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00:16:48 *** uliko has quit IRC 00:20:21 *** Progman has quit IRC 03:16:39 *** BiG_MEECH has quit IRC 03:20:18 *** Hazzard has quit IRC 03:51:57 *** Mothership_Q has joined #openttdcoop 04:21:41 <Sylf> !dl 04:21:41 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 04:21:42 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26379 04:23:02 <Mothership_Q> hey there 04:23:05 <Sylf> !password 04:23:06 <coopserver> Sylf: bijker 04:23:06 <Sylf> hi 04:23:32 <coopserver> *** Game still paused (connecting clients, number of players) 04:23:37 <coopserver> *** Sylf has joined 04:23:38 <coopserver> *** Game still paused (number of players) 04:23:38 <coopserver> *** Game unpaused (number of players) 04:32:49 *** Hazzard has joined #openttdcoop 04:32:56 <Hazzard> Heyo 04:32:57 <Hazzard> !players 04:32:58 <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected 04:33:06 <coopserver> <Hazzard> Hi 04:33:15 <coopserver> <Sylf> hihi 04:45:14 <coopserver> *** Sylf has left the game (Leaving) 04:45:14 <coopserver> *** Game paused (number of players) 04:49:20 <Mothership_Q> !password 04:49:20 <coopserver> Mothership_Q: spread 04:49:25 <coopserver> *** Game still paused (connecting clients, number of players) 04:49:30 <coopserver> *** Mothership_Q has joined 04:49:30 <coopserver> *** Game still paused (number of players) 04:49:30 <coopserver> *** Game unpaused (number of players) 05:05:17 <coopserver> *** Mothership_Q has left the game (Leaving) 05:05:17 <coopserver> *** Game paused (number of players) 05:05:51 <coopserver> *** Hazzard has left the game (Leaving) 05:15:26 *** Absolutis has joined #openttdcoop 05:15:35 <Absolutis> !password 05:15:35 <coopserver> Absolutis: detach 05:15:57 <Absolutis> let's see if my SRS has exploded 05:16:03 <Absolutis> (alreadu) 05:18:44 <coopserver> *** Game still paused (connecting clients, number of players) 05:18:49 <coopserver> *** Absolutis has joined 05:18:49 <coopserver> *** Game still paused (number of players) 05:19:28 <coopserver> <Absolutis> we totally need to double everything 05:50:47 <Hazzard> Yup 06:07:02 *** Hazzard has quit IRC 06:11:20 <coopserver> *** Absolutis has left the game (Leaving) 06:11:24 *** Mothership_Q has quit IRC 06:32:15 *** ODM has joined #openttdcoop 06:32:15 *** ChanServ sets mode: +o ODM 08:22:29 *** Progman has joined #openttdcoop 09:13:39 *** uliko has joined #openttdcoop 09:13:39 *** ChanServ sets mode: +o uliko 09:35:27 *** Progman has quit IRC 10:50:41 *** Killian has joined #openttdcoop 10:50:47 <Killian> !players 10:50:47 <coopserver> Killian: The server is empty, noone is connected. Feel free to remedy this situation 10:50:55 *** Killian has quit IRC 11:18:26 *** retro|cz has joined #openttdcoop 11:55:59 <Jam35> !password 11:55:59 <coopserver> Jam35: prefix 11:56:18 <coopserver> *** Game still paused (connecting clients, number of players) 11:56:21 <coopserver> *** Jam35 has joined 11:56:21 <coopserver> *** Game still paused (number of players) 12:06:51 <coopserver> *** Jam35 has left the game (Leaving) 12:12:58 *** [1]Absolutis has joined #openttdcoop 12:13:24 <[1]Absolutis> note to self 12:14:00 *** Absolutis is now known as Guest1925 12:14:00 *** [1]Absolutis is now known as Absolutis 12:14:05 <Absolutis> note to self 12:14:17 <Absolutis> do not try to connect to twitch plays pokemon chat through irīc 12:14:49 <Absolutis> there is 70k users there... and irc told me the name of each and every one... 12:15:21 <Absolutis> had to pull out my ethernet cord to unfreeze my client 12:15:37 <Absolutis> oh and i also have took one more step towards insanity 12:15:44 <Absolutis> I started a DF game 12:17:03 *** Guest1925 has quit IRC 12:17:44 <Absolutis> !password 12:17:44 <coopserver> Absolutis: kicked 12:18:00 <Absolutis> hue 12:18:10 <Absolutis> coopserver has a mind of its own 12:18:21 <Absolutis> it always gives relevant password, at least in my experience 12:18:40 <coopserver> *** Game still paused (connecting clients, number of players) 12:18:43 <coopserver> *** Absolutis has joined 12:18:43 <coopserver> *** Game still paused (number of players) 12:25:56 *** leg3nd has joined #openttdcoop 12:26:34 <leg3nd> !password 12:26:34 <coopserver> leg3nd: drinks 12:26:47 <coopserver> *** Game still paused (connecting clients, number of players) 12:26:49 <coopserver> *** Leg3nd has joined 12:26:49 <coopserver> *** Game still paused (number of players) 12:28:39 <coopserver> *** Leg3nd has left the game (Leaving) 13:31:13 *** benny has joined #openttdcoop 13:32:16 <benny> !password 13:32:16 <coopserver> benny: refnum 13:32:20 <coopserver> *** Game still paused (connecting clients, number of players) 13:32:23 <coopserver> *** Benny has joined 13:32:23 <coopserver> *** Game still paused (number of players) 13:32:23 <coopserver> *** Game unpaused (number of players) 13:32:59 <coopserver> <Absolutis> hy 13:33:04 <coopserver> <Benny> hello 13:37:20 <coopserver> <Absolutis> i guess i should start doubling shit 13:42:49 *** roboboy has joined #openttdcoop 13:43:41 *** roboboy has quit IRC 13:50:38 *** retro|cz has quit IRC 14:11:13 *** ODM has quit IRC 14:29:33 *** cornjuliox has joined #openttdcoop 15:39:16 *** Hazzard has joined #openttdcoop 15:39:22 <Hazzard> !players 15:39:23 <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected 15:39:26 <Hazzard> !password 15:39:27 <coopserver> Hazzard: belong 15:39:55 <coopserver> *** Game paused (connecting clients) 15:39:59 <coopserver> *** Hazzard has joined 15:40:00 <coopserver> *** Game unpaused (connecting clients) 15:40:13 <coopserver> *** Absolutis has joined spectators 15:54:44 *** Djanxy has joined #openttdcoop 17:11:00 *** Progman has joined #openttdcoop 17:19:31 <coopserver> <Absolutis> i wonder why Fort Bonfingpool Bridge isn't growing... 17:19:53 <coopserver> *** Absolutis has joined company #1 17:19:56 <coopserver> <Absolutis> ah well 17:20:08 <coopserver> <Absolutis> i could just demolish it and go with mutown 18:47:57 <Sylf> !password 18:47:58 <coopserver> Sylf: moving 18:48:26 <coopserver> *** Game paused (connecting clients) 18:48:31 <coopserver> *** Sylf has joined 18:48:31 <coopserver> *** Game unpaused (connecting clients) 18:48:42 <coopserver> <Sylf> hi 18:55:48 <V453000> !password 18:55:49 <coopserver> V453000: moving 18:55:53 <coopserver> *** Game paused (connecting clients) 18:55:55 <coopserver> *** V453000 has joined 18:55:56 <coopserver> *** Game unpaused (connecting clients) 18:55:58 <coopserver> <V453000> hi hi hi 18:56:02 <coopserver> <Sylf> lo lo lo 19:00:59 <coopserver> <V453000> hm 19:01:06 <coopserver> <V453000> slugs are so much worse than this maglev ice 3 :D 19:01:09 <coopserver> <V453000> :( 19:03:16 <coopserver> <V453000> lets try again :d 19:03:44 <coopserver> <V453000> could as well build the whole thing again :) 19:10:28 <coopserver> <Absolutis> gnight 19:10:31 <coopserver> <V453000> by 19:10:31 <coopserver> *** Absolutis has left the game (Leaving) 19:12:28 <theholyduck> such v 19:12:37 <coopserver> <V453000> wat 19:12:45 <theholyduck> nothing much :P 19:12:47 <coopserver> <V453000> wat the duck 19:19:01 <coopserver> <V453000> how about we move the red ML to !ML x6? 19:19:50 <coopserver> <Sylf> okay? 19:20:36 <coopserver> <V453000> cause I could use space of SLH01 for more slug york, and give slug york a SLH beteen stuff and SLH 09 19:20:54 <coopserver> <V453000> or 19:21:05 <coopserver> <V453000> ah right 19:21:05 <coopserver> <V453000> hm 19:21:29 <coopserver> <V453000> I assume slug york as is cant go to red ML right 19:21:31 <coopserver> <V453000> aka split from red 19:21:43 <coopserver> <Sylf> nope. 19:21:51 <coopserver> <V453000> so perhaps if I already think about rebuilding slug york I might as well move it 19:22:06 <coopserver> <Sylf> moving slug york? 19:22:12 <coopserver> <V453000> yeah 19:22:27 <coopserver> <Sylf> hmmm kay 19:22:49 <coopserver> <V453000> I will completely nuke the current, can Attempt to re move it in scenario editor after all stations belonging to slug york die 19:24:57 <coopserver> <V453000> just point me at a location you like and there shall be a big town 19:26:04 <coopserver> <Hazzard> Hey guys 19:26:07 <coopserver> <V453000> hi 19:27:39 <coopserver> <Hazzard> You want to move Slug York ?!?!? wtf 19:27:48 <Absolutis> v 19:27:49 <Absolutis> is 19:27:50 <Absolutis> insane 19:27:57 <coopserver> <V453000> :| 19:28:05 <coopserver> <V453000> the design is just sub-optimal and position just as well 19:29:53 *** Absolutis has quit IRC 19:31:26 <coopserver> <Hazzard> If you need help doing tedious repetitive tasks, I'm here 19:32:02 <coopserver> <V453000> planning atm 19:32:11 <coopserver> <V453000> if you want to be helpful, I will need to adjust/move ML 19:32:29 <coopserver> <V453000> best way to make large amount of space in S is moving ML like this 19:32:46 <coopserver> <V453000> see !blue 19:33:06 <coopserver> <V453000> so there could be a town instead 19:33:16 <coopserver> <V453000> half of the central lake could go as well 19:33:30 <coopserver> <V453000> what you think 19:33:39 <coopserver> <Sylf> should be easy 19:33:43 <coopserver> <V453000> so you just need to drag the lines and rebuild the 3 splits, piece of cake 19:33:49 <coopserver> <V453000> well 4 splits 19:33:55 <theholyduck> !password 19:33:56 <coopserver> theholyduck: oceans 19:34:04 <coopserver> <V453000> in the meantime I can reestablish slug york there 19:34:04 <coopserver> *** Game paused (connecting clients) 19:34:07 <coopserver> *** theholyduck has joined 19:34:07 <coopserver> *** Game unpaused (connecting clients) 19:34:09 <coopserver> <theholyduck> wroooom 19:34:15 <coopserver> <Hazzard> Is that south or north side? 19:34:15 <coopserver> <theholyduck> i mean, choooo 19:34:24 <coopserver> <V453000> the bottom right :) 19:35:04 <coopserver> <Hazzard> So what is !blue for? 19:35:09 <coopserver> <V453000> looks like perfect amount of space for my purposes 19:35:12 <coopserver> <V453000> new ML 19:35:32 <coopserver> <Hazzard> no idea 19:35:42 <coopserver> <Hazzard> Oh cool 19:35:45 <coopserver> <V453000> just moving red 19:35:53 <coopserver> <V453000> 6 lines of wtf 19:35:55 <coopserver> <Hazzard> I see you connected m000 19:36:17 <coopserver> <V453000> someone did (: 19:37:54 <coopserver> *** theholyduck has left the game (Leaving) 19:38:56 <coopserver> <Benny> holy waiting passengers batman 19:39:04 <coopserver> <V453000> watch them burn 19:39:06 <coopserver> <Benny> 2.4 million 19:39:11 <coopserver> <Hazzard> wat 19:39:21 <coopserver> <Benny> SFB 19:39:30 <coopserver> <Hazzard> Boom 19:41:08 <coopserver> <Benny> 7.5 million at tudinghead 19:41:14 <coopserver> <Benny> lol 19:41:35 <coopserver> <V453000> lets pause for 1 minute 19:41:37 <coopserver> <V453000> removing slug york 19:41:40 <coopserver> <V453000> !pause 19:41:42 <V453000> !pause 19:41:44 <coopserver> *** Game paused (manual) 19:41:57 <coopserver> <V453000> sorry :) 19:42:11 <coopserver> <Benny> :O 19:42:12 <coopserver> <Benny> why 19:42:35 <V453000> uploading :) 19:42:39 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Plardingworth%20Transport%2C%202409-08-11.sav 19:42:39 <coopserver> Starting download... 19:42:44 <coopserver> Savegame successfully downloaded 19:42:45 <V453000> !rcon ls 19:42:47 <coopserver> 0) .. (Parent directory) 19:42:48 <coopserver> 1) autosave/ (Directory) 19:42:49 <coopserver> 2) uploads/ (Directory) 19:42:50 <coopserver> 3) game.sav 19:42:50 <V453000> !rcon cd 2 19:42:51 <coopserver> 4) Sylf Transport, 2015-05-03.sav 19:42:52 <coopserver> V453000: You have 3 more messages. Type !less to view them 19:42:52 <V453000> !rcon load 1 19:42:54 <coopserver> Starting new game 19:42:57 <coopserver> *** Benny has left the game (connection lost) 19:42:57 <coopserver> *** Hazzard has left the game (connection lost) 19:42:57 <coopserver> *** Sylf has left the game (connection lost) 19:42:57 <coopserver> *** V453000 has left the game (connection lost) 19:42:57 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26379) 19:42:58 <coopserver> *** Game still paused (manual, number of players) 19:43:05 <V453000> !auto 19:43:07 <coopserver> *** Game still paused (number of players) 19:43:07 <V453000> !password 19:43:07 <coopserver> V453000: resort 19:43:12 <coopserver> *** Game still paused (connecting clients, number of players) 19:43:14 <coopserver> *** V453000 has joined 19:43:14 <coopserver> *** Game still paused (number of players) 19:43:23 <coopserver> <V453000> :) 19:43:26 <coopserver> *** Game still paused (connecting clients, number of players) 19:43:29 <coopserver> *** Benny has joined 19:43:29 <coopserver> *** Game still paused (number of players) 19:44:41 <coopserver> *** V453000 has joined company #1 19:44:49 <coopserver> *** Benny has joined company #1 19:44:49 <coopserver> *** Game unpaused (number of players) 19:45:17 <coopserver> *** Game paused (connecting clients) 19:45:21 <coopserver> *** Sylf has joined 19:45:22 <coopserver> *** Game unpaused (connecting clients) 19:45:24 <V453000> Sylf , Hazzard ready to go :P 19:45:35 <coopserver> <V453000> sorry for the inconvenience :) 19:45:41 <coopserver> <V453000> Slug york never existed now :D 19:46:09 <coopserver> <V453000> Benny what is it you are building? 19:46:18 <coopserver> <Benny> slug york? never heard of it *wink* 19:46:22 <coopserver> <V453000> overflow merge south v2? 19:46:24 <coopserver> <Benny> benny is not building 19:46:32 <coopserver> <V453000> oh dat is Sylf :) 19:46:38 <coopserver> <V453000> good :D didnt notice 19:50:52 <coopserver> *** Benny has joined spectators 19:52:58 *** Lizz has joined #openttdcoop 19:53:10 <Lizz> !password 19:53:10 <coopserver> Lizz: resort 19:53:50 <coopserver> *** Game paused (connecting clients) 19:54:11 <coopserver> <Sylf> D: 19:54:27 <coopserver> <V453000> I think I have my pattern ready to go 19:54:36 <coopserver> *** Game unpaused (connecting clients) 19:54:38 <coopserver> <V453000> now just moving it so it fits and cloning :) 19:55:26 <coopserver> <V453000> could reroute that around as well Sylf 19:55:27 <coopserver> <V453000> :D 19:55:40 <coopserver> <Sylf> which what? 19:55:46 <coopserver> <V453000> !dat 19:55:58 <coopserver> <V453000> I imagine around 45 X 80-100 tiles to have for stuff 19:55:58 <coopserver> <Sylf> moar space? 19:56:16 <coopserver> <V453000> for town itself 19:56:18 <coopserver> <V453000> the 100 is final 19:56:24 <coopserver> <V453000> can be 80 if I remove some sets 19:56:37 <coopserver> <V453000> 45 is minimum for town, increased by transfer stations on that side 19:56:53 <coopserver> <V453000> absolute maximum to the Sennon/Plardingworth is 75 19:56:57 <coopserver> <V453000> so 45 should be safe 19:57:05 <coopserver> <V453000> 60 might work but danger 20:01:50 <leg3nd> !players 20:01:50 <coopserver> leg3nd: There are currently 2 players and 1 spectators, making a total of 3 clients connected 20:01:59 <leg3nd> !password 20:01:59 <coopserver> leg3nd: sawyer 20:02:34 <coopserver> *** Game paused (connecting clients) 20:02:36 <coopserver> *** Leg3nd has joined 20:02:36 <coopserver> *** Game unpaused (connecting clients) 20:02:39 <coopserver> <V453000> h 20:02:40 <coopserver> <V453000> y 20:02:47 <coopserver> <Leg3nd> Hi 20:06:44 <coopserver> <Leg3nd> Can see alot has happend :> 20:08:05 <coopserver> *** Game paused (connecting clients) 20:08:30 <coopserver> <Sylf> /: 20:08:45 <coopserver> <V453000> break :P 20:08:50 <coopserver> *** Game unpaused (connecting clients) 20:09:17 <Lizz> well guess i can't join the sekrit club 20:09:39 <coopserver> <V453000> map downlaod fails? :( 20:12:47 <coopserver> <V453000> moved the WP southbound by a bit 20:13:48 <Hazzard> !password 20:13:49 <coopserver> Hazzard: retire 20:13:58 <coopserver> *** Game paused (connecting clients) 20:14:03 <coopserver> *** Hazzard has joined 20:14:03 <coopserver> *** Game unpaused (connecting clients) 20:14:16 <coopserver> <Hazzard> Hmm 20:14:26 <coopserver> <Hazzard> Moving all of the ML? 20:16:35 <^Spike^> !players 20:16:35 <coopserver> ^Spike^: Client 112 (Orange) is V453000, in company 1 (Plardingworth Transport) 20:16:36 <coopserver> ^Spike^: Client 117 (Orange) is Sylf, in company 1 (Plardingworth Transport) 20:16:37 <coopserver> ^Spike^: Client 133 (Orange) is Hazzard, in company 1 (Plardingworth Transport) 20:16:38 <coopserver> ^Spike^: Spectators: Client 113 (Benny), Client 125 (Leg3nd) 20:17:06 <Hazzard> leg3nd? 20:17:12 <coopserver> <Leg3nd> Im here 20:17:23 <Hazzard> Oh 20:17:32 <Hazzard> Yes, hello :P 20:17:44 <leg3nd> hello to you also :> 20:17:50 <Hazzard> I didn't realize the bot was putting two names on one line 20:17:54 <coopserver> <V453000> so who here has PhD in cloning a pattern? :P 20:18:14 <coopserver> <Hazzard> I have a phd in nothing 20:18:37 <coopserver> <V453000> that is enough 20:19:02 <coopserver> <Hazzard> aha 20:19:03 <coopserver> <V453000> green is same as green 20:19:06 <coopserver> <V453000> yellow is yellow 20:19:15 <coopserver> <V453000> can make red and green 20:19:25 <coopserver> <V453000> pattern is 20:19:36 <^Spike^> V making complex logic again? ;) 20:19:36 <coopserver> <V453000> green - 2 red - 2 green - 2 red - 2 green - red 20:19:42 <coopserver> <V453000> no 20:19:44 <coopserver> <V453000> totally simple 20:20:54 <coopserver> <Hazzard> That also corresponds to the direction, yes? 20:21:05 <coopserver> <V453000> mainly to the direction :) 20:21:13 <coopserver> <V453000> in fact that is the only difference between green and red 20:21:37 <coopserver> <Sylf> if people are free, help me build some splits from red line ML 20:22:31 <coopserver> <V453000> can keep it raised if you want 20:22:37 <coopserver> <V453000> but well dont have to 20:22:40 <coopserver> <Hazzard> Sure, why not 20:22:56 <coopserver> <Hazzard> I think it looks better that way 20:23:02 <coopserver> <Hazzard> err 20:23:15 <coopserver> <V453000> hm no 20:23:15 <coopserver> <Hazzard> Until we're done 20:23:16 <coopserver> <V453000> cant 20:23:17 <coopserver> <V453000> :D 20:23:33 <coopserver> <Hazzard> XD 20:23:38 <coopserver> <V453000> use E :) 20:24:51 <coopserver> <Hazzard> Is there a shortcut for road/ 20:24:52 <coopserver> <Hazzard> ? 20:24:55 <coopserver> <V453000> no :( 20:25:24 <coopserver> <V453000> shift F8 20:25:27 <coopserver> <Sylf> shift-F8, 3 20:25:46 <coopserver> <V453000> faster to click it :D 20:26:24 <coopserver> <Hazzard> That's a two-hander 20:26:39 <coopserver> <V453000> bullshit hotkey in other words 20:28:46 <coopserver> *** Sylf has joined spectators 20:35:43 <coopserver> *** Benny has started a new company #2 20:35:45 <coopserver> <Benny> shit 20:35:46 <coopserver> <V453000> lol 20:35:47 <coopserver> <Hazzard> XD 20:35:49 <coopserver> *** Benny has joined company #1 20:36:02 <coopserver> <Benny> sorry bout that :P 20:36:14 <coopserver> *** Hazzard has joined company #2 20:36:23 <coopserver> <V453000> there actually used to be used multiple companies for coloured signs in the past :) 20:36:23 <coopserver> *** Hazzard has joined spectators 20:36:40 <coopserver> <Hazzard> :o 20:36:44 <coopserver> *** Hazzard has joined company #1 20:37:03 <coopserver> *** Hazzard has joined company #2 20:37:35 <coopserver> *** Hazzard has joined company #1 20:39:55 <coopserver> <Hazzard> And now it's grey :L science 20:40:14 <coopserver> <Benny> magic 20:42:48 <coopserver> <V453000> half stations named :D 20:47:16 <coopserver> <Hazzard> Woo 20:47:18 <coopserver> <Hazzard> ... 20:47:24 <coopserver> <V453000> ? :) 20:49:43 <coopserver> <Benny> not having to worry about CL is pretty neat 20:49:47 <coopserver> <Benny> never built like this before 20:49:49 <coopserver> <V453000> it is :) 20:49:55 <coopserver> <V453000> welcome to nuts :P 20:50:02 <coopserver> <Benny> loving this ^^ 20:50:15 <coopserver> <V453000> btw Hazzard, the red/green swaps are explained at !SLUG YORK PLAN 20:50:31 <coopserver> <V453000> it is made so that none of the yellow/blue lines are never longer than this 20:50:39 <coopserver> <V453000> "a nice cycle" 20:50:46 <coopserver> <Hazzard> Ooh 20:50:51 <coopserver> <Hazzard> metaplan 20:57:16 *** benny has quit IRC 20:57:32 <coopserver> *** Leg3nd has left the game (Leaving) 21:00:10 *** leg3nd has quit IRC 21:04:45 <coopserver> <V453000> I dont get the station visiting mechanism 21:04:50 <coopserver> <V453000> sometimes it needs one stop 21:04:53 <coopserver> <V453000> sometimes multiple 21:04:59 <coopserver> <V453000> far end near end doesnt seem to matter in those cases 21:05:01 <coopserver> <V453000> simply wtf 21:08:33 <coopserver> <V453000> dummy orders ready 21:08:34 <coopserver> <V453000> (: 21:08:43 <coopserver> <V453000> adding dummies now 21:11:25 <coopserver> <Benny> wat 21:11:40 <coopserver> <Benny> shit 21:11:43 <coopserver> <V453000> ? 21:11:47 <coopserver> <V453000> :D 21:11:49 <coopserver> <V453000> win 21:12:19 <coopserver> <Benny> that wasn't brilliant 21:19:25 <coopserver> <V453000> dummies in place (: 21:19:29 <coopserver> <V453000> progress :D 21:19:48 <coopserver> <Benny> w00t 21:30:23 <coopserver> *** Sylf has left the game (Leaving) 21:35:41 *** uliko has quit IRC 21:38:14 <coopserver> <V453000> basic tracks should be all :D 21:50:05 *** Mothership_Q has joined #openttdcoop 21:51:32 <coopserver> <Hazzard> :O 21:51:46 <coopserver> <Hazzard> Nice 21:53:20 <coopserver> <V453000> :) 21:53:27 <coopserver> <V453000> you are doing nice guys 21:53:38 <coopserver> <Benny> sais the one doing all the work :P 21:53:46 <coopserver> <V453000> im only doing my town 21:55:00 <Mothership_Q> hey everyone 21:55:12 <coopserver> <Benny> hi 21:55:19 <coopserver> <V453000> hy 21:55:26 <Mothership_Q> !password 21:55:26 <coopserver> Mothership_Q: nbytes 21:55:32 <coopserver> *** Game paused (connecting clients) 21:55:35 <coopserver> *** Mothership_Q has joined 21:55:35 <coopserver> *** Game unpaused (connecting clients) 21:55:49 <coopserver> <Mothership_Q> woah, this is new 21:56:04 <coopserver> <Benny> took me some time to wrap my head around this one yeah :P 21:56:41 <coopserver> <V453000> liez 21:56:50 <coopserver> <Mothership_Q> V are you building this new town? 21:56:55 <coopserver> <V453000> yes? 21:57:12 <coopserver> <Hazzard> A new plot of land is avaliable in the north :D 21:59:24 <coopserver> <V453000> yeah you could go revive slug york :D 22:06:31 <coopserver> <Benny> im off, night fellas 22:06:34 <coopserver> <Mothership_Q> see ya 22:06:35 <coopserver> <V453000> cya 22:06:45 <coopserver> *** Benny has left the game (Leaving) 22:22:18 <coopserver> <Mothership_Q> alright, im going to try and go wrap my head around some sbahns 22:22:35 <coopserver> <V453000> @@ABR05 can be helpful 22:22:36 <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 22:23:10 <coopserver> <Mothership_Q> okay, that looks like a good read 22:23:22 <coopserver> <Mothership_Q> i just downloaded this game on thursday 22:23:30 <coopserver> <V453000> :) 22:23:33 <coopserver> <Mothership_Q> so i feel like im into the deep end a little bit 22:23:46 <coopserver> <V453000> you just learn that much quicker :) 22:28:59 <coopserver> *** Hazzard has left the game (general timeout) 22:33:26 <coopserver> <V453000> great :D 22:33:30 <coopserver> <V453000> city done 22:33:32 <coopserver> <V453000> now ML stations 22:33:35 <coopserver> <Mothership_Q> V 22:33:43 <coopserver> <Mothership_Q> whats the point of the goofy reversal lines 22:33:54 <coopserver> <Mothership_Q> like SY3 waypoint 22:33:56 <coopserver> <V453000> trains always go to the waypoint 22:34:06 <coopserver> <V453000> waypoint being behind reverser makes it invisible 22:34:14 <coopserver> <V453000> means trains attempt to go through the 3 pickup stations at all costs 22:34:24 <coopserver> <V453000> but the waypoint triggers after the reverser 22:34:26 <coopserver> <V453000> for the conditional order 22:35:30 <coopserver> <V453000> the reverser is a dead end 22:35:35 <coopserver> <V453000> train pathfinder cant see through it 22:36:32 *** Hazzard has quit IRC 22:37:10 <coopserver> <V453000> see it? 22:38:38 <Mothership_Q> so the reverser prevents trains from seeing anything beyond? 22:38:43 <coopserver> <V453000> yes 22:38:58 <Mothership_Q> because it isnt considered a valid path until the train reverses right? 22:39:05 <coopserver> <V453000> quite 22:39:37 <coopserver> <Mothership_Q> okay, that actually is pretty simple to understand 22:39:44 <coopserver> <V453000> :) 22:39:54 <coopserver> <V453000> most things are relatively simple when you break it down to pieces :) 22:46:17 <coopserver> <Mothership_Q> okay, no where in any of the sy train orders does it require a station 22:46:25 <coopserver> <Mothership_Q> and all the stations appear to have a bypass 22:46:45 <coopserver> <Mothership_Q> is it possible for a train to never visit a station? 22:46:53 <coopserver> <V453000> trains try to join stations, if stations are occupied, they go try to another 22:47:05 <coopserver> <Mothership_Q> oh! 22:47:05 <coopserver> <V453000> atm all are occupied so they just stand and wait or bypass eternally 22:47:17 <coopserver> <Mothership_Q> so the stations are higher priority to the trains? 22:47:18 <coopserver> <V453000> the 2way signals make sure they get diverted 22:47:30 <coopserver> <V453000> the stations are the only option how to get to the waypoint 22:47:37 <coopserver> <V453000> see !waypoint 22:47:42 *** Lizz has left #openttdcoop 22:47:43 <coopserver> <Mothership_Q> ! 22:47:52 <coopserver> <Mothership_Q> okay, now i see station exits 22:47:53 <coopserver> <V453000> because the Reverser is making the waypoint only exist through the stations 22:48:12 <coopserver> <Mothership_Q> oh wow, thats really clever 22:48:28 <coopserver> <V453000> after going through the row, passing -some- waypoint, trains evaluate if they have 0% loaded. If yes, it means they got through reverser and go to next waypoint 22:48:31 <coopserver> <Mothership_Q> the waypoints force the stations to be the only through pass 22:48:41 <coopserver> <V453000> if >0%, they go unload and go to next wp anyway 22:48:45 <coopserver> <V453000> yes 22:48:46 <coopserver> <V453000> exactly 22:48:54 <coopserver> <Mothership_Q> oh wow 22:48:58 <coopserver> <V453000> we call it self regulation as trains can visit any station in the loop 22:49:01 <coopserver> <V453000> @@srnw 22:49:02 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 22:49:31 <coopserver> <V453000> this is a very polished kind of a city network one, but there are many variations 22:49:36 <coopserver> <V453000> mostly based on the same logic 22:51:36 *** cornjuliox has quit IRC 23:07:28 <coopserver> <V453000> half ML stations ready :D 23:07:40 <coopserver> <V453000> well not nearly :d 23:07:41 <coopserver> <V453000> hm 23:10:44 <coopserver> <Mothership_Q> v can you still build if the game is paused? 23:11:02 <coopserver> <Mothership_Q> im about to jump onto a flat map to try some things out 23:12:10 <coopserver> <V453000> feel free to try here 23:12:12 <coopserver> <V453000> but yeah I can :) 23:12:24 <coopserver> <V453000> if you try on the server, you can get feedback :P 23:12:45 <coopserver> <V453000> and/or help 23:14:23 <Mothership_Q> okay, thats a good idea 23:19:56 <coopserver> <Mothership_Q> V, another question 23:20:00 <coopserver> <V453000> ask away 23:20:17 <coopserver> <Mothership_Q> the trains at the dead end stations 23:20:24 <coopserver> <Mothership_Q> ie SY 10-a WP 23:20:41 <coopserver> <Mothership_Q> what do the dead end stations accomplish? 23:20:47 <coopserver> <V453000> we call it dummy trains 23:20:48 *** Progman has quit IRC 23:20:50 <coopserver> <V453000> they wait for full load 23:21:04 <coopserver> <V453000> to tell the "self regulating" trains when the station has enough cargo to fill 1 train 23:21:16 <coopserver> <V453000> so trains dont visit too often without use 23:21:28 <coopserver> <V453000> almost all stations in this game have it 23:21:42 <coopserver> <V453000> ... or some similar thing 23:22:04 <coopserver> <Mothership_Q> oh, the orders for it just cycle it between the wp and station 23:22:10 <coopserver> <V453000> exactly 23:22:17 <coopserver> <Mothership_Q> it loads and unloads indefinitely 23:22:19 <coopserver> <V453000> just to put the cargo on the "real" train 23:22:41 <coopserver> <V453000> you will see how it works :) it is rather simple 23:22:45 <coopserver> <Mothership_Q> so does it essentially make sure there is always a full load of passengers? 23:22:50 <coopserver> <V453000> exactly that 23:23:24 <coopserver> <V453000> you learn quickly :) 23:23:52 <coopserver> <Mothership_Q> having you here is a pretty big advantage 23:23:58 <coopserver> <V453000> admittedly :D 23:24:01 <coopserver> <Mothership_Q> thanks a ton for the help 23:24:10 <coopserver> <V453000> very welcome :) 23:25:49 <coopserver> <V453000> for example the white stations I just built are doing the same 23:25:52 <coopserver> <V453000> but for 4 trains instead 23:26:20 <coopserver> <Mothership_Q> yeah, plw waypoint 9? 23:26:27 <coopserver> <V453000> yes 23:28:55 <coopserver> <V453000> great 23:28:56 <coopserver> <V453000> half done 23:29:09 <coopserver> <V453000> now just the other half and ready to go :) 23:29:26 <coopserver> <Mothership_Q> should i bother asking what the particle accelerators do? 23:29:35 <coopserver> <V453000> it is a NOT gate 23:29:43 <coopserver> <V453000> they invert presignal from green to red and vice versa 23:30:15 <coopserver> <V453000> when the red exit signal gets red, trains stop at red spots 23:30:20 <coopserver> <V453000> if you look at !not gate 23:30:48 <coopserver> <V453000> in the useful case, it means that after the long dummy train is 100% full, it triggers it and releases the 4 trains to go 23:33:13 <coopserver> <V453000> see? :) 23:33:37 <coopserver> <Mothership_Q> well, yes 23:33:40 <coopserver> <V453000> point is that when it runs, blue part is always occupied 23:33:45 <coopserver> <V453000> at least partially 23:34:20 <coopserver> <V453000> [it obviously unlocks brutal amount of mayhem] 23:34:27 <coopserver> <Mothership_Q> okay, so when the dummy leaves the station, its prevents the not from moving, which opens up station space for the four trains? 23:34:27 <coopserver> <V453000> you can do almost anything with this 23:34:37 <coopserver> <V453000> exactly 23:35:30 <coopserver> <Mothership_Q> is there by any chance a wiki page on presignals, those are new to me 23:35:48 <coopserver> <V453000> well the tooltip in the game is quite solid, says what they do 23:35:53 <coopserver> <V453000> but yeah there is somewhere 23:36:18 <coopserver> <V453000> http://wiki.openttdcoop.org/Presignal_Basics 23:36:41 <coopserver> <Mothership_Q> oh! so presignals just communicate with one another for entrances and exits 23:36:48 <coopserver> <V453000> aye 23:36:53 <coopserver> <V453000> well 23:36:57 <coopserver> <V453000> not just for that 23:36:59 <coopserver> <V453000> (: 23:37:09 <coopserver> <Mothership_Q> okay, got some reading to do 23:37:21 <coopserver> <V453000> they communicate between each other in order to STOP trains under condition X 23:37:26 <coopserver> <V453000> where X can be wtf :D 23:52:27 <coopserver> <Mothership_Q> okay, why arent the station spaces next to the dummy trains considered valid, they dont have NOT gates 23:52:48 <coopserver> <V453000> can you place a sign to show which ones? 23:53:00 <coopserver> <V453000> feel free to colorize it with tracks if it helps 23:54:01 <coopserver> <Mothership_Q> see SY 10-c wp 23:54:21 <coopserver> <V453000> do you have path reserving turned on? 23:54:28 <coopserver> <Mothership_Q> nope 23:54:48 <coopserver> <V453000> adv settings - interface - display options - Show reserved tracks: On 23:55:04 <coopserver> <V453000> the loading dummy is reserving that little junction 23:55:11 <coopserver> <V453000> which is blocking the train from entering the station 23:56:14 <coopserver> <Mothership_Q> isnt that right angle junction considered a seperate block? 23:56:27 <coopserver> <V453000> well, no :) 23:56:37 <coopserver> <V453000> it looks weird but it does block the path 23:56:41 <coopserver> <Mothership_Q> oh, no its not, stations dont terminate blocks 23:56:49 <coopserver> <V453000> ah 23:56:49 <coopserver> <V453000> yeah 23:57:03 <coopserver> <Mothership_Q> and that signal north of it is for the upper track 23:57:21 <coopserver> <V453000> yes 23:57:33 <coopserver> <V453000> try to click on the dummy 23:57:36 <coopserver> <V453000> open the orders 23:57:43 <coopserver> <V453000> and press skip, or D (hotkey) 23:58:10 <coopserver> <V453000> poor simulation as there arent the loading times without the load, but this is how it works 23:58:19 <coopserver> <Mothership_Q> okay, that makes sense 23:58:37 <coopserver> <Mothership_Q> do trains forget block reservations if they change direction? 23:58:56 <coopserver> <V453000> they change them 23:59:09 <coopserver> <Mothership_Q> so, does the block become open when the dummy is moving the opposite direction? 23:59:19 <coopserver> <V453000> and since the loading train blocks the dummy when the dummy is at the waypoint, dummy waits until it can load again 23:59:24 <coopserver> <V453000> yeah 23:59:33 <coopserver> <V453000> after it unloads and faces the waypoint 23:59:36 <coopserver> <V453000> it unblocks the other one