Config
Log for #openttdcoop on 7th May 2016:
Times are UTC Toggle Colours
00:03:03  <coopserver> *** Mark has left the game (general timeout)
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01:34:18  <Ethereal_Whisper> http://i.imgur.com/aT7Obej.png wtf did I do wrong with this station?
01:34:33  <Ethereal_Whisper> NVM
01:34:38  <Ethereal_Whisper> I didn't signal the exits LOL
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01:49:00  <BiG_MEECH> BiG_WHISPER
01:49:07  <Ethereal_Whisper> Hi
01:49:33  <BiG_MEECH> yoyo
01:52:02  <BiG_MEECH> Miss Whisper
01:52:13  <Ethereal_Whisper> Hi
01:52:32  <BiG_MEECH> Careless Whisper
01:52:41  <BiG_MEECH> Wham
01:53:05  <tyteen4a03> I'll never ever dance again
01:53:10  <BiG_MEECH> lol
01:53:19  <BiG_MEECH> that's a shame ;)
01:53:29  <tyteen4a03> Ethereal_Whisper: middle crossover
01:53:50  <tyteen4a03> Ethereal_Whisper: you may want to look into using PBS for these kind of things
01:55:05  <BiG_MEECH> yeah i think she was missing a signal too
01:55:18  <Ethereal_Whisper> I was missing signals on the entire exit lines lol
01:55:19  <Ethereal_Whisper> :P
01:56:34  <BiG_MEECH> well i just saw there was 1 signal missing where the train was waiting blocking the other entry
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02:32:19  <Ethereal_Whisper> http://i.imgur.com/jkQDbnA.png main line 10 tracks wide ftw
03:11:33  <BiG_MEECH> Now you just need more trains Ms Whisper
03:12:03  <coopserver> *** bubbleheads has left the game (Leaving)
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03:14:00  <BiG_MEECH> !date
03:14:00  <coopserver> Jan 23 2213
03:17:01  <BiG_MEECH> !date
03:17:01  <coopserver> Jan 23 2213
03:17:03  <BiG_MEECH> !pw
03:17:03  <coopserver> BiG_MEECH: caught
03:17:12  <coopserver> *** Game still paused (connecting clients, number of players)
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03:19:36  <BiG_MEECH> hmm 90 degree turns?
03:43:18  <Clockworker_> get fucking good meech
03:43:20  <Clockworker_> you scrub
03:55:28  <BiG_MEECH> lol?
03:55:47  <Clockworker_> (^:
03:58:59  <BiG_MEECH> what? :)
03:59:38  <Clockworker_> nothing
04:00:46  <BiG_MEECH> :D
04:00:50  <BiG_MEECH> ScrUB_MEECH
04:01:05  <Clockworker_> ScruBworker
04:05:31  <BiG_MEECH> pretty much
04:05:39  <BiG_MEECH> was looking at oddball comics tonight :D
04:06:26  <Clockworker_> I hate adf.ly so much
04:06:27  <Clockworker_> holy shit
04:06:29  <Clockworker_> kill me
04:07:28  <BiG_MEECH> https://www.instagram.com/p/3owniyOwt_/?taken-by=sirjoancornella
04:07:29  <Webster> Title: Instagram (at www.instagram.com)
04:07:31  <BiG_MEECH> ^ that guy again
04:07:42  <BiG_MEECH> wack shit lol
04:08:01  <Clockworker_> hahaha
04:08:06  <Clockworker_> that guy is based
04:08:19  <BiG_MEECH> https://www.instagram.com/p/3MIN-Ruwt5/?taken-by=sirjoancornella
04:08:20  <Webster> Title: Instagram (at www.instagram.com)
04:08:31  <BiG_MEECH> lmao
04:08:33  <Clockworker_> lol
04:08:38  <Clockworker_> friend of mine
04:08:45  <Clockworker_> has that self immolating monk as avatar
04:08:47  <Clockworker_> pretty funny
04:09:05  <BiG_MEECH> I saw a full color monk on fire
04:09:14  <BiG_MEECH> I think they colorized it or whatever
04:09:18  <BiG_MEECH> pretty fuckign real
04:09:22  <BiG_MEECH> can you imagine doing that irl ?
04:09:34  <BiG_MEECH> like, crazy way to prove a point
04:09:35  <Clockworker_> https://en.wikipedia.org/wiki/Th%C3%ADch_Qu%E1%BA%A3ng_%C4%90%E1%BB%A9c
04:09:35  <Clockworker_> ?
04:09:35  <Webster> Title: Thích Quảng Đức - Wikipedia, the free encyclopedia (at en.wikipedia.org)
04:09:38  <Clockworker_> it is realy
04:09:39  <Clockworker_> real
04:10:02  <Clockworker_> https://upload.wikimedia.org/wikipedia/en/3/38/Th%C3%ADch_Qu%E1%BA%A3ng_%C4%90%E1%BB%A9c_self-immolation.jpg
04:10:03  <BiG_MEECH> yeah
04:10:05  <BiG_MEECH> https://en.wikipedia.org/wiki/File:Th%C3%ADch_Qu%E1%BA%A3ng_%C4%90%E1%BB%A9c_self-immolation.jpg
04:10:06  <Webster> Title: File:Thích Quảng Đức self-immolation.jpg - Wikipedia, the free encyclopedia (at en.wikipedia.org)
04:10:09  <BiG_MEECH> ^ that one full color
04:10:19  <Clockworker_> yeah
04:10:52  <BiG_MEECH> wild that he would just sit there in lotus position
04:11:11  <BiG_MEECH> https://thoughtcatalog.files.wordpress.com/2011/01/vietnamese_buddhist_monk_1963_622.jpg?w=622&h=403
04:11:12  <BiG_MEECH> that
04:11:26  <Clockworker_> yeah
04:12:02  <BiG_MEECH> so real
04:13:34  <Clockworker_> https://www.youtube.com/watch?v=fhzn2xzU1eU
04:14:03  <BiG_MEECH> he
04:14:07  <BiG_MEECH> *heh
04:14:27  <Clockworker_> what's the deal with bus crashes?
04:17:01  <BiG_MEECH> I guess they can be funny
04:17:21  <Clockworker_> haha yeah I'm just seinfelding it
04:17:25  <Clockworker_> also
04:17:34  <Clockworker_> new battlefield coming up is gonna be about WW1
04:17:38  <Clockworker_> holee sheet
04:17:42  <Clockworker_> world
04:17:42  <Clockworker_> war
04:17:44  <Clockworker_> ONE
04:18:14  <Clockworker_> WE MUST UNITE THE GERMANIC PEOPLES
04:18:30  <BiG_MEECH> sounds like the first BF
04:18:40  <Clockworker_> first was 1942
04:18:41  <Clockworker_> ww2
04:19:46  <BiG_MEECH> ah
04:19:50  <BiG_MEECH> ww1 would be interesting
04:20:13  <BiG_MEECH> i find it harder to get into older shit
04:20:25  <BiG_MEECH> I like present day / ect
04:20:43  <Clockworker_> I really like mount and blade napoleonic wars
04:20:49  <Clockworker_> dat musket loadin
04:20:56  <Clockworker_> sons of the hound
04:20:59  <Clockworker_> come here and get flesh
04:23:12  <BiG_MEECH> stabby Mc Stabbin
04:23:15  <BiG_MEECH> Captain Stabbin
04:23:17  <BiG_MEECH> xD
04:23:20  <BiG_MEECH> anyhoo
04:23:21  <BiG_MEECH> bedtime
04:23:43  <Clockworker_> toodles
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08:22:01  <Jam35> !pw
08:22:01  <coopserver> Jam35: slowed
08:22:06  <coopserver> *** Game still paused (connecting clients, number of players)
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08:24:27  <Maraxus> !pw
08:24:27  <coopserver> Maraxus: higher
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08:46:23  <sietse> !pw
08:46:23  <coopserver> sietse: pauses
08:46:28  <coopserver> *** Game paused (connecting clients)
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08:46:43  <coopserver> <Player> hello all
08:46:56  <coopserver> <Player> !name sietse
08:46:57  <coopserver> *** Player has changed his/her name to sietse
08:47:18  <coopserver> <Jam35> hi
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09:38:23  <Maraxus> !pw
09:38:23  <coopserver> Maraxus: wooden
09:38:38  <coopserver> *** Game paused (connecting clients)
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09:49:26  <coopserver> <Jam35> haha omg
09:53:09  <Maraxus> ?
09:53:42  <coopserver> <Jam35> I had lines swapped nvm
09:54:00  <Maraxus> ok :)
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10:51:58  <coopserver> <Jam35> could you put 2nd line here?
10:52:26  <coopserver> <Jam35> would mean less TF
10:52:42  <coopserver> <sietse> was about to remove most of it :)
10:52:50  <coopserver> <Jam35> oh :)
10:53:04  <coopserver> <sietse> saw some other mistakes already ;)
10:53:15  <coopserver> <Jam35> bays in front are short
10:53:26  <coopserver> <sietse> back to the drawing board :)
10:53:30  <coopserver> <Jam35> if you were looking to do that
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14:11:46  <bubbleheads> !password\
14:11:54  <bubbleheads> !password
14:11:54  <coopserver> bubbleheads: damage
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15:00:34  <happpy> !players
15:00:34  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
15:00:41  <happpy> hi
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15:47:17  <absolutis> !password
15:47:17  <coopserver> absolutis: nfound
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17:46:25  <BladeMF> !pw
17:46:25  <coopserver> BladeMF: having
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19:41:23  <NCommander> evening world
19:41:47  <happpy> hi
19:43:04  <happpy> how things  commander
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19:55:28  <sietse> !pw
19:55:28  <coopserver> sietse: impact
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19:55:39  <coopserver> <Player> !name sietse
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20:00:45  <happpy> hi
20:00:53  <coopserver> <sietse> heya
20:01:05  <happpy> how things
20:02:09  <coopserver> <sietse> tricky :)
20:03:08  <coopserver> <sietse> wondering whether entry signal go green whenever there is a path available and another train still in another section
20:03:33  <absolutis> no
20:03:53  <sietse> damn :)
20:04:10  <absolutis> Block signals, including entry signals, go red whenever there is a train in the following block, aka contiguous stretch of track until the next signal
20:04:52  <coopserver> <sietse> in that case I am more positive :)
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20:24:10  <bubbleheads> !password
20:24:10  <coopserver> bubbleheads: bugfix
20:24:21  <coopserver> *** Game paused (connecting clients)
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20:24:40  <bubbleheads> hi
20:24:43  <coopserver> <sietse> hey
20:27:20  <bubbleheads> how is it ggoing
20:27:50  <coopserver> <sietse> figuring out my mistakes one by one :)
20:27:57  <coopserver> <Jam35> hi
20:28:01  <coopserver> *** Jam35 has joined company #1
20:28:02  <coopserver> <sietse> hey Jam35
20:28:03  <happpy> hi all.
20:28:05  <coopserver> <Jam35> hihi
20:28:10  <coopserver> <Jam35> hi happy
20:28:15  <happpy> how things
20:28:20  <coopserver> <bubbleheads> hihihihiihihi
20:28:21  <coopserver> <Jam35> ok thanks
20:31:14  <coopserver> <Jam35> I left some ugly signs on yard 2 :)
20:31:57  <coopserver> <Jam35> they are deliberately a bit vague for you to discover solutions :)
20:32:00  <coopserver> <sietse> was already expecting that :0
20:32:12  <coopserver> <Jam35> not bad really
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20:32:19  <coopserver> <Jam35> just some stuff to learn
20:33:24  <coopserver> <sietse> great
20:33:35  <coopserver> <sietse> will check it out after finishing this SLH
20:34:59  <coopserver> <Jam35> are we going to use more than one of each primary?
20:35:20  <coopserver> <Jam35> idk if SLHs are really a thing here tbh
20:35:32  <coopserver> <Jam35> even though there are 2.5 already :)
20:35:36  <coopserver> <sietse> hmmm
20:35:50  <coopserver> <Jam35> I makes the orders very complicated
20:36:22  <coopserver> <Jam35> I thought the plan was to have one of each and therefore one set of orders for each group
20:36:42  <coopserver> <Jam35> 1 2 3 groups
20:36:52  <coopserver> <sietse> maybe Mark is around to explain
20:37:47  <coopserver> <Jam35> if we have many of xABC it breaks up the orders
20:37:59  <coopserver> <bubbleheads> yeah
20:38:04  <coopserver> <sietse> and if not I will just clear it, not really bound to the work, just need the learning experience
20:38:23  <coopserver> <Jam35> it's ok because it can be used as MSH
20:38:34  <coopserver> <Jam35> if what I say is true
20:45:55  <coopserver> *** Jam35 has joined spectators
20:46:00  <coopserver> <sietse> a train :)
20:46:19  <coopserver> <bubbleheads> cool
20:56:41  <coopserver> <Jam35> making a signal gap on the ML is not a good solution there :)
20:57:00  <coopserver> <Jam35> technically it solved it though
20:57:10  <coopserver> <Jam35> but we don't want stoppages there
20:57:43  <coopserver> <sietse> talking to me?
20:57:55  <coopserver> <Jam35> whoever removed a signal there
20:57:59  <coopserver> *** Jam35 has joined company #1
20:58:13  <coopserver> <Jam35> !missing signal
20:59:49  <coopserver> <sietse> signal gap was not there or intended to be there
21:00:02  <coopserver> <Jam35> it was not there originally
21:00:06  <coopserver> <sietse> do those prio lanes need to be split?
21:00:08  <coopserver> <Jam35> someone removed it after I signed it
21:00:23  <coopserver> <Jam35> yes because a train fits in between
21:00:55  <coopserver> <Jam35> when train hits the red section the entry goes green
21:01:10  <coopserver> <sietse> ok, but that's fine right?
21:01:24  <coopserver> <Jam35> see?
21:01:47  <coopserver> <Jam35> no because it will then release a train right in the path of approcahing ine
21:01:54  <coopserver> <Jam35> *one
21:02:23  <coopserver> <Jam35> look now
21:03:05  <coopserver> <sietse> aah ok ;)
21:03:07  <coopserver> <sietse> cool stuff
21:03:25  <coopserver> <sietse> so due to a TL fitting it switching off and thus the entry gets green
21:03:32  <coopserver> <Jam35> exactly
21:03:47  <coopserver> <Jam35> solved
21:03:48  <coopserver> <sietse> cheers
21:03:52  <coopserver> <Jam35> no probs
21:04:09  <coopserver> <Jam35> not that train would even get to there atm :)
21:04:18  <coopserver> <Jam35> because of the 2 way thing
21:04:35  <coopserver> <sietse> hehehe
21:04:48  <coopserver> <Jam35> the final exit signal is not a valid route
21:05:04  <coopserver> <Jam35> train will  not see a path to station there
21:05:16  <coopserver> <Jam35> so you need to force it into the reverser
21:05:22  <coopserver> <sietse> ain't it forced?
21:05:35  <coopserver> <Jam35> not with those signals
21:05:56  <coopserver> <sietse> I thought entry-exit's will always force if there is a choice
21:06:04  <coopserver> <Jam35> if there is a choice yes
21:06:12  <coopserver> <Jam35> there is no choice at the end
21:06:16  <coopserver> <sietse> they are green :)
21:06:31  <coopserver> <Jam35> the choice has to be a valid route
21:06:57  <coopserver> <sietse> ok, interesting
21:06:59  <coopserver> <Jam35> in some cases, with large penalties, even a valid route could be ignored
21:07:24  <coopserver> <Jam35> penalites like a much longer route, or through stations
21:07:34  <coopserver> <Jam35> and the presignals will break
21:07:54  <coopserver> <Jam35> they would be ignored is better wording
21:08:03  <coopserver> <sietse> can remember we used reversed presignal to cause penalties
21:08:29  <coopserver> <Jam35> reversed PBS
21:08:45  <coopserver> <Jam35> is a slight penalty by default
21:09:00  <coopserver> <Jam35> I would do this here
21:09:42  <coopserver> <Jam35> you dont wast train to wait at A
21:09:52  <coopserver> <Jam35> *want even
21:10:09  <coopserver> <Jam35> because you have it overflowing
21:10:32  <coopserver> <Jam35> but to force into there, use 2 way signals
21:10:53  <coopserver> <Jam35> if 2 way is red train will go anywhere else
21:10:57  <coopserver> <sietse> I don't get that :)
21:11:25  <coopserver> <Jam35> it says to train that route is end of line
21:11:39  <coopserver> <Jam35> so the train goes anywhere else it can
21:11:47  <coopserver> <sietse> does it also work with regular twoways?
21:11:49  <coopserver> <Jam35> this can be quite dangerous
21:11:53  <coopserver> <Jam35> yes
21:11:58  <coopserver> <Jam35> any 2 way signal
21:12:03  <coopserver> <Jam35> not PBS
21:12:29  <coopserver> <Jam35> it is not a normal setting by default
21:12:43  <coopserver> <sietse> ok
21:12:48  <coopserver> <Jam35> it is used on ottdcoop servers
21:13:27  <coopserver> <Jam35> it is extremely useful many reasons
21:14:12  <coopserver> <sietse> ok, sounds like a useful mechanic indeed
21:14:44  <coopserver> <Jam35>  a lot of stuff would not be possible without it
21:15:49  <coopserver> <Jam35> now I see another problem :)
21:16:02  <coopserver> <Jam35> I think it is possible to deadlock
21:16:12  <coopserver> <Jam35> imagine all platforms are taken
21:16:23  <coopserver> <Jam35> trains overflow
21:16:31  <coopserver> <sietse> no depot you mean?
21:16:34  <coopserver> <Jam35>  cannot re-enter
21:16:40  <coopserver> <Jam35> yes
21:16:48  <coopserver> <Jam35> I think it can fill up and block itself
21:17:14  <coopserver> <sietse> aren't the refit depots solving that though
21:17:15  <coopserver> <sietse> ?
21:17:55  <coopserver> <Jam35> not really if the trains in first platforms cannot go anywhere
21:18:08  <coopserver> <Jam35> everything blocks behind
21:18:48  <coopserver> <sietse> hihi, spamming trains
21:19:15  <coopserver> <Jam35> what are you up to bubbleheads?
21:19:22  <coopserver> <bubbleheads> nothing really
21:19:29  <coopserver> <Jam35> are these even the right orders?
21:19:36  <coopserver> <bubbleheads> i think
21:20:28  <coopserver> <Jam35> they don't all have the same orders
21:31:48  *** Maraxus has joined #openttdcoop
21:31:48  *** ChanServ sets mode: +o Maraxus
21:33:52  <Maraxus> !pw
21:33:52  <coopserver> Maraxus: wagons
21:34:01  <coopserver> *** Game paused (connecting clients)
21:34:08  <coopserver> *** Maraxus has joined
21:34:09  <coopserver> *** Game unpaused (connecting clients)
21:35:21  <coopserver> <sietse> hmmm.... the one-ways are off as there are trains forced to go through yard2 without needing to go there
21:35:40  <coopserver> <bubbleheads> might me your msh
21:35:53  <coopserver> *** Maraxus has joined company #1
21:36:45  <coopserver> *** Jam35 has left the game (Leaving)
21:40:12  *** happpy has quit IRC
21:45:44  <coopserver> *** Maraxus has left the game (Leaving)
21:45:48  *** Maraxus has quit IRC
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22:10:03  <coopserver> <sietse> building some cool stuff?
22:22:22  *** Progman has quit IRC
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22:48:05  <coopserver> *** sietse has left the game (general timeout)
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23:18:53  <BiG_MEECH> BALLERS
23:18:57  <BiG_MEECH> $$$$$$$$$$$$$$$$$$$$$$$$$$$
23:37:59  <BiG_MEECH> CASH DAT MUNY
23:39:59  <BiG_MEECH> !pw
23:39:59  <coopserver> BiG_MEECH: slovak
23:40:02  <BiG_MEECH> heh
23:40:06  <coopserver> *** Game paused (connecting clients)
23:40:13  <coopserver> *** BiG_MEECH has joined
23:40:14  <coopserver> *** Game unpaused (connecting clients)
23:41:23  <coopserver> *** BiG_MEECH has left the game (Leaving)
23:43:28  <Mazur> !players
23:43:28  <coopserver> Mazur: Client 130 (Orange) is bubbleheads, in company 1 (#MakeYETIGreatAgain)
23:43:43  <Mazur> !rcon move 130 255
23:43:45  <coopserver> *** bubbleheads has joined spectators
23:43:46  <coopserver> *** Game paused (number of players)

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