Config
Log for #openttdcoop.pro on 15th December 2012:
Times are UTC Toggle Colours
00:02:58  <ProZone> <Sturmi> good night
00:03:00  <ProZone> *** Sturmi has left the game (leaving)
00:03:00  <ProZone> *** Game paused (number of players)
00:03:09  *** mfb- has quit IRC
00:05:14  *** Sturmi has quit IRC
00:19:15  <ProZone> *** V453000 has left the game (leaving)
01:09:19  *** Chris_Booth has joined #openttdcoop.pro
01:19:02  *** Chris_Booth has quit IRC
03:38:51  *** Dom_ has joined #openttdcoop.pro
07:16:33  *** Tray has joined #openttdcoop.pro
07:57:46  *** ODM has joined #openttdcoop.pro
07:57:46  *** ChanServ sets mode: +o ODM
08:57:53  *** Mark has quit IRC
10:08:32  *** Progman has joined #openttdcoop.pro
10:30:57  *** Gregor-PLNL has joined #openttdcoop.pro
10:39:28  *** Maraxus has joined #openttdcoop.pro
10:52:01  *** Sturmi has joined #openttdcoop.pro
10:56:16  *** Progman has quit IRC
11:25:51  *** Gregor-PLNL has quit IRC
11:50:23  *** Jam35 has joined #openttdcoop.pro
12:29:30  <XeryusTC> !revision
12:29:31  <ProZone> XeryusTC: Game version is r24784
12:32:16  <XeryusTC> !password
12:32:16  <ProZone> XeryusTC: loosen
12:32:23  <ProZone> *** Game still paused (number of players)
12:32:24  <ProZone> *** XeryusTC joined the game
12:33:43  <ProZone> *** XeryusTC has left the game (leaving)
12:40:27  *** Jam35 has quit IRC
13:22:10  *** Jam35 has joined #openttdcoop.pro
13:24:44  *** Gregor-PLNL has joined #openttdcoop.pro
13:35:09  <ProZone> *** Game still paused (number of players)
13:35:11  <ProZone> *** Tray joined the game
13:37:34  <ProZone> *** Tray has left the game (leaving)
13:39:37  *** Jam35 has quit IRC
14:25:56  *** Sturmi has quit IRC
14:41:04  *** Chris_Booth has joined #openttdcoop.pro
15:10:49  *** Sturmi has joined #openttdcoop.pro
15:29:53  *** Chris_Booth has quit IRC
16:00:13  *** ODM has quit IRC
16:00:32  *** ODM has joined #openttdcoop.pro
16:00:32  *** ChanServ sets mode: +o ODM
16:09:16  *** ODM has quit IRC
16:51:38  *** Chris_Booth has joined #openttdcoop.pro
17:09:46  *** Jam35 has joined #openttdcoop.pro
17:40:33  <Ammler> !ip
17:40:33  <ProZone> Ammler: pz.openttdcoop.org:3982
17:43:12  <Ammler> yes
18:11:16  *** Chris_Booth has quit IRC
18:18:57  *** mfb- has joined #openttdcoop.pro
18:18:57  *** ChanServ sets mode: +o mfb-
18:19:02  <mfb-> hi
18:19:38  <mfb-> !password
18:19:38  <ProZone> mfb-: creams
18:19:43  <ProZone> *** Game still paused (number of players)
18:19:45  <ProZone> *** mfb joined the game
18:20:02  <mfb-> !unpause
18:20:03  <ProZone> *** mfb- has unpaused the server.
18:20:05  <ProZone> *** Game unpaused (number of players)
18:42:36  <ProZone> <mfb> interesting, the geometric orientation of the device matters
18:45:13  *** Jam35 has quit IRC
18:54:06  <ProZone> <mfb> or maybe not the orientation, but train number
18:54:12  <V453000> not too surprising tbh :p
18:54:21  <V453000> oh
18:54:27  <V453000> well that is more interesting
18:54:42  <ProZone> <mfb> I have 6 combinations of trains to compare
18:54:48  <ProZone> <mfb> exactly one gives the wrong result
18:55:01  <ProZone> <mfb> and this is the same pair every time
18:57:00  <ProZone> <mfb> I exchanged them, now all trains work as intended
18:57:18  <ProZone> <mfb> might be related to the internal order of the trains
18:57:37  <ProZone> <mfb> so with my 5 pet trains, a better train mass sorter works
18:57:53  <ProZone> <mfb> but I sorted them manually to work
18:58:10  <Sturmi> u doin weird stuff again?
18:58:29  <mfb-> acceleration split again
18:58:47  <Sturmi> lets have a look
18:59:00  <Sturmi> !password
18:59:00  <ProZone> Sturmi: carton
18:59:10  <ProZone> *** Sturmi joined the game
19:01:15  <ProZone> <mfb> I might be able to force the correct order with a timetable again
19:02:49  <ProZone> <Sturmi> drag racing for trains :D
19:05:09  <mfb-> yeah, like that
19:05:17  <mfb-> very simple concept
19:05:21  <mfb-> first train wins
19:05:23  <ProZone> <Sturmi> i see
19:05:33  <mfb-> but I cannot use 47.5 tons load for dummy trains :D
19:05:55  <ProZone> <Sturmi> does it work with 47tons?
19:06:27  <mfb-> 47 always count as empty
19:06:39  <ProZone> <Sturmi> good :)
19:06:53  <mfb-> full trains are the issue
19:07:36  <ProZone> <Sturmi> oh they still slip into empty?
19:08:37  <mfb-> not with the current trains
19:08:48  <mfb-> but if I change their location, they do
19:08:57  <mfb-> /* if we have a 90 degree turn, fix the speed limit to 60 */
19:08:58  <mfb-> max_speed = 61;
19:09:06  <mfb-> "ok". 60=61, I see
19:16:05  <mfb-> http://hg.openttd.org/openttd/trunk.hg/file/915aed927f42/src/train_cmd.cpp#l298 interesting for multiple s-bends
19:16:34  <mfb-> the game calculates the total number of 45-bends in the train, and adds the length of the train between the first and last 45-bend
19:16:59  <mfb-> the ratio of both is the curve length, if it is not a simple s-bend
19:17:19  <ProZone> <mfb> rounded down
19:20:21  <ProZone> <mfb> a 3rd bend can increase train speed :D
19:20:39  <ProZone> <mfb> requires TL>6 however
19:20:39  <Sturmi> wtf?
19:21:39  <ProZone> <mfb> I am not sure how exactly diagonal tiles are handled
19:21:45  <ProZone> <mfb> but this effect should be real
19:23:47  <ProZone> <mfb> ok all in half-tiles
19:26:52  <ProZone> <mfb> :D
19:27:02  <ProZone> <mfb> train speeds up when it reaches another curve
19:28:49  <ProZone> <Sturmi> is it a bug or is it a feature :P
19:30:52  <Tray> !password
19:30:52  <ProZone> Tray: knifes
19:31:59  <Tray> !password
19:31:59  <ProZone> Tray: gamest
19:32:12  <ProZone> *** Tray joined the game
19:32:33  <ProZone> <Tray> hi
19:37:50  <ProZone> *** Sturmi has left the game (leaving)
19:42:41  <mfb-> good, wiki updated. back to the original question
19:51:04  <mfb-> the code has like 10 functions just to reverse a train :D
20:13:44  <LoPo> ey
20:24:05  <mfb-> comment in the code: "If the player built such a strange network that it is not possible, the train will be marked as stuck and the player has to deal with the problem."
20:24:07  <mfb-> :D
20:25:43  <V453000> :D lol
20:27:14  <mfb-> that happens if a train enters a signal block via a block signal and another train is in this block (probably because the player connected it to the block)
20:28:16  <LoPo> !password
20:28:16  <ProZone> LoPo: martin
20:28:20  <LoPo> martin
20:28:29  <ProZone> *** LoPo joined the game
20:28:58  <ProZone> <LoPo> hi
20:31:00  <ProZone> <LoPo> hi?
20:31:06  <ProZone> *** LoPo has joined spectators
20:31:10  <ProZone> *** LoPo has joined company #1
20:32:53  <mfb-> "If we were already heading for a depot but it has suddenly moved farther away, we continue our normal schedule?" moving depots! new feature!
20:33:54  <ProZone> <LoPo> mfb
20:34:16  <ProZone> <LoPo> or Tray?
20:34:19  <ProZone> <LoPo> or someone?
20:34:25  <mfb-> ?
20:34:34  <ProZone> <LoPo> is the MAD working or broken? :P
20:34:40  <ProZone> <LoPo> becuase no full train leaves
20:34:58  <ProZone> <mfb> it is rare
20:35:04  <ProZone> <mfb> hmm
20:35:10  <ProZone> <mfb> too rare
20:35:12  <ProZone> <LoPo> can i try something?
20:35:14  <ProZone> <mfb> ?
20:35:36  <ProZone> <mfb> we could add a second check afterwards :D
20:36:18  <ProZone> <mfb> I changed the speed limit
20:36:30  <ProZone> <mfb> I think 47-tons-trains are problematic now
20:36:36  <ProZone> <mfb> but full trains are no problem
20:37:06  <ProZone> <LoPo> then why they dont leave?
20:37:17  <ProZone> <mfb> now they do
20:37:17  <ProZone> <LoPo> they are all full?
20:37:23  <ProZone> <LoPo> no?
20:37:31  <ProZone> <LoPo> see
20:37:33  <ProZone> <mfb> yes?
20:37:36  <ProZone> <LoPo> ;o
20:37:46  <ProZone> <mfb> I changed dummy speed by 1km/h
20:38:20  <ProZone> <LoPo> ah
20:38:39  <ProZone> <mfb> order changed to >90%
20:38:41  <ProZone> <mfb> so it is fine
20:41:13  <Sturmi> !password
20:41:13  <ProZone> Sturmi: wafted
20:41:28  <ProZone> *** Sturmi joined the game
20:43:39  <ProZone> *** Sturmi has joined company #1
20:45:28  <ProZone> *** LoPo has joined spectators
20:49:10  <ProZone> *** LoPo has left the game (general timeout)
20:49:10  <ProZone> *** LoPo has left the game (connection lost)
20:49:35  <mfb-> !auto
20:49:36  <ProZone> *** mfb- has enabled autopause mode.
20:52:16  <mfb-> great
20:52:22  <mfb-> the order is undefined
20:53:28  <ProZone> <mfb> but dummy# > SRNW# works with the 5 example trains
20:55:19  <ProZone> <mfb> no, it is not the number
20:56:37  <ProZone> <mfb> and not vehicle age
20:56:53  <ProZone> <Sturmi> u think there is a relation to trains behaviour?
20:57:15  <ProZone> <mfb> well, -something- defines the order in which trains choose their path
20:57:27  <mfb-> FOR_ALL_VEHICLES(v) { code is not very helpful
20:57:52  <ProZone> <Sturmi> oh your digging up the code :o
21:00:39  <ProZone> *** Tray has left the game (leaving)
21:02:01  *** Maraxus has quit IRC
21:04:51  <ProZone> *** Sturmi has left the game (leaving)
21:04:51  <ProZone> *** Game paused (number of players)
21:12:23  <mfb-> great
21:12:33  <mfb-> FOR_ALL_VEHICLES(v) is defined as FOR_ALL_VEHICLES_FROM(var, 0)
21:12:43  <mfb-> FOR_ALL_VEHICLES_FROM(var, 0) is defined as FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start)
21:12:45  <mfb-> and what is that? ^^
21:20:58  <mfb-> there is some vehicle_index, but I don't know where it comes from
21:24:03  <mfb-> !unpause
21:24:03  <ProZone> *** mfb- has unpaused the server.
21:24:03  <ProZone> *** Game unpaused (number of players)
21:43:18  *** Dom_ has quit IRC
21:43:20  <ProZone> <mfb> what is !gate
21:43:26  <ProZone> <mfb> "always red"?
21:58:11  <mfb-> !auto
21:58:11  <ProZone> *** mfb- has enabled autopause mode.
21:58:13  <ProZone> *** Game paused (number of players)
21:58:15  <ProZone> *** mfb has left the game (leaving)
22:36:44  *** Progman has joined #openttdcoop.pro
22:46:59  *** Gregor-PLNL has quit IRC
23:06:22  *** Tray has quit IRC
23:22:44  *** mfb- has quit IRC

Powered by YARRSTE version: svn-trunk