Config
Log for #openttdcoop.pro on 17th October 2009:
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01:02:27  *** KenjiE20|LT has joined #openttdcoop.pro
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03:57:41  <ProZone> *** atdt has left the game (connection lost)
04:01:13  *** Thraxian is now known as Thraxian|Work
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08:17:21  *** XeryusTC is now known as Xeryus|bnc
09:41:51  *** SmatZ is now known as SmatZ2
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10:06:10  <ProZone> *** Mark has joined company #1
10:06:19  <Mark> morning
10:07:05  <Mark> !unpause
10:07:06  <ProZone> *** Mark has unpaused the server.
10:07:07  <ProZone> *** Game unpaused (enough players)
10:17:08  <Mark> !rcon patch magic_bulldozer 1
10:17:08  <ProZone> Mark: 'magic_bulldozer' is an unknown setting.
10:17:19  <Mark> !rcon magic_bulldozer
10:17:20  <ProZone> Mark: Magic bulldozer is disabled.
10:17:21  <Mark> !rcon magic_bulldozer 1
10:17:21  <ProZone> Mark: Saving map to magic_bulldozer_1_temp.sav
10:17:21  <ProZone> Mark: Map saved successfully, loading
10:17:22  <ProZone> Mark: Loading map failed, kicking clients
10:17:22  <ProZone> Mark: *** Mark has left the game (kicked by server)
10:17:22  <ProZone> *** Game paused (not enough players)
10:17:32  <Mark> !password
10:17:32  <ProZone> Mark: nursed
10:17:37  <ProZone> *** Game unpaused (enough players)
10:17:40  <ProZone> *** Mark joined the game
10:17:45  <Mark> !unpause
10:17:45  <ProZone> *** Mark has unpaused the server.
10:21:14  <ProZone> <Mark> i got a feeling this is going te be a solo game
10:38:07  <Mark> oh nice
10:38:12  <Mark> AIs are enabled
10:38:17  <Mark> !rcon patch max_competitors
10:38:17  <ProZone> Mark: 'max_competitors' is an unknown setting.
10:39:20  <Mark> !rcon patch ai_in_multiplayer
10:39:20  <ProZone> Mark: Current value for 'ai_in_multiplayer' is: 'on' (min: 0, max: 1)
10:39:23  <Mark> !rcon patch ai_in_multiplayer 0
10:39:26  <Mark> !rcon patch ai_in_multiplayer
10:39:26  <ProZone> Mark: Current value for 'ai_in_multiplayer' is: 'off' (min: 0, max: 1)
10:39:55  <Mark> !companies
10:39:57  <ProZone> Mark: Company 1 (Orange): Martburg Springs Transport
10:39:58  <ProZone> Mark: Company 2 (Green): TownCars
10:40:05  <Mark> !rcon patch reset_companty 2
10:40:06  <ProZone> Mark: 'reset_companty' is an unknown setting.
10:40:10  <Mark> !rcon patch reset_company 2
10:40:10  <ProZone> Mark: 'reset_company' is an unknown setting.
10:40:19  <Mark> !rcon reset_company 2
10:40:19  <ProZone> Mark: ERROR: Company is owned by an AI.
10:40:22  <Mark> ...
10:40:26  <Mark> !pause
10:40:26  <ProZone> *** Mark has paused the server.
10:40:26  <ProZone> *** Game paused (not enough players)
10:40:30  <ProZone> *** Mark has joined spectators
10:41:05  <^Spike^> ai in network game possible?
10:57:19  <Mark> yeah
10:57:24  <Mark> since ages actually :P
10:58:43  <Ammler> !rcon stop_ai 2
10:58:44  <ProZone> Ammler: AI stopped, company deleted.
10:59:15  <Ammler> @revision r17779
10:59:16  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #8 (17170) | STAGE: finish ECS mess | visit www.openttdcoop.org/wiki/PZ_game_ideas"
10:59:31  *** Ammler changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #8 (r17170) | STAGE: finish ECS mess | visit www.openttdcoop.org/wiki/PZ_game_ideas"
10:59:35  <Ammler> @revision r17779
10:59:35  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #8 (r17779) | STAGE: finish ECS mess | visit www.openttdcoop.org/wiki/PZ_game_ideas"
10:59:45  <^Spike^> @setpsg
10:59:45  <Webster> ^Spike^: (setpsg <an alias, 1 argument>) -- Alias for "topic change 2 s/PSG #\d+/PSG #/".
10:59:45  <^Spike^> ? :)
11:00:15  *** [com]buster has joined #openttdcoop.pro
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11:00:19  <ProZone> *** Mark has joined company #1
11:00:21  *** openttdcoop sets mode: +v [com]buster
11:00:26  <[com]buster> yes mark?
11:00:27  <Mark> !unpause
11:00:27  <ProZone> *** Mark has unpaused the server.
11:00:29  <ProZone> *** Game unpaused (enough players)
11:00:32  <Mark> come play :P
11:00:38  <[com]buster> hehe
11:00:41  <Ammler> !ip
11:00:42  <ProZone> Ammler: ps.openttdcoop.org:3982
11:00:51  <[com]buster> probably have to compile first
11:00:53  <[com]buster> gimme a sec
11:01:03  <ProZone> <Mark> k
11:01:57  <^Spike^> !password
11:01:57  <ProZone> ^Spike^: hoaxes
11:02:06  <ProZone> *** Spike joined the game
11:03:38  <ProZone> *** Spike has joined company #1
11:04:59  <Ammler> @stage ?
11:04:59  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #8 (r17779) | STAGE: ? | visit www.openttdcoop.org/wiki/PZ_game_ideas"
11:05:05  <Mark> @stage Building
11:05:05  *** Webster changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #8 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
11:05:14  <^Spike^> prob nr 9 aswell?
11:05:26  <ProZone> <Mark> guess so
11:05:36  *** ^Spike^ changes topic to "#openttdcoop.pro - Advanced #openttdcoop gameplay | #9 (r17779) | STAGE: Building | visit www.openttdcoop.org/wiki/PZ_game_ideas"
11:05:43  <Ammler> !archive
11:05:53  <^Spike^> !rcon ls
11:05:54  <ProZone> ^Spike^: 0) .. (Parent directory)
11:05:54  <ProZone> ^Spike^: 1) pzgxstart.sav
11:05:54  <ProZone> ^Spike^: 2) 2ccTest.sav
11:05:54  <ProZone> ^Spike^: 3) ecs_final.sav
11:05:54  <ProZone> ^Spike^: 4) ecs_review.sav
11:05:55  <ProZone> ^Spike^: you have 4 more messages
11:06:00  <^Spike^> !more
11:06:00  <ProZone> ^Spike^: 5) pz4.1.sav
11:06:00  <ProZone> ^Spike^: 6) OPENTTDCOOP PSG  #124, 17th Oct 2227.sav
11:06:00  <ProZone> ^Spike^: 7) pz05fixed.sav
11:06:01  <ProZone> ^Spike^: 8) pz4.sav
11:06:05  <^Spike^> there was a pz08 save
11:06:13  <^Spike^> !rcon pwd
11:06:16  <ProZone> ^Spike^: /home/openttd/svn-prozone/autopilot/save/uploads/
11:06:21  <^Spike^> !rcon cd ..
11:06:24  <^Spike^> !rcon ls
11:06:25  <ProZone> ^Spike^: 0) .. (Parent directory)
11:06:25  <ProZone> ^Spike^: 1) archive/ (Directory)
11:06:25  <ProZone> ^Spike^: 2) autosave/ (Directory)
11:06:25  <ProZone> ^Spike^: 3) uploads/ (Directory)
11:06:26  <ProZone> ^Spike^: 4) magic_bulldozer_1_temp.sav
11:06:26  <ProZone> ^Spike^: you have 17 more messages
11:06:30  <^Spike^> !more
11:06:30  <ProZone> ^Spike^: 5) game.sav
11:06:30  <ProZone> ^Spike^: 6) pz08.sav
11:06:31  <ProZone> ^Spike^: 7) PZ_8_Final.sav
11:06:31  <ProZone> ^Spike^: 8) 1900.sav
11:06:31  <ProZone> ^Spike^: 9) pz7.sav
11:06:32  <ProZone> ^Spike^: you have 12 more messages
11:06:33  <^Spike^> there :)
11:07:16  <ProZone> <Spike> still need farm?
11:07:24  <ProZone> <Mark> ?
11:07:30  <ProZone> <Spike> station for farm?
11:07:42  <ProZone> <Mark> we're making the drops first
11:07:58  <ProZone> <Spike> it is a drop for farm supplies? :)
11:08:07  <[com]buster> !password
11:08:07  <ProZone> [com]buster: wryest
11:08:12  <ProZone> <Mark> yes but we have no farm supplies yet
11:08:16  <ProZone> <Spike> ah
11:08:17  <ProZone> *** Combuster joined the game
11:08:33  <ProZone> <Combuster> Afternoon dutchies :)
11:08:37  <ProZone> <Mark> hello :)
11:08:51  <ProZone> <Mark> btw, killing secondary industries is fine
11:08:54  <ProZone> <Spike> give them their stadium :D
11:09:08  <ProZone> <Combuster> FIRS game, I see?
11:09:10  <ProZone> <Mark> yep
11:10:23  <ProZone> <Spike> so factory and such are secs if i remember correctly? :)
11:10:37  <ProZone> <Mark> there is a list
11:10:47  <ProZone> <Combuster> iirc factory was a tertiary
11:10:49  <ProZone> <Mark> at the message board
11:11:03  <ProZone> <Combuster> but the dependencies are tricky
11:11:17  <ProZone> *** AmmIer joined the game
11:11:18  <ProZone> <Combuster> k
11:11:27  <ProZone> <Combuster> for good order, anything I can just start off with?
11:11:38  <ProZone> <Mark> not really :P
11:11:44  <ProZone> <Combuster> :(
11:11:47  <ProZone> <Mark> well
11:11:50  <ProZone> <Mark> not anything specific
11:11:52  <ProZone> <AmmIer> nice secnario preparation
11:11:54  <ProZone> <Mark> you can make whatever you like
11:12:14  <ProZone> <Combuster> member chaos :)
11:12:18  <ProZone> <Mark> yep
11:12:42  <ProZone> <Mark> i'll trust you to be able to stick to the style :P
11:12:44  <ProZone> <Combuster> lets see, tick off the industries that have a station?
11:12:51  <ProZone> <Mark> yep
11:13:27  <planetmaker> !info
11:13:28  <ProZone> planetmaker: #:1(Orange) Company Name: 'Martburg Springs Transport'  Year Founded: 1970  Money: 1495754555  Loan: 100000  Value: 1495675955  (T:0, R:0, P:0, S:0) unprotected
11:13:33  <ProZone> <Combuster> Well, in that case I'm going to tackle the cement plant near Edinston<
11:13:44  <ProZone> <Mark> :)
11:14:26  <ProZone> <Mark> i'd appreciate if you'd sign the drops the same way i did
11:14:33  <ProZone> <Mark> makes it easy for the orders
11:15:39  <ProZone> <AmmIer> wouldn't it be easier to use cargos for the station names?
11:16:01  <ProZone> <AmmIer> might be too long, he.
11:16:05  <ProZone> <Mark> yes
11:16:13  <ProZone> <Mark> and you'd have to put multiple in it
11:16:19  <ProZone> <Mark> rather than listing them
11:16:48  <ProZone> <Mark> kroket time
11:17:04  <ProZone> <Spike> is eating all you do....
11:17:06  <ProZone> <Spike> ;)
11:17:17  <ProZone> <Mark> no, i drink some every now and then as well
11:17:19  <ProZone> <Spike> :)
11:17:21  <ProZone> *** Mark has joined spectators
11:18:19  <ProZone> <AmmIer> what's Parts?
11:21:36  *** KenjiE20 has joined #openttdcoop.pro
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11:21:45  <ProZone> * Spike runs for the way he created an msh :D
11:21:46  *** openttdcoop sets mode: +v KenjiE20
11:22:46  <ProZone> <Spike> prob could do better
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11:31:09  <ProZone> <Combuster> Scratch one drop
11:31:31  <ProZone> <Spike> and damn.. i didn't see the obvious route.. i like climbing the mountain :D
11:36:01  <ProZone> *** AmmIer has joined spectators
11:37:36  <ProZone> <AmmIer> hmm, does the dbset work without the ECS extension?
11:38:04  <KenjiE20> wouldn't that be the idea for the extension?
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12:06:48  <ProZone> *** Thraxian joined the game
12:12:01  <Chris_Booth> ooh a new game
12:12:58  <Chris_Booth> !password
12:12:59  <ProZone> Chris_Booth: rapped
12:13:22  <ProZone> *** Chris Booth joined the game
12:19:45  <ProZone> *** Chris Booth has left the game (connection lost)
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12:24:10  <ProZone> <Combuster> And it was quiet...
12:28:24  <ProZone> *** Spike has joined spectators
12:29:02  <ProZone> *** Mark has joined company #1
12:29:04  <ProZone> <Mark> back
12:29:36  <[com]buster> You left and things went dead :/
12:29:57  <ProZone> <Mark> let's get building again then
12:30:03  <ProZone> <Combuster> :)
12:30:27  <ProZone> <Combuster> I heavily messed with MSH04, if you don't mind
12:30:43  <ProZone> <Mark> looks fine
12:32:08  <Ammler> Mark, doesn't dbset need the ecs extension?
12:32:13  <ProZone> <Mark> nope
12:32:41  <Ammler> :-o
12:33:16  <ProZone> <Mark> i wonder what's the purpose of !this
12:33:18  <ProZone> <Mark> a 3-way?
12:33:23  <ProZone> <Mark> 4-way?
12:38:11  <ProZone> <Combuster> I have no idea
12:38:42  <ProZone> <Combuster> I expect a 3-way
12:38:53  <ProZone> <Mark> yeah
12:39:00  <ProZone> <Combuster> I'll complete it
12:39:08  <ProZone> <Mark> hm
12:39:14  <ProZone> <Mark> a 4-way might be better
12:39:30  <ProZone> <Combuster> Well, its not the optimal route IMO
12:39:42  <ProZone> <Combuster> I'd follow the original coast from MSH05 onward
12:39:52  <ProZone> <Mark> yeah
12:39:54  <ProZone> <Mark> let's do that
12:40:04  <ProZone> <Combuster> fixes the landbridges as well
12:40:11  <ProZone> <Mark> yes
12:40:33  <ProZone> <Combuster> do we still need a 3-way on that side then
12:40:33  <ProZone> <Mark> i'm prefixing BBHs and MSHs with two spaces, two keep them seperated from the cargo drops
12:40:39  <ProZone> <Mark> no
12:48:21  <ProZone> <Combuster> As an anecdote
12:48:40  <ProZone> <Combuster> I recall XeryusTC for totally bashing me for creating a devil's slope like that
12:48:47  <ProZone> <Mark> heh
12:48:54  <ProZone> <Mark> i'll put it a bit further down
12:52:12  <ProZone> <Mark> i'll make the machine shop accesible from both sides of that loop in the middle
12:52:19  <ProZone> <Mark> as it'll probably be on of the busiest
13:02:48  <ProZone> *** Spike has joined company #1
13:04:35  <ProZone> <Mark> well we're making progress :P
13:12:50  <ProZone> <Combuster> hmm
13:13:00  <ProZone> <Combuster> what to reserve this drop for...
13:13:20  <ProZone> <Mark> plenty to chose from :P
13:13:34  <ProZone> <Spike> got the same question.. :)
13:14:43  <ProZone> * Combuster claimed the paper mill
13:14:59  <ProZone> <Spike> steel mill
13:15:09  <ProZone> <Combuster> hmm, taken
13:15:16  <ProZone> <Combuster> oops
13:15:25  <ProZone> <Combuster> forgot to scratch that one off the list -_-
13:15:29  <ProZone> <Spike> hmmm
13:15:31  <ProZone> <Spike> :)
13:15:46  <ProZone> <Spike> eh....
13:15:49  <ProZone> <Spike> glass works
13:15:51  <ProZone> <Spike> :)
13:16:09  <ProZone> <Mark> save some stations for the rest of the map :P
13:16:31  <ProZone> <Mark> i removed the farm supplies as the machine shop produces those too
13:16:54  <ProZone> <Combuster> machine shop produces farm supplies from different materials
13:17:14  <ProZone> <Mark> hmm
13:17:20  <ProZone> <Spike> hmmm that is evil x.. not nice..
13:17:30  <ProZone> <Mark> we might want to have farm supply depot too
13:17:42  <ProZone> <Combuster> You can cycle wool->goods->farm supplies->
13:17:44  <ProZone> <Mark> for completeness sake :P
13:17:52  <ProZone> <Spike> evil x not ok i guess... :)
13:17:59  <ProZone> <Combuster> in prozone?
13:18:09  <ProZone> <Spike> just asking to be sure :)
13:18:23  * [com]buster slaps Spike around a bit with a large trout
13:18:25  <ProZone> <Mark> oh that doesnt fit :P
13:18:28  <ProZone> <Spike> idd :)
13:18:30  <ProZone> <Mark> thought it would
13:18:40  <ProZone> <Spike> missing a connection now :)
13:18:58  <ProZone> <Spike> Combuster:  atleast i ask to be sure.. ;)
13:19:22  <ProZone> <Mark> there
13:19:24  <ProZone> <Mark> :P
13:19:30  <ProZone> <Spike> 1 connection to go.. :)
13:20:00  <ProZone> <Mark> you're basically making it a 4-way
13:20:10  <ProZone> <Spike> sort of idd... :)
13:20:14  <ProZone> <Spike> out of shape 4-way :D
13:20:20  <ProZone> <Mark> :P
13:20:35  <ProZone> <Spike> and i thought LR ML 4way hubs would be easy.. but they are even more of a pain then LL_RR or such :D
13:21:55  <ProZone> <Mark> these BBHs are fun though
13:21:59  <ProZone> <Spike> true..
13:22:09  <ProZone> <Mark> at least until we have to expand :P
13:22:11  <ProZone> <Spike> :D
13:22:21  <ProZone> * Spike just bombs the place usually then :D
13:22:27  <ProZone> <Spike> guess i've done that before as well.. :)
13:22:37  <ProZone> <Spike> just create simple by passes with lot of space in between :D
13:23:49  <ProZone> <Mark> BBH10 done :P
13:24:07  <ProZone> <Mark> with this density we'll need loads more
13:24:10  <ProZone> <Mark> looks awesome though
13:26:08  <ProZone> <Spike> i get a feeling i'll get slapped for how i'm doing the last connection atm :)
13:27:08  <ProZone> <Spike> more clean :D
13:27:51  <ProZone> <Spike> what did i say this was again..
13:28:01  <ProZone> <Spike> oh yeah glass works :)
13:29:35  <ProZone> <Spike> also be a sign for engineering supplies or what?
13:29:46  <ProZone> <Mark> nah
13:30:00  <ProZone> <Mark> someone will just have to figure that out once :P
13:30:06  <ProZone> <Spike> :)
13:37:30  <ProZone> <Spike> ring! :)
13:37:32  <ProZone> <Combuster> yay
13:37:40  <ProZone> <Spike> network done now..? ;)
13:37:48  <ProZone> <Spike> usually when we go around completely it's done.. :)
13:38:15  <ProZone> <Combuster> I have spare fish ;)
13:38:58  <ProZone> <Spike> i got a place for the recycling plant to save the ppl :D
13:39:33  <ProZone> <Mark> heh
13:39:47  <ProZone> <Mark> you'll spoill Martburg Springs' fishies
13:39:59  <ProZone> <Spike> :D
13:51:27  <ProZone> <Spike> only few left... :)
13:51:49  <ProZone> <Combuster> Do we need a town drop?
13:52:03  <ProZone> <Mark> we could have one
13:52:17  <ProZone> <Mark> we dont _need_ it
13:52:33  <ProZone> <Combuster> rephrase: do we *want* a town drop
13:52:47  <ProZone> <Mark> i'd say one is nice, for completeness
13:53:54  <ProZone> <Combuster> I can make a drop at Mudhall
13:53:57  <De_Ghosty> what tl are u guys playing?
13:54:01  <ProZone> <Combuster> but it would need to be grown
13:54:07  <ProZone> <Mark> Mudhall looks nice
13:54:11  <De_Ghosty> !dl win32
13:54:11  <ProZone> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r17779/openttd-trunk-r17779-windows-win32.zip
13:54:22  <ProZone> <Mark> sure we can grow it
13:54:28  <ProZone> <Combuster> Then I'll get at it
13:54:53  <ProZone> <Spike> tl3
13:55:00  <De_Ghosty> !password
13:55:00  <ProZone> De_Ghosty: reefed
13:55:43  <ProZone> *** de______Ghost joined the game
13:56:32  <ProZone> <de______Ghost> are we doing zero tf?
13:56:44  <ProZone> <Mark> no, just very low
13:56:50  <ProZone> <de______Ghost> alright i like :)
13:57:14  <ProZone> <de______Ghost> what industries are these lol
13:57:24  <ProZone> <Mark> FIRS
13:58:07  <ProZone> <Combuster> Hmm
13:58:14  <KenjiE20> !rcon client_name 25 de__Ghost
13:58:15  <ProZone> KenjiE20: *** de______Ghost has changed his/her name to de__Ghost
13:58:18  <ProZone> <Combuster> there are still no bauxite mines, it seems :/
13:58:29  <KenjiE20> :D
13:58:34  <ProZone> <Mark> that sucks
13:58:52  <ProZone> <Mark> oh well, we can make aluminumum from scrap metal
13:59:59  <ProZone> <de__Ghost> primaires distributed to over all industires accepting it , but we have to find all the stations that accpe it
14:00:13  <ProZone> <Mark> hence the signs at all drops
14:00:19  <ProZone> <de__Ghost> o
14:04:49  <ProZone> <Combuster> Put a pair of buses at Mudhall to make it accept goods...
14:05:02  <ProZone> <Mark> do we have town growth?
14:05:53  <ProZone> <de__Ghost> is the plan in the water?
14:06:04  <ProZone> <Combuster> towns' growth is off
14:06:13  *** [com]buster is now known as Combuster
14:06:21  <Combuster> !rcon patch town_growth
14:06:21  <ProZone> Combuster: 'town_growth' is an unknown setting.
14:06:25  <Combuster> !rcon patch town_growth_speed
14:06:25  <ProZone> Combuster: 'town_growth_speed' is an unknown setting.
14:06:30  <Combuster> !rcon patch town_growth_rate
14:06:30  <ProZone> Combuster: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
14:06:35  <Combuster> !rcon patch town_growth_rate 2
14:09:28  <ProZone> <de__Ghost> is train speed really low?
14:09:34  <ProZone> <de__Ghost> why you guys useing cheap bridges?
14:09:36  <ProZone> <Mark> 230 kmh
14:09:46  <ProZone> <de__Ghost> ok
14:11:39  <ProZone> <Mark> could you take another way up?
14:12:03  <ProZone> <de__Ghost> why?
14:12:09  <ProZone> <Mark> this is ugly
14:12:13  <ProZone> <de__Ghost> lol
14:14:44  <ProZone> <Mark> that's about enough ML i'd say
14:15:58  *** ODM has joined #openttdcoop.pro
14:15:59  *** ChanServ sets mode: +o ODM
14:16:08  *** openttdcoop sets mode: +v ODM
14:26:34  <ProZone> <de__Ghost> o shit
14:26:46  <ProZone> <de__Ghost> we can demo industry?
14:26:52  <ProZone> <Spike> y
14:26:52  <ProZone> <Mark> yes
14:26:55  <ProZone> <de__Ghost> didn't know
14:26:58  <ProZone> <de__Ghost> i killed something :o
14:27:05  <ProZone> <Mark> you can blow up secondaries if you like but keep back on the primaries
14:27:15  <ProZone> <de__Ghost> kk
14:34:48  <ProZone> <Spike> 5 left on the list..
14:34:58  <ProZone> <Mark> yes so go build some :P
14:35:12  <ProZone> <Spike> i already did! :)
14:40:18  <ProZone> *** Spike has left the game (connection lost)
14:42:26  <^Spike^> !ping
14:42:26  <ProZone> ^Spike^: pong
14:42:28  <ProZone> <de__Ghost> bbl going outz
14:42:38  <^Spike^> !password
14:42:39  <ProZone> ^Spike^: tamper
14:42:49  <ProZone> *** Spike joined the game
14:43:28  <ProZone> *** de__Ghost has left the game (leaving)
14:44:49  <ProZone> *** Spike has joined company #1
14:45:17  <De_Ghosty> thank god for
14:45:39  <ProZone> <Combuster> I'm off too
14:45:49  <ProZone> <Combuster> just scratched the metal foundry
14:47:21  <ProZone> *** Combuster has left the game (leaving)
14:47:30  <Combuster> !players
14:47:33  <ProZone> Combuster: Client 15 (Orange) is Mark, in company 1 (Martburg Springs Transport)
14:47:33  <ProZone> Combuster: Client 26 (Orange) is Spike, in company 1 (Martburg Springs Transport)
14:47:33  <ProZone> Combuster: Client 19 is AmmIer, a spectator
14:47:34  <ProZone> Combuster: Client 22 is Thraxian, a spectator
14:47:40  <Combuster> cya later
14:54:22  <ProZone> *** Mark has joined spectators
14:55:26  <ProZone> <AmmIer> why is this server unpaused?
14:55:48  <ProZone> *** Spike has enabled autopause mode.
14:55:50  <ProZone> *** Game paused (not enough players)
14:55:54  <ProZone> <Spike> cause make did in the morning?\
14:56:22  <ProZone> <AmmIer> well, if you are active, I don't care :-)
14:56:45  <^Spike^> not awake really :)
15:00:36  <ProZone> *** Spike has left the game (leaving)
15:04:16  <ProZone> *** AmmIer has left the game (leaving)
15:32:38  <ProZone> *** Mark has joined company #1
15:32:42  <ProZone> <Mark> get back here :P
15:33:08  <ProZone> <Mark> let's build those remaining 4 and get some trains running
15:33:33  <Mark> !unpause
15:33:33  <ProZone> *** Mark has unpaused the server.
15:33:34  <ProZone> *** Game unpaused (enough players)
15:34:40  <^Spike^> get back where ? :)
15:34:52  <^Spike^> !password
15:34:52  <ProZone> ^Spike^: rudder
15:34:58  <ProZone> <Mark> guess where
15:35:03  <^Spike^> eh..
15:35:07  <^Spike^> tv?
15:35:15  <ProZone> *** Spike joined the game
15:35:19  <ProZone> *** Spike has joined company #1
15:37:42  <ProZone> <Spike> msh with 1 tile TF :D
15:37:56  <ProZone> <Mark> nice
15:38:28  <ProZone> <Mark> 3
15:38:30  <ProZone> <Spike> also didn't have to change any track just add :)
15:38:57  <ProZone> <Spike> dairy is mine! :)
15:47:50  <ProZone> <Spike> dairy built :)
15:48:04  <ProZone> <Mark> survey supply also pretty much done
15:49:31  <ProZone> <Spike> dairy drop isn't the most beautifull roro but it's one :)
15:49:59  <ProZone> <Mark> wow, 5 packaging drops
15:50:21  <ProZone> <Mark> will you do the farm supply depot? :)
15:51:07  <ProZone> <Mark> we should also connect at least one general store and one town for food
15:51:16  <ProZone> <Spike> need to check something first for a moment
15:51:22  <ProZone> <Mark> k
15:51:25  <ProZone> <Mark> added those to the list^
15:51:52  <ProZone> <Spike> incinirator?
15:52:02  <ProZone> <Mark> doesn't produce anything
15:52:12  <ProZone> <Mark> same for power station
15:52:14  <ProZone> <Spike> we got a town drop.. can't that also be use for food?
15:52:24  <ProZone> <Mark> sure it can :P
15:52:27  <ProZone> <Spike> saves building :D
15:52:34  <ProZone> <Mark> i dont mind building :P
15:53:25  <ProZone> <Mark> do we have a fertiliser plant?
15:53:36  <ProZone> <Spike> not that i know
15:53:42  <ProZone> <Mark> nope, we dont
15:53:46  <ProZone> <Mark> we dont really need it though
15:53:56  <ProZone> <Mark> we got farm supplies already
15:53:58  <ProZone> <Mark> let's skip it :P
15:55:28  <ProZone> <Mark> never mind the general store either
15:55:36  <ProZone> <Spike> town drop?
15:55:58  <ProZone> <Mark> those come down to the same
15:56:56  <ProZone> <Spike> furniture is signaled wrong way around
15:57:04  <ProZone> <Mark> oops
15:57:55  <ProZone> *** tneo joined the game
15:58:59  <ProZone> <tneo> all the fun stuff is done already...
15:59:11  <ProZone> <Spike> 1 left tneo :)
15:59:18  <ProZone> <Spike> we'll leave the honors to you ;)
15:59:20  <ProZone> <Mark> you can do thet farm supply depot :)
15:59:22  <ProZone> <Mark> indeed
15:59:36  <ProZone> <Spike> mark i brought in a way it sounded important.. ;)
15:59:51  <ProZone> <Mark> hehe
15:59:53  <ProZone> <tneo> hehe
16:00:24  <ProZone> <tneo> where does it need to go?
16:00:30  <ProZone> <Mark> anywhere
16:00:43  <ProZone> <tneo> is this ecS?
16:00:46  <ProZone> <Mark> FIRS
16:01:03  <ProZone> <Mark> ECS is ugly
16:01:09  <ProZone> <tneo> how about !here?
16:01:23  <ProZone> <Mark> looks fine
16:01:34  <ProZone> <Mark> could you make it accesible from both mainlines?
16:01:40  <ProZone> <Mark> without making a shortcut
16:01:50  <ProZone> <Mark> would be fair as the machine shop has that too :P
16:02:36  <ProZone> <tneo> that's the reason to pick the spot
16:02:42  <ProZone> <Mark> :)
16:02:59  <ProZone> <Mark> i'll make some eyecandy at the oil ref
16:14:42  <ProZone> <Spike> :)
16:15:00  <ProZone> <Spike> special made? ;)
16:15:06  <ProZone> <Mark> yep
16:20:18  <ProZone> Server has exited
16:20:19  *** ProZone has quit IRC
16:20:21  <Mark> oi
16:20:36  <Mark> AMMLER
16:20:44  <Ammler> no need for highlight
16:20:48  <Mark> :)
16:20:52  <Ammler> I have "Server has exited" already in :-P
16:21:12  <Mark> i think it happened when i killed a piece of station
16:21:22  <Mark> an IRS Large Warehouse to be exact
16:21:47  <Ammler> hmm, you could add that to CB's bug report
16:22:01  <Ammler> (if he made it like he said)
16:22:15  * Mark doubts it
16:23:16  <Ammler> I added the pz to the logs
16:23:22  <Ammler> pz9 in this case
16:23:25  *** ProZone has joined #openttdcoop.pro
16:23:30  *** openttdcoop sets mode: +v ProZone
16:23:30  <Ammler> !info
16:23:37  <ProZone> Ammler: server_pw craggy
16:23:37  <ProZone> Ammler: alias ap_cmd "%+ ; echo donecapture"
16:23:38  <ProZone> Ammler: debug_level "0"
16:23:38  <ProZone> Ammler: server_info
16:23:38  <ProZone> Ammler: ini: ignoring  NewGRF 'ottdc_grfpack/1_other/BlackCC/mauvetoblackw.grf': duplicate GRF ID with 'ottdc_grfpack/1_other/BlackCC/purpletoblackw.grf'
16:23:38  <ProZone> Ammler: dbg: [net] [core] starting network...
16:23:40  <ProZone> Ammler: dbg: [net] [udp] initializing listeners
16:23:40  <ProZone> Ammler: dbg: [net] [core] network online, multiplayer available
16:23:42  <ProZone> Ammler: dbg: [net] Detected broadcast addresses:
16:23:42  <ProZone> Ammler: dbg: [net] 0) 91.198.87.255
16:23:44  <ProZone> Ammler: dbg: [net] 1) 10.0.0.255
16:23:44  <ProZone> Ammler: ini: ignoring  NewGRF 'ottdc_grfpack/1_other/BlackCC/mauvetoblackw.grf': duplicate GRF ID with 'ottdc_grfpack/1_other/BlackCC/purpletoblackw.grf'
16:23:46  <ProZone> Ammler: dbg: [net] [udp] closed listeners
16:23:46  <ProZone> Ammler: dbg: [net] [udp] initializing listeners
16:23:46  <Ammler> oh mayonaise
16:23:48  <ProZone> Ammler: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3982 (IPv4)
16:23:48  <ProZone> Ammler: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:3982 (IPv4)
16:23:50  <ProZone> Ammler: dbg: [net] [udp] advertising to master server
16:23:50  <ProZone> Ammler: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:0 (IPv4)
16:23:51  *** ProZone has quit IRC
16:23:55  *** ProZone has joined #openttdcoop.pro
16:24:00  *** openttdcoop sets mode: +v ProZone
16:24:06  <Ammler> !info
16:24:06  <ProZone> Ammler: #:1(Orange) Company Name: 'Martburg Springs Transport'  Year Founded: 1970  Money: 1472168918  Loan: 0  Value: 1472404022  (T:0, R:2, P:0, S:1) unprotected
16:33:16  <ProZone> *** tneo joined the game
16:33:58  <^Spike^> !password
16:33:58  <ProZone> ^Spike^: cocked
16:34:06  <ProZone> *** Spike joined the game
16:34:07  <Mark> !password
16:34:07  <ProZone> Mark: cocked
16:34:16  <ProZone> *** Mark joined the game
16:34:55  <tneo> !unpaus
16:34:57  <tneo> !unpause
16:34:57  <ProZone> *** tneo has unpaused the server.
16:34:59  <ProZone> *** Game unpaused (enough players)
16:36:35  <Mark> !auto
16:36:36  <ProZone> *** Mark has enabled autopause mode.
16:40:29  <ProZone> <tneo> some industries are in the way
16:41:02  <Mark> blow them up :P
16:41:28  <ProZone> <Mark> preferably only kill secondaries
16:45:47  <ProZone> *** Mark has joined spectators
16:58:56  <^Spike^> !setdef
16:58:56  <ProZone> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
17:00:55  <Ammler> !rcon magic_bulldozer
17:00:56  <ProZone> Ammler: Magic bulldozer is enabled.
17:01:42  <ProZone> <tneo> off
17:02:00  <ProZone> *** tneo has left the game (leaving)
17:02:00  <ProZone> *** Game paused (not enough players)
17:02:28  <ProZone> *** Spike has joined spectators
17:02:37  <Ammler> just for info:http://ps.openttdcoop.org/public/config/logs/tail2.php?log=pz9&tail=200
17:03:06  *** Chris_Booth has joined #openttdcoop.pro
17:03:07  <Ammler> I added it to the ps, so we can use the AwesomeKenjiScript
17:03:15  *** openttdcoop sets mode: +v Chris_Booth
17:03:35  <Chris_Booth> hell
17:03:35  <Ammler> Hello Chris_Booth
17:03:42  <Ammler> did you report the station bug?
17:03:46  <Chris_Booth> o
17:03:56  <Chris_Booth> Ammler: you are the games arcive guru
17:04:04  <Chris_Booth> erm no
17:04:13  <Chris_Booth> let me do that now
17:04:26  <Ammler> I am the best openttd player, as you know ;-)
17:05:09  <Chris_Booth> can you move PZ7.sav to PZ 6 final
17:05:16  <Chris_Booth> as we have 2 game 7s
17:05:23  <Chris_Booth> and game 6 and 4 are the same
17:06:02  <Ammler> in the wicki archive or here?
17:06:15  <Chris_Booth> the wiki archive we have a game 7
17:06:24  <Chris_Booth> here we have a different one
17:06:41  <Chris_Booth> so can you move the one from here to PZ_7_final.sav in the wiki
17:06:47  <Ammler> well, it might be game 8
17:06:57  <Chris_Booth> no
17:07:03  <Chris_Booth> game 8 was ESC
17:07:09  <Chris_Booth> game 1 was the TL1 game
17:07:18  <Chris_Booth> and also you coopetition with mark
17:07:24  <Chris_Booth> game 6 and 4 are the same
17:07:33  <Chris_Booth> so make one of the game 7's game 6
17:08:03  <Ammler> well, I do how you tell me....
17:08:21  <Ammler> the current wiki game 7 is 6 or stay 7?
17:08:31  <Chris_Booth> stay 7
17:08:37  <Chris_Booth> and the one in this archive make that 6
17:08:38  <Ammler> so what I have to do?
17:08:48  <Chris_Booth> then add 8 as well
17:08:55  <Chris_Booth> so game 6 is the TL 1 game
17:09:08  <Ammler> hmm, so move the pz7 from here to the wiki archive as pz6?
17:09:28  <Chris_Booth> yes
17:09:35  <Ammler> could you give me the correct url to the pz6 game?
17:09:44  <Ammler> and the pz9
17:09:49  <Ammler> pz8*
17:09:55  <Chris_Booth> !archive
17:10:05  <Ammler> no the url from here
17:10:17  <Chris_Booth> yes that what i wanted
17:10:30  <Ammler> !archive is wicki :-)
17:10:40  <Chris_Booth> i was trying to do it the quick way
17:10:45  <Ammler> http://ps.openttdcoop.org/prozone/save
17:10:47  <Chris_Booth> without going into firefox
17:12:40  <Chris_Booth> game 6 > http://ps.openttdcoop.org/prozone/save/pz07.sav
17:13:00  <Chris_Booth> game 8 > http://ps.openttdcoop.org/prozone/save/PZ_8_Final.sav
17:13:09  <Chris_Booth> they what you wanted?
17:14:23  <Ammler> yes, thanks
17:14:25  <Chris_Booth> game 8 to here > http://openttdcoop.org/files/prozone_archive/ProZoneGame_8_Final.sav
17:14:29  <Ammler> I will transfer those
17:14:37  <Chris_Booth> game 6 to here http://openttdcoop.org/files/prozone_archive/ProZoneGame_6_Final.sav
17:14:39  <Chris_Booth> thanks
17:14:59  <Ammler> no, I won't
17:15:10  <Chris_Booth> why not :'(
17:15:11  <Ammler> I will tell autopilot to transfer those :-)
17:15:29  <Chris_Booth> then i will finish the wiki
17:18:07  <Ammler> Mark had today the same assert as you on ps
17:18:15  <Ammler> sadly, you didn't report it ;-)
17:32:02  <planetmaker> Ammler: the assert last night is fixed
17:32:14  <planetmaker> should be in today's nightly
17:32:22  <planetmaker> if it's tile_cmd:XYZ
17:32:32  <planetmaker> (or something with tile_ )
17:34:34  *** Progman has joined #openttdcoop.pro
17:34:48  *** openttdcoop sets mode: +v Progman
17:40:51  <Ammler> planetmaker: Chris_Booth?  ^
17:41:12  <Ammler> planetmaker: ignore last hightlight ;-)
17:41:13  <planetmaker> he, I thought this was the main channel. Dunno what this was :-)
17:42:02  <ProZone> *** Mark has joined company #1
17:42:32  <Mark> !unpause
17:42:32  <ProZone> *** Mark has unpaused the server.
17:42:34  <ProZone> *** Game unpaused (enough players)
17:43:58  <Ammler> !rcon set min_active_clients 1
17:44:01  <Ammler> !auto
17:44:01  <ProZone> *** Ammler has enabled autopause mode.
17:44:02  <ProZone> *** Game paused (not enough players)
17:44:07  <Ammler> he?
17:44:09  <ProZone> <Mark> meh
17:44:19  <Ammler> oh
17:44:22  <Ammler> !rcon set min_active_clients 1
17:44:22  <ProZone> *** Game unpaused (enough players)
17:44:44  <Ammler> but now, you don't need !unpause and !auto anymore :-)
17:45:20  <ProZone> <Mark> whan do i need?
17:45:35  <Ammler> whan?
17:45:45  <ProZone> <Spike> think he means what
17:45:49  <ProZone> <Mark> never mind
17:45:52  <Ammler> :-)
17:45:54  <ProZone> *** Spike has joined company #1
17:45:59  <ProZone> <Mark> didn't see you changing min_clients
17:46:05  <ProZone> <Spike> i see breakdowns...
17:46:12  <ProZone> <Mark> oops :P
17:46:27  <Ammler> we can expect,  pros switch to specs, if afk ;-)
17:46:37  <Ammler> (/me isn't a pro) :-P
17:46:49  <^Spike^> what ya doing here? ;)
17:47:53  <Ammler> learning from pros :-P
17:48:05  <Ammler> specially how to cheat ;-)
17:48:17  <ProZone> <Mark> :D
17:49:15  <ProZone> <Mark> FINALLY
17:49:15  <Ammler> is it possible to define, when we change the nightly?
17:49:23  <ProZone> <Mark> let's get some primaries running
17:49:26  <Ammler> e.g. every sunday
17:49:28  <ProZone> <Mark> not really :P
17:50:05  <Ammler> indeed, "someone" needs to do it
17:50:10  <Ammler> as it could fail
17:50:17  <ProZone> <Spike> wouldn't it be nice to also build all industries @ stations? :D
17:50:21  <ProZone> <Spike> just an idea..
17:50:42  <ProZone> <Mark> possibly :P
17:50:42  <Ammler> ^Spike^: just give them oder "unload"
17:50:50  <ProZone> <Mark> yeah
17:51:04  <ProZone> <Mark> and people should watch if there actually is an industry
17:51:06  <Ammler> who needs industries ;-)
17:51:11  <Ammler> our goal is the network
17:51:22  <ProZone> <Spike> we failed big time then..
17:51:22  <ProZone> <Spike> ;)
17:51:45  <ProZone> <Mark> this is the best network i saw in a long time :P
17:51:48  <ProZone> <Spike> :D
17:51:49  <Ammler> it looked nice, what I have seen.
17:51:52  <ProZone> <Mark> all hubs are all-to-all
17:51:58  <ProZone> <Mark> PERFECTLY balanced
17:52:00  <ProZone> <Spike> only think missing: p2p :D
17:52:06  <ProZone> <Spike> thing*
17:52:46  <Ammler> will you extend to RR_LL where needed or just adding a new RL line?
17:53:04  <ProZone> <Mark> i'd prefer extending
17:53:58  <ODM> isnt rr_ll the wrong way round?:P
17:54:29  <ProZone> <Mark> didnt even notice
17:54:35  <ProZone> <Mark> btw, come and play ODM
17:54:41  <ProZone> <Mark> you'll love this game :P
17:54:43  <ODM> hehe
17:54:48  <ODM> maybe i should hop on and check a bit
17:55:03  <ProZone> <Spike> only thing missing is starting up TTDx and start building? :)
17:56:35  <ProZone> <Mark> Spike: are you connecting primaries yet? :P
17:56:45  <ProZone> <Spike> no.. checking for signal gaps..
17:56:46  <ProZone> <Spike> big ones
17:56:58  <ProZone> <Mark> that's Ammler's job
17:57:04  <ProZone> <Mark> go do something important
17:57:15  <ProZone> <Spike> ammler isn't even in-game :)
17:58:54  <ODM> !password
17:58:54  <ProZone> ODM: sodden
17:59:14  <ProZone> <Mark> woohoo
17:59:17  <ProZone> <Mark> first trains running
17:59:23  <ProZone> <Spike> just connect straight to ML?
17:59:29  <ProZone> <Spike> oh no
17:59:31  <ProZone> <Spike> slh i see it
17:59:32  <ProZone> <Mark> no
17:59:34  <ProZone> <Mark> yes :P
17:59:38  <ODM> !password
17:59:38  <ProZone> ODM: avenue
17:59:46  <ProZone> <Spike> *loses focues and sees F1*
17:59:46  <ProZone> *** 0DM joined the game
17:59:50  <ProZone> <Spike> oeh.. wrecked car...
17:59:56  <ProZone> <Mark> ouch
18:00:10  <ProZone> <Spike> just lost 4 wheels.. he'll make it to the pits :D
18:00:17  <ProZone> <Mark> heh
18:00:36  <ProZone> <0DM> so, hellow
18:00:39  <ProZone> <0DM> and whats going on?:D
18:01:21  <ProZone> <Mark> hooking up industries
18:02:14  <ProZone> <Mark> i'm taking on the massive task to hook up 5 industries
18:02:21  <ProZone> <Mark> (no sarcasm)
18:02:28  <ProZone> <Spike> mhm... ;)
18:03:14  <ProZone> <0DM> multriple drops?
18:03:20  <ProZone> <Mark> ye-
18:03:23  <ProZone> <Mark> yes*
18:03:29  <ProZone> <Mark> we have FIRS
18:03:29  <ProZone> <0DM> <- scared:P
18:03:32  <ProZone> <Mark> in case you didn't notice
18:03:40  <ProZone> <0DM> the industry replacement?
18:03:46  <ProZone> <Mark> yes
18:03:51  <ProZone> <0DM> aight
18:03:55  <ProZone> <0DM> anything else i should know?
18:04:01  <ProZone> <Mark> :P
18:04:03  <ProZone> <Mark> read the plan?
18:04:15  <ProZone> <0DM> i meant openttdwise, not planwise;)
18:05:06  <ProZone> <0DM> looks very clean sofar:)
18:05:17  <ProZone> <Mark> yep it iss
18:05:37  <ProZone> <Mark> interesting typo there
18:07:16  <Ammler> signal gap _is_ important :-P
18:07:26  <ProZone> <Mark> :)
18:07:35  <ProZone> <Mark> crap
18:07:45  <ProZone> <Mark> we have no fruit and vegatables wagons
18:07:51  <ProZone> <Mark> i'm guessing more are missing..
18:07:55  <Ammler> ECS extension :-P
18:08:00  <ProZone> <Mark> yeah..
18:08:06  <ProZone> <0DM> trains dont fit the firs?
18:08:20  <ProZone> *** Mark has left the game (leaving)
18:09:21  <Mark> !rcon ls
18:09:21  <ProZone> Mark: 0) .. (Parent directory)
18:09:21  <ProZone> Mark: 1) archive/ (Directory)
18:09:22  <ProZone> Mark: 2) autosave/ (Directory)
18:09:22  <ProZone> Mark: 3) uploads/ (Directory)
18:09:22  <ProZone> Mark: 4) magic_bulldozer_1_temp.sav
18:09:23  <ProZone> Mark: you have 17 more messages
18:09:24  <Mark> !rcon cd 3
18:09:26  <Mark> !rcon ls
18:09:26  <ProZone> Mark: 0) .. (Parent directory)
18:09:26  <ProZone> Mark: 1) Martburg Springs Transport, 11th Dec 2074.sav
18:09:27  <ProZone> Mark: 2) pzgxstart.sav
18:09:27  <ProZone> Mark: 3) 2ccTest.sav
18:09:27  <ProZone> Mark: 4) ecs_final.sav
18:09:28  <ProZone> Mark: you have 5 more messages
18:09:29  <Mark> !rcon load 1
18:09:32  <ProZone> *** Game paused (not enough players)
18:09:34  <Mark> !password
18:09:34  <ProZone> Mark: singly
18:09:37  <ProZone> *** 0DM has left the game (connection lost)
18:09:43  <^Spike^> !password
18:09:43  <ProZone> ^Spike^: singly
18:09:49  <ODM> loaded another grf?
18:09:54  <Mark> yes
18:10:13  <Mark> !rcon server_password *
18:10:23  <ProZone> *** Mark joined the game
18:10:36  <ProZone> <Mark> that's better
18:10:39  <ProZone> <Mark> coffee time now
18:10:44  <ProZone> *** Spike joined the game
18:10:47  <Ammler>  !rcon server_password is easier then !password?
18:10:48  <ProZone> Ammler: - Change setting for all clients. Usage: 'setting <name> [<value>]'
18:10:48  <ProZone> Ammler: - Omitting <value> will print out the current value of the setting.
18:10:55  <Mark> Ammler: i reset it
18:11:01  <Mark> hence the *
18:11:08  <Ammler> yeash, I meant that :-)
18:11:20  <^Spike^> !rcon set min_active_clients 1
18:11:21  <ProZone> *** Game unpaused (enough players)
18:11:25  <^Spike^> !auto
18:11:25  <ProZone> *** ^Spike^ has enabled autopause mode.
18:11:27  <ProZone> *** Game paused (not enough players)
18:11:28  <Ammler> well, it is like open the gate for 15 mins
18:11:35  <^Spike^> !unpause
18:11:35  <ProZone> *** ^Spike^ has unpaused the server.
18:11:35  <ProZone> *** Game unpaused (enough players)
18:11:38  <Mark> yep
18:11:50  <Mark> for anyone who has the newgrfs and same revision :P
18:12:25  <Ammler> we could try without password anyway
18:12:57  <Ammler> since we have logs
18:13:17  <^Spike^> and autosaves?
18:13:24  <^Spike^> what is log url for this one btw?
18:13:43  <Ammler> I pasted it once
18:14:07  <Ammler> http://ps.openttdcoop.org/public/config/logs/tail2.php?log=pz9&tail=200
18:14:26  <^Spike^> aha
18:14:26  <Ammler> i put it to the public so we can use kenyscript
18:14:42  <^Spike^> so that log also gets updated auto...
18:16:15  *** Progman has quit IRC
18:41:25  <ProZone> <Spike> hmmm breakdowns on...
19:03:35  <Mark> ^Spike^: you got op, you can disable them
19:04:00  * ^Spike^ doesn't know rcon command for that ;)
19:04:16  <Mark> patch_breakdowns :P
19:04:30  <Mark> without _
19:04:37  <^Spike^> !rcon patch breakdowns 0
19:04:37  <ProZone> ^Spike^: 'breakdowns' is an unknown setting.
19:04:41  <^Spike^> !rcon breakdowns 0
19:04:41  <ProZone> ^Spike^: ERROR: command or variable not found
19:04:47  <^Spike^> !rcon patch breakdown 0
19:04:47  <ProZone> ^Spike^: 'breakdown' is an unknown setting.
19:04:48  <Mark> vehicle_breakdowns then
19:04:56  <^Spike^> !rcon vehicle_breakdowns
19:04:57  <ProZone> ^Spike^: ERROR: command or variable not found
19:05:01  <^Spike^> !rcon patch vehicle_breakdowns
19:05:01  <ProZone> ^Spike^: Current value for 'vehicle_breakdowns' is: '1' (min: 0, max: 2)
19:05:04  <^Spike^> !rcon patch vehicle_breakdowns 0
19:05:11  <Mark> you can always look those up in your openttd.cfg
19:11:03  <Ammler> patch is obsolete, use set(ting)
19:17:14  <Chris_Booth> !password
19:17:14  <ProZone> Chris_Booth: errant
19:18:13  *** Chris_Booth is now known as Booth
19:18:15  <ProZone> *** Chris Booth joined the game
19:20:40  <ProZone> <Chris Booth> loving the chaos
19:21:15  <ProZone> <Spike> atleast it's organised.. :)
19:21:39  <ProZone> <Chris Booth> kinda
19:21:45  <ProZone> <Chris Booth> like a million missing signals
19:22:26  *** Thraxian has quit IRC
19:27:27  <ProZone> *** Chris Booth has left the game (leaving)
19:28:04  *** Booth is now known as Chris_Booth
19:52:42  *** Chris_Booth has quit IRC
20:00:02  <^Spike^> !auto
20:00:02  <ProZone> *** ^Spike^ has enabled autopause mode.
20:00:04  <ProZone> *** Game paused (not enough players)
20:00:08  <ProZone> *** Spike has joined spectators
20:00:13  <ProZone> *** Spike has left the game (leaving)
20:46:54  *** Webster` has joined #openttdcoop.pro
20:46:54  *** ChanServ sets mode: +o Webster`
20:47:00  *** openttdcoop sets mode: +v Webster`
20:50:26  *** Webster has quit IRC
20:50:26  *** Webster` is now known as Webster
21:12:14  *** Progman has joined #openttdcoop.pro
21:12:28  *** openttdcoop sets mode: +v Progman
21:12:43  *** Thraxian has joined #openttdcoop.pro
21:12:43  *** ChanServ sets mode: +o Thraxian
21:12:52  *** openttdcoop sets mode: +v Thraxian
21:13:20  <ProZone> *** Thraxian joined the game
21:18:04  <ProZone> *** Thraxian has left the game (connection lost)
21:51:04  *** Combuster has quit IRC
22:19:55  *** ODM has quit IRC
22:22:28  *** Progman has quit IRC
22:55:35  *** ^Spike^ has quit IRC
23:14:29  *** Yexo has joined #openttdcoop.pro
23:14:43  *** openttdcoop sets mode: +v Yexo

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