Config
Log for #openttdcoop.stable on 6th December 2013:
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00:00:03  <coopserver> <JoeSchmoe> yeah
00:00:43  <coopserver> <JoeSchmoe> yeah I have a few
00:01:08  <coopserver> <JoeSchmoe> just pulling in all my trains and that way I can make new knowing alll are good
00:01:26  <coopserver> <happy tran  sport> k
00:08:48  <coopserver> *** Game paused (connecting clients)
00:08:53  <coopserver> *** Cameron has joined
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00:15:54  <coopserver> <JoeSchmoe> ok coal is back on track
00:16:18  <coopserver> <Cameron> god, this engine sounds like a demented kitten
00:27:01  <coopserver> <happy tran  sport> trying    wood  a gen  joe
00:27:09  <coopserver> <JoeSchmoe> yup
00:27:21  <coopserver> <happy tran  sport> nice
00:28:31  <coopserver> <happy tran  sport> u  mite  need  to  redo   the  coal  drop
00:28:38  <coopserver> <JoeSchmoe> yeah
00:29:44  <coopserver> *** happy tran  sport has joined spectators
00:38:17  <coopserver> <happy tran  sport> joe   need  help  to get the  wood  going
00:38:27  <coopserver> <JoeSchmoe> nah
00:38:35  <coopserver> <happy tran  sport> ok
00:48:42  <coopserver> <happy tran  sport> that  wood   pick  up  is      to  far   joe
00:49:35  <coopserver> <JoeSchmoe> why do you say that
00:49:57  <coopserver> <JoeSchmoe> oh i see
00:50:21  <coopserver> <JoeSchmoe> ok station walk
00:50:46  <coopserver> <happy tran  sport> ther  u  go
00:50:53  <coopserver> <JoeSchmoe> thanks
00:50:55  <coopserver> <happy tran  sport> np
00:51:15  <coopserver> <JoeSchmoe> cleaning up my curves now that i can terraform
00:51:34  <coopserver> <happy tran  sport> nice
01:09:36  <coopserver> *** Game paused (connecting clients)
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01:10:19  <coopserver> <Nicedude80> !CV
01:10:23  <coopserver> <Nicedude80> !CV
01:10:27  <coopserver> <Nicedude80> !cv
01:10:35  <coopserver> <Nicedude80> There's no goal?
01:10:42  <coopserver> <happy tran  sport> yep
01:10:43  <coopserver> <JoeSchmoe> nope
01:11:01  <coopserver> <Nicedude80> When does it restart?
01:11:50  <coopserver> <happy tran  sport> in    4  or  5  days
01:12:01  <coopserver> <happy tran  sport> i  think
01:13:29  <coopserver> <Nicedude80> How do I know if I claimed a city or not?
01:13:42  <coopserver> <Nicedude80> Claimed it properly i mean
01:13:52  <coopserver> <JoeSchmoe> you don't claim cities
01:13:56  <coopserver> <JoeSchmoe> try !rules
01:13:57  <coopserver> <Nicedude80> oh
01:14:00  <coopserver> <Nicedude80> ok thx
01:14:03  <coopserver> <JoeSchmoe> !rules
01:14:03  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
01:14:04  <coopserver> <Nicedude80> !rules
01:14:04  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
01:16:00  <coopserver> <Nicedude80> Why is it that oilfileds are so rare, are they truned off?
01:16:04  <coopserver> <Nicedude80> turned*
01:16:14  <coopserver> <JoeSchmoe> no just seem to be rare
01:16:16  <coopserver> <JoeSchmoe> randomness
01:23:16  <coopserver> *** Nicedude80 has left the game (Leaving)
01:27:42  <coopserver> <happy tran  sport> i  wish  i  no how  to doo   bbh
01:28:05  <coopserver> <JoeSchmoe> they are complicated
01:28:19  <coopserver> <happy tran  sport> yep  thats  troo
01:28:22  <coopserver> <happy tran  sport> true
01:31:36  <coopserver> <happy tran  sport> i     made  won  bbh       when dixon   was   playing    but      i  had  to  stop  playing   for  a  lone   time
01:32:13  <coopserver> <happy tran  sport> so  i for   got   now    whont  he   tech  me
01:32:38  <coopserver> <JoeSchmoe> just need to make sure all directions can go to all directions
01:32:50  <coopserver> <JoeSchmoe> and choose any lane
01:33:16  <coopserver> <happy tran  sport> yer thats   the  bit   i  can not  doo  will
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01:35:51  <coopserver> <JoeSchmoe> hi legos
01:35:55  <coopserver> <I.M.Legos> Heyo!
01:36:01  <coopserver> <happy tran  sport> hi
01:36:15  <coopserver> <I.M.Legos> So apperently the coal mine went down.
01:36:23  <coopserver> <I.M.Legos> Of corse.
01:36:57  <coopserver> *** I.M.Legos has started a new company #11
01:37:42  <coopserver> <happy tran  sport> how    things  i .m
01:38:22  <coopserver> <I.M.Legos> What's the hotkey for auto signals alog the track?
01:38:35  <coopserver> *** Game paused (connecting clients)
01:38:40  <coopserver> <JoeSchmoe> place one
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01:38:45  <coopserver> <JoeSchmoe> then ctrl drag it
01:38:46  <coopserver> <I.M.Legos> Alright.
01:38:46  <coopserver> <bon> hi
01:38:56  <coopserver> <happy tran  sport> hi  bon
01:38:57  <coopserver> <I.M.Legos> :D
01:39:03  <coopserver> <bon> ctrl...?
01:39:11  <coopserver> <JoeSchmoe> it will follow the curves until it gets to a junction
01:39:29  <coopserver> <happy tran  sport> how  ar  u  bon
01:39:43  <coopserver> <bon> doing ok..wondering what this is about now tho
01:40:10  <coopserver> <JoeSchmoe> if you just drag it will cross junctions but it doesn't work on curves
01:41:28  <coopserver> <I.M.Legos> It costs money to refit...
01:41:40  <coopserver> <happy tran  sport> yep
01:41:44  <coopserver> <bon> <seriously is getting a bit too confused
01:41:44  <coopserver> <I.M.Legos> What changed that?!
01:42:15  <coopserver> <happy tran  sport> uk  tran  set  i .m
01:44:28  <coopserver> <I.M.Legos> Seems i'm back in the iron trade.
01:45:34  <coopserver> <I.M.Legos> ctrl station is useful it seems
01:45:49  <coopserver> <JoeSchmoe> what does it do?
01:46:01  <coopserver> <I.M.Legos> It allows you to connect nearby station
01:46:06  <coopserver> <JoeSchmoe> oh yeah
01:46:09  <coopserver> <I.M.Legos> Vinnie did it on his rail system
01:46:12  <coopserver> <bon> so is that what you two were talking about all the times?
01:46:22  <coopserver> <JoeSchmoe> I do it all the ime, just wasn't thinking
01:46:37  <coopserver> <I.M.Legos> press `
01:46:41  <coopserver> <I.M.Legos> for a chat readout
01:47:09  <coopserver> <bon> still doesn't explain anything other than that 'station' finally got mentioned and it makes sense
01:47:27  <coopserver> <JoeSchmoe> prior we were talking about signals
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02:04:31  <coopserver> <I.M.Legos> wut...
02:04:46  <coopserver> <JoeSchmoe> wut wut?
02:06:49  <coopserver> <I.M.Legos> I have a blue 0-6-0 pulling a passanger train...
02:06:54  <coopserver> <I.M.Legos> HMMMMMMM...
02:07:09  <coopserver> <bon> so?
02:07:14  <coopserver> <bon> it says 'passengers or freight' :P
02:07:40  <coopserver> <bon> and btw pannier would really be Duck
02:08:05  <coopserver> <bon> its the non-pannier tank that is Thomas ;)
02:08:20  <coopserver> <I.M.Legos> I'm ganna go look through them
02:08:21  <coopserver> <bon> and hmm yeah I guess you could consider the saddle one Percy ... and the tram Toby :p
02:08:38  <coopserver> <bon> 4-4-0 is somewhat close to Edward but not quite same type
02:08:42  <coopserver> <I.M.Legos> 0-6-0 tank engine...
02:08:59  <coopserver> <bon> the 0-6-0 Freight probably seem like donald/douglas afaik
02:08:59  <coopserver> <I.M.Legos> Hmmmmmm...
02:09:14  <coopserver> <bon> and I don't recall which one would be a similar match to gordon/henry atm
02:09:25  <coopserver> <bon> the diesel shunter can be that stinky Diesel tho
02:09:29  <coopserver> <bon> heh
02:09:38  <coopserver> <I.M.Legos> There no i has thomas
02:09:55  <coopserver> <bon> and btw it was only in the book not movie but the BR HST character did exist during a "london visit"
02:10:25  <coopserver> <bon> and again another book-only thing is there was one single route with electriication
02:10:39  <coopserver> <I.M.Legos> Also the normal steam engine in the first move (magic Railroad) is actualy a character from the past when the show was called 'shinning time'
02:10:40  <coopserver> <bon> can't recall details tho as it was only a background prop..don't think any locos were mentioned
02:11:17  <coopserver> <I.M.Legos> So that's a intersting fact.
02:11:37  <coopserver> <I.M.Legos> And i know it's the same show becuase it has a picture of thomas in the opening
02:11:57  <coopserver> <bon> one sec anyway...
02:12:39  <coopserver> <bon> oh yeah another thing that never made to the movie screen was the Autocoach
02:12:48  <coopserver> <bon> used by Duck at the very least
02:13:34  <coopserver> <bon> (for anyone not from uk..it was basically a standard coach refitted with some mechanics to semi-remotely control the tank steam locomotive from the coach's cab meaning engineer sat in front while fireman tendered to the rear located cab
02:13:45  <coopserver> <bon> you're better off looking up 'gwr autocoach' on wiki for more
02:14:16  <coopserver> <happy tran  sport> joe  chek  tran   38
02:17:35  <coopserver> <bon> imlego btw heres something a bit different heh tinyurl.com/ironduke1
02:18:50  <coopserver> <I.M.Legos> ok...
02:19:14  <coopserver> *** Vinnie has left the game (general timeout)
02:19:18  <coopserver> <I.M.Legos> Oh no!
02:19:21  <coopserver> <bon> it shows how many characters they had that never made it to tv
02:19:30  <coopserver> <bon> not to mention a lot more diesels too
02:19:32  <coopserver> <I.M.Legos> Ah.
02:19:39  <coopserver> <bon> yeah
02:19:49  <coopserver> <bon> and mind you .. James was actually black for a short time in the books
02:20:03  <coopserver> <bon> but on the tv version they apparently want to cut cost in painting so left James red in first place
02:20:23  <coopserver> <bon> it was that one where thomas saw the breakdown train for the first time
02:20:43  <coopserver> <I.M.Legos> I have that on casset
02:20:49  <coopserver> <bon> :)
02:20:59  <coopserver> <I.M.Legos> It's also where thomas got annie and clarabel.
02:21:12  <coopserver> <bon> and did you know that aw reverdy got into a bit of trouble with languages once?
02:21:18  <coopserver> <bon> "as black as nigger"
02:21:25  <coopserver> <I.M.Legos> wut.
02:21:41  <coopserver> <bon> later it was changed to I think "as black as soot" but even then the early prints still had the original wording
02:21:55  <coopserver> <happy tran  sport> ok  gn  all  have  fu
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02:23:36  <coopserver> <I.M.Legos> yeah black as soot.
02:24:27  <coopserver> <I.M.Legos> I'm barley alive.
02:25:21  <coopserver> <I.M.Legos> I think i'm going to die.
02:25:24  <coopserver> <bon> ah Whistles and Sneezes
02:25:30  <coopserver> <I.M.Legos> ?
02:25:43  <coopserver> <bon> stupid boys threw stones at the coaches damaging things ... crew couldn't find the boys so ...
02:26:03  <coopserver> <I.M.Legos> I have that episode too
02:26:09  <coopserver> <I.M.Legos> :3
02:26:10  <coopserver> <bon> on next run they made up a plan to overfire henry a bit ... and when they got to the bridge again the boys were there but this time.. henry SNEEZED .. blowing lot of soot over :)
02:26:18  <coopserver> <bon> heh :)
02:27:19  <coopserver> <bon> I also have one old 'christmas specials' tape as well..at least two epsoides to do with trees :)
02:27:37  <coopserver> <I.M.Legos> I think i have 2.
02:27:54  <coopserver> <I.M.Legos> considering the tapes have passed down
02:29:02  <coopserver> <I.M.Legos> wood industry would be better
02:29:10  <coopserver> <bon> the interesting thing tho is...
02:29:14  <coopserver> <I.M.Legos> wut.
02:29:26  <coopserver> <bon> the christmas special has a thicker beefier case than the usual flat paper ones for the other
02:29:36  <coopserver> <bon> it wouldn't fit into a normal vhs holder slot
02:29:49  <coopserver> <I.M.Legos> wut/
02:30:49  <coopserver> <I.M.Legos> I give up with this setup.
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02:37:39  <coopserver> <bon> going now
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02:40:10  <happy_> i .m    doing   a new  company
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03:12:14  <happy_> bb  all
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03:12:26  <coopserver> <JoeSchmoe> bb
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03:28:15  <BoSS_MEECH> yo! :D
03:40:34  <Cameron> yo
03:49:47  <BoSS_MEECH> woo!
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04:00:50  <Cameron> having fun yet...
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04:18:06  <BoSS_MEECH> sure? :)
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04:43:18  <BoSS_MEECH> hey :)
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04:48:16  <BoSS_MEECH> yo
05:01:34  <Cameron> yo
05:01:39  <Cameron> :)
05:01:45  <BoSS_MEECH> :D
05:01:58  <Cameron> bb, nap time >:)
05:02:08  <BoSS_MEECH> Seeya :D
05:02:11  <BoSS_MEECH> have a good one
05:02:14  <Cameron> hopefully school isn't a shit show again
05:02:21  <BoSS_MEECH> lol
05:02:23  <BoSS_MEECH> shit show?
05:02:48  <Cameron> how's a Dr. Phil therapy session after class sound
05:03:02  <Cameron> or wait for the slow kids so we can again
05:03:02  <BoSS_MEECH> interesting
05:03:08  <BoSS_MEECH> oh good
05:03:13  <BoSS_MEECH> stay home today? xD
05:03:29  <Cameron> I bailed that after Jam told me to
05:03:58  <BoSS_MEECH> lol
05:04:08  <BoSS_MEECH> if its bullshit why bothere going?
05:04:17  <BoSS_MEECH> they dont teach ottd so its roughly irrelevant
05:04:24  <Cameron> he also said that I should puke on the desk to make it out faster
05:04:34  <BoSS_MEECH> yup
05:04:38  <BoSS_MEECH> use stunt puke
05:04:42  <Cameron> :)
05:04:47  <BoSS_MEECH> :D
05:05:04  <Cameron> anyway
05:05:12  *** Cameron has quit IRC
05:05:30  <BoSS_MEECH> seeya :)
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05:23:05  <coopserver> <JoeSchmoe> sup sliceu
05:23:07  <coopserver> <Slicey> yo
05:24:51  <BoSS_MEECH> yoooooooooo
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06:28:48  <BoSS_MEECH> heya :D
06:43:31  <Djanxy> yo 8055
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06:45:59  <BoSS_MEECH> 8055 ready for duty :)
06:46:02  <BoSS_MEECH> Hey speedy!
06:46:21  <coopserver> <Speedy> hiya mEECH
06:46:52  <BoSS_MEECH> enjoy your big day?
06:46:53  <BoSS_MEECH> :)
06:47:15  <coopserver> <Speedy> it looks like room on this map after penguins
06:47:31  <BoSS_MEECH> the penguins pooped out this map
06:47:32  <coopserver> <Speedy> yea, I did
06:47:45  <BoSS_MEECH> great! :)
06:49:01  <coopserver> <Speedy> now it's independence day and always been free, from school, work, etc.
06:49:32  <BoSS_MEECH> :)? Where are you from again?
06:49:50  <coopserver> <Speedy> Iceman country
06:50:03  <BoSS_MEECH> Siberia?
06:50:23  <coopserver> <Speedy> :DD
06:50:37  <BoSS_MEECH> Happy independence day!
06:51:02  <BoSS_MEECH> oh, finland :D
06:51:08  <BoSS_MEECH> gimy :)
06:51:44  <coopserver> <Speedy> yea
06:52:36  <coopserver> <Speedy> and worlds fastest Heiki, as they used to say on commerical after he got McLaren deal =D
06:53:00  <BoSS_MEECH> No wonder your name is speedy then :)
06:53:13  <BoSS_MEECH> I only drive YuGo
06:56:08  <BoSS_MEECH> dropped my quad turbo inline 4 into my yugo and some drag radials, i keep up with heiki
07:03:38  <BoSS_MEECH> !name F45T_MeeCH
07:03:43  <BoSS_MEECH> grr xD
07:03:55  <coopserver> <Speedy> ?
07:04:01  <BoSS_MEECH> fast meech :)
07:05:59  <Speedy> ok :)
07:11:52  <BoSS_MEECH> too slow, not furious D:
07:13:14  <Djanxy> wanna see meech in fast and furious 15
07:13:30  <Djanxy> in pimped yugo
07:13:45  <BoSS_MEECH> lmao
07:14:00  <BoSS_MEECH> Chromed out with spinning dubs
07:14:08  <Djanxy> yar
07:16:16  <Djanxy> http://farm1.static.flickr.com/77/201979934_f929b39569.jpg?v=0
07:16:29  <BoSS_MEECH> lol
07:17:28  <BoSS_MEECH> http://www.thestrong.org/online-collections/images/Z007/Z00764/Z0076413.jpg
07:17:32  <BoSS_MEECH> ^ what i was thinking
07:17:36  <BoSS_MEECH> BLING BLING
07:18:01  <Djanxy> oh yeah
07:18:40  <Djanxy> http://thechive.files.wordpress.com/2010/03/car-pimped-1.jpg
07:18:42  <Djanxy> or that
07:18:55  <BoSS_MEECH> lol
07:19:04  <BoSS_MEECH> does it shed?
07:19:18  <Djanxy> shed?
07:20:07  <BoSS_MEECH> loses the fur?
07:20:13  <Djanxy> ah
07:20:13  <BoSS_MEECH> like what a dog does :)
07:20:24  <BoSS_MEECH> xD
07:20:29  <BoSS_MEECH> drops fur to go faster
07:20:46  <Djanxy> wonder if it grows new
07:20:57  <BoSS_MEECH> I think i saw a car with grass growing on it before
07:21:26  <BoSS_MEECH> my vehicle had a leak in the back and I had little clover or moss growing in the back, was kinda fucked up actually xD
07:21:40  <Djanxy> haha
07:21:48  <BoSS_MEECH> should convert it to a portable marijuana growing operaiton xD
07:22:36  <BoSS_MEECH> http://jalopnik.com/5949863/truck-with-meth-lab-written-on-it-actually-was-a-meth-lab
07:22:42  <Speedy> http://avaa.se/PkViYg
07:22:43  <Webster> Title: Hieno lada (at avaa.se)
07:23:31  <Djanxy> well who is gonna suspect it is actually a meth lab :D
07:23:40  <Djanxy> and cute Lada too :P
07:24:25  <Djanxy> is the pic fucked up or does that policeman look very short ?
07:25:14  <Speedy> seems he's a shortie
07:25:40  <Djanxy> cause ladas are not known for it's large cars :D
07:25:41  <BoSS_MEECH> weird camera angle
07:25:51  <BoSS_MEECH> anyhoo, thanks for the laughs i need to get to sleep
07:26:02  <BoSS_MEECH> have a good one you two!
07:26:02  <Djanxy> sleep tight !
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07:47:40  <coopserver> <Speedy> hmm
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12:34:38  <coopserver> <bon> hi anson? :)
12:34:53  <coopserver> <Anson> hallo
12:34:58  <coopserver> <bon> how doing?
12:35:14  <coopserver> <Anson> knitting rails :-)
12:35:17  <coopserver> <bon> heh? :P
12:35:37  <coopserver> <Anson> see sign
12:35:43  <coopserver> <Anson> !knitting rails
12:35:43  <coopserver> <bon> one sec
12:36:32  <coopserver> <bon> umm which sign tho?
12:38:17  <coopserver> <bon> the 'knitting rail' one?
12:38:25  <coopserver> <Anson> yes
12:38:47  <coopserver> <bon> mmm heh ok have fun :)
12:39:33  <coopserver> <Anson> already finished three !knitted rails, and now the last spot ...
12:39:59  <coopserver> <Anson> a split 2 -> 2+1+1 :-)
12:40:18  <coopserver> <bon> :)
12:40:52  <coopserver> <bon> I may have to build some roads soon but we'll see
12:45:51  <coopserver> <Anson> we have some roads too :-)
12:46:28  <coopserver> <bon> heh I'll see if the slight extended trains can keep up..if not I'll add roads...otherwise will leave it alone
12:46:28  <coopserver> <bon> :)
12:47:39  <coopserver> <Anson> there are two iron ore mines, but they would need 2 more station spread to access both with the same station ... thus i added a carriage shuttle service :-) LOL
12:48:55  <coopserver> <bon> eh? :P
12:49:43  <coopserver> <Anson> too bad that stations don't have a "reset" button that clears the types of cargo that it accepts ... at the beginning, i once forgot to refit a vehicle after buyinbg it with an "iron" filter, and thus it tried to load coal ... now a coal mine appeared, and coal starts piling up at that station
12:50:10  <coopserver> <bon> humm....yeah :s
12:50:54  <coopserver> <Anson> would be really nice if selecting a filter in the buy menu would automatically refit trains to that selection when buying them
12:52:10  <coopserver> <bon> anyway ... 'Suntborough Market lower halt' tram station is exactly why I prefer tram over road as much as I can heh :P
12:52:33  <coopserver> <bon> trams only go where you specifically want them to go unlike trucks which wander whatever road they want to even if you didn't want them THERE
12:52:37  <coopserver> <bon> ^_^
12:52:43  <coopserver> <bon> especially when next to rails ;)
12:52:53  <coopserver> <bon> heh
12:53:26  <coopserver> <Anson> use roadblocks :-)
12:56:20  <coopserver> <bon> too bad that I never got to spend much time on that tropical map...was having a bit of fun with a solely-tram ... but ehh maybe some one week it'll finally happen again
12:59:06  <coopserver> <bon> heh I see my performance rating is on a slow war with white's
13:00:05  <coopserver> <Anson> i didn't care about ours, but in 2050 we were leading the charts by 150 points
13:01:52  <coopserver> <bon> :p
13:02:05  <coopserver> <bon> I still sometimes find the charts a bit silly tho...
13:02:33  <coopserver> <bon> eg on one map i was like 1/2 the operating profit of other company *but* delivering like almost 3 times more cargo than the other company at same time
13:15:40  <coopserver> <Anson> profit depends on cargo type, amount and distance ... if you transport cargo three times the distance, you will get 2-3 times as much profit for the same amount of transported cargo
13:28:46  <coopserver> <bon> anyway going for now so have fun :)
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14:13:45  <coopserver> <Vinnie> hey
14:13:50  <coopserver> <Anson> hallo
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14:14:31  <coopserver> <Anson> i invented a new method of connecting several tracks and double tracks :-)
14:14:41  <coopserver> <Anson> called "knitting rails" :-)
14:15:29  <coopserver> <Vinnie> did you build it here?
14:16:06  <coopserver> <Anson> ?here ? where ?
14:16:24  <coopserver> <Vinnie> on this server?
14:16:47  <coopserver> <Anson> yes, just finished .... starting at sign "FARM AND STEEL DROP
14:17:41  <coopserver> <Anson> the merge to the double ML, next at the crossing (4 bridges over 3 rails), and then the SLH
14:17:45  <coopserver> <Vinnie> im sorry but that isn't new
14:18:00  <coopserver> <Anson> fopr me, it is :-)
14:18:17  <coopserver> <Vinnie> looks good tough
14:19:22  <coopserver> <Anson> currently, i am working (or rather giving up) on doing the last double rails around "planned: double track"
14:31:52  <coopserver> <Vinnie> well shit :(
14:32:02  <coopserver> <Vinnie> more station wlaking needed :(
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14:48:34  <coopserver> <Berkel> rip
14:48:57  <coopserver> <Vinnie> rip 5 minutes of my time
14:49:46  <coopserver> <Vinnie> actually i am using PBS to the max right now :D
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14:50:12  <coopserver> <V453000> assssssssssssss
14:50:24  <coopserver> <Vinnie> dfffffffffffffffff
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15:08:16  <coopserver> <Vinnie> dark helmet
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15:20:16  <coopserver> <Anson> bon just had wondered why (on another map) he would have half the profit of another company although he transported three times as much cargo ... same just happens to myself
15:20:53  <coopserver> <Anson> i changed a factory destination, thus have too few trains now and deliver fewer cargo than before, but earn a lot more money
15:22:18  <coopserver> <Anson> what do you think of this idea : make OTTD eco friendly :-) ... cap the income per transport and thus encourage doing more than just a single station for a drop
15:26:12  <coopserver> <Anson> that would discourage the RL situation of transporting milk from all over germany and maybe even denmark or whereever to bavaria, fill tetra packs there, and then transport the same milk back, having transports of 1000+ km to the factory and 1000+ back, only for filling the tetra packs in one central factory
15:27:11  <coopserver> <Anson> in ottd, i just start doing the same : transport iron ore all over the network to the most distant steel mill and then transportt all across the network to a fact
15:27:44  <coopserver> <Berkel> perhaps we should put up a game with Cargo Dist!
15:27:46  <coopserver> <Anson> then transport the steel across the network to the most distant factory, and then again the goods to the most distant town
15:28:35  <coopserver> <Anson> cargo dist doesn't change much ... if there is only one steel mill and only one factory, and only one town drop, it would change nothing
15:29:41  <coopserver> <Anson> but when using cargo dist, refitting networks are much more difficult or impossible to set up nicely
15:30:11  <V453000> most people with brain between ears will ignore money very soon in the game anyway Anson, no need to make income caps for that
15:30:29  <V453000> also, cargodist is systematically entirely worthless in terms of "motivating players" so yeah
15:30:51  <coopserver> <Anson> we are on the welcome server here, not on prozone ...
15:31:14  <V453000> that  doesnt change anything
15:31:46  <V453000> everybody is able to make a lot of money that they cant reasonably spend it
15:32:06  <coopserver> <Anson> and even when it is not about money, when did the public server use several drop stations, each near the resources, instead of making a giant network to transport everything to a single drop ?
15:32:58  <V453000> never since there is 0 interesting stuff on that?
15:33:40  <V453000> you can also make a million point to point lines to closest industries
15:33:48  <V453000> zero complexity, nothing to research
15:35:52  <coopserver> <Anson> it could be interesting to have networks with several drop stations, introducing the need to either create separate sub-networks, or maybe have overlapping sub-networks .... not every playstyle in ottd should be the same (to create a giant collector network and drop at one spot only)
15:35:54  <V453000> the "realistic" deliver-to-close-industry may be cute, but for a logic game around transportation, you should aim to make the most complicated and biggest network
15:36:52  <V453000> well you can a) drop many cargoes at many spots, having one drop for each, or even b) drop one cargo in multiple destinations through orders, or whatever else. But all of the options should include having 1 network to have the need for high throughput things
15:37:25  <V453000> openttd has no playstyles, only some players have brains and some dont
15:37:32  <coopserver> <Anson> would need some experiments ... such "capped networks" might end up being more complicated when you need more hubs
15:37:48  <V453000> not really
15:38:09  <V453000> either L_R hubs, or even ignoring hubs and making direct connections, or similar sub-networky-small-things
15:40:07  <coopserver> <Anson> eg stations ABCDEFG, where not all pickups BDF deliver to only A or only G, but BD deliver to G and DF can deliver to A, OR all three deliver to the center D ...
15:41:31  <coopserver> <Anson> and at least for the "no brainers" on the welcome server who plot lines diagonally through the whole map, it would be a limitation :-)
15:42:17  <V453000> you cant make everything idiotproof, better make it have potential for the rest :)
15:43:25  <coopserver> <Anson> why are TF costs so high ? why do canals recently cost so much too ?
15:43:36  <V453000> why not
15:43:54  <coopserver> <Berkel> to force players not to use water things ^^
15:44:09  <V453000> gives requirement to build more carefully in early stages, water is just to make people stay on their islands
15:44:15  <coopserver> <Anson> yes ... why not ... and why not offer the option to have the capped prices for too long distances ?
15:44:32  <V453000> ah you meant distance price
15:44:42  <V453000> well, thats way too relative
15:44:52  <V453000> distance on 500 would be different than on 250 tile map
15:44:58  <V453000> could be relative too I assume but still
15:44:59  <coopserver> <Anson> and the cap could also discourage people from building extra long lines
15:46:26  <coopserver> <Anson> aren't the prices set in grf files ? wouldn't it be possible to have a parameter at which distance income would be capped and thus be adjustable on map creation ?
15:46:42  <V453000> nope
15:46:59  <V453000> newgrfs in general just change base numbers, but dont change the way they work
15:47:16  <V453000> anyway, heavenly beverage demands sacrifice
15:47:56  <coopserver> <Anson> what about firs or sum ? don't they define their own cargo with its own payment graphs ?
15:50:09  <coopserver> <Anson> thus it should be possible to cap income at least according to transportation time ... don't know whether it could also be changed acccording to distance
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16:11:20  <coopserver> <Vinnie> canals can be placed in water at normal costs and then demolished for normal cost aka 100k to terraform water
16:11:33  <coopserver> <Vinnie> it was anused earlier games and now its idiotproof
16:15:03  <coopserver> <Anson> vinnie: that question about canals was my answer to V's statement "you can't make everything idiotproof, better make it have potential for the rest" ... i wanted to say with that question that some things are still done to try making some aspects as idiotproof as posible
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16:16:06  <coopserver> <Anson> and similarly, i thought about whether (too) long lines could be avoided by changing cargo delivery costs
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16:39:49  <Cameron> hello?
16:40:11  <coopserver> <Speedy> yello
16:40:43  <Cameron> heya
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17:12:27  <happy_> hi  all
17:13:16  <Cameron> hi Happy
17:13:35  <happy_> how  things    going
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17:21:12  <happy_> be back  later
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17:22:38  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:22:39  <coopserver> *** Player has started a new company #12
17:22:39  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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17:22:54  <coopserver> *** Player has started a new company #13
17:22:54  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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17:24:40  <coopserver> <Player> !name tula
17:24:40  <coopserver> *** Player has changed his/her name to tula
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17:26:25  <BoSS_MEECH> hi
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17:36:49  <Mark> hi
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18:24:17  <Cameron> yo
18:30:24  <BiG_M> yoyo! :)
18:30:55  <Cameron> yo
18:31:04  <Cameron> back in this shit show class
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18:36:35  <BiG_M> lol
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18:40:29  <BiG_M> heya
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18:54:14  <coopserver> <solo> votenewmap
18:54:15  <coopserver> <solo> xD
18:54:29  <coopserver> <solo> hello
18:54:32  <coopserver> <Berkel> hi
18:57:02  <BiG_M> hi Solo!
18:57:10  <coopserver> <solo> hello
18:57:32  <coopserver> <solo> anybody know when map is reset?
18:57:35  <coopserver> <solo> or is it to soon?
18:58:07  <BiG_M> !date
18:58:07  <coopserver> Mar 04 2092
18:58:23  <BiG_M> I would guess that the map will run aother 50 years
18:58:35  <BiG_M> Maybe new map later today or tomorrow
18:58:59  <coopserver> <solo> sounds bad
18:59:00  <coopserver> <solo> :)
18:59:24  <coopserver> *** Berkel has left the game (Leaving)
18:59:46  <coopserver> <solo> perhaps if anson agrees we are all happy people with a new map, i dont know :)
19:00:15  <BiG_M> ask !admin :)
19:00:26  <coopserver> <solo> isnt that for emergencies only?
19:00:59  <coopserver> <Anson> map saved ... I'll have dinner now and wait what happens ...
19:01:29  <BiG_M> I dont think it says anything about emergencies
19:01:52  <coopserver> <Anson> btw : only 2092 now ...
19:02:02  <coopserver> <solo> ye but low activity
19:02:03  <coopserver> <solo> or
19:02:20  <coopserver> <solo> well nvmd i dont know myself if i can play all evening
19:03:29  <coopserver> <solo> alright, hf
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19:05:20  <BiG_M> hi Twerkoven :)
19:05:31  <coopserver> <Taede> evening
19:05:32  <BiG_M> +h
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19:24:17  <coopserver> <Muel> hi
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19:34:21  <coopserver> <Muel> i thing, when it is good train set
19:36:05  <coopserver> <Muel> Anson: ?
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20:03:26  <coopserver> <JoeSchmoe> hi all
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20:13:58  <coopserver> <Liuk Sk> hi
20:14:03  <coopserver> <JoeSchmoe> hi
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20:26:51  <coopserver> <Dobro> hi all
20:28:33  <coopserver> *** Dobro has started a new company #12
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20:46:45  <coopserver> <Nicedude80> Is it possible to delete your company?
20:47:32  <coopserver> <Nicedude80> ???
20:47:51  <coopserver> *** Nicedude80 has left the game (Leaving)
20:47:58  <coopserver> <Dobro> my?)
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20:48:53  <coopserver> <Dobro> !resetme
20:48:57  <coopserver> *** Dobro has joined spectators
20:49:18  <coopserver> <Dobro> !deleteme
20:49:22  <coopserver> <Dobro> ))
20:49:54  <coopserver> <Nicedude> !cv
20:49:59  <coopserver> <Nicedude> !goal
20:49:59  <coopserver> <Dobro> why u want delete your company?
20:50:30  <coopserver> <Nicedude> I dont like the color scheme, and I dont feel liking clicking through all the different stuff a million times
20:51:34  <coopserver> <Nicedude> !deleteme
20:51:40  <coopserver> <Nicedude> !resetme
20:51:46  <coopserver> <Nicedude> Why doesnt that work
20:51:53  <coopserver> *** Nicedude has left the game (Leaving)
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20:52:16  <coopserver> *** Nicedude80 has joined
20:52:17  <coopserver> *** Nicedude80 has started a new company #13
20:52:18  <coopserver> *** Game unpaused (connecting clients)
20:52:31  <coopserver> *** Dobro has joined company #12
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20:54:19  <coopserver> <Nicedude80> !online
20:55:28  <coopserver> <Nicedude80> When does this map reset?
20:55:34  <coopserver> <Nicedude80> Today?
20:56:09  <coopserver> <Nicedude80> Is anyone online??
20:56:14  <coopserver> <Nicedude80> !help
20:56:22  <coopserver> <Nicedude80> Why do no commands work?
20:56:40  <coopserver> *** Nicedude80 has left the game (Leaving)
20:59:24  <coopserver> *** Game paused (connecting clients)
20:59:39  <coopserver> *** RTM has joined
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21:00:22  <coopserver> <RTM> hi Anson
21:00:25  <coopserver> <RTM> hi Vinnie
21:00:29  <coopserver> <RTM> hi Cameron
21:00:37  <coopserver> <RTM> hi JoeSchmoe
21:00:39  <coopserver> <RTM> hi legalnycyklista
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21:06:48  <coopserver> *** RTM has left the game (Leaving)
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21:09:16  *** Speedy` is now known as Speedy
21:14:41  <coopserver> <Vinnie> hey guys
21:14:54  <coopserver> <Vinnie> i missed the first player to ask for a map reset :(
21:15:14  <coopserver> *** Game paused (connecting clients)
21:15:16  <coopserver> *** Berkel has joined
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21:18:42  <Taede> eager for a reset vinnie?
21:24:20  <coopserver> *** Game paused (connecting clients)
21:24:24  <coopserver> *** Player has joined
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21:28:45  <coopserver> *** Game paused (connecting clients)
21:28:52  <coopserver> *** Player #1 has joined
21:28:52  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:28:53  <coopserver> *** Player #1 has started a new company #13
21:28:53  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:28:54  <coopserver> *** Player #1 has joined spectators
21:28:55  <coopserver> *** Player #1 has left the game (wrong company in DoCommand)
21:28:55  <coopserver> *** Game unpaused (connecting clients)
21:31:29  <coopserver> *** Player has left the game (general timeout)
21:41:21  <coopserver> <Cameron> I am for a new map
21:41:27  <coopserver> <Berkel> #2
21:43:42  <coopserver> <Cameron> gunna redo my network
21:55:00  <coopserver> *** legalnycyklista has left the game (Leaving)
21:55:23  <coopserver> <Cameron> :D
21:55:33  <coopserver> *** Game paused (connecting clients)
21:55:37  <coopserver> *** bon has joined
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21:55:43  <coopserver> <Cameron> wb
21:55:58  <coopserver> <bon> hi
21:57:02  <coopserver> <bon> how doing?
22:00:44  <coopserver> <bon> busy eh?
22:06:39  <coopserver> <Berkel> omg
22:06:43  <coopserver> <Berkel> sell the ship1!
22:06:45  <coopserver> <Cameron> :P
22:06:52  <coopserver> <Cameron> both are stopped
22:06:57  <coopserver> <Cameron> :)
22:09:08  <coopserver> <bon> heh
22:12:47  <coopserver> *** Berkel has left the game (Leaving)
22:13:15  <coopserver> <Cameron> and are now sold for scrap metal
22:14:53  <coopserver> <Cameron> lol
22:14:55  <coopserver> <bon> to cover the ship cost and beside I'm not even doing much at all here
22:14:56  <coopserver> <bon> :P
22:22:06  <coopserver> <bon> going now as usual..have fun ;)
22:22:14  <coopserver> <Cameron> k, bb
22:22:14  <coopserver> *** bon has left the game (Leaving)
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22:42:20  <coopserver> *** Game paused (connecting clients)
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23:05:31  <coopserver> *** Djanxy has left the game (Leaving)
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23:17:19  <coopserver> <Anson> hallo, Cameron, your graphs look funny ... some stalagmites :-)
23:22:03  *** happy__ has joined #openttdcoop.stable
23:22:25  <coopserver> <Anson> !name Anson (midnite dinner)
23:22:37  *** happy__ has joined #openttdcoop.stable
23:22:41  <coopserver> <Anson> !name "Anson (midnite dinner)"
23:22:42  <coopserver> *** Anson has changed his/her name to Anson (midnite dinner)
23:24:26  *** Vinnie has joined #openttdcoop.stable
23:24:33  <coopserver> *** Anson (midnite dinner) has joined spectators
23:28:45  <coopserver> <Anson (midnite dinner)> finally going to eat something ... and I'll see whether my reputation has increased a bit when i come back
23:29:25  <coopserver> <Anson (midnite dinner)> currently, all authorities (ok, only two, but those are all that currently matter) hate me :-(
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23:34:14  <coopserver> *** Game paused (connecting clients)
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