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Log for #openttdcoop on 13th September 2013:
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01:44:17  <phatmatt> !players
01:44:19  <PublicServer> phatmatt: There are currently no clients connected to the server
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07:58:22  <V453000> !coop
07:58:22  <PublicServer> V453000: We are coop!
08:08:08  <V453000> !!
08:08:34  <phatmatt> !_!
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09:55:01  <BenJTotterdell> Morning all
09:55:13  <BenJTotterdell> !dl win64
09:55:13  <PublicServer> BenJTotterdell: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip
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10:08:16  <V453000> elo
10:09:34  <BenJTotterdell> !dl win32
10:09:34  <PublicServer> BenJTotterdell: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win32.zip
10:36:51  <BenJTotterdell> !password
10:36:51  <PublicServer> BenJTotterdell: irking
10:39:21  <PublicServer> *** Game still paused (number of players)
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10:42:59  <BenJTotterdell> V, i have been playing a game with a similar network plan to PZG 13, However with mixed cargo. I was trying to improve how effective the SML could be, but struggled as was mixed cargo and the different acceleration times made it very difficult (Due to weight difference). I don't think that timers would work due to this as well.
10:43:31  <BenJTotterdell> I don't really want to keep explanding the amount of lanes, when there is space on the SML 75% of the time
10:44:12  <phatmatt> explanding = expanding + exploding
10:44:26  <phatmatt> sorry.
10:44:28  <BenJTotterdell> hahaha
10:44:30  <phatmatt> carry on
10:44:54  <BenJTotterdell> stupid exploding ML, have to keep rebuilding that crap....
10:45:16  <V453000> of course there is a reason why it was only oil to have it all synchronized :)
10:45:23  <V453000> (it is probably mentioned in the pzg13 article)
10:45:50  <V453000> it would probably be possible, but stupidly weird to make with differnt cargoes
10:46:02  <V453000> hm well, still not good
10:46:22  <V453000> differences in acceleration can be e.g. 0.25 tile ... and you couldnt do anything to adjust to that
10:46:34  <BenJTotterdell> ye, there is about a 5 TL differing in acceleration time from 0- MAX
10:46:36  <V453000> making timed acceleration stuff always needs unified weight :)
10:46:57  <BenJTotterdell> thus creating holes in traffic and an ineffectual ML
10:47:09  <V453000> yep
10:47:51  <V453000> either obey the fact that SML isnt terribly efficient in line effectiveness, or use normal mergers which have better merging -> better packing on each line
10:48:00  <V453000> or do it with only 1 cargo (OR cargoes which all have same weight)
10:48:04  <BenJTotterdell> I even tryed putting the acceleration line at the top of a hill, didn't work too well
10:48:13  <V453000> it will still be different
10:48:17  <V453000> no matter what you do
10:48:50  <BenJTotterdell> I think I will go back and do it with 1 cargo. but it is a bit of a shame
10:48:54  <V453000> and even if you "just reduce" the differences, on the 1000 lines of SML, it will show regardless
10:49:12  <V453000> mhm :)
10:49:29  <V453000> lets just say you didnt have the best idea :D
10:49:38  <V453000> :P
10:49:59  <BenJTotterdell> well i was just being ignorant of the different acceleration speeds
10:50:08  <BenJTotterdell> i didn't think it would make that much of a difference
10:50:13  <BenJTotterdell> wow I was wrong
10:51:01  <BenJTotterdell> I kept tweaking an experimental merger however then a different cargo would use it.... was like wtf
10:51:08  <V453000> :)
10:51:19  <BenJTotterdell> Making the trains stop, then go, so everything should have been fine
10:51:40  <V453000> I really think it is way too hard to make such a timing which would synchronize trains with different weights
10:51:49  <V453000> well, hard ... just a ton of testing ... but kinda pointless :)
10:52:28  <BenJTotterdell> you would need to make something that sorted the trains by acceleration time
10:52:48  <V453000> that still isnt the solution
10:52:56  <V453000> you can sort by anything, even by orders with waypoints
10:53:04  <V453000> the problem is making the different mechanisms
10:53:29  <BenJTotterdell> hmm,
10:54:23  <V453000> e.g. you have mechanism for COAL trains, and mechanism for LIVESTOCK ... you measured that the acceleration differs in 3.75 tiles
10:54:29  <V453000> but how do you make 3.75
10:54:41  <BenJTotterdell> in deed
10:54:54  <V453000> and worse, if the difference is e.g. 0.05, it will still show one hell of a lot on the long SML, but it is basically impossible to get right
10:55:58  <BenJTotterdell> I do like the idea of sml as it is quite an easy way to add joins onto a mainline, and garrentee maximum accomdation space at any given time
10:56:34  <BenJTotterdell> but there many flaws as well
10:56:37  <PublicServer> *** BenTotterdell has left the game (leaving)
10:57:11  <BenJTotterdell> anyways, brb. need to deliever old people to a luncheon club
10:57:12  <V453000> maximum accomodation space only with the timed one :)
10:57:23  <V453000> normal SML does not reach as high as normal mergers, with reasonably accelerating trains
11:47:49  <BiG_MeEcH> V4547825000000000000)))!
11:52:54  <V453000> ASDF?
11:53:06  <V453000> something just walked over your keyboard
11:57:47  <BiG_MeEcH> Yup
11:57:49  <BiG_MeEcH> Hi
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12:08:42  <phatmatt> V452999
12:13:08  <V453000> still over 9000
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12:14:45  <BiG_MeEcH> lol
12:15:34  <BiG_MeEcH> http://images4.wikia.nocookie.net/__cb20100429142417/unanything/images/4/47/Over9000.jpg
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13:39:50  <aristo161> !password
13:39:50  <PublicServer> aristo161: irking
13:41:14  <PublicServer> *** Game still paused (number of players)
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13:43:45  <aristo161> !help
13:43:45  <PublicServer> aristo161: http://www.openttdcoop.org/wiki/IRC_Commands
13:45:08  <aristo161> !rules
13:45:08  <PublicServer> aristo161: http://www.openttdcoop.org/wiki/Ruleset
13:45:17  <aristo161> !unpause
13:45:17  <PublicServer> aristo161: you must be channel op to use !unpause
13:45:24  <V453000> hello
13:45:29  <aristo161> Whatsup
13:45:46  <aristo161> noones playing right now?
13:46:46  <V453000> seemingly not
13:46:58  <V453000> most activity is during european evenings
13:47:06  <aristo161> ooh i see
13:47:12  <V453000> you can see that on @@coopstats
13:47:13  <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html
13:47:35  <V453000> day-based, most is saturday-sunday ... friday depends how many people are out for beer
13:49:28  <aristo161> Nice, I see the stats now
13:50:53  <aristo161> Where are you located?
13:51:11  <V453000> czech beerpublic
13:51:11  <PublicServer> *** aristo161 has left the game (leaving)
13:51:16  <aristo161> haha
13:51:40  <aristo161> How long have you been playing OpenTTD?
13:53:30  <V453000> idk some time
13:54:44  <V453000> could be 5 years
13:54:50  <aristo161> What's popular in Beer in the Czech Republic
13:54:56  <aristo161> wow nice
13:55:20  <V453000> depends, Pilsner Urquell is a bit expensive, but clearly best
13:55:38  <V453000> rest generally cheaper, but there is a large variety so everybody chooses some :)
13:55:51  <aristo161> hmm
13:56:21  <aristo161> Oh that's your brand
13:56:25  <aristo161> national brand
13:56:34  <aristo161> I have seen it, but I haven't tried it
13:56:54  <aristo161> I will try it next time
13:57:26  <V453000> it is hard to try without visiting really, bottled isnt as good :) I dont even buy bottles as they cost twice as much as other beer we have ... from tanks it is a bit expensive, but not that terribly, and the taste is completely different :)
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14:02:26  <BiG_MeEcH> Yay for beer!
14:03:29  <V453000> Meech you are American, you dont know what real beer is
14:03:33  <V453000> period.
14:04:22  <BiG_MeEcH> whatevz
14:04:28  <BiG_MeEcH> I'm loling at the stats page
14:04:38  <BiG_MeEcH> V453000 seems to be unliked too. He/She got beaten 16 times.
14:05:05  <V453000> :>
14:05:34  <BiG_MeEcH> I also made the random QOTD
14:05:46  <BiG_MeEcH> "BiG_MeEcH: There are currently no clients connected to the server"
14:07:30  <BiG_MeEcH> :D
14:12:05  <V453000> .. :)
14:14:26  <BiG_MeEcH> :D
14:14:30  <BiG_MeEcH> How's Mr. Snail?
14:14:34  <BiG_MeEcH> or Ms. Snail?
14:14:51  <V453000> dno @ work iz me
14:15:02  <BiG_MeEcH> eating cukes or no?
14:15:06  <V453000> we cant take dangerous animals with us
14:15:07  <BiG_MeEcH> or just bark still
14:19:15  <V453000> fuck this, I go home
14:19:15  <V453000> bai
14:31:14  <BiG_MeEcH> :D
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16:42:48  <fair_> hi
16:44:32  <Jam35> hello
16:44:50  <Jam35> !password
16:44:50  <PublicServer> Jam35: irking
16:45:01  <PublicServer> *** Game still paused (number of players)
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17:08:47  <fair_> =)
17:09:48  <V453000> hy
17:10:00  <V453000> !password
17:10:00  <PublicServer> V453000: irking
17:10:09  <PublicServer> *** Game still paused (number of players)
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17:12:07  <fair_> !password!
17:12:12  <fair_> !password
17:12:12  <PublicServer> fair_: irking
17:12:18  <fair_> !secret
17:12:22  <fair_> !makemehappy
17:12:56  <PublicServer> *** Game still paused (number of players)
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17:13:00  <PublicServer> <V453000> mu
17:13:07  <PublicServer> <fair_> hey =)
17:13:22  <PublicServer> <fair_> dont worry, I wont touch anything :D
17:16:24  <PublicServer> <V453000> feel free to
17:16:30  <PublicServer> <fair_> lol.. no
17:16:30  <PublicServer> <V453000> how else do you want to learn it :)
17:16:52  <PublicServer> <fair_> by screwing things up elsewhere xD
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17:44:44  <BiG_MeEcH> !yo
17:44:48  <BiG_MeEcH> yoyoyoyoy
18:02:36  <fair_> hihi !
18:02:41  <fair_> Meeeeeech
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18:20:49  <mfb-> hi
18:21:04  <fair_> hi mfb =)
18:21:24  <PublicServer> *** Game still paused (number of players)
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18:28:17  <PublicServer> <V453000> o/
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18:29:40  <BiG_MeEcH> Meeeeeeeeeeeeeeeeeech!
18:29:42  <BiG_MeEcH> WoooooooooooOOOOOOOOOOO!
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18:31:44  <PublicServer> <fair_> hehe
18:33:06  <PublicServer> <fair_> what are you guys doin atm ?
18:33:20  <PublicServer> <mfb> thinking about SLH05
18:33:38  <PublicServer> <fair_> :D
18:33:58  <PublicServer> <fair_> what do you think about it ?
18:34:26  <PublicServer> <mfb> some sort of 2nd would be nice
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18:34:56  <PublicServer> <fair_> =)
18:35:10  <PublicServer> <mfb> that should work
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18:39:02  <Liuk_Sk> !password
18:39:02  <PublicServer> Liuk_Sk: whiffs
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18:39:30  <PublicServer> <Liuk Sk> hi
18:39:32  <PublicServer> <mfb> hi
18:39:42  <BiG_MeEcH> Liuk!
18:39:44  <PublicServer> <fair_> hi
18:54:41  <PublicServer> *** Liuk Sk has left the game (leaving)
18:55:33  <Jam35> !password
18:55:33  <PublicServer> Jam35: tipped
18:55:47  <PublicServer> *** Jam35 joined the game
18:55:58  <PublicServer> <Jam35> wotcha
18:56:08  <PublicServer> <fair_> hey =)
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19:03:46  <PublicServer> <mfb> wtf
19:04:08  <PublicServer> <fair_> whats up ?
19:04:30  <PublicServer> <mfb> my SLH is missing a line, and I am quite sure it was there before
19:04:48  <PublicServer> <fair_> :D
19:05:16  <PublicServer> <mfb> wow that was a lot of TF at BBH03
19:05:46  <PublicServer> <fair_> true
19:06:16  <PublicServer> <fair_> that pond looks kinda artificial xD
19:06:27  <PublicServer> <V453000> impossible
19:06:29  <PublicServer> <V453000> totally natural
19:06:35  <PublicServer> <fair_> :D
19:06:45  <PublicServer> <fair_> just the edgy side of nature
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19:07:15  <PublicServer> <fair_> lol
19:07:21  <PublicServer> <fair_> i suck at english
19:07:37  <PublicServer> <fair_> I dont think the word has the meaning I thought it had
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19:12:01  <PublicServer> <V453000> makes perfect sense to me
19:12:11  <PublicServer> <V453000> also hy Chris Booth
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19:16:14  <PublicServer> *** Maraxus joined the game
19:16:18  <PublicServer> <Maraxus> hi
19:16:24  <PublicServer> <fair_> hi
19:18:30  <PublicServer> *** Chris Booth has left the game (leaving)
19:20:55  <PublicServer> *** fair_ has left the game (general timeout)
19:20:55  <PublicServer> *** fair_ has left the game (connection lost)
19:21:48  <fair_> !password
19:21:48  <PublicServer> fair_: misted
19:22:01  <PublicServer> *** fair_ joined the game
19:22:05  <PublicServer> <fair_> lol .. that was unfortunate
19:22:36  <PublicServer> <fair_> the error message said my computer is too slow to keep up with the game
19:25:08  <PublicServer> <V453000> happens from time to time :P
19:25:10  <PublicServer> <fair_> =(
19:25:18  <PublicServer> <fair_> network gets kinda stuck it seems
19:25:32  <PublicServer> <V453000> where
19:25:38  <PublicServer> <fair_> at your server xD
19:25:44  <PublicServer> <V453000> hardly :)
19:25:55  <PublicServer> <fair_> well then somewhere between your server and my pc xD
19:26:09  <PublicServer> <V453000> or your pc cant keep up with the game :)
19:26:20  <PublicServer> <V453000> you would have gotten "connection lost" otherwise
19:26:26  <PublicServer> <fair_> hah ... I think my pc can easily keep up with the game
19:27:14  <PublicServer> <fair_> so thats not it :P
19:28:38  <V453000> openttd only takes 1 core
19:28:47  <PublicServer> <fair_> yeah i know
19:29:21  <PublicServer> <fair_> but any of my cores is fast easily fast enough to simulate ProZone2013 game at 40% load
19:29:57  <PublicServer> <fair_> and i can make it progress faster with tab too
19:31:10  <TWerkhoven> multiplayer sucks a lot of cpu too though
19:31:25  <PublicServer> <fair_> true
19:31:36  <PublicServer> <fair_> but if I have cpu issues .. you have too
19:31:43  <TWerkhoven> lets see
19:31:46  <TWerkhoven> about to join
19:32:04  <PublicServer> <Jam35> This pc sucks: it doesn't have issues
19:32:14  <PublicServer> <fair_> besides .. I turned youtube off .. seems to fix the network issues xD
19:32:29  <PublicServer> *** {TWerkhoven[L]} joined the game
19:32:34  <PublicServer> <fair_> I guess everytime it downloaded a new chunk of the youtube video
19:32:40  <PublicServer> <Jam35> usually starts ~1000 trains
19:32:42  <PublicServer> <fair_> the openttd packets got delayed
19:33:04  <PublicServer> <fair_> hehe .. 400 to go xD
19:33:28  <PublicServer> <Jam35> shouldn't take long :p
19:34:34  <PublicServer> <fair_> hmm .. it really seems to be the network .. sometimes .. data just stops getting through to me
19:36:12  <PublicServer> <fair_> =(
19:42:26  <PublicServer> <Jam35> what's with the slugs @ BBH03?
19:42:48  <PublicServer> *** TWerkhoven[L] has left the game (connection lost)
19:43:13  <PublicServer> <fair_> @TWerkhoven: xD
19:47:35  <PublicServer> <Jam35> some goods trains are returning to sawmill already loaded (turning round)
19:49:09  <PublicServer> <mfb> jam at BBH06
19:49:23  <PublicServer> <Jam35> see #289
19:49:43  <PublicServer> <mfb> ?
19:51:37  <PublicServer> <Jam35> oh I see,
19:51:59  <PublicServer> <Jam35> goods trains do not have unload orders
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19:52:25  <aristo161> !password
19:52:25  <PublicServer> aristo161: botany
19:52:33  <PublicServer> <mfb> fixed
19:52:36  <PublicServer> <Jam35> so they fail to deliver then return
19:52:40  <PublicServer> <mfb> someone killed truningville
19:52:56  <PublicServer> <mfb> so goods acceptance got removed
19:53:20  <PublicServer> <Jam35> there may be more in that case
19:53:45  <aristo161> !password
19:53:45  <PublicServer> aristo161: skeins
19:53:47  <PublicServer> <fair_> hehe
19:53:59  <PublicServer> *** aristo161 joined the game
19:54:03  <mfb-> just check the station list
19:54:56  <PublicServer> <Jam35> Printown
19:55:54  <PublicServer> <mfb> fixed
19:56:00  <PublicServer> *** aristo161 has left the game (leaving)
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19:56:09  <PublicServer> <Jam35> that's all (sawmill)
19:56:28  <PublicServer> <mfb> I count 18 stations
19:56:39  <PublicServer> <mfb> hmm oil has 19
19:56:49  <PublicServer> <Jam35> factory 19 also
19:56:56  <PublicServer> <mfb> okay
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19:59:06  <Pupintor> !password
19:59:06  <PublicServer> Pupintor: skeins
19:59:12  <PublicServer> <Jam35> the die please died
19:59:14  <PublicServer> *** Pupintor joined the game
19:59:18  <PublicServer> <mfb> we have just 18 towns with proper labels
19:59:36  <PublicServer> <Jam35> ah
20:00:19  <PublicServer> <Pupintor> hi!
20:00:25  <PublicServer> <mfb> hi
20:00:27  <PublicServer> <Maraxus> hi
20:00:29  <PublicServer> <fair_> hey =)
20:01:03  <PublicServer> <mfb> ah
20:01:15  <PublicServer> <mfb> I didn't see windworth falls due to the dual-use as pickup
20:01:29  <PublicServer> <mfb> okay, 19
20:02:39  <PublicServer> <Jam35> the orders look ok
20:02:46  <PublicServer> <Jam35> 38 of them at least
20:03:56  <PublicServer> <Jam35> belated hi
20:05:06  <PublicServer> <Jam35> 3rd 06->03 ?
20:08:55  <PublicServer> <fair_> hmm gn9 guys
20:08:59  <PublicServer> <fair_> *8
20:09:02  <PublicServer> <fair_> :D
20:09:08  <PublicServer> <Jam35> k cya
20:09:19  <PublicServer> *** fair_ has left the game (leaving)
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20:27:51  <PublicServer> <Jam35> i know, just about to do something
20:27:57  <PublicServer> <Jam35> (something)
20:28:11  <PublicServer> <mfb> that fits
20:29:18  <PublicServer> <Jam35> yes was more worried about the choices getting rather long
20:30:17  <PublicServer> <Jam35> okay so we have a +1 line
20:30:35  <PublicServer> <Jam35> getting proper ML in is harder
20:31:17  <PublicServer> <mfb> ?
20:31:31  <PublicServer> <V453000> asdf gnight
20:31:33  <PublicServer> *** V453000 has left the game (leaving)
20:31:49  <PublicServer> <mfb> gn8
20:31:56  <PublicServer> <Maraxus> gn
20:31:59  <PublicServer> <Jam35> bye
20:32:41  <PublicServer> <Jam35> a proper 3rd from east
20:32:52  <PublicServer> <mfb> ah
20:32:59  <PublicServer> <Jam35> not just choices for the others
20:33:27  <PublicServer> <mfb> I think 2+2 exits are still fine
20:33:58  <PublicServer> <Jam35> yes it seems better atm
20:34:20  <PublicServer> <Jam35> just getting ahead of myself
20:37:24  <PublicServer> <Jam35> now that is a jam
20:38:01  <PublicServer> <Jam35> BBH 02
20:43:51  <PublicServer> *** Pupintor has left the game (leaving)
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20:54:55  *** Webster sets mode: +o dwarf
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21:02:51  <Jam35> byee
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21:09:15  <PublicServer> <Maraxus> gn
21:09:18  <PublicServer> <mfb> gn
21:09:25  <PublicServer> *** Maraxus has left the game (leaving)
21:09:27  <PublicServer> *** Game paused (number of players)
21:09:32  <mfb-> !unpause
21:09:32  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
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21:31:06  <PublicServer> <mfb> lol gridlock at sawmill goods pickup
21:33:42  <PublicServer> *** mfb has left the game (leaving)
21:33:42  <PublicServer> *** Game paused (number of players)
21:33:43  <mfb-> !auto
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