Config
Log for #openttdcoop on 6th May 2016:
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02:34:01  <Sylf> !pw
02:34:01  <coopserver> Sylf: glitch
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02:35:04  <coopserver> <Sylf> omg wall of text
02:35:33  <coopserver> <Sylf> yay tired yeti
02:39:08  <Sylf> Jam35> so idk if the numbers have changed  <--- It hasn't.  10t of building materials will yield to 7t of food at merchants
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03:34:41  <BiG_MEECH> !pw
03:34:41  <coopserver> BiG_MEECH: priest
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08:10:04  <Mark> !pw
08:10:04  <coopserver> Mark: toobar
08:10:25  <Mark> !pw
08:10:25  <coopserver> Mark: punish
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08:16:03  <coopserver> <Mark> so i guess we can build this sucker
08:16:09  <coopserver> <Mark> just need to decide on a train
08:16:22  <coopserver> <Mark> chami is nice but slow loading speed
08:16:47  <coopserver> <Mark> might have to do tl3 slugs
08:29:50  <Mark> @stage Building
08:29:50  *** Webster changes topic to "Cooperative OpenTTD | PSG314 (r27534) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
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09:07:52  <V453000> get heavy would work as well
09:07:56  <V453000> I would go for that tbh
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09:25:21  <Mark> ok get heavy it is
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11:13:38  <BiG_MEECH> !players
11:13:38  <coopserver> BiG_MEECH: There are currently 0 players and 1 spectators, making a total of 1 clients connected
11:13:43  <BiG_MEECH> HELL YEAH
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13:51:22  <Ben__> !password
13:51:22  <coopserver> Ben__: mutual
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15:39:12  <Jam35> !pw
15:39:12  <coopserver> Jam35: fellow
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15:53:39  <Maraxus> !pw
15:53:39  <coopserver> Maraxus: chance
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16:10:00  <Jam35> !pw
16:10:00  <coopserver> Jam35: maglev
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16:37:52  <BiG_MEECH> Jam <3
16:40:50  <BiG_MEECH> !pw
16:40:50  <coopserver> BiG_MEECH: regexp
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16:41:08  <coopserver> <Jam35> meechy
16:41:26  <coopserver> <Jam35> mini-meech
16:41:39  <coopserver> <SmALL_MEECH> :D
16:41:40  <coopserver> <SmALL_MEECH> small
16:41:48  <coopserver> *** SmALL_MEECH has changed his/her name to BiG_MEECH
16:42:11  <coopserver> <Jam35> so the graffiti says...
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16:45:03  <coopserver> <Jam35> half assed effort
16:45:10  <coopserver> <BiG_MEECH> lol
16:45:12  <coopserver> <Jam35> good work
16:45:15  <coopserver> <Jam35> :D
16:45:20  <coopserver> <BiG_MEECH> yeah np anytime
16:45:22  <coopserver> <BiG_MEECH> xD
16:45:33  <coopserver> <Jam35> really fucking helpful
16:45:57  <coopserver> <BiG_MEECH> hours of fucking work for you guys and I get nothing :D
16:46:07  <coopserver> <BiG_MEECH> broke my keyboard doing it
16:46:12  <coopserver> <BiG_MEECH> FFFFFFFFFF
16:46:13  <coopserver> <BiG_MEECH> xD
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16:46:48  <coopserver> <BiG_MEECH> I wanted to look at the map and plan a lil more
16:46:53  <coopserver> <BiG_MEECH> plus its lunchtime
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16:48:11  <coopserver> <Jam35> do you work in UK highway maintenance?
16:48:21  <coopserver> <BiG_MEECH> lol
16:48:38  <coopserver> <BiG_MEECH> I'm taking union break :D
16:49:09  <coopserver> <BiG_MEECH> what CL we needs?
16:49:16  <coopserver> <Jam35> I made 3
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16:49:27  <coopserver> <Jam35> I think it's needed
16:49:38  <coopserver> <Jam35> at this stage, no excuse not to
17:01:12  <BiG_MEECH> @gap 9
17:01:12  <Webster> BiG_MEECH: For Trainlength of 9: <= 15 needs 2, 16 - 26 needs 3, 27 - 37 needs 4.
17:01:18  <BiG_MEECH> @gap 3
17:01:18  <Webster> BiG_MEECH: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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17:46:04  <Mazur> !pw
17:46:04  <coopserver> Mazur: bottom
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17:46:16  <absolutis> !pw
17:46:17  <coopserver> absolutis: bottom
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17:47:03  <coopserver> <Absolutis> so, turbo refit
17:47:05  <coopserver> <Mazur> Absolved.
17:47:24  <BiG_MEECH> yo
17:47:37  <coopserver> <Mazur> Mig Beech.
17:49:01  <coopserver> <Absolutis> hm
17:49:08  <coopserver> <Absolutis> why's MSH 01 one way only
17:49:23  <coopserver> <Absolutis> won't steel trains go from the mill to the yard
17:51:39  <coopserver> <Mazur> I've not grokked what si what, yet.  Even.
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17:55:39  <absolutis> the station walk distance is quite short
17:56:16  <coopserver> <Mazur> Oh, that's why one-way: no direct link between them??
17:56:29  <coopserver> <Mazur> But what would be the point?
17:57:00  <coopserver> <Absolutis> See the orders. pick up steel from 3AA, drop it to the yard
17:57:25  <coopserver> <Mazur> Yes, ten refit and pick up from yard, again.
17:57:43  <coopserver> <Absolutis> Yeah, so  trains need to be able to go from 3AA to yard
17:57:50  <coopserver> <Absolutis> or make a loop-de-loop
17:58:55  <coopserver> <Mazur> Yes, and as I undetasrand  it, that woud indeed be done getting off the Main Station line and come back to reach the other station.
17:59:16  <Jam35> !rcon set station_spread
17:59:17  <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64)
17:59:18  <coopserver> <Absolutis> that would be inefficient af though
17:59:21  <Jam35> !rcon set station_spread 64
17:59:30  <Jam35> station spread fixed
17:59:41  <Jam35> lol Mark
17:59:46  <Jam35> max bridge is 12
17:59:59  <Jam35> that can't be done in live game
18:00:14  <Mazur> Maybe he hinks size doesn;t matter?
18:01:07  <Jam35> haha ok
18:01:08  <coopserver> <Mazur> Anyway, I'm only looking, not planning to build (yet), anyway,.
18:01:12  <Jam35> we'll see
18:01:22  <Jam35> he can change it later
18:01:32  <coopserver> <Mazur> Nice threat.
18:01:52  <coopserver> *** Mazur has left the game (Leaving)
18:02:31  <Mazur> But I don;t understand the "one-way only" in MSH tracks either.
18:02:46  <Mazur> I need new glasses.
18:03:12  <coopserver> *** Absolutis has joined spectators
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18:03:15  <Mazur> Or, perhaps, just increase the font size in your IRC cleint, Mazur.
18:03:42  <Mazur> Yweah, that helps.
18:04:00  <Mazur> (Got IRC on my secondary screen.)
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18:06:01  <sietse> !pw
18:06:01  <coopserver> sietse: matter
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18:07:15  <Mazur> SIetse: set your name properly, please.
18:07:22  <coopserver> <Player> !name sietse
18:07:23  <coopserver> *** Player has changed his/her name to sietse
18:07:50  <sietse> heya, always forget that :)
18:07:56  <sietse> thanks
18:08:30  <Mazur> You can set it in your client, then your always covered.
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18:20:41  <Mazur> It's the variable client_name in $HOME/.openttd/openttd.cfg  (don'tt know the LoseDoze path.)
18:21:15  <Mazur> But obviously the file openttd.cfg in your openttd directory.
18:21:44  <sietse> cool, changed that now
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19:05:45  <happpy> !players
19:05:46  <coopserver> happpy: There are currently 1 players and 2 spectators, making a total of 3 clients connected
19:05:51  <happpy> hi
19:06:01  <coopserver> <sietse> heya
19:08:29  <happpy> how things
19:08:40  <coopserver> <sietse> fine, weekend announces ;)
19:09:45  <coopserver> *** Mark has left the game (general timeout)
19:17:28  <Mark> !pw
19:17:28  <coopserver> Mark: earned
19:17:32  <coopserver> *** Game paused (connecting clients)
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19:17:39  <coopserver> <Mark> hiyo
19:17:45  <coopserver> <sietse> hey Mark
19:17:57  <coopserver> <Jam35> hi
19:18:16  <coopserver> <Jam35> Mark did you see irc ?
19:18:21  <coopserver> <Jam35> bridge length
19:18:34  <coopserver> <Mark> woops
19:18:39  <coopserver> <Mark> does it matter though
19:18:40  <coopserver> <Jam35> :)
19:18:44  <coopserver> <Jam35> not atm
19:18:49  <coopserver> <Jam35> maybe later
19:18:55  <coopserver> <Mark> we'll see
19:19:00  <coopserver> <Mark> can change it if neccesary
19:19:58  <coopserver> <Jam35> sure thing
19:20:10  <coopserver> <Jam35> Sietse weird line
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19:20:30  <coopserver> <Jam35> no
19:20:34  <coopserver> <Jam35> it's me
19:20:39  <coopserver> <Jam35> take no notice
19:21:27  <coopserver> <Jam35> it was questioned the one way hub thing
19:21:48  <coopserver> <Jam35> and tbh I think it's 2.5 way too?
19:22:01  <coopserver> <Jam35> according to plan
19:22:06  <coopserver> <Jam35> or what are we missing>
19:22:10  <coopserver> <Mark> uhm
19:22:22  <coopserver> <Mark> they always come in from bbh and leave to yard right?
19:22:44  <absolutis> Don't they also go steel/oil/power plant -> yard?
19:22:54  <coopserver> <Jam35> yes but can go
19:22:55  <absolutis> at least that's what the orders say
19:22:57  <coopserver> <Jam35> that
19:23:44  <coopserver> <Mark> not seeing it tbh
19:24:04  <coopserver> <Mark> its pick up iron ore, drop iron ore, refit, pick up steel, go to yard, right?
19:24:28  <coopserver> <Mark> it only needs to be connected to the line going from bbh to yard
19:24:31  <coopserver> <Mark> not the other way
19:24:58  <coopserver> <Mark> the term one-way might be confusing
19:29:19  <coopserver> <Jam35> full hub minus one connection?
19:30:32  <coopserver> <Mark> no, it only needs incoming line from BBH and outgoing towards YARD right?
19:31:46  <coopserver> <Mark> see !here
19:31:50  <coopserver> <Jam35> I see it
19:31:57  <coopserver> <Mark> thats it right?
19:32:01  <coopserver> <Mark> i might be confused
19:32:55  <coopserver> <Jam35> yes you are right
19:33:05  <coopserver> <Jam35> minus 2 connections
19:33:22  <coopserver> <Jam35> but that is confusing too :)
19:33:41  <coopserver> <Mark> its nice and simple :P
19:33:46  <coopserver> <Mark> bit of a cheap way to do it perhaps
19:36:52  <coopserver> <Jam35> 28 towns and 28 yards
19:37:00  <coopserver> <Jam35> already spawned
19:37:16  <coopserver> <Jam35> need to be careful about location
19:37:29  <coopserver> <Jam35> I suppose we could found new town
19:37:30  <coopserver> <Mark> hm yea
19:39:14  <coopserver> <Jam35> no CHIPS :(
19:39:18  <coopserver> <Jam35> :)
19:39:46  <coopserver> <Mark> oh noes
19:40:35  <coopserver> <Jam35> oh how many loading stages
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19:40:51  <coopserver> <Jam35> you use these quite often?
19:40:53  <coopserver> <Mark> not a lot
19:41:01  <coopserver> <Mark> theyre fast
19:41:16  <coopserver> <Jam35> 4 or 5 I think
19:41:24  <coopserver> <Jam35> 6 platforms per line I think
19:41:27  <coopserver> <Mark> might be 3
19:41:40  <coopserver> <Jam35> 33 67 100
19:41:47  <coopserver> <Jam35> sounds familiar
19:41:52  <coopserver> <Jam35> or is that slugs
19:42:04  <coopserver> <Mark> these too i think
19:42:40  <coopserver> <Jam35> it doesn't matter here anyway
19:42:47  <coopserver> <Jam35> I mean that doesn't fit here
19:42:52  <coopserver> <Jam35> it's refit...
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19:43:42  <coopserver> <Mark> ml done
19:43:44  <coopserver> <Mark> cyas later
19:43:47  <coopserver> *** Mark has joined spectators
19:43:56  <coopserver> <Jam35> ok ttfn
19:44:29  <Mark> ttfn? ;D
19:44:31  <Mark> ta ta?
19:44:38  <coopserver> <Jam35> I guess
19:44:59  <coopserver> <Jam35> UK innit
19:50:28  <absolutis> !pw
19:50:28  <coopserver> absolutis: dialog
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20:23:35  <happpy> hi mark hi jam
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20:42:44  <tyteen4a03> !pw
20:42:44  <coopserver> tyteen4a03: yearly
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20:43:07  <coopserver> <sietse> what's the one-way only stuff about?
20:43:35  <coopserver> <Jam35> see example !here
20:45:20  <coopserver> <sietse> so one-way from BBH --> 3BB and then from 3BB only to Yard2 ?
20:46:21  <coopserver> <Jam35> 3bb goes to yard only
20:46:29  <coopserver> <sietse> ok
20:46:31  <coopserver> <Jam35> yes
20:46:43  <coopserver> <sietse> think I got it ;D
20:46:51  <coopserver> <Jam35> er me too :P
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21:03:02  <bubbleheads> !password
21:03:02  <coopserver> bubbleheads: plural
21:03:13  <coopserver> *** Game paused (connecting clients)
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21:04:00  <coopserver> <tyteen4a03> oh you
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21:04:49  <coopserver> <tyteen4a03> tree glorious trees
21:04:57  <coopserver> <sietse> Jam35: Can you take a look at MSH02 and verify I understood the plan correctly
21:04:58  <coopserver> <sietse> ?
21:05:14  <coopserver> <Jam35> sec
21:05:56  <coopserver> <Jam35> can you check mine?
21:06:07  <coopserver> <sietse> yes, was doing that already :)
21:06:12  *** aard has quit IRC
21:06:26  <coopserver> <sietse> think we have the same idea
21:07:01  <coopserver> <Jam35> mine is unnecessarily crossed over
21:07:31  <coopserver> <Jam35> yours could do with left hand drive :)
21:07:36  <coopserver> <sietse> for moar fun :)
21:07:46  <coopserver> <Jam35> simpler design
21:07:54  <coopserver> <Jam35> it looks right
21:08:11  <coopserver> <Jam35> mind the s bend
21:09:41  <coopserver> <Jam35> highlighted a few of those
21:09:45  <coopserver> <Jam35> on the BBH too
21:09:55  <coopserver> <Jam35> they will slow
21:10:05  <coopserver> <sietse> ooh, did not know that
21:10:49  <coopserver> <sietse> will fix those
21:10:59  <coopserver> <sietse> thanks for the tip
21:11:44  <coopserver> <Jam35> like !this
21:11:55  <coopserver> <Jam35> is CL2
21:15:16  <coopserver> <Jam35> oh god
21:16:32  <coopserver> <Jam35> you know about signals in waiting bays?
21:17:19  <coopserver> <sietse> what you mean exactly?
21:17:37  <coopserver> *** tyteen4a03 has left the game (Leaving)
21:17:42  <coopserver> <Jam35> TL is 3
21:17:43  <coopserver> <sietse> to let them give way or to force them?
21:18:01  <coopserver> <Jam35> see the green areas in BBH 02
21:18:10  <coopserver> <Jam35> so train will wait there
21:18:11  <coopserver> <sietse> the gaps?
21:18:18  <coopserver> <Jam35> no
21:18:28  <coopserver> <bubbleheads> hi
21:18:35  <coopserver> <Jam35> hi
21:18:38  <coopserver> <sietse> hey
21:18:39  <coopserver> <Jam35> see !!!
21:18:54  <coopserver> <Jam35> that signal will cause trouble
21:19:02  <coopserver> <bubbleheads> how is it going
21:19:47  <coopserver> <sietse> I know, always waiting for trains to tell me ;)
21:20:00  <coopserver> <Jam35> signals should not extend past TL
21:20:11  <coopserver> <Jam35> unless you can fit multiple trains therer
21:20:48  <coopserver> <Jam35> but fitting multiple trains does not split traffic as well
21:21:01  <coopserver> <Jam35> shorter bays are better
21:21:08  <coopserver> <Jam35> closer to TL is best
21:21:23  <coopserver> <sietse> agree
21:21:35  <coopserver> <Jam35> so signals in the bays are faster
21:21:42  <coopserver> <Jam35> but they cant go past TL
21:21:48  <coopserver> <Jam35> or they break the presignals
21:33:17  <coopserver> <Jam35> oh noes
21:33:24  <coopserver> <Jam35> you destroyed stuff
21:33:32  <coopserver> <Jam35> I see one more actually
21:33:43  <coopserver> <Jam35> I'll let you find it though :)
21:33:56  <coopserver> <sietse> ok :)
21:49:14  <coopserver> <Jam35> gtg cya
21:49:17  <coopserver> *** Jam35 has left the game (Leaving)
21:49:18  <coopserver> <sietse> bye
23:06:43  <coopserver> *** sietse has joined spectators
23:06:53  <coopserver> *** sietse has left the game (Leaving)
23:06:57  <sietse> gnight
23:48:12  *** dwarf has joined #openttdcoop
23:48:15  <dwarf> hi all
23:53:22  <dwarf> !pw
23:53:22  <coopserver> dwarf: second
23:53:30  <coopserver> *** Game paused (connecting clients)
23:53:37  <coopserver> *** dwarf has joined
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