Config
Log for #openttdcoop on 24th October 2017:
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01:26:55  <CW> !dl win64
01:26:55  <coopserver> CW: http://binaries.openttd.org/nightlies/trunk/r27892/openttd-trunk-r27892-windows-win64.zip
01:39:53  <CW> !pw
01:39:53  <coopserver> CW: sender
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08:03:02  <Arveen> good morning d00ds
08:03:06  <Arveen> new game hype ?
08:06:48  <V453000> fuck yeah m8
08:09:00  <Arveen> gr8 m8 i r8 8/8
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08:28:26  <V453000> !pw
08:28:26  <coopserver> V453000: onelen
08:28:31  <coopserver> *** Game still paused (connecting clients, number of players)
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08:47:27  <V453000> !rcon set towns_build_roads
08:47:28  <coopserver> 'towns_build_roads' is an unknown setting.
08:47:58  <V453000> !rcon set allow_town_roads
08:47:59  <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1)
08:48:01  <V453000> !rcon set allow_town_roads 0
08:48:02  <coopserver> ERROR: This command/variable is not available during network games.
08:49:05  <coopserver> *** V453000 has left the game (Leaving)
08:49:06  <coopserver> *** Game paused (number of players)
08:51:37  <V453000> !getsave http://dev.openttdcoop.org/attachments/download/8725/PSG%20%23328,%20Aug%2013th,%202101.sav
08:51:37  <coopserver> Starting download...
08:51:39  <coopserver> Savegame successfully downloaded
08:55:45  <V453000> !getsave http://dev.openttdcoop.org/attachments/download/8726/PSG%20%23328,%20Aug%2013th,%202101.sav
08:55:45  <coopserver> Starting download...
08:55:46  <coopserver> Savegame successfully downloaded
08:55:48  <V453000> !rcon ls
08:55:51  <coopserver> 0) .. (Parent directory)
08:55:52  <coopserver> 1) PSG%20%23328,%20Aug%2013th,%202101.sav
08:55:53  <coopserver> 2) psg328start2.sav
08:55:54  <coopserver> 3) psg328start1.sav
08:55:54  <V453000> !rcon load 1
08:55:55  <coopserver> 4) haapy%20map.sav
08:55:56  <coopserver> V453000: You have 174 more messages. Type !less to view them
08:55:57  <coopserver> Starting new game
08:56:02  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27892)
08:56:03  <coopserver> *** Game paused (number of players)
08:56:18  <V453000> !pw
08:56:18  <coopserver> V453000: addref
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09:59:48  <happpy> !players
09:59:48  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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13:26:37  <Maraxus> !pw
13:26:37  <coopserver> Maraxus: debris
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13:27:05  <happpy> hi
13:27:14  <Maraxus> hi
13:27:18  <V453000> yo Maraxus :)
13:27:18  <happpy> how things
13:27:26  <Maraxus> fine atm
13:27:54  <V453000> !pw
13:27:54  <coopserver> V453000: ludvig
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13:29:45  <coopserver> <V453000> what you think? :(
13:29:48  <coopserver> <V453000> :)
13:31:29  <coopserver> <Maraxus> it's different - has a better contrast between ground and signals so it's not all green-on-green - I like it :-)
13:32:02  <coopserver> <V453000> let's see how you like it after a while playing :P
13:32:15  <coopserver> <V453000> I've been using it for a while now and I got used to it quite a lot
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15:16:32  <ExoFage> !download win64
15:16:32  <coopserver> ExoFage: http://binaries.openttd.org/nightlies/trunk/r27892/openttd-trunk-r27892-windows-win64.zip
15:18:26  <CW> !pw
15:18:26  <coopserver> CW: served
15:18:29  <coopserver> *** Game still paused (connecting clients, number of players)
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15:19:30  <CW> wait what
15:19:34  <CW> what is the plan, even
15:20:20  <CW> what are these random rails
15:24:22  <ExoFage> !pw
15:24:22  <coopserver> ExoFage: effect
15:24:50  <coopserver> *** Game still paused (connecting clients, number of players)
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15:25:43  <happpy> i think just make a plan
15:26:06  <coopserver> *** Player #1 has left the game (Leaving)
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15:27:15  <happpy> how things going
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15:53:33  <Jam35> !pw
15:53:33  <coopserver> Jam35: ppppos
15:53:42  <coopserver> *** Game still paused (connecting clients, number of players)
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15:55:28  <coopserver> <Replay> !name Jam35
15:55:29  <coopserver> *** Replay has changed his/her name to Jam35
15:56:00  <Jam35> apparently I was called replay
15:56:15  <Jam35> when player wasn't working on stable
15:56:27  <Jam35> anyway this looks really nice V
15:56:51  <happpy> the bot for the server is stuk
15:57:06  <Jam35> stuck?
15:57:09  <Jam35> how?
15:57:21  <CW> in the toilet
15:57:38  <Jam35> heh
15:57:41  <Jam35> poop-bot
15:57:59  <happpy> sume won  try to join rhe server then   the bot whent werd
15:58:39  <happpy> it say the server is up but in the server list  is down
15:58:49  <happpy> how things  jam.
15:59:15  <Jam35> good fanx
15:59:21  <Jam35> how's you?
15:59:27  <happpy> good
15:59:50  <CW> the server was good for me
15:59:59  <CW> it was in the list and all
16:01:01  <Jam35> stable server?
16:01:01  <Jam35> I see it as down in the list
16:01:56  <happpy> me to jam
16:02:16  <Jam35> maybe some progress...
16:02:22  <Jam35> (see that channel)
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17:50:30  <Arveen> !dl
17:50:30  <coopserver> Arveen: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
17:50:31  <coopserver> Arveen: http://www.openttd.org/en/download-trunk/r27892
17:52:09  <Arveen> !pw
17:52:09  <coopserver> Arveen: bottom
17:52:12  <coopserver> *** Game still paused (connecting clients, number of players)
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17:52:46  <Arveen> no plan'n'shit this game ?
17:55:58  <Clockworker> that's probably something happy built in singleplayer
17:56:03  <Clockworker> I don't think we're using it
18:03:19  <Jam35> I think it's V's map and he built that?
18:06:45  <Clockworker> !pw
18:06:45  <coopserver> Clockworker: faults
18:06:47  <coopserver> *** Game still paused (connecting clients, number of players)
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18:08:19  <Clockworker> pegasus trains with 0,5CL corners? what's the point if he did
18:08:29  <coopserver> <Player> we always plan first anyway
18:10:34  <happpy> then make a plne
18:10:55  <Clockworker> the point is not who makes a plan
18:11:11  <Clockworker> but rather, decide on one first before we get to building at all
18:11:45  <happpy> true
18:14:42  <coopserver> *** Player has left the game (Leaving)
18:46:27  <V453000> Jam35: <3
18:46:49  <V453000> what is plan problem?
18:46:52  <V453000> just build stuff and have fun :)
18:47:03  <V453000> CL problems are fine if they don't cause jams
18:47:19  <V453000> CL0.5 on a SL station exit definitely isn't a problem
18:52:39  <Jam35> hey V453000 nice stuff
18:52:58  <V453000> thanks :) hope you will like using it
18:53:09  <V453000> if you are brave enough to have used rawr and brix 0.0.1, this should be glorious
18:53:28  <Jam35> I hope so too
18:53:33  <V453000> and now I am going to make a train set that everyone will shit themselves when they see it
18:53:43  <V453000> NUTS^#
18:53:46  <V453000> ^3
18:53:50  <Jam35> perhaps this will get people involved again
18:54:10  <V453000> I don't exactly believe that, maybe a short term injection of activity
18:54:12  <V453000> but let's see
18:54:25  <Jam35> perhaps yes
18:54:25  <V453000> one can only hope :) it definitely is increasing my activity in the past months
18:54:32  <V453000> and now I am kind of hyped to start the new set
18:54:39  <V453000> finishing BRIX has been a lot of self-torture
18:55:03  <Jam35> it looks a hell of a lot of work :)
18:55:12  <Jam35> good result tho
18:55:34  <V453000> it's undescribable for me how much work it was
18:55:48  <V453000> I can't even really retrospectively imagine it
18:55:52  <Arveen> has any of your projects reached v1.0 ? :D
18:56:02  <V453000> I don't really call anything 1.0
18:56:07  <V453000> but NUTS basically is 1.0
18:56:18  <V453000> YETI is quite 1.0 too
18:56:24  <V453000> PURR as well
18:56:35  <V453000> could all of them use something to make them even better? yes
18:56:42  <V453000> are they fine as is? yes
18:56:47  <V453000> is what matters :)
18:56:50  <Arveen> (=
18:56:52  <V453000> BRIX is kind of 1.0 at this point too
18:56:55  <V453000> it's solid and stable
18:57:03  <V453000> it doesn't replace anything yet, but for now I will not be working on it
18:57:05  <V453000> really need a break
18:57:52  <Arveen> brix is only landscape right ?
18:58:03  <Arveen> well and rails
18:58:40  <V453000> landscape, rails, tunnels, bridges, signals
18:59:05  <V453000> of course eventually I would like to replace everything
18:59:06  <Arveen> iirc you linked some pictures some time ago with brix looking locomotives and wagons
18:59:11  <Jam35> I am looking at the parameters now
18:59:16  <Arveen> was that intended for brix or for something else ?
18:59:24  <Jam35> nice feature to be selectable
18:59:28  <V453000> yes I did Arveen but that's a lot of work to finish and original TTD base set is kind of fine with it
18:59:57  <V453000> of course the tracks in BRIX are kind of not reaching their potential when there aren't compatible vehicles, but you are probably going to be using NewGRF vehicles anyway
19:04:28  <V453000> Jam35: yeah, esp if I add variations like BRIX with green grass
19:04:40  <V453000> you could combine things between versions with different GRFIDs
19:09:29  <Arveen> damn that brix release post is huge
19:09:40  <Arveen> need to read that when i got time - like at work tomorrow :D
19:10:44  <V453000> :D
19:14:54  <Clockworker> it's not about the CL
19:15:07  <Clockworker> it's about skipping the entire planning thing
19:15:13  <Clockworker> it looks like the welcome server
19:15:28  <Clockworker> PSG is always more organized in stages
19:16:00  <V453000> not always m8
19:16:11  <V453000> sometimes we just wreck shit
19:16:30  <Clockworker> I haven't been around forever, for sure, but 100% of the games I've been in we had a planning stage with something of a goal in mind
19:17:25  <Clockworker> I mean it's what separates coop from joining a random pub and just building whatever
19:18:16  <V453000> well sure thing
19:18:19  <V453000> but is it really a problem?
19:18:27  <V453000> the planning isn't the only thing that separates us
19:18:34  <V453000> it is the sheer scale and knowledge
19:18:40  <V453000> you can easily build a big network from starting like this
19:19:29  <Clockworker> there's zero communication there
19:19:53  <Clockworker> whoever built that, envisioned something, independent on how chaotic or small scale it was
19:19:56  <V453000> well how much planning is there in communication
19:20:03  <Clockworker> but no one else can perfectly know what
19:20:05  <V453000> vice versa, you get it :D
19:20:14  <V453000> no it's just tracks which connect industries
19:20:22  <V453000> you can connect food plant/town/anything else as you like
19:20:35  <V453000> it's a part of it, not forced cooperation by plan but more chaotic cooperation
19:20:43  <V453000> you can argue it's even more cooperative :P
19:20:52  <V453000> if you want we can construct a plan together, sure
19:21:15  <Clockworker> the problem with saying we lack a plan, it's that someone will always go 'make one then'
19:21:40  <Clockworker> you don't necessarily have to have an idea in mind to like organization
19:22:16  <V453000> well what do you propose?
19:23:46  <Clockworker> see you're doing it too!
19:23:48  <Clockworker> hahaha
19:23:55  <Clockworker> I don't have a particular idea in mind
19:24:05  <Clockworker> I just wish whoever started conveyed what they wanted better
19:24:09  <Clockworker> through signs or w/e
19:24:25  <V453000> well perhaps they didn't think that far forward
19:24:34  <V453000> and/or didn't want to enforce their idea to others
19:24:45  <V453000> and were curious what will others improvise
19:26:27  <Clockworker> but by building something in that scale, which isn't large but isn't insignificant
19:26:35  <Clockworker> they're already sort of enforcing a concept
19:26:55  <Clockworker> :thinking:
19:27:27  <V453000> to some degree, absolutely
19:27:40  <V453000> I did set that it will be a TL5 maglev game without SRNW, refit or shit
19:28:00  <V453000> I did set that for now power plant and oil refinery are in their respective spots
19:28:06  <V453000> but you can always put sign "what about moving it"
19:28:07  <V453000> etc
19:29:29  <Clockworker> yes, and that could have been done through planning, without strings attached
19:29:33  <Clockworker> :^)
19:31:59  <V453000> well next time? :P
19:44:35  <Clockworker> there won't be one
19:44:40  <Clockworker> I'm hacking ur servers right now
19:44:46  <Clockworker> say goodbye to coop
19:57:03  <^Spike^> ...
19:57:46  <^Spike^> you really wanna go there....
20:00:21  <Clockworker> did I have to add /s to it
20:01:45  <^Spike^> depends
20:03:25  <Clockworker> woosh
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20:09:57  <V453000> rekt
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20:15:29  <ExoFage> !pw
20:15:29  <coopserver> ExoFage: loozit
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