?
13:03:56  <Sylf> btw, you should call it SLH, not MSH
13:04:04  <PublicServer> <ZxBiohazardZx> k
13:04:31  <PublicServer> <nicfer> it shall be SLH07a/b
13:04:33  <PublicServer> <ZxBiohazardZx> anson yeah CL almost foces you to build it there
13:04:48  <PublicServer> <ZxBiohazardZx> other option is reversers after station and near canora
13:04:52  <PublicServer> <ZxBiohazardZx> or ignoring the CL
13:06:07  <PublicServer> *** Anson has joined company #1
13:09:28  <PublicServer> <nicfer> can IC station be linked to [S][IC]Ministik[A][B] instead of [S] Ministik 3?
13:09:46  <PublicServer> <ZxBiohazardZx> yeah ofc stationwalk but ofc
13:09:57  <PublicServer> <ZxBiohazardZx> the newstation/brumi is already that
13:10:19  <PublicServer> <nicfer> the actual station is already walked
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13:13:03  <PublicServer> <nicfer> if you want less station walk, we may merge the new IC station with [S] Ministik [B]1 and [S] Ministik 2
13:13:49  <PublicServer> <nicfer> or extend the metros to a new metro station
13:16:31  <PublicServer> <ZxBiohazardZx> so you want to link it to IC because?
13:20:53  <PublicServer> <ZxBiohazardZx> as soon as you change station without actually destroying it, cargo will still try to reach that direct link (the link dies slowly)
13:21:03  <PublicServer> <ZxBiohazardZx> its no issue to make it drop @ ministik3
13:21:17  <PublicServer> <ZxBiohazardZx> but ill swap the two around
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13:25:23  <PublicServer> <ZxBiohazardZx> solved, i swapped them around;)
13:28:11  <PublicServer> <ZxBiohazardZx> i see you did replace ACM with Tsuu T'ina :P
13:29:51  <Maraxus> !password
13:29:51  <PublicServer> Maraxus: embers
13:30:06  <PublicServer> *** Maraxus joined the game
13:30:18  <PublicServer> <Maraxus> hi
13:30:33  <PublicServer> <ZxBiohazardZx> hi
13:41:43  <PublicServer> <ZxBiohazardZx> im off
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15:37:34  <PublicServer> <Maraxus> bridges were slow
15:38:00  <PublicServer> <Maraxus> er than the trains
15:40:02  <PublicServer> <Anson> yes, i now saw it ... slow bridge ... but i wanted to split a long bridge into two short bridges
15:40:17  <PublicServer> <Anson> but now, you built CL4 instead of CL5
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16:07:15  <PublicServer> <Maraxus> are you building Anson?
16:10:53  <PublicServer> *** Anson has joined spectators
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16:11:10  <PublicServer> <Anson> just looked at my VCR :-)
16:12:44  <PublicServer> <Maraxus> ok :) - food time for me - cu later
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17:38:42  <Jam35> !password
17:38:42  <PublicServer> Jam35: planar
17:38:55  <PublicServer> *** Game still paused (number of players)
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17:44:04  <Maraxus> !password
17:44:04  <PublicServer> Maraxus: paltry
17:44:28  <PublicServer> *** Game still paused (number of players)
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17:44:52  <PublicServer> <Maraxus> hi
17:45:02  <PublicServer> <Jam35> hiya
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17:49:30  <PublicServer> <Jam35> need me to join?
17:50:00  <PublicServer> <Maraxus> not atm - just looking at the network atm
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18:02:20  *** Firestar has joined #openttdcoop
18:02:29  <Firestar> hey
18:02:33  <Firestar> !dl
18:02:33  <PublicServer> Firestar: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:02:34  <PublicServer> Firestar:
18:02:39  <PublicServer> <Maraxus> hi
18:02:51  <Firestar> how things=
18:03:18  <PublicServer> <Maraxus> just fine :)
18:04:24  <Firestar> is there still smth to build? xD
18:04:35  <PublicServer> <Maraxus> yes
18:05:03  <Firestar> except SL lines with primary industries?
18:05:22  <PublicServer> <Maraxus> pax game
18:05:27  <Firestar> oh ok
18:05:32  <Firestar> !password
18:05:32  <PublicServer> Firestar: ginger
18:06:20  <PublicServer> *** Game still paused (number of players)
18:06:20  <PublicServer> *** Game unpaused (number of players)
18:06:21  <PublicServer> *** Firestar joined the game
18:06:28  <PublicServer> <Firestar> ya building?
18:07:02  <PublicServer> <Maraxus> might do soonish
18:07:16  <PublicServer> <Firestar> wanna me signaling it? :P
18:07:23  <PublicServer> <Firestar> you know im not a good builder xD
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18:07:27  *** ChanServ sets mode: +o Vinnie_nl
18:07:32  <Vinnie_nl> !password
18:07:32  <PublicServer> Vinnie_nl: ginger
18:07:41  <PublicServer> *** Vinnie joined the game
18:07:42  <PublicServer> <Firestar> hai
18:07:44  <PublicServer> <Vinnie> hello
18:07:47  <PublicServer> <Maraxus> hi Vinnie
18:11:49  <PublicServer> <Firestar> erm whats the story book for in the GUI?
18:12:39  <PublicServer> <Vinnie> not sure, i think its a feature to use with goal servers
18:13:13  <PublicServer> <Firestar> thats the question mark next to the story book xD
18:14:04  <PublicServer> *** Jam35 has left the game (leaving)
18:17:21  <PublicServer> <Firestar> well maybe next game ill be here bit sooner to start building with everyone else :P cya
18:17:22  <PublicServer> *** Firestar has left the game (leaving)
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18:22:19  <PublicServer> <Vinnie> cya
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18:43:04  <Tikofix> !help
18:43:04  <PublicServer> Tikofix:
18:45:11  <Tikofix> !download
18:45:11  <PublicServer> Tikofix: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:45:11  <PublicServer> Tikofix:
18:46:42  <Tikofix> !password
18:46:42  <PublicServer> Tikofix: deaned
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19:22:35  <planetmaker> <- choose (25+4)k OpenTTD meeting date (if you are interested and plan to come)
19:22:36  <Webster> Title: Transport Tycoon Forums View topic - (25+4)k meeting (at
19:26:27  *** mfb- has joined #openttdcoop
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19:26:32  <mfb-> hi
19:26:55  <planetmaker> hi mfb
19:28:59  <mfb-> !password
19:28:59  <PublicServer> mfb-: deaned
19:29:08  <PublicServer> *** Game still paused (number of players)
19:29:11  <PublicServer> *** mfb joined the game
19:29:19  <PublicServer> <mfb> oh, cargodist
19:31:29  <PublicServer> <mfb> with the intra-city traffic, the MLs are used very infrequently
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19:45:34  <mfb-> does cargodist work with SRNWs?
19:45:56  <PublicServer> <mfb> or do we need explicit orders?
19:46:27  <mfb-> hmm... without explicit orders passengers don't know if they will reach their destination
19:46:48  <PublicServer> <mfb> okay, probably not
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20:29:35  <scshunt> !password
20:29:35  <PublicServer> scshunt: snared
20:29:42  <PublicServer> *** Game still paused (number of players)
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20:30:38  <PublicServer> <scshunt> mfb: thanks for fixing the hub on ministik [a][b]
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20:38:53  <Ulsh> !password
20:38:53  <PublicServer> Ulsh: snared
20:39:17  <Maraxus> !password
20:39:17  <PublicServer> Maraxus: snared
20:39:33  <PublicServer> *** Maraxus joined the game
20:39:36  <PublicServer> <Maraxus> hi
20:39:38  <PublicServer> <scshunt> Hi
20:39:39  <mfb-> hi
20:40:34  <PublicServer> <scshunt> Should we add volume on the MLs?
20:41:18  <PublicServer> <mfb> do you see jams?
20:41:48  <PublicServer> <scshunt> ah, yes I do
20:41:58  <PublicServer> <mfb> then it's time to expand
20:42:20  <PublicServer> <scshunt> it's just a direcitonal thing, a prior should solve this jam
20:42:22  <PublicServer> <scshunt> and it's at one station
20:42:40  <PublicServer> <scshunt> actually, hmm
20:43:10  <PublicServer> <scshunt> Look at SWK
20:43:16  <PublicServer> <scshunt> and SLH 02
20:43:18  <PublicServer> <scshunt> (the sylf one)
20:43:20  <PublicServer> <scshunt> thoughts?
20:43:42  <PublicServer> <mfb> 3rd bridge?
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20:43:54  <PublicServer> <mfb> second line into the station is optional
20:44:04  <PublicServer> <mfb> or just wait
20:44:06  <PublicServer> <mfb> :D
20:44:13  <PublicServer> <scshunt> yeah it's an intermittent thing
20:44:31  <PublicServer> <scshunt> expanding the station with a second in-line would solve it too
20:45:41  <PublicServer> <scshunt> We could shift the out-line up by a few, and add 4 new platforms doing 6 on each line
20:46:07  <PublicServer> <scshunt> also, actually
20:46:17  <PublicServer> <scshunt> there's an obbvious improvement to be made
20:47:41  <PublicServer> <mfb> missing signal :D
20:47:48  <PublicServer> <mfb> oh, no
20:48:34  <PublicServer> *** Player has left the game (general timeout)
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20:51:23  <PublicServer> <scshunt> hrm
20:51:29  <PublicServer> <scshunt> there's no room to connect this bridge
20:51:44  <PublicServer> <scshunt> thanks
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20:52:50  <Ulsh_> !password
20:52:50  <PublicServer> Ulsh_: glides
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21:11:23  <PublicServer> <mfb> lol passengers are stupid
21:11:43  <PublicServer> <mfb> they just leave the train at a random station in the middle of nowhere
21:13:38  <Sylf_> start building travellers school
21:13:48  <Sylf_> oh, that sounds too much like sim city
21:15:13  <PublicServer> <mfb> and now they refuse to take any trains
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21:40:46  <nicfer> !password
21:40:46  <PublicServer> nicfer: aboard
21:41:03  <PublicServer> *** nicfer joined the game
21:41:35  <PublicServer> <nicfer> hi
21:41:41  <PublicServer> <mfb> hi
21:41:41  <PublicServer> <Maraxus> hi
21:46:07  <PublicServer> <nicfer> shall we connect towns with 23.212 town growth rate?
21:46:18  <PublicServer> <mfb> if you want to grow it? sure
21:46:28  <PublicServer> <nicfer> for example, West Baptiste
21:46:30  <PublicServer> <mfb> but add a station to get a reasonable growth rate ;)
21:47:37  <PublicServer> <mfb> hmm
21:47:47  <Sylf_> West Baptiste might be doomed
21:48:00  <Sylf_> the city growth limiter game script does some weird stuff
21:48:37  <PublicServer> <nicfer> it is fixed at 23.212, same as others
21:48:51  <PublicServer> <mfb> :(
21:48:53  <PublicServer> <nicfer> Acme, St. Albert, etf
21:48:55  <PublicServer> <nicfer> etc*
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22:03:45  <PublicServer> <nicfer> mfb, did you built a bus station at WEB?
22:04:05  <mfb-> I tried to get growth by moving the station tiles to the town
22:04:20  <PublicServer> <nicfer> because I can't build them
22:04:29  <PublicServer> <nicfer> they're greyed out
22:04:31  <PublicServer> <mfb> ?
22:05:05  <Sylf_> is road vehicle limit 0?
22:05:24  <mfb-> advanced settings -> disable infrastructure building blahblah -> off
22:05:26  <mfb-> it is
22:05:40  <mfb-> located in the infrastructure tab
22:06:05  <PublicServer> <nicfer> yeah, it is 0
22:06:31  <PublicServer> <nicfer> but mfb managed to build them, while I can't
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22:06:50  <mfb-> advanced settings -> disable infrastructure building blahblah -> off
22:06:54  <mfb-> this is the setting you have to change
22:07:23  <PublicServer> <nicfer> it's activated
22:09:06  <PublicServer> <nicfer> ah, if it's on it's disabled
22:09:06  <PublicServer> <nicfer> now I can
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22:14:14  <PublicServer> <Maraxus> gn
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22:22:10  <PublicServer> <nicfer> train 271 has no orders
22:22:53  <PublicServer> <nicfer> well, none of Paintearth metro has orders
22:24:46  <mfb-> right
22:24:50  <mfb-> and they work perfectly
22:25:40  <PublicServer> <mfb> well, station entry could be a bit quicker
22:25:46  <PublicServer> <mfb> and trains are stacking in the ML station
22:26:00  <PublicServer> <mfb> but that is a ML issue
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22:45:58  <fonsinchen> !password
22:45:58  <PublicServer> fonsinchen: keeled
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22:46:58  <PublicServer> <fonso> How's it going?
22:47:12  <PublicServer> <nicfer> about biotown,what shall we connect to the west station?
22:47:34  <PublicServer> <mfb> everything
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23:11:52  <PublicServer> <Sylf> something we haven't discussed yet:  Are we going to keep the rail version of the ICE?  Or switch to monorail or maglev?
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23:21:04  <mfb-> I guess loading speed will limit the capacity
23:21:12  <PublicServer> <Sylf> that town of standard is starting to look very non standard :D
23:21:26  <PublicServer> <mfb> :D
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23:22:26  <PublicServer> <mfb> and old concept, but with a new design, and it works better with cargodist
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23:26:28  <PublicServer> <mfb> hmm
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23:28:55  <PublicServer> <mfb> get implicit orders, stupid train
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23:30:37  <PublicServer> <mfb> interesting "feature"
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23:31:08  <PublicServer> <mfb> they have to collect one implicit order with a regular order
23:31:18  <PublicServer> <mfb> afterwards they work without regular orders
23:31:40  <PublicServer> <Sylf> really... interesting
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