Log for #openttdcoop.devzone on 31st May 2013:
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00:00:12  <Brot6> NUTS Unrealistic Train Set - AREYOUNUTS2400.png XV453000X @
00:00:31  <V453000> wat
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17:18:39  <Brot6> isr: update from r178 to r180 done -
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17:46:53  <andythenorth> hi
17:53:20  <andythenorth> so animation
17:55:17  <andythenorth> hmm
17:55:23  <andythenorth> I just made FIRS compile 20x faster
17:55:50  <planetmaker> how that?
17:55:57  <andythenorth> turned off all the industry imports :(
17:56:01  <planetmaker> :D
17:58:05  <Brot6> FIRS Industry Replacement Set - Feature #5888 (New): Turn back on all industries AND Coal Mine build... XandythenorthX @
18:07:10  <andythenorth> herp
18:07:26  <andythenorth> how do I return a random value for the next animation frame?
18:07:29  *** Alberth has joined #openttdcoop.devzone
18:07:45  <andythenorth> (this is in a switch, not spriteset)
18:07:53  <Alberth> o/
18:08:01  <planetmaker> callback anim_next_frame: make use of the random switch or so, andythenorth
18:08:03  <planetmaker> hello Alberth
18:09:18  <andythenorth> k random switch it is
18:09:28  <andythenorth> I was trying to get the random bits and use them as return value
18:09:35  <andythenorth> probably not a good route :P
18:09:46  <planetmaker> Alberth, I did a mistake. I comitted your translator stuff as in make-nml to the xussr set. Which I then was not aware to use CC-BY-ND
18:10:05  <planetmaker> shall I revert that commit or do you grant a special license to George and that set?
18:10:34  <Rubidium> can't you just license that part differently?
18:10:52  <planetmaker> yes. George even suggested that himself. But did not follow up on that
18:11:59  <Alberth> that would be the easiest  solution imho
18:12:52  <Alberth> ie I'd like to have changes made to my code published
18:13:13  <andythenorth> hmm
18:13:30  <andythenorth> when working on a FIRS industry, it's way nicer to only compile that industry :P
18:13:35  <andythenorth> 9s instead of ~180s
18:13:48  <andythenorth> I wonder if I should invest 1 day in making that frameworked :P
18:15:32  <Alberth>
18:15:33  <Webster> Title: xkcd: Is It Worth the Time? (at
18:15:54  <planetmaker> ha, I quite liked that, Alberth :-) ^
18:16:50  <andythenorth> it's not just time saved :P
18:16:57  <andythenorth> it's pleasure of doing the work
18:17:22  <Alberth> hmm, that would be a very different scale :p
18:18:12  <andythenorth> "does this make you want to stop working on the project?"
18:18:23  <andythenorth> "yes: invest as much time as you can spare" :P
18:18:40  <Alberth> :)
18:21:19  <Alberth> I think money would be a good cargo for the trees at the plantation :)
18:22:05  <andythenorth> :P
18:35:25  <andythenorth> biab
18:35:35  <andythenorth> think I have animation triggers working fine
18:35:49  <andythenorth> but I need a reliable away to offset animation in two tiles at the coalmine
18:35:55  <andythenorth> if it's synchronised it looks stupid
18:36:02  <andythenorth> maybe check the tile location in the layout?
19:06:12  <George> Hello!
19:06:34  <George> I'd like to inform you, that we did a voting
19:07:04  <George> The result is to change xUSSR set license to CC-NC-SA
19:07:24  <George> Hope this would solve all the licensing issues
19:07:46  <George> Let me know if there are some issues left
19:09:01  <George> Alberth: Hope you would grand the permisson to use your tool with the set under CC-NC-SA
19:09:27  <planetmaker> CC licenses do not require to share any code
19:09:32  <planetmaker> Hello George :-)
19:10:31  <George> planetmaker: what problem does it lead to?
19:11:02  <George> the code of the xUSSr set is avaialble on the devzone
19:11:19  <planetmaker> I understood alberth that he wants to make sure that everyone who uses his code is required to share the modification he makes.
19:11:36  <Alberth> I would like changes to my code always published, I don't mind what the license of is of the newgrf code that uses my code
19:11:57  <planetmaker> But he's right, it's easy to state different license info for the language status (and then the Makefile) (GPL) and the xussr set (CC-BY-NC-SA)
19:13:02  <Alberth> (09:14:26 PM) planetmaker: I understood alberth that he wants to make sure that everyone who uses his code is required to share the modification he makes. <-- where "the modification" is only for my code
19:14:31  <Alberth> If you say in the project that my file is under the GPL license, I am happy
19:14:42  <andythenorth> hmm
19:14:42  <Alberth> and I hope you find my code useful :)
19:15:02  <andythenorth> how would I test for "integer is even" in nml / nfo?
19:15:38  <andythenorth> ach nvm
19:15:41  <andythenorth> there's a better way
19:16:00  <George> Alberth: if you mean about your files themselves (, they has GPL specified inside
19:16:11  <George> I have not change any of it
19:16:42  <Alberth> andythenorth:    (num & 1) == 0
19:16:52  <George> Alberth: Yes, I find your code useful
19:19:06  <planetmaker> George, I think the suggestion is like you suggested last time:
19:19:25  <planetmaker> in your license.txt add two parts:
19:19:44  <planetmaker> a) Makefile and translation status: GPL (bla bla for license)
19:20:04  <planetmaker> b) xussr set code and images: CC-BY-NC-SA (bla bla for license)
19:20:22  <Alberth> ok, there is a license listed  in the python files as well, that seems to be covered already
19:20:50  <Alberth> planetmaker:  good suggestion, that should prevent any confusion
19:32:21  <andythenorth> I have a switch
19:32:48  <andythenorth> I need the result to be (relative_x * 4) + (relative_y * 4)
19:33:20  <andythenorth> do I just do that maths as an expression?
19:33:28  * andythenorth tries
19:34:36  <andythenorth> hmm
19:34:42  <andythenorth> but then I want to return that as the result
19:35:28  <andythenorth> ach
19:35:29  <andythenorth> nvm
19:38:14  <Alberth> (relative_x + relative_y) * 4     or   (relative_x + relative_y) << 2   ?
19:39:54  <andythenorth> trying to find a guaranteed way to desync animation between two tiles
19:42:40  <andythenorth> might be tmwftlb :(
19:42:45  <andythenorth> frosch123 any ideas?
19:42:47  <andythenorth> ^
19:45:02  <planetmaker> George:
19:45:39  <planetmaker> ^ That would in my ideas satisfy it all just fine
19:46:15  * andythenorth finds a dirty solution
19:46:17  <George> Yes, that should be commited, please
19:46:23  <planetmaker> give your code your license (the CC-BY-SA-NC you suggested, which I'm very happy about). And Alberth's and my code) the GPL
19:46:30  <planetmaker> oh
19:46:32  <planetmaker> ok :-)
19:46:43  <andythenorth> maybe I should have recoded all the coal mine layouts, instead of hacking on top of the default tiles :/
19:48:26  <andythenorth> so how do I tell if relative_x is odd or even? o_O
19:48:38  <andythenorth> what is (num & 1) == 0 doing?
19:49:18  <andythenorth> Alberth: ^
19:50:30  <Alberth> it's true for even numbers
19:50:42  <andythenorth> true returns 1 in nml?
19:50:52  * andythenorth has forgotten nml
19:51:10  <Alberth> (num & 1)  is easier, it gives 0 for even, and 1 for odd numbers
19:51:23  <Brot6> xussrset: update from r960 to r961 done (4 warnings) -
19:51:28  <Alberth> no idea what it does for weird numbers though :p
19:53:20  <andythenorth> seems to work ;)
19:54:34  <Alberth> :)
20:32:11  <Brot6> FIRS Industry Replacement Set - Feature #5888 (Closed): Turn back on all industries AND Coal Mine bu... XandythenorthX @
20:32:12  <Brot6> FIRS Industry Replacement Set - Feature #5888 (Closed): Turn back on all industries AND Coal Mine bu... XandythenorthX @
20:35:52  <Brot6> FIRS Industry Replacement Set - Revision 3653:174da911d342: Feature: animated cables for Coal Mine (... XandythenorthX @
20:37:41  <Brot6> firs: update from r3652 to r3653 done (30 warnings) -
20:37:52  <Brot6> FIRS Industry Replacement Set - Feature #4481 (Closed): New Coal Mine Sprites XandythenorthX @
20:45:07  <Brot6> FIRS Industry Replacement Set - Revision 3654:7f91675de80d: Docs: update changelog for 1.1.0 release XandythenorthX @
20:46:56  <Brot6> firs: update from r3653 to r3654 done (30 warnings) -
20:47:38  <Brot6> FIRS Industry Replacement Set - Revision 3655:081abe344c53: Added tag 1.1.0 for changeset 7f91675de8... XandythenorthX @
20:49:47  <Brot6> firs: update from 1.0.1 to 1.1.0 done -
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20:57:10  <andythenorth> released
20:57:12  <andythenorth> bed time
20:57:38  <andythenorth> 9k downloads since the last release (April 10th)
20:57:40  <andythenorth> players are busy
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