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00:03:00 <coopserver> *** Purion has left the game (Leaving) 00:03:01 <coopserver> *** Game paused (number of players) 00:28:17 *** happpy has left #openttdcoop 02:17:45 *** fair_ has quit IRC 02:41:28 <coopserver> *** glevans2 has left the game (Leaving) 03:02:49 *** liq3 has joined #openttdcoop 03:43:24 *** Purion_ has joined #openttdcoop 03:49:57 *** Purion has quit IRC 03:52:20 *** Purion has joined #openttdcoop 03:56:27 *** Purion_ has quit IRC 03:59:22 *** sim-al2 has joined #openttdcoop 06:09:52 *** VaLeo has joined #openttdcoop 06:14:21 *** SteveT has joined #openttdcoop 06:25:31 <Purion> !password 06:25:31 <coopserver> Purion: caused 06:25:37 <coopserver> *** Game still paused (connecting clients, number of players) 06:25:45 <coopserver> *** Purion has joined 06:25:46 <coopserver> *** Game still paused (number of players) 07:05:55 *** Progman has joined #openttdcoop 09:29:20 *** Hiddenfunstuff has joined #openttdcoop 10:08:43 *** Progman_ has joined #openttdcoop 10:09:54 <Jam35> !pw 10:09:54 <coopserver> Jam35: elment 10:10:16 <Jam35> typo? :) 10:10:28 <Jam35> !pw 10:10:28 <coopserver> Jam35: elment 10:10:38 <coopserver> *** Game still paused (connecting clients, number of players) 10:10:40 <coopserver> *** Jam35 has joined 10:10:41 <coopserver> *** Game still paused (number of players) 10:10:53 <Jam35> :D me too 10:11:16 *** Progman has quit IRC 10:11:27 *** Progman_ is now known as Progman 10:14:13 <coopserver> *** Jam35 has joined company #1 10:14:14 <coopserver> *** Game unpaused (number of players) 10:18:28 *** StarLite has joined #openttdcoop 10:18:28 *** ChanServ sets mode: +o StarLite 10:19:00 *** VaLeo has quit IRC 10:53:10 <coopserver> *** Jam35 has left the game (Leaving) 10:53:11 <coopserver> *** Game paused (number of players) 10:54:55 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/Green%20%26%20Co.%2C%206th%20Aug%202149.sav 10:54:55 <coopserver> Starting download... 10:55:01 <coopserver> Savegame successfully downloaded 10:55:05 <Jam35> !rcon ls 10:55:07 <coopserver> 0) .. (Parent directory) 10:55:08 <coopserver> 1) Green%20%26%20Co.%2C%206th%20Aug%202149.sav 10:55:09 <coopserver> 2) psg302start2.sav 10:55:10 <coopserver> 3) psg302start.sav 10:55:11 <coopserver> 4) PSG%20301%2C%206th%20Jul%202197.sav 10:55:12 <coopserver> Jam35: You have 96 more messages. Type !less to view them 10:55:15 <Jam35> !rcon load 1 10:55:16 <coopserver> Starting new game 10:55:42 <coopserver> *** Purion has left the game (connection lost) 10:55:43 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 10:55:44 <coopserver> *** Game paused (number of players) 10:55:51 <Jam35> !pw 10:55:51 <coopserver> Jam35: borges 10:55:57 <coopserver> *** Game still paused (connecting clients, number of players) 10:55:59 <coopserver> *** Jam35 has joined 10:56:00 <coopserver> *** Game still paused (number of players) 10:56:01 <coopserver> *** Game unpaused (number of players) 10:56:06 <Jam35> !auto 10:56:12 <coopserver> *** Jam35 has joined spectators 10:56:13 <coopserver> *** Game paused (number of players) 10:56:14 <coopserver> *** Purion has left the game (connection lost) 10:56:15 <coopserver> *** Jam35 has joined company #1 10:56:16 <coopserver> *** Game unpaused (number of players) 11:21:37 *** Maraxus has joined #openttdcoop 11:21:37 *** ChanServ sets mode: +o Maraxus 11:22:24 <Maraxus> !pw 11:22:24 <coopserver> Maraxus: stored 11:22:35 <Maraxus> !pw 11:22:35 <coopserver> Maraxus: asking 11:22:55 <coopserver> *** Game paused (connecting clients) 11:22:59 <coopserver> *** Maraxus has joined 11:23:00 <coopserver> *** Game unpaused (connecting clients) 11:24:49 <coopserver> <Jam35> morning? 11:24:51 <coopserver> <Jam35> ish 11:25:21 <coopserver> <Jam35> it's not even morning here 11:25:22 <coopserver> <Maraxus> ish would be more correct :) 11:25:27 <coopserver> <Jam35> :D 11:26:29 <coopserver> <Jam35> I had to reload with annoying industries removed 11:26:43 <coopserver> <Jam35> impatience got the better of me 11:27:10 <coopserver> <Maraxus> better than to wait ages for them to dissapear 11:27:41 <coopserver> *** Maraxus has joined company #1 11:30:44 *** VaLeo has joined #openttdcoop 11:33:08 *** happpy has joined #openttdcoop 11:33:29 <happpy> !players 11:33:29 <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected 11:33:32 <happpy> hi all 11:33:48 <coopserver> <Jam35> hello 11:33:53 <coopserver> <Maraxus> hi 11:33:53 <happpy> how ar u 11:33:59 <coopserver> <Jam35> ok you? 11:35:19 <happpy> yer good but need to redo the fizzy pick up wher no room for it so i can finsh of the LLLRRR BUT ALL GOOD 11:51:17 <Purion> !password 11:51:17 <coopserver> Purion: called 11:51:24 <coopserver> *** Game paused (connecting clients) 11:51:28 <coopserver> *** Purion has joined 11:51:30 <coopserver> *** Game unpaused (connecting clients) 11:51:55 <coopserver> <Purion> Good morning everyone 11:52:04 <coopserver> <Jam35> hi 11:52:07 <coopserver> <Maraxus> hi 11:52:48 <Purion> I am going to try to make the exit to the oil refinery, not sure how its going to work but gonna try anyways, lol 11:59:51 <coopserver> *** Maraxus has left the game (general timeout) 12:00:06 *** Maraxus_ has joined #openttdcoop 12:00:19 <Maraxus_> !pw 12:00:19 <coopserver> Maraxus_: drinks 12:00:29 <coopserver> *** Game paused (connecting clients) 12:00:32 <coopserver> *** Maraxus has joined 12:00:33 <coopserver> *** Game unpaused (connecting clients) 12:06:26 *** Maraxus has quit IRC 12:08:18 <coopserver> *** Purion has left the game (general timeout) 12:12:56 *** __Fellini__ has joined #openttdcoop 12:12:58 <__Fellini__> !pw 12:12:58 <coopserver> __Fellini__: digits 12:13:47 <__Fellini__> !pw 12:13:47 <coopserver> __Fellini__: probed 12:13:54 <coopserver> *** Game paused (connecting clients) 12:13:59 <coopserver> *** __Fellini__ has joined 12:14:00 <coopserver> *** Game unpaused (connecting clients) 12:14:14 <coopserver> <__Fellini__> hello 12:14:17 <coopserver> <Jam35> hoi 12:14:26 <coopserver> <Maraxus> hi 12:15:27 *** Purion has quit IRC 12:16:48 <happpy> hi __Fellini__ 12:16:50 <happpy> how ar 12:17:07 <coopserver> <__Fellini__> fine 12:17:36 <happpy> nice 12:18:14 <coopserver> <__Fellini__> whoa 12:18:24 <coopserver> <__Fellini__> dat food station 12:19:23 <coopserver> <Maraxus> and it's not even finished yet :) 12:19:30 <coopserver> <__Fellini__> omg 12:19:32 <coopserver> <__Fellini__> =D 12:20:34 <coopserver> <__Fellini__> whats mean signs 123 124 134 234? 12:21:11 <coopserver> <Jam35> that? :) 12:21:22 <coopserver> <__Fellini__> oh, im understood 12:21:31 <coopserver> <__Fellini__> =) 12:33:29 <coopserver> *** Jam35 has joined spectators 12:37:35 <coopserver> <__Fellini__> signal gap after tunnels under foodplant, Mar 12:43:27 <coopserver> *** __Fellini__ has left the game (Leaving) 12:50:27 *** __Fellini__ has quit IRC 12:51:30 <coopserver> *** Maraxus has joined spectators 12:51:31 <coopserver> *** Game paused (number of players) 13:00:02 <coopserver> *** Maraxus has left the game (general timeout) 13:06:25 *** Maraxus_ has quit IRC 13:22:58 *** happpy has quit IRC 13:24:16 *** happpy has joined #openttdcoop 13:25:56 *** jrb0001 has joined #openttdcoop 13:32:06 *** Purion has joined #openttdcoop 13:32:14 <Purion> !pw 13:32:14 <coopserver> Purion: occurs 13:32:24 <coopserver> *** Game still paused (connecting clients, number of players) 13:32:37 <Purion> !players 13:32:37 <coopserver> Purion: There are currently 0 players and 1 spectators, making a total of 1 clients connected 13:32:47 <coopserver> *** Purion has joined 13:32:48 <coopserver> *** Game still paused (number of players) 13:32:49 <coopserver> *** Game unpaused (number of players) 13:54:59 <glevans2> !pw 13:54:59 <coopserver> glevans2: misses 13:55:11 <coopserver> *** Game paused (connecting clients) 13:55:14 <coopserver> *** glevans2 has joined 13:55:15 <coopserver> *** Game unpaused (connecting clients) 13:55:27 <coopserver> <glevans2> hey o/ 14:08:32 <jrb0001> !pw 14:08:32 <coopserver> jrb0001: trying 14:08:52 <coopserver> *** Game paused (connecting clients) 14:08:59 <coopserver> *** jrb0001 has joined 14:09:00 <coopserver> *** Game unpaused (connecting clients) 14:11:51 <coopserver> <Jam35> hello 14:11:55 <coopserver> *** Jam35 has joined company #1 14:11:59 <coopserver> <Purion> hi 14:12:08 <coopserver> <glevans2> hey Jam35 14:12:32 <coopserver> <Jam35> anyone building can you stop for one sec 14:12:41 <coopserver> <Jam35> I am going to take offline 14:12:44 <coopserver> <Jam35> for a minute 14:12:46 <coopserver> <Purion> ok 14:12:56 <coopserver> *** Jam35 has left the game (Leaving) 14:13:43 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/Green%20%26%20Co.%2C%204th%20Feb%202161.sav 14:13:43 <coopserver> Starting download... 14:13:47 <coopserver> Savegame successfully downloaded 14:13:51 <Jam35> !rcon load 1 14:13:52 <coopserver> Starting new game 14:13:55 <coopserver> *** Purion has left the game (connection lost) 14:13:56 <coopserver> *** glevans2 has left the game (connection lost) 14:13:57 <coopserver> *** jrb0001 has left the game (connection lost) 14:13:58 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 14:13:59 <coopserver> *** Game paused (number of players) 14:14:01 <coopserver> *** jrb0001 has left the game (connection lost) 14:14:03 <coopserver> *** glevans2 has left the game (connection lost) 14:14:03 <Purion> !pw 14:14:04 <coopserver> Purion: argidx 14:14:13 <coopserver> *** Purion has left the game (connection lost) 14:14:15 <coopserver> *** Game still paused (connecting clients, number of players) 14:14:17 <coopserver> *** Jam35 has joined 14:14:18 <coopserver> *** Game still paused (number of players) 14:14:32 <Purion> !pw 14:14:33 <coopserver> Purion: argidx 14:14:38 <coopserver> *** Game still paused (connecting clients, number of players) 14:14:41 <coopserver> *** glevans2 has joined 14:14:42 <coopserver> *** Game still paused (connecting clients) 14:14:43 <coopserver> *** Jam35 has left the game (Leaving) 14:14:44 <coopserver> *** Purion has joined 14:14:45 <coopserver> *** Game unpaused (connecting clients) 14:14:50 <Jam35> dammit 14:14:52 <Jam35> sec 14:15:24 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/Green%20%26%20Co.%2C%2014th%20Feb%202161.sav 14:15:24 <coopserver> Starting download... 14:15:26 <coopserver> Savegame successfully downloaded 14:15:32 <Jam35> !rcon load 1 14:15:33 <coopserver> Starting new game 14:15:34 <coopserver> *** Purion has left the game (connection lost) 14:15:35 <coopserver> *** glevans2 has left the game (connection lost) 14:15:36 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 14:15:37 <coopserver> *** Game paused (number of players) 14:15:43 <coopserver> *** Purion has left the game (connection lost) 14:15:45 <Jam35> !pw 14:15:45 <coopserver> Jam35: rescan 14:15:50 <coopserver> *** Game still paused (connecting clients, number of players) 14:15:52 <coopserver> *** Jam35 has joined 14:15:54 <coopserver> *** glevans2 has joined 14:15:55 <coopserver> *** Game still paused (number of players) 14:16:00 <Jam35> forgot start position 14:16:12 <coopserver> *** Jam35 has joined company #1 14:16:13 <coopserver> *** Game unpaused (number of players) 14:16:21 <coopserver> *** glevans2 has joined company #1 14:16:27 <Sylf> we can move those in game :) 14:16:55 <glevans2> morning Sylf 14:17:01 <Jam35> how so? 14:19:20 <Sylf> 1 sec 14:19:22 <Sylf> !pw 14:19:22 <coopserver> Sylf: rescan 14:19:37 <coopserver> *** Game paused (connecting clients) 14:19:41 <coopserver> *** Sylf has joined 14:19:42 <coopserver> *** Game unpaused (connecting clients) 14:20:17 <jrb0001> !pw 14:20:17 <coopserver> jrb0001: starts 14:20:24 <coopserver> <Sylf> I'll move the initial screen location to food area, for an example. 14:20:32 <coopserver> *** Game paused (connecting clients) 14:20:37 <coopserver> *** jrb0001 has joined 14:20:38 <coopserver> *** Game unpaused (connecting clients) 14:20:41 <coopserver> <Sylf> I use the "?" tool to find the tile coordinate 14:21:09 <Sylf> 489 x 445 x 3 (0x37BE9) 14:21:16 <Sylf> that last part is what we'll use 14:22:47 <coopserver> *** glevans2 has left the game (Leaving) 14:24:33 <Sylf> !rcon scrollto 0x37BE9 14:24:39 <Sylf> !pw 14:24:39 <coopserver> Sylf: itsepc 14:24:42 <coopserver> *** Sylf has left the game (Leaving) 14:24:53 <coopserver> *** Game paused (connecting clients) 14:24:56 <coopserver> *** Sylf has joined 14:24:57 <coopserver> *** Game unpaused (connecting clients) 14:25:01 <coopserver> <Sylf> yup, it's moved. 14:25:32 <coopserver> <Jam35> does it account for the zoom level? 14:26:10 <Sylf> I doubt it 14:26:46 <coopserver> <Jam35> defaults to normal maybe? 14:26:58 <Sylf> !rcon scrollto 0x13E17 14:27:22 <Sylf> It'll probably keep whatever the current zoom level is 14:28:45 *** Maraxus has joined #openttdcoop 14:28:45 *** ChanServ sets mode: +o Maraxus 14:29:18 <coopserver> <Sylf> whoever built Jacodsdal South, we need a lesson on path signals 14:29:55 <Maraxus> !pw 14:29:55 <coopserver> Maraxus: widths 14:30:00 <coopserver> <Jam35> Purion 14:30:13 <coopserver> *** Game paused (connecting clients) 14:30:16 <coopserver> *** Maraxus has joined 14:30:17 <coopserver> *** Game unpaused (connecting clients) 14:30:56 <coopserver> <Jam35> I fixed your obstacle Maraxus 14:31:01 <coopserver> <Jam35> hope you don't mind 14:31:07 <coopserver> <Maraxus> thanks 14:42:07 <coopserver> <Sylf> crap 14:42:12 <coopserver> <Sylf> my town drop is wrong 14:42:48 <coopserver> <Jam35> wrong? :) 14:42:57 <coopserver> <Sylf> I built LL_RR, not RR_LL 14:43:09 <coopserver> <Jam35> oops. didn't notice 14:54:12 <Purion> !pw 14:54:12 <coopserver> Purion: dimwit 14:54:21 <coopserver> *** Game paused (connecting clients) 14:54:24 <coopserver> *** Purion has joined 14:54:25 <Purion> haha 14:54:26 <coopserver> *** Game unpaused (connecting clients) 14:54:39 <Purion> great pw 14:56:42 <coopserver> <Sylf> busted? 14:57:02 <coopserver> <Jam35> Prieska 14:57:17 <coopserver> <Jam35> anti-progress 14:57:48 <coopserver> <Sylf> ouch 14:57:51 <coopserver> <Sylf> there's a church 14:58:01 <coopserver> <Sylf> it takes outstanding rating to demo that 14:59:03 <coopserver> <Sylf> we need the return path too 15:00:44 <coopserver> <Jam35> tks :) 15:00:57 <coopserver> <Jam35> brb 15:01:01 <coopserver> *** Jam35 has joined spectators 15:06:26 <coopserver> *** Jam35 has joined company #1 15:16:17 <coopserver> *** Purion has left the game (general timeout) 15:18:51 *** Purion_ has joined #openttdcoop 15:19:26 <coopserver> <Maraxus> food station done 15:20:25 *** SteveT has quit IRC 15:23:10 <coopserver> <Sylf> jrb, do watch out for the size of the curve 15:23:31 *** Purion has quit IRC 15:23:32 <coopserver> <Sylf> those are very tight curves, the trains will slow down quite a lot 15:24:38 <coopserver> <jrb0001> Where exactly? The S curves? 15:25:02 <coopserver> <Sylf> all of it, quite frankly 15:25:41 <coopserver> <Sylf> the game plan calls for 3 tile trains that takes 3 tile curves to maintain full speed 15:25:50 <coopserver> <Sylf> and please don't use the team chat 15:26:00 <coopserver> <Sylf> team chats don't get sent to IRC 15:26:25 <coopserver> <jrb0001> How can I change the default chat to all? 15:26:32 <Purion_> !pw 15:26:32 <coopserver> Purion_: townid 15:26:41 <coopserver> *** Game paused (connecting clients) 15:26:44 <coopserver> *** Purion has joined 15:26:45 <coopserver> *** Game unpaused (connecting clients) 15:26:56 <coopserver> <Jam35> type 'chat' in the settings filter box 15:27:00 <Sylf> in Settings window, under Interface, turn Prefer teamchat with <ENTER> to Off 15:27:19 <coopserver> <jrb0001> Thank you 15:28:19 <coopserver> <Sylf> if you want to build a hub there, it's probably easiest to copy BBH02 and 03 15:31:49 <coopserver> <jrb0001> I don't like that BBH doesn't connect all inputs to all outputs. 15:33:01 <coopserver> <Sylf> with 8 inputs and 4 outputs, all-to-all connection with proper curves and waiting spaces will be huge, 15:33:11 <coopserver> <Sylf> and quite impossible to expand later 15:41:11 <coopserver> <Jam35> yes, Purion PBS lets more than one train in the block ahead of it 15:41:20 <coopserver> <Jam35> so at Refinery 15:42:21 <coopserver> <Jam35> something like that 15:49:33 <coopserver> <Purion> Jam, is that a good thing or bad? 15:49:50 <coopserver> <Jam35> what? 15:50:04 <coopserver> <Purion> what you said about PBS letting more tha one train in the block ahead of it 15:50:07 <coopserver> <Jam35> I chamged/removed your signals 15:50:28 <coopserver> <Purion> Oh, I did not 15:50:34 <coopserver> <Purion> I did not notice, which ones? 15:51:15 <coopserver> <Purion> Got it 15:51:42 <coopserver> <Purion> that makes sence, there are two tracks out, so two trains should be able to leave 15:51:45 <coopserver> <Jam35> at Jacobsdal South one there is enough 15:51:52 <coopserver> <Jam35> yes 15:58:36 <coopserver> <Jam35> Sylf, mind if I do NW side of Town Drop? 15:58:43 <coopserver> <Sylf> go ahead 15:58:47 <coopserver> <Jam35> k 15:59:04 <coopserver> <Sylf> you don't have to keep number of platforms either 16:03:39 <coopserver> <Purion> Refinery is Done! 16:04:01 <coopserver> <Sylf> :) 16:06:26 <coopserver> <Purion> Now I am going to make the station pretty 16:06:34 *** hylje has quit IRC 16:06:58 <coopserver> <Sylf> Purion, that's not MSH 16:07:12 <coopserver> <Sylf> fyi. 16:07:34 <coopserver> <Purion> oh, I was just following what I saw at the food corner 16:07:37 <coopserver> <Purion> whats the difference? 16:07:39 <coopserver> <Jam35> yes you need bypassing line 16:07:46 <coopserver> <Jam35> if you look there also 16:07:49 <coopserver> <Purion> Oh ok, I willdo that 16:07:57 <coopserver> <Sylf> in food corner, hub is integrated into station design 16:08:49 <coopserver> <Purion> Ok, I see the signs :) 16:09:05 <coopserver> <Sylf> also, for the main stations, the convention is to 16:09:12 <coopserver> <Sylf> start the station name with a space 16:09:17 <coopserver> <Sylf> and use all caps 16:09:46 <coopserver> <Purion> Why do we start with a space? 16:10:00 <coopserver> <Sylf> so the main stations come to the top of the station listing window 16:10:02 <coopserver> <Sylf> by default 16:10:09 <coopserver> <Purion> Oh Ok, easier to sort 16:10:13 <coopserver> <Purion> makes sense 16:10:26 <coopserver> <Sylf> same thing with BBH/SLH signs 16:10:44 <coopserver> <Sylf> NETWORK PLAN sign has 2 spaces for the same reason 16:10:49 <coopserver> <Sylf> it's the most important sign in the game 16:16:01 <coopserver> <Maraxus> we might need a desert town near towndrop for water acceptance 16:16:29 <coopserver> <Sylf> kk 16:17:31 *** hylje has joined #openttdcoop 16:17:31 *** ChanServ sets mode: +o hylje 16:20:44 <coopserver> *** Purion has left the game (general timeout) 16:21:04 *** Purion has joined #openttdcoop 16:21:10 <Purion> !pw 16:21:10 <coopserver> Purion: combat 16:21:17 <coopserver> *** Game paused (connecting clients) 16:21:20 <coopserver> *** Purion has joined 16:21:21 <coopserver> *** Game unpaused (connecting clients) 16:26:38 <coopserver> <Jam35> jrb you might need signals before each split 16:26:55 <coopserver> <Jam35> like so 16:27:05 <coopserver> <Jam35> it will be faster 16:27:15 <coopserver> <jrb0001> Signals come after I'm sure the curves are right. 16:27:29 <coopserver> <Jam35> but there is no space for them :) 16:27:36 *** Purion_ has quit IRC 16:27:38 <coopserver> <Jam35> atm 16:28:00 <coopserver> <jrb0001> really? 16:28:33 <coopserver> <Jam35> you can't place signals at the red spots 16:28:42 <coopserver> <jrb0001> If you find a solution, please show it. 16:33:46 <coopserver> <Jam35> another suggestion 16:33:55 <coopserver> *** Maraxus has left the game (Leaving) 16:34:03 <coopserver> <Jam35> can we use those bridges to make the split 16:34:08 *** Maraxus has quit IRC 16:34:12 <coopserver> <Jam35> instead of crossing over twoce? 16:35:03 <coopserver> <jrb0001> If the curves are length 3... 16:35:20 <coopserver> <Jam35> yeah is possible 16:36:33 <coopserver> <jrb0001> But you destroy the forest :p 16:36:43 <coopserver> <Jam35> meh :) 16:42:15 <coopserver> <Sylf> so, what about the waiting space? 16:42:16 <coopserver> <Jam35> cleaner? :) 16:42:44 <coopserver> <Sylf> we only have 2.5 tiles there 16:42:48 <coopserver> <Jam35> oh it's 2.5 :) 16:43:01 <coopserver> <jrb0001> more than 8 curves are not at least length 3 16:43:17 <coopserver> <Sylf> something like that? 16:52:57 <coopserver> <jrb0001> but why priority everwhere? 16:53:20 <coopserver> <Sylf> the only trains on the non-prio lines are diamond and water trains 16:53:34 <coopserver> <Sylf> all other primary and goods/food trains will be on the prio lines 16:53:42 <coopserver> <Sylf> there will be more traffic on them 16:53:47 <coopserver> <Jam35> lines that do not split have nowhere else to go 16:53:53 <coopserver> <Jam35> so they will stop traffic 16:55:25 <coopserver> <Sylf> anyway... back to my west side BBH... 16:56:02 <coopserver> <jrb0001> One curve is too small but I will correct it myself. Thank you! 16:56:15 <coopserver> <Jam35> nice coop work :) 16:56:20 <coopserver> *** jrb0001 has joined spectators 16:56:29 <coopserver> <jrb0001> That is coop! 16:57:04 <coopserver> <Jam35> Sylf is that the same BBH as the sign NW of there? 16:57:18 <coopserver> <Jam35> yes :) 16:57:39 <coopserver> <Sylf> that's one of the in-water BBH there, yes 16:57:40 <coopserver> <Jam35> 3 left to do then 16:58:05 <coopserver> <Jam35> not including yours 16:59:29 <coopserver> <Sylf> who wanna take on balancers for refinery exit? 16:59:46 <coopserver> <Jam35> bye :P 16:59:49 <coopserver> *** Jam35 has joined spectators 17:00:52 *** Progman has quit IRC 17:01:03 *** SteveT has joined #openttdcoop 17:03:05 *** Progman has joined #openttdcoop 17:03:50 <coopserver> <Purion> Ok, now I have the Oil area all done with MSH 17:04:09 <coopserver> <Sylf> I have a bad news for ya, purion 17:04:24 <coopserver> <Purion> whats wrong? 17:04:51 *** liq3 has quit IRC 17:04:52 <coopserver> <Sylf> when you merge two sets of mainlines like that, there need to be some kind of mixing lines 17:05:00 <coopserver> <Sylf> balancing the line loads 17:05:12 <coopserver> <Purion> Oh, I dont know how to do that 17:05:25 *** Progman has quit IRC 17:05:50 <coopserver> <Sylf> like MSH 01b 17:07:55 <coopserver> <Purion> I gotta figure that out, looks complicataed 17:07:55 *** Progman has joined #openttdcoop 17:08:14 <coopserver> <Sylf> I can show you somewhat of a simple one 17:08:54 <coopserver> <Purion> I dont think there is enough room inthere for all that track mixing 17:08:59 <coopserver> <Sylf> let me show you a quick plan first 17:09:04 <coopserver> <Purion> ok 17:10:19 <coopserver> <Sylf> so, if we split 2 lines each from each direction, like that, and mix those with the unsplit lines, 17:10:37 <coopserver> <Sylf> at least we'll have all unsplit lines with split lines 17:10:47 <coopserver> <Purion> ok 17:11:08 <coopserver> <Sylf> so, with that... 17:11:34 <coopserver> <Sylf> I want to keep that line closer to the mixer 17:11:41 <coopserver> <Purion> ok 17:14:13 <coopserver> <Purion> Ah, I see split the line, join end split with another line 17:14:27 <coopserver> <Purion> one split above ground, one below ground, neat 17:16:01 <coopserver> <Sylf> so far so good? 17:16:08 <coopserver> <Purion> yeah, I am watching 17:16:25 <coopserver> <Sylf> we've split 2 inner lines from the stations so far 17:16:29 <coopserver> <Purion> Not sure how this ends, but I am trying to figure it out 17:16:40 <coopserver> <Sylf> I have no idea either 17:17:09 <coopserver> <Purion> ya all is a genious 17:17:38 <coopserver> <Sylf> we're just used to it 17:17:40 <coopserver> <Sylf> no more 17:18:42 <coopserver> <Sylf> so, for the two lines from ML need to cross over those lines, and then mix with each other 17:18:50 <coopserver> <Sylf> we'll go ahead and combine those 2 functions 17:21:03 <coopserver> *** jrb0001 has joined company #1 17:22:41 <coopserver> <Purion> That is so cool 17:23:03 <coopserver> <Sylf> that's about it 17:23:49 <coopserver> <Purion> It took you like 10 minutes, I spent the last hour and half and it was still all kinda of wonky 17:24:00 <coopserver> *** Jam35 has joined company #1 17:24:18 <coopserver> <Sylf> I didn't know if it was gonna be that quick 17:24:24 <coopserver> <Sylf> also, we only split the lines into two 17:24:29 <coopserver> <Purion> sure sure 17:24:34 <coopserver> <Sylf> else where, they're at least split into 3 17:25:09 <coopserver> <Sylf> I normally don't build that fast either 17:25:33 <coopserver> <Purion> Jacobsdal is gonna be pissed, so much track around it and nothing for it 17:26:19 <coopserver> <Sylf> BOOM! 17:27:45 <coopserver> <Purion> thanks, I am going to have to follow the tracks and see what conects to what for a bit 17:28:52 <coopserver> <Purion> Oh I see, Tracks one and two coming from the food area just go through 17:29:11 <coopserver> <Purion> track 3 and four are mixed with the outside tracks on the line going north 17:29:48 <coopserver> <Sylf> in food area, all trains exiting the station have access to all 4 main lines 17:29:56 <coopserver> <Purion> ah ok 17:30:08 <coopserver> <Purion> thats a far efficient design 17:30:49 <coopserver> <Sylf> actually, when you have so many joins to a main line, it can be problematic too 17:30:57 <coopserver> <Sylf> we'll see how it'll work 17:31:15 <coopserver> <Sylf> the train we'll be using is quite powerful, so it should be ok 17:31:39 <coopserver> <Purion> I am going to stick to putting in straight stracks and making bridges and tunnels for the trains on straight track for a while 17:32:01 <coopserver> <Purion> though making the station and all the track laying and thinking was kinda cool 17:32:32 <coopserver> <Sylf> which you should do more, whenever you have the patience and energy for it 17:32:58 <coopserver> <Sylf> it only gets easier 17:33:11 <coopserver> <Purion> The BBH is a LLxRR connecting with the one way main line? 17:33:51 <coopserver> <Sylf> there are couple styles of BBH in this game 17:34:09 <coopserver> <Sylf> what you mentioned is the BBH that connects main line to the town drop 17:34:28 <coopserver> <Sylf> the lines between inner circle and outer circle have LLLL_RRRR 17:34:29 <coopserver> <Purion> ok, I feel like I should try that one some time when I have some times 17:40:52 <coopserver> *** Purion has left the game (Leaving) 17:44:46 <V453000> hi Sylf :) 17:44:50 <V453000> and others :) 17:44:56 <coopserver> <Sylf> yo 17:45:02 <V453000> how you doing? 17:45:06 <V453000> !dl win64 17:45:06 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip 17:45:16 <coopserver> <Sylf> going. 17:45:22 <V453000> ? :D 17:45:41 <coopserver> <Sylf> I mean, life's moving like usual :P 17:45:51 <V453000> XD 17:45:57 <V453000> I read it more like "barely alive" 17:46:02 <V453000> !pw 17:46:02 <coopserver> V453000: looked 17:46:08 <coopserver> *** Game paused (connecting clients) 17:46:11 <coopserver> *** V453000 has joined 17:46:12 <coopserver> *** Game unpaused (connecting clients) 17:46:17 <coopserver> <V453000> sup humanz 17:46:19 <coopserver> <V453000> what you have here:) 17:46:35 <coopserver> <V453000> holy shit big game incoming? :D 17:46:37 <coopserver> <Jam35> hello :) 17:47:13 <coopserver> <V453000> =D Maraxus used my retardedly long station entrance at food plant 17:47:14 <coopserver> <V453000> <3 17:48:02 <coopserver> <V453000> plan looks awsum 17:48:50 <Purion> !pw 17:48:50 <coopserver> Purion: looked 17:48:51 <coopserver> <V453000> nub Mark made plan =D 17:48:55 <coopserver> *** Game paused (connecting clients) 17:48:58 <coopserver> <Jam35> I was going to make a plan that started with many lines 17:48:59 <coopserver> *** Purion has joined 17:49:00 <coopserver> *** Game unpaused (connecting clients) 17:49:04 <coopserver> <Jam35> as people hate expanding 17:49:13 <coopserver> <V453000> yeah lately it seems that way 17:49:16 <coopserver> <Jam35> then this appeared 17:49:21 <coopserver> <V453000> (: 17:49:37 <coopserver> <V453000> I got the job for factorio btw :))) 17:49:52 <coopserver> <V453000> openttd projects might get abandoned though :( 17:49:53 <coopserver> <Jam35> yeah I saw that congratz 17:50:17 <coopserver> <Jam35> noo :) 17:50:37 <coopserver> <V453000> when I try to make sprites, the technical problems openttd throws at me just scare me off again 17:50:46 <coopserver> <V453000> but perhaps I will continue at least BRIX in some free time 17:50:50 <coopserver> <V453000> but idk how about free time :) 17:51:00 <coopserver> <Jam35> indeed :)) 17:51:34 <coopserver> <Jam35> so you quit your other job yet? 17:51:39 <coopserver> <V453000> yeah 17:51:42 <coopserver> <V453000> getting it on paper tomorrow 17:51:55 <coopserver> <Jam35> how did they take that? 17:52:11 <coopserver> <V453000> generally they understand it :) 17:52:42 <coopserver> <Jam35> you have to work some notice period? 17:52:53 <coopserver> <V453000> notice period? 17:53:07 <Purion> How to change from spectate to playing? 17:53:09 <coopserver> <V453000> like some time after you quit? 17:53:10 <coopserver> <Jam35> like a month or two weeks before you leave 17:53:26 <coopserver> <V453000> Purion: click on companies at the top and put join 17:53:33 <coopserver> <Jam35> man icon 17:53:38 <coopserver> *** Purion has joined company #1 17:53:47 <coopserver> <Purion> awesome 17:54:15 <coopserver> <V453000> yeah Jam35 according to normal law, it is 2 months ... but because I have good relations there and the main boss knows that if he lets me go, I might come back in a few years, I got it by agreement - which is end of september 17:54:53 <coopserver> <Jam35> I think the average is 2 weeks here 17:55:00 <coopserver> <V453000> weeks? :D 17:55:01 <coopserver> <V453000> hm 17:55:03 <coopserver> <Jam35> but it's good you have a backup 17:55:32 <coopserver> <Jam35> I guess it depends on your speciality 17:56:33 <coopserver> <V453000> I think this time is set by czech law 17:56:38 <coopserver> <V453000> so it is equal for all jobs 17:56:48 <coopserver> <V453000> but the "by agreement" allows for other cases 17:56:56 <coopserver> <Sylf> 60-day notice is pretty normal around here too 17:57:06 <coopserver> <Jam35> yeah, there is no law here I don't think 17:57:23 <coopserver> <Jam35> maybe a week if you are sacked or something 17:59:40 *** H2D2 has joined #openttdcoop 18:05:33 <coopserver> *** jrb0001 has joined spectators 18:08:19 <coopserver> <Sylf> is someone building the BBH at Tzaneen? 18:08:26 <coopserver> <Purion> me! 18:08:46 <coopserver> <Purion> I was thinking about how to based on the plan that Jam had on another one 18:09:09 <coopserver> <jrb0001> why not like BBH05? 18:09:11 <coopserver> <Sylf> build the hub on the shore close to the town drop 18:09:22 <coopserver> <Sylf> not near tzaneen town 18:09:23 <coopserver> <Purion> OK, will do 18:19:28 <coopserver> <Purion> Gimme a few minutes, I am going to figure this out :) 18:19:47 <coopserver> *** V453000 has left the game (Leaving) 18:28:29 <glevans2> morning Sylf 18:28:34 <glevans2> !pw 18:28:34 <coopserver> glevans2: orphan 18:28:42 <coopserver> *** Game paused (connecting clients) 18:28:45 <coopserver> *** glevans2 has joined 18:28:46 <coopserver> *** Game unpaused (connecting clients) 18:29:01 <coopserver> <glevans2> Yo o/ 18:32:24 <coopserver> <Sylf> yo 18:40:22 <coopserver> <jrb0001> Is someone working on the BBH near Mdantsane? 18:40:50 <coopserver> <Sylf> not me 18:40:59 <coopserver> <Purion> I am making the Food drop to main line connection 18:41:04 <coopserver> <Purion> tagged with my name there on a sign 18:42:41 <coopserver> *** jrb0001 has joined company #1 18:52:04 <coopserver> <Sylf> jrb, you'll need a space to put a signal after each bridge 18:52:28 <coopserver> <jrb0001> noooo 19:04:07 *** SteveT has quit IRC 19:21:55 *** Mazur has quit IRC 19:30:38 <coopserver> <Purion> Thanks for who ever was edditing BBH 10, I tink it is complete 19:30:45 <coopserver> <Purion> anyone wanna look it over? 19:31:03 <coopserver> <Sylf> we need couple of lessons 19:31:08 <coopserver> <Sylf> a lesson on prio, 19:31:19 <coopserver> <Sylf> and a lesson on balancing & waiting bay size 19:32:08 *** H2D2 has quit IRC 19:32:12 <coopserver> <Sylf> a lesson on prio is all about learning how presignals work 19:32:22 <coopserver> <Sylf> @@balancer 19:32:29 <coopserver> <Sylf> @@balancing 19:32:33 <coopserver> <Sylf> :/ 19:34:02 <coopserver> <Sylf> @@(wiki prio) 19:34:03 <Webster> HTTP Error 404: Not Found - http://wiki.openttdcoop.org/Special:Search?go=Go&search=prio 19:34:10 <coopserver> <Sylf> wat 19:34:27 <coopserver> <Sylf> meh. The link works. 19:36:26 <coopserver> <jrb0001> Where is the problem? 19:36:47 <coopserver> <Sylf> that link was for purion 19:37:27 <coopserver> <jrb0001> I can learn from his mistakes too. 19:38:21 <coopserver> <Sylf> 2 things: the mergers have no prio. And the waiting spaces after splits aren't well-sized 20:03:18 <coopserver> <Purion> Interesting, I see the priority signal stuff. I understand how it works, but I dont think I can build one, looks complicated 20:03:35 <coopserver> <Sylf> it's not 20:03:42 <coopserver> <Sylf> it's not complicated 20:03:59 <coopserver> <jrb0001> Are my priority signals correct? 20:04:07 <coopserver> <Sylf> nope. 20:04:21 <coopserver> <Sylf> you can't have back facing signal on the main line 20:05:06 <coopserver> <Sylf> and the outer 3 lines need 1 more work each 20:06:38 <coopserver> <jrb0001> Method 2 looks easier. 20:07:22 *** Maraxus has joined #openttdcoop 20:07:22 *** ChanServ sets mode: +o Maraxus 20:11:32 <coopserver> <Jam35> q + w raise /lower land 20:11:38 <coopserver> <Jam35> a is auto rail 20:11:44 *** StarLite has quit IRC 20:11:52 <coopserver> <Jam35> might be quicker for you 20:12:39 <coopserver> <Jam35> b bridge t tunnel 20:16:37 <coopserver> <Purion> Where do the individual resource places get joined to the network? 20:16:56 <coopserver> <Jam35> inner MLs 20:16:59 <coopserver> <Jam35> see SLH 01 20:25:28 <coopserver> <Jam35> I don't think the long swapping lines will ever get used jrb 20:25:45 <coopserver> <Jam35> at least not until the other path is completely full 20:26:02 <coopserver> <Jam35> like that much in green 20:26:19 <coopserver> <Jam35> even then I doubt it 20:26:28 <coopserver> <Jam35> unless you use 2 way signals 20:26:40 <coopserver> <Jam35> the long path is a huge penalty for the pathfinder 20:28:03 <coopserver> <jrb0001> But if all other ways are blocked? Normally the balancer should not be fully used. 20:29:03 <coopserver> <Jam35> If that green area is full /blocked I doubt trains will take the long diversion under normal siganlling 20:29:22 <coopserver> <Jam35> they will probably still approach red one way signal 20:29:23 <coopserver> <jrb0001> why? 20:29:29 <coopserver> <Jam35> the penalty is less 20:29:36 <coopserver> <Jam35> than the long route 20:29:55 <coopserver> <Sylf> each bridge adds a penalsty 20:30:02 <coopserver> <Sylf> longer path adds penalty 20:30:14 <coopserver> <Sylf> each tunnel adds penalty 20:30:19 <coopserver> <Sylf> each slop adds penalty 20:30:33 <coopserver> <Jam35> we can use 2 way signals (blue track) to force the split 20:30:59 <coopserver> <Jam35> but not until the red areas are done 20:31:04 <coopserver> <Jam35> so we get the spacing right 20:31:40 <coopserver> <Jam35> for more info see the 2way EOL wiki entry 20:32:02 <coopserver> <Sylf> @@(wiki 2way EOL) 20:32:03 <Webster> Search results for "2way EOL" - #openttdcoop wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=2way%20EOL 20:32:32 <coopserver> <Sylf> not good search results :/ 20:32:42 <Jam35> http://wiki.openttdcoop.org/Two-way_end_of_line 20:33:41 <coopserver> <Purion> When do we add trains to the network? 20:34:11 <coopserver> <Jam35> in a nutshell if a train approaches a red 2 way signal and another route is available it will take the free path 20:34:26 <coopserver> <jrb0001> So why shouldn't we use them everywhere? 20:34:39 <coopserver> <Jam35> it will go there whatever 20:34:48 <coopserver> <Jam35> to bad places :) 20:35:35 <coopserver> <Jam35> so a train enters a sideline when it does not need to load there or whatever 20:35:59 <Maraxus> !pw 20:36:00 <coopserver> Maraxus: lenght 20:36:02 <coopserver> <jrb0001> ok, bad idea :=) 20:36:04 *** v_ has joined #openttdcoop 20:36:07 <coopserver> <Jam35> it should be used with huge caution for sure :) 20:36:21 <coopserver> *** Game paused (connecting clients) 20:36:25 <coopserver> *** Maraxus has joined 20:36:26 <coopserver> *** Game unpaused (connecting clients) 20:36:52 <coopserver> <Jam35> Purion: when the MLs are done :) 20:37:24 <coopserver> <Jam35> some trains might have a complete route already 20:37:35 *** VaLeo has quit IRC 20:37:46 <coopserver> <Jam35> but I cbb to work out which :) 20:38:04 <coopserver> <Purion> lol ok 20:38:28 <coopserver> <Purion> The figure of 8 is me, I tried to see if I can get the train to almost crash 20:38:35 <coopserver> <Jam35> if you are sure the out and return paths are complete , go ahead 20:39:22 <coopserver> <Jam35> a train will overlap itself 20:40:17 <coopserver> <Jam35> that's worrying 20:40:22 <coopserver> <Jam35> it just turned 90deg 20:40:28 <Jam35> !setdef 20:40:28 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 20:41:40 <coopserver> <Jam35> wtf :D 20:41:50 <coopserver> <Sylf> ? 20:42:11 <coopserver> <Jam35> check Pin the tail sign 20:42:49 <coopserver> <Jam35> 90 degree turn 20:42:51 <coopserver> <Sylf> the fuck? 20:43:46 <coopserver> <Jam35> it turns 90 back onto itself only it seems 20:43:47 <coopserver> <jrb0001> nice 20:44:20 <coopserver> <Jam35> hm :) 20:44:25 *** v_ has quit IRC 20:44:29 <coopserver> <Jam35> so how to use that to an advantage? 20:44:36 <coopserver> <Sylf> :P 20:44:46 *** Hiddenfunstuff has quit IRC 20:48:23 <coopserver> <jrb0001> I found a way to avoid the blocking areas but it requires a curve with length 1. Do you see a better way? 20:50:23 <coopserver> <jrb0001> or length 2. 20:51:32 <coopserver> <jrb0001> isn't that a length 1 curve? 20:51:55 <coopserver> <Jam35> which? 20:52:18 <coopserver> <jrb0001> the beginning of the blue area. 20:52:23 <coopserver> <Jam35> s bend 20:52:26 <coopserver> <Jam35> si okay 20:52:44 <coopserver> <jrb0001> ah ok, that makes it much easier :) 20:53:20 <coopserver> <Jam35> one short bend then back to original direction 20:53:23 <coopserver> <Jam35> is fine 21:02:25 <coopserver> *** Purion has joined spectators 21:03:57 <coopserver> <jrb0001> The red areas should be corrected. Are there any other errors? 21:05:17 <coopserver> <Jam35> no it just needs signalling 21:06:33 <coopserver> <jrb0001> You mean priority everywhere? 21:06:43 <coopserver> <Jam35> not just that 21:06:51 <coopserver> <Jam35> signals in general 21:07:02 <coopserver> <Jam35> with no gaps :) 21:07:55 <coopserver> <Jam35> or at least, gaps where the are needed for the bays to function properly 21:08:24 <coopserver> <Jam35> i.e. only let one full TL in 21:09:07 <coopserver> <Jam35> for example 21:09:24 <coopserver> <Jam35> a train is waiting in the red tunnel 21:09:44 <coopserver> <Jam35> means a train can enter here 21:09:51 <coopserver> <Jam35> and block the choice 21:10:29 <coopserver> <jrb0001> So no signals directly after splits? 21:10:37 <coopserver> <Jam35> presignals 21:10:43 <coopserver> <Jam35> entry and exit 21:10:48 <coopserver> <Sylf> like that 21:14:35 <coopserver> <glevans2> catch you guys later, dinner time (I was told I am cooking) and the son wants some time with dad. 21:14:48 <coopserver> <Jam35> bfn 21:15:12 <coopserver> *** glevans2 has left the game (Leaving) 21:15:14 <coopserver> <Jam35> maybe we can improve this jrb 21:15:31 <coopserver> <Jam35> we have a long gap here 21:15:43 *** Crusgh has joined #openttdcoop 21:17:57 <coopserver> <Jam35> now we can signal in the bays too to make them faster to clear 21:18:01 <Crusgh> !dl 21:18:01 <coopserver> Crusgh: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 21:18:02 <coopserver> Crusgh: http://www.openttd.org/en/download-trunk/r27387 21:18:29 <coopserver> <Sylf> don't forget about 21:18:42 <coopserver> <Sylf> those cases 21:19:24 <coopserver> <jrb0001> normal block signals? 21:19:41 <coopserver> <Jam35> well 21:19:52 <coopserver> <Jam35> these all have equal priority 21:20:02 <coopserver> <Jam35> all lines are split 21:20:20 <coopserver> <Sylf> we can probably delete the double bridges doing the crossover 21:22:07 <Crusgh> !password 21:22:07 <coopserver> Crusgh: limits 21:22:14 <coopserver> *** Game paused (connecting clients) 21:22:18 <coopserver> *** Crush has joined 21:22:19 <coopserver> *** Game unpaused (connecting clients) 21:22:39 <Crusgh> !nick Crush 21:22:39 <coopserver> Crusgh: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 21:22:48 <Crusgh> whoami 21:22:53 *** Crusgh has quit IRC 21:22:58 *** Crush has joined #openttdcoop 21:29:06 <coopserver> <Jam35> that's all for tonight 21:29:07 <coopserver> <Jam35> gn 21:29:10 <coopserver> *** Jam35 has left the game (Leaving) 21:30:12 <coopserver> *** Crush has left the game (Leaving) 21:35:06 *** Crush has quit IRC 21:39:05 <coopserver> *** jrb0001 has left the game (Leaving) 21:39:07 <coopserver> *** Maraxus has left the game (Leaving) 21:39:17 *** Maraxus has quit IRC 21:45:13 *** jrb0001 has quit IRC 21:50:55 <coopserver> *** Purion has left the game (general timeout) 21:55:27 <coopserver> *** Sylf has left the game (Leaving) 21:55:28 <coopserver> *** Game paused (number of players) 22:21:41 *** Progman has quit IRC 22:29:01 *** Namanert has joined #openttdcoop 22:29:25 <Namanert> !help 22:29:25 <coopserver> Namanert: http://wiki.openttdcoop.org/Soap 22:30:02 *** Namanert has quit IRC 23:11:42 <Purion> !pw 23:11:42 <coopserver> Purion: expand 23:11:48 <coopserver> *** Game still paused (connecting clients, number of players) 23:11:50 <coopserver> *** Purion has joined 23:11:51 <coopserver> *** Game still paused (number of players) 23:54:38 *** liq3 has joined #openttdcoop