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00:07:47 <Ammler> hmm, how do I unpack those pack on my server? 00:08:11 <KenjiE20> unzip? 00:12:34 <Ammler> hmm, also no idea, which packs I have to download 00:12:52 <Ammler> http://www.tt-forums.net/viewtopic.php?f=36&t=46682 <-- 00:12:54 <Webster> Title: Transport Tycoon Forums • View topic - 32Bpp Graphics Pack (23/1/2010) (at www.tt-forums.net) 00:13:01 <KenjiE20> ^ that's pretty much the main issue with 32bpp atm 00:13:11 <KenjiE20> wtf do you actually get? 00:24:11 <KenjiE20> grr 00:24:17 * KenjiE20 should stop reading the forums now 00:24:17 <Ammler> :-) 00:24:29 <Ammler> how to wget from those file hoster? 00:25:24 <KenjiE20> iirc you can pass wget usernames 00:25:58 <KenjiE20> --http-user=USER --http-password=PASS 00:25:59 <Ammler> I (of course) don't have premium accounts 00:26:13 <KenjiE20> so "--http-user=guest --http-password=guest" 00:26:30 <PeterT> KenjiE20: You should stop reading and start posting 00:27:24 <Ammler> ha, I try lynx 00:27:48 <KenjiE20> heh 00:27:55 <Rubidium> just ignore anything on there :) 00:28:40 <Ammler> mäh, I give up 00:29:07 * Ammler wonders, if they ever asked orudge for ftp account 00:29:18 <KenjiE20> lynx rocks, Links for prettiness :P 00:31:02 <Ammler> hehe, but lynx can't read those stupid spam checks 00:34:13 *** dragonhorseboy has joined #openttdcoop.devzone 00:34:16 <dragonhorseboy> hey 00:34:32 <Ammler> the most useful link is missing. 00:34:51 <Ammler> a nice torrent 00:35:00 <dragonhorseboy> torrent for what? 00:35:09 <KenjiE20> the internet 00:35:10 <Ammler> 32bpp full pack 00:35:11 <KenjiE20> :P 00:35:14 <Ammler> :-) 00:35:25 <dragonhorseboy> kenji very funny :p 00:35:29 <PeterT> that would be nice :-) 00:35:53 <dragonhorseboy> kenji you'll need to order quite a big pile of 2TB hds to even be able to get anywhere partially close :) 00:36:06 <dragonhorseboy> ammler how large filesize-wise is it? 00:36:12 <KenjiE20> it's a torrent, just filter files :) 00:36:26 <Ammler> currently, I wasn't successfully to download something 00:36:38 <Ammler> didn't 00:36:40 <Ammler> -to 00:36:58 <KenjiE20> wasn't able* 00:37:13 <KenjiE20> wasn't able to* 00:37:16 <KenjiE20> >_> late 00:37:21 <Ammler> :-) 00:37:23 <Ammler> thanks :-P 00:37:26 <dragonhorseboy> couldn't download* 00:37:27 <dragonhorseboy> :P 00:37:31 <KenjiE20> asdf 00:38:01 <Ammler> Filefactory.com woks ! 00:38:43 <KenjiE20> they make kitchen utensils now? :P 00:39:48 <Ammler> hmm 00:39:54 <Ammler> but now, how to unpack a .exe? 00:40:11 <KenjiE20> unzip? 00:40:15 <Ammler> 7za x doesn't work 00:40:17 <dragonhorseboy> is it a compressed or standard exe? 00:40:36 <dragonhorseboy> if its the latter you just have to run it to be even able to get any files out of it 00:40:49 <Ammler> unzip: cannot find zipfile directory in one of Full_Pack_23-01-10.exe or 00:41:10 <Ammler> hmm, trying wine? 00:41:25 <KenjiE20> by the looks of the thread, it'll want a gui 00:41:50 <KenjiE20> ahhh winrar 00:41:57 <KenjiE20> so you'll want unrar 00:42:09 <PeterT> or funrar 00:42:25 <Ammler> no wine, too much X dependencies... 00:42:31 <KenjiE20> Self Extractable - Just click and choose where to unpack (those with winrar or 7zip, can just use the right click for more oprions) 00:42:36 <Ammler> ah 00:42:54 <KenjiE20> fortunately unrar CLI if free 00:42:56 <KenjiE20> is* 00:43:41 *** dragonhorseboy_ has joined #openttdcoop.devzone 00:43:47 <dragonhorseboy_> meh..odd server failure 00:44:21 <Ammler> Full_Pack_23-01-10.exe is not RAR archive 00:44:32 <Ammler> KenjiE20: I would have a rar license ;-) 00:44:46 <KenjiE20> buuh >_< 00:44:52 <dragonhorseboy_> already tried 7zip I take it ammler? 00:45:01 <Ammler> yes, there was a time, i used windows 00:45:40 <dragonhorseboy_> umm ammler..not just windows 00:45:44 <Ammler> and I didn't use warez :-P 00:48:39 *** dragonhorseboy has quit IRC 00:49:20 *** dragonhorseboy_ is now known as dragonhorseboy 00:53:39 <dragonhorseboy> if 7zip still can't open it then its what I thought it was..you'll just have to run the exe to even get any files 00:53:59 <dragonhorseboy> bit annoying sometimes I know 01:03:24 <dragonhorseboy> anyway I'm off to watch some of a tv show 01:03:27 *** dragonhorseboy has left #openttdcoop.devzone 01:29:33 *** KenjiE20|LT has joined #openttdcoop.devzone 01:29:54 *** KenjiE20 has quit IRC 01:40:39 *** PeterT_ has joined #openttdcoop.devzone 01:49:03 <PeterT> Ammler: Your up speed isn't very good :-( 01:56:15 <Ammler> then you don't load from the server 01:57:08 <Ammler> the server is still downloading from my home, which has only 50kB :-) 01:58:18 <Ammler> server has 10MB 01:58:34 <PeterT> I'm downloading 154kb/s now 01:59:07 <Ammler> yeah, I see you :-) 01:59:23 <Ammler> but you have all from the server, so the rest will be slow 01:59:26 <Ammler> <50 01:59:32 <PeterT> Ammler: Do I have an American flag? 01:59:48 <Ammler> I don't have any fancy client 02:00:05 <Ammler> uTorrent 2.0.0.0 02:00:09 <PeterT> same here 02:00:11 <PeterT> uTorrent 2.0 02:00:15 <Ammler> yes, that is yours. 02:00:19 *** dragonhorseboy has joined #openttdcoop.devzone 02:00:20 <PeterT> µTorrent 02:00:22 <dragonhorseboy> hey 02:00:32 <Ammler> mine of course isn't some closed source client 02:01:14 <PeterT> Ammler: I'm confused, you have utorrent, or I do? 02:01:19 <Ammler> you use the same host for torrents as for irc 02:01:44 <Ammler> don't your client tell you the client of the peers? 02:02:07 <Ammler> I use rtorrent 02:02:08 <PeterT> Oh yes, you use libTorrent 02:02:16 <PeterT> huh? 02:02:27 <Ammler> yes, libTorrent 0.12.6.0 02:02:54 <Ammler> he, josef drexler is a constributor to that client, btw. 02:03:03 <Ammler> -r 02:03:13 <PeterT> cool 02:03:37 <Ammler> libTorrrent is the "backend", rtorrent the GUI 02:03:55 <PeterT> my client states libtorrent 02:04:57 <Ammler> if 62.75.156.145 has 100% clients can leech with 10MB :-) 02:24:55 <Ammler> PeterT: you seed quite bad ;-) 02:25:06 <PeterT> +ly 02:25:29 <PeterT> well, Ammler 02:25:33 <PeterT> ETA: 1m 02:26:05 <Ammler> I could now configure the server to automatically seed torrents someone uploads via web 02:26:25 <Ammler> and leech of course first 02:27:10 <Ammler> would you know, how to create a torrent? 02:27:31 <PeterT> not really 02:27:42 <PeterT> I couls stumble my way through if it was really important 02:28:07 <Ammler> so utorrent doesn't have a menu button "create torrent"? 02:28:19 <PeterT> there is 02:28:40 <PeterT> I don't know about trackers and such 02:29:36 <Ammler> well, trackers is easy, I used http://opentracker.blog.h3q.com/about/ 02:29:37 <Webster> Title: About & Abuse | Stories from an Opentracker (at opentracker.blog.h3q.com) 02:29:49 <Ammler> http://denis.stalker.h3q.com:6969/announce 02:29:53 <PeterT> what do they do? 02:30:04 <PeterT> just search the entire torrent world for people who seed your torrent? 02:30:11 <Frankr> yh 02:30:20 <Frankr> lol, oops 02:30:25 <Ammler> you just a need to add that announce url to the torrent and the rest is done automatically 02:30:42 <Ammler> then you spread your torrent to the internet and add it to your client of course. 02:32:56 <Ammler> (you don't minova and piracytorrent or how they all are called.) 02:33:07 <Ammler> need* 02:33:14 <Ammler> but now good night :-P 02:34:14 <PeterT> night AMmler 02:34:16 <PeterT> *Ammler 02:39:36 <PeterT> night all 02:39:59 *** PeterT has quit IRC 02:43:39 *** dragonhorseboy has left #openttdcoop.devzone 03:05:06 *** KenjiE20|LT has quit IRC 03:37:45 *** Frankr has quit IRC 03:38:31 *** Frankr has joined #openttdcoop.devzone 04:20:14 *** Frankr has quit IRC 05:47:17 *** Chris_Booth has quit IRC 06:32:11 *** welshdragon has quit IRC 07:02:29 *** andythenorth has joined #openttdcoop.devzone 07:33:53 <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Bug #736 (New): FIRS breaks gameplay (prevents route building) <http://dev.openttdcoop.org/issues/736> 07:49:55 <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Bug #736: FIRS breaks gameplay (prevents route building) <http://dev.openttdcoop.org/issues/736#change-1964> 07:52:44 <andythenorth> planetmaker: hi hi 07:52:54 *** ODM has joined #openttdcoop.devzone 08:12:43 <planetmaker> moin andythenorth 08:14:03 <planetmaker> andythenorth, I don't get quite why you consider the current industry placement a flaw which makes playing FIRS literally impossible (priority immediate) 08:14:37 <planetmaker> industry density is quite dense, but, yes, if one choses high density... 08:39:31 <andythenorth> planetmaker: perhaps it's only priority normal 08:39:42 <andythenorth> I think it's very bad for FIRS to break game play though 08:40:30 <planetmaker> but... it doesn't break game play? 08:41:21 <planetmaker> The screens show that each industry could be servviced. You'd need a monolithic block of stations in order to achieve blocking one completely 08:43:18 <andythenorth> try building a road or rail route across some of those screens. It's possibly - but only with tunnels. FIRS shouldn't force that on players. 08:43:56 <andythenorth> http://www.tt-forums.net/download/file.php?id=123680 08:44:07 <andythenorth> there is no way to build a NW-SE route without a tunnel 08:44:46 <andythenorth> FIRS can isolate large tracts of the map currently :o 08:52:15 <planetmaker> That's a tiny piece of a map. I don't consider that more than inconvenient. 08:52:40 <planetmaker> And having to resort to building tunnels... well. Personally I don't mind too much 08:52:57 <planetmaker> Note, I won't argue that the screenshot looks nice 08:53:15 <planetmaker> But I'd attribute that to the too high industry density chosen. 08:53:23 <planetmaker> Every algorith has its limits where it breaks 08:53:24 <andythenorth> density is 'normal'.... 08:53:27 <planetmaker> *algorithm 08:53:32 <andythenorth> map is relatively flat 08:53:43 <planetmaker> he... for normal that is quite dense then ;-) 08:54:04 <andythenorth> I thought I could screw with probability to fix this, but frosch says it's a bad idea 08:54:26 <planetmaker> I wonder why it is a bad idea. 08:54:58 <andythenorth> not sure. 08:55:17 <andythenorth> probability scales with map sizes....could be unintended consequences 08:55:44 <andythenorth> anyway, it irritates me and I think players won't like it. They already complain about industry sets 'spamming the map' 08:55:58 <andythenorth> PBI does it as well 08:56:32 <andythenorth> With PBI on a hilly map, you often have to wait for industries to close before a sane route can be built 08:56:32 <planetmaker> whatever 'spamming the map' means ;-) 08:56:47 <planetmaker> too many industries (in general)? 08:57:02 <planetmaker> or too many in a particular place of the map? 08:57:19 <andythenorth> not sure. But I know when PBI does it, it's irritating. Same for FIRS :o 08:57:28 <andythenorth> oh well, I have to work now 08:57:33 <planetmaker> same here :-) 08:57:54 <andythenorth> I'll probably end up fixing this in nfo, as devs don't agree among themselves whether it's a problem 08:58:09 <andythenorth> coding this is going to suck :| 08:59:25 <planetmaker> yeah, that will 08:59:28 <planetmaker> :S 09:00:05 <planetmaker> Well. Make it on separate template. Then it's done once and included everywhere and adopted easily, if the openttd code changes 09:00:29 <planetmaker> btw, something I wondered: is it (only) the industry count which stops FIRS being TTDP, too? 09:00:36 <andythenorth> think so 09:00:40 <andythenorth> fixable 09:01:11 <andythenorth> TTDP might only be 32 industries, I forget 09:01:12 <planetmaker> Yeah, especially with the economy settings. I wondered whether it'd be a nice gesture to add TTDP compatibility 09:01:24 <planetmaker> (not that I personally have it even installed) 09:01:35 <andythenorth> I can't and won't test TTDP, so I'm not releasing that without someone else being responsible for RRDP 09:01:37 <andythenorth> TTDP /s 09:01:44 <andythenorth> wallyweb has expressed interest in doing this 09:02:53 <planetmaker> I just wonder whether 'just' an economy with 32 industries will do or whether we may not define more than 32 in the whole grf. 09:04:35 <andythenorth> dunno 09:04:45 <andythenorth> feel free to look into it :) 09:06:08 <planetmaker> not quite high on my todo list, especially given my currently freely available time 10:50:03 *** welshdragon has joined #openttdcoop.devzone 11:30:42 *** PeterT has joined #openttdcoop.devzone 11:47:21 *** PeterT has quit IRC 11:49:43 *** dragonhorseboy has joined #openttdcoop.devzone 11:49:46 <dragonhorseboy> hey 11:51:59 *** KenjiE20 has joined #openttdcoop.devzone 12:04:00 *** welshdragon has quit IRC 12:18:38 *** dragonhorseboy has left #openttdcoop.devzone 13:05:27 *** Frankr has joined #openttdcoop.devzone 13:19:58 *** Frankr has quit IRC 13:21:43 *** Frankr has joined #openttdcoop.devzone 13:25:31 *** Frankr has quit IRC 13:25:39 *** Frankr has joined #openttdcoop.devzone 13:31:32 *** Frankr has quit IRC 13:31:42 *** Frankr has joined #openttdcoop.devzone 15:12:17 *** Frankr has quit IRC 15:12:29 *** Frankr has joined #openttdcoop.devzone 15:56:54 *** welshdragon has joined #openttdcoop.devzone 16:16:29 *** Chris_Booth has joined #openttdcoop.devzone 16:18:52 *** welshdragon has quit IRC 16:19:18 *** welshdragon has joined #openttdcoop.devzone 16:56:18 *** Hyronymus has joined #openttdcoop.devzone 17:41:30 <Webster> Latest update from devactivity: OpenGFX - Revision 299: Doc: update readme a bit wrt current download locations and installation ... <http://dev.openttdcoop.org/projects/opengfx/repository/revisions/299> || Redmine - Revision 3211: Translations updates <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3211> || Redmine - Revision 3210: Fixed: invalid format parameter returns a DoubleRenderError on issues in... <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3210> || Redmine - Revision 3209: Reverts r3366. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3209> || Redmine - Revision 3208: Fixed: invalid format parameter returns a DoubleRenderError on issues in... <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3208> || Redmine - Revision 3206: Added tests for Issue#by_X finders <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3206> || Redmine - Revision 3207: Refactor: Extracted the select_all calls to a new private method. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3207> 17:53:13 *** dragonhorseboy has joined #openttdcoop.devzone 17:53:15 <dragonhorseboy> hey 18:01:48 *** ODM has quit IRC 18:20:16 *** dragonhorseboy has left #openttdcoop.devzone 19:50:16 <Webster> Latest update from devactivity: FIRS Industry Replacement Set - Revision 579: Change: Move the action2 sequence concerning cargos... <http://dev.openttdcoop.org/projects/firs/repository/revisions/579> 20:04:22 *** dragonhorseboy has joined #openttdcoop.devzone 20:04:24 <dragonhorseboy> hey 20:09:56 <andythenorth> hi hi 20:10:08 <dragonhorseboy> :) how're you and FIRS? 20:10:19 <andythenorth> meh 20:10:30 <andythenorth> I cycle up a big hill every day to come home 20:10:57 <andythenorth> dragonhorseboy: have you posted your set outline yet? 20:11:00 <dragonhorseboy> heh...makes it sound like you're on the wrong side of the hill .. should be downhill to get back home :P 20:11:07 <dragonhorseboy> but as if 20:12:11 <dragonhorseboy> andythenorth oh since irc has kinda been somewhat dead I never got much progress but I could pastebin the partial scheme texts now if you want? 20:13:02 <dragonhorseboy> zxcx 20:13:12 <dragonhorseboy> err .. sorry stupid keyboard side :/ 20:14:11 <dragonhorseboy> andythenorth just asking you but you think fish could be just shipped directly from the fishing boat to a town store for simplification sake or were fish industries really that common enough? 20:14:52 <andythenorth> dragonhorseboy: fishing cargo caused a *lot* of debate on the FIRS thread. I kind of got fed up with it :) 20:15:14 <dragonhorseboy> ah heh didn't know that 20:15:17 <andythenorth> I have removed fish from 'normal' FIRS. Fishing harbour produces food directly. 20:15:28 <andythenorth> Fish will reappear in some economies as a 'bonus cargo' 20:16:55 <dragonhorseboy> harbours...hmm as in a shore cluttered with shallow net lines? :) 20:18:52 <dragonhorseboy> anyhow a smaller question: what think of animal-raising industries receiving HAY_ (or just GRAI if you want to simplify) to boost the output a little bit? 20:20:08 <dragonhorseboy> I mean its not as a big boost as eg adding coal for extra steel output.. but hmm say the ranch was outputting 120 animals .. bringing in the feed could raise that to hmm say 150-170 animals 20:20:34 <dragonhorseboy> or a lower number..I've not tried the math yet 20:21:10 <dragonhorseboy> if you're fed up with that aspect as well...sorry I asked :P 20:21:51 <andythenorth> dragonhorseboy: no no, the HAY_ or GRAI is a good idea....I can explain my thinking with FIRS for that...it will take a few lines though! 20:22:06 <andythenorth> so in FIRS all farms accept Farm Supplies as production boost 20:22:38 <dragonhorseboy> glad I helped you with another idea to think about ;) 20:22:43 <andythenorth> I did plan an Animal Feed Plant which would convert Grain, Fruit & Vegetables etc into animal feed - represented as Farm Supplies 20:22:52 <dragonhorseboy> hmm yeah 20:22:57 <andythenorth> However it won't work, 20:23:00 <dragonhorseboy> andythenorth at least its real organic feed.. not china cheap craps :P 20:23:18 <dragonhorseboy> or well..you know how it is with the many bad dog food mixtures there has been lately 20:23:26 <andythenorth> in FIRS this means the Arable Farm could ship Grain to the Feed Plant, then get it back as Farm Supplies 20:23:31 <andythenorth> That's a fail 20:23:51 <dragonhorseboy> andythenorth...yeah true you do have problem with certain run-around loops in FIRS ideas 20:24:08 <andythenorth> yep, it's one problem with 'composite cargo' 20:24:32 <andythenorth> It's why I added Manufacturing Supplies recently, and stopped factory-types industries from accepting Engineering Supplies 20:25:12 <andythenorth> However, as a bonus feature, I might add 'Animal Feed' as a cargo in a Farming economy, and make it boost production at animal farms 20:25:35 <andythenorth> And maybe animal farms can supply 'fertiliser' to farms that plant things.... 20:25:42 <dragonhorseboy> andythenorth actually you reminded me now..took a while to work out how to not make the chain too wide but anyhow... 20:27:52 <dragonhorseboy> logging camp - outputs wood and pulp (in varying ratio just like default farms) .. pulp goes to paper mill which turns that into paper which can either end up at a printing factory or directly to town store 20:28:17 <dragonhorseboy> I'm of course not 100% sure seperating wood from pulp is a grand idea but its in my 'scratch ideas' text file 20:29:50 <dragonhorseboy> I do have two types of coal mines tho.. the quarry kind thats usually built around reasonable flat land and the smaller-sized mine tunnels type that can be built anywhere even on a single 1x1 flat tile on a mountain face 20:30:10 <dragonhorseboy> anyway hmm give me a moment to pastebin the schemes I've decided on so far... 20:35:42 <andythenorth> dragonhorseboy: time to put them in the forums....you'll get along faster that way, and get useful feedback 20:37:03 <planetmaker> andythenorth: before you commit anything, pull ;-) 20:37:21 <planetmaker> nothing big, just moving a bit action2s for primaries into a template 20:37:38 <planetmaker> but it might help the next steps ;-) 20:44:48 <dragonhorseboy> sorry phone call again meh...hm... 20:45:59 <planetmaker> andythenorth: mind, if I move the debug parameter to parameter #2 (and parameter #1 will then become the stockpile size multiplicator)? 20:46:18 <andythenorth> planetmaker: no that's fine, just update the issue on the devzone. 20:46:20 <planetmaker> #0 remains the economy one 20:46:27 <planetmaker> ok 20:46:34 <andythenorth> planetmaker: actually can we plan the parameters a little now 20:47:00 <andythenorth> question: do you think more simple parameters or fewer bitmapped parameters are better? 20:47:06 <planetmaker> well, yes. But the stockpile size needs a full byte anyway :-) 20:47:29 <andythenorth> ok 20:47:35 <planetmaker> your question: it depends. Both is fine IMO. Depends upon the purpose 20:47:50 <andythenorth> hmmm.....I was thinking stockpile is binary: on or off.... 20:47:55 <planetmaker> Bit flags can be done as just that - 8 per byte. But probably a bit related is nice 20:48:08 <andythenorth> I am open to discussing a multiplier, but not sure if it adds much? 20:48:22 <planetmaker> andythenorth: well. Either that. Or I could take it as a multiplier * 2^n 20:48:41 <planetmaker> at least for debugging and play testing it will help anyway 20:48:56 <planetmaker> and it's not like it's more work really 20:49:02 <planetmaker> at least not much 20:50:04 <andythenorth> well for debugging I have just been re-compiling....but that does mean re-starting a game! 20:50:19 <andythenorth> i.e. I change value in ids.pnfo. then recompile for testing 20:50:29 <planetmaker> well. querying a constant or a parameter... not much difference 20:50:43 <planetmaker> the value in IDs.pnfo will then be the default value 20:50:53 <planetmaker> or the minimum better 20:50:55 <Webster> Latest update from devactivity: World Airliners Set - Revision 593: Update to ANA Pokemon 747 <http://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/593> 20:51:08 <dragonhorseboy> ok here andythenorth and I don't have to remind again that its only about half yet .. I've got several more chains to finalize on especially for exactly what would make up 'goods' yet .. here: http://pastebin.ca/1787409 20:51:30 <andythenorth> dragonhorseboy: move it to the forums....then it's easier to discuss! 20:51:38 <dragonhorseboy> and for the footnote the grain farm is supposed to be low output most of the times (I can't help it if the player uses the industry modifying grf and jack it up manually tho) 20:51:48 <dragonhorseboy> andythenorth...not till its completed :p 20:52:04 <andythenorth> planetmaker: so lets model the player....I am new to FIRS, what value should I set for that parameter? 20:52:13 <planetmaker> andythenorth: none 20:52:15 <dragonhorseboy> the train tables are going to be the first thing to be public-ised anyway 20:52:25 <andythenorth> dragonhorseboy: stop waiting, go public! 20:52:31 <planetmaker> as new player you play with defaults. Which may well be your current value 20:52:52 <planetmaker> dragonhorseboy: release early, release often. Or you produce vapourware 20:52:57 <dragonhorseboy> andythenorth...I'll need a fulltime artist if you want a rush job then .. or you could just me do it at a slower pace myself ;) 20:53:06 <andythenorth> planetmaker: what would be the benefit of setting that param to, e.g. 3? 20:53:18 <dragonhorseboy> planetmaker tell that to the many other grfs on forums that only gets small update every few months 20:53:25 <planetmaker> andythenorth: you'd have 8 times as big stockpiles 20:53:25 <andythenorth> (I am happy to do it this way, just want to think it through) 20:53:32 <dragonhorseboy> neverminding that the british set has never been out for so long yet 20:53:55 <planetmaker> or better: 3 times. Easier on the people 20:54:03 <planetmaker> and 255 times as big is big enough, too ;-) 20:54:07 <dragonhorseboy> heh 20:54:11 <andythenorth> yep, 3 times is better. most people can't think in powers 20:54:33 <planetmaker> or rather 254. 255 will be unlimited 20:55:09 <andythenorth> planetmaker: can you handle multiplying the values in the various texts (it's possible, I just don't want to do it) 20:55:19 <planetmaker> I'm not entirely happy with the latter, but... 20:55:46 <planetmaker> uhm... Texts... I didn't think about them so far in detail. I'm not sure, but I hope so 20:55:52 <andythenorth> dragonhorseboy: move your post to forums and I'll reply with my thoughts on it 20:56:04 <planetmaker> As long as I can print a value it should be no problem 20:56:14 <andythenorth> planetmaker: there are two routes: more texts (but we might run out of IDs), or dynamically setting the numeric values in the text (should be possible) 20:56:27 <planetmaker> andythenorth: only the latter is acceptable IMO 20:56:42 <andythenorth> ok, so if you're happy to code this, I'm fine with it 20:56:50 <planetmaker> if that's not possible, the several value idea dies. But for debuging purposes you do that already, don't you? 20:57:29 <planetmaker> Well. It's no biggy to change that into a switch, if it shows to be impractical 20:57:39 <andythenorth> planetmaker: changing which text is shown - no problem. Calculating a multiplier of a value - *should* be no problem 20:57:56 <planetmaker> andythenorth: I just need to display a parameter value 20:58:00 <andythenorth> you'll need some advanced varaction 2, and you might need to get your head around the text stack ......brrrrrr 20:58:44 <planetmaker> I'll do the calculation intially in checks.pnfo, for all three, manufacturing, farm and engineering supplies 20:58:52 <planetmaker> and then just use those values I calculated there. 20:59:12 <dragonhorseboy> andythenorth actually I now remember that I almost got myself into a bit of a long loop once .. was something about fertilizer and animals only to soon notice I could actually send fertilizer back without ever needing the fertilizer producing industry in first place 20:59:19 <andythenorth> planetmaker: should be fine 20:59:25 <dragonhorseboy> talk about having a bad brainstorming day :p 21:00:17 <andythenorth> dragonhorseboy: designing fun, good chains with some realism is a brain ache 21:03:24 <dragonhorseboy> andythenorth you're right 21:05:15 <dragonhorseboy> andythenorth I at first looked at concrete as it was but it would had added several more single chains and complicate up everything so NO THANKS -_- 21:05:25 <dragonhorseboy> just going to send cement directly to be sold as it is 21:05:29 <planetmaker> andythenorth: I think it's no problem, just defining the string: http://wiki.ttdpatch.net/tiki-index.php?page=StringCodes 21:06:07 <dragonhorseboy> or for your fyi.. cement + gravel(or limestone instead works too) + sand + water + chemical = concrete 21:06:13 <dragonhorseboy> you see how complicated THAT is 21:06:38 <planetmaker> but indeed... that's the text stack ;-) Never looked at it that way :-P 21:07:15 <dragonhorseboy> andythenorth oh yeah I almost forgot to tell you one more thing 21:08:02 <dragonhorseboy> its not the type I want (as my train grf doesn't even have any specific cars meant for this) but you theriocally could make a slight more relastic automobile industry than the one provided in ECS 21:11:44 <andythenorth> dragonhorseboy: I had cement as Engineering Supplies, I just moved it to Goods and now it goes straight to town 21:12:04 <andythenorth> In at least one economy I'm going to include cement, and deliver it to multiple industries 21:13:12 <andythenorth> dragonhorseboy: what is RDFD? 21:13:15 <andythenorth> Refined Food? 21:18:39 <dragonhorseboy> thought it was a bit too long to type in here if you didn't mind: http://pastebin.ca/1787435 21:19:11 <dragonhorseboy> but as for cement the reason I'm planning on it as a cargo itself is because the train grf has many of these decidated cement cars in it (and they can't even carry anything else at all) .. I do see your point tho 21:20:09 <andythenorth> dragonhorseboy: those train cars are why I plan to make cement available at least somewhere in FIRS....they are in other sets too 21:20:56 <dragonhorseboy> as for RDFD .. oh .. thats just a rough sketch on RefrigerateDFooD but I've been trying to redraw it to depend on the difference between FRUT and FOOD (that would mean lumping fish&milk into FOOD definition tho) 21:21:11 <dragonhorseboy> ah ok 21:21:26 <andythenorth> RDFD is not a bad idea 21:21:47 <andythenorth> your auto chain looks fun, but I think it will be a gameplay fail :o 21:22:07 <dragonhorseboy> http://www.trainweb.org/mcdonnell/ASSETS/roster/DSCN1945resize.jpg these kind of cement cars btw ;) 21:22:13 <dragonhorseboy> andythenorth I know...hehe :D 21:22:34 <dragonhorseboy> andythenorth the funny thing is Railroad Tycoon 2 actually has a rubber>tires industry .. go figure ;) 21:22:41 <andythenorth> rubber -> tires is fune 21:22:42 <andythenorth> fine /s 21:22:48 <andythenorth> it's the use of steel that is the problem 21:23:01 <andythenorth> you end up needing to deliver steel everywhere, it gets kind of boring 21:23:12 <dragonhorseboy> andythenorth here's another idea for you but it'll need a bit of modification to the trains (dbsetxl too)... 21:23:15 <andythenorth> I had steel -> parts, then steel+parts->engineering supplies 21:23:24 <andythenorth> it was boring 21:24:04 <dragonhorseboy> steel+tires+plastic = MotorCYCle (can be just a single industry as its only 3 inputs simplified) 21:24:21 <dragonhorseboy> the plastics being for the windshield, mud deflector, etc 21:24:35 <andythenorth> could work 21:25:13 <dragonhorseboy> the motorcycles aren't shipped on auto carriers tho hence mentioning modifying trainsets .. it would rather just fit into open wagons (even a flatcar with tiedown chains works) or anything like that 21:25:39 <dragonhorseboy> but yeah I'm staying out of the vehicles chain ideas myself :P 21:25:55 * andythenorth encourages dragonhorseboy to go post in the forums....more ideas will be found there. most of them useless admittedly 21:26:28 <andythenorth> this is fun, but we're filling the channel :P 21:26:47 <dragonhorseboy> andythenorth heheh yeah I plan on making a 100+ lines thread with the title of "cargo ideas never taking off" or something silly 21:27:19 <dragonhorseboy> just want to finish my actual scheme first as might get more crazy ideas out of that process ;) 21:27:45 <dragonhorseboy> and andythenorth who CARES! noone else seem to be awake now or are they? :P 21:27:52 <dragonhorseboy> hehehe 21:28:47 <planetmaker> dragonhorseboy: as much as you talk here, you'd get much more input in the forums 21:28:54 <planetmaker> and it'd be better spent. Honestly 21:29:05 <dragonhorseboy> andythenorth anyhow .. you're right about steel being too easy to overuse sometimes 21:29:12 <dragonhorseboy> planetmaker blah? :P 21:29:57 <planetmaker> Well... you talk about *blah* which no one has seen. And then expect us to remember what you might have said here days ago, question somewhat relating to something... but without having proper frames 21:30:00 <dragonhorseboy> andythenorth I was thinking that my idea of grain as feed was overusing the cargo a bit but I'm trying your suggestion to mark it as farm supplies instead 21:30:12 <planetmaker> writing it up, in a comprehensive and coherent posting also will help YOU 21:30:16 <dragonhorseboy> andythenorth ty for that anyway 21:30:50 <andythenorth> dragonhorseboy no more answers until there's a forum thread ;) 21:30:58 <planetmaker> and it will help your conversation partners to get at least a common ground with you what to discuss 21:31:49 <andythenorth> and it will make you a better person generally ;) 21:35:30 * dragonhorseboy throws a password demand at the silly forum computers 21:44:51 <dragonhorseboy> andythenorth there anything that been stumping you in FIRS or not yet? 21:45:54 <dragonhorseboy> (well aside to them cluttering so close together yeah lol .. I hated looking at these screenshots) 21:47:39 <andythenorth> dragonhorseboy: yep loads 21:47:59 <andythenorth> stumped by many things 21:48:05 <dragonhorseboy> any related to cargo chains or its mostly the nfo coding aspect? 21:49:24 <andythenorth> both 21:49:40 <dragonhorseboy> ah ic :) 21:50:17 <andythenorth> planetmaker: are you compiling mac nightlies of openttd regularly? 21:50:55 <planetmaker> not regularily. From time to time. Currently rather weekly 21:51:08 <planetmaker> roughtly 21:51:49 <andythenorth> do they build reliably? 21:52:19 <planetmaker> well... they compile, yes. But you need to mind the lzo2 lib 21:52:28 <andythenorth> ok 21:52:57 * andythenorth is feeling the lack of nightly mac builds 21:53:11 <andythenorth> it's going to make testing newgrf bug reports increasingly tedious 21:53:20 <andythenorth> dunno if I can be bothered :o 21:53:31 * dragonhorseboy still can't figure out how to get cygwin working well yet but thats something low on the priority list yet 21:53:36 <planetmaker> didn't you already compile your own, andythenorth ? 21:53:59 <planetmaker> If you did it once, it should continue to work the same way 21:54:01 <andythenorth> I can compile whatever svn says is latest, it's not exactly hard. 21:54:15 <andythenorth> It's just the faff and the time...it's one extra thing too many 21:54:38 <planetmaker> that's fine then. Just do a svn up && make before you leave the computer. It does that then on its own 21:54:48 <planetmaker> or while you idle in the web or on irc :-P 21:54:53 <dragonhorseboy> heh 21:55:20 <andythenorth> planetmaker: actually, if make also installed the app to the right location, that would be one less hassle 21:55:26 * dragonhorseboy was looking at first compiling is2.1.1 w/watchgui but hm who knows 21:55:38 <planetmaker> andythenorth: what's "the right location"? 21:55:54 <andythenorth> well I am old-school, so /Applications/OpenTTD 21:55:55 <planetmaker> I never build a bundle, I just compile and start from xterm 21:56:19 <planetmaker> doing grfdev, I'm in xterm anyway. So a ~/ottd/trunk/bin/openttd & doesn't hurt me 21:56:24 <andythenorth> maybe I should move the filesystem location of my checkout 21:56:43 <andythenorth> I also rename the file to include version number 21:57:01 <planetmaker> which files? The openttd? 21:57:06 <andythenorth> yep 21:57:06 <planetmaker> why would you do that? 21:57:18 <andythenorth> I'll screenie :) 21:57:45 <planetmaker> ~/ottd/trunk/hg info ;-) 21:57:49 <dragonhorseboy> andythenorth I only put my own files in 'my files' folder on desktop and running stuffs in Applications (a bit ironic that thats the default folder for most of them in macos) 21:58:52 <dragonhorseboy> so its generally Power:Desktop:My Files: or Power:Applications: (yeah Power is the computer's name heh) 21:59:05 <andythenorth> planetmaker: how do you keep multiple versions around for testing? 21:59:06 <andythenorth> http://tt-foundry.com/misc/app_versions.png 21:59:40 <planetmaker> omg! 21:59:43 <dragonhorseboy> heh the two ottd folders are actually on that other computer which is the only lone one that can even run windows anyway 22:00:14 <andythenorth> planetmaker: am I missing some obvious organisational tactic? 22:00:22 <dragonhorseboy> otherwise the patch is more local in Power:Applications:Connectix:VPC:main.img 22:00:24 <planetmaker> andythenorth: I don't care about that many versions. I have the latest(?) stable somewhere, a somewhat recent trunk and dozens of other versions. 22:00:57 <dragonhorseboy> andythenorth interesting to see that you're keeping 0.6.2 there .. how early do you have it? :P 22:00:59 <planetmaker> andythenorth: no, you don't miss it. I just don't have more than one version I usually use :-) - which is the somewhat latest trunk 22:01:07 <planetmaker> everything else is usually uninteresting for me. 22:01:42 <planetmaker> I do have versions of head2head, airports, regions, is2, diverse patched ones... 22:01:45 <andythenorth> planetmaker: how do you test your grfs with older versions? e.g. when something breaks and you need to know if it's your mistake, or trunk broke? Or a player bug report? 22:01:51 <andythenorth> dragonhorseboy: I have back to 0.4 22:01:54 <planetmaker> andythenorth: I don't test that ;-) 22:01:57 <dragonhorseboy> andythenorth ah ic :) 22:02:15 <planetmaker> I test it with the latest stable rarely even. 22:02:41 <planetmaker> But that's sufficient. If it doesn't work with other versions than current nightly and latest stable, those people shall update 22:02:50 <andythenorth> true 22:03:01 <andythenorth> I probably don't need all those versions. I just need some.... 22:03:37 <planetmaker> maintaining that list while compiling yourself is, of course, more effort. 22:03:50 <andythenorth> anyway, if make would rename and install to a sane location I would be quite a lot happier about compiling 22:03:52 <planetmaker> But... if you do make bundle_dmg you could then do the same. Just move the dmg there. 22:03:58 <dragonhorseboy> well I've only got IS2.1.1 and spcomb-compiled r18869M folders atm 22:04:21 <dragonhorseboy> latter might be going away soon because the computer is due for return eventually 22:04:27 <planetmaker> dragonhorseboy: somehow I have to get to 5GB OpenTTD stuff ;-) 22:04:54 <dragonhorseboy> heh 22:05:28 <planetmaker> most is actually in my grfdev folder 22:05:30 * andythenorth hopes a mac port maintainer turns up 22:05:48 <planetmaker> and OpenTTD/data 22:05:50 * andythenorth has *no* reproducible issues with any mac version of OpenTTD ever 22:06:16 * andythenorth sees the mac port problem, but wonders how big a problem it really is 22:06:38 <andythenorth> planetmaker: I suppose some of us maintaining a mac nightly build server is out of the question? 22:06:49 <andythenorth> probably more work than compiling anyway 22:07:04 <dragonhorseboy> seeing its not even compactible with mine its probably out of the question to ask me :) 22:07:12 <dragonhorseboy> (just had to say that sorry :P ) 22:07:16 <Rubidium> it's not how many bugs *you* encounter, it's how many bugs are encountered and how they are handled 22:07:21 <planetmaker> andythenorth: I wouldn't want to do that. It's not like the compile farm couldn't produce them more. It was just not wanted. 22:07:52 <andythenorth> not wanted is debatable. it was a fait accompli 22:07:58 <andythenorth> but anyway 22:08:03 <Rubidium> also a few days ago I was 'brave' enough to commit user fixes for OSX and that apparantly broke the OSX builds 22:08:21 <andythenorth> I do see the problem...I'd be moaning a lot more otherwise 22:08:41 <andythenorth> broken nightly is just as useless as no nightly 22:08:58 <planetmaker> the number of bug reports is different ;-) 22:08:59 <Rubidium> actually, the 1.0.0-beta4 doesn't build for OSX 22:09:07 <planetmaker> it doesn't? 22:09:34 <planetmaker> is that the macos.h issue? 22:10:20 <Rubidium> yes 22:11:56 <planetmaker> the CF could have had detected it, I guess ;-) 22:12:34 <Rubidium> yes, but only if it ran between committing the OSX 'fix' and the beta release 22:12:44 <planetmaker> yeah. 22:13:13 <andythenorth> planetmaker: I am planning to only support 0.7.5 for FIRS, FISH and HEQS 22:13:34 <dragonhorseboy> no IS players? 22:13:48 <dragonhorseboy> not going complain tho..server owners seem to always prefer default industries anyway 22:14:07 <andythenorth> I'm not going to put a version check in or anything like that. 22:14:21 <andythenorth> I just won't support what I can't test....same as I don't try and code anything for TTDP 22:14:42 <dragonhorseboy> I only found one single ecs server on 0.7.5 once.. although I guess pbi was used a few times in past is2 maps 22:15:13 <Rubidium> it's just annoying that there are like half a dozen of people saying that they were going to fix stuff, only like 3 of them kinda fixed a bug and of that like half broke other stuff (i.e. it wasn't properly tested) 22:15:25 <planetmaker> Rubidium: also wrt yesterday(?): your reasons for the limited OSX support are fine. It's just very boring and annoying to constantly read again and over how bad obviously the decision to get this machine must have been (which I do object) 22:15:51 <planetmaker> I agree that the current situation is annoying in most respects 22:16:28 <andythenorth> me too 22:16:47 <Rubidium> yesterdays rant wasn't about the machine, it was about people not properly testing their stuff 22:17:09 <planetmaker> well. and about apple. and apple users. and because ;-) 22:17:18 <andythenorth> until a reliable OS X coder turns up (if ever) this is basically irreconcilable, no? 22:17:25 <dragonhorseboy> andythenorth a bit amusing contrast.. I'm working for the patch first then ottd compactibility would come afterward that fact. to our own ways I guess ;) 22:17:37 * andythenorth ignores anything about mac users, couldn't give two shits about that silly argument 22:17:53 <dragonhorseboy> (going to be interesting to callbacks-debug it on ottd) 22:18:02 *** GT has joined #openttdcoop.devzone 22:18:34 <planetmaker> at least that's how it came accross on my part 22:18:53 <Rubidium> planetmaker: that might be true 22:19:43 <Rubidium> but please see my point: advertising you support 8bpp drawing and then, because you actually don't support it, cause artefacts in drawing 22:20:39 <planetmaker> I do see the point and the reason :-) I only object to the associated joyful bashing ;-) 22:21:01 <andythenorth> so....0.7.5 does most of what is required for current grfs I develop. 22:21:23 * andythenorth wonders what technical debt is incurred by not keeping up with trunk...from a newgrf point of view, probably not much? 22:21:37 <planetmaker> andythenorth: airports, rail types 22:21:52 <andythenorth> industry airports yes, rail types....don't care 22:22:38 <andythenorth> but newgrf tends to be quite good about not breaking existing grfs 22:22:48 <andythenorth> so I'm not going to end up with fossilised code 22:23:15 <dragonhorseboy> fossilised code? hehe .. as if codes can get old :) 22:23:24 <andythenorth> dragonhorseboy: shush 22:23:48 <planetmaker> andythenorth: but you might care about road types ;-) 22:23:55 <dragonhorseboy> I know..just humoring you re grfs 22:23:59 <planetmaker> (when / if they will come) 22:24:01 <andythenorth> I would, but it's currently not even vapourware 22:24:02 <Rubidium> and for what it's worth, r19001 compiles fine on the compile farm 22:24:15 <andythenorth> planetmaker: and road types may never be available on a mac 22:24:34 <planetmaker> andythenorth: but you could easily compile... 22:24:36 <dragonhorseboy> road types? hm is that like as in gravel/city.highway road types planetmaker? 22:25:04 <DJNekkid> if anyone might be interested in housemusic, me and somne pals are mixing live ... 22:25:06 <andythenorth> planetmaker: my feeling is that the mac build is likely to degrade significantly over time...to the point where it regularly fails to build 22:25:16 <andythenorth> if not because of trunk, then because of Apple 22:25:42 <planetmaker> dragonhorseboy: yes 22:25:43 <andythenorth> we should probably just invest our time in packaging it with crossover to a double click, easy to maintain bundle 22:25:46 <DJNekkid> http://livestream.com/clublife.no 22:25:52 <DJNekkid> *gone again* 22:25:55 <planetmaker> andythenorth: then it has been doing that the last two years already 22:26:56 <andythenorth> but for the last two years, the compile farm has been churning out regular nightlies, and at least several of us have been using them. stuff gets found that way 22:27:29 <andythenorth> dunno, we run a buildbot at work. if we don't maintain the buildbot and fix problems as soon as they come up, eventually we have a big mess of several days work to do 22:27:38 <andythenorth> and sometimes stupid avoidable conflicts to resolve 22:27:43 <planetmaker> yes, but it got not fixed. But if no one uses it anymore, also not people like you, then it's sure to not get noticed nor fixed 22:28:09 *** GT has left #openttdcoop.devzone 22:28:44 <andythenorth> I don't see a solution to this? Except to jump to a crossover solution and invest in making that easy to use? 22:28:59 <planetmaker> to what? 22:29:08 <Rubidium> andythenorth: but now imagine that the buildbot compile stuff fine because it uses an old version of a compiler and the newer versions don't work, or the resulting binary doesn't work and that doesn't get fixed? 22:29:19 <andythenorth> planetmaker to the inevitable loss of OS X support 22:29:21 <Rubidium> after two years of not fixing stuff, it'll be a mess right? 22:29:33 * andythenorth looks under the table for an OS X developer 22:29:38 <planetmaker> andythenorth: so... you better call it lost now instead of using what's there. 22:29:39 <planetmaker> ? 22:29:44 * andythenorth looks in the cupboard for an OS X developer 22:31:05 * andythenorth didn't find an OS X developer :D 22:31:25 <dragonhorseboy> andythenorth another FIRS idea question if you mind.. you want leave water at plant>tower alone or can I make a second input industry suggestion? :) 22:31:33 <planetmaker> andythenorth: when it won't work, it's still time to switch. Why now? 22:31:40 <andythenorth> planning ahead... 22:32:02 <planetmaker> you know that there hasn't been any active OSX developer for 2 years? 22:32:03 <Rubidium> for the record: I'm not such a big fan of Windows either, yet because I can run it virtualised I can, fix most of the issues with it; I actually almost rewritten its installer 22:32:37 <Rubidium> with OS X there is no such option, or at least there wasn't one 18 months ago 22:33:03 <planetmaker> Yeah... that's the true pain IMO 22:33:04 * andythenorth tries OpenTTD in crossover again. 22:33:09 <dragonhorseboy> andythenorth either way, its the greenhouse.. I know they probably pipe in their own water but if you have one located well outside any towns they might be happy to have water bought in for them 22:33:28 <andythenorth> dragonhorseboy: I told you...no more answers until you have a forum thread ;) 22:33:30 <planetmaker> andythenorth: that's honestly stupid. 22:33:32 <DJNekkid> ehm, remove the last . (dot) in that link... 22:33:47 <dragonhorseboy> andythenorth tell that to the forum computer..its still not returning any passwords 22:34:16 <dragonhorseboy> djnekkid heh and I was wondering why I couldn't try listen to it 22:35:19 <andythenorth> planetmaker: other than the filesystem for save/load utterly sucks, the Crossover solution is pretty good and simple 22:35:45 <andythenorth> performance does suck a bit sometimes 22:36:08 <planetmaker> so you use a known severe bug, sucky performance than using something which - according to your own words - never posed problems? 22:36:22 <planetmaker> doesn't sound like a sensible decision 22:36:57 <andythenorth> scrolling is a bit jittery, and the cursor sucks. hmmm....it's not as good as I remember from my last test 22:37:32 <Rubidium> andythenorth: might the last test have been on OSX 10.4? 22:37:51 <andythenorth> no, always 10.5 22:37:54 <Webster> Latest update from devactivity: World Airliners Set - Revision 594: Added Mexicana A320, Lufthansa A319 <http://dev.openttdcoop.org/projects/worldairlineset/repository/revisions/594> 22:38:46 <planetmaker> anyway... off for the night and weekend. Have a good one all of you :-) 22:39:01 <dragonhorseboy> bye planetmaker 22:39:27 <andythenorth> hmm crossover uses 40% cpu compared to 20% for native Openttd 22:40:43 <andythenorth> planetmaker: have a good weekend :) 22:43:21 <dragonhorseboy> hmm...are beers always refrigerated? 22:43:27 <andythenorth> no 22:43:41 <andythenorth> dragonhorseboy: no forum login yet :P 22:43:45 <andythenorth> ? 22:44:27 <dragonhorseboy> duh thought so ty.. *goes back to notes* (and andythenorth I've send a second request a few minutes ago in case the first one was a glitch) 22:46:46 <Rubidium> reading back the logs I found that there were times where at least 2 OpenTTD developers and 2 'external' developers worked simultaniously on the OS X port. Where are they now? 22:47:05 <andythenorth> certainly not under my kitchen table....I just looked ;) 22:49:06 <Rubidium> :( 22:49:22 <andythenorth> :( exactly 22:49:38 <Rubidium> it almost looks as if we lost all OS X developers since Apple went to Intel and started dropping PPC 22:50:19 <andythenorth> strange, co-incides with the mac platform getting a lot better 22:50:43 * dragonhorseboy stopped being interested after the G4's were gone amusingly enough 22:51:01 * andythenorth stays out of a cpu holy war :) 22:51:22 <dragonhorseboy> andythenorth lol I'm not up for any wars..I just use the cpus I like and its that.. simple as it :) 22:51:50 <dragonhorseboy> or like many calm headed people had said .. comparing apple to orange just isn't right 22:53:00 <dragonhorseboy> people seem to be arguing too much about microsoft not wanting to port windows to ARM tho .. and they're the same people that suggest notebooks should be only using ARMs as well 22:53:05 <dragonhorseboy> I just ignore them all 22:53:33 <Rubidium> who remembers the good old days that MS supported multiple architectures 22:53:54 <dragonhorseboy> 3-8 hours battery life on a laptop (x86 and ppc alike) is more than good enough for me ;) 22:54:21 <dragonhorseboy> rubidium I haven't been there but I do know of that NT4 had some powerpc hardware support tho (although they were not the mac kinds tho) 22:54:56 <Rubidium> and Alpha and MIPS :) 22:55:07 <dragonhorseboy> I actually saw a 'for sale' ad for one such ppc powered midtower system once. "NT4 Compactible" was silked onto the board itself heh 22:55:24 <dragonhorseboy> alphas... is that like as in DEC computers? 22:55:53 <dragonhorseboy> I never knew microsoft was after MIPS before tho 22:58:49 *** GT has joined #openttdcoop.devzone 23:03:06 <dragonhorseboy> hmm I guess something's not right in the forum records or something...still no pwd returned 23:06:18 <dragonhorseboy> rubidium little joke for you: what supports every single known architectures out there? humans! 23:06:22 <dragonhorseboy> not sure if thats a bad joke heh 23:07:19 <Rubidium> actually, I doubt that... until proven that there is no other intelligence 23:07:37 <dragonhorseboy> ok :) 23:14:36 <GT> And for sure lots of humans are not platform independant, easier to prove than that something not very well defined is not there in a pretty large universe 23:31:58 *** dragonhorseboy has left #openttdcoop.devzone 23:41:22 *** GT has left #openttdcoop.devzone 23:45:51 *** Hyronymus has quit IRC 23:52:28 *** GT has joined #openttdcoop.devzone 23:53:34 *** andythenorth has left #openttdcoop.devzone