Config
Log for #openttdcoop on 23rd November 2013:
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00:33:01  *** Progman has quit IRC
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02:05:32  <Djanxy> !dl win64
02:05:32  <PublicServer> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26044/openttd-trunk-r26044-windows-win64.zip
02:06:09  <Djanxy> !help
02:06:09  <PublicServer> Djanxy: http://www.openttdcoop.org/wiki/IRC_Commands
02:08:13  <Djanxy> !password
02:08:13  <PublicServer> Djanxy: pacing
02:08:25  <PublicServer> *** Game still paused (number of players)
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07:05:10  <Vxxxxxx> !password
07:05:11  <PublicServer> Vxxxxxx: shrank
07:05:23  <PublicServer> *** Game still paused (number of players)
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07:05:25  <PublicServer> *** V453000 joined the game
07:05:53  <PublicServer> <V453000> no plans? :0
07:14:29  <PublicServer> *** V453000 has joined spectators
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11:36:13  *** ChanServ sets mode: +o Maraxus
11:37:14  <PublicServer> *** Game still paused (number of players)
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13:18:18  <Benny> !revision
13:18:18  <PublicServer> Benny: Game version is r26044
13:20:35  <Benny> !password
13:20:36  <PublicServer> Benny: geeing
13:20:41  <PublicServer> *** Game still paused (number of players)
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13:20:44  <PublicServer> *** Benny joined the game
13:22:02  <Benny> why is the game not paused
13:22:53  <V453000> its better that way in planning, but probaby just cause someone forgot to set !auto
13:23:00  <PublicServer> *** Benny has joined spectators
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13:23:04  <V453000> aka it isnt intentional but doesnt matter
13:23:22  <V453000> or at least not in a bad way that is :)
13:23:31  <Benny> oh okay
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13:24:48  <sam0737> !playercount
13:24:48  <PublicServer> sam0737: Number of players: 2 (2 spectators)
13:24:58  <sam0737> !players
13:25:00  <PublicServer> *** Benny has left the game (leaving)
13:25:00  <sam0737> !password
13:25:00  <PublicServer> sam0737: geeing
13:25:01  <PublicServer> sam0737: There are currently no clients connected to the server
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13:42:30  <sam0737_> !password
13:42:30  <PublicServer> sam0737_: geeing
13:42:46  <PublicServer> *** Game still paused (number of players)
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13:43:12  <sam0737_> @quickstart
13:43:13  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
13:45:54  <PublicServer> *** sam0737 has left the game (leaving)
13:45:54  <PublicServer> *** Game paused (number of players)
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13:47:41  <damalix_> !dl win64
13:47:41  <PublicServer> damalix_: http://binaries.openttd.org/nightlies/trunk/r26044/openttd-trunk-r26044-windows-win64.zip
13:49:18  <damalix_> !password
13:49:18  <PublicServer> damalix_: geeing
13:50:41  <PublicServer> *** Game still paused (number of players)
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14:07:45  <PublicServer> *** Game still paused (number of players)
14:07:48  <PublicServer> *** Djanxy joined the game
14:08:19  <PublicServer> <damalix_> hello djanxy
14:08:26  <PublicServer> <Djanxy> hey
14:09:36  <PublicServer> <Djanxy> thought V would be around now, wreaking havoc :D
14:10:06  <PublicServer> <Djanxy> guess the alcohol got pretty serious last night :P
14:10:23  <damalix_> ah... Don't know about that ;)
14:10:42  <V453000> im playing singleplayer actually :P
14:10:57  <PublicServer> <Djanxy> oh :P
14:11:20  <PublicServer> <damalix_> You can submit a plan Djanxy I think since I don't see any around
14:11:40  <PublicServer> <damalix_> Is there still plan>vote>Build phases ?
14:11:50  <PublicServer> <Djanxy> i could - but i've no clue
14:13:32  *** Benny has quit IRC
14:14:19  <Djanxy> btw, topic says PSG270 still
14:14:45  <Djanxy> in case some are confused
14:15:28  <V453000> !gamenr 271
14:15:29  <PublicServer> *** V453000 has set gamenr to 271 (next !restart)
14:15:30  <V453000> !restart
14:15:31  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
14:15:34  <V453000> ty
14:16:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
14:16:02  <PublicServer> Thank you for playing r26044.
14:16:06  <PublicServer> Server has exited
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14:16:51  <PublicServer> Autopilot engaged
14:16:51  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
14:16:51  *** Webster changes topic to "Cooperative OpenTTD | PSG271 (r26044) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org"
14:16:51  *** ChanServ sets mode: +v PublicServer
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14:18:33  <damalix_> !password
14:18:33  <PublicServer> damalix_: snugly
14:18:58  <PublicServer> *** Game still paused (number of players)
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16:29:24  <damalix_> !password
16:29:24  <PublicServer> damalix_: revamp
16:29:42  <PublicServer> *** Game still paused (number of players)
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16:45:57  <sam0737> !players
16:45:59  <PublicServer> sam0737: Client 11 (Orange) is damalix_, in company 1 (Gufingley Transport)
16:46:00  <PublicServer> sam0737: Client 7 is Djanxy, a spectator
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16:47:46  <JoeSchmoe> !password
16:47:46  <PublicServer> JoeSchmoe: rafter
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16:48:40  <sam0737> !password
16:48:40  <PublicServer> sam0737: rafter
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17:10:30  <sam0737> @quickstart
17:10:31  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:12:42  <Vinnie_nl> need any help joining?
17:13:48  <sam0737> It has been a while since I last play openttdcoop, just checking if there are new information-
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18:27:55  <damalix_> §PASSWORD
18:28:00  <damalix_> !password
18:28:01  <PublicServer> damalix_: aplomb
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18:46:50  <sam0737_> !players
18:46:52  <PublicServer> sam0737_: Client 7 is Djanxy, a spectator
18:46:53  <PublicServer> sam0737_: Client 19 is Maraxus, a spectator
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19:11:54  <PublicServer> *** mfb joined the game
19:12:01  <PublicServer> <mfb> hi
19:13:37  <PublicServer> <mfb> color-dependent stats, nice
19:13:56  <Vinnie_nl> hey
19:14:14  <Vinnie_nl> got the same idea as me as to colour the climb of every hill?
19:14:22  <Vinnie_nl> or the track for acceleration
19:14:28  <PublicServer> <mfb> and each merger
19:14:30  <PublicServer> <mfb> :D
19:14:48  <Vinnie_nl> btw try making every tile another color
19:14:50  <PublicServer> <mfb> merger with TE+ then power
19:14:51  <Vinnie_nl> disco train
19:14:52  <PublicServer> <mfb> hills with power
19:14:54  <PublicServer> <mfb> lol
19:15:52  <PublicServer> <mfb> just a lot of effort
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19:17:44  <Sian> hmm ... found an interesting challenge for the next map ... FIRS and transport as much Recyclabes as posible :D
19:18:42  <Sian> Recycling Depots make .1t of recyclabes per 10 population
19:18:51  <Sian> 1.1t*
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19:22:05  <Vinnie> !password
19:22:05  <PublicServer> Vinnie: giants
19:22:24  <Vinnie> woho new nightly
19:22:31  <Vinnie> !dl win64
19:22:31  <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r26044/openttd-trunk-r26044-windows-win64.zip
19:23:35  <PublicServer> *** Vinnie joined the game
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19:24:23  <PublicServer> <Vinnie> btw have you tried the cargo eating train?
19:24:29  <PublicServer> <Vinnie> des it really eat cargo?
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19:37:10  <mfb-> I don't know
19:40:53  <PublicServer> *** Maraxus has joined company #1
19:42:46  <PublicServer> <mfb> an intermediate section of +30% max speed should not lead to jams on a ML, right>?
19:42:52  <PublicServer> <mfb> assuming everything flows
19:43:02  <PublicServer> <mfb> time distance stays the same
19:43:09  <PublicServer> <mfb> and tile distance just increases temporarily
19:43:21  <PublicServer> <mfb> merges have to be slower, of course
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19:54:11  <Jam35> wasn't #268 cargo eating trains?
20:01:24  <PublicServer> <mfb> lol loco order within the train matters
20:02:34  <mfb-> if it was, it did not work
20:02:36  <mfb-> ah wait
20:02:45  <mfb-> something about reduced money for the cargo...
20:02:47  <mfb-> maybe
20:04:34  *** scshunt is now known as scshunt|nospoilers
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20:45:25  <damalix_> !password
20:45:25  <PublicServer> damalix_: ankles
20:45:40  <PublicServer> *** Game still paused (number of players)
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20:49:57  <PublicServer> <Vinnie> back-ish
20:50:54  <Vinnie> mfb to the 30% speed increase question: I would creat a syned double track with 1 TL breakspace then slowdown and rejoin a ML
20:51:02  <Vinnie> that way it should not jam a ML
20:51:19  <Vinnie> kina like a double bridge/tunnel
20:51:41  <mfb-> it is a speed increase, not decrease
20:51:56  <Vinnie> increase can't jam a ML
20:52:03  <mfb-> right
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21:37:17  <PublicServer> <Vinnie> busted
21:53:13  <PublicServer> *** Vinnie has joined company #1
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21:54:53  <damalix_> bbye
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21:56:12  <PublicServer> <Vinnie> cya
21:56:28  *** Ristovski has quit IRC
21:56:54  <PublicServer> <Vinnie> interesting
21:57:29  <Vinnie> @(clcalc maglev 5)
21:57:40  <Vinnie> try harder
21:58:39  <Vinnie> @clcalc maglev 5
21:58:39  <Webster> Vinnie: A maglev Curve Length of 5 (9 half tiles) gives a speed of 432km/h or 270mph
21:58:59  <Vinnie> @clcalc maglev 3
21:59:00  <Webster> Vinnie: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph
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21:59:44  <Vinnie> well that proves that general openttd wiki is wrong
21:59:44  <Vinnie> http://wiki.openttd.org/Game_mechanics#Vehicle_speeds
22:00:10  <Vinnie> because ingame test shows it goes 300 not 264 like the wiki
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22:27:58  <JoeSchmoe> !password
22:27:58  <PublicServer> JoeSchmoe: sliver
22:28:53  <PublicServer> *** Game still paused (number of players)
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