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Log for #openttdcoop.stable on 9th January 2014:
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00:00:00  <coopserver> <BiG MeeCh> why not donate 7 billion
00:00:19  <coopserver> <BiG MeeCh> lol
00:00:21  <coopserver> <BiG MeeCh> what is the max?
00:00:30  <coopserver> <Cameron> 40 million USD
00:00:42  <coopserver> <BiG MeeCh> shame
00:00:57  <coopserver> <Cameron> yeah, thought they would change that...
00:01:32  <coopserver> <BiG MeeCh> well its probably done to prevent someone from coming in and screwing your money supply up
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00:12:52  <coopserver> <BiG MeeCh> yo
00:13:01  <coopserver> <sim-al2> hi
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00:41:39  <coopserver> <BiG MeeCh> yo!
00:41:45  <coopserver> <Cameron> wb
00:42:20  <coopserver> <Slicey> jeez
00:42:26  <coopserver> <Slicey> i like this :)
00:42:29  <coopserver> <Cameron> ?
00:42:36  <coopserver> <Slicey> the map
00:42:37  <coopserver> <BiG MeeCh> only get mars every once in a while
00:42:43  <coopserver> <Cameron> lol
00:42:55  <coopserver> <Slicey> never played before :o
00:43:10  <coopserver> <Cameron> or like never, or V was on something...
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00:43:22  <coopserver> <BiG MeeCh> V is on crack rocks
00:43:28  <coopserver> <BiG MeeCh> but its the same stuff I'm on
00:43:29  <coopserver> <Cameron> :P
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00:43:50  <coopserver> <Cameron> you guys are corrupt
00:43:56  <coopserver> <BiG MeeCh> slicey likes the map but then leaves
00:44:01  <coopserver> <Cameron> lol
00:44:10  <coopserver> <BiG MeeCh> seems legit
00:44:18  <coopserver> <Cameron> well, it is over I guess
00:44:26  <coopserver> <BiG MeeCh> what's over?
00:44:47  <coopserver> <Cameron> this map/game
00:44:54  <coopserver> <Cameron> need a new one >.>
00:44:58  <coopserver> <BiG MeeCh> I think there's more to be done
00:45:03  <coopserver> <Cameron> no
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02:21:28  <coopserver> <RTM> Hi
02:21:34  <coopserver> <sim-al2> hi
02:21:35  <coopserver> <Cameron> heya
02:21:36  <coopserver> <Speedy> hey
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02:27:52  <coopserver> <Anson> hehe, u think i would have to do a major rework of ma stations now .... too much cargo piling up
02:28:15  <coopserver> <Cameron> yeah
02:28:38  <coopserver> <Anson> 2k to 3k at some primaries, and even 26k toffee and 355k cotton candy at my reloader stations :-)
02:28:45  <coopserver> <Cameron> :P
02:28:51  <coopserver> <sim-al2> 355... K?
02:28:56  <coopserver> <Cameron> yea
02:29:30  <coopserver> <sim-al2> LOL
02:29:33  <coopserver> <Anson> but do i really want to rebuild all of "RELOADER 2" (see sign) now, in 2109 ?
02:29:51  <coopserver> <Cameron> no
02:30:14  <coopserver> <Cameron> need bigger station spread
02:30:28  <coopserver> <Anson> look at "Fonbourne Cotton Reload" for that big pile
02:30:31  <coopserver> <Cameron> longer trains
02:30:52  <coopserver> <sim-al2> That would make a pile bigger than the station
02:31:08  <coopserver> <Anson> two problems : my ML is only single, would need to be double or triple, even with the long trains
02:31:08  <coopserver> <Cameron> reloader 1 316k cotton candy
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02:31:41  <coopserver> <Anson> second problem is how i acces the stations : one forced depot for every 2-4 platforms
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02:32:44  <coopserver> <Anson> while production was very low, it worked really well to have one shared forced depot for 4+ platforms with 3 different cargoes
02:33:22  <coopserver> <Anson> in the meantime, i use 1 depot for every 2 platforms, but entering and leaving of TL12 trains takes too long
02:37:38  <coopserver> <sim-al2> I noticed in the New Year's map that some of mines hit maximum production (2000+) tons per month
02:37:59  <coopserver> <sim-al2> but then even with excellent ratigs they started dropping
02:38:16  <coopserver> <sim-al2> That one eventually hit 200
02:38:34  <coopserver> <sim-al2> Is that normal in the long run?
02:39:19  <coopserver> <Anson> someone once calculated the probabilities for increasing and decreasing production of primaries
02:40:28  <coopserver> <Anson> he found (easy to see at first sight) that ANY primarym no matter how good or bad the service is, CAN drop down to 0 and die, or go up to max at 2000+
02:40:43  <coopserver> <sim-al2> Interesting
02:41:02  <coopserver> <Anson> but of course, on average, all badly serviced stations will go down and all well serviced stations up
02:41:23  <coopserver> <sim-al2> I had two dozen long trains serving this thing, and it just never recovered
02:41:39  <coopserver> <Anson> that guy even had calculated the average time it takes stations to get to maximum production :-)
02:41:54  <coopserver> <sim-al2> I had to make transfer lines to bring in more ore to keep the trains from backing up
02:42:14  <coopserver> <sim-al2> Is it on the TT forum?
02:42:28  <coopserver> <Anson> no idea whre i read that 1+ years ago
02:42:44  <coopserver> <sim-al2> ok
02:43:58  <coopserver> <Anson> ah, maybe it was right here : http://wiki.openttd.org/Game_mechanics#Production_change
02:44:41  <coopserver> <Anson> http://wiki.openttd.org/Game_mechanics#Production_change
02:44:53  <coopserver> <Anson> For good service, it takes 29.6 years on average to double; with excellent service, it takes 14.8 years.
02:45:10  <coopserver> <Anson> For production to go from near bottom of 100 to near maximum of 2100 takes 130 years with good service and 65 years with excellent service.
02:45:50  <coopserver> <Anson> Statistically speaking, 6 out of 10 industries will not go from 100 to 2100 even with the best service during 65 years.
02:46:11  <coopserver> <Anson> About 1 out of 9 industries will even lower their production when being served at 60-80% cargo transported for 50 years.
02:54:44  <coopserver> <Anson> but as already said : it is completely random, and the above applies only to the average of many promaries and over many years
02:55:29  <coopserver> <sim-al2> ok I see lots of interesting bits about station rating too...
02:56:01  <coopserver> <sim-al2> A statue in the industry's town gives you a lot of free rating
02:56:15  <coopserver> <Anson> and since humans always try to recognize patters, even when there are none, they often believe that industries at specific locationswill die when another player had created a toyland map 2 weeks ago :-)
02:57:06  <coopserver> <sim-al2> Nothing like a little digital superstition :)
02:57:23  <coopserver> <Anson> yes, 10% ... but be aware that nobody can remove statues later, and thus you are stuck with those +10%, even when you later don't want an increase of production because you can't keep up and it starts piling in the station ...
02:57:42  <coopserver> <sim-al2> Good point
02:58:37  <coopserver> <Anson> on small towns, statues often cause rebuilding of houses, thus removing goods/food acceptance and simiar effects
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03:14:21  <BiG_BOSS_> yo Slice!
03:14:28  <coopserver> <Slicey> sup!
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03:58:37  <coopserver> <Anson> Oops
03:59:21  <coopserver> <sim-al2> opps?
03:59:28  <coopserver> <sim-al2> Heck of a jam there
03:59:42  <coopserver> <Anson> looks like i have a deadlock ... big stuck loop around all the network
04:01:45  <coopserver> <Anson> one bad station entry ... causing a queue ... back to the sideline ... back to the mainline ... once across the net ... through the drop station ... and all the way back to the pickup ... back to the wrong rail/signal combination
04:02:14  <coopserver> <sim-al2> Ouch
04:02:48  <coopserver> <Anson> now i only have removed two little railpieces on one tile :-)
04:02:57  <coopserver> <sim-al2> I had one because I deleted a section of rail so I could level and build a bridge, and one of my tankers tried to go down a prio and just started bouncing
04:06:38  <coopserver> <Anson> i like to look at RELOADER 2 and watch the feeder trains do their ballett dance :-)
04:07:50  <coopserver> <Anson> looks similar to what some people built 1 and 2 maps ago, and which caused deadlocks for them
04:08:34  <coopserver> <Anson> but i took care of the pbs and enough waiting space behind crossings, so that the trains don't enter crossings unless they are guaranteed to be able to leave them
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04:13:41  <coopserver> <Anson> you found a train that is waiting for a LONG time (see signs) ... thanks for the hint, but it has been almost on purpose
04:14:48  <coopserver> <Anson> i built the long distance routes and thus also added that sugar train at reloader 1, but it is waiting there now, since there are no sugar mines nearby and thus no feeder trains yet
04:15:42  <coopserver> <Anson> but when/if there appears a sugar mine, i only need to install the feeder, and the long distance trains are already there to take care of the cargo
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06:13:18  <coopserver> <Dnz-Ali> hi
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06:21:55  <coopserver> <BiG MeeCh> yoooooo!
06:22:00  <coopserver> <BiG MeeCh> phatmatt
06:22:03  <coopserver> <BiG MeeCh> feeling better?
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06:30:57  <coopserver> <Anson> hallo, sim, can you please help me and bomb two houses in Fort Prendtown ?
06:31:25  <coopserver> <sim-al2> Bombs away!
06:31:35  <coopserver> <Anson> btw: hallo if any spectator is really watching :-)
06:31:54  <coopserver> <Anson> full hit ... thanks
06:32:12  <coopserver> <sim-al2> Mission accomplished
06:32:16  <coopserver> <sim-al2> :)
06:32:18  <BiG_BOSS_> lol
06:32:51  <BiG_BOSS_> too bad we dont have the UFO here
06:33:04  <coopserver> <sim-al2> No we should be thankful for that
06:33:23  <coopserver> <sim-al2> Stupid UFOs stalking my stuff
06:33:52  <BiG_BOSS_> they would always land in the most expensive parts of a network :D
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06:42:54  <coopserver> <Anson> UFOs would be nasty, having to repair quite a bit ... but it would ruin people too easily when the UFOs come as soon as someone goes afk for a few hours ....
06:43:05  <coopserver> <BiG MeeCh> good idea!
06:43:07  <coopserver> <BiG MeeCh> :D
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06:44:52  <coopserver> <Anson> UFOs and their damage could be handled by people when there is always someone online as soon as the game runs ... thus suggest that to V for the PS, meech :-)
06:45:04  <coopserver> <BiG MeeCh> hehe
06:45:28  <coopserver> <BiG MeeCh> well having 8x8 tiles of a SLH or 4-way BBH destroyed would almost prove insane
06:46:42  <coopserver> <sim-al2> Not to mention mentally scarring
06:47:02  <coopserver> <Anson> hehe, imagine that insane 4way crossing with 7 lanes in each direction ... it would take 32x32 = 1024 UFOs to completely nuke that one :-) LOL
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06:50:22  <BiG_BOSS_> gaH!
06:50:22  <BiG_BOSS_>  :D
06:51:17  <coopserver> <Anson> finished ... double ML now, although the connections to the 2nd lane are rather crappy sometimes
06:51:37  <coopserver> <Anson> and the stations would need some adjustments too
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07:15:11  <coopserver> <Anson> lol ... just doubled the platform for Lanley Candy Pickup station :-) ... but i think that was the last expansion that could be done there without building it completely from scratch
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07:42:01  <coopserver> <sim-al2> Ouch
07:43:31  <coopserver> <Anson> complicated rebuild, without disturbing any trains, and on the last rail piece, i crashed them :-(
07:43:39  <coopserver> <sim-al2> :(
07:44:04  <coopserver> <sim-al2> Right on the mainline no less
07:45:15  <coopserver> <Anson> that's why i was so glad that not a single train had to stop or slow down for the rebuild
07:46:03  <coopserver> <Anson> and when reconnecting the last rail piece, i didn't see that i had not yet placed the signal at that last merge
07:46:22  <coopserver> <Anson> now there are two :-)
07:48:53  <coopserver> <Anson> doesn't it look nice now ? ... old version at sign "old", new versionwith a tunnel on mountain top :-)
07:49:18  <coopserver> <sim-al2> It does
07:49:45  <coopserver> <sim-al2> Interesting order set
07:50:07  <coopserver> <Anson> which one ?
07:50:17  <coopserver> <sim-al2> Just picked train 54
07:51:20  <coopserver> <Anson> yes, i do that often for goods and food drops, in case the town doesn't accept them any longer
07:51:23  <coopserver> <sim-al2> All for autoreplace?
07:51:25  <coopserver> <sim-al2> Oh
07:51:35  <coopserver> <sim-al2> Good idea
07:52:50  <coopserver> <Anson> then they will go to a depot and stop ... and when i resume, they unload unconditionally ... but they load once, to get rid of the old cargo that was dropped ...
07:53:08  <coopserver> <Anson> but i see an error in those orders now ...
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07:54:19  * BiG_BOSS_ slaps ALL
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07:54:21  <coopserver> <V453000> hy
07:54:26  <BiG_BOSS_> that guy too
07:54:29  <BiG_BOSS_> high
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07:55:51  <BiG_BOSS_> lame
07:56:13  <coopserver> <Anson> no, not an error, only forgot the manual how to manually release the trains .-) ... i need to restart trains a few times until the station is empty again (after it accepts goods/food again)
07:56:53  <coopserver> <Anson> are you all coming or going ?
07:57:19  <coopserver> <sim-al2> I have no idea...
07:57:26  <coopserver> <Anson> sim, did you see the orders of the other trains, eg 83 ?
07:58:49  <coopserver> <sim-al2> Why #3?
07:59:06  <coopserver> <sim-al2> How can 4 ever happen then?
07:59:24  <coopserver> <Anson> those trains only shall do orders 1 and 2, thus "3: jump to 1"
07:59:42  <coopserver> <sim-al2> What's #4 for?
08:00:12  <coopserver> <Anson> maintenance is never needed since they have a forced depot on their route ... but without order 4, they might decide to go to some random depot instead
08:00:20  <coopserver> <sim-al2> Ah
08:01:09  <coopserver> <Anson> order 4 will never be executed because of 3, but it is still there and thus disables automatic maintenance for this train
08:02:42  <coopserver> <Anson> would be nice if we could add comments in the orders, so that in a multiplayer company, other people can understand what is done and why (and i myself also remember after a few hundred years :-)
08:46:06  <coopserver> <Anson> sim, i think you got a long prio near Ganingville Mines
08:46:21  <coopserver> <Anson> i see no trains joining the ML
08:47:26  <coopserver> <sim-al2> Yeah I might triple everything in the moring
08:47:29  <coopserver> <Anson> with the speed of the trains, the prio should even be longer, but then no trains would ever join
08:47:31  <coopserver> <sim-al2> *morning
08:48:11  <coopserver> <Anson> you should have a double ML with a choice
08:49:07  <coopserver> <Anson> but currently, the ML is no real double ML, and instead is only one track for bubbles and one for anything else ß
08:49:17  <coopserver> <sim-al2> pretty much
08:52:36  <coopserver> <Anson> overall, your network looks really nice
08:52:57  <coopserver> <sim-al2> Thank you
08:53:11  <coopserver> <Anson> New Trenfingburg Woods could use double platforms because of the unloading times ...
08:54:17  <coopserver> <Anson> (for the yellow part of the station)
08:58:48  <coopserver> <Anson> hehe, 2k bubbles and 3k drinks waiting at your stations .... preparing for summer ? .-)
08:59:07  <coopserver> <sim-al2> Yeah...
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09:00:15  <coopserver> <Anson> the bottleneck is the unloading of bubbles on the yellow line ...
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09:02:41  <coopserver> <sim-al2> Doubled
09:02:59  <coopserver> <sim-al2> Need a higher station spread though.,,
09:03:05  <coopserver> <Anson> yes, and the queue is gine 8for unloading)
09:04:21  <coopserver> <sim-al2> What queue?
09:04:39  <coopserver> <Anson> i know that problem ... even worse when trains are max length and you can't even move a station by 1 tile
09:04:46  <coopserver> <sim-al2> oh
09:06:00  <coopserver> <Anson> my RELOADER 2 is really two parts ... one part is 9x12 and the other is 7x12
09:06:53  <coopserver> <sim-al2> That station is pretty big no matter what...
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09:07:41  <coopserver> <Anson> i would have liked to make the drop part wider, for all 7 cargo types, and have 7 platforms = 7 stations like they are now, but that would be much larger than 12x12
09:08:38  <coopserver> <Anson> for those stations, you need to flatten a mountaintop, no matter how much you hate terraforming
09:09:18  <coopserver> <Anson> but for 7 cargo types, 14 would be a nice station spread ... 2 platforms per type
09:09:32  <coopserver> <sim-al2> Except for my factory area I think I've built to terrain pretty well
09:09:46  <coopserver> <sim-al2> yes that would help a lot
09:10:06  <coopserver> <sim-al2> I love the terrace station at Ganingville Woods
09:10:20  <coopserver> <Anson> your bubbles are gone now ... doubling the platforms payed off
09:11:14  <coopserver> <Anson> that was one of my first stations, when i had no money to terraform
09:11:46  <coopserver> <Anson> and i would like that kind of stations too, if the entrance and exit wouldn't be time ceritical or use too much space
09:13:05  <coopserver> <Anson> i like everything that is "not normal" :-) ... eg the two crossing double tunnels under Brunningbury
09:13:26  <coopserver> <sim-al2> Or my canopy of steel over your lines :)
09:13:49  <coopserver> <Anson> yes, where you had helped me getting access to one of those tunnels
09:14:14  <coopserver> <Anson> btw : where i live, we have such a constrruction like you built ....
09:14:24  <coopserver> <sim-al2> Yeah I built right next to you at first becuase I had no money
09:14:58  <coopserver> <sim-al2> In my city's downtown area the highway interchanges are like that
09:15:03  <coopserver> <Anson> a cargo station with something like 20 rails, and they go over a 4-lane street
09:15:36  <coopserver> <sim-al2> They put a major highway interchange right off of an important river bridge
09:15:56  <coopserver> <sim-al2> Everything is a stack of bridges there
09:16:13  <coopserver> <sim-al2> They have a cement plant underneath it all
09:16:48  <coopserver> <sim-al2> And the intercity railway line enters next to it
09:17:01  <coopserver> <sim-al2> *Intercity being two trains a day...total...
09:20:10  <coopserver> <Anson> we also have a nice autobahn merger ... a 3-lane (in each direction) autobahn meets a 3-lane innercity highway, and there are entries and exits to all 3 directions coming from normal roads at 3 other directions
09:21:05  <coopserver> <sim-al2> That sounds...complex
09:21:13  <coopserver> <Anson> at that road junction, there are also Sbahn and intercity in 3 directions, mostly parallel to the autobahn
09:22:11  <coopserver> <sim-al2> Where I live there's a "Historical" tram that loops around downtown and has two branches a little further
09:22:27  <coopserver> <sim-al2> But that's it for rail. Everything else is freight or buses
09:22:58  <coopserver> <sim-al2> Now there is many freight lines coming into and out of the city in every direction
09:22:59  <coopserver> <Anson> hehe, our public transportation system has everything, besides planes :-)
09:23:29  <coopserver> <sim-al2> We have a massive air cargo hub, which was the busiest in the world for a while
09:23:40  <coopserver> <Anson> Ubahn, Sbahn, Tram, Erail, bus, and even ships :-)
09:24:39  <coopserver> <sim-al2> lol we have barges, but most traffic is through for the north
09:24:54  <coopserver> <sim-al2> Barges are amazing slow btw
09:25:06  <coopserver> <Anson> but don't speak of planes for outr city ... we had 3 airports, and they decided to replace them all with one big airport which should have started business a year ago ...
09:25:24  <coopserver> <sim-al2> A certain German capital, I take it?
09:25:38  <coopserver> <Anson> current plans are to publish this summer, when they really will start, maybe in 1 or 2 years
09:25:59  <coopserver> <sim-al2> That sounds very annoying
09:26:44  <coopserver> <Anson> i don't know what they thought ... a big city needs at least a second emergency airport, doesn't it ?
09:28:02  <coopserver> <Anson> if there is an accident (with planes, or some fire in a building, bomb alarm or whatever) where do they send the planes ? to another city, 150 or 200 km distant, and then peiople can try getting trains to come here
09:28:12  <coopserver> <sim-al2> So I'm guessing that its impossible to get a flight out right?
09:28:52  <coopserver> <Anson> one of the old airports is still used, at double normal capacity, and until the new one is done, it will be triple
09:29:08  <coopserver> <sim-al2> Oh wonderful
09:29:51  <coopserver> <Anson> they would have to invest in that old one, but don't want to since it will "soon" be closed
09:29:52  <coopserver> <sim-al2> My airport was losing flights for awhile, but they closed one terminal so I didn't always seem as empty as it really was
09:30:40  <coopserver> <sim-al2> We really have the opposite airport problem: the airlines are slowly leaving
09:31:15  <coopserver> <Anson> oh, i just remember, besides Ubahn, Sbahn, Tram, trains, buses and ships, our public transportation also had maglev for a few years :-)
09:31:20  <coopserver> <sim-al2> Even then many flights are just to the next big airport, which really sucks to travel through
09:32:02  <coopserver> <sim-al2> Ha maglev. I can only dream of something like that
09:33:05  <coopserver> <Anson> it was a test track with three stations, built on top of an unused Ubahn (half our Ubahn is above ground, half of our Sbahn is below griound .-)
09:33:14  <coopserver> <sim-al2> lol
09:33:22  <coopserver> <sim-al2> USbahn?
09:33:37  <coopserver> <sim-al2> :p
09:33:58  <coopserver> <Anson> but after the wall was gone, they reactivated that dead end to connect the two old parts of that line, and thus the maglev had to be removed
09:34:06  <coopserver> <sim-al2> I now see ES64s flying through undercity tunnels...
09:34:12  <coopserver> <Anson> Ubahn = metro
09:34:15  <coopserver> <sim-al2> yes
09:36:16  <coopserver> <sim-al2> Unforuntaely I really need to get to bed
09:36:23  <coopserver> <sim-al2> Good night
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09:40:14  <coopserver> <Anson> too bad ... i just had looked up a few interesting videos
09:41:05  <coopserver> <Anson> since i have the link here, whoever is interested may look at what the difference between Sbahn, Ubahn, Tram and trains is : http://www.youtube.com/watch?v=_5hkR-IAnwQ
09:41:05  <Webster> Title: Public transport [Surviving Germany], Length: 3m 15s, Views: 39841, Likes: 463
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15:15:22  <coopserver> <sim-al2> @@(gap 4 30)
15:15:23  <Webster> coopserver: For Trainlength of 4: 167 - 172 needs 29, 173 - 178 needs 30, 179 - 184 needs 31.
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16:34:12  <Cameron> !date
16:34:12  <coopserver> May 21 2150
16:37:47  <Cameron> anything new?
16:37:56  <coopserver> <sim-al2> No
16:43:25  <Cameron> aw
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16:44:22  <happy_> hi all
16:44:36  <coopserver> <sim-al2> hi
16:44:53  <Cameron> heya Happy
16:46:07  <happy_> how  things going
16:47:32  <Cameron> the usual
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16:59:46  <Cameron> ?
17:01:22  <happy__> ?
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17:47:30  <Cameron> wb
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18:31:49  <coopserver> <[FR]Syl59> Hey there :)
18:31:56  <coopserver> <sim-al2> hi
18:32:56  * BiG_BOSS_ slap SyL59
18:33:02  <BiG_BOSS_> I mean hi
18:33:21  <BiG_BOSS_> x)
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18:36:06  <happy_> whonts  up   players
18:36:17  <coopserver> <sim-al2> Not much
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19:20:25  <happy_> hi big meech
19:24:12  <BiG_BOSS_> yooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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19:25:08  <happy_> how things   big meech
19:26:27  <BiG_BOSS_> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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19:44:13  <happy_> hi  skyem123
19:44:38  <coopserver> <skyem123> hello!
19:44:47  <coopserver> <sim-al2> hi
19:44:51  <happy_> how things
19:44:52  <coopserver> <Cameron> heya
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19:45:59  <coopserver> <skyem123> My computer is doing a stress test
19:46:37  <coopserver> <sim-al2> Space heater replace? :p
19:46:47  <coopserver> <skyem123> only 33 degrees c
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19:48:45  <happy_> i jam
19:48:57  <coopserver> <Jam35> no I Jam
19:49:17  <coopserver> <Cameron> lol
19:49:20  <happy_> soory  hi jam
19:49:26  <coopserver> <Jam35> haphi
19:49:53  <happy_> how things  jam
19:50:27  <coopserver> <Jam35> difficult question
19:50:31  <coopserver> <Jam35> what things?
19:51:10  <happy_> ok then how ar u
19:51:34  <coopserver> <Jam35> how?
19:51:50  <coopserver> <Jam35> how am I what? :)
19:53:21  <coopserver> <Jam35> I am
19:53:39  <coopserver> <Jam35> I think therefore
19:53:40  <happy_> ? did i not say it rite or sume thin
19:54:03  <coopserver> <Jam35> you said it right I'm being an idiot :)
19:55:27  <Jam35> right now I am mostly watching ADGQ
19:55:40  <happy_> lol u ar not a  idiot ar i see now ver funey
19:56:06  <Jam35> http://gamesdonequick.com/
19:56:07  <Webster> Title: Awesome Games Done Quick (at gamesdonequick.com)
19:56:35  <Jam35> I want to see that VVVVVV run :)
19:56:53  <happy_> nice i am watching the darts  on tv
19:57:16  <coopserver> <sim-al2> Didn't know that was a thing...
19:57:37  <Jam35> darts is a thing
19:57:52  <coopserver> <sim-al2> On Tv, that is
19:57:59  <Jam35> 180 and all that
19:58:12  <Jam35> UK /Netherlands mostly I guess
19:58:21  <happy_> yep
19:58:44  <happy_> its on bbc red butern
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20:30:37  <coopserver> <Cameron> 756k cotton candy Anson??
20:43:35  <V453000> VVVVVVVVV doesnt exist
20:54:46  <BiG_BOSS_> V450000000000000 YOU MAY MEOW EXEcute !COMMANDS
20:55:07  <coopserver> <sim-al2> wut
20:55:25  <BiG_BOSS_> Don't wut the boss.
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20:57:28  <BiG_BOSS_> yoyo
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21:16:01  <coopserver> <skyem123> I have to go now
21:16:07  <coopserver> <sim-al2> bye
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21:20:27  <happy_> have fun all
21:20:49  <happy_> bb all
21:20:53  <coopserver> <sim-al2> bye
21:23:11  <BiG_BOSS_> later :)
21:23:40  <coopserver> <sim-al2> bb
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21:34:02  <BiG_BOSS_> phat Matttttttttttttttt
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21:45:58  <BiG_MoNeY_G_HuStLeR> yoyooyo
21:46:22  <coopserver> <sim-al2> How many BiG guys are there anyway?
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22:26:01  <BiG_MoNeY_G_HuStLeR> just one BiG guy, me.
22:26:13  <coopserver> <sim-al2> ah ok
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22:36:55  <coopserver> <Cameron> 800k cotton candy and 50k toffee, jesus Anson...
22:37:18  <coopserver> <sim-al2> Wonder what happens when it hits a million...
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22:46:05  <BiG_MoNeY_G_HuStLeR> program divides by zero.
22:46:44  <coopserver> <sim-al2> That thing's only 30 tiles from my mainline... I'm toast
22:46:49  <coopserver> <sim-al2> xD
22:47:57  <coopserver> <Cameron> 3 million liters of cola
22:48:09  <coopserver> <sim-al2> lol
23:08:18  <coopserver> <Anson> only 44k toffee :-)
23:08:33  <coopserver> <Anson> but 52k sugar
23:08:46  <coopserver> <Cameron> 800k cotton
23:08:51  <coopserver> <Anson> 4.5 million cola
23:10:36  <coopserver> <Anson> how many more trains can i put on the ML ?
23:11:31  <coopserver> <Anson> lol ... i probably can almost double it ... one old connection is in "evil mode"
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23:41:53  <coopserver> <sim-al2> Ouch
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23:42:41  <coopserver> <Anson> the crash may hurt virtual people, but it hurts ME too ... because i need to wait until the dust settles
23:42:52  <coopserver> <sim-al2> lol
23:43:18  <coopserver> <Slicey> hey is this just the mars map
23:43:28  <coopserver> <Slicey> i want to download
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23:47:52  <phatmatt> cool, now my lcd died
23:47:55  <phatmatt> happy 2014

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