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00:03:20 *** uliko has quit IRC 01:55:24 *** evildwarf has quit IRC 02:08:56 *** nicfer has joined #openttdcoop 02:31:24 *** roboboy has joined #openttdcoop 03:00:29 *** planetmaker sets mode: +b *!*@cpe-67-255-86-176.main.res.rr.com 03:49:27 *** evildwarf has joined #openttdcoop 03:49:27 *** Webster sets mode: +o evildwarf 04:12:43 *** nicfer has quit IRC 04:25:59 *** evildwarf has quit IRC 05:50:01 *** Sylf has quit IRC 06:06:16 *** BiG_MeEcH has quit IRC 06:19:38 *** dwarf has joined #openttdcoop 06:19:38 *** Webster sets mode: +o dwarf 08:11:48 *** Progman has joined #openttdcoop 08:33:36 *** [1]Mark has joined #openttdcoop 08:44:11 *** Progman has quit IRC 08:45:46 *** dwarf has quit IRC 08:55:39 <V453000> !help 08:55:39 <PublicServer> V453000: http://www.openttdcoop.org/wiki/IRC_Commands 09:17:35 *** valhallasw has joined #openttdcoop 09:29:22 *** valhalla1w has joined #openttdcoop 09:31:10 *** valhallasw has quit IRC 09:33:07 *** uliko has joined #openttdcoop 09:33:07 *** ChanServ sets mode: +o uliko 09:49:51 *** Jam35 has joined #openttdcoop 10:42:22 *** perk11 has joined #openttdcoop 11:44:57 *** Maraxus has joined #openttdcoop 11:44:57 *** ChanServ sets mode: +o Maraxus 12:21:44 *** BiG_MeEcH has joined #openttdcoop 13:18:25 *** uliko has quit IRC 13:42:28 *** AnsonMobil has joined #openttdcoop 13:46:34 *** Anson has quit IRC 14:05:33 *** Jam35 has quit IRC 14:15:59 *** roboboy has quit IRC 14:24:41 *** Mucht has quit IRC 14:25:50 *** mfb- has joined #openttdcoop 14:25:52 <mfb-> hi 14:26:10 <V453000> hy 14:26:30 <PublicServer> *** Game still paused (number of players) 14:26:31 <PublicServer> *** mfb joined the game 14:33:11 <PublicServer> *** mfb has left the game (general timeout) 14:33:11 <PublicServer> *** mfb has left the game (connection lost) 14:44:02 <mfb-> !password 14:44:02 <PublicServer> mfb-: carton 14:44:11 <PublicServer> *** Game still paused (number of players) 14:44:12 <PublicServer> *** mfb joined the game 14:49:51 <PublicServer> *** mfb has enabled autopause mode. 14:49:55 <PublicServer> <mfb> ehm 14:50:11 <mfb-> !unpause 14:50:11 <PublicServer> mfb-: you must be channel op to use !unpause 14:50:15 <mfb-> wtf 14:50:33 <mfb-> where is nickserv 14:51:11 <V453000> idea not 14:51:15 <V453000> !unpause 14:51:15 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 14:51:17 <PublicServer> *** Game unpaused (number of players) 14:51:27 <PublicServer> <mfb> thanks 14:51:49 *** Sylf has joined #openttdcoop 14:53:58 <V453000> yw 14:58:41 *** tycoondemon2 has quit IRC 15:30:22 *** Jam35 has joined #openttdcoop 16:05:46 *** AndreasB has joined #openttdcoop 16:05:57 <AndreasB> @quickstart 16:05:58 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:07:48 <AndreasB> !password 16:07:48 <PublicServer> AndreasB: carton 16:08:15 <AndreasB> :| version mismatch 16:08:29 <V453000> quickstart informed you about that didnt it 16:08:36 <AndreasB> *reads again* 16:08:41 <V453000> :) 16:08:53 <AndreasB> ooh 16:08:57 <AndreasB> nightly 16:08:57 <AndreasB> :S 16:09:01 <AndreasB> Why excactly? :D 16:09:14 <AndreasB> !dl win64 16:09:14 <PublicServer> AndreasB: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip 16:09:25 <mfb-> so we can find bugs 16:09:35 <AndreasB> oh 16:09:37 <V453000> and get new features :) 16:09:37 <mfb-> and get the latest new things 16:09:41 <AndreasB> What if its not a bug, but a feature? 16:09:48 <AndreasB> "haha" 16:09:49 <V453000> .. 16:10:07 <V453000> then we try to convince devs to fix that shit :> 16:10:26 <PublicServer> <mfb> then we test features :p 16:10:41 <AndreasB> How do I tell that to use my documents path ? 16:11:16 <AndreasB> it says I dont have zbase installed, but I do 16:11:24 <AndreasB> well, I use zbase at least 16:11:42 <V453000> it should use documents automatically 16:11:46 <V453000> lol @ zbase 16:12:19 <AndreasB> oh man, still mismatch 16:12:42 <AndreasB> newgrf this time 16:12:50 <AndreasB> NUTS unrealistic train set 0.5.8 16:13:07 <AndreasB> Im gonna shut up now 16:13:14 <V453000> nuts is from bananas 16:13:22 <V453000> that should work 100% fine 16:13:32 <PublicServer> *** AndreasB joined the game 16:13:35 <AndreasB> Yep.. I just had to download it :D 16:13:40 <V453000> aye 16:13:56 <V453000> !password 16:13:56 <PublicServer> V453000: carton 16:13:56 <AndreasB> SL's :S 16:14:15 <PublicServer> *** V453000 joined the game 16:14:23 <AndreasB> wow, thats .. one big company 16:14:32 <PublicServer> <V453000> rather tiny actually 16:14:34 <mfb-> !auto 16:14:34 <PublicServer> *** mfb- has enabled autopause mode. 16:14:41 <mfb-> interesting 16:14:47 <PublicServer> <AndreasB> compared to other public servers...? 16:14:49 <PublicServer> <mfb> that direction works 16:14:52 <PublicServer> <mfb> right 16:14:59 <PublicServer> <V453000> no compared to our average results :) 16:15:01 <PublicServer> <mfb> just 770 trains 16:15:48 <AndreasB> thats INSANE amounts om money lol 16:15:56 <AndreasB> I cant even count 16:16:02 <PublicServer> <mfb> well, a lot of time and cheap trains 16:16:04 <AndreasB> 4 billion 16:16:29 <PublicServer> <mfb> and we don't care about money anyway 16:16:46 <AndreasB> Well, normally I go bankrupt when playing 16:16:47 <AndreasB> :P 16:16:52 <PublicServer> <V453000> LOL HOW 16:16:58 <PublicServer> <AndreasB> well you know 16:17:01 <PublicServer> <V453000> no I dont 16:17:03 <PublicServer> <AndreasB> I .. screw up :P 16:17:17 <PublicServer> <AndreasB> I build network from staege 1 16:17:21 <PublicServer> <V453000> well perhaps you can learn a thing or two here :P 16:17:23 <PublicServer> <AndreasB> stage... maybe 16:17:37 <PublicServer> <AndreasB> My problem is that I dont like moving stuff very far 16:17:39 <PublicServer> <V453000> and you think this build itself so we start from stage 2, or? :D 16:17:41 <PublicServer> <AndreasB> cause it takes ages 16:18:05 <PublicServer> <AndreasB> Stage 2, haha Stage: Moneymaker (MM) 16:18:31 <PublicServer> <AndreasB> why so short trains? 16:18:33 <PublicServer> <V453000> or just cheating money works too 16:18:40 <PublicServer> <AndreasB> thats cheating! 16:18:49 *** Progman has joined #openttdcoop 16:18:50 <PublicServer> <V453000> shorter curves, shorter wainting places, shorter stations, smaller everything 16:18:52 <PublicServer> <V453000> spacce effective 16:19:03 <PublicServer> <AndreasB> more trains, costs more cash 16:19:09 <PublicServer> <V453000> well if its cheating, build 3000 trains on 512x512 :) 16:19:11 <PublicServer> <AndreasB> :D 16:19:21 <PublicServer> <AndreasB> why so small map? 16:19:24 <PublicServer> <AndreasB> go 2048x2048 :D 16:19:34 <PublicServer> <V453000> you can only have 5000 vehicles 16:19:40 <PublicServer> <V453000> and 512x512 already lags like hell 16:19:47 <mfb-> it takes long enough to fill 512^2 16:19:57 <mfb-> especially if you put 2000+ trains on it 16:19:57 <PublicServer> <AndreasB> oh ok 16:20:09 <mfb-> (won't happen here I guess) 16:20:13 <PublicServer> <AndreasB> Longer trains 16:20:15 <PublicServer> <AndreasB> :P 16:20:21 <PublicServer> <V453000> this is 256x512 too 16:20:27 <PublicServer> <mfb> longer trains make hubs really large 16:20:33 <PublicServer> <mfb> oh right 16:20:33 <PublicServer> <AndreasB> mfb: thts true 16:21:06 <mfb-> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_216 1800 trains on 256x256 16:21:18 <mfb-> the highest train/tile density we had so far I think 16:21:24 <PublicServer> <AndreasB> I dont get Truningsville North 16:21:27 <PublicServer> <AndreasB> what doers that do? 16:21:40 <Sylf> longer trains on hilly maps are also hard to build primary pickups 16:21:43 <PublicServer> <V453000> times trains 16:21:49 <PublicServer> <V453000> so they space out when bought 16:21:51 <PublicServer> <mfb> our goods trains for the factory have a very long order list 16:22:05 <PublicServer> <mfb> and new trains shouldn't all go to the same station at the same time 16:22:11 <PublicServer> <mfb> so they need some delay between injections 16:22:13 <PublicServer> <AndreasB> aha 16:22:16 <PublicServer> <AndreasB> But how does that work? 16:22:24 <PublicServer> <mfb> the train blocks the line for 30 days 16:22:31 <PublicServer> <mfb> then it allows one train to go through 16:22:33 <PublicServer> <AndreasB> manually? 16:22:36 <PublicServer> <mfb> and blocks the line again 16:22:40 <Sylf> time table 16:22:42 <PublicServer> <mfb> automatically 16:22:45 <PublicServer> <AndreasB> oh 16:23:03 <PublicServer> <AndreasB> thats.. nice 16:23:13 <PublicServer> <AndreasB> So, can any train go everywhere? 16:23:23 <PublicServer> <V453000> yes 16:23:27 <PublicServer> <mfb> the goods trains go to all towns 16:23:29 <PublicServer> <AndreasB> :O 16:23:31 <PublicServer> <mfb> well, all connected towns 16:23:41 <PublicServer> <mfb> ah, on a global scale. sure 16:23:51 <PublicServer> <AndreasB> Do you transfer passengers 16:23:53 <PublicServer> <AndreasB> ? 16:23:55 <mfb-> no 16:23:57 <PublicServer> <V453000> in passenger games yes 16:23:58 <Sylf> if any trains get lost at one point, they can find they way home eventually without fixing them manually 16:25:17 <PublicServer> <AndreasB> so.. Whats the point? 16:25:29 <PublicServer> <V453000> build a good network 16:25:32 <PublicServer> <V453000> get many trains 16:25:34 <PublicServer> <V453000> have fun 16:25:37 <PublicServer> <V453000> next game 16:25:44 <Sylf> add as many trains as possible until people get tired of expanding 16:25:47 <PublicServer> <V453000> more or less :) 16:25:54 <PublicServer> <AndreasB> o.O 16:26:04 <PublicServer> <V453000> in the long term, develop new concepts, make new things, ... 16:26:14 <PublicServer> <V453000> which is what the wiki/blog is for to documentate 16:27:08 <PublicServer> <AndreasB> I'd love to see this in 2048x2048 haha 16:27:22 <PublicServer> <V453000> probably never will 16:27:28 <PublicServer> <V453000> no point in that either 16:27:49 <mfb-> we run in the limits of our players' CPUs with 512x512 16:27:56 <Sylf> you'd need 20000 trains 16:27:56 <mfb-> where is the point in larger maps? 16:28:02 <PublicServer> <AndreasB> ehm 16:28:13 <Sylf> and that probably means some 20THz CPU 16:28:15 <PublicServer> <AndreasB> using 2% cpu here 16:28:17 <mfb-> 1024x512 to use 5k trains might be interesting at some point 16:28:23 <mfb-> the current game is small 16:28:26 <PublicServer> <V453000> 2% total, openttd takes only 1 core 16:28:40 <PublicServer> <V453000> try some games from hall of fame and see 16:28:42 <PublicServer> <V453000> or the pro zone game saves 16:28:55 <mfb-> right, take the latest PZ game :D 16:28:58 <PublicServer> <V453000> most of them will use 100% of your 1 core 16:29:15 <mfb-> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30 16:29:34 <Sylf> 100% of 1 core for path finding, a few % of other cores for drawing screens and other stuff 16:29:44 <mfb-> game 21 is an example of 3k trains 16:31:09 <Sylf> actually, not even 1 core. Only 1 thread if you have hyperthreaded cpu 16:31:10 <AndreasB> K loaded this 16:31:11 <AndreasB> Public Server Game 265 16:31:41 <AndreasB> 868 trains 16:31:49 <V453000> 265 isnt terribly big either 16:31:51 <mfb-> that is not an issue in terms of CPU 16:31:52 <V453000> try what mfb suggested 16:32:35 <AndreasB> Cant fine game 21 16:32:37 <AndreasB> fidn 16:32:44 <AndreasB> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_21_-_30 16:32:48 <AndreasB> starts at 22 16:32:59 <Sylf> some guy on the forum also had 5000 trains... not all that impressive network design, but at least it shows how much cpu that takes 16:33:31 <AndreasB> Link to whatever savegame you want me to open, hah 16:33:37 <V453000> http://wiki.openttdcoop.org/ProZone:Archive 16:33:43 <V453000> he did send the link 16:34:01 <AndreasB> oh 16:34:13 <Sylf> pro zone game 2013 16:34:17 <mfb-> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30 <- first+last entry there 16:34:22 <AndreasB> opening it now 16:35:03 <AndreasB> 13% total 16:35:11 <AndreasB> no cores are maxxed 16:35:14 <mfb-> how many cores do you have? 16:35:15 <Sylf> quad core, HT? 16:35:20 <AndreasB> 4 cores HT 16:35:25 <mfb-> and which one did you open? 16:35:28 <Sylf> 100/8 = 12.5% 16:35:28 <AndreasB> shows as 8 16:35:45 <Sylf> so 1 thread is running 100% 16:35:46 <AndreasB> well, I am looking at the performance 16:35:47 <AndreasB> no 16:35:47 <V453000> both the saves should fuck any cpu up quite a bit 16:35:48 <mfb-> alternative test: try to speed it up 16:35:54 <AndreasB> none of the cores are runnong 100% 16:36:01 <mfb-> does it speed up? 16:36:05 <V453000> press tab and see if it does something :D 16:36:08 <AndreasB> I zoomed out 16:36:27 <AndreasB> LOL theres a train running in circles 16:36:40 <AndreasB> train 416 16:36:40 <V453000> a couple 16:36:42 <Sylf> yeah, logic trains 16:36:52 <AndreasB> what do they dp? 16:36:57 <V453000> how else do you think you could get trains synchronize on the main line :) 16:36:58 <mfb-> control other trains 16:37:02 <Sylf> read about logic gates on our blog 16:37:11 <mfb-> http://wiki.openttdcoop.org/Logic 16:37:18 <Sylf> there's also a timer train that runs in a long circle 16:38:18 <AndreasB> oil is piling up 16:38:21 <AndreasB> not a smooth network imo 16:38:24 <Sylf> http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/ and http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ 16:38:43 <V453000> smooth perhaps not, but it has the highest output of goods of all our games :) 16:38:44 <Sylf> look at how those trains enter the refinery 16:38:54 <Sylf> that's the most smooth part on the map 16:39:03 <AndreasB> need to find it first 16:39:11 <V453000> parts which need to be smooth are smooth 16:39:16 <V453000> rest of trains are waiting for a good reason 16:39:24 <AndreasB> woaw damn 16:39:31 <AndreasB> thats a lot of trains! 16:40:07 <V453000> .... :) 16:40:21 <AndreasB> and they are perfectly spaced 16:40:30 <V453000> thats the whole point of that game 16:41:17 <AndreasB> 67 104 436 000 litres of oikl 16:41:18 <AndreasB> o.O 16:41:36 <V453000> doesnt matter 16:41:45 <V453000> thats just because of the spammed oil wells :) 16:41:51 <AndreasB> I like how all the trains 16:41:52 <V453000> easy to get any amount you want 16:41:57 <AndreasB> you have layers of tunnels 16:42:15 <AndreasB> thats really effin cool 16:42:16 <V453000> mhm :) 16:42:23 <V453000> I like to use that quite often 16:42:33 <AndreasB> but I see that not all stations are filled at all times 16:42:42 <mfb-> with trains? 16:42:48 <Sylf> and that map already has 5000 trains on 1024x256 map 16:42:48 <AndreasB> yersd 16:42:54 <AndreasB> what is max? 16:42:57 <mfb-> 5000 16:43:00 <V453000> the mainline is filled with perfectly spaced trains, you cant get more trains there :) 16:43:00 <AndreasB> why 16:43:13 <Sylf> ask the devs 16:43:16 <V453000> even if trains were in different stations, you couldnt get more of them in that place 16:43:18 <AndreasB> V453000: If you remove space with 1 square 16:43:23 <V453000> 5000 is enough to make network game impossible 16:43:24 <AndreasB> thats a lot of trains youi can fit extra 16:43:35 <V453000> you cant do that due to various openttd bug/features AndreasB 16:43:41 <V453000> this is the absolute maximum you can get 16:43:42 <AndreasB> oh 16:43:48 <AndreasB> But those trains that keep spinning around 16:43:58 <AndreasB> they must use A LOT of cpu? 16:44:02 <V453000> almost none 16:44:06 <V453000> no pahtfinding really 16:44:09 <AndreasB> oh 16:44:10 <mfb-> the mainline is the issue 16:44:17 <mfb-> the trains in circles have nothing to decide 16:44:26 <AndreasB> [18:43:37] <@V453000> you cant do that due to various openttd bug/features AndreasB 16:44:28 <AndreasB> cant do whjat? 16:44:31 <AndreasB> less spacing? 16:44:33 <V453000> yes 16:44:33 <mfb-> pack trains denser 16:44:37 <AndreasB> why not 16:44:43 <mfb-> they will slow down 16:44:44 <V453000> trains get longer on diagonals 16:44:52 <AndreasB> oh 16:44:53 <mfb-> this is the maximum you can get with 11 lines 16:44:54 <V453000> upon reaching a diagonal, they would fuck up 16:45:13 <AndreasB> yerah 16:45:18 <AndreasB> they look longer diagonally 16:45:34 <mfb-> just ~10%, but enough to screw it up 16:45:46 <V453000> look doesnt have much to do with it, but dont bother with that, it is a wtf feature that you almost never come to effect with 16:45:50 <AndreasB> why does unloading take so long? 16:46:00 <V453000> default train set just has it set to take that long :) 16:46:31 <AndreasB> it makes 823 million every year 16:46:33 <AndreasB> dangit 16:46:36 <AndreasB> give me that in IRL $$ 16:46:56 <AndreasB> is this as optimal unloading can be? 16:46:57 <mfb-> :D 16:46:57 <V453000> the money is just totally irrelevant :) 16:47:06 <AndreasB> does any trains leave full? 16:47:13 <V453000> define optimal unloading :d 16:47:22 <AndreasB> all trains leave empty 16:47:23 <V453000> all trains come to the station 100% loaded, leave with 0% load 16:47:28 <V453000> what else :D 16:47:28 <AndreasB> ok 16:47:37 <mfb-> you can get quicker unloading with newgrfs 16:47:40 <mfb-> or slower :D 16:47:43 <V453000> :) 16:48:28 <AndreasB> there are traffic jams on that map 16:48:28 <Sylf> so, we can probably see higher production rate using NUTS 16:48:58 <V453000> those arent traffic jams but trains waiting AndreasB 16:49:05 <V453000> they are essential for the concept to work properly 16:49:11 <AndreasB> oh 16:49:22 <V453000> they just wait for their time to join the main line 16:50:24 <AndreasB> daamn 16:50:25 <AndreasB> :D 16:50:37 <AndreasB> but that map is fake 16:50:39 <AndreasB> :P 16:50:46 <AndreasB> custom generated 16:51:04 <AndreasB> And you use satellite stations which arent ... very "pro" 16:51:30 <V453000> its not custom generated 16:51:36 <V453000> random map with magic dozer used 16:51:55 <V453000> also the map is quite irrelevant, hard part is to actually build it :) 16:51:57 <AndreasB> Well, Ive never seen so much stuff end up next to eachother :P 16:52:19 <V453000> that is indeed unlikely unless you look at our savegames 16:52:58 <AndreasB> what was the small trains going nowhere for? 16:52:59 <AndreasB> spacing? 16:53:16 <V453000> various things 16:53:23 <V453000> you can read in the blog articles Sylf linked too 16:53:31 <AndreasB> ok 16:53:35 <V453000> making sure trains stop, releasing trains, timing trains , ... 16:54:24 <AndreasB> what is SL? 16:54:33 <V453000> @sl 16:54:33 <Webster> sl: Sideline, see also: http://wiki.openttdcoop.org/Sideline 16:54:45 <AndreasB> Ah 16:54:48 <AndreasB> mainline and sideline 16:54:53 <mfb-> <AndreasB> And you use satellite stations which arent ... very "pro" <- mainly for main stations 16:54:58 <AndreasB> I read something there right now.. 16:54:59 <AndreasB> and there was not enough oil to load, not enough platforms to let trains load, or even worse if the oil well reduced production, causing one of the first two problems. Either of those resulted in trains waiting, and likely jamming the whole SL split. 16:55:07 <mfb-> where it is just not possible to put a station that size around an industry 16:55:07 <AndreasB> Why would it, send it off with 85% load 16:55:26 <AndreasB> mfb-: I'm not against satellite stations that are used 16:55:32 <AndreasB> But used only for covereage, HELL NO 16:55:43 <AndreasB> All station parts should be connecte 16:55:44 <AndreasB> d 16:55:45 <mfb-> you mean in the prozone game? 16:55:51 <AndreasB> I mean generally 16:56:05 <mfb-> well, sometimes it just does not fit with large stations 16:56:14 <mfb-> because the industry is on some small island or whatever 16:56:28 <V453000> AndreasB play here a couple of games and you will understand what matters :) 16:56:37 <V453000> only suggestion I can make 16:57:26 <AndreasB> :D 16:57:47 <AndreasB> but, surely trains can space themselves using signals? 16:57:58 <V453000> try to do it better I am waiting :) 16:58:02 <AndreasB> haha 16:58:08 <AndreasB> new question 16:58:18 <AndreasB> Many lines have .. stuff that doesnt go anywhere 16:58:24 <AndreasB> like a misplaced block 16:58:35 <AndreasB> but I see it often, so it cant be random 16:58:37 <V453000> presumably for signals 16:58:50 <V453000> special signals operations etc 16:58:59 <AndreasB> o.O 16:59:32 <AndreasB> i'm gonna make a change, and see what happens :D 16:59:57 <V453000> :) 17:00:05 <V453000> that is generally a good way to check how things work 17:00:18 <AndreasB> :O it was sent back 17:00:30 <AndreasB> awll trains are just returned lol 17:01:11 <AndreasB> I cant remember which one I changed lol 17:01:59 <V453000> and that is the downside of that way of checking how things work XD 17:03:46 <AndreasB> :D 17:03:55 <mfb-> you are probably looking at priorities 17:04:13 <AndreasB> ok, imma do somethiungstipif 17:06:10 <AndreasB> I stopped main line 17:06:27 <AndreasB> start them all at same time :D 17:06:55 <AndreasB> dang they got the same spacing :P 17:08:09 <V453000> ofc I stopped the ML many times during the game 17:08:09 <V453000> :) 17:08:14 <V453000> it has to be able to recover 17:08:18 <AndreasB> :P 17:08:51 <AndreasB> Do you have any tips for winning games? 17:08:56 <AndreasB> many small and long lines 17:09:01 <AndreasB> or big network 17:09:09 <mfb-> define "win" 17:09:31 <AndreasB> where goals is to get high company value 17:09:51 <planetmaker> I believe we don't play for 'company value' here :-) 17:09:52 <V453000> omfg 17:09:56 <V453000> :) 17:10:09 <V453000> general hint could be build a lot of stuff 17:10:13 <V453000> does that help? 17:10:14 <planetmaker> we play for aesthetic or intellectual value ;-) 17:10:26 <V453000> everything else we build is related to that 17:10:26 <AndreasB> lol 17:10:34 <planetmaker> yeah... or for the "mine is bigger than yours" :P 17:10:38 <V453000> :D 17:10:54 <AndreasB> this map is so complex 17:10:56 <V453000> it might sound awkward, but often also for "mine is bigger than mine" 17:11:05 <planetmaker> :-) 17:11:36 <mfb-> :p 17:12:06 <AndreasB> I dont get what this one does 17:12:10 <AndreasB> SHIP POWER 17:12:16 <AndreasB> there are two really long trains, 17:12:24 <V453000> yes it is a special station which makes sure trains load 17:12:25 <V453000> @srnw 17:12:25 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 17:12:52 <V453000> (none of the trains from the main line have an order to load in a particular station) 17:13:20 <AndreasB> :S 17:13:36 <mfb-> that makes managing trains much easier 17:13:36 <AndreasB> no order? o.O 17:13:37 <planetmaker> SRNW is really playing the path finders ;-) 17:13:41 <planetmaker> one order 17:13:44 <mfb-> check the trains ;) 17:13:44 <planetmaker> or none? 17:13:52 <mfb-> they just have the unloading order I think 17:14:07 <AndreasB> about 240 invalid orders 17:14:09 <planetmaker> technically not even that would be needed... hm :-) 17:14:11 <V453000> well 2 for the random drop 17:14:16 <V453000> and conditional to go to depot 17:14:18 <mfb-> public save game 199 had no orders at all 17:14:21 <V453000> technically 1 unload order 17:14:22 <mfb-> ah right 17:14:33 <V453000> 180 and 199 have no orders as mfb said 17:14:43 <AndreasB> go via drop entry, jump to order 6 when load percentage is 100 17:14:45 <mfb-> *server 17:14:51 <AndreasB> o.O 17:15:22 <V453000> the conditional is for less than 100, that is to check if any trains are coming to the drop not 100 loaded 17:15:35 <V453000> if there were any, they would end up in the depot linked to that order 17:15:45 <V453000> easy detection 17:17:04 <V453000> has planetmaker seen pzg2013? :D 17:17:09 <V453000> you should if you havent :D 17:17:23 <AndreasB> How do i find "you should be full :(" 17:17:54 <AndreasB> Ahh, I think I got it 17:17:55 <planetmaker> pzg2013? ;-) 17:17:59 <V453000> eh, you actually dont, it is a waypoint AndreasB 17:18:00 <V453000> yes pm 17:18:02 <AndreasB> you want trains to speed up BEFORE reaching main line 17:18:03 <V453000> in the pzg archives 17:18:06 <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30 17:18:24 <planetmaker> 213 not 2013, yes? :D 17:18:32 <V453000> 2013 :) 17:18:38 <planetmaker> hm :-) 17:18:49 <V453000> it is an update to pzg13 played this year 17:18:51 <V453000> hence 2013 :) 17:19:13 <V453000> also I think it is safe to say there wont be anything more wtf this year anymore :D 17:21:58 <AndreasB> I made it scre up :D 17:22:28 <V453000> that isnt terribly hard to do AndreasB XD 17:23:06 <AndreasB> haha 17:23:08 <AndreasB> gridlock 17:25:43 <AndreasB> "fixed it"! 17:25:49 <AndreasB> I prob f00ked something else 17:30:34 <AndreasB> !password 17:30:34 <PublicServer> AndreasB: swerve 17:30:42 <AndreasB> how often does it change ? :_S 17:30:52 <PublicServer> *** AndreasB #1 joined the game 17:31:25 <V453000> idk, sometimes :D 17:31:39 <PublicServer> <V453000> you are on the server twice btw :P 17:32:48 *** dwarf has joined #openttdcoop 17:32:48 *** Webster sets mode: +o dwarf 17:33:09 <mfb-> where did we have a gridlock? 17:34:13 <AndreasB> I made it 17:34:17 <PublicServer> <mfb> :p 17:34:36 <AndreasB> But I mean, shouldnt the trains be able to space themselves? 17:34:37 <V453000> his local gridlock 17:34:39 <mfb-> password changes every 15 minutes 17:34:47 <V453000> they arae able to space themselves, but not perfectly 17:34:49 <mfb-> not in the prozone game 17:34:52 <AndreasB> ok 17:35:03 <PublicServer> <V453000> also please quit with one of your clients :) 17:35:06 <PublicServer> <V453000> you are here twice 17:35:28 <LoPo> hello 17:35:28 <AndreasB> I am? 17:35:29 <LoPo> !password 17:35:29 <PublicServer> LoPo: swerve 17:35:31 <PublicServer> *** AndreasB #1 has left the game (leaving) 17:35:33 <PublicServer> <mfb> you are 17:35:35 <PublicServer> <AndreasB> riught 17:35:35 <PublicServer> <mfb> hi 17:35:43 <PublicServer> *** LoPo joined the game 17:36:23 <AndreasB> SRNW 17:36:23 <AndreasB> 3. As trains do not have a (full load) order in the stations - as they do not have any station orders - we need to make sure that trains get fully loaded. 17:36:27 <AndreasB> Why? Less cash 17:36:30 <AndreasB> :D 17:36:40 <PublicServer> <mfb> who cares about cash 17:36:42 <PublicServer> <mfb> easier to manage 17:36:51 <AndreasB> waiting causes stuff to go old 17:37:15 <mfb-> waiting of what? 17:37:30 <AndreasB> days in transit start when its loaded 17:37:34 <mfb-> cargo is transported as soon as the trains are full 17:37:38 <AndreasB> so you want it loaded and unloaded as fast as possible 17:37:43 <AndreasB> even if there isnt 100% 17:38:08 <mfb-> that would need much more trains 17:38:08 <V453000> hi LoPo :) 17:38:12 <mfb-> and kill the network eventually 17:38:29 <AndreasB> mfb-: Why would it? 17:38:30 <PublicServer> <LoPo> hi V 17:38:35 <AndreasB> A train not being 100% isnt a problem 17:38:44 <V453000> .... 17:38:44 <AndreasB> ML or SL 17:38:58 <mfb-> you need 2 trains with 50% if you want to replace 1 train with 100% 17:38:58 <AndreasB> What? 17:39:02 <AndreasB> Yes 17:39:10 <AndreasB> But the cost of making that 1 train wait, might be higher 17:39:16 <V453000> IGNORE COSTS 17:39:19 <V453000> for the last time XD 17:39:23 <mfb-> we don't care about money 17:39:24 <AndreasB> Remember that I come from servers with goals 17:39:25 <AndreasB> I do 17:39:29 <AndreasB> Money is everything 17:39:29 <mfb-> (and no, it would not) 17:39:31 <AndreasB> bot ingame and irl 17:39:41 <AndreasB> If you dont have money you are a nobody 17:40:01 <mfb-> if you care about money: 1 train -> lower running costs 17:40:14 <mfb-> lower construction costs as you need less infrastructure 17:40:19 <AndreasB> Having that train wait = losing money 17:40:24 <mfb-> it does not wait long 17:40:27 <mfb-> if you do it right 17:40:29 <AndreasB> Days in transit goes up, you get less 17:40:39 <AndreasB> That basic SRNW picture 17:40:45 <AndreasB> thats a very basic broken down one right? 17:40:49 <mfb-> SRNW is not designed for max money 17:41:05 <mfb-> I would not build them for money 17:41:05 <AndreasB> OH WAIT, I can use that in other games 17:41:07 <AndreasB> hoho 17:41:14 <AndreasB> Well part of it 17:41:26 <V453000> ._. 17:41:54 <V453000> BTW I just manually recoded stats of EVERY fucking NUTS engine XD 17:44:26 <AndreasB> why? 17:44:40 <V453000> was necessary for upcoming changes 17:44:50 <AndreasB> k 18:04:04 <PublicServer> <LoPo> damn lag.. 18:04:04 <PublicServer> <LoPo> wth 18:05:14 <V453000> I have a feeling next game will be refit XD 18:05:19 <V453000> new nuts coming soon 18:11:20 <PublicServer> *** LoPo has joined spectators 18:51:44 *** ChanServ sets mode: -o dwarf 18:51:44 *** ChanServ sets mode: +v Maraxus 18:51:44 *** ChanServ sets mode: +v KenjiE20 18:51:44 *** ChanServ sets mode: +v Webster 18:51:44 *** ChanServ sets mode: +v V453000 18:51:44 *** ChanServ sets mode: +v XeryusTC 18:51:44 *** ChanServ sets mode: +o SmatZ 18:51:44 *** ChanServ sets mode: +v ^Spike^ 18:51:44 *** ChanServ sets mode: +v Ammler 18:51:44 *** ChanServ sets mode: -o LoPo 18:51:44 *** ChanServ sets mode: +v tneo 18:52:13 *** Jam35 is now known as Guest14 18:52:13 *** mfb- is now known as Guest10 19:10:01 <PublicServer> *** V453000 has left the game (leaving) 19:10:01 <PublicServer> *** Game paused (number of players) 19:14:17 *** valhalla1w has quit IRC 19:31:25 <AndreasB> o.O 19:31:26 <AndreasB> paused 19:32:39 <Taede> yup, only unpauses with 2 or more players 19:38:55 *** Guest10 is now known as mfb- 19:39:03 <mfb-> :) 19:39:13 *** mfb- has left #openttdcoop 19:39:13 *** mfb- has joined #openttdcoop 19:39:14 *** ChanServ sets mode: +o mfb- 19:40:18 <mfb-> !unpause 19:40:18 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 19:40:20 <PublicServer> *** Game unpaused (number of players) 19:40:40 <AndreasB> but there are 3 on 19:40:49 <PublicServer> <mfb> spectators don't count 19:40:57 <AndreasB> also im afk watching niall horan stuff on youtube 19:41:50 <mfb-> !auto 19:41:50 <PublicServer> *** mfb- has enabled autopause mode. 19:41:52 <PublicServer> *** Game paused (number of players) 19:43:17 *** valhallasw has joined #openttdcoop 19:47:32 *** tycoondemon has joined #openttdcoop 19:58:43 *** valhallasw has quit IRC 20:00:27 <Taede> !download 20:00:27 <PublicServer> Taede: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 20:00:27 <PublicServer> Taede: http://www.openttd.org/en/download-trunk/r25734 20:01:26 *** Maraxus has quit IRC 20:07:39 *** [1]Mark has quit IRC 20:10:58 *** valhallasw has joined #openttdcoop 20:19:35 <Taede> !download source 20:19:35 <PublicServer> Taede: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-source.tar.xz 20:31:00 <Taede> !download win64 20:31:00 <PublicServer> Taede: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip 20:31:08 <Taede> !download win9x 20:31:08 <PublicServer> Taede: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win9x.zip 20:37:35 *** Guest14 has quit IRC 20:40:42 *** Anson has joined #openttdcoop 20:46:06 *** AnsonMobil has quit IRC 20:47:05 *** Mucht has joined #openttdcoop 20:47:06 *** ChanServ sets mode: +o Mucht 20:49:57 *** valhallasw has quit IRC 20:59:56 <PublicServer> *** LoPo has left the game (leaving) 21:32:21 *** Progman has quit IRC 21:53:08 *** perk11 has quit IRC 22:01:00 *** perk11 has joined #openttdcoop 22:02:56 <PublicServer> *** mfb has left the game (leaving) 22:32:30 *** mfb- has quit IRC 23:43:36 <phatmatt> !players 23:43:38 <PublicServer> phatmatt: Client 317 is AndreasB, a spectator 23:48:54 <phatmatt> !coop 23:48:54 <PublicServer> phatmatt: We are coop!