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Log for #openttdcoop.stable on 18th August 2011:
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00:24:13  <Stablean> *** Sylf has joined company #2
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00:39:59  <Stablean> <Anson> company jumper :-)
00:40:13  <Stablean> <Sylf> yeah, just fixing some stupid mistake of his
00:40:15  <Stablean> <Anson> there is only one PW protected company in this game ???
00:40:37  <Stablean> <Sylf> I think the server got restarted a few times in this game
00:40:55  <Stablean> <Sylf> passwords get reset with each server restart
00:41:03  <Stablean> <Anson> server restart without restarting the game !?
00:41:49  <Stablean> <Sylf> it happens
00:42:08  <Stablean> <Anson> the year seems to have counted on ... and the networks are also still there ... why does openTTD not save the passwords too ?
00:42:26  <Stablean> <Sylf> dunno
00:42:40  <Stablean> <Anson> bug or feature ? :-)
00:43:00  <Stablean> <Sylf> maybe a missing feature
00:43:49  <Stablean> <Anson> yes, maybe a forgotten feature when people enabled the server restart without losing the game
00:45:47  <Sylf> lol
00:45:51  <Sylf> I had a 100 tile signal gap
00:45:51  <Stablean> <Anson> just finished fine tuning my "auto-stop trains" feature :-)
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00:47:52  <Stablean> <Anson> this time, two companies kept the PW
00:48:09  <Stablean> <Sylf> that's because the server wasn't restarted
00:48:23  <Stablean> <Sylf> It was only a network hickup
00:48:59  <Stablean> <Anson> just a few moments before, i finished finetuning my auto-stop feature :-)
00:49:38  <Stablean> <Anson> i like to be able to put lots of trains on rails and let the network decide how many are not needed
00:50:57  <Stablean> <Anson> to always have the best number, storage depots are nice, but when there are too many trains in those depots, it still costs a lot of money (mostly annoying in the early game)
00:51:37  <Stablean> <Anson> thus i am trying to find conditional orders which guess whether a train is not needed and send it in a depot with stop order, thus paying no running costs
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00:54:01  <Stablean> <Wendelstein 7-X> ekekekekeek
00:54:38  <Stablean> <Anson> wendelstein sounds german, but which language is ekekekekek ? :-) ... btw: hallo
00:54:58  <Stablean> <Wendelstein 7-X> korean. zerg rush kekekekeke
00:55:16  <Stablean> <Wendelstein 7-X> Wendelstein 7-X must stay. dont vote GR√úNE
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01:15:03  <Stablean> <Anson> did you see the sign "brrr" ? :-)
01:15:09  <Stablean> <Sylf> yeah
01:15:11  <Stablean> <Sylf> cold lake
01:15:56  <Stablean> <Anson> some jokes are too good to have been made by people ... they just come naturally :-)
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03:33:42  <Stablean> <Sylf> aaaah, done with expansion
03:36:44  <Stablean> <Anson> grats
03:37:03  <Stablean> <Anson> and i just finished my refitter switchbox at the steelmill :-)
03:39:01  <Stablean> <Sylf> I'll take requests for what to include in the next game
03:39:35  <Stablean> <Anson> request : include my refitter swtchbox since i put a lot of work in it :-) LOL
03:39:57  <Stablean> <Sylf> for gor it.  Build it again
03:40:23  <Stablean> <Anson> i know, and each time, it will be better :-)
03:40:31  <Stablean> <Anson> v 2.0 :-)
03:40:35  <Stablean> <Sylf> You can do some nice refitting with FIRS & UKRS game
03:41:39  <Stablean> <Anson> currently, i am still more into the details, like using a waypoint between a pbs and a double depot :-)
03:42:18  <Stablean> <Anson> i tried it without WP, and with a WP in front of the PBS, but then "go to nearest depot" might mess up something
03:42:49  <Stablean> <Sylf> there are some tricks
03:43:42  <Stablean> <Anson> did you see my steelmill ? ... only 100% filled trains leave towards the steel drop, and empty trains return immediately to get more iron ore
03:43:45  <Stablean> <Sylf> yes
03:43:56  <Stablean> <Sylf> 100%?
03:44:10  <Stablean> <Sylf> that's  a high number
03:44:24  <Stablean> <Sylf> It can work, but... dunno
03:44:46  <Stablean> <Anson> yes ... i load, then check whetjer trains are xx% full ... if less they transfer and return ... and igf more, they take full oad
03:45:14  <Stablean> <Anson> not rating 100% ... but 100% filled trains :-)
03:47:16  <Stablean> <Sylf> see Flagstaff East and Cree Valley?
03:47:54  <Stablean> <Sylf> With that kind of design, you can put stations straight in line, and you don't have to double the depots
03:49:23  <Stablean> <Anson> really nice ... if station spread is > 2*TL + 8
03:49:49  <Stablean> <Anson> i am working on a design to have one station do everything :-)
03:50:04  <Stablean> <Anson> but of course, when pick and drop are separate, it works like you did
03:50:06  <Stablean> <Sylf> nah, you don't need that big of station spread
03:53:06  <Stablean> <Anson> small detail on your refitter : would it be better to use exit signals behind the depots ?
03:53:32  <Stablean> <Sylf> not really
03:53:52  <Stablean> <Anson> then trains could go to the depot if there is some temporary jam or slowdown on loading
03:54:10  <Stablean> <Sylf> Without the exit signal, it prevents depots from start collecting too many trains
03:54:56  <Stablean> <Sylf> without the exit signals, it'll be better balanced
03:55:14  <Stablean> <Anson> if that happens, there is a general design flaw :-)
03:55:52  <Stablean> <Sylf> the flaw is the fact that some trains take extra time at pickup, dropping the goods when it's not full enough
03:56:10  <Stablean> <Sylf> really, it's better this way
03:56:16  <Stablean> <Anson> i use load, transfer and full load orders on my station. thus tracks always take different times and i like the idea of buffers
03:57:34  <Stablean> <Sylf> oh well
03:57:53  <Stablean> <Sylf> whatever works for you the best, it's the best thing for your design
03:59:19  <Stablean> <Anson> i tried lots of things, and some work good for me ... but quite often, those are only good because i compensate for other poblems :-)
04:00:04  <Stablean> <Anson> if you say that that design is best and without exit signals, then i have to investigate why it is differemt for me :-)
04:00:38  <Stablean> <Sylf> you have to have enough platforms for the amount of traffic
04:00:52  <Stablean> <Anson> next to your refitter setup, i put down a station entry splitter ... also on that one, i use buffers ... is it good or bad ? .-)
04:01:28  <Stablean> <Sylf> it's standard
04:02:16  <Stablean> <Anson> currently, my network has 1800 iron ore per month and 1520 steel ... mines at 85% rating and steelmill at 82%
04:02:44  <Stablean> <Sylf> I don't look at those ratings too much
04:03:35  <Stablean> <Sylf> to me, that split is a bit pointless
04:04:10  <Stablean> <Anson> what about this layout of the splitter ? no buffers, smaller footprint, but probably more stop&go ?
04:04:38  <Stablean> <Sylf> this is simpler, and doesn't create the CL problem
04:05:02  <Stablean> <Sylf> on yours, the left most line creatse too small of zig-zag line
04:05:18  <Stablean> <Sylf> that slows down the train too early
04:05:49  <Stablean> <Sylf> but you had your split design with TL 3 before....
04:07:33  <Stablean> <Anson> i once tried to repair such a sharp curve ... and the leftmost track really had no more slowdown
04:07:36  <Stablean> <Anson> LOL
04:20:33  <Stablean> *** Sylf has joined spectators
04:22:29  <Stablean> <Anson> is "regearing" some real cargo ?
04:22:42  <Stablean> <md> hmm? just changes power/speed ratios
04:22:49  <Stablean> <Anson> or just used as a flag to remember the settinmg from refitting ?
04:23:38  <Stablean> <Anson> just saw on a train "total cargo: - (0 regearing)((1 regearing))"
04:33:05  <Stablean> *** Sylf has left the game (leaving)
04:33:33  <Stablean> <Anson> is the snowplow a bad joke ? ... max speed 72 kph, with 0 TE and 1 hp ???
04:33:49  <Sylf> With regearing, you can change the top speed and max tractive effort of engines
04:34:08  <Sylf> snowplow is an eyecandy
04:34:19  <Sylf> it's meant to be put in front of another loco
04:34:57  <Stablean> <Anson> AH !
04:35:57  <Stablean> <Anson> would be nice to have easy access to some readme for all grf files ... either by opening a readme (which was extracted from the grf), or by a clickable link that leads to some website or forum thread
04:37:05  <Sylf> bookmark those readme pages and such
04:37:17  <Sylf> pikka has a nice wiki site for NARS and UKRS
04:37:45  <Sylf> as-st.net/ttd has nice pages for Japan landscapes, train set and station sets etc pages
04:37:57  <Sylf> etc
04:38:14  <Sylf> after a while, you get used to having those links handy
04:38:32  <Sylf> there's not really a comprehensive readme for tropic ref set though
04:38:57  <Stablean> <Anson> yes ... the station sets (not the japan etc) are a bit difficult when not used to everything ... i often flip back and forth while searching some station
04:39:30  <Stablean> <Anson> then i find alternate versions of wood loaders, or i find moneral loader and unloader on different pages, etc
04:39:32  <Sylf> after you play about 20 games, it's really not big deal
04:40:11  <Sylf> I mean, I haven't changed the list of station sets in a few months on this server
04:40:41  <Sylf> there are some other station sets that are also nice, but not on the content downloader
04:40:56  <Sylf> canadian station, US station etc
04:41:10  <Sylf> new station, dutch station too
04:41:45  <Stablean> <Anson> i still have problems knowing what the stations are doing ... which of them have animations, which show cargo, whether they show different colors (eg for iron and coal), etc
04:43:53  <Sylf> http://www.as-st.com/ttd/newusa/ISR_Readme.htm  <-- Industrial Stations readme.  Go read.
04:44:33  <Stablean> <Anson> after i read a manual, i remember almost anything if it is about some computer language or something, but when i (at least in theory) would be able to look something up later in some table, i can not remember anything :-(
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