Config
Log for #openttdcoop on 8th October 2015:
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00:01:31  <coopserver> <happy train sport> yer
00:01:33  <coopserver> <happy train sport> i  see  iy
00:01:58  <coopserver> <cha0tics> i fixed the middle one, but I had no idea for that one
00:02:15  <coopserver> <glevans2> the missing prio?
00:02:44  <coopserver> <cha0tics> I added the prios for the other ML tracks
00:02:46  <coopserver> <mari_kiri> Welp, I just swapped the input and output of a station
00:02:57  <coopserver> <happy train sport> sume  thin  like  that
00:03:20  <coopserver> <cha0tics> looks good
00:03:24  <coopserver> <glevans2> signals
00:03:27  <coopserver> <mari_kiri> Mainly to add space for a possible 3rd line
00:03:30  <coopserver> <cha0tics> couldn't think of that
00:03:51  <coopserver> <glevans2> mari_kiri: where?
00:03:57  <coopserver> <mari_kiri> SLH 08
00:04:07  <coopserver> <mari_kiri> There's a 3->2 merger into it
00:05:33  <coopserver> <mari_kiri> Guess adding double-bridges to the sideline was in a way necessary after all
00:06:13  <coopserver> <glevans2> mari_kiri: to clear trains off the ML...yes
00:06:47  <coopserver> <mari_kiri> Ah... although the doubles on the outs are probably not necessary
00:07:04  <coopserver> <mari_kiri> But that extra redundancy makes it easier to get a 3rd line supported
00:07:13  <coopserver> <glevans2> mari_kiri: true
00:09:20  <coopserver> <happy train sport> how  things  going  lone  time no  see  mari_kiri
00:09:38  <coopserver> <mari_kiri> Bit meh to be honest but it's nice that I'm kinda doing stuff to keep myself sane now
00:10:00  <coopserver> <glevans2> happy train sport: your exit signals for MSH05 are backwards
00:10:47  <coopserver> <happy train sport> wich  bit
00:11:07  <coopserver> <glevans2> look for 2 here
00:11:23  <coopserver> <glevans2> they are facing wrong direction
00:11:48  <coopserver> <glevans2> and here2 is bad design
00:12:36  <coopserver> <glevans2> at here2 you are taking too much
00:12:58  <coopserver> <happy train sport> heem
00:13:01  <coopserver> <happy train sport> k
00:13:13  <coopserver> <glevans2> change the lone combo to an end, and put regular coming out of tunnel
00:14:11  <Alaura> !load Soap Error: No module named libottdadmin2.enums Is there a fix for this?
00:14:11  <coopserver> Alaura: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
00:14:31  <Mazur> !pw
00:14:31  <coopserver> Mazur: voodoo
00:14:41  <coopserver> *** Game paused (connecting clients)
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00:15:21  <coopserver> <mari_kiri> Anyone else get that weird lag spike that wasn't due to someone joining?
00:15:30  <coopserver> <glevans2> yep
00:15:35  <coopserver> <cha0tics> sometimes
00:16:29  <coopserver> <happy train sport> ar  like  that
00:16:40  <coopserver> <glevans2> very good happy train sport
00:16:48  <coopserver> <happy train sport> hey  Mazur
00:16:56  <coopserver> <happy train sport> thanks
00:17:16  <coopserver> <glevans2> M-M-M-M-Mazur!!!!!
00:17:39  <coopserver> <glevans2> how are you Mazur?
00:17:48  <coopserver> <Mazur> Sameish.
00:18:00  <coopserver> <glevans2> that bad...?
00:18:01  <coopserver> <Mazur> Third lines are looking good.
00:18:11  <coopserver> <happy train sport> yeop
00:18:14  <coopserver> <happy train sport> yep
00:18:45  <coopserver> <Mazur> All the botttlenecks gone.
00:18:58  <coopserver> <happy train sport> yep   all  good
00:19:17  <coopserver> <cha0tics> BBH07 will become the next bottle neck I guess
00:19:47  <coopserver> <cha0tics> because I couldn't figure out how to connect my 3rd
00:20:27  <coopserver> <happy train sport> yer  i  see  it  to  cha0tics
00:20:54  <coopserver> <Mazur> BBH 07 dsefeats me, as well.
00:21:22  <coopserver> <cha0tics> that's why I made that !temp connection
00:21:49  <coopserver> <mari_kiri> And here I am thinking "how the hell do I fit a 3rd line into my SLH"
00:22:12  <coopserver> *** Mazur has left the game (general timeout)
00:22:13  <coopserver> <mari_kiri> (3rd line on the ML, just to clarify that I'm not nuts)
00:22:26  <coopserver> <cha0tics> where?
00:22:28  <coopserver> <glevans2> mari_kiri: LSH08?
00:22:31  <coopserver> <mari_kiri> Yeah
00:22:40  <Mazur> !pw
00:22:40  <coopserver> Mazur: folder
00:22:50  <coopserver> <happy train sport> can we   move  the split  over   and  make  the  bridge   longer  mite  help
00:23:04  <coopserver> <happy train sport> on   bbh  07  sylf
00:23:11  <Mazur> !pw
00:23:12  <coopserver> Mazur: folder
00:23:24  <coopserver> *** Game paused (connecting clients)
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00:23:33  <coopserver> <cha0tics> wb
00:23:39  <coopserver> <mari_kiri> On a different note, it would be good to do one-way-rings fairly frequently, like every 5 games or so
00:23:48  <coopserver> <mari_kiri> Just because it's a lot easier to deal with
00:24:02  <coopserver> <Mazur> Oh, SLH 08 should be easy, lots of room.
00:24:20  <coopserver> <happy train sport> yep  true
00:24:47  <coopserver> <mari_kiri> Welp, I didn't realise the BBH leading into it was actually a {2,2} -> {2,2}
00:25:01  <coopserver> <mari_kiri> Guess it's not an emergency right now
00:25:12  <coopserver> <Mazur> Only one way, indeed.
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00:25:51  <coopserver> <Mazur> But there is no neccessity for SLH 08 to go to htree, yet.
00:25:57  <coopserver> <glevans2> redoing SLFH08 also requires adjustment to MSH08
00:27:36  <coopserver> <Mazur> Minor adjustment.
00:28:16  <coopserver> <glevans2> all adjustments are minor... some just require more effort...
00:28:36  <coopserver> <mari_kiri> Quote of the day.
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00:31:26  <coopserver> <Mazur> I think hte world having ended woiuld have required an adjustment, that could not be qualified as minor.
00:31:39  <coopserver> <mari_kiri> Hmm, what's a typical train limit for a map of this size(512x512)?
00:32:29  <coopserver> <Mazur> NO idea we just go on till too manyu people can't keep up over hte 'net anymore
00:33:20  <coopserver> <mari_kiri> I get the feeling since I joined around PSG297 or 298  it was consistently > 1000 before it ended
00:33:31  <coopserver> <Mazur> It is.
00:33:55  <coopserver> <cha0tics> well, also depends on Tl, doesn't it?
00:34:00  <coopserver> <Mazur> My laptop can keep up to about 1500, usually, depends a bit on what is happening around hte map.
00:35:22  <coopserver> <mari_kiri> I take it the main slowdown is the actual movement of the trains rather than drawing them?
00:36:33  <coopserver> <Mazur> I think BBH 05 is hte next to clog up.
00:36:53  <coopserver> <mari_kiri> It's like placing the wrong sized carpet in a room.
00:37:44  <coopserver> <Mazur> Or on your head.
00:40:27  <Mazur> !rcon set max_trains 1550
00:48:25  <coopserver> <happy train sport> ther  stop   start  train q  going to   bbh06
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00:54:22  <coopserver> <cha0tics> got to go, bfn
00:54:27  <coopserver> <happy train sport> k
00:54:29  <coopserver> <Mazur> Bibi.
00:54:34  <coopserver> *** cha0tics has left the game (Leaving)
00:54:35  <coopserver> <glevans2> later
00:55:12  <coopserver> <happy train sport> cam  sume  won have a look at  bhh   06   sylf
00:55:35  <coopserver> <happy train sport> ther   split  need  redoing  i  think
00:56:08  <coopserver> <Mazur> Looks all pretty normal.
00:56:20  <coopserver> <Mazur> Which split?
00:56:34  <coopserver> <happy train sport> see  my  sing this
00:57:01  <coopserver> <happy train sport> this  ml    stop  start  train q  time  arfter  time
00:57:21  <coopserver> <mari_kiri> I think I just had one of the dumbest ideas ever. (Not implementing it here, fortunately)
00:57:34  <coopserver> <happy train sport> k
00:57:48  <coopserver> <mari_kiri> The idea: Two tracks, one is a bidirectional track for trains and the other is a pf trap
00:58:13  <coopserver> <mari_kiri> to ensure that the trains stay at their node until the track's clear
00:58:25  <coopserver> <happy train sport> k
00:58:34  <coopserver> <mari_kiri> I'm going to try this abomination on local
00:58:37  <coopserver> *** mari_kiri has left the game (Leaving)
00:59:31  <coopserver> <Mazur> Happy, it's ok is it is in BBH 06, that is just a side effect of 3->2 to the north, only 2 lines can get prio there, and sometimes hte split to that fiection gets filled, blocking the main connection.
00:59:53  <coopserver> <happy train sport> ar   yer  now  i  see
01:00:55  <coopserver> <happy train sport> eney  way   need  to  get sume  sleep
01:00:58  <coopserver> <happy train sport> gn
01:01:13  <coopserver> <happy train sport> have  fun
01:01:21  <coopserver> <Mazur> You too,
01:01:23  <coopserver> *** happy train sport has joined spectators
01:01:29  <coopserver> <happy train sport> will  doo
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01:13:57  <mari_kiri> Oh hey, turns out I don't need the PF trap for this abomination to work. Makes it less amusing though
01:14:18  <coopserver> <Mazur> Where?
01:15:43  <Mazur> Stable?
01:18:36  <coopserver> *** Mazur has left the game (Leaving)
01:21:46  <mari_kiri> Erm, I was testing on local
01:22:07  <mari_kiri> Considering it involves a two-way track I wouldn't do it on a real game
01:23:18  <mari_kiri> http://i.imgur.com/7aSN2de.png <-- Mid section can of course just be an unsignalled track with no intersection
01:23:25  <Mazur> The trick is to make it the last choice: red twoway or overflow.
01:24:41  <mari_kiri> The ideal would be to work out a way to detect if anything is on the track and to use possibly a logic train to pick the direction that the track gets to be
01:28:22  <mari_kiri> I think an amazingly stupid way to solve the problem though would be to have a train go back and forth in parallel on a loop for timing and whichever direction it travels, that's the direction the track adheres to
01:29:16  <mari_kiri> It would work, the stupidity comes from the fact that if I weren't making it almost a Rube Goldberg machine I'd have plenty of space for two-way
01:34:15  <mari_kiri> An interesting question though: How would one make, say, a L_M_R line where the midsection can change in direction depending on demand?
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01:40:54  <Mazur> I've thought about that, would need two-way path signals.
01:41:08  <Mazur> and many ins and outs.
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02:22:16  <dwarf> !pw
02:22:16  <coopserver> dwarf: msvcrt
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03:23:45  <Sylf> !pw
03:23:45  <coopserver> Sylf: dmusic
03:24:00  <Sylf> !pw
03:24:00  <coopserver> Sylf: adaptt
03:24:21  <Sylf> !pw
03:24:21  <coopserver> Sylf: novice
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03:25:19  <coopserver> <dwarf> hi sylf
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03:33:05  <Sylf> yo, sorry i didn stick around much
03:33:41  <coopserver> <dwarf> np, just finishing up some 3rds
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04:01:46  <dwarf> !pw
04:01:46  <coopserver> dwarf: driver
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05:33:14  <mari_kiri> !pw
05:33:14  <coopserver> mari_kiri: atomic
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06:35:12  <happpy> !players
06:35:12  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
06:42:23  <dwarf> !pw
06:42:23  <coopserver> dwarf: strips
06:42:46  <dwarf> !pw
06:42:46  <coopserver> dwarf: hashed
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06:50:20  <V453000> sup dwarf :)
06:50:47  <coopserver> <dwarf> just adding some primaries
06:51:31  <V453000> (:
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12:51:06  <cha0tics> !pw
12:51:06  <coopserver> cha0tics: warned
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13:26:12  <Mazur> !pw
13:26:12  <coopserver> Mazur: caller
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14:24:07  <Mazur> !rcon set max_trains
14:24:08  <coopserver> Current value for 'max_trains' is: '1550' (min: 0, max: 5000)
14:24:14  <Mazur> !rcon set max_trains 1650
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15:14:54  <Maraxus> !pw
15:14:54  <coopserver> Maraxus: humans
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15:19:00  <happpymoblic> !dare
15:19:06  <happpymoblic> !date
15:19:06  <coopserver> Jan 13 2463
15:19:17  <happpymoblic> !players
15:19:17  <coopserver> happpymoblic: There are currently 1 players and 1 spectators, making a total of 2 clients connected
15:19:22  <happpymoblic> hi
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15:23:57  <happpy> !pw
15:23:57  <coopserver> happpy: inject
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15:28:21  <coopserver> <happy train sport> hi  cha0tics
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16:31:08  <dwarf> !pw
16:31:08  <coopserver> dwarf: search
16:31:13  <dwarf> !pw
16:31:13  <coopserver> dwarf: search
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16:52:43  <happpy> hi  dwarf
16:52:48  <coopserver> <dwarf> hi happy
16:53:06  <happpy> how  ar  u
16:53:32  <coopserver> <dwarf> I gotta go soon
16:53:41  <happpy> k
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17:15:11  <Arveen> good evening
17:15:28  <sbn> evening
17:17:39  <happpy> hi
17:20:52  <Arveen> !pw
17:20:52  <coopserver> Arveen: qwerty
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17:21:31  <happpy> how  ar u Arveen
17:21:43  <Arveen> tired but alright - you ?
17:22:39  <happpy> good
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18:21:47  <dwarf> 1pw
18:21:53  <dwarf> !pw
18:21:53  <coopserver> dwarf: unlink
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18:22:47  <happpymoblic> wb dwarf
18:22:53  <coopserver> <dwarf> hi happy
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18:58:05  <cha0tics> !pw
18:58:05  <coopserver> cha0tics: output
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19:00:06  <coopserver> <cha0tics> some1 here?
19:00:12  <coopserver> *** dwarf has joined company #1
19:00:14  <coopserver> <dwarf> hi
19:00:20  <coopserver> <cha0tics> hi
19:00:36  <coopserver> <cha0tics> join me at !!sign
19:01:22  <coopserver> <cha0tics> are you there?
19:01:31  <coopserver> <dwarf> yea
19:01:43  <coopserver> <cha0tics> watch what happens when I connect
19:02:24  <coopserver> <cha0tics> damn
19:02:30  <coopserver> <cha0tics> too few trains
19:02:44  <coopserver> <dwarf> what should happen?
19:02:45  <coopserver> <cha0tics> with a closer gap, Sylf's trains go to my track
19:03:00  <coopserver> <dwarf> yea, because it's a double sided signal
19:03:18  <coopserver> <dwarf> trains alway avoid red double signals even if it's the wrong way
19:03:19  <coopserver> <cha0tics> why is tat there?
19:04:12  <dwarf> https://wiki.openttdcoop.org/Two-way_end_of_line
19:04:29  <dwarf> you should keep this in mind when building
19:04:41  <coopserver> <cha0tics> it was there already
19:04:47  <coopserver> <cha0tics> that's why I was confused
19:05:21  <dwarf> oh, it's a prio for the depot
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19:44:21  <dwarf> !pw
19:44:21  <coopserver> dwarf: inline
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20:24:53  <cha0tics> !pw
20:24:53  <coopserver> cha0tics: nature
20:24:58  <coopserver> *** Game paused (connecting clients)
20:25:03  <coopserver> *** cha0tics has joined
20:25:04  <coopserver> *** Game unpaused (connecting clients)
20:34:52  <Jam35> !pw
20:34:52  <coopserver> Jam35: uppder
20:34:59  <coopserver> *** Game paused (connecting clients)
20:35:01  <coopserver> *** Jam35 has joined
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20:35:11  <coopserver> <Jam35> oi
20:35:22  <coopserver> <dwarf> hi jam
20:36:37  <V453000> hi honey
20:36:38  <V453000> not jam
20:36:40  <V453000> GG
20:37:17  <coopserver> <Jam35> I like Marmite. You probably never heard of it :D
20:37:36  <V453000> if it is british, it could easily be a marmelade mate out of termites
20:37:43  <V453000> made*
20:37:43  <coopserver> <Jam35> on my toast
20:37:49  <coopserver> <Jam35> not quite :)
20:37:51  <coopserver> *** dwarf has joined spectators
20:37:52  <coopserver> *** Game paused (number of players)
20:37:59  <coopserver> <dwarf> is it like vegemite?
20:38:07  <coopserver> <Jam35> similar yeah
20:38:10  <coopserver> <Jam35> yeast based
20:38:25  <dwarf> yuck, I don't like that stuff
20:38:37  <coopserver> <Jam35> :) it has a different taste
20:38:46  <coopserver> <Jam35> vegemite is tangier
20:39:23  <V453000> UNKNOWN WORDS
20:39:34  <V453000> but it sounds healthy and thus disgusting
20:39:41  <coopserver> <Jam35> it's the definition of umami
20:39:41  <V453000> -> all must obey beer
20:40:58  <coopserver> <Jam35> yeasty
20:41:30  *** Purion has joined #openttdcoop
20:41:34  <Purion> !pw
20:41:34  <coopserver> Purion: nobody
20:41:40  <Paul2> mmm marmite
20:41:44  <coopserver> *** Game still paused (connecting clients, number of players)
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20:41:49  <coopserver> *** Game still paused (number of players)
20:41:50  <coopserver> *** Game unpaused (number of players)
20:41:54  <Jam35> exactly! :D
20:42:45  <V453000> imd one
20:46:00  <coopserver> *** Jam35 has joined company #1
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20:53:48  <coopserver> *** dwarf has joined company #1
20:57:35  <coopserver> <cha0tics> aahhh, whole stole my copper mine??
20:58:26  <coopserver> *** cha0tics has joined company #1
21:00:11  <cha0tics> can someone restore my copper mine, or shall I remove the tracks?
21:00:15  *** StarLite has quit IRC
21:01:22  <Jam35> sign pls
21:01:34  <Jam35> !rcon set raw_industry_construction 1
21:01:35  <coopserver> <cha0tics> starts with !!
21:02:11  <Jam35> !rcon set raw_industry_construction 2
21:02:23  <coopserver> <cha0tics> thanks
21:02:35  <coopserver> <Jam35> :)
21:16:11  <happpymoblic> hi
21:16:39  <coopserver> *** Purion has joined spectators
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21:20:39  <coopserver> *** dwarf has joined spectators
21:24:48  <coopserver> *** dwarf has left the game (Leaving)
21:30:16  <coopserver> <Jam35> gn
21:30:19  <coopserver> *** Jam35 has left the game (Leaving)
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21:47:11  *** happpy_ is now known as happpy
22:06:49  *** Alaura_ has joined #openttdcoop
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22:08:30  *** liq3 is now known as Guest4496
22:08:30  *** liq4 is now known as liq3
22:08:32  <coopserver> *** cha0tics has left the game (Leaving)
22:08:33  <coopserver> *** Game paused (number of players)
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22:42:41  <dwarf> !players
22:42:41  <coopserver> dwarf: The server is empty, noone is connected. Feel free to remedy this situation
22:42:46  <dwarf> !pw
22:42:46  <coopserver> dwarf: prices
22:43:25  <coopserver> *** Game still paused (connecting clients, number of players)
22:43:31  <coopserver> *** dwarf has joined
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22:46:13  <coopserver> *** Game paused (number of players)

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