Log for #openttdcoop.devzone on 29th February 2012:
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01:45:15  <Brot6> GRFCodec - Bug #3740: Can't compile grfcodec anymore (Snail) @
05:44:13  <Brot6> Central European Train Set - Feature #3620 (Assigned): Use 32 bpp sprites (oberhuemer) @
05:49:57  <Brot6> GRFCodec - Bug #3740: Can't compile grfcodec anymore (Rubidium) @
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08:54:55  <Brot6> BANDIT - Revision 314:6db38c57577d: Codechange: fully abstract spritesheet.render for generic use (andythenorth) @
09:12:35  <Brot6> BANDIT - Revision 315:401e0f82b15a: Codechange: abstract Spritesheet completely from gestalt deta... (andythenorth) @
09:17:50  <Brot6> BANDIT - Revision 316:e44ef402314a: Codechange: set end_y for spriterow in a saner way (andythenorth) @
09:46:22  <Brot6> BANDIT - Revision 317:9aee5c28a2f6: Codechange: pass spriterow_height to spritesheet, don't rely ... (andythenorth) @
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10:42:59  <Brot6> DACH Trains - Feature #3756 (New): Siemens ES64U4 - ALEX Taurus (Yoshi) @
10:45:48  <Brot6> DACH Trains - Feature #3757 (New): Siemens ER20 - ALEX Eurorunner (Yoshi) @
10:57:43  <Brot6> DACH Trains - Feature #3758 (New): ALEX single deck car (Yoshi) @
11:00:33  <Brot6> DACH Trains - Feature #3759 (New): ALEX double deck car (Yoshi) @
11:02:29  <Brot6> DACH Trains - Feature #3760 (New): Restaurant for ALEX (Yoshi) @
11:07:05  <Brot6> OpenGFX - Bug #3330 (Closed): white pixels (planetmaker) @
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11:39:17  <Brot6> GRFCodec - Bug #3740: Can't compile grfcodec anymore (Snail) @
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13:12:22  <Brot6> GRFCodec - Bug #3740: Can't compile grfcodec anymore (Snail) @
13:27:28  <Brot6> BANDIT - Revision 318:66611bb19265: Codechange: cleanup more of spritesheet / spriterow rendering (andythenorth) @
13:33:20  <planetmaker> anyway, let's rather discuss workflow here, Ammler
13:34:11  <planetmaker> the screenshot shows me that a ticket opening person can close an issue from any status other than closed or rejected
13:34:28  <planetmaker> we probably want to change that to the resolved column
13:35:06  <Ammler> well, it seems not to work
13:35:29  <Ammler> or did I interpret snai wrongly maybe
13:36:10  <planetmaker> he probably didn't even try to change the status
13:37:21  <planetmaker> nearly no-one uses the "proper" workflow
13:38:18  <Ammler> the idea is that you as member don't need to touch it anymore
13:38:54  <Ammler> resolved is like "closed but needs review/feedback"
13:39:35  <andythenorth> fewer statuses = simpler...?
13:39:47  <andythenorth> there's no training on devzone use :)
13:40:14  <andythenorth> I tend to reduce the number statuses, priorities and categories in ticketing systems
13:42:10  <Brot6> BANDIT - Revision 319:837aa3664f9b: Codechange: make the spritesheet entirely decoupled from proj... (andythenorth) @
13:42:11  <Ammler> andythenorth: the issue there is that you can't define statuses per project
13:42:42  <Ammler> but it does not matter, if you don't want to use it, it should not hurt
13:42:59  <Ammler> using new and closed only should fine too :-P
13:43:47  <Ammler> be*
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16:16:57  <Brot6> OpenGFX - Revision 951:b0b3837651bb: -Codechange: refactor sprite sheets for sprites/toyland/toyl... (Rubidium) @
16:16:57  <Brot6> OpenGFX - Revision 952:c78a62bb66f3: -Codechange: make additional_rough template actually useful ... (Rubidium) @
16:16:57  <Brot6> OpenGFX - Revision 953:dbfea77086f4: -Codechange: unify sprite sheets for rough and rocky toyland... (Rubidium) @
16:41:26  <Brot6> OpenGFX - Revision 954:40dfed4d86d8: -Codechange: refactor sprite sheet for arctic bare land (Rubidium) @
16:41:26  <Brot6> OpenGFX - Revision 955:bed24638e4c2: -Codechange: refactor the rough and rocky arctic sprite sheets (Rubidium) @
16:42:51  <planetmaker> boah, on a sprite refactoring spree in OpenGFX, eh? :-)
16:43:20  <Rubidium> the omnious terrain04.png is almost gone ;)
16:43:29  <Rubidium> only 175 sprites to go
16:43:35  <planetmaker> nice
16:44:41  <Rubidium> or the whole of tropical
16:58:15  <andythenorth> but opengfx spritesheets were such fun :o
16:58:21  <andythenorth> bracing even
17:09:10  <Brot6> OpenGFX - Revision 956:6db21d6ec627: -Codechange: refactor tropical rough and rocky land (Rubidium) @
17:09:10  <Brot6> OpenGFX - Revision 957:e1dbb13274dc: -Codechange: refactor the last bits of tropical terrain sprites (Rubidium) @
17:09:10  <Brot6> OpenGFX - Revision 958:b5dc0a512842: -Cleanup: remove the now obsolete terrain04.png (Rubidium) @
17:14:13  <Brot6> grfcodec: update from r920 to r921 done -
17:22:54  <planetmaker> \o/ thanks Rubidium
17:23:20  <Rubidium> now you add the 32bpp ground tiles ;)
17:23:26  <Brot6> OpenGFX - Bug #3761 (New): DevZone compile failed (compiler) @
17:24:59  <planetmaker> yes, indeed. But which? Zeph's or the ones distributed in the megapack?
17:25:10  <planetmaker> Zephyris' hardly look different to the 8bpp
17:28:19  <Hirundo> nice work, Yexo
17:28:34  <planetmaker> both of you :-)
17:30:13  <Hirundo> Yexo: "Also several blocks should get an optional new argument for the mask file." <- only alternative_sprites needs that, right?
17:30:24  <Brot6> nml: update from r1860 to r1862 done -
17:33:45  <planetmaker> Hirundo: yes. Actually only 32bpp sprites can have a mask sprite associated
17:34:03  <Hirundo> that's the reason indeed
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17:46:21  <Brot6> BANDIT - Revision 320:23bae224f95b: Codechange: move Spritesheet class to Pixa module (andythenorth) @
17:52:38  <planetmaker> well. Let's look for some 32bpp sprites which can acutally be committed to OpenGFX...
17:54:34  <planetmaker> Maybe... explosions
18:11:49  <Brot6> Dutch Trains 2.0 - Feature #3746: Coaches (Voyager1) @
18:12:45  <Yexo> Hirundo: you're right
18:13:00  <Yexo> and we should validate that 8bpp sprites never get a mask file
18:42:47  <Brot6> BANDIT - Revision 321:d6bcd3c4f535: Codechange: rename sequence collection instances (andythenorth) @
18:59:16  <planetmaker> hm, 32bpp explosion with alpha really looks better than 8bpp :-)
19:09:13  <planetmaker> hm, when I got the alignment right, I guess Zeph's large explosion will be the first 32bpp sprites within OpenGFX :-)
19:09:42  <Jupix> yay
19:10:00  <Jupix> any champagne on offer ?
19:15:24  <planetmaker> nah, I prefer real wine over sparkling wine ;-)
19:15:37  <planetmaker> I never understand why people prefer champagne :-)
19:15:57  <Jupix> the brand!
19:16:25  <Jupix> see:
19:16:26  <Webster> Title: Oz & Jamess Big Wine Adventure - FRANCE [Ep 5][1 of 2] - YouTube (at
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19:29:46  <Jupix> <- any corrections to this?
19:29:47  <Webster> Title: Transport Tycoon Forums View topic - Recap of February 2012 Changes and How To Go Forward (at
19:29:58  <Jupix> any additions you can post yourself :)
19:31:38  <planetmaker> Jupix: using devzone and forums are not two options which exclude eachother for newgrfs. On the contrary they supplement eachother IMHO
19:32:03  <Jupix> ok, I'll clarify that
19:32:17  <Jupix> I did say options, not alternatives ;)
19:33:59  <Jupix> oh, I did have trouble describing what the offset&etc info actually is
19:34:09  <Jupix> can you clarify that?
19:34:49  <Jupix> for example the x/y bit, no idea what that means
19:36:31  <planetmaker> upper left coordinates of the sprite within file
19:38:46  <planetmaker> I'll look later. Got to catch something from store
19:40:54  <Jupix> all right
19:46:23  <Brot6> Dutch Trains 2.0 - Revision 268:b5cb5ca692fa: Change: only have metros on 3RDR for now, due to so... (foobar) @
19:46:23  <Brot6> Dutch Trains 2.0 - Revision 269:39f59037afc1: Feature: NID (issue #3632) (foobar) @
19:46:23  <Brot6> Dutch Trains 2.0 - Revision 270:0c8203ede925: Feature: Twents livery for Lint41/H (graphics by ST... (foobar) @
19:46:24  <Brot6> Dutch Trains 2.0 - Revision 271:bde787572978: Feature: DD-AR/NID passenger carriage (issue #3632) (foobar) @
20:10:13  <planetmaker> ok, back. /me reads
20:11:06  <planetmaker> btw, Jupix, the file size limit should be 50MB
20:11:14  <planetmaker> meanwhile
20:15:16  <Brot6> Dutch Trains 2.0 - Revision 272:d95ac3afc2e9: Feature: IRC national and benelux liveries (closes ... (foobar) @
20:15:16  <Brot6> Dutch Trains 2.0 - Support #3632 (Closed): list of vehicles to be drawn (foobar) @
20:16:08  <Brot6> Dutch Trains 2.0 - Feature #3630 (Closed): NMBS Class 11.8 (foobar) @
20:21:58  <planetmaker> Jupix: for anything which doesn't fit any of the categories listed: people can then open a ticket on OpenGFX directly
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20:33:49  <Brot6> BANDIT - Revision 322:0c103afa2fbd: Codechange: whitespace cleanup and other cleanup (alberth) (andythenorth) @
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20:52:25  <Brot6> BANDIT - Revision 323:cffed655fd41: Codechange: refactor colourset approach (alberth) (andythenorth) @
21:11:54  <Yexo> Jupix: nice post, you got everything nicely lined up :)
21:25:38  <planetmaker> indeed, very much so. Jupix, not the main opengfx+ tracker but OpenGFX tracker itself :-)
21:26:02  <Jupix> ach
21:26:03  <Jupix> right
21:26:52  <planetmaker> Maybe I should make all those projects a sub-project of OpenGFX instead?
21:28:28  <Jupix> what problem would that solve?
21:31:15  <Yexo> planetmaker: I think it's good they're seperate
21:33:49  <planetmaker> Yexo: only sub projects the same way now the OpenGFX+ NewGRFs are all a subproject of ogfxplus
21:34:05  <Yexo> oh, shrug
21:34:09  * Yexo doens't care
21:34:35  <planetmaker> it currently is a kinda empty project... except it's many sub projects
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23:19:51  <Brot6> OpenGFX - Revision 959:1081332a0e1d: Feature: 32bpp normal zoom version of the large explosion (planetmaker) @
23:20:02  <planetmaker> omg. It started!
23:26:00  <Hirundo> oh no! *takes cover*
23:26:37  <Hirundo> do 32bpp base set sprites also trigger use of a 32bpp blitter?
23:27:33  * Hirundo suspects not
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23:36:38  <planetmaker> IIRC it does for a NewGRF. I'm not 100% sure of a base set
23:36:49  <planetmaker> The obg file still claims to be 8bpp
23:37:11  <planetmaker> But it doesn't stop the 32bpp to be used when using 32bpp blitter
23:46:20  <Hirundo> Ah it is configured via obg
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23:48:09  <Hirundo> Is it, actually? Can't find it here:
23:52:32  <Hirundo> OTTD source seems to indicate it is
23:56:27  <planetmaker> Hirundo: I think the wiki page is not exactly up to date
23:56:56  <planetmaker> we have an additional line
23:56:57  <planetmaker> blitter     = 8bpp

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