Config
Log for #openttdcoop on 23rd January 2016:
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00:01:08  <happpy> ok gn have fun
00:02:24  <Clockworker> gn
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00:51:05  <Sylf> psg 307 screenshot looks like RAWR
00:53:21  <Clockworker> ayyy
00:53:27  <Clockworker> I'll take a long, thanks sylf
00:53:31  <Clockworker> a look*
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01:49:01  <Clockworker> damn man
01:49:03  <Clockworker> RAWR looks gr8
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03:52:30  <Mazur> !pw
03:52:30  <coopserver> Mazur: arabic
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04:48:54  <Ramsvs> !password
04:48:54  <coopserver> Ramsvs: sqhash
04:49:12  <Ramsvs> !password
04:49:13  <coopserver> Ramsvs: upload
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09:40:28  <Jam35> !pw
09:40:28  <coopserver> Jam35: reduce
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09:41:58  <V453000> yo Jam666
09:42:29  <coopserver> <Jam35> hello
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09:48:10  <V453000> !pw
09:48:10  <coopserver> V453000: subdir
09:48:28  <V453000> fucking christ
09:48:37  <V453000> Taede: how do we make the password rotation slower?
09:48:39  <V453000> !pw
09:48:39  <coopserver> V453000: maxtop
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09:49:45  <coopserver> <V453000> this game is really nice
09:49:49  <Jam35> that does seem to happen fairly often
09:49:51  <coopserver> <V453000> we should play smaller maps more often
09:49:53  <Jam35> yeah not bad
09:50:20  <V453000> !list
09:50:20  <coopserver> V453000: Admin, Alias, Channel, ChannelLogger, Config, Misc, Owner, Plugin, Services, Soap, Status, Topic, User, and Utilities
09:50:29  <V453000> hm
09:50:32  <V453000> !help
09:50:32  <coopserver> V453000: http://wiki.openttdcoop.org/Soap
09:50:43  <coopserver> <Jam35> what's with BBH 04? :D
09:51:04  <coopserver> <V453000> fucked? :D
09:51:10  <coopserver> <V453000> electricity
09:51:42  <coopserver> <V453000> mass converted whole map to elrail now
09:52:17  <coopserver> <V453000> BRIX rail looks great in this game ... the newgrfs only replace sprites too, so BRIX can go over it as static XD
09:52:28  <coopserver> <V453000> working on maglev now though, and that is a totally different story :D
09:52:55  <coopserver> <Jam35> yes i've seen some progress reports in IRC :)
09:53:10  <coopserver> <V453000> it is incredibly tough
09:53:24  <coopserver> <V453000> if I said that tracks/bridges were hell, this is hell squared
09:53:41  <coopserver> <Jam35> heh
09:54:17  <coopserver> <V453000> if I made flat boring maglev, it would be ok
09:54:29  <coopserver> <V453000> but I want something that is actually nice
09:55:54  <coopserver> <Jam35> the other tracks already have a define RL equivalent to base it on :)
09:55:59  <coopserver> <Jam35> *defined
09:57:25  <coopserver> <V453000> well maglev kind of does as well
09:57:39  <coopserver> <V453000> in fact I very much love the most famous maglev train design how it hugs the track under it
09:58:14  <coopserver> <V453000> doing that in the game requires the middle track to be extruded which is quite a bit of hell
09:58:29  <coopserver> <V453000> I shall solve it somehow tho
09:59:09  <coopserver> <Jam35> somewhere between flat boring and hell :P
09:59:35  <coopserver> <V453000> heh
09:59:51  <coopserver> <V453000> but the big reward is that if I succeed in this, the junctions will be fucking great
10:00:00  <coopserver> <V453000> clearly visible and without glitches
10:00:17  <coopserver> <V453000> original maglev is totally invisible where is what going
10:00:19  <coopserver> <V453000> well not totally but ...
10:00:29  <coopserver> <Jam35> you are a perfectionist
10:00:35  <coopserver> <V453000> and 3D full-slabs maglev just overwrites itself in junctions
10:00:56  <coopserver> <V453000> well kind of, you could say I am overthinking it, but if redoing, then for better gameplay
10:01:10  <coopserver> <V453000> if I can't see what does the junction consist of clearly, then the graphics fail
10:02:47  <coopserver> <V453000> I believe RAWR maglev has that issue too
10:03:50  <coopserver> <V453000> yeah quite
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10:04:47  <coopserver> <V453000> moar factorio now, maglev later :>
10:04:54  <coopserver> <Jam35> RAWR is ok I think
10:05:03  <coopserver> <Jam35> you can see what goes where at least
10:05:35  <coopserver> <Jam35> the overlapping is not great
10:05:36  <coopserver> <V453000> yeah, at x4
10:05:48  <coopserver> <V453000> overlapping is horrible but yeah, you can see it kind of at x4
10:05:49  <coopserver> <Jam35> hm maybe
10:05:56  <coopserver> <V453000> at x2 barely, x1 shit hits the fan
10:06:48  <coopserver> <V453000> hm, we are using picasaweb to upload images to our internal gfx wiki
10:07:08  <coopserver> <V453000> fun part is that picasa does not show file names XD just pictures, duh
10:07:22  <coopserver> <V453000> so now when I have some sprites which look alike, shit is very fun to recognize xd
10:07:42  <coopserver> <Jam35> oh :D
10:07:49  <coopserver> <V453000> srsly ...
10:08:46  <coopserver> <V453000> oh what the fuck
10:08:50  <coopserver> <V453000> some of our trains are double headed
10:09:11  <coopserver> <V453000> KIV - SEL
10:09:24  <coopserver> <V453000> KOD - SEL
10:09:33  <coopserver> <V453000> KOD - MEY
10:09:42  <coopserver> <V453000> KIV - KOD :d
10:09:49  <coopserver> <V453000> HOU - KOD
10:09:51  <coopserver> <V453000> :d wtf
10:10:12  <coopserver> <V453000> it's not like those trains have great power with their powered wagons xd
10:10:46  <coopserver> <Jam35> I can't believe nobody noticed already
10:10:58  <coopserver> <Jam35> I wonder who it was? :D
10:11:03  <coopserver> <Jam35> they can change it :P
10:13:03  <coopserver> <V453000> well stuff works so I guess it is fine, but reducing network throughput for no reason :d
10:37:35  <coopserver> <V453000> XD
10:37:46  <coopserver> <V453000> I have been rendering fucking sequences for 3.5 days
10:37:52  <coopserver> <V453000> in the end I forgot to update them in the postproduction
10:38:00  <coopserver> <V453000> so everything is 4 times lower resolution :D
10:38:03  <coopserver> <V453000> well done me
10:38:08  <coopserver> <Jam35> oh no :)
10:38:21  <coopserver> <V453000> not insane amount of redoing, but ...
10:38:39  <coopserver> <Jam35> fair amount of time loss
10:39:51  <coopserver> <V453000> it is very minor in compare to all the shit that needs to be done
10:39:56  <coopserver> <V453000> but yeah, ~1 hour lost
10:41:06  <coopserver> <V453000> probably my strongest point in doing grafix is that my workflow is always automated as much as possible
10:41:33  <coopserver> <V453000> in this case only creating the final sprite sheets is manual, but a script handles it
10:43:07  <coopserver> <Jam35> lucky for you :)
10:43:11  <coopserver> <Jam35> biab
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10:43:35  <V453000> not luck when you do it all the time :P BRIX can be re-rendered and sprites created just by pressing 2 buttons
10:49:48  <tycoondemon2> life is easy with a computer :P
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12:16:04  <Mark> hiho
12:16:04  <Mark> !pw
12:16:05  <coopserver> Mark: tricky
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12:22:12  <V453000> yo human
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12:33:11  <V453000> shite
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13:23:07  <Clockworker> I think it was mtun
13:23:45  <Clockworker> <coopserver> <V453000> this game is really nice
13:23:46  <Clockworker> of course
13:23:51  <Clockworker> I'm playing it
13:23:55  <Clockworker> of course it'll be nice
13:24:19  <Clockworker> and by I think it was mtun I mean the double headed train
13:50:44  <solitaire> have you guys finished the map?
13:58:55  <coopserver> <Jam35> map is nearly done
13:59:06  <coopserver> <Jam35> there is still some life left
13:59:18  <coopserver> <Jam35> ...in this map
14:14:50  <Clockworker> !pw
14:14:50  <coopserver> Clockworker: colour
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14:15:24  <coopserver> <Clockworker> lol no one wants to build shit on the last areas
14:15:26  <coopserver> <Clockworker> too hilly
14:16:47  <coopserver> <Jam35> Vilnius is easy
14:17:39  <coopserver> <Jam35> the part south of BBH02 could be TFed a bit :)
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14:24:23  <Clockworker> I can build stuff
14:24:25  <Clockworker> but I need to know
14:24:29  <Clockworker> where to send the mail
14:24:30  <Clockworker> which ICE
14:24:35  <coopserver> <Clockworker> if a new one or what
14:24:43  <coopserver> <Clockworker> guess we don't have space though
14:25:46  <coopserver> <Jam35> Vilnius to SEL I say
14:26:01  <coopserver> <Clockworker> yeah
14:26:05  <coopserver> <Jam35> other areas to whatever is closest
14:33:47  <Clockworker> I gotta jet
14:33:53  <Clockworker> I did two stations
14:33:58  <Clockworker> tuntuliak
14:34:06  <Clockworker> get the trains rolling plos
14:34:32  <coopserver> <Jam35> I'll have a look
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15:47:54  <bubbleheads> !pw
15:47:54  <coopserver> bubbleheads: result
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15:55:03  <bubbleheads> !pw
15:55:03  <coopserver> bubbleheads: pieces
15:55:26  <bubbleheads> ...
15:55:30  <bubbleheads> !pw
15:55:30  <coopserver> bubbleheads: wagons
15:55:36  <coopserver> <Mark> hm?
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15:55:56  <bubbleheads> finally e.e
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16:46:26  <mmtunligit> hi
16:46:33  <coopserver> <bubbleheads> hello
16:46:58  <coopserver> <bubbleheads> how is it going
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17:43:46  <happpy> !players
17:43:46  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
17:43:54  <happpy> hi all
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18:47:20  <bubbleheads> !pw
18:47:20  <coopserver> bubbleheads: slowed
18:47:36  <bubbleheads> !pw
18:47:36  <coopserver> bubbleheads: slowed
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19:35:19  <lol_> !pw
19:35:19  <coopserver> lol_: bogous
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19:52:25  <happpy> hi
19:52:28  <coopserver> <lol> hey
19:52:39  <coopserver> <lol> someone isn't using nonstop orders
19:52:41  <happpy> how things
19:52:46  <coopserver> <lol> for just a single tram line
19:52:50  <coopserver> <lol> great
19:53:02  <coopserver> <lol> just had a long day of work
19:54:38  <coopserver> <lol> i like to see the crossings of rail-road have the default road sprite
19:54:45  <coopserver> <lol> instead of something cool
19:57:23  <Mark> guess ttrs doesnt have them
19:57:43  <coopserver> <lol> i think so too
19:57:58  <coopserver> <Jam35> tramjam
19:58:02  <coopserver> <Jam35> Akiak
19:58:12  <coopserver> <lol> jam yourself
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19:59:20  <coopserver> <lol> i cloned some of them
20:00:51  <coopserver> <lol> have you tried ecs already jam?
20:00:57  <coopserver> <Jam35> not yet
20:01:05  <coopserver> <lol> shall we do a small game?
20:01:14  <happpy> hi jam hi mark how things
20:01:25  <coopserver> <Jam35> hi ok thanks
20:01:43  <coopserver> <Jam35> idk lol where?
20:01:49  <coopserver> <lol> citymania server 2
20:02:02  <coopserver> <lol> it's a quest server so we can just use it as a sandbox
20:02:14  <coopserver> <lol> for just  a few small builds
20:02:32  <coopserver> <Jam35> oh what version?
20:02:36  <coopserver> <lol> 1.5.3
20:09:06  <Mark> is there a new ecs?
20:09:22  <Jam35> idk come join
20:09:26  <Jam35> idk if it's new
20:09:30  <Jam35> new to me :)
20:09:33  <Mark> are you both there?
20:09:36  <Jam35> ye
20:09:55  <lol_> it isn't new
20:10:15  <Mark> well last time i played ecs is at least 5 years ago
20:10:20  <Mark> so its probably newer than that
20:23:34  <V453000> just no ECS.
20:23:48  <V453000> it wasn't 5 years ago and the game got trashed in 2 days
20:23:55  <V453000> but feel free to try again
20:23:56  <V453000> idc
20:25:54  <lol_> @cl
20:25:54  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
20:25:57  <Mark> were not going to run it there
20:49:11  <lol_> join us V
20:49:20  <lol_> it is a nice network already
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20:49:35  <V453000> where?
20:53:59  <Mark> citymania
21:04:49  <solitaire> !pw
21:04:49  <coopserver> solitaire: tcache
21:05:11  <coopserver> *** Game paused (connecting clients)
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21:07:06  <solitaire> woo nice i see bubbleheads has made a lot of progress
21:08:39  <solitaire> i think a tiny bit more expansion around Vilnius and BBH02 and we should be done
21:10:38  <solitaire> as well as a bit of edits in some of the areas around BBH05 and maybe UMI
21:11:09  <solitaire> maybe naknek island
21:11:13  <solitaire> great job anyway
21:11:26  <Clockworker> I started expanding
21:11:31  <Clockworker> then I had to go X_X
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21:13:39  <coopserver> <solitaire> i don't think i wanna edit naknek. it just looks so nice.
21:14:14  <Clockworker> if naknek is one of mark's island, forget it
21:14:19  <coopserver> <solitaire> no idea
21:14:22  <Clockworker> islands*
21:14:38  <Clockworker> !pw
21:14:38  <coopserver> Clockworker: jnepos
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21:15:49  <coopserver> <Clockworker> man who the fuck made a bus line in my area
21:16:08  <coopserver> <solitaire> well i can really see why the BBH02 / vilnius area is so neglected
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21:16:12  <coopserver> <solitaire> the terrain is hilly as fuck
21:18:07  <coopserver> <solitaire> i uhh
21:18:12  <coopserver> <solitaire> shoddily expanded vilnius' roads
21:18:34  <coopserver> <Clockworker> was it you who made a busline in kupreanof
21:18:42  <coopserver> <solitaire> whats a kupreanof
21:18:54  <coopserver> <Clockworker> kopreanof
21:19:00  <coopserver> <solitaire> is that a foo
21:19:01  <coopserver> <solitaire> food
21:19:07  <coopserver> <Clockworker> stop playing dumb
21:19:12  <coopserver> <solitaire> no i didnt do it tho
21:19:13  <coopserver> <Clockworker> town in the north corner
21:19:14  <coopserver> <solitaire> i just joined
21:19:24  <coopserver> <solitaire> all ive done so far is expand vilnius
21:19:33  <coopserver> <Clockworker> okay
21:20:09  <coopserver> <solitaire> expande it really fucking dumbly i might add
21:20:09  <happpy> ther was a new player join like  5 days a go i think
21:20:57  <coopserver> <solitaire> this is the single shittiest road system ever made
21:21:29  <coopserver> <Clockworker> at this point, idc go for that system anyway
21:21:35  <coopserver> <Clockworker> let's just wrap it up
21:21:41  <coopserver> <solitaire> yeah let's just
21:21:43  <coopserver> <solitaire> finish this shit
21:21:49  <coopserver> <solitaire> you can help me finish faster
21:22:06  <coopserver> <solitaire> try building up the bbho2 area
21:22:12  <coopserver> <solitaire> last spot we need
21:22:50  <coopserver> <Clockworker> I don't mind not constructing much more
21:22:59  <coopserver> <Clockworker> but I think some limits between the city and non city areas
21:23:02  <coopserver> <Clockworker> are too artificial
21:23:24  <coopserver> <solitaire> we're basically making little
21:23:26  <coopserver> <solitaire> city pens
21:23:34  <coopserver> <solitaire> we're caging the cities in with massive railway systems
21:24:05  <coopserver> <solitaire> this terrain is so shitty i can't even make a town here
21:24:25  <coopserver> <solitaire> ok there
21:24:30  <coopserver> <solitaire> now i have to expand in what's left of that area
21:24:38  <coopserver> <solitaire> and service the towns i just placed
21:26:28  <coopserver> <solitaire> pro 10 outta fuckin 10 tram lines here
21:26:38  <coopserver> <solitaire> it's 11:26pm christ let's hurry this up
21:26:41  <coopserver> <solitaire> Station Time
21:29:09  <coopserver> <solitaire> clockworker, you there/
21:29:12  <coopserver> <solitaire> ?
21:29:45  <coopserver> <Clockworker> what
21:29:54  <coopserver> <solitaire> can you do me a favor and tie in the new stations near Vilnius?
21:29:55  <coopserver> <Clockworker> I'm trying to find something to masturbate to
21:30:08  <coopserver> <Clockworker> after that maybe
21:30:29  <coopserver> <solitaire> aight
21:30:35  <coopserver> <solitaire> just tie them all to kwethluk transfero r whatever
21:30:57  <Clockworker> why don't you do that
21:31:13  <coopserver> <solitaire> i gotta go
21:31:17  <coopserver> <solitaire> its real late
21:31:22  <coopserver> <solitaire> i gotta catch some good shut eye
21:31:25  <coopserver> <solitaire> cya
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21:34:12  <happpy> how things  clockworker
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21:46:45  <lol_> @gap 4
21:46:45  <Webster> lol_: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
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22:19:12  <coopserver> *** Game paused (number of players)
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