Config
Log for #openttdcoop on 5th March 2014:
Times are UTC Toggle Colours
00:04:59  <Mothership_Q> !password
00:04:59  <coopserver> Mothership_Q: assert
00:05:16  <coopserver> *** Game still paused (connecting clients, number of players)
00:05:20  <coopserver> *** Mothership_Q has joined
00:05:20  <coopserver> *** Game still paused (number of players)
00:05:20  <coopserver> *** Game unpaused (number of players)
00:10:38  <coopserver> *** Game paused (connecting clients)
00:10:41  <coopserver> *** Mothership_Q #1 has joined
00:10:42  <coopserver> *** Game unpaused (connecting clients)
00:11:08  <Mothership_Q> double trouble
00:11:18  <Mothership_Q> im in the server twice!
00:16:00  <coopserver> <Hazzard> :p
00:17:26  <coopserver> <Hazzard> Damn
00:21:51  <phatmatt> !players
00:21:51  <coopserver> phatmatt: There are currently 2 players and 1 spectators, making a total of 3 clients connected
00:27:01  <Sylf> !password
00:27:01  <coopserver> Sylf: negate
00:27:07  <coopserver> *** Game paused (connecting clients)
00:27:11  <coopserver> *** Sylf has joined
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00:27:23  <coopserver> <Hazzard> Hey Sylf
00:27:26  <coopserver> *** Sylf has joined company #1
00:27:31  <coopserver> <Sylf> hey
00:28:26  <BiG_MEECH> yo
00:29:50  <coopserver> <Sylf> someone expanded graninghall without stretching the slave trains
00:30:46  <coopserver> <Hazzard> That's a funky one
00:40:59  <coopserver> <Sylf> omg
00:41:03  <coopserver> <Sylf> CAT NOT gate
00:41:26  <BiG_MEECH> C4T Rules all NOT G8's
00:42:14  <BiG_MEECH> !password FOR THE C4T
00:42:24  <BiG_MEECH> !password
00:42:25  <coopserver> BiG_MEECH: wakeup
00:42:32  <coopserver> *** Game paused (connecting clients)
00:42:49  <coopserver> *** BiG MeeCh has joined
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00:43:53  <coopserver> *** BiG MeeCh has left the game (general timeout)
00:43:56  <coopserver> <Hazzard> :(
00:43:58  <coopserver> <Sylf> lol
00:44:09  <coopserver> *** Game paused (connecting clients)
00:44:14  <BiG_MEECH> hang on :S
00:44:21  <coopserver> *** BiG MeeCh has joined
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00:45:34  <coopserver> <BiG MeeCh> this map is wtf
00:45:47  <BiG_MEECH> !vehicles
00:45:47  <coopserver> BiG_MEECH: Total vehicles per type: Rail: 1115, Road: 9, Water: 0, Air: 0
00:45:56  <coopserver> <Hazzard> Want to rebuild Old York?
00:46:03  <coopserver> <Sylf> it's a classic!
00:46:14  <coopserver> <Hazzard> We can call it New Old York
00:46:20  <coopserver> <BiG MeeCh> slug amsterdam?
00:46:47  <coopserver> <Sylf> let elder york eat all overflows?
00:46:59  <coopserver> <Hazzard> That's the idea
00:47:32  <coopserver> <BiG MeeCh> i dont see old york
00:47:42  <coopserver> <Sylf> RIP OLD YORK
00:50:40  <coopserver> <BiG MeeCh> we need more trains
00:50:42  <coopserver> <BiG MeeCh> :D
00:52:27  <coopserver> *** BiG MeeCh has left the game (Leaving)
00:52:36  <BiG_MEECH> cpu melted :D
00:52:43  <coopserver> <Hazzard> :D
00:53:47  <theholyduck> "#openttdcoop, that giant melting sound"
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00:56:00  <Steven> !password
00:56:00  <coopserver> Steven: wakeup
00:56:05  <coopserver> *** Game paused (connecting clients)
00:56:15  <coopserver> *** Steven has joined
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00:59:36  <coopserver> *** Steven has left the game (Leaving)
00:59:39  *** Steven has quit IRC
01:06:00  <coopserver> <Hazzard> cpu is at 75 right now
01:06:30  <coopserver> *** Hazzard has left the game (Leaving)
01:09:54  <coopserver> *** Sylf has left the game (Leaving)
01:09:54  <coopserver> *** Game paused (number of players)
01:34:44  *** Hazzard is now known as Hazzard_AFK
01:34:50  *** Hazzard_AFK is now known as Hazzard
01:52:25  <coopserver> *** Mothership_Q #1 has left the game (Leaving)
02:11:08  <coopserver> *** Mothership_Q has left the game (Leaving)
03:10:31  <theholyduck> !password
03:10:31  <coopserver> theholyduck: borrow
03:10:41  <coopserver> *** Game still paused (connecting clients, number of players)
03:10:45  <coopserver> *** theholyduck has joined
03:10:45  <coopserver> *** Game still paused (number of players)
03:13:22  <coopserver> *** theholyduck has left the game (Leaving)
03:13:54  <theholyduck> !password
03:13:54  <coopserver> theholyduck: bounds
03:14:06  <coopserver> *** Game still paused (connecting clients, number of players)
03:14:10  <coopserver> *** theholyduck has joined
03:14:12  <coopserver> *** Game still paused (number of players)
03:14:14  <BiG_MEECH> QUACK
03:14:25  * BiG_MEECH shoves duck in oven
03:14:33  * BiG_MEECH bastes
03:14:42  <theholyduck> just doing some screenshotting and documenting for a friend
03:14:48  <coopserver> *** theholyduck has left the game (Leaving)
03:14:56  <BiG_MEECH> Sweet
03:15:02  <BiG_MEECH> game is pretty sick
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04:24:33  <Hazzard> Hola
04:24:35  <Hazzard> !players
04:24:35  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
04:24:40  <BiG_MEECH> bonjourrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
04:25:30  <BiG_MEECH> BONJOURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
04:27:03  <Hazzard> Ya
04:28:49  <Hazzard> FUCK YA
04:28:58  <Hazzard> I got my crap to do stuff :D
04:33:23  <BiG_MEECH> I have no idea what that means but YEAH
04:34:32  <Hazzard> YEAAAAAAAAH
04:34:42  <Sylf> !password
04:34:43  <coopserver> Sylf: johann
04:34:47  <coopserver> *** Game still paused (connecting clients, number of players)
04:34:49  <Hazzard> So I was writing a yaml parser in java...
04:34:51  <coopserver> *** Sylf has joined
04:34:51  <coopserver> *** Game still paused (number of players)
04:34:55  <Hazzard> So that's already stupid
04:35:16  <Hazzard> But I got it to work
04:35:49  <coopserver> *** Sylf has joined company #1
04:37:49  <coopserver> *** Game still paused (connecting clients, number of players)
04:37:53  <BiG_MEECH> sounds complicated
04:37:55  <coopserver> *** Hazzard has joined
04:37:56  <coopserver> *** Game still paused (number of players)
04:37:56  <coopserver> *** Game unpaused (number of players)
04:38:05  <Hazzard> SO YEAH
04:38:07  <Hazzard> :D
04:38:39  <coopserver> <Sylf> hm
04:38:44  <coopserver> <Sylf> what to do next
04:40:39  <BiG_MEECH> add more trains to ML so the game is so complex my CPU can't do the math :D
04:41:08  <coopserver> <Hazzard> Is there a way to increase the scroll wheel speed?
04:41:14  <coopserver> <Hazzard> NUTS is going to destroy my mouse
04:41:50  <coopserver> <Sylf> what do you use the mouse scroll for?
04:42:01  <coopserver> <Hazzard> The new vehicles menu
04:43:04  <coopserver> <Sylf> probably not
04:43:20  <coopserver> <Sylf> I don't use scroll too much there, especially with nuts for that reason
04:43:47  <coopserver> <Sylf> I change the window size, then drag the scroll bar
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06:15:32  <coopserver> <Sylf> are you working on anything Haz?
06:20:36  <Hazzard> No
06:28:23  <coopserver> *** Sylf has left the game (Leaving)
06:28:23  <coopserver> *** Game paused (number of players)
06:28:28  <Sylf> gn
06:30:26  <Hazzard> Night
06:30:29  <coopserver> *** Hazzard has left the game (Leaving)
06:33:17  <BiG_MEECH> =\ I was gonna rebuild ALL SLH
06:33:43  <TallMan> Do you need me to hop on so you can build?
06:33:50  <BiG_MEECH> lol nah
06:34:00  <BiG_MEECH> I'm inept at everything ottd
06:34:00  <TallMan> easily done, PC is running anyway
06:34:09  <BiG_MEECH> :D
06:34:10  <TallMan> I am inepter :D
06:34:17  <BiG_MEECH> high five
06:34:29  <TallMan> you can't reach that high :P
06:34:40  <BiG_MEECH> Well I am BIG MEECH
06:34:45  <BiG_MEECH> but guess not that BIG
06:34:47  <BiG_MEECH> :P
06:34:52  <TallMan> how big is that :D
06:34:58  <BiG_MEECH> real big
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06:35:23  <TallMan> numbers
06:35:32  <BiG_MEECH> xD
06:35:44  <Mothership_Q> what are the numbers mason
06:35:56  <BiG_MEECH> sup
06:36:04  <Mothership_Q> yoo
06:36:27  <Mothership_Q> about to leave actually
06:36:40  <BiG_MEECH> Mothership can NEVER LEAVE
06:36:53  <BiG_MEECH> must extract HUMAN subjects first
06:37:06  <Mothership_Q> wait thats a cow
06:37:08  <Mothership_Q> crud
06:37:11  <BiG_MEECH> LMFAO
06:37:38  <BiG_MEECH> Alien BBQ
06:37:52  <Mothership_Q> rare please
06:38:06  <BiG_MEECH> put it on top of your gravity generator :D
06:38:51  <Mothership_Q> alright, brb cooking steaks
06:38:57  <Mothership_Q> ill be back tomorrow with them
06:39:08  <Mothership_Q> slooooow cook
06:39:10  *** Mothership_Q has quit IRC
06:40:03  <BiG_MEECH> seeya Cheif
06:41:44  <TallMan> cooking steaks, now I am hungry
06:41:57  <BiG_MEECH> me too
06:42:37  <TallMan> And it's only 7:40 AM
06:42:44  <BiG_MEECH> :D
06:42:55  <BiG_MEECH> where in Eurpope are you at ?
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06:43:37  <BiG_MEECH> yooooooooooo
06:44:11  <Djanxy> YO
06:44:17  <BiG_MEECH> Sup Bo$$
06:44:20  <Djanxy> !players
06:44:20  <coopserver> Djanxy: The server is empty, noone is connected. Feel free to remedy this situation
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08:55:28  <TallMan> Big, I am in DK
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17:52:07  <V453000> !password
17:52:08  <coopserver> V453000: region
17:52:35  <coopserver> *** Game still paused (connecting clients, number of players)
17:52:37  <coopserver> *** V453000 has joined
17:52:37  <coopserver> *** Game still paused (number of players)
17:52:51  <Mothership_Q> hey v
17:52:55  <coopserver> <V453000> hi
17:52:56  <coopserver> <V453000> :)
17:54:33  <coopserver> *** V453000 has left the game (Leaving)
17:54:51  <Mothership_Q> !password
17:54:51  <coopserver> Mothership_Q: region
17:54:56  <coopserver> *** Game still paused (connecting clients, number of players)
17:55:00  <coopserver> *** Mothership_Q has joined
17:55:00  <coopserver> *** Game still paused (number of players)
17:56:06  <coopserver> *** Game still paused (connecting clients, number of players)
17:56:09  <coopserver> *** V453000 has joined
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17:56:09  <coopserver> *** Game unpaused (number of players)
17:56:12  <coopserver> <V453000> mooo moooo
17:56:26  <coopserver> <Mothership_Q> dont say that around motherships
17:56:34  <coopserver> <Mothership_Q> they have a habit of abducting cows
17:57:46  <coopserver> <Mothership_Q> another slug york question v
17:59:00  <coopserver> <V453000> lol
17:59:00  <coopserver> <V453000> moo
17:59:03  <coopserver> <V453000> ask away (:
17:59:16  <coopserver> <V453000> im just cooking dinner but running around (:
17:59:22  <coopserver> <Mothership_Q> noice
17:59:37  <coopserver> <Mothership_Q> youre worlds away from me then
17:59:41  <coopserver> <Mothership_Q> its noon here
18:00:02  <coopserver> <Mothership_Q> anyway
18:00:46  <coopserver> <Mothership_Q> when a train is trying to get to a wp only accessible through a station, why do they continue onto the reverser, even though its an invalid path?
18:01:17  <coopserver> <Mothership_Q> why dont they just stack up behind a station at the signals?
18:02:19  <coopserver> <Mothership_Q> nevermind, figured it out, those arent path signals
18:04:34  <coopserver> <V453000> there is a special function
18:04:38  <coopserver> <V453000> called red 2way eol
18:04:47  <coopserver> <V453000> it means that when a 2way signal is red, no train will go there
18:04:52  <coopserver> <V453000> it has exceptions, but works reliably
18:05:10  <coopserver> <V453000> so if a train is in the waiting bay -> 2way is red -> no more trains into that station
18:05:35  <coopserver> <Mothership_Q> okay, that makes some sense, that explains why the turnouts dont get backed up
18:06:25  <coopserver> <V453000> it is one of the most key things for self-regulation in all forms
18:06:32  <coopserver> <V453000> be it SRNW, overflows, or anything else
18:06:41  <coopserver> <V453000> it isnt default though so you need to turn it on
18:06:49  <V453000> !setdef
18:06:49  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
18:06:53  <V453000> yapf.rail_firstred_twoway_eol 1
18:08:20  <coopserver> <Mothership_Q> okay, changed that
18:09:07  <coopserver> <V453000> :)
18:09:39  <coopserver> <V453000> ooh hm
18:10:19  <coopserver> <V453000> I was originally thinking that shortening the dummy trains would increase station thoughput but it wont because the loading speed is kept
18:10:47  <coopserver> <V453000> well perhaps if the station would empty once and the throughput would be enough, it could work
18:10:51  <coopserver> <Mothership_Q> load speed on the real trains doesnt change
18:11:01  <coopserver> <V453000> but the second requirement might not be achieveable
18:11:07  <coopserver> <V453000> slugs not main trainsa in this case
18:11:19  <coopserver> <Mothership_Q> ah
18:12:20  <coopserver> <Mothership_Q> shortening the dummies wouldnt really do much
18:12:44  <coopserver> <Mothership_Q> if the dummy unblocks the path but a sbahn train is still loading, no change in throughput
18:12:59  <coopserver> <Mothership_Q> just unsynced and messy
18:14:10  <coopserver> <Mothership_Q> hmm wait no
18:15:13  <coopserver> <V453000> it doesnt change anything at all
18:15:16  <coopserver> <V453000> simple as that :)
18:15:30  <coopserver> <V453000> the time the dummy travels is about the same still, so no improvement there
18:15:40  <coopserver> <V453000> only thing that might help is even faster loading train or something
18:15:52  <coopserver> <V453000> like rail local 8
18:16:04  <Mothership_Q> the less pax the dummy has to load and unload, the more often it moves in and out of the station
18:16:10  *** Absolutis has quit IRC
18:16:21  <Mothership_Q> more opportunities to get sbahn trains in
18:16:25  <Mothership_Q> and out
18:17:08  <coopserver> <V453000> that is the problem, no
18:17:22  <coopserver> <V453000> pax is in so large numbers that only loading speed matters
18:17:56  <coopserver> <Mothership_Q> is there a point when you can just remove the dummies all together?
18:18:02  <coopserver> <Mothership_Q> let trains flow freely in and out
18:18:20  <coopserver> <V453000> yes but that is not a very good idea in general :)
18:18:28  <coopserver> <V453000> hard to make it "just fine"
18:18:48  <coopserver> <Mothership_Q> well, yeah
18:19:03  <coopserver> <V453000> + trains arent able to use as many platforms
18:19:09  <coopserver> <V453000> e.g. here slugs would only use the first 2
18:19:20  <coopserver> <V453000> cause the platform wouldnt hold them for long enough
18:19:37  <coopserver> <Mothership_Q> oh, yeah true
18:24:37  <coopserver> <V453000> 04-B has rail local 8
18:25:01  <coopserver> <V453000> I dont think 2 loading stages make a difference tho
18:25:15  <coopserver> <V453000> could just make a train without capacity and time it
18:27:49  <coopserver> <V453000> pax is decreasing a BIT
18:27:55  <coopserver> <V453000> lets see in the longer term
18:31:03  <coopserver> <V453000> doesnt seem to drop below 1500
18:31:07  <coopserver> <V453000> well
18:31:08  <coopserver> <V453000> a bit
18:35:54  <BiG_MEECH> lots of nubz here :D
18:37:15  <Mothership_Q> hey now
18:37:49  <coopserver> <V453000> fuck off meech we are the handsome beacons of female attractions
18:37:53  <coopserver> <V453000> it is the handsome brains
18:38:06  <coopserver> <V453000> deal with it
18:38:55  <Mothership_Q> here meech
18:38:56  <Mothership_Q> http://en.wikipedia.org/wiki/List_of_burn_centers_in_the_United_States
18:38:57  <Webster> Title: List of burn centers in the United States - Wikipedia, the free encyclopedia (at en.wikipedia.org)
18:39:00  <Mothership_Q> you'll need that
18:40:59  <Mothership_Q> im trying to figure out a good way to expand sennton
18:41:35  <BiG_MEECH>  I only got my face burned off when i was freebasing =\
18:41:41  <BiG_MEECH> =(
18:41:43  <Mothership_Q> not really a ton of space to work with
18:46:14  <coopserver> <V453000> holy shit, ship works :D
18:46:59  <Mothership_Q> no no
18:47:08  <Mothership_Q> i royally mess stuff up
18:47:21  <coopserver> <V453000> I meant 04-B
18:47:24  <coopserver> <V453000> is empty now :)
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18:47:31  <coopserver> <V453000> ship dummy seems operational
18:47:54  <coopserver> <V453000> slugs aint entirely full but that can be solved by adding 2 wagons to the ship (:
18:47:55  <coopserver> <V453000> eazy
18:48:09  <coopserver> <V453000> and hell I dont even need the slugs to be full anyway
18:48:22  <coopserver> <Mothership_Q> wow, ship load speed is way faster too
18:48:31  <coopserver> <V453000> yeah 2 loading stages
18:48:41  <BiG_MEECH> bull ship
18:48:50  <BiG_MEECH> actually
18:48:58  <BiG_MEECH> that would be a cute name for a new wetrail
18:49:02  <BiG_MEECH> Bull Ship
18:49:13  <coopserver> <Mothership_Q> thats fantastic, and no loss in pax for slugs
18:50:06  <coopserver> <V453000> added 3rd wagon
18:50:12  <coopserver> <V453000> should work perfectly now
18:50:26  <coopserver> <V453000> 4th wagon is just to keep 2.5 length :)
18:53:22  <coopserver> <V453000> anyway I gtg
18:53:25  <coopserver> <V453000> will leave game open
18:57:39  <Mothership_Q> okay, see you around
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20:20:25  *** ChanServ sets mode: +o KenjiE20
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21:05:30  <Djanxy> !players
21:05:31  <coopserver> Djanxy: There are currently 2 players and 0 spectators, making a total of 2 clients connected
21:06:01  <Djanxy> !password
21:06:01  <coopserver> Djanxy: colpos
21:06:10  <coopserver> *** Game paused (connecting clients)
21:06:12  <coopserver> *** Djanxy has joined
21:06:13  <coopserver> *** Game unpaused (connecting clients)
21:07:03  <coopserver> <Djanxy> hi
21:17:44  <BiG_MEECH> yoooooooooooo
21:35:27  <coopserver> *** Djanxy has left the game (Leaving)
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21:52:44  <coopserver> <V453000> me iz back
21:52:45  <coopserver> <V453000> hi hi hi
21:53:32  <Taede> !dl lin64
21:53:33  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-linux-generic-amd64.tar.xz
21:54:00  <coopserver> <V453000> time to give slug york moar powah
21:55:49  <Taede> !password
21:55:49  <coopserver> Taede: plants
21:56:00  <coopserver> *** Game paused (connecting clients)
21:56:03  <coopserver> *** Taede[L] has joined
21:56:03  <coopserver> *** Game unpaused (connecting clients)
21:56:06  <coopserver> <V453000> hi
21:56:15  <coopserver> <Taede[L]> lo
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21:59:47  <Taede> lappy cant handle it
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22:09:30  <coopserver> <V453000> hm :)
22:45:25  <Mothership_Q> wb v
22:46:14  <coopserver> <V453000> hyhy
22:46:17  <coopserver> <V453000> situation is shit :D
22:47:04  <coopserver> <Mothership_Q> how are the boats coming along
22:47:10  <coopserver> <V453000> boats are fine
22:47:11  <coopserver> <V453000> too fine
22:47:19  <coopserver> <V453000> caused the 2platform stations to be insufficient in places :D
22:49:31  <coopserver> <V453000> seems solvable though
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23:19:18  <BiG_MEECH> Bo$$$$$
23:32:29  <coopserver> <V453000> nowai
23:32:52  <BiG_MEECH> sup
23:32:59  <coopserver> <V453000> no
23:33:10  <BiG_MEECH> Hi
23:42:46  <coopserver> <V453000> hi.
23:52:28  <coopserver> <V453000> :D
23:52:31  <coopserver> <V453000> I see
23:52:40  <coopserver> <V453000> the ships were working because their station ratings sucked ass
23:52:51  <coopserver> <V453000> water slugs rule cause they hack these ratings
23:52:51  <coopserver> <V453000> fun
23:55:21  <BiG_MEECH> HAXXORED

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