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00:47:07 *** Webster has joined #openttdcoop 00:47:07 *** ChanServ sets mode: +o Webster 00:49:23 *** liq3 has joined #openttdcoop 00:50:49 *** Indiana has quit IRC 00:50:55 *** Indiana has joined #openttdcoop 00:51:02 *** BiG_MEECH has quit IRC 00:51:40 *** liq3 has quit IRC 00:56:58 *** BiG_MEECH has joined #openttdcoop 01:02:39 *** Clockworker_ has joined #openttdcoop 01:02:39 *** Clockworker__ has quit IRC 02:34:01 <Sylf> !pw 02:34:01 <coopserver> Sylf: glitch 02:34:40 <coopserver> *** Game still paused (connecting clients, number of players) 02:34:45 <coopserver> *** Sylf has joined 02:34:46 <coopserver> *** Game still paused (number of players) 02:35:04 <coopserver> <Sylf> omg wall of text 02:35:33 <coopserver> <Sylf> yay tired yeti 02:39:08 <Sylf> Jam35> so idk if the numbers have changed <--- It hasn't. 10t of building materials will yield to 7t of food at merchants 02:41:53 <coopserver> *** Sylf has joined company #1 02:41:54 <coopserver> *** Game unpaused (number of players) 02:50:21 <coopserver> *** Sylf has left the game (Leaving) 02:50:22 <coopserver> *** Game paused (number of players) 03:20:29 *** ConductCat has joined #openttdcoop 03:20:29 *** orudge` has joined #openttdcoop 03:20:36 *** minisylf has joined #openttdcoop 03:20:37 *** tycoondemon2 has joined #openttdcoop 03:20:38 *** BiG_FISHBOT has quit IRC 03:20:38 *** Sylf has quit IRC 03:20:38 *** ConductorCat has quit IRC 03:20:38 *** orudge has quit IRC 03:20:38 *** tycoondemon has quit IRC 03:20:38 *** phatmatt_ has quit IRC 03:20:38 *** murr4y has quit IRC 03:20:50 *** phatmatt has joined #openttdcoop 03:21:20 *** murr4y has joined #openttdcoop 03:21:38 *** BiG_FISHBOT has joined #openttdcoop 03:34:41 <BiG_MEECH> !pw 03:34:41 <coopserver> BiG_MEECH: priest 03:34:46 <coopserver> *** Game still paused (connecting clients, number of players) 03:34:53 <coopserver> *** SmALL_MEECH has joined 03:34:54 <coopserver> *** Game still paused (number of players) 03:36:37 <coopserver> *** SmALL_MEECH has left the game (Leaving) 05:31:11 *** ODM has joined #openttdcoop 06:22:59 *** ODM has quit IRC 07:04:36 *** sietse has quit IRC 07:11:07 *** efess has quit IRC 07:40:35 *** StarLite has joined #openttdcoop 07:40:35 *** ChanServ sets mode: +o StarLite 07:46:01 *** phatmatt has quit IRC 07:57:54 *** phatmatt has joined #openttdcoop 08:10:04 <Mark> !pw 08:10:04 <coopserver> Mark: toobar 08:10:25 <Mark> !pw 08:10:25 <coopserver> Mark: punish 08:10:35 <coopserver> *** Game still paused (connecting clients, number of players) 08:10:39 <coopserver> *** Mark has joined 08:10:40 <coopserver> *** Game still paused (number of players) 08:10:41 <coopserver> *** Game unpaused (number of players) 08:16:03 <coopserver> <Mark> so i guess we can build this sucker 08:16:09 <coopserver> <Mark> just need to decide on a train 08:16:22 <coopserver> <Mark> chami is nice but slow loading speed 08:16:47 <coopserver> <Mark> might have to do tl3 slugs 08:29:50 <Mark> @stage Building 08:29:50 *** Webster changes topic to "Cooperative OpenTTD | PSG314 (r27534) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 08:35:19 <coopserver> *** Mark has joined spectators 08:35:20 <coopserver> *** Game paused (number of players) 08:35:23 <coopserver> *** Mark has joined company #1 08:35:24 <coopserver> *** Game unpaused (number of players) 08:35:32 <coopserver> *** Mark has joined spectators 08:35:33 <coopserver> *** Game paused (number of players) 09:04:50 *** efess has joined #openttdcoop 09:07:52 <V453000> get heavy would work as well 09:07:56 <V453000> I would go for that tbh 09:10:40 *** NCommander has quit IRC 09:25:21 <Mark> ok get heavy it is 09:25:36 <coopserver> *** Mark has joined company #1 09:25:37 <coopserver> *** Game unpaused (number of players) 09:41:11 <coopserver> *** Mark has joined spectators 09:41:12 <coopserver> *** Game paused (number of players) 09:47:21 <coopserver> *** Mark has joined company #1 09:47:22 <coopserver> *** Game unpaused (number of players) 09:48:38 <coopserver> *** Mark has joined spectators 09:48:39 <coopserver> *** Game paused (number of players) 10:38:29 *** aard has joined #openttdcoop 10:46:54 <coopserver> *** Mark has joined company #1 10:46:55 <coopserver> *** Game unpaused (number of players) 10:47:53 <coopserver> *** Mark has joined spectators 10:47:53 <coopserver> *** Game paused (number of players) 10:54:17 *** happpymoblic has quit IRC 11:13:38 <BiG_MEECH> !players 11:13:38 <coopserver> BiG_MEECH: There are currently 0 players and 1 spectators, making a total of 1 clients connected 11:13:43 <BiG_MEECH> HELL YEAH 13:22:37 *** Clockworker__ has joined #openttdcoop 13:30:23 *** Clockworker_ has quit IRC 13:50:11 *** Ben__ has joined #openttdcoop 13:51:22 <Ben__> !password 13:51:22 <coopserver> Ben__: mutual 13:51:26 <coopserver> *** Game still paused (connecting clients, number of players) 13:51:33 <coopserver> *** Player has joined 13:51:34 <coopserver> *** Game still paused (number of players) 13:51:55 <coopserver> *** Player has joined company #1 13:51:56 <coopserver> *** Game unpaused (number of players) 13:53:10 <coopserver> *** Player has left the game (Leaving) 13:53:11 <coopserver> *** Game paused (number of players) 13:53:14 *** Ben__ has quit IRC 15:28:46 *** Maraxus has joined #openttdcoop 15:28:46 *** ChanServ sets mode: +o Maraxus 15:29:40 *** ODM has joined #openttdcoop 15:39:12 <Jam35> !pw 15:39:12 <coopserver> Jam35: fellow 15:39:17 <coopserver> *** Game still paused (connecting clients, number of players) 15:39:21 <coopserver> *** Jam35 has joined 15:39:22 <coopserver> *** Game still paused (number of players) 15:44:44 <coopserver> *** Jam35 has joined company #1 15:44:45 <coopserver> *** Game unpaused (number of players) 15:53:39 <Maraxus> !pw 15:53:39 <coopserver> Maraxus: chance 15:53:50 <coopserver> *** Game paused (connecting clients) 15:53:56 <coopserver> *** Maraxus has joined 15:53:57 <coopserver> *** Game unpaused (connecting clients) 15:56:09 <coopserver> *** Maraxus has joined company #1 16:03:39 <coopserver> *** Maraxus has joined spectators 16:09:43 <coopserver> *** Jam35 has left the game (general timeout) 16:09:44 <coopserver> *** Game paused (number of players) 16:10:00 <Jam35> !pw 16:10:00 <coopserver> Jam35: maglev 16:10:04 <coopserver> *** Game still paused (connecting clients, number of players) 16:10:08 <coopserver> *** Jam35 has joined 16:10:09 <coopserver> *** Game still paused (number of players) 16:10:17 <coopserver> *** Jam35 has joined company #1 16:10:18 <coopserver> *** Game unpaused (number of players) 16:11:36 <coopserver> *** Jam35 has joined spectators 16:11:37 <coopserver> *** Game paused (number of players) 16:27:40 <coopserver> *** Jam35 has joined company #1 16:27:41 <coopserver> *** Game unpaused (number of players) 16:37:52 <BiG_MEECH> Jam <3 16:40:50 <BiG_MEECH> !pw 16:40:50 <coopserver> BiG_MEECH: regexp 16:40:55 <coopserver> *** Game paused (connecting clients) 16:41:01 <coopserver> *** SmALL_MEECH has joined 16:41:02 <coopserver> *** Game unpaused (connecting clients) 16:41:08 <coopserver> <Jam35> meechy 16:41:26 <coopserver> <Jam35> mini-meech 16:41:39 <coopserver> <SmALL_MEECH> :D 16:41:40 <coopserver> <SmALL_MEECH> small 16:41:48 <coopserver> *** SmALL_MEECH has changed his/her name to BiG_MEECH 16:42:11 <coopserver> <Jam35> so the graffiti says... 16:43:14 <coopserver> *** BiG_MEECH has joined company #1 16:44:45 <coopserver> *** BiG_MEECH has joined spectators 16:45:03 <coopserver> <Jam35> half assed effort 16:45:10 <coopserver> <BiG_MEECH> lol 16:45:12 <coopserver> <Jam35> good work 16:45:15 <coopserver> <Jam35> :D 16:45:20 <coopserver> <BiG_MEECH> yeah np anytime 16:45:22 <coopserver> <BiG_MEECH> xD 16:45:33 <coopserver> <Jam35> really fucking helpful 16:45:57 <coopserver> <BiG_MEECH> hours of fucking work for you guys and I get nothing :D 16:46:07 <coopserver> <BiG_MEECH> broke my keyboard doing it 16:46:12 <coopserver> <BiG_MEECH> FFFFFFFFFF 16:46:13 <coopserver> <BiG_MEECH> xD 16:46:32 *** Clockworker_ has joined #openttdcoop 16:46:48 <coopserver> <BiG_MEECH> I wanted to look at the map and plan a lil more 16:46:53 <coopserver> <BiG_MEECH> plus its lunchtime 16:47:14 <coopserver> *** BiG_MEECH has joined company #1 16:48:11 <coopserver> <Jam35> do you work in UK highway maintenance? 16:48:21 <coopserver> <BiG_MEECH> lol 16:48:38 <coopserver> <BiG_MEECH> I'm taking union break :D 16:49:09 <coopserver> <BiG_MEECH> what CL we needs? 16:49:16 <coopserver> <Jam35> I made 3 16:49:19 *** Clockworker__ has quit IRC 16:49:27 <coopserver> <Jam35> I think it's needed 16:49:38 <coopserver> <Jam35> at this stage, no excuse not to 17:01:12 <BiG_MEECH> @gap 9 17:01:12 <Webster> BiG_MEECH: For Trainlength of 9: <= 15 needs 2, 16 - 26 needs 3, 27 - 37 needs 4. 17:01:18 <BiG_MEECH> @gap 3 17:01:18 <Webster> BiG_MEECH: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 17:03:31 <coopserver> *** BiG_MEECH has joined spectators 17:04:09 <coopserver> *** BiG_MEECH has left the game (Leaving) 17:08:12 <coopserver> *** Jam35 has joined spectators 17:08:13 <coopserver> *** Game paused (number of players) 17:31:47 <coopserver> *** Maraxus has left the game (Leaving) 17:31:49 *** Maraxus has quit IRC 17:35:11 *** absolutis has joined #openttdcoop 17:46:04 <Mazur> !pw 17:46:04 <coopserver> Mazur: bottom 17:46:16 <coopserver> *** Game still paused (connecting clients, number of players) 17:46:16 <absolutis> !pw 17:46:17 <coopserver> absolutis: bottom 17:46:18 <coopserver> *** Mazur has joined 17:46:19 <coopserver> *** Game still paused (number of players) 17:46:20 <coopserver> *** Game unpaused (number of players) 17:46:44 <coopserver> *** Game paused (connecting clients) 17:46:51 <coopserver> *** Absolutis has joined 17:46:52 <coopserver> *** Game unpaused (connecting clients) 17:47:03 <coopserver> <Absolutis> so, turbo refit 17:47:05 <coopserver> <Mazur> Absolved. 17:47:24 <BiG_MEECH> yo 17:47:37 <coopserver> <Mazur> Mig Beech. 17:49:01 <coopserver> <Absolutis> hm 17:49:08 <coopserver> <Absolutis> why's MSH 01 one way only 17:49:23 <coopserver> <Absolutis> won't steel trains go from the mill to the yard 17:51:39 <coopserver> <Mazur> I've not grokked what si what, yet. Even. 17:53:07 *** Progman has joined #openttdcoop 17:55:39 <absolutis> the station walk distance is quite short 17:56:16 <coopserver> <Mazur> Oh, that's why one-way: no direct link between them?? 17:56:29 <coopserver> <Mazur> But what would be the point? 17:57:00 <coopserver> <Absolutis> See the orders. pick up steel from 3AA, drop it to the yard 17:57:25 <coopserver> <Mazur> Yes, ten refit and pick up from yard, again. 17:57:43 <coopserver> <Absolutis> Yeah, so trains need to be able to go from 3AA to yard 17:57:50 <coopserver> <Absolutis> or make a loop-de-loop 17:58:55 <coopserver> <Mazur> Yes, and as I undetasrand it, that woud indeed be done getting off the Main Station line and come back to reach the other station. 17:59:16 <Jam35> !rcon set station_spread 17:59:17 <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64) 17:59:18 <coopserver> <Absolutis> that would be inefficient af though 17:59:21 <Jam35> !rcon set station_spread 64 17:59:30 <Jam35> station spread fixed 17:59:41 <Jam35> lol Mark 17:59:46 <Jam35> max bridge is 12 17:59:59 <Jam35> that can't be done in live game 18:00:14 <Mazur> Maybe he hinks size doesn;t matter? 18:01:07 <Jam35> haha ok 18:01:08 <coopserver> <Mazur> Anyway, I'm only looking, not planning to build (yet), anyway,. 18:01:12 <Jam35> we'll see 18:01:22 <Jam35> he can change it later 18:01:32 <coopserver> <Mazur> Nice threat. 18:01:52 <coopserver> *** Mazur has left the game (Leaving) 18:02:31 <Mazur> But I don;t understand the "one-way only" in MSH tracks either. 18:02:46 <Mazur> I need new glasses. 18:03:12 <coopserver> *** Absolutis has joined spectators 18:03:13 <coopserver> *** Game paused (number of players) 18:03:15 <Mazur> Or, perhaps, just increase the font size in your IRC cleint, Mazur. 18:03:42 <Mazur> Yweah, that helps. 18:04:00 <Mazur> (Got IRC on my secondary screen.) 18:05:33 *** sietse has joined #openttdcoop 18:06:01 <sietse> !pw 18:06:01 <coopserver> sietse: matter 18:06:06 <coopserver> *** Game still paused (connecting clients, number of players) 18:06:07 <coopserver> *** Player has joined 18:06:08 <coopserver> *** Game still paused (number of players) 18:07:15 <Mazur> SIetse: set your name properly, please. 18:07:22 <coopserver> <Player> !name sietse 18:07:23 <coopserver> *** Player has changed his/her name to sietse 18:07:50 <sietse> heya, always forget that :) 18:07:56 <sietse> thanks 18:08:30 <Mazur> You can set it in your client, then your always covered. 18:19:22 <coopserver> *** sietse has joined company #1 18:19:23 <coopserver> *** Game unpaused (number of players) 18:20:41 <Mazur> It's the variable client_name in $HOME/.openttd/openttd.cfg (don'tt know the LoseDoze path.) 18:21:15 <Mazur> But obviously the file openttd.cfg in your openttd directory. 18:21:44 <sietse> cool, changed that now 18:22:01 <coopserver> *** Absolutis has left the game (Leaving) 18:57:49 *** dr_gonzo has joined #openttdcoop 18:58:25 *** dr_gonzo is now known as Guest2986 19:05:19 *** happpy has joined #openttdcoop 19:05:45 <happpy> !players 19:05:46 <coopserver> happpy: There are currently 1 players and 2 spectators, making a total of 3 clients connected 19:05:51 <happpy> hi 19:06:01 <coopserver> <sietse> heya 19:08:29 <happpy> how things 19:08:40 <coopserver> <sietse> fine, weekend announces ;) 19:09:45 <coopserver> *** Mark has left the game (general timeout) 19:17:28 <Mark> !pw 19:17:28 <coopserver> Mark: earned 19:17:32 <coopserver> *** Game paused (connecting clients) 19:17:37 <coopserver> *** Mark has joined 19:17:38 <coopserver> *** Game unpaused (connecting clients) 19:17:39 <coopserver> <Mark> hiyo 19:17:45 <coopserver> <sietse> hey Mark 19:17:57 <coopserver> <Jam35> hi 19:18:16 <coopserver> <Jam35> Mark did you see irc ? 19:18:21 <coopserver> <Jam35> bridge length 19:18:34 <coopserver> <Mark> woops 19:18:39 <coopserver> <Mark> does it matter though 19:18:40 <coopserver> <Jam35> :) 19:18:44 <coopserver> <Jam35> not atm 19:18:49 <coopserver> <Jam35> maybe later 19:18:55 <coopserver> <Mark> we'll see 19:19:00 <coopserver> <Mark> can change it if neccesary 19:19:58 <coopserver> <Jam35> sure thing 19:20:10 <coopserver> <Jam35> Sietse weird line 19:20:15 <coopserver> *** Jam35 has joined company #1 19:20:30 <coopserver> <Jam35> no 19:20:34 <coopserver> <Jam35> it's me 19:20:39 <coopserver> <Jam35> take no notice 19:21:27 <coopserver> <Jam35> it was questioned the one way hub thing 19:21:48 <coopserver> <Jam35> and tbh I think it's 2.5 way too? 19:22:01 <coopserver> <Jam35> according to plan 19:22:06 <coopserver> <Jam35> or what are we missing> 19:22:10 <coopserver> <Mark> uhm 19:22:22 <coopserver> <Mark> they always come in from bbh and leave to yard right? 19:22:44 <absolutis> Don't they also go steel/oil/power plant -> yard? 19:22:54 <coopserver> <Jam35> yes but can go 19:22:55 <absolutis> at least that's what the orders say 19:22:57 <coopserver> <Jam35> that 19:23:44 <coopserver> <Mark> not seeing it tbh 19:24:04 <coopserver> <Mark> its pick up iron ore, drop iron ore, refit, pick up steel, go to yard, right? 19:24:28 <coopserver> <Mark> it only needs to be connected to the line going from bbh to yard 19:24:31 <coopserver> <Mark> not the other way 19:24:58 <coopserver> <Mark> the term one-way might be confusing 19:29:19 <coopserver> <Jam35> full hub minus one connection? 19:30:32 <coopserver> <Mark> no, it only needs incoming line from BBH and outgoing towards YARD right? 19:31:46 <coopserver> <Mark> see !here 19:31:50 <coopserver> <Jam35> I see it 19:31:57 <coopserver> <Mark> thats it right? 19:32:01 <coopserver> <Mark> i might be confused 19:32:55 <coopserver> <Jam35> yes you are right 19:33:05 <coopserver> <Jam35> minus 2 connections 19:33:22 <coopserver> <Jam35> but that is confusing too :) 19:33:41 <coopserver> <Mark> its nice and simple :P 19:33:46 <coopserver> <Mark> bit of a cheap way to do it perhaps 19:36:52 <coopserver> <Jam35> 28 towns and 28 yards 19:37:00 <coopserver> <Jam35> already spawned 19:37:16 <coopserver> <Jam35> need to be careful about location 19:37:29 <coopserver> <Jam35> I suppose we could found new town 19:37:30 <coopserver> <Mark> hm yea 19:39:14 <coopserver> <Jam35> no CHIPS :( 19:39:18 <coopserver> <Jam35> :) 19:39:46 <coopserver> <Mark> oh noes 19:40:35 <coopserver> <Jam35> oh how many loading stages 19:40:46 *** StarLite has quit IRC 19:40:51 <coopserver> <Jam35> you use these quite often? 19:40:53 <coopserver> <Mark> not a lot 19:41:01 <coopserver> <Mark> theyre fast 19:41:16 <coopserver> <Jam35> 4 or 5 I think 19:41:24 <coopserver> <Jam35> 6 platforms per line I think 19:41:27 <coopserver> <Mark> might be 3 19:41:40 <coopserver> <Jam35> 33 67 100 19:41:47 <coopserver> <Jam35> sounds familiar 19:41:52 <coopserver> <Jam35> or is that slugs 19:42:04 <coopserver> <Mark> these too i think 19:42:40 <coopserver> <Jam35> it doesn't matter here anyway 19:42:47 <coopserver> <Jam35> I mean that doesn't fit here 19:42:52 <coopserver> <Jam35> it's refit... 19:42:53 *** StarLite has joined #openttdcoop 19:42:53 *** ChanServ sets mode: +o StarLite 19:43:42 <coopserver> <Mark> ml done 19:43:44 <coopserver> <Mark> cyas later 19:43:47 <coopserver> *** Mark has joined spectators 19:43:56 <coopserver> <Jam35> ok ttfn 19:44:29 <Mark> ttfn? ;D 19:44:31 <Mark> ta ta? 19:44:38 <coopserver> <Jam35> I guess 19:44:59 <coopserver> <Jam35> UK innit 19:50:28 <absolutis> !pw 19:50:28 <coopserver> absolutis: dialog 19:50:36 <coopserver> *** Game paused (connecting clients) 19:50:43 <coopserver> *** Absolutis has joined 19:50:44 <coopserver> *** Game unpaused (connecting clients) 19:52:35 *** NCommander has joined #openttdcoop 20:04:09 <coopserver> *** Absolutis has left the game (Leaving) 20:22:00 *** ODM has quit IRC 20:22:58 *** StarLite has quit IRC 20:23:35 <happpy> hi mark hi jam 20:23:47 *** Guest2986 has quit IRC 20:26:07 *** absolutis has quit IRC 20:26:16 *** solitaire has joined #openttdcoop 20:42:44 <tyteen4a03> !pw 20:42:44 <coopserver> tyteen4a03: yearly 20:43:02 <coopserver> *** Game paused (connecting clients) 20:43:03 <coopserver> *** tyteen4a03 has joined 20:43:04 <coopserver> *** Game unpaused (connecting clients) 20:43:07 <coopserver> <sietse> what's the one-way only stuff about? 20:43:35 <coopserver> <Jam35> see example !here 20:45:20 <coopserver> <sietse> so one-way from BBH --> 3BB and then from 3BB only to Yard2 ? 20:46:21 <coopserver> <Jam35> 3bb goes to yard only 20:46:29 <coopserver> <sietse> ok 20:46:31 <coopserver> <Jam35> yes 20:46:43 <coopserver> <sietse> think I got it ;D 20:46:51 <coopserver> <Jam35> er me too :P 20:51:57 *** solitaire has quit IRC 21:00:35 *** bubbleheads has joined #openttdcoop 21:03:02 <bubbleheads> !password 21:03:02 <coopserver> bubbleheads: plural 21:03:13 <coopserver> *** Game paused (connecting clients) 21:03:24 <coopserver> *** bubbleheads has joined 21:03:25 <coopserver> *** Game unpaused (connecting clients) 21:04:00 <coopserver> <tyteen4a03> oh you 21:04:19 *** Progman has quit IRC 21:04:49 <coopserver> <tyteen4a03> tree glorious trees 21:04:57 <coopserver> <sietse> Jam35: Can you take a look at MSH02 and verify I understood the plan correctly 21:04:58 <coopserver> <sietse> ? 21:05:14 <coopserver> <Jam35> sec 21:05:56 <coopserver> <Jam35> can you check mine? 21:06:07 <coopserver> <sietse> yes, was doing that already :) 21:06:12 *** aard has quit IRC 21:06:26 <coopserver> <sietse> think we have the same idea 21:07:01 <coopserver> <Jam35> mine is unnecessarily crossed over 21:07:31 <coopserver> <Jam35> yours could do with left hand drive :) 21:07:36 <coopserver> <sietse> for moar fun :) 21:07:46 <coopserver> <Jam35> simpler design 21:07:54 <coopserver> <Jam35> it looks right 21:08:11 <coopserver> <Jam35> mind the s bend 21:09:41 <coopserver> <Jam35> highlighted a few of those 21:09:45 <coopserver> <Jam35> on the BBH too 21:09:55 <coopserver> <Jam35> they will slow 21:10:05 <coopserver> <sietse> ooh, did not know that 21:10:49 <coopserver> <sietse> will fix those 21:10:59 <coopserver> <sietse> thanks for the tip 21:11:44 <coopserver> <Jam35> like !this 21:11:55 <coopserver> <Jam35> is CL2 21:15:16 <coopserver> <Jam35> oh god 21:16:32 <coopserver> <Jam35> you know about signals in waiting bays? 21:17:19 <coopserver> <sietse> what you mean exactly? 21:17:37 <coopserver> *** tyteen4a03 has left the game (Leaving) 21:17:42 <coopserver> <Jam35> TL is 3 21:17:43 <coopserver> <sietse> to let them give way or to force them? 21:18:01 <coopserver> <Jam35> see the green areas in BBH 02 21:18:10 <coopserver> <Jam35> so train will wait there 21:18:11 <coopserver> <sietse> the gaps? 21:18:18 <coopserver> <Jam35> no 21:18:28 <coopserver> <bubbleheads> hi 21:18:35 <coopserver> <Jam35> hi 21:18:38 <coopserver> <sietse> hey 21:18:39 <coopserver> <Jam35> see !!! 21:18:54 <coopserver> <Jam35> that signal will cause trouble 21:19:02 <coopserver> <bubbleheads> how is it going 21:19:47 <coopserver> <sietse> I know, always waiting for trains to tell me ;) 21:20:00 <coopserver> <Jam35> signals should not extend past TL 21:20:11 <coopserver> <Jam35> unless you can fit multiple trains therer 21:20:48 <coopserver> <Jam35> but fitting multiple trains does not split traffic as well 21:21:01 <coopserver> <Jam35> shorter bays are better 21:21:08 <coopserver> <Jam35> closer to TL is best 21:21:23 <coopserver> <sietse> agree 21:21:35 <coopserver> <Jam35> so signals in the bays are faster 21:21:42 <coopserver> <Jam35> but they cant go past TL 21:21:48 <coopserver> <Jam35> or they break the presignals 21:33:17 <coopserver> <Jam35> oh noes 21:33:24 <coopserver> <Jam35> you destroyed stuff 21:33:32 <coopserver> <Jam35> I see one more actually 21:33:43 <coopserver> <Jam35> I'll let you find it though :) 21:33:56 <coopserver> <sietse> ok :) 21:49:14 <coopserver> <Jam35> gtg cya 21:49:17 <coopserver> *** Jam35 has left the game (Leaving) 21:49:18 <coopserver> <sietse> bye 23:06:43 <coopserver> *** sietse has joined spectators 23:06:53 <coopserver> *** sietse has left the game (Leaving) 23:06:57 <sietse> gnight 23:48:12 *** dwarf has joined #openttdcoop 23:48:15 <dwarf> hi all 23:53:22 <dwarf> !pw 23:53:22 <coopserver> dwarf: second 23:53:30 <coopserver> *** Game paused (connecting clients) 23:53:37 <coopserver> *** dwarf has joined 23:53:38 <coopserver> *** Game unpaused (connecting clients)