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Log for #openttdcoop on 29th December 2015:
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00:46:04  *** Hiddenfunstuff has quit IRC
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01:48:27  <Sylf> !pw
01:48:27  <coopserver> Sylf: purple
01:48:31  <coopserver> *** Game still paused (connecting clients, number of players)
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02:19:36  <coopserver> <Sylf> Kathu Woods is not my station
02:20:11  <coopserver> <Sylf> If you find wrong orders etc,
02:20:21  <coopserver> <Sylf> next time, leave station name, train number etc
02:20:38  <coopserver> <Sylf> something that makes it easier to spot it when I read the backlog
02:20:48  <coopserver> <Sylf> thx
02:24:25  <coopserver> <Sylf> Kenhardt farm stations are mine, and those orders are my fault
02:34:02  <Sylf> Checking all food trains orders: http://imgur.com/etilRMH
02:34:03  <Webster> Title: Imgur: The most awesome images on the Internet (at imgur.com)
02:34:05  <Sylf> it was not nice
02:46:00  <coopserver> *** Sylf has left the game (Leaving)
02:46:01  <coopserver> *** Game paused (number of players)
05:56:51  *** XtremeSG has joined #openttdcoop
05:56:59  <XtremeSG> SUP ALL
05:57:02  <XtremeSG> IM BACK
05:57:25  <XtremeSG> lately i was too busy making my railway so did not visit XD
05:57:49  <XtremeSG> can update me on the progress of the game?
07:46:37  <V453000> SUP M8
07:47:18  <V453000> Sylf: I re-ordered every single train in psg 186 :P was not nice either :P
07:54:30  <XtremeSG> ?
07:56:27  <V453000> what does that even mean
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08:35:11  <XtremeSG> im confused by wut u said
09:02:24  <XtremeSG> V4530000 is it advisable to make a seperate area for servicing
09:02:30  <XtremeSG> explain why or why not
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09:03:12  <V453000> definitely not a separate area
09:03:36  <V453000> especially with a bigger network it would be a really terrible idea to have all trains have through one area
09:04:01  <V453000> the best way to service your trains is to let them go to a depot after they picked up cargo
09:04:04  <V453000> @depots
09:04:05  <Webster> Train Servicing and Autoreplace at #openttdcoop - http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/
09:04:20  <V453000> even though I do not use breakdowns, it still applies to autoreplace
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09:08:09  <XtremeSG> oh ok
09:08:15  <XtremeSG> hmmm...
09:08:40  <XtremeSG> my trains actually do not all go through one area
09:08:54  <XtremeSG> 16 trains r assigned to each depot
09:09:05  <XtremeSG> such that they do not overload
09:11:29  <V453000> the issue is not the depots but in general having one general area where trains meet
09:11:50  <V453000> imagine in a bigger game you have 4 lines full of trains in each area of the map
09:11:57  <V453000> combine them and you get how much you would need
09:12:04  <V453000> + infrastructure to get there
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13:22:32  <coopserver> *** Mark has left the game (general timeout)
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16:35:33  <Maraxus> !pw
16:35:33  <coopserver> Maraxus: rotors
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