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01:33:38 <Brot6> Backup done! (Usage: 95M) 01:33:38 <Brot6> It's OBVIOUS ... The FURS never reached ISTANBUL ... You were an EXTRA in the REMAKE of "TOPKAPI" ... Go home to your WIFE ... She's making FRENCH TOAST! 04:32:30 *** Doorslammer has joined #openttdcoop.devzone 04:32:36 *** openttdcoop sets mode: +v Doorslammer 05:23:22 <Brot6> ::DevZone:: 2cc train set - Revision 256: Cleanup: Apply some coding style to template-mus.nfo @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/256 (by planetmaker) 05:27:43 <Brot6> ::DevZone:: 2cc train set - Revision 257: Cleanup: Apply some coding style to ids.pnfo @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/257 (by planetmaker) 05:43:23 *** DJNekkid has quit IRC 05:48:51 <Brot6> ::DevZone:: 2cc train set - Revision 258: Codechange: Apply ID-replacement to African files @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/258 (by planetmaker) 05:56:13 *** Doorslammer has quit IRC 05:57:27 <Brot6> ::DevZone:: 2cc train set - Revision 259: Codechange: Make the pcx file a define in the MU template, too @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/259 (by planetmaker) 06:03:09 *** ODM has joined #openttdcoop.devzone 06:03:23 *** openttdcoop sets mode: +v ODM 06:04:02 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 07:32:57 <Brot6> ::DevZone:: OpenGFX - Feature #380 (Feedback): TTDPatch support @ https://dev.openttdcoop.org/issues/380#change-1278 (by Ammler) 07:40:58 <Brot6> ::DevZone:: OpenGFX - Feature #380: TTDPatch support @ https://dev.openttdcoop.org/issues/380#change-1279 (by planetmaker) 07:43:08 <Ammler> planetmaker: renaming is the only thing 07:44:58 <planetmaker> ok 07:58:18 <Brot6> ::DevZone:: OpenGFX - Feature #380: TTDPatch support @ https://dev.openttdcoop.org/issues/380#change-1280 (by Ammler) 08:08:59 <Brot6> ::DevZone:: OpenGFX - Feature #380: TTDPatch support @ https://dev.openttdcoop.org/issues/380#change-1280 (by Ammler) 08:16:40 <Rubidium> shouldn't the extra grf actually be ttdpatchw.grf and support all ttdpatchw stuff? 08:17:34 <Ammler> maybe sometime, but I assume, that would need additional work. 08:18:14 <Rubidium> true, but it's like replacing the original graphics for OpenTTD with those files (in the _ttdpatch.zip) 08:18:20 <Rubidium> (and without the obg) 08:18:42 <Rubidium> you'd end up with inconsistent graphics 08:19:09 <Rubidium> though then you're back at the: how much people actually would like to use it/ 08:19:12 <Ammler> well, the gui won't be replaced. 08:19:48 <Ammler> dunno, what else is missing. 08:20:12 <Rubidium> decompile ttdpatchw.grf :) 08:20:42 <Rubidium> I fear they don't have the source files lingering around somewhere 08:21:01 <Ammler> in the svn tree? 08:21:53 <Ammler> if it is only the gui, I think, it is fine. 08:22:11 <Rubidium> I *think* you're missing the operative word in my previous sentence 08:22:54 <Ammler> well, ttdpatch users would use it only because of the look, not of the need. 08:23:11 <Ammler> so they use it, because of the nicer trains or the terrain. 08:24:06 <Ammler> well, replacing the ttdpatch.grf would reduce sprites usage, which is a issue there. 08:25:13 <Ammler> You should know, there are a lot "old" TTDler around, which don't like the look of OpenGFX 08:25:24 <Ammler> just ask in #openttd ;-) 08:26:53 <Rubidium> 04 05 06 07 09 0B 0F 11 12 <- those action 5s are in ttdpatchw.grf 08:27:51 <Rubidium> so it's presignals, catenary, foundations, (their) gui sprites, one way signs, tram tracks, pbs slopes tack marking, road stops and aqueducts 08:28:29 <Ammler> hmm, the newsignals 08:28:33 <Rubidium> which is basically what is in the extra grf, minus autorail, airport and OTTD gui sprites and with TTDP gui sprites 08:29:03 <Ammler> and temperate snowy trees 08:29:08 <Rubidium> it also has the 2cc colour maps 08:29:25 <Rubidium> temperate snowy trees isn't in ttdpatchw 08:30:00 <Ammler> in the basegraphics.grf or however that is called. 08:30:11 <Ammler> you think, that doesn't need to be replaced. 08:30:34 <Ammler> ah 08:32:13 <Ammler> well, IMO, we should wait until someone complains why the gui isn't replaced or why it needs so many sprites. Then we see at least, there is someone using it. 08:33:13 <Ammler> of course, if someone will ever contribute the missing sprites/code, we can :-) 08:33:39 <Brot6> ::DevZone:: 2cc train set - Revision 260: Add: Extend ids.pnfo by all vehicle IDs. They still need to be used @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/260 (by planetmaker) 08:33:53 <Ammler> but it is for sure post 0.1.0-stable 08:35:00 <Ammler> planetmaker: either you or the devzone uses different tab size: https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/260/entry/sprites/nfo/ids.pnfo 08:35:42 *** Doorslammer has joined #openttdcoop.devzone 08:35:47 *** openttdcoop sets mode: +v Doorslammer 08:36:06 <Ammler> my less has same issues. 08:36:41 <Ammler> (so it is you) 08:38:30 <Doorslammer> Wonder why there is a wheelstanding Studebaker video in my Nightly folder... 08:38:37 <Ammler> and why are some comments very much right aligned. 08:38:41 <Doorslammer> Oh well, something to correct 08:38:46 <planetmaker> meh, ugly. But will pro'ly be me 08:39:08 <planetmaker> The different alignment partially is intended 08:39:32 <planetmaker> for those category comments. 08:39:38 <planetmaker> That way they stick out better. 08:39:47 <Ammler> it looks strange, if the tab size is different 08:39:47 <planetmaker> Ammler: what's the usual tab length then? 08:39:59 <planetmaker> I wasn't talking about tab size then :-) 08:40:02 <Ammler> 8 08:40:12 <planetmaker> I think I have 4 08:40:17 <Ammler> well, it is here 8 08:40:26 <Ammler> what does openttd use? 08:41:03 <planetmaker> 4 I think :-) 08:41:31 <planetmaker> 8 gives HUGE indentations with source code and makes it easily unreadable 08:41:43 <Ammler> well, the openttd readme uses 8 08:41:45 <planetmaker> But Rubidium will know by heart :-) 08:42:36 <Ammler> code looks more like 2 08:43:24 <planetmaker> :-) 08:43:39 <planetmaker> is it actually a per-file setting? 08:43:41 * planetmaker wonders 08:43:46 <planetmaker> shouldn#t with plain text 08:45:45 <Ammler> maybe a per-file-type setting :-) 08:46:14 <planetmaker> might be. 08:46:22 <planetmaker> makes more sense 08:46:48 <Ammler> if you view the page on the DevZone, how is it aligned? 08:47:42 <planetmaker> in the browser? Badly 08:48:53 <Doorslammer> Bloody OpenTTD page, so slow in downloading 08:54:02 *** ODM has quit IRC 09:06:34 <Doorslammer> Ah, there we go, 0.7.2 09:06:40 <Doorslammer> And now to get the nightly too 09:12:50 <Rubidium> slow openttd page? which one? 09:14:38 <Doorslammer> Usually when downloading 09:15:32 <Rubidium> are you downloading from openttd's pages or from sourceforge? 09:16:11 *** ODM has joined #openttdcoop.devzone 09:16:24 <Rubidium> cause my download speed is near the maximum speed of my connection (1.5 MB/s) 09:16:25 <Doorslammer> Havent seen Sourceforge come up in a while now 09:16:26 *** openttdcoop sets mode: +v ODM 09:21:27 *** Chris_Booth has joined #openttdcoop.devzone 09:21:38 *** openttdcoop sets mode: +v Chris_Booth 10:04:02 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 10:19:46 <Brot6> ::DevZone:: World Airliners Set - Feature #508: Coords for 721 (tu154) @ https://dev.openttdcoop.org/issues/508 (by simozzz_AK) 10:49:38 <Brot6> ::DevZone:: World Airliners Set - Feature #175: Redo Aer Lingus 737-200 @ https://dev.openttdcoop.org/issues/175#change-1282 (by FaddyPainter) 13:16:16 <Brot6> ::DevZone:: World Airliners Set - Feature #175: Redo Aer Lingus 737-200 @ https://dev.openttdcoop.org/issues/175#change-1284 (by Ammler) 13:24:00 <Brot6> ::DevZone:: 2cc train set - Bug #507: template.grf needed? @ https://dev.openttdcoop.org/issues/507#change-1286 (by Ammler) 13:35:42 <Brot6> ::DevZone:: World Airliners Set - Feature #175: Redo Aer Lingus 737-200 @ https://dev.openttdcoop.org/issues/175#change-1287 (by Ammler) 13:39:18 <Brot6> ::DevZone:: World Airliners Set - Feature #175: Redo Aer Lingus 737-200 @ https://dev.openttdcoop.org/issues/175#change-1288 (by FaddyPainter) 13:52:37 <Brot6> ::DevZone:: 2cc train set - Bug #507 (Closed): template.grf needed? @ https://dev.openttdcoop.org/issues/507#change-1290 (by planetmaker) 13:56:19 <Brot6> ::DevZone:: World Airliners Set - Feature #175: Redo Aer Lingus 737-200 @ https://dev.openttdcoop.org/issues/175#change-1291 (by Ammler) 14:02:38 <Brot6> ::DevZone:: 2cc train set - Revision 261: Fix (r260): Don't use hyphens in macro names and use 1tab=8space fo... @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/261 (by planetmaker) 14:04:02 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 14:19:02 *** Chris_Booth has quit IRC 14:22:18 <Brot6> ::DevZone:: 2cc train set - Revision 262: Fix: ALCo-GE-IR Boxcab naming (closes #161) @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/262 (by planetmaker) 14:22:18 <Brot6> ::DevZone:: 2cc train set - Bug #161 (Closed): name of the boxcar / boxcab @ https://dev.openttdcoop.org/issues/161#change-1292 (by planetmaker) 14:58:06 *** Chris_Booth has joined #openttdcoop.devzone 14:58:18 *** openttdcoop sets mode: +v Chris_Booth 15:21:17 *** DJNekkid has joined #openttdcoop.devzone 15:21:22 *** openttdcoop sets mode: +v DJNekkid 15:30:45 <DJNekkid> hi guys 15:31:00 <Ammler> HI GUY 15:31:05 <DJNekkid> hi gay :p 15:31:14 <DJNekkid> i mean ... 15:31:19 <DJNekkid> hi Ammler :p 15:31:25 <Ammler> yeah, it is ok :P 15:31:41 <Ammler> you never know ;-) 15:31:42 <DJNekkid> i assume you are like me, you dont have any ironic sense at all? :) 15:32:41 <DJNekkid> "[17:31:37] <+Ammler> you never know ;-)" ... i can always hope :) 15:32:57 <Ammler> oh :-o 15:33:09 <Ammler> :-) 15:33:37 <DJNekkid> is that a "suck mouth" ? (or blow, whatever fits your language) 15:33:50 <DJNekkid> anyway ... 15:33:54 <DJNekkid> from gayness to nfo 15:34:04 <DJNekkid> or codeing ... 15:34:05 <Doorslammer> Thank god 15:34:33 <Ammler> indeed, better 15:34:50 <DJNekkid> any thoughts on the vehicle Ids on the 2cc set? 15:34:55 <Ammler> he, I thought about trying your template and code a monolev train. 15:34:59 <DJNekkid> or, if we should change anyone of them? 15:35:16 <DJNekkid> thoose arent _really_ compatible 15:35:37 <Ammler> I think, if we can reorganize the set without changing IDs, we should try. 15:36:10 <DJNekkid> but; the current ones are quite "messy" so to speak 15:36:27 <Ammler> compatibility is one of the ugly things of ISR 15:36:47 <DJNekkid> im always thinking v 2.0 now ... 15:36:55 <Ammler> hehe 15:37:02 <DJNekkid> and 2.0 wont be compatible with 1.x anyway 15:37:05 <Ammler> yes. 15:37:07 <DJNekkid> as it removes the express wagon 15:39:51 <DJNekkid> did i crash=? 15:40:40 *** DJNekkid has quit IRC 15:40:41 *** DJNekkid has joined #openttdcoop.devzone 15:40:46 *** openttdcoop sets mode: +v DJNekkid 15:41:50 <DJNekkid> ... 15:42:45 <Ammler> crash? 15:43:31 <DJNekkid> i dunno ... i may have 15:43:39 <DJNekkid> [17:36:56] <+DJNekkid> and 2.0 wont be compatible with 1.x anyway 15:43:40 <DJNekkid> [17:37:00] <+Ammler> yes. 15:43:40 <DJNekkid> [17:37:02] <+DJNekkid> as it removes the express wagon 15:43:40 <DJNekkid> [17:39:46] <+DJNekkid> did i crash=? 15:44:08 <Ammler> no, you didn't :-) 15:44:11 <DJNekkid> afk a bit... 15:44:14 <DJNekkid> f00d :p 15:50:40 *** Doorslammer has quit IRC 15:53:59 <planetmaker> DJNekkid, I'm still sad that the express wagon is something you want to remove from the MU... 15:54:02 <planetmaker> oh, and hi :-) 15:54:50 <planetmaker> My sadness probably stems from the fact that I didn't understand the need to remove it... 15:55:02 <planetmaker> or the advantage. 15:56:46 <planetmaker> Maybe you should start in the wiki a "discussion" on what you envision for v2 - you seem already to have plans 15:57:00 <planetmaker> wiki = the wiki part of the 2cctrainset in the devzone 15:59:02 <planetmaker> hm... maybe the forums there is better. We even started there :-P 16:00:05 <planetmaker> hm... reading that, it comes back. We had that discussion. 16:00:49 <planetmaker> IMO condensing the MU wagons to one is clearly detrimental to the player: no ease to build a combined mail / pax / valuables trains anymore 16:01:36 <planetmaker> code cleanliness doesn't overrule playability there IMO 16:01:49 <planetmaker> (or anywhere else) 16:04:01 <Chris_Booth> PM i see what you are saynig but do you get for example TGV mail trains? 16:04:07 <Chris_Booth> or valuble trains? 16:04:22 <Chris_Booth> you may be a cargo van on TGV/ICE 16:04:23 <planetmaker> Chris_Booth, so? 16:04:31 <Chris_Booth> but you wouldnt get an eniter train 16:04:50 <planetmaker> I would actually build them. 16:04:55 <planetmaker> I *do* 16:05:05 <Chris_Booth> i use them aswell 16:05:09 <planetmaker> in some crappy games. All in one train 16:05:29 <planetmaker> and then having it only one wagon disables the possibility to build it without big loops 16:05:34 <Chris_Booth> but i think IMO they should only be allowed to be used in conjunction with PAX 16:05:51 <planetmaker> why? 16:05:55 <Chris_Booth> so a max of 2 express van per train 16:06:01 <Chris_Booth> more realistic 16:06:12 <planetmaker> I care shit about realism. It's about fun 16:06:42 <Chris_Booth> then allow 2cc MU train to take cargo 16:06:46 <Chris_Booth> like livestock 16:07:00 <planetmaker> I don't want to tell the player what to do. 16:07:02 <planetmaker> If someone wants to restrict himself - fine 16:07:11 <planetmaker> Well. There are limits :-) 16:07:30 <planetmaker> Actually, my idea is to have a grf parameter: "disable realism" :-) 16:07:48 <Chris_Booth> i was just about to say that 16:08:07 <Chris_Booth> in current 2cc you can add mail to ICE3 or HSA 16:08:28 <Chris_Booth> why not, or why should you be able to make a mail TGV? 16:09:17 <Chris_Booth> BTW i think the ICE 3 in 2cc is underpowered 16:10:29 <planetmaker> mail in ICE3 is not unrealistic 16:10:47 <Rubidium> planetmaker: for realism you need the slower MU trains because passengers cannot cope with the high Gs that coal can take; if you were to accelerate grain at such high Gs you might end up with flour though 16:10:50 <planetmaker> DB offered a service called "ICE courier": bring stuff to the station and have it delivered to another station. 16:11:23 <Rubidium> planetmaker: didn't know that, only about a similar service for children 16:11:26 <planetmaker> but it worked / works unreliable :-P. We had stuff sent to Frankfurt arrive in Bruxelles :-P 16:11:36 <DJNekkid> back ... 16:12:09 <planetmaker> like a train parcel service, though. And not too cheap... 16:12:09 <DJNekkid> and yes, i want to remove the mu wagon, as it removes some nice gfx 16:12:19 <planetmaker> eh? 16:12:31 <planetmaker> DJNekkid, my concern is purely wrt to the player: 16:12:36 <DJNekkid> look at the current TGV 16:12:52 <planetmaker> the need to refit makes building a train with pax / mail / valuables virtually impossible 16:13:11 <planetmaker> oh, I'm not talking about the graphics here :-) 16:14:04 <Chris_Booth> are you going to add the AGV to 2cc? 16:14:13 <planetmaker> if we get the graphics :-) 16:14:14 <DJNekkid> Chris_Booth: feel like drawing? 16:14:36 <Chris_Booth> you are asking me to draw it 16:14:48 <Chris_Booth> i would just draw a square and name it the AGV 16:14:55 <DJNekkid> i've thought about adding the proposed TGV Duplex Advanced, as that is a simple modification to current GFX, but im quite inable to draw stuff 16:15:15 <Chris_Booth> who drew 2cc then? 16:15:26 <DJNekkid> mostly purno 16:16:12 <Chris_Booth> aaah 16:16:31 <Chris_Booth> maybe ask pruno very nicely to draw the TGV duplex adnaced 16:16:44 <Chris_Booth> maybe ask pruno very nicely to draw the TGV duplex advnaced 16:17:34 <DJNekkid> the duplex advanced can i do myself, as that is pasicly removeing the windows on the bottom row 16:17:48 <DJNekkid> \lower lever 16:18:02 <Brot6> 2cctrainset: update from r250 to r262, starting nightly compile 16:18:36 <Brot6> 2cctrainset: compile done (0 errors) - http://bundles.openttdcoop.org/2cctrainset/nightlies/ 16:18:36 <Brot6> firs: nightly compile not needed. (r213) 16:18:36 <Brot6> fish: update from r64 to r65, starting nightly compile 16:18:54 <Brot6> fish: compile done (0 errors) - http://bundles.openttdcoop.org/fish/nightlies/ 16:18:54 <Brot6> heqs: nightly compile not needed. (r169) 16:18:54 <Brot6> opengfx: nightly compile not needed. (r200) 16:18:55 <Brot6> opensfx: nightly compile not needed. (r41) 16:18:55 <Brot6> worldairlineset: update from r512 to r514, starting nightly compile 16:20:00 <Brot6> worldairlineset: compile done (0 errors) - http://bundles.openttdcoop.org/worldairlineset/nightlies/ 16:20:41 <Ammler> isn't that nice? 16:21:25 <DJNekkid> but planetmaker: it's possible to make a mixed train ... buy one, fit 2 wagons, refit to mail, buy 5 more, then buy a new train, fit 1 wagon, refit to valu 16:21:31 <DJNekkid> then move the valu-vagon to the first train 16:21:46 <Ammler> how silly 16:22:29 <Ammler> I would prefer different waggons, which looks the same, then need for refit. 16:22:55 <DJNekkid> then we still have the gfx issue 16:23:04 <DJNekkid> and, the current template isnt worth shit :p 16:23:22 <Ammler> isn't refit kinda obsolete since you can use as many ids, as you want? 16:23:50 <Ammler> nah :-P 16:24:15 <DJNekkid> well, it might be 16:24:21 <DJNekkid> but as i saied, then we will have the gfx issue 16:24:24 <planetmaker> DJNekkid: that surely is possible. If you buy either three engines or detach and re-attach the wagons 16:24:31 <Ammler> hmm, refit for livery might be useful 16:24:34 <planetmaker> Havin three diferent wagons for that is IMO a MUST 16:24:43 <planetmaker> Having even 16:24:46 <planetmaker> and different 16:25:18 <planetmaker> DJNekkid: what is the GFX issue you talk about? 16:26:05 <DJNekkid> for example the TGV's, the BM73, ET420 amongst others 16:26:06 <planetmaker> Chris_Booth: I'll only ask Purno when he releases his sprites as GPL. Otherwise not :-) 16:26:16 <planetmaker> DJNekkid: what about them? 16:26:52 <DJNekkid> try to build a TGV-atl with, lets say 5 wagons. Clone it, and move it so it will be a train with to trainsets 16:27:07 <DJNekkid> then look at the last wagon on the first trainset, and the first wagon on the 2nd trainset 16:27:37 <DJNekkid> or, do the same with a BM73, and look for the panto-wagon 16:28:24 <DJNekkid> or, iirc, the ET420 16:28:35 <planetmaker> ok, what do I see? :-) 16:29:26 <DJNekkid> shal i make a screenshot? :) 16:29:30 <Chris_Booth> no panto wagon 16:29:34 <Chris_Booth> i see it dj 16:29:48 <Chris_Booth> the middle 2 panto wagons dissapear 16:30:31 <Chris_Booth> that is rather strange 16:31:31 <DJNekkid> no its not 16:31:51 <planetmaker> The first engine of the TGV-Atl has no pantograph 16:32:07 <planetmaker> but the middle engines have pantogrpahs 16:32:11 <planetmaker> *pantographs 16:32:44 <planetmaker> but actually... it hasn't even without wagons or anything 16:32:55 <DJNekkid> not the engines 16:32:58 <DJNekkid> the first and last wagon 16:33:09 <Chris_Booth> yeah 16:33:25 <Chris_Booth> the first and last wagons have pantograph things 16:33:31 <planetmaker> they change livery. 16:33:33 <Chris_Booth> but the middle 2 nears the center dont 16:33:39 <planetmaker> But what does that have to do with express or not? 16:33:54 <DJNekkid> its two ways to code this 16:33:59 <Chris_Booth> happend with the THlays aswell 16:34:01 <DJNekkid> either: 16:34:14 <planetmaker> e.g. what does it have to with the wagons available? ... ok 16:34:19 <planetmaker> I listen :-) 16:34:22 <DJNekkid> "position in concist" 16:34:31 <planetmaker> ok 16:34:32 <DJNekkid> "position in a chain of the same vehicle ID" 16:34:45 <planetmaker> ok. Two different things? 16:34:49 <DJNekkid> in the TGV's case: 16:35:16 <DJNekkid> if i code it; the 2nd unit and last unit will have different gfx (the "extended" roof) 16:35:32 <DJNekkid> then it will, as now, loose thoose if there are more then one trainset connected to itself 16:35:57 <DJNekkid> or, i could code it "first and last of a ID will have this gfx" 16:36:09 <DJNekkid> but then what happens if i attach another wagon with different ID ? 16:36:49 <Chris_Booth> do the locos all have same ID? 16:36:55 <DJNekkid> lets say i have 6 pax wagons and 3 mail wagons 16:37:01 <DJNekkid> all engines and wagons have different IDs 16:37:03 <planetmaker> of one engine type: yes 16:37:25 <DJNekkid> the first and last pax wagon will have the "special gfx", plus the first and last mail wagon will have that 16:37:35 <Chris_Booth> DJ if for example i have a TBV atl does the front and back loco have same ID? 16:37:41 <planetmaker> hm, do they? 16:37:45 <planetmaker> Chris_Booth: it's ONE engine 16:37:48 <Chris_Booth> ok 16:38:00 <Chris_Booth> then why not look for all loco's 16:38:05 <planetmaker> just with property "two parts" or so. 16:38:26 <Chris_Booth> and if there is a loco in fron check for loco behind 16:38:37 <Chris_Booth> until you find first and last carrage in rake? 16:38:57 <planetmaker> DJNekkid: and it's only one consist, if the vehicle / wagon ID between the engine parts is everywhere the same? 16:39:28 <DJNekkid> i didnt understand that one ... 16:39:48 <Chris_Booth> say you have a TGV atl 16:39:52 <Chris_Booth> the locos ID is 1 16:39:53 <planetmaker> DJNekkid: that bug (currently) is also present, if I only use PAX wagons 16:39:58 <Chris_Booth> pax wagon 2 16:39:58 <Brot6> ::DevZone:: World Airliners Set - Feature #508 (Closed): Coords for 721 (tu154) @ https://dev.openttdcoop.org/issues/508#change-1293 (by simozzz_AK) 16:40:01 <Chris_Booth> and mail 3 16:40:12 <planetmaker> as I understand you: it's possible to remove it by some programming not yet done 16:40:19 <Chris_Booth> the train is built in a 1 223 11 223 1 16:40:23 <planetmaker> in that case, that it's only one wagon ID 16:40:36 <Chris_Booth> check for all the 1's in the ID chain 16:40:49 <planetmaker> and that it's impossible to remove (last / first of consist), if there's more than one wagon ID involved 16:40:55 <Chris_Booth> and then look at the set directly infornt or behind loco 16:40:58 <DJNekkid> planetmaker: the current bug is present yes, 16:41:30 <DJNekkid> planetmaker: the option is to not be able to attach more then 1 wagon to itself... 16:41:46 <planetmaker> eh? 16:42:05 <DJNekkid> in other words, head-wagons-head 16:42:11 <DJNekkid> not head-wagons-head-head-wagons-head 16:42:23 <planetmaker> well. That solution is ugly and unrealistic 16:42:49 <DJNekkid> exactly 16:42:51 <planetmaker> though... maybe not entirely. Can be done by graphics magic: 16:42:59 <planetmaker> consider this: 16:43:03 <Chris_Booth> DJ why not make wagons that have to be used driectly after head? 16:43:16 <planetmaker> if trainlenght > X: then insert 2nd engine graphics and change power 16:43:23 <planetmaker> (but don't call it 2nd engine) 16:43:46 <planetmaker> but still... sub-optimal 16:43:55 *** Chris_Booth has quit IRC 16:44:27 *** Chris_Booth has joined #openttdcoop.devzone 16:44:39 *** openttdcoop sets mode: +v Chris_Booth 16:45:18 <DJNekkid> then we could "just" make all trains articulated, with 3 different "middle" Id's, where one is "pure" pax, one is pax or mail, and one is pax or valuables 16:45:46 <planetmaker> hm... 16:46:00 <DJNekkid> but, that is disregarding purnos wish 16:46:05 <DJNekkid> that all trians could be any length 16:46:54 <DJNekkid> i mean, if i would like to, could i make a 50 tile TGV with one engine at each end, it would just be insanely underpowered, and have a 50kmh max speed or something 16:47:19 <Chris_Booth> you can do the in current 2cc set 16:47:41 <Chris_Booth> the ICE3 is underpowered as it is 16:47:48 <Chris_Booth> it can only run on flat tracks 16:47:53 <Chris_Booth> and slows at any incline 16:48:05 <DJNekkid> try to turn on "realistic acceleration" 16:48:14 <Brot6> ::DevZone:: 2cc train set - where-are-the-special-gfx.PNG @ https://dev.openttdcoop.org/attachments/download/364/where-are-the-special-gfx.PNG (by DJNekkid) 16:48:45 <Chris_Booth> it is on 16:48:59 <DJNekkid> hehe 16:49:02 <Chris_Booth> and freight wieght mulpilier is set to 0 16:50:18 <planetmaker> DJNekkid: Purno isn't present :-P 16:50:22 *** Beardie has joined #openttdcoop.devzone 16:50:27 *** openttdcoop sets mode: +v Beardie 16:50:29 <DJNekkid> anyway, its "his" set so to speak ... 16:50:43 <Beardie> hello 16:50:51 <Beardie> whos set? 16:50:51 <planetmaker> Just some clearification for me: 16:51:03 <planetmaker> vehicle = everything in one line in the depot 16:51:15 <planetmaker> consist = everything between two engine heads? 16:51:23 <planetmaker> (including those) 16:52:02 <planetmaker> hi Beardie 16:52:06 <planetmaker> we talk about 2cctrainset 16:52:09 <Beardie> hi planetmaker 16:52:10 <Beardie> ok cool 16:52:15 <Beardie> is Ammler about? 16:52:39 <DJNekkid> planetmaker: oki... 16:52:58 <Ammler> around* 16:53:16 <planetmaker> not around, but straigth through ;-) 16:53:27 <planetmaker> DJNekkid: so that was right, yes? 16:53:42 <DJNekkid> what was right? :p 16:53:57 <planetmaker> my definition of "consist" and "vehicle"? 16:54:34 <planetmaker> or asked differently: what is exactly a consist? 16:55:00 <Ammler> Beardie: because of https://dev.openttdcoop.org/issues/175 ? 16:55:02 <DJNekkid> in the world of .nfo code is a concist "one line" the depot 16:55:11 <Ammler> I hope, you don't have more sprite sets like that ;-) 16:56:21 <Chris_Booth> a new plane set 16:56:23 <Chris_Booth> ooh 16:57:07 <Beardie> yes Ammler 16:57:17 <planetmaker> DJNekkid: can you rephrase? I don't understand 16:57:23 <DJNekkid> sure ... 16:57:24 <Beardie> that plane was a very old one which Fad took off the forums 16:57:34 <Beardie> the background had not been sorted on it 16:57:37 <planetmaker> (sorry, I know...) 16:57:48 <planetmaker> but I think it's important for my understanding :-) 16:58:00 <DJNekkid> in the world of nfo ... a position in a consist is any position in a train counting from either side 16:58:37 <DJNekkid> or with proper bits set, it can be every n^2th position 16:59:27 <DJNekkid> did that make it more clear? 16:59:28 <planetmaker> so... with some bits set, one depot line can be more than one consist? 16:59:58 <DJNekkid> well, sure, but that still wont fix the issue... 17:00:15 <planetmaker> I'm just asking. Not proposing anything :-) 17:00:35 <DJNekkid> well, in my head is a consist the "whole train" 17:00:40 <Ammler> Beardie: just again, it is the job of the drawer, not the coder ;-) 17:01:04 <DJNekkid> and a trainset is head-wagon(s)-head 17:01:12 <planetmaker> DJNekkid: but if it could be made such that the consist always ends at the last engine of the "initial" train? 17:01:19 <planetmaker> uh? 17:01:41 <planetmaker> couldn't it be made that consist = trainset as you just defined? 17:01:51 <DJNekkid> no, it cant 17:01:58 <DJNekkid> unless you want to make a feature request :) 17:02:01 <Beardie> Ammler true 17:02:03 <planetmaker> then - in my understanding - that graphics glitch wouldn't occur, though, right? (just hypthetically) 17:02:28 <DJNekkid> planetmaker: 17:02:29 <DJNekkid> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Vehicles 17:02:34 <DJNekkid> look at variable 40 and 41 17:02:43 <planetmaker> I have that in front of my eyes, yes :-) 17:03:05 <planetmaker> that's why I'm asking what's the difference between consist and vehicle 17:03:37 <DJNekkid> a vehicle in that case is "one unit" 17:03:55 <DJNekkid> or if you want, an engine or a wagon 17:03:57 <planetmaker> what you can buy. One by one 17:04:18 <planetmaker> e.g. a 5-wagon TGV is 6 vehicles? 17:04:27 <DJNekkid> 7 17:04:30 <planetmaker> (or 7, dunno, if dual-headed counts twice) 17:04:34 <DJNekkid> it does 17:04:38 <planetmaker> oki :-) 17:04:52 <planetmaker> ok, then that's sorted. 17:04:57 <planetmaker> Thank you very much 17:05:12 <DJNekkid> you now understand why i want to have only one mu wagon? 17:05:24 <planetmaker> I do understand it now, yes 17:05:30 <DJNekkid> that can refit to all 4 cargos? (pax-tour-mail-armor) 17:05:32 <planetmaker> Doesn't mean I agree with it :-) 17:05:46 <planetmaker> But now I understand I'll have to think about it. 17:06:55 <planetmaker> difficult decision. :-) 17:07:20 <DJNekkid> to break it down 17:07:21 <planetmaker> another solution would be to just forget the overhang roof at all. 17:07:34 <DJNekkid> and the BM73's panto? 17:07:39 <DJNekkid> and the ET420's panto? 17:07:58 <planetmaker> aren't they on the engine? 17:08:06 <DJNekkid> no 17:08:22 <DJNekkid> its on the 2nd vehicle so to speak 17:09:34 <DJNekkid> and radbe510's panto 17:11:21 <DJNekkid> either we: 17:11:28 <DJNekkid> 1. only one mu-wagon 17:11:37 <DJNekkid> 2. give a shit in the grapical glitches 17:12:12 <planetmaker> I see that. 17:12:21 <planetmaker> Life is about bad choices. 17:12:30 <planetmaker> Basically it's usability vs. looks 17:12:58 <planetmaker> and not (how I unjustified) claimed code beauty vs usability :-) 17:12:59 <DJNekkid> silicon boobs? 17:13:13 <planetmaker> yeah. Though I say, it's all natural :-P 17:13:16 *** Beardie has quit IRC 17:13:19 <DJNekkid> not particularu useful, but it looks good :) 17:13:23 <DJNekkid> (in general) 17:14:34 <planetmaker> DJNekkid: can't it be made more complicated: 17:15:12 <planetmaker> get the ID of the engine. then get the length of the next type (wagon, callback 41) 17:15:33 <planetmaker> repeat that, until the ID of the next type is again the ID of the engine. If so, draw different? 17:15:55 <DJNekkid> i see no callback 41? 17:16:13 <DJNekkid> var2 variable41? 17:16:19 <planetmaker> ah, sorry, varaction2, variable 41. yes 17:16:39 <planetmaker> with some use of the 81/82 magic it might work... 17:16:57 <planetmaker> it will be complicated like hell, though 17:18:32 <DJNekkid> but how do var41 help us? 17:18:35 <DJNekkid> i dont really see that? 17:19:55 <planetmaker> we walk through, to the end of train: length1 = first var41 call. Check next ID. If=engine: change livery of last, if not repeat with var41 17:20:37 <planetmaker> check next ID = check ID of next vehicle after the one we got the number of subsequent entries for 17:20:54 <planetmaker> consider a train: 1 22223322 1 (1 = engine, 2,3=wagons) 17:22:06 <planetmaker> count = length of 1st wagon repetition: var41(2nd entry). --> 4 17:22:38 <planetmaker> check ID of 2+count = 6th entry: --> 3 != 1 17:23:15 <planetmaker> count = length of 6th item repetition: var41(6th entry) --> 2 17:23:39 <planetmaker> check ID of 6+count = 8th entry: --> 2 != 1 17:23:48 <DJNekkid> im not sure if you know how it works... 17:23:53 <planetmaker> count = length of 8th item repetition: var41... 17:23:58 <planetmaker> I'm not sure how it works 17:24:22 <DJNekkid> a similar line from the dutch set 17:24:52 <DJNekkid> -1 * 0 02 00 53 82 41 10 FF 01 52 00 01 \b15 50 00 17:25:10 <DJNekkid> this is a "count number of vehicles in a chain" 17:25:37 <DJNekkid> and in this case: if its between 1 and 15, use sprite 51 17:25:44 <DJNekkid> sorry, 52 17:25:56 <DJNekkid> "if not", use sprite 50 17:29:47 <DJNekkid> did that make any more sense? 17:30:58 <planetmaker> it does. But it does tell me, that there's a solution, albeit lengthy one 17:31:06 <planetmaker> iirc :-) 17:31:22 <planetmaker> one could chain these IFs, could one? 17:31:56 <planetmaker> if a then if b then if c then if d then e else f else g else h else i 17:32:02 <planetmaker> :-P 17:32:43 *** Chris_Booth has quit IRC 17:33:27 <DJNekkid> hmm ... 17:33:38 <DJNekkid> i've done a few, but trust me, i've tried 17:33:51 <DJNekkid> even asked pikka, and he had no solution 17:34:36 <DJNekkid> not that he is god, but still... 17:36:57 <planetmaker> another question: 17:37:22 <planetmaker> can I set in some way explicitly the gfx used for wagon X? 17:37:47 <DJNekkid> for example wagon nr 5? 17:38:25 <DJNekkid> if so, yes ofcourse :) 17:39:42 <DJNekkid> -1 * 0 02 00 xx 81 40 00 FF 01 <gfx> 00 05 05 <gfx2> 00 17:40:25 <DJNekkid> -1 * 0 02 00 xx 81 40 08 FF 01 <gfx> 00 05 05 <gfx2> 00 <-- if you want it to be from behind 17:42:00 <planetmaker> so... basically I only have to find out which wagons need special graphics and call those sprites you just posted, right? 17:42:28 <planetmaker> so, if I could tell you to do that with wagons 9 and 12, we'd be set? 17:42:40 <planetmaker> (as 10 and 11 are engines)? 17:42:50 <DJNekkid> but what if its shorter or longer? 17:43:23 <planetmaker> provided, I find a reliable way to find the positions. 9 and 12 are just examples and by no way fixed :-) 17:43:49 <planetmaker> e.g. need be the result of some checks on the train itself. Some action2s 17:44:22 <DJNekkid> be my guest and try! 17:44:25 <DJNekkid> by all means! 17:44:53 <planetmaker> ok. I have a problem to solve now :-) 17:45:36 <planetmaker> and the first step was: define the problem. We've done that now ;-) 17:47:36 <DJNekkid> im wondering what variable60 can do... 17:47:46 <planetmaker> :) Me, too 17:48:44 <DJNekkid> hmm... 17:48:47 <planetmaker> 7C and 7D might help us, too 17:49:16 <planetmaker> oh yes 17:50:47 <DJNekkid> what? 17:51:27 <planetmaker> I'm just discovering what is available on principle :-) 17:53:33 <DJNekkid> if we had a "next vehicle ID" and a "prev vehicle ID" we would be helped :) 17:56:31 <planetmaker> but I'm sure we can get that. 17:57:00 <planetmaker> I'm just not sure yet, how exactly. 18:02:37 <DJNekkid> hehe 18:04:01 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 18:04:59 <Ammler> if you generate the ID automatically, you will cause uncompatibility for every release 18:05:08 <Ammler> that is the issue of ISR 18:05:48 <DJNekkid> i've never thought we should do that 18:08:43 <planetmaker> with the IDs now stored in ids.pnfo, we can even keep the ID mess we have now 18:09:54 <DJNekkid> i think, for 2.0 18:10:07 <DJNekkid> we ditch the current ID scheme, and make a new much simpler one: 18:10:27 *** Frankr has joined #openttdcoop.devzone 18:10:33 *** openttdcoop sets mode: +v Frankr 18:10:45 <DJNekkid> 00-7F (hex) to where its needed to have a ID lower then 80 (i.e. all articulated vehicles) 18:11:20 <DJNekkid> 1000-1999 for wagons 18:11:27 <DJNekkid> 2000-2999 for "generic" 18:11:29 <planetmaker> and then all wagons consecutively, all MU, all metro. 18:11:33 <planetmaker> yeah, like that or so 18:11:45 <DJNekkid> 3000- for steam 18:11:49 <DJNekkid> 4000- for diesel 18:11:59 <DJNekkid> 5000- for electric 18:12:03 <DJNekkid> 6000- MUS 18:12:03 <planetmaker> I wouldn't distinguish that 18:12:11 <DJNekkid> or even 3000 for engines, and 4000 for mus 18:12:12 <planetmaker> that = diesel, electric steam 18:12:19 <planetmaker> yeah 18:13:01 <planetmaker> Even, actually, they need not consecutive IDs. But they may well have :-) 18:13:17 <planetmaker> we could - in principle - just start with ID 256 and be fine counting up 18:13:28 <planetmaker> we don't care about them after all. 18:13:40 <DJNekkid> true... 18:13:55 <Ammler> yes. 18:14:14 <Ammler> then you won't have inconsitent IDs 18:14:35 <DJNekkid> but for the sake of finding the "next available" one, why not have one "type" have one "range" ? 18:14:52 <planetmaker> just using the next in one chain would then be simpler :-P 18:14:59 <planetmaker> instead of two or three :-) 18:15:32 <planetmaker> and it might then even possibly allow TTDP compatibility. 18:15:43 <planetmaker> if we, e.g. start with ID 128. 18:15:51 <Ammler> I wouldn't 18:16:01 <Ammler> just make a special ID file for patch 18:16:18 <planetmaker> Yes. Leaving out by action 9 the high IDs :-) 18:17:28 <DJNekkid> halt a sec ... 18:18:03 <DJNekkid> patch have 116 train IDs 18:18:15 <planetmaker> well, these ID issue is basically a non-issue :-) I don't really care as long as there's some easier way to find the next unused :-) 18:18:17 <DJNekkid> open have "infinate" 18:19:06 <DJNekkid> well, how should we sort "ids.pnfo" ? 18:19:31 <DJNekkid> by ID? 18:19:36 <DJNekkid> by "traintype" ? 18:19:52 <planetmaker> Ascending ID and "traintype" :-) 18:20:03 <planetmaker> basically like what we get with what you proposed first. 18:20:31 <planetmaker> 0-7F=articulated, 500+ = wagons, 1000+=everything else 18:20:50 <planetmaker> that's what I probably would go for, but - as said - I'm fine with anything more consecutive that now 18:20:59 <planetmaker> *than 18:21:10 <DJNekkid> i still think each "type" should be in a range... 18:21:18 <DJNekkid> as MUs would probably be in one list 18:21:24 <DJNekkid> engines in a 2nd, metros in a 3rd 18:21:45 <planetmaker> then it's 1000+=engines, 2000+=MU, 3000+=metro 18:22:00 <DJNekkid> agreed 18:22:05 <planetmaker> but then: the lists in NFO don't care 18:22:21 <planetmaker> it has anyway only ID_ENG_WHATEVER there 18:22:28 <planetmaker> and no one sees the IDs. 18:22:40 <DJNekkid> i know... 18:23:12 <DJNekkid> but, when we in 3 months need to add the "next train", i wont remember what the last one was 18:23:28 <DJNekkid> so i would then go to the particular group, and take the next one from there 18:23:33 <planetmaker> you don't have to. You just open ids.pnfo and add the last line 18:23:38 <planetmaker> no, you wouldn't 18:23:50 <planetmaker> and the 2nd last line would have the highest ID. 18:23:51 <planetmaker> so... 18:24:11 <DJNekkid> but: 18:24:14 <planetmaker> but you would have that in any case 18:24:16 <DJNekkid> then we have the case of the purchase list 18:24:26 <planetmaker> what does the purchase list matter? 18:24:31 <planetmaker> ah... the order? 18:24:35 <DJNekkid> exactly 18:24:38 <planetmaker> oki 18:25:03 <planetmaker> then even steam / diesel / elec like now makes sense 18:25:06 <DJNekkid> it sorts by vehicle ID, unless other is specified 18:26:21 <DJNekkid> and "other" is "regsel.nfo" 18:33:57 <DJNekkid> and if we put the different typen, and even subtypes, in a certain range, dont we have to make that list 18:34:03 <DJNekkid> list = regsel.nfo 18:35:14 <DJNekkid> so, as you might have understood by now, most of my suggestions are from a nfo/ingame point of view 18:35:33 <DJNekkid> while yours often seem to be from a programmers point of view :p 18:44:55 <planetmaker> :-P 18:45:57 <planetmaker> if we don't find a solution to the TGV-wagon-graphics-problem, I think, I would rather go with the graphical glitch than the build hassle. 18:46:48 <DJNekkid> so, 3 mu-wagons? pax,mail,armor? 18:49:45 <planetmaker> I'd say, still, yes. 18:49:50 <planetmaker> :-S 18:50:27 <DJNekkid> well, then we go for that 19:00:23 <Ammler> you could do both :P 19:00:39 <planetmaker> :-P 19:01:01 <planetmaker> wow. 21h and already nearly dark. 19:01:04 <Ammler> well, seriously. 19:01:07 <planetmaker> winter is approaching fast. 19:02:08 <DJNekkid> and im complaining when it's getting dark at 23...? 19:10:25 <DJNekkid> so planetmaker... did u get any wiser? 19:20:33 *** Chris_Booth has joined #openttdcoop.devzone 19:20:45 *** openttdcoop sets mode: +v Chris_Booth 19:21:57 <planetmaker> DJNekkid: I might have gotten a bit wiser. 19:22:10 <DJNekkid> anything we can use? :) 19:22:29 <DJNekkid> i mean, it's possible to count the number of engines 19:22:34 <DJNekkid> count the number of wagons 19:22:39 <Ammler> DJNekkid: aren't you in a place, where you have the whole time not darkness? 19:23:23 <DJNekkid> do some math, and find out where the suitable wagon gfx'es should be 19:23:48 <DJNekkid> IF they are clones that are connected 19:23:54 <DJNekkid> and Ammler: i live in norway yes 19:24:09 <DJNekkid> about the 66th degree 19:24:21 <DJNekkid> no, 62 19:24:31 <DJNekkid> 62'28'40 19:24:43 <Ammler> here is 45, iirc 19:25:53 <DJNekkid> but to put it this way, if i , at summer on a saturday go to the pub at 23, and leave at 0330, it is light outside when i both go there and go home :) 19:27:23 <planetmaker> I'm at 52°26'01"N :-) 19:27:58 <planetmaker> DJNekkid: I need to write it down somehow a bit more proper, I guess. 19:29:38 <DJNekkid> got any "coded" ideas? 19:30:35 <planetmaker> -1 * 0 02 00 xx 81 40 00 FF 01 <gfx> 00 05 05 <gfx2> 00 <--- is it possible to replace the xx by a variable? 19:30:56 <DJNekkid> xx is the "cargoID" for that action2 19:31:18 <planetmaker> oh, I thought it was the wagon number to treat. 19:31:27 <DJNekkid> no, that is 05 05 19:31:39 <planetmaker> can that be a variable? 19:31:47 <DJNekkid> not that i know of 19:32:00 <planetmaker> so it'd need to be checked for every wagon? 19:32:03 <DJNekkid> yes 19:32:06 <planetmaker> darn 19:32:10 <DJNekkid> up to atleast 20 19:32:14 <planetmaker> yes 19:32:24 <DJNekkid> or say, 16 or 32 19:32:33 <DJNekkid> that way we can eliminate LOTS of code 19:33:03 <planetmaker> hm, why? 19:33:44 <DJNekkid> its a product of 2 19:34:48 <DJNekkid> thus, we can mask it 19:35:06 <planetmaker> ah 19:35:18 <planetmaker> my general idea currently is something like this: 19:35:27 <planetmaker> get wagon position (var41) 19:35:33 <planetmaker> add +1 19:35:44 <DJNekkid> no, 40 19:35:56 <DJNekkid> :) 19:36:26 <DJNekkid> i _think_ 19:37:09 <planetmaker> yes. 19:37:30 <planetmaker> hm, now I need the vehicleID / wagonID checked, for that stored variable :-) 19:38:23 <DJNekkid> i think i see where you are going somehow 19:39:04 <DJNekkid> this is gonne be some insane code! 19:39:18 <DJNekkid> dalestan could hardly read it, if it works 19:39:27 <planetmaker> :-P 19:39:48 <planetmaker> I never said it will be easy or sane ;-) 19:40:13 <DJNekkid> but; that code NEEDS to be done without a "make-system" 19:40:27 <planetmaker> hm? 19:40:30 <DJNekkid> as it most likely will be LOTS of finetuneing ... 19:40:41 <planetmaker> that's plain NFO without add-ons. 19:41:02 <DJNekkid> and code with "simple" renum-encode its virtually instant 19:41:03 <planetmaker> it will be probably so convoluted that no simplification will be possible :-) 19:41:46 <DJNekkid> hehe 19:44:39 <planetmaker> one thing I'm thinking of (as kind of fallback), is an (additional) engine cargo. 19:44:46 <planetmaker> That can be checked easier, I think 19:45:06 <DJNekkid> what do you mean? 19:46:03 <planetmaker> I can check the cargo of a vehicle by var47... 19:46:12 <DJNekkid> sure can 20:14:36 *** ODM has quit IRC 20:23:59 <DJNekkid> planetmaker 20:24:09 <DJNekkid> why are the comments "scattered" in the new template? 20:24:21 <DJNekkid> i.e. 20:24:32 <DJNekkid> not in a vertical line in the same "paragraph" ? 20:24:58 <planetmaker> it depends upon your tabulator width. It should be made for tab width=8 characters 20:25:04 <planetmaker> oh... template. 20:25:12 <planetmaker> I might have forgotten. I used 4 initially. 20:25:22 <DJNekkid> i've stopped useing tabs... 20:25:29 <DJNekkid> only spaces to "space out" 20:25:29 <planetmaker> :-) 20:25:49 <DJNekkid> as tabs are in general different in different editors 20:26:00 <planetmaker> I like tabs for that... usually one can set the tab size 20:26:21 <planetmaker> but well, you got your answer :-) it was not intention to destroy the comment layout :-) 20:26:35 <planetmaker> and I'm not quite sure what is best. 20:26:42 <planetmaker> If you prefer space - fine 20:26:50 <DJNekkid> dont _really_ matter 20:26:57 <planetmaker> :-) 20:27:03 <DJNekkid> i guess i just have to find the "tab" settings in ps-pad 20:27:16 <planetmaker> yes. it doesn't really matter. That's why spaces is also fine 20:27:31 <planetmaker> tab is just a habit of mine :-) 20:27:42 <DJNekkid> it used to be of mine as well... 20:27:43 <DJNekkid> :) 20:28:36 <DJNekkid> hmm, not that it helped this file... :) 20:28:48 <planetmaker> :-P 20:29:17 <planetmaker> your choice. We just need one decision and then stick to it. 20:29:34 <planetmaker> I don't care either but wasn't sure of what to use :-) 20:29:44 <planetmaker> or didn't think about it. 20:29:48 <DJNekkid> tab=8 then ... 20:30:00 <planetmaker> honestly? 20:31:17 <DJNekkid> SURE! 20:31:19 <DJNekkid> sorry... 20:31:22 <DJNekkid> sure! 20:31:30 <Ammler> :-) 20:35:01 <DJNekkid> well ... 20:35:25 <DJNekkid> i fixed them as far as i could see, so now we are gonna watch an episode of TSCC and sleep at one point 20:36:39 <Brot6> ::DevZone:: 2cc train set - Revision 263: fixed the out-of-place comments in mu-template @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/263 (by DJNekkid) 20:37:33 <planetmaker> well. Then I say: enjoy and good night! Regards to your wife :-) 21:05:20 *** andythenorth has joined #openttdcoop.devzone 21:05:25 *** openttdcoop sets mode: +v andythenorth 21:59:46 *** andythenorth has quit IRC 22:00:01 *** Mks has joined #openttdcoop.devzone 22:00:07 *** openttdcoop sets mode: +v Mks 22:00:13 <Mks> how do I report a bug? 22:02:25 <Mks> Camelback Mountain Mining Truck in HEQS set should be 240t not 120t as it is in the new version it was 240t in old tho 22:04:02 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 22:05:43 *** andythenorth has joined #openttdcoop.devzone 22:05:48 *** openttdcoop sets mode: +v andythenorth 22:33:47 <Brot6> ::DevZone:: World Airliners Set - Revision 515: Changed 737-200 Easyjet png @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/515 (by Frank) 22:56:30 *** andythenorth has left #openttdcoop.devzone 23:00:25 <Brot6> ::DevZone:: World Airliners Set - Revision 516: Rewritten the A319 nfo, to make adding liveries in easier @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/516 (by Frank) 23:02:13 <Frankr> Ammler: Are you there 23:03:25 <Frankr> planetmaker: Are you there? 23:11:13 <Brot6> ::DevZone:: World Airliners Set - Revision 517: Updated r14 tracking table with more A319 info @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/517 (by Beardie27) 23:11:13 <Brot6> ::DevZone:: World Airliners Set - Revision 518: Merged r517 r516 and r515 @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/518 (by Beardie27) 23:15:55 <Frankr> Mks: Have you reported the bug? 23:15:58 <SmatZ> Mks: I guess http://dev.openttdcoop.org/projects/heqs 23:16:36 <SmatZ> interesting, hour of silence, and then two people reply independed on each other :-p 23:16:48 <Frankr> lol 23:17:30 <Frankr> planetmaker and Ammler it doesn't matter any more fixed the problem 23:17:48 <SmatZ> hehe ;) 23:18:44 <Brot6> ::DevZone:: World Airliners Set - Revision 519: Renamed A319 AirBerlin's and added A319 China Eastern @ https://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/519 (by Frank) 23:20:35 <Mks> don't know how to report a bug 23:20:50 <SmatZ> http://dev.openttdcoop.org/projects/heqs/issues/new 23:20:56 <SmatZ> you have to be registered though 23:21:19 <Mks> well I ain't 23:21:49 <SmatZ> welll 23:22:05 <SmatZ> you see in the right top corner 23:22:08 <SmatZ> "Register" 23:22:11 <SmatZ> use it ;) 23:22:14 <Mks> :P 23:22:34 <Mks> don't wana register at least not right now 23:27:24 <Frankr> wat was the bug then 23:27:30 <Frankr> and i'll post it 23:27:57 <Mks> Camelback Mountain Mining Truck in HEQS set should be 240t not 120t as it is in the new version it was 240t in old tho 23:28:33 <Mks> if it now isn't changed but it doesn't make sence since that truck is twice as big as its smaller 120t brother 23:29:57 <Frankr> right done 23:30:41 <Frankr> Anything else Mks while i'm at it 23:31:18 <Brot6> ::DevZone:: HEQS Heavy Equipment Set - Bug #509: Camelback Mountain @ https://dev.openttdcoop.org/issues/509 (by Frank) 23:43:20 <Frankr> Cya 23:43:23 *** Frankr has quit IRC