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00:00:00 <coopserver> <BiG MeeCh> why not donate 7 billion 00:00:19 <coopserver> <BiG MeeCh> lol 00:00:21 <coopserver> <BiG MeeCh> what is the max? 00:00:30 <coopserver> <Cameron> 40 million USD 00:00:42 <coopserver> <BiG MeeCh> shame 00:00:57 <coopserver> <Cameron> yeah, thought they would change that... 00:01:32 <coopserver> <BiG MeeCh> well its probably done to prevent someone from coming in and screwing your money supply up 00:12:26 <coopserver> *** Game paused (connecting clients) 00:12:28 <coopserver> *** sim-al2 has joined 00:12:28 <coopserver> *** Game unpaused (connecting clients) 00:12:52 <coopserver> <BiG MeeCh> yo 00:13:01 <coopserver> <sim-al2> hi 00:13:29 <coopserver> *** sim-al2 has joined company #6 00:37:34 <coopserver> *** Speedy has left the game (general timeout) 00:41:27 <coopserver> *** Game paused (connecting clients) 00:41:31 <coopserver> *** Slicey has joined 00:41:32 <coopserver> *** Game unpaused (connecting clients) 00:41:39 <coopserver> <BiG MeeCh> yo! 00:41:45 <coopserver> <Cameron> wb 00:42:20 <coopserver> <Slicey> jeez 00:42:26 <coopserver> <Slicey> i like this :) 00:42:29 <coopserver> <Cameron> ? 00:42:36 <coopserver> <Slicey> the map 00:42:37 <coopserver> <BiG MeeCh> only get mars every once in a while 00:42:43 <coopserver> <Cameron> lol 00:42:55 <coopserver> <Slicey> never played before :o 00:43:10 <coopserver> <Cameron> or like never, or V was on something... 00:43:15 <coopserver> *** BiG MeeCh has joined company #3 00:43:22 <coopserver> <BiG MeeCh> V is on crack rocks 00:43:28 <coopserver> <BiG MeeCh> but its the same stuff I'm on 00:43:29 <coopserver> <Cameron> :P 00:43:42 <coopserver> *** Slicey has left the game (Leaving) 00:43:50 <coopserver> <Cameron> you guys are corrupt 00:43:56 <coopserver> <BiG MeeCh> slicey likes the map but then leaves 00:44:01 <coopserver> <Cameron> lol 00:44:10 <coopserver> <BiG MeeCh> seems legit 00:44:18 <coopserver> <Cameron> well, it is over I guess 00:44:26 <coopserver> <BiG MeeCh> what's over? 00:44:47 <coopserver> <Cameron> this map/game 00:44:54 <coopserver> <Cameron> need a new one >.> 00:44:58 <coopserver> <BiG MeeCh> I think there's more to be done 00:45:03 <coopserver> <Cameron> no 00:47:22 <coopserver> *** BiG MeeCh has joined spectators 00:52:33 <coopserver> *** Cameron has joined spectators 00:54:55 <coopserver> *** Game paused (connecting clients) 00:55:00 <coopserver> *** Speedy has joined 00:55:00 <coopserver> *** Game unpaused (connecting clients) 01:08:38 *** tycoondemon has quit IRC 01:11:28 *** tycoondemon has joined #openttdcoop.stable 01:14:20 <coopserver> *** Speedy has joined company #8 01:14:35 <coopserver> *** BiG MeeCh has left the game (general timeout) 01:19:02 <coopserver> *** sim-al2 has left the game (general timeout) 01:20:01 <coopserver> *** Game paused (connecting clients) 01:20:14 <coopserver> *** sim-al2 has joined 01:20:15 <coopserver> *** Game unpaused (connecting clients) 02:00:19 <coopserver> *** Cameron has joined company #2 02:20:53 <coopserver> *** Game paused (connecting clients) 02:21:00 <coopserver> *** RTM has joined 02:21:01 <coopserver> *** Game unpaused (connecting clients) 02:21:28 <coopserver> <RTM> Hi 02:21:34 <coopserver> <sim-al2> hi 02:21:35 <coopserver> <Cameron> heya 02:21:36 <coopserver> <Speedy> hey 02:24:28 <coopserver> *** Game paused (connecting clients) 02:24:34 <coopserver> *** Koto has joined 02:24:34 <coopserver> *** Game unpaused (connecting clients) 02:27:52 <coopserver> <Anson> hehe, u think i would have to do a major rework of ma stations now .... too much cargo piling up 02:28:15 <coopserver> <Cameron> yeah 02:28:38 <coopserver> <Anson> 2k to 3k at some primaries, and even 26k toffee and 355k cotton candy at my reloader stations :-) 02:28:45 <coopserver> <Cameron> :P 02:28:51 <coopserver> <sim-al2> 355... K? 02:28:56 <coopserver> <Cameron> yea 02:29:30 <coopserver> <sim-al2> LOL 02:29:33 <coopserver> <Anson> but do i really want to rebuild all of "RELOADER 2" (see sign) now, in 2109 ? 02:29:51 <coopserver> <Cameron> no 02:30:14 <coopserver> <Cameron> need bigger station spread 02:30:28 <coopserver> <Anson> look at "Fonbourne Cotton Reload" for that big pile 02:30:31 <coopserver> <Cameron> longer trains 02:30:52 <coopserver> <sim-al2> That would make a pile bigger than the station 02:31:08 <coopserver> <Anson> two problems : my ML is only single, would need to be double or triple, even with the long trains 02:31:08 <coopserver> <Cameron> reloader 1 316k cotton candy 02:31:32 <coopserver> *** Koto has left the game (Leaving) 02:31:41 <coopserver> <Anson> second problem is how i acces the stations : one forced depot for every 2-4 platforms 02:31:48 <coopserver> *** RTM has left the game (Leaving) 02:32:44 <coopserver> <Anson> while production was very low, it worked really well to have one shared forced depot for 4+ platforms with 3 different cargoes 02:33:22 <coopserver> <Anson> in the meantime, i use 1 depot for every 2 platforms, but entering and leaving of TL12 trains takes too long 02:37:38 <coopserver> <sim-al2> I noticed in the New Year's map that some of mines hit maximum production (2000+) tons per month 02:37:59 <coopserver> <sim-al2> but then even with excellent ratigs they started dropping 02:38:16 <coopserver> <sim-al2> That one eventually hit 200 02:38:34 <coopserver> <sim-al2> Is that normal in the long run? 02:39:19 <coopserver> <Anson> someone once calculated the probabilities for increasing and decreasing production of primaries 02:40:28 <coopserver> <Anson> he found (easy to see at first sight) that ANY primarym no matter how good or bad the service is, CAN drop down to 0 and die, or go up to max at 2000+ 02:40:43 <coopserver> <sim-al2> Interesting 02:41:02 <coopserver> <Anson> but of course, on average, all badly serviced stations will go down and all well serviced stations up 02:41:23 <coopserver> <sim-al2> I had two dozen long trains serving this thing, and it just never recovered 02:41:39 <coopserver> <Anson> that guy even had calculated the average time it takes stations to get to maximum production :-) 02:41:54 <coopserver> <sim-al2> I had to make transfer lines to bring in more ore to keep the trains from backing up 02:42:14 <coopserver> <sim-al2> Is it on the TT forum? 02:42:28 <coopserver> <Anson> no idea whre i read that 1+ years ago 02:42:44 <coopserver> <sim-al2> ok 02:43:58 <coopserver> <Anson> ah, maybe it was right here : http://wiki.openttd.org/Game_mechanics#Production_change 02:44:41 <coopserver> <Anson> http://wiki.openttd.org/Game_mechanics#Production_change 02:44:53 <coopserver> <Anson> For good service, it takes 29.6 years on average to double; with excellent service, it takes 14.8 years. 02:45:10 <coopserver> <Anson> For production to go from near bottom of 100 to near maximum of 2100 takes 130 years with good service and 65 years with excellent service. 02:45:50 <coopserver> <Anson> Statistically speaking, 6 out of 10 industries will not go from 100 to 2100 even with the best service during 65 years. 02:46:11 <coopserver> <Anson> About 1 out of 9 industries will even lower their production when being served at 60-80% cargo transported for 50 years. 02:54:44 <coopserver> <Anson> but as already said : it is completely random, and the above applies only to the average of many promaries and over many years 02:55:29 <coopserver> <sim-al2> ok I see lots of interesting bits about station rating too... 02:56:01 <coopserver> <sim-al2> A statue in the industry's town gives you a lot of free rating 02:56:15 <coopserver> <Anson> and since humans always try to recognize patters, even when there are none, they often believe that industries at specific locationswill die when another player had created a toyland map 2 weeks ago :-) 02:57:06 <coopserver> <sim-al2> Nothing like a little digital superstition :) 02:57:23 <coopserver> <Anson> yes, 10% ... but be aware that nobody can remove statues later, and thus you are stuck with those +10%, even when you later don't want an increase of production because you can't keep up and it starts piling in the station ... 02:57:42 <coopserver> <sim-al2> Good point 02:58:37 <coopserver> <Anson> on small towns, statues often cause rebuilding of houses, thus removing goods/food acceptance and simiar effects 03:05:53 <coopserver> *** Game paused (connecting clients) 03:06:01 <coopserver> *** Slicey has joined 03:06:01 <coopserver> *** Game unpaused (connecting clients) 03:14:21 <BiG_BOSS_> yo Slice! 03:14:28 <coopserver> <Slicey> sup! 03:15:48 <coopserver> *** Slicey has left the game (Leaving) 03:39:16 <coopserver> *** Speedy has joined spectators 03:50:17 *** tycoondemon2 has joined #openttdcoop.stable 03:51:53 *** tycoondemon has quit IRC 03:58:37 <coopserver> <Anson> Oops 03:59:21 <coopserver> <sim-al2> opps? 03:59:28 <coopserver> <sim-al2> Heck of a jam there 03:59:42 <coopserver> <Anson> looks like i have a deadlock ... big stuck loop around all the network 04:01:45 <coopserver> <Anson> one bad station entry ... causing a queue ... back to the sideline ... back to the mainline ... once across the net ... through the drop station ... and all the way back to the pickup ... back to the wrong rail/signal combination 04:02:14 <coopserver> <sim-al2> Ouch 04:02:48 <coopserver> <Anson> now i only have removed two little railpieces on one tile :-) 04:02:57 <coopserver> <sim-al2> I had one because I deleted a section of rail so I could level and build a bridge, and one of my tankers tried to go down a prio and just started bouncing 04:06:38 <coopserver> <Anson> i like to look at RELOADER 2 and watch the feeder trains do their ballett dance :-) 04:07:50 <coopserver> <Anson> looks similar to what some people built 1 and 2 maps ago, and which caused deadlocks for them 04:08:34 <coopserver> <Anson> but i took care of the pbs and enough waiting space behind crossings, so that the trains don't enter crossings unless they are guaranteed to be able to leave them 04:13:05 <coopserver> *** Speedy has left the game (Leaving) 04:13:41 <coopserver> <Anson> you found a train that is waiting for a LONG time (see signs) ... thanks for the hint, but it has been almost on purpose 04:14:48 <coopserver> <Anson> i built the long distance routes and thus also added that sugar train at reloader 1, but it is waiting there now, since there are no sugar mines nearby and thus no feeder trains yet 04:15:42 <coopserver> <Anson> but when/if there appears a sugar mine, i only need to install the feeder, and the long distance trains are already there to take care of the cargo 04:17:15 <coopserver> *** Game paused (connecting clients) 04:17:22 <coopserver> *** Yugi_D has joined 04:17:23 <coopserver> *** Game unpaused (connecting clients) 04:18:49 <coopserver> *** Yugi_D has left the game (Leaving) 04:22:07 <coopserver> *** Game paused (connecting clients) 04:22:26 <coopserver> *** phatmatt has joined 04:22:26 <coopserver> *** Game unpaused (connecting clients) 04:22:48 <coopserver> *** phatmatt has left the game (general timeout) 04:23:56 <coopserver> *** Game paused (connecting clients) 04:24:13 <coopserver> *** phatmatt has joined 04:24:14 <coopserver> *** Game unpaused (connecting clients) 04:24:34 <coopserver> *** phatmatt has left the game (general timeout) 04:59:38 <coopserver> *** Cameron has joined spectators 05:47:54 <coopserver> *** Game paused (connecting clients) 05:48:10 <coopserver> *** phatmatt has joined 05:48:11 <coopserver> *** Game unpaused (connecting clients) 05:56:52 <coopserver> *** phatmatt has left the game (general timeout) 06:12:49 <coopserver> *** Game paused (connecting clients) 06:12:52 <coopserver> *** Dnz-Ali has joined 06:12:53 <coopserver> *** Game unpaused (connecting clients) 06:13:18 <coopserver> <Dnz-Ali> hi 06:13:33 <coopserver> *** Dnz-Ali has left the game (Leaving) 06:17:51 *** Djanxy has joined #openttdcoop.stable 06:20:45 <coopserver> *** Game paused (connecting clients) 06:20:58 <coopserver> *** phatmatt has joined 06:20:58 <coopserver> *** Game unpaused (connecting clients) 06:21:26 <coopserver> *** Game paused (connecting clients) 06:21:36 <coopserver> *** BiG MeeCh has joined 06:21:36 <coopserver> *** Game unpaused (connecting clients) 06:21:55 <coopserver> <BiG MeeCh> yoooooo! 06:22:00 <coopserver> <BiG MeeCh> phatmatt 06:22:03 <coopserver> <BiG MeeCh> feeling better? 06:29:13 <coopserver> *** BiG MeeCh has left the game (general timeout) 06:30:57 <coopserver> <Anson> hallo, sim, can you please help me and bomb two houses in Fort Prendtown ? 06:31:25 <coopserver> <sim-al2> Bombs away! 06:31:35 <coopserver> <Anson> btw: hallo if any spectator is really watching :-) 06:31:54 <coopserver> <Anson> full hit ... thanks 06:32:12 <coopserver> <sim-al2> Mission accomplished 06:32:16 <coopserver> <sim-al2> :) 06:32:18 <BiG_BOSS_> lol 06:32:51 <BiG_BOSS_> too bad we dont have the UFO here 06:33:04 <coopserver> <sim-al2> No we should be thankful for that 06:33:23 <coopserver> <sim-al2> Stupid UFOs stalking my stuff 06:33:52 <BiG_BOSS_> they would always land in the most expensive parts of a network :D 06:35:42 <coopserver> *** Game paused (connecting clients) 06:35:54 <coopserver> *** BiG MeeCh has joined 06:35:54 <coopserver> *** Game unpaused (connecting clients) 06:37:46 <coopserver> *** BiG MeeCh has joined company #3 06:42:46 <coopserver> *** BiG MeeCh has joined spectators 06:42:54 <coopserver> <Anson> UFOs would be nasty, having to repair quite a bit ... but it would ruin people too easily when the UFOs come as soon as someone goes afk for a few hours .... 06:43:05 <coopserver> <BiG MeeCh> good idea! 06:43:07 <coopserver> <BiG MeeCh> :D 06:43:43 <coopserver> *** phatmatt has left the game (general timeout) 06:44:52 <coopserver> <Anson> UFOs and their damage could be handled by people when there is always someone online as soon as the game runs ... thus suggest that to V for the PS, meech :-) 06:45:04 <coopserver> <BiG MeeCh> hehe 06:45:28 <coopserver> <BiG MeeCh> well having 8x8 tiles of a SLH or 4-way BBH destroyed would almost prove insane 06:46:42 <coopserver> <sim-al2> Not to mention mentally scarring 06:47:02 <coopserver> <Anson> hehe, imagine that insane 4way crossing with 7 lanes in each direction ... it would take 32x32 = 1024 UFOs to completely nuke that one :-) LOL 06:49:27 <coopserver> *** BiG MeeCh has left the game (general timeout) 06:50:22 <BiG_BOSS_> gaH! 06:50:22 <BiG_BOSS_> :D 06:51:17 <coopserver> <Anson> finished ... double ML now, although the connections to the 2nd lane are rather crappy sometimes 06:51:37 <coopserver> <Anson> and the stations would need some adjustments too 06:55:21 *** Mark has quit IRC 06:57:44 <coopserver> *** Game paused (connecting clients) 06:57:56 <coopserver> *** BiG MeeCh has joined 06:57:56 <coopserver> *** Game unpaused (connecting clients) 07:06:25 *** Mark has joined #openttdcoop.stable 07:06:26 *** Webster sets mode: +o Mark 07:10:44 <coopserver> *** BiG MeeCh has left the game (general timeout) 07:12:37 *** [1]Mark has joined #openttdcoop.stable 07:13:01 <coopserver> *** Game paused (connecting clients) 07:13:12 <coopserver> *** phatmatt has joined 07:13:13 <coopserver> *** Game unpaused (connecting clients) 07:15:11 <coopserver> <Anson> lol ... just doubled the platform for Lanley Candy Pickup station :-) ... but i think that was the last expansion that could be done there without building it completely from scratch 07:16:28 *** Mark has quit IRC 07:16:28 *** [1]Mark is now known as Mark 07:23:20 <coopserver> *** phatmatt has left the game (general timeout) 07:42:01 <coopserver> <sim-al2> Ouch 07:43:31 <coopserver> <Anson> complicated rebuild, without disturbing any trains, and on the last rail piece, i crashed them :-( 07:43:39 <coopserver> <sim-al2> :( 07:44:04 <coopserver> <sim-al2> Right on the mainline no less 07:45:15 <coopserver> <Anson> that's why i was so glad that not a single train had to stop or slow down for the rebuild 07:46:03 <coopserver> <Anson> and when reconnecting the last rail piece, i didn't see that i had not yet placed the signal at that last merge 07:46:22 <coopserver> <Anson> now there are two :-) 07:48:53 <coopserver> <Anson> doesn't it look nice now ? ... old version at sign "old", new versionwith a tunnel on mountain top :-) 07:49:18 <coopserver> <sim-al2> It does 07:49:45 <coopserver> <sim-al2> Interesting order set 07:50:07 <coopserver> <Anson> which one ? 07:50:17 <coopserver> <sim-al2> Just picked train 54 07:51:20 <coopserver> <Anson> yes, i do that often for goods and food drops, in case the town doesn't accept them any longer 07:51:23 <coopserver> <sim-al2> All for autoreplace? 07:51:25 <coopserver> <sim-al2> Oh 07:51:35 <coopserver> <sim-al2> Good idea 07:52:50 <coopserver> <Anson> then they will go to a depot and stop ... and when i resume, they unload unconditionally ... but they load once, to get rid of the old cargo that was dropped ... 07:53:08 <coopserver> <Anson> but i see an error in those orders now ... 07:54:16 <coopserver> *** Game paused (connecting clients) 07:54:19 * BiG_BOSS_ slaps ALL 07:54:20 <coopserver> *** V453000 has joined 07:54:20 <coopserver> *** Game unpaused (connecting clients) 07:54:21 <coopserver> <V453000> hy 07:54:26 <BiG_BOSS_> that guy too 07:54:29 <BiG_BOSS_> high 07:55:42 <coopserver> *** V453000 has left the game (Leaving) 07:55:51 <BiG_BOSS_> lame 07:56:13 <coopserver> <Anson> no, not an error, only forgot the manual how to manually release the trains .-) ... i need to restart trains a few times until the station is empty again (after it accepts goods/food again) 07:56:53 <coopserver> <Anson> are you all coming or going ? 07:57:19 <coopserver> <sim-al2> I have no idea... 07:57:26 <coopserver> <Anson> sim, did you see the orders of the other trains, eg 83 ? 07:58:49 <coopserver> <sim-al2> Why #3? 07:59:06 <coopserver> <sim-al2> How can 4 ever happen then? 07:59:24 <coopserver> <Anson> those trains only shall do orders 1 and 2, thus "3: jump to 1" 07:59:42 <coopserver> <sim-al2> What's #4 for? 08:00:12 <coopserver> <Anson> maintenance is never needed since they have a forced depot on their route ... but without order 4, they might decide to go to some random depot instead 08:00:20 <coopserver> <sim-al2> Ah 08:01:09 <coopserver> <Anson> order 4 will never be executed because of 3, but it is still there and thus disables automatic maintenance for this train 08:02:42 <coopserver> <Anson> would be nice if we could add comments in the orders, so that in a multiplayer company, other people can understand what is done and why (and i myself also remember after a few hundred years :-) 08:46:06 <coopserver> <Anson> sim, i think you got a long prio near Ganingville Mines 08:46:21 <coopserver> <Anson> i see no trains joining the ML 08:47:26 <coopserver> <sim-al2> Yeah I might triple everything in the moring 08:47:29 <coopserver> <Anson> with the speed of the trains, the prio should even be longer, but then no trains would ever join 08:47:31 <coopserver> <sim-al2> *morning 08:48:11 <coopserver> <Anson> you should have a double ML with a choice 08:49:07 <coopserver> <Anson> but currently, the ML is no real double ML, and instead is only one track for bubbles and one for anything else ß 08:49:17 <coopserver> <sim-al2> pretty much 08:52:36 <coopserver> <Anson> overall, your network looks really nice 08:52:57 <coopserver> <sim-al2> Thank you 08:53:11 <coopserver> <Anson> New Trenfingburg Woods could use double platforms because of the unloading times ... 08:54:17 <coopserver> <Anson> (for the yellow part of the station) 08:58:48 <coopserver> <Anson> hehe, 2k bubbles and 3k drinks waiting at your stations .... preparing for summer ? .-) 08:59:07 <coopserver> <sim-al2> Yeah... 08:59:39 <coopserver> *** Game paused (connecting clients) 09:00:11 <coopserver> *** phatmatt has joined 09:00:15 <coopserver> <Anson> the bottleneck is the unloading of bubbles on the yellow line ... 09:00:32 <coopserver> *** phatmatt has left the game (Leaving) 09:00:32 <coopserver> *** Game unpaused (connecting clients) 09:00:36 <coopserver> *** Game paused (connecting clients) 09:00:50 <coopserver> *** phatmatt has joined 09:00:51 <coopserver> *** Game unpaused (connecting clients) 09:02:41 <coopserver> <sim-al2> Doubled 09:02:59 <coopserver> <sim-al2> Need a higher station spread though.,, 09:03:05 <coopserver> <Anson> yes, and the queue is gine 8for unloading) 09:04:21 <coopserver> <sim-al2> What queue? 09:04:39 <coopserver> <Anson> i know that problem ... even worse when trains are max length and you can't even move a station by 1 tile 09:04:46 <coopserver> <sim-al2> oh 09:06:00 <coopserver> <Anson> my RELOADER 2 is really two parts ... one part is 9x12 and the other is 7x12 09:06:53 <coopserver> <sim-al2> That station is pretty big no matter what... 09:07:24 <coopserver> *** phatmatt has left the game (general timeout) 09:07:41 <coopserver> <Anson> i would have liked to make the drop part wider, for all 7 cargo types, and have 7 platforms = 7 stations like they are now, but that would be much larger than 12x12 09:08:38 <coopserver> <Anson> for those stations, you need to flatten a mountaintop, no matter how much you hate terraforming 09:09:18 <coopserver> <Anson> but for 7 cargo types, 14 would be a nice station spread ... 2 platforms per type 09:09:32 <coopserver> <sim-al2> Except for my factory area I think I've built to terrain pretty well 09:09:46 <coopserver> <sim-al2> yes that would help a lot 09:10:06 <coopserver> <sim-al2> I love the terrace station at Ganingville Woods 09:10:20 <coopserver> <Anson> your bubbles are gone now ... doubling the platforms payed off 09:11:14 <coopserver> <Anson> that was one of my first stations, when i had no money to terraform 09:11:46 <coopserver> <Anson> and i would like that kind of stations too, if the entrance and exit wouldn't be time ceritical or use too much space 09:13:05 <coopserver> <Anson> i like everything that is "not normal" :-) ... eg the two crossing double tunnels under Brunningbury 09:13:26 <coopserver> <sim-al2> Or my canopy of steel over your lines :) 09:13:49 <coopserver> <Anson> yes, where you had helped me getting access to one of those tunnels 09:14:14 <coopserver> <Anson> btw : where i live, we have such a constrruction like you built .... 09:14:24 <coopserver> <sim-al2> Yeah I built right next to you at first becuase I had no money 09:14:58 <coopserver> <sim-al2> In my city's downtown area the highway interchanges are like that 09:15:03 <coopserver> <Anson> a cargo station with something like 20 rails, and they go over a 4-lane street 09:15:36 <coopserver> <sim-al2> They put a major highway interchange right off of an important river bridge 09:15:56 <coopserver> <sim-al2> Everything is a stack of bridges there 09:16:13 <coopserver> <sim-al2> They have a cement plant underneath it all 09:16:48 <coopserver> <sim-al2> And the intercity railway line enters next to it 09:17:01 <coopserver> <sim-al2> *Intercity being two trains a day...total... 09:20:10 <coopserver> <Anson> we also have a nice autobahn merger ... a 3-lane (in each direction) autobahn meets a 3-lane innercity highway, and there are entries and exits to all 3 directions coming from normal roads at 3 other directions 09:21:05 <coopserver> <sim-al2> That sounds...complex 09:21:13 <coopserver> <Anson> at that road junction, there are also Sbahn and intercity in 3 directions, mostly parallel to the autobahn 09:22:11 <coopserver> <sim-al2> Where I live there's a "Historical" tram that loops around downtown and has two branches a little further 09:22:27 <coopserver> <sim-al2> But that's it for rail. Everything else is freight or buses 09:22:58 <coopserver> <sim-al2> Now there is many freight lines coming into and out of the city in every direction 09:22:59 <coopserver> <Anson> hehe, our public transportation system has everything, besides planes :-) 09:23:29 <coopserver> <sim-al2> We have a massive air cargo hub, which was the busiest in the world for a while 09:23:40 <coopserver> <Anson> Ubahn, Sbahn, Tram, Erail, bus, and even ships :-) 09:24:39 <coopserver> <sim-al2> lol we have barges, but most traffic is through for the north 09:24:54 <coopserver> <sim-al2> Barges are amazing slow btw 09:25:06 <coopserver> <Anson> but don't speak of planes for outr city ... we had 3 airports, and they decided to replace them all with one big airport which should have started business a year ago ... 09:25:24 <coopserver> <sim-al2> A certain German capital, I take it? 09:25:38 <coopserver> <Anson> current plans are to publish this summer, when they really will start, maybe in 1 or 2 years 09:25:59 <coopserver> <sim-al2> That sounds very annoying 09:26:44 <coopserver> <Anson> i don't know what they thought ... a big city needs at least a second emergency airport, doesn't it ? 09:28:02 <coopserver> <Anson> if there is an accident (with planes, or some fire in a building, bomb alarm or whatever) where do they send the planes ? to another city, 150 or 200 km distant, and then peiople can try getting trains to come here 09:28:12 <coopserver> <sim-al2> So I'm guessing that its impossible to get a flight out right? 09:28:52 <coopserver> <Anson> one of the old airports is still used, at double normal capacity, and until the new one is done, it will be triple 09:29:08 <coopserver> <sim-al2> Oh wonderful 09:29:51 <coopserver> <Anson> they would have to invest in that old one, but don't want to since it will "soon" be closed 09:29:52 <coopserver> <sim-al2> My airport was losing flights for awhile, but they closed one terminal so I didn't always seem as empty as it really was 09:30:40 <coopserver> <sim-al2> We really have the opposite airport problem: the airlines are slowly leaving 09:31:15 <coopserver> <Anson> oh, i just remember, besides Ubahn, Sbahn, Tram, trains, buses and ships, our public transportation also had maglev for a few years :-) 09:31:20 <coopserver> <sim-al2> Even then many flights are just to the next big airport, which really sucks to travel through 09:32:02 <coopserver> <sim-al2> Ha maglev. I can only dream of something like that 09:33:05 <coopserver> <Anson> it was a test track with three stations, built on top of an unused Ubahn (half our Ubahn is above ground, half of our Sbahn is below griound .-) 09:33:14 <coopserver> <sim-al2> lol 09:33:22 <coopserver> <sim-al2> USbahn? 09:33:37 <coopserver> <sim-al2> :p 09:33:58 <coopserver> <Anson> but after the wall was gone, they reactivated that dead end to connect the two old parts of that line, and thus the maglev had to be removed 09:34:06 <coopserver> <sim-al2> I now see ES64s flying through undercity tunnels... 09:34:12 <coopserver> <Anson> Ubahn = metro 09:34:15 <coopserver> <sim-al2> yes 09:36:16 <coopserver> <sim-al2> Unforuntaely I really need to get to bed 09:36:23 <coopserver> <sim-al2> Good night 09:36:39 <coopserver> *** sim-al2 has left the game (Leaving) 09:40:14 <coopserver> <Anson> too bad ... i just had looked up a few interesting videos 09:41:05 <coopserver> <Anson> since i have the link here, whoever is interested may look at what the difference between Sbahn, Ubahn, Tram and trains is : http://www.youtube.com/watch?v=_5hkR-IAnwQ 09:41:05 <Webster> Title: Public transport [Surviving Germany], Length: 3m 15s, Views: 39841, Likes: 463 10:23:47 <coopserver> *** Anson has joined spectators 10:23:47 <coopserver> *** Game paused (number of players) 12:01:21 <coopserver> *** Game still paused (connecting clients, number of players) 12:01:25 <coopserver> *** V453000 has joined 12:01:25 <coopserver> *** Game still paused (number of players) 12:02:11 <coopserver> *** V453000 has left the game (Leaving) 13:07:24 *** [1]Mark has joined #openttdcoop.stable 13:12:39 *** Mark has quit IRC 13:12:39 *** [1]Mark is now known as Mark 14:12:56 *** Djanxy has quit IRC 14:44:47 <coopserver> *** Game still paused (connecting clients, number of players) 14:44:51 <coopserver> *** sim-al2 has joined 14:44:51 <coopserver> *** Game still paused (number of players) 14:44:51 <coopserver> *** Game unpaused (number of players) 15:06:48 *** Sylf has quit IRC 15:15:22 <coopserver> <sim-al2> @@(gap 4 30) 15:15:23 <Webster> coopserver: For Trainlength of 4: 167 - 172 needs 29, 173 - 178 needs 30, 179 - 184 needs 31. 15:41:16 <coopserver> *** Game paused (connecting clients) 15:41:50 <coopserver> *** Game unpaused (connecting clients) 15:42:34 <coopserver> *** Game paused (connecting clients) 15:43:07 <coopserver> *** Game unpaused (connecting clients) 15:43:28 <coopserver> *** Game paused (connecting clients) 15:44:01 <coopserver> *** Game unpaused (connecting clients) 15:44:30 <coopserver> *** Game paused (connecting clients) 15:45:15 <coopserver> *** Game unpaused (connecting clients) 15:45:35 <coopserver> *** Game paused (connecting clients) 15:46:15 <coopserver> *** Game unpaused (connecting clients) 15:46:33 <coopserver> *** Game paused (connecting clients) 15:47:08 <coopserver> *** Game unpaused (connecting clients) 15:47:29 <coopserver> *** Game paused (connecting clients) 15:48:13 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has left the game (Leaving) 15:53:27 <coopserver> *** Game still paused (connecting clients, number of players) 15:53:27 *** phatmatt has quit IRC 15:54:11 <coopserver> *** Game still paused (number of players) 15:54:35 <coopserver> *** Game still paused (connecting clients, number of players) 15:55:14 <coopserver> *** Game still paused (number of players) 15:55:37 <coopserver> *** Game still paused (connecting clients, number of players) 15:56:16 <coopserver> *** Game still paused (number of players) 15:57:03 <coopserver> *** Game still paused (connecting clients, number of players) 15:57:48 <coopserver> *** Game still paused (number of players) 16:01:24 <coopserver> *** Game still paused (connecting clients, number of players) 16:02:08 <coopserver> *** Game still paused (number of players) 16:04:20 <coopserver> *** Game still paused (connecting clients, number of players) 16:04:28 <coopserver> *** sim-al2 has joined 16:04:28 <coopserver> *** Game still paused (number of players) 16:04:28 <coopserver> *** Game unpaused (number of players) 16:05:34 *** Maraxus has joined #openttdcoop.stable 16:05:34 *** ChanServ sets mode: +o Maraxus 16:21:46 *** phatmatt has joined #openttdcoop.stable 16:22:19 *** phatmatt is now known as Guest3170 16:33:54 *** Cameron has joined #openttdcoop.stable 16:34:12 <Cameron> !date 16:34:12 <coopserver> May 21 2150 16:37:47 <Cameron> anything new? 16:37:56 <coopserver> <sim-al2> No 16:43:25 <Cameron> aw 16:43:41 *** happy_ has joined #openttdcoop.stable 16:44:22 <happy_> hi all 16:44:36 <coopserver> <sim-al2> hi 16:44:53 <Cameron> heya Happy 16:46:07 <happy_> how things going 16:47:32 <Cameron> the usual 16:53:01 *** Taede_ is now known as Taede 16:59:24 *** happy__ has joined #openttdcoop.stable 16:59:46 <Cameron> ? 17:01:22 <happy__> ? 17:02:21 *** happy_ has quit IRC 17:03:26 *** Maraxus has quit IRC 17:07:49 *** Cameron has quit IRC 17:20:46 *** Cameron has joined #openttdcoop.stable 17:28:51 *** Cameron has quit IRC 17:46:53 *** Cameron has joined #openttdcoop.stable 17:47:18 <coopserver> *** Game paused (connecting clients) 17:47:25 <coopserver> *** RTM has joined 17:47:26 <coopserver> *** Game unpaused (connecting clients) 17:47:30 <Cameron> wb 17:49:19 <coopserver> *** RTM has left the game (general timeout) 17:49:53 *** Jam35 has joined #openttdcoop.stable 17:49:53 *** ChanServ sets mode: +o Jam35 17:50:41 *** happy__ has quit IRC 18:23:16 *** Cameron has quit IRC 18:31:26 <coopserver> *** Game paused (connecting clients) 18:31:41 <coopserver> *** [FR]Syl59 has joined 18:31:42 <coopserver> *** Game unpaused (connecting clients) 18:31:49 <coopserver> <[FR]Syl59> Hey there :) 18:31:56 <coopserver> <sim-al2> hi 18:32:56 * BiG_BOSS_ slap SyL59 18:33:02 <BiG_BOSS_> I mean hi 18:33:21 <BiG_BOSS_> x) 18:35:37 *** happy_ has joined #openttdcoop.stable 18:36:06 <happy_> whonts up players 18:36:17 <coopserver> <sim-al2> Not much 18:40:23 <coopserver> *** [FR]Syl59 has left the game (general timeout) 18:45:46 <coopserver> *** Game paused (connecting clients) 18:45:50 <coopserver> *** [FR]Syl59 has joined 18:45:50 <coopserver> *** Game unpaused (connecting clients) 18:48:41 *** happy__ has joined #openttdcoop.stable 18:48:42 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:52:21 *** happy_ has quit IRC 19:07:25 *** happy_ has joined #openttdcoop.stable 19:12:48 <coopserver> *** Game paused (connecting clients) 19:13:03 <coopserver> *** BiG MeeCh has joined 19:13:03 <coopserver> *** Game unpaused (connecting clients) 19:13:04 *** happy__ has quit IRC 19:20:25 <happy_> hi big meech 19:24:12 <BiG_BOSS_> yooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 19:24:36 <coopserver> *** BiG MeeCh has joined company #3 19:25:08 <happy_> how things big meech 19:26:27 <BiG_BOSS_> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 19:28:25 <coopserver> *** BiG MeeCh has joined spectators 19:32:40 <coopserver> *** BiG MeeCh has joined company #3 19:34:22 <coopserver> *** BiG MeeCh has joined spectators 19:43:11 <coopserver> *** Game paused (connecting clients) 19:43:17 <coopserver> *** skyem123 has joined 19:43:17 <coopserver> *** Game unpaused (connecting clients) 19:44:13 <happy_> hi skyem123 19:44:38 <coopserver> <skyem123> hello! 19:44:47 <coopserver> <sim-al2> hi 19:44:51 <happy_> how things 19:44:52 <coopserver> <Cameron> heya 19:45:02 <coopserver> *** Cameron has joined company #2 19:45:59 <coopserver> <skyem123> My computer is doing a stress test 19:46:37 <coopserver> <sim-al2> Space heater replace? :p 19:46:47 <coopserver> <skyem123> only 33 degrees c 19:47:54 <coopserver> *** Game paused (connecting clients) 19:47:58 <coopserver> *** Jam35 has joined 19:47:58 <coopserver> *** Game unpaused (connecting clients) 19:48:45 <happy_> i jam 19:48:57 <coopserver> <Jam35> no I Jam 19:49:17 <coopserver> <Cameron> lol 19:49:20 <happy_> soory hi jam 19:49:26 <coopserver> <Jam35> haphi 19:49:53 <happy_> how things jam 19:50:27 <coopserver> <Jam35> difficult question 19:50:31 <coopserver> <Jam35> what things? 19:51:10 <happy_> ok then how ar u 19:51:34 <coopserver> <Jam35> how? 19:51:50 <coopserver> <Jam35> how am I what? :) 19:53:21 <coopserver> <Jam35> I am 19:53:39 <coopserver> <Jam35> I think therefore 19:53:40 <happy_> ? did i not say it rite or sume thin 19:54:03 <coopserver> <Jam35> you said it right I'm being an idiot :) 19:55:27 <Jam35> right now I am mostly watching ADGQ 19:55:40 <happy_> lol u ar not a idiot ar i see now ver funey 19:56:06 <Jam35> http://gamesdonequick.com/ 19:56:07 <Webster> Title: Awesome Games Done Quick (at gamesdonequick.com) 19:56:35 <Jam35> I want to see that VVVVVV run :) 19:56:53 <happy_> nice i am watching the darts on tv 19:57:16 <coopserver> <sim-al2> Didn't know that was a thing... 19:57:37 <Jam35> darts is a thing 19:57:52 <coopserver> <sim-al2> On Tv, that is 19:57:59 <Jam35> 180 and all that 19:58:12 <Jam35> UK /Netherlands mostly I guess 19:58:21 <happy_> yep 19:58:44 <happy_> its on bbc red butern 20:02:12 <coopserver> *** Jam35 has joined company #1 20:02:55 <coopserver> *** Jam35 has joined spectators 20:09:10 <coopserver> *** Jam35 has left the game (Leaving) 20:11:40 <coopserver> *** BiG MeeCh has left the game (general timeout) 20:30:37 <coopserver> <Cameron> 756k cotton candy Anson?? 20:43:35 <V453000> VVVVVVVVV doesnt exist 20:54:46 <BiG_BOSS_> V450000000000000 YOU MAY MEOW EXEcute !COMMANDS 20:55:07 <coopserver> <sim-al2> wut 20:55:25 <BiG_BOSS_> Don't wut the boss. 20:56:04 *** Djanxy has joined #openttdcoop.stable 20:57:28 <BiG_BOSS_> yoyo 21:11:49 *** KenjiE20 has quit IRC 21:16:01 <coopserver> <skyem123> I have to go now 21:16:07 <coopserver> <sim-al2> bye 21:17:03 <coopserver> *** skyem123 has left the game (Leaving) 21:20:27 <happy_> have fun all 21:20:49 <happy_> bb all 21:20:53 <coopserver> <sim-al2> bye 21:23:11 <BiG_BOSS_> later :) 21:23:40 <coopserver> <sim-al2> bb 21:26:04 *** KenjiE20 has joined #openttdcoop.stable 21:26:04 *** ChanServ sets mode: +o KenjiE20 21:28:52 *** happy_ has quit IRC 21:30:44 *** Guest3170 is now known as phatmatt 21:34:02 <BiG_BOSS_> phat Matttttttttttttttt 21:38:03 *** KenjiE20 has quit IRC 21:40:45 *** KenjiE20 has joined #openttdcoop.stable 21:40:45 *** ChanServ sets mode: +o KenjiE20 21:45:45 *** BiG_MoNeY_G_HuStLeR has joined #openttdcoop.stable 21:45:58 <BiG_MoNeY_G_HuStLeR> yoyooyo 21:46:22 <coopserver> <sim-al2> How many BiG guys are there anyway? 21:46:44 *** Mark has quit IRC 21:47:25 *** Mark has joined #openttdcoop.stable 21:47:26 *** Webster sets mode: +o Mark 21:50:13 *** BiG_BOSS_ has quit IRC 21:51:06 *** Djanxy has quit IRC 21:54:50 <coopserver> *** Game paused (connecting clients) 21:55:06 <coopserver> *** Josta has joined 21:55:06 <coopserver> *** Game unpaused (connecting clients) 22:09:36 <coopserver> *** Josta has left the game (Leaving) 22:16:32 <coopserver> *** Game paused (connecting clients) 22:16:52 <coopserver> *** phatmatt has joined 22:16:53 <coopserver> *** Game unpaused (connecting clients) 22:26:01 <BiG_MoNeY_G_HuStLeR> just one BiG guy, me. 22:26:13 <coopserver> <sim-al2> ah ok 22:27:38 <coopserver> *** phatmatt has left the game (connection lost) 22:36:55 <coopserver> <Cameron> 800k cotton candy and 50k toffee, jesus Anson... 22:37:18 <coopserver> <sim-al2> Wonder what happens when it hits a million... 22:41:47 *** Jam35 has quit IRC 22:46:05 <BiG_MoNeY_G_HuStLeR> program divides by zero. 22:46:44 <coopserver> <sim-al2> That thing's only 30 tiles from my mainline... I'm toast 22:46:49 <coopserver> <sim-al2> xD 22:47:57 <coopserver> <Cameron> 3 million liters of cola 22:48:09 <coopserver> <sim-al2> lol 23:08:18 <coopserver> <Anson> only 44k toffee :-) 23:08:33 <coopserver> <Anson> but 52k sugar 23:08:46 <coopserver> <Cameron> 800k cotton 23:08:51 <coopserver> <Anson> 4.5 million cola 23:10:36 <coopserver> <Anson> how many more trains can i put on the ML ? 23:11:31 <coopserver> <Anson> lol ... i probably can almost double it ... one old connection is in "evil mode" 23:13:04 <coopserver> *** Anson has joined company #1 23:36:23 <coopserver> *** sim-al2 has left the game (general timeout) 23:36:36 <coopserver> *** Game paused (connecting clients) 23:36:42 <coopserver> *** sim-al2 has joined 23:36:42 <coopserver> *** Game unpaused (connecting clients) 23:41:53 <coopserver> <sim-al2> Ouch 23:42:13 <coopserver> *** Game paused (connecting clients) 23:42:18 <coopserver> *** Slicey has joined 23:42:18 <coopserver> *** Game unpaused (connecting clients) 23:42:41 <coopserver> <Anson> the crash may hurt virtual people, but it hurts ME too ... because i need to wait until the dust settles 23:42:52 <coopserver> <sim-al2> lol 23:43:18 <coopserver> <Slicey> hey is this just the mars map 23:43:28 <coopserver> <Slicey> i want to download 23:46:02 <coopserver> *** Slicey has left the game (general timeout) 23:47:52 <phatmatt> cool, now my lcd died 23:47:55 <phatmatt> happy 2014