Config
Log for #openttdcoop on 14th October 2014:
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00:21:09  *** liq3 has quit IRC
00:41:41  <Hazzard> !ip
00:41:41  <coopserver> Hazzard: publicserver-new.openttdcoop.org:3983
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17:48:36  <fleet75> !password
17:48:36  <coopserver> fleet75: fileos
17:48:40  <coopserver> *** Game still paused (connecting clients, number of players)
17:48:42  <coopserver> *** fleet75 has joined
17:48:43  <coopserver> *** Game still paused (number of players)
17:48:44  <coopserver> *** Game unpaused (number of players)
17:53:00  <coopserver> *** fleet75 has left the game (Leaving)
17:53:01  <coopserver> *** Game paused (number of players)
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21:14:59  <Sylf> !update
21:14:59  <coopserver> Starting update...
21:15:08  <Sylf> @stage finalize
21:15:08  *** Webster changes topic to "Cooperative OpenTTD | PSG287 (r26920) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
21:15:19  <Sylf> !save
21:15:20  <coopserver> Saving map...
21:15:21  <coopserver> Map successfully saved to game.sav
21:15:37  <Sylf> !password
21:15:37  <coopserver> Sylf: bvalid
21:15:41  <coopserver> *** Game still paused (connecting clients, number of players)
21:15:44  <coopserver> *** Sylf has joined
21:15:45  <coopserver> *** Game still paused (number of players)
21:15:51  <coopserver> *** Sylf has joined company #1
21:15:52  <coopserver> *** Game unpaused (number of players)
21:19:54  <coopserver> Game successfully updated
21:19:55  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
21:19:57  <coopserver> Server Shutting down
21:19:58  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
21:21:16  <coopserver> Server is starting
21:21:57  <Sylf> !apconnect
21:21:57  <coopserver> Connecting...
21:21:58  <coopserver> Connection failed
21:22:59  <Sylf> !apconnect
21:22:59  <coopserver> Connecting...
21:23:00  <coopserver> Connection failed
21:24:29  <Sylf> !apconnect
21:24:29  <coopserver> Connecting...
21:24:30  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
21:25:18  <Sylf> !password
21:25:18  <coopserver> Sylf: purple
21:26:33  <Sylf> !transfer 287 game.sav
21:26:33  <coopserver> Sylf: Attempting to transfer game.sav
21:26:38  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_287_Final.sav
21:36:53  *** Jam35 is now known as Jam35_
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21:45:01  <Sylf> !contentupdate
21:45:01  <coopserver> Sylf: Performing content update
21:45:02  <coopserver> Content server connection established
21:47:20  <coopserver> Content server connection closed
21:47:35  <Sylf> !content
21:47:36  <coopserver> Downloading 14 file(s) (124994803 bytes)
21:48:58  <Sylf> !rcon pwd
21:48:59  <coopserver> /home/openttd/svn-publicserver/server/save/
21:49:07  <Sylf> !rcon cd uploads
21:49:16  <Sylf> !rcon load 1
21:49:17  <coopserver> Starting new game
21:49:19  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
21:49:20  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
21:49:21  <coopserver> *** Game paused (number of players)
21:49:22  <Sylf> !rcon ls
21:49:23  <coopserver> 0) .. (Parent directory)
21:49:24  <coopserver> 1) PSG288Start.sav
21:49:25  <coopserver> 2) PSG287_start.sav
21:49:26  <coopserver> 3) Phillips%20%26%20Co.%2C%207th%20Dec%202375.sav
21:49:27  <coopserver> 4) PSG286_restart.sav
21:49:29  <coopserver> Sylf: You have 45 more messages. Type !less to view them
21:49:39  <Sylf> !contentupdate
21:49:39  <coopserver> Sylf: Performing content update
21:49:40  <coopserver> Content server connection established
21:50:43  <coopserver> Content server connection closed
21:51:18  *** Sylf changes topic to "Cooperative OpenTTD | PSG287 (r27018) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
21:51:27  *** Sylf changes topic to "Cooperative OpenTTD | PSG288 (r27018) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
21:51:35  <Sylf> @stage Planning
21:51:35  *** Webster changes topic to "Cooperative OpenTTD | PSG288 (r27018) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
21:51:49  <Sylf> !content
21:51:50  <coopserver> Downloading 0 file(s) (0 bytes)
21:52:51  <Sylf> !rescan
21:52:52  <coopserver> Sylf: Scanning content directories
21:54:41  <coopserver> Sylf: Rescan completed
21:59:24  <Sylf> !rcon load 1
21:59:25  <coopserver> Starting new game
21:59:26  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
21:59:27  <coopserver> *** Game still paused (manual, number of players)
21:59:34  <Sylf> !setdef
21:59:34  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
21:59:40  <Sylf> !auto
21:59:42  <coopserver> *** Game still paused (number of players)
21:59:51  <Sylf> !rcon set min_active_clients 1
22:02:20  <Sylf> !rcon load 1
22:02:21  <coopserver> Starting new game
22:02:22  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
22:02:23  <coopserver> *** Game still paused (manual, number of players)
22:02:23  <Sylf> !setdef
22:02:24  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
22:02:27  <Sylf> !auto
22:02:28  <coopserver> *** Game still paused (number of players)
22:02:31  <Sylf> !rcon set min_active_clients 1
22:02:48  <Sylf> !password
22:02:48  <coopserver> Sylf: middle
22:02:51  <coopserver> *** Game still paused (connecting clients, number of players)
22:02:53  <coopserver> *** Sylf has joined
22:02:54  <coopserver> *** Game still paused (number of players)
22:03:00  <coopserver> *** Sylf has joined company #1
22:03:01  <coopserver> *** Game unpaused (number of players)
22:03:33  <coopserver> *** Sylf has joined spectators
22:03:35  <coopserver> *** Game paused (number of players)
22:03:41  <coopserver> *** Sylf has left the game (Leaving)
22:37:22  *** LSky`` has quit IRC
22:48:45  <o11c> ooh, new game
22:53:25  <o11c> ugh
22:53:39  <o11c> missing newgrf not found in bananas *or* in the grfpack?
22:53:40  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
22:54:40  <o11c> Sylf: ?
22:54:59  <Sylf> which one?
22:55:04  <o11c> New Trees
22:55:14  <Sylf> Did I use new trees?
22:55:22  <o11c> apparently
22:55:27  <planetmaker> outch
22:55:47  <Sylf> meh
22:56:02  <Sylf> what the hell did I mean to use really...
22:56:19  <Sylf> I've no idea
22:56:26  <Sylf> I'll make a new map
22:56:39  <planetmaker> just use the current save, remove the grf and upload the save
22:56:44  <Sylf> All I want to see is a game to see the extended height
22:56:53  <planetmaker> I should not give that advice, but... with the trees it's ok
22:57:18  <planetmaker> !revision
22:57:18  <coopserver> planetmaker: Game version is r27018. Use Download <os-version> to get a direct download link.
22:57:20  <planetmaker> :)
22:58:50  <Sylf> !rcon load 1
22:58:51  <coopserver> Starting new game
22:58:52  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
22:58:53  <coopserver> *** Game still paused (manual, number of players)
22:59:14  <Sylf> !setdef
22:59:14  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
22:59:15  <Sylf> !auto
22:59:16  <coopserver> *** Game still paused (number of players)
22:59:20  <Sylf> !rcon set min_active_clients 1
22:59:50  <Sylf> !password
22:59:50  <coopserver> Sylf: lastof
22:59:52  <coopserver> *** Game still paused (connecting clients, number of players)
22:59:54  <coopserver> *** Sylf has joined
22:59:55  <coopserver> *** Game still paused (number of players)
22:59:56  <coopserver> *** Game unpaused (number of players)
23:00:20  <o11c> !password
23:00:20  <coopserver> o11c: lastof
23:00:24  <coopserver> *** Game paused (connecting clients)
23:00:27  <coopserver> *** o11c has joined
23:00:28  <coopserver> *** Game unpaused (connecting clients)
23:00:29  <coopserver> *** Sylf has joined spectators
23:00:30  <coopserver> *** Game paused (number of players)
23:00:44  <coopserver> <o11c> wtf is that person shaped thing?
23:01:08  <coopserver> <Sylf> ?
23:01:33  <coopserver> <o11c> there are a one or two in each town that I see
23:01:40  <coopserver> *** o11c has joined company #1
23:01:41  <coopserver> *** Game unpaused (number of players)
23:01:55  <coopserver> <o11c> !here
23:02:10  <coopserver> <Sylf> looks like a statue
23:02:27  <coopserver> <Sylf> land info says it's a statue of John Batchelor
23:12:28  <coopserver> <o11c> um
23:12:35  <coopserver> <o11c> why are there two "Bank" industries?
23:13:58  <Sylf> ignore them
23:14:23  <Sylf> one is from the town set grf, the other is from the station's name from nearby industries grf
23:14:51  <Sylf> station's name grf is actually an industries set
23:19:23  <coopserver> <o11c> hm, do you guys every play TL2 or is that just crazy?
23:29:13  <Sylf> we do
23:34:46  <coopserver> <Sylf> You know, double juice has different power output depending on the rail type
23:34:55  <coopserver> <Sylf> it's more powerful with electric rails
23:34:57  <coopserver> <o11c> oh?
23:35:08  <coopserver> <o11c> it's already about the most powerful train
23:35:22  <coopserver> <Sylf> look at train 1's detail
23:35:29  <coopserver> <Sylf> 3800hp
23:35:32  <coopserver> <o11c> I don't understand how curve penalties work, so ...
23:36:12  <coopserver> <o11c> anyway, my most important thought is that a really hilly map we won't want anything harder than CL2
23:36:30  <coopserver> *** Sylf has joined company #1
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23:37:11  <coopserver> <Sylf> now you can see train1's power changes on 2 electrified tiles
23:43:14  <coopserver> <Sylf> With your plan, will there be separate stations for each secondaries?
23:43:35  <coopserver> <Sylf> like, separate drops for sawmill, refinery and steel mill?
23:43:44  <coopserver> <Sylf> and separate pickup for sawmill and refinery
23:46:59  <coopserver> *** o11c has joined spectators
23:47:00  <coopserver> *** Game paused (number of players)
23:48:24  <coopserver> *** o11c has left the game (Leaving)
23:49:10  <o11c> oh, just now saw those messages
23:49:54  <o11c> I envisioned them all separate, but it would be possible to merge sawmill and refinery
23:50:57  <Sylf> you had rails branched out, but didn't build any stations to indicate so, so it's not clear from the plan itself
23:56:06  <o11c> !password
23:56:06  <coopserver> o11c: drinks
23:56:09  <coopserver> *** Game still paused (connecting clients, number of players)
23:56:11  <coopserver> *** o11c has joined
23:56:12  <coopserver> *** Game still paused (number of players)
23:56:13  <coopserver> *** Game unpaused (number of players)

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