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00:27:02 <coopserver> *** Djanxy has left the game (Leaving) 00:51:18 *** MTsPony has quit IRC 00:51:57 *** MTsPony has joined #openttdcoop 01:05:36 *** KWKdesign has quit IRC 01:05:52 *** KWKdesign has joined #openttdcoop 01:27:05 *** MTsPony has quit IRC 01:27:19 *** MTsPony has joined #openttdcoop 02:00:08 *** MTsPony has quit IRC 02:00:53 *** MTsPony has joined #openttdcoop 02:06:03 *** KWKdesign has quit IRC 02:06:30 *** KWKdesign has joined #openttdcoop 02:09:16 *** Hazzard has joined #openttdcoop 04:29:22 *** Kernigh has quit IRC 06:31:09 *** LSky` has joined #openttdcoop 06:44:09 *** Hazzard has quit IRC 08:37:58 *** Djanxy has quit IRC 10:18:06 *** LadyHawk has quit IRC 10:23:59 *** LadyHawk has joined #openttdcoop 11:27:53 *** Taede has quit IRC 11:31:06 *** Taede has joined #openttdcoop 11:31:06 *** ChanServ sets mode: +o Taede 11:58:24 *** KWKdesign has quit IRC 11:58:35 *** KWKdesign has joined #openttdcoop 12:28:02 <V453000> @depots 12:28:03 <Webster> Train Servicing and Autoreplace at #openttdcoop - http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/ 14:04:28 *** Hazzard has joined #openttdcoop 14:35:22 *** jrambo has joined #openttdcoop 14:36:38 *** Brumi has joined #openttdcoop 14:37:58 *** johnrambo has quit IRC 14:48:32 *** LadyHawk has quit IRC 15:11:17 *** Hazzard has quit IRC 15:32:23 *** fleet75 has joined #openttdcoop 15:36:28 <fleet75> !password 15:36:28 <coopserver> fleet75: bumped 15:36:32 <coopserver> *** Game still paused (connecting clients, number of players) 15:36:35 <coopserver> *** fleet75 has joined 15:36:36 <coopserver> *** Game still paused (number of players) 15:36:37 <coopserver> *** Game unpaused (number of players) 15:36:43 <coopserver> *** fleet75 has left the game (Leaving) 15:36:44 <coopserver> *** Game paused (number of players) 15:44:33 *** fleet75 has quit IRC 16:06:40 *** ODM has joined #openttdcoop 16:06:40 *** ChanServ sets mode: +o ODM 16:16:08 *** chester_ has quit IRC 16:41:03 *** LSky` has quit IRC 16:47:19 *** Brumi has quit IRC 16:50:01 *** Djanxy has joined #openttdcoop 16:51:16 *** Hippidy has joined #openttdcoop 16:52:14 <Hippidy> !help 16:52:14 <coopserver> Hippidy: http://wiki.openttdcoop.org/Soap 16:53:21 <Sylf> hi Hippidy, try starting with @quickstart 16:53:30 <Hippidy> thanks 16:53:38 <Hippidy> @quickstart 16:53:39 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:07:18 *** Hippidy has quit IRC 17:36:07 *** Progman has joined #openttdcoop 18:44:22 *** BallC has joined #openttdcoop 18:44:26 <BallC> !password 18:44:26 <coopserver> BallC: zeroed 18:44:32 <BallC> !players 18:44:32 <coopserver> BallC: The server is empty, noone is connected. Feel free to remedy this situation 18:44:50 <coopserver> *** Game still paused (connecting clients, number of players) 18:44:54 <coopserver> *** BallC has joined 18:44:55 <coopserver> *** Game still paused (number of players) 18:50:35 <BallC> Anyone know what "!EO3" means on a sign? I'm assuming some kind of problem given the exclamation mark ... 18:53:13 <Sylf> !EO3 means End Of 3line 18:54:23 <coopserver> *** BallC has left the game (Leaving) 18:55:02 <BallC> ok thanks, I just returned from holiday and figured I'd check up on the coop game. You all have been busy :) 18:55:50 <BallC> !password 18:55:50 <coopserver> BallC: curses 18:56:00 <coopserver> *** Game still paused (connecting clients, number of players) 18:56:04 <coopserver> *** BallC has joined 18:56:05 <coopserver> *** Game still paused (number of players) 19:02:07 <coopserver> *** BallC has left the game (Leaving) 19:07:59 *** BallC has quit IRC 20:18:31 *** ODM has quit IRC 20:36:53 *** Maraxus has joined #openttdcoop 20:36:53 *** ChanServ sets mode: +o Maraxus 21:19:11 *** luaduck is now known as luaduck_zzz 21:31:18 <Sylf> !contentupdate 21:31:18 <coopserver> Sylf: Performing content update 21:31:19 <coopserver> Content server connection established 21:32:34 <coopserver> Content server connection closed 21:32:41 <Sylf> !content 21:32:42 <coopserver> Downloading 35 file(s) (183999845 bytes) 21:37:21 *** LSky` has joined #openttdcoop 21:49:13 <Sylf> !update 21:49:13 <coopserver> Starting update... 21:53:12 <coopserver> Game successfully updated 21:53:13 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 21:53:14 <coopserver> Server Shutting down 21:53:15 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 21:53:47 <coopserver> Server is starting 22:10:24 *** Maraxus has quit IRC 22:20:29 *** LSky` has quit IRC 22:26:22 <scshunt> !dl lin64 22:26:22 <coopserver> Not connected!! 22:26:35 <scshunt> Sylf: ^ and I get version mismatch in-game 22:27:22 <o11c> iwbn if the client showed what version the server is expecting 22:27:29 <o11c> or am I missing something? 22:28:11 <Sylf> !apconnect 22:28:11 <coopserver> Connecting... 22:28:13 <o11c> ah, it is there, in the small info above 22:28:29 <o11c> Server version: r26830 22:28:56 <Sylf> http://www.openttdcoop.org/index.php?page=servers&s=ps 22:29:04 <Sylf> yup, it should be the latest nightly as of today 22:29:25 <Sylf> but why isn't bot connecting... 22:29:29 <Sylf> !info 22:29:29 <coopserver> Not connected!! 22:29:52 <Sylf> !apconnect 22:29:52 <coopserver> Connecting... 22:29:53 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26830) 22:29:59 *** Sylf changes topic to "Cooperative OpenTTD | PSG286 (r26830) | STAGE: Making a new map | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 22:30:07 <Sylf> !password 22:30:07 <coopserver> Sylf: priest 22:30:09 <Sylf> !dl 22:30:09 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 22:30:10 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26830 22:30:18 <Sylf> yup, that should work 22:30:59 <coopserver> *** Game still paused (connecting clients, number of players) 22:31:02 <coopserver> *** Sylf has joined 22:31:03 <coopserver> *** Game still paused (number of players) 22:31:10 <Sylf> !rcon cd uploads 22:31:14 <Sylf> !rcon load 1 22:31:15 <coopserver> Starting new game 22:31:31 <coopserver> *** Sylf has left the game (connection lost) 22:31:32 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26830) 22:31:33 <coopserver> *** Game paused (number of players) 22:31:43 <coopserver> *** Game still paused (connecting clients, number of players) 22:31:45 <coopserver> *** Sylf has joined 22:31:46 <coopserver> *** Game still paused (number of players) 22:32:37 *** Sylf changes topic to "Cooperative OpenTTD | PSG287 (r26830) | STAGE: Making a new map | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 22:32:50 <coopserver> *** Sylf has joined company #1 22:34:50 <coopserver> *** Sylf has joined spectators 22:35:17 <Sylf> !rcon set min_active_clients 22:35:18 <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 22:35:20 <Sylf> !rcon set min_active_clients 1 22:35:45 <Sylf> There you go, scshunt. All set. 22:36:24 <scshunt> !dl lin64 22:36:24 <coopserver> scshunt: http://binaries.openttd.org/nightlies/trunk/r26830/openttd-trunk-r26830-linux-generic-amd64.tar.xz 22:36:25 <scshunt> merci 22:37:10 <Sylf> Dou itashimashite. 22:37:17 <scshunt> oh I guess someone needs to make a map... sure 22:37:23 * scshunt goes to look up how to do that 22:37:26 *** Sylf changes topic to "Cooperative OpenTTD | PSG287 (r26830) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 22:37:42 <Sylf> yeah, we just finished making a random map 22:37:47 <Sylf> but it never hurts to know 22:38:46 <scshunt> !password 22:38:46 <coopserver> scshunt: priest 22:38:54 <scshunt> It's "moneymaker" right now, right? 22:39:08 <scshunt> or... nevermind 22:39:11 <coopserver> *** Game still paused (connecting clients, number of players) 22:39:12 <coopserver> *** scshunt has joined 22:39:13 <coopserver> *** Game still paused (number of players) 22:39:14 <coopserver> *** Game unpaused (number of players) 22:39:32 <Sylf> we stopped using moneymakers 22:39:41 <scshunt> ah cool. just jack up starting cash? 22:39:46 <Sylf> yup 22:43:10 <coopserver> *** scshunt has joined spectators 22:43:11 <coopserver> *** Game paused (number of players) 22:44:19 <o11c> !password 22:44:19 <coopserver> o11c: priest 22:44:24 <coopserver> *** Game still paused (connecting clients, number of players) 22:44:28 <coopserver> *** o11c has joined 22:44:29 <coopserver> *** Game still paused (number of players) 22:44:59 <coopserver> <o11c> hm, lots of islands 22:45:05 <coopserver> <scshunt> yeah 22:45:16 <coopserver> <scshunt> /me grabs pencil 22:46:40 <scshunt> remind me. We have a good reason not to dl one-way MLs, right? 22:46:48 <scshunt> *do 22:47:19 <coopserver> <Sylf> like a big circle? 22:47:24 <coopserver> <o11c> I'd guess that it wouldn't be nice for cargo games 22:47:31 <coopserver> <o11c> but for passenger games it might work 22:47:36 <coopserver> <Sylf> we've done circles 22:48:00 <coopserver> <Sylf> like if you want to build circl MLs for each island, and connect them, you can do that 22:48:09 *** Progman has quit IRC 22:48:40 <scshunt> hmm that could be cool 22:48:41 <coopserver> <o11c> to me the islands seem a tad small for that 22:48:47 <scshunt> yeah 22:49:11 <coopserver> <o11c> I'd guess a circle for the top 5 islands though 22:49:19 <coopserver> <o11c> and then *something* for the bottom 3 22:49:31 <Sylf> see PSG archives 197, 211 and 220 for some ideas with circles 22:49:41 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220 22:50:20 <coopserver> <scshunt> could do 2 circles, there's 2 islands in the middle that would work well 22:50:47 <coopserver> <scshunt> been a while since I've used this industry set; we don't normally do gold, right? 22:51:04 <Sylf> I'm drawing blank on this map, so I need to rely on others to come up with a plan 22:51:26 <Sylf> Gold is just like coal 22:51:34 <Sylf> dig em and haul em 22:52:00 <Sylf> there even was a gold-only game about 10 games ago 22:53:47 <coopserver> <o11c> ... these city names are really annoying 22:54:24 <coopserver> <o11c> wait, there are actually duplicates, not just similar ones 22:54:46 <coopserver> <Sylf> Ammassivik and Ammassivik... hmmm 22:54:59 <coopserver> <Sylf> and a few others 22:55:15 <coopserver> <Sylf> three Sisimiut :) 22:55:16 <coopserver> <o11c> 3 Sisimiut 22:56:08 <coopserver> <Sylf> hmmm :/ 22:56:17 <coopserver> <Sylf> no author info for this town name grf 22:56:52 <coopserver> *** scshunt has joined company #1 22:56:53 <coopserver> *** Game unpaused (number of players) 22:58:15 <coopserver> *** o11c has joined company #1 22:58:26 <coopserver> *** o11c has joined spectators 22:58:43 <coopserver> <o11c> hm, is it not possible to rename cities? 22:59:35 <Sylf> not in multiplayer 23:01:17 <o11c> this is going to suck then, can we throw away the map and make a new one with a different nameset? 23:01:25 <coopserver> <scshunt> :( 23:01:37 <coopserver> <scshunt> just don't do a pax game? 23:02:59 <Sylf> You can save the game locally, load it locally, edit stuff, and make it available to us 23:03:05 <Sylf> I can load the edited map 23:03:14 <coopserver> <scshunt> yeah that would be good 23:03:21 <coopserver> <scshunt> tell me when so I stop working on my plan 23:03:47 <Sylf> I'm not doing it - too lazy 23:04:06 <o11c> if I did it I'd have to find somewhere to upload the save 23:05:51 <Sylf> you can use dropbox.com 23:06:04 <Sylf> or any file sharing sites like it 23:06:13 <coopserver> <o11c> I guess I do have a dropbox 23:06:36 <coopserver> <o11c> scshunt: okay, I'm saving the map for offline use 23:06:37 <coopserver> <scshunt> hmm how do I pick train models 23:06:47 <coopserver> <scshunt> ok, no more work from me 23:06:50 <coopserver> *** scshunt has joined spectators 23:06:51 <coopserver> *** Game paused (number of players) 23:06:52 <coopserver> *** o11c has left the game (Leaving) 23:07:37 <Sylf> You pick what kind of game you want to play 23:07:44 <Sylf> how long should the train should be? 23:07:48 <Sylf> how fast? 23:07:55 <Sylf> how small or big of curves? 23:08:00 <Sylf> maglev? rails? 23:08:23 <Sylf> once you decide on those factors, I can guide you through picking the train 23:08:43 <scshunt> thinking small curves, so that we can have interesting SLs on islands 23:09:00 <scshunt> probably short trains too, since the plan calls for long distances traveled 23:09:24 <scshunt> although perhaps that's an argument for longer trains actually 23:09:49 <scshunt> maglev is faster if uninterrupted, right? 23:09:53 <scshunt> but slower to accel/decel? 23:10:31 <Sylf> some small curve trains options include Superstrong class (used 2 games ago), Mentally Disturbed class (used last game), Chameleon class, animal express (maglev CL1) and Slugs (maglev CL1.5) 23:11:42 <Sylf> If you keep the train length at 3, the max curve length will be 3 with any trains 23:11:52 <Sylf> TL2 = CL2 23:12:36 <scshunt> right 23:12:59 <Sylf> Be careful if you use TL1 chameleon. It's not CL1. 23:13:37 <Sylf> I'd advise against any idea of using TL1 anyway 23:13:56 <scshunt> yeah 23:15:35 <Sylf> The reason maglevs giving impression of slow acceleration is only because of their top speeds 23:15:46 <scshunt> I think I'll go with this plan I'm working on just to keep it there, and probably with slugs, but if someone suggested a transfer game, I'd be go for that too 23:15:55 <Sylf> It takes a while to reach 400km/h with any given power 23:16:32 <Sylf> animal express and slugs are slower maglev, so they have near instant acceleration 23:16:53 <o11c> ugh, dropbox is not working 23:17:14 <o11c> are there any sites that can do uploads without a login? 23:17:15 <scshunt> I'm thinking maglev medium with CL 2 being ok on SLs? 23:18:01 <Sylf> o11c, no, I don't know of any such site 23:18:18 <scshunt> how big is it? 23:18:22 <Sylf> 4chan maybe, but I've never used it 23:18:59 <scshunt> haha 23:20:08 <o11c> ah, managed to log in 23:20:14 <o11c> you can't log in from the login page 23:20:23 <o11c> but you can log in from the box that appears on some other pages 23:20:39 <Sylf> what a winner system! 23:23:12 <o11c> something went funny with the upload too 23:23:15 <o11c> but I think it worked 23:23:21 <o11c> folder is here: https://www.dropbox.com/sh/lswt13xej82ixey/AACay8sS86aA9psgwb2gsp4ua?dl=0 23:23:23 <Webster> Title: Dropbox - Public (at www.dropbox.com) 23:24:12 <o11c> md5 should be cfa055859619a1614912c1520ed6a455 23:24:17 <coopserver> *** Sylf has left the game (Leaving) 23:24:50 <coopserver> *** scshunt has left the game (Leaving) 23:27:17 <Sylf> kk. got it. 23:27:37 <Sylf> !rcon pwd 23:27:38 <coopserver> /home/openttd/svn-publicserver/server/save/uploads/ 23:27:43 <Sylf> !rcon load 1 23:27:44 <coopserver> Starting new game 23:27:45 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26830) 23:27:46 <coopserver> *** Game still paused (manual, number of players) 23:27:59 <Sylf> !password 23:27:59 <coopserver> Sylf: cblobt 23:28:03 <coopserver> *** Game still paused (manual, connecting clients, number of players) 23:28:05 <coopserver> *** Sylf has joined 23:28:06 <coopserver> *** Game still paused (manual, number of players) 23:42:39 <o11c> !password 23:42:39 <coopserver> o11c: mowing 23:43:00 <coopserver> *** Game still paused (manual, connecting clients, number of players) 23:43:03 <coopserver> *** o11c has joined 23:43:04 <coopserver> *** Game still paused (manual, number of players) 23:43:53 *** InvokeStatic has quit IRC 23:44:02 <scshunt> !password 23:44:02 <coopserver> scshunt: mowing 23:44:12 <coopserver> *** Game still paused (manual, connecting clients, number of players) 23:44:13 <coopserver> *** scshunt has joined 23:44:14 <coopserver> *** Game still paused (manual, number of players) 23:46:52 <coopserver> <scshunt> is my plan missing anything? 23:50:32 <coopserver> <o11c> tbh it feels like cheating to me if we don't have a town on every island 23:50:39 <coopserver> <o11c> but I am kind of obsessive-compulsive 23:52:49 <coopserver> <scshunt> why cheating? 23:53:00 <coopserver> <scshunt> anyway, that's a plan detail, feel free to propose something else :) 23:53:33 <coopserver> <Sylf> do you run bridges between islands in your plan? 23:54:45 <coopserver> <o11c> I'm gonna start a different plan 23:54:52 <coopserver> *** o11c has joined company #1 23:54:53 <coopserver> *** Game still paused (manual) 23:55:12 <coopserver> <o11c> oh, I can't, it's paused 23:55:34 <Sylf> oh hang on 23:55:50 <Sylf> !rcon set min_active_clients 1 23:56:04 <Sylf> !auto 23:56:05 <coopserver> *** Game unpaused (manual) 23:56:08 <o11c> it's only 'manual', not 'number of players' 23:57:11 <scshunt> Sylf: yes, the blue represents bridges 23:58:04 <Sylf> and LL_RR ML for start? 23:58:10 <Sylf> oh 23:58:16 <Sylf> LL ML 23:58:18 <coopserver> <scshunt> oh, should mention that 23:59:41 *** KWKdesign has quit IRC