Times are UTC Toggle Colours
00:24:13 <Stablean> *** Sylf has joined company #2 00:38:57 <Stablean> *** Sylf has joined company #1 00:39:59 <Stablean> <Anson> company jumper :-) 00:40:13 <Stablean> <Sylf> yeah, just fixing some stupid mistake of his 00:40:15 <Stablean> <Anson> there is only one PW protected company in this game ??? 00:40:37 <Stablean> <Sylf> I think the server got restarted a few times in this game 00:40:55 <Stablean> <Sylf> passwords get reset with each server restart 00:41:03 <Stablean> <Anson> server restart without restarting the game !? 00:41:49 <Stablean> <Sylf> it happens 00:42:08 <Stablean> <Anson> the year seems to have counted on ... and the networks are also still there ... why does openTTD not save the passwords too ? 00:42:26 <Stablean> <Sylf> dunno 00:42:40 <Stablean> <Anson> bug or feature ? :-) 00:43:00 <Stablean> <Sylf> maybe a missing feature 00:43:49 <Stablean> <Anson> yes, maybe a forgotten feature when people enabled the server restart without losing the game 00:45:47 <Sylf> lol 00:45:51 <Sylf> I had a 100 tile signal gap 00:45:51 <Stablean> <Anson> just finished fine tuning my "auto-stop trains" feature :-) 00:45:51 <Stablean> *** Anson has left the game (leaving) 00:45:59 <Stablean> *** Sylf has left the game (connection lost) 00:45:59 <Stablean> *** Game paused (number of players) 00:46:18 <Stablean> *** Game unpaused (number of players) 00:46:19 <Stablean> *** Anson joined the game 00:46:30 <Stablean> *** Sylf joined the game 00:47:52 <Stablean> <Anson> this time, two companies kept the PW 00:48:09 <Stablean> <Sylf> that's because the server wasn't restarted 00:48:23 <Stablean> <Sylf> It was only a network hickup 00:48:59 <Stablean> <Anson> just a few moments before, i finished finetuning my auto-stop feature :-) 00:49:38 <Stablean> <Anson> i like to be able to put lots of trains on rails and let the network decide how many are not needed 00:50:57 <Stablean> <Anson> to always have the best number, storage depots are nice, but when there are too many trains in those depots, it still costs a lot of money (mostly annoying in the early game) 00:51:37 <Stablean> <Anson> thus i am trying to find conditional orders which guess whether a train is not needed and send it in a depot with stop order, thus paying no running costs 00:53:58 <Stablean> *** Wendelstein 7-X joined the game 00:54:01 <Stablean> <Wendelstein 7-X> ekekekekeek 00:54:38 <Stablean> <Anson> wendelstein sounds german, but which language is ekekekekek ? :-) ... btw: hallo 00:54:58 <Stablean> <Wendelstein 7-X> korean. zerg rush kekekekeke 00:55:16 <Stablean> <Wendelstein 7-X> Wendelstein 7-X must stay. dont vote GRÜNE 00:57:00 <Stablean> *** Wendelstein 7-X has left the game (leaving) 01:15:03 <Stablean> <Anson> did you see the sign "brrr" ? :-) 01:15:09 <Stablean> <Sylf> yeah 01:15:11 <Stablean> <Sylf> cold lake 01:15:56 <Stablean> <Anson> some jokes are too good to have been made by people ... they just come naturally :-) 02:06:12 <Stablean> *** Llama joined the game 02:11:27 <Stablean> *** Llama has left the game (leaving) 02:42:36 <Stablean> *** md joined the game 03:33:42 <Stablean> <Sylf> aaaah, done with expansion 03:36:44 <Stablean> <Anson> grats 03:37:03 <Stablean> <Anson> and i just finished my refitter switchbox at the steelmill :-) 03:39:01 <Stablean> <Sylf> I'll take requests for what to include in the next game 03:39:35 <Stablean> <Anson> request : include my refitter swtchbox since i put a lot of work in it :-) LOL 03:39:57 <Stablean> <Sylf> for gor it. Build it again 03:40:23 <Stablean> <Anson> i know, and each time, it will be better :-) 03:40:31 <Stablean> <Anson> v 2.0 :-) 03:40:35 <Stablean> <Sylf> You can do some nice refitting with FIRS & UKRS game 03:41:39 <Stablean> <Anson> currently, i am still more into the details, like using a waypoint between a pbs and a double depot :-) 03:42:18 <Stablean> <Anson> i tried it without WP, and with a WP in front of the PBS, but then "go to nearest depot" might mess up something 03:42:49 <Stablean> <Sylf> there are some tricks 03:43:42 <Stablean> <Anson> did you see my steelmill ? ... only 100% filled trains leave towards the steel drop, and empty trains return immediately to get more iron ore 03:43:45 <Stablean> <Sylf> yes 03:43:56 <Stablean> <Sylf> 100%? 03:44:10 <Stablean> <Sylf> that's a high number 03:44:24 <Stablean> <Sylf> It can work, but... dunno 03:44:46 <Stablean> <Anson> yes ... i load, then check whetjer trains are xx% full ... if less they transfer and return ... and igf more, they take full oad 03:45:14 <Stablean> <Anson> not rating 100% ... but 100% filled trains :-) 03:47:16 <Stablean> <Sylf> see Flagstaff East and Cree Valley? 03:47:54 <Stablean> <Sylf> With that kind of design, you can put stations straight in line, and you don't have to double the depots 03:49:23 <Stablean> <Anson> really nice ... if station spread is > 2*TL + 8 03:49:49 <Stablean> <Anson> i am working on a design to have one station do everything :-) 03:50:04 <Stablean> <Anson> but of course, when pick and drop are separate, it works like you did 03:50:06 <Stablean> <Sylf> nah, you don't need that big of station spread 03:53:06 <Stablean> <Anson> small detail on your refitter : would it be better to use exit signals behind the depots ? 03:53:32 <Stablean> <Sylf> not really 03:53:52 <Stablean> <Anson> then trains could go to the depot if there is some temporary jam or slowdown on loading 03:54:10 <Stablean> <Sylf> Without the exit signal, it prevents depots from start collecting too many trains 03:54:56 <Stablean> <Sylf> without the exit signals, it'll be better balanced 03:55:14 <Stablean> <Anson> if that happens, there is a general design flaw :-) 03:55:52 <Stablean> <Sylf> the flaw is the fact that some trains take extra time at pickup, dropping the goods when it's not full enough 03:56:10 <Stablean> <Sylf> really, it's better this way 03:56:16 <Stablean> <Anson> i use load, transfer and full load orders on my station. thus tracks always take different times and i like the idea of buffers 03:57:34 <Stablean> <Sylf> oh well 03:57:53 <Stablean> <Sylf> whatever works for you the best, it's the best thing for your design 03:59:19 <Stablean> <Anson> i tried lots of things, and some work good for me ... but quite often, those are only good because i compensate for other poblems :-) 04:00:04 <Stablean> <Anson> if you say that that design is best and without exit signals, then i have to investigate why it is differemt for me :-) 04:00:38 <Stablean> <Sylf> you have to have enough platforms for the amount of traffic 04:00:52 <Stablean> <Anson> next to your refitter setup, i put down a station entry splitter ... also on that one, i use buffers ... is it good or bad ? .-) 04:01:28 <Stablean> <Sylf> it's standard 04:02:16 <Stablean> <Anson> currently, my network has 1800 iron ore per month and 1520 steel ... mines at 85% rating and steelmill at 82% 04:02:44 <Stablean> <Sylf> I don't look at those ratings too much 04:03:35 <Stablean> <Sylf> to me, that split is a bit pointless 04:04:10 <Stablean> <Anson> what about this layout of the splitter ? no buffers, smaller footprint, but probably more stop&go ? 04:04:38 <Stablean> <Sylf> this is simpler, and doesn't create the CL problem 04:05:02 <Stablean> <Sylf> on yours, the left most line creatse too small of zig-zag line 04:05:18 <Stablean> <Sylf> that slows down the train too early 04:05:49 <Stablean> <Sylf> but you had your split design with TL 3 before.... 04:07:33 <Stablean> <Anson> i once tried to repair such a sharp curve ... and the leftmost track really had no more slowdown 04:07:36 <Stablean> <Anson> LOL 04:20:33 <Stablean> *** Sylf has joined spectators 04:22:29 <Stablean> <Anson> is "regearing" some real cargo ? 04:22:42 <Stablean> <md> hmm? just changes power/speed ratios 04:22:49 <Stablean> <Anson> or just used as a flag to remember the settinmg from refitting ? 04:23:38 <Stablean> <Anson> just saw on a train "total cargo: - (0 regearing)((1 regearing))" 04:33:05 <Stablean> *** Sylf has left the game (leaving) 04:33:33 <Stablean> <Anson> is the snowplow a bad joke ? ... max speed 72 kph, with 0 TE and 1 hp ??? 04:33:49 <Sylf> With regearing, you can change the top speed and max tractive effort of engines 04:34:08 <Sylf> snowplow is an eyecandy 04:34:19 <Sylf> it's meant to be put in front of another loco 04:34:57 <Stablean> <Anson> AH ! 04:35:57 <Stablean> <Anson> would be nice to have easy access to some readme for all grf files ... either by opening a readme (which was extracted from the grf), or by a clickable link that leads to some website or forum thread 04:37:05 <Sylf> bookmark those readme pages and such 04:37:17 <Sylf> pikka has a nice wiki site for NARS and UKRS 04:37:45 <Sylf> as-st.net/ttd has nice pages for Japan landscapes, train set and station sets etc pages 04:37:57 <Sylf> etc 04:38:14 <Sylf> after a while, you get used to having those links handy 04:38:32 <Sylf> there's not really a comprehensive readme for tropic ref set though 04:38:57 <Stablean> <Anson> yes ... the station sets (not the japan etc) are a bit difficult when not used to everything ... i often flip back and forth while searching some station 04:39:30 <Stablean> <Anson> then i find alternate versions of wood loaders, or i find moneral loader and unloader on different pages, etc 04:39:32 <Sylf> after you play about 20 games, it's really not big deal 04:40:11 <Sylf> I mean, I haven't changed the list of station sets in a few months on this server 04:40:41 <Sylf> there are some other station sets that are also nice, but not on the content downloader 04:40:56 <Sylf> canadian station, US station etc 04:41:10 <Sylf> new station, dutch station too 04:41:45 <Stablean> <Anson> i still have problems knowing what the stations are doing ... which of them have animations, which show cargo, whether they show different colors (eg for iron and coal), etc 04:43:53 <Sylf> http://www.as-st.com/ttd/newusa/ISR_Readme.htm <-- Industrial Stations readme. Go read. 04:44:33 <Stablean> <Anson> after i read a manual, i remember almost anything if it is about some computer language or something, but when i (at least in theory) would be able to look something up later in some table, i can not remember anything :-( 05:00:46 <Stablean> *** Andy joined the game 05:17:49 *** DayDreamer has joined #openttdcoop.stable 05:29:13 <Stablean> *** Andy has joined company #2 05:41:30 <Stablean> *** Ryton joined the game 05:44:35 <Stablean> *** Andy has left the game (leaving) 05:47:49 *** DayDreamer has left #openttdcoop.stable 05:56:15 <Stablean> *** Ryton has left the game (leaving) 07:20:51 *** Chris_Booth[LP] has joined #openttdcoop.stable 07:24:15 *** ODM has joined #openttdcoop.stable 07:24:15 *** ChanServ sets mode: +o ODM 07:33:37 *** Chris_Booth[LP] has quit IRC 07:37:05 <Stablean> *** md has left the game (leaving) 07:51:05 <Stablean> *** Anson has left the game (leaving) 07:51:05 <Stablean> *** Game paused (number of players) 10:23:01 <Stablean> *** Ediz joined the game 10:24:33 <Stablean> *** Ediz has joined company #2 10:24:33 <Stablean> *** Game unpaused (number of players) 10:32:02 <Stablean> *** Ediz has left the game (connection lost) 10:32:03 <Stablean> *** Game paused (number of players) 10:36:07 <Stablean> *** Game unpaused (number of players) 10:36:10 <Stablean> *** {jor[D]1} joined the game 10:47:02 <Stablean> *** {jor[D]1} has joined company #8 10:51:35 <Stablean> *** Pave joined the game 10:59:41 <Stablean> *** Pave has left the game (leaving) 11:47:06 <Stablean> *** jor[D]1 has left the game (connection lost) 11:47:06 <Stablean> *** Game paused (number of players) 12:31:42 *** DayDreamer has joined #openttdcoop.stable 12:38:26 <Stablean> *** Pave joined the game 12:38:30 <Stablean> *** Pave has left the game (leaving) 12:55:57 *** Chris_Booth has joined #openttdcoop.stable 13:10:00 <Stablean> *** Krakeusz joined the game 13:30:45 <Stablean> *** Krakeusz has left the game (leaving) 14:03:07 *** Chris_Booth has quit IRC 14:04:41 *** TWerkhoven has joined #openttdcoop.stable 14:43:02 *** DayDreamer has quit IRC 15:29:07 <Stablean> *** AdamJ joined the game 15:29:51 <Stablean> *** AdamJ has left the game (leaving) 16:10:44 <Stablean> *** Arexander joined the game 16:16:08 <Stablean> *** Arexander has left the game (leaving) 16:29:59 *** Chris_Booth[LP] has joined #openttdcoop.stable 16:55:08 <Stablean> *** Game unpaused (number of players) 16:55:09 <Stablean> *** DnZ-Ali joined the game 17:01:18 <Stablean> *** DnZ-Ali has left the game (leaving) 17:01:18 <Stablean> *** Game paused (number of players) 17:13:07 *** Chris_Booth[LP] has quit IRC 17:19:14 <Stablean> *** Ed joined the game 17:21:34 <Stablean> *** Ed has left the game (leaving) 18:10:28 *** DayDreamer has joined #openttdcoop.stable 18:57:04 *** Chris_Booth[LP] has joined #openttdcoop.stable 19:04:01 *** DayDreamer has left #openttdcoop.stable 19:58:18 *** MrD2DG has joined #openttdcoop.stable 20:06:28 *** MrD2DG has quit IRC 21:21:53 *** Chris_Booth[LP] has quit IRC 21:35:54 <Stablean> *** BennyCZ joined the game 22:08:08 *** ODM has quit IRC 22:49:53 <Stablean> *** Game unpaused (number of players) 22:49:56 <Stablean> *** Sylf joined the game 22:51:00 <Stablean> *** BennyCZ has left the game (leaving) 22:54:50 <Stablean> *** Sylf has joined spectators 22:54:50 <Stablean> *** Game paused (number of players) 23:05:26 <Stablean> *** Sylf has left the game (connection lost) 23:42:54 *** TWerkhoven has quit IRC