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00:01:31 <coopserver> <happy train sport> yer 00:01:33 <coopserver> <happy train sport> i see iy 00:01:58 <coopserver> <cha0tics> i fixed the middle one, but I had no idea for that one 00:02:15 <coopserver> <glevans2> the missing prio? 00:02:44 <coopserver> <cha0tics> I added the prios for the other ML tracks 00:02:46 <coopserver> <mari_kiri> Welp, I just swapped the input and output of a station 00:02:57 <coopserver> <happy train sport> sume thin like that 00:03:20 <coopserver> <cha0tics> looks good 00:03:24 <coopserver> <glevans2> signals 00:03:27 <coopserver> <mari_kiri> Mainly to add space for a possible 3rd line 00:03:30 <coopserver> <cha0tics> couldn't think of that 00:03:51 <coopserver> <glevans2> mari_kiri: where? 00:03:57 <coopserver> <mari_kiri> SLH 08 00:04:07 <coopserver> <mari_kiri> There's a 3->2 merger into it 00:05:33 <coopserver> <mari_kiri> Guess adding double-bridges to the sideline was in a way necessary after all 00:06:13 <coopserver> <glevans2> mari_kiri: to clear trains off the ML...yes 00:06:47 <coopserver> <mari_kiri> Ah... although the doubles on the outs are probably not necessary 00:07:04 <coopserver> <mari_kiri> But that extra redundancy makes it easier to get a 3rd line supported 00:07:13 <coopserver> <glevans2> mari_kiri: true 00:09:20 <coopserver> <happy train sport> how things going lone time no see mari_kiri 00:09:38 <coopserver> <mari_kiri> Bit meh to be honest but it's nice that I'm kinda doing stuff to keep myself sane now 00:10:00 <coopserver> <glevans2> happy train sport: your exit signals for MSH05 are backwards 00:10:47 <coopserver> <happy train sport> wich bit 00:11:07 <coopserver> <glevans2> look for 2 here 00:11:23 <coopserver> <glevans2> they are facing wrong direction 00:11:48 <coopserver> <glevans2> and here2 is bad design 00:12:36 <coopserver> <glevans2> at here2 you are taking too much 00:12:58 <coopserver> <happy train sport> heem 00:13:01 <coopserver> <happy train sport> k 00:13:13 <coopserver> <glevans2> change the lone combo to an end, and put regular coming out of tunnel 00:14:11 <Alaura> !load Soap Error: No module named libottdadmin2.enums Is there a fix for this? 00:14:11 <coopserver> Alaura: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 00:14:31 <Mazur> !pw 00:14:31 <coopserver> Mazur: voodoo 00:14:41 <coopserver> *** Game paused (connecting clients) 00:14:55 <coopserver> *** Mazur has joined 00:14:56 <coopserver> *** Game unpaused (connecting clients) 00:15:21 <coopserver> <mari_kiri> Anyone else get that weird lag spike that wasn't due to someone joining? 00:15:30 <coopserver> <glevans2> yep 00:15:35 <coopserver> <cha0tics> sometimes 00:16:29 <coopserver> <happy train sport> ar like that 00:16:40 <coopserver> <glevans2> very good happy train sport 00:16:48 <coopserver> <happy train sport> hey Mazur 00:16:56 <coopserver> <happy train sport> thanks 00:17:16 <coopserver> <glevans2> M-M-M-M-Mazur!!!!! 00:17:39 <coopserver> <glevans2> how are you Mazur? 00:17:48 <coopserver> <Mazur> Sameish. 00:18:00 <coopserver> <glevans2> that bad...? 00:18:01 <coopserver> <Mazur> Third lines are looking good. 00:18:11 <coopserver> <happy train sport> yeop 00:18:14 <coopserver> <happy train sport> yep 00:18:45 <coopserver> <Mazur> All the botttlenecks gone. 00:18:58 <coopserver> <happy train sport> yep all good 00:19:17 <coopserver> <cha0tics> BBH07 will become the next bottle neck I guess 00:19:47 <coopserver> <cha0tics> because I couldn't figure out how to connect my 3rd 00:20:27 <coopserver> <happy train sport> yer i see it to cha0tics 00:20:54 <coopserver> <Mazur> BBH 07 dsefeats me, as well. 00:21:22 <coopserver> <cha0tics> that's why I made that !temp connection 00:21:49 <coopserver> <mari_kiri> And here I am thinking "how the hell do I fit a 3rd line into my SLH" 00:22:12 <coopserver> *** Mazur has left the game (general timeout) 00:22:13 <coopserver> <mari_kiri> (3rd line on the ML, just to clarify that I'm not nuts) 00:22:26 <coopserver> <cha0tics> where? 00:22:28 <coopserver> <glevans2> mari_kiri: LSH08? 00:22:31 <coopserver> <mari_kiri> Yeah 00:22:40 <Mazur> !pw 00:22:40 <coopserver> Mazur: folder 00:22:50 <coopserver> <happy train sport> can we move the split over and make the bridge longer mite help 00:23:04 <coopserver> <happy train sport> on bbh 07 sylf 00:23:11 <Mazur> !pw 00:23:12 <coopserver> Mazur: folder 00:23:24 <coopserver> *** Game paused (connecting clients) 00:23:27 <coopserver> *** Mazur has joined 00:23:28 <coopserver> *** Game unpaused (connecting clients) 00:23:33 <coopserver> <cha0tics> wb 00:23:39 <coopserver> <mari_kiri> On a different note, it would be good to do one-way-rings fairly frequently, like every 5 games or so 00:23:48 <coopserver> <mari_kiri> Just because it's a lot easier to deal with 00:24:02 <coopserver> <Mazur> Oh, SLH 08 should be easy, lots of room. 00:24:20 <coopserver> <happy train sport> yep true 00:24:47 <coopserver> <mari_kiri> Welp, I didn't realise the BBH leading into it was actually a {2,2} -> {2,2} 00:25:01 <coopserver> <mari_kiri> Guess it's not an emergency right now 00:25:12 <coopserver> <Mazur> Only one way, indeed. 00:25:46 *** zwamkat_ has quit IRC 00:25:51 <coopserver> <Mazur> But there is no neccessity for SLH 08 to go to htree, yet. 00:25:57 <coopserver> <glevans2> redoing SLFH08 also requires adjustment to MSH08 00:27:36 <coopserver> <Mazur> Minor adjustment. 00:28:16 <coopserver> <glevans2> all adjustments are minor... some just require more effort... 00:28:36 <coopserver> <mari_kiri> Quote of the day. 00:30:07 *** zwamkat has joined #openttdcoop 00:31:26 <coopserver> <Mazur> I think hte world having ended woiuld have required an adjustment, that could not be qualified as minor. 00:31:39 <coopserver> <mari_kiri> Hmm, what's a typical train limit for a map of this size(512x512)? 00:32:29 <coopserver> <Mazur> NO idea we just go on till too manyu people can't keep up over hte 'net anymore 00:33:20 <coopserver> <mari_kiri> I get the feeling since I joined around PSG297 or 298 it was consistently > 1000 before it ended 00:33:31 <coopserver> <Mazur> It is. 00:33:55 <coopserver> <cha0tics> well, also depends on Tl, doesn't it? 00:34:00 <coopserver> <Mazur> My laptop can keep up to about 1500, usually, depends a bit on what is happening around hte map. 00:35:22 <coopserver> <mari_kiri> I take it the main slowdown is the actual movement of the trains rather than drawing them? 00:36:33 <coopserver> <Mazur> I think BBH 05 is hte next to clog up. 00:36:53 <coopserver> <mari_kiri> It's like placing the wrong sized carpet in a room. 00:37:44 <coopserver> <Mazur> Or on your head. 00:40:27 <Mazur> !rcon set max_trains 1550 00:48:25 <coopserver> <happy train sport> ther stop start train q going to bbh06 00:51:13 *** happpymoblic has quit IRC 00:53:20 *** happpymoblic has joined #openttdcoop 00:54:22 <coopserver> <cha0tics> got to go, bfn 00:54:27 <coopserver> <happy train sport> k 00:54:29 <coopserver> <Mazur> Bibi. 00:54:34 <coopserver> *** cha0tics has left the game (Leaving) 00:54:35 <coopserver> <glevans2> later 00:55:12 <coopserver> <happy train sport> cam sume won have a look at bhh 06 sylf 00:55:35 <coopserver> <happy train sport> ther split need redoing i think 00:56:08 <coopserver> <Mazur> Looks all pretty normal. 00:56:20 <coopserver> <Mazur> Which split? 00:56:34 <coopserver> <happy train sport> see my sing this 00:57:01 <coopserver> <happy train sport> this ml stop start train q time arfter time 00:57:21 <coopserver> <mari_kiri> I think I just had one of the dumbest ideas ever. (Not implementing it here, fortunately) 00:57:34 <coopserver> <happy train sport> k 00:57:48 <coopserver> <mari_kiri> The idea: Two tracks, one is a bidirectional track for trains and the other is a pf trap 00:58:13 <coopserver> <mari_kiri> to ensure that the trains stay at their node until the track's clear 00:58:25 <coopserver> <happy train sport> k 00:58:34 <coopserver> <mari_kiri> I'm going to try this abomination on local 00:58:37 <coopserver> *** mari_kiri has left the game (Leaving) 00:59:31 <coopserver> <Mazur> Happy, it's ok is it is in BBH 06, that is just a side effect of 3->2 to the north, only 2 lines can get prio there, and sometimes hte split to that fiection gets filled, blocking the main connection. 00:59:53 <coopserver> <happy train sport> ar yer now i see 01:00:55 <coopserver> <happy train sport> eney way need to get sume sleep 01:00:58 <coopserver> <happy train sport> gn 01:01:13 <coopserver> <happy train sport> have fun 01:01:21 <coopserver> <Mazur> You too, 01:01:23 <coopserver> *** happy train sport has joined spectators 01:01:29 <coopserver> <happy train sport> will doo 01:02:00 <coopserver> *** happy train sport has left the game (Leaving) 01:02:05 *** happpy has left #openttdcoop 01:09:48 *** happpymoblic has quit IRC 01:13:57 <mari_kiri> Oh hey, turns out I don't need the PF trap for this abomination to work. Makes it less amusing though 01:14:18 <coopserver> <Mazur> Where? 01:15:43 <Mazur> Stable? 01:18:36 <coopserver> *** Mazur has left the game (Leaving) 01:21:46 <mari_kiri> Erm, I was testing on local 01:22:07 <mari_kiri> Considering it involves a two-way track I wouldn't do it on a real game 01:23:18 <mari_kiri> http://i.imgur.com/7aSN2de.png <-- Mid section can of course just be an unsignalled track with no intersection 01:23:25 <Mazur> The trick is to make it the last choice: red twoway or overflow. 01:24:41 <mari_kiri> The ideal would be to work out a way to detect if anything is on the track and to use possibly a logic train to pick the direction that the track gets to be 01:28:22 <mari_kiri> I think an amazingly stupid way to solve the problem though would be to have a train go back and forth in parallel on a loop for timing and whichever direction it travels, that's the direction the track adheres to 01:29:16 <mari_kiri> It would work, the stupidity comes from the fact that if I weren't making it almost a Rube Goldberg machine I'd have plenty of space for two-way 01:34:15 <mari_kiri> An interesting question though: How would one make, say, a L_M_R line where the midsection can change in direction depending on demand? 01:40:16 *** cha0tics has quit IRC 01:40:54 <Mazur> I've thought about that, would need two-way path signals. 01:41:08 <Mazur> and many ins and outs. 01:47:56 <coopserver> *** glevans2 has left the game (Leaving) 01:47:57 <coopserver> *** Game paused (number of players) 02:22:05 *** dwarf has joined #openttdcoop 02:22:16 <dwarf> !pw 02:22:16 <coopserver> dwarf: msvcrt 02:22:30 <coopserver> *** Game still paused (connecting clients, number of players) 02:22:37 <coopserver> *** dwarf has joined 02:22:38 <coopserver> *** Game still paused (number of players) 02:22:39 <coopserver> *** Game unpaused (number of players) 03:23:45 <Sylf> !pw 03:23:45 <coopserver> Sylf: dmusic 03:24:00 <Sylf> !pw 03:24:00 <coopserver> Sylf: adaptt 03:24:21 <Sylf> !pw 03:24:21 <coopserver> Sylf: novice 03:24:29 <coopserver> *** Game paused (connecting clients) 03:24:33 <coopserver> *** Sylf has joined 03:24:34 <coopserver> *** Game unpaused (connecting clients) 03:25:19 <coopserver> <dwarf> hi sylf 03:30:34 <coopserver> *** Sylf has left the game (Leaving) 03:33:05 <Sylf> yo, sorry i didn stick around much 03:33:41 <coopserver> <dwarf> np, just finishing up some 3rds 03:43:13 *** liq3 has quit IRC 03:52:22 <coopserver> *** dwarf has left the game (Leaving) 03:52:23 <coopserver> *** Game paused (number of players) 04:01:46 <dwarf> !pw 04:01:46 <coopserver> dwarf: driver 04:02:01 <coopserver> *** Game still paused (connecting clients, number of players) 04:02:07 <coopserver> *** dwarf has joined 04:02:08 <coopserver> *** Game still paused (number of players) 04:02:09 <coopserver> *** Game unpaused (number of players) 05:33:14 <mari_kiri> !pw 05:33:14 <coopserver> mari_kiri: atomic 05:33:18 <coopserver> *** Game paused (connecting clients) 05:33:31 <coopserver> *** mari_kiri has joined 05:33:32 <coopserver> *** Game unpaused (connecting clients) 05:33:36 <coopserver> *** mari_kiri has joined spectators 05:45:23 <coopserver> *** mari_kiri has left the game (Leaving) 05:56:13 *** Progman has joined #openttdcoop 06:02:33 <coopserver> *** dwarf has left the game (Leaving) 06:02:34 <coopserver> *** Game paused (number of players) 06:34:21 *** happpy has joined #openttdcoop 06:35:12 <happpy> !players 06:35:12 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 06:42:23 <dwarf> !pw 06:42:23 <coopserver> dwarf: strips 06:42:46 <dwarf> !pw 06:42:46 <coopserver> dwarf: hashed 06:42:56 <coopserver> *** Game still paused (connecting clients, number of players) 06:43:07 <coopserver> *** dwarf has joined 06:43:08 <coopserver> *** Game still paused (number of players) 06:43:09 <coopserver> *** Game unpaused (number of players) 06:50:20 <V453000> sup dwarf :) 06:50:47 <coopserver> <dwarf> just adding some primaries 06:51:31 <V453000> (: 07:01:23 *** Trangar has joined #openttdcoop 07:20:56 <coopserver> *** dwarf has left the game (Leaving) 07:20:57 <coopserver> *** Game paused (number of players) 07:43:56 *** dwarf has quit IRC 08:39:51 *** cha0tics has joined #openttdcoop 09:10:30 *** Asgeir has joined #openttdcoop 09:14:02 *** StarLite has joined #openttdcoop 09:14:02 *** ChanServ sets mode: +o StarLite 11:42:01 *** liq3 has joined #openttdcoop 11:54:06 *** happpy has quit IRC 12:32:20 *** Hiddenfunstuff has joined #openttdcoop 12:51:06 <cha0tics> !pw 12:51:06 <coopserver> cha0tics: warned 12:51:12 <coopserver> *** Game still paused (connecting clients, number of players) 12:51:13 <coopserver> *** cha0tics has joined 12:51:14 <coopserver> *** Game still paused (number of players) 12:51:38 *** Progman has quit IRC 12:53:01 <coopserver> *** cha0tics has joined company #1 12:53:02 <coopserver> *** Game unpaused (number of players) 13:07:19 *** cornjuliox3 has quit IRC 13:20:21 *** cornjuliox3 has joined #openttdcoop 13:26:12 <Mazur> !pw 13:26:12 <coopserver> Mazur: caller 13:26:22 <coopserver> *** Game paused (connecting clients) 13:26:38 <coopserver> *** Mazur has joined 13:26:39 <coopserver> *** Game unpaused (connecting clients) 14:09:23 *** Progman has joined #openttdcoop 14:23:57 <coopserver> *** Mazur has left the game (Leaving) 14:24:07 <Mazur> !rcon set max_trains 14:24:08 <coopserver> Current value for 'max_trains' is: '1550' (min: 0, max: 5000) 14:24:14 <Mazur> !rcon set max_trains 1650 15:09:05 *** Maraxus has joined #openttdcoop 15:09:05 *** ChanServ sets mode: +o Maraxus 15:14:54 <Maraxus> !pw 15:14:54 <coopserver> Maraxus: humans 15:15:05 <coopserver> *** Game paused (connecting clients) 15:15:10 <coopserver> *** Maraxus has joined 15:15:11 <coopserver> *** Game unpaused (connecting clients) 15:16:20 *** hay has joined #openttdcoop 15:16:40 *** hay is now known as happpymoblic 15:19:00 <happpymoblic> !dare 15:19:06 <happpymoblic> !date 15:19:06 <coopserver> Jan 13 2463 15:19:17 <happpymoblic> !players 15:19:17 <coopserver> happpymoblic: There are currently 1 players and 1 spectators, making a total of 2 clients connected 15:19:22 <happpymoblic> hi 15:20:25 *** happpy has joined #openttdcoop 15:23:57 <happpy> !pw 15:23:57 <coopserver> happpy: inject 15:24:08 <coopserver> *** Game paused (connecting clients) 15:24:14 <coopserver> *** happy train sport has joined 15:24:15 <coopserver> *** Game unpaused (connecting clients) 15:28:21 <coopserver> <happy train sport> hi cha0tics 15:33:25 <coopserver> *** Maraxus has left the game (Leaving) 15:33:28 *** Maraxus has quit IRC 15:34:57 <coopserver> *** happy train sport has left the game (Leaving) 15:42:44 <coopserver> *** cha0tics has left the game (general timeout) 15:42:45 <coopserver> *** Game paused (number of players) 15:53:12 *** Asgeir has quit IRC 16:00:18 *** liq4 has joined #openttdcoop 16:00:18 *** liq3 is now known as Guest4458 16:00:19 *** liq4 is now known as liq3 16:06:36 *** Guest4458 has quit IRC 16:31:02 *** dwarf has joined #openttdcoop 16:31:08 <dwarf> !pw 16:31:08 <coopserver> dwarf: search 16:31:13 <dwarf> !pw 16:31:13 <coopserver> dwarf: search 16:31:25 <coopserver> *** Game still paused (connecting clients, number of players) 16:31:32 <coopserver> *** dwarf has joined 16:31:33 <coopserver> *** Game still paused (number of players) 16:31:34 <coopserver> *** Game unpaused (number of players) 16:52:43 <happpy> hi dwarf 16:52:48 <coopserver> <dwarf> hi happy 16:53:06 <happpy> how ar u 16:53:32 <coopserver> <dwarf> I gotta go soon 16:53:41 <happpy> k 16:54:27 <coopserver> *** dwarf has left the game (Leaving) 16:54:28 <coopserver> *** Game paused (number of players) 17:02:18 *** Taede has quit IRC 17:03:33 *** Taede has joined #openttdcoop 17:03:33 *** ChanServ sets mode: +o Taede 17:15:06 *** Arveen has joined #openttdcoop 17:15:11 <Arveen> good evening 17:15:28 <sbn> evening 17:17:39 <happpy> hi 17:20:52 <Arveen> !pw 17:20:52 <coopserver> Arveen: qwerty 17:20:58 <coopserver> *** Game still paused (connecting clients, number of players) 17:20:59 <coopserver> *** Arveen has joined 17:21:00 <coopserver> *** Game still paused (number of players) 17:21:31 <happpy> how ar u Arveen 17:21:43 <Arveen> tired but alright - you ? 17:22:39 <happpy> good 17:32:23 *** dwarf has quit IRC 17:43:02 <coopserver> *** Arveen has left the game (Leaving) 18:21:43 *** dwarf has joined #openttdcoop 18:21:47 <dwarf> 1pw 18:21:53 <dwarf> !pw 18:21:53 <coopserver> dwarf: unlink 18:22:08 <coopserver> *** Game still paused (connecting clients, number of players) 18:22:10 *** happpy has left #openttdcoop 18:22:13 <coopserver> *** dwarf has joined 18:22:14 <coopserver> *** Game still paused (number of players) 18:22:15 <coopserver> *** Game unpaused (number of players) 18:22:47 <happpymoblic> wb dwarf 18:22:53 <coopserver> <dwarf> hi happy 18:28:29 *** happpy_ has joined #openttdcoop 18:47:53 <coopserver> *** dwarf has joined spectators 18:47:54 <coopserver> *** Game paused (number of players) 18:58:05 <cha0tics> !pw 18:58:05 <coopserver> cha0tics: output 18:58:10 <coopserver> *** Game still paused (connecting clients, number of players) 18:58:13 <coopserver> *** cha0tics has joined 18:58:14 <coopserver> *** Game still paused (number of players) 18:59:19 <coopserver> *** cha0tics has joined company #1 18:59:20 <coopserver> *** Game unpaused (number of players) 19:00:06 <coopserver> <cha0tics> some1 here? 19:00:12 <coopserver> *** dwarf has joined company #1 19:00:14 <coopserver> <dwarf> hi 19:00:20 <coopserver> <cha0tics> hi 19:00:36 <coopserver> <cha0tics> join me at !!sign 19:01:22 <coopserver> <cha0tics> are you there? 19:01:31 <coopserver> <dwarf> yea 19:01:43 <coopserver> <cha0tics> watch what happens when I connect 19:02:24 <coopserver> <cha0tics> damn 19:02:30 <coopserver> <cha0tics> too few trains 19:02:44 <coopserver> <dwarf> what should happen? 19:02:45 <coopserver> <cha0tics> with a closer gap, Sylf's trains go to my track 19:03:00 <coopserver> <dwarf> yea, because it's a double sided signal 19:03:18 <coopserver> <dwarf> trains alway avoid red double signals even if it's the wrong way 19:03:19 <coopserver> <cha0tics> why is tat there? 19:04:12 <dwarf> https://wiki.openttdcoop.org/Two-way_end_of_line 19:04:29 <dwarf> you should keep this in mind when building 19:04:41 <coopserver> <cha0tics> it was there already 19:04:47 <coopserver> <cha0tics> that's why I was confused 19:05:21 <dwarf> oh, it's a prio for the depot 19:08:10 *** Trangar has quit IRC 19:25:18 <coopserver> *** dwarf has joined spectators 19:27:22 <coopserver> *** dwarf has left the game (Leaving) 19:44:09 *** Arveen has quit IRC 19:44:21 <dwarf> !pw 19:44:21 <coopserver> dwarf: inline 19:44:35 <coopserver> *** Game paused (connecting clients) 19:44:41 <coopserver> *** dwarf has joined 19:44:42 <coopserver> *** Game unpaused (connecting clients) 20:17:03 *** cha0tics has quit IRC 20:17:04 <coopserver> *** cha0tics has left the game (connection lost) 20:24:49 *** cha0tics has joined #openttdcoop 20:24:53 <cha0tics> !pw 20:24:53 <coopserver> cha0tics: nature 20:24:58 <coopserver> *** Game paused (connecting clients) 20:25:03 <coopserver> *** cha0tics has joined 20:25:04 <coopserver> *** Game unpaused (connecting clients) 20:34:52 <Jam35> !pw 20:34:52 <coopserver> Jam35: uppder 20:34:59 <coopserver> *** Game paused (connecting clients) 20:35:01 <coopserver> *** Jam35 has joined 20:35:02 <coopserver> *** Game unpaused (connecting clients) 20:35:11 <coopserver> <Jam35> oi 20:35:22 <coopserver> <dwarf> hi jam 20:36:37 <V453000> hi honey 20:36:38 <V453000> not jam 20:36:40 <V453000> GG 20:37:17 <coopserver> <Jam35> I like Marmite. You probably never heard of it :D 20:37:36 <V453000> if it is british, it could easily be a marmelade mate out of termites 20:37:43 <V453000> made* 20:37:43 <coopserver> <Jam35> on my toast 20:37:49 <coopserver> <Jam35> not quite :) 20:37:51 <coopserver> *** dwarf has joined spectators 20:37:52 <coopserver> *** Game paused (number of players) 20:37:59 <coopserver> <dwarf> is it like vegemite? 20:38:07 <coopserver> <Jam35> similar yeah 20:38:10 <coopserver> <Jam35> yeast based 20:38:25 <dwarf> yuck, I don't like that stuff 20:38:37 <coopserver> <Jam35> :) it has a different taste 20:38:46 <coopserver> <Jam35> vegemite is tangier 20:39:23 <V453000> UNKNOWN WORDS 20:39:34 <V453000> but it sounds healthy and thus disgusting 20:39:41 <coopserver> <Jam35> it's the definition of umami 20:39:41 <V453000> -> all must obey beer 20:40:58 <coopserver> <Jam35> yeasty 20:41:30 *** Purion has joined #openttdcoop 20:41:34 <Purion> !pw 20:41:34 <coopserver> Purion: nobody 20:41:40 <Paul2> mmm marmite 20:41:44 <coopserver> *** Game still paused (connecting clients, number of players) 20:41:48 <coopserver> *** Purion has joined 20:41:49 <coopserver> *** Game still paused (number of players) 20:41:50 <coopserver> *** Game unpaused (number of players) 20:41:54 <Jam35> exactly! :D 20:42:45 <V453000> imd one 20:46:00 <coopserver> *** Jam35 has joined company #1 20:46:30 *** Asgeir has joined #openttdcoop 20:53:48 <coopserver> *** dwarf has joined company #1 20:57:35 <coopserver> <cha0tics> aahhh, whole stole my copper mine?? 20:58:26 <coopserver> *** cha0tics has joined company #1 21:00:11 <cha0tics> can someone restore my copper mine, or shall I remove the tracks? 21:00:15 *** StarLite has quit IRC 21:01:22 <Jam35> sign pls 21:01:34 <Jam35> !rcon set raw_industry_construction 1 21:01:35 <coopserver> <cha0tics> starts with !! 21:02:11 <Jam35> !rcon set raw_industry_construction 2 21:02:23 <coopserver> <cha0tics> thanks 21:02:35 <coopserver> <Jam35> :) 21:16:11 <happpymoblic> hi 21:16:39 <coopserver> *** Purion has joined spectators 21:18:05 <coopserver> *** Purion has left the game (Leaving) 21:19:59 *** Progman has quit IRC 21:20:39 <coopserver> *** dwarf has joined spectators 21:24:48 <coopserver> *** dwarf has left the game (Leaving) 21:30:16 <coopserver> <Jam35> gn 21:30:19 <coopserver> *** Jam35 has left the game (Leaving) 21:38:24 *** Hiddenfunstuff has quit IRC 21:47:11 *** happpy_ is now known as happpy 22:06:49 *** Alaura_ has joined #openttdcoop 22:06:57 *** liq4 has joined #openttdcoop 22:08:30 *** liq3 is now known as Guest4496 22:08:30 *** liq4 is now known as liq3 22:08:32 <coopserver> *** cha0tics has left the game (Leaving) 22:08:33 <coopserver> *** Game paused (number of players) 22:13:21 *** Guest4496 has quit IRC 22:13:46 *** Alaura has quit IRC 22:42:41 <dwarf> !players 22:42:41 <coopserver> dwarf: The server is empty, noone is connected. Feel free to remedy this situation 22:42:46 <dwarf> !pw 22:42:46 <coopserver> dwarf: prices 22:43:25 <coopserver> *** Game still paused (connecting clients, number of players) 22:43:31 <coopserver> *** dwarf has joined 22:43:32 <coopserver> *** Game still paused (number of players) 22:43:33 <coopserver> *** Game unpaused (number of players) 22:46:12 <coopserver> *** dwarf has left the game (Leaving) 22:46:13 <coopserver> *** Game paused (number of players)