Config
Log for #openttdcoop on 11th August 2013:
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00:00:53  <PublicServer> *** Anson has joined spectators
00:40:29  <BiG> !players
00:40:31  <PublicServer> BiG: Client 88 is Anson, a spectator
00:59:07  <Gashernite> !password
00:59:07  <PublicServer> Gashernite: rebels
00:59:25  <PublicServer> *** Game still paused (number of players)
00:59:28  <PublicServer> *** Gash joined the game
01:00:44  <Gashernite> umm... can I unpause the game?
01:03:09  <PublicServer> <Gash> /sadface
01:04:19  <BiG> nope you need 2 players logged in
01:04:29  <Gashernite> naww :(
01:05:08  <PublicServer> *** Anson has joined company #1
01:05:08  <PublicServer> *** Game unpaused (number of players)
01:05:13  <PublicServer> <Gash> I've just come back to realise that none of my feeders are coping
01:05:16  <BiG> bam
01:06:28  <PublicServer> <Anson> now you have a second :-)
01:06:34  <PublicServer> <Gash> thanks :D
01:07:36  <PublicServer> <Anson> while jam helped me rebuild my SLH05, we also changed your SLH03 a bit :-)
01:08:03  <PublicServer> <Gash> yeah, I'm cool with that
01:08:10  <PublicServer> <Anson> should have CL10 now
01:08:24  <PublicServer> <Anson> i built the same TL7 like you :-(
01:09:55  <PublicServer> <Anson> look at the prios ... they probably need a little adjustment for the long trains ... just like mine
01:11:49  <PublicServer> <Gash> yeah, I've never really been sure about prios
01:12:25  <PublicServer> <Anson> you can't be sure ... just build them and watch them .... then adjust
01:13:07  <PublicServer> <Anson> too long causes your trains to be stuck most of the time, and too short causes the ML to jam
01:13:41  <PublicServer> <Anson> most of the time, they are both at the same time :-) :-(
01:15:21  <BiG> Jam35? :)
01:16:09  <PublicServer> <Gash> I think there is a signalling issue in BBH04
01:16:27  <PublicServer> <Anson> was on earlier, helped me, and built a nice station, but now we are two only
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01:17:18  <PublicServer> <Anson> what issue ?
01:18:20  <PublicServer> <Anson> which SL ? a BBH should have no SL ?
01:18:54  <PublicServer> <Gash> at the split there, the SL appears to be 2.5
01:19:09  <PublicServer> <Anson> SL = sideline
01:19:12  <PublicServer> <Gash> oh...
01:19:18  <PublicServer> <Anson> you mean signal gap ?
01:19:20  <PublicServer> <Gash> umm... signal distance?
01:19:23  <PublicServer> <Gash> yeah, that >.<
01:19:41  <PublicServer> <Gash> yeah, didn't want to play with ML signals :P
01:20:55  <PublicServer> <Anson> that's the advantage of block signals ... you mostly can move them back and forth a bit without bad consequences or interrupting some logic
01:21:33  <PublicServer> <Anson> and it should never hurt to put an additional one directly before and after a split
01:25:04  <PublicServer> <Gash> my SLH is only servicing 6 industries and I feel like I'm flooding the ML :/
01:46:33  <Slicey> I built my first BBH in Single player :P
01:46:41  <PublicServer> <Gash> nice
01:46:47  <PublicServer> <Gash> how big?
01:46:55  <PublicServer> <Gash> sorry, how many lanes
01:47:03  <Slicey> right now 8
01:47:07  <PublicServer> <Gash> nice
01:47:17  <PublicServer> <Gash> I haven't gone above 4 lanes yet
01:47:29  <PublicServer> <Anson> maybe it's time to start doubling the ML ...
01:47:42  <Slicey> yea BBH's (A good one) is huge for a big network
01:47:46  <PublicServer> <Gash> I'm thinking that too
01:48:37  <Slicey> !password
01:48:37  <PublicServer> Slicey: clicks
01:48:43  <PublicServer> <Gash> yeah, it's jamming just before SLH06
01:48:48  <PublicServer> *** Slicey joined the game
01:48:50  <PublicServer> <Anson> BBH for LR should be easy, and not too difficult with CL10, but a BBH for doubled ML with CL10 might turn out quite interesting :-)
01:49:37  <PublicServer> <Gash> I feel like the jams are my fault...
01:49:43  <PublicServer> *** Slicey has joined company #1
01:49:53  <PublicServer> <Gash> I've been improving my SL and buying new trains to cope...
01:50:32  <PublicServer> <Anson> you are not required to deliver all cargo on this server
01:50:51  <PublicServer> <Gash> I had 24mil rubber waiting...
01:50:53  <PublicServer> <Anson> main goal is to keep the whole network running smoothly
01:52:03  <PublicServer> *** Slicey has left the game (leaving)
01:52:25  <PublicServer> *** Slicey joined the game
01:52:32  <PublicServer> <Slicey> why is my screen moving down ?
01:52:39  <PublicServer> <Slicey> with out me doing anything?
01:53:13  <PublicServer> *** Slicey has left the game (connection lost)
01:53:47  <Slicey> what the heck why does my screen scroll down ??
01:53:58  <Slicey> with out me doing thing
01:54:09  <PublicServer> <Gash> leaning on any keys?
01:54:21  <Slicey> nope
01:54:59  <PublicServer> <Anson> what kind of mouse do you have ?
01:55:09  <PublicServer> <Gash> yeah, could be that too
01:55:33  <Slicey> idk i was writing on a sign then i accidently hit somthing
01:55:53  <PublicServer> <Anson> when my mouse runs low on batteries, the cursor sometimes starts moving by itself, and when the right mousebutton also is stuck, the map starts scrolling
01:56:21  <PublicServer> <Gash> ew... wireless mice...
01:56:37  <Slicey> its not wreless
01:56:41  <Slicey> wire*\
01:56:45  <PublicServer> <Anson> to be exact, mine is a trackball :-)
01:57:11  <PublicServer> <Gash> my 1yo razer hex mouse sometimes moves a little on it's own, but thats usually because of the mousepad
01:57:25  <PublicServer> <Anson> lol ... do you have "scroll at edge" enabled ? maybe you moved the mouse to an edge while typing ...
01:57:44  <Slicey> idk where do i check that
01:58:44  <PublicServer> <Anson> hey, new options :-) ... interface/localization
01:59:26  <PublicServer> <Anson> mouse movement : advanced options -> interface -> interaction -> pan window
01:59:41  <PublicServer> <Gash> oh crap... diamond mine just got build at the factory stations
01:59:51  <PublicServer> <Gash> built*
02:01:21  <Slicey> nope thats not it
02:02:01  <PublicServer> <Gash> I've almost caught up with my rubber/oil production :D
02:02:41  <Slicey> there we go :)
02:02:47  <PublicServer> <Gash> what was it?
02:02:59  <PublicServer> <Anson> caught up with 1000 maize, but fruit still grows ... 1k -> 3k ....
02:03:41  <PublicServer> <Gash> I had 24k rubber and 8k oil sitting in my transfer station
02:04:53  <Slicey> all my stations are caught up :)
02:05:41  <PublicServer> <Gash> still got 2k oil to catch up on
02:05:53  <Slicey> huh one sec
02:05:57  <PublicServer> <Anson> 2k = 4 trains
02:06:22  <Slicey> !password
02:06:22  <PublicServer> Slicey: pluses
02:06:35  <PublicServer> <Gash> yes, but I don't want heaps of trains once I've caught up...
02:06:41  <PublicServer> <Gash> would clog my SL
02:06:43  <PublicServer> <Anson> that isn't much ... and when it stays and the rating drops a bit, you will deliver all of it again
02:06:47  <PublicServer> *** Slicey joined the game
02:07:19  <PublicServer> *** Slicey has joined company #1
02:07:52  <PublicServer> <Anson> someone told me that in most cases, trains should be added very slowly, maybe one per year only, and only if the MLand the drops  permit
02:08:26  <PublicServer> <Gash> yeah, I'm starting to cull now
02:08:28  <PublicServer> *** Slicey has left the game (general timeout)
02:08:28  <PublicServer> *** Slicey has left the game (connection lost)
02:08:53  <Slicey> im not going to add anymore trains :)
02:09:14  <Slicey> the ml ging toward GOOD DROP OFF needs another line
02:09:19  <Slicey> going
02:18:45  <PublicServer> <Gash> DAT LAG :/
02:18:48  <PublicServer> <Gash> oops, caps
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02:42:37  <PublicServer> <Anson> who is responsible for Gondworth East ?
02:43:15  <PublicServer> <Gash> find the SLH it connects to
02:43:59  <PublicServer> <Anson> i just had a few trains visiting my SL ... one of them for Gondworth East
02:45:53  <PublicServer> <Gash> that would be slicey I think
02:46:00  <Slicey> hm?
02:46:24  <Slicey> !password
02:46:24  <PublicServer> Slicey: burros
02:46:35  <PublicServer> <Gash> had a rogue train from one of your stations
02:46:35  <PublicServer> *** Slicey joined the game
02:46:59  <PublicServer> <Gash> went to one of ans' stations
02:47:09  <PublicServer> *** Slicey has joined company #1
02:47:29  <PublicServer> <Anson> train 366
02:47:43  <PublicServer> <Slicey> just delete there is like 2 trains that are messed up
02:47:47  <PublicServer> *** Slicey has left the game (leaving)
02:48:15  <PublicServer> <Anson> and that train is now waiting at a visible depot !
02:48:34  <Slicey> just delete it -.-
02:49:42  <PublicServer> <Anson> Prunfingway-on-sea Forest has a visible depot
02:50:20  <PublicServer> <Anson> that station belongs to slicey ?
02:50:30  <PublicServer> <Gash> yup
02:50:54  <Slicey> idk i need to change 2 stations they messed up the system
02:51:00  <Slicey> i have to just delete them
02:51:48  <PublicServer> <Gash> so we need to double the ML at least from BBH04 all the way to Factory Drop
02:52:01  <Slicey> yup
02:52:12  <PublicServer> <Gash> anyone game enough to try it?
02:52:22  <PublicServer> <Anson> btw: you don't need to build a path from your station to a mine or forest ... a single tile, maybe a 1x1x building is good enough :-)
02:52:54  <PublicServer> <Gash> where are you refering to?
02:53:50  <PublicServer> *** Slicey joined the game
02:54:43  <PublicServer> <Slicey> hmm
02:54:49  <PublicServer> *** Slicey has joined company #1
02:55:17  <PublicServer> <Anson> many of slicey's stations, eg Prunfingway-on-sea Forest
02:55:56  <PublicServer> <Slicey> for the ml
02:55:59  <PublicServer> <Anson> or the two stations Fladinghead Forest and Ginnton Heights, which do a crossover with their cargo :-)
02:56:41  <PublicServer> <Anson> it is easier to see that way, but doesn't look so nice :-)
02:56:43  <PublicServer> <Slicey> what are we going to do with the ml?
02:56:59  <PublicServer> <Gash> well, I was thinking of doubling it...
02:57:23  <PublicServer> <Gash> but having a half doubled BBH will get me yelled at >.<
02:57:26  <PublicServer> <Slicey> what if we extend where they have to combine
02:59:49  <PublicServer> <Slicey> alright well im going back on sp
03:01:52  <PublicServer> <Gash> nah... I can't do it >.<
03:02:32  <PublicServer> <Anson> i could help, but all by ourselves without any oldtimer ? :-(
03:02:50  <PublicServer> <Gash> yeah, why isn't V on 24/7? :P
03:04:00  <PublicServer> <Anson> hehe, the queue starts to build at BBH01 ... and that is V's BBH :-)
03:04:38  <PublicServer> <Anson> wait ... i think BBH01 to the drop is the first important part
03:04:48  <PublicServer> <Anson> since there are two ML merging there
03:05:35  <PublicServer> <Anson> by doubling the other direction, you only create doubled waiting space and don't help solving the problem at the merge where you put the sign
03:05:58  <PublicServer> <Gash> I know, I'm doubling the whole section...
03:06:36  <PublicServer> <Anson> but first the end of it ... else we will get more trains waiting which can't go to the drop
03:07:27  <PublicServer> <Anson> SLH01 also needs work ... with the ML squeezed between another rail and water
03:07:53  <PublicServer> <Gash> V can do that :P
03:08:11  <PublicServer> <Anson> hehe, yes ... SLH01 is also V's SLH :-)
03:08:37  <PublicServer> <Gash> well, looks like V will just yell at me a lot :P
03:10:11  <PublicServer> <Anson> do you see Grunnford Forest with green rails ? ... that's also something which shouild be avoided : building diagonal bridges with length 2 at a ML
03:10:25  <PublicServer> <Gash> I'll change that
03:10:39  <PublicServer> <Gash> is that V's too? O.o
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03:14:03  <PublicServer> <Gash> stupid town council
03:14:54  <PublicServer> <Gash> the traffic isn't busy enough to need to double that tunnel
03:17:37  <PublicServer> <Anson> on this server, TF of water is not costly, but people should still restrict themselves to only flatten what is really needed
03:18:03  <PublicServer> <Anson> i think, that applies to the 3 water tiles, where TF is better than a double bridge with CL8
03:18:33  <PublicServer> *** Slicey has left the game (general timeout)
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03:18:41  <PublicServer> <Anson> that is not a double tunnel, but merging one line to the double ML
03:19:00  <PublicServer> <Gash> yeah, I was going to merge before the town, coming from the opposite side
03:19:12  <PublicServer> <Gash> roughly there
03:19:30  <PublicServer> <Gash> so then we didn't have to remove so much town
03:19:37  <PublicServer> <Anson> don't forget the CL in the area of SLH01
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03:22:01  <PublicServer> <Gash> we'd ahve a CL of 7 doing it my way for voth merges, but your way gets CL 6
03:22:54  <Sylf> !dl lin64
03:22:54  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-linux-generic-amd64.tar.xz
03:23:15  <PublicServer> <Anson> before the tunnel is CL7 any way
03:24:06  <PublicServer> <Gash> also, one of the coop rules is you don't start working on something that someone else is working on at the time...
03:24:22  <Sylf> !dl win64
03:24:22  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-windows-win64.zip
03:25:13  <PublicServer> <Gash> dafuq are you doing?
03:25:39  <PublicServer> <Gash> seriously?
03:25:49  <PublicServer> <Gash> /facepalm
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03:26:25  <PublicServer> <Anson> doing the tunnel and an early merge, it will work untzil more houses can be removed
03:26:43  <PublicServer> <Gash> it's not that hard to change town opinion
03:27:14  <Sylf> !password
03:27:14  <PublicServer> Sylf: doping
03:27:27  <PublicServer> *** Sylf joined the game
03:27:35  <BiG> hey :)
03:27:41  <PublicServer> <Sylf> mu
03:27:45  <PublicServer> <Anson> how did you do that ?
03:27:50  <BiG> moo
03:28:01  <PublicServer> <Gash> you know, we didn't have do remove so much town
03:28:07  <PublicServer> <Anson> hallo, Sylf ... 3 n00bs trying to double a ML :-)
03:28:20  <BiG> :D
03:28:26  <BiG> Sylf is a noob too
03:28:37  <PublicServer> <Sylf> wewt
03:28:37  <PublicServer> <Gash> although there is a bit of tension right now
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03:29:23  <PublicServer> <Sylf> I already resent this game, so all is good
03:29:42  <BiG> xD
03:30:03  <PublicServer> <Sylf> my job #1 - delete Ganley South
03:30:05  <BiG> No way, best plan EVERRRRRRr
03:30:25  <PublicServer> <Sylf> oh wait, that station is actualy active
03:30:35  <PublicServer> <Gash> anyway, I gotta go
03:32:26  <PublicServer> <Sylf> so where exactly are we trying to double lines?
03:32:42  <PublicServer> <Anson> between BBH01 and SLH01 first
03:32:48  <PublicServer> <Anson> and forward to the drop
03:32:54  <PublicServer> <Sylf> I see where the jam is, but I don''t see any real solutions
03:33:08  <PublicServer> <Anson> then back where needed and trains are queueing
03:33:46  <PublicServer> <Anson> at BBH01, trains merge from two ML ... thus i think it would be best to start there and double ML between that BBH and the drop
03:33:54  <PublicServer> <Sylf> do we not mark our buildings anymore?
03:34:12  <PublicServer> <Anson> which buildings ?
03:34:18  <PublicServer> <Sylf> what's up withlame building like Fronfingway Valley?
03:34:40  <BiG> !password
03:34:40  <PublicServer> BiG: doping
03:35:12  <PublicServer> *** Gash has left the game (leaving)
03:35:14  <PublicServer> <Anson> looks as if it belongs to V ?
03:35:27  <PublicServer> *** Big Meech joined the game
03:35:57  <BiG> all of frongfingway is a mess
03:35:58  <PublicServer> <Sylf> It 's built left hand driven
03:36:04  <PublicServer> <Anson> in this game, most people do a SLH and then freeform tracks from there on in the SL ... and SLH01 is V
03:36:07  <PublicServer> <Sylf> I dunno if V ever build that way
03:36:21  <BiG> so much of that area isnt syncehd, its laughable
03:36:43  <PublicServer> <Sylf> I'm not even looking at synch stuff
03:36:54  <PublicServer> <Big Meech> its a big mess
03:36:56  <PublicServer> <Sylf> with TL10, I dunno if synch will matter anyway
03:37:59  <PublicServer> <Sylf> so, who started the double line attempet at SLH1?
03:39:07  <Gashernite> I started it, but Ans took over
03:40:20  <PublicServer> *** Sylf has joined spectators
03:40:20  <PublicServer> *** Game paused (number of players)
03:40:41  <PublicServer> <Big Meech> you want to play Anson ?
03:40:59  <PublicServer> <Sylf> actually, I want to hear what's the plan first
03:41:01  <PublicServer> <Anson> checking what has to be done now
03:41:11  <PublicServer> <Anson> some missing rail or something
03:41:13  <PublicServer> <Big Meech> there is a plan somewhere
03:41:40  <PublicServer> <Sylf> I mean, the plan around double line between BBH1 and SLH1
03:41:45  <PublicServer> <Sylf> or whatever the expansion
03:44:53  <PublicServer> <Anson> besides the big jam which goes back into my station :-) i see no places where something needs to be fixed before logging
03:46:07  <PublicServer> <Sylf> which one is your station anyway?
03:46:21  <PublicServer> <Anson> SLH05
03:46:23  <PublicServer> <Sylf> I almost see no signs where people sign their buildings
03:46:57  <PublicServer> <Anson> look at the SLHs .... most stations or even all stations behind a SLH belong to the same person
03:47:35  <PublicServer> <Anson> thus no need to sign each station when the SLH is signed
03:48:10  <PublicServer> <Sylf> Those of us who don't come from that  kind of assumption don't catch on to that at first glance
03:48:52  <PublicServer> <Sylf> especially the actual details within the sidelines
03:48:58  <PublicServer> <Sylf> anyone can add to any sidelines
03:49:28  <PublicServer> <Sylf> without any signatures in place, any noobs can come in and not think that they don't have to sign anything
03:49:38  <PublicServer> <Anson> the master network plan is to build the ML with given trains (TL10 and CL10), and everybody can build his own kind of SL, whether also TL10, or transfer stations, or whatever
03:49:56  <PublicServer> <Sylf> nobody owns any SL
03:50:14  <PublicServer> <Anson> thus most people built a SLH and then all the SL and stations at that SL
03:50:29  <PublicServer> *** Sylf has left the game (leaving)
03:50:36  <Sylf> fuck it
03:51:00  <PublicServer> <Anson> not owns ... but everybody could plan how to do a SL, and thus most often also built that himself
03:51:23  <Sylf> whatever.
03:52:46  <Sylf> also,
03:53:03  <Sylf> Why don't you sign your stuff with your full name?
03:53:11  <Sylf> like ANSON is too long for ANY thing
03:53:42  <Sylf> "ans" is NOT obvious enoug for some of us
03:53:54  <Sylf> anyway, I'm done with this channel for a while
03:53:57  *** Sylf has left #openttdcoop
03:54:28  <PublicServer> <Anson> i used the same abbrev for groups and whatever, and most other people have shorter names, even Sylf has only 4 letters :-)
03:55:38  <PublicServer> <Anson> ok, have added "on" :-)
03:57:27  <PublicServer> *** Anson has joined spectators
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04:02:52  <Slicey> !password
04:02:52  <PublicServer> Slicey: teased
04:03:05  <PublicServer> *** Game still paused (number of players)
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04:55:41  <Ekvation> !password
04:55:41  <PublicServer> Ekvation: teased
04:56:28  <Ekvation> !password
04:56:28  <PublicServer> Ekvation: teased
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04:58:21  <Ekvation> !password
04:58:21  <PublicServer> Ekvation: teased
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08:09:50  <Gashernite> !password
08:09:50  <PublicServer> Gashernite: seeped
08:10:08  <PublicServer> *** Game still paused (number of players)
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08:41:05  <V453000> !password
08:41:05  <PublicServer> V453000: pathos
08:41:17  <PublicServer> *** Game still paused (number of players)
08:41:17  <PublicServer> *** Game unpaused (number of players)
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08:41:21  <PublicServer> <V453000> ho
08:41:27  <PublicServer> <Gash> hey
08:41:52  <PublicServer> <Gash> so... I started duplicating some of the ML, but had to go for a few hours
08:42:02  <PublicServer> <V453000> thats good
08:42:02  <PublicServer> <Gash> there is a bit of a situation :P
08:42:29  <PublicServer> <V453000> what the fuck is "yeah but who will do it" sign
08:42:31  <PublicServer> <V453000> :D
08:42:42  <PublicServer> <Gash> oh, that was a convo were were having
08:43:09  <PublicServer> <Gash> oh... and are they your green purrs?
08:43:19  <PublicServer> <Gash> because we hate them...
08:43:21  <PublicServer> <V453000> ?
08:43:28  <PublicServer> <Gash> near SLH01
08:43:34  <PublicServer> <V453000> whats wrong with them
08:43:57  <PublicServer> <Gash> you didn't leave much room for expansion where it crosses the ML
08:44:06  <PublicServer> <V453000> and you cant move them?
08:44:08  <PublicServer> <V453000> well thats sad
08:44:10  <PublicServer> <Gash> we did :P
08:44:16  <PublicServer> <V453000> then why whine :)
08:44:22  <PublicServer> <Gash> it was annoying
08:44:24  <PublicServer> <Gash> :P
08:44:35  <PublicServer> <V453000> well if building is annoying, then why play the game in the first place :)
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08:44:51  <PublicServer> <Gash> oh, suggestions for Factory drop station?
08:44:54  <PublicServer> <Gash> shush you!
08:45:00  <PublicServer> <V453000> no, just build it :)
08:45:18  <PublicServer> <Gash> but it's gunna be ugly and not... "smart"
08:45:24  <PublicServer> <V453000> if it works
08:45:30  <PublicServer> <Gash> but it might not >.<
08:45:40  <PublicServer> <V453000> well you can always fix it
08:52:12  <PublicServer> <Gash> you better not be watching me!
08:58:26  <PublicServer> <Gash> do trains slow down on diagonal 's' bends?
08:58:36  <PublicServer> <V453000> try :)
08:58:42  <PublicServer> <Gash> okay :P
09:00:37  <PublicServer> <Gash> modifying a live system without disrupting it, becomes a bit of a challange
09:01:28  <PublicServer> <V453000> piece by piece
09:03:34  <PublicServer> <Gash> accidental live testing O.o
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09:04:24  <PublicServer> <Gash> oop... dinner time
09:04:42  <PublicServer> *** V453000 has joined spectators
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09:04:44  <PublicServer> <Gash> any chance you'd be able to modyfiy SLH01 a bit?
09:04:51  <PublicServer> *** Gash has joined spectators
09:04:53  <PublicServer> <V453000> no why
09:04:55  <PublicServer> <V453000> just do it
09:05:10  <PublicServer> <Gash> I just have to go to dinner :P
09:05:21  <PublicServer> <Gash> and it's "your" SLH)
09:05:25  <PublicServer> <V453000> im not going to be today really
09:05:32  <PublicServer> <V453000> sure, so anybody can expand it :)
09:05:54  <PublicServer> <V453000> I dont need to learn how to build? :)
09:10:45  <PublicServer> <Gash> okay
09:13:33  <PublicServer> <V453000> in general, just be more confident ... nobody will kill you if something is broken, there really is only one way to learn this game, and it is through experience
09:13:43  <PublicServer> <V453000> if something breaks, you instantly learned that this does not work
09:14:46  <PublicServer> <Gash> yeah, I was doing that earlier... and someone started building where I was expanding and I got cranky at them
09:14:59  <PublicServer> <V453000> wasnt that Anson
09:15:09  <PublicServer> <Gash> yeah
09:15:20  <PublicServer> <V453000> well he is a problem in general
09:15:26  <PublicServer> <Gash> >.<
09:16:17  <PublicServer> <V453000> btw no need to mention rules, just tell someone you do not want help and they should accept that
09:16:39  <PublicServer> <V453000> if not, I will have a talk with them
09:16:49  <PublicServer> <Gash> I'll remember that for next time :P
09:17:17  <PublicServer> <V453000> rules are just for the idiots, normal people should be able to behave normally without them :)
09:17:31  <PublicServer> <Gash> :P
09:17:38  <PublicServer> *** Gash has joined company #1
09:17:54  <PublicServer> <V453000> anyway, got to go buy some food
09:17:56  <PublicServer> <V453000> cya
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09:18:02  <PublicServer> <Gash> k, cya
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09:41:18  <Gashernite> !password
09:41:18  <PublicServer> Gashernite: quaked
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10:16:20  <V453000> !paccword
10:16:24  <V453000> !password
10:16:24  <PublicServer> V453000: ridged
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10:16:52  <PublicServer> <Gash> welcome back
10:16:54  <PublicServer> <V453000> hi :)
10:17:32  <PublicServer> <Gash> now I played this in SP for a little bit and found an issue...
10:17:54  <PublicServer> <Gash> I need to double all the way back to the split in BBH01 as well
10:18:06  <PublicServer> <Gash> otherwise the drop just gets packed
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10:20:08  <PublicServer> <V453000> likely so :)
10:20:34  <PublicServer> <V453000> well to be more precise, sooner or later it will be necessary to double basically everything ;)
10:20:49  <PublicServer> <Gash> yeah, I wont be doing everything :P
10:21:00  <PublicServer> <Gash> although I'll give it a go :)
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10:21:38  <PublicServer> <V453000> sure thing :)
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10:24:03  <Jam35> !password
10:24:03  <PublicServer> Jam35: ridged
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10:24:31  <PublicServer> <Gash> hey jam
10:24:42  <PublicServer> <Jam35> morning :)
10:24:49  <PublicServer> <Gash> evening :P
10:24:56  <PublicServer> <V453000> hy :)
10:24:59  <PublicServer> <Jam35> gn
10:25:02  <PublicServer> <Jam35> hi
10:25:53  <PublicServer> <Gash> you should help duplicate the ML
10:26:15  <PublicServer> <Jam35> hm
10:26:35  <PublicServer> <Jam35> where?
10:26:41  <PublicServer> <Gash> everywhere :P
10:27:19  <PublicServer> <Gash> I'm doing from BBH01 to the Factory
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10:29:45  <PublicServer> <Gash> one thing lag is good for, is replacting track on live track
10:30:15  <PublicServer> <V453000> :D
10:30:38  <PublicServer> <Jam35> wha?
10:31:09  <PublicServer> <Gash> I was moving a bridge and a train was coming... so the server decided to lag and let me finished before the train came
10:31:44  <PublicServer> <V453000> you have a missing connection in the SLH btw
10:32:02  <PublicServer> <Gash> which SLH V?
10:32:04  <PublicServer> <V453000> 01
10:32:18  <PublicServer> <Gash> oh, haven't even looked at that one yet
10:32:34  <PublicServer> <Gash> thats a better solution than what I came up with in SP
10:34:08  <PublicServer> <Gash> 2nd lane is open
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10:36:12  <phatmatt> !dl win32
10:36:12  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-windows-win32.zip
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10:37:38  <PublicServer> <Anson> hallo
10:37:44  <PublicServer> <Jam35> ih
10:38:06  <PublicServer> <Anson> just came back and read the whole chat ...
10:38:21  <PublicServer> <V453000> got to know anything new?
10:39:48  <PublicServer> <Jam35> someone broke Factory Drop
10:40:18  <PublicServer> <Gash> fixed
10:40:32  <PublicServer> <Gash> just waiting on the ML duplication now :P
10:41:02  <PublicServer> <Anson> i won't discuss every single bit of it, but have to reply something: as V said himself, lots of things have to be done step by step ... and when someone doubles a whole ML by laying a parallel rail without connections from BBH04 to SLH02 to BBH01 to SLH01, but nothing between SLH01 and the final drop, why shouldn't i start working there
10:41:28  <PublicServer> <Anson> most of all after we were 3-4 people talking about doing it, and suddenly someone put down that track
10:41:56  <PublicServer> <Jam35> less talk more do
10:42:10  <PublicServer> <V453000> I wont even discuss this, just communicate with each other and organize yourselves who does what
10:44:16  <PublicServer> <Gash> I'm assuming that red purr is you V?
10:44:22  <PublicServer> <V453000> y
10:44:44  <PublicServer> <V453000> its handy to show errors :)
10:45:31  <PublicServer> <Anson> anyway, you have now done what i suggested: started the double line by doing the last part between SLH01 and the drop, so that a doubled ML not only serves as storage for twice the amount of trains
10:45:53  <PublicServer> <Anson> what's next ? where should i build something without interfering with someone else ?
10:46:11  <PublicServer> <V453000> how about you ask reversibly
10:46:17  <PublicServer> <V453000> pick a junction and ask about that one?
10:47:59  <PublicServer> <Anson> what about the part BACK from the drop to SLH01 ? that is mostly done but missing connections and trains are queueing back in the station and from the SLH to the drop
10:48:18  <PublicServer> <Gash> Jam was working on that?
10:48:28  <PublicServer> <Gash> I think, so I was lead to believe
10:49:38  <PublicServer> <Anson> btw: Sylf was there and complained that no buildings (probably meant stations and tracks) were signed by their builders
10:49:48  <PublicServer> <Anson> is that needed on THIS map ?
10:50:10  <PublicServer> <V453000> obviousl is?
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10:50:43  <PublicServer> <Anson> and on this and the last few maps, i also saw no signatures where people were building something ... wouldn't that be nice too, to have signs like "under construction by xxx" ?
10:51:14  <PublicServer> <V453000> optional
10:51:32  <PublicServer> <Anson> probably not needed when there are 2 or 3 people online, but when there are 5-7 people or more, it might be useful
10:53:26  <PublicServer> <V453000> Jam35: how about !aa
10:53:41  <PublicServer> <V453000> oh right doesnt fit the other pattern things
10:53:51  <PublicServer> <Anson> what do you think about recoloring stations, eg one color for entry to the factory drop and one color for the exit ?
10:54:17  <PublicServer> <V453000> if it helps the builder to orientate in it, why not
10:54:55  <PublicServer> <Anson> don't know whether it helps the builder, but it would help me to better see what has been built :-)
10:55:41  <PublicServer> <Anson> and maybe also to see whether trains are mostly queuing on the entry or exit parts, etc
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10:56:47  <PublicServer> <Anson> i would do it (only recolor, not rebuild), but won't start unless the current builder of the pickup has no objections, and you don't find such a thing too colorful ....
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10:58:24  <PublicServer> <V453000> it can always be fixed by 1 drag ......
10:58:34  <PublicServer> <V453000> less talk more do
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11:21:26  <PublicServer> <Anson> coloring finished ... and now i easily understand what people have done :-) ... 6 entries with waiting bays for the pickup and only 3 exits ... and 1:1 ratio of entries and exits on the drop
11:23:07  <PublicServer> <Anson> and since so much green can be seen and less yellow (for the drop), it is also easy to see that the exit is jammed (since the second rail is not connected yet between there and SLH01
11:23:27  <PublicServer> <Jam35> why not do that then
11:24:37  <PublicServer> <Anson> just checking whether everything else is done on that track ... was going to ask next whether i shall connect, or whether you (builder of the station) does it
11:24:56  <PublicServer> <Jam35> I built the pikup only
11:25:14  <PublicServer> <Jam35> and since the 2nd is nowhere near done the answer is no
11:25:24  <PublicServer> <Jam35> what would be the point?
11:29:23  <PublicServer> <Anson> i see that you are building ... will watch and learn .... (and the second line is not yet connected, to not interfere with your building)
11:36:58  <PublicServer> <Jam35> why not give SLH 06 choice West?
11:37:35  <PublicServer> <Anson> where is SLH06 ?
11:37:41  <PublicServer> <Jam35> sign list
11:37:56  <PublicServer> <Anson> SLH 1,2,3,4,5,7 ....
11:38:15  <PublicServer> <Jam35> now
11:38:22  <PublicServer> <Anson> ah, it was missing the space in front
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11:55:52  <PublicServer> <Anson> jam, can you check !connection please, whether i did the choice correctly ?
11:57:52  <PublicServer> <Jam35> that works
11:58:06  <PublicServer> <Jam35> the only thing I would say is the inner choice is too long
11:58:16  <PublicServer> <Jam35> but meh
11:58:23  <PublicServer> <Anson> just removed a few signals on one branch, to have exact space for 2 trains
11:58:37  <PublicServer> <Jam35> it'll work
11:59:16  <Jam35> !rcon set raw_industry_construction 1
11:59:16  <PublicServer> Jam35: you are not allowed to use !rcon
11:59:28  <Jam35> oh go on pleease! :)
12:00:19  <PublicServer> <Jam35> not you btw Anson :)
12:01:21  <PublicServer> <Anson> ok, shortened the seconmd choice ... but that leaves some gap now between split and first signal
12:02:41  <PublicServer> <Jam35> ok prio?
12:05:59  <Ekvation> !password
12:05:59  <PublicServer> Ekvation: verier
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12:16:59  <Maraxus> !password
12:16:59  <PublicServer> Maraxus: farmed
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12:19:29  <PublicServer> <Anson> added prio to the choices ... one works, but on the second, either the double bridge works or the prio
12:20:08  <PublicServer> <Anson> at sign "!double or prio"
12:21:26  <PublicServer> <Jam35> you can do this
12:22:12  <PublicServer> <Anson> when the signal behind the bridge turns red, trains don't use the second bridge
12:23:02  <PublicServer> <Anson> OH ?
12:23:21  <PublicServer> <Anson> AH !
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12:23:46  <PublicServer> <Anson> hehe, the problem was the other 2way signal, where i had only put a 1way
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12:24:37  <PublicServer> <Jam35> thats not needed TL10 !
12:28:00  <PublicServer> <Anson> right ... i should use lower number of connections and signals in prios, but I'll still use more than 1 every 10 tiles to make it easier to see that there is a prio going on :-)
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12:36:31  <Robert1108> Bonjour à touis
12:36:34  <Robert1108> tous*
12:36:57  <PublicServer> <Anson> a tu too :-)
12:37:24  <Robert1108> !version
12:37:24  <PublicServer> Robert1108: Autopilot AP+ 4.0 Beta (r99+.422ef4e8cbe1+)
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12:38:18  <Britzel> hi
12:45:43  <PublicServer> <Anson> chaos at gash's sideline ... sometimes queues back and jams from SLH03 through SLH05 and even back to BBH04
12:47:01  <PublicServer> <Anson> too many trains and/or can't enter the mainline fast enough at SLH03, and thus queue through the station and the entire sideline
12:48:02  <Robert1108> !password
12:48:02  <PublicServer> Robert1108: falter
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12:53:58  <PublicServer> <Anson> i did an ugly temp fix by adding a depot to take some waiting trains that couldn't join the ML and thus block part of the net
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15:02:39  <PublicServer> <Anson> hallo, jam ... how are you doing ? ... and what are you doing now ? .-)
15:02:50  <PublicServer> <Jam35> 2nd prep SLH07
15:03:24  <PublicServer> <Anson> i just finished building the double ML near my SLH05
15:04:26  <PublicServer> <Anson> since the double ML is only local, everything is still completely jammed, but this area should be ready now ... would be nice if you could have a look at my first double SLH
15:05:56  <PublicServer> <Anson> would also be good to check how many trains the network can have ... i think that gash added a few too many for the current single ML : there are 30+ trains now waiting in a depot, and the ML is still jammed
15:07:23  <PublicServer> <Jam35> seems fine
15:07:38  <PublicServer> <Jam35> except the temp stuff obv
15:08:36  <PublicServer> <Jam35> could start with choice !here
15:08:50  <PublicServer> <Anson> hehe, of course :-) ... but the red purr is really nice to mark those spots that need work
15:08:56  <PublicServer> <Jam35> I'll bring the ML to there
15:09:22  <PublicServer> <Anson> what is !here ?
15:09:32  <PublicServer> <Jam35> choice needed
15:09:38  <PublicServer> <Jam35> can you do that?
15:09:44  <PublicServer> <Jam35> please :)
15:10:15  <PublicServer> <Anson> I'll have a look ... only did my hub until now, and this choice belongs to gash ...
15:10:30  <PublicServer> <Jam35> don't worry just sign what you did
15:11:36  <PublicServer> <Anson> as it was my first double SLH (and my second or third total :-) it took quite a while, but looks fine for me too :-)
15:12:28  <PublicServer> <Anson> did you see the !ugly temp fix ? :-)
15:13:04  <PublicServer> <Jam35> yes but was working on less temp fix :)
15:13:11  <PublicServer> <Jam35> ...so need a joiner
15:16:50  <PublicServer> <Jam35> you have the easy job: add 2nd @ BBH04
15:17:16  <PublicServer> <Anson> with those 30 trains in the station and queued, it might be a good example of what i was told a few games ago : if production rises, check the network for capacity, then add at most one train per year
15:21:34  <PublicServer> <Anson> how serious is it to not have synced bridges with this CL10 ?
15:40:28  <PublicServer> <Anson> finished the choice at SLH03
15:41:30  <PublicServer> <Anson> your efforts seem to have good results : the ML at SLH05 and SLH03 is clearing slowly and even most of the trains from the temp depot at gash are already en route again
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15:51:48  <PublicServer> <Anson> quite interesting to watch you build :-)
15:54:31  <PublicServer> <Jam35> well it is something at least :p
15:55:25  <PublicServer> <Anson> looks fine, but not yet very fine .... one CL8, and with bad luck on the RNG even CL6 after a double bridge
15:57:12  <PublicServer> <Jam35> RNG?
16:01:50  <PublicServer> <Anson> random number generator ... the most evil opponent in MMORPGS :-)
16:02:36  <PublicServer> <Anson> i might have an idea how to get rid of a double bridge with CL6
16:03:36  <PublicServer> <Jam35> but that bridge makes a natural split
16:03:46  <PublicServer> <Jam35> change if you want
16:03:56  <PublicServer> <Anson> a natural split ?
16:04:18  <PublicServer> <Jam35> also short bay
16:04:37  <PublicServer> <Jam35> the double bridge splits traffic over 2 lines
16:04:56  <PublicServer> <Anson> a little later, you have another split that does the same
16:06:47  <PublicServer> <Anson> at B, you split again, same as A was
16:07:33  <PublicServer> <Anson> and C would merge not only the track from south, but also what you gad split at A
16:12:05  <PublicServer> <Jam35> not sure it is so important in there
16:12:32  <PublicServer> <Anson> hehe, yes ... i have seen no single train that took either choice :-)
16:13:32  <PublicServer> <Jam35> and by extending them you shorten before
16:13:46  <PublicServer> <Jam35> which is already 9
16:13:48  <PublicServer> <Anson> it was only an observation, if we want to stick to CL10 on ML everywhere (if possible)
16:14:06  <PublicServer> <Jam35> feel free to change it :p
16:15:00  <PublicServer> <Anson> you can make 10 out of those 9, and at the same time get rid of the CL7
16:16:33  <PublicServer> <Jam35> brb
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16:18:36  <PublicServer> <Jam35> still cl7
16:18:54  <PublicServer> <Jam35> and 4
16:18:56  <PublicServer> <Anson> no ... S-bend -> CL8
16:20:14  <PublicServer> <Anson> ok, left is still 8 + 9 ... but right is nowhere <10
16:21:13  <PublicServer> <Anson> with the changed double bridges, you can now move the switch
16:21:23  <PublicServer> <Anson> hehe, what you are doing now :-)
16:22:33  <PublicServer> <Jam35> it doesn't matter :)
16:23:39  <PublicServer> <Anson> this was not possible before, with the old double bridges
16:25:45  <PublicServer> <Jam35> now sort these !cl2
16:26:29  <PublicServer> <Anson> would be easy to get rid of ... without that prio
16:26:54  <PublicServer> <Anson> a little different logic now, but should work the same
16:27:09  <PublicServer> <Jam35> with a signal gap
16:27:51  <PublicServer> <Anson> what is worse ? speed 120 kph, or a signal gap of 3 ?
16:29:13  <PublicServer> <Jam35> ok gonna go eat
16:29:31  <PublicServer> <Jam35> need me to stay or not?
16:29:53  <PublicServer> <Anson> is there something to do ?
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16:30:11  <PublicServer> <Anson> that NEEDS to be done NOW, i mean ?
16:31:18  <PublicServer> <Jam35> no :)
16:31:21  <PublicServer> *** Jam35 has joined spectators
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16:31:26  <PublicServer> <Anson> then I'll be gione too
16:31:31  <Jam35> k cya
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16:37:49  <Slicey> !password
16:37:49  <PublicServer> Slicey: endear
16:37:59  <PublicServer> *** Game still paused (number of players)
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16:38:07  <PublicServer> <Anson> hallo
16:38:25  <PublicServer> <Slicey> hiya
16:39:05  <PublicServer> <Anson> you just missed the work of jam ... at sign "excellent attempt" ....
16:39:23  <PublicServer> <Slicey> :(
16:39:37  <PublicServer> <Anson> hehe, jam had written "some attempt", but after i saw how it works now, i changed that :-)
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16:40:44  <PublicServer> <Anson> the ML between SLH03, SLH05 and BBH04 was completely jammed ... and now see how many trains are queued there ... none ?
16:40:59  <PublicServer> <Slicey> yup
16:41:34  <PublicServer> <Anson> only problem is still the singletrack ML around SLJH03
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16:42:23  <PublicServer> <Anson> i added a depot that held 30+ trains from gash's station, but even that didn't help on the ML
16:42:45  <PublicServer> <Anson> with the work by jam, we got rid of the jam :-)
16:42:52  <PublicServer> <Slicey> nice!
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16:45:16  <PublicServer> <Anson> i think next would be SLH03, to finish doubling the ML ... one split and one join are left to do
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18:36:24  <PublicServer> *** Jam35 has joined spectators
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18:38:13  <PublicServer> <Anson> please one minute more, to finish something
18:38:39  <PublicServer> *** Jam35 has joined company #1
18:38:39  <PublicServer> *** Game unpaused (number of players)
18:38:51  <PublicServer> <Jam35> didn't think you were there
18:39:14  <PublicServer> <Anson> i was on the phone for quite a while
18:39:37  <PublicServer> <Anson> but now just was connecting a few new primaties near "my" SL
18:40:19  <PublicServer> <Anson> looks ok now, sems to work
18:41:09  <PublicServer> <Anson> at the choice which i had built, where there is space for three trains, you had added signals
18:41:43  <PublicServer> <Anson> they were too much, since that was behind the last of those three trains ... only a pbs before the tunnel there
18:42:35  <PublicServer> <Jam35> might have done that to empty the depots idk
18:42:53  <PublicServer> <Anson> i also saw that you removed my "ugly temp fix", the double depot ... but there were too many trains, and i had to catch 8 of them and put them in a depot ... else they caused queues and even stopped the ML
18:43:52  <PublicServer> <Anson> while on the phone, i also couldn't read IRC ... because IRC is on my phone :-) LOL
18:44:34  <PublicServer> <Anson> ok, i am done for now ... you may leave ....
18:45:05  <PublicServer> <Anson> OH ... gash is still jamming, but at least it's only his own station now :-)
18:45:19  <PublicServer> <Anson> much too many rubber trains ...
18:45:38  <PublicServer> <Anson> btw: we are at 497 trains now :-)
18:46:06  <PublicServer> <Anson> limit in the options currently is 1000
18:46:24  <PublicServer> <Jam35> I can stay for a while
18:46:55  <PublicServer> <Anson> i have to eat something now, and then some other chores :-(
18:47:23  <PublicServer> <Jam35> :) ok leave if you wish
18:49:53  <PublicServer> *** Anson has joined spectators
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18:50:10  <Ethereal> @quickstart
18:50:11  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:50:22  <PublicServer> *** Jam35 has joined spectators
18:50:41  <Ethereal> !help
18:50:41  <PublicServer> Ethereal: http://www.openttdcoop.org/wiki/IRC_Commands
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19:01:21  <Ethereal> oh well.. hi all
19:28:52  <PublicServer> *** Jam35 has left the game (leaving)
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19:37:18  <Dom_> !playercount
19:37:18  <PublicServer> Dom_: Number of players: 1 (1 spectators)
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20:13:00  <LoPo> HI
20:13:09  <LoPo> !dl win64
20:13:09  <PublicServer> LoPo: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-windows-win64.zip
20:19:26  <LoPo> !password
20:19:26  <PublicServer> LoPo: vetoes
20:19:36  <PublicServer> *** Game still paused (number of players)
20:19:36  <PublicServer> *** LoPo joined the game
20:20:44  <LoPo> !unpause
20:20:44  <PublicServer> *** LoPo has unpaused the server. (Use !auto to set it back.)
20:20:46  <PublicServer> *** Game unpaused (number of players)
20:24:09  <Ethereal> !players
20:24:12  <PublicServer> Ethereal: Client 88 is Anson, a spectator
20:24:12  <PublicServer> Ethereal: Client 180 (Orange) is LoPo, in company 1 (Cococoop)
20:24:19  <Ethereal> hmm
20:24:27  <LoPo> hey
20:24:29  <LoPo> join :P
20:26:26  <Ethereal> do i need anything in special ?
20:26:33  <PublicServer> <LoPo> what?
20:26:39  <PublicServer> <LoPo> do you mean with special? :P
20:27:24  <Ethereal> i was talking about a specific version, for example
20:27:34  <PublicServer> <LoPo> type !dl
20:27:45  <Ethereal> i see 3 servers, but apparently 2 of them are different versions
20:27:53  <Ethereal> !dl
20:27:53  <PublicServer> Ethereal: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:27:53  <PublicServer> Ethereal: http://www.openttd.org/en/download-trunk/r25627
20:27:57  <PublicServer> <LoPo> this is r25627
20:28:19  <V453000> hi LoPo :)
20:28:20  <Ethereal> i like how i can download from binaries.
20:28:28  <PublicServer> <LoPo> ey V
20:28:29  <Ethereal> but i cant access the coop page *facepalm*
20:30:00  <V453000> !password
20:30:00  <PublicServer> V453000: keenly
20:30:10  <PublicServer> *** V453000 joined the game
20:30:14  <PublicServer> <V453000> sooo ... saw the blog? :D
20:30:32  <PublicServer> <LoPo> ^^
20:30:47  <PublicServer> <LoPo> like the "memory" station
20:34:00  <Ethereal> hey LoPo
20:34:05  <Ethereal> which of all the servers?
20:34:13  <PublicServer> <LoPo> public server
20:34:42  <Ethereal> kay, downloading missing stuff ^^
20:34:57  <PublicServer> <LoPo> L(:)
20:34:59  <PublicServer> <LoPo> :)
20:35:01  <Ethereal> althought i cant play.
20:35:06  <Ethereal> seems like i can only spec
20:35:10  <Ethereal> although*
20:35:17  <Ethereal> !register
20:35:20  <PublicServer> <LoPo> ?
20:35:26  <PublicServer> <LoPo> join the company
20:35:36  <Ethereal> ook lol
20:35:58  <PublicServer> *** Ethereal joined the game
20:36:26  <PublicServer> <LoPo> ?
20:39:04  <PublicServer> <Ethereal> just sayin' hi :p
20:39:12  <PublicServer> <LoPo> hi ^^
20:39:26  <PublicServer> <Ethereal> ^^
20:39:40  <PublicServer> <Ethereal> i'm trying to decipher what you guys have wrote on these yellow marks
20:39:45  <Ethereal> lol..
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20:43:24  <LoPo> if you have some hard time getting stuff
20:43:27  <LoPo> read the wiki :P
20:43:31  <LoPo> !wiki
20:43:31  <PublicServer> LoPo: http://www.openttdcoop.org/wiki/Main_Page
20:50:48  <PublicServer> <LoPo> ? :)
20:50:58  <PublicServer> <LoPo> haha
20:51:00  <PublicServer> <LoPo> it does
20:51:52  <PublicServer> <LoPo> plz chat in general and not via team
20:52:03  <PublicServer> <Ethereal> yeah my bad.. i forget that
20:52:06  <PublicServer> <LoPo> otherwise i cant see it on irc
20:52:09  <PublicServer> <LoPo> :P
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20:56:20  *** Webster sets mode: +o Mark
20:56:43  <PublicServer> <LoPo> ey mark
20:59:15  <PublicServer> *** Anson has joined company #1
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21:02:31  <PublicServer> <Anson> hallo, what is that ? someone builds a long green track across the landscape ???
21:02:57  <PublicServer> <Ethereal> yeah, cuz the factory i was looking for i stoo far..
21:03:07  <PublicServer> <LoPo> oh
21:03:09  <PublicServer> <LoPo> well
21:03:19  <PublicServer> <Anson> on this map, only ONE factory is used for everybody
21:03:19  <PublicServer> <LoPo> you must comply to the plan
21:03:22  <PublicServer> <LoPo> so
21:03:29  <PublicServer> <LoPo> dont just build random stuff
21:03:36  <PublicServer> <Ethereal> kk
21:03:42  <PublicServer> <LoPo> first see the networkplan
21:03:52  <PublicServer> <LoPo> and then see what others did
21:04:04  <PublicServer> <LoPo> and then improve or build etc
21:04:14  <PublicServer> <LoPo> at !networkplan
21:04:20  <PublicServer> <LoPo> see sign list
21:04:22  <PublicServer> <Anson> sign "!!NETWORK PLAN!!"
21:05:56  <PublicServer> <LoPo> lol "D
21:05:59  <PublicServer> <LoPo> crash!
21:06:11  <PublicServer> <Ethereal> bad drivers
21:17:59  <PublicServer> <V453000> :DDDD Jam35 you beast
21:18:13  <PublicServer> <V453000> the magic of CL1
21:18:35  <PublicServer> <V453000> +animal express
21:18:38  <PublicServer> <V453000> :D
21:18:58  <PublicServer> <LoPo> ?
21:19:34  <PublicServer> <V453000> Tarfingway and surroundings
21:19:41  <PublicServer> <V453000> well, the feeder things to be exact
21:19:48  <PublicServer> <LoPo> ah yes
21:19:50  <PublicServer> <LoPo> :)
21:21:00  <PublicServer> <V453000> I think I need a new toy game :d been playing pzg2013 for like five months or more
21:21:43  <PublicServer> *** Ethereal has left the game (connection lost)
21:21:57  <PublicServer> <V453000> but idk what that should be :D
21:38:49  <PublicServer> <LoPo> yeah
21:43:27  <PublicServer> <LoPo> im off for today
21:43:33  <PublicServer> <LoPo> see you guys :)
21:43:43  <PublicServer> *** LoPo has left the game (leaving)
21:44:29  <V453000> cya _
21:44:31  <V453000> :)
21:48:41  <PublicServer> <Anson> who created "group 13" and "group 14" ? would ben ice to give a meaningful name to grups ...
21:58:31  <PublicServer> *** V453000 has left the game (general timeout)
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22:00:34  *** Ethereal has quit IRC
22:18:19  <PublicServer> *** Anson has joined spectators
22:18:19  <PublicServer> *** Game paused (number of players)
22:22:20  <PublicServer> <Anson> just for info : i just finished playing and noticed that "min number of players" seems to have been set to 1 only ... is that intended for the public server ?
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