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00:26:34 *** Brumi has quit IRC 02:59:08 <coopserver> *** Game still paused (connecting clients, number of players) 02:59:15 <coopserver> *** Yugi_D has joined 02:59:16 <coopserver> *** Game still paused (number of players) 02:59:51 <coopserver> <Yugi_D> hello? 03:00:03 <coopserver> <Yugi_D> is this game abandoned? 03:08:05 <coopserver> <Yugi_D> did the otttdcoop ws population of nuclear radiation? 03:08:28 <coopserver> <Yugi_D> *die of nuclear radiation? 03:10:58 <coopserver> *** Yugi_D has joined company #9 03:10:58 <coopserver> *** Game unpaused (number of players) 03:58:11 <coopserver> <Yugi_D> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 04:02:30 <coopserver> *** Yugi_D has left the game (Leaving) 04:02:31 <coopserver> *** Game paused (number of players) 05:44:37 *** Djanxy has joined #openttdcoop.stable 06:13:57 <V453000> apparently,yes :D 09:51:06 *** Yugi_D has joined #openttdcoop.stable 09:55:15 *** Yugi_D has quit IRC 10:08:58 <coopserver> *** Game still paused (connecting clients, number of players) 10:09:26 <coopserver> *** Player has joined 10:09:26 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:09:26 <coopserver> *** Player has started a new company #13 10:09:26 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:09:26 <coopserver> *** Player has joined spectators 10:09:28 <coopserver> *** Game still paused (number of players) 10:09:28 <coopserver> *** Player has left the game (wrong company in DoCommand) 10:54:39 *** Djanxy has quit IRC 13:08:17 <coopserver> *** Game still paused (connecting clients, number of players) 13:08:28 <coopserver> *** dirace has joined 13:08:29 <coopserver> *** Game still paused (number of players) 13:10:47 <coopserver> *** dirace has left the game (Leaving) 13:40:57 *** Brumi has joined #openttdcoop.stable 14:02:40 *** Brumi has quit IRC 14:06:31 *** Brumi has joined #openttdcoop.stable 14:07:16 <coopserver> *** Game still paused (connecting clients, number of players) 14:07:21 <coopserver> *** [FR]Syl59 has joined 14:07:21 <coopserver> *** Game still paused (number of players) 14:20:30 <coopserver> *** [FR]Syl59 has left the game (Leaving) 14:32:20 <coopserver> *** Game still paused (connecting clients, number of players) 14:32:23 <coopserver> *** V453000 has joined 14:32:24 <coopserver> *** Game still paused (number of players) 14:33:14 <coopserver> *** V453000 has left the game (Leaving) 15:30:10 <coopserver> *** Game still paused (connecting clients, number of players) 15:30:21 <coopserver> *** Speedy has joined 15:30:21 <coopserver> *** Game still paused (number of players) 15:32:47 <coopserver> *** Speedy has joined company #7 15:32:47 <coopserver> *** Game unpaused (number of players) 15:46:25 *** ODM has joined #openttdcoop.stable 15:46:25 *** ChanServ sets mode: +o ODM 15:57:58 <coopserver> *** Speedy has joined spectators 15:57:58 <coopserver> *** Game paused (number of players) 16:03:20 <coopserver> *** Speedy has joined company #7 16:03:20 <coopserver> *** Game unpaused (number of players) 16:10:56 *** happy_ has joined #openttdcoop.stable 16:12:56 *** happy_ has left #openttdcoop.stable 16:13:03 <coopserver> *** Speedy has joined spectators 16:13:03 <coopserver> *** Game paused (number of players) 16:16:23 *** happy_ has joined #openttdcoop.stable 16:18:51 <coopserver> *** Speedy has joined company #7 16:18:51 <coopserver> *** Game unpaused (number of players) 16:24:03 <coopserver> *** Speedy has joined spectators 16:24:03 <coopserver> *** Game paused (number of players) 16:25:54 <coopserver> *** Speedy has left the game (Leaving) 16:26:30 *** happy_ is now known as happy 16:26:37 *** happy has left #openttdcoop.stable 16:32:49 *** happy has joined #openttdcoop.stable 16:39:34 <Jam35> !date 16:39:34 <coopserver> Jun 17 2080 16:40:05 <happy> hey jam 16:40:11 <happy> how things 18:05:38 <V453000> 666 19:11:03 <happy> 666? v 19:25:20 <coopserver> *** Game still paused (connecting clients, number of players) 19:25:25 <coopserver> *** happy tran sport has joined 19:25:25 <coopserver> *** Game still paused (number of players) 19:28:51 *** Brumi has quit IRC 19:31:26 <coopserver> *** Game still paused (connecting clients, number of players) 19:31:31 <coopserver> *** [FR]Syl59 has joined 19:31:31 <coopserver> *** Game still paused (number of players) 19:31:57 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:49:30 *** Djanxy has joined #openttdcoop.stable 19:54:06 <coopserver> *** Game still paused (connecting clients, number of players) 19:54:15 <coopserver> *** AlphaSC has joined 19:54:16 <coopserver> *** Game still paused (number of players) 19:55:45 <coopserver> *** AlphaSC has left the game (Leaving) 20:19:41 <coopserver> *** Game still paused (connecting clients, number of players) 20:19:51 <coopserver> *** Speedy has joined 20:19:51 <coopserver> *** Game still paused (number of players) 20:21:49 *** ODM has quit IRC 20:25:06 <coopserver> *** Game still paused (connecting clients, number of players) 20:25:10 <coopserver> *** AntLogiK has joined 20:25:10 <coopserver> *** Game still paused (number of players) 20:26:29 <coopserver> <happy tran sport> hey 20:31:41 <coopserver> <Speedy> y0 20:33:49 <happy> how things speedey 20:37:30 *** Djanxy has quit IRC 20:43:23 <coopserver> *** happy tran sport has joined company #3 20:43:23 <coopserver> *** Game unpaused (number of players) 20:44:23 <coopserver> *** Speedy has joined company #7 20:51:55 <coopserver> *** Game paused (connecting clients) 20:51:59 <coopserver> *** Anson has joined 20:51:59 <coopserver> *** Game unpaused (connecting clients) 20:55:37 *** Brumi has joined #openttdcoop.stable 21:01:20 <coopserver> *** happy tran sport has joined spectators 21:04:25 <coopserver> *** Speedy has joined spectators 21:04:25 <coopserver> *** Game paused (number of players) 21:05:16 <coopserver> *** happy tran sport has joined company #3 21:05:16 <coopserver> *** Game unpaused (number of players) 21:06:05 <coopserver> *** Anson has joined company #3 21:06:55 <coopserver> <Anson> big problem in Fludworth Woods .... the station gets goods but doesn't really want them and so they pile up ... 21:08:31 <coopserver> <happy tran sport> yep i see it 21:08:53 <coopserver> <Anson> sometimes it looks easier at first to have a single station, but in the long run, it is always better to have one station each for every pickup 21:09:16 <coopserver> <happy tran sport> true 21:09:41 <coopserver> <Anson> for drops, an industry can have one station for all the different types of cargo 21:10:02 <coopserver> <happy tran sport> i see 21:24:01 <coopserver> *** Speedy has joined company #7 21:32:23 <coopserver> *** Speedy has joined spectators 21:48:59 <coopserver> <Anson> how many new trains did you add for iron/steel/goods ? 21:49:42 <coopserver> <Speedy> 3 21:49:54 <coopserver> <happy tran sport> ? 21:50:35 <coopserver> <Anson> speedy : a question to happy, not your iron/etc 21:50:59 <coopserver> <Speedy> use [ Team] 21:51:17 <coopserver> <happy tran sport> he for got to doo that 21:51:25 <coopserver> <Anson> i mostly do, but sometimes don't hit the ctrl .... 21:52:58 <coopserver> *** Speedy has joined company #7 22:18:18 <coopserver> *** AntLogiK has left the game (Leaving) 22:43:28 <coopserver> *** Speedy has left the game (Leaving) 22:47:51 <coopserver> <Anson> when doing it on the main level, you also can set the intervals as short as only 5 days ... during a game, you can reduce them only to 30 days 22:52:33 <coopserver> *** happy tran sport has left the game (Leaving) 22:54:08 <coopserver> *** Game paused (connecting clients) 22:54:12 <coopserver> *** happy tran sport has joined 22:54:12 <coopserver> *** Game unpaused (connecting clients) 23:07:43 <coopserver> <happy tran sport> we try that but ther got lost 23:09:00 <coopserver> <Anson> how can they get lost ? ... oneway signal at station entry, then drop, oneway signals to depot, oneway signals to pickup .... 23:17:44 <coopserver> <Anson> as you built it now, there are waiting bays for the trains in front of the paper pickup ... they shouldn't be neccessary, and you could build it much more compactly: without bays and without waypoints, it would be 4 tiles shorter, or with a longer signal gap even 6 tiles shorter 23:18:25 <coopserver> <Anson> crap ... have to get used again to holding CTRL when chatting ... 23:19:11 <coopserver> <happy tran sport> thats k it just us on the server 23:28:13 <coopserver> <Anson> look at !most compact 23:41:39 <coopserver> *** happy tran sport has joined spectators 23:41:41 <coopserver> <happy tran sport> bb 23:41:45 <coopserver> *** happy tran sport has left the game (Leaving) 23:41:47 <coopserver> <Anson> bye 23:49:31 *** happy has quit IRC