Log for #openttdcoop on 26th November 2015:
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01:05:22  <mari_kiri> !get source
01:05:22  <coopserver> mari_kiri: Error: 'source' is not a valid topic number.
01:05:27  <mari_kiri> !dl source
01:05:27  <coopserver> mari_kiri:
01:11:13  <mari_kiri> !pw
01:11:13  <coopserver> mari_kiri: config
01:11:16  <coopserver> *** Game paused (connecting clients)
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01:11:24  <happpy> hi
01:11:37  <coopserver> <mari_kiri> OK I have no idea what's up with the mouse but hi
01:11:55  <happpy> how thinfs
01:11:59  <happpy> things
01:12:03  <coopserver> <mari_kiri> Doing alright
01:13:24  <happpy> it's a mars map so the mouse will be a bit werd  if not see mars  befor
01:14:45  <coopserver> *** mari_kiri has joined spectators
01:18:34  <coopserver> <mari_kiri> I'll probably have to wait until someone kickstarts the plan
01:19:14  <happpy> yer I think  I have to pick a plan
01:19:25  <coopserver> <mari_kiri> Plan's picked
01:19:47  <happpy> ar k
01:21:02  <coopserver> <mari_kiri> I'd almost be tempted to get some of the ML up
01:21:11  <coopserver> <mari_kiri> It's a 3L_3R
01:21:38  <happpy> nice go for it it will help them
01:21:59  <coopserver> <mari_kiri> First thing though, I don't know what track we're using
01:22:26  <coopserver> *** mari_kiri has joined company #1
01:22:40  <happpy> heem  I think its purr train line
01:23:03  <happpy> but I  mite be rone
01:24:13  <coopserver> <mari_kiri> Is it sad that I know how the "tink" sound for the toffee factory is made
01:24:29  <coopserver> <mari_kiri> (It's a high-feedback FM hit)
01:24:56  <happpy> heem
01:25:36  <happpy> dus it say in the plan that  win whont train line to doo  as the ml
01:26:58  <coopserver> <mari_kiri> ...I actually don't know what you said.
01:29:05  <happpy> in the plan that as  got the most  players  pick  it shord say  which ml  or train line to doo
01:29:46  <happpy> so if not then doo  purr train line
01:30:06  <happpy> all train can run on it
01:31:23  <happpy> soory  it's hard to texs when my phone keeps redo the texs
01:34:33  <happpy> eney way gn have fun have a nice night
01:34:40  <coopserver> <mari_kiri> Cya
02:18:20  <coopserver> <mari_kiri> I think that'll be me, cya guys
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04:06:59  <Mazur> !pw
04:06:59  <coopserver> Mazur: detail
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05:03:27  *** Mark has joined #openttdcoop
05:03:28  *** Webster sets mode: +o Mark
05:05:05  <Mark> !pw
05:05:05  <coopserver> Mark: erange
05:05:19  <coopserver> *** Game paused (connecting clients)
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05:13:52  <Mazur> I started on tthe east MSH, but with three lanes I tend to get knotted.
05:14:49  <Mazur> I should practive in some private games, where I don't care as much.
06:23:38  <Mark> yes it gets a bit more complicated with 3 lanes
06:23:49  <Mark> the trick is to start building the center of the hub and build out
06:24:11  <Mark> Xhizor: you active?
06:24:24  <Mark> !companies
06:24:24  <coopserver> Mark: Company '1' (Orange): Niederheim Transport, Founded in 2050, Vehicles owned: 6 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
06:24:31  <Mark> !players
06:24:31  <coopserver> Mark: Client 113 (Orange) is Xhizor, in company 1 (Niederheim Transport)
06:24:32  <coopserver> Mark: Spectators: Client 146 (Mark)
06:24:34  <Mark> !rcon move 133 255
06:24:35  <coopserver> ERROR: Invalid client-id, check the command 'clients' for valid client-id's.
06:24:41  <Mark> !rcon move 113 255
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09:04:20  <barnex> !pw
09:04:20  <coopserver> barnex: equals
09:04:24  <coopserver> *** Game still paused (connecting clients, number of players)
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09:04:34  <coopserver> <Xhizor> Hello. :)
09:04:49  <barnex> hey
09:04:55  <barnex> just popped in to see what's going on
09:05:13  <coopserver> *** barnex has left the game (Leaving)
09:05:14  <coopserver> *** Game paused (number of players)
09:05:20  <barnex> I see we have some track already :-)
09:05:22  <coopserver> <Xhizor> Seems building has somewhat started.
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10:13:42  <Mark> you're more than welcome to build some slhs if main hubs and stations are a bit intimidating
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10:37:01  <happpy> !players
10:37:01  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
10:37:08  <happpy> hi all
10:37:13  <V453000> \o/ hy Mark
10:37:52  <V453000> your plan is so shit, I love it
10:38:28  <V453000> ... I think I have suggested something very similar to be played like 104398 times already but it was never actually voted :D
10:41:14  <happpy> how thing's v
10:41:48  <barnex> why is it shit?
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10:42:08  <lol> @monologue
10:42:08  <Webster> lol: Your current monologue is at least 1 line long.
10:42:24  <V453000> it isnt barnex, I just have endless habit of throwing shit at Mark, and he throws shit at me
10:42:28  <lol> @roulette
10:42:28  <Webster> lol: *click*
10:42:34  <barnex> ;3
10:42:36  <V453000> except my shit is completely justified, OF COURSE
10:42:57  <V453000> going fer lunch
10:42:59  <V453000> bai
10:43:02  <lol> bye
10:43:05  <happpy> k
10:43:14  <happpy> hi lol
10:43:21  <lol> hi happly
10:43:21  <happpy> how ar u
10:43:22  <Mark> fucking czech bastard
10:43:33  <lol> fine, found some xool commands
10:43:47  <happpy> cool
10:43:50  <Mark> hi btw
10:43:50  <lol> try the roulette one
10:44:11  <happpy> how ar u mark
10:44:37  <lol> and we need to start quoting because that page is really funny
10:45:07  <lol> @coin
10:45:07  <Webster> lol: tails
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10:46:37  <lol> but i leave again
10:46:44  <happpy> k
10:46:56  <lol> i just came around to see how much monologue i got
10:47:11  <lol> try that one too happpy
10:47:23  <happpy> k will doo
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12:22:44  <V453000> THOU BRAINS SHALL MELT
12:23:31  <V453000> I played openttd for about 2 hours on Sunday and I thought of something completely new XD
12:24:10  <happpy> coll
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12:51:07  <Mark> what the hell did you come up with now
12:52:45  <hylje> wow, something new with openttd? i thought everything possible had been done!!
13:06:42  <V453000> Mark: stuff :>
13:07:10  <Xhizor> Show us oh mighty V453000
13:08:20  <V453000> wont spoil anything :) you will see when its done
13:10:50  <V453000> all I will say  that it will open a whole new level of possibilities
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13:15:14  <Mark> V453000: meh :P
13:15:27  <Mark> im still waiting for nuts rv's
13:16:04  <V453000> nuts iz ded
13:16:14  <V453000> not wtf enough
13:16:40  <V453000> I might make RVs though
13:16:59  <V453000> BIG PLANS
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15:35:03  *** Webster sets mode: +o Mark
15:36:28  <Mark> !pw
15:36:28  <coopserver> Mark: height
15:37:46  <Mark> !pw
15:37:46  <coopserver> Mark: signed
15:37:53  <coopserver> *** Game still paused (connecting clients, number of players)
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15:38:15  <Mark> @calc 512/3
15:38:15  <Webster> Mark: 170.666666667
15:50:11  <barnex> !pw
15:50:11  <coopserver> barnex: excess
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15:52:42  <barnex> hey Mark
15:52:46  <coopserver> <Mark> hi
15:54:55  <barnex> ML near Langenfeld (east from MLH you're building) is built like that (a lot of space between tracks) in anticipation of SLH there?
15:55:26  <coopserver> <Mark> yeah and with general expansion in mind
15:55:42  <coopserver> <Mark> also allows for airholes for bridged and tunnels etc
15:55:59  <barnex> airholes?
15:56:11  <coopserver> <Mark> see !airhole
15:56:15  <barnex> !airhole
15:56:19  <coopserver> <Mark> basically somewhere to put a signal between bridges
15:56:25  <coopserver> <Mark> to shorten the gap
15:56:25  <barnex> oh ok
16:01:16  <barnex> SLs are going to be just LR, right?
16:01:31  <coopserver> <Mark> yes
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16:07:27  *** ChanServ sets mode: +o Maraxus
16:09:01  <Maraxus> !pw
16:09:01  <coopserver> Maraxus: vector
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16:17:42  <barnex> and if I start with signal every other square (S_S_S_S_S) and I want to offset it a little is S_SS_S_S_S ok?
16:17:51  <coopserver> <Mark> yeah
16:18:23  <coopserver> <Mark> CL for sidelines is 3
16:19:52  <barnex> oh ok
16:20:19  <coopserver> <Mark> makes your life a bit easier
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16:24:48  <barnex> how much terraforming do we do?
16:24:58  <coopserver> <Mark> as much as neccesary
16:27:00  <V453000> DUTCH MODE
16:27:42  <coopserver> <Mark> :>
16:32:10  <Xhizor> dutch who
16:32:23  <Xhizor> berlin?
16:32:50  <Xhizor> !pw
16:32:50  <coopserver> Xhizor: folded
16:32:53  <coopserver> *** Game paused (connecting clients)
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16:32:57  <coopserver> <Mark> are you american?
16:33:08  <barnex> who?
16:33:19  <coopserver> <Mark> Xhizor
16:33:24  <Xhizor> I am from the greatest city in Europe.
16:34:01  <V453000> new york?
16:34:17  <coopserver> <Xhizor> Which is obviously Enschede.
16:34:24  <V453000> nice
16:34:27  <V453000> never heard of it
16:34:40  <coopserver> <Mark> enschede city
16:34:42  <V453000> things I dont hear about are things that cant bother me
16:34:44  <coopserver> <Mark> how can you not have heard of it
16:34:49  <V453000> which means they are the greatest
16:34:51  <coopserver> <Xhizor> :D
16:34:58  <barnex> this city is so great
16:35:02  <barnex> you probably never heard of it
16:35:05  <barnex> hipstercity
16:35:21  <V453000> nice middle of nowhere, and on top of that dutch middle of nowhere
16:35:33  <coopserver> <Xhizor> Hahaha
16:35:51  <V453000> more than half extra population than my home town though :P
16:36:03  <V453000> <- is atm in MIGHTY Prague so ...
16:37:26  <barnex> visegrad group stronk
16:37:34  <barnex> warsaw reporting in
16:41:33  <coopserver> <Mark> absolutely unexpandable slh
16:41:44  <barnex> ;o
16:41:50  <barnex> mine?
16:41:55  <coopserver> <Mark> no mine
16:42:06  <barnex> oh wow
16:42:09  <V453000> shit per usual
16:42:10  <barnex> it looks so nice though
16:42:36  <barnex> I should copy & paste it to my side of things
16:42:45  <coopserver> <Mark> its a horrible design really
16:42:51  <coopserver> <Mark> but yeah it looks nice
16:44:31  <barnex> uhm btw, I guess I should change all my 3l bridges to 4l?
16:44:34  <barnex> because speed limits?
16:44:43  <coopserver> <Mark> yes
16:44:46  <coopserver> <Mark> or use tunnels
16:45:20  <coopserver> <Mark> also, try to keep your bridges synced
16:45:26  <coopserver> <Mark> especially the ml ones
16:45:52  <barnex> oh ok
16:46:04  <coopserver> <Mark> know what i mean?
16:46:06  <V453000> single SL bridges ftw
16:46:06  <V453000> :>
16:46:30  <V453000>  #un-proper-yet-functional-railways-movement
16:46:57  <Mark>
16:47:50  <barnex> this is what I was reading
16:48:02  <barnex> but you judged correctly that I have no idea what synced meant :P
16:48:44  <barnex> I think I'm going to rebuild everything now
16:48:53  <barnex> because reasons
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16:50:31  <coopserver> <Xhizor> Happy thanksgiving.
16:51:51  *** happpy has joined #openttdcoop
16:52:08  <barnex> how can americans survive two family holidays in such short span of time
16:52:12  <barnex> I'll never fathom
16:52:24  <happpy> !players
16:52:24  <coopserver> happpy: There are currently 4 players and 0 spectators, making a total of 4 clients connected
16:52:26  <happpy> hi
16:53:19  <barnex> hey happpy
16:53:30  <happpy> how things
16:53:44  <barnex> nice
16:54:07  <barnex> seems like Mark is going to build everything and then rest on seventh day, while I'm trying to build one SLH ;3
16:57:51  <barnex> 'S' is not a curve, right?
16:58:17  <Jam35> !pw
16:58:17  <coopserver> Jam35: bounds
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16:58:54  <happpy> hey  jam
16:59:09  <coopserver> <Jam35> heyhey
16:59:27  <happpy> how  ar u
16:59:41  <coopserver> <Jam35> grate
17:02:48  <coopserver> *** Jam35 has left the game (Leaving)
17:03:11  <barnex> about BBH01, am I correct thinking that going from north to east you can't go on the middle line?
17:05:35  <coopserver> *** Maraxus has joined spectators
17:15:48  <barnex> if someone has the time, please look at "!halp will this work"
17:16:20  <Mark> barnex: yes you are correct in thinking so
17:16:35  <Mark> but that's fine
17:16:44  <Mark> no point splitting prioritized lines
17:19:16  <coopserver> <Mark> about your sign, it will work, but a train trying to join either ML will block the join for the other one
17:19:49  <coopserver> <Mark> better make 3 seperate joins
17:20:12  <barnex> thanks
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17:53:46  <Jam35> !pw
17:53:46  <coopserver> Jam35: filled
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19:00:20  <Mark> !setdef
19:00:21  <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:06:10  <coopserver> *** Mark has joined spectators
19:19:14  <Mazur> !pw
19:19:14  <coopserver> Mazur: almost
19:19:18  <coopserver> *** Game paused (connecting clients)
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19:22:17  <Arveen> !pw
19:22:18  <coopserver> Arveen: forbid
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19:22:33  <coopserver> <Mazur> Arrrrrrrrrrrr.  Veen.
19:22:49  <Arveen> Mazurrrrrrrrrrrrr :D
19:23:37  <Arveen> hows going ? - the new game just started it looks like ?
19:24:22  <coopserver> <Mazur> Just started in on the second MSH, thirds one needed at other end,.
19:24:48  <Arveen> i never played a mars map before
19:25:23  <Arveen> so many strange sounds hehe
19:25:26  <coopserver> <Mazur> Just like normal map, only looks different.  And toy,and industies.
19:30:06  <Arveen> btw - are there even more climates ? i seen just "wastelands" on the ottd board
19:30:46  <coopserver> <Mazur> Nope, Arctic, Temperate, Desert,  Toyland and Mars, which is a mod of Toyland.
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19:31:16  <lol> !pw
19:31:16  <coopserver> lol: differ
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19:31:27  <Arveen> should be possible to run firs on mars ?
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19:31:45  <coopserver> <lol> yeah i think so
19:31:55  <coopserver> <Mazur> Anyone want to help me with MSH west>?
19:32:02  <coopserver> <lol> yeah i do
19:32:20  <cha0tics> hi @ll
19:32:25  <Arveen> if i could figure out what to do i might too - hehe
19:32:27  <coopserver> <Mazur> Hi, lol.
19:32:34  <lol> if it isn't working you can try to set the mars grf static and spawn a temperate map
19:33:00  <cha0tics> !pw
19:33:00  <coopserver> <Mazur> Working on hte joins, now, just remembered there's to be mizing.
19:33:01  <coopserver> cha0tics: differ
19:33:06  <coopserver> *** Game paused (connecting clients)
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19:33:14  <coopserver> <Jam35> wastelands is a newgrf
19:33:33  <coopserver> <lol> so?
19:33:41  <coopserver> <Jam35> someone asked
19:33:49  <coopserver> <Mazur> Map or climate?
19:33:57  <coopserver> <Jam35> everythings
19:34:02  <Arveen> jep
19:34:07  <Arveen> but its wip afaik
19:34:08  <coopserver> <Mazur> Thoughyt it was just adifferent  map.
19:34:09  <coopserver> <lol> ah, i thought it had to do with my idea of mars+firs
19:34:22  <Jam35>
19:34:25  <Arveen>
19:34:26  <Webster> Title: Wasteland [WIP] - Testers wanted - 0.2.0 Released 5-31-15 - Transport Tycoon Forums (at
19:34:37  <Jam35> we used am early version on stable a while ago
19:34:44  <Jam35> it was broken
19:35:05  <coopserver> <lol> in that corner we get 4 stations isn't it mazur?
19:36:01  <coopserver> <cha0tics> theoretically, unless there should be a combined station. on te plan are only 2
19:36:12  <coopserver> <Mazur> Just TOY and FIZZY, I think.
19:36:23  <coopserver> <lol> in msh we get joins of primair and secundair at the same place isn't it?
19:36:34  <coopserver> <cha0tics> that means 4 - drop+pick each
19:36:43  <coopserver> <Jam35> drop station and 2 picks?
19:36:49  <coopserver> <Jam35> 3
19:36:54  <coopserver> <lol> can be done too
19:37:05  <coopserver> <Mark> one drop two pickups
19:37:12  <coopserver> <lol> mark decides
19:37:19  <coopserver> <Jam35> simple and best imo
19:37:22  <coopserver> <Mark> that's how it always works really
19:37:44  <Arveen> any reason for the map size or just for fun ?
19:37:47  <coopserver> <Mazur> So, easier to bjuild from the statins out, you mean?
19:37:53  <coopserver> <cha0tics> kk, I'll try the drop, if noone objects
19:38:17  <coopserver> <lol> sure do it
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19:38:24  <coopserver> <lol> no start from hub isn't it?
19:38:33  <coopserver> <Mark> start from wherever you like
19:38:44  <coopserver> <Mark> station from the station makes more sense as you'll never run out of space
19:38:51  <coopserver> <lol> can i plan something in red?
19:38:53  <coopserver> <cha0tics> I'll put the drop at the edge
19:38:55  <coopserver> *** lol has joined company #1
19:39:18  <coopserver> <cha0tics> hey
19:39:29  <coopserver> <lol> it is just what i think would be nice
19:39:43  <coopserver> <cha0tics> wait a sec, I'll place the station
19:40:04  <coopserver> <Mark> lol: why dont you take the other corner..
19:40:16  <coopserver> <lol> wanted to help mazur
19:40:44  <coopserver> <Mazur> He is now moving to hte other side.
19:40:47  <coopserver> <Mazur> :-)
19:40:54  <coopserver> <cha0tics> leave a bit of a gap to the platform
19:40:57  <coopserver> <lol> why?
19:41:12  <coopserver> <cha0tics> because I might need to expand
19:41:25  <coopserver> <cha0tics> not sure about the total number of platforms yet
19:41:32  <coopserver> <lol> more why mazur is leaving
19:41:51  <coopserver> <Mazur> Because I just want the whole to be built, and wokring on hte hub might iterfere with Ch0as Theory.
19:42:02  <coopserver> <cha0tics> lol
19:42:15  <coopserver> <lol> k
19:42:25  <coopserver> <lol> what do you think of this cha0tics?
19:43:24  <coopserver> <lol> and we can expand much more this way
19:43:27  <coopserver> <lol> agree?
19:44:03  <coopserver> <cha0tics> let me build the drop and you may do the pickups
19:44:12  <coopserver> <lol> finbe
19:44:20  <coopserver> <lol> it was for the planning of the pickups too
19:44:33  <coopserver> <cha0tics> yeah, I can work wround that
19:45:18  <coopserver> <lol> how is the prozone game going?
19:46:58  <coopserver> <cha0tics> the MSH will bring 3 lines in?
19:47:02  <coopserver> <lol> yeah
19:48:58  <coopserver> <lol> i can make the tunnels a bit longer if you like
19:49:47  <coopserver> <cha0tics> wait a sec
19:51:09  <coopserver> <cha0tics> ok, that way it'll mork
19:56:10  <coopserver> <lol> can you bridge all connections chaotics?
19:56:20  <coopserver> <lol> so i can go underground
19:56:45  <coopserver> <cha0tics> I could
19:58:06  <coopserver> <cha0tics> done
19:58:10  <coopserver> <lol> thanks
20:00:08  <coopserver> <lol> we need happy
20:00:13  <coopserver> <cha0tics> why?
20:00:17  <coopserver> <lol> overflows
20:00:23  <coopserver> <cha0tics> lol
20:00:46  <coopserver> <cha0tics> yeah seems like he's trying to get a degree in overflowing
20:01:28  <coopserver> <lol> did you take a look at the prozone chaotics?
20:01:50  <coopserver> <cha0tics> 2 days ago
20:07:10  <coopserver> <lol> nice stations chaotics
20:07:37  <coopserver> <cha0tics> thanks, I'll take a smokw break, then I'll do the split
20:08:01  <coopserver> <lol> i think you can add some signals in front of the pbs
20:08:45  <coopserver> <cha0tics> should not
20:08:54  <coopserver> <lol> why not?
20:09:06  <coopserver> <cha0tics> yeah, can do some TL signals
20:09:28  <coopserver> <lol> and maybe at the outgoing lines too
20:09:32  <coopserver> <lol> because that is quite a gap
20:09:52  <coopserver> <cha0tics> prob is there could be a block if I would
20:10:25  <coopserver> <lol> that only blocks if whole ml blocks isn't it?
20:10:27  <coopserver> <cha0tics> I would have to move the whol stuf by two tile
20:10:58  <coopserver> <cha0tics> look at the blu part
20:11:02  <coopserver> <cha0tics> blue
20:11:04  <coopserver> <lol> i see it
20:11:17  <coopserver> <cha0tics> see what I mean
20:11:21  <coopserver> <lol> no
20:11:36  <coopserver> <lol> it would only block that cross for a short time
20:11:40  <coopserver> <lol> i think
20:11:53  <coopserver> <lol> and you get that too if middle platform stays full
20:12:25  <coopserver> <lol> but if you think so do it your way
20:12:28  <coopserver> <lol> it is your station
20:12:49  <coopserver> <lol> i'm not complete sure about what i was saying
20:12:50  <barnex> !pw
20:12:50  <coopserver> barnex: agains
20:12:55  <coopserver> *** Game paused (connecting clients)
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20:13:01  <coopserver> <cha0tics> I'll think about it
20:13:11  <coopserver> <lol> in your smokebreak ;)
20:13:15  <coopserver> <cha0tics> maybe I'll move the whole stuff by 2 tiles and do it then
20:13:23  <coopserver> <cha0tics> right, afk
20:14:33  <barnex> ;o
20:14:38  <barnex> what's going on southwest?
20:14:52  <barnex> inb4 'a lot' :D
20:15:03  <coopserver> <lol> south you mean?
20:15:21  <barnex> well, if south is bottom of the screen, then yea
20:15:29  <coopserver> <lol> it is me building
20:16:08  <barnex> well, looks giant compared to other main stations :D
20:16:28  <coopserver> <lol> it is for toys and fizzy drinks
20:16:43  <coopserver> <lol> cha0tics builded a part of it too btw
20:16:58  <coopserver> <lol> and townstations is a drop and this is pickup
20:19:43  <barnex> and what's up with that depot?
20:19:51  <coopserver> <lol> it is a overflow
20:20:00  <coopserver> <lol> an depot can store an infinte number of trains
20:20:05  <barnex> I know
20:20:12  <coopserver> <lol> so if we have more trains then cargo trains will go there
20:20:13  <barnex> but can't see how the trains would get in it?
20:20:29  <coopserver> <lol> do you see that blue rail
20:20:32  <coopserver> <lol> /
20:20:35  <coopserver> <lol> ?
20:20:38  <barnex> yeah
20:20:42  <coopserver> <cha0tics> back
20:20:47  <coopserver> <lol> there they have to turn around
20:20:55  <barnex> oh ok
20:21:20  <barnex> missed the hidden tunnel entrance
20:21:46  <coopserver> <cha0tics> I'll move the whole thing
20:21:58  <coopserver> <lol> really?
20:22:04  <coopserver> <lol> feel like building barnex?
20:22:30  <barnex> in a moment, I have half of slh that needs completing :-)
20:23:27  <barnex> but before that, what's up with that other dead end and signaled loop?
20:23:44  <coopserver> <lol> can you colour it
20:23:48  <coopserver> <lol> or place a sign
20:24:02  <barnex> yellow
20:24:05  <barnex> under fizzy pickup
20:24:13  <coopserver> <lol> it is a pathfinder trap
20:24:18  <coopserver> <lol> i hope it will work
20:24:24  <coopserver> <lol> so trains will go into overflow
20:26:14  <coopserver> <Jam35> I don't think path will get reserved there
20:26:19  <coopserver> <Jam35> I may be wrong
20:26:25  <coopserver> <lol> i think you are right
20:26:50  <coopserver> <Jam35> presignals will work i think
20:27:04  <coopserver> <lol> i cannot seperate overflow and station
20:27:06  <coopserver> <Jam35> the problem is that the short platform is a penalty
20:27:34  <coopserver> <lol> so a train in the overflow will block that signalblock for a long time
20:27:34  <barnex> what I've read about pathfinder traps seems to make no sense if they lead nowhere
20:27:50  <coopserver> <lol> there is an station later down the line
20:27:58  <coopserver> <lol> it is in green
20:28:06  <barnex> oh ok
20:28:13  <barnex> so this works for pathfinder?
20:28:19  <coopserver> <lol> i don't know
20:28:23  <coopserver> <lol> just trying
20:29:02  <coopserver> <Jam35> you want a train to block the entry?
20:29:15  <coopserver> <lol> no
20:29:29  <coopserver> <Jam35> i don't understand
20:29:33  <coopserver> <Jam35> use presginals
20:29:34  <coopserver> <cha0tics> is that enough space lol?
20:29:40  <coopserver> <lol> sure
20:30:08  <coopserver> <lol> do you think the overflow will work jam?
20:30:35  <coopserver> <Jam35> 2 way signals will
20:30:50  <coopserver> <Jam35> and you don't need pf trap then
20:30:59  <coopserver> <lol> like this?
20:31:18  <coopserver> <Jam35> should do but I would make them all 2 way to bne sure
20:31:34  <coopserver> <lol> i think only the last 2 is enough
20:31:41  <coopserver> <lol> but why not
20:31:55  <coopserver> <Jam35> what about the other set?
20:32:06  <coopserver> <Jam35> oh I see
20:32:07  <coopserver> <lol> it has overflow by 2-way entry
20:32:28  <coopserver> <lol> the only thing is a train in overflow will block last platform if that one comes available
20:32:39  <coopserver> <lol> because the last combosignal will not turn to green
20:33:04  <coopserver> <Jam35> you built it there :)
20:33:15  <coopserver> <lol> never mind
20:33:16  <coopserver> <Jam35> take it right round
20:33:24  <coopserver> *** Jam35 has joined company #1
20:33:51  <coopserver> <lol> nice one
20:33:58  <coopserver> <cha0tics> ok, that should work now
20:35:08  <coopserver> <Jam35> that sucks :)
20:35:16  <coopserver> <lol> what?
20:35:17  <coopserver> <Jam35> double reverser
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20:35:54  <dwarf> !pw
20:35:54  <coopserver> dwarf: endian
20:36:27  <coopserver> *** Game paused (connecting clients)
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20:36:31  <coopserver> <Jam35> get them away
20:36:41  <coopserver> <Jam35> then cannot block
20:36:51  <coopserver> <Jam35> if you need double reverser there is space
20:37:01  <coopserver> <lol> get what away?
20:37:13  <coopserver> <Jam35> trains away from station
20:37:32  <coopserver> <lol> i think this is fine
20:38:33  <coopserver> <lol> now a overflow for toys pick
20:38:47  <coopserver> <lol> that is a hard one too for cl
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20:45:13  <coopserver> <lol> i hate this
20:45:29  <coopserver> <lol> a new plasticplant spawning in front of my station
20:45:46  <coopserver> <lol> is there a minimum age for industries before they die?
20:46:48  <coopserver> <Mazur> Prolly.
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20:49:52  <coopserver> <Mark> we need an option for closing industries...
20:50:02  <coopserver> <Mark> other than magic dozer
20:50:04  <coopserver> <lol> o yeah
20:50:29  <coopserver> <lol> one just died that was in a extremely bad place
20:53:09  <coopserver> <cha0tics> btw, who is building the sweets corner?
20:53:18  <coopserver> <lol> it is mazur
20:53:27  <coopserver> <cha0tics> maz
20:53:35  <coopserver> <cha0tics> your PU station is too short
20:53:38  <coopserver> <cha0tics> TL9
20:53:54  <coopserver> <cha0tics> drop TL3
20:54:05  <coopserver> <Mazur> Oh, dear.
20:55:01  <coopserver> <Mazur> Didn't read careefully enough, twice.
20:55:33  <coopserver> <Mazur> /me collapses into a misrable heap and bawls his eyes out.
20:55:54  <coopserver> <Jam35> change the entry
20:55:57  <coopserver> <Jam35> easy
20:55:58  <coopserver> <lol> today i read in the statistics you are the most times telling what is true
20:56:07  <coopserver> <lol> what you are doing*
20:56:10  <coopserver> <lol> and it is true
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20:56:34  <barnex> them skills
20:56:38  <coopserver> <Mazur> Over to you, Jam.
20:56:43  <barnex> my SLH is larger than Mark BBH ;D
20:56:52  <barnex> Mark's
20:57:09  <coopserver> <lol> that is always
20:57:27  <coopserver> <lol> it is spaced out though
20:57:54  <Mark> :)
20:59:57  <coopserver> *** cha0tics has joined company #1
21:00:08  <coopserver> <lol> toys side is almost finished
21:00:20  <coopserver> <cha0tics> I'll do the entrance
21:05:34  <lol> @gap 3
21:05:34  <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
21:07:24  <coopserver> <Mazur> You nixed the 6->3 joinns I made, jusg saying.
21:07:52  <coopserver> <Jam35> yes I forgot the bays were wrong size too
21:07:55  <coopserver> <Mazur> (in case htat was not your plan.)
21:08:03  <coopserver> <cha0tics> lol, can you connect the rest to fizzy
21:08:20  <coopserver> <cha0tics> because I don't know what was intended there
21:08:24  <coopserver> <lol> we have to merge one of them
21:09:12  <coopserver> <lol> though we lack some space
21:09:25  <coopserver> <cha0tics> where?
21:09:36  <coopserver> <lol> i put a sign
21:09:45  <coopserver> <lol> i need 2 waitingbays of 9 tiles
21:09:52  <coopserver> <lol> or we have to do a shifter like dwarf
21:10:03  <coopserver> <lol> and send trains that cannot shift to overflow
21:10:06  <coopserver> <Mazur> Gotta go.
21:10:15  <coopserver> <Mazur> N-joy.
21:10:21  <coopserver> <lol> thanks
21:10:21  <barnex> can I connect some primary industries now?
21:10:24  <coopserver> <lol> cu
21:10:31  <coopserver> *** Mazur has left the game (Leaving)
21:10:34  <barnex> Or will they disappear before we start running trains?
21:10:38  <coopserver> <lol> our side is almost done barnex
21:10:46  <coopserver> <lol> in 15 minutes i think
21:10:48  <coopserver> <cha0tics> that fits
21:11:10  <coopserver> <lol> great
21:11:21  <coopserver> <lol> though you got 1 cl 4
21:11:34  <coopserver> <cha0tics> yeah, wait a sec
21:12:48  <coopserver> <lol> i start to like this area cha0tics
21:14:30  <coopserver> <cha0tics> ok, continue
21:14:36  <coopserver> <cha0tics> that should work now
21:16:59  <coopserver> <lol> shall we move the merging part
21:17:07  <coopserver> <lol> so make some room for a balancer
21:17:17  <coopserver> <cha0tics> prob best
21:17:40  <coopserver> <cha0tics> wait a sec
21:17:46  <coopserver> <lol> too late
21:17:56  <coopserver> <cha0tics> no, wait now
21:20:42  <coopserver> <lol> does this help?
21:24:25  <barnex> why are your drops TL4?
21:24:49  <coopserver> <lol> TL 3
21:24:50  <barnex> plan says TL3 for primary
21:25:04  <coopserver> <lol> it has a fancy tile at the edge
21:25:04  <barnex> oh ok
21:25:07  <barnex> the spacer thingy
21:26:43  <coopserver> <lol> that was really fast building for such a blancer
21:26:55  <coopserver> <lol> do you see the sign i put at the bridges?
21:27:38  <coopserver> <cha0tics> yes, but I think that shouldn't be a prob
21:27:51  <coopserver> <lol> it has 2/3 of the trains
21:29:01  <coopserver> <cha0tics> we can fix it later, let's first test it
21:29:19  <coopserver> <lol> you can do the primairies for the west side barnex
21:29:54  <coopserver> <cha0tics> I guess that prio needs to be pbs
21:30:04  <coopserver> <lol> where?
21:30:11  <barnex> lol: thanks
21:30:15  <coopserver> <cha0tics> where you put the two signs
21:30:20  <coopserver> <lol> show me
21:30:23  <coopserver> <lol> if you like
21:30:50  <coopserver> <lol> i see
21:31:38  <coopserver> <cha0tics> like that?
21:31:47  <coopserver> <lol> i like it
21:33:01  <coopserver> <lol> i like this area
21:33:19  <coopserver> <cha0tics> I guess we are done
21:33:23  <coopserver> <lol> me too
21:33:32  <coopserver> <lol> we need industries
21:33:45  <coopserver> <cha0tics> Tox is there already
21:33:48  <coopserver> <cha0tics> Toy
21:33:59  <coopserver> <lol> it is at the wrong place
21:34:00  <coopserver> <cha0tics> Fizzy too
21:34:05  <coopserver> <lol> but we can change stationnames
21:34:09  <coopserver> <cha0tics> just change the names of the stations
21:34:24  <coopserver> <cha0tics> I'll walk the drop to both
21:35:06  <coopserver> <cha0tics> done
21:36:35  <coopserver> <lol> barnex: it is better to not connect the industries inside the ml
21:36:40  <coopserver> <lol> we like them gone
21:37:19  <coopserver> <Mark> prospect some industries when the other main station is done
21:37:22  <barnex> ok
21:37:31  <coopserver> <Mark> do like 10 of all primaries
21:37:33  <coopserver> <cha0tics> And stop adding trains, yet
21:37:40  <coopserver> <cha0tics> we are not done
21:38:06  <coopserver> <cha0tics> or don't you want to wait for Jam and Maz?
21:38:19  <coopserver> <lol> i don't mind
21:38:29  <Mark> wait for them to finish before prospecting
21:38:38  <Mark> otherwise there'll defintely be an industry in the way
21:39:15  <coopserver> <lol> i made an traingroup for you barnex
21:39:34  <coopserver> *** Mark has left the game (Leaving)
21:39:36  <Mark> goodnight
21:39:42  <barnex> gn
21:39:42  <coopserver> <cha0tics> gn8
21:39:45  <barnex> lol: thanks
21:40:22  <coopserver> <lol> do you mind if we start trains jams?
21:40:54  <coopserver> <Jam35> idc
21:42:30  <coopserver> <lol> i leave too
21:42:36  <coopserver> <cha0tics> bye
21:42:39  <barnex> bye
21:42:41  <coopserver> <lol> maybe i can make a slh tomorrow
21:42:49  <coopserver> <lol> i like this map though
21:42:53  <barnex> well it's my bedtime too I guess
21:42:57  <coopserver> <lol> and what we did today
21:43:10  <coopserver> *** barnex has left the game (Leaving)
21:43:16  <barnex> yep
21:43:18  <barnex> I only hope
21:43:25  <barnex> my hub won't crash
21:43:27  <barnex> early :D
21:43:30  <barnex> good night
21:43:41  <coopserver> <lol> gn
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22:04:32  <coopserver> <Xhizor> I blink my eyes and the whole network is done.
22:05:01  <coopserver> <cha0tics> you must have blinked a long time
22:05:06  <coopserver> <Xhizor> :D
22:05:15  <coopserver> <Xhizor> A few hours.
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23:26:45  <happpy> !players
23:26:45  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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