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01:02:27 *** KenjiE20|LT has joined #openttdcoop.pro 01:02:28 *** ChanServ sets mode: +o KenjiE20|LT 01:02:37 *** openttdcoop sets mode: +v KenjiE20|LT 01:02:50 *** KenjiE20 has quit IRC 02:00:12 *** Chris_Booth has quit IRC 02:43:58 *** De_Ghosty has joined #openttdcoop.pro 02:44:08 *** openttdcoop sets mode: +v De_Ghosty 03:13:30 *** KenjiE20|LT has quit IRC 03:57:41 <ProZone> *** atdt has left the game (connection lost) 04:01:13 *** Thraxian is now known as Thraxian|Work 04:01:44 *** Thraxian|Work is now known as Thraxian 06:46:04 *** ^Spike^ has joined #openttdcoop.pro 06:46:05 *** ChanServ sets mode: +o ^Spike^ 06:46:14 *** openttdcoop sets mode: +v ^Spike^ 06:53:21 *** ODM has joined #openttdcoop.pro 06:53:21 *** ChanServ sets mode: +o ODM 06:53:31 *** openttdcoop sets mode: +v ODM 07:27:43 *** ODM has quit IRC 07:35:36 *** Progman has joined #openttdcoop.pro 07:35:50 *** openttdcoop sets mode: +v Progman 08:17:21 *** XeryusTC is now known as Xeryus|bnc 09:41:51 *** SmatZ is now known as SmatZ2 09:43:27 *** SmatZ2 is now known as SmatZ 10:06:10 <ProZone> *** Mark has joined company #1 10:06:19 <Mark> morning 10:07:05 <Mark> !unpause 10:07:06 <ProZone> *** Mark has unpaused the server. 10:07:07 <ProZone> *** Game unpaused (enough players) 10:17:08 <Mark> !rcon patch magic_bulldozer 1 10:17:08 <ProZone> Mark: 'magic_bulldozer' is an unknown setting. 10:17:19 <Mark> !rcon magic_bulldozer 10:17:20 <ProZone> Mark: Magic bulldozer is disabled. 10:17:21 <Mark> !rcon magic_bulldozer 1 10:17:21 <ProZone> Mark: Saving map to magic_bulldozer_1_temp.sav 10:17:21 <ProZone> Mark: Map saved successfully, loading 10:17:22 <ProZone> Mark: Loading map failed, kicking clients 10:17:22 <ProZone> Mark: *** Mark has left the game (kicked by server) 10:17:22 <ProZone> *** Game paused (not enough players) 10:17:32 <Mark> !password 10:17:32 <ProZone> Mark: nursed 10:17:37 <ProZone> *** Game unpaused (enough players) 10:17:40 <ProZone> *** Mark joined the game 10:17:45 <Mark> !unpause 10:17:45 <ProZone> *** Mark has unpaused the server. 10:21:14 <ProZone> <Mark> i got a feeling this is going te be a solo game 10:38:07 <Mark> oh nice 10:38:12 <Mark> AIs are enabled 10:38:17 <Mark> !rcon patch max_competitors 10:38:17 <ProZone> Mark: 'max_competitors' is an unknown setting. 10:39:20 <Mark> !rcon patch ai_in_multiplayer 10:39:20 <ProZone> Mark: Current value for 'ai_in_multiplayer' is: 'on' (min: 0, max: 1) 10:39:23 <Mark> !rcon patch ai_in_multiplayer 0 10:39:26 <Mark> !rcon patch ai_in_multiplayer 10:39:26 <ProZone> Mark: Current value for 'ai_in_multiplayer' is: 'off' (min: 0, max: 1) 10:39:55 <Mark> !companies 10:39:57 <ProZone> Mark: Company 1 (Orange): Martburg Springs Transport 10:39:58 <ProZone> Mark: Company 2 (Green): TownCars 10:40:05 <Mark> !rcon patch reset_companty 2 10:40:06 <ProZone> Mark: 'reset_companty' is an unknown setting. 10:40:10 <Mark> !rcon patch reset_company 2 10:40:10 <ProZone> Mark: 'reset_company' is an unknown setting. 10:40:19 <Mark> !rcon reset_company 2 10:40:19 <ProZone> Mark: ERROR: Company is owned by an AI. 10:40:22 <Mark> ... 10:40:26 <Mark> !pause 10:40:26 <ProZone> *** Mark has paused the server. 10:40:26 <ProZone> *** Game paused (not enough players) 10:40:30 <ProZone> *** Mark has joined spectators 10:41:05 <^Spike^> ai in network game possible? 10:57:19 <Mark> yeah 10:57:24 <Mark> since ages actually :P 10:58:43 <Ammler> !rcon stop_ai 2 10:58:44 <ProZone> Ammler: AI stopped, company deleted. 10:59:15 <Ammler> @revision r17779 10:59:16 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #8 (17170) | STAGE: finish ECS mess | visit www.openttdcoop.org/wiki/PZ_game_ideas" 10:59:31 *** Ammler changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #8 (r17170) | STAGE: finish ECS mess | visit www.openttdcoop.org/wiki/PZ_game_ideas" 10:59:35 <Ammler> @revision r17779 10:59:35 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #8 (r17779) | STAGE: finish ECS mess | visit www.openttdcoop.org/wiki/PZ_game_ideas" 10:59:45 <^Spike^> @setpsg 10:59:45 <Webster> ^Spike^: (setpsg <an alias, 1 argument>) -- Alias for "topic change 2 s/PSG #\d+/PSG #/". 10:59:45 <^Spike^> ? :) 11:00:15 *** [com]buster has joined #openttdcoop.pro 11:00:16 *** ChanServ sets mode: +o [com]buster 11:00:19 <ProZone> *** Mark has joined company #1 11:00:21 *** openttdcoop sets mode: +v [com]buster 11:00:26 <[com]buster> yes mark? 11:00:27 <Mark> !unpause 11:00:27 <ProZone> *** Mark has unpaused the server. 11:00:29 <ProZone> *** Game unpaused (enough players) 11:00:32 <Mark> come play :P 11:00:38 <[com]buster> hehe 11:00:41 <Ammler> !ip 11:00:42 <ProZone> Ammler: ps.openttdcoop.org:3982 11:00:51 <[com]buster> probably have to compile first 11:00:53 <[com]buster> gimme a sec 11:01:03 <ProZone> <Mark> k 11:01:57 <^Spike^> !password 11:01:57 <ProZone> ^Spike^: hoaxes 11:02:06 <ProZone> *** Spike joined the game 11:03:38 <ProZone> *** Spike has joined company #1 11:04:59 <Ammler> @stage ? 11:04:59 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #8 (r17779) | STAGE: ? | visit www.openttdcoop.org/wiki/PZ_game_ideas" 11:05:05 <Mark> @stage Building 11:05:05 *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #8 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 11:05:14 <^Spike^> prob nr 9 aswell? 11:05:26 <ProZone> <Mark> guess so 11:05:36 *** ^Spike^ changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas" 11:05:43 <Ammler> !archive 11:05:53 <^Spike^> !rcon ls 11:05:54 <ProZone> ^Spike^: 0) .. (Parent directory) 11:05:54 <ProZone> ^Spike^: 1) pzgxstart.sav 11:05:54 <ProZone> ^Spike^: 2) 2ccTest.sav 11:05:54 <ProZone> ^Spike^: 3) ecs_final.sav 11:05:54 <ProZone> ^Spike^: 4) ecs_review.sav 11:05:55 <ProZone> ^Spike^: you have 4 more messages 11:06:00 <^Spike^> !more 11:06:00 <ProZone> ^Spike^: 5) pz4.1.sav 11:06:00 <ProZone> ^Spike^: 6) OPENTTDCOOP PSG #124, 17th Oct 2227.sav 11:06:00 <ProZone> ^Spike^: 7) pz05fixed.sav 11:06:01 <ProZone> ^Spike^: 8) pz4.sav 11:06:05 <^Spike^> there was a pz08 save 11:06:13 <^Spike^> !rcon pwd 11:06:16 <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/uploads/ 11:06:21 <^Spike^> !rcon cd .. 11:06:24 <^Spike^> !rcon ls 11:06:25 <ProZone> ^Spike^: 0) .. (Parent directory) 11:06:25 <ProZone> ^Spike^: 1) archive/ (Directory) 11:06:25 <ProZone> ^Spike^: 2) autosave/ (Directory) 11:06:25 <ProZone> ^Spike^: 3) uploads/ (Directory) 11:06:26 <ProZone> ^Spike^: 4) magic_bulldozer_1_temp.sav 11:06:26 <ProZone> ^Spike^: you have 17 more messages 11:06:30 <^Spike^> !more 11:06:30 <ProZone> ^Spike^: 5) game.sav 11:06:30 <ProZone> ^Spike^: 6) pz08.sav 11:06:31 <ProZone> ^Spike^: 7) PZ_8_Final.sav 11:06:31 <ProZone> ^Spike^: 8) 1900.sav 11:06:31 <ProZone> ^Spike^: 9) pz7.sav 11:06:32 <ProZone> ^Spike^: you have 12 more messages 11:06:33 <^Spike^> there :) 11:07:16 <ProZone> <Spike> still need farm? 11:07:24 <ProZone> <Mark> ? 11:07:30 <ProZone> <Spike> station for farm? 11:07:42 <ProZone> <Mark> we're making the drops first 11:07:58 <ProZone> <Spike> it is a drop for farm supplies? :) 11:08:07 <[com]buster> !password 11:08:07 <ProZone> [com]buster: wryest 11:08:12 <ProZone> <Mark> yes but we have no farm supplies yet 11:08:16 <ProZone> <Spike> ah 11:08:17 <ProZone> *** Combuster joined the game 11:08:33 <ProZone> <Combuster> Afternoon dutchies :) 11:08:37 <ProZone> <Mark> hello :) 11:08:51 <ProZone> <Mark> btw, killing secondary industries is fine 11:08:54 <ProZone> <Spike> give them their stadium :D 11:09:08 <ProZone> <Combuster> FIRS game, I see? 11:09:10 <ProZone> <Mark> yep 11:10:23 <ProZone> <Spike> so factory and such are secs if i remember correctly? :) 11:10:37 <ProZone> <Mark> there is a list 11:10:47 <ProZone> <Combuster> iirc factory was a tertiary 11:10:49 <ProZone> <Mark> at the message board 11:11:03 <ProZone> <Combuster> but the dependencies are tricky 11:11:17 <ProZone> *** AmmIer joined the game 11:11:18 <ProZone> <Combuster> k 11:11:27 <ProZone> <Combuster> for good order, anything I can just start off with? 11:11:38 <ProZone> <Mark> not really :P 11:11:44 <ProZone> <Combuster> :( 11:11:47 <ProZone> <Mark> well 11:11:50 <ProZone> <Mark> not anything specific 11:11:52 <ProZone> <AmmIer> nice secnario preparation 11:11:54 <ProZone> <Mark> you can make whatever you like 11:12:14 <ProZone> <Combuster> member chaos :) 11:12:18 <ProZone> <Mark> yep 11:12:42 <ProZone> <Mark> i'll trust you to be able to stick to the style :P 11:12:44 <ProZone> <Combuster> lets see, tick off the industries that have a station? 11:12:51 <ProZone> <Mark> yep 11:13:27 <planetmaker> !info 11:13:28 <ProZone> planetmaker: #:1(Orange) Company Name: 'Martburg Springs Transport' Year Founded: 1970 Money: 1495754555 Loan: 100000 Value: 1495675955 (T:0, R:0, P:0, S:0) unprotected 11:13:33 <ProZone> <Combuster> Well, in that case I'm going to tackle the cement plant near Edinston< 11:13:44 <ProZone> <Mark> :) 11:14:26 <ProZone> <Mark> i'd appreciate if you'd sign the drops the same way i did 11:14:33 <ProZone> <Mark> makes it easy for the orders 11:15:39 <ProZone> <AmmIer> wouldn't it be easier to use cargos for the station names? 11:16:01 <ProZone> <AmmIer> might be too long, he. 11:16:05 <ProZone> <Mark> yes 11:16:13 <ProZone> <Mark> and you'd have to put multiple in it 11:16:19 <ProZone> <Mark> rather than listing them 11:16:48 <ProZone> <Mark> kroket time 11:17:04 <ProZone> <Spike> is eating all you do.... 11:17:06 <ProZone> <Spike> ;) 11:17:17 <ProZone> <Mark> no, i drink some every now and then as well 11:17:19 <ProZone> <Spike> :) 11:17:21 <ProZone> *** Mark has joined spectators 11:18:19 <ProZone> <AmmIer> what's Parts? 11:21:36 *** KenjiE20 has joined #openttdcoop.pro 11:21:38 *** ChanServ sets mode: +o KenjiE20 11:21:45 <ProZone> * Spike runs for the way he created an msh :D 11:21:46 *** openttdcoop sets mode: +v KenjiE20 11:22:46 <ProZone> <Spike> prob could do better 11:26:06 *** Progman has quit IRC 11:31:09 <ProZone> <Combuster> Scratch one drop 11:31:31 <ProZone> <Spike> and damn.. i didn't see the obvious route.. i like climbing the mountain :D 11:36:01 <ProZone> *** AmmIer has joined spectators 11:37:36 <ProZone> <AmmIer> hmm, does the dbset work without the ECS extension? 11:38:04 <KenjiE20> wouldn't that be the idea for the extension? 12:06:19 *** Chris_Booth has joined #openttdcoop.pro 12:06:28 *** openttdcoop sets mode: +v Chris_Booth 12:06:48 <ProZone> *** Thraxian joined the game 12:12:01 <Chris_Booth> ooh a new game 12:12:58 <Chris_Booth> !password 12:12:59 <ProZone> Chris_Booth: rapped 12:13:22 <ProZone> *** Chris Booth joined the game 12:19:45 <ProZone> *** Chris Booth has left the game (connection lost) 12:19:51 *** Chris_Booth has quit IRC 12:24:10 <ProZone> <Combuster> And it was quiet... 12:28:24 <ProZone> *** Spike has joined spectators 12:29:02 <ProZone> *** Mark has joined company #1 12:29:04 <ProZone> <Mark> back 12:29:36 <[com]buster> You left and things went dead :/ 12:29:57 <ProZone> <Mark> let's get building again then 12:30:03 <ProZone> <Combuster> :) 12:30:27 <ProZone> <Combuster> I heavily messed with MSH04, if you don't mind 12:30:43 <ProZone> <Mark> looks fine 12:32:08 <Ammler> Mark, doesn't dbset need the ecs extension? 12:32:13 <ProZone> <Mark> nope 12:32:41 <Ammler> :-o 12:33:16 <ProZone> <Mark> i wonder what's the purpose of !this 12:33:18 <ProZone> <Mark> a 3-way? 12:33:23 <ProZone> <Mark> 4-way? 12:38:11 <ProZone> <Combuster> I have no idea 12:38:42 <ProZone> <Combuster> I expect a 3-way 12:38:53 <ProZone> <Mark> yeah 12:39:00 <ProZone> <Combuster> I'll complete it 12:39:08 <ProZone> <Mark> hm 12:39:14 <ProZone> <Mark> a 4-way might be better 12:39:30 <ProZone> <Combuster> Well, its not the optimal route IMO 12:39:42 <ProZone> <Combuster> I'd follow the original coast from MSH05 onward 12:39:52 <ProZone> <Mark> yeah 12:39:54 <ProZone> <Mark> let's do that 12:40:04 <ProZone> <Combuster> fixes the landbridges as well 12:40:11 <ProZone> <Mark> yes 12:40:33 <ProZone> <Combuster> do we still need a 3-way on that side then 12:40:33 <ProZone> <Mark> i'm prefixing BBHs and MSHs with two spaces, two keep them seperated from the cargo drops 12:40:39 <ProZone> <Mark> no 12:48:21 <ProZone> <Combuster> As an anecdote 12:48:40 <ProZone> <Combuster> I recall XeryusTC for totally bashing me for creating a devil's slope like that 12:48:47 <ProZone> <Mark> heh 12:48:54 <ProZone> <Mark> i'll put it a bit further down 12:52:12 <ProZone> <Mark> i'll make the machine shop accesible from both sides of that loop in the middle 12:52:19 <ProZone> <Mark> as it'll probably be on of the busiest 13:02:48 <ProZone> *** Spike has joined company #1 13:04:35 <ProZone> <Mark> well we're making progress :P 13:12:50 <ProZone> <Combuster> hmm 13:13:00 <ProZone> <Combuster> what to reserve this drop for... 13:13:20 <ProZone> <Mark> plenty to chose from :P 13:13:34 <ProZone> <Spike> got the same question.. :) 13:14:43 <ProZone> * Combuster claimed the paper mill 13:14:59 <ProZone> <Spike> steel mill 13:15:09 <ProZone> <Combuster> hmm, taken 13:15:16 <ProZone> <Combuster> oops 13:15:25 <ProZone> <Combuster> forgot to scratch that one off the list -_- 13:15:29 <ProZone> <Spike> hmmm 13:15:31 <ProZone> <Spike> :) 13:15:46 <ProZone> <Spike> eh.... 13:15:49 <ProZone> <Spike> glass works 13:15:51 <ProZone> <Spike> :) 13:16:09 <ProZone> <Mark> save some stations for the rest of the map :P 13:16:31 <ProZone> <Mark> i removed the farm supplies as the machine shop produces those too 13:16:54 <ProZone> <Combuster> machine shop produces farm supplies from different materials 13:17:14 <ProZone> <Mark> hmm 13:17:20 <ProZone> <Spike> hmmm that is evil x.. not nice.. 13:17:30 <ProZone> <Mark> we might want to have farm supply depot too 13:17:42 <ProZone> <Combuster> You can cycle wool->goods->farm supplies-> 13:17:44 <ProZone> <Mark> for completeness sake :P 13:17:52 <ProZone> <Spike> evil x not ok i guess... :) 13:17:59 <ProZone> <Combuster> in prozone? 13:18:09 <ProZone> <Spike> just asking to be sure :) 13:18:23 * [com]buster slaps Spike around a bit with a large trout 13:18:25 <ProZone> <Mark> oh that doesnt fit :P 13:18:28 <ProZone> <Spike> idd :) 13:18:30 <ProZone> <Mark> thought it would 13:18:40 <ProZone> <Spike> missing a connection now :) 13:18:58 <ProZone> <Spike> Combuster: atleast i ask to be sure.. ;) 13:19:22 <ProZone> <Mark> there 13:19:24 <ProZone> <Mark> :P 13:19:30 <ProZone> <Spike> 1 connection to go.. :) 13:20:00 <ProZone> <Mark> you're basically making it a 4-way 13:20:10 <ProZone> <Spike> sort of idd... :) 13:20:14 <ProZone> <Spike> out of shape 4-way :D 13:20:20 <ProZone> <Mark> :P 13:20:35 <ProZone> <Spike> and i thought LR ML 4way hubs would be easy.. but they are even more of a pain then LL_RR or such :D 13:21:55 <ProZone> <Mark> these BBHs are fun though 13:21:59 <ProZone> <Spike> true.. 13:22:09 <ProZone> <Mark> at least until we have to expand :P 13:22:11 <ProZone> <Spike> :D 13:22:21 <ProZone> * Spike just bombs the place usually then :D 13:22:27 <ProZone> <Spike> guess i've done that before as well.. :) 13:22:37 <ProZone> <Spike> just create simple by passes with lot of space in between :D 13:23:49 <ProZone> <Mark> BBH10 done :P 13:24:07 <ProZone> <Mark> with this density we'll need loads more 13:24:10 <ProZone> <Mark> looks awesome though 13:26:08 <ProZone> <Spike> i get a feeling i'll get slapped for how i'm doing the last connection atm :) 13:27:08 <ProZone> <Spike> more clean :D 13:27:51 <ProZone> <Spike> what did i say this was again.. 13:28:01 <ProZone> <Spike> oh yeah glass works :) 13:29:35 <ProZone> <Spike> also be a sign for engineering supplies or what? 13:29:46 <ProZone> <Mark> nah 13:30:00 <ProZone> <Mark> someone will just have to figure that out once :P 13:30:06 <ProZone> <Spike> :) 13:37:30 <ProZone> <Spike> ring! :) 13:37:32 <ProZone> <Combuster> yay 13:37:40 <ProZone> <Spike> network done now..? ;) 13:37:48 <ProZone> <Spike> usually when we go around completely it's done.. :) 13:38:15 <ProZone> <Combuster> I have spare fish ;) 13:38:58 <ProZone> <Spike> i got a place for the recycling plant to save the ppl :D 13:39:33 <ProZone> <Mark> heh 13:39:47 <ProZone> <Mark> you'll spoill Martburg Springs' fishies 13:39:59 <ProZone> <Spike> :D 13:51:27 <ProZone> <Spike> only few left... :) 13:51:49 <ProZone> <Combuster> Do we need a town drop? 13:52:03 <ProZone> <Mark> we could have one 13:52:17 <ProZone> <Mark> we dont _need_ it 13:52:33 <ProZone> <Combuster> rephrase: do we *want* a town drop 13:52:47 <ProZone> <Mark> i'd say one is nice, for completeness 13:53:54 <ProZone> <Combuster> I can make a drop at Mudhall 13:53:57 <De_Ghosty> what tl are u guys playing? 13:54:01 <ProZone> <Combuster> but it would need to be grown 13:54:07 <ProZone> <Mark> Mudhall looks nice 13:54:11 <De_Ghosty> !dl win32 13:54:11 <ProZone> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r17779/openttd-trunk-r17779-windows-win32.zip 13:54:22 <ProZone> <Mark> sure we can grow it 13:54:28 <ProZone> <Combuster> Then I'll get at it 13:54:53 <ProZone> <Spike> tl3 13:55:00 <De_Ghosty> !password 13:55:00 <ProZone> De_Ghosty: reefed 13:55:43 <ProZone> *** de______Ghost joined the game 13:56:32 <ProZone> <de______Ghost> are we doing zero tf? 13:56:44 <ProZone> <Mark> no, just very low 13:56:50 <ProZone> <de______Ghost> alright i like :) 13:57:14 <ProZone> <de______Ghost> what industries are these lol 13:57:24 <ProZone> <Mark> FIRS 13:58:07 <ProZone> <Combuster> Hmm 13:58:14 <KenjiE20> !rcon client_name 25 de__Ghost 13:58:15 <ProZone> KenjiE20: *** de______Ghost has changed his/her name to de__Ghost 13:58:18 <ProZone> <Combuster> there are still no bauxite mines, it seems :/ 13:58:29 <KenjiE20> :D 13:58:34 <ProZone> <Mark> that sucks 13:58:52 <ProZone> <Mark> oh well, we can make aluminumum from scrap metal 13:59:59 <ProZone> <de__Ghost> primaires distributed to over all industires accepting it , but we have to find all the stations that accpe it 14:00:13 <ProZone> <Mark> hence the signs at all drops 14:00:19 <ProZone> <de__Ghost> o 14:04:49 <ProZone> <Combuster> Put a pair of buses at Mudhall to make it accept goods... 14:05:02 <ProZone> <Mark> do we have town growth? 14:05:53 <ProZone> <de__Ghost> is the plan in the water? 14:06:04 <ProZone> <Combuster> towns' growth is off 14:06:13 *** [com]buster is now known as Combuster 14:06:21 <Combuster> !rcon patch town_growth 14:06:21 <ProZone> Combuster: 'town_growth' is an unknown setting. 14:06:25 <Combuster> !rcon patch town_growth_speed 14:06:25 <ProZone> Combuster: 'town_growth_speed' is an unknown setting. 14:06:30 <Combuster> !rcon patch town_growth_rate 14:06:30 <ProZone> Combuster: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4) 14:06:35 <Combuster> !rcon patch town_growth_rate 2 14:09:28 <ProZone> <de__Ghost> is train speed really low? 14:09:34 <ProZone> <de__Ghost> why you guys useing cheap bridges? 14:09:36 <ProZone> <Mark> 230 kmh 14:09:46 <ProZone> <de__Ghost> ok 14:11:39 <ProZone> <Mark> could you take another way up? 14:12:03 <ProZone> <de__Ghost> why? 14:12:09 <ProZone> <Mark> this is ugly 14:12:13 <ProZone> <de__Ghost> lol 14:14:44 <ProZone> <Mark> that's about enough ML i'd say 14:15:58 *** ODM has joined #openttdcoop.pro 14:15:59 *** ChanServ sets mode: +o ODM 14:16:08 *** openttdcoop sets mode: +v ODM 14:26:34 <ProZone> <de__Ghost> o shit 14:26:46 <ProZone> <de__Ghost> we can demo industry? 14:26:52 <ProZone> <Spike> y 14:26:52 <ProZone> <Mark> yes 14:26:55 <ProZone> <de__Ghost> didn't know 14:26:58 <ProZone> <de__Ghost> i killed something :o 14:27:05 <ProZone> <Mark> you can blow up secondaries if you like but keep back on the primaries 14:27:15 <ProZone> <de__Ghost> kk 14:34:48 <ProZone> <Spike> 5 left on the list.. 14:34:58 <ProZone> <Mark> yes so go build some :P 14:35:12 <ProZone> <Spike> i already did! :) 14:40:18 <ProZone> *** Spike has left the game (connection lost) 14:42:26 <^Spike^> !ping 14:42:26 <ProZone> ^Spike^: pong 14:42:28 <ProZone> <de__Ghost> bbl going outz 14:42:38 <^Spike^> !password 14:42:39 <ProZone> ^Spike^: tamper 14:42:49 <ProZone> *** Spike joined the game 14:43:28 <ProZone> *** de__Ghost has left the game (leaving) 14:44:49 <ProZone> *** Spike has joined company #1 14:45:17 <De_Ghosty> thank god for 14:45:39 <ProZone> <Combuster> I'm off too 14:45:49 <ProZone> <Combuster> just scratched the metal foundry 14:47:21 <ProZone> *** Combuster has left the game (leaving) 14:47:30 <Combuster> !players 14:47:33 <ProZone> Combuster: Client 15 (Orange) is Mark, in company 1 (Martburg Springs Transport) 14:47:33 <ProZone> Combuster: Client 26 (Orange) is Spike, in company 1 (Martburg Springs Transport) 14:47:33 <ProZone> Combuster: Client 19 is AmmIer, a spectator 14:47:34 <ProZone> Combuster: Client 22 is Thraxian, a spectator 14:47:40 <Combuster> cya later 14:54:22 <ProZone> *** Mark has joined spectators 14:55:26 <ProZone> <AmmIer> why is this server unpaused? 14:55:48 <ProZone> *** Spike has enabled autopause mode. 14:55:50 <ProZone> *** Game paused (not enough players) 14:55:54 <ProZone> <Spike> cause make did in the morning?\ 14:56:22 <ProZone> <AmmIer> well, if you are active, I don't care :-) 14:56:45 <^Spike^> not awake really :) 15:00:36 <ProZone> *** Spike has left the game (leaving) 15:04:16 <ProZone> *** AmmIer has left the game (leaving) 15:32:38 <ProZone> *** Mark has joined company #1 15:32:42 <ProZone> <Mark> get back here :P 15:33:08 <ProZone> <Mark> let's build those remaining 4 and get some trains running 15:33:33 <Mark> !unpause 15:33:33 <ProZone> *** Mark has unpaused the server. 15:33:34 <ProZone> *** Game unpaused (enough players) 15:34:40 <^Spike^> get back where ? :) 15:34:52 <^Spike^> !password 15:34:52 <ProZone> ^Spike^: rudder 15:34:58 <ProZone> <Mark> guess where 15:35:03 <^Spike^> eh.. 15:35:07 <^Spike^> tv? 15:35:15 <ProZone> *** Spike joined the game 15:35:19 <ProZone> *** Spike has joined company #1 15:37:42 <ProZone> <Spike> msh with 1 tile TF :D 15:37:56 <ProZone> <Mark> nice 15:38:28 <ProZone> <Mark> 3 15:38:30 <ProZone> <Spike> also didn't have to change any track just add :) 15:38:57 <ProZone> <Spike> dairy is mine! :) 15:47:50 <ProZone> <Spike> dairy built :) 15:48:04 <ProZone> <Mark> survey supply also pretty much done 15:49:31 <ProZone> <Spike> dairy drop isn't the most beautifull roro but it's one :) 15:49:59 <ProZone> <Mark> wow, 5 packaging drops 15:50:21 <ProZone> <Mark> will you do the farm supply depot? :) 15:51:07 <ProZone> <Mark> we should also connect at least one general store and one town for food 15:51:16 <ProZone> <Spike> need to check something first for a moment 15:51:22 <ProZone> <Mark> k 15:51:25 <ProZone> <Mark> added those to the list^ 15:51:52 <ProZone> <Spike> incinirator? 15:52:02 <ProZone> <Mark> doesn't produce anything 15:52:12 <ProZone> <Mark> same for power station 15:52:14 <ProZone> <Spike> we got a town drop.. can't that also be use for food? 15:52:24 <ProZone> <Mark> sure it can :P 15:52:27 <ProZone> <Spike> saves building :D 15:52:34 <ProZone> <Mark> i dont mind building :P 15:53:25 <ProZone> <Mark> do we have a fertiliser plant? 15:53:36 <ProZone> <Spike> not that i know 15:53:42 <ProZone> <Mark> nope, we dont 15:53:46 <ProZone> <Mark> we dont really need it though 15:53:56 <ProZone> <Mark> we got farm supplies already 15:53:58 <ProZone> <Mark> let's skip it :P 15:55:28 <ProZone> <Mark> never mind the general store either 15:55:36 <ProZone> <Spike> town drop? 15:55:58 <ProZone> <Mark> those come down to the same 15:56:56 <ProZone> <Spike> furniture is signaled wrong way around 15:57:04 <ProZone> <Mark> oops 15:57:55 <ProZone> *** tneo joined the game 15:58:59 <ProZone> <tneo> all the fun stuff is done already... 15:59:11 <ProZone> <Spike> 1 left tneo :) 15:59:18 <ProZone> <Spike> we'll leave the honors to you ;) 15:59:20 <ProZone> <Mark> you can do thet farm supply depot :) 15:59:22 <ProZone> <Mark> indeed 15:59:36 <ProZone> <Spike> mark i brought in a way it sounded important.. ;) 15:59:51 <ProZone> <Mark> hehe 15:59:53 <ProZone> <tneo> hehe 16:00:24 <ProZone> <tneo> where does it need to go? 16:00:30 <ProZone> <Mark> anywhere 16:00:43 <ProZone> <tneo> is this ecS? 16:00:46 <ProZone> <Mark> FIRS 16:01:03 <ProZone> <Mark> ECS is ugly 16:01:09 <ProZone> <tneo> how about !here? 16:01:23 <ProZone> <Mark> looks fine 16:01:34 <ProZone> <Mark> could you make it accesible from both mainlines? 16:01:40 <ProZone> <Mark> without making a shortcut 16:01:50 <ProZone> <Mark> would be fair as the machine shop has that too :P 16:02:36 <ProZone> <tneo> that's the reason to pick the spot 16:02:42 <ProZone> <Mark> :) 16:02:59 <ProZone> <Mark> i'll make some eyecandy at the oil ref 16:14:42 <ProZone> <Spike> :) 16:15:00 <ProZone> <Spike> special made? ;) 16:15:06 <ProZone> <Mark> yep 16:20:18 <ProZone> Server has exited 16:20:19 *** ProZone has quit IRC 16:20:21 <Mark> oi 16:20:36 <Mark> AMMLER 16:20:44 <Ammler> no need for highlight 16:20:48 <Mark> :) 16:20:52 <Ammler> I have "Server has exited" already in :-P 16:21:12 <Mark> i think it happened when i killed a piece of station 16:21:22 <Mark> an IRS Large Warehouse to be exact 16:21:47 <Ammler> hmm, you could add that to CB's bug report 16:22:01 <Ammler> (if he made it like he said) 16:22:15 * Mark doubts it 16:23:16 <Ammler> I added the pz to the logs 16:23:22 <Ammler> pz9 in this case 16:23:25 *** ProZone has joined #openttdcoop.pro 16:23:30 *** openttdcoop sets mode: +v ProZone 16:23:30 <Ammler> !info 16:23:37 <ProZone> Ammler: server_pw craggy 16:23:37 <ProZone> Ammler: alias ap_cmd "%+ ; echo donecapture" 16:23:38 <ProZone> Ammler: debug_level "0" 16:23:38 <ProZone> Ammler: server_info 16:23:38 <ProZone> Ammler: ini: ignoring NewGRF 'ottdc_grfpack/1_other/BlackCC/mauvetoblackw.grf': duplicate GRF ID with 'ottdc_grfpack/1_other/BlackCC/purpletoblackw.grf' 16:23:38 <ProZone> Ammler: dbg: [net] [core] starting network... 16:23:40 <ProZone> Ammler: dbg: [net] [udp] initializing listeners 16:23:40 <ProZone> Ammler: dbg: [net] [core] network online, multiplayer available 16:23:42 <ProZone> Ammler: dbg: [net] Detected broadcast addresses: 16:23:42 <ProZone> Ammler: dbg: [net] 0) 91.198.87.255 16:23:44 <ProZone> Ammler: dbg: [net] 1) 10.0.0.255 16:23:44 <ProZone> Ammler: ini: ignoring NewGRF 'ottdc_grfpack/1_other/BlackCC/mauvetoblackw.grf': duplicate GRF ID with 'ottdc_grfpack/1_other/BlackCC/purpletoblackw.grf' 16:23:46 <ProZone> Ammler: dbg: [net] [udp] closed listeners 16:23:46 <ProZone> Ammler: dbg: [net] [udp] initializing listeners 16:23:46 <Ammler> oh mayonaise 16:23:48 <ProZone> Ammler: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3982 (IPv4) 16:23:48 <ProZone> Ammler: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:3982 (IPv4) 16:23:50 <ProZone> Ammler: dbg: [net] [udp] advertising to master server 16:23:50 <ProZone> Ammler: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:0 (IPv4) 16:23:51 *** ProZone has quit IRC 16:23:55 *** ProZone has joined #openttdcoop.pro 16:24:00 *** openttdcoop sets mode: +v ProZone 16:24:06 <Ammler> !info 16:24:06 <ProZone> Ammler: #:1(Orange) Company Name: 'Martburg Springs Transport' Year Founded: 1970 Money: 1472168918 Loan: 0 Value: 1472404022 (T:0, R:2, P:0, S:1) unprotected 16:33:16 <ProZone> *** tneo joined the game 16:33:58 <^Spike^> !password 16:33:58 <ProZone> ^Spike^: cocked 16:34:06 <ProZone> *** Spike joined the game 16:34:07 <Mark> !password 16:34:07 <ProZone> Mark: cocked 16:34:16 <ProZone> *** Mark joined the game 16:34:55 <tneo> !unpaus 16:34:57 <tneo> !unpause 16:34:57 <ProZone> *** tneo has unpaused the server. 16:34:59 <ProZone> *** Game unpaused (enough players) 16:36:35 <Mark> !auto 16:36:36 <ProZone> *** Mark has enabled autopause mode. 16:40:29 <ProZone> <tneo> some industries are in the way 16:41:02 <Mark> blow them up :P 16:41:28 <ProZone> <Mark> preferably only kill secondaries 16:45:47 <ProZone> *** Mark has joined spectators 16:58:56 <^Spike^> !setdef 16:58:56 <ProZone> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 17:00:55 <Ammler> !rcon magic_bulldozer 17:00:56 <ProZone> Ammler: Magic bulldozer is enabled. 17:01:42 <ProZone> <tneo> off 17:02:00 <ProZone> *** tneo has left the game (leaving) 17:02:00 <ProZone> *** Game paused (not enough players) 17:02:28 <ProZone> *** Spike has joined spectators 17:02:37 <Ammler> just for info:http://ps.openttdcoop.org/public/config/logs/tail2.php?log=pz9&tail=200 17:03:06 *** Chris_Booth has joined #openttdcoop.pro 17:03:07 <Ammler> I added it to the ps, so we can use the AwesomeKenjiScript 17:03:15 *** openttdcoop sets mode: +v Chris_Booth 17:03:35 <Chris_Booth> hell 17:03:35 <Ammler> Hello Chris_Booth 17:03:42 <Ammler> did you report the station bug? 17:03:46 <Chris_Booth> o 17:03:56 <Chris_Booth> Ammler: you are the games arcive guru 17:04:04 <Chris_Booth> erm no 17:04:13 <Chris_Booth> let me do that now 17:04:26 <Ammler> I am the best openttd player, as you know ;-) 17:05:09 <Chris_Booth> can you move PZ7.sav to PZ 6 final 17:05:16 <Chris_Booth> as we have 2 game 7s 17:05:23 <Chris_Booth> and game 6 and 4 are the same 17:06:02 <Ammler> in the wicki archive or here? 17:06:15 <Chris_Booth> the wiki archive we have a game 7 17:06:24 <Chris_Booth> here we have a different one 17:06:41 <Chris_Booth> so can you move the one from here to PZ_7_final.sav in the wiki 17:06:47 <Ammler> well, it might be game 8 17:06:57 <Chris_Booth> no 17:07:03 <Chris_Booth> game 8 was ESC 17:07:09 <Chris_Booth> game 1 was the TL1 game 17:07:18 <Chris_Booth> and also you coopetition with mark 17:07:24 <Chris_Booth> game 6 and 4 are the same 17:07:33 <Chris_Booth> so make one of the game 7's game 6 17:08:03 <Ammler> well, I do how you tell me.... 17:08:21 <Ammler> the current wiki game 7 is 6 or stay 7? 17:08:31 <Chris_Booth> stay 7 17:08:37 <Chris_Booth> and the one in this archive make that 6 17:08:38 <Ammler> so what I have to do? 17:08:48 <Chris_Booth> then add 8 as well 17:08:55 <Chris_Booth> so game 6 is the TL 1 game 17:09:08 <Ammler> hmm, so move the pz7 from here to the wiki archive as pz6? 17:09:28 <Chris_Booth> yes 17:09:35 <Ammler> could you give me the correct url to the pz6 game? 17:09:44 <Ammler> and the pz9 17:09:49 <Ammler> pz8* 17:09:55 <Chris_Booth> !archive 17:10:05 <Ammler> no the url from here 17:10:17 <Chris_Booth> yes that what i wanted 17:10:30 <Ammler> !archive is wicki :-) 17:10:40 <Chris_Booth> i was trying to do it the quick way 17:10:45 <Ammler> http://ps.openttdcoop.org/prozone/save 17:10:47 <Chris_Booth> without going into firefox 17:12:40 <Chris_Booth> game 6 > http://ps.openttdcoop.org/prozone/save/pz07.sav 17:13:00 <Chris_Booth> game 8 > http://ps.openttdcoop.org/prozone/save/PZ_8_Final.sav 17:13:09 <Chris_Booth> they what you wanted? 17:14:23 <Ammler> yes, thanks 17:14:25 <Chris_Booth> game 8 to here > http://openttdcoop.org/files/prozone_archive/ProZoneGame_8_Final.sav 17:14:29 <Ammler> I will transfer those 17:14:37 <Chris_Booth> game 6 to here http://openttdcoop.org/files/prozone_archive/ProZoneGame_6_Final.sav 17:14:39 <Chris_Booth> thanks 17:14:59 <Ammler> no, I won't 17:15:10 <Chris_Booth> why not :'( 17:15:11 <Ammler> I will tell autopilot to transfer those :-) 17:15:29 <Chris_Booth> then i will finish the wiki 17:18:07 <Ammler> Mark had today the same assert as you on ps 17:18:15 <Ammler> sadly, you didn't report it ;-) 17:32:02 <planetmaker> Ammler: the assert last night is fixed 17:32:14 <planetmaker> should be in today's nightly 17:32:22 <planetmaker> if it's tile_cmd:XYZ 17:32:32 <planetmaker> (or something with tile_ ) 17:34:34 *** Progman has joined #openttdcoop.pro 17:34:48 *** openttdcoop sets mode: +v Progman 17:40:51 <Ammler> planetmaker: Chris_Booth? ^ 17:41:12 <Ammler> planetmaker: ignore last hightlight ;-) 17:41:13 <planetmaker> he, I thought this was the main channel. Dunno what this was :-) 17:42:02 <ProZone> *** Mark has joined company #1 17:42:32 <Mark> !unpause 17:42:32 <ProZone> *** Mark has unpaused the server. 17:42:34 <ProZone> *** Game unpaused (enough players) 17:43:58 <Ammler> !rcon set min_active_clients 1 17:44:01 <Ammler> !auto 17:44:01 <ProZone> *** Ammler has enabled autopause mode. 17:44:02 <ProZone> *** Game paused (not enough players) 17:44:07 <Ammler> he? 17:44:09 <ProZone> <Mark> meh 17:44:19 <Ammler> oh 17:44:22 <Ammler> !rcon set min_active_clients 1 17:44:22 <ProZone> *** Game unpaused (enough players) 17:44:44 <Ammler> but now, you don't need !unpause and !auto anymore :-) 17:45:20 <ProZone> <Mark> whan do i need? 17:45:35 <Ammler> whan? 17:45:45 <ProZone> <Spike> think he means what 17:45:49 <ProZone> <Mark> never mind 17:45:52 <Ammler> :-) 17:45:54 <ProZone> *** Spike has joined company #1 17:45:59 <ProZone> <Mark> didn't see you changing min_clients 17:46:05 <ProZone> <Spike> i see breakdowns... 17:46:12 <ProZone> <Mark> oops :P 17:46:27 <Ammler> we can expect, pros switch to specs, if afk ;-) 17:46:37 <Ammler> (/me isn't a pro) :-P 17:46:49 <^Spike^> what ya doing here? ;) 17:47:53 <Ammler> learning from pros :-P 17:48:05 <Ammler> specially how to cheat ;-) 17:48:17 <ProZone> <Mark> :D 17:49:15 <ProZone> <Mark> FINALLY 17:49:15 <Ammler> is it possible to define, when we change the nightly? 17:49:23 <ProZone> <Mark> let's get some primaries running 17:49:26 <Ammler> e.g. every sunday 17:49:28 <ProZone> <Mark> not really :P 17:50:05 <Ammler> indeed, "someone" needs to do it 17:50:10 <Ammler> as it could fail 17:50:17 <ProZone> <Spike> wouldn't it be nice to also build all industries @ stations? :D 17:50:21 <ProZone> <Spike> just an idea.. 17:50:42 <ProZone> <Mark> possibly :P 17:50:42 <Ammler> ^Spike^: just give them oder "unload" 17:50:50 <ProZone> <Mark> yeah 17:51:04 <ProZone> <Mark> and people should watch if there actually is an industry 17:51:06 <Ammler> who needs industries ;-) 17:51:11 <Ammler> our goal is the network 17:51:22 <ProZone> <Spike> we failed big time then.. 17:51:22 <ProZone> <Spike> ;) 17:51:45 <ProZone> <Mark> this is the best network i saw in a long time :P 17:51:48 <ProZone> <Spike> :D 17:51:49 <Ammler> it looked nice, what I have seen. 17:51:52 <ProZone> <Mark> all hubs are all-to-all 17:51:58 <ProZone> <Mark> PERFECTLY balanced 17:52:00 <ProZone> <Spike> only think missing: p2p :D 17:52:06 <ProZone> <Spike> thing* 17:52:46 <Ammler> will you extend to RR_LL where needed or just adding a new RL line? 17:53:04 <ProZone> <Mark> i'd prefer extending 17:53:58 <ODM> isnt rr_ll the wrong way round?:P 17:54:29 <ProZone> <Mark> didnt even notice 17:54:35 <ProZone> <Mark> btw, come and play ODM 17:54:41 <ProZone> <Mark> you'll love this game :P 17:54:43 <ODM> hehe 17:54:48 <ODM> maybe i should hop on and check a bit 17:55:03 <ProZone> <Spike> only thing missing is starting up TTDx and start building? :) 17:56:35 <ProZone> <Mark> Spike: are you connecting primaries yet? :P 17:56:45 <ProZone> <Spike> no.. checking for signal gaps.. 17:56:46 <ProZone> <Spike> big ones 17:56:58 <ProZone> <Mark> that's Ammler's job 17:57:04 <ProZone> <Mark> go do something important 17:57:15 <ProZone> <Spike> ammler isn't even in-game :) 17:58:54 <ODM> !password 17:58:54 <ProZone> ODM: sodden 17:59:14 <ProZone> <Mark> woohoo 17:59:17 <ProZone> <Mark> first trains running 17:59:23 <ProZone> <Spike> just connect straight to ML? 17:59:29 <ProZone> <Spike> oh no 17:59:31 <ProZone> <Spike> slh i see it 17:59:32 <ProZone> <Mark> no 17:59:34 <ProZone> <Mark> yes :P 17:59:38 <ODM> !password 17:59:38 <ProZone> ODM: avenue 17:59:46 <ProZone> <Spike> *loses focues and sees F1* 17:59:46 <ProZone> *** 0DM joined the game 17:59:50 <ProZone> <Spike> oeh.. wrecked car... 17:59:56 <ProZone> <Mark> ouch 18:00:10 <ProZone> <Spike> just lost 4 wheels.. he'll make it to the pits :D 18:00:17 <ProZone> <Mark> heh 18:00:36 <ProZone> <0DM> so, hellow 18:00:39 <ProZone> <0DM> and whats going on?:D 18:01:21 <ProZone> <Mark> hooking up industries 18:02:14 <ProZone> <Mark> i'm taking on the massive task to hook up 5 industries 18:02:21 <ProZone> <Mark> (no sarcasm) 18:02:28 <ProZone> <Spike> mhm... ;) 18:03:14 <ProZone> <0DM> multriple drops? 18:03:20 <ProZone> <Mark> ye- 18:03:23 <ProZone> <Mark> yes* 18:03:29 <ProZone> <Mark> we have FIRS 18:03:29 <ProZone> <0DM> <- scared:P 18:03:32 <ProZone> <Mark> in case you didn't notice 18:03:40 <ProZone> <0DM> the industry replacement? 18:03:46 <ProZone> <Mark> yes 18:03:51 <ProZone> <0DM> aight 18:03:55 <ProZone> <0DM> anything else i should know? 18:04:01 <ProZone> <Mark> :P 18:04:03 <ProZone> <Mark> read the plan? 18:04:15 <ProZone> <0DM> i meant openttdwise, not planwise;) 18:05:06 <ProZone> <0DM> looks very clean sofar:) 18:05:17 <ProZone> <Mark> yep it iss 18:05:37 <ProZone> <Mark> interesting typo there 18:07:16 <Ammler> signal gap _is_ important :-P 18:07:26 <ProZone> <Mark> :) 18:07:35 <ProZone> <Mark> crap 18:07:45 <ProZone> <Mark> we have no fruit and vegatables wagons 18:07:51 <ProZone> <Mark> i'm guessing more are missing.. 18:07:55 <Ammler> ECS extension :-P 18:08:00 <ProZone> <Mark> yeah.. 18:08:06 <ProZone> <0DM> trains dont fit the firs? 18:08:20 <ProZone> *** Mark has left the game (leaving) 18:09:21 <Mark> !rcon ls 18:09:21 <ProZone> Mark: 0) .. (Parent directory) 18:09:21 <ProZone> Mark: 1) archive/ (Directory) 18:09:22 <ProZone> Mark: 2) autosave/ (Directory) 18:09:22 <ProZone> Mark: 3) uploads/ (Directory) 18:09:22 <ProZone> Mark: 4) magic_bulldozer_1_temp.sav 18:09:23 <ProZone> Mark: you have 17 more messages 18:09:24 <Mark> !rcon cd 3 18:09:26 <Mark> !rcon ls 18:09:26 <ProZone> Mark: 0) .. (Parent directory) 18:09:26 <ProZone> Mark: 1) Martburg Springs Transport, 11th Dec 2074.sav 18:09:27 <ProZone> Mark: 2) pzgxstart.sav 18:09:27 <ProZone> Mark: 3) 2ccTest.sav 18:09:27 <ProZone> Mark: 4) ecs_final.sav 18:09:28 <ProZone> Mark: you have 5 more messages 18:09:29 <Mark> !rcon load 1 18:09:32 <ProZone> *** Game paused (not enough players) 18:09:34 <Mark> !password 18:09:34 <ProZone> Mark: singly 18:09:37 <ProZone> *** 0DM has left the game (connection lost) 18:09:43 <^Spike^> !password 18:09:43 <ProZone> ^Spike^: singly 18:09:49 <ODM> loaded another grf? 18:09:54 <Mark> yes 18:10:13 <Mark> !rcon server_password * 18:10:23 <ProZone> *** Mark joined the game 18:10:36 <ProZone> <Mark> that's better 18:10:39 <ProZone> <Mark> coffee time now 18:10:44 <ProZone> *** Spike joined the game 18:10:47 <Ammler> !rcon server_password is easier then !password? 18:10:48 <ProZone> Ammler: - Change setting for all clients. Usage: 'setting <name> [<value>]' 18:10:48 <ProZone> Ammler: - Omitting <value> will print out the current value of the setting. 18:10:55 <Mark> Ammler: i reset it 18:11:01 <Mark> hence the * 18:11:08 <Ammler> yeash, I meant that :-) 18:11:20 <^Spike^> !rcon set min_active_clients 1 18:11:21 <ProZone> *** Game unpaused (enough players) 18:11:25 <^Spike^> !auto 18:11:25 <ProZone> *** ^Spike^ has enabled autopause mode. 18:11:27 <ProZone> *** Game paused (not enough players) 18:11:28 <Ammler> well, it is like open the gate for 15 mins 18:11:35 <^Spike^> !unpause 18:11:35 <ProZone> *** ^Spike^ has unpaused the server. 18:11:35 <ProZone> *** Game unpaused (enough players) 18:11:38 <Mark> yep 18:11:50 <Mark> for anyone who has the newgrfs and same revision :P 18:12:25 <Ammler> we could try without password anyway 18:12:57 <Ammler> since we have logs 18:13:17 <^Spike^> and autosaves? 18:13:24 <^Spike^> what is log url for this one btw? 18:13:43 <Ammler> I pasted it once 18:14:07 <Ammler> http://ps.openttdcoop.org/public/config/logs/tail2.php?log=pz9&tail=200 18:14:26 <^Spike^> aha 18:14:26 <Ammler> i put it to the public so we can use kenyscript 18:14:42 <^Spike^> so that log also gets updated auto... 18:16:15 *** Progman has quit IRC 18:41:25 <ProZone> <Spike> hmmm breakdowns on... 19:03:35 <Mark> ^Spike^: you got op, you can disable them 19:04:00 * ^Spike^ doesn't know rcon command for that ;) 19:04:16 <Mark> patch_breakdowns :P 19:04:30 <Mark> without _ 19:04:37 <^Spike^> !rcon patch breakdowns 0 19:04:37 <ProZone> ^Spike^: 'breakdowns' is an unknown setting. 19:04:41 <^Spike^> !rcon breakdowns 0 19:04:41 <ProZone> ^Spike^: ERROR: command or variable not found 19:04:47 <^Spike^> !rcon patch breakdown 0 19:04:47 <ProZone> ^Spike^: 'breakdown' is an unknown setting. 19:04:48 <Mark> vehicle_breakdowns then 19:04:56 <^Spike^> !rcon vehicle_breakdowns 19:04:57 <ProZone> ^Spike^: ERROR: command or variable not found 19:05:01 <^Spike^> !rcon patch vehicle_breakdowns 19:05:01 <ProZone> ^Spike^: Current value for 'vehicle_breakdowns' is: '1' (min: 0, max: 2) 19:05:04 <^Spike^> !rcon patch vehicle_breakdowns 0 19:05:11 <Mark> you can always look those up in your openttd.cfg 19:11:03 <Ammler> patch is obsolete, use set(ting) 19:17:14 <Chris_Booth> !password 19:17:14 <ProZone> Chris_Booth: errant 19:18:13 *** Chris_Booth is now known as Booth 19:18:15 <ProZone> *** Chris Booth joined the game 19:20:40 <ProZone> <Chris Booth> loving the chaos 19:21:15 <ProZone> <Spike> atleast it's organised.. :) 19:21:39 <ProZone> <Chris Booth> kinda 19:21:45 <ProZone> <Chris Booth> like a million missing signals 19:22:26 *** Thraxian has quit IRC 19:27:27 <ProZone> *** Chris Booth has left the game (leaving) 19:28:04 *** Booth is now known as Chris_Booth 19:52:42 *** Chris_Booth has quit IRC 20:00:02 <^Spike^> !auto 20:00:02 <ProZone> *** ^Spike^ has enabled autopause mode. 20:00:04 <ProZone> *** Game paused (not enough players) 20:00:08 <ProZone> *** Spike has joined spectators 20:00:13 <ProZone> *** Spike has left the game (leaving) 20:46:54 *** Webster` has joined #openttdcoop.pro 20:46:54 *** ChanServ sets mode: +o Webster` 20:47:00 *** openttdcoop sets mode: +v Webster` 20:50:26 *** Webster has quit IRC 20:50:26 *** Webster` is now known as Webster 21:12:14 *** Progman has joined #openttdcoop.pro 21:12:28 *** openttdcoop sets mode: +v Progman 21:12:43 *** Thraxian has joined #openttdcoop.pro 21:12:43 *** ChanServ sets mode: +o Thraxian 21:12:52 *** openttdcoop sets mode: +v Thraxian 21:13:20 <ProZone> *** Thraxian joined the game 21:18:04 <ProZone> *** Thraxian has left the game (connection lost) 21:51:04 *** Combuster has quit IRC 22:19:55 *** ODM has quit IRC 22:22:28 *** Progman has quit IRC 22:55:35 *** ^Spike^ has quit IRC 23:14:29 *** Yexo has joined #openttdcoop.pro 23:14:43 *** openttdcoop sets mode: +v Yexo