Config
Log for #openttdcoop on 30th July 2013:
Times are UTC Toggle Colours
00:11:28  *** Mark has quit IRC
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01:09:47  <scshunt> !players
01:09:50  <PublicServer> scshunt: Client 25 is Anson, a spectator
01:09:55  <scshunt> !password
01:09:55  <PublicServer> scshunt: tagged
01:10:38  <scshunt> !dl lin64
01:10:38  <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-linux-generic-amd64.tar.xz
01:11:42  <PublicServer> *** Game still paused (number of players)
01:11:45  <PublicServer> *** scshunt joined the game
01:12:56  <scshunt> is it just me, or is this game rather dead generally?
01:13:01  <scshunt> maybe it's just the lag :(
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01:40:31  <PublicServer> *** scshunt has left the game (general timeout)
01:40:31  <PublicServer> *** scshunt has left the game (connection lost)
01:52:46  <Sylf> I'm too lazy for the complex (late) stage of the game
02:02:25  <phatmatt> !players
02:02:28  <PublicServer> phatmatt: Client 25 is Anson, a spectator
02:06:24  *** BBQFIST has quit IRC
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02:34:23  <ZestyLemons> !playercount
02:34:23  <PublicServer> ZestyLemons: Number of players: 1 (1 spectators)
02:34:27  <ZestyLemons> awh
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03:20:44  <PublicServer> *** Game still paused (number of players)
03:20:46  <PublicServer> *** Sylf joined the game
03:24:29  <Sylf> !unpause
03:24:30  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
03:24:44  <PublicServer> *** Sylf has joined company #1
03:24:44  <PublicServer> *** Game unpaused (number of players)
03:28:48  <PublicServer> *** Sylf has left the game (leaving)
03:28:48  <PublicServer> *** Game paused (number of players)
03:28:49  <Sylf> !auto
03:28:50  <PublicServer> *** Sylf has enabled autopause mode.
03:29:56  <ZestyLemons> !playercount
03:29:56  <PublicServer> ZestyLemons: Number of players: 2 (2 spectators)
03:30:03  <ZestyLemons> double awh
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06:25:53  <Webster> (002) [362097602772217858] @OpenTTDNews> After the parties, OpenTTD 1.3.2 has been released! http://t.co/Nim3vnvfsJ
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07:03:01  *** ChanServ sets mode: +o dwarf
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08:00:10  *** gnemonix is now known as Guest1680
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14:04:27  <jrambo> i have a strange problem. seems i cannot connect via hexchat. don't know what i am doing wrong
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14:26:40  <dihedral> !players
14:26:42  <PublicServer> dihedral: Client 25 is Anson, a spectator
14:26:51  <dihedral> !password
14:26:51  <PublicServer> dihedral: grimes
14:27:00  <dihedral> !list
14:34:31  *** roboboy has quit IRC
14:52:59  <nicfer> !dl win64
14:52:59  <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-windows-win64.zip
14:55:10  <nicfer> !password
14:55:10  <PublicServer> nicfer: grimes
14:55:29  <PublicServer> *** Game still paused (number of players)
14:55:30  <PublicServer> *** nicfer joined the game
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15:25:19  *** ChanServ sets mode: +o Vinnie_nl
15:25:31  <Vinnie_nl> !password
15:25:31  <PublicServer> Vinnie_nl: grimes
15:25:49  <PublicServer> *** Game still paused (number of players)
15:25:50  <PublicServer> *** Vinnie joined the game
15:26:34  <PublicServer> *** Game still paused (number of players)
15:26:34  <PublicServer> <V453000> hy
15:26:35  <PublicServer> *** V453000 joined the game
15:26:38  <PublicServer> <Vinnie> hello
15:28:02  *** Stevetrov has joined #openttdcoop
15:28:49  <PublicServer> <Vinnie> cu later
15:28:52  <PublicServer> *** Vinnie has left the game (leaving)
15:35:11  <Stevetrov> !players
15:35:14  <PublicServer> Stevetrov: Client 25 is Anson, a spectator
15:35:14  <PublicServer> Stevetrov: Client 111 (Orange) is V453000, in company 1 (Jones & Co.)
15:37:32  <Stevetrov> !password
15:37:33  <PublicServer> Stevetrov: naiver
15:37:46  <PublicServer> *** Game still paused (number of players)
15:37:46  <PublicServer> *** stevetrov joined the game
15:38:19  <johnrambo> !password
15:38:19  <PublicServer> johnrambo: naiver
15:38:34  <PublicServer> *** Game still paused (number of players)
15:38:34  <PublicServer> *** Game unpaused (number of players)
15:38:34  <PublicServer> *** jrambo joined the game
15:39:50  <Stevetrov> hi guys, game still laggy i c
15:40:22  <PublicServer> <jrambo> it is also laggy for me, but it might be my cpu also
15:41:20  <Stevetrov> apparently its a server issue.
15:41:35  <PublicServer> *** jrambo has left the game (connection lost)
15:41:37  <PublicServer> *** Game paused (number of players)
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15:42:05  <jrambo> yeah, it works fine locally. must be a server issue
15:46:15  <PublicServer> *** stevetrov has left the game (leaving)
15:49:05  <V453000> it most definitely is not server issue
15:49:16  <V453000> it probably runs slower in single player
15:49:28  <V453000> meaning if it runs in full speed in multiplayer, your cpu cant keep up
15:49:53  *** valhallasw has quit IRC
15:53:18  <PublicServer> *** V453000 has left the game (leaving)
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16:16:13  <Stevetrov> !password
16:16:13  <PublicServer> Stevetrov: riches
16:16:29  <PublicServer> *** Game still paused (number of players)
16:16:29  <PublicServer> *** stevetrov joined the game
16:16:50  <PublicServer> *** stevetrov has left the game (leaving)
16:19:29  <PublicServer> *** Game still paused (number of players)
16:19:29  <PublicServer> *** stevetrov joined the game
16:19:51  <PublicServer> *** stevetrov has joined spectators
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18:38:47  <nicfer> !playercount
18:38:47  <PublicServer> nicfer: Number of players: 2 (2 spectators)
18:38:49  <nicfer> !playercount
18:38:49  <PublicServer> nicfer: Number of players: 2 (2 spectators)
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18:46:24  <ZestyLemons> !playercount
18:46:24  <PublicServer> ZestyLemons: Number of players: 2 (2 spectators)
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20:01:06  <PublicServer> *** stevetrov has left the game (leaving)
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21:52:52  <PublicServer> *** Anson has left the game (leaving)
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