Log for #openttdcoop on 28th July 2015:
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05:58:55  <SteveT> !pw
05:58:55  <coopserver> SteveT: redraw
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06:41:23  <dwarf> !password
06:41:23  <coopserver> dwarf: newest
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06:50:22  <YellowMiner> !password
06:50:22  <coopserver> YellowMiner: switch
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06:51:41  <coopserver> <YellowMiner> hi
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06:52:02  <coopserver> <YellowMiner> back to fix my stations
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06:54:58  <coopserver> <YellowMiner> not again
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06:58:05  <dwarf> !pwd
06:58:05  <dwarf> !passwd
06:58:08  <dwarf> !password
06:58:08  <coopserver> dwarf: agains
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06:59:04  <V453000> hydworf :)
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06:59:26  <coopserver> <V453000> hy
06:59:31  <coopserver> <YellowMiner> hi
06:59:57  <coopserver> <dwarf> hi
07:00:12  <coopserver> <V453000> how are you doing
07:00:40  <coopserver> <dwarf> my wifi is sooo slow
07:00:56  <coopserver> <dwarf> I'll build the LUN main station
07:01:06  <coopserver> <dwarf> if I don't get disconnected
07:01:07  <coopserver> <V453000> :)
07:01:37  <coopserver> <V453000> LOL I LOVE THIS :D
07:01:40  <coopserver> <V453000> synchronized farms
07:01:44  <coopserver> <V453000> holy shit
07:01:53  <coopserver> <dwarf> ?
07:02:06  <coopserver> <V453000> Bendworth Halt -> Fruborough Halt
07:02:19  <coopserver> <stevet> glad you like it, its still under construction
07:02:29  <coopserver> <V453000> that sir is amazing
07:03:24  <SteveT> thx
07:03:45  <coopserver> <V453000> I like how batshit insane are people going on the valleys
07:03:47  <coopserver> <V453000> is great
07:05:13  <coopserver> <stevet> got to go to work, will do more laters
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07:06:43  <coopserver> <V453000> got to get back to work myself
07:06:45  <coopserver> <V453000> laters
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10:26:38  <lol> !pw
10:26:38  <coopserver> lol: having
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10:26:57  <coopserver> <lol> hi
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11:13:21  <lol> !pw
11:13:21  <coopserver> lol: strcmp
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12:55:15  <Maraxus> !pw
12:55:15  <coopserver> Maraxus: caused
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12:55:39  <coopserver> <YellowMiner> hi
12:55:44  <coopserver> <Maraxus> hi
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12:56:26  <SteveT> !pw
12:56:26  <coopserver> SteveT: caused
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12:56:49  <coopserver> <YellowMiner> hi
12:57:51  <coopserver> <stevet> hi
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13:14:15  <coopserver> <YellowMiner> ok i fully looped the pickup stations
13:14:29  <coopserver> <YellowMiner> if a train overflows or didn't load, it's sent to the next one
13:14:48  <coopserver> <YellowMiner> should reduce load of the mainline
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13:15:19  <Mothership_Q> !pw
13:15:19  <coopserver> Mothership_Q: excess
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13:15:34  <coopserver> <YellowMiner> hi
13:15:47  <coopserver> <Mothership_Q> hey
13:15:50  <coopserver> <stevet> hi
13:15:53  <coopserver> <YellowMiner> remember my network, it's redone
13:16:00  <coopserver> <YellowMiner> now with full fanciness
13:16:10  <coopserver> <YellowMiner> *fancyness
13:16:48  <coopserver> <Mothership_Q> I think its fanciness
13:16:54  <coopserver> <Mothership_Q> you were right the first time :)
13:18:52  <coopserver> <YellowMiner> slould i send trains back to pickup if they're empty or not full?
13:21:27  <coopserver> <YellowMiner> interestingly enough, my place is the most sign-obstructed part of the map
13:21:37  <coopserver> <YellowMiner> i need to stop with these
13:21:42  <coopserver> <Mothership_Q> thank dog for 'x'
13:22:19  <coopserver> <YellowMiner> i use it all the time
13:22:22  <coopserver> <YellowMiner> i can't see shit
13:22:32  <coopserver> <Mothership_Q> the signs are good for explaining, especially for people who have never seen refit or srnw before
13:22:58  <coopserver> <YellowMiner> i've seen evrything, but it's my first network using any of the ttdcoop things
13:23:14  <coopserver> <YellowMiner> i think it turned out well
13:23:20  <coopserver> <Mothership_Q> its darn good for a first
13:23:39  <coopserver> <YellowMiner> i mean i had no idea of how anyof this worked 3 days ago
13:24:04  <coopserver> <YellowMiner> had to read the wiki, and look at your networks
13:24:17  <coopserver> <YellowMiner> the wiki dosen't say anything about srnw
13:25:48  <coopserver> <YellowMiner> ok i now send only full trains to drop
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13:29:39  <Maraxus_> !pw
13:29:39  <coopserver> Maraxus_: hurray
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13:48:15  <coopserver> <YellowMiner> AFK
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14:05:24  <coopserver> <YellowMiner> back
14:06:44  <coopserver> <YellowMiner> building another slug nest?
14:06:57  <coopserver> <Maraxus> no
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15:03:07  <SteveT> !pw
15:03:07  <coopserver> SteveT: safely
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15:04:08  <coopserver> <stevet> afternoon
15:04:12  <coopserver> <YellowMiner> hi
15:04:34  <coopserver> <YellowMiner> i think my network needs more trains
15:04:37  <coopserver> <stevet> have u got your network all working now?
15:04:44  <coopserver> <YellowMiner> i'm already at 100
15:04:48  <coopserver> <YellowMiner> and it works well
15:12:02  <sbn> @blog
15:12:03  <Webster> Search Result for at #openttdcoop -
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15:27:41  <sbn> V453000 how's the completion of the article coming a long?
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16:04:19  <argoneus> !pw
16:04:19  <coopserver> argoneus: ppppos
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16:07:17  <coopserver> <argoneus> jesus christ
16:07:33  <coopserver> <YellowMiner> huh?
16:07:46  <coopserver> <argoneus> that's a lot of trains
16:08:11  <coopserver> <YellowMiner> don't look at the list
16:08:19  <coopserver> <YellowMiner> you'll be better this way
16:08:52  <coopserver> <YellowMiner> my network will soon represent 25% of them btw
16:09:09  <Jam35> !pw
16:09:09  <coopserver> Jam35: aligns
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16:12:19  <coopserver> <argoneus> why don't trains crash at Slontburg Springs Valley?
16:12:50  <coopserver> <YellowMiner> PBS
16:13:10  <coopserver> <argoneus> but the trains loading don't know about it do they?
16:13:22  <coopserver> <YellowMiner> they do
16:13:25  <coopserver> <argoneus> oh
16:13:56  <coopserver> <YellowMiner> as long as they're facing the back of th station, the other trains can patch to the free platforms
16:14:10  <coopserver> <argoneus> so when a train reserves a path with the PBS
16:14:13  <coopserver> <YellowMiner> and trains can patch out
16:14:15  <coopserver> <argoneus> other trains will avoid the reserved path even without signals?
16:14:23  <coopserver> <YellowMiner> yes
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16:14:44  <coopserver> <argoneus> never knew that ._.
16:15:31  <coopserver> <stevet> I think rollercoaster valley is finished
16:15:33  <coopserver> <YellowMiner> as long as the train entered the block through a PBS, the effect stays until they exit, regardless of stations
16:16:02  <coopserver> <argoneus> oh I see
16:16:54  <coopserver> <YellowMiner> you need to ship the food out now. There's too many networks not doing it yest
16:22:48  <coopserver> <stevet> any suggestions for an interesting food network
16:23:17  <coopserver> <YellowMiner> well i used transport belts
16:23:28  <coopserver> <YellowMiner> it sure is interesting
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16:25:15  <SteveT> what are transport belts?
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16:31:14  <coopserver> <stevet> is that the thing with the really long trains?
16:31:22  <coopserver> <YellowMiner> yup
16:31:35  <coopserver> <YellowMiner> well make anything with high throughput
16:31:41  <coopserver> <YellowMiner> but long trains is easier
16:31:57  <coopserver> <YellowMiner> try superstrongs
16:32:26  <coopserver> <YellowMiner> well use anything but slugs. Slugs got boring
16:32:44  <coopserver> <YellowMiner> actually, i'd really suggest superstrongs
16:33:06  <coopserver> <YellowMiner> and have them flow in an ininterrupted way like my belts
16:47:37  <coopserver> *** stevet has joined spectators
17:17:10  <SteveT> ok going for a Self regulated network with mulitple drops for my food network.
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17:18:17  <coopserver> <YellowMiner> you mean srnw for the whole thing or just drops,
17:18:25  <coopserver> <YellowMiner> ?
17:19:49  <SteveT> whole thing, one set of orders multiple drops
17:20:07  <coopserver> <YellowMiner> by whole thing i mean the picks
17:20:16  <coopserver> <YellowMiner> you can self regulate the picks and the drops
17:20:23  <coopserver> <stevet> single pickup multiple drops
17:20:41  <coopserver> <YellowMiner> works even better with refits
17:20:57  <coopserver> <YellowMiner> because you can have a single group for the whole network
17:21:07  <coopserver> <stevet> well I alreadu have the rollercoaster for the wheat and livestock
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17:21:27  <coopserver> <YellowMiner> I use 2 because i don't self regulate my drops, since they're transfers
17:22:03  <coopserver> <stevet> yea that wouldnt wrok otherwise
17:22:40  <coopserver> <YellowMiner> TL?
17:23:15  <sbn> what's the purpose of the srnw?
17:23:19  <coopserver> <stevet> tl 1 probably
17:23:21  <sbn> Is it more efficient?
17:23:40  <coopserver> <stevet> its just a different way of designing a network
17:23:42  <coopserver> <YellowMiner> then you're going to need way more platforms to keep the throughput high
17:24:05  <sbn> so it's more 'look at what we can do'
17:24:11  <coopserver> <stevet> yip
17:24:23  <coopserver> <YellowMiner> srnw simplifies train group gestion by having only one, but complexifies the network
17:24:51  <coopserver> <YellowMiner> and you don't have to bother sending the right amount of trains to each station, it's done automatically
17:25:01  <coopserver> <YellowMiner> you now, "self regulated"
17:25:14  <sbn> does the train refit himself?
17:25:40  <coopserver> <YellowMiner> no
17:25:41  <sbn> or do you just release a goods train when a wheat train drops off?
17:25:44  <coopserver> <YellowMiner> but you can do it
17:26:04  <coopserver> <YellowMiner> yes that's a possibility
17:26:11  <coopserver> <YellowMiner> mine is refit and self regulated
17:26:23  <coopserver> <YellowMiner> single group of trains for evrything
17:26:33  <coopserver> <YellowMiner> also involve fancy overflow systems
17:26:34  <sbn> so you could do a whole industry chain with one train
17:26:39  <coopserver> <YellowMiner> yes
17:26:51  <coopserver> <YellowMiner> of course you need uiniversals
17:27:14  <sbn> good point
17:27:18  <coopserver> <YellowMiner> look at my network, you'll see what i mean
17:27:34  <coopserver> <YellowMiner> it simplifies some stations because you put the platforms back to back
17:27:43  <coopserver> <YellowMiner> instead of side by side
17:27:51  <coopserver> <YellowMiner> trains go from one to the other
17:27:59  <coopserver> <YellowMiner> instead of ghaving separated groups
17:28:19  <coopserver> <YellowMiner> but you need space for the depots
17:28:27  <coopserver> <YellowMiner> this depends of tyour TL
17:28:40  <coopserver> <YellowMiner> i use TL1 so refit is really efficient
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17:32:25  <coopserver> <stevet> hi there yellow, trying to set my track on fire?
17:32:36  <coopserver> <YellowMiner> i like explosions
17:32:45  <coopserver> <YellowMiner> you'll have to get used to it
17:32:51  <coopserver> <YellowMiner> expect random fireworks
17:33:47  <coopserver> <YellowMiner> your rollercoaster, with a single farm and food plant, is going toward the ├žoverflow's walley effectiveness
17:34:04  <coopserver> <YellowMiner> but it has a way bigger footprint
17:34:55  <coopserver> <stevet> sorry not sure what you mean, is that a good thing or a bad thing?
17:35:06  <coopserver> <YellowMiner> it's good
17:35:11  <coopserver> <stevet> :D
17:35:26  <coopserver> <YellowMiner> the overflow valley is insanely compact anyways, there's no way to beat that
17:35:27  <sbn> that's what she said
17:35:48  <coopserver> <YellowMiner> but like it you use 1 farm and food plant, have great flow
17:35:55  <coopserver> <YellowMiner> wait what?
17:37:19  <SteveT> hmm I seem to have a drift of trains from one line to the other
17:37:54  <coopserver> <YellowMiner> aaaand it's broken
17:38:32  <coopserver> <stevet> whats broken?
17:38:34  <coopserver> <YellowMiner> wait aren't the 2 lines fully separated?
17:38:48  <coopserver> <YellowMiner> what you said
17:39:09  <coopserver> <stevet> no not quite
17:39:29  <coopserver> <stevet> a train that starts on the left lane ends on the right lane
17:51:47  <coopserver> <YellowMiner> ok throwing 50 extra trains in my network
17:58:58  <coopserver> <stevet> It was the reverser it was causing the trains to swap tracks, added another and now it works.
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18:00:09  <orlinoss> Hello
18:00:29  <orlinoss> Anybody here?
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18:01:38  <coopserver> <YellowMiner> i'm going to need more food plant platforms
18:01:47  <coopserver> <YellowMiner> it's barely keeping up
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18:03:34  <orlinoss> Would somebody help me?
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18:08:54  <coopserver> <YellowMiner> AFk
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18:18:13  <vrtak> @quickstart
18:18:14  <Webster> Quickstart - #openttdcoop Wiki -
18:21:12  <vrtak> !password
18:21:12  <coopserver> vrtak: happen
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18:24:16  <Maraxus> !pw
18:24:16  <coopserver> Maraxus: second
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18:54:14  <__Fellini__> !pw
18:54:14  <coopserver> __Fellini__: reused
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18:55:01  <coopserver> <__Fellini__> hi all
18:55:08  <coopserver> <stevet> hi
18:55:27  <coopserver> <Maraxus> hi
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20:09:07  <coopserver> <YellowMiner> back
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20:10:10  <coopserver> <YellowMiner> a brickwalker?
20:10:24  <coopserver> <YellowMiner> odd choice
20:10:47  <coopserver> <Maraxus> what would you have chosen?
20:11:10  <coopserver> <YellowMiner> well i need to know the workings of this network to make a choice
20:11:47  <coopserver> <YellowMiner> but not taking the last of the engine type for reasons other than aesthetics is rare
20:12:15  <coopserver> <YellowMiner> (exeopt for subclasses of some of the types, but i'm not talking about these)
20:12:33  <coopserver> <Maraxus> curve length is  important in this case
20:13:02  <coopserver> <YellowMiner> you like CL1 don't you
20:13:14  <coopserver> <Maraxus> I do
20:13:23  <coopserver> <YellowMiner> such compactness in your networks, it's maazing
20:13:33  <coopserver> <YellowMiner> *amazing
20:13:50  <coopserver> <Maraxus> that was the idea - to build as compact as possible
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20:15:12  <coopserver> <YellowMiner> i'm amazed when i see you can make 2K food in overflow valley with a single farm and a tiny footprint
20:15:26  <coopserver> <YellowMiner> i do the same with 3 farms and a huge amount of space
20:16:14  <coopserver> <YellowMiner> you might run into trouble with the chami loading times
20:16:44  <coopserver> <YellowMiner> it's the weakpoint of my network and with only 2 platforms, you'll lack throughput
20:16:45  <coopserver> <Maraxus> let see what happens
20:17:06  <coopserver> <YellowMiner> reft chami network?
20:17:15  <coopserver> <Maraxus> yes
20:17:28  <coopserver> <YellowMiner> that's my thing >:O
20:18:09  <coopserver> <YellowMiner> why 3 drops?
20:18:30  <coopserver> <YellowMiner> cool factor? Or to have more space to inject trains?
20:19:06  <coopserver> <Maraxus> mostly the first
20:19:38  <coopserver> <YellowMiner> are the drops self regulated?
20:20:46  <coopserver> <Maraxus> if it works it should alternate between the drops
20:23:06  <coopserver> <YellowMiner> so how do you use the logic to send the trains to the 3 drops?
20:24:07  <coopserver> <Maraxus> at !here
20:25:49  <coopserver> <YellowMiner> wait the brickwalker smokes?
20:27:06  <coopserver> <YellowMiner> you left all the non stops
20:27:15  <coopserver> <YellowMiner> there goes your self regulation
20:27:46  <coopserver> <YellowMiner> 1 should not be non stop right?
20:28:49  <coopserver> <Maraxus> I'll test something
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20:54:11  <Mothership_Q> !pw
20:54:11  <coopserver> Mothership_Q: patric
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22:25:28  <happpy> !player's
22:25:49  <happpy> !players
22:25:49  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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