Config
Log for #openttdcoop on 7th January 2014:
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00:18:28  *** Max| has joined #openttdcoop
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01:23:24  * Lolkingfred slaps Lolkingfred around a bit with a large fishbot
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05:05:31  <grim4593> !dl win64
05:05:31  <coopserver> grim4593: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip
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08:59:28  <zxbiohazardzx> !playercount
08:59:28  <coopserver> zxbiohazardzx: There are currently 0 players and 0 spectators, making a total of 0 clients connected
08:59:32  <zxbiohazardzx> fair enough
08:59:36  <zxbiohazardzx> !password
08:59:36  <coopserver> zxbiohazardzx: within
08:59:58  <coopserver> *** Game still paused (connecting clients, number of players)
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09:07:29  <zxbiohazardzx> hmmz whoops closed window
09:08:19  <hylje_> rude
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09:50:34  <zxbiohazardzx_> !playercount
09:50:34  <coopserver> zxbiohazardzx_: There are currently 0 players and 0 spectators, making a total of 0 clients connected
09:50:38  <zxbiohazardzx_> k
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11:30:28  <tyteen4a03> !password
11:30:28  <coopserver> tyteen4a03: oldval
11:30:38  <coopserver> *** Game still paused (connecting clients, number of players)
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16:51:11  <Jerik> !help
16:51:11  <coopserver> Jerik: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
16:51:20  <Jerik> @quickstart
16:51:21  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:51:32  <Jerik> !download
16:51:32  <coopserver> Jerik: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
16:51:32  <coopserver> Jerik: http://www.openttd.org/en/download-trunk/r26193
17:07:04  *** Progman has joined #openttdcoop
17:11:01  <Jerik> !password
17:11:01  <coopserver> Jerik: shaded
17:11:47  <Jerik> !server
17:11:47  <coopserver> Jerik: magnet.oftc.net
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17:14:21  <Jerik> !password
17:14:21  <coopserver> Jerik: feeder
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17:34:00  <zxbiohazardzx> !playercount
17:34:00  <coopserver> zxbiohazardzx: There are currently 0 players and 0 spectators, making a total of 0 clients connected
17:34:02  <zxbiohazardzx> hmmz
17:35:28  <tyteen4a03> zxbiohazardzx, im here
17:35:40  <zxbiohazardzx> just checking :P
17:35:55  <zxbiohazardzx> !password
17:35:55  <coopserver> zxbiohazardzx: margin
17:36:02  <tyteen4a03> !password
17:36:02  <coopserver> tyteen4a03: margin
17:36:04  <coopserver> *** Game still paused (connecting clients, number of players)
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17:36:56  <coopserver> <ZxBiohazardZx> time to start fidling around :)
17:37:45  <coopserver> <tyteen4a03> brb restarting client
17:37:51  <coopserver> *** tyteen4a03 has left the game (Leaving)
17:37:52  <coopserver> *** Game paused (number of players)
17:38:06  <tyteen4a03> !password
17:38:06  <coopserver> tyteen4a03: fatter
17:38:12  <coopserver> *** Game still paused (connecting clients, number of players)
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17:39:13  <coopserver> <ZxBiohazardZx> we need a way better approach for factory drop haha
17:39:18  <coopserver> <ZxBiohazardZx> not enough capacity on station
17:39:25  <coopserver> <ZxBiohazardZx> or lines
17:39:28  <coopserver> <ZxBiohazardZx> could be both
17:39:52  <coopserver> <tyteen4a03> 8 is not enough?
17:40:02  <coopserver> <ZxBiohazardZx> nvm i blame the line output
17:40:06  <coopserver> <tyteen4a03> maybe we need another factory drop :P
17:40:06  <coopserver> <ZxBiohazardZx> see the MSH03a
17:40:28  <coopserver> <ZxBiohazardZx> let  me shift some MLs and finish the split for 03a haha
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17:53:51  <coopserver> <ZxBiohazardZx> more ugly connects ftw
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17:56:06  <coopserver> <ZxBiohazardZx> jeej another part done
17:56:14  <coopserver> <ZxBiohazardZx> time for SLH03
18:48:02  <coopserver> <ZxBiohazardZx> there we go
18:48:05  <coopserver> <ZxBiohazardZx> another done :P
18:48:12  <coopserver> <ZxBiohazardZx> just exits todo :P
18:57:49  <coopserver> <ZxBiohazardZx> on to SLH02 :)
18:58:26  <coopserver> <ZxBiohazardZx> aka good enough for now, i did another 2  :)
18:59:00  <coopserver> <ZxBiohazardZx> can i leave or are you busy :P
19:01:38  <coopserver> <ZxBiohazardZx> factory drop still jams :(
19:02:46  *** zxbiohazardzx has quit IRC
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19:02:53  <coopserver> *** Game paused (number of players)
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20:17:31  <zxbiohazardzx> !playercount
20:17:31  <coopserver> zxbiohazardzx: There are currently 1 players and 0 spectators, making a total of 1 clients connected
20:17:42  <zxbiohazardzx> hmmz nvm, arma3 time :P
20:45:25  <coopserver> *** tyteen4a03 has left the game (general timeout)
20:47:23  <tyteen4a03> !password
20:47:23  <coopserver> tyteen4a03: spring
20:47:34  <coopserver> *** Game still paused (connecting clients, number of players)
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21:48:30  <zxbiohazardzx_> !playercount
21:48:30  <coopserver> zxbiohazardzx_: There are currently 0 players and 0 spectators, making a total of 0 clients connected
21:48:33  <zxbiohazardzx_> k
21:51:00  *** sim-al2 has joined #openttdcoop
21:51:10  <sim-al2> !players
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21:52:09  <sim-al2> !info
21:52:09  <coopserver> sim-al2: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26193, date: Aug 29 2267, map size: 512x512, address: ps.openttdcoop.org:3983
21:52:15  <sim-al2> !players
21:52:21  <sim-al2> !playercount
21:52:21  <coopserver> sim-al2: There are currently 0 players and 0 spectators, making a total of 0 clients connected
21:55:27  <sim-al2> !download
21:55:27  <coopserver> sim-al2: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
21:55:28  <coopserver> sim-al2: http://www.openttd.org/en/download-trunk/r26193
22:02:15  <zxbiohazardzx_> heya
22:02:35  <zxbiohazardzx_> !password
22:02:35  <coopserver> zxbiohazardzx_: styles
22:02:38  <coopserver> *** Game still paused (connecting clients, number of players)
22:02:40  <coopserver> *** ZxBiohazardZx has joined
22:02:41  <coopserver> *** Game still paused (number of players)
22:06:02  <sim-al2> !password
22:06:02  <coopserver> sim-al2: refund
22:06:16  <coopserver> *** Game still paused (connecting clients, number of players)
22:06:20  <coopserver> *** sim-al2 has joined
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22:08:42  <coopserver> <sim-al2> Where's the network plan?
22:12:07  <tyteen4a03> sim-al2, there is none for this one
22:12:16  <sim-al2> Eh... ok
22:12:20  <tyteen4a03> sim-al2, don't know why
22:12:24  <tyteen4a03> sim-al2, you wanna build?
22:12:57  <sim-al2> Sure
22:13:08  <sim-al2> But I'm still kinda new...
22:14:34  <coopserver> <ZxBiohazardZx> the plan is simple: we have a ringstruct
22:14:38  <coopserver> <ZxBiohazardZx> and im adding 5+6 to it haha
22:14:41  <coopserver> <ZxBiohazardZx> welcome to hell :)
22:14:44  <sim-al2> Also I don't see where I can help
22:14:51  <coopserver> <ZxBiohazardZx> you can try connecting stuff to sidelines
22:14:55  <sim-al2> Lol current stage
22:15:07  <tyteen4a03> sim-al2, that's how I came :)
22:15:16  <tyteen4a03> to be
22:15:24  <coopserver> *** sim-al2 has joined company #1
22:15:25  <coopserver> *** Game unpaused (number of players)
22:15:26  <tyteen4a03> !password
22:15:26  <coopserver> tyteen4a03: spaces
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22:15:34  <coopserver> *** Game paused (connecting clients)
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22:16:56  <coopserver> <ZxBiohazardZx> hmmz SLH02 will be my next project
22:17:05  <coopserver> <ZxBiohazardZx> ugh brb though, ill notify on buildstart
22:17:16  <coopserver> <sim-al2> ok
22:19:39  <sim-al2> Neighbors pipe froze I need to go
22:19:41  <sim-al2> :(
22:19:45  <coopserver> <tyteen4a03> bye
22:19:49  <coopserver> *** sim-al2 has left the game (Leaving)
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22:27:46  *** sim-al2 has quit IRC
22:27:46  <Webster> Latest update from openttd: OpenTTD 1.4.0-beta2 <http://www.openttd.org/en/news/193>
22:27:53  <coopserver> <tyteen4a03> oh yay beta2
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22:43:51  <coopserver> <ZxBiohazardZx> back
22:43:54  <coopserver> <ZxBiohazardZx> ok lets do this
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22:57:41  <coopserver> *** tyteen4a03 has left the game (connection lost)
22:57:42  <coopserver> *** Game paused (number of players)
22:57:58  <tyteen4a03> !password
22:57:58  <coopserver> tyteen4a03: matter
22:58:21  <coopserver> *** Game still paused (connecting clients, number of players)
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23:00:28  <JoeSchmoe> password
23:00:31  <JoeSchmoe> !password
23:00:32  <coopserver> JoeSchmoe: change
23:00:40  <coopserver> <ZxBiohazardZx> its !
23:01:49  <JoeSchmoe> !password
23:01:49  <coopserver> JoeSchmoe: robust
23:02:04  <coopserver> *** Game paused (connecting clients)
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23:02:19  <coopserver> <ZxBiohazardZx> hello :)
23:02:22  <coopserver> <JoeSchmoe> hi
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23:28:03  <coopserver> <ZxBiohazardZx> ?
23:28:07  <coopserver> <tyteen4a03> not done yet
23:28:11  <coopserver> <ZxBiohazardZx> ah ok
23:31:18  <coopserver> <ZxBiohazardZx> wont be easy to offer a good exit there :P just saying
23:31:25  <coopserver> <ZxBiohazardZx> tight space MSH, tight space connector
23:31:59  <coopserver> <tyteen4a03> evil X... I'm tired
23:36:26  <coopserver> <tyteen4a03> I'm not sure why they're mixing presignals and path signals...
23:36:42  <coopserver> <ZxBiohazardZx> where?
23:36:58  <coopserver> <tyteen4a03> factory drop to ml
23:37:01  <coopserver> <ZxBiohazardZx> path is usually where pre/exit doesnt fit anymore
23:37:17  <coopserver> <ZxBiohazardZx> paths are temp solution for more throughput
23:37:35  <coopserver> <ZxBiohazardZx> and that connector wont do
23:37:58  <coopserver> <ZxBiohazardZx> see this
23:38:00  <coopserver> <ZxBiohazardZx> better
23:38:03  <coopserver> <ZxBiohazardZx> 2 and 2
23:38:12  <coopserver> <ZxBiohazardZx> better then trying to fit choice there
23:38:49  <coopserver> <tyteen4a03> yeah... it will need a redesign to allow all 12 to go on all 6 anyways
23:39:09  <tyteen4a03> what do you mean by temp solution?
23:39:26  <coopserver> <ZxBiohazardZx> someone was builing and put temp (temporary) there
23:39:32  <coopserver> <ZxBiohazardZx> means he/she will improve it later
23:40:18  <tyteen4a03> what I also don't understand is signal in every tile for presignals
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23:43:20  <tyteen4a03> so should I use path or presignals...?
23:43:28  <coopserver> <ZxBiohazardZx> pre/exit if possible
23:45:29  <coopserver> <tyteen4a03> I wonder if this hack will work
23:48:27  <coopserver> <ZxBiohazardZx> ok SLH05b is now 5th and 6th ready as well
23:48:36  <coopserver> <ZxBiohazardZx> just need a ML shift when rest is done
23:51:10  <coopserver> <tyteen4a03> hey, I might as well align the platforms then
23:51:23  <coopserver> <ZxBiohazardZx> haha
23:53:05  <coopserver> <ZxBiohazardZx> shifting some trains to 5 and 6 on tempstart, might help a bit on some entries down the line :P
23:54:02  <coopserver> <ZxBiohazardZx> hmmz no-bridge on MSH02 challenging
23:54:32  *** ryx_ is now known as ryx
23:54:35  <ryx> !password
23:54:35  <coopserver> ryx: flying
23:54:45  <coopserver> *** Game paused (connecting clients)
23:54:48  <coopserver> *** ryx has joined
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23:55:00  <coopserver> <ryx> hi
23:55:07  <coopserver> <tyteen4a03> hey
23:55:26  <coopserver> <ZxBiohazardZx> heya ryx
23:55:37  <coopserver> <ZxBiohazardZx> you bored enough for a 5+6 somewhere?
23:55:59  <coopserver> <ryx> well, bored is entirely the wrong word
23:56:05  <coopserver> <ZxBiohazardZx> hehe
23:56:14  <coopserver> <ryx> ouch, lots of jamming
23:56:46  <tyteen4a03> bio, if I use presignals, it seems the extra waiting spaces are wasted as presignal stops things
23:56:56  <tyteen4a03> not sure if it's incorrect setup or what
23:57:14  <coopserver> <ryx> ouch, what's wrong behind goods drop north?
23:57:44  <coopserver> <ryx> looks like lots of misrouted trains
23:58:18  <coopserver> <tyteen4a03> I'm going to switch to path as well... maybe I set up presignals wrongly but it seems like that trains aren't taking advantage of empty platforms
23:58:30  <coopserver> <ryx> where?
23:58:39  <coopserver> <tyteen4a03> factory drop
23:59:02  <coopserver> <ryx> factory drop has jammed exit
23:59:15  <coopserver> <tyteen4a03> that affects it to?
23:59:18  <coopserver> <tyteen4a03> *too
23:59:26  <coopserver> <tyteen4a03> thought blocks end at exit signals
23:59:54  <coopserver> <ryx> can't expect a cleanly working station when exit is jammed

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