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Log for #openttdcoop.devzone on 14th August 2009:
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01:03:00  <Brot6> ::DevZone:: OpenGFX - Bug #379: OPEN TTD title misaligned @ https://dev.openttdcoop.org/issues/379#change-1095 (by athanasios)
01:33:35  <Brot6> Backup done! (Usage: 92M)
01:33:35  <Brot6> When this load is DONE I think I'll wash it AGAIN ...
02:04:06  <Brot6> opengfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opengfx/ initiated.
02:04:11  <Brot6> opensfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opensfx/ initiated.
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06:52:00  <Brot6> ::DevZone:: OpenGFX - toyland_test.sav @ https://dev.openttdcoop.org/attachments/download/307/toyland_test.sav (by planetmaker)
06:57:35  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 194: Change: graphics for sheep farm @ https://dev.openttdcoop.org/projects/firs/repository/revisions/194 (by andythenorth)
07:16:39  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 195: Add: a document for attribution of elements used fr... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/195 (by andythenorth)
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08:17:54  <Brot6> ::DevZone:: OpenGFX - Revision 184: Change: Add .DS_Store (mac image thumbnails) to the ignored files @ https://dev.openttdcoop.org/projects/opengfx/repository/revisions/184 (by planetmaker)
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08:52:39  <planetmaker> shall we add one pcx per toyland rail wagon or shall we make it one big pcx?
08:52:50  <planetmaker> *toyland rail wagon type
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09:30:09  <Brot6> ::DevZone:: OpenSFX - Revision 31: -Add: 'splat' sound for building rail stuff (closes #392) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/31 (by Rubidium)
09:30:09  <Brot6> ::DevZone:: OpenSFX - Revision 32: -Add: sound for building bridges (closes #396) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/32 (by Rubidium)
09:30:09  <Brot6> ::DevZone:: OpenSFX - Feature #392 (Closed): Sample 32: Building rail/rail buildings @ https://dev.openttdcoop.org/issues/392#change-1096 (by Rubidium)
09:30:09  <Brot6> ::DevZone:: OpenSFX - Feature #396 (Closed): Sample 39: Building bridge @ https://dev.openttdcoop.org/issues/396#change-1097 (by Rubidium)
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10:04:04  <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated.
10:04:35  <Brot6> opengfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opengfx/ initiated.
10:04:41  <Brot6> opensfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opensfx/ initiated.
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10:09:40  <Brot6> ::DevZone:: OpenSFX - Revision 33: -Add: applause (closes #391) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/33 (by Rubidium)
10:09:41  <Brot6> ::DevZone:: OpenSFX - Feature #391 (Closed): Sample 29: Applause/First time arrival news @ https://dev.openttdcoop.org/issues/391#change-1098 (by Rubidium)
10:09:42  *** openttdcoop sets mode: +v LordAzamath
10:13:44  <LordAzamath> umm.. I'll update the first post of OpenGFX thread, add links to the issues and missing sprites list
10:13:51  <LordAzamath> but is there anything more I should add?
10:14:05  <Brot6> ::DevZone:: OpenSFX - Revision 34: -Prepare: for tagging 0.1.0-alpha2 @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/34 (by Rubidium)
10:14:05  <Brot6> ::DevZone:: OpenSFX - Revision 35: Added tag 0.1.0-alpha2 for changeset 4f265dbb3ed8 @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/35 (by Rubidium)
10:27:07  <Brot6> ::DevZone:: OpenSFX - OpenSFX 0.1.0-alpha2 @ https://dev.openttdcoop.org/news/11 (by Rubidium)
10:30:39  <planetmaker> LordAzamath, maybe also a link to http://openttd.jaspervries.nl/opengfx/authoroverview/?feature=objectives which shows visually which sprites are missing
10:32:43  <planetmaker> and change the download link to http://bundles.openttdcoop.org/opengfx
10:41:27  <LordAzamath> done
11:02:55  <planetmaker> thanks, LordAzamath, but the BIG download link at the bottom still points to the outdated tt-forums thread
11:03:26  <planetmaker> well... it isn't outdated. But it could point directly to the download location :-)
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13:11:34  <FooBar_> planetmaker: one big file or a sub-folder with smaller files me thinks
13:20:53  <planetmaker> ok. I'll see. Possibly I'll add them all in one big file. Seems what has been done before.
13:21:07  <planetmaker> And it looks like I'll get them all as single files with the same layout, so that's nice.
13:32:57  <FooBar_> I'll see if I can transform an old script into something that can move the relative position of a block of sprites. Might be useful if you opt to go for one big file.
13:33:45  <planetmaker> that'd be nice :-)
13:34:00  <planetmaker> Though I guess creating a new file and inserting the single files is not too much work either.
13:34:18  <planetmaker> I've experience now with the foundations with drawing and subsequent copy&paste of parts.
13:34:24  <planetmaker> quite repetitive stuff.
13:34:33  <planetmaker> and getting it right took me hours...
13:37:27  <FooBar_> yes, that can be quite annoying indeed
13:38:28  <planetmaker> have you looked at the new foundations? :-)
13:39:04  <planetmaker> Basically it was adding a few stripes... but it seems those sprites are found in more places in the pcx than just those numbers mentioned in the ticket.
13:39:40  <planetmaker> Or there's one place where some orientations are present and a 2nd where further are - but some seem to be in there twice at least...
13:41:37  <FooBar_> I looked at the sprites. I think it's better, less dull.
13:41:54  <FooBar_> There's foundations in _base and in _extra I believe.
13:42:14  <FooBar_> For toyland, the ones from _base might be in _toyland.
13:42:28  <planetmaker> well, the pcx they're on is referenced by every grf in OpenGFX
13:42:41  <planetmaker> it's a general landscape pcx
13:44:43  <XeryusTC> planetmaker: there is a program which is able to generate at least all half tile foundations from other foundation graphics :P
13:45:02  <FooBar_> and you tell him that now? :P
13:45:09  <planetmaker> Indeed...
13:45:15  <planetmaker> Can I have the link now?
13:45:18  <XeryusTC> i just read that conversation :P
13:45:33  <planetmaker> I need to bookmark it :-)
13:45:36  <XeryusTC> uhm, it should be *somewhere* in the half tile foundation patch topic somewhere :P
13:47:47  <planetmaker> I cannot find that one either.... pro'ly in lack of proper search.
13:48:12  <XeryusTC> cant exactly find it either :s
13:48:26  <XeryusTC> maybe anti zig zag foundations :P
13:48:35  <XeryusTC> http://www.tt-forums.net/download/file.php?id=78594
13:50:15  <XeryusTC> http://www.tt-forums.net/viewtopic.php?f=33&t=34298&start=0
13:50:16  <Webster> Title: Transport Tycoon Forums View topic - Halftile foundations (in trunk since r11321) (at www.tt-forums.net)
13:50:19  <XeryusTC> that topic prolly :P
13:53:01  <planetmaker> well... not directly. Or I'm blind. But maybe it has links...
13:55:17  <XeryusTC> http://www.tt-forums.net/viewtopic.php?p=635432#p635432
13:55:18  <Webster> Title: Transport Tycoon Forums View topic - Halftile foundations (in trunk since r11321) (at www.tt-forums.net)
13:55:22  <XeryusTC> that post :P
13:55:29  <XeryusTC> frosch kept the tool to himself
13:57:19  <planetmaker> he. But I'll ask him. Thanks
14:03:25  <LordAzamath> rrrrguahh.. Finished hl2 yet another time
14:04:07  <Brot6> opensfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opensfx/ initiated.
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14:09:43  <planetmaker> "
14:09:43  <planetmaker> I'm having problems adding wheels to the passenger/mail cars, can I make them 3px taller to a height of 15 or is that too high?" <-- should be alright, or do I err?
14:09:44  <FooBar_> shouldn't you be drawing sprites and such? :P
14:09:44  *** openttdcoop sets mode: +v ODM
14:09:59  <FooBar_> ^ that was directed to LA :)
14:11:05  <FooBar_> planetmaker: just copy the wheels from the regular climate wagons. I believe those are 2px in height if not mistaken.
14:11:33  <FooBar_> 3px shouldn't be a problem either though; glitching happens in / and \ views, not the _ view with the wheels ;)
14:13:10  <FooBar_> Oh, and by the way, here's me little tool to move sprites: http://openttd.jaspervries.nl/spriteshifter/
14:13:27  <FooBar_> I'll add a link to devzone somewhere as well...
14:14:21  <planetmaker> :)
14:18:34  <FooBar_> Dunno if it's useful, but if it is, it's there :P
14:19:10  <LordAzamath> FooBar_ should I?
14:19:15  <LordAzamath> :D
14:19:33  <FooBar_> just kidding ;)
14:20:14  <FooBar_> I like the headcastles though; the remaining ones still need finishing I believe :P
14:21:03  <LordAzamath> no, they need drawing
14:21:07  <LordAzamath> not finishing
14:21:15  <Brot6> ::DevZone:: #openttdcoop - Document: Sprite moving tool @ https://dev.openttdcoop.org/documents/9
14:21:16  <LordAzamath> :D
14:21:43  <LordAzamath> I was trying around that hill suggestion atm
14:21:53  <LordAzamath> but it wouldn't work out so well I'm afraid
14:22:13  <FooBar_> Hill is difficult I think.
14:23:03  <FooBar_> Very little space for a decent hill, expecially if you need a slotgracht around it as well
14:23:22  <LordAzamath> slotgracht?
14:24:03  <planetmaker> canal
14:24:14  <planetmaker> and I would just skip the hill for the castle.
14:24:25  <FooBar_> slotgracht -> moat
14:24:28  <LordAzamath> yeh
14:24:32  <FooBar_> I coudn't find the word :P
14:24:43  <LordAzamath> the quick draft for the hill would have been http://i299.photobucket.com/albums/mm289/johannesmadis/toyhill.png
14:24:43  <planetmaker> "piece of water" :-P
14:24:58  <LordAzamath> just iwarped the toyland ground :D
14:25:07  <LordAzamath> and added shadow/highlight
14:25:26  <LordAzamath> but it doesn't look too nice
14:25:34  <LordAzamath> and there'd be no space for a moat
14:25:43  <FooBar_> not bad, but hardly noticable. I'd skip the hill if I were you.
14:27:15  <LordAzamath> One thing though, I think it shouldn't get out of the tile boundaries :S
14:27:15  <LordAzamath> So I have to make it shorter
14:27:22  <LordAzamath> as first two levels have only four sprites - four tiles
14:29:54  <FooBar_> Or put it off-center and expand the basic concept with more buildings for the following stages.
14:30:08  <LordAzamath> yeh
14:30:42  <LordAzamath> I have an idea, which just might work :D
14:41:17  <Brot6> ::DevZone:: OpenGFX - Bug #77: town building misalignment @ https://dev.openttdcoop.org/issues/77#change-1100 (by foobar)
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16:18:02  <Brot6> 2cctrainset: nightly compile not needed. (r228)
16:18:02  <Brot6> firs: update from r187 to r195, starting nightly compile
16:18:23  <Brot6> firs: compile done (4 errors) - http://mz.openttdcoop.org/bundles/firs/nightlies/
16:18:23  <Brot6> fish: update from r37 to r38, starting nightly compile
16:18:34  <Brot6> fish: compile done (0 errors) - http://mz.openttdcoop.org/bundles/fish/nightlies/
16:18:34  <Brot6> heqs: nightly compile not needed. (r155)
16:18:34  <Brot6> opengfx: update from r181 to r184, starting nightly compile
16:19:32  <Brot6> opengfx: compile done (0 errors) - http://mz.openttdcoop.org/bundles/opengfx/nightlies/
16:19:32  <Brot6> opensfx: update from r27 to r35, starting nightly compile
16:20:22  <Brot6> opensfx: compile done (0 errors) - http://mz.openttdcoop.org/bundles/opensfx/nightlies/
16:20:22  <Brot6> worldairlineset: update from r395 to r402, starting nightly compile
16:20:59  <Brot6> worldairlineset: compile done (608 errors) - http://mz.openttdcoop.org/bundles/worldairlineset/nightlies/
16:39:46  <ODM> 608? lol
16:57:14  <Brot6> ::DevZone:: World Airliners Set - Feature #424: Use new easyjet 737-300 sprites @ https://dev.openttdcoop.org/issues/424 (by FaddyPainter)
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17:37:44  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 196: Change: new improved sheep for sheep farm @ https://dev.openttdcoop.org/projects/firs/repository/revisions/196 (by andythenorth)
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18:04:05  <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated.
18:15:36  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Bug #425: pure white pixels @ https://dev.openttdcoop.org/issues/425 (by foobar)
18:15:52  <andythenorth_> meh
18:24:56  <andythenorth_> Hope that's not me.  My high white is 252, 252, 252
18:25:04  <andythenorth_> Unless I did something bad
18:48:22  <Brot6> ::DevZone:: OpenSFX - Revision 36: -Change: be more specific what we took from who @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/36 (by Rubidium)
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19:21:39  <Brot6> ::DevZone:: OpenSFX - Revision 37: -Add: steam train leaving station (closes #383) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/37 (by Rubidium)
19:21:39  <Brot6> ::DevZone:: OpenSFX - Feature #383 (Closed): Sample 04: Steam train leaving station @ https://dev.openttdcoop.org/issues/383#change-1101 (by Rubidium)
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20:22:02  <Brot6> ::DevZone:: World Airliners Set - Feature #426: Flybe Q400 @ https://dev.openttdcoop.org/issues/426 (by FaddyPainter)
20:30:59  <Brot6> ::DevZone:: World Airliners Set - Feature #427: Hellenic Imperial 747-200 @ https://dev.openttdcoop.org/issues/427 (by FaddyPainter)
20:30:59  <Brot6> ::DevZone:: World Airliners Set - Feature #427 (Closed): Hellenic Imperial 747-200 @ https://dev.openttdcoop.org/issues/427#change-1102 (by FaddyPainter)
20:34:44  <Brot6> ::DevZone:: OpenSFX - Revision 38: -Add: sounds for the sugar mine/sieve (closes #398) @ https://dev.openttdcoop.org/projects/opensfx/repository/revisions/38 (by Rubidium)
20:34:44  <Brot6> ::DevZone:: OpenSFX - Feature #398 (Closed): Sample 41+45: Sugar mine @ https://dev.openttdcoop.org/issues/398#change-1103 (by Rubidium)
21:02:19  <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 197: Add: source for General Store (graphics by Irwe) @ https://dev.openttdcoop.org/projects/firs/repository/revisions/197 (by andythenorth)
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21:30:08  <EdorFaus> Is anyone here an Admin on dev.openttdcoop.org? The wiki says to contact one if I get onto the hosts.deny list, which I managed to do while trying to push something to OpenGFX...
21:38:48  <Frankr> If Ammler was on he would fix it
21:39:06  <Frankr> Ammler: Can you help Edor?
21:45:20  <FooBar_> I think I can, but I don't know if I'm allowed to...
21:46:53  <Frankr> :)
21:47:07  <EdorFaus> heh :)
21:48:18  <FooBar_> Ah, no I can't "Error message from server: Permission denied"
21:48:38  <FooBar_> I can view the very file that blocks you though :P
21:48:43  <EdorFaus> Ah. Well, no worries. Thanks for trying anyway :)
21:48:45  <planetmaker> EdorFaus: what's your IP?
21:49:01  <planetmaker> hm, nvm
21:49:11  <FooBar_> # DenyHosts: Fri Aug 14 22:52:58 2009 | ALL: 83.243.178.49
21:49:13  <FooBar_> ALL: 83.243.178.49
21:49:17  <EdorFaus> 83.243.178.49
21:49:20  <EdorFaus> right, that
21:49:23  <FooBar_> :)
21:49:35  <FooBar_> I looked it up earlier...
21:49:59  <planetmaker> hm... right... how did I now remove that IP...
21:50:28  <FooBar_> open /etc/hosts.deny
21:50:38  <FooBar_> and then remove the lines I posted earlier from the file
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21:51:24  <planetmaker> try again, EdorFaus
21:51:36  <planetmaker> FooBar_: I wonder whether you'd have write permissions to that file :-)
21:51:47  <FooBar_> No, I discovered that I didn't :P
21:51:52  <EdorFaus> Thanks, I'm back to the first error now :)
21:52:01  <FooBar_> I came close though, but no sigar
21:52:26  <planetmaker> what's your first error?
21:52:43  <FooBar_> "Permission denied"
21:52:56  <planetmaker> when trying what exactly?
21:53:07  <FooBar_> saving changes to /etc/hosts.deny
21:53:19  <EdorFaus> oh, right, I never mentioned that here... was writing a PM earlier when I thought I'd try here first :P
21:53:40  <EdorFaus> Permission denied (publickey,keyboard-interactive).
21:54:19  <planetmaker> EdorFaus: you have repository access, but not ssh
21:54:40  <planetmaker> or does it say that when you try to commit?
21:54:56  <FooBar_> well, repo-access via ssh should work, but no more than that though
21:55:24  <Brot6> ::DevZone:: World Airliners Set - Feature #424 (Assigned): Use new easyjet 737-300 sprites @ https://dev.openttdcoop.org/issues/424#change-1104 (by Frank)
21:55:34  <planetmaker> well, it should for him...
21:55:46  <EdorFaus> Well, the command I tried was ssh mz... "hg version" which should run hg instead of a shell, but I'll try with hg next
21:56:24  <EdorFaus> .. hum. ran hg push, got this:
21:56:26  <planetmaker> ah, that won't work
21:56:28  <EdorFaus> remote: ssh_exchange_identification: Connection closed by remote host
21:56:28  <EdorFaus> abort: no suitable response from remote hg!
21:56:49  <planetmaker> then you used the wrong path
21:56:58  <planetmaker> default-push = ssh://ottdc@mz.openttdcoop.org/hg-repos/opengfx
21:57:09  <planetmaker> ^^  that's the line for pushing in my .hg/hgrc
21:57:14  <planetmaker> it should be the same for you
21:58:10  <EdorFaus> I have this one: default-push = ssh://edorfaus@mz.openttdcoop.org:22/hg-repos/opengfx
21:58:26  <planetmaker> use ottdc
21:58:26  <EdorFaus> I assumed the username should be replaced with mine... is that wrong?
21:58:30  <planetmaker> instead of edorfaus
21:58:31  <EdorFaus> ah. ok
21:58:38  <planetmaker> :-)
21:58:40  <FooBar_> there's no user edorfaus on the server :)
21:58:50  <Frankr> :)
21:59:35  <FooBar_> you should put your name after "username =" in the "[ui]" section of mercurial.ini
22:00:12  <planetmaker> we all share the same user. But each one, of course, has his or her own key which is per-person unique in order to access the server
22:00:19  <EdorFaus> yeah, I did. I still get the same error with ottdc, but that's probably cuz I've apparently been added to hosts.deny again :/
22:00:45  <EdorFaus> right.. I guess I didn't think quite that far.
22:00:54  <FooBar_> yes you have :P
22:01:07  <Frankr> lol
22:01:17  <planetmaker> removed your IP again :-D
22:01:19  <Frankr> Wat r u working on Edorfaus?
22:01:37  <EdorFaus> yay! push worked! :D
22:01:44  <planetmaker> congratz! :-)
22:01:46  <FooBar_> nice!
22:02:02  <Frankr> gd, cgz, :)
22:02:05  <planetmaker> now I have to look what you pushed ;-)
22:02:30  <planetmaker> ah, nice! :-)
22:02:32  <EdorFaus> Frankr: oh, I'm just adding the box generator used to make some of the toyland house construction stages to the repo so the code is available
22:02:38  <FooBar_> Ammler: ignore frankr's request to help Edor, has been solved by pm ;)
22:02:54  <FooBar_> I thought I'd let him know... :)
22:03:00  <planetmaker> :-)
22:03:19  <FooBar_> there's a smiley feast going on here, almost every post has one :P
22:03:21  <planetmaker> so, giving me sudo had its first real use :-)
22:03:23  <EdorFaus> thank you all for the help :)
22:03:33  <EdorFaus> hehehe
22:03:35  <planetmaker> no worries :-) Welcome on board :-)
22:03:36  <FooBar_> you're welcome
22:03:45  <Brot6> ::DevZone:: OpenGFX - Revision 185: Add: Source code for the javascript box editor used to generate the const... @ https://dev.openttdcoop.org/projects/opengfx/repository/revisions/185 (by edorfaus)
22:03:49  <FooBar_> although I coudn't do anything useful... :P
22:04:03  <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated.
22:04:09  <planetmaker> not true FooBar_ : you told me where to remove the IP :-)
22:04:11  <Brot6> opengfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opengfx/ initiated.
22:04:16  <Brot6> opensfx: Backup push to ssh://hg@bitbucket.org/OpenTTD/opensfx/ initiated.
22:04:29  <FooBar_> oh yes indeed.
22:05:09  <FooBar_> If I hadn't looked that up I woudn't know either :P
22:06:11  <planetmaker> :-) But you saved me to look it up :-)
22:06:25  <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/statistics <-- hehe :-)
22:06:56  <planetmaker> monthly 40 ... 70 revisions :-)
22:07:03  <planetmaker> which is 1 ... 2 per day
22:07:46  <planetmaker> not too bad IMO
22:08:04  <Frankr> not as many as this http://dev.openttdcoop.org/projects/worldairlineset/repository/statistics
22:08:38  <Frankr> :)
22:08:41  <planetmaker> apropos: FooBar_ do you think I should add the rail wagons individually or as one?
22:09:09  <planetmaker> hm... I somehow tend to do it individually :-)
22:09:11  <FooBar_> you mean one commit or several?
22:09:14  <planetmaker> yes
22:09:32  <FooBar_> If we're ever to beat WAS, I'd say seperate commits for each wagon :P
22:09:52  <planetmaker> one would have the advantage: all in one pcx file is easier possible
22:10:05  <planetmaker> several: it's more motivating for the artists :-)
22:10:13  <planetmaker> (I think)
22:10:27  <FooBar_> One per pcx file is sane I think.
22:10:43  <FooBar_> so if you're opting for the big file, then just one.
22:10:50  <planetmaker> well, but I could make it one file per wagon or one file per all wagons :-)
22:10:59  <Frankr> Lol
22:11:05  <FooBar_> I left that open for you to decide ;)
22:11:11  <planetmaker> yeah, exactly :-P
22:11:12  <Frankr> We can only code as the paints are finished
22:11:23  <planetmaker> Frankr: yes. We, too
22:11:35  <Frankr> More planes tho in the end
22:12:27  <planetmaker> I don't understand
22:12:40  <planetmaker> the logical connection between those statements
22:14:02  <Frankr> Well for us to have done more commits there must be more planes
22:14:49  <planetmaker> ... and?
22:15:06  <planetmaker> and we need more wagons / castles / houses / whatever.
22:15:31  <planetmaker> I still fail to see your point.
22:15:41  <FooBar_> and industries ;)
22:15:44  <planetmaker> It's not like I proposed to submit each direction in a single commit
22:15:49  <planetmaker> oh, yes, industries!
22:16:23  <FooBar_> I think he's trying to say that every commit is a new plane and lots of commits means lots of different planes in the long run.
22:16:35  <Frankr> Yh
22:16:42  <planetmaker> well. Ok, yes.
22:16:50  <planetmaker> Here each commit is a new cargo
22:16:59  <planetmaker> or a whole wagon set.
22:17:06  <planetmaker> that at least was my "question"
22:17:12  <FooBar_> but that doesn't result in more wagons :P
22:17:15  <Frankr> As we code each livery as they come and tha add's up to alot of commits as they inevitably need fixing, usually flash
22:17:20  <planetmaker> FooBar_: sure it does
22:17:23  <Brot6> ::DevZone:: World Airliners Set - Revision 403: Added Norwegian Air 733 and Changed the EasyJet 733 to new file @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/403 (by Frank)
22:17:31  <planetmaker> they look (or may look) differently for different cargos
22:17:37  <FooBar_> It does? I mean, yes it does :P
22:18:01  <planetmaker> or rather: it results in less. Less black boxes :-)
22:18:33  <FooBar_> heh, fixing... I usually test my stuff to some extent before I commit :P
22:18:52  <planetmaker> you do? oh no!
22:19:03  <FooBar_> well, you don't?
22:19:15  <Frankr> Well we do test but i don't do the sprite testing Ext does tha, in game with the grf
22:19:46  <Frankr> I test to see tha the compile works usually
22:20:00  <planetmaker> Frankr: it helps to test that ingame :-)
22:20:17  <planetmaker> it avoids offset-errors and such
22:20:32  <planetmaker> FooBar_: usually I do.
22:20:34  <Frankr> Yh well we do test but we test once a number of new planes/liveries r in
22:20:36  <FooBar_> I usually have a quick look ingame to see if it looks as I expected
22:20:38  <FooBar_> planetmaker: ;)
22:20:49  <planetmaker> Or I'd have like 10 commits for the foundations commit
22:20:57  <Frankr> Just different ways of doin things
22:21:06  <Frankr> :)
22:21:13  <planetmaker> that's actually the purpose of the test games :-)
22:21:23  <planetmaker> Meanwhile I'm only missing one for arctic climate :-)
22:21:44  <planetmaker> though the temp one is... just a blank start game :-P
22:21:48  <Frankr> I can't do everything, atm i seem to be
22:21:53  <FooBar_> but Frank, I have to agree that it can be nasty to check like 32 angles of a plane before committing...
22:22:04  <planetmaker> sure, it is :-)
22:22:15  <Frankr> exactly i leave it to an actual painter
22:22:27  <planetmaker> I would pro'ly just build it, set to depart and land at the same airport and if it looks ok, commit
22:22:52  <planetmaker> if not every sprite is covered ... bad luck
22:23:12  <Frankr> True
22:24:42  <planetmaker> Something I'd actually like to see would be really small planes :-) Like Cessna Citation or alike
22:24:59  <planetmaker> They're not useful. But nice :-)
22:25:14  <Frankr> Well we will probably do tha kind of plane after the others
22:25:29  <Frankr> i personally would like to see fighter jets in it just for fun
22:25:50  <Frankr> they would b absolutly useless 1 passenger, :)
22:26:13  <EdorFaus> what about one of those recon drones that don't have any people in them at all? :)
22:26:31  <Frankr> but we need the bigger planes and the ones tha will be used first, then futuristic then fun
22:26:47  <Frankr> Lol Edor
22:26:54  <planetmaker> Frankr: I see that otoh critical. TTD is a completely non-military game :-)
22:27:02  <Frankr> :)
22:27:20  <Frankr> shoot down other aircraft, :P
22:27:29  <planetmaker> but a Cessna or so... would have 1... 10 passangers.
22:27:30  <Frankr> from the competition
22:27:49  <planetmaker> we don't need war ingame. We have that in reality
22:28:07  <EdorFaus> hm, doesn't TTD in fact have fighter jets in them? the ones that come and kill the UFO? or are those just bombers...
22:28:22  <EdorFaus> s/them/there/
22:28:44  <planetmaker> it's both. It's an homage to UFO: enemy unknown (or aka x-com)
22:29:10  <EdorFaus> I see
22:29:14  <planetmaker> another great retro-game btw :-)
22:32:53  <EdorFaus> *blink* huh. According to the webpage I'm on the deny list again. And all I've done was a push and a pull, which both worked... (and using the webpage, which still works)... I guess the daemon has its own idea of what should be in there.
22:33:10  <EdorFaus> ohwell, not like I have anything more to push right now anyway :P
22:33:53  <EdorFaus> (and it appears that entries are removed after a week or so)
22:34:28  <planetmaker> EdorFaus: that's by design
22:35:38  <EdorFaus> oh. huh.
22:36:19  <planetmaker> indeed you've been on the list again...
22:37:52  <Brot6> ::DevZone:: World Airliners Set - Revision 404: Added the 742 Hellenic Imperial @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/404 (by Frank)
22:39:41  <Brot6> ::DevZone:: World Airliners Set - Feature #424 (Closed): Use new easyjet 737-300 sprites @ https://dev.openttdcoop.org/issues/424#change-1105 (by Frank)
22:44:04  <FooBar_> anyhoe, I'm off. Good night!
22:45:18  <planetmaker> good night!
22:47:44  <EdorFaus> good night!
22:50:29  <Frankr> cya
23:33:31  <Frankr> cya'll
23:35:48  *** Frankr has quit IRC

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