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00:23:22 <coopserver> <Sylf> :D you built a carry 00:23:38 <coopserver> <Hazzard> yup 00:29:33 <coopserver> <Sylf> after all these time, Chitfield Woods is holding up better than the flip-flop 00:30:26 <coopserver> <Hazzard> hmm 00:31:36 <coopserver> <Hazzard> I don't see why your flip-flop broke 00:31:47 <coopserver> <Sylf> still not sure 00:34:43 <coopserver> <Sylf> I'm happy with its throughput 00:38:40 <coopserver> <Sylf> I do see a possible solution 00:38:57 <coopserver> <Hazzard> ? 00:39:17 <coopserver> <Sylf> the problem is that the not gate stops for too long 00:39:49 <coopserver> <Sylf> with my 3 not gate station, the ML trains are deliberately slowed using the bridge 00:40:09 <coopserver> <Hazzard> if you don't slow them down then it should work? 00:40:30 <coopserver> <Sylf> I need to make the flip flop checking signal block shorter 00:40:37 <coopserver> <Sylf> and place it where trains don't slow down 00:41:51 <coopserver> <Sylf> but then, why did Chuntborough break... 00:42:25 <coopserver> <Sylf> that's the ideal short signal block, trains-dont-slow-down design 00:42:55 <coopserver> <Sylf> oh, I was missing an entry signal on the feeder line 00:42:56 <coopserver> <Hazzard> The trains actually ARE going slower because of acceleration :S 00:43:01 <coopserver> <Hazzard> oh 00:43:03 <coopserver> <Hazzard> or that 00:58:14 <Saladan0> Hey, got a question on cargo. Lets say you have a station at an industry that takes one item and turns it into another. And because of an errant train, the stuff thats being made ends up being deposited in the station thats recieving the original cargo instead of its own station 00:58:33 <Saladan0> Is there a way to stop an industry from depositing its stuff into a station? 00:58:51 <coopserver> <Sylf> use the nightly build from recent days 00:58:59 <coopserver> <Sylf> stop servicing that cargo 00:59:13 <coopserver> <Sylf> in a few game months, that station will stop collecting the unwanted cargo. 00:59:32 <coopserver> <Sylf> With 1.4.3 and earlier, you need to destroy the station with error and replace it with new one 01:04:21 <Saladan0> Thanks, I was hoping that would happen 01:04:24 <Saladan0> Didnt want to have to delete 01:04:43 <Saladan0> It looks like the cargo awaiting in the bad station is either dissapearing, or its auto transferring to the correct station 01:04:53 <Saladan0> Either way, it seems that it is fixed 01:15:02 *** liq3 has joined #openttdcoop 01:18:13 <o11c> Saladan0: destroying the station, you just need to open a list of all the trains from that station and change their orders one by one 01:18:53 <o11c> Saladan0: note that, if you're doing expansion and in the early days you want to only have one station, you *can* just make the original station be the pickup station and make a new station for drops 01:19:09 <Saladan0> Thats a good point 01:19:13 <Saladan0> I should have switched it around 01:24:08 *** luaduck is now known as luaduck_zzz 01:27:24 <Djanxy> !password 01:27:24 <coopserver> Djanxy: messed 01:27:47 <coopserver> *** Game paused (connecting clients) 01:27:49 <coopserver> *** Djanxy has joined 01:27:50 <coopserver> *** Game unpaused (connecting clients) 01:39:01 <Hazzard> !info 01:39:01 <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26920, date: Jul 06 2202, clients connected: 4, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 01:39:10 <Hazzard> !password 01:39:10 <coopserver> Hazzard: uppder 01:39:24 <Hazzard> !players 01:39:24 <coopserver> Hazzard: There are currently 2 players and 2 spectators, making a total of 4 clients connected 01:39:33 <Hazzard> Sylf, you there? 01:39:36 <Sylf> no 01:39:46 <Djanxy> !password 01:39:46 <coopserver> Djanxy: uppder 01:39:56 <Hazzard> I think it froze 01:40:15 <Djanxy> mm 01:40:20 <Hazzard> /crashed 01:40:43 <Sylf> !save 01:43:37 <Sylf> I can restart the game and lose the last 8 minutes of work 01:43:48 <Hazzard> That's fine with me 01:44:27 <Sylf> !restart 01:44:27 <coopserver> Sorry, still processing previous rcon command 01:46:22 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 01:46:23 <coopserver> Attempting to reconnect... 01:46:24 <coopserver> Connection failed 01:46:32 <Sylf> !start 01:46:46 <coopserver> Server is starting... 01:47:03 <Sylf> !apconnect 01:47:03 <coopserver> Connecting... 01:47:04 <coopserver> Connection failed 01:47:31 <Sylf> !apconnect 01:47:31 <coopserver> Connecting... 01:47:32 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26920) 01:47:40 <Hazzard> !password 01:47:40 <coopserver> Hazzard: packed 01:47:49 <coopserver> *** Game still paused (connecting clients, number of players) 01:47:52 <coopserver> *** Sylf has joined 01:47:56 <coopserver> *** Hazzard has joined 01:47:57 <coopserver> *** Game still paused (number of players) 01:47:58 <coopserver> *** Game unpaused (number of players) 01:50:57 <coopserver> *** Game paused (connecting clients) 01:50:59 <coopserver> *** Djanxy has joined 01:51:00 <coopserver> *** Game unpaused (connecting clients) 01:56:56 <coopserver> <Hazzard> I think I'll try to do the counter thing 01:58:40 <coopserver> <Sylf> I've made some change to my flip flop station 01:58:46 <coopserver> <Sylf> hopefully it'll work better 01:59:33 <scshunt> hmm 01:59:55 <scshunt> random idea: a game where every MS/SLH has flip-flops to the merges, so that trains are always distributed evenly 02:00:02 <scshunt> BBHs never have choice 02:02:06 <coopserver> <Sylf> we can always test on welcome server on smaller scale 02:02:20 <coopserver> <Sylf> then expand on the idea here 02:02:39 <scshunt> actually drops shouldn't need choice either if they keep the lines separate 02:03:58 <coopserver> <Sylf> actually, flip flops would fail if we use at merges 02:04:33 <coopserver> <Hazzard> hmm yeah 02:04:44 <coopserver> <Hazzard> If it was unbalanced 02:04:50 <coopserver> <Sylf> also, 3-way and 4-way flip flops gets really large 02:05:16 <scshunt> why would they fail at merges? 02:05:56 <coopserver> <Sylf> the SL has less prio 02:06:09 <coopserver> <Sylf> so it's likely that both waiting bays get occupied at the same time 02:06:16 <coopserver> <Sylf> and the flip flop stop at that point 03:28:32 <coopserver> *** Hazzard has left the game (Leaving) 03:28:33 <coopserver> *** Game paused (number of players) 03:35:00 *** ATS_ has joined #openttdcoop 03:35:06 <ATS_> hi is anyone here? 03:35:14 <Hazzard> Hello 03:35:23 * ATS_ slaps efess around a bit with a large fishbot 03:35:39 <ATS_> hello? is anyone here? 03:36:23 <ATS_> hi, i'm on the teamspeak server at opentttdcoop and i'm a long time TTD player and i just downloaded OpenTTD and want to get back into it so i found this IRC channel 03:36:40 <ATS_> i found this through reddit 03:37:01 <ATS_> are you guys playing? 03:37:20 <Hazzard> yeah 03:37:22 <Hazzard> @quickstart 03:37:23 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 03:37:31 <Hazzard> has info about the OpenTTDCoop 03:37:43 <ATS_> see, i've downloaded the newest version + updates 03:38:00 <ATS_> so i'm interested in checking out some multiplayer games with people who chat here or in the TS server 03:38:50 <Hazzard> The competitive server #openttdcoop.stable runs on the latest stable version 1.4.3 03:38:50 <Hazzard> This server is on a nightly relase 03:39:57 <Djanxy> !dl 03:39:57 <coopserver> Djanxy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 03:39:58 <coopserver> Djanxy: http://www.openttd.org/en/download-trunk/r26920 03:39:58 <ATS_> ok, so is everyone on the right column playing and chatting somewhere now? 03:40:10 <Hazzard> Eh, most are AFK 03:40:42 <ATS_> ok, what's this archived trunk zip? 03:41:07 <Hazzard> That's the version the openttdcoop server is running on 03:41:44 <ATS_> ok, is it similar to the regular version (with updates of course) or does it have a separate GRFS and other features i may not be aware of 03:42:03 <Hazzard> Not really, no 03:42:33 <Hazzard> You can see previous games at the archive on the wiki if you wish: wiki.openttdcoop.org/PublicServer:Archive 03:43:15 <ATS_> yeah, i checked that out so far. i'm looking at the first link you sent but there's a lot to read. so does thsi coop version run 32bit? 03:43:51 <Hazzard> for os any is fine 03:47:55 *** ATS_ has quit IRC 03:50:12 <Sylf> !rcon set min_active_clients 1 03:50:13 <coopserver> *** Game unpaused (number of players) 04:16:48 <coopserver> <Sylf> Hazzard, I think I have a working adder/subtractor 04:16:54 <coopserver> <Sylf> with train flow control 04:25:06 *** Afdal has joined #openttdcoop 04:25:11 <Afdal> Hey guise 04:25:12 <Hazzard> wat 04:25:13 <Hazzard> !password 04:25:14 <coopserver> Hazzard: levels 04:25:28 <coopserver> *** Game paused (connecting clients) 04:25:28 <Afdal> Anyone know if there's an 8bbp version of YETI? 04:25:33 <coopserver> *** Hazzard has joined 04:25:34 <coopserver> *** Game unpaused (connecting clients) 04:25:38 <Afdal> I find the 32bbp graphics slow my game down 04:25:40 <coopserver> <Sylf> no, but there will be 04:25:42 <Afdal> due to all the animations 04:25:49 <Afdal> oh great 04:25:51 <coopserver> <Sylf> change your openttd.cfg 04:25:58 <Afdal> how should I change it? 04:26:21 <Sylf> change sprite_cache_size_px = 128 to sprite_cache_size_px = 256 or 384 or 512 or something 04:26:40 <coopserver> <Hazzard> wo 04:26:47 <Afdal> Does that fix the apparent slowdown? 04:26:50 <Sylf> also, the 8bpp support is already there 04:26:54 <Afdal> Oh? 04:26:55 <Sylf> it's only the graphics that's broken 04:26:59 <Afdal> ah 04:27:08 <Sylf> you need to force openttd to run in 8bpp mode 04:27:21 <Sylf> run openttd with command line switch 04:27:34 <Sylf> openttd(.exe) -b 8bpp-optimized 04:27:48 <Sylf> or set the blitter to that 8bpp-optimized in openttd.cfg 04:27:54 <Afdal> how are the graphics broken? 04:27:59 <Afdal> will I get a game crash or something? 04:28:05 <Sylf> the 8bpp graphics in current version of YETI is very broken. 04:28:09 <Sylf> It won't crash. 04:28:14 <Afdal> or are they just unfinished? 04:28:15 <Sylf> But you'll see if you try it out 04:28:29 <Sylf> unfinished is an understatement. 04:28:44 <Sylf> Next release of YETI will have 8bpp graphics fixed 04:28:51 <Afdal> yay 04:28:54 <Sylf> But I doubt it'll be needed with that cache size fix 04:29:03 <Afdal> will the newgrf download size go down when that happens? 04:29:07 <Sylf> no 04:29:11 <Afdal> aww 04:29:24 <Sylf> it'll slightly increase for proper size 8bpp graphic file 04:29:32 <Afdal> Couldn't you separate them? 04:29:44 <Afdal> 150MB or whatever is a lot to ask people to download 04:29:59 <coopserver> *** Hazzard has left the game (general timeout) 04:30:18 <Sylf> 1 episode of anything on netflix is probably far less than 150MB nowadays 04:30:41 <Sylf> and it's not like you download YETI everyday 04:30:44 <coopserver> *** Game paused (connecting clients) 04:30:46 <Afdal> well 04:30:53 <coopserver> *** Hazzard has joined 04:30:54 <coopserver> *** Game unpaused (connecting clients) 04:30:55 *** Hazzard_ has joined #openttdcoop 04:30:55 <Afdal> I like setting up these randomish games with strangers 04:31:07 <Afdal> and that's a bit of a barrier compared to other newgrfs 04:31:07 <coopserver> <Sylf> and I don't want to support 2 separate versions of the same thing 04:31:14 <Afdal> o-okay -_- 04:32:32 <coopserver> <Hazzard> :P 04:33:07 <coopserver> <Sylf> so, you can have any size adder, as long as it fits on this map 04:33:35 <coopserver> <Sylf> it's not as small as other counters, but not too big 04:35:19 <coopserver> <Sylf> ah, yes. 04:35:30 <Afdal> hmm 04:35:36 <Afdal> allocating 1.00 GiB of memory failed 04:35:43 <coopserver> <Sylf> this is not ALU at all, but it works 04:36:32 <Afdal> Did I do something wrong sylf? http://gyazo.com/32888ed481d26b7a165554cf24e64401 04:36:33 <Webster> Title: Gyazo - 32888ed481d26b7a165554cf24e64401.png (at gyazo.com) 04:36:43 <Afdal> I have 2 GB of RAM 04:37:21 <coopserver> <Sylf> 2GB of RAM is probably too small to support all the 32bpp animations in YETI 04:37:29 <Afdal> aww seriously :( 04:37:39 *** Hazzard has quit IRC 04:37:51 *** Hazzard_ is now known as Hazzard 04:38:07 <coopserver> <Sylf> I would recommend at least 8GB nowadays for a PC 04:38:28 <Afdal> ~_~ 04:39:18 <coopserver> <Sylf> if not, disable some of the zoom levels 04:39:28 <Afdal> the closer zoom levels? 04:39:39 <coopserver> <Sylf> the zoomed out level 04:39:42 <Afdal> I'll give that a try 04:39:45 <Afdal> oh 04:39:47 <Afdal> really 04:39:49 <Afdal> :/ 04:39:57 <coopserver> <Sylf> or limit both 04:40:05 <coopserver> <Sylf> and try the cache size a bit smaller 04:40:09 <coopserver> <Sylf> maybe try 192 04:40:22 <Afdal> all right 04:40:47 <Afdal> hey no more memory error 04:42:42 <coopserver> <Sylf> I don't think there's a clean way to do this 04:48:05 <Afdal> Seems to be a lot better, thanks Sylf 04:48:20 <Afdal> might still wanna force 8bbp mode though 04:48:37 <Afdal> My game gets choppy whenever I have one of those 04:48:45 <Afdal> Machinery Factories on my screen in particular 04:49:04 <coopserver> <Sylf> by the way, which version of YETI are you running? 04:49:16 <coopserver> <Sylf> with the latest version, the industries that are not serviced are not animated 04:49:22 <coopserver> <Sylf> it helps with lag a lot 04:52:22 <Afdal> uh 04:52:24 <Afdal> 0.0.7 04:52:29 <Afdal> yeah 04:52:31 <coopserver> <Sylf> :D Muntwood flipflop hasn't failed since the redesign 04:53:04 <coopserver> <Sylf> yup, that's the latest version 04:56:32 <Afdal> okay so -b 8bpp-optimized 04:56:40 <Afdal> or -b 8bpp -optimized 04:56:59 <Sylf> no space after bpp 04:57:02 <Afdal> This seems good enough for now, I'll try that later 04:57:06 <Afdal> thanks a bunch for the help 04:57:20 <Sylf> if in question, try openttd -? 04:57:32 <Afdal> after opening a command line? 04:57:34 <Sylf> it'll list list of available blitter for your copy of openttd 04:57:42 <Sylf> yes 04:57:45 <Afdal> cool never tried that 04:59:41 <V453000> hyhy :) 04:59:47 <coopserver> <Sylf> yoyo 05:01:30 <coopserver> <Sylf> you don't wanto connect that 05:01:39 <coopserver> <Sylf> you want outer + outer 05:01:42 <coopserver> <Sylf> and inner + inner 05:01:44 <coopserver> <Hazzard> lol 05:02:03 <coopserver> <Sylf> like that 05:03:45 <coopserver> <Sylf> XD 05:03:46 <V453000> Sylf been busy (: nice stuff 05:04:06 <Sylf> yeah, couple issues so far solved 05:04:13 <V453000> might have 0.0.8 soon (: 05:04:21 <Sylf> cool 05:04:41 <V453000> I will check how serious the palette things are 05:04:45 <V453000> many animated/CC colours? 05:05:07 <coopserver> <Sylf> not sure which, but you'll see it once you load it 05:05:35 <coopserver> <Sylf> oh nice 05:06:28 *** Afdal has left #openttdcoop 05:07:03 <coopserver> <Hazzard> I think the extra timing circuit is neccesary 05:08:34 <V453000> yeah about every industry has some animated stuff 05:08:35 <V453000> will fix 05:09:04 <V453000> it looks quite funny though, reminds me of japanese buildings set 05:09:15 <coopserver> <Sylf> oh? 05:10:11 <V453000> it has many animated palette pixels so the towns do something fairly similar :P 05:10:46 <coopserver> <Sylf> so, you can build this adder into a real station 05:11:24 <coopserver> <Hazzard> yeah 05:11:33 <coopserver> <Hazzard> But I gotta go sleep now :P 05:11:46 <coopserver> <Hazzard> cya 05:11:50 <coopserver> <Sylf> seeya 05:11:53 <coopserver> *** Hazzard has left the game (Leaving) 05:13:15 <coopserver> *** Sylf has left the game (Leaving) 05:13:16 <coopserver> *** Game paused (number of players) 05:13:40 <coopserver> *** Djanxy has left the game (general timeout) 05:15:11 *** Hazzard_ has joined #openttdcoop 05:21:18 *** Djanxy has quit IRC 05:29:53 *** Hazzard__ has joined #openttdcoop 05:30:54 *** LSky` has joined #openttdcoop 05:31:57 *** Hazzard__ has quit IRC 05:32:20 *** Hazzard__ has joined #openttdcoop 05:33:01 *** Hazzard_ has quit IRC 05:39:10 *** Hazzard has quit IRC 06:03:03 <o11c> V453000: wait, I just though about something 06:03:14 <o11c> V453000: aren't banks guaranteed to always fit inside the road grid? 06:03:15 <V453000> I am waiting for the intense idea 06:03:23 <V453000> uhm no? 06:03:30 <V453000> they just build themselves over town buildings 06:03:34 <o11c> I've never seen one intersect a road 06:03:50 <o11c> so there *must* be a way of doing that 06:03:59 <V453000> yes because they build only after the town has 1000 population and they build over houses 06:04:10 <V453000> and for it to be a house there, there has to be a road first 06:04:22 <V453000> so the road is kind of a prerequisite 06:04:52 <V453000> the worker yard could have a flag to be built over houses, but then you could ONLY build it over houses 06:05:19 *** Hazzard__ has quit IRC 06:05:28 <o11c> that would still be an improvement 06:05:49 <V453000> just making it differently but not improvement 06:06:04 <V453000> atm the worker yard is very likely a bit away from town anyway so it should not obstruct that much 06:06:27 <V453000> and I am totally disgusted about using uniform grid for a town, so I like players having to adapt a bit 06:06:37 <V453000> it is just an obstacle like any other 06:25:33 *** LSky` has quit IRC 06:45:32 *** jrambo has joined #openttdcoop 08:18:32 *** frischmilch has joined #openttdcoop 09:41:48 *** iTKerry has joined #openttdcoop 09:41:52 <iTKerry> hey everyone 09:42:02 <iTKerry> V-God did u here? 10:00:56 <V453000> NO 10:02:56 <V453000> wat up iTKerry 10:06:52 <iTKerry> did u use zBase graph? 10:08:57 <V453000> the fuck is that 10:09:07 <V453000> ah graphics not graph 10:09:21 <V453000> I tried it but I use ttd-windows original graphics 10:09:22 <V453000> why 10:10:40 <iTKerry> :O 10:10:48 <iTKerry> right, zbase is shit 10:12:06 <V453000> it fucking is 10:16:05 *** iTKerry has quit IRC 11:33:33 *** sykop5am has joined #openttdcoop 11:54:23 *** KWKdesign has quit IRC 11:54:38 *** KWKdesign has joined #openttdcoop 11:57:18 *** LSky` has joined #openttdcoop 12:24:40 *** luaduck_zzz is now known as luaduck 14:03:34 *** Djanxy has joined #openttdcoop 14:32:02 *** zxbiohazardzx has joined #openttdcoop 14:32:04 <zxbiohazardzx> !info 14:32:05 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26920, date: Jul 15 2215, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 14:32:09 <zxbiohazardzx> !players 14:32:09 <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation 14:32:19 <zxbiohazardzx> !dl win64 14:32:19 <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r26920/openttd-trunk-r26920-windows-win64.zip 14:33:02 <zxbiohazardzx> !password 14:33:02 <coopserver> zxbiohazardzx: bailed 14:33:03 <V453000> yoyo 14:33:14 <coopserver> *** Game still paused (connecting clients, number of players) 14:33:16 <coopserver> *** ZxBiohazardZx has joined 14:33:17 <coopserver> *** Game still paused (number of players) 14:33:18 <coopserver> *** Game unpaused (number of players) 14:33:51 <coopserver> <ZxBiohazardZx> ow goodies, mindblowing stuff 14:34:48 <V453000> gg 14:34:58 <coopserver> <ZxBiohazardZx> so lets see the plan 14:35:59 *** ODM has joined #openttdcoop 14:35:59 *** ChanServ sets mode: +o ODM 14:37:04 <coopserver> <ZxBiohazardZx> ok interesting, 6 small loops, overflowing into the next in case the loop is overused? 14:37:46 <V453000> I probably havent even seen the game yet 14:37:53 <coopserver> <ZxBiohazardZx> its wtf 14:38:15 <coopserver> <ZxBiohazardZx> as it ignores the off-located productions 14:38:17 <coopserver> <ZxBiohazardZx> oh well 15:18:03 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 15:18:04 <coopserver> *** Game paused (number of players) 15:18:07 *** zxbiohazardzx has quit IRC 15:19:49 *** sykop5am has quit IRC 15:56:32 *** liq3 has quit IRC 16:38:30 *** Brumi has joined #openttdcoop 17:41:21 *** dxtr has quit IRC 17:42:23 *** dxtr has joined #openttdcoop 17:52:06 *** Djanxy has quit IRC 17:56:23 *** Brumi has quit IRC 17:56:41 *** Djanxy has joined #openttdcoop 18:02:25 *** Brumi has joined #openttdcoop 18:56:53 *** fleet75 has joined #openttdcoop 18:56:55 <fleet75> !password 18:56:55 <coopserver> fleet75: bvalid 18:57:05 <coopserver> *** Game still paused (connecting clients, number of players) 18:57:09 <coopserver> *** fleet75 has joined 18:57:10 <coopserver> *** Game still paused (number of players) 18:57:11 <coopserver> *** Game unpaused (number of players) 19:00:01 *** zxbiohazardzx has joined #openttdcoop 19:00:25 <zxbiohazardzx> !password 19:00:25 <coopserver> zxbiohazardzx: bvalid 19:00:31 <coopserver> *** Game paused (connecting clients) 19:00:32 <coopserver> *** ZxBiohazardZx has joined 19:00:33 <coopserver> *** Game unpaused (connecting clients) 19:00:37 <coopserver> <ZxBiohazardZx> hmmz lets see 19:02:20 <coopserver> *** fleet75 has left the game (Leaving) 19:02:39 <coopserver> <ZxBiohazardZx> Truntburg release trigger seems off or needs more platforms lol 19:08:39 <JohnK> !password 19:08:39 <coopserver> JohnK: closed 19:08:45 <coopserver> *** Game paused (connecting clients) 19:09:00 <coopserver> *** John has joined 19:09:01 <coopserver> *** Game unpaused (connecting clients) 19:13:17 <coopserver> <ZxBiohazardZx> sheep 19:13:26 <coopserver> <ZxBiohazardZx> i was hoping they would both enter with this 19:13:30 <coopserver> <ZxBiohazardZx> but nooo 19:20:31 <coopserver> *** John has left the game (general timeout) 19:22:50 <JohnK> !password 19:22:50 <coopserver> JohnK: script 19:22:54 <coopserver> *** Game paused (connecting clients) 19:24:02 <coopserver> *** Game unpaused (connecting clients) 19:30:54 <coopserver> *** Game paused (connecting clients) 19:31:15 <coopserver> *** John has joined 19:31:16 <coopserver> *** Game unpaused (connecting clients) 19:32:20 <coopserver> <ZxBiohazardZx> 6x120=? 19:32:34 <coopserver> <ZxBiohazardZx> nvm i need a 2nd dummy 19:32:35 <coopserver> <John> 720 19:37:03 <coopserver> <ZxBiohazardZx> hmmz 19:37:15 <coopserver> <ZxBiohazardZx> logical AND is needed but i think both trains wont sync 19:37:26 <coopserver> <ZxBiohazardZx> hence ill just lenghten to 720 19:37:28 <coopserver> <John> where 19:37:54 <coopserver> <ZxBiohazardZx> Kennford Mines 19:38:14 <coopserver> <ZxBiohazardZx> i tried to sync m, but it becomes logical 19:39:33 <coopserver> <ZxBiohazardZx> 13 tiles hmmz 19:47:09 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 19:47:14 *** zxbiohazardzx has quit IRC 19:53:30 *** Maraxus has joined #openttdcoop 19:53:30 *** ChanServ sets mode: +o Maraxus 20:06:51 *** ODM has quit IRC 20:10:32 <Maraxus> !password 20:10:32 <coopserver> Maraxus: rather 20:10:43 <coopserver> *** Game paused (connecting clients) 20:10:46 <coopserver> *** Maraxus has joined 20:10:47 <coopserver> *** Game unpaused (connecting clients) 20:11:05 <Sylf> !password 20:11:05 <coopserver> Sylf: rather 20:11:10 <coopserver> *** Game paused (connecting clients) 20:11:12 <coopserver> *** Sylf has joined 20:11:13 <coopserver> *** Game unpaused (connecting clients) 20:13:51 <coopserver> <Sylf> more platforms are fine, but the coal area needs more ML capacity now 20:14:21 *** fleet75 has quit IRC 20:15:44 <coopserver> <Sylf> for an example of multiple feeder trains, you can see Pafingway 20:20:17 <coopserver> *** Sylf has left the game (Leaving) 20:23:04 <coopserver> *** Maraxus has left the game (Leaving) 20:25:05 *** Maraxus has quit IRC 20:43:54 *** Brumi has quit IRC 21:01:41 <coopserver> *** John has left the game (general timeout) 21:01:42 <coopserver> *** Game paused (number of players) 21:02:44 <JohnK> !password 21:02:44 <coopserver> JohnK: styles 21:02:52 <coopserver> *** Game still paused (connecting clients, number of players) 21:04:00 <coopserver> *** Game still paused (number of players) 21:06:08 <coopserver> *** Game still paused (connecting clients, number of players) 21:06:10 <coopserver> *** John has joined 21:06:11 <coopserver> *** Game still paused (number of players) 21:06:12 <coopserver> *** Game unpaused (number of players) 21:20:51 *** Progman has joined #openttdcoop 21:50:18 *** Djanxy has quit IRC 21:50:21 <coopserver> *** John has left the game (general timeout) 21:50:22 <coopserver> *** Game paused (number of players) 21:57:25 *** Djanxy has joined #openttdcoop 22:03:07 <JohnK> !password 22:03:07 <coopserver> JohnK: drives 22:03:17 <coopserver> *** Game still paused (connecting clients, number of players) 22:03:22 <coopserver> *** John has joined 22:03:23 <coopserver> *** Game still paused (number of players) 22:03:24 <coopserver> *** Game unpaused (number of players) 22:27:16 *** liq3 has joined #openttdcoop 22:33:32 *** Progman has quit IRC 22:57:01 *** LSky` has quit IRC 23:13:17 <coopserver> *** John has joined spectators 23:13:18 <coopserver> *** Game paused (number of players)