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00:21:09 *** liq3 has quit IRC 00:41:41 <Hazzard> !ip 00:41:41 <coopserver> Hazzard: publicserver-new.openttdcoop.org:3983 02:41:53 *** luaduck is now known as luaduck_zzz 02:50:56 *** luaduck_zzz is now known as luaduck 03:00:51 *** luaduck is now known as luaduck_zzz 05:48:46 *** EyeMWing has quit IRC 05:51:14 *** Hazzard has quit IRC 05:59:28 *** Hazzard has joined #openttdcoop 05:59:40 *** Hazzard has quit IRC 06:13:56 *** EyeMWing has joined #openttdcoop 06:58:29 *** LSky` has joined #openttdcoop 07:02:31 *** InvokeStatic_ has quit IRC 07:11:14 *** InvokeStatic has joined #openttdcoop 08:09:46 *** liq3 has joined #openttdcoop 09:26:32 *** LSky` has quit IRC 09:32:44 *** LSky` has joined #openttdcoop 10:29:13 *** sykop5am has joined #openttdcoop 10:32:47 *** Suicyder has joined #openttdcoop 10:58:18 *** LSky` has quit IRC 12:05:42 *** KWKdesign has quit IRC 12:06:20 *** KWKdesign has joined #openttdcoop 12:50:30 *** LSky` has joined #openttdcoop 13:59:23 *** luaduck_zzz is now known as luaduck 15:08:27 *** Hazzard has joined #openttdcoop 15:13:35 *** Hazzard has quit IRC 15:46:06 *** sykop5am has quit IRC 15:57:38 *** Jam35_ is now known as Jam35 16:02:06 *** Djanxy has quit IRC 16:52:15 *** ODM has joined #openttdcoop 16:52:15 *** ChanServ sets mode: +o ODM 17:25:19 *** Progman has joined #openttdcoop 17:48:34 *** fleet75 has joined #openttdcoop 17:48:36 <fleet75> !password 17:48:36 <coopserver> fleet75: fileos 17:48:40 <coopserver> *** Game still paused (connecting clients, number of players) 17:48:42 <coopserver> *** fleet75 has joined 17:48:43 <coopserver> *** Game still paused (number of players) 17:48:44 <coopserver> *** Game unpaused (number of players) 17:53:00 <coopserver> *** fleet75 has left the game (Leaving) 17:53:01 <coopserver> *** Game paused (number of players) 18:00:43 *** fleet75 has quit IRC 20:01:59 *** ODM has quit IRC 20:20:56 *** LSky`` has joined #openttdcoop 20:25:17 *** LSky` has quit IRC 20:29:18 *** Progman has quit IRC 20:52:14 *** happy_ has joined #openttdcoop 21:05:18 *** tycoondemon has quit IRC 21:14:59 <Sylf> !update 21:14:59 <coopserver> Starting update... 21:15:08 <Sylf> @stage finalize 21:15:08 *** Webster changes topic to "Cooperative OpenTTD | PSG287 (r26920) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 21:15:19 <Sylf> !save 21:15:20 <coopserver> Saving map... 21:15:21 <coopserver> Map successfully saved to game.sav 21:15:37 <Sylf> !password 21:15:37 <coopserver> Sylf: bvalid 21:15:41 <coopserver> *** Game still paused (connecting clients, number of players) 21:15:44 <coopserver> *** Sylf has joined 21:15:45 <coopserver> *** Game still paused (number of players) 21:15:51 <coopserver> *** Sylf has joined company #1 21:15:52 <coopserver> *** Game unpaused (number of players) 21:19:54 <coopserver> Game successfully updated 21:19:55 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 21:19:57 <coopserver> Server Shutting down 21:19:58 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 21:21:16 <coopserver> Server is starting 21:21:57 <Sylf> !apconnect 21:21:57 <coopserver> Connecting... 21:21:58 <coopserver> Connection failed 21:22:59 <Sylf> !apconnect 21:22:59 <coopserver> Connecting... 21:23:00 <coopserver> Connection failed 21:24:29 <Sylf> !apconnect 21:24:29 <coopserver> Connecting... 21:24:30 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018) 21:25:18 <Sylf> !password 21:25:18 <coopserver> Sylf: purple 21:26:33 <Sylf> !transfer 287 game.sav 21:26:33 <coopserver> Sylf: Attempting to transfer game.sav 21:26:38 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_287_Final.sav 21:36:53 *** Jam35 is now known as Jam35_ 21:38:48 *** Suicyder has quit IRC 21:45:01 <Sylf> !contentupdate 21:45:01 <coopserver> Sylf: Performing content update 21:45:02 <coopserver> Content server connection established 21:47:20 <coopserver> Content server connection closed 21:47:35 <Sylf> !content 21:47:36 <coopserver> Downloading 14 file(s) (124994803 bytes) 21:48:58 <Sylf> !rcon pwd 21:48:59 <coopserver> /home/openttd/svn-publicserver/server/save/ 21:49:07 <Sylf> !rcon cd uploads 21:49:16 <Sylf> !rcon load 1 21:49:17 <coopserver> Starting new game 21:49:19 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018) 21:49:20 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 21:49:21 <coopserver> *** Game paused (number of players) 21:49:22 <Sylf> !rcon ls 21:49:23 <coopserver> 0) .. (Parent directory) 21:49:24 <coopserver> 1) PSG288Start.sav 21:49:25 <coopserver> 2) PSG287_start.sav 21:49:26 <coopserver> 3) Phillips%20%26%20Co.%2C%207th%20Dec%202375.sav 21:49:27 <coopserver> 4) PSG286_restart.sav 21:49:29 <coopserver> Sylf: You have 45 more messages. Type !less to view them 21:49:39 <Sylf> !contentupdate 21:49:39 <coopserver> Sylf: Performing content update 21:49:40 <coopserver> Content server connection established 21:50:43 <coopserver> Content server connection closed 21:51:18 *** Sylf changes topic to "Cooperative OpenTTD | PSG287 (r27018) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 21:51:27 *** Sylf changes topic to "Cooperative OpenTTD | PSG288 (r27018) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 21:51:35 <Sylf> @stage Planning 21:51:35 *** Webster changes topic to "Cooperative OpenTTD | PSG288 (r27018) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 21:51:49 <Sylf> !content 21:51:50 <coopserver> Downloading 0 file(s) (0 bytes) 21:52:51 <Sylf> !rescan 21:52:52 <coopserver> Sylf: Scanning content directories 21:54:41 <coopserver> Sylf: Rescan completed 21:59:24 <Sylf> !rcon load 1 21:59:25 <coopserver> Starting new game 21:59:26 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018) 21:59:27 <coopserver> *** Game still paused (manual, number of players) 21:59:34 <Sylf> !setdef 21:59:34 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 21:59:40 <Sylf> !auto 21:59:42 <coopserver> *** Game still paused (number of players) 21:59:51 <Sylf> !rcon set min_active_clients 1 22:02:20 <Sylf> !rcon load 1 22:02:21 <coopserver> Starting new game 22:02:22 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018) 22:02:23 <coopserver> *** Game still paused (manual, number of players) 22:02:23 <Sylf> !setdef 22:02:24 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 22:02:27 <Sylf> !auto 22:02:28 <coopserver> *** Game still paused (number of players) 22:02:31 <Sylf> !rcon set min_active_clients 1 22:02:48 <Sylf> !password 22:02:48 <coopserver> Sylf: middle 22:02:51 <coopserver> *** Game still paused (connecting clients, number of players) 22:02:53 <coopserver> *** Sylf has joined 22:02:54 <coopserver> *** Game still paused (number of players) 22:03:00 <coopserver> *** Sylf has joined company #1 22:03:01 <coopserver> *** Game unpaused (number of players) 22:03:33 <coopserver> *** Sylf has joined spectators 22:03:35 <coopserver> *** Game paused (number of players) 22:03:41 <coopserver> *** Sylf has left the game (Leaving) 22:37:22 *** LSky`` has quit IRC 22:48:45 <o11c> ooh, new game 22:53:25 <o11c> ugh 22:53:39 <o11c> missing newgrf not found in bananas *or* in the grfpack? 22:53:40 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 22:54:40 <o11c> Sylf: ? 22:54:59 <Sylf> which one? 22:55:04 <o11c> New Trees 22:55:14 <Sylf> Did I use new trees? 22:55:22 <o11c> apparently 22:55:27 <planetmaker> outch 22:55:47 <Sylf> meh 22:56:02 <Sylf> what the hell did I mean to use really... 22:56:19 <Sylf> I've no idea 22:56:26 <Sylf> I'll make a new map 22:56:39 <planetmaker> just use the current save, remove the grf and upload the save 22:56:44 <Sylf> All I want to see is a game to see the extended height 22:56:53 <planetmaker> I should not give that advice, but... with the trees it's ok 22:57:18 <planetmaker> !revision 22:57:18 <coopserver> planetmaker: Game version is r27018. Use Download <os-version> to get a direct download link. 22:57:20 <planetmaker> :) 22:58:50 <Sylf> !rcon load 1 22:58:51 <coopserver> Starting new game 22:58:52 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018) 22:58:53 <coopserver> *** Game still paused (manual, number of players) 22:59:14 <Sylf> !setdef 22:59:14 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 22:59:15 <Sylf> !auto 22:59:16 <coopserver> *** Game still paused (number of players) 22:59:20 <Sylf> !rcon set min_active_clients 1 22:59:50 <Sylf> !password 22:59:50 <coopserver> Sylf: lastof 22:59:52 <coopserver> *** Game still paused (connecting clients, number of players) 22:59:54 <coopserver> *** Sylf has joined 22:59:55 <coopserver> *** Game still paused (number of players) 22:59:56 <coopserver> *** Game unpaused (number of players) 23:00:20 <o11c> !password 23:00:20 <coopserver> o11c: lastof 23:00:24 <coopserver> *** Game paused (connecting clients) 23:00:27 <coopserver> *** o11c has joined 23:00:28 <coopserver> *** Game unpaused (connecting clients) 23:00:29 <coopserver> *** Sylf has joined spectators 23:00:30 <coopserver> *** Game paused (number of players) 23:00:44 <coopserver> <o11c> wtf is that person shaped thing? 23:01:08 <coopserver> <Sylf> ? 23:01:33 <coopserver> <o11c> there are a one or two in each town that I see 23:01:40 <coopserver> *** o11c has joined company #1 23:01:41 <coopserver> *** Game unpaused (number of players) 23:01:55 <coopserver> <o11c> !here 23:02:10 <coopserver> <Sylf> looks like a statue 23:02:27 <coopserver> <Sylf> land info says it's a statue of John Batchelor 23:12:28 <coopserver> <o11c> um 23:12:35 <coopserver> <o11c> why are there two "Bank" industries? 23:13:58 <Sylf> ignore them 23:14:23 <Sylf> one is from the town set grf, the other is from the station's name from nearby industries grf 23:14:51 <Sylf> station's name grf is actually an industries set 23:19:23 <coopserver> <o11c> hm, do you guys every play TL2 or is that just crazy? 23:29:13 <Sylf> we do 23:34:46 <coopserver> <Sylf> You know, double juice has different power output depending on the rail type 23:34:55 <coopserver> <Sylf> it's more powerful with electric rails 23:34:57 <coopserver> <o11c> oh? 23:35:08 <coopserver> <o11c> it's already about the most powerful train 23:35:22 <coopserver> <Sylf> look at train 1's detail 23:35:29 <coopserver> <Sylf> 3800hp 23:35:32 <coopserver> <o11c> I don't understand how curve penalties work, so ... 23:36:12 <coopserver> <o11c> anyway, my most important thought is that a really hilly map we won't want anything harder than CL2 23:36:30 <coopserver> *** Sylf has joined company #1 23:36:43 <coopserver> *** Sylf has joined spectators 23:37:11 <coopserver> <Sylf> now you can see train1's power changes on 2 electrified tiles 23:43:14 <coopserver> <Sylf> With your plan, will there be separate stations for each secondaries? 23:43:35 <coopserver> <Sylf> like, separate drops for sawmill, refinery and steel mill? 23:43:44 <coopserver> <Sylf> and separate pickup for sawmill and refinery 23:46:59 <coopserver> *** o11c has joined spectators 23:47:00 <coopserver> *** Game paused (number of players) 23:48:24 <coopserver> *** o11c has left the game (Leaving) 23:49:10 <o11c> oh, just now saw those messages 23:49:54 <o11c> I envisioned them all separate, but it would be possible to merge sawmill and refinery 23:50:57 <Sylf> you had rails branched out, but didn't build any stations to indicate so, so it's not clear from the plan itself 23:56:06 <o11c> !password 23:56:06 <coopserver> o11c: drinks 23:56:09 <coopserver> *** Game still paused (connecting clients, number of players) 23:56:11 <coopserver> *** o11c has joined 23:56:12 <coopserver> *** Game still paused (number of players) 23:56:13 <coopserver> *** Game unpaused (number of players)