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00:11:47 *** XeryusTC is now known as Xeryus|bnc 00:11:51 *** planetmaker has quit IRC 00:12:04 *** planetmas has joined #openttdcoop.devzone 00:12:55 *** openttdcoop sets mode: +v planetmas 00:13:59 *** Xeryus|bnc is now known as XeryusTC 01:03:00 <Brot6> ::DevZone:: OpenGFX - Bug #379: OPEN TTD title misaligned @ https://dev.openttdcoop.org/issues/379#change-1095 (by athanasios) 01:33:35 <Brot6> Backup done! (Usage: 92M) 01:33:35 <Brot6> When this load is DONE I think I'll wash it AGAIN ... 02:04:06 <Brot6> opengfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opengfx/ initiated. 02:04:11 <Brot6> opensfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opensfx/ initiated. 06:13:34 *** andythenorth has joined #openttdcoop.devzone 06:13:39 *** openttdcoop sets mode: +v andythenorth 06:52:00 <Brot6> ::DevZone:: OpenGFX - toyland_test.sav @ https://dev.openttdcoop.org/attachments/download/307/toyland_test.sav (by planetmaker) 06:57:35 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 194: Change: graphics for sheep farm @ https://dev.openttdcoop.org/projects/firs/repository/revisions/194 (by andythenorth) 07:16:39 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 195: Add: a document for attribution of elements used fr... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/195 (by andythenorth) 07:29:46 *** andythenorth has quit IRC 07:35:40 *** ODM has joined #openttdcoop.devzone 07:35:55 *** openttdcoop sets mode: +v ODM 07:56:39 *** andythenorth has joined #openttdcoop.devzone 07:56:44 *** openttdcoop sets mode: +v andythenorth 08:17:54 <Brot6> ::DevZone:: OpenGFX - Revision 184: Change: Add .DS_Store (mac image thumbnails) to the ignored files @ https://dev.openttdcoop.org/projects/opengfx/repository/revisions/184 (by planetmaker) 08:19:26 *** planetmas is now known as planetmaker 08:52:39 <planetmaker> shall we add one pcx per toyland rail wagon or shall we make it one big pcx? 08:52:50 <planetmaker> *toyland rail wagon type 08:54:56 *** andythenorth has quit IRC 09:14:39 *** andythenorth has joined #openttdcoop.devzone 09:14:44 *** openttdcoop sets mode: +v andythenorth 09:15:14 *** andythenorth has left #openttdcoop.devzone 09:30:09 <Brot6> ::DevZone:: OpenSFX - Revision 31: -Add: 'splat' sound for building rail stuff (closes #392) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/31 (by Rubidium) 09:30:09 <Brot6> ::DevZone:: OpenSFX - Revision 32: -Add: sound for building bridges (closes #396) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/32 (by Rubidium) 09:30:09 <Brot6> ::DevZone:: OpenSFX - Feature #392 (Closed): Sample 32: Building rail/rail buildings @ https://dev.openttdcoop.org/issues/392#change-1096 (by Rubidium) 09:30:09 <Brot6> ::DevZone:: OpenSFX - Feature #396 (Closed): Sample 39: Building bridge @ https://dev.openttdcoop.org/issues/396#change-1097 (by Rubidium) 10:03:39 *** Chris_Booth has joined #openttdcoop.devzone 10:03:49 *** openttdcoop sets mode: +v Chris_Booth 10:04:04 <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated. 10:04:35 <Brot6> opengfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opengfx/ initiated. 10:04:41 <Brot6> opensfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opensfx/ initiated. 10:09:33 *** LordAzamath has joined #openttdcoop.devzone 10:09:40 <Brot6> ::DevZone:: OpenSFX - Revision 33: -Add: applause (closes #391) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/33 (by Rubidium) 10:09:41 <Brot6> ::DevZone:: OpenSFX - Feature #391 (Closed): Sample 29: Applause/First time arrival news @ https://dev.openttdcoop.org/issues/391#change-1098 (by Rubidium) 10:09:42 *** openttdcoop sets mode: +v LordAzamath 10:13:44 <LordAzamath> umm.. I'll update the first post of OpenGFX thread, add links to the issues and missing sprites list 10:13:51 <LordAzamath> but is there anything more I should add? 10:14:05 <Brot6> ::DevZone:: OpenSFX - Revision 34: -Prepare: for tagging 0.1.0-alpha2 @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/34 (by Rubidium) 10:14:05 <Brot6> ::DevZone:: OpenSFX - Revision 35: Added tag 0.1.0-alpha2 for changeset 4f265dbb3ed8 @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/35 (by Rubidium) 10:27:07 <Brot6> ::DevZone:: OpenSFX - OpenSFX 0.1.0-alpha2 @ https://dev.openttdcoop.org/news/11 (by Rubidium) 10:30:39 <planetmaker> LordAzamath, maybe also a link to http://openttd.jaspervries.nl/opengfx/authoroverview/?feature=objectives which shows visually which sprites are missing 10:32:43 <planetmaker> and change the download link to http://bundles.openttdcoop.org/opengfx 10:41:27 <LordAzamath> done 11:02:55 <planetmaker> thanks, LordAzamath, but the BIG download link at the bottom still points to the outdated tt-forums thread 11:03:26 <planetmaker> well... it isn't outdated. But it could point directly to the download location :-) 11:16:47 *** ODM has quit IRC 11:17:05 *** ODM has joined #openttdcoop.devzone 11:17:20 *** openttdcoop sets mode: +v ODM 11:36:00 *** ODM has quit IRC 12:34:46 *** Mark has quit IRC 12:35:08 *** Mark has joined #openttdcoop.devzone 12:35:25 *** openttdcoop sets mode: +v Mark 12:40:14 *** Chris_Booth has quit IRC 13:11:34 <FooBar_> planetmaker: one big file or a sub-folder with smaller files me thinks 13:20:53 <planetmaker> ok. I'll see. Possibly I'll add them all in one big file. Seems what has been done before. 13:21:07 <planetmaker> And it looks like I'll get them all as single files with the same layout, so that's nice. 13:32:57 <FooBar_> I'll see if I can transform an old script into something that can move the relative position of a block of sprites. Might be useful if you opt to go for one big file. 13:33:45 <planetmaker> that'd be nice :-) 13:34:00 <planetmaker> Though I guess creating a new file and inserting the single files is not too much work either. 13:34:18 <planetmaker> I've experience now with the foundations with drawing and subsequent copy&paste of parts. 13:34:24 <planetmaker> quite repetitive stuff. 13:34:33 <planetmaker> and getting it right took me hours... 13:37:27 <FooBar_> yes, that can be quite annoying indeed 13:38:28 <planetmaker> have you looked at the new foundations? :-) 13:39:04 <planetmaker> Basically it was adding a few stripes... but it seems those sprites are found in more places in the pcx than just those numbers mentioned in the ticket. 13:39:40 <planetmaker> Or there's one place where some orientations are present and a 2nd where further are - but some seem to be in there twice at least... 13:41:37 <FooBar_> I looked at the sprites. I think it's better, less dull. 13:41:54 <FooBar_> There's foundations in _base and in _extra I believe. 13:42:14 <FooBar_> For toyland, the ones from _base might be in _toyland. 13:42:28 <planetmaker> well, the pcx they're on is referenced by every grf in OpenGFX 13:42:41 <planetmaker> it's a general landscape pcx 13:44:43 <XeryusTC> planetmaker: there is a program which is able to generate at least all half tile foundations from other foundation graphics :P 13:45:02 <FooBar_> and you tell him that now? :P 13:45:09 <planetmaker> Indeed... 13:45:15 <planetmaker> Can I have the link now? 13:45:18 <XeryusTC> i just read that conversation :P 13:45:33 <planetmaker> I need to bookmark it :-) 13:45:36 <XeryusTC> uhm, it should be *somewhere* in the half tile foundation patch topic somewhere :P 13:47:47 <planetmaker> I cannot find that one either.... pro'ly in lack of proper search. 13:48:12 <XeryusTC> cant exactly find it either :s 13:48:26 <XeryusTC> maybe anti zig zag foundations :P 13:48:35 <XeryusTC> http://www.tt-forums.net/download/file.php?id=78594 13:50:15 <XeryusTC> http://www.tt-forums.net/viewtopic.php?f=33&t=34298&start=0 13:50:16 <Webster> Title: Transport Tycoon Forums View topic - Halftile foundations (in trunk since r11321) (at www.tt-forums.net) 13:50:19 <XeryusTC> that topic prolly :P 13:53:01 <planetmaker> well... not directly. Or I'm blind. But maybe it has links... 13:55:17 <XeryusTC> http://www.tt-forums.net/viewtopic.php?p=635432#p635432 13:55:18 <Webster> Title: Transport Tycoon Forums View topic - Halftile foundations (in trunk since r11321) (at www.tt-forums.net) 13:55:22 <XeryusTC> that post :P 13:55:29 <XeryusTC> frosch kept the tool to himself 13:57:19 <planetmaker> he. But I'll ask him. Thanks 14:03:25 <LordAzamath> rrrrguahh.. Finished hl2 yet another time 14:04:07 <Brot6> opensfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opensfx/ initiated. 14:09:29 *** ODM has joined #openttdcoop.devzone 14:09:43 <planetmaker> " 14:09:43 <planetmaker> I'm having problems adding wheels to the passenger/mail cars, can I make them 3px taller to a height of 15 or is that too high?" <-- should be alright, or do I err? 14:09:44 <FooBar_> shouldn't you be drawing sprites and such? :P 14:09:44 *** openttdcoop sets mode: +v ODM 14:09:59 <FooBar_> ^ that was directed to LA :) 14:11:05 <FooBar_> planetmaker: just copy the wheels from the regular climate wagons. I believe those are 2px in height if not mistaken. 14:11:33 <FooBar_> 3px shouldn't be a problem either though; glitching happens in / and \ views, not the _ view with the wheels ;) 14:13:10 <FooBar_> Oh, and by the way, here's me little tool to move sprites: http://openttd.jaspervries.nl/spriteshifter/ 14:13:27 <FooBar_> I'll add a link to devzone somewhere as well... 14:14:21 <planetmaker> :) 14:18:34 <FooBar_> Dunno if it's useful, but if it is, it's there :P 14:19:10 <LordAzamath> FooBar_ should I? 14:19:15 <LordAzamath> :D 14:19:33 <FooBar_> just kidding ;) 14:20:14 <FooBar_> I like the headcastles though; the remaining ones still need finishing I believe :P 14:21:03 <LordAzamath> no, they need drawing 14:21:07 <LordAzamath> not finishing 14:21:15 <Brot6> ::DevZone:: #openttdcoop - Document: Sprite moving tool @ https://dev.openttdcoop.org/documents/9 14:21:16 <LordAzamath> :D 14:21:43 <LordAzamath> I was trying around that hill suggestion atm 14:21:53 <LordAzamath> but it wouldn't work out so well I'm afraid 14:22:13 <FooBar_> Hill is difficult I think. 14:23:03 <FooBar_> Very little space for a decent hill, expecially if you need a slotgracht around it as well 14:23:22 <LordAzamath> slotgracht? 14:24:03 <planetmaker> canal 14:24:14 <planetmaker> and I would just skip the hill for the castle. 14:24:25 <FooBar_> slotgracht -> moat 14:24:28 <LordAzamath> yeh 14:24:32 <FooBar_> I coudn't find the word :P 14:24:43 <LordAzamath> the quick draft for the hill would have been http://i299.photobucket.com/albums/mm289/johannesmadis/toyhill.png 14:24:43 <planetmaker> "piece of water" :-P 14:24:58 <LordAzamath> just iwarped the toyland ground :D 14:25:07 <LordAzamath> and added shadow/highlight 14:25:26 <LordAzamath> but it doesn't look too nice 14:25:34 <LordAzamath> and there'd be no space for a moat 14:25:43 <FooBar_> not bad, but hardly noticable. I'd skip the hill if I were you. 14:27:15 <LordAzamath> One thing though, I think it shouldn't get out of the tile boundaries :S 14:27:15 <LordAzamath> So I have to make it shorter 14:27:22 <LordAzamath> as first two levels have only four sprites - four tiles 14:29:54 <FooBar_> Or put it off-center and expand the basic concept with more buildings for the following stages. 14:30:08 <LordAzamath> yeh 14:30:42 <LordAzamath> I have an idea, which just might work :D 14:41:17 <Brot6> ::DevZone:: OpenGFX - Bug #77: town building misalignment @ https://dev.openttdcoop.org/issues/77#change-1100 (by foobar) 15:44:13 *** LordAzamath has quit IRC 16:18:02 <Brot6> 2cctrainset: nightly compile not needed. (r228) 16:18:02 <Brot6> firs: update from r187 to r195, starting nightly compile 16:18:23 <Brot6> firs: compile done (4 errors) - http://mz.openttdcoop.org/bundles/firs/nightlies/ 16:18:23 <Brot6> fish: update from r37 to r38, starting nightly compile 16:18:34 <Brot6> fish: compile done (0 errors) - http://mz.openttdcoop.org/bundles/fish/nightlies/ 16:18:34 <Brot6> heqs: nightly compile not needed. (r155) 16:18:34 <Brot6> opengfx: update from r181 to r184, starting nightly compile 16:19:32 <Brot6> opengfx: compile done (0 errors) - http://mz.openttdcoop.org/bundles/opengfx/nightlies/ 16:19:32 <Brot6> opensfx: update from r27 to r35, starting nightly compile 16:20:22 <Brot6> opensfx: compile done (0 errors) - http://mz.openttdcoop.org/bundles/opensfx/nightlies/ 16:20:22 <Brot6> worldairlineset: update from r395 to r402, starting nightly compile 16:20:59 <Brot6> worldairlineset: compile done (608 errors) - http://mz.openttdcoop.org/bundles/worldairlineset/nightlies/ 16:39:46 <ODM> 608? lol 16:57:14 <Brot6> ::DevZone:: World Airliners Set - Feature #424: Use new easyjet 737-300 sprites @ https://dev.openttdcoop.org/issues/424 (by FaddyPainter) 17:33:49 *** andythenorth has joined #openttdcoop.devzone 17:33:54 *** openttdcoop sets mode: +v andythenorth 17:37:44 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 196: Change: new improved sheep for sheep farm @ https://dev.openttdcoop.org/projects/firs/repository/revisions/196 (by andythenorth) 17:52:07 *** andythenorth has quit IRC 18:03:41 *** andythenorth_ has joined #openttdcoop.devzone 18:03:45 *** openttdcoop sets mode: +v andythenorth_ 18:04:05 <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated. 18:15:36 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Bug #425: pure white pixels @ https://dev.openttdcoop.org/issues/425 (by foobar) 18:15:52 <andythenorth_> meh 18:24:56 <andythenorth_> Hope that's not me. My high white is 252, 252, 252 18:25:04 <andythenorth_> Unless I did something bad 18:48:22 <Brot6> ::DevZone:: OpenSFX - Revision 36: -Change: be more specific what we took from who @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/36 (by Rubidium) 19:10:23 *** andythenorth_ has quit IRC 19:21:39 <Brot6> ::DevZone:: OpenSFX - Revision 37: -Add: steam train leaving station (closes #383) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/37 (by Rubidium) 19:21:39 <Brot6> ::DevZone:: OpenSFX - Feature #383 (Closed): Sample 04: Steam train leaving station @ https://dev.openttdcoop.org/issues/383#change-1101 (by Rubidium) 19:32:15 *** andythenorth has joined #openttdcoop.devzone 19:32:20 *** openttdcoop sets mode: +v andythenorth 20:22:02 <Brot6> ::DevZone:: World Airliners Set - Feature #426: Flybe Q400 @ https://dev.openttdcoop.org/issues/426 (by FaddyPainter) 20:30:59 <Brot6> ::DevZone:: World Airliners Set - Feature #427: Hellenic Imperial 747-200 @ https://dev.openttdcoop.org/issues/427 (by FaddyPainter) 20:30:59 <Brot6> ::DevZone:: World Airliners Set - Feature #427 (Closed): Hellenic Imperial 747-200 @ https://dev.openttdcoop.org/issues/427#change-1102 (by FaddyPainter) 20:34:44 <Brot6> ::DevZone:: OpenSFX - Revision 38: -Add: sounds for the sugar mine/sieve (closes #398) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/38 (by Rubidium) 20:34:44 <Brot6> ::DevZone:: OpenSFX - Feature #398 (Closed): Sample 41+45: Sugar mine @ https://dev.openttdcoop.org/issues/398#change-1103 (by Rubidium) 21:02:19 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 197: Add: source for General Store (graphics by Irwe) @ https://dev.openttdcoop.org/projects/firs/repository/revisions/197 (by andythenorth) 21:11:33 *** andythenorth has quit IRC 21:19:09 *** EdorFaus has joined #openttdcoop.devzone 21:19:14 *** openttdcoop sets mode: +v EdorFaus 21:24:47 *** Frankr has joined #openttdcoop.devzone 21:24:51 *** openttdcoop sets mode: +v Frankr 21:30:08 <EdorFaus> Is anyone here an Admin on dev.openttdcoop.org? The wiki says to contact one if I get onto the hosts.deny list, which I managed to do while trying to push something to OpenGFX... 21:38:48 <Frankr> If Ammler was on he would fix it 21:39:06 <Frankr> Ammler: Can you help Edor? 21:45:20 <FooBar_> I think I can, but I don't know if I'm allowed to... 21:46:53 <Frankr> :) 21:47:07 <EdorFaus> heh :) 21:48:18 <FooBar_> Ah, no I can't "Error message from server: Permission denied" 21:48:38 <FooBar_> I can view the very file that blocks you though :P 21:48:43 <EdorFaus> Ah. Well, no worries. Thanks for trying anyway :) 21:48:45 <planetmaker> EdorFaus: what's your IP? 21:49:01 <planetmaker> hm, nvm 21:49:11 <FooBar_> # DenyHosts: Fri Aug 14 22:52:58 2009 | ALL: 83.243.178.49 21:49:13 <FooBar_> ALL: 83.243.178.49 21:49:17 <EdorFaus> 83.243.178.49 21:49:20 <EdorFaus> right, that 21:49:23 <FooBar_> :) 21:49:35 <FooBar_> I looked it up earlier... 21:49:59 <planetmaker> hm... right... how did I now remove that IP... 21:50:28 <FooBar_> open /etc/hosts.deny 21:50:38 <FooBar_> and then remove the lines I posted earlier from the file 21:51:20 *** ODM has quit IRC 21:51:24 <planetmaker> try again, EdorFaus 21:51:36 <planetmaker> FooBar_: I wonder whether you'd have write permissions to that file :-) 21:51:47 <FooBar_> No, I discovered that I didn't :P 21:51:52 <EdorFaus> Thanks, I'm back to the first error now :) 21:52:01 <FooBar_> I came close though, but no sigar 21:52:26 <planetmaker> what's your first error? 21:52:43 <FooBar_> "Permission denied" 21:52:56 <planetmaker> when trying what exactly? 21:53:07 <FooBar_> saving changes to /etc/hosts.deny 21:53:19 <EdorFaus> oh, right, I never mentioned that here... was writing a PM earlier when I thought I'd try here first :P 21:53:40 <EdorFaus> Permission denied (publickey,keyboard-interactive). 21:54:19 <planetmaker> EdorFaus: you have repository access, but not ssh 21:54:40 <planetmaker> or does it say that when you try to commit? 21:54:56 <FooBar_> well, repo-access via ssh should work, but no more than that though 21:55:24 <Brot6> ::DevZone:: World Airliners Set - Feature #424 (Assigned): Use new easyjet 737-300 sprites @ https://dev.openttdcoop.org/issues/424#change-1104 (by Frank) 21:55:34 <planetmaker> well, it should for him... 21:55:46 <EdorFaus> Well, the command I tried was ssh mz... "hg version" which should run hg instead of a shell, but I'll try with hg next 21:56:24 <EdorFaus> .. hum. ran hg push, got this: 21:56:26 <planetmaker> ah, that won't work 21:56:28 <EdorFaus> remote: ssh_exchange_identification: Connection closed by remote host 21:56:28 <EdorFaus> abort: no suitable response from remote hg! 21:56:49 <planetmaker> then you used the wrong path 21:56:58 <planetmaker> default-push = ssh://ottdc@mz.openttdcoop.org/hg-repos/opengfx 21:57:09 <planetmaker> ^^ that's the line for pushing in my .hg/hgrc 21:57:14 <planetmaker> it should be the same for you 21:58:10 <EdorFaus> I have this one: default-push = ssh://edorfaus@mz.openttdcoop.org:22/hg-repos/opengfx 21:58:26 <planetmaker> use ottdc 21:58:26 <EdorFaus> I assumed the username should be replaced with mine... is that wrong? 21:58:30 <planetmaker> instead of edorfaus 21:58:31 <EdorFaus> ah. ok 21:58:38 <planetmaker> :-) 21:58:40 <FooBar_> there's no user edorfaus on the server :) 21:58:50 <Frankr> :) 21:59:35 <FooBar_> you should put your name after "username =" in the "[ui]" section of mercurial.ini 22:00:12 <planetmaker> we all share the same user. But each one, of course, has his or her own key which is per-person unique in order to access the server 22:00:19 <EdorFaus> yeah, I did. I still get the same error with ottdc, but that's probably cuz I've apparently been added to hosts.deny again :/ 22:00:45 <EdorFaus> right.. I guess I didn't think quite that far. 22:00:54 <FooBar_> yes you have :P 22:01:07 <Frankr> lol 22:01:17 <planetmaker> removed your IP again :-D 22:01:19 <Frankr> Wat r u working on Edorfaus? 22:01:37 <EdorFaus> yay! push worked! :D 22:01:44 <planetmaker> congratz! :-) 22:01:46 <FooBar_> nice! 22:02:02 <Frankr> gd, cgz, :) 22:02:05 <planetmaker> now I have to look what you pushed ;-) 22:02:30 <planetmaker> ah, nice! :-) 22:02:32 <EdorFaus> Frankr: oh, I'm just adding the box generator used to make some of the toyland house construction stages to the repo so the code is available 22:02:38 <FooBar_> Ammler: ignore frankr's request to help Edor, has been solved by pm ;) 22:02:54 <FooBar_> I thought I'd let him know... :) 22:03:00 <planetmaker> :-) 22:03:19 <FooBar_> there's a smiley feast going on here, almost every post has one :P 22:03:21 <planetmaker> so, giving me sudo had its first real use :-) 22:03:23 <EdorFaus> thank you all for the help :) 22:03:33 <EdorFaus> hehehe 22:03:35 <planetmaker> no worries :-) Welcome on board :-) 22:03:36 <FooBar_> you're welcome 22:03:45 <Brot6> ::DevZone:: OpenGFX - Revision 185: Add: Source code for the javascript box editor used to generate the const... @ https://dev.openttdcoop.org/projects/opengfx/repository/revisions/185 (by edorfaus) 22:03:49 <FooBar_> although I coudn't do anything useful... :P 22:04:03 <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated. 22:04:09 <planetmaker> not true FooBar_ : you told me where to remove the IP :-) 22:04:11 <Brot6> opengfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opengfx/ initiated. 22:04:16 <Brot6> opensfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opensfx/ initiated. 22:04:29 <FooBar_> oh yes indeed. 22:05:09 <FooBar_> If I hadn't looked that up I woudn't know either :P 22:06:11 <planetmaker> :-) But you saved me to look it up :-) 22:06:25 <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/statistics <-- hehe :-) 22:06:56 <planetmaker> monthly 40 ... 70 revisions :-) 22:07:03 <planetmaker> which is 1 ... 2 per day 22:07:46 <planetmaker> not too bad IMO 22:08:04 <Frankr> not as many as this http://dev.openttdcoop.org/projects/worldairlineset/repository/statistics 22:08:38 <Frankr> :) 22:08:41 <planetmaker> apropos: FooBar_ do you think I should add the rail wagons individually or as one? 22:09:09 <planetmaker> hm... I somehow tend to do it individually :-) 22:09:11 <FooBar_> you mean one commit or several? 22:09:14 <planetmaker> yes 22:09:32 <FooBar_> If we're ever to beat WAS, I'd say seperate commits for each wagon :P 22:09:52 <planetmaker> one would have the advantage: all in one pcx file is easier possible 22:10:05 <planetmaker> several: it's more motivating for the artists :-) 22:10:13 <planetmaker> (I think) 22:10:27 <FooBar_> One per pcx file is sane I think. 22:10:43 <FooBar_> so if you're opting for the big file, then just one. 22:10:50 <planetmaker> well, but I could make it one file per wagon or one file per all wagons :-) 22:10:59 <Frankr> Lol 22:11:05 <FooBar_> I left that open for you to decide ;) 22:11:11 <planetmaker> yeah, exactly :-P 22:11:12 <Frankr> We can only code as the paints are finished 22:11:23 <planetmaker> Frankr: yes. We, too 22:11:35 <Frankr> More planes tho in the end 22:12:27 <planetmaker> I don't understand 22:12:40 <planetmaker> the logical connection between those statements 22:14:02 <Frankr> Well for us to have done more commits there must be more planes 22:14:49 <planetmaker> ... and? 22:15:06 <planetmaker> and we need more wagons / castles / houses / whatever. 22:15:31 <planetmaker> I still fail to see your point. 22:15:41 <FooBar_> and industries ;) 22:15:44 <planetmaker> It's not like I proposed to submit each direction in a single commit 22:15:49 <planetmaker> oh, yes, industries! 22:16:23 <FooBar_> I think he's trying to say that every commit is a new plane and lots of commits means lots of different planes in the long run. 22:16:35 <Frankr> Yh 22:16:42 <planetmaker> well. Ok, yes. 22:16:50 <planetmaker> Here each commit is a new cargo 22:16:59 <planetmaker> or a whole wagon set. 22:17:06 <planetmaker> that at least was my "question" 22:17:12 <FooBar_> but that doesn't result in more wagons :P 22:17:15 <Frankr> As we code each livery as they come and tha add's up to alot of commits as they inevitably need fixing, usually flash 22:17:20 <planetmaker> FooBar_: sure it does 22:17:23 <Brot6> ::DevZone:: World Airliners Set - Revision 403: Added Norwegian Air 733 and Changed the EasyJet 733 to new file @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/403 (by Frank) 22:17:31 <planetmaker> they look (or may look) differently for different cargos 22:17:37 <FooBar_> It does? I mean, yes it does :P 22:18:01 <planetmaker> or rather: it results in less. Less black boxes :-) 22:18:33 <FooBar_> heh, fixing... I usually test my stuff to some extent before I commit :P 22:18:52 <planetmaker> you do? oh no! 22:19:03 <FooBar_> well, you don't? 22:19:15 <Frankr> Well we do test but i don't do the sprite testing Ext does tha, in game with the grf 22:19:46 <Frankr> I test to see tha the compile works usually 22:20:00 <planetmaker> Frankr: it helps to test that ingame :-) 22:20:17 <planetmaker> it avoids offset-errors and such 22:20:32 <planetmaker> FooBar_: usually I do. 22:20:34 <Frankr> Yh well we do test but we test once a number of new planes/liveries r in 22:20:36 <FooBar_> I usually have a quick look ingame to see if it looks as I expected 22:20:38 <FooBar_> planetmaker: ;) 22:20:49 <planetmaker> Or I'd have like 10 commits for the foundations commit 22:20:57 <Frankr> Just different ways of doin things 22:21:06 <Frankr> :) 22:21:13 <planetmaker> that's actually the purpose of the test games :-) 22:21:23 <planetmaker> Meanwhile I'm only missing one for arctic climate :-) 22:21:44 <planetmaker> though the temp one is... just a blank start game :-P 22:21:48 <Frankr> I can't do everything, atm i seem to be 22:21:53 <FooBar_> but Frank, I have to agree that it can be nasty to check like 32 angles of a plane before committing... 22:22:04 <planetmaker> sure, it is :-) 22:22:15 <Frankr> exactly i leave it to an actual painter 22:22:27 <planetmaker> I would pro'ly just build it, set to depart and land at the same airport and if it looks ok, commit 22:22:52 <planetmaker> if not every sprite is covered ... bad luck 22:23:12 <Frankr> True 22:24:42 <planetmaker> Something I'd actually like to see would be really small planes :-) Like Cessna Citation or alike 22:24:59 <planetmaker> They're not useful. But nice :-) 22:25:14 <Frankr> Well we will probably do tha kind of plane after the others 22:25:29 <Frankr> i personally would like to see fighter jets in it just for fun 22:25:50 <Frankr> they would b absolutly useless 1 passenger, :) 22:26:13 <EdorFaus> what about one of those recon drones that don't have any people in them at all? :) 22:26:31 <Frankr> but we need the bigger planes and the ones tha will be used first, then futuristic then fun 22:26:47 <Frankr> Lol Edor 22:26:54 <planetmaker> Frankr: I see that otoh critical. TTD is a completely non-military game :-) 22:27:02 <Frankr> :) 22:27:20 <Frankr> shoot down other aircraft, :P 22:27:29 <planetmaker> but a Cessna or so... would have 1... 10 passangers. 22:27:30 <Frankr> from the competition 22:27:49 <planetmaker> we don't need war ingame. We have that in reality 22:28:07 <EdorFaus> hm, doesn't TTD in fact have fighter jets in them? the ones that come and kill the UFO? or are those just bombers... 22:28:22 <EdorFaus> s/them/there/ 22:28:44 <planetmaker> it's both. It's an homage to UFO: enemy unknown (or aka x-com) 22:29:10 <EdorFaus> I see 22:29:14 <planetmaker> another great retro-game btw :-) 22:32:53 <EdorFaus> *blink* huh. According to the webpage I'm on the deny list again. And all I've done was a push and a pull, which both worked... (and using the webpage, which still works)... I guess the daemon has its own idea of what should be in there. 22:33:10 <EdorFaus> ohwell, not like I have anything more to push right now anyway :P 22:33:53 <EdorFaus> (and it appears that entries are removed after a week or so) 22:34:28 <planetmaker> EdorFaus: that's by design 22:35:38 <EdorFaus> oh. huh. 22:36:19 <planetmaker> indeed you've been on the list again... 22:37:52 <Brot6> ::DevZone:: World Airliners Set - Revision 404: Added the 742 Hellenic Imperial @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/404 (by Frank) 22:39:41 <Brot6> ::DevZone:: World Airliners Set - Feature #424 (Closed): Use new easyjet 737-300 sprites @ https://dev.openttdcoop.org/issues/424#change-1105 (by Frank) 22:44:04 <FooBar_> anyhoe, I'm off. Good night! 22:45:18 <planetmaker> good night! 22:47:44 <EdorFaus> good night! 22:50:29 <Frankr> cya 23:33:31 <Frankr> cya'll 23:35:48 *** Frankr has quit IRC